/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" // for secure rcon authentication #include "hmac.h" #include "mdfour.h" #include "image.h" #include #include "cl_collision.h" cvar_t cl_name = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "name", "player", "player name"}; cvar_t cl_rate = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "rate", "20000", "connection speed"}; cvar_t cl_rate_burstsize = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "rate_burstsize", "1024", "rate control burst size"}; cvar_t cl_topcolor = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "topcolor", "0", "color of your shirt"}; cvar_t cl_bottomcolor = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "bottomcolor", "0", "color of your pants"}; cvar_t cl_team = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "team", "none", "QW team (4 character limit, example: blue)"}; cvar_t cl_skin = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "skin", "", "QW player skin name (example: base)"}; cvar_t cl_noaim = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "noaim", "1", "QW option to disable vertical autoaim"}; cvar_t cl_pmodel = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "pmodel", "0", "current player model number in nehahra"}; cvar_t r_fixtrans_auto = {CF_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"}; extern cvar_t rcon_secure; extern cvar_t rcon_secure_challengetimeout; /* =================== CL_ForwardToServer Sends an entire command string over to the server, unprocessed =================== */ void CL_ForwardToServer (const char *s) { char temp[128]; if (cls.state != ca_connected) { Con_Printf("Can't \"%s\", not connected\n", s); return; } if (!cls.netcon) return; // LadyHavoc: thanks to Fuh for bringing the pure evil of SZ_Print to my // attention, it has been eradicated from here, its only (former) use in // all of darkplaces. if (cls.protocol == PROTOCOL_QUAKEWORLD) MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); else MSG_WriteByte(&cls.netcon->message, clc_stringcmd); if ((!strncmp(s, "say ", 4) || !strncmp(s, "say_team ", 9)) && cl_locs_enable.integer) { // say/say_team commands can replace % character codes with status info while (*s) { if (*s == '%' && s[1]) { // handle proquake message macros temp[0] = 0; switch (s[1]) { case 'l': // current location CL_Locs_FindLocationName(temp, sizeof(temp), cl.movement_origin); break; case 'h': // current health dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_HEALTH]); break; case 'a': // current armor dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_ARMOR]); break; case 'x': // current rockets dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_ROCKETS]); break; case 'c': // current cells dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_CELLS]); break; // silly proquake macros case 'd': // loc at last death CL_Locs_FindLocationName(temp, sizeof(temp), cl.lastdeathorigin); break; case 't': // current time dpsnprintf(temp, sizeof(temp), "%.0f:%.0f", floor(cl.time / 60), cl.time - floor(cl.time / 60) * 60); break; case 'r': // rocket launcher status ("I have RL", "I need rockets", "I need RL") if (!(cl.stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)) dpsnprintf(temp, sizeof(temp), "I need RL"); else if (!cl.stats[STAT_ROCKETS]) dpsnprintf(temp, sizeof(temp), "I need rockets"); else dpsnprintf(temp, sizeof(temp), "I have RL"); break; case 'p': // powerup status (outputs "quad" "pent" and "eyes" according to status) if (cl.stats[STAT_ITEMS] & IT_QUAD) { if (temp[0]) strlcat(temp, " ", sizeof(temp)); strlcat(temp, "quad", sizeof(temp)); } if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { if (temp[0]) strlcat(temp, " ", sizeof(temp)); strlcat(temp, "pent", sizeof(temp)); } if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) { if (temp[0]) strlcat(temp, " ", sizeof(temp)); strlcat(temp, "eyes", sizeof(temp)); } break; case 'w': // weapon status (outputs "SSG:NG:SNG:GL:RL:LG" with the text between : characters omitted if you lack the weapon) if (cl.stats[STAT_ITEMS] & IT_SUPER_SHOTGUN) strlcat(temp, "SSG", sizeof(temp)); strlcat(temp, ":", sizeof(temp)); if (cl.stats[STAT_ITEMS] & IT_NAILGUN) strlcat(temp, "NG", sizeof(temp)); strlcat(temp, ":", sizeof(temp)); if (cl.stats[STAT_ITEMS] & IT_SUPER_NAILGUN) strlcat(temp, "SNG", sizeof(temp)); strlcat(temp, ":", sizeof(temp)); if (cl.stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER) strlcat(temp, "GL", sizeof(temp)); strlcat(temp, ":", sizeof(temp)); if (cl.stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER) strlcat(temp, "RL", sizeof(temp)); strlcat(temp, ":", sizeof(temp)); if (cl.stats[STAT_ITEMS] & IT_LIGHTNING) strlcat(temp, "LG", sizeof(temp)); break; default: // not a recognized macro, print it as-is... temp[0] = s[0]; temp[1] = s[1]; temp[2] = 0; break; } // write the resulting text SZ_Write(&cls.netcon->message, (unsigned char *)temp, (int)strlen(temp)); s += 2; continue; } MSG_WriteByte(&cls.netcon->message, *s); s++; } MSG_WriteByte(&cls.netcon->message, 0); } else // any other command is passed on as-is SZ_Write(&cls.netcon->message, (const unsigned char *)s, (int)strlen(s) + 1); } void CL_ForwardToServer_f (cmd_state_t *cmd) { const char *s; char vabuf[MAX_INPUTLINE]; size_t i; if (!strcasecmp(Cmd_Argv(cmd, 0), "cmd")) { // we want to strip off "cmd", so just send the args s = Cmd_Argc(cmd) > 1 ? Cmd_Args(cmd) : ""; } else { // we need to keep the command name, so send Cmd_Argv(cmd, 0), a space and then Cmd_Args(cmd) i = dpsnprintf(vabuf, sizeof(vabuf), "%s", Cmd_Argv(cmd, 0)); if(Cmd_Argc(cmd) > 1) // (i + 1) accounts for the added space dpsnprintf(&vabuf[i], sizeof(vabuf) - (i + 1), " %s", Cmd_Args(cmd)); s = vabuf; } // don't send an empty forward message if the user tries "cmd" by itself if (!s || !*s) return; CL_ForwardToServer(s); } static void CL_SendCvar_f(cmd_state_t *cmd) { cvar_t *c; const char *cvarname; char vabuf[1024]; if(Cmd_Argc(cmd) != 2) return; cvarname = Cmd_Argv(cmd, 1); if (cls.state == ca_connected) { c = Cvar_FindVar(&cvars_all, cvarname, CF_CLIENT | CF_SERVER); // LadyHavoc: if there is no such cvar or if it is private, send a // reply indicating that it has no value if(!c || (c->flags & CF_PRIVATE)) CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s", cvarname)); else CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s \"%s\"", c->name, c->string)); return; } } /* ================== CL_Color_f ================== */ cvar_t cl_color = {CF_CLIENT | CF_ARCHIVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"}; // HACK: Ignore the callbacks so this two-to-three way synchronization doesn't cause an infinite loop. static void CL_Color_c(cvar_t *var) { char vabuf[1024]; void (*callback_save)(cvar_t *); callback_save = cl_topcolor.callback; cl_topcolor.callback = NULL; Cvar_SetQuick(&cl_topcolor, va(vabuf, sizeof(vabuf), "%i", ((var->integer >> 4) & 15))); cl_topcolor.callback = callback_save; callback_save = cl_bottomcolor.callback; cl_bottomcolor.callback = NULL; Cvar_SetQuick(&cl_bottomcolor, va(vabuf, sizeof(vabuf), "%i", (var->integer & 15))); cl_bottomcolor.callback = callback_save; } static void CL_Topcolor_c(cvar_t *var) { char vabuf[1024]; void (*callback_save)(cvar_t *); callback_save = cl_color.callback; cl_color.callback = NULL; Cvar_SetQuick(&cl_color, va(vabuf, sizeof(vabuf), "%i", var->integer*16 + cl_bottomcolor.integer)); cl_color.callback = callback_save; } static void CL_Bottomcolor_c(cvar_t *var) { char vabuf[1024]; void (*callback_save)(cvar_t *); callback_save = cl_color.callback; cl_color.callback = NULL; Cvar_SetQuick(&cl_color, va(vabuf, sizeof(vabuf), "%i", cl_topcolor.integer*16 + var->integer)); cl_color.callback = callback_save; } static void CL_Color_f(cmd_state_t *cmd) { int top, bottom; if (Cmd_Argc(cmd) == 1) { if (cmd->source == src_local) { Con_Printf("\"color\" is \"%i %i\"\n", cl_topcolor.integer, cl_bottomcolor.integer); Con_Print("color <0-15> [0-15]\n"); } return; } if (Cmd_Argc(cmd) == 2) top = bottom = atoi(Cmd_Argv(cmd, 1)); else { top = atoi(Cmd_Argv(cmd, 1)); bottom = atoi(Cmd_Argv(cmd, 2)); } /* * This is just a convenient way to change topcolor and bottomcolor * We can't change cl_color from here directly because topcolor and * bottomcolor may be changed separately and do not call this function. * So it has to be changed when the userinfo strings are updated, which * happens twice here. Perhaps find a cleaner way? */ top = top >= 0 ? top : cl_topcolor.integer; bottom = bottom >= 0 ? bottom : cl_bottomcolor.integer; top &= 15; bottom &= 15; // LadyHavoc: allowing skin colormaps 14 and 15 by commenting this out //if (top > 13) // top = 13; //if (bottom > 13) // bottom = 13; if (cmd->source == src_local) { Cvar_SetValueQuick(&cl_topcolor, top); Cvar_SetValueQuick(&cl_bottomcolor, bottom); return; } } /* ==================== CL_User_f user Dump userdata / masterdata for a user ==================== */ static void CL_User_f(cmd_state_t *cmd) // credit: taken from QuakeWorld { int uid; int i; if (Cmd_Argc(cmd) != 2) { Con_Printf ("Usage: user \n"); return; } uid = atoi(Cmd_Argv(cmd, 1)); for (i = 0;i < cl.maxclients;i++) { if (!cl.scores[i].name[0]) continue; if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(cmd, 1))) { InfoString_Print(cl.scores[i].qw_userinfo); return; } } Con_Printf ("User not in server.\n"); } /* ==================== CL_Users_f Dump userids for all current players ==================== */ static void CL_Users_f(cmd_state_t *cmd) // credit: taken from QuakeWorld { int i; int c; c = 0; Con_Printf ("userid frags name\n"); Con_Printf ("------ ----- ----\n"); for (i = 0;i < cl.maxclients;i++) { if (cl.scores[i].name[0]) { Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name); c++; } } Con_Printf ("%i total users\n", c); } /* ==================== CL_Packet_f packet Contents allows \n escape character ==================== */ static void CL_Packet_f(cmd_state_t *cmd) // credit: taken from QuakeWorld { char send[2048]; int i, l; const char *in; char *out; lhnetaddress_t address; lhnetsocket_t *mysocket; if (Cmd_Argc(cmd) != 3) { Con_Printf ("packet \n"); return; } if (!LHNETADDRESS_FromString (&address, Cmd_Argv(cmd, 1), sv_netport.integer)) { Con_Printf ("Bad address\n"); return; } in = Cmd_Argv(cmd, 2); out = send+4; send[0] = send[1] = send[2] = send[3] = -1; l = (int)strlen (in); for (i=0 ; i= send + sizeof(send) - 1) break; if (in[i] == '\\' && in[i+1] == 'n') { *out++ = '\n'; i++; } else if (in[i] == '\\' && in[i+1] == '0') { *out++ = '\0'; i++; } else if (in[i] == '\\' && in[i+1] == 't') { *out++ = '\t'; i++; } else if (in[i] == '\\' && in[i+1] == 'r') { *out++ = '\r'; i++; } else if (in[i] == '\\' && in[i+1] == '"') { *out++ = '\"'; i++; } else *out++ = in[i]; } mysocket = NetConn_ChooseClientSocketForAddress(&address); if (!mysocket) mysocket = NetConn_ChooseServerSocketForAddress(&address); if (mysocket) NetConn_Write(mysocket, send, out - send, &address); } /* ===================== CL_PQRcon_f ProQuake rcon support ===================== */ static void CL_PQRcon_f(cmd_state_t *cmd) { int n; const char *e; lhnetsocket_t *mysocket; if (Cmd_Argc(cmd) == 1) { Con_Printf("%s: Usage: %s command\n", Cmd_Argv(cmd, 0), Cmd_Argv(cmd, 0)); return; } if (!rcon_password.string || !rcon_password.string[0] || rcon_secure.integer > 0) { Con_Printf ("You must set rcon_password before issuing an pqrcon command, and rcon_secure must be 0.\n"); return; } e = strchr(rcon_password.string, ' '); n = e ? e-rcon_password.string : (int)strlen(rcon_password.string); if (cls.netcon) cls.rcon_address = cls.netcon->peeraddress; else { if (!rcon_address.string[0]) { Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n"); return; } LHNETADDRESS_FromString(&cls.rcon_address, rcon_address.string, sv_netport.integer); } mysocket = NetConn_ChooseClientSocketForAddress(&cls.rcon_address); if (mysocket) { sizebuf_t buf; unsigned char bufdata[64]; buf.data = bufdata; SZ_Clear(&buf); MSG_WriteLong(&buf, 0); MSG_WriteByte(&buf, CCREQ_RCON); SZ_Write(&buf, (const unsigned char*)rcon_password.string, n); MSG_WriteByte(&buf, 0); // terminate the (possibly partial) string MSG_WriteString(&buf, Cmd_Args(cmd)); StoreBigLong(buf.data, NETFLAG_CTL | (buf.cursize & NETFLAG_LENGTH_MASK)); NetConn_Write(mysocket, buf.data, buf.cursize, &cls.rcon_address); SZ_Clear(&buf); } } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ static void CL_Rcon_f(cmd_state_t *cmd) // credit: taken from QuakeWorld { int i, n; const char *e; lhnetsocket_t *mysocket; if (Cmd_Argc(cmd) == 1) { Con_Printf("%s: Usage: %s command\n", Cmd_Argv(cmd, 0), Cmd_Argv(cmd, 0)); return; } if (!rcon_password.string || !rcon_password.string[0]) { Con_Printf ("You must set rcon_password before issuing an rcon command.\n"); return; } e = strchr(rcon_password.string, ' '); n = e ? e-rcon_password.string : (int)strlen(rcon_password.string); if (cls.netcon) cls.rcon_address = cls.netcon->peeraddress; else { if (!rcon_address.string[0]) { Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n"); return; } LHNETADDRESS_FromString(&cls.rcon_address, rcon_address.string, sv_netport.integer); } mysocket = NetConn_ChooseClientSocketForAddress(&cls.rcon_address); if (mysocket && Cmd_Args(cmd)[0]) { // simply put together the rcon packet and send it if(Cmd_Argv(cmd, 0)[0] == 's' || rcon_secure.integer > 1) { if(cls.rcon_commands[cls.rcon_ringpos][0]) { char s[128]; LHNETADDRESS_ToString(&cls.rcon_addresses[cls.rcon_ringpos], s, sizeof(s), true); Con_Printf("rcon to %s (for command %s) failed: too many buffered commands (possibly increase MAX_RCONS)\n", s, cls.rcon_commands[cls.rcon_ringpos]); cls.rcon_commands[cls.rcon_ringpos][0] = 0; --cls.rcon_trying; } for (i = 0;i < MAX_RCONS;i++) if(cls.rcon_commands[i][0]) if (!LHNETADDRESS_Compare(&cls.rcon_address, &cls.rcon_addresses[i])) break; ++cls.rcon_trying; if(i >= MAX_RCONS) NetConn_WriteString(mysocket, "\377\377\377\377getchallenge", &cls.rcon_address); // otherwise we'll request the challenge later strlcpy(cls.rcon_commands[cls.rcon_ringpos], Cmd_Args(cmd), sizeof(cls.rcon_commands[cls.rcon_ringpos])); cls.rcon_addresses[cls.rcon_ringpos] = cls.rcon_address; cls.rcon_timeout[cls.rcon_ringpos] = host.realtime + rcon_secure_challengetimeout.value; cls.rcon_ringpos = (cls.rcon_ringpos + 1) % MAX_RCONS; } else if(rcon_secure.integer > 0) { char buf[1500]; char argbuf[1500]; dpsnprintf(argbuf, sizeof(argbuf), "%ld.%06d %s", (long) time(NULL), (int) (rand() % 1000000), Cmd_Args(cmd)); memcpy(buf, "\377\377\377\377srcon HMAC-MD4 TIME ", 24); if(HMAC_MDFOUR_16BYTES((unsigned char *) (buf + 24), (unsigned char *) argbuf, (int)strlen(argbuf), (unsigned char *) rcon_password.string, n)) { buf[40] = ' '; strlcpy(buf + 41, argbuf, sizeof(buf) - 41); NetConn_Write(mysocket, buf, 41 + (int)strlen(buf + 41), &cls.rcon_address); } } else { char buf[1500]; memcpy(buf, "\377\377\377\377", 4); dpsnprintf(buf+4, sizeof(buf)-4, "rcon %.*s %s", n, rcon_password.string, Cmd_Args(cmd)); NetConn_WriteString(mysocket, buf, &cls.rcon_address); } } } /* ================== CL_FullServerinfo_f Sent by server when serverinfo changes ================== */ // TODO: shouldn't this be a cvar instead? static void CL_FullServerinfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld { char temp[512]; if (Cmd_Argc(cmd) != 2) { Con_Printf ("usage: fullserverinfo \n"); return; } strlcpy (cl.qw_serverinfo, Cmd_Argv(cmd, 1), sizeof(cl.qw_serverinfo)); InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); cl.qw_teamplay = atoi(temp); } /* ================== CL_FullInfo_f Allow clients to change userinfo ================== Casey was here :) */ static void CL_FullInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld { char key[512]; char value[512]; const char *s; if (Cmd_Argc(cmd) != 2) { Con_Printf ("fullinfo \n"); return; } s = Cmd_Argv(cmd, 1); if (*s == '\\') s++; while (*s) { size_t len = strcspn(s, "\\"); if (len >= sizeof(key)) { len = sizeof(key) - 1; } strlcpy(key, s, len + 1); s += len; if (!*s) { Con_Printf ("MISSING VALUE\n"); return; } ++s; // Skip over backslash. len = strcspn(s, "\\"); if (len >= sizeof(value)) { len = sizeof(value) - 1; } strlcpy(value, s, len + 1); CL_SetInfo(key, value, false, false, false, false); s += len; if (!*s) { break; } ++s; // Skip over backslash. } } /* ================== CL_SetInfo_f Allow clients to change userinfo ================== */ static void CL_SetInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld { if (Cmd_Argc(cmd) == 1) { InfoString_Print(cls.userinfo); return; } if (Cmd_Argc(cmd) != 3) { Con_Printf ("usage: setinfo [ ]\n"); return; } CL_SetInfo(Cmd_Argv(cmd, 1), Cmd_Argv(cmd, 2), true, false, false, false); } static void CL_PingPLReport_f(cmd_state_t *cmd) { char *errbyte; int i; int l = Cmd_Argc(cmd); if (l > cl.maxclients) l = cl.maxclients; for (i = 0;i < l;i++) { cl.scores[i].qw_ping = atoi(Cmd_Argv(cmd, 1+i*2)); cl.scores[i].qw_packetloss = strtol(Cmd_Argv(cmd, 1+i*2+1), &errbyte, 0); if(errbyte && *errbyte == ',') cl.scores[i].qw_movementloss = atoi(errbyte + 1); else cl.scores[i].qw_movementloss = 0; } } void CL_InitCommands(void) { dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp"); Cvar_RegisterVariable(&cl_name); Cvar_RegisterVirtual(&cl_name, "_cl_name"); Cvar_RegisterVariable(&cl_rate); Cvar_RegisterVirtual(&cl_rate, "_cl_rate"); Cvar_RegisterVariable(&cl_rate_burstsize); Cvar_RegisterVirtual(&cl_rate_burstsize, "_cl_rate_burstsize"); Cvar_RegisterVariable(&cl_pmodel); Cvar_RegisterVirtual(&cl_pmodel, "_cl_pmodel"); Cvar_RegisterVariable(&cl_color); Cvar_RegisterCallback(&cl_color, CL_Color_c); Cvar_RegisterVariable(&cl_topcolor); Cvar_RegisterCallback(&cl_topcolor, CL_Topcolor_c); Cvar_RegisterVariable(&cl_bottomcolor); Cvar_RegisterCallback(&cl_bottomcolor, CL_Bottomcolor_c); Cvar_RegisterVariable(&r_fixtrans_auto); Cvar_RegisterVariable(&cl_team); Cvar_RegisterVariable(&cl_skin); Cvar_RegisterVariable(&cl_noaim); Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cmd", CL_ForwardToServer_f, "send a console commandline to the server (used by some mods)"); Cmd_AddCommand(CF_CLIENT, "color", CL_Color_f, "change your player shirt and pants colors"); Cmd_AddCommand(CF_CLIENT, "rcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP"); Cmd_AddCommand(CF_CLIENT, "srcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP"); Cmd_AddCommand(CF_CLIENT, "pqrcon", CL_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)"); Cmd_AddCommand(CF_SHARED, "user", CL_User_f, "prints additional information about a player number or name on the scoreboard"); Cmd_AddCommand(CF_SHARED, "users", CL_Users_f, "prints additional information about all players on the scoreboard"); Cmd_AddCommand(CF_CLIENT, "packet", CL_Packet_f, "send a packet to the specified address:port containing a text string"); Cmd_AddCommand(CF_CLIENT, "fullinfo", CL_FullInfo_f, "allows client to modify their userinfo"); Cmd_AddCommand(CF_CLIENT, "setinfo", CL_SetInfo_f, "modifies your userinfo"); Cmd_AddCommand(CF_CLIENT, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)"); host.hook.CL_SendCvar = CL_SendCvar_f; // commands that are only sent by server to client for execution Cmd_AddCommand(CF_CLIENT_FROM_SERVER, "pingplreport", CL_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)"); Cmd_AddCommand(CF_CLIENT_FROM_SERVER, "fullserverinfo", CL_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string"); }