/* Copyright (C) 2000-2021 DarkPlaces contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "darkplaces.h" #include "com_game.h" // Game mods gamemode_t gamemode; const char *gamename; const char *gamenetworkfiltername; // same as gamename currently but with _ in place of spaces so that "getservers" packets parse correctly (this also means the const char *gamedirname1; const char *gamedirname2; const char *gamescreenshotname; const char *gameuserdirname; char com_modname[MAX_OSPATH] = ""; gamemode_t com_startupgamemode; gamemode_t com_startupgamegroup; typedef struct gamemode_info_s { gamemode_t mode; // this gamemode gamemode_t group; // different games with same group can switch automatically when gamedirs change const char* prog_name; // not null const char* cmdline; // not null const char* gamename; // not null const char* gamenetworkfiltername; // not null const char* gamedirname1; // not null const char* gamedirname2; // null const char* gamescreenshotname; // not nul const char* gameuserdirname; // not null } gamemode_info_t; static const gamemode_info_t gamemode_info [GAME_COUNT] = {// game basegame prog_name cmdline gamename gamenetworkfilername basegame modgame screenshot userdir // commandline option { GAME_NORMAL, GAME_NORMAL, "", "-quake", "DarkPlaces-Quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default) { GAME_HIPNOTIC, GAME_NORMAL, "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon { GAME_ROGUE, GAME_NORMAL, "rogue", "-rogue", "Darkplaces-Rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity { GAME_NEHAHRA, GAME_NORMAL, "nehahra", "-nehahra", "DarkPlaces-Nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game { GAME_QUOTH, GAME_NORMAL, "quoth", "-quoth", "Darkplaces-Quoth", "Darkplaces-Quoth", "id1", "quoth", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quoth runs the Quoth mod for playing community maps made for it { GAME_NEXUIZ, GAME_NEXUIZ, "nexuiz", "-nexuiz", "Nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz { GAME_XONOTIC, GAME_XONOTIC, "xonotic", "-xonotic", "Xonotic", "Xonotic", "data", NULL, "xonotic", "xonotic" }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic { GAME_TRANSFUSION, GAME_TRANSFUSION, "transfusion", "-transfusion", "Transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake) { GAME_GOODVSBAD2, GAME_GOODVSBAD2, "gvb2", "-goodvsbad2", "GoodVs.Bad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2 { GAME_TEU, GAME_TEU, "teu", "-teu", "TheEvilUnleashed", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces) { GAME_BATTLEMECH, GAME_BATTLEMECH, "battlemech", "-battlemech", "Battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech { GAME_ZYMOTIC, GAME_ZYMOTIC, "zymotic", "-zymotic", "Zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic { GAME_SETHERAL, GAME_SETHERAL, "setheral", "-setheral", "Setheral", "Setheral", "data", NULL, "setheral", "setheral" }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral { GAME_TENEBRAE, GAME_NORMAL, "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented) { GAME_NEOTERIC, GAME_NORMAL, "neoteric", "-neoteric", "Neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric { GAME_OPENQUARTZ, GAME_NORMAL, "openquartz", "-openquartz", "OpenQuartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content { GAME_PRYDON, GAME_NORMAL, "prydon", "-prydon", "PrydonGate", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate { GAME_DELUXEQUAKE, GAME_DELUXEQUAKE, "dq", "-dq", "Deluxe Quake", "Deluxe_Quake", "basedq", "extradq", "basedq", "dq" }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake { GAME_THEHUNTED, GAME_THEHUNTED, "thehunted", "-thehunted", "The Hunted", "The_Hunted", "thdata", NULL, "th", "thehunted" }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted { GAME_DEFEATINDETAIL2, GAME_DEFEATINDETAIL2, "did2", "-did2", "Defeat In Detail 2", "Defeat_In_Detail_2", "data", NULL, "did2_", "did2" }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2 { GAME_DARSANA, GAME_DARSANA, "darsana", "-darsana", "Darsana", "Darsana", "ddata", NULL, "darsana", "darsana" }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana { GAME_CONTAGIONTHEORY, GAME_CONTAGIONTHEORY, "contagiontheory", "-contagiontheory", "Contagion Theory", "Contagion_Theory", "ctdata", NULL, "ct", "contagiontheory" }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory { GAME_EDU2P, GAME_EDU2P, "edu2p", "-edu2p", "EDU2 Prototype", "EDU2_Prototype", "id1", "edu2", "edu2_p", "edu2prototype" }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype { GAME_PROPHECY, GAME_PROPHECY, "prophecy", "-prophecy", "Prophecy", "Prophecy", "gamedata", NULL, "phcy", "prophecy" }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy { GAME_BLOODOMNICIDE, GAME_BLOODOMNICIDE, "omnicide", "-omnicide", "Blood Omnicide", "Blood_Omnicide", "kain", NULL, "omnicide", "omnicide" }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide { GAME_STEELSTORM, GAME_STEELSTORM, "steelstorm", "-steelstorm", "Steel-Storm", "Steel-Storm", "gamedata", NULL, "ss", "steelstorm" }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm { GAME_STEELSTORM2, GAME_STEELSTORM2, "steelstorm2", "-steelstorm2", "Steel Storm 2", "Steel_Storm_2", "gamedata", NULL, "ss2", "steelstorm2" }, // COMMANDLINEOPTION: Game: -steelstorm2 runs the game Steel Storm 2 { GAME_SSAMMO, GAME_SSAMMO, "steelstorm-ammo", "-steelstormammo", "Steel Storm A.M.M.O.", "Steel_Storm_A.M.M.O.", "gamedata", NULL, "ssammo", "steelstorm-ammo" }, // COMMANDLINEOPTION: Game: -steelstormammo runs the game Steel Storm A.M.M.O. { GAME_STEELSTORMREVENANTS, GAME_STEELSTORMREVENANTS, "steelstorm-revenants", "-steelstormrev", "Steel Storm: Revenants", "Steel_Storm_Revenants", "base", NULL, "ssrev", "steelstorm-revenants" }, // COMMANDLINEOPTION: Game: -steelstormrev runs the game Steel Storm: Revenants { GAME_TOMESOFMEPHISTOPHELES, GAME_TOMESOFMEPHISTOPHELES, "tomesofmephistopheles","-tomesofmephistopheles", "Tomes of Mephistopheles", "Tomes_of_Mephistopheles", "gamedata", NULL, "tom", "tomesofmephistopheles" }, // COMMANDLINEOPTION: Game: -tomesofmephistopheles runs the game Tomes of Mephistopheles { GAME_STRAPBOMB, GAME_STRAPBOMB, "strapbomb", "-strapbomb", "Strap-on-bomb Car", "Strap-on-bomb_Car", "id1", NULL, "strap", "strapbomb" }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car { GAME_MOONHELM, GAME_MOONHELM, "moonhelm", "-moonhelm", "MoonHelm", "MoonHelm", "data", NULL, "mh", "moonhelm" }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm { GAME_VORETOURNAMENT, GAME_VORETOURNAMENT, "voretournament", "-voretournament", "Vore Tournament", "Vore_Tournament", "data", NULL, "voretournament", "voretournament" }, // COMMANDLINEOPTION: Game: -voretournament runs the multiplayer game Vore Tournament { GAME_DOOMBRINGER, GAME_DOOMBRINGER, "doombringer", "-doombringer", "DOOMBRINGER", "DOOMBRINGER", "dbdata", NULL, "doombringer", "doombringer" }, // COMMANDLINEOPTION: Game: -doombringer runs the game DOOMBRINGER { GAME_BATTLEMETAL, GAME_NORMAL, "battlemetal", "-battlemetal", "battlemetal", "battlemetal", "metaldata", NULL, "battlemetal", "battlemetal" }, // COMMANDLINEOPTION: Game: -battlemetal runs the game battleMETAL }; static void COM_SetGameType(int index); void COM_InitGameType (void) { char name [MAX_OSPATH]; int i; int index = 0; #ifdef FORCEGAME COM_ToLowerString(FORCEGAME, name, sizeof (name)); #else // check executable filename for keywords, but do it SMARTLY - only check the last path element FS_StripExtension(FS_FileWithoutPath(sys.argv[0]), name, sizeof (name)); COM_ToLowerString(name, name, sizeof (name)); #endif for (i = 1;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) if (gamemode_info[i].prog_name && gamemode_info[i].prog_name[0] && strstr (name, gamemode_info[i].prog_name)) index = i; // check commandline options for keywords for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) if (Sys_CheckParm (gamemode_info[i].cmdline)) index = i; com_startupgamemode = gamemode_info[index].mode; com_startupgamegroup = gamemode_info[index].group; COM_SetGameType(index); } void COM_ChangeGameTypeForGameDirs(void) { int i; int index = -1; // this will not not change the gamegroup // first check if a base game (single gamedir) matches for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) { if (gamemode_info[i].group == com_startupgamegroup && !(gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0])) { index = i; break; } } // now that we have a base game, see if there is a matching derivative game (two gamedirs) if (fs_numgamedirs) { for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) { if (gamemode_info[i].group == com_startupgamegroup && (gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]) && !strcasecmp(fs_gamedirs[0], gamemode_info[i].gamedirname2)) { index = i; break; } } } // we now have a good guess at which game this is meant to be... if (index >= 0 && gamemode != gamemode_info[index].mode) COM_SetGameType(index); } static void COM_SetGameType(int index) { static char gamenetworkfilternamebuffer[64]; int i, t; if (index < 0 || index >= (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]))) index = 0; gamemode = gamemode_info[index].mode; gamename = gamemode_info[index].gamename; gamenetworkfiltername = gamemode_info[index].gamenetworkfiltername; gamedirname1 = gamemode_info[index].gamedirname1; gamedirname2 = gamemode_info[index].gamedirname2; gamescreenshotname = gamemode_info[index].gamescreenshotname; gameuserdirname = gamemode_info[index].gameuserdirname; if (gamemode == com_startupgamemode) { if((t = Sys_CheckParm("-customgamename")) && t + 1 < sys.argc) gamename = gamenetworkfiltername = sys.argv[t+1]; if((t = Sys_CheckParm("-customgamenetworkfiltername")) && t + 1 < sys.argc) gamenetworkfiltername = sys.argv[t+1]; if((t = Sys_CheckParm("-customgamedirname1")) && t + 1 < sys.argc) gamedirname1 = sys.argv[t+1]; if((t = Sys_CheckParm("-customgamedirname2")) && t + 1 < sys.argc) gamedirname2 = *sys.argv[t+1] ? sys.argv[t+1] : NULL; if((t = Sys_CheckParm("-customgamescreenshotname")) && t + 1 < sys.argc) gamescreenshotname = sys.argv[t+1]; if((t = Sys_CheckParm("-customgameuserdirname")) && t + 1 < sys.argc) gameuserdirname = sys.argv[t+1]; } if (gamedirname2 && gamedirname2[0]) Con_Printf("Game is %s using base gamedirs %s %s", gamename, gamedirname1, gamedirname2); else Con_Printf("Game is %s using base gamedir %s", gamename, gamedirname1); for (i = 0;i < fs_numgamedirs;i++) { if (i == 0) Con_Printf(", with mod gamedirs"); Con_Printf(" %s", fs_gamedirs[i]); } Con_Printf("\n"); if (strchr(gamenetworkfiltername, ' ')) { char *s; // if there are spaces in the game's network filter name it would // cause parse errors in getservers in dpmaster, so we need to replace // them with _ characters strlcpy(gamenetworkfilternamebuffer, gamenetworkfiltername, sizeof(gamenetworkfilternamebuffer)); while ((s = strchr(gamenetworkfilternamebuffer, ' ')) != NULL) *s = '_'; gamenetworkfiltername = gamenetworkfilternamebuffer; } Con_Printf("gamename for server filtering: %s\n", gamenetworkfiltername); }