2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
43 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
100 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
101 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
102 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
103 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
104 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
107 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
108 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
109 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
110 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
111 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
112 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
113 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
116 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
117 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
118 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
119 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
120 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
121 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
122 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
123 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
124 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
125 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
126 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
127 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
128 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
129 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
130 cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
131 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
132 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
133 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
134 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
135 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
136 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
137 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
138 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
139 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
140 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
141 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
142 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
143 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
144 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
145 cvar_t host_limitlocal = {CVAR_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
146 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
147 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
148 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
149 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
150 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
151 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
152 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
153 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
154 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
155 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
156 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
157 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
158 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
159 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
160 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
161 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
162 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
163 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
165 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
167 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
171 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
172 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
176 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
198 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
199 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
200 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
202 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
203 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
204 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
209 mempool_t *sv_mempool = NULL;
211 extern cvar_t host_timescale;
212 extern float scr_centertime_off;
214 // MUST match effectnameindex_t in client.h
215 static const char *standardeffectnames[EFFECT_TOTAL] =
239 "TE_TEI_BIGEXPLOSION",
255 #define SV_REQFUNCS 0
256 #define sv_reqfuncs NULL
258 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
259 //static const char *sv_reqfuncs[] = {
262 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
264 prvm_required_field_t sv_reqfields[] =
266 #define PRVM_DECLARE_serverglobalfloat(x)
267 #define PRVM_DECLARE_serverglobalvector(x)
268 #define PRVM_DECLARE_serverglobalstring(x)
269 #define PRVM_DECLARE_serverglobaledict(x)
270 #define PRVM_DECLARE_serverglobalfunction(x)
271 #define PRVM_DECLARE_clientglobalfloat(x)
272 #define PRVM_DECLARE_clientglobalvector(x)
273 #define PRVM_DECLARE_clientglobalstring(x)
274 #define PRVM_DECLARE_clientglobaledict(x)
275 #define PRVM_DECLARE_clientglobalfunction(x)
276 #define PRVM_DECLARE_menuglobalfloat(x)
277 #define PRVM_DECLARE_menuglobalvector(x)
278 #define PRVM_DECLARE_menuglobalstring(x)
279 #define PRVM_DECLARE_menuglobaledict(x)
280 #define PRVM_DECLARE_menuglobalfunction(x)
281 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
282 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
283 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
284 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
285 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
286 #define PRVM_DECLARE_clientfieldfloat(x)
287 #define PRVM_DECLARE_clientfieldvector(x)
288 #define PRVM_DECLARE_clientfieldstring(x)
289 #define PRVM_DECLARE_clientfieldedict(x)
290 #define PRVM_DECLARE_clientfieldfunction(x)
291 #define PRVM_DECLARE_menufieldfloat(x)
292 #define PRVM_DECLARE_menufieldvector(x)
293 #define PRVM_DECLARE_menufieldstring(x)
294 #define PRVM_DECLARE_menufieldedict(x)
295 #define PRVM_DECLARE_menufieldfunction(x)
296 #define PRVM_DECLARE_serverfunction(x)
297 #define PRVM_DECLARE_clientfunction(x)
298 #define PRVM_DECLARE_menufunction(x)
299 #define PRVM_DECLARE_field(x)
300 #define PRVM_DECLARE_global(x)
301 #define PRVM_DECLARE_function(x)
302 #include "prvm_offsets.h"
303 #undef PRVM_DECLARE_serverglobalfloat
304 #undef PRVM_DECLARE_serverglobalvector
305 #undef PRVM_DECLARE_serverglobalstring
306 #undef PRVM_DECLARE_serverglobaledict
307 #undef PRVM_DECLARE_serverglobalfunction
308 #undef PRVM_DECLARE_clientglobalfloat
309 #undef PRVM_DECLARE_clientglobalvector
310 #undef PRVM_DECLARE_clientglobalstring
311 #undef PRVM_DECLARE_clientglobaledict
312 #undef PRVM_DECLARE_clientglobalfunction
313 #undef PRVM_DECLARE_menuglobalfloat
314 #undef PRVM_DECLARE_menuglobalvector
315 #undef PRVM_DECLARE_menuglobalstring
316 #undef PRVM_DECLARE_menuglobaledict
317 #undef PRVM_DECLARE_menuglobalfunction
318 #undef PRVM_DECLARE_serverfieldfloat
319 #undef PRVM_DECLARE_serverfieldvector
320 #undef PRVM_DECLARE_serverfieldstring
321 #undef PRVM_DECLARE_serverfieldedict
322 #undef PRVM_DECLARE_serverfieldfunction
323 #undef PRVM_DECLARE_clientfieldfloat
324 #undef PRVM_DECLARE_clientfieldvector
325 #undef PRVM_DECLARE_clientfieldstring
326 #undef PRVM_DECLARE_clientfieldedict
327 #undef PRVM_DECLARE_clientfieldfunction
328 #undef PRVM_DECLARE_menufieldfloat
329 #undef PRVM_DECLARE_menufieldvector
330 #undef PRVM_DECLARE_menufieldstring
331 #undef PRVM_DECLARE_menufieldedict
332 #undef PRVM_DECLARE_menufieldfunction
333 #undef PRVM_DECLARE_serverfunction
334 #undef PRVM_DECLARE_clientfunction
335 #undef PRVM_DECLARE_menufunction
336 #undef PRVM_DECLARE_field
337 #undef PRVM_DECLARE_global
338 #undef PRVM_DECLARE_function
341 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
343 prvm_required_field_t sv_reqglobals[] =
345 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
346 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
347 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
348 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
349 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
350 #define PRVM_DECLARE_clientglobalfloat(x)
351 #define PRVM_DECLARE_clientglobalvector(x)
352 #define PRVM_DECLARE_clientglobalstring(x)
353 #define PRVM_DECLARE_clientglobaledict(x)
354 #define PRVM_DECLARE_clientglobalfunction(x)
355 #define PRVM_DECLARE_menuglobalfloat(x)
356 #define PRVM_DECLARE_menuglobalvector(x)
357 #define PRVM_DECLARE_menuglobalstring(x)
358 #define PRVM_DECLARE_menuglobaledict(x)
359 #define PRVM_DECLARE_menuglobalfunction(x)
360 #define PRVM_DECLARE_serverfieldfloat(x)
361 #define PRVM_DECLARE_serverfieldvector(x)
362 #define PRVM_DECLARE_serverfieldstring(x)
363 #define PRVM_DECLARE_serverfieldedict(x)
364 #define PRVM_DECLARE_serverfieldfunction(x)
365 #define PRVM_DECLARE_clientfieldfloat(x)
366 #define PRVM_DECLARE_clientfieldvector(x)
367 #define PRVM_DECLARE_clientfieldstring(x)
368 #define PRVM_DECLARE_clientfieldedict(x)
369 #define PRVM_DECLARE_clientfieldfunction(x)
370 #define PRVM_DECLARE_menufieldfloat(x)
371 #define PRVM_DECLARE_menufieldvector(x)
372 #define PRVM_DECLARE_menufieldstring(x)
373 #define PRVM_DECLARE_menufieldedict(x)
374 #define PRVM_DECLARE_menufieldfunction(x)
375 #define PRVM_DECLARE_serverfunction(x)
376 #define PRVM_DECLARE_clientfunction(x)
377 #define PRVM_DECLARE_menufunction(x)
378 #define PRVM_DECLARE_field(x)
379 #define PRVM_DECLARE_global(x)
380 #define PRVM_DECLARE_function(x)
381 #include "prvm_offsets.h"
382 #undef PRVM_DECLARE_serverglobalfloat
383 #undef PRVM_DECLARE_serverglobalvector
384 #undef PRVM_DECLARE_serverglobalstring
385 #undef PRVM_DECLARE_serverglobaledict
386 #undef PRVM_DECLARE_serverglobalfunction
387 #undef PRVM_DECLARE_clientglobalfloat
388 #undef PRVM_DECLARE_clientglobalvector
389 #undef PRVM_DECLARE_clientglobalstring
390 #undef PRVM_DECLARE_clientglobaledict
391 #undef PRVM_DECLARE_clientglobalfunction
392 #undef PRVM_DECLARE_menuglobalfloat
393 #undef PRVM_DECLARE_menuglobalvector
394 #undef PRVM_DECLARE_menuglobalstring
395 #undef PRVM_DECLARE_menuglobaledict
396 #undef PRVM_DECLARE_menuglobalfunction
397 #undef PRVM_DECLARE_serverfieldfloat
398 #undef PRVM_DECLARE_serverfieldvector
399 #undef PRVM_DECLARE_serverfieldstring
400 #undef PRVM_DECLARE_serverfieldedict
401 #undef PRVM_DECLARE_serverfieldfunction
402 #undef PRVM_DECLARE_clientfieldfloat
403 #undef PRVM_DECLARE_clientfieldvector
404 #undef PRVM_DECLARE_clientfieldstring
405 #undef PRVM_DECLARE_clientfieldedict
406 #undef PRVM_DECLARE_clientfieldfunction
407 #undef PRVM_DECLARE_menufieldfloat
408 #undef PRVM_DECLARE_menufieldvector
409 #undef PRVM_DECLARE_menufieldstring
410 #undef PRVM_DECLARE_menufieldedict
411 #undef PRVM_DECLARE_menufieldfunction
412 #undef PRVM_DECLARE_serverfunction
413 #undef PRVM_DECLARE_clientfunction
414 #undef PRVM_DECLARE_menufunction
415 #undef PRVM_DECLARE_field
416 #undef PRVM_DECLARE_global
417 #undef PRVM_DECLARE_function
420 static void Host_Timescale_c(cvar_t *var)
422 if(var->value < 0.00001 && var->value != 0)
423 Cvar_SetValueQuick(var, 0);
426 //============================================================================
428 static void SV_AreaStats_f(cmd_state_t *cmd)
430 World_PrintAreaStats(&sv.world, "server");
440 // init the csqc progs cvars, since they are updated/used by the server code
441 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
442 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
443 extern cvar_t csqc_progcrc;
444 extern cvar_t csqc_progsize;
445 extern cvar_t csqc_usedemoprogs;
447 Cvar_RegisterVariable(&sv_worldmessage);
448 Cvar_RegisterVariable(&sv_worldname);
449 Cvar_RegisterVariable(&sv_worldnamenoextension);
450 Cvar_RegisterVariable(&sv_worldbasename);
452 Cvar_RegisterVariable (&csqc_progname);
453 Cvar_RegisterVariable (&csqc_progcrc);
454 Cvar_RegisterVariable (&csqc_progsize);
455 Cvar_RegisterVariable (&csqc_usedemoprogs);
457 Cmd_AddCommand(CMD_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
458 Cmd_AddCommand(CMD_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
459 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
460 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
462 Cvar_RegisterVariable (&sv_disablenotify);
463 Cvar_RegisterVariable (&coop);
464 Cvar_RegisterVariable (&deathmatch);
465 Cvar_RegisterVariable (&fraglimit);
466 Cvar_RegisterVariable (&gamecfg);
467 Cvar_RegisterVariable (&noexit);
468 Cvar_RegisterVariable (&nomonsters);
469 Cvar_RegisterVariable (&pausable);
470 Cvar_RegisterVariable (&pr_checkextension);
471 Cvar_RegisterVariable (&samelevel);
472 Cvar_RegisterVariable (&skill);
473 Cvar_RegisterVariable (&host_timescale);
474 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
475 Cvar_RegisterAlias (&host_timescale, "slowmo");
476 Cvar_RegisterAlias (&host_timescale, "timescale");
477 Cvar_RegisterVariable (&sv_accelerate);
478 Cvar_RegisterVariable (&sv_aim);
479 Cvar_RegisterVariable (&sv_airaccel_qw);
480 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
481 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
482 Cvar_RegisterVariable (&sv_airaccelerate);
483 Cvar_RegisterVariable (&sv_airstopaccelerate);
484 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
485 Cvar_RegisterVariable (&sv_maxairstrafespeed);
486 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
487 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
488 Cvar_RegisterVariable (&sv_aircontrol);
489 Cvar_RegisterVariable (&sv_aircontrol_power);
490 Cvar_RegisterVariable (&sv_aircontrol_penalty);
491 Cvar_RegisterVariable (&sv_allowdownloads);
492 Cvar_RegisterVariable (&sv_allowdownloads_archive);
493 Cvar_RegisterVariable (&sv_allowdownloads_config);
494 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
495 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
496 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
497 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
498 Cvar_RegisterVariable (&sv_clmovement_enable);
499 Cvar_RegisterVariable (&sv_clmovement_minping);
500 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
501 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
502 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
503 Cvar_RegisterVariable (&sv_cullentities_pvs);
504 Cvar_RegisterVariable (&sv_cullentities_stats);
505 Cvar_RegisterVariable (&sv_cullentities_trace);
506 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
507 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
508 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
509 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
510 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
511 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
512 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
513 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
514 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
515 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
516 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
517 Cvar_RegisterVariable (&sv_debugmove);
518 Cvar_RegisterVariable (&sv_echobprint);
519 Cvar_RegisterVariable (&sv_edgefriction);
520 Cvar_RegisterVariable (&sv_entpatch);
521 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
522 Cvar_RegisterVariable (&sv_freezenonclients);
523 Cvar_RegisterVariable (&sv_friction);
524 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
525 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
526 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
527 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
528 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
529 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
530 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
531 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
532 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
533 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
534 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
535 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
536 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
537 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
538 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
539 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
540 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
541 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
542 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
543 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
544 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
545 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
546 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
547 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
548 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
549 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
550 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
551 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
552 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
553 Cvar_RegisterVariable (&sv_gravity);
554 Cvar_RegisterVariable (&sv_init_frame_count);
555 Cvar_RegisterVariable (&sv_idealpitchscale);
556 Cvar_RegisterVariable (&sv_jumpstep);
557 Cvar_RegisterVariable (&sv_jumpvelocity);
558 Cvar_RegisterVariable (&sv_maxairspeed);
559 Cvar_RegisterVariable (&sv_maxrate);
560 Cvar_RegisterVariable (&sv_maxspeed);
561 Cvar_RegisterVariable (&sv_maxvelocity);
562 Cvar_RegisterVariable (&sv_nostep);
563 Cvar_RegisterVariable (&sv_playerphysicsqc);
564 Cvar_RegisterVariable (&sv_progs);
565 Cvar_RegisterVariable (&sv_protocolname);
566 Cvar_RegisterVariable (&sv_random_seed);
567 Cvar_RegisterVariable (&host_limitlocal);
568 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
569 Cvar_RegisterVariable (&sv_sound_land);
570 Cvar_RegisterVariable (&sv_sound_watersplash);
571 Cvar_RegisterVariable (&sv_stepheight);
572 Cvar_RegisterVariable (&sv_stopspeed);
573 Cvar_RegisterVariable (&sv_wallfriction);
574 Cvar_RegisterVariable (&sv_wateraccelerate);
575 Cvar_RegisterVariable (&sv_waterfriction);
576 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
577 Cvar_RegisterVariable (&sv_warsowbunny_accel);
578 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
579 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
580 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
581 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
582 Cvar_RegisterVariable (&sv_areadebug);
583 Cvar_RegisterVariable (&sys_ticrate);
584 Cvar_RegisterVariable (&teamplay);
585 Cvar_RegisterVariable (&timelimit);
586 Cvar_RegisterVariable (&sv_threaded);
588 Cvar_RegisterVariable (&saved1);
589 Cvar_RegisterVariable (&saved2);
590 Cvar_RegisterVariable (&saved3);
591 Cvar_RegisterVariable (&saved4);
592 Cvar_RegisterVariable (&savedgamecfg);
593 Cvar_RegisterVariable (&scratch1);
594 Cvar_RegisterVariable (&scratch2);
595 Cvar_RegisterVariable (&scratch3);
596 Cvar_RegisterVariable (&scratch4);
597 Cvar_RegisterVariable (&temp1);
599 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
600 Cvar_RegisterVariable (&nehx00);
601 Cvar_RegisterVariable (&nehx01);
602 Cvar_RegisterVariable (&nehx02);
603 Cvar_RegisterVariable (&nehx03);
604 Cvar_RegisterVariable (&nehx04);
605 Cvar_RegisterVariable (&nehx05);
606 Cvar_RegisterVariable (&nehx06);
607 Cvar_RegisterVariable (&nehx07);
608 Cvar_RegisterVariable (&nehx08);
609 Cvar_RegisterVariable (&nehx09);
610 Cvar_RegisterVariable (&nehx10);
611 Cvar_RegisterVariable (&nehx11);
612 Cvar_RegisterVariable (&nehx12);
613 Cvar_RegisterVariable (&nehx13);
614 Cvar_RegisterVariable (&nehx14);
615 Cvar_RegisterVariable (&nehx15);
616 Cvar_RegisterVariable (&nehx16);
617 Cvar_RegisterVariable (&nehx17);
618 Cvar_RegisterVariable (&nehx18);
619 Cvar_RegisterVariable (&nehx19);
620 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
622 Cvar_RegisterVariable (&sv_autodemo_perclient);
623 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
624 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
626 Cvar_RegisterVariable (&halflifebsp);
627 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
628 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
630 SV_InitOperatorCommands();
632 sv_mempool = Mem_AllocPool("server", 0, NULL);
635 static void SV_SaveEntFile_f(cmd_state_t *cmd)
638 if (!sv.active || !sv.worldmodel)
640 Con_Print("Not running a server\n");
643 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
648 =============================================================================
652 =============================================================================
659 Make sure the event gets sent to all clients
662 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
666 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
668 MSG_WriteByte (&sv.datagram, svc_particle);
669 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
670 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
671 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
672 for (i=0 ; i<3 ; i++)
673 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
674 MSG_WriteByte (&sv.datagram, count);
675 MSG_WriteByte (&sv.datagram, color);
676 SV_FlushBroadcastMessages();
683 Make sure the event gets sent to all clients
686 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
688 if (modelindex >= 256 || startframe >= 256)
690 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
692 MSG_WriteByte (&sv.datagram, svc_effect2);
693 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
694 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
695 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
696 MSG_WriteShort (&sv.datagram, modelindex);
697 MSG_WriteShort (&sv.datagram, startframe);
698 MSG_WriteByte (&sv.datagram, framecount);
699 MSG_WriteByte (&sv.datagram, framerate);
703 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
705 MSG_WriteByte (&sv.datagram, svc_effect);
706 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
707 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
708 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
709 MSG_WriteByte (&sv.datagram, modelindex);
710 MSG_WriteByte (&sv.datagram, startframe);
711 MSG_WriteByte (&sv.datagram, framecount);
712 MSG_WriteByte (&sv.datagram, framerate);
714 SV_FlushBroadcastMessages();
721 Each entity can have eight independant sound sources, like voice,
724 Channel 0 is an auto-allocate channel, the others override anything
725 already running on that entity/channel pair.
727 An attenuation of 0 will play full volume everywhere in the level.
728 Larger attenuations will drop off. (max 4 attenuation)
732 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
734 prvm_prog_t *prog = SVVM_prog;
736 int sound_num, field_mask, i, ent, speed4000;
738 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
740 if (nvolume < 0 || nvolume > 255)
742 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
746 if (attenuation < 0 || attenuation > 4)
748 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
752 if (!IS_CHAN(channel))
754 Con_Printf ("SV_StartSound: channel = %i\n", channel);
758 channel = CHAN_ENGINE2NET(channel);
760 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
763 // find precache number for sound
764 sound_num = SV_SoundIndex(sample, 1);
768 ent = PRVM_NUM_FOR_EDICT(entity);
770 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
772 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
773 field_mask |= SND_VOLUME;
774 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
775 field_mask |= SND_ATTENUATION;
776 if (speed4000 && speed4000 != 4000)
777 field_mask |= SND_SPEEDUSHORT4000;
778 if (ent >= 8192 || channel < 0 || channel > 7)
779 field_mask |= SND_LARGEENTITY;
780 if (sound_num >= 256)
781 field_mask |= SND_LARGESOUND;
783 // directed messages go only to the entity they are targeted on
784 MSG_WriteByte (dest, svc_sound);
785 MSG_WriteByte (dest, field_mask);
786 if (field_mask & SND_VOLUME)
787 MSG_WriteByte (dest, nvolume);
788 if (field_mask & SND_ATTENUATION)
789 MSG_WriteByte (dest, (int)(attenuation*64));
790 if (field_mask & SND_SPEEDUSHORT4000)
791 MSG_WriteShort (dest, speed4000);
792 if (field_mask & SND_LARGEENTITY)
794 MSG_WriteShort (dest, ent);
795 MSG_WriteChar (dest, channel);
798 MSG_WriteShort (dest, (ent<<3) | channel);
799 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
800 MSG_WriteShort (dest, sound_num);
802 MSG_WriteByte (dest, sound_num);
803 for (i = 0;i < 3;i++)
804 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
806 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
808 SV_FlushBroadcastMessages();
815 Nearly the same logic as SV_StartSound, except an origin
816 instead of an entity is provided and channel is omitted.
818 The entity sent to the client is 0 (world) and the channel
819 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
820 function, therefore the check for it is omitted.
824 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
826 int sound_num, field_mask, i, speed4000;
828 if (nvolume < 0 || nvolume > 255)
830 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
834 if (attenuation < 0 || attenuation > 4)
836 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
840 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
843 // find precache number for sound
844 sound_num = SV_SoundIndex(sample, 1);
848 speed4000 = (int)(speed * 40.0f);
850 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
851 field_mask |= SND_VOLUME;
852 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
853 field_mask |= SND_ATTENUATION;
854 if (sound_num >= 256)
855 field_mask |= SND_LARGESOUND;
856 if (speed4000 && speed4000 != 4000)
857 field_mask |= SND_SPEEDUSHORT4000;
859 // directed messages go only to the entity they are targeted on
860 MSG_WriteByte (&sv.datagram, svc_sound);
861 MSG_WriteByte (&sv.datagram, field_mask);
862 if (field_mask & SND_VOLUME)
863 MSG_WriteByte (&sv.datagram, nvolume);
864 if (field_mask & SND_ATTENUATION)
865 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
866 if (field_mask & SND_SPEEDUSHORT4000)
867 MSG_WriteShort (&sv.datagram, speed4000);
868 // Always write entnum 0 for the world entity
869 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
870 if (field_mask & SND_LARGESOUND)
871 MSG_WriteShort (&sv.datagram, sound_num);
873 MSG_WriteByte (&sv.datagram, sound_num);
874 for (i = 0;i < 3;i++)
875 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
876 SV_FlushBroadcastMessages();
880 ==============================================================================
884 ==============================================================================
891 Sends the first message from the server to a connected client.
892 This will be sent on the initial connection and upon each server load.
895 void SV_SendServerinfo (client_t *client)
897 prvm_prog_t *prog = SVVM_prog;
902 // we know that this client has a netconnection and thus is not a bot
904 // edicts get reallocated on level changes, so we need to update it here
905 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
907 // clear cached stuff that depends on the level
908 client->weaponmodel[0] = 0;
909 client->weaponmodelindex = 0;
911 // LadyHavoc: clear entityframe tracking
912 client->latestframenum = 0;
914 // initialize the movetime, so a speedhack can't make use of the time before this client joined
915 client->cmd.time = sv.time;
917 if (client->entitydatabase)
918 EntityFrame_FreeDatabase(client->entitydatabase);
919 if (client->entitydatabase4)
920 EntityFrame4_FreeDatabase(client->entitydatabase4);
921 if (client->entitydatabase5)
922 EntityFrame5_FreeDatabase(client->entitydatabase5);
924 memset(client->stats, 0, sizeof(client->stats));
925 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
927 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
929 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
930 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
931 else if (sv.protocol == PROTOCOL_DARKPLACES4)
932 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
934 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
937 // reset csqc entity versions
938 for (i = 0;i < prog->max_edicts;i++)
940 client->csqcentityscope[i] = 0;
941 client->csqcentitysendflags[i] = 0xFFFFFF;
943 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
945 client->csqcentityframehistory[i].num = 0;
946 client->csqcentityframehistory[i].framenum = -1;
948 client->csqcnumedicts = 0;
949 client->csqcentityframehistory_next = 0;
951 SZ_Clear (&client->netconnection->message);
952 MSG_WriteByte (&client->netconnection->message, svc_print);
953 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
954 MSG_WriteString (&client->netconnection->message,message);
956 SV_StopDemoRecording(client); // to split up demos into different files
957 if(sv_autodemo_perclient.integer)
959 char demofile[MAX_OSPATH];
960 char ipaddress[MAX_QPATH];
963 // start a new demo file
964 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
965 for(j = 0; ipaddress[j]; ++j)
966 if(!isalnum(ipaddress[j]))
968 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
970 SV_StartDemoRecording(client, demofile, -1);
973 //[515]: init csprogs according to version of svprogs, check the crc, etc.
974 if (sv.csqc_progname[0])
976 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
977 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
978 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
979 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
980 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
981 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
982 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
984 if(client->sv_demo_file != NULL)
987 static char buf[NET_MAXMESSAGE];
990 sb.data = (unsigned char *) buf;
991 sb.maxsize = sizeof(buf);
993 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
994 SV_WriteDemoMessage(client, &sb, false);
997 //[515]: init stufftext string (it is sent before svc_serverinfo)
998 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
1000 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1001 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
1005 //if (sv_allowdownloads.integer)
1006 // always send the info that the server supports the protocol, even if downloads are forbidden
1007 // only because of that, the CSQC exception can work
1009 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1010 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1013 // send at this time so it's guaranteed to get executed at the right time
1017 host_client = client;
1018 Curl_SendRequirements();
1022 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1023 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1024 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1026 if (!coop.integer && deathmatch.integer)
1027 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1029 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1031 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1033 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1034 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1035 MSG_WriteByte (&client->netconnection->message, 0);
1037 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1038 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1039 MSG_WriteByte (&client->netconnection->message, 0);
1042 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1043 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1044 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1047 // store this in clientcamera, too
1048 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1049 MSG_WriteByte (&client->netconnection->message, svc_setview);
1050 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1052 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1053 MSG_WriteByte (&client->netconnection->message, 1);
1055 client->prespawned = false; // need prespawn, spawn, etc
1056 client->spawned = false; // need prespawn, spawn, etc
1057 client->begun = false; // need prespawn, spawn, etc
1058 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1060 // clear movement info until client enters the new level properly
1061 memset(&client->cmd, 0, sizeof(client->cmd));
1062 client->movesequence = 0;
1063 client->movement_highestsequence_seen = 0;
1064 memset(&client->movement_count, 0, sizeof(client->movement_count));
1065 #ifdef NUM_PING_TIMES
1066 for (i = 0;i < NUM_PING_TIMES;i++)
1067 client->ping_times[i] = 0;
1068 client->num_pings = 0;
1072 // allow the client some time to send his keepalives, even if map loading took ages
1073 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
1080 Initializes a client_t for a new net connection. This will only be called
1081 once for a player each game, not once for each level change.
1084 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1086 prvm_prog_t *prog = SVVM_prog;
1090 client = svs.clients + clientnum;
1092 // set up the client_t
1095 float backupparms[NUM_SPAWN_PARMS];
1096 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1097 memset(client, 0, sizeof(*client));
1098 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1101 memset(client, 0, sizeof(*client));
1102 client->active = true;
1103 client->netconnection = netconnection;
1105 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1107 if(client->netconnection && client->netconnection->crypto.authenticated)
1109 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1110 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1111 client->netconnection->address,
1112 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1113 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1114 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1115 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1116 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1117 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1121 strlcpy(client->name, "unconnected", sizeof(client->name));
1122 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1123 client->prespawned = false;
1124 client->spawned = false;
1125 client->begun = false;
1126 client->edict = PRVM_EDICT_NUM(clientnum+1);
1127 if (client->netconnection)
1128 client->netconnection->message.allowoverflow = true; // we can catch it
1129 // prepare the unreliable message buffer
1130 client->unreliablemsg.data = client->unreliablemsg_data;
1131 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1132 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1133 client->rate = 1000000000;
1134 client->connecttime = host.realtime;
1138 // call the progs to get default spawn parms for the new client
1139 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1140 PRVM_serverglobalfloat(time) = sv.time;
1141 PRVM_serverglobaledict(self) = 0;
1142 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1143 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1144 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1146 // set up the entity for this client (including .colormap, .team, etc)
1147 PRVM_ED_ClearEdict(prog, client->edict);
1150 // don't call SendServerinfo for a fresh botclient because its fields have
1151 // not been set up by the qc yet
1152 if (client->netconnection)
1153 SV_SendServerinfo (client);
1155 client->prespawned = client->spawned = client->begun = true;
1159 =====================
1162 Called when the player is getting totally kicked off the host
1163 if (crash = true), don't bother sending signofs
1164 =====================
1166 void SV_DropClient(qboolean crash)
1168 prvm_prog_t *prog = SVVM_prog;
1170 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1172 SV_StopDemoRecording(host_client);
1174 // make sure edict is not corrupt (from a level change for example)
1175 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1177 if (host_client->netconnection)
1179 // tell the client to be gone
1182 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1183 unsigned char bufdata[8];
1185 memset(&buf, 0, sizeof(buf));
1187 buf.maxsize = sizeof(bufdata);
1188 MSG_WriteByte(&buf, svc_disconnect);
1189 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1190 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1191 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1195 // call qc ClientDisconnect function
1196 // LadyHavoc: don't call QC if server is dead (avoids recursive
1197 // Host_Error in some mods when they run out of edicts)
1198 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1200 // call the prog function for removing a client
1201 // this will set the body to a dead frame, among other things
1202 int saveSelf = PRVM_serverglobaledict(self);
1203 host_client->clientconnectcalled = false;
1204 PRVM_serverglobalfloat(time) = sv.time;
1205 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1206 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1207 PRVM_serverglobaledict(self) = saveSelf;
1210 if (host_client->netconnection)
1212 // break the net connection
1213 NetConn_Close(host_client->netconnection);
1214 host_client->netconnection = NULL;
1217 // if a download is active, close it
1218 if (host_client->download_file)
1220 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1221 FS_Close(host_client->download_file);
1222 host_client->download_file = NULL;
1223 host_client->download_name[0] = 0;
1224 host_client->download_expectedposition = 0;
1225 host_client->download_started = false;
1228 // remove leaving player from scoreboard
1229 host_client->name[0] = 0;
1230 host_client->colors = 0;
1231 host_client->frags = 0;
1232 // send notification to all clients
1233 // get number of client manually just to make sure we get it right...
1234 i = host_client - svs.clients;
1235 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1236 MSG_WriteByte (&sv.reliable_datagram, i);
1237 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1238 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1239 MSG_WriteByte (&sv.reliable_datagram, i);
1240 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1241 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1242 MSG_WriteByte (&sv.reliable_datagram, i);
1243 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1245 // free the client now
1246 if (host_client->entitydatabase)
1247 EntityFrame_FreeDatabase(host_client->entitydatabase);
1248 if (host_client->entitydatabase4)
1249 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1250 if (host_client->entitydatabase5)
1251 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1255 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1256 PRVM_ED_ClearEdict(prog, host_client->edict);
1259 // clear the client struct (this sets active to false)
1260 memset(host_client, 0, sizeof(*host_client));
1262 // update server listing on the master because player count changed
1263 // (which the master uses for filtering empty/full servers)
1264 NetConn_Heartbeat(1);
1268 for (i = 0;i < svs.maxclients;i++)
1269 if (svs.clients[i].active && !svs.clients[i].spawned)
1271 if (i == svs.maxclients)
1273 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1274 sv.paused = sv.loadgame = false; // we're basically done with loading now
1280 ===============================================================================
1284 ===============================================================================
1288 =============================================================================
1290 The PVS must include a small area around the client to allow head bobbing
1291 or other small motion on the client side. Otherwise, a bob might cause an
1292 entity that should be visible to not show up, especially when the bob
1293 crosses a waterline.
1295 =============================================================================
1298 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1300 prvm_prog_t *prog = SVVM_prog;
1302 unsigned int sendflags;
1303 unsigned int version;
1304 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1305 unsigned int customizeentityforclient;
1306 unsigned int sendentity;
1309 vec3_t cullmins, cullmaxs;
1312 // fast path for games that do not use legacy entity networking
1313 // note: still networks clients even if they are legacy
1314 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1315 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1318 // this 2 billion unit check is actually to detect NAN origins
1319 // (we really don't want to send those)
1320 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1323 // EF_NODRAW prevents sending for any reason except for your own
1324 // client, so we must keep all clients in this superset
1325 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1327 // we can omit invisible entities with no effects that are not clients
1328 // LadyHavoc: this could kill tags attached to an invisible entity, I
1329 // just hope we never have to support that case
1330 i = (int)PRVM_serveredictfloat(ent, modelindex);
1331 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1334 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1335 glowsize = (unsigned char)bound(0, i, 255);
1336 if (PRVM_serveredictfloat(ent, glow_trail))
1337 flags |= RENDER_GLOWTRAIL;
1338 if (PRVM_serveredictedict(ent, viewmodelforclient))
1339 flags |= RENDER_VIEWMODEL;
1341 v = PRVM_serveredictvector(ent, color);
1343 light[0] = (unsigned short)bound(0, f, 65535);
1345 light[1] = (unsigned short)bound(0, f, 65535);
1347 light[2] = (unsigned short)bound(0, f, 65535);
1348 f = PRVM_serveredictfloat(ent, light_lev);
1349 light[3] = (unsigned short)bound(0, f, 65535);
1350 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1351 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1353 if (gamemode == GAME_TENEBRAE)
1355 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1359 lightpflags |= PFLAGS_FULLDYNAMIC;
1361 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1365 light[0] = (int)(0.2*256);
1366 light[1] = (int)(1.0*256);
1367 light[2] = (int)(0.2*256);
1369 lightpflags |= PFLAGS_FULLDYNAMIC;
1373 specialvisibilityradius = 0;
1374 if (lightpflags & PFLAGS_FULLDYNAMIC)
1375 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1377 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1378 if (flags & RENDER_GLOWTRAIL)
1379 specialvisibilityradius = max(specialvisibilityradius, 100);
1380 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1382 if (effects & EF_BRIGHTFIELD)
1383 specialvisibilityradius = max(specialvisibilityradius, 80);
1384 if (effects & EF_MUZZLEFLASH)
1385 specialvisibilityradius = max(specialvisibilityradius, 100);
1386 if (effects & EF_BRIGHTLIGHT)
1387 specialvisibilityradius = max(specialvisibilityradius, 400);
1388 if (effects & EF_DIMLIGHT)
1389 specialvisibilityradius = max(specialvisibilityradius, 200);
1390 if (effects & EF_RED)
1391 specialvisibilityradius = max(specialvisibilityradius, 200);
1392 if (effects & EF_BLUE)
1393 specialvisibilityradius = max(specialvisibilityradius, 200);
1394 if (effects & EF_FLAME)
1395 specialvisibilityradius = max(specialvisibilityradius, 250);
1396 if (effects & EF_STARDUST)
1397 specialvisibilityradius = max(specialvisibilityradius, 100);
1400 // early culling checks
1401 // (final culling is done by SV_MarkWriteEntityStateToClient)
1402 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1403 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1407 cs->active = ACTIVE_NETWORK;
1408 cs->number = enumber;
1409 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1410 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1412 cs->effects = effects;
1413 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1414 cs->modelindex = modelindex;
1415 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1416 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1417 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1418 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1419 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1420 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1421 cs->customizeentityforclient = customizeentityforclient;
1422 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1423 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1424 cs->glowsize = glowsize;
1425 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1427 // don't need to init cs->colormod because the defaultstate did that for us
1428 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1429 v = PRVM_serveredictvector(ent, colormod);
1430 if (VectorLength2(v))
1432 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1433 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1434 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1437 // don't need to init cs->glowmod because the defaultstate did that for us
1438 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1439 v = PRVM_serveredictvector(ent, glowmod);
1440 if (VectorLength2(v))
1442 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1443 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1444 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1447 cs->modelindex = modelindex;
1450 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1454 cs->alpha = (unsigned char)bound(0, i, 255);
1457 f = (PRVM_serveredictfloat(ent, renderamt));
1461 cs->alpha = (unsigned char)bound(0, i, 255);
1465 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1469 cs->scale = (unsigned char)bound(0, i, 255);
1472 cs->glowcolor = 254;
1473 f = PRVM_serveredictfloat(ent, glow_color);
1475 cs->glowcolor = (int)f;
1477 if (PRVM_serveredictfloat(ent, fullbright))
1478 cs->effects |= EF_FULLBRIGHT;
1480 f = PRVM_serveredictfloat(ent, modelflags);
1482 cs->effects |= ((unsigned int)f & 0xff) << 24;
1484 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1485 cs->flags |= RENDER_STEP;
1486 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1487 cs->flags |= RENDER_LOWPRECISION;
1488 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1489 cs->flags |= RENDER_COLORMAPPED;
1490 if (cs->viewmodelforclient)
1491 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1493 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1495 cs->flags |= RENDER_COMPLEXANIMATION;
1496 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1497 cs->skeletonobject = ent->priv.server->skeleton;
1498 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1499 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1500 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1501 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1502 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1503 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1504 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1505 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1506 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1507 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1508 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1509 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1510 cs->frame = 0; // don't need the legacy frame
1513 cs->light[0] = light[0];
1514 cs->light[1] = light[1];
1515 cs->light[2] = light[2];
1516 cs->light[3] = light[3];
1517 cs->lightstyle = lightstyle;
1518 cs->lightpflags = lightpflags;
1520 cs->specialvisibilityradius = specialvisibilityradius;
1522 // calculate the visible box of this entity (don't use the physics box
1523 // as that is often smaller than a model, and would not count
1524 // specialvisibilityradius)
1525 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1527 float scale = cs->scale * (1.0f / 16.0f);
1528 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1530 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1531 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1533 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1535 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1536 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1540 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1541 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1546 // if there is no model (or it could not be loaded), use the physics box
1547 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1548 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1550 if (specialvisibilityradius)
1552 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1553 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1554 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1555 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1556 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1557 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1560 // calculate center of bbox for network prioritization purposes
1561 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1563 // if culling box has moved, update pvs cluster links
1564 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1566 VectorCopy(cullmins, ent->priv.server->cullmins);
1567 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1568 // a value of -1 for pvs_numclusters indicates that the links are not
1569 // cached, and should be re-tested each time, this is the case if the
1570 // culling box touches too many pvs clusters to store, or if the world
1571 // model does not support FindBoxClusters
1572 ent->priv.server->pvs_numclusters = -1;
1573 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1575 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1576 if (i <= MAX_ENTITYCLUSTERS)
1577 ent->priv.server->pvs_numclusters = i;
1581 // we need to do some csqc entity upkeep here
1582 // get self.SendFlags and clear them
1583 // (to let the QC know that they've been read)
1586 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1587 PRVM_serveredictfloat(ent, SendFlags) = 0;
1588 // legacy self.Version system
1589 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1591 if (sv.csqcentityversion[enumber] != version)
1592 sendflags = 0xFFFFFF;
1593 sv.csqcentityversion[enumber] = version;
1595 // move sendflags into the per-client sendflags
1597 for (i = 0;i < svs.maxclients;i++)
1598 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1599 // mark it as inactive for non-csqc networking
1600 cs->active = ACTIVE_SHARED;
1606 static void SV_PrepareEntitiesForSending(void)
1608 prvm_prog_t *prog = SVVM_prog;
1611 // send all entities that touch the pvs
1612 sv.numsendentities = 0;
1613 sv.sendentitiesindex[0] = NULL;
1614 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1615 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1617 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1619 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1620 sv.numsendentities++;
1625 #define MAX_LINEOFSIGHTTRACES 64
1627 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1629 prvm_prog_t *prog = SVVM_prog;
1632 float starttransformed[3], endtransformed[3];
1633 float boxminstransformed[3], boxmaxstransformed[3];
1634 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1637 int originalnumtouchedicts;
1638 int numtouchedicts = 0;
1640 matrix4x4_t matrix, imatrix;
1642 prvm_edict_t *touch;
1643 static prvm_edict_t *touchedicts[MAX_EDICTS];
1644 vec3_t eyemins, eyemaxs, start;
1645 vec3_t boxmins, boxmaxs;
1646 vec3_t clipboxmins, clipboxmaxs;
1647 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1649 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1651 // jitter the eye location within this box
1652 eyemins[0] = eye[0] - eyejitter;
1653 eyemaxs[0] = eye[0] + eyejitter;
1654 eyemins[1] = eye[1] - eyejitter;
1655 eyemaxs[1] = eye[1] + eyejitter;
1656 eyemins[2] = eye[2] - eyejitter;
1657 eyemaxs[2] = eye[2] + eyejitter;
1658 // expand the box a little
1659 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1660 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1661 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1662 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1663 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1664 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1666 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1667 for (traceindex = 1;traceindex < numtraces;traceindex++)
1668 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1670 // calculate sweep box for the entire swarm of traces
1671 VectorCopy(eyemins, clipboxmins);
1672 VectorCopy(eyemaxs, clipboxmaxs);
1673 for (traceindex = 0;traceindex < numtraces;traceindex++)
1675 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1676 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1677 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1678 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1679 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1680 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1683 // get the list of entities in the sweep box
1684 if (sv_cullentities_trace_entityocclusion.integer)
1685 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1686 if (numtouchedicts > MAX_EDICTS)
1688 // this never happens
1689 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1690 numtouchedicts = MAX_EDICTS;
1692 // iterate the entities found in the sweep box and filter them
1693 originalnumtouchedicts = numtouchedicts;
1695 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1697 touch = touchedicts[touchindex];
1698 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1700 model = SV_GetModelFromEdict(touch);
1701 if (!model || !model->brush.TraceLineOfSight)
1703 // skip obviously transparent entities
1704 alpha = PRVM_serveredictfloat(touch, alpha);
1705 if (alpha && alpha < 1)
1707 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1709 touchedicts[numtouchedicts++] = touch;
1712 // now that we have a filtered list of "interesting" entities, fire each
1713 // ray against all of them, this gives us an early-out case when something
1714 // is visible (which it often is)
1716 for (traceindex = 0;traceindex < numtraces;traceindex++)
1718 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1719 // check world occlusion
1720 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1721 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1723 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1725 touch = touchedicts[touchindex];
1726 model = SV_GetModelFromEdict(touch);
1727 if(model && model->brush.TraceLineOfSight)
1729 // get the entity matrix
1730 pitchsign = SV_GetPitchSign(prog, touch);
1731 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1732 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1733 // see if the ray hits this entity
1734 Matrix4x4_Transform(&imatrix, start, starttransformed);
1735 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1736 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1737 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1738 // transform the AABB to local space
1739 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1740 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1741 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1742 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1743 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1744 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1745 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1746 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1747 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1748 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1749 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1756 // check if the ray was blocked
1757 if (touchindex < numtouchedicts)
1759 // return if the ray was not blocked
1767 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1769 prvm_prog_t *prog = SVVM_prog;
1773 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1775 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1776 sv.writeentitiestoclient_stats_totalentities++;
1778 if (s->customizeentityforclient)
1780 PRVM_serverglobalfloat(time) = sv.time;
1781 PRVM_serverglobaledict(self) = s->number;
1782 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1783 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1784 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1788 // never reject player
1789 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1791 // check various rejection conditions
1792 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1794 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1796 if (s->effects & EF_NODRAW)
1798 // LadyHavoc: only send entities with a model or important effects
1799 if (!s->modelindex && s->specialvisibilityradius == 0)
1802 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1803 // viewmodels don't have visibility checking
1804 if (s->viewmodelforclient)
1806 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1809 else if (s->tagentity)
1811 // tag attached entities simply check their parent
1812 if (!sv.sendentitiesindex[s->tagentity])
1814 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1815 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1818 // always send world submodels in newer protocols because they don't
1819 // generate much traffic (in old protocols they hog bandwidth)
1820 // but only if sv_cullentities_nevercullbmodels is off
1821 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1823 // entity has survived every check so far, check if visible
1824 ed = PRVM_EDICT_NUM(s->number);
1826 // if not touching a visible leaf
1827 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1829 if (ed->priv.server->pvs_numclusters < 0)
1831 // entity too big for clusters list
1832 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1834 sv.writeentitiestoclient_stats_culled_pvs++;
1841 // check cached clusters list
1842 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1843 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1845 if (i == ed->priv.server->pvs_numclusters)
1847 sv.writeentitiestoclient_stats_culled_pvs++;
1853 // or not seen by random tracelines
1854 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1857 s->number <= svs.maxclients
1858 ? sv_cullentities_trace_samples_players.integer
1860 s->specialvisibilityradius
1861 ? sv_cullentities_trace_samples_extra.integer
1862 : sv_cullentities_trace_samples.integer;
1863 float enlarge = sv_cullentities_trace_enlarge.value;
1868 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1869 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1871 if(eyeindex < sv.writeentitiestoclient_numeyes)
1872 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1874 s->number <= svs.maxclients
1875 ? sv_cullentities_trace_delay_players.value
1876 : sv_cullentities_trace_delay.value
1878 else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1880 sv.writeentitiestoclient_stats_culled_trace++;
1888 // this just marks it for sending
1889 // FIXME: it would be more efficient to send here, but the entity
1890 // compressor isn't that flexible
1891 sv.writeentitiestoclient_stats_visibleentities++;
1892 sv.sententities[s->number] = sv.sententitiesmark;
1895 #if MAX_LEVELNETWORKEYES > 0
1896 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1897 static void SV_AddCameraEyes(void)
1899 prvm_prog_t *prog = SVVM_prog;
1902 static int cameras[MAX_LEVELNETWORKEYES];
1903 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1904 static int eye_levels[MAX_CLIENTNETWORKEYES];
1908 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1911 // check line of sight to portal entities and add them to PVS
1912 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1914 if (!ed->priv.server->free)
1916 if(PRVM_serveredictfunction(ed, camera_transform))
1918 PRVM_serverglobalfloat(time) = sv.time;
1919 PRVM_serverglobaledict(self) = e;
1920 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1921 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1922 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1923 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1924 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1925 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1927 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1928 cameras[n_cameras] = e;
1930 if(n_cameras >= MAX_LEVELNETWORKEYES)
1940 // i is loop counter, is reset to 0 when an eye got added
1941 // j is camera index to check
1942 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1946 ed = PRVM_EDICT_NUM(cameras[j]);
1947 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1948 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1949 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1950 if(eye_levels[k] <= MAX_EYE_RECURSION)
1952 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1954 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1955 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1956 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1957 sv.writeentitiestoclient_numeyes++;
1966 void SV_AddCameraEyes(void)
1971 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1973 prvm_prog_t *prog = SVVM_prog;
1974 qboolean need_empty = false;
1975 int i, numsendstates, numcsqcsendstates;
1977 prvm_edict_t *camera;
1981 // if there isn't enough space to accomplish anything, skip it
1982 if (msg->cursize + 25 > maxsize)
1985 sv.writeentitiestoclient_msg = msg;
1986 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1988 sv.writeentitiestoclient_stats_culled_pvs = 0;
1989 sv.writeentitiestoclient_stats_culled_trace = 0;
1990 sv.writeentitiestoclient_stats_visibleentities = 0;
1991 sv.writeentitiestoclient_stats_totalentities = 0;
1992 sv.writeentitiestoclient_numeyes = 0;
1995 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1996 camera = PRVM_EDICT_NUM( client->clientcamera );
1997 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1998 sv.writeentitiestoclient_pvsbytes = 0;
1999 // get the PVS values for the eye location, later FatPVS calls will merge
2000 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2001 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2003 // add the eye to a list for SV_CanSeeBox tests
2004 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2005 sv.writeentitiestoclient_numeyes++;
2007 // calculate predicted eye origin for SV_CanSeeBox tests
2008 if (sv_cullentities_trace_prediction.integer)
2010 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
2012 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
2013 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
2015 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2016 sv.writeentitiestoclient_numeyes++;
2018 //if (!sv.writeentitiestoclient_useprediction)
2019 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
2024 // build PVS from the new eyes
2025 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2026 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
2027 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2029 sv.sententitiesmark++;
2031 for (i = 0;i < sv.numsendentities;i++)
2032 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
2035 numcsqcsendstates = 0;
2036 for (i = 0;i < sv.numsendentities;i++)
2038 s = &sv.sendentities[i];
2039 if (sv.sententities[s->number] == sv.sententitiesmark)
2041 if(s->active == ACTIVE_NETWORK)
2043 if (s->exteriormodelforclient)
2045 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
2046 s->flags |= RENDER_EXTERIORMODEL;
2048 s->flags &= ~RENDER_EXTERIORMODEL;
2050 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
2052 else if(sv.sendentities[i].active == ACTIVE_SHARED)
2053 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
2055 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
2059 if (sv_cullentities_stats.integer)
2060 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
2062 if(client->entitydatabase5)
2063 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
2065 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
2067 // force every 16th frame to be not empty (or cl_movement replay takes
2069 // BTW, this should normally not kick in any more due to the check
2070 // below, except if the client stopped sending movement frames
2071 if(client->num_skippedentityframes >= 16)
2074 // help cl_movement a bit more
2075 if(client->movesequence != client->lastmovesequence)
2077 client->lastmovesequence = client->movesequence;
2079 if (client->entitydatabase5)
2080 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
2081 else if (client->entitydatabase4)
2083 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
2084 Protocol_WriteStatsReliable();
2086 else if (client->entitydatabase)
2088 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
2089 Protocol_WriteStatsReliable();
2093 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
2094 Protocol_WriteStatsReliable();
2098 client->num_skippedentityframes = 0;
2100 ++client->num_skippedentityframes;
2109 static void SV_CleanupEnts (void)
2111 prvm_prog_t *prog = SVVM_prog;
2115 ent = PRVM_NEXT_EDICT(prog->edicts);
2116 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
2117 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
2122 SV_WriteClientdataToMessage
2126 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
2128 prvm_prog_t *prog = SVVM_prog;
2131 prvm_edict_t *other;
2136 float *statsf = (float *)stats;
2140 // send a damage message
2142 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2144 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2145 MSG_WriteByte (msg, svc_damage);
2146 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2147 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2148 for (i=0 ; i<3 ; i++)
2149 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2151 PRVM_serveredictfloat(ent, dmg_take) = 0;
2152 PRVM_serveredictfloat(ent, dmg_save) = 0;
2156 // send the current viewpos offset from the view entity
2158 SV_SetIdealPitch (); // how much to look up / down ideally
2160 // a fixangle might get lost in a dropped packet. Oh well.
2161 if(PRVM_serveredictfloat(ent, fixangle))
2163 // angle fixing was requested by global thinking code...
2164 // so store the current angles for later use
2165 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2166 host_client->fixangle_angles_set = true;
2168 // and clear fixangle for the next frame
2169 PRVM_serveredictfloat(ent, fixangle) = 0;
2172 if (host_client->fixangle_angles_set)
2174 MSG_WriteByte (msg, svc_setangle);
2175 for (i=0 ; i < 3 ; i++)
2176 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2177 host_client->fixangle_angles_set = false;
2180 // the runes are in serverflags, pack them into the items value, also pack
2181 // in the items2 value for mission pack huds
2182 // (used only in the mission packs, which do not use serverflags)
2183 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2185 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2187 // cache weapon model name and index in client struct to save time
2188 // (this search can be almost 1% of cpu time!)
2189 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2190 if (strcmp(s, client->weaponmodel))
2192 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2193 client->weaponmodelindex = SV_ModelIndex(s, 1);
2196 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2202 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2203 bits |= SU_ONGROUND;
2204 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2206 if (PRVM_serveredictfloat(ent, idealpitch))
2207 bits |= SU_IDEALPITCH;
2209 for (i=0 ; i<3 ; i++)
2211 if (PRVM_serveredictvector(ent, punchangle)[i])
2212 bits |= (SU_PUNCH1<<i);
2213 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2215 bits |= (SU_PUNCHVEC1<<i);
2216 if (PRVM_serveredictvector(ent, velocity)[i])
2217 bits |= (SU_VELOCITY1<<i);
2220 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2222 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2223 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2224 stats[STAT_ITEMS] = items;
2225 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2226 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2227 stats[STAT_WEAPON] = client->weaponmodelindex;
2228 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2229 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2230 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2231 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2232 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2233 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2234 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2235 stats[STAT_VIEWZOOM] = viewzoom;
2236 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2237 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2238 // the QC bumps these itself by sending svc_'s, so we have to keep them
2239 // zero or they'll be corrected by the engine
2240 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2241 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2243 if(!sv_gameplayfix_customstats.integer)
2245 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2246 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2247 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2248 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2249 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2250 // movement settings for prediction
2251 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2252 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2253 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2254 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2255 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2257 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2258 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2259 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2260 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2261 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2262 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2263 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2264 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2265 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2266 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2267 statsf[STAT_TIMELIMIT] = timelimit.value;
2268 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2269 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2270 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2271 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
2272 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2273 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2274 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2275 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2276 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2277 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2278 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2279 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2280 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2281 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2282 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2283 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2284 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2285 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2288 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2290 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2292 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2293 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2295 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2296 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2297 if (viewzoom != 255)
2298 bits |= SU_VIEWZOOM;
2303 if (bits >= 16777216)
2307 MSG_WriteByte (msg, svc_clientdata);
2308 MSG_WriteShort (msg, bits);
2309 if (bits & SU_EXTEND1)
2310 MSG_WriteByte(msg, bits >> 16);
2311 if (bits & SU_EXTEND2)
2312 MSG_WriteByte(msg, bits >> 24);
2314 if (bits & SU_VIEWHEIGHT)
2315 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2317 if (bits & SU_IDEALPITCH)
2318 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2320 for (i=0 ; i<3 ; i++)
2322 if (bits & (SU_PUNCH1<<i))
2324 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2325 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2327 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2329 if (bits & (SU_PUNCHVEC1<<i))
2331 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2332 MSG_WriteCoord16i(msg, punchvector[i]);
2334 MSG_WriteCoord32f(msg, punchvector[i]);
2336 if (bits & (SU_VELOCITY1<<i))
2338 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2339 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2341 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2345 if (bits & SU_ITEMS)
2346 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2348 if (sv.protocol == PROTOCOL_DARKPLACES5)
2350 if (bits & SU_WEAPONFRAME)
2351 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2352 if (bits & SU_ARMOR)
2353 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2354 if (bits & SU_WEAPON)
2355 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2356 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2357 MSG_WriteShort (msg, stats[STAT_AMMO]);
2358 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2359 MSG_WriteShort (msg, stats[STAT_NAILS]);
2360 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2361 MSG_WriteShort (msg, stats[STAT_CELLS]);
2362 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2363 if (bits & SU_VIEWZOOM)
2364 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2366 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2368 if (bits & SU_WEAPONFRAME)
2369 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2370 if (bits & SU_ARMOR)
2371 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2372 if (bits & SU_WEAPON)
2374 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2375 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2377 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2379 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2380 MSG_WriteByte (msg, stats[STAT_AMMO]);
2381 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2382 MSG_WriteByte (msg, stats[STAT_NAILS]);
2383 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2384 MSG_WriteByte (msg, stats[STAT_CELLS]);
2385 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2387 for (i = 0;i < 32;i++)
2388 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2390 MSG_WriteByte (msg, i);
2393 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2394 if (bits & SU_VIEWZOOM)
2396 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2397 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2399 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2404 void SV_FlushBroadcastMessages(void)
2408 if (sv.datagram.cursize <= 0)
2410 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2412 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2414 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2415 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2417 SZ_Clear(&sv.datagram);
2420 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2422 // scan the splitpoints to find out how many we can fit in
2423 int numsegments, j, split;
2424 if (!client->unreliablemsg_splitpoints)
2426 // always accept the first one if it's within 1024 bytes, this ensures
2427 // that very big datagrams which are over the rate limit still get
2428 // through, just to keep it working
2429 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2430 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2432 // the first segment gets an exemption from the rate limiting, otherwise
2433 // it could get dropped consistently due to a low rate limit
2434 if (numsegments == 1)
2436 // some will fit, so add the ones that will fit
2437 split = client->unreliablemsg_splitpoint[numsegments-1];
2438 // note this discards ones that were accepted by the segments scan but
2439 // can not fit, such as a really huge first one that will never ever
2440 // fit in a packet...
2441 if (msg->cursize + split <= maxsize)
2442 SZ_Write(msg, client->unreliablemsg.data, split);
2443 // remove the part we sent, keeping any remaining data
2444 client->unreliablemsg.cursize -= split;
2445 if (client->unreliablemsg.cursize > 0)
2446 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2447 // adjust remaining splitpoints
2448 client->unreliablemsg_splitpoints -= numsegments;
2449 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2450 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2454 =======================
2455 SV_SendClientDatagram
2456 =======================
2458 static void SV_SendClientDatagram (client_t *client)
2460 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2462 int stats[MAX_CL_STATS];
2463 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2466 // obey rate limit by limiting packet frequency if the packet size
2468 // (usually this is caused by reliable messages)
2469 if (!NetConn_CanSend(client->netconnection))
2472 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2473 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2474 if (sv_maxrate.integer != maxrate)
2475 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2477 // clientrate determines the 'cleartime' of a packet
2478 // (how long to wait before sending another, based on this packet's size)
2479 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2481 switch (sv.protocol)
2483 case PROTOCOL_QUAKE:
2484 case PROTOCOL_QUAKEDP:
2485 case PROTOCOL_NEHAHRAMOVIE:
2486 case PROTOCOL_NEHAHRABJP:
2487 case PROTOCOL_NEHAHRABJP2:
2488 case PROTOCOL_NEHAHRABJP3:
2489 case PROTOCOL_QUAKEWORLD:
2490 // no packet size limit support on Quake protocols because it just
2491 // causes missing entities/effects
2492 // packets are simply sent less often to obey the rate limit
2496 case PROTOCOL_DARKPLACES1:
2497 case PROTOCOL_DARKPLACES2:
2498 case PROTOCOL_DARKPLACES3:
2499 case PROTOCOL_DARKPLACES4:
2500 // no packet size limit support on DP1-4 protocols because they kick
2501 // the client off if they overflow, and miss effects
2502 // packets are simply sent less often to obey the rate limit
2503 maxsize = sizeof(sv_sendclientdatagram_buf);
2504 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2507 // DP5 and later protocols support packet size limiting which is a
2508 // better method than limiting packet frequency as QW does
2510 // at very low rates (or very small sys_ticrate) the packet size is
2511 // not reduced below 128, but packets may be sent less often
2513 // how long are bursts?
2514 timedelta = host_client->rate_burstsize / (double)client->rate;
2516 // how much of the burst do we keep reserved?
2517 timedelta *= 1 - net_burstreserve.value;
2519 // only try to use excess time
2520 timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
2522 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2523 timedelta += sys_ticrate.value;
2525 // note: packet overhead (not counted in maxsize) is 28 bytes
2526 maxsize = (int)(clientrate * timedelta) - 28;
2528 // put it in sound bounds
2529 maxsize = bound(128, maxsize, 1400);
2532 // csqc entities can easily exceed 128 bytes, so disable throttling in
2533 // mods that use csqc (they are likely to use less bandwidth anyway)
2534 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2540 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !host_limitlocal.integer)
2542 // for good singleplayer, send huge packets
2543 maxsize = sizeof(sv_sendclientdatagram_buf);
2544 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2545 // never limit frequency in singleplayer
2546 clientrate = 1000000000;
2549 // while downloading, limit entity updates to half the packet
2550 // (any leftover space will be used for downloading)
2551 if (host_client->download_file)
2554 msg.data = sv_sendclientdatagram_buf;
2555 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2557 msg.allowoverflow = false;
2559 if (host_client->begun)
2561 // the player is in the game
2562 MSG_WriteByte (&msg, svc_time);
2563 MSG_WriteFloat (&msg, sv.time);
2565 // add the client specific data to the datagram
2566 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2567 // now update the stats[] array using any registered custom fields
2568 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2569 // set host_client->statsdeltabits
2570 Protocol_UpdateClientStats (stats);
2572 // add as many queued unreliable messages (effects) as we can fit
2573 // limit effects to half of the remaining space
2574 if (client->unreliablemsg.cursize)
2575 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2577 // now write as many entities as we can fit, and also sends stats
2578 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2580 else if (host.realtime > client->keepalivetime)
2582 // the player isn't totally in the game yet
2583 // send small keepalive messages if too much time has passed
2584 // (may also be sending downloads)
2585 client->keepalivetime = host.realtime + 5;
2586 MSG_WriteChar (&msg, svc_nop);
2589 // if a download is active, see if there is room to fit some download data
2591 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2592 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2594 fs_offset_t downloadstart;
2595 unsigned char data[1400];
2596 downloadstart = FS_Tell(host_client->download_file);
2597 downloadsize = min(downloadsize, (int)sizeof(data));
2598 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2599 // note this sends empty messages if at the end of the file, which is
2600 // necessary to keep the packet loss logic working
2601 // (the last blocks may be lost and need to be re-sent, and that will
2602 // only occur if the client acks the empty end messages, revealing
2603 // a gap in the download progress, causing the last blocks to be
2605 MSG_WriteChar (&msg, svc_downloaddata);
2606 MSG_WriteLong (&msg, downloadstart);
2607 MSG_WriteShort (&msg, downloadsize);
2608 if (downloadsize > 0)
2609 SZ_Write (&msg, data, downloadsize);
2612 // reliable only if none is in progress
2613 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2614 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2616 SV_WriteDemoMessage(client, &msg, false);
2618 // send the datagram
2619 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2620 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2621 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2625 =======================
2626 SV_UpdateToReliableMessages
2627 =======================
2629 static void SV_UpdateToReliableMessages (void)
2631 prvm_prog_t *prog = SVVM_prog;
2639 // check for changes to be sent over the reliable streams
2640 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2642 // update the host_client fields we care about according to the entity fields
2643 host_client->edict = PRVM_EDICT_NUM(i+1);
2646 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2649 // always point the string back at host_client->name to keep it safe
2650 //strlcpy (host_client->name, name, sizeof (host_client->name));
2651 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2652 strlcpy (host_client->name, name, sizeof (host_client->name));
2653 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2654 if (strcmp(host_client->old_name, host_client->name))
2656 if (host_client->begun)
2657 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2658 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2659 // send notification to all clients
2660 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2661 MSG_WriteByte (&sv.reliable_datagram, i);
2662 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2663 SV_WriteNetnameIntoDemo(host_client);
2666 // DP_SV_CLIENTCOLORS
2667 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2668 if (host_client->old_colors != host_client->colors)
2670 host_client->old_colors = host_client->colors;
2671 // send notification to all clients
2672 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2673 MSG_WriteByte (&sv.reliable_datagram, i);
2674 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2677 // NEXUIZ_PLAYERMODEL
2678 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2681 // always point the string back at host_client->name to keep it safe
2682 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2683 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2684 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2685 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2687 // NEXUIZ_PLAYERSKIN
2688 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2691 // always point the string back at host_client->name to keep it safe
2692 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2693 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2694 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2695 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2697 // TODO: add an extension name for this [1/17/2008 Black]
2698 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2699 if (clientcamera > 0)
2701 int oldclientcamera = host_client->clientcamera;
2702 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2703 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2704 host_client->clientcamera = clientcamera;
2706 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2708 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2709 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2714 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2715 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2716 if(!host_client->begun && host_client->netconnection)
2717 host_client->frags = -666;
2718 if (host_client->old_frags != host_client->frags)
2720 host_client->old_frags = host_client->frags;
2721 // send notification to all clients
2722 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2723 MSG_WriteByte (&sv.reliable_datagram, i);
2724 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2728 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2729 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2730 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2732 SZ_Clear (&sv.reliable_datagram);
2737 =======================
2738 SV_SendClientMessages
2739 =======================
2741 void SV_SendClientMessages(void)
2743 int i, prepared = false;
2745 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2746 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2748 SV_FlushBroadcastMessages();
2750 // update frags, names, etc
2751 SV_UpdateToReliableMessages();
2753 // build individual updates
2754 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2756 if (!host_client->active)
2758 if (!host_client->netconnection)
2761 if (host_client->netconnection->message.overflowed)
2763 SV_DropClient (true); // if the message couldn't send, kick off
2770 // only prepare entities once per frame
2771 SV_PrepareEntitiesForSending();
2773 SV_SendClientDatagram(host_client);
2776 // clear muzzle flashes
2780 static void SV_StartDownload_f(cmd_state_t *cmd)
2782 if (host_client->download_file)
2783 host_client->download_started = true;
2787 * Compression extension negotiation:
2790 * cl_serverextension_download 2
2793 * download <filename> <list of zero or more suppported compressions in order of preference>
2795 * download maps/map1.bsp lzo deflate huffman
2798 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2800 * cl_downloadbegin 123456 maps/map1.bsp deflate
2802 * The server may choose not to compress the file by sending no compression name, like:
2803 * cl_downloadbegin 345678 maps/map1.bsp
2805 * NOTE: the "download" command may only specify compression algorithms if
2806 * cl_serverextension_download is 2!
2807 * If cl_serverextension_download has a different value, the client must
2808 * assume this extension is not supported!
2811 static void Download_CheckExtensions(cmd_state_t *cmd)
2814 int argc = Cmd_Argc(cmd);
2816 // first reset them all
2817 host_client->download_deflate = false;
2819 for(i = 2; i < argc; ++i)
2821 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2823 host_client->download_deflate = true;
2829 static void SV_Download_f(cmd_state_t *cmd)
2831 const char *whichpack, *whichpack2, *extension;
2832 qboolean is_csqc; // so we need to check only once
2834 if (Cmd_Argc(cmd) < 2)
2836 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2837 SV_ClientPrintf(" supported extensions: deflate\n");
2841 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2843 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2847 if (host_client->download_file)
2849 // at this point we'll assume the previous download should be aborted
2850 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2851 SV_ClientCommands("\nstopdownload\n");
2853 // close the file and reset variables
2854 FS_Close(host_client->download_file);
2855 host_client->download_file = NULL;
2856 host_client->download_name[0] = 0;
2857 host_client->download_expectedposition = 0;
2858 host_client->download_started = false;
2861 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2863 if (!sv_allowdownloads.integer && !is_csqc)
2865 SV_ClientPrintf("Downloads are disabled on this server\n");
2866 SV_ClientCommands("\nstopdownload\n");
2870 Download_CheckExtensions(cmd);
2872 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2873 extension = FS_FileExtension(host_client->download_name);
2875 // host_client is asking to download a specified file
2876 if (developer_extra.integer)
2877 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2881 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2882 extensions[0] = '\0';
2884 if(host_client->download_deflate)
2885 strlcat(extensions, " deflate", sizeof(extensions));
2887 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2889 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2890 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2892 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2894 // no, no space is needed between %s and %s :P
2895 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2897 host_client->download_expectedposition = 0;
2898 host_client->download_started = false;
2899 host_client->sendsignon = true; // make sure this message is sent
2903 if (!FS_FileExists(host_client->download_name))
2905 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2906 SV_ClientCommands("\nstopdownload\n");
2910 // check if the user is trying to download part of registered Quake(r)
2911 whichpack = FS_WhichPack(host_client->download_name);
2912 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2913 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2915 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2916 SV_ClientCommands("\nstopdownload\n");
2920 // check if the server has forbidden archive downloads entirely
2921 if (!sv_allowdownloads_inarchive.integer)
2923 whichpack = FS_WhichPack(host_client->download_name);
2926 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2927 SV_ClientCommands("\nstopdownload\n");
2932 if (!sv_allowdownloads_config.integer)
2934 if (!strcasecmp(extension, "cfg"))
2936 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2937 SV_ClientCommands("\nstopdownload\n");
2942 if (!sv_allowdownloads_dlcache.integer)
2944 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2946 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2947 SV_ClientCommands("\nstopdownload\n");
2952 if (!sv_allowdownloads_archive.integer)
2954 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2956 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2957 SV_ClientCommands("\nstopdownload\n");
2962 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2963 if (!host_client->download_file)
2965 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2966 SV_ClientCommands("\nstopdownload\n");
2970 if (FS_FileSize(host_client->download_file) > 1<<30)
2972 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2973 SV_ClientCommands("\nstopdownload\n");
2974 FS_Close(host_client->download_file);
2975 host_client->download_file = NULL;
2979 if (FS_FileSize(host_client->download_file) < 0)
2981 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2982 SV_ClientCommands("\nstopdownload\n");
2983 FS_Close(host_client->download_file);
2984 host_client->download_file = NULL;
2988 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2991 * we can only do this if we would actually deflate on the fly
2992 * which we do not (yet)!
2994 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2995 extensions[0] = '\0';
2997 if(host_client->download_deflate)
2998 strlcat(extensions, " deflate", sizeof(extensions));
3000 // no, no space is needed between %s and %s :P
3001 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
3004 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
3006 host_client->download_expectedposition = 0;
3007 host_client->download_started = false;
3008 host_client->sendsignon = true; // make sure this message is sent
3010 // the rest of the download process is handled in SV_SendClientDatagram
3011 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
3013 // no svc_downloaddata messages will be sent until sv_startdownload is
3014 // sent by the client
3018 ==============================================================================
3022 ==============================================================================
3031 int SV_ModelIndex(const char *s, int precachemode)
3033 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
3034 char filename[MAX_QPATH];
3038 //if (precachemode == 2)
3040 strlcpy(filename, s, sizeof(filename));
3041 for (i = 2;i < limit;i++)
3043 if (!sv.model_precache[i][0])
3047 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3049 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
3052 if (precachemode == 1)
3053 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3054 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
3055 if (sv.state == ss_loading)
3057 // running from SV_SpawnServer which is launched from the client console command interpreter
3058 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3064 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
3065 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
3069 // running single threaded, so we can load the model here
3070 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3072 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3073 MSG_WriteShort(&sv.reliable_datagram, i);
3074 MSG_WriteString(&sv.reliable_datagram, filename);
3078 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
3081 if (!strcmp(sv.model_precache[i], filename))
3084 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
3094 int SV_SoundIndex(const char *s, int precachemode)
3096 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
3097 char filename[MAX_QPATH];
3101 //if (precachemode == 2)
3103 strlcpy(filename, s, sizeof(filename));
3104 for (i = 1;i < limit;i++)
3106 if (!sv.sound_precache[i][0])
3110 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3112 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
3115 if (precachemode == 1)
3116 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3117 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
3118 if (sv.state != ss_loading)
3120 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3121 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
3122 MSG_WriteString(&sv.reliable_datagram, filename);
3126 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
3129 if (!strcmp(sv.sound_precache[i], filename))
3132 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3138 SV_ParticleEffectIndex
3142 int SV_ParticleEffectIndex(const char *name)
3144 int i, argc, linenumber, effectnameindex;
3146 fs_offset_t filesize;
3147 unsigned char *filedata;
3149 const char *textstart;
3150 //const char *textend;
3151 char argv[16][1024];
3152 char filename[MAX_QPATH];
3153 if (!sv.particleeffectnamesloaded)
3155 sv.particleeffectnamesloaded = true;
3156 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3157 for (i = 0;i < EFFECT_TOTAL;i++)
3158 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3159 for (filepass = 0;;filepass++)
3162 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3163 else if (filepass == 1)
3164 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3167 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3170 textstart = (const char *)filedata;
3171 //textend = (const char *)filedata + filesize;
3173 for (linenumber = 1;;linenumber++)
3178 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3182 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3186 if (com_token[0] == 0)
3187 break; // if the loop exited and it's not a \n, it's EOF
3190 if (!strcmp(argv[0], "effect"))
3194 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3196 if (sv.particleeffectname[effectnameindex][0])
3198 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3203 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3207 // if we run out of names, abort
3208 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3210 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3219 // search for the name
3220 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3221 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3222 return effectnameindex;
3223 // return 0 if we couldn't find it
3227 dp_model_t *SV_GetModelByIndex(int modelindex)
3229 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3232 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3234 prvm_prog_t *prog = SVVM_prog;
3236 if (!ed || ed->priv.server->free)
3238 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3239 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3248 static void SV_CreateBaseline (void)
3250 prvm_prog_t *prog = SVVM_prog;
3251 int i, entnum, large;
3252 prvm_edict_t *svent;
3254 // LadyHavoc: clear *all* baselines (not just active ones)
3255 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3257 // get the current server version
3258 svent = PRVM_EDICT_NUM(entnum);
3260 // LadyHavoc: always clear state values, whether the entity is in use or not
3261 svent->priv.server->baseline = defaultstate;
3263 if (svent->priv.server->free)
3265 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3268 // create entity baseline
3269 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3270 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3271 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3272 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3273 if (entnum > 0 && entnum <= svs.maxclients)
3275 svent->priv.server->baseline.colormap = entnum;
3276 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3280 svent->priv.server->baseline.colormap = 0;
3281 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3285 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3288 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3292 // add to the message
3294 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3296 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3297 MSG_WriteShort (&sv.signon, entnum);
3301 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3302 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3304 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3306 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3307 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3311 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3312 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3314 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3315 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3316 for (i=0 ; i<3 ; i++)
3318 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3319 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3328 Load csprogs.dat and comperss it so it doesn't need to be
3329 reloaded on request.
3332 static void SV_Prepare_CSQC(void)
3334 fs_offset_t progsize;
3336 if(svs.csqc_progdata)
3338 Con_DPrintf("Unloading old CSQC data.\n");
3339 Mem_Free(svs.csqc_progdata);
3340 if(svs.csqc_progdata_deflated)
3341 Mem_Free(svs.csqc_progdata_deflated);
3344 svs.csqc_progdata = NULL;
3345 svs.csqc_progdata_deflated = NULL;
3347 sv.csqc_progname[0] = 0;
3348 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3352 size_t deflated_size;
3354 sv.csqc_progsize = (int)progsize;
3355 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3356 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3357 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3359 Con_DPrint("Compressing csprogs.dat\n");
3360 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3361 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3362 svs.csqc_progsize_deflated = (int)deflated_size;
3363 if(svs.csqc_progdata_deflated)
3365 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3366 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3369 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3377 Grabs the current state of each client for saving across the
3378 transition to another level
3381 void SV_SaveSpawnparms (void)
3383 prvm_prog_t *prog = SVVM_prog;
3386 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3388 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3390 if (!host_client->active)
3393 // call the progs to get default spawn parms for the new client
3394 PRVM_serverglobalfloat(time) = sv.time;
3395 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3396 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3397 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3398 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3406 This is called at the start of each level
3410 void SV_SpawnServer (const char *map)
3412 prvm_prog_t *prog = SVVM_prog;
3416 dp_model_t *worldmodel;
3417 char modelname[sizeof(sv.worldname)];
3420 Con_DPrintf("SpawnServer: %s\n", map);
3422 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
3424 if (!FS_FileExists(modelname))
3426 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
3427 if (!FS_FileExists(modelname))
3429 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", map);
3434 // SV_LockThreadMutex();
3436 if(cls.state == ca_dedicated)
3437 Sys_MakeProcessNice();
3439 if (cls.state != ca_dedicated)
3441 SCR_BeginLoadingPlaque(false);
3448 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3450 if (client->netconnection)
3452 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3453 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3456 World_End(&sv.world);
3457 if(PRVM_serverfunction(SV_Shutdown))
3459 func_t s = PRVM_serverfunction(SV_Shutdown);
3460 PRVM_serverglobalfloat(time) = sv.time;
3461 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3462 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3466 // free q3 shaders so that any newly downloaded shaders will be active
3467 Mod_FreeQ3Shaders();
3469 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3470 if (!worldmodel || !worldmodel->TraceBox)
3472 Con_Printf("Couldn't load map %s\n", modelname);
3474 if(cls.state == ca_dedicated)
3475 Sys_MakeProcessMean();
3477 // SV_UnlockThreadMutex();
3482 Collision_Cache_Reset(true);
3484 // let's not have any servers with no name
3485 if (hostname.string[0] == 0)
3486 Cvar_SetQuick(&hostname, "UNNAMED");
3487 scr_centertime_off = 0;
3489 svs.changelevel_issued = false; // now safe to issue another
3491 // make the map a required file for clients
3492 Curl_ClearRequirements();
3493 Curl_RequireFile(modelname);
3496 // tell all connected clients that we are going to a new level
3499 NetConn_OpenServerPorts(true);
3502 // make cvars consistant
3505 Cvar_SetValueQuick(&deathmatch, 0);
3506 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3507 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3508 //Cvar_SetValue ("skill", (float)current_skill);
3509 current_skill = (int)(skill.value + 0.5);
3512 // set up the new server
3514 memset (&sv, 0, sizeof(sv));
3515 // if running a local client, make sure it doesn't try to access the last
3516 // level's data which is no longer valiud
3519 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3520 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3521 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3523 if(*sv_random_seed.string)
3525 srand(sv_random_seed.integer);
3526 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3533 // set level base name variables for later use
3534 strlcpy (sv.name, map, sizeof (sv.name));
3535 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3536 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3537 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3538 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3539 Cvar_SetQuick(&sv_worldname, sv.worldname);
3540 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3541 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3543 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3544 if (sv.protocol == PROTOCOL_UNKNOWN)
3547 Protocol_Names(buffer, sizeof(buffer));
3548 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3549 sv.protocol = PROTOCOL_QUAKE;
3552 // load progs to get entity field count
3553 //PR_LoadProgs ( sv_progs.string );
3555 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3556 sv.datagram.cursize = 0;
3557 sv.datagram.data = sv.datagram_buf;
3559 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3560 sv.reliable_datagram.cursize = 0;
3561 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3563 sv.signon.maxsize = sizeof(sv.signon_buf);
3564 sv.signon.cursize = 0;
3565 sv.signon.data = sv.signon_buf;
3567 // leave slots at start for clients only
3568 //prog->num_edicts = svs.maxclients+1;
3570 sv.state = ss_loading;
3571 prog->allowworldwrites = true;
3577 worldmodel->used = true;
3579 sv.worldmodel = worldmodel;
3580 sv.models[1] = sv.worldmodel;
3583 // clear world interaction links
3585 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3586 World_Start(&sv.world);
3588 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3590 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3591 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3592 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3594 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3595 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3597 if(i < sv.worldmodel->brush.numsubmodels)
3598 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3601 // load the rest of the entities
3603 // AK possible hack since num_edicts is still 0
3604 ent = PRVM_EDICT_NUM(0);
3605 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3606 ent->priv.server->free = false;
3607 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3608 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3609 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3610 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3611 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3612 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3613 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3614 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3617 PRVM_serverglobalfloat(coop) = coop.integer;
3619 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3621 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3623 // serverflags are for cross level information (sigils)
3624 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3626 // we need to reset the spawned flag on all connected clients here so that
3627 // their thinks don't run during startup (before PutClientInServer)
3628 // we also need to set up the client entities now
3629 // and we need to set the ->edict pointers to point into the progs edicts
3630 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3632 host_client->begun = false;
3633 host_client->edict = PRVM_EDICT_NUM(i + 1);
3634 PRVM_ED_ClearEdict(prog, host_client->edict);
3637 // load replacement entity file if found
3638 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3640 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3641 PRVM_ED_LoadFromFile(prog, entities);
3645 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3648 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3649 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3651 // all setup is completed, any further precache statements are errors
3652 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3653 prog->allowworldwrites = false;
3655 // run two frames to allow everything to settle
3657 for (i = 0;i < sv_init_frame_count.integer;i++)
3663 // Once all init frames have been run, we consider svqc code fully initialized.
3664 prog->inittime = host.realtime;
3666 if (cls.state == ca_dedicated)
3669 // create a baseline for more efficient communications
3670 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3671 SV_CreateBaseline ();
3673 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3675 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3676 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3678 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3679 if (!host_client->active)
3681 if (host_client->netconnection)
3682 SV_SendServerinfo(host_client);
3686 // if client is a botclient coming from a level change, we need to
3687 // set up client info that normally requires networking
3689 // copy spawn parms out of the client_t
3690 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3691 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3693 // call the spawn function
3694 host_client->clientconnectcalled = true;
3695 PRVM_serverglobalfloat(time) = sv.time;
3696 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3697 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3698 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3699 host_client->begun = true;
3703 // update the map title cvar
3704 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3705 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3707 Con_DPrint("Server spawned.\n");
3708 NetConn_Heartbeat (2);
3710 if(cls.state == ca_dedicated)
3711 Sys_MakeProcessMean();
3713 // SV_UnlockThreadMutex();
3720 This only happens at the end of a game, not between levels
3723 void SV_Shutdown(void)
3725 prvm_prog_t *prog = SVVM_prog;
3728 Con_DPrintf("SV_Shutdown\n");
3733 NetConn_Heartbeat(2);
3734 NetConn_Heartbeat(2);
3736 // make sure all the clients know we're disconnecting
3737 World_End(&sv.world);
3740 if(PRVM_serverfunction(SV_Shutdown))
3742 func_t s = PRVM_serverfunction(SV_Shutdown);
3743 PRVM_serverglobalfloat(time) = sv.time;
3744 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3745 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3748 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3749 if (host_client->active)
3750 SV_DropClient(false); // server shutdown
3752 NetConn_CloseServerPorts();
3758 memset(&sv, 0, sizeof(sv));
3759 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
3761 cl.islocalgame = false;
3764 /////////////////////////////////////////////////////
3767 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3769 // links don't survive the transition, so unlink everything
3770 World_UnlinkAll(&sv.world);
3773 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3778 // link every entity except world
3779 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3780 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3784 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3786 // LadyHavoc: for consistency set these here
3787 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3789 e->priv.server->move = false; // don't move on first frame
3791 if (num >= 0 && num < svs.maxclients)
3793 // set colormap and team on newly created player entity
3794 PRVM_serveredictfloat(e, colormap) = num + 1;
3795 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3796 // set netname/clientcolors back to client values so that
3797 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3799 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3800 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3801 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3802 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3803 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3804 // Assign netaddress (IP Address, etc)
3805 if(svs.clients[num].netconnection != NULL)
3807 // Acquire Readable Address
3808 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3809 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3812 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3813 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3814 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3816 PRVM_serveredictstring(e, crypto_idfp) = 0;
3817 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3818 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3819 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3821 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3822 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3823 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3825 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3826 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3827 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3829 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3830 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3831 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3833 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3837 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3842 World_UnlinkEdict(ed); // unlink from world bsp
3844 PRVM_serveredictstring(ed, model) = 0;
3845 PRVM_serveredictfloat(ed, takedamage) = 0;
3846 PRVM_serveredictfloat(ed, modelindex) = 0;
3847 PRVM_serveredictfloat(ed, colormap) = 0;
3848 PRVM_serveredictfloat(ed, skin) = 0;
3849 PRVM_serveredictfloat(ed, frame) = 0;
3850 VectorClear(PRVM_serveredictvector(ed, origin));
3851 VectorClear(PRVM_serveredictvector(ed, angles));
3852 PRVM_serveredictfloat(ed, nextthink) = -1;
3853 PRVM_serveredictfloat(ed, solid) = 0;
3855 VM_RemoveEdictSkeleton(prog, ed);
3856 World_Physics_RemoveFromEntity(&sv.world, ed);
3857 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3859 // make sure csqc networking is aware of the removed entity
3860 e = PRVM_NUM_FOR_EDICT(ed);
3861 sv.csqcentityversion[e] = 0;
3862 for (i = 0;i < svs.maxclients;i++)
3863 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3866 static void SVVM_count_edicts(prvm_prog_t *prog)
3870 int active, models, solid, step;
3872 active = models = solid = step = 0;
3873 for (i=0 ; i<prog->num_edicts ; i++)
3875 ent = PRVM_EDICT_NUM(i);
3876 if (ent->priv.server->free)
3879 if (PRVM_serveredictfloat(ent, solid))
3881 if (PRVM_serveredictstring(ent, model))
3883 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3887 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3888 Con_Printf("active :%3i\n", active);
3889 Con_Printf("view :%3i\n", models);
3890 Con_Printf("touch :%3i\n", solid);
3891 Con_Printf("step :%3i\n", step);
3894 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3896 // remove things from different skill levels or deathmatch
3897 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3899 if (deathmatch.integer)
3901 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3906 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3907 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3908 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3916 static void SV_VM_Setup(void)
3918 prvm_prog_t *prog = SVVM_prog;
3919 PRVM_Prog_Init(prog, &cmd_server);
3921 // allocate the mempools
3922 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3923 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3924 prog->builtins = vm_sv_builtins;
3925 prog->numbuiltins = vm_sv_numbuiltins;
3926 prog->max_edicts = 512;
3927 if (sv.protocol == PROTOCOL_QUAKE)
3928 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3929 else if (sv.protocol == PROTOCOL_QUAKEDP)
3930 prog->limit_edicts = 2048; // guessing
3931 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3932 prog->limit_edicts = 2048; // guessing!
3933 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3934 prog->limit_edicts = 4096; // guessing!
3936 prog->limit_edicts = MAX_EDICTS;
3937 prog->reserved_edicts = svs.maxclients;
3938 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3939 prog->name = "server";
3940 prog->extensionstring = vm_sv_extensions;
3941 prog->loadintoworld = true;
3943 // all callbacks must be defined (pointers are not checked before calling)
3944 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3945 prog->end_increase_edicts = SVVM_end_increase_edicts;
3946 prog->init_edict = SVVM_init_edict;
3947 prog->free_edict = SVVM_free_edict;
3948 prog->count_edicts = SVVM_count_edicts;
3949 prog->load_edict = SVVM_load_edict;
3950 prog->init_cmd = SVVM_init_cmd;
3951 prog->reset_cmd = SVVM_reset_cmd;
3952 prog->error_cmd = Host_Error;
3953 prog->ExecuteProgram = SVVM_ExecuteProgram;
3955 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3957 // some mods compiled with scrambling compilers lack certain critical
3958 // global names and field names such as "self" and "time" and "nextthink"
3959 // so we have to set these offsets manually, matching the entvars_t
3960 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3961 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3963 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3964 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3965 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3966 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3967 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3968 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3969 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3970 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3971 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3972 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3973 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3974 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3975 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3976 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3977 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3978 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3979 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3980 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3981 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3982 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3983 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3984 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3985 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3986 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3987 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3988 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3989 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3990 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3991 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3992 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3993 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3994 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3995 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3996 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3997 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3998 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3999 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
4000 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
4001 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
4002 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
4003 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
4004 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
4005 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
4006 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
4007 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
4008 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
4009 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
4010 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
4011 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
4012 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
4013 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
4014 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
4015 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
4016 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
4017 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
4018 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
4019 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
4020 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
4021 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
4022 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
4023 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
4024 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
4025 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
4026 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
4027 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
4028 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
4029 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
4030 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
4031 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
4032 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
4033 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
4034 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
4035 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
4036 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
4037 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
4038 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
4039 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
4040 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
4041 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
4042 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
4043 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
4044 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
4045 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
4046 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
4047 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
4048 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
4049 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
4050 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
4051 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
4052 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
4053 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
4054 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
4055 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
4056 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
4057 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
4058 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
4059 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
4060 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
4061 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
4062 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
4063 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
4064 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
4065 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
4066 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
4067 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
4068 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
4069 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
4070 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
4071 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
4072 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
4073 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
4074 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
4075 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
4076 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
4077 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
4078 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
4079 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
4080 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
4081 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
4082 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
4083 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
4084 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
4085 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
4086 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
4087 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
4088 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
4089 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
4090 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
4091 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
4092 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
4093 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
4096 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
4098 // OP_STATE is always supported on server because we add fields/globals for it
4099 prog->flag |= PRVM_OP_STATE;
4101 VM_CustomStats_Clear();//[515]: csqc
4106 extern cvar_t host_maxwait;
4107 extern cvar_t host_framerate;
4108 static int SV_ThreadFunc(void *voiddata)
4110 prvm_prog_t *prog = SVVM_prog;
4111 qboolean playing = false;
4112 double sv_timer = 0;
4113 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
4117 sv_realtime = Sys_DirtyTime();
4118 while (!svs.threadstop)
4120 // FIXME: we need to handle Host_Error in the server thread somehow
4121 // if (setjmp(sv_abortframe))
4122 // continue; // something bad happened in the server game
4124 sv_oldrealtime = sv_realtime;
4125 sv_realtime = Sys_DirtyTime();
4126 sv_deltarealtime = sv_realtime - sv_oldrealtime;
4127 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
4129 sv_timer += sv_deltarealtime;
4131 svs.perf_acc_realtime += sv_deltarealtime;
4133 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
4134 SV_LockThreadMutex();
4136 // Look for clients who have spawned
4139 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
4140 if(host_client->begun)
4141 if(host_client->netconnection)
4145 // don't accumulate time for the first 10 seconds of a match
4146 // so things can settle
4147 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4149 else if(svs.perf_acc_realtime > 5)
4151 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
4152 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
4153 if(svs.perf_acc_offset_samples > 0)
4155 svs.perf_offset_max = svs.perf_acc_offset_max;
4156 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
4157 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
4159 if(svs.perf_lost > 0 && developer_extra.integer)
4161 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
4162 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4167 NetConn_ServerFrame();
4169 // if the accumulators haven't become positive yet, wait a while
4170 wait = sv_timer * -1000000.0;
4173 double time0, delta;
4174 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
4175 if (host_maxwait.value <= 0)
4176 wait = min(wait, 1000000.0);
4178 wait = min(wait, host_maxwait.value * 1000.0);
4180 wait = 1; // because we cast to int
4181 time0 = Sys_DirtyTime();
4182 Sys_Sleep((int)wait);
4183 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4184 svs.perf_acc_sleeptime += delta;
4188 if (sv.active && sv_timer > 0)
4190 // execute one server frame
4194 if (sys_ticrate.value <= 0)
4195 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4197 advancetime = sys_ticrate.value;
4201 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4202 ++svs.perf_acc_offset_samples;
4203 svs.perf_acc_offset += offset;
4204 svs.perf_acc_offset_squared += offset * offset;
4205 if(svs.perf_acc_offset_max < offset)
4206 svs.perf_acc_offset_max = offset;
4209 // only advance time if not paused
4210 // the game also pauses in singleplayer when menu or console is used
4211 sv.frametime = advancetime * host_timescale.value;
4212 if (host_framerate.value)
4213 sv.frametime = host_framerate.value;
4214 if (sv.paused || host.paused)
4217 sv_timer -= advancetime;
4219 // move things around and think unless paused
4223 // send all messages to the clients
4224 SV_SendClientMessages();
4226 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4228 PRVM_serverglobalfloat(time) = sv.time;
4229 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4230 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4233 // send an heartbeat if enough time has passed since the last one
4234 NetConn_Heartbeat(0);
4238 // we're back to safe code now
4239 SV_UnlockThreadMutex();
4241 // if there is some time remaining from this frame, reset the timers
4244 svs.perf_acc_lost += sv_timer;
4251 void SV_StartThread(void)
4253 if (!sv_threaded.integer || !Thread_HasThreads())
4255 svs.threaded = true;
4256 svs.threadstop = false;
4257 svs.threadmutex = Thread_CreateMutex();
4258 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4261 void SV_StopThread(void)
4265 svs.threadstop = true;
4266 Thread_WaitThread(svs.thread, 0);
4267 Thread_DestroyMutex(svs.threadmutex);
4268 svs.threaded = false;