/* Copyright (C) 2000-2021 DarkPlaces contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef COM_GAME_H #define COM_GAME_H #include "qdefs.h" typedef enum gamemode_e { GAME_NORMAL, GAME_HIPNOTIC, GAME_ROGUE, GAME_QUOTH, GAME_NEHAHRA, GAME_NEXUIZ, GAME_XONOTIC, GAME_TRANSFUSION, GAME_GOODVSBAD2, GAME_TEU, GAME_BATTLEMECH, GAME_ZYMOTIC, GAME_SETHERAL, GAME_TENEBRAE, // full of evil hackery GAME_NEOTERIC, GAME_OPENQUARTZ, //this game sucks GAME_PRYDON, GAME_DELUXEQUAKE, GAME_THEHUNTED, GAME_DEFEATINDETAIL2, GAME_DARSANA, GAME_CONTAGIONTHEORY, GAME_EDU2P, GAME_PROPHECY, GAME_BLOODOMNICIDE, GAME_STEELSTORM, // added by motorsep GAME_STEELSTORM2, // added by motorsep GAME_SSAMMO, // added by motorsep GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015 GAME_TOMESOFMEPHISTOPHELES, // added by motorsep GAME_STRAPBOMB, // added by motorsep for Urre GAME_MOONHELM, GAME_VORETOURNAMENT, GAME_DOOMBRINGER, // added by Cloudwalk for kristus GAME_BATTLEMETAL, // added by Cloudwalk for Subject9x GAME_COUNT } gamemode_t; // Master switch for some hacks/changes that eventually should become cvars. #define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT) // Pre-csqcmodels era. #define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT) extern gamemode_t gamemode; extern const char *gamename; extern const char *gamenetworkfiltername; extern const char *gamedirname1; extern const char *gamedirname2; extern const char *gamescreenshotname; extern const char *gameuserdirname; extern char com_modname[MAX_OSPATH]; void COM_InitGameType (void); void COM_ChangeGameTypeForGameDirs(void); #endif