#ifndef PALLETE_H #define PALLETE_H #define PALETTEFEATURE_STANDARD 1 #define PALETTEFEATURE_REVERSED 2 #define PALETTEFEATURE_PANTS 4 #define PALETTEFEATURE_SHIRT 8 #define PALETTEFEATURE_GLOW 16 #define PALETTEFEATURE_ZERO 32 #define PALETTEFEATURE_TRANSPARENT 128 extern unsigned char palette_rgb[256][3]; extern unsigned char palette_rgb_pantscolormap[16][3]; extern unsigned char palette_rgb_shirtcolormap[16][3]; extern unsigned char palette_rgb_pantsscoreboard[16][3]; extern unsigned char palette_rgb_shirtscoreboard[16][3]; extern unsigned int palette_bgra_complete[256]; extern unsigned int palette_bgra_font[256]; extern unsigned int palette_bgra_alpha[256]; extern unsigned int palette_bgra_nocolormap[256]; extern unsigned int palette_bgra_nocolormapnofullbrights[256]; extern unsigned int palette_bgra_nofullbrights[256]; extern unsigned int palette_bgra_nofullbrights_transparent[256]; extern unsigned int palette_bgra_onlyfullbrights[256]; extern unsigned int palette_bgra_onlyfullbrights_transparent[256]; extern unsigned int palette_bgra_pantsaswhite[256]; extern unsigned int palette_bgra_shirtaswhite[256]; extern unsigned int palette_bgra_transparent[256]; extern unsigned int palette_bgra_embeddedpic[256]; extern unsigned char palette_featureflags[256]; extern unsigned int q2palette_bgra_complete[256]; // used by hardware gamma functions in vid_* files void BuildGammaTable8(float prescale, float gamma, float scale, float base, float contrastboost, unsigned char *out, int rampsize); void BuildGammaTable16(float prescale, float gamma, float scale, float base, float contrastboost, unsigned short *out, int rampsize); void Palette_Init(void); #endif