2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(cmd_state_t *cmd);
29 static void SV_StartDownload_f(cmd_state_t *cmd);
30 static void SV_Download_f(cmd_state_t *cmd);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {CVAR_CLIENT | CVAR_SERVER, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
85 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
86 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
87 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
88 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
89 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
90 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
91 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
92 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
93 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
94 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
95 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
96 cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
97 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
98 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
99 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
100 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
101 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
104 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
105 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
106 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
107 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
108 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
109 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
110 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
113 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
114 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
115 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
116 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
117 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
128 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
129 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
130 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
131 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
132 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
133 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
134 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
135 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
136 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
137 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
138 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
139 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
140 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
141 cvar_t sv_ratelimitlocalplayer = {CVAR_SERVER, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
142 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
143 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
144 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
145 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
146 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
147 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
148 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
149 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
150 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
151 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
152 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
153 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
154 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
155 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
156 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
157 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
158 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
159 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
161 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
172 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
194 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
195 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
196 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
198 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
199 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
200 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
205 mempool_t *sv_mempool = NULL;
207 extern cvar_t slowmo;
208 extern float scr_centertime_off;
210 // MUST match effectnameindex_t in client.h
211 static const char *standardeffectnames[EFFECT_TOTAL] =
235 "TE_TEI_BIGEXPLOSION",
251 #define SV_REQFUNCS 0
252 #define sv_reqfuncs NULL
254 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
255 //static const char *sv_reqfuncs[] = {
258 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
260 prvm_required_field_t sv_reqfields[] =
262 #define PRVM_DECLARE_serverglobalfloat(x)
263 #define PRVM_DECLARE_serverglobalvector(x)
264 #define PRVM_DECLARE_serverglobalstring(x)
265 #define PRVM_DECLARE_serverglobaledict(x)
266 #define PRVM_DECLARE_serverglobalfunction(x)
267 #define PRVM_DECLARE_clientglobalfloat(x)
268 #define PRVM_DECLARE_clientglobalvector(x)
269 #define PRVM_DECLARE_clientglobalstring(x)
270 #define PRVM_DECLARE_clientglobaledict(x)
271 #define PRVM_DECLARE_clientglobalfunction(x)
272 #define PRVM_DECLARE_menuglobalfloat(x)
273 #define PRVM_DECLARE_menuglobalvector(x)
274 #define PRVM_DECLARE_menuglobalstring(x)
275 #define PRVM_DECLARE_menuglobaledict(x)
276 #define PRVM_DECLARE_menuglobalfunction(x)
277 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
278 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
279 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
280 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
281 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
282 #define PRVM_DECLARE_clientfieldfloat(x)
283 #define PRVM_DECLARE_clientfieldvector(x)
284 #define PRVM_DECLARE_clientfieldstring(x)
285 #define PRVM_DECLARE_clientfieldedict(x)
286 #define PRVM_DECLARE_clientfieldfunction(x)
287 #define PRVM_DECLARE_menufieldfloat(x)
288 #define PRVM_DECLARE_menufieldvector(x)
289 #define PRVM_DECLARE_menufieldstring(x)
290 #define PRVM_DECLARE_menufieldedict(x)
291 #define PRVM_DECLARE_menufieldfunction(x)
292 #define PRVM_DECLARE_serverfunction(x)
293 #define PRVM_DECLARE_clientfunction(x)
294 #define PRVM_DECLARE_menufunction(x)
295 #define PRVM_DECLARE_field(x)
296 #define PRVM_DECLARE_global(x)
297 #define PRVM_DECLARE_function(x)
298 #include "prvm_offsets.h"
299 #undef PRVM_DECLARE_serverglobalfloat
300 #undef PRVM_DECLARE_serverglobalvector
301 #undef PRVM_DECLARE_serverglobalstring
302 #undef PRVM_DECLARE_serverglobaledict
303 #undef PRVM_DECLARE_serverglobalfunction
304 #undef PRVM_DECLARE_clientglobalfloat
305 #undef PRVM_DECLARE_clientglobalvector
306 #undef PRVM_DECLARE_clientglobalstring
307 #undef PRVM_DECLARE_clientglobaledict
308 #undef PRVM_DECLARE_clientglobalfunction
309 #undef PRVM_DECLARE_menuglobalfloat
310 #undef PRVM_DECLARE_menuglobalvector
311 #undef PRVM_DECLARE_menuglobalstring
312 #undef PRVM_DECLARE_menuglobaledict
313 #undef PRVM_DECLARE_menuglobalfunction
314 #undef PRVM_DECLARE_serverfieldfloat
315 #undef PRVM_DECLARE_serverfieldvector
316 #undef PRVM_DECLARE_serverfieldstring
317 #undef PRVM_DECLARE_serverfieldedict
318 #undef PRVM_DECLARE_serverfieldfunction
319 #undef PRVM_DECLARE_clientfieldfloat
320 #undef PRVM_DECLARE_clientfieldvector
321 #undef PRVM_DECLARE_clientfieldstring
322 #undef PRVM_DECLARE_clientfieldedict
323 #undef PRVM_DECLARE_clientfieldfunction
324 #undef PRVM_DECLARE_menufieldfloat
325 #undef PRVM_DECLARE_menufieldvector
326 #undef PRVM_DECLARE_menufieldstring
327 #undef PRVM_DECLARE_menufieldedict
328 #undef PRVM_DECLARE_menufieldfunction
329 #undef PRVM_DECLARE_serverfunction
330 #undef PRVM_DECLARE_clientfunction
331 #undef PRVM_DECLARE_menufunction
332 #undef PRVM_DECLARE_field
333 #undef PRVM_DECLARE_global
334 #undef PRVM_DECLARE_function
337 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
339 prvm_required_field_t sv_reqglobals[] =
341 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
342 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
343 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
344 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
345 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
346 #define PRVM_DECLARE_clientglobalfloat(x)
347 #define PRVM_DECLARE_clientglobalvector(x)
348 #define PRVM_DECLARE_clientglobalstring(x)
349 #define PRVM_DECLARE_clientglobaledict(x)
350 #define PRVM_DECLARE_clientglobalfunction(x)
351 #define PRVM_DECLARE_menuglobalfloat(x)
352 #define PRVM_DECLARE_menuglobalvector(x)
353 #define PRVM_DECLARE_menuglobalstring(x)
354 #define PRVM_DECLARE_menuglobaledict(x)
355 #define PRVM_DECLARE_menuglobalfunction(x)
356 #define PRVM_DECLARE_serverfieldfloat(x)
357 #define PRVM_DECLARE_serverfieldvector(x)
358 #define PRVM_DECLARE_serverfieldstring(x)
359 #define PRVM_DECLARE_serverfieldedict(x)
360 #define PRVM_DECLARE_serverfieldfunction(x)
361 #define PRVM_DECLARE_clientfieldfloat(x)
362 #define PRVM_DECLARE_clientfieldvector(x)
363 #define PRVM_DECLARE_clientfieldstring(x)
364 #define PRVM_DECLARE_clientfieldedict(x)
365 #define PRVM_DECLARE_clientfieldfunction(x)
366 #define PRVM_DECLARE_menufieldfloat(x)
367 #define PRVM_DECLARE_menufieldvector(x)
368 #define PRVM_DECLARE_menufieldstring(x)
369 #define PRVM_DECLARE_menufieldedict(x)
370 #define PRVM_DECLARE_menufieldfunction(x)
371 #define PRVM_DECLARE_serverfunction(x)
372 #define PRVM_DECLARE_clientfunction(x)
373 #define PRVM_DECLARE_menufunction(x)
374 #define PRVM_DECLARE_field(x)
375 #define PRVM_DECLARE_global(x)
376 #define PRVM_DECLARE_function(x)
377 #include "prvm_offsets.h"
378 #undef PRVM_DECLARE_serverglobalfloat
379 #undef PRVM_DECLARE_serverglobalvector
380 #undef PRVM_DECLARE_serverglobalstring
381 #undef PRVM_DECLARE_serverglobaledict
382 #undef PRVM_DECLARE_serverglobalfunction
383 #undef PRVM_DECLARE_clientglobalfloat
384 #undef PRVM_DECLARE_clientglobalvector
385 #undef PRVM_DECLARE_clientglobalstring
386 #undef PRVM_DECLARE_clientglobaledict
387 #undef PRVM_DECLARE_clientglobalfunction
388 #undef PRVM_DECLARE_menuglobalfloat
389 #undef PRVM_DECLARE_menuglobalvector
390 #undef PRVM_DECLARE_menuglobalstring
391 #undef PRVM_DECLARE_menuglobaledict
392 #undef PRVM_DECLARE_menuglobalfunction
393 #undef PRVM_DECLARE_serverfieldfloat
394 #undef PRVM_DECLARE_serverfieldvector
395 #undef PRVM_DECLARE_serverfieldstring
396 #undef PRVM_DECLARE_serverfieldedict
397 #undef PRVM_DECLARE_serverfieldfunction
398 #undef PRVM_DECLARE_clientfieldfloat
399 #undef PRVM_DECLARE_clientfieldvector
400 #undef PRVM_DECLARE_clientfieldstring
401 #undef PRVM_DECLARE_clientfieldedict
402 #undef PRVM_DECLARE_clientfieldfunction
403 #undef PRVM_DECLARE_menufieldfloat
404 #undef PRVM_DECLARE_menufieldvector
405 #undef PRVM_DECLARE_menufieldstring
406 #undef PRVM_DECLARE_menufieldedict
407 #undef PRVM_DECLARE_menufieldfunction
408 #undef PRVM_DECLARE_serverfunction
409 #undef PRVM_DECLARE_clientfunction
410 #undef PRVM_DECLARE_menufunction
411 #undef PRVM_DECLARE_field
412 #undef PRVM_DECLARE_global
413 #undef PRVM_DECLARE_function
418 //============================================================================
420 static void SV_AreaStats_f(cmd_state_t *cmd)
422 World_PrintAreaStats(&sv.world, "server");
432 // init the csqc progs cvars, since they are updated/used by the server code
433 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
434 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
435 extern cvar_t csqc_progcrc;
436 extern cvar_t csqc_progsize;
437 extern cvar_t csqc_usedemoprogs;
439 Cvar_RegisterVariable(&sv_worldmessage);
440 Cvar_RegisterVariable(&sv_worldname);
441 Cvar_RegisterVariable(&sv_worldnamenoextension);
442 Cvar_RegisterVariable(&sv_worldbasename);
444 Cvar_RegisterVariable (&csqc_progname);
445 Cvar_RegisterVariable (&csqc_progcrc);
446 Cvar_RegisterVariable (&csqc_progsize);
447 Cvar_RegisterVariable (&csqc_usedemoprogs);
449 Cmd_AddCommand(&cmd_server, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
450 Cmd_AddCommand(&cmd_client, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
451 Cmd_AddCommand(&cmd_server, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
452 Cmd_AddCommand(&cmd_client, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
453 Cmd_AddCommand(&cmd_serverfromclient, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
454 Cmd_AddCommand(&cmd_serverfromclient, "download", SV_Download_f, "downloads a specified file from the server");
455 Cmd_AddCommand(&cmd_client, "sv_startdownload", Cmd_ForwardToServer_f, "begins sending a file to the client (network protocol use only)");
456 Cmd_AddCommand(&cmd_client, "download", Cmd_ForwardToServer_f, "downloads a specified file from the server");
458 Cvar_RegisterVariable (&sv_disablenotify);
459 Cvar_RegisterVariable (&coop);
460 Cvar_RegisterVariable (&deathmatch);
461 Cvar_RegisterVariable (&fraglimit);
462 Cvar_RegisterVariable (&gamecfg);
463 Cvar_RegisterVariable (&noexit);
464 Cvar_RegisterVariable (&nomonsters);
465 Cvar_RegisterVariable (&pausable);
466 Cvar_RegisterVariable (&pr_checkextension);
467 Cvar_RegisterVariable (&samelevel);
468 Cvar_RegisterVariable (&skill);
469 Cvar_RegisterVariable (&slowmo);
470 Cvar_RegisterVariable (&sv_accelerate);
471 Cvar_RegisterVariable (&sv_aim);
472 Cvar_RegisterVariable (&sv_airaccel_qw);
473 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
474 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
475 Cvar_RegisterVariable (&sv_airaccelerate);
476 Cvar_RegisterVariable (&sv_airstopaccelerate);
477 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
478 Cvar_RegisterVariable (&sv_maxairstrafespeed);
479 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
480 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
481 Cvar_RegisterVariable (&sv_aircontrol);
482 Cvar_RegisterVariable (&sv_aircontrol_power);
483 Cvar_RegisterVariable (&sv_aircontrol_penalty);
484 Cvar_RegisterVariable (&sv_allowdownloads);
485 Cvar_RegisterVariable (&sv_allowdownloads_archive);
486 Cvar_RegisterVariable (&sv_allowdownloads_config);
487 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
488 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
489 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
490 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
491 Cvar_RegisterVariable (&sv_clmovement_enable);
492 Cvar_RegisterVariable (&sv_clmovement_minping);
493 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
494 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
495 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
496 Cvar_RegisterVariable (&sv_cullentities_pvs);
497 Cvar_RegisterVariable (&sv_cullentities_stats);
498 Cvar_RegisterVariable (&sv_cullentities_trace);
499 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
500 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
501 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
502 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
503 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
504 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
505 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
506 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
507 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
508 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
509 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
510 Cvar_RegisterVariable (&sv_debugmove);
511 Cvar_RegisterVariable (&sv_echobprint);
512 Cvar_RegisterVariable (&sv_edgefriction);
513 Cvar_RegisterVariable (&sv_entpatch);
514 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
515 Cvar_RegisterVariable (&sv_freezenonclients);
516 Cvar_RegisterVariable (&sv_friction);
517 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
518 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
519 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
520 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
521 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
522 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
523 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
524 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
525 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
526 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
527 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
528 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
529 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
530 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
531 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
532 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
533 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
534 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
535 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
536 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
537 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
538 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
539 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
540 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
541 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
542 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
543 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
544 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
545 Cvar_RegisterVariable (&sv_gravity);
546 Cvar_RegisterVariable (&sv_init_frame_count);
547 Cvar_RegisterVariable (&sv_idealpitchscale);
548 Cvar_RegisterVariable (&sv_jumpstep);
549 Cvar_RegisterVariable (&sv_jumpvelocity);
550 Cvar_RegisterVariable (&sv_maxairspeed);
551 Cvar_RegisterVariable (&sv_maxrate);
552 Cvar_RegisterVariable (&sv_maxspeed);
553 Cvar_RegisterVariable (&sv_maxvelocity);
554 Cvar_RegisterVariable (&sv_nostep);
555 Cvar_RegisterVariable (&sv_playerphysicsqc);
556 Cvar_RegisterVariable (&sv_progs);
557 Cvar_RegisterVariable (&sv_protocolname);
558 Cvar_RegisterVariable (&sv_random_seed);
559 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
560 Cvar_RegisterVariable (&sv_sound_land);
561 Cvar_RegisterVariable (&sv_sound_watersplash);
562 Cvar_RegisterVariable (&sv_stepheight);
563 Cvar_RegisterVariable (&sv_stopspeed);
564 Cvar_RegisterVariable (&sv_wallfriction);
565 Cvar_RegisterVariable (&sv_wateraccelerate);
566 Cvar_RegisterVariable (&sv_waterfriction);
567 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
568 Cvar_RegisterVariable (&sv_warsowbunny_accel);
569 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
570 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
571 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
572 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
573 Cvar_RegisterVariable (&sv_areadebug);
574 Cvar_RegisterVariable (&sys_ticrate);
575 Cvar_RegisterVariable (&teamplay);
576 Cvar_RegisterVariable (&timelimit);
577 Cvar_RegisterVariable (&sv_threaded);
579 Cvar_RegisterVariable (&saved1);
580 Cvar_RegisterVariable (&saved2);
581 Cvar_RegisterVariable (&saved3);
582 Cvar_RegisterVariable (&saved4);
583 Cvar_RegisterVariable (&savedgamecfg);
584 Cvar_RegisterVariable (&scratch1);
585 Cvar_RegisterVariable (&scratch2);
586 Cvar_RegisterVariable (&scratch3);
587 Cvar_RegisterVariable (&scratch4);
588 Cvar_RegisterVariable (&temp1);
590 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
591 Cvar_RegisterVariable (&nehx00);
592 Cvar_RegisterVariable (&nehx01);
593 Cvar_RegisterVariable (&nehx02);
594 Cvar_RegisterVariable (&nehx03);
595 Cvar_RegisterVariable (&nehx04);
596 Cvar_RegisterVariable (&nehx05);
597 Cvar_RegisterVariable (&nehx06);
598 Cvar_RegisterVariable (&nehx07);
599 Cvar_RegisterVariable (&nehx08);
600 Cvar_RegisterVariable (&nehx09);
601 Cvar_RegisterVariable (&nehx10);
602 Cvar_RegisterVariable (&nehx11);
603 Cvar_RegisterVariable (&nehx12);
604 Cvar_RegisterVariable (&nehx13);
605 Cvar_RegisterVariable (&nehx14);
606 Cvar_RegisterVariable (&nehx15);
607 Cvar_RegisterVariable (&nehx16);
608 Cvar_RegisterVariable (&nehx17);
609 Cvar_RegisterVariable (&nehx18);
610 Cvar_RegisterVariable (&nehx19);
611 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
613 Cvar_RegisterVariable (&sv_autodemo_perclient);
614 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
615 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
617 Cvar_RegisterVariable (&halflifebsp);
618 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
619 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
621 sv_mempool = Mem_AllocPool("server", 0, NULL);
624 static void SV_SaveEntFile_f(cmd_state_t *cmd)
627 if (!sv.active || !sv.worldmodel)
629 Con_Print("Not running a server\n");
632 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
637 =============================================================================
641 =============================================================================
648 Make sure the event gets sent to all clients
651 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
655 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
657 MSG_WriteByte (&sv.datagram, svc_particle);
658 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
659 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
660 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
661 for (i=0 ; i<3 ; i++)
662 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
663 MSG_WriteByte (&sv.datagram, count);
664 MSG_WriteByte (&sv.datagram, color);
665 SV_FlushBroadcastMessages();
672 Make sure the event gets sent to all clients
675 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
677 if (modelindex >= 256 || startframe >= 256)
679 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
681 MSG_WriteByte (&sv.datagram, svc_effect2);
682 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
683 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
684 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
685 MSG_WriteShort (&sv.datagram, modelindex);
686 MSG_WriteShort (&sv.datagram, startframe);
687 MSG_WriteByte (&sv.datagram, framecount);
688 MSG_WriteByte (&sv.datagram, framerate);
692 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
694 MSG_WriteByte (&sv.datagram, svc_effect);
695 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
696 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
697 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
698 MSG_WriteByte (&sv.datagram, modelindex);
699 MSG_WriteByte (&sv.datagram, startframe);
700 MSG_WriteByte (&sv.datagram, framecount);
701 MSG_WriteByte (&sv.datagram, framerate);
703 SV_FlushBroadcastMessages();
710 Each entity can have eight independant sound sources, like voice,
713 Channel 0 is an auto-allocate channel, the others override anything
714 already running on that entity/channel pair.
716 An attenuation of 0 will play full volume everywhere in the level.
717 Larger attenuations will drop off. (max 4 attenuation)
721 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
723 prvm_prog_t *prog = SVVM_prog;
725 int sound_num, field_mask, i, ent, speed4000;
727 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
729 if (nvolume < 0 || nvolume > 255)
731 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
735 if (attenuation < 0 || attenuation > 4)
737 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
741 if (!IS_CHAN(channel))
743 Con_Printf ("SV_StartSound: channel = %i\n", channel);
747 channel = CHAN_ENGINE2NET(channel);
749 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
752 // find precache number for sound
753 sound_num = SV_SoundIndex(sample, 1);
757 ent = PRVM_NUM_FOR_EDICT(entity);
759 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
761 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
762 field_mask |= SND_VOLUME;
763 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
764 field_mask |= SND_ATTENUATION;
765 if (speed4000 && speed4000 != 4000)
766 field_mask |= SND_SPEEDUSHORT4000;
767 if (ent >= 8192 || channel < 0 || channel > 7)
768 field_mask |= SND_LARGEENTITY;
769 if (sound_num >= 256)
770 field_mask |= SND_LARGESOUND;
772 // directed messages go only to the entity they are targeted on
773 MSG_WriteByte (dest, svc_sound);
774 MSG_WriteByte (dest, field_mask);
775 if (field_mask & SND_VOLUME)
776 MSG_WriteByte (dest, nvolume);
777 if (field_mask & SND_ATTENUATION)
778 MSG_WriteByte (dest, (int)(attenuation*64));
779 if (field_mask & SND_SPEEDUSHORT4000)
780 MSG_WriteShort (dest, speed4000);
781 if (field_mask & SND_LARGEENTITY)
783 MSG_WriteShort (dest, ent);
784 MSG_WriteChar (dest, channel);
787 MSG_WriteShort (dest, (ent<<3) | channel);
788 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
789 MSG_WriteShort (dest, sound_num);
791 MSG_WriteByte (dest, sound_num);
792 for (i = 0;i < 3;i++)
793 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
795 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
797 SV_FlushBroadcastMessages();
804 Nearly the same logic as SV_StartSound, except an origin
805 instead of an entity is provided and channel is omitted.
807 The entity sent to the client is 0 (world) and the channel
808 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
809 function, therefore the check for it is omitted.
813 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
815 int sound_num, field_mask, i, speed4000;
817 if (nvolume < 0 || nvolume > 255)
819 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
823 if (attenuation < 0 || attenuation > 4)
825 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
829 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
832 // find precache number for sound
833 sound_num = SV_SoundIndex(sample, 1);
837 speed4000 = (int)(speed * 40.0f);
839 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
840 field_mask |= SND_VOLUME;
841 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
842 field_mask |= SND_ATTENUATION;
843 if (sound_num >= 256)
844 field_mask |= SND_LARGESOUND;
845 if (speed4000 && speed4000 != 4000)
846 field_mask |= SND_SPEEDUSHORT4000;
848 // directed messages go only to the entity they are targeted on
849 MSG_WriteByte (&sv.datagram, svc_sound);
850 MSG_WriteByte (&sv.datagram, field_mask);
851 if (field_mask & SND_VOLUME)
852 MSG_WriteByte (&sv.datagram, nvolume);
853 if (field_mask & SND_ATTENUATION)
854 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
855 if (field_mask & SND_SPEEDUSHORT4000)
856 MSG_WriteShort (&sv.datagram, speed4000);
857 // Always write entnum 0 for the world entity
858 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
859 if (field_mask & SND_LARGESOUND)
860 MSG_WriteShort (&sv.datagram, sound_num);
862 MSG_WriteByte (&sv.datagram, sound_num);
863 for (i = 0;i < 3;i++)
864 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
865 SV_FlushBroadcastMessages();
869 ==============================================================================
873 ==============================================================================
880 Sends the first message from the server to a connected client.
881 This will be sent on the initial connection and upon each server load.
884 void SV_SendServerinfo (client_t *client)
886 prvm_prog_t *prog = SVVM_prog;
891 // we know that this client has a netconnection and thus is not a bot
893 // edicts get reallocated on level changes, so we need to update it here
894 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
896 // clear cached stuff that depends on the level
897 client->weaponmodel[0] = 0;
898 client->weaponmodelindex = 0;
900 // LadyHavoc: clear entityframe tracking
901 client->latestframenum = 0;
903 // initialize the movetime, so a speedhack can't make use of the time before this client joined
904 client->cmd.time = sv.time;
906 if (client->entitydatabase)
907 EntityFrame_FreeDatabase(client->entitydatabase);
908 if (client->entitydatabase4)
909 EntityFrame4_FreeDatabase(client->entitydatabase4);
910 if (client->entitydatabase5)
911 EntityFrame5_FreeDatabase(client->entitydatabase5);
913 memset(client->stats, 0, sizeof(client->stats));
914 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
916 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
918 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
919 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
920 else if (sv.protocol == PROTOCOL_DARKPLACES4)
921 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
923 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
926 // reset csqc entity versions
927 for (i = 0;i < prog->max_edicts;i++)
929 client->csqcentityscope[i] = 0;
930 client->csqcentitysendflags[i] = 0xFFFFFF;
932 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
934 client->csqcentityframehistory[i].num = 0;
935 client->csqcentityframehistory[i].framenum = -1;
937 client->csqcnumedicts = 0;
938 client->csqcentityframehistory_next = 0;
940 SZ_Clear (&client->netconnection->message);
941 MSG_WriteByte (&client->netconnection->message, svc_print);
942 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
943 MSG_WriteString (&client->netconnection->message,message);
945 SV_StopDemoRecording(client); // to split up demos into different files
946 if(sv_autodemo_perclient.integer)
948 char demofile[MAX_OSPATH];
949 char ipaddress[MAX_QPATH];
952 // start a new demo file
953 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
954 for(j = 0; ipaddress[j]; ++j)
955 if(!isalnum(ipaddress[j]))
957 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
959 SV_StartDemoRecording(client, demofile, -1);
962 //[515]: init csprogs according to version of svprogs, check the crc, etc.
963 if (sv.csqc_progname[0])
965 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
966 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
967 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
968 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
969 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
970 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
971 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
973 if(client->sv_demo_file != NULL)
976 static char buf[NET_MAXMESSAGE];
979 sb.data = (unsigned char *) buf;
980 sb.maxsize = sizeof(buf);
982 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
983 SV_WriteDemoMessage(client, &sb, false);
986 //[515]: init stufftext string (it is sent before svc_serverinfo)
987 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
989 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
990 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
994 //if (sv_allowdownloads.integer)
995 // always send the info that the server supports the protocol, even if downloads are forbidden
996 // only because of that, the CSQC exception can work
998 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
999 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1002 // send at this time so it's guaranteed to get executed at the right time
1006 host_client = client;
1007 Curl_SendRequirements();
1011 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1012 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1013 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1015 if (!coop.integer && deathmatch.integer)
1016 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1018 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1020 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1022 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1023 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1024 MSG_WriteByte (&client->netconnection->message, 0);
1026 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1027 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1028 MSG_WriteByte (&client->netconnection->message, 0);
1031 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1032 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1033 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1036 // store this in clientcamera, too
1037 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1038 MSG_WriteByte (&client->netconnection->message, svc_setview);
1039 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1041 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1042 MSG_WriteByte (&client->netconnection->message, 1);
1044 client->prespawned = false; // need prespawn, spawn, etc
1045 client->spawned = false; // need prespawn, spawn, etc
1046 client->begun = false; // need prespawn, spawn, etc
1047 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1049 // clear movement info until client enters the new level properly
1050 memset(&client->cmd, 0, sizeof(client->cmd));
1051 client->movesequence = 0;
1052 client->movement_highestsequence_seen = 0;
1053 memset(&client->movement_count, 0, sizeof(client->movement_count));
1054 #ifdef NUM_PING_TIMES
1055 for (i = 0;i < NUM_PING_TIMES;i++)
1056 client->ping_times[i] = 0;
1057 client->num_pings = 0;
1061 // allow the client some time to send his keepalives, even if map loading took ages
1062 client->netconnection->timeout = realtime + net_connecttimeout.value;
1069 Initializes a client_t for a new net connection. This will only be called
1070 once for a player each game, not once for each level change.
1073 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1075 prvm_prog_t *prog = SVVM_prog;
1079 client = svs.clients + clientnum;
1081 // set up the client_t
1084 float backupparms[NUM_SPAWN_PARMS];
1085 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1086 memset(client, 0, sizeof(*client));
1087 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1090 memset(client, 0, sizeof(*client));
1091 client->active = true;
1092 client->netconnection = netconnection;
1094 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1096 if(client->netconnection && client->netconnection->crypto.authenticated)
1098 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1099 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1100 client->netconnection->address,
1101 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1102 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1103 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1104 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1105 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1106 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1110 strlcpy(client->name, "unconnected", sizeof(client->name));
1111 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1112 client->prespawned = false;
1113 client->spawned = false;
1114 client->begun = false;
1115 client->edict = PRVM_EDICT_NUM(clientnum+1);
1116 if (client->netconnection)
1117 client->netconnection->message.allowoverflow = true; // we can catch it
1118 // prepare the unreliable message buffer
1119 client->unreliablemsg.data = client->unreliablemsg_data;
1120 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1121 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1122 client->rate = 1000000000;
1123 client->connecttime = realtime;
1127 // call the progs to get default spawn parms for the new client
1128 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1129 PRVM_serverglobalfloat(time) = sv.time;
1130 PRVM_serverglobaledict(self) = 0;
1131 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1132 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1133 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1135 // set up the entity for this client (including .colormap, .team, etc)
1136 PRVM_ED_ClearEdict(prog, client->edict);
1139 // don't call SendServerinfo for a fresh botclient because its fields have
1140 // not been set up by the qc yet
1141 if (client->netconnection)
1142 SV_SendServerinfo (client);
1144 client->prespawned = client->spawned = client->begun = true;
1149 ===============================================================================
1153 ===============================================================================
1157 =============================================================================
1159 The PVS must include a small area around the client to allow head bobbing
1160 or other small motion on the client side. Otherwise, a bob might cause an
1161 entity that should be visible to not show up, especially when the bob
1162 crosses a waterline.
1164 =============================================================================
1167 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1169 prvm_prog_t *prog = SVVM_prog;
1171 unsigned int sendflags;
1172 unsigned int version;
1173 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1174 unsigned int customizeentityforclient;
1175 unsigned int sendentity;
1178 vec3_t cullmins, cullmaxs;
1181 // fast path for games that do not use legacy entity networking
1182 // note: still networks clients even if they are legacy
1183 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1184 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1187 // this 2 billion unit check is actually to detect NAN origins
1188 // (we really don't want to send those)
1189 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1192 // EF_NODRAW prevents sending for any reason except for your own
1193 // client, so we must keep all clients in this superset
1194 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1196 // we can omit invisible entities with no effects that are not clients
1197 // LadyHavoc: this could kill tags attached to an invisible entity, I
1198 // just hope we never have to support that case
1199 i = (int)PRVM_serveredictfloat(ent, modelindex);
1200 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1203 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1204 glowsize = (unsigned char)bound(0, i, 255);
1205 if (PRVM_serveredictfloat(ent, glow_trail))
1206 flags |= RENDER_GLOWTRAIL;
1207 if (PRVM_serveredictedict(ent, viewmodelforclient))
1208 flags |= RENDER_VIEWMODEL;
1210 v = PRVM_serveredictvector(ent, color);
1212 light[0] = (unsigned short)bound(0, f, 65535);
1214 light[1] = (unsigned short)bound(0, f, 65535);
1216 light[2] = (unsigned short)bound(0, f, 65535);
1217 f = PRVM_serveredictfloat(ent, light_lev);
1218 light[3] = (unsigned short)bound(0, f, 65535);
1219 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1220 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1222 if (gamemode == GAME_TENEBRAE)
1224 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1228 lightpflags |= PFLAGS_FULLDYNAMIC;
1230 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1234 light[0] = (int)(0.2*256);
1235 light[1] = (int)(1.0*256);
1236 light[2] = (int)(0.2*256);
1238 lightpflags |= PFLAGS_FULLDYNAMIC;
1242 specialvisibilityradius = 0;
1243 if (lightpflags & PFLAGS_FULLDYNAMIC)
1244 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1246 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1247 if (flags & RENDER_GLOWTRAIL)
1248 specialvisibilityradius = max(specialvisibilityradius, 100);
1249 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1251 if (effects & EF_BRIGHTFIELD)
1252 specialvisibilityradius = max(specialvisibilityradius, 80);
1253 if (effects & EF_MUZZLEFLASH)
1254 specialvisibilityradius = max(specialvisibilityradius, 100);
1255 if (effects & EF_BRIGHTLIGHT)
1256 specialvisibilityradius = max(specialvisibilityradius, 400);
1257 if (effects & EF_DIMLIGHT)
1258 specialvisibilityradius = max(specialvisibilityradius, 200);
1259 if (effects & EF_RED)
1260 specialvisibilityradius = max(specialvisibilityradius, 200);
1261 if (effects & EF_BLUE)
1262 specialvisibilityradius = max(specialvisibilityradius, 200);
1263 if (effects & EF_FLAME)
1264 specialvisibilityradius = max(specialvisibilityradius, 250);
1265 if (effects & EF_STARDUST)
1266 specialvisibilityradius = max(specialvisibilityradius, 100);
1269 // early culling checks
1270 // (final culling is done by SV_MarkWriteEntityStateToClient)
1271 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1272 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1276 cs->active = ACTIVE_NETWORK;
1277 cs->number = enumber;
1278 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1279 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1281 cs->effects = effects;
1282 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1283 cs->modelindex = modelindex;
1284 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1285 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1286 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1287 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1288 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1289 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1290 cs->customizeentityforclient = customizeentityforclient;
1291 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1292 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1293 cs->glowsize = glowsize;
1294 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1296 // don't need to init cs->colormod because the defaultstate did that for us
1297 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1298 v = PRVM_serveredictvector(ent, colormod);
1299 if (VectorLength2(v))
1301 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1302 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1303 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1306 // don't need to init cs->glowmod because the defaultstate did that for us
1307 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1308 v = PRVM_serveredictvector(ent, glowmod);
1309 if (VectorLength2(v))
1311 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1312 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1313 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1316 cs->modelindex = modelindex;
1319 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1323 cs->alpha = (unsigned char)bound(0, i, 255);
1326 f = (PRVM_serveredictfloat(ent, renderamt));
1330 cs->alpha = (unsigned char)bound(0, i, 255);
1334 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1338 cs->scale = (unsigned char)bound(0, i, 255);
1341 cs->glowcolor = 254;
1342 f = PRVM_serveredictfloat(ent, glow_color);
1344 cs->glowcolor = (int)f;
1346 if (PRVM_serveredictfloat(ent, fullbright))
1347 cs->effects |= EF_FULLBRIGHT;
1349 f = PRVM_serveredictfloat(ent, modelflags);
1351 cs->effects |= ((unsigned int)f & 0xff) << 24;
1353 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1354 cs->flags |= RENDER_STEP;
1355 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1356 cs->flags |= RENDER_LOWPRECISION;
1357 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1358 cs->flags |= RENDER_COLORMAPPED;
1359 if (cs->viewmodelforclient)
1360 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1362 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1364 cs->flags |= RENDER_COMPLEXANIMATION;
1365 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1366 cs->skeletonobject = ent->priv.server->skeleton;
1367 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1368 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1369 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1370 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1371 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1372 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1373 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1374 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1375 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1376 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1377 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1378 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1379 cs->frame = 0; // don't need the legacy frame
1382 cs->light[0] = light[0];
1383 cs->light[1] = light[1];
1384 cs->light[2] = light[2];
1385 cs->light[3] = light[3];
1386 cs->lightstyle = lightstyle;
1387 cs->lightpflags = lightpflags;
1389 cs->specialvisibilityradius = specialvisibilityradius;
1391 // calculate the visible box of this entity (don't use the physics box
1392 // as that is often smaller than a model, and would not count
1393 // specialvisibilityradius)
1394 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1396 float scale = cs->scale * (1.0f / 16.0f);
1397 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1399 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1400 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1402 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1404 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1405 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1409 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1410 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1415 // if there is no model (or it could not be loaded), use the physics box
1416 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1417 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1419 if (specialvisibilityradius)
1421 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1422 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1423 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1424 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1425 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1426 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1429 // calculate center of bbox for network prioritization purposes
1430 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1432 // if culling box has moved, update pvs cluster links
1433 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1435 VectorCopy(cullmins, ent->priv.server->cullmins);
1436 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1437 // a value of -1 for pvs_numclusters indicates that the links are not
1438 // cached, and should be re-tested each time, this is the case if the
1439 // culling box touches too many pvs clusters to store, or if the world
1440 // model does not support FindBoxClusters
1441 ent->priv.server->pvs_numclusters = -1;
1442 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1444 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1445 if (i <= MAX_ENTITYCLUSTERS)
1446 ent->priv.server->pvs_numclusters = i;
1450 // we need to do some csqc entity upkeep here
1451 // get self.SendFlags and clear them
1452 // (to let the QC know that they've been read)
1455 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1456 PRVM_serveredictfloat(ent, SendFlags) = 0;
1457 // legacy self.Version system
1458 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1460 if (sv.csqcentityversion[enumber] != version)
1461 sendflags = 0xFFFFFF;
1462 sv.csqcentityversion[enumber] = version;
1464 // move sendflags into the per-client sendflags
1466 for (i = 0;i < svs.maxclients;i++)
1467 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1468 // mark it as inactive for non-csqc networking
1469 cs->active = ACTIVE_SHARED;
1475 static void SV_PrepareEntitiesForSending(void)
1477 prvm_prog_t *prog = SVVM_prog;
1480 // send all entities that touch the pvs
1481 sv.numsendentities = 0;
1482 sv.sendentitiesindex[0] = NULL;
1483 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1484 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1486 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1488 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1489 sv.numsendentities++;
1494 #define MAX_LINEOFSIGHTTRACES 64
1496 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1498 prvm_prog_t *prog = SVVM_prog;
1501 float starttransformed[3], endtransformed[3];
1502 float boxminstransformed[3], boxmaxstransformed[3];
1503 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1506 int originalnumtouchedicts;
1507 int numtouchedicts = 0;
1509 matrix4x4_t matrix, imatrix;
1511 prvm_edict_t *touch;
1512 static prvm_edict_t *touchedicts[MAX_EDICTS];
1513 vec3_t eyemins, eyemaxs, start;
1514 vec3_t boxmins, boxmaxs;
1515 vec3_t clipboxmins, clipboxmaxs;
1516 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1518 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1520 // jitter the eye location within this box
1521 eyemins[0] = eye[0] - eyejitter;
1522 eyemaxs[0] = eye[0] + eyejitter;
1523 eyemins[1] = eye[1] - eyejitter;
1524 eyemaxs[1] = eye[1] + eyejitter;
1525 eyemins[2] = eye[2] - eyejitter;
1526 eyemaxs[2] = eye[2] + eyejitter;
1527 // expand the box a little
1528 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1529 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1530 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1531 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1532 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1533 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1535 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1536 for (traceindex = 1;traceindex < numtraces;traceindex++)
1537 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1539 // calculate sweep box for the entire swarm of traces
1540 VectorCopy(eyemins, clipboxmins);
1541 VectorCopy(eyemaxs, clipboxmaxs);
1542 for (traceindex = 0;traceindex < numtraces;traceindex++)
1544 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1545 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1546 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1547 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1548 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1549 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1552 // get the list of entities in the sweep box
1553 if (sv_cullentities_trace_entityocclusion.integer)
1554 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1555 if (numtouchedicts > MAX_EDICTS)
1557 // this never happens
1558 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1559 numtouchedicts = MAX_EDICTS;
1561 // iterate the entities found in the sweep box and filter them
1562 originalnumtouchedicts = numtouchedicts;
1564 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1566 touch = touchedicts[touchindex];
1567 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1569 model = SV_GetModelFromEdict(touch);
1570 if (!model || !model->brush.TraceLineOfSight)
1572 // skip obviously transparent entities
1573 alpha = PRVM_serveredictfloat(touch, alpha);
1574 if (alpha && alpha < 1)
1576 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1578 touchedicts[numtouchedicts++] = touch;
1581 // now that we have a filtered list of "interesting" entities, fire each
1582 // ray against all of them, this gives us an early-out case when something
1583 // is visible (which it often is)
1585 for (traceindex = 0;traceindex < numtraces;traceindex++)
1587 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1588 // check world occlusion
1589 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1590 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1592 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1594 touch = touchedicts[touchindex];
1595 model = SV_GetModelFromEdict(touch);
1596 if(model && model->brush.TraceLineOfSight)
1598 // get the entity matrix
1599 pitchsign = SV_GetPitchSign(prog, touch);
1600 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1601 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1602 // see if the ray hits this entity
1603 Matrix4x4_Transform(&imatrix, start, starttransformed);
1604 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1605 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1606 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1607 // transform the AABB to local space
1608 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1609 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1610 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1611 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1612 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1613 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1614 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1615 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1616 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1617 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1618 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1625 // check if the ray was blocked
1626 if (touchindex < numtouchedicts)
1628 // return if the ray was not blocked
1636 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1638 prvm_prog_t *prog = SVVM_prog;
1642 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1644 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1645 sv.writeentitiestoclient_stats_totalentities++;
1647 if (s->customizeentityforclient)
1649 PRVM_serverglobalfloat(time) = sv.time;
1650 PRVM_serverglobaledict(self) = s->number;
1651 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1652 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1653 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1657 // never reject player
1658 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1660 // check various rejection conditions
1661 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1663 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1665 if (s->effects & EF_NODRAW)
1667 // LadyHavoc: only send entities with a model or important effects
1668 if (!s->modelindex && s->specialvisibilityradius == 0)
1671 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1672 // viewmodels don't have visibility checking
1673 if (s->viewmodelforclient)
1675 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1678 else if (s->tagentity)
1680 // tag attached entities simply check their parent
1681 if (!sv.sendentitiesindex[s->tagentity])
1683 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1684 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1687 // always send world submodels in newer protocols because they don't
1688 // generate much traffic (in old protocols they hog bandwidth)
1689 // but only if sv_cullentities_nevercullbmodels is off
1690 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1692 // entity has survived every check so far, check if visible
1693 ed = PRVM_EDICT_NUM(s->number);
1695 // if not touching a visible leaf
1696 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1698 if (ed->priv.server->pvs_numclusters < 0)
1700 // entity too big for clusters list
1701 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1703 sv.writeentitiestoclient_stats_culled_pvs++;
1710 // check cached clusters list
1711 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1712 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1714 if (i == ed->priv.server->pvs_numclusters)
1716 sv.writeentitiestoclient_stats_culled_pvs++;
1722 // or not seen by random tracelines
1723 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1726 s->number <= svs.maxclients
1727 ? sv_cullentities_trace_samples_players.integer
1729 s->specialvisibilityradius
1730 ? sv_cullentities_trace_samples_extra.integer
1731 : sv_cullentities_trace_samples.integer;
1732 float enlarge = sv_cullentities_trace_enlarge.value;
1737 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1738 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1740 if(eyeindex < sv.writeentitiestoclient_numeyes)
1741 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1743 s->number <= svs.maxclients
1744 ? sv_cullentities_trace_delay_players.value
1745 : sv_cullentities_trace_delay.value
1747 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1749 sv.writeentitiestoclient_stats_culled_trace++;
1757 // this just marks it for sending
1758 // FIXME: it would be more efficient to send here, but the entity
1759 // compressor isn't that flexible
1760 sv.writeentitiestoclient_stats_visibleentities++;
1761 sv.sententities[s->number] = sv.sententitiesmark;
1764 #if MAX_LEVELNETWORKEYES > 0
1765 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1766 static void SV_AddCameraEyes(void)
1768 prvm_prog_t *prog = SVVM_prog;
1771 static int cameras[MAX_LEVELNETWORKEYES];
1772 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1773 static int eye_levels[MAX_CLIENTNETWORKEYES];
1777 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1780 // check line of sight to portal entities and add them to PVS
1781 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1783 if (!ed->priv.server->free)
1785 if(PRVM_serveredictfunction(ed, camera_transform))
1787 PRVM_serverglobalfloat(time) = sv.time;
1788 PRVM_serverglobaledict(self) = e;
1789 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1790 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1791 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1792 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1793 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1794 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1796 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1797 cameras[n_cameras] = e;
1799 if(n_cameras >= MAX_LEVELNETWORKEYES)
1809 // i is loop counter, is reset to 0 when an eye got added
1810 // j is camera index to check
1811 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1815 ed = PRVM_EDICT_NUM(cameras[j]);
1816 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1817 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1818 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1819 if(eye_levels[k] <= MAX_EYE_RECURSION)
1821 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1823 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1824 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1825 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1826 sv.writeentitiestoclient_numeyes++;
1835 void SV_AddCameraEyes(void)
1840 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1842 prvm_prog_t *prog = SVVM_prog;
1843 qboolean need_empty = false;
1844 int i, numsendstates, numcsqcsendstates;
1846 prvm_edict_t *camera;
1850 // if there isn't enough space to accomplish anything, skip it
1851 if (msg->cursize + 25 > maxsize)
1854 sv.writeentitiestoclient_msg = msg;
1855 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1857 sv.writeentitiestoclient_stats_culled_pvs = 0;
1858 sv.writeentitiestoclient_stats_culled_trace = 0;
1859 sv.writeentitiestoclient_stats_visibleentities = 0;
1860 sv.writeentitiestoclient_stats_totalentities = 0;
1861 sv.writeentitiestoclient_numeyes = 0;
1864 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1865 camera = PRVM_EDICT_NUM( client->clientcamera );
1866 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1867 sv.writeentitiestoclient_pvsbytes = 0;
1868 // get the PVS values for the eye location, later FatPVS calls will merge
1869 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1870 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1872 // add the eye to a list for SV_CanSeeBox tests
1873 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1874 sv.writeentitiestoclient_numeyes++;
1876 // calculate predicted eye origin for SV_CanSeeBox tests
1877 if (sv_cullentities_trace_prediction.integer)
1879 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1881 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1882 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
1884 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1885 sv.writeentitiestoclient_numeyes++;
1887 //if (!sv.writeentitiestoclient_useprediction)
1888 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1893 // build PVS from the new eyes
1894 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1895 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1896 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1898 sv.sententitiesmark++;
1900 for (i = 0;i < sv.numsendentities;i++)
1901 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1904 numcsqcsendstates = 0;
1905 for (i = 0;i < sv.numsendentities;i++)
1907 s = &sv.sendentities[i];
1908 if (sv.sententities[s->number] == sv.sententitiesmark)
1910 if(s->active == ACTIVE_NETWORK)
1912 if (s->exteriormodelforclient)
1914 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1915 s->flags |= RENDER_EXTERIORMODEL;
1917 s->flags &= ~RENDER_EXTERIORMODEL;
1919 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1921 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1922 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1924 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1928 if (sv_cullentities_stats.integer)
1929 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1931 if(client->entitydatabase5)
1932 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1934 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1936 // force every 16th frame to be not empty (or cl_movement replay takes
1938 // BTW, this should normally not kick in any more due to the check
1939 // below, except if the client stopped sending movement frames
1940 if(client->num_skippedentityframes >= 16)
1943 // help cl_movement a bit more
1944 if(client->movesequence != client->lastmovesequence)
1946 client->lastmovesequence = client->movesequence;
1948 if (client->entitydatabase5)
1949 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1950 else if (client->entitydatabase4)
1952 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1953 Protocol_WriteStatsReliable();
1955 else if (client->entitydatabase)
1957 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1958 Protocol_WriteStatsReliable();
1962 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1963 Protocol_WriteStatsReliable();
1967 client->num_skippedentityframes = 0;
1969 ++client->num_skippedentityframes;
1978 static void SV_CleanupEnts (void)
1980 prvm_prog_t *prog = SVVM_prog;
1984 ent = PRVM_NEXT_EDICT(prog->edicts);
1985 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1986 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1991 SV_WriteClientdataToMessage
1995 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1997 prvm_prog_t *prog = SVVM_prog;
2000 prvm_edict_t *other;
2005 float *statsf = (float *)stats;
2009 // send a damage message
2011 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2013 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2014 MSG_WriteByte (msg, svc_damage);
2015 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2016 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2017 for (i=0 ; i<3 ; i++)
2018 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2020 PRVM_serveredictfloat(ent, dmg_take) = 0;
2021 PRVM_serveredictfloat(ent, dmg_save) = 0;
2025 // send the current viewpos offset from the view entity
2027 SV_SetIdealPitch (); // how much to look up / down ideally
2029 // a fixangle might get lost in a dropped packet. Oh well.
2030 if(PRVM_serveredictfloat(ent, fixangle))
2032 // angle fixing was requested by global thinking code...
2033 // so store the current angles for later use
2034 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2035 host_client->fixangle_angles_set = true;
2037 // and clear fixangle for the next frame
2038 PRVM_serveredictfloat(ent, fixangle) = 0;
2041 if (host_client->fixangle_angles_set)
2043 MSG_WriteByte (msg, svc_setangle);
2044 for (i=0 ; i < 3 ; i++)
2045 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2046 host_client->fixangle_angles_set = false;
2049 // the runes are in serverflags, pack them into the items value, also pack
2050 // in the items2 value for mission pack huds
2051 // (used only in the mission packs, which do not use serverflags)
2052 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2054 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2056 // cache weapon model name and index in client struct to save time
2057 // (this search can be almost 1% of cpu time!)
2058 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2059 if (strcmp(s, client->weaponmodel))
2061 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2062 client->weaponmodelindex = SV_ModelIndex(s, 1);
2065 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2071 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2072 bits |= SU_ONGROUND;
2073 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2075 if (PRVM_serveredictfloat(ent, idealpitch))
2076 bits |= SU_IDEALPITCH;
2078 for (i=0 ; i<3 ; i++)
2080 if (PRVM_serveredictvector(ent, punchangle)[i])
2081 bits |= (SU_PUNCH1<<i);
2082 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2084 bits |= (SU_PUNCHVEC1<<i);
2085 if (PRVM_serveredictvector(ent, velocity)[i])
2086 bits |= (SU_VELOCITY1<<i);
2089 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2091 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2092 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2093 stats[STAT_ITEMS] = items;
2094 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2095 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2096 stats[STAT_WEAPON] = client->weaponmodelindex;
2097 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2098 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2099 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2100 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2101 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2102 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2103 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2104 stats[STAT_VIEWZOOM] = viewzoom;
2105 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2106 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2107 // the QC bumps these itself by sending svc_'s, so we have to keep them
2108 // zero or they'll be corrected by the engine
2109 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2110 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2112 // movement settings for prediction
2113 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2114 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2115 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2116 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2117 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2119 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2120 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2121 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2122 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2123 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2124 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2125 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2126 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2127 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2128 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2129 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2130 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2131 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2132 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2133 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2134 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2135 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2136 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2137 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2138 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2139 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2140 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2141 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2142 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2143 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2144 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2145 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2146 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2147 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2148 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2149 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2150 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2151 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2152 statsf[STAT_TIMELIMIT] = timelimit.value;
2154 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2156 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2158 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2159 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2161 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2162 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2163 if (viewzoom != 255)
2164 bits |= SU_VIEWZOOM;
2169 if (bits >= 16777216)
2173 MSG_WriteByte (msg, svc_clientdata);
2174 MSG_WriteShort (msg, bits);
2175 if (bits & SU_EXTEND1)
2176 MSG_WriteByte(msg, bits >> 16);
2177 if (bits & SU_EXTEND2)
2178 MSG_WriteByte(msg, bits >> 24);
2180 if (bits & SU_VIEWHEIGHT)
2181 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2183 if (bits & SU_IDEALPITCH)
2184 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2186 for (i=0 ; i<3 ; i++)
2188 if (bits & (SU_PUNCH1<<i))
2190 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2191 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2193 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2195 if (bits & (SU_PUNCHVEC1<<i))
2197 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2198 MSG_WriteCoord16i(msg, punchvector[i]);
2200 MSG_WriteCoord32f(msg, punchvector[i]);
2202 if (bits & (SU_VELOCITY1<<i))
2204 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2205 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2207 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2211 if (bits & SU_ITEMS)
2212 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2214 if (sv.protocol == PROTOCOL_DARKPLACES5)
2216 if (bits & SU_WEAPONFRAME)
2217 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2218 if (bits & SU_ARMOR)
2219 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2220 if (bits & SU_WEAPON)
2221 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2222 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2223 MSG_WriteShort (msg, stats[STAT_AMMO]);
2224 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2225 MSG_WriteShort (msg, stats[STAT_NAILS]);
2226 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2227 MSG_WriteShort (msg, stats[STAT_CELLS]);
2228 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2229 if (bits & SU_VIEWZOOM)
2230 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2232 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2234 if (bits & SU_WEAPONFRAME)
2235 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2236 if (bits & SU_ARMOR)
2237 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2238 if (bits & SU_WEAPON)
2240 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2241 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2243 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2245 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2246 MSG_WriteByte (msg, stats[STAT_AMMO]);
2247 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2248 MSG_WriteByte (msg, stats[STAT_NAILS]);
2249 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2250 MSG_WriteByte (msg, stats[STAT_CELLS]);
2251 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2253 for (i = 0;i < 32;i++)
2254 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2256 MSG_WriteByte (msg, i);
2259 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2260 if (bits & SU_VIEWZOOM)
2262 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2263 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2265 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2270 void SV_FlushBroadcastMessages(void)
2274 if (sv.datagram.cursize <= 0)
2276 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2278 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2280 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2281 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2283 SZ_Clear(&sv.datagram);
2286 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2288 // scan the splitpoints to find out how many we can fit in
2289 int numsegments, j, split;
2290 if (!client->unreliablemsg_splitpoints)
2292 // always accept the first one if it's within 1024 bytes, this ensures
2293 // that very big datagrams which are over the rate limit still get
2294 // through, just to keep it working
2295 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2296 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2298 // the first segment gets an exemption from the rate limiting, otherwise
2299 // it could get dropped consistently due to a low rate limit
2300 if (numsegments == 1)
2302 // some will fit, so add the ones that will fit
2303 split = client->unreliablemsg_splitpoint[numsegments-1];
2304 // note this discards ones that were accepted by the segments scan but
2305 // can not fit, such as a really huge first one that will never ever
2306 // fit in a packet...
2307 if (msg->cursize + split <= maxsize)
2308 SZ_Write(msg, client->unreliablemsg.data, split);
2309 // remove the part we sent, keeping any remaining data
2310 client->unreliablemsg.cursize -= split;
2311 if (client->unreliablemsg.cursize > 0)
2312 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2313 // adjust remaining splitpoints
2314 client->unreliablemsg_splitpoints -= numsegments;
2315 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2316 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2320 =======================
2321 SV_SendClientDatagram
2322 =======================
2324 static void SV_SendClientDatagram (client_t *client)
2326 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2328 int stats[MAX_CL_STATS];
2329 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2332 // obey rate limit by limiting packet frequency if the packet size
2334 // (usually this is caused by reliable messages)
2335 if (!NetConn_CanSend(client->netconnection))
2338 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2339 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2340 if (sv_maxrate.integer != maxrate)
2341 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2343 // clientrate determines the 'cleartime' of a packet
2344 // (how long to wait before sending another, based on this packet's size)
2345 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2347 switch (sv.protocol)
2349 case PROTOCOL_QUAKE:
2350 case PROTOCOL_QUAKEDP:
2351 case PROTOCOL_NEHAHRAMOVIE:
2352 case PROTOCOL_NEHAHRABJP:
2353 case PROTOCOL_NEHAHRABJP2:
2354 case PROTOCOL_NEHAHRABJP3:
2355 case PROTOCOL_QUAKEWORLD:
2356 // no packet size limit support on Quake protocols because it just
2357 // causes missing entities/effects
2358 // packets are simply sent less often to obey the rate limit
2362 case PROTOCOL_DARKPLACES1:
2363 case PROTOCOL_DARKPLACES2:
2364 case PROTOCOL_DARKPLACES3:
2365 case PROTOCOL_DARKPLACES4:
2366 // no packet size limit support on DP1-4 protocols because they kick
2367 // the client off if they overflow, and miss effects
2368 // packets are simply sent less often to obey the rate limit
2369 maxsize = sizeof(sv_sendclientdatagram_buf);
2370 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2373 // DP5 and later protocols support packet size limiting which is a
2374 // better method than limiting packet frequency as QW does
2376 // at very low rates (or very small sys_ticrate) the packet size is
2377 // not reduced below 128, but packets may be sent less often
2379 // how long are bursts?
2380 timedelta = host_client->rate_burstsize / (double)client->rate;
2382 // how much of the burst do we keep reserved?
2383 timedelta *= 1 - net_burstreserve.value;
2385 // only try to use excess time
2386 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2388 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2389 timedelta += sys_ticrate.value;
2391 // note: packet overhead (not counted in maxsize) is 28 bytes
2392 maxsize = (int)(clientrate * timedelta) - 28;
2394 // put it in sound bounds
2395 maxsize = bound(128, maxsize, 1400);
2398 // csqc entities can easily exceed 128 bytes, so disable throttling in
2399 // mods that use csqc (they are likely to use less bandwidth anyway)
2400 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2406 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2408 // for good singleplayer, send huge packets
2409 maxsize = sizeof(sv_sendclientdatagram_buf);
2410 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2411 // never limit frequency in singleplayer
2412 clientrate = 1000000000;
2415 // while downloading, limit entity updates to half the packet
2416 // (any leftover space will be used for downloading)
2417 if (host_client->download_file)
2420 msg.data = sv_sendclientdatagram_buf;
2421 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2423 msg.allowoverflow = false;
2425 if (host_client->begun)
2427 // the player is in the game
2428 MSG_WriteByte (&msg, svc_time);
2429 MSG_WriteFloat (&msg, sv.time);
2431 // add the client specific data to the datagram
2432 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2433 // now update the stats[] array using any registered custom fields
2434 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2435 // set host_client->statsdeltabits
2436 Protocol_UpdateClientStats (stats);
2438 // add as many queued unreliable messages (effects) as we can fit
2439 // limit effects to half of the remaining space
2440 if (client->unreliablemsg.cursize)
2441 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2443 // now write as many entities as we can fit, and also sends stats
2444 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2446 else if (realtime > client->keepalivetime)
2448 // the player isn't totally in the game yet
2449 // send small keepalive messages if too much time has passed
2450 // (may also be sending downloads)
2451 client->keepalivetime = realtime + 5;
2452 MSG_WriteChar (&msg, svc_nop);
2455 // if a download is active, see if there is room to fit some download data
2457 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2458 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2460 fs_offset_t downloadstart;
2461 unsigned char data[1400];
2462 downloadstart = FS_Tell(host_client->download_file);
2463 downloadsize = min(downloadsize, (int)sizeof(data));
2464 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2465 // note this sends empty messages if at the end of the file, which is
2466 // necessary to keep the packet loss logic working
2467 // (the last blocks may be lost and need to be re-sent, and that will
2468 // only occur if the client acks the empty end messages, revealing
2469 // a gap in the download progress, causing the last blocks to be
2471 MSG_WriteChar (&msg, svc_downloaddata);
2472 MSG_WriteLong (&msg, downloadstart);
2473 MSG_WriteShort (&msg, downloadsize);
2474 if (downloadsize > 0)
2475 SZ_Write (&msg, data, downloadsize);
2478 // reliable only if none is in progress
2479 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2480 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2482 SV_WriteDemoMessage(client, &msg, false);
2484 // send the datagram
2485 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2486 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2487 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2491 =======================
2492 SV_UpdateToReliableMessages
2493 =======================
2495 static void SV_UpdateToReliableMessages (void)
2497 prvm_prog_t *prog = SVVM_prog;
2505 // check for changes to be sent over the reliable streams
2506 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2508 // update the host_client fields we care about according to the entity fields
2509 host_client->edict = PRVM_EDICT_NUM(i+1);
2512 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2515 // always point the string back at host_client->name to keep it safe
2516 //strlcpy (host_client->name, name, sizeof (host_client->name));
2517 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2518 strlcpy (host_client->name, name, sizeof (host_client->name));
2519 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2520 if (strcmp(host_client->old_name, host_client->name))
2522 if (host_client->begun)
2523 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2524 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2525 // send notification to all clients
2526 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2527 MSG_WriteByte (&sv.reliable_datagram, i);
2528 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2529 SV_WriteNetnameIntoDemo(host_client);
2532 // DP_SV_CLIENTCOLORS
2533 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2534 if (host_client->old_colors != host_client->colors)
2536 host_client->old_colors = host_client->colors;
2537 // send notification to all clients
2538 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2539 MSG_WriteByte (&sv.reliable_datagram, i);
2540 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2543 // NEXUIZ_PLAYERMODEL
2544 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2547 // always point the string back at host_client->name to keep it safe
2548 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2549 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2550 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2551 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2553 // NEXUIZ_PLAYERSKIN
2554 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2557 // always point the string back at host_client->name to keep it safe
2558 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2559 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2560 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2561 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2563 // TODO: add an extension name for this [1/17/2008 Black]
2564 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2565 if (clientcamera > 0)
2567 int oldclientcamera = host_client->clientcamera;
2568 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2569 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2570 host_client->clientcamera = clientcamera;
2572 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2574 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2575 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2580 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2581 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2582 if(!host_client->begun && host_client->netconnection)
2583 host_client->frags = -666;
2584 if (host_client->old_frags != host_client->frags)
2586 host_client->old_frags = host_client->frags;
2587 // send notification to all clients
2588 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2589 MSG_WriteByte (&sv.reliable_datagram, i);
2590 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2594 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2595 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2596 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2598 SZ_Clear (&sv.reliable_datagram);
2603 =======================
2604 SV_SendClientMessages
2605 =======================
2607 void SV_SendClientMessages(void)
2609 int i, prepared = false;
2611 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2612 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2614 SV_FlushBroadcastMessages();
2616 // update frags, names, etc
2617 SV_UpdateToReliableMessages();
2619 // build individual updates
2620 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2622 if (!host_client->active)
2624 if (!host_client->netconnection)
2627 if (host_client->netconnection->message.overflowed)
2629 SV_DropClient (true); // if the message couldn't send, kick off
2636 // only prepare entities once per frame
2637 SV_PrepareEntitiesForSending();
2639 SV_SendClientDatagram(host_client);
2642 // clear muzzle flashes
2646 static void SV_StartDownload_f(cmd_state_t *cmd)
2648 if (host_client->download_file)
2649 host_client->download_started = true;
2653 * Compression extension negotiation:
2656 * cl_serverextension_download 2
2659 * download <filename> <list of zero or more suppported compressions in order of preference>
2661 * download maps/map1.bsp lzo deflate huffman
2664 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2666 * cl_downloadbegin 123456 maps/map1.bsp deflate
2668 * The server may choose not to compress the file by sending no compression name, like:
2669 * cl_downloadbegin 345678 maps/map1.bsp
2671 * NOTE: the "download" command may only specify compression algorithms if
2672 * cl_serverextension_download is 2!
2673 * If cl_serverextension_download has a different value, the client must
2674 * assume this extension is not supported!
2677 static void Download_CheckExtensions(cmd_state_t *cmd)
2680 int argc = Cmd_Argc(cmd);
2682 // first reset them all
2683 host_client->download_deflate = false;
2685 for(i = 2; i < argc; ++i)
2687 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2689 host_client->download_deflate = true;
2695 static void SV_Download_f(cmd_state_t *cmd)
2697 const char *whichpack, *whichpack2, *extension;
2698 qboolean is_csqc; // so we need to check only once
2700 if (Cmd_Argc(cmd) < 2)
2702 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2703 SV_ClientPrintf(" supported extensions: deflate\n");
2707 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2709 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2713 if (host_client->download_file)
2715 // at this point we'll assume the previous download should be aborted
2716 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2717 Host_ClientCommands("\nstopdownload\n");
2719 // close the file and reset variables
2720 FS_Close(host_client->download_file);
2721 host_client->download_file = NULL;
2722 host_client->download_name[0] = 0;
2723 host_client->download_expectedposition = 0;
2724 host_client->download_started = false;
2727 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2729 if (!sv_allowdownloads.integer && !is_csqc)
2731 SV_ClientPrintf("Downloads are disabled on this server\n");
2732 Host_ClientCommands("\nstopdownload\n");
2736 Download_CheckExtensions(cmd);
2738 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2739 extension = FS_FileExtension(host_client->download_name);
2741 // host_client is asking to download a specified file
2742 if (developer_extra.integer)
2743 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2747 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2748 extensions[0] = '\0';
2750 if(host_client->download_deflate)
2751 strlcat(extensions, " deflate", sizeof(extensions));
2753 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2755 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2756 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2758 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2760 // no, no space is needed between %s and %s :P
2761 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2763 host_client->download_expectedposition = 0;
2764 host_client->download_started = false;
2765 host_client->sendsignon = true; // make sure this message is sent
2769 if (!FS_FileExists(host_client->download_name))
2771 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2772 Host_ClientCommands("\nstopdownload\n");
2776 // check if the user is trying to download part of registered Quake(r)
2777 whichpack = FS_WhichPack(host_client->download_name);
2778 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2779 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2781 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2782 Host_ClientCommands("\nstopdownload\n");
2786 // check if the server has forbidden archive downloads entirely
2787 if (!sv_allowdownloads_inarchive.integer)
2789 whichpack = FS_WhichPack(host_client->download_name);
2792 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2793 Host_ClientCommands("\nstopdownload\n");
2798 if (!sv_allowdownloads_config.integer)
2800 if (!strcasecmp(extension, "cfg"))
2802 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2803 Host_ClientCommands("\nstopdownload\n");
2808 if (!sv_allowdownloads_dlcache.integer)
2810 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2812 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2813 Host_ClientCommands("\nstopdownload\n");
2818 if (!sv_allowdownloads_archive.integer)
2820 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2822 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2823 Host_ClientCommands("\nstopdownload\n");
2828 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2829 if (!host_client->download_file)
2831 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2832 Host_ClientCommands("\nstopdownload\n");
2836 if (FS_FileSize(host_client->download_file) > 1<<30)
2838 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2839 Host_ClientCommands("\nstopdownload\n");
2840 FS_Close(host_client->download_file);
2841 host_client->download_file = NULL;
2845 if (FS_FileSize(host_client->download_file) < 0)
2847 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2848 Host_ClientCommands("\nstopdownload\n");
2849 FS_Close(host_client->download_file);
2850 host_client->download_file = NULL;
2854 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2857 * we can only do this if we would actually deflate on the fly
2858 * which we do not (yet)!
2860 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2861 extensions[0] = '\0';
2863 if(host_client->download_deflate)
2864 strlcat(extensions, " deflate", sizeof(extensions));
2866 // no, no space is needed between %s and %s :P
2867 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2870 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2872 host_client->download_expectedposition = 0;
2873 host_client->download_started = false;
2874 host_client->sendsignon = true; // make sure this message is sent
2876 // the rest of the download process is handled in SV_SendClientDatagram
2877 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2879 // no svc_downloaddata messages will be sent until sv_startdownload is
2880 // sent by the client
2884 ==============================================================================
2888 ==============================================================================
2897 int SV_ModelIndex(const char *s, int precachemode)
2899 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2900 char filename[MAX_QPATH];
2904 //if (precachemode == 2)
2906 strlcpy(filename, s, sizeof(filename));
2907 for (i = 2;i < limit;i++)
2909 if (!sv.model_precache[i][0])
2913 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2915 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2918 if (precachemode == 1)
2919 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2920 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2921 if (sv.state == ss_loading)
2923 // running from SV_SpawnServer which is launched from the client console command interpreter
2924 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2930 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2931 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2935 // running single threaded, so we can load the model here
2936 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2938 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2939 MSG_WriteShort(&sv.reliable_datagram, i);
2940 MSG_WriteString(&sv.reliable_datagram, filename);
2944 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2947 if (!strcmp(sv.model_precache[i], filename))
2950 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2960 int SV_SoundIndex(const char *s, int precachemode)
2962 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2963 char filename[MAX_QPATH];
2967 //if (precachemode == 2)
2969 strlcpy(filename, s, sizeof(filename));
2970 for (i = 1;i < limit;i++)
2972 if (!sv.sound_precache[i][0])
2976 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2978 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2981 if (precachemode == 1)
2982 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2983 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2984 if (sv.state != ss_loading)
2986 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2987 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2988 MSG_WriteString(&sv.reliable_datagram, filename);
2992 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2995 if (!strcmp(sv.sound_precache[i], filename))
2998 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3004 SV_ParticleEffectIndex
3008 int SV_ParticleEffectIndex(const char *name)
3010 int i, argc, linenumber, effectnameindex;
3012 fs_offset_t filesize;
3013 unsigned char *filedata;
3015 const char *textstart;
3016 //const char *textend;
3017 char argv[16][1024];
3018 char filename[MAX_QPATH];
3019 if (!sv.particleeffectnamesloaded)
3021 sv.particleeffectnamesloaded = true;
3022 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3023 for (i = 0;i < EFFECT_TOTAL;i++)
3024 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3025 for (filepass = 0;;filepass++)
3028 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3029 else if (filepass == 1)
3030 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3033 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3036 textstart = (const char *)filedata;
3037 //textend = (const char *)filedata + filesize;
3039 for (linenumber = 1;;linenumber++)
3044 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3048 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3052 if (com_token[0] == 0)
3053 break; // if the loop exited and it's not a \n, it's EOF
3056 if (!strcmp(argv[0], "effect"))
3060 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3062 if (sv.particleeffectname[effectnameindex][0])
3064 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3069 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3073 // if we run out of names, abort
3074 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3076 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3085 // search for the name
3086 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3087 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3088 return effectnameindex;
3089 // return 0 if we couldn't find it
3093 dp_model_t *SV_GetModelByIndex(int modelindex)
3095 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3098 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3100 prvm_prog_t *prog = SVVM_prog;
3102 if (!ed || ed->priv.server->free)
3104 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3105 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3114 static void SV_CreateBaseline (void)
3116 prvm_prog_t *prog = SVVM_prog;
3117 int i, entnum, large;
3118 prvm_edict_t *svent;
3120 // LadyHavoc: clear *all* baselines (not just active ones)
3121 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3123 // get the current server version
3124 svent = PRVM_EDICT_NUM(entnum);
3126 // LadyHavoc: always clear state values, whether the entity is in use or not
3127 svent->priv.server->baseline = defaultstate;
3129 if (svent->priv.server->free)
3131 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3134 // create entity baseline
3135 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3136 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3137 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3138 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3139 if (entnum > 0 && entnum <= svs.maxclients)
3141 svent->priv.server->baseline.colormap = entnum;
3142 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3146 svent->priv.server->baseline.colormap = 0;
3147 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3151 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3154 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3158 // add to the message
3160 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3162 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3163 MSG_WriteShort (&sv.signon, entnum);
3167 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3168 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3170 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3172 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3173 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3177 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3178 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3180 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3181 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3182 for (i=0 ; i<3 ; i++)
3184 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3185 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3194 Load csprogs.dat and comperss it so it doesn't need to be
3195 reloaded on request.
3198 static void SV_Prepare_CSQC(void)
3200 fs_offset_t progsize;
3202 if(svs.csqc_progdata)
3204 Con_DPrintf("Unloading old CSQC data.\n");
3205 Mem_Free(svs.csqc_progdata);
3206 if(svs.csqc_progdata_deflated)
3207 Mem_Free(svs.csqc_progdata_deflated);
3210 svs.csqc_progdata = NULL;
3211 svs.csqc_progdata_deflated = NULL;
3213 sv.csqc_progname[0] = 0;
3214 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3218 size_t deflated_size;
3220 sv.csqc_progsize = (int)progsize;
3221 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3222 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3223 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3225 Con_DPrint("Compressing csprogs.dat\n");
3226 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3227 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3228 svs.csqc_progsize_deflated = (int)deflated_size;
3229 if(svs.csqc_progdata_deflated)
3231 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3232 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3235 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3243 Grabs the current state of each client for saving across the
3244 transition to another level
3247 void SV_SaveSpawnparms (void)
3249 prvm_prog_t *prog = SVVM_prog;
3252 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3254 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3256 if (!host_client->active)
3259 // call the progs to get default spawn parms for the new client
3260 PRVM_serverglobalfloat(time) = sv.time;
3261 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3262 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3263 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3264 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3272 This is called at the start of each level
3276 void SV_SpawnServer (const char *server)
3278 prvm_prog_t *prog = SVVM_prog;
3282 dp_model_t *worldmodel;
3283 char modelname[sizeof(sv.worldname)];
3286 Con_DPrintf("SpawnServer: %s\n", server);
3288 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3290 if (!FS_FileExists(modelname))
3292 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3293 if (!FS_FileExists(modelname))
3295 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3300 // SV_LockThreadMutex();
3302 if(cls.state == ca_dedicated)
3303 Sys_MakeProcessNice();
3305 if (cls.state != ca_dedicated)
3307 SCR_BeginLoadingPlaque(false);
3313 World_End(&sv.world);
3314 if(PRVM_serverfunction(SV_Shutdown))
3316 func_t s = PRVM_serverfunction(SV_Shutdown);
3317 PRVM_serverglobalfloat(time) = sv.time;
3318 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3319 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3323 // free q3 shaders so that any newly downloaded shaders will be active
3324 Mod_FreeQ3Shaders();
3326 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3327 if (!worldmodel || !worldmodel->TraceBox)
3329 Con_Printf("Couldn't load map %s\n", modelname);
3331 if(cls.state == ca_dedicated)
3332 Sys_MakeProcessMean();
3334 // SV_UnlockThreadMutex();
3339 Collision_Cache_Reset(true);
3341 // let's not have any servers with no name
3342 if (hostname.string[0] == 0)
3343 Cvar_SetQuick(&hostname, "UNNAMED");
3344 scr_centertime_off = 0;
3346 svs.changelevel_issued = false; // now safe to issue another
3348 // make the map a required file for clients
3349 Curl_ClearRequirements();
3350 Curl_RequireFile(modelname);
3353 // tell all connected clients that we are going to a new level
3358 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3360 if (client->netconnection)
3362 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3363 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3370 NetConn_OpenServerPorts(true);
3374 // make cvars consistant
3377 Cvar_SetValueQuick(&deathmatch, 0);
3378 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3379 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3380 //Cvar_SetValue ("skill", (float)current_skill);
3381 current_skill = (int)(skill.value + 0.5);
3384 // set up the new server
3386 memset (&sv, 0, sizeof(sv));
3387 // if running a local client, make sure it doesn't try to access the last
3388 // level's data which is no longer valiud
3391 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3392 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3393 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3395 if(*sv_random_seed.string)
3397 srand(sv_random_seed.integer);
3398 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3405 // set level base name variables for later use
3406 strlcpy (sv.name, server, sizeof (sv.name));
3407 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3408 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3409 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3410 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3411 Cvar_SetQuick(&sv_worldname, sv.worldname);
3412 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3413 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3415 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3416 if (sv.protocol == PROTOCOL_UNKNOWN)
3419 Protocol_Names(buffer, sizeof(buffer));
3420 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3421 sv.protocol = PROTOCOL_QUAKE;
3424 // load progs to get entity field count
3425 //PR_LoadProgs ( sv_progs.string );
3427 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3428 sv.datagram.cursize = 0;
3429 sv.datagram.data = sv.datagram_buf;
3431 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3432 sv.reliable_datagram.cursize = 0;
3433 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3435 sv.signon.maxsize = sizeof(sv.signon_buf);
3436 sv.signon.cursize = 0;
3437 sv.signon.data = sv.signon_buf;
3439 // leave slots at start for clients only
3440 //prog->num_edicts = svs.maxclients+1;
3442 sv.state = ss_loading;
3443 prog->allowworldwrites = true;
3449 worldmodel->used = true;
3451 sv.worldmodel = worldmodel;
3452 sv.models[1] = sv.worldmodel;
3455 // clear world interaction links
3457 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3458 World_Start(&sv.world);
3460 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3462 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3463 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3464 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3466 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3467 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3469 if(i < sv.worldmodel->brush.numsubmodels)
3470 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3473 // load the rest of the entities
3475 // AK possible hack since num_edicts is still 0
3476 ent = PRVM_EDICT_NUM(0);
3477 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3478 ent->priv.server->free = false;
3479 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3480 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3481 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3482 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3483 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3484 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3485 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3486 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3489 PRVM_serverglobalfloat(coop) = coop.integer;
3491 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3493 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3495 // serverflags are for cross level information (sigils)
3496 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3498 // we need to reset the spawned flag on all connected clients here so that
3499 // their thinks don't run during startup (before PutClientInServer)
3500 // we also need to set up the client entities now
3501 // and we need to set the ->edict pointers to point into the progs edicts
3502 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3504 host_client->begun = false;
3505 host_client->edict = PRVM_EDICT_NUM(i + 1);
3506 PRVM_ED_ClearEdict(prog, host_client->edict);
3509 // load replacement entity file if found
3510 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3512 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3513 PRVM_ED_LoadFromFile(prog, entities);
3517 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3520 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3521 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3523 // all setup is completed, any further precache statements are errors
3524 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3525 prog->allowworldwrites = false;
3527 // run two frames to allow everything to settle
3529 for (i = 0;i < sv_init_frame_count.integer;i++)
3535 // Once all init frames have been run, we consider svqc code fully initialized.
3536 prog->inittime = realtime;
3538 if (cls.state == ca_dedicated)
3541 // create a baseline for more efficient communications
3542 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3543 SV_CreateBaseline ();
3545 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3547 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3548 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3550 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3551 if (!host_client->active)
3553 if (host_client->netconnection)
3554 SV_SendServerinfo(host_client);
3558 // if client is a botclient coming from a level change, we need to
3559 // set up client info that normally requires networking
3561 // copy spawn parms out of the client_t
3562 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3563 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3565 // call the spawn function
3566 host_client->clientconnectcalled = true;
3567 PRVM_serverglobalfloat(time) = sv.time;
3568 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3569 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3570 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3571 host_client->begun = true;
3575 // update the map title cvar
3576 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3577 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3579 Con_DPrint("Server spawned.\n");
3580 NetConn_Heartbeat (2);
3582 if(cls.state == ca_dedicated)
3583 Sys_MakeProcessMean();
3585 // SV_UnlockThreadMutex();
3588 /////////////////////////////////////////////////////
3591 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3593 // links don't survive the transition, so unlink everything
3594 World_UnlinkAll(&sv.world);
3597 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3602 // link every entity except world
3603 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3604 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3608 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3610 // LadyHavoc: for consistency set these here
3611 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3613 e->priv.server->move = false; // don't move on first frame
3615 if (num >= 0 && num < svs.maxclients)
3617 // set colormap and team on newly created player entity
3618 PRVM_serveredictfloat(e, colormap) = num + 1;
3619 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3620 // set netname/clientcolors back to client values so that
3621 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3623 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3624 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3625 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3626 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3627 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3628 // Assign netaddress (IP Address, etc)
3629 if(svs.clients[num].netconnection != NULL)
3631 // Acquire Readable Address
3632 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3633 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3636 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3637 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3638 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3640 PRVM_serveredictstring(e, crypto_idfp) = 0;
3641 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3642 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3643 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3645 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3646 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3647 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3649 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3650 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3651 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3653 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3654 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3655 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3657 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3661 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3666 World_UnlinkEdict(ed); // unlink from world bsp
3668 PRVM_serveredictstring(ed, model) = 0;
3669 PRVM_serveredictfloat(ed, takedamage) = 0;
3670 PRVM_serveredictfloat(ed, modelindex) = 0;
3671 PRVM_serveredictfloat(ed, colormap) = 0;
3672 PRVM_serveredictfloat(ed, skin) = 0;
3673 PRVM_serveredictfloat(ed, frame) = 0;
3674 VectorClear(PRVM_serveredictvector(ed, origin));
3675 VectorClear(PRVM_serveredictvector(ed, angles));
3676 PRVM_serveredictfloat(ed, nextthink) = -1;
3677 PRVM_serveredictfloat(ed, solid) = 0;
3679 VM_RemoveEdictSkeleton(prog, ed);
3680 World_Physics_RemoveFromEntity(&sv.world, ed);
3681 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3683 // make sure csqc networking is aware of the removed entity
3684 e = PRVM_NUM_FOR_EDICT(ed);
3685 sv.csqcentityversion[e] = 0;
3686 for (i = 0;i < svs.maxclients;i++)
3687 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3690 static void SVVM_count_edicts(prvm_prog_t *prog)
3694 int active, models, solid, step;
3696 active = models = solid = step = 0;
3697 for (i=0 ; i<prog->num_edicts ; i++)
3699 ent = PRVM_EDICT_NUM(i);
3700 if (ent->priv.server->free)
3703 if (PRVM_serveredictfloat(ent, solid))
3705 if (PRVM_serveredictstring(ent, model))
3707 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3711 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3712 Con_Printf("active :%3i\n", active);
3713 Con_Printf("view :%3i\n", models);
3714 Con_Printf("touch :%3i\n", solid);
3715 Con_Printf("step :%3i\n", step);
3718 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3720 // remove things from different skill levels or deathmatch
3721 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3723 if (deathmatch.integer)
3725 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3730 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3731 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3732 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3740 static void SV_VM_Setup(void)
3742 prvm_prog_t *prog = SVVM_prog;
3743 PRVM_Prog_Init(prog, &cmd_server);
3745 // allocate the mempools
3746 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3747 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3748 prog->builtins = vm_sv_builtins;
3749 prog->numbuiltins = vm_sv_numbuiltins;
3750 prog->max_edicts = 512;
3751 if (sv.protocol == PROTOCOL_QUAKE)
3752 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3753 else if (sv.protocol == PROTOCOL_QUAKEDP)
3754 prog->limit_edicts = 2048; // guessing
3755 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3756 prog->limit_edicts = 2048; // guessing!
3757 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3758 prog->limit_edicts = 4096; // guessing!
3760 prog->limit_edicts = MAX_EDICTS;
3761 prog->reserved_edicts = svs.maxclients;
3762 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3763 prog->name = "server";
3764 prog->extensionstring = vm_sv_extensions;
3765 prog->loadintoworld = true;
3767 // all callbacks must be defined (pointers are not checked before calling)
3768 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3769 prog->end_increase_edicts = SVVM_end_increase_edicts;
3770 prog->init_edict = SVVM_init_edict;
3771 prog->free_edict = SVVM_free_edict;
3772 prog->count_edicts = SVVM_count_edicts;
3773 prog->load_edict = SVVM_load_edict;
3774 prog->init_cmd = SVVM_init_cmd;
3775 prog->reset_cmd = SVVM_reset_cmd;
3776 prog->error_cmd = Host_Error;
3777 prog->ExecuteProgram = SVVM_ExecuteProgram;
3779 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3781 // some mods compiled with scrambling compilers lack certain critical
3782 // global names and field names such as "self" and "time" and "nextthink"
3783 // so we have to set these offsets manually, matching the entvars_t
3784 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3785 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3824 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3825 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3826 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3827 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3828 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3829 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3830 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3831 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3832 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3833 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3834 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3835 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3836 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3837 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3838 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3839 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3840 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3841 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3842 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3843 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3844 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3845 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3846 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3847 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3848 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3849 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3850 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3851 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3852 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3853 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3854 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3855 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3856 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3857 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3858 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3859 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3860 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3861 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3862 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3863 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3864 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3865 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3866 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3867 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3868 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3869 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3870 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3871 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3872 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3873 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3874 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3875 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3876 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3877 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3878 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3879 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3880 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3881 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3882 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3883 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3884 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3885 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3886 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3887 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3888 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3889 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3890 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3891 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3892 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3893 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3894 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3895 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3896 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3897 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3898 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3899 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3900 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3901 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3902 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3903 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3904 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3905 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3906 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3907 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3908 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3909 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3910 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3911 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3912 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3913 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3914 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3915 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3916 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3917 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3920 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3922 // OP_STATE is always supported on server because we add fields/globals for it
3923 prog->flag |= PRVM_OP_STATE;
3925 VM_CustomStats_Clear();//[515]: csqc
3930 extern cvar_t host_maxwait;
3931 extern cvar_t host_framerate;
3932 static int SV_ThreadFunc(void *voiddata)
3934 prvm_prog_t *prog = SVVM_prog;
3935 qboolean playing = false;
3936 double sv_timer = 0;
3937 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3941 sv_realtime = Sys_DirtyTime();
3942 while (!svs.threadstop)
3944 // FIXME: we need to handle Host_Error in the server thread somehow
3945 // if (setjmp(sv_abortframe))
3946 // continue; // something bad happened in the server game
3948 sv_oldrealtime = sv_realtime;
3949 sv_realtime = Sys_DirtyTime();
3950 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3951 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3953 sv_timer += sv_deltarealtime;
3955 svs.perf_acc_realtime += sv_deltarealtime;
3957 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3958 SV_LockThreadMutex();
3960 // Look for clients who have spawned
3963 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3964 if(host_client->begun)
3965 if(host_client->netconnection)
3969 // don't accumulate time for the first 10 seconds of a match
3970 // so things can settle
3971 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3973 else if(svs.perf_acc_realtime > 5)
3975 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3976 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3977 if(svs.perf_acc_offset_samples > 0)
3979 svs.perf_offset_max = svs.perf_acc_offset_max;
3980 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3981 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3983 if(svs.perf_lost > 0 && developer_extra.integer)
3985 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3986 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3991 NetConn_ServerFrame();
3993 // if the accumulators haven't become positive yet, wait a while
3994 wait = sv_timer * -1000000.0;
3997 double time0, delta;
3998 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3999 if (host_maxwait.value <= 0)
4000 wait = min(wait, 1000000.0);
4002 wait = min(wait, host_maxwait.value * 1000.0);
4004 wait = 1; // because we cast to int
4005 time0 = Sys_DirtyTime();
4006 Sys_Sleep((int)wait);
4007 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4008 svs.perf_acc_sleeptime += delta;
4012 if (sv.active && sv_timer > 0)
4014 // execute one server frame
4018 if (sys_ticrate.value <= 0)
4019 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4021 advancetime = sys_ticrate.value;
4025 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4026 ++svs.perf_acc_offset_samples;
4027 svs.perf_acc_offset += offset;
4028 svs.perf_acc_offset_squared += offset * offset;
4029 if(svs.perf_acc_offset_max < offset)
4030 svs.perf_acc_offset_max = offset;
4033 // only advance time if not paused
4034 // the game also pauses in singleplayer when menu or console is used
4035 sv.frametime = advancetime * slowmo.value;
4036 if (host_framerate.value)
4037 sv.frametime = host_framerate.value;
4038 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4041 sv_timer -= advancetime;
4043 // move things around and think unless paused
4047 // send all messages to the clients
4048 SV_SendClientMessages();
4050 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4052 PRVM_serverglobalfloat(time) = sv.time;
4053 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4054 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4057 // send an heartbeat if enough time has passed since the last one
4058 NetConn_Heartbeat(0);
4062 // we're back to safe code now
4063 SV_UnlockThreadMutex();
4065 // if there is some time remaining from this frame, reset the timers
4068 svs.perf_acc_lost += sv_timer;
4075 void SV_StartThread(void)
4077 if (!sv_threaded.integer || !Thread_HasThreads())
4079 svs.threaded = true;
4080 svs.threadstop = false;
4081 svs.threadmutex = Thread_CreateMutex();
4082 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4085 void SV_StopThread(void)
4089 svs.threadstop = true;
4090 Thread_WaitThread(svs.thread, 0);
4091 Thread_DestroyMutex(svs.threadmutex);
4092 svs.threaded = false;