/* Copyright (C) 2006-2021 DarkPlaces contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef CSPROGS_H #define CSPROGS_H // LadyHavoc: changed to match MAX_EDICTS #define CL_MAX_EDICTS MAX_EDICTS #define ENTMASK_ENGINE 1 #define ENTMASK_ENGINEVIEWMODELS 2 #define ENTMASK_NORMAL 4 #define VF_MIN 1 //(vector) #define VF_MIN_X 2 //(float) #define VF_MIN_Y 3 //(float) #define VF_SIZE 4 //(vector) (viewport size) #define VF_SIZE_X 5 //(float) #define VF_SIZE_Y 6 //(float) #define VF_VIEWPORT 7 //(vector, vector) #define VF_FOV 8 //(vector) #define VF_FOVX 9 //(float) #define VF_FOVY 10 //(float) #define VF_ORIGIN 11 //(vector) #define VF_ORIGIN_X 12 //(float) #define VF_ORIGIN_Y 13 //(float) #define VF_ORIGIN_Z 14 //(float) #define VF_ANGLES 15 //(vector) #define VF_ANGLES_X 16 //(float) #define VF_ANGLES_Y 17 //(float) #define VF_ANGLES_Z 18 //(float) #define VF_DRAWWORLD 19 //(float) //actually world model and sky #define VF_DRAWENGINESBAR 20 //(float) #define VF_DRAWCROSSHAIR 21 //(float) #define VF_CL_VIEWANGLES 33 //(vector) //sweet thing for RPGs/... #define VF_CL_VIEWANGLES_X 34 //(float) #define VF_CL_VIEWANGLES_Y 35 //(float) #define VF_CL_VIEWANGLES_Z 36 //(float) // FTEQW's extension range #define VF_PERSPECTIVE 200 //(float) // what is this doing here? This is a DP extension introduced by Black, should be in 4xx range #define VF_CLEARSCREEN 201 //(float) // what is this doing here? This is a DP extension introduced by VorteX, should be in 4xx range #define VF_FOG_DENSITY 202 //(float) #define VF_FOG_COLOR 203 //(vector) #define VF_FOG_COLOR_R 204 //(float) #define VF_FOG_COLOR_G 205 //(float) #define VF_FOG_COLOR_B 206 //(float) #define VF_FOG_ALPHA 207 //(float) #define VF_FOG_START 208 //(float) #define VF_FOG_END 209 //(float) #define VF_FOG_HEIGHT 210 //(float) #define VF_FOG_FADEDEPTH 211 //(float) // DP's extension range #define VF_MAINVIEW 400 //(float) #define VF_MINFPS_QUALITY 401 //(float) #define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows. #define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting. #define RF_DEPTHHACK 4 // The entity appears closer to the view than normal, either by scaling it wierdly or by just using a depthrange. This will usually be found in conjunction with RF_VIEWMODEL #define RF_ADDITIVE 8 // Add the entity acording to it's alpha values instead of the normal blend #define RF_USEAXIS 16 // When set, the entity will use the v_forward, v_right and v_up globals instead of it's angles field for orientation. Angles will be ignored compleatly. // Note that to use this properly, you'll NEED to use the predraw function to set the globals. //#define RF_DOUBLESIDED 32 #define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities #define RF_WORLDOBJECT 128 // for large outdoor entities that should not be culled #define RF_MODELLIGHT 4096 // CSQC-set model light #define RF_DYNAMICMODELLIGHT 8192 // origin-dependent model light #define RF_FULLBRIGHT 256 #define RF_NOSHADOW 512 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat extern cvar_t csqc_progcrc; extern cvar_t csqc_progsize; extern cvar_t csqc_polygons_defaultmaterial_nocullface; void CL_VM_PreventInformationLeaks(void); qbool MakeDownloadPacket(const char *filename, unsigned char *data, size_t len, int crc, int cnt, sizebuf_t *buf, int protocol); qbool CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out); qbool CL_VM_TransformView(int entnum, matrix4x4_t *viewmatrix, mplane_t *clipplane, vec3_t visorigin); void CL_VM_Init(void); void CL_VM_ShutDown(void); void CL_VM_UpdateIntermissionState(int intermission); void CL_VM_UpdateShowingScoresState(int showingscores); qbool CL_VM_InputEvent(int eventtype, float x, float y); qbool CL_VM_ConsoleCommand(const char *text, size_t textlen); void CL_VM_UpdateDmgGlobals(int dmg_take, int dmg_save, vec3_t dmg_origin); void CL_VM_UpdateIntermissionState(int intermission); qbool CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos, int flags, float speed); qbool CL_VM_Parse_TempEntity(void); void CL_VM_Parse_StuffCmd(const char *msg, size_t msg_len); void CL_VM_Parse_CenterPrint(const char *msg, size_t msg_len); int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent); int CL_GetTagMatrix(prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin); void CL_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qbool viewmatrix); void QW_CL_StartUpload(unsigned char *data, int size); void CSQC_UpdateNetworkTimes(double newtime, double oldtime); void CSQC_AddPrintText(const char *msg, size_t msg_len); void CSQC_ReadEntities(void); void CSQC_RelinkAllEntities(int drawmask); void CSQC_RelinkCSQCEntities(void); void CSQC_Predraw(prvm_edict_t *ed); void CSQC_Think(prvm_edict_t *ed); qbool CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum);//csprogs.c void CSQC_R_RecalcView(void); model_t *CL_GetModelByIndex(int modelindex); int CL_VM_GetViewEntity(void); #endif