#ifndef MOD_SKELETAL_ANIMATEVERTICES_GENERIC_H #define MOD_H #include "quakedef.h" void Mod_Skeletal_AnimateVertices_Generic(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f); #endif