#ifndef MOD_SKELTAL_ANIMATEVERTICES_SSE_H #define MOD_SKELTAL_ANIMATEVERTICES_SSE_H #include "quakedef.h" #ifdef SSE_POSSIBLE void Mod_Skeletal_AnimateVertices_SSE(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f); #endif #endif