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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_phys.c
21
22 #include "quakedef.h"
23 #include "prvm_cmds.h"
24
25 /*
26
27
28 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
29
30 onground is set for toss objects when they come to a complete rest.  it is set for steping or walking objects
31
32 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
33 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
34 corpses are SOLID_NOT and MOVETYPE_TOSS
35 crates are SOLID_BBOX and MOVETYPE_TOSS
36 walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
37 flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
38
39 solid_edge items only clip against bsp models.
40
41 */
42
43 #define MOVE_EPSILON    0.01
44
45 void SV_Physics_Toss (prvm_edict_t *ent);
46
47 int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
48 {
49         model_t *model;
50         if (
51                         (model = SV_GetModelFromEdict(ent))
52                         ?
53                         model->type == mod_alias
54                         :
55                         (
56                          (((unsigned char)PRVM_serveredictfloat(ent, pflags)) & PFLAGS_FULLDYNAMIC)
57                          ||
58                          ((gamemode == GAME_TENEBRAE) && ((unsigned int)PRVM_serveredictfloat(ent, effects) & (16 | 32)))
59                         )
60            )
61                 return -1;
62         return 1;
63 }
64
65 /*
66 ===============================================================================
67
68 LINE TESTING IN HULLS
69
70 ===============================================================================
71 */
72
73 int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
74 {
75         prvm_prog_t *prog = SVVM_prog;
76         if (passedict)
77         {
78                 int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
79                 if (dphitcontentsmask)
80                         return dphitcontentsmask;
81                 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_SLIDEBOX)
82                 {
83                         if ((int)PRVM_serveredictfloat(passedict, flags) & FL_MONSTER)
84                                 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
85                         else
86                                 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
87                 }
88                 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_CORPSE)
89                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
90                 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_TRIGGER)
91                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
92                 else
93                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
94         }
95         else
96                 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
97 }
98
99 /*
100 ==================
101 SV_TracePoint
102 ==================
103 */
104 trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
105 {
106         prvm_prog_t *prog = SVVM_prog;
107         int i, bodysupercontents;
108         int passedictprog;
109         float pitchsign = 1;
110         prvm_edict_t *traceowner, *touch;
111         trace_t trace;
112         // temporary storage because prvm_vec_t may differ from vec_t
113         vec3_t touchmins, touchmaxs;
114         // bounding box of entire move area
115         vec3_t clipboxmins, clipboxmaxs;
116         // size when clipping against monsters
117         vec3_t clipmins2, clipmaxs2;
118         // start and end origin of move
119         vec3_t clipstart;
120         // trace results
121         trace_t cliptrace;
122         // matrices to transform into/out of other entity's space
123         matrix4x4_t matrix, imatrix;
124         // model of other entity
125         model_t *model;
126         // list of entities to test for collisions
127         int numtouchedicts;
128         static prvm_edict_t *touchedicts[MAX_EDICTS];
129         int clipgroup;
130
131         //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
132
133         VectorCopy(start, clipstart);
134         VectorClear(clipmins2);
135         VectorClear(clipmaxs2);
136 #if COLLISIONPARANOID >= 3
137         Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
138 #endif
139
140         // clip to world
141         Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
142         cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
143         if (cliptrace.startsolid || cliptrace.fraction < 1)
144                 cliptrace.ent = prog->edicts;
145         if (type == MOVE_WORLDONLY)
146                 goto finished;
147
148         if (type == MOVE_MISSILE)
149         {
150                 // LadyHavoc: modified this, was = -15, now -= 15
151                 for (i = 0;i < 3;i++)
152                 {
153                         clipmins2[i] -= 15;
154                         clipmaxs2[i] += 15;
155                 }
156         }
157
158         // create the bounding box of the entire move
159         for (i = 0;i < 3;i++)
160         {
161                 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
162                 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
163         }
164
165         // debug override to test against everything
166         if (sv_debugmove.integer)
167         {
168                 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
169                 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  (vec_t)999999999;
170         }
171
172         // if the passedict is world, make it NULL (to avoid two checks each time)
173         if (passedict == prog->edicts)
174                 passedict = NULL;
175         // precalculate prog value for passedict for comparisons
176         passedictprog = PRVM_EDICT_TO_PROG(passedict);
177         // precalculate passedict's owner edict pointer for comparisons
178         traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
179
180         clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
181
182         // clip to entities
183         // because this uses World_EntitiestoBox, we know all entity boxes overlap
184         // the clip region, so we can skip culling checks in the loop below
185         numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
186         if (numtouchedicts > MAX_EDICTS)
187         {
188                 // this never happens
189                 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
190                 numtouchedicts = MAX_EDICTS;
191         }
192         for (i = 0;i < numtouchedicts;i++)
193         {
194                 touch = touchedicts[i];
195
196                 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
197                         continue;
198                 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
199                         continue;
200
201                 if (passedict)
202                 {
203                         // don't clip against self
204                         if (passedict == touch)
205                                 continue;
206                         // don't clip owned entities against owner
207                         if (traceowner == touch)
208                                 continue;
209                         // don't clip owner against owned entities
210                         if (passedictprog == PRVM_serveredictedict(touch, owner))
211                                 continue;
212                         // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
213                         if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
214                                 continue;
215                         // don't clip points against points (they can't collide)
216                         if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
217                                 continue;
218                 }
219
220                 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
221
222                 // might interact, so do an exact clip
223                 model = NULL;
224                 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
225                 {
226                         model = SV_GetModelFromEdict(touch);
227                         pitchsign = SV_GetPitchSign(prog, touch);
228                 }
229                 if (model)
230                         Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
231                 else
232                         Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
233                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
234                 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
235                 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
236                 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
237                 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
238                 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
239                 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
240                         Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0.0f);
241                 else
242                         Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
243
244                 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
245         }
246
247 finished:
248         return cliptrace;
249 }
250
251 /*
252 ==================
253 SV_TraceLine
254 ==================
255 */
256 trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
257 {
258         prvm_prog_t *prog = SVVM_prog;
259         int i, bodysupercontents;
260         int passedictprog;
261         float pitchsign = 1;
262         prvm_edict_t *traceowner, *touch;
263         trace_t trace;
264         // temporary storage because prvm_vec_t may differ from vec_t
265         vec3_t touchmins, touchmaxs;
266         // bounding box of entire move area
267         vec3_t clipboxmins, clipboxmaxs;
268         // size when clipping against monsters
269         vec3_t clipmins2, clipmaxs2;
270         // start and end origin of move
271         vec3_t clipstart, clipend;
272         // trace results
273         trace_t cliptrace;
274         // matrices to transform into/out of other entity's space
275         matrix4x4_t matrix, imatrix;
276         // model of other entity
277         model_t *model;
278         // list of entities to test for collisions
279         int numtouchedicts;
280         static prvm_edict_t *touchedicts[MAX_EDICTS];
281         int clipgroup;
282         if (VectorCompare(start, end))
283                 return SV_TracePoint(start, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
284
285         //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
286
287         VectorCopy(start, clipstart);
288         VectorCopy(end, clipend);
289         VectorClear(clipmins2);
290         VectorClear(clipmaxs2);
291 #if COLLISIONPARANOID >= 3
292         Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
293 #endif
294
295         // clip to world
296         Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
297         cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
298         if (cliptrace.startsolid || cliptrace.fraction < 1)
299                 cliptrace.ent = prog->edicts;
300         if (type == MOVE_WORLDONLY)
301                 goto finished;
302
303         if (type == MOVE_MISSILE)
304         {
305                 // LadyHavoc: modified this, was = -15, now -= 15
306                 for (i = 0;i < 3;i++)
307                 {
308                         clipmins2[i] -= 15;
309                         clipmaxs2[i] += 15;
310                 }
311         }
312
313         // create the bounding box of the entire move
314         for (i = 0;i < 3;i++)
315         {
316                 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
317                 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
318         }
319
320         // debug override to test against everything
321         if (sv_debugmove.integer)
322         {
323                 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
324                 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  (vec_t)999999999;
325         }
326
327         // if the passedict is world, make it NULL (to avoid two checks each time)
328         if (passedict == prog->edicts)
329                 passedict = NULL;
330         // precalculate prog value for passedict for comparisons
331         passedictprog = PRVM_EDICT_TO_PROG(passedict);
332         // precalculate passedict's owner edict pointer for comparisons
333         traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
334
335         clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
336
337         // clip to entities
338         // because this uses World_EntitiestoBox, we know all entity boxes overlap
339         // the clip region, so we can skip culling checks in the loop below
340         numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
341         if (numtouchedicts > MAX_EDICTS)
342         {
343                 // this never happens
344                 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
345                 numtouchedicts = MAX_EDICTS;
346         }
347         for (i = 0;i < numtouchedicts;i++)
348         {
349                 touch = touchedicts[i];
350
351                 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
352                         continue;
353                 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
354                         continue;
355
356                 if (passedict)
357                 {
358                         // don't clip against self
359                         if (passedict == touch)
360                                 continue;
361                         // don't clip owned entities against owner
362                         if (traceowner == touch)
363                                 continue;
364                         // don't clip owner against owned entities
365                         if (passedictprog == PRVM_serveredictedict(touch, owner))
366                                 continue;
367                         // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
368                         if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
369                                 continue;
370                         // don't clip points against points (they can't collide)
371                         if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
372                                 continue;
373                 }
374
375                 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
376
377                 // might interact, so do an exact clip
378                 model = NULL;
379                 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
380                 {
381                         model = SV_GetModelFromEdict(touch);
382                         pitchsign = SV_GetPitchSign(prog, touch);
383                 }
384                 if (model)
385                         Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
386                 else
387                         Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
388                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
389                 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
390                 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
391                 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
392                 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
393                 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
394                 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
395                         Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
396                 else
397                         Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
398
399                 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
400         }
401
402 finished:
403         return cliptrace;
404 }
405
406 /*
407 ==================
408 SV_Move
409 ==================
410 */
411 #if COLLISIONPARANOID >= 1
412 trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
413 #else
414 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
415 #endif
416 {
417         prvm_prog_t *prog = SVVM_prog;
418         vec3_t hullmins, hullmaxs;
419         int i, bodysupercontents;
420         int passedictprog;
421         float pitchsign = 1;
422         qbool pointtrace;
423         prvm_edict_t *traceowner, *touch;
424         trace_t trace;
425         // temporary storage because prvm_vec_t may differ from vec_t
426         vec3_t touchmins, touchmaxs;
427         // bounding box of entire move area
428         vec3_t clipboxmins, clipboxmaxs;
429         // size of the moving object
430         vec3_t clipmins, clipmaxs;
431         // size when clipping against monsters
432         vec3_t clipmins2, clipmaxs2;
433         // start and end origin of move
434         vec3_t clipstart, clipend;
435         // trace results
436         trace_t cliptrace;
437         // matrices to transform into/out of other entity's space
438         matrix4x4_t matrix, imatrix;
439         // model of other entity
440         model_t *model;
441         // list of entities to test for collisions
442         int numtouchedicts;
443         static prvm_edict_t *touchedicts[MAX_EDICTS];
444         int clipgroup;
445         if (VectorCompare(mins, maxs))
446         {
447                 vec3_t shiftstart, shiftend;
448                 VectorAdd(start, mins, shiftstart);
449                 VectorAdd(end, mins, shiftend);
450                 if (VectorCompare(start, end))
451                         trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
452                 else
453                         trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
454                 VectorSubtract(trace.endpos, mins, trace.endpos);
455                 return trace;
456         }
457
458         VectorCopy(start, clipstart);
459         VectorCopy(end, clipend);
460         VectorCopy(mins, clipmins);
461         VectorCopy(maxs, clipmaxs);
462         VectorCopy(mins, clipmins2);
463         VectorCopy(maxs, clipmaxs2);
464 #if COLLISIONPARANOID >= 3
465         Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
466 #endif
467
468         // clip to world
469         Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
470         cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
471         if (cliptrace.startsolid || cliptrace.fraction < 1)
472                 cliptrace.ent = prog->edicts;
473         if (type == MOVE_WORLDONLY)
474                 goto finished;
475
476         if (type == MOVE_MISSILE)
477         {
478                 // LadyHavoc: modified this, was = -15, now -= 15
479                 for (i = 0;i < 3;i++)
480                 {
481                         clipmins2[i] -= 15;
482                         clipmaxs2[i] += 15;
483                 }
484         }
485
486         // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
487         if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
488                 sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
489         else
490         {
491                 VectorCopy(clipmins, hullmins);
492                 VectorCopy(clipmaxs, hullmaxs);
493         }
494
495         // create the bounding box of the entire move
496         for (i = 0;i < 3;i++)
497         {
498                 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
499                 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
500         }
501
502         // debug override to test against everything
503         if (sv_debugmove.integer)
504         {
505                 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
506                 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  (vec_t)999999999;
507         }
508
509         // if the passedict is world, make it NULL (to avoid two checks each time)
510         if (passedict == prog->edicts)
511                 passedict = NULL;
512         // precalculate prog value for passedict for comparisons
513         passedictprog = PRVM_EDICT_TO_PROG(passedict);
514         // figure out whether this is a point trace for comparisons
515         pointtrace = VectorCompare(clipmins, clipmaxs);
516         // precalculate passedict's owner edict pointer for comparisons
517         traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
518
519         clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
520
521         // clip to entities
522         // because this uses World_EntitiestoBox, we know all entity boxes overlap
523         // the clip region, so we can skip culling checks in the loop below
524         numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
525         if (numtouchedicts > MAX_EDICTS)
526         {
527                 // this never happens
528                 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
529                 numtouchedicts = MAX_EDICTS;
530         }
531         for (i = 0;i < numtouchedicts;i++)
532         {
533                 touch = touchedicts[i];
534
535                 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
536                         continue;
537                 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
538                         continue;
539
540                 if (passedict)
541                 {
542                         // don't clip against self
543                         if (passedict == touch)
544                                 continue;
545                         // don't clip owned entities against owner
546                         if (traceowner == touch)
547                                 continue;
548                         // don't clip owner against owned entities
549                         if (passedictprog == PRVM_serveredictedict(touch, owner))
550                                 continue;
551                         // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
552                         if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
553                                 continue;
554                         // don't clip points against points (they can't collide)
555                         if (pointtrace && VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
556                                 continue;
557                 }
558
559                 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
560
561                 // might interact, so do an exact clip
562                 model = NULL;
563                 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
564                 {
565                         model = SV_GetModelFromEdict(touch);
566                         pitchsign = SV_GetPitchSign(prog, touch);
567                 }
568                 if (model)
569                         Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
570                 else
571                         Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
572                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
573                 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
574                 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
575                 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
576                 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
577                 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
578                 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
579                         Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
580                 else
581                         Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
582
583                 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
584         }
585
586 finished:
587         return cliptrace;
588 }
589
590 #if COLLISIONPARANOID >= 1
591 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
592 {
593         prvm_prog_t *prog = SVVM_prog;
594         int endstuck;
595         trace_t trace;
596         vec3_t temp;
597         trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
598         if (passedict)
599         {
600                 VectorCopy(trace.endpos, temp);
601                 endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask).startsolid;
602 #if COLLISIONPARANOID < 3
603                 if (trace.startsolid || endstuck)
604 #endif
605                         Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, PRVM_serveredictvector(passedict, origin)[0], PRVM_serveredictvector(passedict, origin)[1], PRVM_serveredictvector(passedict, origin)[2], end[0] - PRVM_serveredictvector(passedict, origin)[0], end[1] - PRVM_serveredictvector(passedict, origin)[1], end[2] - PRVM_serveredictvector(passedict, origin)[2], trace.fraction, trace.endpos[0] - PRVM_serveredictvector(passedict, origin)[0], trace.endpos[1] - PRVM_serveredictvector(passedict, origin)[1], trace.endpos[2] - PRVM_serveredictvector(passedict, origin)[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
606         }
607         return trace;
608 }
609 #endif
610
611 int SV_PointSuperContents(const vec3_t point)
612 {
613         prvm_prog_t *prog = SVVM_prog;
614         int supercontents = 0;
615         int i;
616         prvm_edict_t *touch;
617         vec3_t transformed;
618         // matrices to transform into/out of other entity's space
619         matrix4x4_t matrix, imatrix;
620         // model of other entity
621         model_t *model;
622         int frame;
623         // list of entities to test for collisions
624         int numtouchedicts;
625         static prvm_edict_t *touchedicts[MAX_EDICTS];
626
627         // get world supercontents at this point
628         if (sv.worldmodel && sv.worldmodel->PointSuperContents)
629                 supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point);
630
631         // if sv_gameplayfix_swiminbmodels is off we're done
632         if (!sv_gameplayfix_swiminbmodels.integer)
633                 return supercontents;
634
635         // get list of entities at this point
636         numtouchedicts = SV_EntitiesInBox(point, point, MAX_EDICTS, touchedicts);
637         if (numtouchedicts > MAX_EDICTS)
638         {
639                 // this never happens
640                 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
641                 numtouchedicts = MAX_EDICTS;
642         }
643         for (i = 0;i < numtouchedicts;i++)
644         {
645                 touch = touchedicts[i];
646
647                 // we only care about SOLID_BSP for pointcontents
648                 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
649                         continue;
650
651                 // might interact, so do an exact clip
652                 model = SV_GetModelFromEdict(touch);
653                 if (!model || !model->PointSuperContents)
654                         continue;
655                 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
656                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
657                 Matrix4x4_Transform(&imatrix, point, transformed);
658                 frame = (int)PRVM_serveredictfloat(touch, frame);
659                 supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
660         }
661
662         return supercontents;
663 }
664
665 /*
666 ===============================================================================
667
668 Linking entities into the world culling system
669
670 ===============================================================================
671 */
672
673 int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts)
674 {
675         prvm_prog_t *prog = SVVM_prog;
676         vec3_t paddedmins, paddedmaxs;
677         if (maxedicts < 1 || resultedicts == NULL)
678                 return 0;
679         // LadyHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
680         //VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1);
681         //VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1);
682         VectorCopy(mins, paddedmins);
683         VectorCopy(maxs, paddedmaxs);
684         if (sv_areadebug.integer)
685         {
686                 int numresultedicts = 0;
687                 int edictindex;
688                 prvm_edict_t *ed;
689                 for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
690                 {
691                         ed = PRVM_EDICT_NUM(edictindex);
692                         if (!ed->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
693                         {
694                                 resultedicts[numresultedicts++] = ed;
695                                 if (numresultedicts == maxedicts)
696                                         break;
697                         }
698                 }
699                 return numresultedicts;
700         }
701         else
702                 return World_EntitiesInBox(&sv.world, paddedmins, paddedmaxs, maxedicts, resultedicts);
703 }
704
705 void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
706 {
707         prvm_prog_t *prog = SVVM_prog;
708         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
709         PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
710         PRVM_serverglobalfloat(time) = sv.time;
711         PRVM_serverglobalfloat(trace_allsolid) = false;
712         PRVM_serverglobalfloat(trace_startsolid) = false;
713         PRVM_serverglobalfloat(trace_fraction) = 1;
714         PRVM_serverglobalfloat(trace_inwater) = false;
715         PRVM_serverglobalfloat(trace_inopen) = true;
716         VectorCopy (PRVM_serveredictvector(touch, origin), PRVM_serverglobalvector(trace_endpos));
717         VectorSet (PRVM_serverglobalvector(trace_plane_normal), 0, 0, 1);
718         PRVM_serverglobalfloat(trace_plane_dist) = 0;
719         PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(ent);
720         PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
721         PRVM_serverglobalfloat(trace_dphitcontents) = 0;
722         PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
723         PRVM_serverglobalstring(trace_dphittexturename) = 0;
724         prog->ExecuteProgram(prog, PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
725 }
726
727 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
728 {
729         prvm_prog_t *prog = SVVM_prog;
730         int i, numtouchedicts, old_self, old_other;
731         prvm_edict_t *touch;
732         static prvm_edict_t *touchedicts[MAX_EDICTS];
733
734         if (ent == prog->edicts)
735                 return;         // don't add the world
736
737         if (ent->free)
738                 return;
739
740         if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
741                 return;
742
743         // build a list of edicts to touch, because the link loop can be corrupted
744         // by IncreaseEdicts called during touch functions
745         numtouchedicts = SV_EntitiesInBox(ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
746         if (numtouchedicts > MAX_EDICTS)
747         {
748                 // this never happens
749                 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
750                 numtouchedicts = MAX_EDICTS;
751         }
752
753         old_self = PRVM_serverglobaledict(self);
754         old_other = PRVM_serverglobaledict(other);
755         for (i = 0;i < numtouchedicts;i++)
756         {
757                 touch = touchedicts[i];
758                 if (touch != ent && (int)PRVM_serveredictfloat(touch, solid) == SOLID_TRIGGER && PRVM_serveredictfunction(touch, touch))
759                 {
760                         SV_LinkEdict_TouchAreaGrid_Call(touch, ent);
761                 }
762         }
763         PRVM_serverglobaledict(self) = old_self;
764         PRVM_serverglobaledict(other) = old_other;
765 }
766
767 static void RotateBBox(const vec3_t mins, const vec3_t maxs, const vec3_t angles, vec3_t rotatedmins, vec3_t rotatedmaxs)
768 {
769         vec3_t v, u;
770         matrix4x4_t m;
771         Matrix4x4_CreateFromQuakeEntity(&m, 0, 0, 0, angles[PITCH], angles[YAW], angles[ROLL], 1.0);
772
773         v[0] = mins[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
774                 VectorCopy(u, rotatedmins); VectorCopy(u, rotatedmaxs);
775         v[0] = maxs[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
776                 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
777                 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
778         v[0] = mins[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
779                 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
780                 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
781         v[0] = maxs[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
782                 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
783                 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
784         v[0] = mins[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
785                 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
786                 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
787         v[0] = maxs[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
788                 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
789                 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
790         v[0] = mins[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
791                 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
792                 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
793         v[0] = maxs[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
794                 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
795                 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
796 }
797
798 /*
799 ===============
800 SV_LinkEdict
801
802 ===============
803 */
804 void SV_LinkEdict (prvm_edict_t *ent)
805 {
806         prvm_prog_t *prog = SVVM_prog;
807         model_t *model;
808         vec3_t mins, maxs, entmins, entmaxs, entangles;
809         int modelindex;
810
811         if (ent == prog->edicts)
812                 return;         // don't add the world
813
814         if (ent->free)
815                 return;
816
817         modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
818         if (modelindex < 0 || modelindex >= MAX_MODELS)
819         {
820                 Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
821                 modelindex = 0;
822         }
823         model = SV_GetModelByIndex(modelindex);
824
825         VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
826         VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time);
827         VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
828
829 // set the abs box
830
831         if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_PHYSICS)
832         {
833                 // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
834                 // TODO special handling for spheres?
835                 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
836                 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
837                 VectorCopy(PRVM_serveredictvector(ent, angles), entangles);
838                 RotateBBox(entmins, entmaxs, entangles, mins, maxs);
839                 VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
840                 VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
841         }
842         else if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
843         {
844                 if (model != NULL)
845                 {
846                         if (!model->TraceBox)
847                                 Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
848
849                         if (PRVM_serveredictvector(ent, angles)[0] || PRVM_serveredictvector(ent, angles)[2] || PRVM_serveredictvector(ent, avelocity)[0] || PRVM_serveredictvector(ent, avelocity)[2])
850                         {
851                                 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmins, mins);
852                                 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmaxs, maxs);
853                         }
854                         else if (PRVM_serveredictvector(ent, angles)[1] || PRVM_serveredictvector(ent, avelocity)[1])
855                         {
856                                 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmins, mins);
857                                 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmaxs, maxs);
858                         }
859                         else
860                         {
861                                 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmins, mins);
862                                 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmaxs, maxs);
863                         }
864                 }
865                 else
866                 {
867                         // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
868                         VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
869                         VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
870                 }
871         }
872         else
873         {
874                 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
875                 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
876         }
877
878 //
879 // to make items easier to pick up and allow them to be grabbed off
880 // of shelves, the abs sizes are expanded
881 //
882         if ((int)PRVM_serveredictfloat(ent, flags) & FL_ITEM)
883         {
884                 mins[0] -= 15;
885                 mins[1] -= 15;
886                 mins[2] -= 1;
887                 maxs[0] += 15;
888                 maxs[1] += 15;
889                 maxs[2] += 1;
890         }
891         else
892         {
893                 // because movement is clipped an epsilon away from an actual edge,
894                 // we must fully check even when bounding boxes don't quite touch
895                 mins[0] -= 1;
896                 mins[1] -= 1;
897                 mins[2] -= 1;
898                 maxs[0] += 1;
899                 maxs[1] += 1;
900                 maxs[2] += 1;
901         }
902
903         VectorCopy(mins, PRVM_serveredictvector(ent, absmin));
904         VectorCopy(maxs, PRVM_serveredictvector(ent, absmax));
905
906         World_LinkEdict(&sv.world, ent, mins, maxs);
907 }
908
909 /*
910 ===============================================================================
911
912 Utility functions
913
914 ===============================================================================
915 */
916
917 /*
918 ============
919 SV_TestEntityPosition
920
921 returns true if the entity is in solid currently
922 ============
923 */
924 static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
925 {
926         prvm_prog_t *prog = SVVM_prog;
927         int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
928         int skipsupercontentsmask = 0;
929         int skipmaterialflagsmask = 0;
930         vec3_t org, entorigin, entmins, entmaxs;
931         trace_t trace;
932         VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
933         VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
934         VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
935         VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
936         trace = SV_TraceBox(org, entmins, entmaxs, entorigin, ((PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
937         if (trace.startsupercontents & hitsupercontentsmask)
938                 return true;
939         else
940         {
941                 if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs)))
942                 {
943                         // q1bsp/hlbsp use hulls and if the entity does not exactly match
944                         // a hull size it is incorrectly tested, so this code tries to
945                         // 'fix' it slightly...
946                         // FIXME: this breaks entities larger than the hull size
947                         int i;
948                         vec3_t v, m1, m2, s;
949                         VectorAdd(org, entmins, m1);
950                         VectorAdd(org, entmaxs, m2);
951                         VectorSubtract(m2, m1, s);
952 #define EPSILON (1.0f / 32.0f)
953                         if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
954                         if (s[1] >= EPSILON*2) {m1[1] += EPSILON;m2[1] -= EPSILON;}
955                         if (s[2] >= EPSILON*2) {m1[2] += EPSILON;m2[2] -= EPSILON;}
956                         for (i = 0;i < 8;i++)
957                         {
958                                 v[0] = (i & 1) ? m2[0] : m1[0];
959                                 v[1] = (i & 2) ? m2[1] : m1[1];
960                                 v[2] = (i & 4) ? m2[2] : m1[2];
961                                 if (SV_PointSuperContents(v) & hitsupercontentsmask)
962                                         return true;
963                         }
964                 }
965         }
966         // if the trace found a better position for the entity, move it there
967         if (VectorDistance2(trace.endpos, PRVM_serveredictvector(ent, origin)) >= 0.0001)
968         {
969 #if 0
970                 // please switch back to this code when trace.endpos sometimes being in solid bug is fixed
971                 VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
972 #else
973                 // verify if the endpos is REALLY outside solid
974                 VectorCopy(trace.endpos, org);
975                 trace = SV_TraceBox(org, entmins, entmaxs, org, MOVE_NOMONSTERS, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
976                 if(trace.startsolid)
977                         Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
978                 else
979                         VectorCopy(org, PRVM_serveredictvector(ent, origin));
980 #endif
981         }
982         return false;
983 }
984
985 // DRESK - Support for Entity Contents Transition Event
986 /*
987 ================
988 SV_CheckContentsTransition
989
990 returns true if entity had a valid contentstransition function call
991 ================
992 */
993 static int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
994 {
995         prvm_prog_t *prog = SVVM_prog;
996         int bValidFunctionCall;
997
998         // Default Valid Function Call to False
999         bValidFunctionCall = false;
1000
1001         if(PRVM_serveredictfloat(ent, watertype) != nContents)
1002         { // Changed Contents
1003                 // Acquire Contents Transition Function from QC
1004                 if(PRVM_serveredictfunction(ent, contentstransition))
1005                 { // Valid Function; Execute
1006                         // Assign Valid Function
1007                         bValidFunctionCall = true;
1008                         // Prepare Parameters (Original Contents, New Contents)
1009                         // Original Contents
1010                         PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
1011                         // New Contents
1012                         PRVM_G_FLOAT(OFS_PARM1) = nContents;
1013                         // Assign Self
1014                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1015                         // Set Time
1016                         PRVM_serverglobalfloat(time) = sv.time;
1017                         // Execute VM Function
1018                         prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
1019                 }
1020         }
1021
1022         // Return if Function Call was Valid
1023         return bValidFunctionCall;
1024 }
1025
1026
1027 /*
1028 ================
1029 SV_CheckVelocity
1030 ================
1031 */
1032 void SV_CheckVelocity (prvm_edict_t *ent)
1033 {
1034         prvm_prog_t *prog = SVVM_prog;
1035         int i;
1036         float wishspeed;
1037
1038 //
1039 // bound velocity
1040 //
1041         for (i=0 ; i<3 ; i++)
1042         {
1043                 if (PRVM_IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
1044                 {
1045                         Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1046                         PRVM_serveredictvector(ent, velocity)[i] = 0;
1047                 }
1048                 if (PRVM_IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
1049                 {
1050                         Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1051                         PRVM_serveredictvector(ent, origin)[i] = 0;
1052                 }
1053         }
1054
1055         // LadyHavoc: a hack to ensure that the (rather silly) id1 quakec
1056         // player_run/player_stand1 does not horribly malfunction if the
1057         // velocity becomes a denormalized float
1058         if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0000001)
1059                 VectorClear(PRVM_serveredictvector(ent, velocity));
1060
1061         // LadyHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
1062         wishspeed = DotProduct(PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, velocity));
1063         if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
1064         {
1065                 wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
1066                 PRVM_serveredictvector(ent, velocity)[0] *= wishspeed;
1067                 PRVM_serveredictvector(ent, velocity)[1] *= wishspeed;
1068                 PRVM_serveredictvector(ent, velocity)[2] *= wishspeed;
1069         }
1070 }
1071
1072 /*
1073 =============
1074 SV_RunThink
1075
1076 Runs thinking code if time.  There is some play in the exact time the think
1077 function will be called, because it is called before any movement is done
1078 in a frame.  Not used for pushmove objects, because they must be exact.
1079 Returns false if the entity removed itself.
1080 =============
1081 */
1082 static qbool SV_RunThink (prvm_edict_t *ent)
1083 {
1084         prvm_prog_t *prog = SVVM_prog;
1085         int iterations;
1086
1087         // don't let things stay in the past.
1088         // it is possible to start that way by a trigger with a local time.
1089         if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
1090                 return true;
1091
1092         for (iterations = 0;iterations < 128  && !ent->free;iterations++)
1093         {
1094                 PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
1095                 PRVM_serveredictfloat(ent, nextthink) = 0;
1096                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1097                 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
1098                 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
1099                 // mods often set nextthink to time to cause a think every frame,
1100                 // we don't want to loop in that case, so exit if the new nextthink is
1101                 // <= the time the qc was told, also exit if it is past the end of the
1102                 // frame
1103                 if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
1104                         break;
1105         }
1106         return !ent->free;
1107 }
1108
1109 /*
1110 ==================
1111 SV_Impact
1112
1113 Two entities have touched, so run their touch functions
1114 ==================
1115 */
1116 static void SV_Impact (prvm_edict_t *e1, trace_t *trace)
1117 {
1118         prvm_prog_t *prog = SVVM_prog;
1119         int restorevm_tempstringsbuf_cursize;
1120         int old_self, old_other;
1121         prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
1122
1123         old_self = PRVM_serverglobaledict(self);
1124         old_other = PRVM_serverglobaledict(other);
1125         restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;
1126
1127         VM_SetTraceGlobals(prog, trace);
1128
1129         if (!e1->free && !e2->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
1130         {
1131                 PRVM_serverglobalfloat(time) = sv.time;
1132                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
1133                 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
1134                 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
1135         }
1136
1137         if (!e1->free && !e2->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
1138         {
1139                 PRVM_serverglobalfloat(time) = sv.time;
1140                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
1141                 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
1142                 VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
1143                 VectorNegate(trace->plane.normal, PRVM_serverglobalvector(trace_plane_normal));
1144                 PRVM_serverglobalfloat(trace_plane_dist) = -trace->plane.dist;
1145                 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(e1);
1146                 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
1147                 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
1148                 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
1149                 PRVM_serverglobalstring(trace_dphittexturename) = 0;
1150                 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
1151         }
1152
1153         PRVM_serverglobaledict(self) = old_self;
1154         PRVM_serverglobaledict(other) = old_other;
1155         prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
1156 }
1157
1158
1159 /*
1160 ==================
1161 ClipVelocity
1162
1163 Slide off of the impacting object
1164 returns the blocked flags (1 = floor, 2 = step / wall)
1165 ==================
1166 */
1167 #define STOP_EPSILON 0.1
1168 static void ClipVelocity (prvm_vec3_t in, vec3_t normal, prvm_vec3_t out, prvm_vec_t overbounce)
1169 {
1170         int i;
1171         float backoff;
1172
1173         backoff = -DotProduct (in, normal) * overbounce;
1174         VectorMA(in, backoff, normal, out);
1175
1176         for (i = 0;i < 3;i++)
1177                 if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
1178                         out[i] = 0;
1179 }
1180
1181
1182 /*
1183 ============
1184 SV_FlyMove
1185
1186 The basic solid body movement clip that slides along multiple planes
1187 Returns the clipflags if the velocity was modified (hit something solid)
1188 1 = floor
1189 2 = wall / step
1190 4 = dead stop
1191 8 = teleported by touch method
1192 If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
1193 ============
1194 */
1195 static float SV_Gravity (prvm_edict_t *ent);
1196 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink);
1197 #define MAX_CLIP_PLANES 5
1198 static int SV_FlyMove (prvm_edict_t *ent, float time, qbool applygravity, float *stepnormal, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float stepheight)
1199 {
1200         prvm_prog_t *prog = SVVM_prog;
1201         int blocked, bumpcount;
1202         int i, j, numplanes;
1203         float d, time_left, gravity;
1204         vec3_t dir, push, planes[MAX_CLIP_PLANES];
1205         prvm_vec3_t primal_velocity, original_velocity, new_velocity, restore_velocity;
1206 #if 0
1207         vec3_t end;
1208 #endif
1209         trace_t trace;
1210         if (time <= 0)
1211                 return 0;
1212         gravity = 0;
1213
1214         VectorCopy(PRVM_serveredictvector(ent, velocity), restore_velocity);
1215
1216         if(applygravity)
1217         {
1218                 gravity = SV_Gravity(ent);
1219
1220                 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1221                 {
1222                         if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1223                                 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1224                         else
1225                                 PRVM_serveredictvector(ent, velocity)[2] -= gravity;
1226                 }
1227         }
1228
1229         blocked = 0;
1230         VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1231         VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
1232         numplanes = 0;
1233         time_left = time;
1234         for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
1235         {
1236                 if (!PRVM_serveredictvector(ent, velocity)[0] && !PRVM_serveredictvector(ent, velocity)[1] && !PRVM_serveredictvector(ent, velocity)[2])
1237                         break;
1238
1239                 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1240                 if(!SV_PushEntity(&trace, ent, push, false))
1241                 {
1242                         // we got teleported by a touch function
1243                         // let's abort the move
1244                         blocked |= 8;
1245                         break;
1246                 }
1247
1248                 // this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity
1249                 // abort move if we're stuck in the world (and didn't make it out)
1250                 if (trace.worldstartsolid && trace.allsolid)
1251                 {
1252                         VectorCopy(restore_velocity, PRVM_serveredictvector(ent, velocity));
1253                         return 3;
1254                 }
1255
1256                 if (trace.fraction == 1)
1257                         break;
1258                 if (trace.plane.normal[2])
1259                 {
1260                         if (trace.plane.normal[2] > 0.7)
1261                         {
1262                                 // floor
1263                                 blocked |= 1;
1264
1265                                 if (!trace.ent)
1266                                 {
1267                                         Con_Printf ("SV_FlyMove: !trace.ent");
1268                                         trace.ent = prog->edicts;
1269                                 }
1270
1271                                 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
1272                                 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
1273                         }
1274                 }
1275                 else if (stepheight)
1276                 {
1277                         // step - handle it immediately
1278                         vec3_t org;
1279                         vec3_t steppush;
1280                         trace_t steptrace;
1281                         trace_t steptrace2;
1282                         trace_t steptrace3;
1283                         //Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1284                         VectorSet(steppush, 0, 0, stepheight);
1285                         VectorCopy(PRVM_serveredictvector(ent, origin), org);
1286                         if(!SV_PushEntity(&steptrace, ent, steppush, false))
1287                         {
1288                                 blocked |= 8;
1289                                 break;
1290                         }
1291                         //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1292                         if(!SV_PushEntity(&steptrace2, ent, push, false))
1293                         {
1294                                 blocked |= 8;
1295                                 break;
1296                         }
1297                         //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1298                         VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]);
1299                         if(!SV_PushEntity(&steptrace3, ent, steppush, false))
1300                         {
1301                                 blocked |= 8;
1302                                 break;
1303                         }
1304                         //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1305                         // accept the new position if it made some progress...
1306                         if (fabs(PRVM_serveredictvector(ent, origin)[0] - org[0]) >= 0.03125 || fabs(PRVM_serveredictvector(ent, origin)[1] - org[1]) >= 0.03125)
1307                         {
1308                                 //Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1309                                 trace = steptrace2;
1310                                 VectorCopy(PRVM_serveredictvector(ent, origin), trace.endpos);
1311                                 time_left *= 1 - trace.fraction;
1312                                 numplanes = 0;
1313                                 continue;
1314                         }
1315                         else
1316                         {
1317                                 //Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1318                                 VectorCopy(org, PRVM_serveredictvector(ent, origin));
1319                         }
1320                 }
1321                 else
1322                 {
1323                         // step - return it to caller
1324                         blocked |= 2;
1325                         // save the trace for player extrafriction
1326                         if (stepnormal)
1327                                 VectorCopy(trace.plane.normal, stepnormal);
1328                 }
1329                 if (trace.fraction >= 0.001)
1330                 {
1331                         // actually covered some distance
1332                         VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1333                         numplanes = 0;
1334                 }
1335
1336                 time_left *= 1 - trace.fraction;
1337
1338                 // clipped to another plane
1339                 if (numplanes >= MAX_CLIP_PLANES)
1340                 {
1341                         // this shouldn't really happen
1342                         VectorClear(PRVM_serveredictvector(ent, velocity));
1343                         blocked = 3;
1344                         break;
1345                 }
1346
1347                 /*
1348                 for (i = 0;i < numplanes;i++)
1349                         if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
1350                                 break;
1351                 if (i < numplanes)
1352                 {
1353                         VectorAdd(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity));
1354                         continue;
1355                 }
1356                 */
1357
1358                 VectorCopy(trace.plane.normal, planes[numplanes]);
1359                 numplanes++;
1360
1361                 // modify original_velocity so it parallels all of the clip planes
1362                 for (i = 0;i < numplanes;i++)
1363                 {
1364                         ClipVelocity(original_velocity, planes[i], new_velocity, 1);
1365                         for (j = 0;j < numplanes;j++)
1366                         {
1367                                 if (j != i)
1368                                 {
1369                                         // not ok
1370                                         if (DotProduct(new_velocity, planes[j]) < 0)
1371                                                 break;
1372                                 }
1373                         }
1374                         if (j == numplanes)
1375                                 break;
1376                 }
1377
1378                 if (i != numplanes)
1379                 {
1380                         // go along this plane
1381                         VectorCopy(new_velocity, PRVM_serveredictvector(ent, velocity));
1382                 }
1383                 else
1384                 {
1385                         // go along the crease
1386                         if (numplanes != 2)
1387                         {
1388                                 VectorClear(PRVM_serveredictvector(ent, velocity));
1389                                 blocked = 7;
1390                                 break;
1391                         }
1392                         CrossProduct(planes[0], planes[1], dir);
1393                         // LadyHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
1394                         VectorNormalize(dir);
1395                         d = DotProduct(dir, PRVM_serveredictvector(ent, velocity));
1396                         VectorScale(dir, d, PRVM_serveredictvector(ent, velocity));
1397                 }
1398
1399                 // if current velocity is against the original velocity,
1400                 // stop dead to avoid tiny occilations in sloping corners
1401                 if (DotProduct(PRVM_serveredictvector(ent, velocity), primal_velocity) <= 0)
1402                 {
1403                         VectorClear(PRVM_serveredictvector(ent, velocity));
1404                         break;
1405                 }
1406         }
1407
1408         //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
1409
1410         /*
1411         if ((blocked & 1) == 0 && bumpcount > 1)
1412         {
1413                 // LadyHavoc: fix the 'fall to your death in a wedge corner' glitch
1414                 // flag ONGROUND if there's ground under it
1415                 trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
1416         }
1417         */
1418
1419         // LadyHavoc: this came from QW and allows you to get out of water more easily
1420         if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
1421                 VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
1422
1423         if(applygravity)
1424         {
1425                 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1426                 {
1427                         if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1428                                 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1429                 }
1430         }
1431
1432         return blocked;
1433 }
1434
1435 /*
1436 ============
1437 SV_Gravity
1438
1439 ============
1440 */
1441 static float SV_Gravity (prvm_edict_t *ent)
1442 {
1443         prvm_prog_t *prog = SVVM_prog;
1444         float ent_gravity;
1445
1446         ent_gravity = PRVM_serveredictfloat(ent, gravity);
1447         if (!ent_gravity)
1448                 ent_gravity = 1.0f;
1449         return ent_gravity * sv_gravity.value * sv.frametime;
1450 }
1451
1452
1453 /*
1454 ===============================================================================
1455
1456 PUSHMOVE
1457
1458 ===============================================================================
1459 */
1460
1461 static qbool SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
1462 {
1463         prvm_prog_t *prog = SVVM_prog;
1464         int bump;
1465         trace_t stucktrace;
1466         vec3_t stuckorigin;
1467         vec3_t stuckmins, stuckmaxs;
1468         vec3_t goodmins, goodmaxs;
1469         vec3_t testorigin;
1470         vec_t nudge;
1471         vec3_t move;
1472         VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
1473         VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
1474         VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
1475         VectorCopy(pivot, goodmins);
1476         VectorCopy(pivot, goodmaxs);
1477         for (bump = 0;bump < 6;bump++)
1478         {
1479                 int coord = 2-(bump >> 1);
1480                 //int coord = (bump >> 1);
1481                 int dir = (bump & 1);
1482                 int subbump;
1483
1484                 for(subbump = 0; ; ++subbump)
1485                 {
1486                         VectorCopy(stuckorigin, testorigin);
1487                         if(dir)
1488                         {
1489                                 // pushing maxs
1490                                 testorigin[coord] += stuckmaxs[coord] - goodmaxs[coord];
1491                         }
1492                         else
1493                         {
1494                                 // pushing mins
1495                                 testorigin[coord] += stuckmins[coord] - goodmins[coord];
1496                         }
1497
1498                         stucktrace = SV_TraceBox(stuckorigin, goodmins, goodmaxs, testorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1499                         if (stucktrace.bmodelstartsolid)
1500                         {
1501                                 // BAD BAD, can't fix that
1502                                 return false;
1503                         }
1504
1505                         if (stucktrace.fraction >= 1)
1506                                 break; // it WORKS!
1507
1508                         if(subbump >= 10)
1509                         {
1510                                 // BAD BAD, can't fix that
1511                                 return false;
1512                         }
1513
1514                         // we hit something... let's move out of it
1515                         VectorSubtract(stucktrace.endpos, testorigin, move);
1516                         nudge = DotProduct(stucktrace.plane.normal, move) + 0.03125f; // FIXME cvar this constant
1517                         VectorMA(stuckorigin, nudge, stucktrace.plane.normal, stuckorigin);
1518                 }
1519                 /*
1520                 if(subbump > 0)
1521                         Con_Printf("subbump: %d\n", subbump);
1522                 */
1523
1524                 if(dir)
1525                 {
1526                         // pushing maxs
1527                         goodmaxs[coord] = stuckmaxs[coord];
1528                 }
1529                 else
1530                 {
1531                         // pushing mins
1532                         goodmins[coord] = stuckmins[coord];
1533                 }
1534         }
1535
1536         // WE WIN
1537         VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
1538
1539         return true;
1540 }
1541
1542 qbool SV_NudgeOutOfSolid(prvm_edict_t *ent)
1543 {
1544         prvm_prog_t *prog = SVVM_prog;
1545         int bump, pass;
1546         trace_t stucktrace;
1547         vec3_t stuckorigin;
1548         vec3_t stuckmins, stuckmaxs;
1549         vec_t nudge;
1550         vec_t separation = sv_gameplayfix_nudgeoutofsolid_separation.value;
1551         if (sv.worldmodel && sv.worldmodel->brushq1.numclipnodes)
1552                 separation = 0.0f; // when using hulls, it can not be enlarged
1553         VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
1554         VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
1555         stuckmins[0] -= separation;
1556         stuckmins[1] -= separation;
1557         stuckmins[2] -= separation;
1558         stuckmaxs[0] += separation;
1559         stuckmaxs[1] += separation;
1560         stuckmaxs[2] += separation;
1561         // first pass we try to get it out of brush entities
1562         // second pass we try to get it out of world only (can't win them all)
1563         for (pass = 0;pass < 2;pass++)
1564         {
1565                 VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
1566                 for (bump = 0;bump < 10;bump++)
1567                 {
1568                         stucktrace = SV_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, pass ? MOVE_WORLDONLY : MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1569                         if (!stucktrace.bmodelstartsolid || stucktrace.startdepth >= 0)
1570                         {
1571                                 // found a good location, use it
1572                                 VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
1573                                 return true;
1574                         }
1575                         nudge = -stucktrace.startdepth;
1576                         VectorMA(stuckorigin, nudge, stucktrace.startdepthnormal, stuckorigin);
1577                 }
1578         }
1579         return false;
1580 }
1581
1582 /*
1583 ============
1584 SV_PushEntity
1585
1586 Does not change the entities velocity at all
1587 The trace struct is filled with the trace that has been done.
1588 Returns true if the push did not result in the entity being teleported by QC code.
1589 ============
1590 */
1591 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink)
1592 {
1593         prvm_prog_t *prog = SVVM_prog;
1594         int solid;
1595         int movetype;
1596         int type;
1597         vec3_t mins, maxs;
1598         vec3_t start;
1599         vec3_t end;
1600
1601         solid = (int)PRVM_serveredictfloat(ent, solid);
1602         movetype = (int)PRVM_serveredictfloat(ent, movetype);
1603         VectorCopy(PRVM_serveredictvector(ent, mins), mins);
1604         VectorCopy(PRVM_serveredictvector(ent, maxs), maxs);
1605
1606         // move start position out of solids
1607         if (sv_gameplayfix_nudgeoutofsolid.integer && sv_gameplayfix_nudgeoutofsolid_separation.value >= 0)
1608         {
1609                 SV_NudgeOutOfSolid(ent);
1610         }
1611
1612         VectorCopy(PRVM_serveredictvector(ent, origin), start);
1613         VectorAdd(start, push, end);
1614
1615         if (movetype == MOVETYPE_FLYMISSILE)
1616                 type = MOVE_MISSILE;
1617         else if (movetype == MOVETYPE_FLY_WORLDONLY)
1618                 type = MOVE_WORLDONLY;
1619         else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
1620                 type = MOVE_NOMONSTERS; // only clip against bmodels
1621         else
1622                 type = MOVE_NORMAL;
1623
1624         *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1625         // fail the move if stuck in world
1626         if (trace->worldstartsolid)
1627                 return true;
1628
1629         VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
1630
1631         ent->priv.required->mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN; // -2: setorigin running
1632
1633         SV_LinkEdict(ent);
1634
1635 #if 0
1636         if(!trace->startsolid)
1637         if(SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), type, ent, SV_GenericHitSuperContentsMask(ent), 0).startsolid)
1638         {
1639                 Con_Printf("something eeeeevil happened\n");
1640         }
1641 #endif
1642
1643         if (dolink)
1644                 SV_LinkEdict_TouchAreaGrid(ent);
1645
1646         if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
1647                 SV_Impact (ent, trace);
1648
1649         if(ent->priv.required->mark == PRVM_EDICT_MARK_SETORIGIN_CAUGHT)
1650         {
1651                 ent->priv.required->mark = 0;
1652                 return false;
1653         }
1654         else if(ent->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
1655         {
1656                 ent->priv.required->mark = 0;
1657                 return true;
1658         }
1659         else
1660         {
1661                 Con_Printf("The edict mark had been overwritten! Please debug this.\n");
1662                 return true;
1663         }
1664 }
1665
1666
1667 /*
1668 ============
1669 SV_PushMove
1670
1671 ============
1672 */
1673 static void SV_PushMove (prvm_edict_t *pusher, float movetime)
1674 {
1675         prvm_prog_t *prog = SVVM_prog;
1676         int i, e, index;
1677         int pusherowner, pusherprog;
1678         int checkcontents;
1679         qbool rotated;
1680         float savesolid, movetime2, pushltime;
1681         vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs;
1682         int num_moved;
1683         int numcheckentities;
1684         static prvm_edict_t *checkentities[MAX_EDICTS];
1685         model_t *pushermodel;
1686         trace_t trace, trace2;
1687         matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
1688         static unsigned short moved_edicts[MAX_EDICTS];
1689         vec3_t pivot;
1690
1691         if (!PRVM_serveredictvector(pusher, velocity)[0] && !PRVM_serveredictvector(pusher, velocity)[1] && !PRVM_serveredictvector(pusher, velocity)[2] && !PRVM_serveredictvector(pusher, avelocity)[0] && !PRVM_serveredictvector(pusher, avelocity)[1] && !PRVM_serveredictvector(pusher, avelocity)[2])
1692         {
1693                 PRVM_serveredictfloat(pusher, ltime) += movetime;
1694                 return;
1695         }
1696
1697         switch ((int) PRVM_serveredictfloat(pusher, solid))
1698         {
1699         // LadyHavoc: valid pusher types
1700         case SOLID_BSP:
1701         case SOLID_BBOX:
1702         case SOLID_SLIDEBOX:
1703         case SOLID_CORPSE: // LadyHavoc: this would be weird...
1704                 break;
1705         // LadyHavoc: no collisions
1706         case SOLID_NOT:
1707         case SOLID_TRIGGER:
1708                 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1709                 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1710                 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1711                 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1712                 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1713                 PRVM_serveredictfloat(pusher, ltime) += movetime;
1714                 SV_LinkEdict(pusher);
1715                 return;
1716         default:
1717                 Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, solid));
1718                 return;
1719         }
1720         index = (int) PRVM_serveredictfloat(pusher, modelindex);
1721         if (index < 1 || index >= MAX_MODELS)
1722         {
1723                 Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, modelindex));
1724                 return;
1725         }
1726         pushermodel = SV_GetModelByIndex(index);
1727         pusherowner = PRVM_serveredictedict(pusher, owner);
1728         pusherprog = PRVM_EDICT_TO_PROG(pusher);
1729
1730         rotated = VectorLength2(PRVM_serveredictvector(pusher, angles)) + VectorLength2(PRVM_serveredictvector(pusher, avelocity)) > 0;
1731
1732         movetime2 = movetime;
1733         VectorScale(PRVM_serveredictvector(pusher, velocity), movetime2, move1);
1734         VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle);
1735         if (moveangle[0] || moveangle[2])
1736         {
1737                 for (i = 0;i < 3;i++)
1738                 {
1739                         if (move1[i] > 0)
1740                         {
1741                                 mins[i] = pushermodel->rotatedmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1742                                 maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1743                         }
1744                         else
1745                         {
1746                                 mins[i] = pushermodel->rotatedmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1747                                 maxs[i] = pushermodel->rotatedmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1748                         }
1749                 }
1750         }
1751         else if (moveangle[1])
1752         {
1753                 for (i = 0;i < 3;i++)
1754                 {
1755                         if (move1[i] > 0)
1756                         {
1757                                 mins[i] = pushermodel->yawmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1758                                 maxs[i] = pushermodel->yawmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1759                         }
1760                         else
1761                         {
1762                                 mins[i] = pushermodel->yawmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1763                                 maxs[i] = pushermodel->yawmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1764                         }
1765                 }
1766         }
1767         else
1768         {
1769                 for (i = 0;i < 3;i++)
1770                 {
1771                         if (move1[i] > 0)
1772                         {
1773                                 mins[i] = pushermodel->normalmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1774                                 maxs[i] = pushermodel->normalmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1775                         }
1776                         else
1777                         {
1778                                 mins[i] = pushermodel->normalmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1779                                 maxs[i] = pushermodel->normalmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1780                         }
1781                 }
1782         }
1783
1784         VectorNegate (moveangle, a);
1785         AngleVectorsFLU (a, forward, left, up);
1786
1787         VectorCopy (PRVM_serveredictvector(pusher, origin), pushorig);
1788         VectorCopy (PRVM_serveredictvector(pusher, angles), pushang);
1789         pushltime = PRVM_serveredictfloat(pusher, ltime);
1790
1791 // move the pusher to its final position
1792
1793         VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1794         VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1795         PRVM_serveredictfloat(pusher, ltime) += movetime;
1796         SV_LinkEdict(pusher);
1797
1798         pushermodel = SV_GetModelFromEdict(pusher);
1799         Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRVM_serveredictvector(pusher, origin)[1], PRVM_serveredictvector(pusher, origin)[2], PRVM_serveredictvector(pusher, angles)[0], PRVM_serveredictvector(pusher, angles)[1], PRVM_serveredictvector(pusher, angles)[2], 1);
1800         Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
1801
1802         savesolid = PRVM_serveredictfloat(pusher, solid);
1803
1804 // see if any solid entities are inside the final position
1805         num_moved = 0;
1806
1807         if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
1808                 numcheckentities = 0;
1809         else // MOVETYPE_PUSH
1810                 numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
1811         for (e = 0;e < numcheckentities;e++)
1812         {
1813                 prvm_edict_t *check = checkentities[e];
1814                 int movetype = (int)PRVM_serveredictfloat(check, movetype);
1815                 switch(movetype)
1816                 {
1817                 case MOVETYPE_NONE:
1818                 case MOVETYPE_PUSH:
1819                 case MOVETYPE_FOLLOW:
1820                 case MOVETYPE_NOCLIP:
1821                 case MOVETYPE_FLY_WORLDONLY:
1822                         continue;
1823                 default:
1824                         break;
1825                 }
1826
1827                 if (PRVM_serveredictedict(check, owner) == pusherprog)
1828                         continue;
1829
1830                 if (pusherowner == PRVM_EDICT_TO_PROG(check))
1831                         continue;
1832
1833                 //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
1834
1835                 // tell any MOVETYPE_STEP entity that it may need to check for water transitions
1836                 check->priv.server->waterposition_forceupdate = true;
1837
1838                 checkcontents = SV_GenericHitSuperContentsMask(check);
1839
1840                 // if the entity is standing on the pusher, it will definitely be moved
1841                 // if the entity is not standing on the pusher, but is in the pusher's
1842                 // final position, move it
1843                 if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
1844                 {
1845                         VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1846                         VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1847                         VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1848                         VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1849                         VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1850                         Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1851                         //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
1852                         if (!trace.startsolid)
1853                         {
1854                                 //Con_Printf("- not in solid\n");
1855                                 continue;
1856                         }
1857                 }
1858
1859                 VectorLerp(PRVM_serveredictvector(check, mins), 0.5f, PRVM_serveredictvector(check, maxs), pivot);
1860                 //VectorClear(pivot);
1861
1862                 if (rotated)
1863                 {
1864                         vec3_t org2;
1865                         VectorSubtract (PRVM_serveredictvector(check, origin), PRVM_serveredictvector(pusher, origin), org);
1866                         VectorAdd (org, pivot, org);
1867                         org2[0] = DotProduct (org, forward);
1868                         org2[1] = DotProduct (org, left);
1869                         org2[2] = DotProduct (org, up);
1870                         VectorSubtract (org2, org, move);
1871                         VectorAdd (move, move1, move);
1872                 }
1873                 else
1874                         VectorCopy (move1, move);
1875
1876                 //Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
1877
1878                 VectorCopy (PRVM_serveredictvector(check, origin), check->priv.server->moved_from);
1879                 VectorCopy (PRVM_serveredictvector(check, angles), check->priv.server->moved_fromangles);
1880                 moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
1881
1882                 // physics objects need better collisions than this code can do
1883                 if (movetype == MOVETYPE_PHYSICS)
1884                 {
1885                         VectorAdd(PRVM_serveredictvector(check, origin), move, PRVM_serveredictvector(check, origin));
1886                         SV_LinkEdict(check);
1887                         SV_LinkEdict_TouchAreaGrid(check);
1888                         continue;
1889                 }
1890
1891                 // try moving the contacted entity
1892                 PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
1893                 if(!SV_PushEntity (&trace, check, move, true))
1894                 {
1895                         // entity "check" got teleported
1896                         PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1897                         PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1898                         continue; // pushed enough
1899                 }
1900                 // FIXME: turn players specially
1901                 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1902                 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1903                 //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
1904
1905                 // this trace.fraction < 1 check causes items to fall off of pushers
1906                 // if they pass under or through a wall
1907                 // the groundentity check causes items to fall off of ledges
1908                 if (PRVM_serveredictfloat(check, movetype) != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher))
1909                         PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
1910
1911                 // if it is still inside the pusher, block
1912                 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1913                 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1914                 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1915                 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1916                 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1917                 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1918                 if (trace.startsolid)
1919                 {
1920                         vec3_t move2;
1921                         if(SV_NudgeOutOfSolid_PivotIsKnownGood(check, pivot))
1922                         {
1923                                 // hack to invoke all necessary movement triggers
1924                                 VectorClear(move2);
1925                                 if(!SV_PushEntity(&trace2, check, move2, true))
1926                                 {
1927                                         // entity "check" got teleported
1928                                         continue;
1929                                 }
1930                                 // we could fix it
1931                                 continue;
1932                         }
1933
1934                         // still inside pusher, so it's really blocked
1935
1936                         // fail the move
1937                         if (PRVM_serveredictvector(check, mins)[0] == PRVM_serveredictvector(check, maxs)[0])
1938                                 continue;
1939                         if (PRVM_serveredictfloat(check, solid) == SOLID_NOT || PRVM_serveredictfloat(check, solid) == SOLID_TRIGGER)
1940                         {
1941                                 // corpse
1942                                 PRVM_serveredictvector(check, mins)[0] = PRVM_serveredictvector(check, mins)[1] = 0;
1943                                 VectorCopy (PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs));
1944                                 continue;
1945                         }
1946
1947                         VectorCopy (pushorig, PRVM_serveredictvector(pusher, origin));
1948                         VectorCopy (pushang, PRVM_serveredictvector(pusher, angles));
1949                         PRVM_serveredictfloat(pusher, ltime) = pushltime;
1950                         SV_LinkEdict(pusher);
1951
1952                         // move back any entities we already moved
1953                         for (i = 0;i < num_moved;i++)
1954                         {
1955                                 prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
1956                                 VectorCopy (ed->priv.server->moved_from, PRVM_serveredictvector(ed, origin));
1957                                 VectorCopy (ed->priv.server->moved_fromangles, PRVM_serveredictvector(ed, angles));
1958                                 SV_LinkEdict(ed);
1959                         }
1960
1961                         // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
1962                         if (PRVM_serveredictfunction(pusher, blocked))
1963                         {
1964                                 PRVM_serverglobalfloat(time) = sv.time;
1965                                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
1966                                 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
1967                                 prog->ExecuteProgram(prog, PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
1968                         }
1969                         break;
1970                 }
1971         }
1972         PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1973         PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1974         PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1975 }
1976
1977 /*
1978 ================
1979 SV_Physics_Pusher
1980
1981 ================
1982 */
1983 static void SV_Physics_Pusher (prvm_edict_t *ent)
1984 {
1985         prvm_prog_t *prog = SVVM_prog;
1986         prvm_vec_t thinktime, oldltime, movetime;
1987
1988         oldltime = PRVM_serveredictfloat(ent, ltime);
1989
1990         thinktime = PRVM_serveredictfloat(ent, nextthink);
1991         if (thinktime < PRVM_serveredictfloat(ent, ltime) + sv.frametime)
1992         {
1993                 movetime = thinktime - PRVM_serveredictfloat(ent, ltime);
1994                 if (movetime < 0)
1995                         movetime = 0;
1996         }
1997         else
1998                 movetime = sv.frametime;
1999
2000         if (movetime)
2001                 // advances PRVM_serveredictfloat(ent, ltime) if not blocked
2002                 SV_PushMove (ent, movetime);
2003
2004         if (thinktime > oldltime && thinktime <= PRVM_serveredictfloat(ent, ltime))
2005         {
2006                 PRVM_serveredictfloat(ent, nextthink) = 0;
2007                 PRVM_serverglobalfloat(time) = sv.time;
2008                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2009                 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
2010                 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
2011         }
2012 }
2013
2014
2015 /*
2016 ===============================================================================
2017
2018 CLIENT MOVEMENT
2019
2020 ===============================================================================
2021 */
2022
2023 static float unstickoffsets[] =
2024 {
2025         // poutting -/+z changes first as they are least weird
2026          0,  0,  -1,
2027          0,  0,  1,
2028          // x or y changes
2029         -1,  0,  0,
2030          1,  0,  0,
2031          0, -1,  0,
2032          0,  1,  0,
2033          // x and y changes
2034         -1, -1,  0,
2035          1, -1,  0,
2036         -1,  1,  0,
2037          1,  1,  0,
2038 };
2039
2040 typedef enum unstickresult_e
2041 {
2042         UNSTICK_STUCK = 0,
2043         UNSTICK_GOOD = 1,
2044         UNSTICK_UNSTUCK = 2
2045 }
2046 unstickresult_t;
2047
2048 static unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
2049 {
2050         prvm_prog_t *prog = SVVM_prog;
2051         int i, maxunstick;
2052
2053         // if not stuck in a bmodel, just return
2054         if (!SV_TestEntityPosition(ent, vec3_origin))
2055                 return UNSTICK_GOOD;
2056
2057         for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
2058         {
2059                 if (!SV_TestEntityPosition(ent, unstickoffsets + i))
2060                 {
2061                         VectorCopy(unstickoffsets + i, offset);
2062                         SV_LinkEdict(ent);
2063                         //SV_LinkEdict_TouchAreaGrid(ent);
2064                         return UNSTICK_UNSTUCK;
2065                 }
2066         }
2067
2068         maxunstick = (int) ((PRVM_serveredictvector(ent, maxs)[2] - PRVM_serveredictvector(ent, mins)[2]) * 0.36);
2069         // magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
2070
2071         for(i = 2; i <= maxunstick; ++i)
2072         {
2073                 VectorClear(offset);
2074                 offset[2] = -i;
2075                 if (!SV_TestEntityPosition(ent, offset))
2076                 {
2077                         SV_LinkEdict(ent);
2078                         //SV_LinkEdict_TouchAreaGrid(ent);
2079                         return UNSTICK_UNSTUCK;
2080                 }
2081                 offset[2] = i;
2082                 if (!SV_TestEntityPosition(ent, offset))
2083                 {
2084                         SV_LinkEdict(ent);
2085                         //SV_LinkEdict_TouchAreaGrid(ent);
2086                         return UNSTICK_UNSTUCK;
2087                 }
2088         }
2089
2090         return UNSTICK_STUCK;
2091 }
2092
2093 qbool SV_UnstickEntity (prvm_edict_t *ent)
2094 {
2095         prvm_prog_t *prog = SVVM_prog;
2096         vec3_t offset;
2097         switch(SV_UnstickEntityReturnOffset(ent, offset))
2098         {
2099                 case UNSTICK_GOOD:
2100                         return true;
2101                 case UNSTICK_UNSTUCK:
2102                         Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2103                         return true;
2104                 case UNSTICK_STUCK:
2105                         if (developer_extra.integer)
2106                                 Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2107                         return false;
2108                 default:
2109                         Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2110                         return false;
2111         }
2112 }
2113
2114 /*
2115 =============
2116 SV_CheckStuck
2117
2118 This is a big hack to try and fix the rare case of getting stuck in the world
2119 clipping hull.
2120 =============
2121 */
2122 static void SV_CheckStuck (prvm_edict_t *ent)
2123 {
2124         prvm_prog_t *prog = SVVM_prog;
2125         vec3_t offset;
2126
2127         switch(SV_UnstickEntityReturnOffset(ent, offset))
2128         {
2129                 case UNSTICK_GOOD:
2130                         VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin));
2131                         break;
2132                 case UNSTICK_UNSTUCK:
2133                         Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2134                         break;
2135                 case UNSTICK_STUCK:
2136                         VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
2137                         if (!SV_TestEntityPosition(ent, offset))
2138                         {
2139                                 Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2140                                 SV_LinkEdict(ent);
2141                                 //SV_LinkEdict_TouchAreaGrid(ent);
2142                         }
2143                         else
2144                                 Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2145                         break;
2146                 default:
2147                         Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2148         }
2149 }
2150
2151
2152 /*
2153 =============
2154 SV_CheckWater
2155 =============
2156 */
2157 static qbool SV_CheckWater (prvm_edict_t *ent)
2158 {
2159         prvm_prog_t *prog = SVVM_prog;
2160         int cont;
2161         int nNativeContents;
2162         vec3_t point;
2163
2164         point[0] = PRVM_serveredictvector(ent, origin)[0];
2165         point[1] = PRVM_serveredictvector(ent, origin)[1];
2166         point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, mins)[2] + 1;
2167
2168         // DRESK - Support for Entity Contents Transition Event
2169         // NOTE: Some logic needed to be slightly re-ordered
2170         // to not affect performance and allow for the feature.
2171
2172         // Acquire Super Contents Prior to Resets
2173         cont = SV_PointSuperContents(point);
2174         // Acquire Native Contents Here
2175         nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(cont);
2176
2177         // DRESK - Support for Entity Contents Transition Event
2178         if(PRVM_serveredictfloat(ent, watertype))
2179                 // Entity did NOT Spawn; Check
2180                 SV_CheckContentsTransition(ent, nNativeContents);
2181
2182
2183         PRVM_serveredictfloat(ent, waterlevel) = 0;
2184         PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2185         cont = SV_PointSuperContents(point);
2186         if (cont & (SUPERCONTENTS_LIQUIDSMASK))
2187         {
2188                 PRVM_serveredictfloat(ent, watertype) = nNativeContents;
2189                 PRVM_serveredictfloat(ent, waterlevel) = 1;
2190                 point[2] = PRVM_serveredictvector(ent, origin)[2] + (PRVM_serveredictvector(ent, mins)[2] + PRVM_serveredictvector(ent, maxs)[2])*0.5;
2191                 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2192                 {
2193                         PRVM_serveredictfloat(ent, waterlevel) = 2;
2194                         point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2];
2195                         if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2196                                 PRVM_serveredictfloat(ent, waterlevel) = 3;
2197                 }
2198         }
2199
2200         return PRVM_serveredictfloat(ent, waterlevel) > 1;
2201 }
2202
2203 /*
2204 ============
2205 SV_WallFriction
2206
2207 ============
2208 */
2209 static void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
2210 {
2211         prvm_prog_t *prog = SVVM_prog;
2212         float d, i;
2213         vec3_t forward, into, side, v_angle;
2214
2215         VectorCopy(PRVM_serveredictvector(ent, v_angle), v_angle);
2216         AngleVectors (v_angle, forward, NULL, NULL);
2217         if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
2218         {
2219                 // cut the tangential velocity
2220                 i = DotProduct (stepnormal, PRVM_serveredictvector(ent, velocity));
2221                 VectorScale (stepnormal, i, into);
2222                 VectorSubtract (PRVM_serveredictvector(ent, velocity), into, side);
2223                 PRVM_serveredictvector(ent, velocity)[0] = side[0] * (1 + d);
2224                 PRVM_serveredictvector(ent, velocity)[1] = side[1] * (1 + d);
2225         }
2226 }
2227
2228 #if 0
2229 /*
2230 =====================
2231 SV_TryUnstick
2232
2233 Player has come to a dead stop, possibly due to the problem with limited
2234 float precision at some angle joins in the BSP hull.
2235
2236 Try fixing by pushing one pixel in each direction.
2237
2238 This is a hack, but in the interest of good gameplay...
2239 ======================
2240 */
2241 int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
2242 {
2243         int i, clip;
2244         vec3_t oldorg, dir;
2245
2246         VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
2247         VectorClear (dir);
2248
2249         for (i=0 ; i<8 ; i++)
2250         {
2251                 // try pushing a little in an axial direction
2252                 switch (i)
2253                 {
2254                         case 0: dir[0] = 2; dir[1] = 0; break;
2255                         case 1: dir[0] = 0; dir[1] = 2; break;
2256                         case 2: dir[0] = -2; dir[1] = 0; break;
2257                         case 3: dir[0] = 0; dir[1] = -2; break;
2258                         case 4: dir[0] = 2; dir[1] = 2; break;
2259                         case 5: dir[0] = -2; dir[1] = 2; break;
2260                         case 6: dir[0] = 2; dir[1] = -2; break;
2261                         case 7: dir[0] = -2; dir[1] = -2; break;
2262                 }
2263
2264                 SV_PushEntity (&trace, ent, dir, false, true);
2265
2266                 // retry the original move
2267                 PRVM_serveredictvector(ent, velocity)[0] = oldvel[0];
2268                 PRVM_serveredictvector(ent, velocity)[1] = oldvel[1];
2269                 PRVM_serveredictvector(ent, velocity)[2] = 0;
2270                 clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent), 0);
2271
2272                 if (fabs(oldorg[1] - PRVM_serveredictvector(ent, origin)[1]) > 4
2273                  || fabs(oldorg[0] - PRVM_serveredictvector(ent, origin)[0]) > 4)
2274                 {
2275                         Con_DPrint("TryUnstick - success.\n");
2276                         return clip;
2277                 }
2278
2279                 // go back to the original pos and try again
2280                 VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
2281         }
2282
2283         // still not moving
2284         VectorClear (PRVM_serveredictvector(ent, velocity));
2285         Con_DPrint("TryUnstick - failure.\n");
2286         return 7;
2287 }
2288 #endif
2289
2290 /*
2291 =====================
2292 SV_WalkMove
2293
2294 Only used by players
2295 ======================
2296 */
2297 static void SV_WalkMove (prvm_edict_t *ent)
2298 {
2299         prvm_prog_t *prog = SVVM_prog;
2300         int clip;
2301         int oldonground;
2302         //int originalmove_clip;
2303         int originalmove_flags;
2304         int originalmove_groundentity;
2305         int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
2306         int skipsupercontentsmask = 0;
2307         int skipmaterialflagsmask = 0;
2308         int type;
2309         vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs;
2310         trace_t downtrace, trace;
2311         qbool applygravity;
2312
2313         // if frametime is 0 (due to client sending the same timestamp twice),
2314         // don't move
2315         if (sv.frametime <= 0)
2316                 return;
2317
2318         if (sv_gameplayfix_unstickplayers.integer)
2319                 SV_CheckStuck (ent);
2320
2321         applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
2322
2323         SV_CheckVelocity(ent);
2324
2325         // do a regular slide move unless it looks like you ran into a step
2326         oldonground = (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND;
2327
2328         VectorCopy (PRVM_serveredictvector(ent, origin), start_origin);
2329         VectorCopy (PRVM_serveredictvector(ent, velocity), start_velocity);
2330
2331         clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
2332
2333         if(sv_gameplayfix_downtracesupportsongroundflag.integer)
2334         if(!(clip & 1))
2335         {
2336                 // only try this if there was no floor in the way in the trace (no,
2337                 // this check seems to be not REALLY necessary, because if clip & 1,
2338                 // our trace will hit that thing too)
2339                 VectorSet(upmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + 1);
2340                 VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
2341                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
2342                         type = MOVE_MISSILE;
2343                 else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY)
2344                         type = MOVE_WORLDONLY;
2345                 else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
2346                         type = MOVE_NOMONSTERS; // only clip against bmodels
2347                 else
2348                         type = MOVE_NORMAL;
2349                 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
2350                 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
2351                 trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent), skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
2352                 if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
2353                 {
2354                         clip |= 1; // but we HAVE found a floor
2355                         // set groundentity so we get carried when walking onto a mover with sv_gameplayfix_nogravityonground
2356                         PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2357                 }
2358         }
2359
2360         // if the move did not hit the ground at any point, we're not on ground
2361         if(!(clip & 1))
2362                 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2363
2364         SV_CheckVelocity(ent);
2365         SV_LinkEdict(ent);
2366         SV_LinkEdict_TouchAreaGrid(ent);
2367
2368         if(clip & 8) // teleport
2369                 return;
2370
2371         if ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP)
2372                 return;
2373
2374         if (sv_nostep.integer)
2375                 return;
2376
2377         VectorCopy(PRVM_serveredictvector(ent, origin), originalmove_origin);
2378         VectorCopy(PRVM_serveredictvector(ent, velocity), originalmove_velocity);
2379         //originalmove_clip = clip;
2380         originalmove_flags = (int)PRVM_serveredictfloat(ent, flags);
2381         originalmove_groundentity = PRVM_serveredictedict(ent, groundentity);
2382
2383         // if move didn't block on a step, return
2384         if (clip & 2)
2385         {
2386                 // if move was not trying to move into the step, return
2387                 if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
2388                         return;
2389
2390                 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY)
2391                 {
2392                         // return if gibbed by a trigger
2393                         if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_WALK)
2394                                 return;
2395
2396                         // return if attempting to jump while airborn (unless sv_jumpstep)
2397                         if (!sv_jumpstep.integer)
2398                                 if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0)
2399                                         return;
2400                 }
2401
2402                 // try moving up and forward to go up a step
2403                 // back to start pos
2404                 VectorCopy (start_origin, PRVM_serveredictvector(ent, origin));
2405                 VectorCopy (start_velocity, PRVM_serveredictvector(ent, velocity));
2406
2407                 // move up
2408                 VectorClear (upmove);
2409                 upmove[2] = sv_stepheight.value;
2410                 if(!SV_PushEntity(&trace, ent, upmove, true))
2411                 {
2412                         // we got teleported when upstepping... must abort the move
2413                         return;
2414                 }
2415
2416                 // move forward
2417                 PRVM_serveredictvector(ent, velocity)[2] = 0;
2418                 clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0);
2419                 PRVM_serveredictvector(ent, velocity)[2] += start_velocity[2];
2420                 if(clip & 8)
2421                 {
2422                         // we got teleported when upstepping... must abort the move
2423                         // note that z velocity handling may not be what QC expects here, but we cannot help it
2424                         return;
2425                 }
2426
2427                 SV_CheckVelocity(ent);
2428                 SV_LinkEdict(ent);
2429                 SV_LinkEdict_TouchAreaGrid(ent);
2430
2431                 // check for stuckness, possibly due to the limited precision of floats
2432                 // in the clipping hulls
2433                 if (clip
2434                  && fabs(originalmove_origin[1] - PRVM_serveredictvector(ent, origin)[1]) < 0.03125
2435                  && fabs(originalmove_origin[0] - PRVM_serveredictvector(ent, origin)[0]) < 0.03125)
2436                 {
2437                         //Con_Printf("wall\n");
2438                         // stepping up didn't make any progress, revert to original move
2439                         VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2440                         VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2441                         //clip = originalmove_clip;
2442                         PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2443                         PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2444                         // now try to unstick if needed
2445                         //clip = SV_TryUnstick (ent, oldvel);
2446                         return;
2447                 }
2448
2449                 //Con_Printf("step - ");
2450
2451                 // extra friction based on view angle
2452                 if (clip & 2 && sv_wallfriction.integer)
2453                         SV_WallFriction (ent, stepnormal);
2454         }
2455         // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
2456         else if (!sv_gameplayfix_stepdown.integer || PRVM_serveredictfloat(ent, waterlevel) >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
2457                 return;
2458
2459         // move down
2460         VectorClear (downmove);
2461         downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
2462         if(!SV_PushEntity (&downtrace, ent, downmove, true))
2463         {
2464                 // we got teleported when downstepping... must abort the move
2465                 return;
2466         }
2467
2468         if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
2469         {
2470                 // this has been disabled so that you can't jump when you are stepping
2471                 // up while already jumping (also known as the Quake2 double jump bug)
2472 #if 0
2473                 // LadyHavoc: disabled this check so you can walk on monsters/players
2474                 //if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
2475                 {
2476                         //Con_Printf("onground\n");
2477                         PRVM_serveredictfloat(ent, flags) =     (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2478                         PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(downtrace.ent);
2479                 }
2480 #endif
2481         }
2482         else
2483         {
2484                 //Con_Printf("slope\n");
2485                 // if the push down didn't end up on good ground, use the move without
2486                 // the step up.  This happens near wall / slope combinations, and can
2487                 // cause the player to hop up higher on a slope too steep to climb
2488                 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2489                 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2490                 //clip = originalmove_clip;
2491                 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2492                 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2493         }
2494
2495         SV_CheckVelocity(ent);
2496         SV_LinkEdict(ent);
2497         SV_LinkEdict_TouchAreaGrid(ent);
2498 }
2499
2500 //============================================================================
2501
2502 /*
2503 =============
2504 SV_Physics_Follow
2505
2506 Entities that are "stuck" to another entity
2507 =============
2508 */
2509 static void SV_Physics_Follow (prvm_edict_t *ent)
2510 {
2511         prvm_prog_t *prog = SVVM_prog;
2512         vec3_t vf, vr, vu, angles, v;
2513         prvm_edict_t *e;
2514
2515         // LadyHavoc: implemented rotation on MOVETYPE_FOLLOW objects
2516         e = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, aiment));
2517         if (PRVM_serveredictvector(e, angles)[0] == PRVM_serveredictvector(ent, punchangle)[0] && PRVM_serveredictvector(e, angles)[1] == PRVM_serveredictvector(ent, punchangle)[1] && PRVM_serveredictvector(e, angles)[2] == PRVM_serveredictvector(ent, punchangle)[2])
2518         {
2519                 // quick case for no rotation
2520                 VectorAdd(PRVM_serveredictvector(e, origin), PRVM_serveredictvector(ent, view_ofs), PRVM_serveredictvector(ent, origin));
2521         }
2522         else
2523         {
2524                 angles[0] = -PRVM_serveredictvector(ent, punchangle)[0];
2525                 angles[1] =  PRVM_serveredictvector(ent, punchangle)[1];
2526                 angles[2] =  PRVM_serveredictvector(ent, punchangle)[2];
2527                 AngleVectors (angles, vf, vr, vu);
2528                 v[0] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[0] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[0] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[0];
2529                 v[1] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[1] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[1] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[1];
2530                 v[2] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[2] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[2] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[2];
2531                 angles[0] = -PRVM_serveredictvector(e, angles)[0];
2532                 angles[1] =  PRVM_serveredictvector(e, angles)[1];
2533                 angles[2] =  PRVM_serveredictvector(e, angles)[2];
2534                 AngleVectors (angles, vf, vr, vu);
2535                 PRVM_serveredictvector(ent, origin)[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + PRVM_serveredictvector(e, origin)[0];
2536                 PRVM_serveredictvector(ent, origin)[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + PRVM_serveredictvector(e, origin)[1];
2537                 PRVM_serveredictvector(ent, origin)[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + PRVM_serveredictvector(e, origin)[2];
2538         }
2539         VectorAdd (PRVM_serveredictvector(e, angles), PRVM_serveredictvector(ent, v_angle), PRVM_serveredictvector(ent, angles));
2540         SV_LinkEdict(ent);
2541         //SV_LinkEdict_TouchAreaGrid(ent);
2542 }
2543
2544 /*
2545 ==============================================================================
2546
2547 TOSS / BOUNCE
2548
2549 ==============================================================================
2550 */
2551
2552 /*
2553 =============
2554 SV_CheckWaterTransition
2555
2556 =============
2557 */
2558 static void SV_CheckWaterTransition (prvm_edict_t *ent)
2559 {
2560         vec3_t entorigin;
2561         prvm_prog_t *prog = SVVM_prog;
2562         // LadyHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility
2563         int cont;
2564         VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
2565         cont = Mod_Q1BSP_NativeContentsFromSuperContents(SV_PointSuperContents(entorigin));
2566         if (!PRVM_serveredictfloat(ent, watertype))
2567         {
2568                 // just spawned here
2569                 if (!sv_gameplayfix_fixedcheckwatertransition.integer)
2570                 {
2571                         PRVM_serveredictfloat(ent, watertype) = cont;
2572                         PRVM_serveredictfloat(ent, waterlevel) = 1;
2573                         return;
2574                 }
2575         }
2576         // DRESK - Support for Entity Contents Transition Event
2577         // NOTE: Call here BEFORE updating the watertype below,
2578         // and suppress watersplash sound if a valid function
2579         // call was made to allow for custom "splash" sounds.
2580         else if( !SV_CheckContentsTransition(ent, cont) )
2581         { // Contents Transition Function Invalid; Potentially Play Water Sound
2582                 // check if the entity crossed into or out of water
2583                 if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
2584                         SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false, 1.0f);
2585         }
2586
2587         if (cont <= CONTENTS_WATER)
2588         {
2589                 PRVM_serveredictfloat(ent, watertype) = cont;
2590                 PRVM_serveredictfloat(ent, waterlevel) = 1;
2591         }
2592         else
2593         {
2594                 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2595                 PRVM_serveredictfloat(ent, waterlevel) = sv_gameplayfix_fixedcheckwatertransition.integer ? 0 : cont;
2596         }
2597 }
2598
2599 /*
2600 =============
2601 SV_Physics_Toss
2602
2603 Toss, bounce, and fly movement.  When onground, do nothing.
2604 =============
2605 */
2606
2607 void SV_Physics_Toss (prvm_edict_t *ent)
2608 {
2609         prvm_prog_t *prog = SVVM_prog;
2610         trace_t trace;
2611         vec3_t move;
2612         vec_t movetime;
2613         int bump;
2614         prvm_edict_t *groundentity;
2615         float d, ent_gravity;
2616         float bouncefactor;
2617         float bouncestop;
2618
2619 // if onground, return without moving
2620         if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2621         {
2622                 groundentity = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, groundentity));
2623                 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2624                 {
2625                         // don't stick to ground if onground and moving upward
2626                         PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2627                 }
2628                 else if (!PRVM_serveredictedict(ent, groundentity) || !sv_gameplayfix_noairborncorpse.integer)
2629                 {
2630                         // we can trust FL_ONGROUND if groundentity is world because it never moves
2631                         return;
2632                 }
2633                 else if (ent->priv.server->suspendedinairflag && groundentity->free)
2634                 {
2635                         // if ent was supported by a brush model on previous frame,
2636                         // and groundentity is now freed, set groundentity to 0 (world)
2637                         // which leaves it suspended in the air
2638                         PRVM_serveredictedict(ent, groundentity) = 0;
2639                         if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
2640                                 return;
2641                 }
2642                 else if (BoxesOverlap(ent->priv.server->cullmins, ent->priv.server->cullmaxs, groundentity->priv.server->cullmins, groundentity->priv.server->cullmaxs))
2643                 {
2644                         // don't slide if still touching the groundentity
2645                         return;
2646                 }
2647         }
2648         ent->priv.server->suspendedinairflag = false;
2649
2650         SV_CheckVelocity (ent);
2651
2652 // add gravity
2653         if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_TOSS || PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
2654                 PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
2655
2656 // move angles
2657         VectorMA (PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2658
2659         movetime = sv.frametime;
2660         for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
2661         {
2662         // move origin
2663                 VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
2664                 if(!SV_PushEntity(&trace, ent, move, true))
2665                         return; // teleported
2666                 if (ent->free)
2667                         return;
2668                 if (trace.bmodelstartsolid && sv_gameplayfix_unstickentities.integer)
2669                 {
2670                         // try to unstick the entity
2671                         SV_UnstickEntity(ent);
2672                         if(!SV_PushEntity(&trace, ent, move, true))
2673                                 return; // teleported
2674                         if (ent->free)
2675                                 return;
2676                 }
2677                 if (trace.fraction == 1)
2678                         break;
2679                 movetime *= 1 - min(1, trace.fraction);
2680                 switch((int)PRVM_serveredictfloat(ent, movetype))
2681                 {
2682                 case MOVETYPE_BOUNCEMISSILE:
2683                         bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2684                         if (!bouncefactor)
2685                                 bouncefactor = 1.0f;
2686
2687                         ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2688                         PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2689                         if (!sv_gameplayfix_slidemoveprojectiles.integer)
2690                                 movetime = 0;
2691                         break;
2692                 case MOVETYPE_BOUNCE:
2693                         bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2694                         if (!bouncefactor)
2695                                 bouncefactor = 0.5f;
2696
2697                         bouncestop = PRVM_serveredictfloat(ent, bouncestop);
2698                         if (!bouncestop)
2699                                 bouncestop = 60.0f / 800.0f;
2700
2701                         ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2702                         ent_gravity = PRVM_serveredictfloat(ent, gravity);
2703                         if (!ent_gravity)
2704                                 ent_gravity = 1.0f;
2705                         // LadyHavoc: fixed grenades not bouncing when fired down a slope
2706                         if (sv_gameplayfix_grenadebouncedownslopes.integer)
2707                                 d = fabs(DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity)));
2708                         else
2709                                 d = PRVM_serveredictvector(ent, velocity)[2];
2710                         if (trace.plane.normal[2] > 0.7 && d < sv_gravity.value * bouncestop * ent_gravity)
2711                         {
2712                                 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2713                                 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2714                                 VectorClear(PRVM_serveredictvector(ent, velocity));
2715                                 VectorClear(PRVM_serveredictvector(ent, avelocity));
2716                                 movetime = 0;
2717                         }
2718                         else
2719                         {
2720                                 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2721                                 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2722                                         movetime = 0;
2723                         }
2724                         break;
2725                 default:
2726                         ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
2727                         if (trace.plane.normal[2] > 0.7)
2728                         {
2729                                 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2730                                 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2731                                 if (PRVM_serveredictfloat(((prvm_edict_t *)trace.ent), solid) == SOLID_BSP)
2732                                         ent->priv.server->suspendedinairflag = true;
2733                                 VectorClear (PRVM_serveredictvector(ent, velocity));
2734                                 VectorClear (PRVM_serveredictvector(ent, avelocity));
2735                                 movetime = 0;
2736                         }
2737                         else
2738                         {
2739                                 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2740                                 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2741                                         movetime = 0;
2742                         }
2743                         break;
2744                 }
2745         }
2746
2747 // check for in water
2748         SV_CheckWaterTransition (ent);
2749 }
2750
2751 /*
2752 ===============================================================================
2753
2754 STEPPING MOVEMENT
2755
2756 ===============================================================================
2757 */
2758
2759 /*
2760 =============
2761 SV_Physics_Step
2762
2763 Monsters freefall when they don't have a ground entity, otherwise
2764 all movement is done with discrete steps.
2765
2766 This is also used for objects that have become still on the ground, but
2767 will fall if the floor is pulled out from under them.
2768 =============
2769 */
2770 static void SV_Physics_Step (prvm_edict_t *ent)
2771 {
2772         prvm_prog_t *prog = SVVM_prog;
2773         int flags = (int)PRVM_serveredictfloat(ent, flags);
2774
2775         // DRESK
2776         // Backup Velocity in the event that movetypesteplandevent is called,
2777         // to provide a parameter with the entity's velocity at impact.
2778         vec3_t backupVelocity;
2779         VectorCopy(PRVM_serveredictvector(ent, velocity), backupVelocity);
2780         // don't fall at all if fly/swim
2781         if (!(flags & (FL_FLY | FL_SWIM)))
2782         {
2783                 if (flags & FL_ONGROUND)
2784                 {
2785                         // freefall if onground and moving upward
2786                         // freefall if not standing on a world surface (it may be a lift or trap door)
2787                         if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2788                         {
2789                                 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2790                                 SV_CheckVelocity(ent);
2791                                 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2792                                 SV_LinkEdict(ent);
2793                                 SV_LinkEdict_TouchAreaGrid(ent);
2794                                 ent->priv.server->waterposition_forceupdate = true;
2795                         }
2796                 }
2797                 else
2798                 {
2799                         // freefall if not onground
2800                         int hitsound = PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * -0.1;
2801
2802                         SV_CheckVelocity(ent);
2803                         SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2804                         SV_LinkEdict(ent);
2805                         SV_LinkEdict_TouchAreaGrid(ent);
2806
2807                         // just hit ground
2808                         if (hitsound && (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2809                         {
2810                                 // DRESK - Check for Entity Land Event Function
2811                                 if(PRVM_serveredictfunction(ent, movetypesteplandevent))
2812                                 { // Valid Function; Execute
2813                                         // Prepare Parameters
2814                                         // Assign Velocity at Impact
2815                                         PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
2816                                         PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
2817                                         PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
2818                                         // Assign Self
2819                                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2820                                         // Set Time
2821                                         PRVM_serverglobalfloat(time) = sv.time;
2822                                         // Execute VM Function
2823                                         prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
2824                                 }
2825                                 else
2826                                 // Check for Engine Landing Sound
2827                                 if(sv_sound_land.string)
2828                                         SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false, 1.0f);
2829                         }
2830                         ent->priv.server->waterposition_forceupdate = true;
2831                 }
2832         }
2833 }
2834
2835 //============================================================================
2836
2837 static void SV_Physics_Entity (prvm_edict_t *ent)
2838 {
2839         prvm_prog_t *prog = SVVM_prog;
2840         // don't run think/move on newly spawned projectiles as it messes up
2841         // movement interpolation and rocket trails, and is inconsistent with
2842         // respect to entities spawned in the same frame
2843         // (if an ent spawns a higher numbered ent, it moves in the same frame,
2844         //  but if it spawns a lower numbered ent, it doesn't - this never moves
2845         //  ents in the first frame regardless)
2846         qbool runmove = ent->priv.server->move;
2847         ent->priv.server->move = true;
2848         if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
2849                 return;
2850         switch ((int) PRVM_serveredictfloat(ent, movetype))
2851         {
2852         case MOVETYPE_PUSH:
2853         case MOVETYPE_FAKEPUSH:
2854                 SV_Physics_Pusher (ent);
2855                 break;
2856         case MOVETYPE_NONE:
2857                 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
2858                 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
2859                         SV_RunThink (ent);
2860                 break;
2861         case MOVETYPE_FOLLOW:
2862                 if(SV_RunThink(ent))
2863                         SV_Physics_Follow (ent);
2864                 break;
2865         case MOVETYPE_NOCLIP:
2866                 if (SV_RunThink(ent))
2867                 {
2868                         SV_CheckWater(ent);
2869                         VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2870                         VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2871                 }
2872                 SV_LinkEdict(ent);
2873                 break;
2874         case MOVETYPE_STEP:
2875                 SV_Physics_Step (ent);
2876                 // regular thinking
2877                 if (SV_RunThink(ent))
2878                 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
2879                 {
2880                         ent->priv.server->waterposition_forceupdate = false;
2881                         VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
2882                         SV_CheckWaterTransition(ent);
2883                 }
2884                 break;
2885         case MOVETYPE_WALK:
2886                 if (SV_RunThink (ent))
2887                         SV_WalkMove (ent);
2888                 break;
2889         case MOVETYPE_TOSS:
2890         case MOVETYPE_BOUNCE:
2891         case MOVETYPE_BOUNCEMISSILE:
2892         case MOVETYPE_FLYMISSILE:
2893         case MOVETYPE_FLY:
2894         case MOVETYPE_FLY_WORLDONLY:
2895                 // regular thinking
2896                 if (SV_RunThink (ent))
2897                         SV_Physics_Toss (ent);
2898                 break;
2899         case MOVETYPE_PHYSICS:
2900                 if (SV_RunThink(ent))
2901                 {
2902                         SV_LinkEdict(ent);
2903                         SV_LinkEdict_TouchAreaGrid(ent);
2904                 }
2905                 break;
2906         default:
2907                 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2908                         break;
2909                 Con_Printf ("SV_Physics: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2910                 break;
2911         }
2912 }
2913
2914 static void SV_Physics_ClientEntity_NoThink (prvm_edict_t *ent)
2915 {
2916         prvm_prog_t *prog = SVVM_prog;
2917
2918         // don't run think at all, that is done during server frames
2919         // instead, call the movetypes directly so they match client input
2920
2921         // This probably only makes sense for CSQC-networked (SendEntity field set) player entities
2922         switch ((int) PRVM_serveredictfloat(ent, movetype))
2923         {
2924         case MOVETYPE_PUSH:
2925         case MOVETYPE_FAKEPUSH:
2926                 // push physics relies heavily on think times and calls, and so cannot be predicted currently
2927                 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2928                 break;
2929         case MOVETYPE_NONE:
2930                 break;
2931         case MOVETYPE_FOLLOW:
2932                 SV_Physics_Follow (ent);
2933                 break;
2934         case MOVETYPE_NOCLIP:
2935                 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2936                 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2937                 break;
2938         case MOVETYPE_STEP:
2939                 SV_Physics_Step (ent);
2940                 break;
2941         case MOVETYPE_WALK:
2942                 SV_WalkMove (ent);
2943                 break;
2944         case MOVETYPE_TOSS:
2945         case MOVETYPE_BOUNCE:
2946         case MOVETYPE_BOUNCEMISSILE:
2947         case MOVETYPE_FLYMISSILE:
2948                 SV_Physics_Toss (ent);
2949                 break;
2950         case MOVETYPE_FLY:
2951         case MOVETYPE_FLY_WORLDONLY:
2952                 SV_WalkMove (ent);
2953                 break;
2954         case MOVETYPE_PHYSICS:
2955                 break;
2956         default:
2957                 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2958                         break;
2959                 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2960                 break;
2961         }
2962 }
2963
2964 void SV_Physics_ClientMove(void)
2965 {
2966         prvm_prog_t *prog = SVVM_prog;
2967         prvm_edict_t *ent;
2968         ent = host_client->edict;
2969
2970         // call player physics, this needs the proper frametime
2971         PRVM_serverglobalfloat(frametime) = sv.frametime;
2972         SV_PlayerPhysics();
2973
2974         // call standard client pre-think, with frametime = 0
2975         PRVM_serverglobalfloat(time) = sv.time;
2976         PRVM_serverglobalfloat(frametime) = 0;
2977         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2978         prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
2979         PRVM_serverglobalfloat(frametime) = sv.frametime;
2980
2981         // make sure the velocity is sane (not a NaN)
2982         SV_CheckVelocity(ent);
2983
2984         // perform movetype behaviour
2985         // note: will always be MOVETYPE_WALK if disableclientprediction = 0
2986         SV_Physics_ClientEntity_NoThink (ent);
2987
2988         // call standard player post-think, with frametime = 0
2989         PRVM_serverglobalfloat(time) = sv.time;
2990         PRVM_serverglobalfloat(frametime) = 0;
2991         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2992         prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
2993         PRVM_serverglobalfloat(frametime) = sv.frametime;
2994
2995         if(PRVM_serveredictfloat(ent, fixangle))
2996         {
2997                 // angle fixing was requested by physics code...
2998                 // so store the current angles for later use
2999                 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
3000                 host_client->fixangle_angles_set = true;
3001
3002                 // and clear fixangle for the next frame
3003                 PRVM_serveredictfloat(ent, fixangle) = 0;
3004         }
3005 }
3006
3007 static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
3008 {
3009         prvm_prog_t *prog = SVVM_prog;
3010         // don't do physics on disconnected clients, FrikBot relies on this
3011         if (!host_client->begun)
3012                 return;
3013
3014         // make sure the velocity is sane (not a NaN)
3015         SV_CheckVelocity(ent);
3016
3017         // don't run physics here if running asynchronously
3018         if (host_client->clmovement_inputtimeout <= 0)
3019         {
3020                 SV_PlayerPhysics();
3021                 //host_client->cmd.time = max(host_client->cmd.time, sv.time);
3022         }
3023
3024         // make sure the velocity is still sane (not a NaN)
3025         SV_CheckVelocity(ent);
3026
3027         // call standard client pre-think
3028         PRVM_serverglobalfloat(time) = sv.time;
3029         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
3030         prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
3031
3032         // make sure the velocity is still sane (not a NaN)
3033         SV_CheckVelocity(ent);
3034 }
3035
3036 static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
3037 {
3038         prvm_prog_t *prog = SVVM_prog;
3039         // don't do physics on disconnected clients, FrikBot relies on this
3040         if (!host_client->begun)
3041                 return;
3042
3043         // make sure the velocity is sane (not a NaN)
3044         SV_CheckVelocity(ent);
3045
3046         // call standard player post-think
3047         PRVM_serverglobalfloat(time) = sv.time;
3048         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
3049         prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
3050
3051         // make sure the velocity is still sane (not a NaN)
3052         SV_CheckVelocity(ent);
3053
3054         if(PRVM_serveredictfloat(ent, fixangle))
3055         {
3056                 // angle fixing was requested by physics code...
3057                 // so store the current angles for later use
3058                 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
3059                 host_client->fixangle_angles_set = true;
3060
3061                 // and clear fixangle for the next frame
3062                 PRVM_serveredictfloat(ent, fixangle) = 0;
3063         }
3064
3065         // decrement the countdown variable used to decide when to go back to
3066         // synchronous physics
3067         if (host_client->clmovement_inputtimeout > sv.frametime)
3068                 host_client->clmovement_inputtimeout -= sv.frametime;
3069         else
3070                 host_client->clmovement_inputtimeout = 0;
3071 }
3072
3073 static void SV_Physics_ClientEntity(prvm_edict_t *ent)
3074 {
3075         prvm_prog_t *prog = SVVM_prog;
3076         // don't do physics on disconnected clients, FrikBot relies on this
3077         if (!host_client->begun)
3078         {
3079                 memset(&host_client->cmd, 0, sizeof(host_client->cmd));
3080                 return;
3081         }
3082
3083         // make sure the velocity is sane (not a NaN)
3084         SV_CheckVelocity(ent);
3085
3086         switch ((int) PRVM_serveredictfloat(ent, movetype))
3087         {
3088         case MOVETYPE_PUSH:
3089         case MOVETYPE_FAKEPUSH:
3090                 SV_Physics_Pusher (ent);
3091                 break;
3092         case MOVETYPE_NONE:
3093                 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
3094                 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
3095                         SV_RunThink (ent);
3096                 break;
3097         case MOVETYPE_FOLLOW:
3098                 SV_RunThink (ent);
3099                 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3100                         SV_Physics_Follow (ent);
3101                 break;
3102         case MOVETYPE_NOCLIP:
3103                 SV_RunThink(ent);
3104                 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3105                 {
3106                         SV_CheckWater(ent);
3107                         VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
3108                         VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
3109                 }
3110                 break;
3111         case MOVETYPE_STEP:
3112                 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3113                         SV_Physics_Step (ent);
3114                 if (SV_RunThink(ent))
3115                 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
3116                 {
3117                         ent->priv.server->waterposition_forceupdate = false;
3118                         VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
3119                         SV_CheckWaterTransition(ent);
3120                 }
3121                 break;
3122         case MOVETYPE_WALK:
3123                 SV_RunThink (ent);
3124                 // don't run physics here if running asynchronously
3125                 if (host_client->clmovement_inputtimeout <= 0)
3126                         SV_WalkMove (ent);
3127                 break;
3128         case MOVETYPE_TOSS:
3129         case MOVETYPE_BOUNCE:
3130         case MOVETYPE_BOUNCEMISSILE:
3131         case MOVETYPE_FLYMISSILE:
3132                 // regular thinking
3133                 SV_RunThink (ent);
3134                 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3135                         SV_Physics_Toss (ent);
3136                 break;
3137         case MOVETYPE_FLY:
3138         case MOVETYPE_FLY_WORLDONLY:
3139                 SV_RunThink (ent);
3140                 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3141                         SV_WalkMove (ent);
3142                 break;
3143         case MOVETYPE_PHYSICS:
3144                 SV_RunThink (ent);
3145                 break;
3146         default:
3147                 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
3148                         break;
3149                 Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
3150                 break;
3151         }
3152
3153         SV_CheckVelocity (ent);
3154
3155         SV_LinkEdict(ent);
3156         SV_LinkEdict_TouchAreaGrid(ent);
3157
3158         SV_CheckVelocity (ent);
3159 }
3160
3161 /*
3162 ================
3163 SV_Physics
3164
3165 ================
3166 */
3167 void SV_Physics (void)
3168 {
3169         prvm_prog_t *prog = SVVM_prog;
3170         int i;
3171         prvm_edict_t *ent;
3172
3173         // free memory for resources that are no longer referenced
3174         PRVM_GarbageCollection(prog);
3175
3176 // let the progs know that a new frame has started
3177         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3178         PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3179         PRVM_serverglobalfloat(time) = sv.time;
3180         PRVM_serverglobalfloat(frametime) = sv.frametime;
3181         prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
3182
3183 #ifdef USEODE
3184         // run physics engine
3185         World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
3186 #endif
3187
3188 //
3189 // treat each object in turn
3190 //
3191
3192         // if force_retouch, relink all the entities
3193         if (PRVM_serverglobalfloat(force_retouch) > 0)
3194                 for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3195                         if (!ent->free)
3196                                 SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
3197
3198         if (sv_gameplayfix_consistentplayerprethink.integer)
3199         {
3200                 // run physics on the client entities in 3 stages
3201                 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3202                         if (!ent->free)
3203                                 SV_Physics_ClientEntity_PreThink(ent);
3204
3205                 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3206                         if (!ent->free)
3207                                 SV_Physics_ClientEntity(ent);
3208
3209                 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3210                         if (!ent->free)
3211                                 SV_Physics_ClientEntity_PostThink(ent);
3212         }
3213         else
3214         {
3215                 // run physics on the client entities
3216                 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3217                 {
3218                         if (!ent->free)
3219                         {
3220                                 SV_Physics_ClientEntity_PreThink(ent);
3221                                 SV_Physics_ClientEntity(ent);
3222                                 SV_Physics_ClientEntity_PostThink(ent);
3223                         }
3224                 }
3225         }
3226
3227         // run physics on all the non-client entities
3228         if (!sv_freezenonclients.integer)
3229         {
3230                 for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3231                         if (!ent->free)
3232                                 SV_Physics_Entity(ent);
3233                 // make a second pass to see if any ents spawned this frame and make
3234                 // sure they run their move/think
3235                 if (sv_gameplayfix_delayprojectiles.integer < 0)
3236                         for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3237                                 if (!ent->priv.server->move && !ent->free)
3238                                         SV_Physics_Entity(ent);
3239         }
3240
3241         if (PRVM_serverglobalfloat(force_retouch) > 0)
3242                 PRVM_serverglobalfloat(force_retouch) = max(0, PRVM_serverglobalfloat(force_retouch) - 1);
3243
3244         // LadyHavoc: endframe support
3245         if (PRVM_serverfunction(EndFrame))
3246         {
3247                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3248                 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3249                 PRVM_serverglobalfloat(time) = sv.time;
3250                 prog->ExecuteProgram(prog, PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
3251         }
3252
3253         // decrement prog->num_edicts if the highest number entities died
3254         for (;PRVM_ED_CanAlloc(prog, PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
3255
3256         if (!sv_freezenonclients.integer)
3257                 sv.time += sv.frametime;
3258 }