/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ============================================================================== SPRITE MODELS ============================================================================== */ #include "spritegn.h" // FIXME: shorten these? typedef struct mspriteframe_s { // int width; // int height; float up, down, left, right; rtexture_t *texture, *fogtexture; } mspriteframe_t; typedef struct { int type; // int maxwidth; // int maxheight; // int numframes; // float beamlength; // remove? // void *cachespot; // remove? int ofs_frames; } msprite_t;