#ifndef GLQUAKE_H #define GLQUAKE_H #include #ifdef USE_GLES2 #include #else //#include //#include #endif //USE_GLES2 // disable data conversion warnings #ifdef _MSC_VER #pragma warning(disable : 4310) // LadyHavoc: MSVC++ 2008 x86: cast truncates constant value #pragma warning(disable : 4245) // LadyHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch #pragma warning(disable : 4204) // LadyHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer //#pragma warning(disable : 4267) // LadyHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data //#pragma warning(disable : 4244) // LadyHavoc: MSVC++ 4 x86, double/float //#pragma warning(disable : 4305) // LadyHavoc: MSVC++ 6 x86, double/float //#pragma warning(disable : 4706) // LadyHavoc: MSVC++ 2008 x86, assignment within conditional expression //#pragma warning(disable : 4127) // LadyHavoc: MSVC++ 2008 x86, conditional expression is constant //#pragma warning(disable : 4100) // LadyHavoc: MSVC++ 2008 x86, unreferenced formal parameter //#pragma warning(disable : 4055) // LadyHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer //#pragma warning(disable : 4054) // LadyHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer #endif //_MSC_VER //==================================================== //#define DEBUGGL #ifdef DEBUGGL #ifdef USE_GLES2 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}} #else #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}} #endif //USE_GLES2 extern int gl_errornumber; void GL_PrintError(int errornumber, const char *filename, int linenumber); #else #define CHECKGLERROR #endif //DEBUGGL #ifndef USE_GLES2 // this is defined if the SDL_opengl.h is included #ifndef GL_ZERO // on Windows this is WINAPI #ifndef APIENTRY #define APIENTRY #endif //APIENTRY // for platforms (wgl) that do not use GLAPIENTRY #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif //GLAPIENTRY typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef char GLchar; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const GLvoid* userParam); #define GL_STEREO 0x0C33 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_DEPTH_TEST 0x0B71 #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_TRIANGLES 0x0004 #define GL_FALSE 0x0 #define GL_TRUE 0x1 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NO_ERROR 0x0 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_DITHER 0x0BD0 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_STENCIL_TEST 0x0B90 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_DEPTH_COMPONENT 0x1902 #define GL_VIEWPORT 0x0BA2 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_LUMINANCE 0x1909 #define GL_INTENSITY 0x8049 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_TEXTURE_DEPTH_SIZE 0x884A //#define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 #define GL_CLAMP_TO_EDGE 0x812F #define GL_FUNC_ADD 0x8006 // also supplied by GL_blend_subtract #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 // also supplied by GL_blend_subtract #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_FRAMEBUFFER 0x8D40 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_RENDERBUFFER 0x8D41 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_SRGB 0x8C40 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_INDEX 0x8222 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_SAMPLES 0x8D57 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_BINDING 0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu #define GL_PROGRAM_OBJECT 0x8B40 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_OBJECT 0x8B48 #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT 0x1406 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT 0x1404 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_FLOAT 0x1406 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_FRAGMENT_SHADER 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_SAMPLES_PASSED 0x8914 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 #endif //GL_ZERO extern GLboolean(GLAPIENTRY *qglIsBuffer) (GLuint buffer); extern GLboolean(GLAPIENTRY *qglIsEnabled)(GLenum cap); extern GLboolean(GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer); extern GLboolean(GLAPIENTRY *qglIsQuery)(GLuint qid); extern GLboolean(GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer); extern GLboolean(GLAPIENTRY *qglUnmapBuffer) (GLenum target); extern GLenum(GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target); extern GLenum(GLAPIENTRY *qglGetError)(void); extern GLint(GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); extern GLint(GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); extern GLuint(GLAPIENTRY *qglCreateProgram)(void); extern GLuint(GLAPIENTRY *qglCreateShader)(GLenum shaderType); extern GLuint(GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); extern GLuint(GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName); extern GLvoid(GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer); extern GLvoid(GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer); extern GLvoid(GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern GLvoid(GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); extern GLvoid(GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); extern GLvoid(GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern GLvoid(GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern GLvoid(GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern GLvoid(GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); extern GLvoid(GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern GLvoid(GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers); extern GLvoid(GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); extern GLvoid(GLAPIENTRY *qglGenerateMipmap)(GLenum target); extern GLvoid(GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern GLvoid(GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); extern GLvoid(GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern GLvoid(GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); extern GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access); extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); extern void (GLAPIENTRY *qglActiveTexture)(GLenum texture); extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); extern void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid); extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); extern void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer); extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); extern void (GLAPIENTRY *qglBindVertexArray)(GLuint array); extern void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); extern void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); extern void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); extern void (GLAPIENTRY *qglClear)(GLbitfield mask); extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); extern void (GLAPIENTRY *qglClearStencil)(GLint s); extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); extern void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglCullFace)(GLenum mode); extern void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam); extern void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); extern void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); extern void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers); extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); extern void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids); extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj); extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); extern void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays); extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val); extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); extern void (GLAPIENTRY *qglDisable)(GLenum cap); extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); extern void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs); extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglEnable)(GLenum cap); extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); extern void (GLAPIENTRY *qglEndQuery)(GLenum target); extern void (GLAPIENTRY *qglFinish)(void); extern void (GLAPIENTRY *qglFlush)(void); extern void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers); extern void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids); extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); extern void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays); extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); extern void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img); extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params); extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params); extern void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); extern void (GLAPIENTRY *qglPointSize)(GLfloat size); extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert); extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); extern void (GLAPIENTRY *qglStencilMask)(GLuint mask); extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0); extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value); extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value); extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value); extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value); extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value); extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj); extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0); extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v); extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v); extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v); extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v); extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v); extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v); extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v); extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); #else #define qglActiveTexture glActiveTexture #define qglAttachShader glAttachShader #define qglBeginQuery glBeginQuery #define qglBindAttribLocation glBindAttribLocation #define qglBindBuffer glBindBuffer #define qglBindBufferBase glBindBufferBase #define qglBindBufferRange glBindBufferRange #define qglBindFragDataLocation glBindFragDataLocation #define qglBindFramebuffer glBindFramebuffer #define qglBindRenderbuffer glBindRenderbuffer #define qglBindTexture glBindTexture #define qglBlendEquation glBlendEquation #define qglBlendFunc glBlendFunc #define qglBlendFuncSeparate glBlendFuncSeparate #define qglBlitFramebuffer glBlitFramebuffer #define qglBufferData glBufferData #define qglBufferSubData glBufferSubData #define qglCheckFramebufferStatus glCheckFramebufferStatus #define qglClear glClear #define qglClearColor glClearColor #define qglClearDepth glClearDepth #define qglClearStencil glClearStencil #define qglColorMask glColorMask #define qglCompileShader glCompileShader #define qglCompressedTexImage2D glCompressedTexImage2D #define qglCompressedTexImage3D glCompressedTexImage3D #define qglCompressedTexSubImage2D glCompressedTexSubImage2D #define qglCompressedTexSubImage3D glCompressedTexSubImage3D #define qglCopyTexImage2D glCopyTexImage2D #define qglCopyTexSubImage2D glCopyTexSubImage2D #define qglCopyTexSubImage3D glCopyTexSubImage3D #define qglCreateProgram glCreateProgram #define qglCreateShader glCreateShader #define qglCullFace glCullFace #define qglDebugMessageCallbackARB glDebugMessageCallbackARB #define qglDebugMessageControlARB glDebugMessageControlARB #define qglDebugMessageInsertARB glDebugMessageInsertARB #define qglDeleteBuffers glDeleteBuffers #define qglDeleteFramebuffers glDeleteFramebuffers #define qglDeleteProgram glDeleteProgram #define qglDeleteQueries glDeleteQueries #define qglDeleteRenderbuffers glDeleteRenderbuffers #define qglDeleteShader glDeleteShader #define qglDeleteTextures glDeleteTextures #define qglDepthFunc glDepthFunc #define qglDepthMask glDepthMask #define qglDepthRange glDepthRange #define qglDepthRangef glDepthRangef #define qglDetachShader glDetachShader #define qglDisable glDisable #define qglDisableVertexAttribArray glDisableVertexAttribArray #define qglDrawArrays glDrawArrays #define qglDrawBuffer glDrawBuffer #define qglDrawBuffers glDrawBuffers #define qglDrawElements glDrawElements #define qglEnable glEnable #define qglEnableVertexAttribArray glEnableVertexAttribArray #define qglEndQuery glEndQuery #define qglFinish glFinish #define qglFlush glFlush #define qglFramebufferRenderbuffer glFramebufferRenderbuffer #define qglFramebufferTexture1D glFramebufferTexture1D #define qglFramebufferTexture2D glFramebufferTexture2D #define qglFramebufferTexture3D glFramebufferTexture3D #define qglFramebufferTextureLayer glFramebufferTextureLayer #define qglGenBuffers glGenBuffers #define qglGenFramebuffers glGenFramebuffers #define qglGenQueries glGenQueries #define qglGenRenderbuffers glGenRenderbuffers #define qglGenTextures glGenTextures #define qglGenerateMipmap glGenerateMipmap #define qglGetActiveAttrib glGetActiveAttrib #define qglGetActiveUniform glGetActiveUniform #define qglGetActiveUniformBlockName glGetActiveUniformBlockName #define qglGetActiveUniformBlockiv glGetActiveUniformBlockiv #define qglGetActiveUniformName glGetActiveUniformName #define qglGetActiveUniformsiv glGetActiveUniformsiv #define qglGetAttachedShaders glGetAttachedShaders #define qglGetAttribLocation glGetAttribLocation #define qglGetBooleanv glGetBooleanv #define qglGetCompressedTexImage glGetCompressedTexImage #define qglGetDebugMessageLogARB glGetDebugMessageLogARB #define qglGetDoublev glGetDoublev #define qglGetError glGetError #define qglGetFloatv glGetFloatv #define qglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv #define qglGetIntegeri_v glGetIntegeri_v #define qglGetIntegerv glGetIntegerv #define qglGetPointerv glGetPointerv #define qglGetProgramInfoLog glGetProgramInfoLog #define qglGetProgramiv glGetProgramiv #define qglGetQueryObjectiv glGetQueryObjectiv #define qglGetQueryObjectuiv glGetQueryObjectuiv #define qglGetQueryiv glGetQueryiv #define qglGetRenderbufferParameteriv glGetRenderbufferParameteriv #define qglGetShaderInfoLog glGetShaderInfoLog #define qglGetShaderSource glGetShaderSource #define qglGetShaderiv glGetShaderiv #define qglGetString glGetString #define qglGetTexImage glGetTexImage #define qglGetTexLevelParameterfv glGetTexLevelParameterfv #define qglGetTexLevelParameteriv glGetTexLevelParameteriv #define qglGetTexParameterfv glGetTexParameterfv #define qglGetTexParameteriv glGetTexParameteriv #define qglGetUniformBlockIndex glGetUniformBlockIndex #define qglGetUniformIndices glGetUniformIndices #define qglGetUniformLocation glGetUniformLocation #define qglGetUniformfv glGetUniformfv #define qglGetUniformiv glGetUniformiv #define qglGetVertexAttribPointerv glGetVertexAttribPointerv #define qglGetVertexAttribdv glGetVertexAttribdv #define qglGetVertexAttribfv glGetVertexAttribfv #define qglGetVertexAttribiv glGetVertexAttribiv #define qglHint glHint #define qglIsBuffer glIsBuffer #define qglIsEnabled glIsEnabled #define qglIsFramebuffer glIsFramebuffer #define qglIsQuery glIsQuery #define qglIsRenderbuffer glIsRenderbuffer #define qglLinkProgram glLinkProgram #define qglMapBuffer glMapBuffer #define qglPixelStorei glPixelStorei #define qglPointSize glPointSize #define qglPolygonMode glPolygonMode #define qglPolygonOffset glPolygonOffset #define qglReadBuffer glReadBuffer #define qglReadPixels glReadPixels #define qglRenderbufferStorage glRenderbufferStorage #define qglRenderbufferStorageMultisample glRenderbufferStorageMultisample #define qglSampleCoverage glSampleCoverage #define qglScissor glScissor #define qglShaderSource glShaderSource #define qglStencilFunc glStencilFunc #define qglStencilMask glStencilMask #define qglStencilOp glStencilOp #define qglTexImage2D glTexImage2D #define qglTexImage3D glTexImage3D #define qglTexParameterf glTexParameterf #define qglTexParameterfv glTexParameterfv #define qglTexParameteri glTexParameteri #define qglTexSubImage2D glTexSubImage2D #define qglTexSubImage3D glTexSubImage3D #define qglUniform1f glUniform1f #define qglUniform1fv glUniform1fv #define qglUniform1i glUniform1i #define qglUniform1iv glUniform1iv #define qglUniform2f glUniform2f #define qglUniform2fv glUniform2fv #define qglUniform2i glUniform2i #define qglUniform2iv glUniform2iv #define qglUniform3f glUniform3f #define qglUniform3fv glUniform3fv #define qglUniform3i glUniform3i #define qglUniform3iv glUniform3iv #define qglUniform4f glUniform4f #define qglUniform4fv glUniform4fv #define qglUniform4i glUniform4i #define qglUniform4iv glUniform4iv #define qglUniformBlockBinding glUniformBlockBinding #define qglUniformMatrix2fv glUniformMatrix2fv #define qglUniformMatrix3fv glUniformMatrix3fv #define qglUniformMatrix4fv glUniformMatrix4fv #define qglUnmapBuffer glUnmapBuffer #define qglUseProgram glUseProgram #define qglValidateProgram glValidateProgram #define qglVertexAttrib1d glVertexAttrib1d #define qglVertexAttrib1dv glVertexAttrib1dv #define qglVertexAttrib1f glVertexAttrib1f #define qglVertexAttrib1fv glVertexAttrib1fv #define qglVertexAttrib1s glVertexAttrib1s #define qglVertexAttrib1sv glVertexAttrib1sv #define qglVertexAttrib2d glVertexAttrib2d #define qglVertexAttrib2dv glVertexAttrib2dv #define qglVertexAttrib2f glVertexAttrib2f #define qglVertexAttrib2fv glVertexAttrib2fv #define qglVertexAttrib2s glVertexAttrib2s #define qglVertexAttrib2sv glVertexAttrib2sv #define qglVertexAttrib3d glVertexAttrib3d #define qglVertexAttrib3dv glVertexAttrib3dv #define qglVertexAttrib3f glVertexAttrib3f #define qglVertexAttrib3fv glVertexAttrib3fv #define qglVertexAttrib3s glVertexAttrib3s #define qglVertexAttrib3sv glVertexAttrib3sv #define qglVertexAttrib4Nbv glVertexAttrib4Nbv #define qglVertexAttrib4Niv glVertexAttrib4Niv #define qglVertexAttrib4Nsv glVertexAttrib4Nsv #define qglVertexAttrib4Nub glVertexAttrib4Nub #define qglVertexAttrib4Nubv glVertexAttrib4Nubv #define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv #define qglVertexAttrib4Nusv glVertexAttrib4Nusv #define qglVertexAttrib4bv glVertexAttrib4bv #define qglVertexAttrib4d glVertexAttrib4d #define qglVertexAttrib4dv glVertexAttrib4dv #define qglVertexAttrib4f glVertexAttrib4f #define qglVertexAttrib4fv glVertexAttrib4fv #define qglVertexAttrib4iv glVertexAttrib4iv #define qglVertexAttrib4s glVertexAttrib4s #define qglVertexAttrib4sv glVertexAttrib4sv #define qglVertexAttrib4ubv glVertexAttrib4ubv #define qglVertexAttrib4uiv glVertexAttrib4uiv #define qglVertexAttrib4usv glVertexAttrib4usv #define qglVertexAttribPointer glVertexAttribPointer #define qglViewport glViewport #endif //USE_GLES2 #endif //DEBUGGL #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_ALPHA32F 0x8816 #define GL_INTENSITY32F 0x8817 #define GL_LUMINANCE32F 0x8818 #define GL_LUMINANCE_ALPHA32F 0x8819 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_ALPHA16F 0x881C #define GL_INTENSITY16F 0x881D #define GL_LUMINANCE16F 0x881E #define GL_LUMINANCE_ALPHA16F 0x881F #define GL_TEXTURE_3D 0x806F #define GL_HALF_FLOAT 0x140B #define GL_NUM_EXTENSIONS 0x821D