]> git.xonotic.org Git - xonotic/darkplaces.git/blob - sv_main.c
sv_main: Remove redundant client variable set from server code
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
54
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
163
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
166
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
177
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
199
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
203
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
207
208 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
209
210 server_t sv;
211 server_static_t svs;
212
213 mempool_t *sv_mempool = NULL;
214
215 extern cvar_t host_timescale;
216 extern float            scr_centertime_off;
217
218 // MUST match effectnameindex_t in client.h
219 static const char *standardeffectnames[EFFECT_TOTAL] =
220 {
221         "",
222         "TE_GUNSHOT",
223         "TE_GUNSHOTQUAD",
224         "TE_SPIKE",
225         "TE_SPIKEQUAD",
226         "TE_SUPERSPIKE",
227         "TE_SUPERSPIKEQUAD",
228         "TE_WIZSPIKE",
229         "TE_KNIGHTSPIKE",
230         "TE_EXPLOSION",
231         "TE_EXPLOSIONQUAD",
232         "TE_TAREXPLOSION",
233         "TE_TELEPORT",
234         "TE_LAVASPLASH",
235         "TE_SMALLFLASH",
236         "TE_FLAMEJET",
237         "EF_FLAME",
238         "TE_BLOOD",
239         "TE_SPARK",
240         "TE_PLASMABURN",
241         "TE_TEI_G3",
242         "TE_TEI_SMOKE",
243         "TE_TEI_BIGEXPLOSION",
244         "TE_TEI_PLASMAHIT",
245         "EF_STARDUST",
246         "TR_ROCKET",
247         "TR_GRENADE",
248         "TR_BLOOD",
249         "TR_WIZSPIKE",
250         "TR_SLIGHTBLOOD",
251         "TR_KNIGHTSPIKE",
252         "TR_VORESPIKE",
253         "TR_NEHAHRASMOKE",
254         "TR_NEXUIZPLASMA",
255         "TR_GLOWTRAIL",
256         "SVC_PARTICLE"
257 };
258
259 #define SV_REQFUNCS 0
260 #define sv_reqfuncs NULL
261
262 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
263 //static const char *sv_reqfuncs[] = {
264 //};
265
266 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
267
268 prvm_required_field_t sv_reqfields[] =
269 {
270 #define PRVM_DECLARE_serverglobalfloat(x)
271 #define PRVM_DECLARE_serverglobalvector(x)
272 #define PRVM_DECLARE_serverglobalstring(x)
273 #define PRVM_DECLARE_serverglobaledict(x)
274 #define PRVM_DECLARE_serverglobalfunction(x)
275 #define PRVM_DECLARE_clientglobalfloat(x)
276 #define PRVM_DECLARE_clientglobalvector(x)
277 #define PRVM_DECLARE_clientglobalstring(x)
278 #define PRVM_DECLARE_clientglobaledict(x)
279 #define PRVM_DECLARE_clientglobalfunction(x)
280 #define PRVM_DECLARE_menuglobalfloat(x)
281 #define PRVM_DECLARE_menuglobalvector(x)
282 #define PRVM_DECLARE_menuglobalstring(x)
283 #define PRVM_DECLARE_menuglobaledict(x)
284 #define PRVM_DECLARE_menuglobalfunction(x)
285 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
286 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
287 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
288 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
289 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
290 #define PRVM_DECLARE_clientfieldfloat(x)
291 #define PRVM_DECLARE_clientfieldvector(x)
292 #define PRVM_DECLARE_clientfieldstring(x)
293 #define PRVM_DECLARE_clientfieldedict(x)
294 #define PRVM_DECLARE_clientfieldfunction(x)
295 #define PRVM_DECLARE_menufieldfloat(x)
296 #define PRVM_DECLARE_menufieldvector(x)
297 #define PRVM_DECLARE_menufieldstring(x)
298 #define PRVM_DECLARE_menufieldedict(x)
299 #define PRVM_DECLARE_menufieldfunction(x)
300 #define PRVM_DECLARE_serverfunction(x)
301 #define PRVM_DECLARE_clientfunction(x)
302 #define PRVM_DECLARE_menufunction(x)
303 #define PRVM_DECLARE_field(x)
304 #define PRVM_DECLARE_global(x)
305 #define PRVM_DECLARE_function(x)
306 #include "prvm_offsets.h"
307 #undef PRVM_DECLARE_serverglobalfloat
308 #undef PRVM_DECLARE_serverglobalvector
309 #undef PRVM_DECLARE_serverglobalstring
310 #undef PRVM_DECLARE_serverglobaledict
311 #undef PRVM_DECLARE_serverglobalfunction
312 #undef PRVM_DECLARE_clientglobalfloat
313 #undef PRVM_DECLARE_clientglobalvector
314 #undef PRVM_DECLARE_clientglobalstring
315 #undef PRVM_DECLARE_clientglobaledict
316 #undef PRVM_DECLARE_clientglobalfunction
317 #undef PRVM_DECLARE_menuglobalfloat
318 #undef PRVM_DECLARE_menuglobalvector
319 #undef PRVM_DECLARE_menuglobalstring
320 #undef PRVM_DECLARE_menuglobaledict
321 #undef PRVM_DECLARE_menuglobalfunction
322 #undef PRVM_DECLARE_serverfieldfloat
323 #undef PRVM_DECLARE_serverfieldvector
324 #undef PRVM_DECLARE_serverfieldstring
325 #undef PRVM_DECLARE_serverfieldedict
326 #undef PRVM_DECLARE_serverfieldfunction
327 #undef PRVM_DECLARE_clientfieldfloat
328 #undef PRVM_DECLARE_clientfieldvector
329 #undef PRVM_DECLARE_clientfieldstring
330 #undef PRVM_DECLARE_clientfieldedict
331 #undef PRVM_DECLARE_clientfieldfunction
332 #undef PRVM_DECLARE_menufieldfloat
333 #undef PRVM_DECLARE_menufieldvector
334 #undef PRVM_DECLARE_menufieldstring
335 #undef PRVM_DECLARE_menufieldedict
336 #undef PRVM_DECLARE_menufieldfunction
337 #undef PRVM_DECLARE_serverfunction
338 #undef PRVM_DECLARE_clientfunction
339 #undef PRVM_DECLARE_menufunction
340 #undef PRVM_DECLARE_field
341 #undef PRVM_DECLARE_global
342 #undef PRVM_DECLARE_function
343 };
344
345 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
346
347 prvm_required_field_t sv_reqglobals[] =
348 {
349 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
350 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
351 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
352 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
353 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
354 #define PRVM_DECLARE_clientglobalfloat(x)
355 #define PRVM_DECLARE_clientglobalvector(x)
356 #define PRVM_DECLARE_clientglobalstring(x)
357 #define PRVM_DECLARE_clientglobaledict(x)
358 #define PRVM_DECLARE_clientglobalfunction(x)
359 #define PRVM_DECLARE_menuglobalfloat(x)
360 #define PRVM_DECLARE_menuglobalvector(x)
361 #define PRVM_DECLARE_menuglobalstring(x)
362 #define PRVM_DECLARE_menuglobaledict(x)
363 #define PRVM_DECLARE_menuglobalfunction(x)
364 #define PRVM_DECLARE_serverfieldfloat(x)
365 #define PRVM_DECLARE_serverfieldvector(x)
366 #define PRVM_DECLARE_serverfieldstring(x)
367 #define PRVM_DECLARE_serverfieldedict(x)
368 #define PRVM_DECLARE_serverfieldfunction(x)
369 #define PRVM_DECLARE_clientfieldfloat(x)
370 #define PRVM_DECLARE_clientfieldvector(x)
371 #define PRVM_DECLARE_clientfieldstring(x)
372 #define PRVM_DECLARE_clientfieldedict(x)
373 #define PRVM_DECLARE_clientfieldfunction(x)
374 #define PRVM_DECLARE_menufieldfloat(x)
375 #define PRVM_DECLARE_menufieldvector(x)
376 #define PRVM_DECLARE_menufieldstring(x)
377 #define PRVM_DECLARE_menufieldedict(x)
378 #define PRVM_DECLARE_menufieldfunction(x)
379 #define PRVM_DECLARE_serverfunction(x)
380 #define PRVM_DECLARE_clientfunction(x)
381 #define PRVM_DECLARE_menufunction(x)
382 #define PRVM_DECLARE_field(x)
383 #define PRVM_DECLARE_global(x)
384 #define PRVM_DECLARE_function(x)
385 #include "prvm_offsets.h"
386 #undef PRVM_DECLARE_serverglobalfloat
387 #undef PRVM_DECLARE_serverglobalvector
388 #undef PRVM_DECLARE_serverglobalstring
389 #undef PRVM_DECLARE_serverglobaledict
390 #undef PRVM_DECLARE_serverglobalfunction
391 #undef PRVM_DECLARE_clientglobalfloat
392 #undef PRVM_DECLARE_clientglobalvector
393 #undef PRVM_DECLARE_clientglobalstring
394 #undef PRVM_DECLARE_clientglobaledict
395 #undef PRVM_DECLARE_clientglobalfunction
396 #undef PRVM_DECLARE_menuglobalfloat
397 #undef PRVM_DECLARE_menuglobalvector
398 #undef PRVM_DECLARE_menuglobalstring
399 #undef PRVM_DECLARE_menuglobaledict
400 #undef PRVM_DECLARE_menuglobalfunction
401 #undef PRVM_DECLARE_serverfieldfloat
402 #undef PRVM_DECLARE_serverfieldvector
403 #undef PRVM_DECLARE_serverfieldstring
404 #undef PRVM_DECLARE_serverfieldedict
405 #undef PRVM_DECLARE_serverfieldfunction
406 #undef PRVM_DECLARE_clientfieldfloat
407 #undef PRVM_DECLARE_clientfieldvector
408 #undef PRVM_DECLARE_clientfieldstring
409 #undef PRVM_DECLARE_clientfieldedict
410 #undef PRVM_DECLARE_clientfieldfunction
411 #undef PRVM_DECLARE_menufieldfloat
412 #undef PRVM_DECLARE_menufieldvector
413 #undef PRVM_DECLARE_menufieldstring
414 #undef PRVM_DECLARE_menufieldedict
415 #undef PRVM_DECLARE_menufieldfunction
416 #undef PRVM_DECLARE_serverfunction
417 #undef PRVM_DECLARE_clientfunction
418 #undef PRVM_DECLARE_menufunction
419 #undef PRVM_DECLARE_field
420 #undef PRVM_DECLARE_global
421 #undef PRVM_DECLARE_function
422 };
423
424 static void Host_Timescale_c(cvar_t *var)
425 {
426         if(var->value < 0.00001 && var->value != 0)
427                 Cvar_SetValueQuick(var, 0);
428 }
429
430 //============================================================================
431
432 static void SV_AreaStats_f(cmd_state_t *cmd)
433 {
434         World_PrintAreaStats(&sv.world, "server");
435 }
436
437 static void SV_ServerOptions (void)
438 {
439         int i;
440
441         // general default
442         svs.maxclients = 8;
443
444 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
445 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
446         // if no client is in the executable or -dedicated is specified on
447         // commandline, start a dedicated server
448         i = Sys_CheckParm ("-dedicated");
449         if (i || !cl_available)
450         {
451                 cls.state = ca_dedicated;
452                 // check for -dedicated specifying how many players
453                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
454                         svs.maxclients = atoi (sys.argv[i+1]);
455                 if (Sys_CheckParm ("-listen"))
456                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
457                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
458                 Cvar_SetValue(&cvars_all, "sv_public", 1);
459         }
460         else if (cl_available)
461         {
462                 // client exists and not dedicated, check if -listen is specified
463                 cls.state = ca_disconnected;
464                 i = Sys_CheckParm ("-listen");
465                 if (i)
466                 {
467                         // default players unless specified
468                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
469                                 svs.maxclients = atoi (sys.argv[i+1]);
470                 }
471                 else
472                 {
473                         // default players in some games, singleplayer in most
474                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
475                                 svs.maxclients = 1;
476                 }
477         }
478
479         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
480
481         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
482
483         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
484                 Cvar_SetValueQuick(&deathmatch, 1);
485 }
486
487 /*
488 ===============
489 SV_Init
490 ===============
491 */
492 void SV_Init (void)
493 {
494         // init the csqc progs cvars, since they are updated/used by the server code
495         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
496         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
497         extern cvar_t csqc_progcrc;
498         extern cvar_t csqc_progsize;
499         extern cvar_t csqc_usedemoprogs;
500
501         Cvar_RegisterVariable(&sv_worldmessage);
502         Cvar_RegisterVariable(&sv_worldname);
503         Cvar_RegisterVariable(&sv_worldnamenoextension);
504         Cvar_RegisterVariable(&sv_worldbasename);
505
506         Cvar_RegisterVariable (&csqc_progname);
507         Cvar_RegisterVariable (&csqc_progcrc);
508         Cvar_RegisterVariable (&csqc_progsize);
509         Cvar_RegisterVariable (&csqc_usedemoprogs);
510
511         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
512         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
513         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
514         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
515
516         Cvar_RegisterVariable (&sv_disablenotify);
517         Cvar_RegisterVariable (&coop);
518         Cvar_RegisterVariable (&deathmatch);
519         Cvar_RegisterVariable (&fraglimit);
520         Cvar_RegisterVariable (&gamecfg);
521         Cvar_RegisterVariable (&noexit);
522         Cvar_RegisterVariable (&nomonsters);
523         Cvar_RegisterVariable (&pausable);
524         Cvar_RegisterVariable (&pr_checkextension);
525         Cvar_RegisterVariable (&samelevel);
526         Cvar_RegisterVariable (&skill);
527         Cvar_RegisterVariable (&host_timescale);
528         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
529         Cvar_RegisterAlias (&host_timescale, "slowmo");
530         Cvar_RegisterAlias (&host_timescale, "timescale");
531         Cvar_RegisterVariable (&sv_accelerate);
532         Cvar_RegisterVariable (&sv_aim);
533         Cvar_RegisterVariable (&sv_airaccel_qw);
534         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
535         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
536         Cvar_RegisterVariable (&sv_airaccelerate);
537         Cvar_RegisterVariable (&sv_airstopaccelerate);
538         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
539         Cvar_RegisterVariable (&sv_maxairstrafespeed);
540         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
541         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
542         Cvar_RegisterVariable (&sv_aircontrol);
543         Cvar_RegisterVariable (&sv_aircontrol_power);
544         Cvar_RegisterVariable (&sv_aircontrol_penalty);
545         Cvar_RegisterVariable (&sv_allowdownloads);
546         Cvar_RegisterVariable (&sv_allowdownloads_archive);
547         Cvar_RegisterVariable (&sv_allowdownloads_config);
548         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
549         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
550         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
551         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
552         Cvar_RegisterVariable (&sv_clmovement_enable);
553         Cvar_RegisterVariable (&sv_clmovement_minping);
554         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
555         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
556         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
557         Cvar_RegisterVariable (&sv_cullentities_pvs);
558         Cvar_RegisterVariable (&sv_cullentities_stats);
559         Cvar_RegisterVariable (&sv_cullentities_trace);
560         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
561         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
562         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
563         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
564         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
565         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
566         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
567         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
568         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
569         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
570         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
571         Cvar_RegisterVariable (&sv_debugmove);
572         Cvar_RegisterVariable (&sv_echobprint);
573         Cvar_RegisterVariable (&sv_edgefriction);
574         Cvar_RegisterVariable (&sv_entpatch);
575         Cvar_RegisterVariable (&sv_freezenonclients);
576         Cvar_RegisterVariable (&sv_friction);
577         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
578         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
579         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
580         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
581         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
582         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
583         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
584         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
585         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
586         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
587         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
588         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
589         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
590         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
591         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
592         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
593         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
594         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
595         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
596         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
597         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
598         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
599         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
600         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
601         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
602         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
603         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
604         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
605         Cvar_RegisterVariable (&sv_gameplayfix_customstats);
606         Cvar_RegisterVariable (&sv_gravity);
607         Cvar_RegisterVariable (&sv_init_frame_count);
608         Cvar_RegisterVariable (&sv_idealpitchscale);
609         Cvar_RegisterVariable (&sv_jumpstep);
610         Cvar_RegisterVariable (&sv_jumpvelocity);
611         Cvar_RegisterVariable (&sv_maxairspeed);
612         Cvar_RegisterVariable (&sv_maxrate);
613         Cvar_RegisterVariable (&sv_maxspeed);
614         Cvar_RegisterVariable (&sv_maxvelocity);
615         Cvar_RegisterVariable (&sv_nostep);
616         Cvar_RegisterVariable (&sv_playerphysicsqc);
617         Cvar_RegisterVariable (&sv_progs);
618         Cvar_RegisterVariable (&sv_protocolname);
619         Cvar_RegisterVariable (&sv_random_seed);
620         Cvar_RegisterVariable (&host_limitlocal);
621         Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
622         Cvar_RegisterVariable (&sv_sound_land);
623         Cvar_RegisterVariable (&sv_sound_watersplash);
624         Cvar_RegisterVariable (&sv_stepheight);
625         Cvar_RegisterVariable (&sv_stopspeed);
626         Cvar_RegisterVariable (&sv_wallfriction);
627         Cvar_RegisterVariable (&sv_wateraccelerate);
628         Cvar_RegisterVariable (&sv_waterfriction);
629         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
630         Cvar_RegisterVariable (&sv_warsowbunny_accel);
631         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
632         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
633         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
634         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
635         Cvar_RegisterVariable (&sv_areadebug);
636         Cvar_RegisterVariable (&sys_ticrate);
637         Cvar_RegisterVariable (&teamplay);
638         Cvar_RegisterVariable (&timelimit);
639         Cvar_RegisterVariable (&sv_threaded);
640
641         Cvar_RegisterVariable (&sv_rollangle);
642         Cvar_RegisterVariable (&sv_rollspeed);
643
644         Cvar_RegisterVariable (&saved1);
645         Cvar_RegisterVariable (&saved2);
646         Cvar_RegisterVariable (&saved3);
647         Cvar_RegisterVariable (&saved4);
648         Cvar_RegisterVariable (&savedgamecfg);
649         Cvar_RegisterVariable (&scratch1);
650         Cvar_RegisterVariable (&scratch2);
651         Cvar_RegisterVariable (&scratch3);
652         Cvar_RegisterVariable (&scratch4);
653         Cvar_RegisterVariable (&temp1);
654
655         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
656         Cvar_RegisterVariable (&nehx00);
657         Cvar_RegisterVariable (&nehx01);
658         Cvar_RegisterVariable (&nehx02);
659         Cvar_RegisterVariable (&nehx03);
660         Cvar_RegisterVariable (&nehx04);
661         Cvar_RegisterVariable (&nehx05);
662         Cvar_RegisterVariable (&nehx06);
663         Cvar_RegisterVariable (&nehx07);
664         Cvar_RegisterVariable (&nehx08);
665         Cvar_RegisterVariable (&nehx09);
666         Cvar_RegisterVariable (&nehx10);
667         Cvar_RegisterVariable (&nehx11);
668         Cvar_RegisterVariable (&nehx12);
669         Cvar_RegisterVariable (&nehx13);
670         Cvar_RegisterVariable (&nehx14);
671         Cvar_RegisterVariable (&nehx15);
672         Cvar_RegisterVariable (&nehx16);
673         Cvar_RegisterVariable (&nehx17);
674         Cvar_RegisterVariable (&nehx18);
675         Cvar_RegisterVariable (&nehx19);
676         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
677
678         Cvar_RegisterVariable (&sv_autodemo_perclient);
679         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
680         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
681
682         Cvar_RegisterVariable (&halflifebsp);
683         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
684         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
685
686         Cvar_RegisterVariable (&sv_writepicture_quality);
687
688         SV_InitOperatorCommands();
689
690         sv_mempool = Mem_AllocPool("server", 0, NULL);
691
692         SV_ServerOptions();
693         Cvar_Callback(&sv_netport);
694 }
695
696 static void SV_SaveEntFile_f(cmd_state_t *cmd)
697 {
698         char vabuf[1024];
699         if (!sv.active || !sv.worldmodel)
700         {
701                 Con_Print("Not running a server\n");
702                 return;
703         }
704         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
705 }
706
707 /*
708 ==============================================================================
709
710 CLIENT SPAWNING
711
712 ==============================================================================
713 */
714
715 /*
716 ================
717 SV_SendServerinfo
718
719 Sends the first message from the server to a connected client.
720 This will be sent on the initial connection and upon each server load.
721 ================
722 */
723 void SV_SendServerinfo (client_t *client)
724 {
725         prvm_prog_t *prog = SVVM_prog;
726         int i;
727         char message[128];
728         char vabuf[1024];
729
730         // we know that this client has a netconnection and thus is not a bot
731
732         // edicts get reallocated on level changes, so we need to update it here
733         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
734
735         // clear cached stuff that depends on the level
736         client->weaponmodel[0] = 0;
737         client->weaponmodelindex = 0;
738
739         // LadyHavoc: clear entityframe tracking
740         client->latestframenum = 0;
741
742         // initialize the movetime, so a speedhack can't make use of the time before this client joined
743         client->cmd.time = sv.time;
744
745         if (client->entitydatabase)
746                 EntityFrame_FreeDatabase(client->entitydatabase);
747         if (client->entitydatabase4)
748                 EntityFrame4_FreeDatabase(client->entitydatabase4);
749         if (client->entitydatabase5)
750                 EntityFrame5_FreeDatabase(client->entitydatabase5);
751
752         memset(client->stats, 0, sizeof(client->stats));
753         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
754
755         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
756         {
757                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
758                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
759                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
760                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
761                 else
762                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
763         }
764
765         // reset csqc entity versions
766         for (i = 0;i < prog->max_edicts;i++)
767         {
768                 client->csqcentityscope[i] = 0;
769                 client->csqcentitysendflags[i] = 0xFFFFFF;
770         }
771         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
772         {
773                 client->csqcentityframehistory[i].num = 0;
774                 client->csqcentityframehistory[i].framenum = -1;
775         }
776         client->csqcnumedicts = 0;
777         client->csqcentityframehistory_next = 0;
778
779         SZ_Clear (&client->netconnection->message);
780         MSG_WriteByte (&client->netconnection->message, svc_print);
781         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
782         MSG_WriteString (&client->netconnection->message,message);
783
784         SV_StopDemoRecording(client); // to split up demos into different files
785         if(sv_autodemo_perclient.integer)
786         {
787                 char demofile[MAX_OSPATH];
788                 char ipaddress[MAX_QPATH];
789                 size_t j;
790
791                 // start a new demo file
792                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
793                 for(j = 0; ipaddress[j]; ++j)
794                         if(!isalnum(ipaddress[j]))
795                                 ipaddress[j] = '-';
796                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
797
798                 SV_StartDemoRecording(client, demofile, -1);
799         }
800
801         //[515]: init csprogs according to version of svprogs, check the crc, etc.
802         if (sv.csqc_progname[0])
803         {
804                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
805                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
806                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
807                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
808                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
809                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
810                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
811
812                 if(client->sv_demo_file != NULL)
813                 {
814                         int k;
815                         static char buf[NET_MAXMESSAGE];
816                         sizebuf_t sb;
817
818                         sb.data = (unsigned char *) buf;
819                         sb.maxsize = sizeof(buf);
820                         k = 0;
821                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
822                                 SV_WriteDemoMessage(client, &sb, false);
823                 }
824
825                 //[515]: init stufftext string (it is sent before svc_serverinfo)
826                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
827                 {
828                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
829                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
830                 }
831         }
832
833         //if (sv_allowdownloads.integer)
834         // always send the info that the server supports the protocol, even if downloads are forbidden
835         // only because of that, the CSQC exception can work
836         {
837                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
838                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
839         }
840
841         // send at this time so it's guaranteed to get executed at the right time
842         {
843                 client_t *save;
844                 save = host_client;
845                 host_client = client;
846                 Curl_SendRequirements();
847                 host_client = save;
848         }
849
850         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
851         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
852         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
853
854         if (!coop.integer && deathmatch.integer)
855                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
856         else
857                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
858
859         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
860
861         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
862                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
863         MSG_WriteByte (&client->netconnection->message, 0);
864
865         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
866                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
867         MSG_WriteByte (&client->netconnection->message, 0);
868
869 // send music
870         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
871         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
872         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
873
874 // set view
875 // store this in clientcamera, too
876         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
877         MSG_WriteByte (&client->netconnection->message, svc_setview);
878         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
879
880         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
881         MSG_WriteByte (&client->netconnection->message, 1);
882
883         client->prespawned = false;             // need prespawn, spawn, etc
884         client->spawned = false;                // need prespawn, spawn, etc
885         client->begun = false;                  // need prespawn, spawn, etc
886         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
887
888         // clear movement info until client enters the new level properly
889         memset(&client->cmd, 0, sizeof(client->cmd));
890         client->movesequence = 0;
891         client->movement_highestsequence_seen = 0;
892         memset(&client->movement_count, 0, sizeof(client->movement_count));
893         client->ping = 0;
894
895         // allow the client some time to send his keepalives, even if map loading took ages
896         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
897 }
898
899 /*
900 ================
901 SV_ConnectClient
902
903 Initializes a client_t for a new net connection.  This will only be called
904 once for a player each game, not once for each level change.
905 ================
906 */
907 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
908 {
909         prvm_prog_t *prog = SVVM_prog;
910         client_t                *client;
911         int                             i;
912
913         client = svs.clients + clientnum;
914
915 // set up the client_t
916         if (sv.loadgame)
917         {
918                 float backupparms[NUM_SPAWN_PARMS];
919                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
920                 memset(client, 0, sizeof(*client));
921                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
922         }
923         else
924                 memset(client, 0, sizeof(*client));
925         client->active = true;
926         client->netconnection = netconnection;
927
928         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
929
930         if(client->netconnection && client->netconnection->crypto.authenticated)
931         {
932                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
933                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
934                                 client->netconnection->address,
935                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
936                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
937                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
938                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
939                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
940                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
941                                 );
942         }
943
944         strlcpy(client->name, "unconnected", sizeof(client->name));
945         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
946         client->prespawned = false;
947         client->spawned = false;
948         client->begun = false;
949         client->edict = PRVM_EDICT_NUM(clientnum+1);
950         if (client->netconnection)
951                 client->netconnection->message.allowoverflow = true;            // we can catch it
952         // prepare the unreliable message buffer
953         client->unreliablemsg.data = client->unreliablemsg_data;
954         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
955         // updated by receiving "rate" command from client, this is also the default if not using a DP client
956         client->rate = 1000000000;
957         client->connecttime = host.realtime;
958
959         if (!sv.loadgame)
960         {
961                 // call the progs to get default spawn parms for the new client
962                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
963                 PRVM_serverglobalfloat(time) = sv.time;
964                 PRVM_serverglobaledict(self) = 0;
965                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
966                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
967                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
968
969                 // set up the entity for this client (including .colormap, .team, etc)
970                 PRVM_ED_ClearEdict(prog, client->edict);
971         }
972
973         // don't call SendServerinfo for a fresh botclient because its fields have
974         // not been set up by the qc yet
975         if (client->netconnection)
976                 SV_SendServerinfo (client);
977         else
978                 client->prespawned = client->spawned = client->begun = true;
979 }
980
981 /*
982 =====================
983 SV_DropClient
984
985 Called when the player is getting totally kicked off the host
986 if (crash = true), don't bother sending signofs
987 =====================
988 */
989 void SV_DropClient(qbool crash)
990 {
991         prvm_prog_t *prog = SVVM_prog;
992         int i;
993         Con_Printf("Client \"%s\" dropped\n", host_client->name);
994
995         SV_StopDemoRecording(host_client);
996
997         // make sure edict is not corrupt (from a level change for example)
998         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
999
1000         if (host_client->netconnection)
1001         {
1002                 // tell the client to be gone
1003                 if (!crash)
1004                 {
1005                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1006                         unsigned char bufdata[8];
1007                         sizebuf_t buf;
1008                         memset(&buf, 0, sizeof(buf));
1009                         buf.data = bufdata;
1010                         buf.maxsize = sizeof(bufdata);
1011                         MSG_WriteByte(&buf, svc_disconnect);
1012                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1013                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1014                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1015                 }
1016         }
1017
1018         // call qc ClientDisconnect function
1019         // LadyHavoc: don't call QC if server is dead (avoids recursive
1020         // Host_Error in some mods when they run out of edicts)
1021         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1022         {
1023                 // call the prog function for removing a client
1024                 // this will set the body to a dead frame, among other things
1025                 int saveSelf = PRVM_serverglobaledict(self);
1026                 host_client->clientconnectcalled = false;
1027                 PRVM_serverglobalfloat(time) = sv.time;
1028                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1029                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1030                 PRVM_serverglobaledict(self) = saveSelf;
1031         }
1032
1033         if (host_client->netconnection)
1034         {
1035                 // break the net connection
1036                 NetConn_Close(host_client->netconnection);
1037                 host_client->netconnection = NULL;
1038         }
1039
1040         // if a download is active, close it
1041         if (host_client->download_file)
1042         {
1043                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1044                 FS_Close(host_client->download_file);
1045                 host_client->download_file = NULL;
1046                 host_client->download_name[0] = 0;
1047                 host_client->download_expectedposition = 0;
1048                 host_client->download_started = false;
1049         }
1050
1051         // remove leaving player from scoreboard
1052         host_client->name[0] = 0;
1053         host_client->colors = 0;
1054         host_client->frags = 0;
1055         // send notification to all clients
1056         // get number of client manually just to make sure we get it right...
1057         i = host_client - svs.clients;
1058         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1059         MSG_WriteByte (&sv.reliable_datagram, i);
1060         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1061         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1062         MSG_WriteByte (&sv.reliable_datagram, i);
1063         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1064         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1065         MSG_WriteByte (&sv.reliable_datagram, i);
1066         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1067
1068         // free the client now
1069         if (host_client->entitydatabase)
1070                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1071         if (host_client->entitydatabase4)
1072                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1073         if (host_client->entitydatabase5)
1074                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1075
1076         if (sv.active)
1077         {
1078                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1079                 PRVM_ED_ClearEdict(prog, host_client->edict);
1080         }
1081
1082         // clear the client struct (this sets active to false)
1083         memset(host_client, 0, sizeof(*host_client));
1084
1085         // update server listing on the master because player count changed
1086         // (which the master uses for filtering empty/full servers)
1087         NetConn_Heartbeat(1);
1088
1089         if (sv.loadgame)
1090         {
1091                 for (i = 0;i < svs.maxclients;i++)
1092                         if (svs.clients[i].active && !svs.clients[i].spawned)
1093                                 break;
1094                 if (i == svs.maxclients)
1095                 {
1096                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1097                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1098                 }
1099         }
1100 }
1101
1102 static void SV_StartDownload_f(cmd_state_t *cmd)
1103 {
1104         if (host_client->download_file)
1105                 host_client->download_started = true;
1106 }
1107
1108 /*
1109  * Compression extension negotiation:
1110  *
1111  * Server to client:
1112  *   cl_serverextension_download 2
1113  *
1114  * Client to server:
1115  *   download <filename> <list of zero or more suppported compressions in order of preference>
1116  * e.g.
1117  *   download maps/map1.bsp lzo deflate huffman
1118  *
1119  * Server to client:
1120  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1121  * e.g.
1122  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1123  *
1124  * The server may choose not to compress the file by sending no compression name, like:
1125  *   cl_downloadbegin 345678 maps/map1.bsp
1126  *
1127  * NOTE: the "download" command may only specify compression algorithms if
1128  *       cl_serverextension_download is 2!
1129  *       If cl_serverextension_download has a different value, the client must
1130  *       assume this extension is not supported!
1131  */
1132
1133 static void Download_CheckExtensions(cmd_state_t *cmd)
1134 {
1135         int i;
1136         int argc = Cmd_Argc(cmd);
1137
1138         // first reset them all
1139         host_client->download_deflate = false;
1140         
1141         for(i = 2; i < argc; ++i)
1142         {
1143                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1144                 {
1145                         host_client->download_deflate = true;
1146                         break;
1147                 }
1148         }
1149 }
1150
1151 static void SV_Download_f(cmd_state_t *cmd)
1152 {
1153         const char *whichpack, *whichpack2, *extension;
1154         qbool is_csqc; // so we need to check only once
1155
1156         if (Cmd_Argc(cmd) < 2)
1157         {
1158                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1159                 SV_ClientPrintf("       supported extensions: deflate\n");
1160                 return;
1161         }
1162
1163         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1164         {
1165                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1166                 return;
1167         }
1168
1169         if (host_client->download_file)
1170         {
1171                 // at this point we'll assume the previous download should be aborted
1172                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1173                 SV_ClientCommands("\nstopdownload\n");
1174
1175                 // close the file and reset variables
1176                 FS_Close(host_client->download_file);
1177                 host_client->download_file = NULL;
1178                 host_client->download_name[0] = 0;
1179                 host_client->download_expectedposition = 0;
1180                 host_client->download_started = false;
1181         }
1182
1183         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1184         
1185         if (!sv_allowdownloads.integer && !is_csqc)
1186         {
1187                 SV_ClientPrintf("Downloads are disabled on this server\n");
1188                 SV_ClientCommands("\nstopdownload\n");
1189                 return;
1190         }
1191
1192         Download_CheckExtensions(cmd);
1193
1194         strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1195         extension = FS_FileExtension(host_client->download_name);
1196
1197         // host_client is asking to download a specified file
1198         if (developer_extra.integer)
1199                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1200
1201         if(is_csqc)
1202         {
1203                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1204                 extensions[0] = '\0';
1205                 
1206                 if(host_client->download_deflate)
1207                         strlcat(extensions, " deflate", sizeof(extensions));
1208                 
1209                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1210
1211                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1212                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1213                 else
1214                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1215                 
1216                 // no, no space is needed between %s and %s :P
1217                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1218
1219                 host_client->download_expectedposition = 0;
1220                 host_client->download_started = false;
1221                 host_client->sendsignon = true; // make sure this message is sent
1222                 return;
1223         }
1224
1225         if (!FS_FileExists(host_client->download_name))
1226         {
1227                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1228                 SV_ClientCommands("\nstopdownload\n");
1229                 return;
1230         }
1231
1232         // check if the user is trying to download part of registered Quake(r)
1233         whichpack = FS_WhichPack(host_client->download_name);
1234         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1235         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1236         {
1237                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1238                 SV_ClientCommands("\nstopdownload\n");
1239                 return;
1240         }
1241
1242         // check if the server has forbidden archive downloads entirely
1243         if (!sv_allowdownloads_inarchive.integer)
1244         {
1245                 whichpack = FS_WhichPack(host_client->download_name);
1246                 if (whichpack)
1247                 {
1248                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1249                         SV_ClientCommands("\nstopdownload\n");
1250                         return;
1251                 }
1252         }
1253
1254         if (!sv_allowdownloads_config.integer)
1255         {
1256                 if (!strcasecmp(extension, "cfg"))
1257                 {
1258                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1259                         SV_ClientCommands("\nstopdownload\n");
1260                         return;
1261                 }
1262         }
1263
1264         if (!sv_allowdownloads_dlcache.integer)
1265         {
1266                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1267                 {
1268                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1269                         SV_ClientCommands("\nstopdownload\n");
1270                         return;
1271                 }
1272         }
1273
1274         if (!sv_allowdownloads_archive.integer)
1275         {
1276                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1277                 {
1278                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1279                         SV_ClientCommands("\nstopdownload\n");
1280                         return;
1281                 }
1282         }
1283
1284         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1285         if (!host_client->download_file)
1286         {
1287                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1288                 SV_ClientCommands("\nstopdownload\n");
1289                 return;
1290         }
1291
1292         if (FS_FileSize(host_client->download_file) > 1<<30)
1293         {
1294                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1295                 SV_ClientCommands("\nstopdownload\n");
1296                 FS_Close(host_client->download_file);
1297                 host_client->download_file = NULL;
1298                 return;
1299         }
1300
1301         if (FS_FileSize(host_client->download_file) < 0)
1302         {
1303                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1304                 SV_ClientCommands("\nstopdownload\n");
1305                 FS_Close(host_client->download_file);
1306                 host_client->download_file = NULL;
1307                 return;
1308         }
1309
1310         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1311
1312         /*
1313          * we can only do this if we would actually deflate on the fly
1314          * which we do not (yet)!
1315         {
1316                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1317                 extensions[0] = '\0';
1318                 
1319                 if(host_client->download_deflate)
1320                         strlcat(extensions, " deflate", sizeof(extensions));
1321
1322                 // no, no space is needed between %s and %s :P
1323                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1324         }
1325         */
1326         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1327
1328         host_client->download_expectedposition = 0;
1329         host_client->download_started = false;
1330         host_client->sendsignon = true; // make sure this message is sent
1331
1332         // the rest of the download process is handled in SV_SendClientDatagram
1333         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1334         //
1335         // no svc_downloaddata messages will be sent until sv_startdownload is
1336         // sent by the client
1337 }
1338
1339 /*
1340 ==============================================================================
1341
1342 SERVER SPAWNING
1343
1344 ==============================================================================
1345 */
1346
1347 /*
1348 ================
1349 SV_ModelIndex
1350
1351 ================
1352 */
1353 int SV_ModelIndex(const char *s, int precachemode)
1354 {
1355         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1356         char filename[MAX_QPATH];
1357         if (!s || !*s)
1358                 return 0;
1359         // testing
1360         //if (precachemode == 2)
1361         //      return 0;
1362         strlcpy(filename, s, sizeof(filename));
1363         for (i = 2;i < limit;i++)
1364         {
1365                 if (!sv.model_precache[i][0])
1366                 {
1367                         if (precachemode)
1368                         {
1369                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1370                                 {
1371                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1372                                         return 0;
1373                                 }
1374                                 if (precachemode == 1)
1375                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1376                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1377                                 if (sv.state == ss_loading)
1378                                 {
1379                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1380                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1381                                 }
1382                                 else
1383                                 {
1384                                         if (svs.threaded)
1385                                         {
1386                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1387                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1388                                         }
1389                                         else
1390                                         {
1391                                                 // running single threaded, so we can load the model here
1392                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1393                                         }
1394                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1395                                         MSG_WriteShort(&sv.reliable_datagram, i);
1396                                         MSG_WriteString(&sv.reliable_datagram, filename);
1397                                 }
1398                                 return i;
1399                         }
1400                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1401                         return 0;
1402                 }
1403                 if (!strcmp(sv.model_precache[i], filename))
1404                         return i;
1405         }
1406         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1407         return 0;
1408 }
1409
1410 /*
1411 ================
1412 SV_SoundIndex
1413
1414 ================
1415 */
1416 int SV_SoundIndex(const char *s, int precachemode)
1417 {
1418         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1419         char filename[MAX_QPATH];
1420         if (!s || !*s)
1421                 return 0;
1422         // testing
1423         //if (precachemode == 2)
1424         //      return 0;
1425         strlcpy(filename, s, sizeof(filename));
1426         for (i = 1;i < limit;i++)
1427         {
1428                 if (!sv.sound_precache[i][0])
1429                 {
1430                         if (precachemode)
1431                         {
1432                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1433                                 {
1434                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1435                                         return 0;
1436                                 }
1437                                 if (precachemode == 1)
1438                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1439                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1440                                 if (sv.state != ss_loading)
1441                                 {
1442                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1443                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1444                                         MSG_WriteString(&sv.reliable_datagram, filename);
1445                                 }
1446                                 return i;
1447                         }
1448                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1449                         return 0;
1450                 }
1451                 if (!strcmp(sv.sound_precache[i], filename))
1452                         return i;
1453         }
1454         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1455         return 0;
1456 }
1457
1458 /*
1459 ================
1460 SV_ParticleEffectIndex
1461
1462 ================
1463 */
1464 int SV_ParticleEffectIndex(const char *name)
1465 {
1466         int i, argc, linenumber, effectnameindex;
1467         int filepass;
1468         fs_offset_t filesize;
1469         unsigned char *filedata;
1470         const char *text;
1471         const char *textstart;
1472         //const char *textend;
1473         char argv[16][1024];
1474         char filename[MAX_QPATH];
1475         if (!sv.particleeffectnamesloaded)
1476         {
1477                 sv.particleeffectnamesloaded = true;
1478                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1479                 for (i = 0;i < EFFECT_TOTAL;i++)
1480                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1481                 for (filepass = 0;;filepass++)
1482                 {
1483                         if (filepass == 0)
1484                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1485                         else if (filepass == 1)
1486                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1487                         else
1488                                 break;
1489                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1490                         if (!filedata)
1491                                 continue;
1492                         textstart = (const char *)filedata;
1493                         //textend = (const char *)filedata + filesize;
1494                         text = textstart;
1495                         for (linenumber = 1;;linenumber++)
1496                         {
1497                                 argc = 0;
1498                                 for (;;)
1499                                 {
1500                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1501                                                 break;
1502                                         if (argc < 16)
1503                                         {
1504                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1505                                                 argc++;
1506                                         }
1507                                 }
1508                                 if (com_token[0] == 0)
1509                                         break; // if the loop exited and it's not a \n, it's EOF
1510                                 if (argc < 1)
1511                                         continue;
1512                                 if (!strcmp(argv[0], "effect"))
1513                                 {
1514                                         if (argc == 2)
1515                                         {
1516                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1517                                                 {
1518                                                         if (sv.particleeffectname[effectnameindex][0])
1519                                                         {
1520                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1521                                                                         break;
1522                                                         }
1523                                                         else
1524                                                         {
1525                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1526                                                                 break;
1527                                                         }
1528                                                 }
1529                                                 // if we run out of names, abort
1530                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1531                                                 {
1532                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1533                                                         break;
1534                                                 }
1535                                         }
1536                                 }
1537                         }
1538                         Mem_Free(filedata);
1539                 }
1540         }
1541         // search for the name
1542         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1543                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1544                         return effectnameindex;
1545         // return 0 if we couldn't find it
1546         return 0;
1547 }
1548
1549 model_t *SV_GetModelByIndex(int modelindex)
1550 {
1551         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1552 }
1553
1554 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1555 {
1556         prvm_prog_t *prog = SVVM_prog;
1557         int modelindex;
1558         if (!ed || ed->priv.server->free)
1559                 return NULL;
1560         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1561         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1562 }
1563
1564 /*
1565 ================
1566 SV_CreateBaseline
1567
1568 ================
1569 */
1570 static void SV_CreateBaseline (void)
1571 {
1572         prvm_prog_t *prog = SVVM_prog;
1573         int i, entnum, large;
1574         prvm_edict_t *svent;
1575
1576         // LadyHavoc: clear *all* baselines (not just active ones)
1577         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1578         {
1579                 // get the current server version
1580                 svent = PRVM_EDICT_NUM(entnum);
1581
1582                 // LadyHavoc: always clear state values, whether the entity is in use or not
1583                 svent->priv.server->baseline = defaultstate;
1584
1585                 if (svent->priv.server->free)
1586                         continue;
1587                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1588                         continue;
1589
1590                 // create entity baseline
1591                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1592                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1593                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1594                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1595                 if (entnum > 0 && entnum <= svs.maxclients)
1596                 {
1597                         svent->priv.server->baseline.colormap = entnum;
1598                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1599                 }
1600                 else
1601                 {
1602                         svent->priv.server->baseline.colormap = 0;
1603                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1604                 }
1605
1606                 large = false;
1607                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1608                 {
1609                         large = true;
1610                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1611                                 large = false;
1612                 }
1613
1614                 // add to the message
1615                 if (large)
1616                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1617                 else
1618                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1619                 MSG_WriteShort (&sv.signon, entnum);
1620
1621                 if (large)
1622                 {
1623                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1624                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1625                 }
1626                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1627                 {
1628                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1629                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1630                 }
1631                 else
1632                 {
1633                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1634                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1635                 }
1636                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1637                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1638                 for (i=0 ; i<3 ; i++)
1639                 {
1640                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1641                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1642                 }
1643         }
1644 }
1645
1646 /*
1647 ================
1648 SV_Prepare_CSQC
1649
1650 Load csprogs.dat and comperss it so it doesn't need to be
1651 reloaded on request.
1652 ================
1653 */
1654 static void SV_Prepare_CSQC(void)
1655 {
1656         fs_offset_t progsize;
1657
1658         if(svs.csqc_progdata)
1659         {
1660                 Con_DPrintf("Unloading old CSQC data.\n");
1661                 Mem_Free(svs.csqc_progdata);
1662                 if(svs.csqc_progdata_deflated)
1663                         Mem_Free(svs.csqc_progdata_deflated);
1664         }
1665
1666         svs.csqc_progdata = NULL;
1667         svs.csqc_progdata_deflated = NULL;
1668         
1669         sv.csqc_progname[0] = 0;
1670         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1671
1672         if(progsize > 0)
1673         {
1674                 size_t deflated_size;
1675
1676                 sv.csqc_progsize = (int)progsize;
1677                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1678                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1679                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1680
1681                 Con_DPrint("Compressing csprogs.dat\n");
1682                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1683                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1684                 svs.csqc_progsize_deflated = (int)deflated_size;
1685                 if(svs.csqc_progdata_deflated)
1686                 {
1687                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1688                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1689                 }
1690                 else
1691                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1692         }
1693 }
1694
1695 /*
1696 ================
1697 SV_SaveSpawnparms
1698
1699 Grabs the current state of each client for saving across the
1700 transition to another level
1701 ================
1702 */
1703 void SV_SaveSpawnparms (void)
1704 {
1705         prvm_prog_t *prog = SVVM_prog;
1706         int             i, j;
1707
1708         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1709
1710         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1711         {
1712                 if (!host_client->active)
1713                         continue;
1714
1715         // call the progs to get default spawn parms for the new client
1716                 PRVM_serverglobalfloat(time) = sv.time;
1717                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1718                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1719                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1720                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1721         }
1722 }
1723
1724 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1725 int SV_IsLocalServer(void)
1726 {
1727         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1728 }
1729
1730 /*
1731 ================
1732 SV_SpawnServer
1733
1734 This is called at the start of each level
1735 ================
1736 */
1737
1738 void SV_SpawnServer (const char *map)
1739 {
1740         prvm_prog_t *prog = SVVM_prog;
1741         prvm_edict_t *ent;
1742         int i;
1743         char *entities;
1744         model_t *worldmodel;
1745         char modelname[sizeof(sv.worldname)];
1746         char vabuf[1024];
1747
1748         Con_Printf("SpawnServer: %s\n", map);
1749
1750         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1751
1752         if (!FS_FileExists(modelname))
1753         {
1754                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1755                 if (!FS_FileExists(modelname))
1756                 {
1757                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1758                         return;
1759                 }
1760         }
1761
1762 //      SV_LockThreadMutex();
1763
1764         if(!host_isclient.integer)
1765                 Sys_MakeProcessNice();
1766         else
1767         {
1768                 SCR_BeginLoadingPlaque(false);
1769                 S_StopAllSounds();
1770         }
1771
1772         if(sv.active)
1773         {
1774                 World_End(&sv.world);
1775                 if(PRVM_serverfunction(SV_Shutdown))
1776                 {
1777                         func_t s = PRVM_serverfunction(SV_Shutdown);
1778                         PRVM_serverglobalfloat(time) = sv.time;
1779                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1780                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1781                 }
1782         }
1783
1784         // free q3 shaders so that any newly downloaded shaders will be active
1785         Mod_FreeQ3Shaders();
1786
1787         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1788         if (!worldmodel || !worldmodel->TraceBox)
1789         {
1790                 Con_Printf("Couldn't load map %s\n", modelname);
1791
1792                 if(!host_isclient.integer)
1793                         Sys_MakeProcessMean();
1794
1795 //              SV_UnlockThreadMutex();
1796
1797                 return;
1798         }
1799
1800         Collision_Cache_Reset(true);
1801
1802         // let's not have any servers with no name
1803         if (hostname.string[0] == 0)
1804                 Cvar_SetQuick(&hostname, "UNNAMED");
1805         scr_centertime_off = 0;
1806
1807         svs.changelevel_issued = false;         // now safe to issue another
1808
1809         // make the map a required file for clients
1810         Curl_ClearRequirements();
1811         Curl_RequireFile(modelname);
1812
1813 //
1814 // tell all connected clients that we are going to a new level
1815 //
1816         if (sv.active)
1817         {
1818                 client_t *client;
1819                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1820                 {
1821                         if (client->netconnection)
1822                         {
1823                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1824                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1825                         }
1826                 }
1827         }
1828         else
1829         {
1830                 // open server port
1831                 NetConn_OpenServerPorts(true);
1832         }
1833
1834 //
1835 // make cvars consistant
1836 //
1837         if (coop.integer)
1838                 Cvar_SetValueQuick(&deathmatch, 0);
1839         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1840         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1841         //Cvar_SetValue ("skill", (float)current_skill);
1842         current_skill = (int)(skill.value + 0.5);
1843
1844 //
1845 // set up the new server
1846 //
1847         memset (&sv, 0, sizeof(sv));
1848         // if running a local client, make sure it doesn't try to access the last
1849         // level's data which is no longer valiud
1850         cls.signon = 0;
1851
1852         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1853         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1854         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1855
1856         if(*sv_random_seed.string)
1857         {
1858                 srand(sv_random_seed.integer);
1859                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1860         }
1861
1862         SV_VM_Setup();
1863
1864         sv.active = true;
1865
1866         // set level base name variables for later use
1867         strlcpy (sv.name, map, sizeof (sv.name));
1868         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1869         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1870         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1871         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1872         Cvar_SetQuick(&sv_worldname, sv.worldname);
1873         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1874         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1875
1876         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1877         if (sv.protocol == PROTOCOL_UNKNOWN)
1878         {
1879                 char buffer[1024];
1880                 Protocol_Names(buffer, sizeof(buffer));
1881                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1882                 sv.protocol = PROTOCOL_QUAKE;
1883         }
1884
1885 // load progs to get entity field count
1886         //PR_LoadProgs ( sv_progs.string );
1887
1888         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1889         sv.datagram.cursize = 0;
1890         sv.datagram.data = sv.datagram_buf;
1891
1892         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1893         sv.reliable_datagram.cursize = 0;
1894         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1895
1896         sv.signon.maxsize = sizeof(sv.signon_buf);
1897         sv.signon.cursize = 0;
1898         sv.signon.data = sv.signon_buf;
1899
1900 // leave slots at start for clients only
1901         //prog->num_edicts = svs.maxclients+1;
1902
1903         sv.state = ss_loading;
1904         prog->allowworldwrites = true;
1905         sv.paused = false;
1906
1907         sv.time = 1.0;
1908
1909         Mod_ClearUsed();
1910         worldmodel->used = true;
1911
1912         sv.worldmodel = worldmodel;
1913         sv.models[1] = sv.worldmodel;
1914
1915 //
1916 // clear world interaction links
1917 //
1918         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1919         World_Start(&sv.world);
1920
1921         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1922
1923         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1924         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1925         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1926         {
1927                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1928                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1929         }
1930         if(i < sv.worldmodel->brush.numsubmodels)
1931                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1932
1933 //
1934 // load the rest of the entities
1935 //
1936         // AK possible hack since num_edicts is still 0
1937         ent = PRVM_EDICT_NUM(0);
1938         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1939         ent->priv.server->free = false;
1940         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1941         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1942         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1943         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1944         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1945         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1946         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1947         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1948
1949         if (coop.value)
1950                 PRVM_serverglobalfloat(coop) = coop.integer;
1951         else
1952                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1953
1954         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1955
1956 // serverflags are for cross level information (sigils)
1957         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1958
1959         // we need to reset the spawned flag on all connected clients here so that
1960         // their thinks don't run during startup (before PutClientInServer)
1961         // we also need to set up the client entities now
1962         // and we need to set the ->edict pointers to point into the progs edicts
1963         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1964         {
1965                 host_client->begun = false;
1966                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1967                 PRVM_ED_ClearEdict(prog, host_client->edict);
1968         }
1969
1970         // load replacement entity file if found
1971         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1972         {
1973                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1974                 PRVM_ED_LoadFromFile(prog, entities);
1975                 Mem_Free(entities);
1976         }
1977         else
1978                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
1979
1980
1981         // LadyHavoc: clear world angles (to fix e3m3.bsp)
1982         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
1983
1984 // all setup is completed, any further precache statements are errors
1985 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1986         prog->allowworldwrites = false;
1987
1988 // run two frames to allow everything to settle
1989         sv.time = 1.0001;
1990         for (i = 0;i < sv_init_frame_count.integer;i++)
1991         {
1992                 sv.frametime = 0.1;
1993                 SV_Physics ();
1994         }
1995
1996         // Once all init frames have been run, we consider svqc code fully initialized.
1997         prog->inittime = host.realtime;
1998
1999         if(!host_isclient.integer)
2000                 Mod_PurgeUnused();
2001
2002 // create a baseline for more efficient communications
2003         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2004                 SV_CreateBaseline ();
2005
2006         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2007
2008 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2009         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2010         {
2011                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2012                 if (!host_client->active)
2013                         continue;
2014                 if (host_client->netconnection)
2015                         SV_SendServerinfo(host_client);
2016                 else
2017                 {
2018                         int j;
2019                         // if client is a botclient coming from a level change, we need to
2020                         // set up client info that normally requires networking
2021
2022                         // copy spawn parms out of the client_t
2023                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2024                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2025
2026                         // call the spawn function
2027                         host_client->clientconnectcalled = true;
2028                         PRVM_serverglobalfloat(time) = sv.time;
2029                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2030                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2031                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2032                         host_client->begun = true;
2033                 }
2034         }
2035
2036         // update the map title cvar
2037         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2038         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2039
2040         Con_Printf("Server spawned.\n");
2041         NetConn_Heartbeat (2);
2042
2043         if(!host_isclient.integer)
2044                 Sys_MakeProcessMean();
2045
2046 //      SV_UnlockThreadMutex();
2047 }
2048
2049 /*
2050 ==================
2051 SV_Shutdown
2052
2053 This only happens at the end of a game, not between levels
2054 ==================
2055 */
2056 void SV_Shutdown(void)
2057 {
2058         prvm_prog_t *prog = SVVM_prog;
2059         int i;
2060
2061         Con_DPrintf("SV_Shutdown\n");
2062
2063         if (!sv.active)
2064                 return;
2065
2066         NetConn_Heartbeat(2);
2067         NetConn_Heartbeat(2);
2068
2069 // make sure all the clients know we're disconnecting
2070         World_End(&sv.world);
2071         if(prog->loaded)
2072         {
2073                 if(PRVM_serverfunction(SV_Shutdown))
2074                 {
2075                         func_t s = PRVM_serverfunction(SV_Shutdown);
2076                         PRVM_serverglobalfloat(time) = sv.time;
2077                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2078                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2079                 }
2080         }
2081         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2082                 if (host_client->active)
2083                         SV_DropClient(false); // server shutdown
2084
2085         NetConn_CloseServerPorts();
2086
2087         sv.active = false;
2088 //
2089 // clear structures
2090 //
2091         memset(&sv, 0, sizeof(sv));
2092         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2093 }
2094
2095 /////////////////////////////////////////////////////
2096 // SV VM stuff
2097
2098 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2099 {
2100         // links don't survive the transition, so unlink everything
2101         World_UnlinkAll(&sv.world);
2102 }
2103
2104 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2105 {
2106         int i;
2107         prvm_edict_t *ent;
2108
2109         // link every entity except world
2110         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2111                 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2112                         SV_LinkEdict(ent);
2113 }
2114
2115 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2116 {
2117         // LadyHavoc: for consistency set these here
2118         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2119
2120         e->priv.server->move = false; // don't move on first frame
2121
2122         if (num >= 0 && num < svs.maxclients)
2123         {
2124                 // set colormap and team on newly created player entity
2125                 PRVM_serveredictfloat(e, colormap) = num + 1;
2126                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2127                 // set netname/clientcolors back to client values so that
2128                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2129                 // reset them
2130                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2131                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2132                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2133                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2134                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2135                 // Assign netaddress (IP Address, etc)
2136                 if(svs.clients[num].netconnection != NULL)
2137                 {
2138                         // Acquire Readable Address
2139                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2140                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2141                 }
2142                 else
2143                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2144                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2145                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2146                 else
2147                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2148                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2149                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2150                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2151                 else
2152                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2153                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2154                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2155                 else
2156                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2157                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2158                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2159                 else
2160                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2161                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2162                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2163                 else
2164                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2165         }
2166 }
2167
2168 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2169 {
2170         int i;
2171         int e;
2172
2173         World_UnlinkEdict(ed);          // unlink from world bsp
2174
2175         PRVM_serveredictstring(ed, model) = 0;
2176         PRVM_serveredictfloat(ed, takedamage) = 0;
2177         PRVM_serveredictfloat(ed, modelindex) = 0;
2178         PRVM_serveredictfloat(ed, colormap) = 0;
2179         PRVM_serveredictfloat(ed, skin) = 0;
2180         PRVM_serveredictfloat(ed, frame) = 0;
2181         VectorClear(PRVM_serveredictvector(ed, origin));
2182         VectorClear(PRVM_serveredictvector(ed, angles));
2183         PRVM_serveredictfloat(ed, nextthink) = -1;
2184         PRVM_serveredictfloat(ed, solid) = 0;
2185
2186         VM_RemoveEdictSkeleton(prog, ed);
2187         World_Physics_RemoveFromEntity(&sv.world, ed);
2188         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2189
2190         // make sure csqc networking is aware of the removed entity
2191         e = PRVM_NUM_FOR_EDICT(ed);
2192         sv.csqcentityversion[e] = 0;
2193         for (i = 0;i < svs.maxclients;i++)
2194                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2195 }
2196
2197 static void SVVM_count_edicts(prvm_prog_t *prog)
2198 {
2199         int             i;
2200         prvm_edict_t    *ent;
2201         int             active, models, solid, step;
2202
2203         active = models = solid = step = 0;
2204         for (i=0 ; i<prog->num_edicts ; i++)
2205         {
2206                 ent = PRVM_EDICT_NUM(i);
2207                 if (ent->priv.server->free)
2208                         continue;
2209                 active++;
2210                 if (PRVM_serveredictfloat(ent, solid))
2211                         solid++;
2212                 if (PRVM_serveredictstring(ent, model))
2213                         models++;
2214                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2215                         step++;
2216         }
2217
2218         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2219         Con_Printf("active    :%3i\n", active);
2220         Con_Printf("view      :%3i\n", models);
2221         Con_Printf("touch     :%3i\n", solid);
2222         Con_Printf("step      :%3i\n", step);
2223 }
2224
2225 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2226 {
2227         // remove things from different skill levels or deathmatch
2228         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2229         {
2230                 if (deathmatch.integer)
2231                 {
2232                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2233                         {
2234                                 return false;
2235                         }
2236                 }
2237                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2238                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2239                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2240                 {
2241                         return false;
2242                 }
2243         }
2244         return true;
2245 }
2246
2247 static void SV_VM_Setup(void)
2248 {
2249         prvm_prog_t *prog = SVVM_prog;
2250         PRVM_Prog_Init(prog, cmd_local);
2251
2252         // allocate the mempools
2253         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2254         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2255         prog->builtins = vm_sv_builtins;
2256         prog->numbuiltins = vm_sv_numbuiltins;
2257         prog->max_edicts = 512;
2258         if (sv.protocol == PROTOCOL_QUAKE)
2259                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2260         else if (sv.protocol == PROTOCOL_QUAKEDP)
2261                 prog->limit_edicts = 2048; // guessing
2262         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2263                 prog->limit_edicts = 2048; // guessing!
2264         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2265                 prog->limit_edicts = 4096; // guessing!
2266         else
2267                 prog->limit_edicts = MAX_EDICTS;
2268         prog->reserved_edicts = svs.maxclients;
2269         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2270         prog->name = "server";
2271         prog->extensionstring = vm_sv_extensions;
2272         prog->loadintoworld = true;
2273
2274         // all callbacks must be defined (pointers are not checked before calling)
2275         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2276         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2277         prog->init_edict            = SVVM_init_edict;
2278         prog->free_edict            = SVVM_free_edict;
2279         prog->count_edicts          = SVVM_count_edicts;
2280         prog->load_edict            = SVVM_load_edict;
2281         prog->init_cmd              = SVVM_init_cmd;
2282         prog->reset_cmd             = SVVM_reset_cmd;
2283         prog->error_cmd             = Host_Error;
2284         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2285
2286         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2287
2288         // some mods compiled with scrambling compilers lack certain critical
2289         // global names and field names such as "self" and "time" and "nextthink"
2290         // so we have to set these offsets manually, matching the entvars_t
2291         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2292         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2293         {
2294                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2295                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2296                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2297                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2298                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2299                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2300                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2301                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2302                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2303                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2304                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2305                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2306                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2307                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2308                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2309                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2310                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2311                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2312                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2313                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2314                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2315                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2316                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2317                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2318                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2319                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2320                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2321                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2322                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2323                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2324                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2325                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2326                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2327                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2328                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2329                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2330                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2331                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2332                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2333                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2334                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2335                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2336                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2337                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2338                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2339                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2340                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2341                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2342                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2343                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2344                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2345                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2346                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2347                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2348                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2349                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2350                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2351                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2352                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2353                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2354                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2355                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2356                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2371                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2372                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2373                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2374                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2375                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2376                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2377                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2378                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2379                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2380                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2381                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2382                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2383                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2384                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2385                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2386                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2387                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2388                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2389                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2390                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2391                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2392                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2393                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2394                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2395                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2396                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2397                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2398                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2399                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2400                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2401                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2402                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2403                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2404                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2405                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2406                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2407                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2408                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2409                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2410                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2411                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2412                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2413                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2414                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2415 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2416 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2417 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2418 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2419 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2420 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2421 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2422 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2423 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2424 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2425         }
2426         else
2427                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2428
2429         // OP_STATE is always supported on server because we add fields/globals for it
2430         prog->flag |= PRVM_OP_STATE;
2431
2432         VM_CustomStats_Clear();//[515]: csqc
2433
2434         SV_Prepare_CSQC();
2435 }
2436
2437 static void SV_CheckTimeouts(void)
2438 {
2439         int i;
2440
2441         // never timeout loopback connections
2442         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2443         {
2444                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2445                 {
2446                         if (host_client->begun)
2447                                 SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
2448                         else
2449                                 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2450
2451                         SV_DropClient(false);
2452                 }
2453         }
2454 }
2455
2456 /*
2457 ==================
2458 SV_TimeReport
2459
2460 Returns a time report string, for example for
2461 ==================
2462 */
2463 const char *SV_TimingReport(char *buf, size_t buflen)
2464 {
2465         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2466 }
2467
2468 extern cvar_t host_maxwait;
2469 extern cvar_t host_framerate;
2470 extern cvar_t cl_maxphysicsframesperserverframe;
2471 double SV_Frame(double time)
2472 {
2473         static double sv_timer;
2474         int i;
2475         char vabuf[1024];
2476         qbool playing = false;
2477
2478         if (!svs.threaded)
2479         {
2480                 svs.perf_acc_sleeptime = host.sleeptime;
2481                 svs.perf_acc_realtime += time;
2482
2483                 // Look for clients who have spawned
2484                 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2485                         if(host_client->begun && host_client->netconnection)
2486                                 playing = true;
2487
2488                 if(svs.perf_acc_realtime > 5)
2489                 {
2490                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2491                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2492
2493                         if(svs.perf_acc_offset_samples > 0)
2494                         {
2495                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2496                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2497                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2498                         }
2499
2500                         if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2501                                 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2502                 }
2503
2504                 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2505                 {
2506                         /*
2507                          * Don't accumulate time for the first 10 seconds of a match
2508                          * so things can settle
2509                          */
2510                         svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2511                         svs.perf_acc_lost = svs.perf_acc_offset =
2512                         svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2513                         svs.perf_acc_offset_samples = host.sleeptime = 0;
2514                 }
2515
2516                 /*
2517                  * Receive packets on each main loop iteration, as the main loop may
2518                  * be undersleeping due to select() detecting a new packet
2519                  */
2520                 if (sv.active)
2521                 {
2522                         NetConn_ServerFrame();
2523                         SV_CheckTimeouts();
2524                 }
2525         }
2526
2527         /*
2528          * If the accumulator hasn't become positive, don't
2529          * run the frame. Everything that happens before this
2530          * point will happen even if we're sleeping this frame.
2531          */
2532         if((sv_timer += time) < 0)
2533                 return sv_timer;
2534
2535         // limit the frametime steps to no more than 100ms each
2536         if (sv_timer > 0.1)
2537         {
2538                 if (!svs.threaded)
2539                         svs.perf_acc_lost += (sv_timer - 0.1);
2540                 sv_timer = 0.1;
2541         }
2542
2543         if (sv.active && sv_timer > 0 && !svs.threaded)
2544         {
2545                 /*
2546                  * Execute one or more server frames, with an upper limit on how much
2547                  * execution time to spend on server frames to avoid freezing the game if
2548                  * the server is overloaded. This execution time limit means the game will
2549                  * slow down if the server is taking too long.
2550                  */
2551                 int framecount, framelimit = 1;
2552                 double advancetime, aborttime = 0;
2553                 float offset;
2554                 prvm_prog_t *prog = SVVM_prog;
2555
2556                 // run the world state
2557                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2558
2559                 // stop running server frames if the wall time reaches this value
2560                 if (sys_ticrate.value <= 0)
2561                         advancetime = sv_timer;
2562                 else
2563                 {
2564                         advancetime = sys_ticrate.value;
2565                         // listen servers can run multiple server frames per client frame
2566                         framelimit = cl_maxphysicsframesperserverframe.integer;
2567                         aborttime = Sys_DirtyTime() + 0.1;
2568                 }
2569
2570                 if(host_timescale.value > 0 && host_timescale.value < 1)
2571                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2572                 else
2573                         advancetime = min(advancetime, 0.1);
2574
2575                 if(advancetime > 0)
2576                 {
2577                         offset = Sys_DirtyTime() - host.dirtytime;
2578                         if (offset < 0 || offset >= 1800)
2579                                 offset = 0;
2580
2581                         offset += sv_timer;
2582                         ++svs.perf_acc_offset_samples;
2583                         svs.perf_acc_offset += offset;
2584                         svs.perf_acc_offset_squared += offset * offset;
2585                         
2586                         if(svs.perf_acc_offset_max < offset)
2587                                 svs.perf_acc_offset_max = offset;
2588                 }
2589
2590                 // only advance time if not paused
2591                 // the game also pauses in singleplayer when menu or console is used
2592                 sv.frametime = advancetime * host_timescale.value;
2593                 if (host_framerate.value)
2594                         sv.frametime = host_framerate.value;
2595                 if (sv.paused || host.paused)
2596                         sv.frametime = 0;
2597
2598                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2599                 {
2600                         sv_timer -= advancetime;
2601
2602                         // move things around and think unless paused
2603                         if (sv.frametime)
2604                                 SV_Physics();
2605
2606                         // if this server frame took too long, break out of the loop
2607                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2608                                 break;
2609                 }
2610
2611                 R_TimeReport("serverphysics");
2612
2613                 // send all messages to the clients
2614                 SV_SendClientMessages();
2615
2616                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2617                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2618                         PRVM_serverglobalfloat(time) = sv.time;
2619                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2620                 }
2621
2622                 // send an heartbeat if enough time has passed since the last one
2623                 NetConn_Heartbeat(0);
2624                 R_TimeReport("servernetwork");
2625         }
2626         else
2627         {
2628                 // don't let r_speeds display jump around
2629                 R_TimeReport("serverphysics");
2630                 R_TimeReport("servernetwork");
2631         }
2632
2633         // if there is some time remaining from this frame, reset the timer
2634         if (sv_timer >= 0)
2635         {
2636                 if (!svs.threaded)
2637                         svs.perf_acc_lost += sv_timer;
2638                 sv_timer = 0;
2639         }
2640
2641         return sv_timer;
2642 }
2643
2644 static int SV_ThreadFunc(void *voiddata)
2645 {
2646         prvm_prog_t *prog = SVVM_prog;
2647         qbool playing = false;
2648         double sv_timer = 0;
2649         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2650         double wait;
2651         int i;
2652         char vabuf[1024];
2653         sv_realtime = Sys_DirtyTime();
2654         while (!svs.threadstop)
2655         {
2656                 // FIXME: we need to handle Host_Error in the server thread somehow
2657 //              if (setjmp(sv_abortframe))
2658 //                      continue;                       // something bad happened in the server game
2659
2660                 sv_oldrealtime = sv_realtime;
2661                 sv_realtime = Sys_DirtyTime();
2662                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2663                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2664
2665                 sv_timer += sv_deltarealtime;
2666
2667                 svs.perf_acc_realtime += sv_deltarealtime;
2668
2669                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2670                 SV_LockThreadMutex();
2671
2672                 // Look for clients who have spawned
2673                 playing = false;
2674                 if (sv.active)
2675                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2676                                 if(host_client->begun)
2677                                         if(host_client->netconnection)
2678                                                 playing = true;
2679                 if(sv.time < 10)
2680                 {
2681                         // don't accumulate time for the first 10 seconds of a match
2682                         // so things can settle
2683                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2684                 }
2685                 else if(svs.perf_acc_realtime > 5)
2686                 {
2687                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2688                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2689                         if(svs.perf_acc_offset_samples > 0)
2690                         {
2691                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2692                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2693                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2694                         }
2695                         if(svs.perf_lost > 0 && developer_extra.integer)
2696                                 if(playing)
2697                                         Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2698                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2699                 }
2700
2701                 // get new packets
2702                 if (sv.active)
2703                 {
2704                         NetConn_ServerFrame();
2705                         SV_CheckTimeouts();
2706                 }
2707
2708                 // if the accumulators haven't become positive yet, wait a while
2709                 wait = sv_timer * -1000000.0;
2710                 if (wait >= 1)
2711                 {
2712                         double time0, delta;
2713                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2714                         if (host_maxwait.value <= 0)
2715                                 wait = min(wait, 1000000.0);
2716                         else
2717                                 wait = min(wait, host_maxwait.value * 1000.0);
2718                         if(wait < 1)
2719                                 wait = 1; // because we cast to int
2720                         time0 = Sys_DirtyTime();
2721                         Sys_Sleep((int)wait);
2722                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2723                         svs.perf_acc_sleeptime += delta;
2724                         continue;
2725                 }
2726
2727                 if (sv.active && sv_timer > 0)
2728                 {
2729                         // execute one server frame
2730                         double advancetime;
2731                         float offset;
2732
2733                         if (sys_ticrate.value <= 0)
2734                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2735                         else
2736                                 advancetime = sys_ticrate.value;
2737
2738                         if(advancetime > 0)
2739                         {
2740                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2741                                 ++svs.perf_acc_offset_samples;
2742                                 svs.perf_acc_offset += offset;
2743                                 svs.perf_acc_offset_squared += offset * offset;
2744                                 if(svs.perf_acc_offset_max < offset)
2745                                         svs.perf_acc_offset_max = offset;
2746                         }
2747
2748                         // only advance time if not paused
2749                         // the game also pauses in singleplayer when menu or console is used
2750                         sv.frametime = advancetime * host_timescale.value;
2751                         if (host_framerate.value)
2752                                 sv.frametime = host_framerate.value;
2753                         if (sv.paused || host.paused)
2754                                 sv.frametime = 0;
2755
2756                         sv_timer -= advancetime;
2757
2758                         // move things around and think unless paused
2759                         if (sv.frametime)
2760                                 SV_Physics();
2761
2762                         // send all messages to the clients
2763                         SV_SendClientMessages();
2764
2765                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2766                         {
2767                                 PRVM_serverglobalfloat(time) = sv.time;
2768                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2769                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2770                         }
2771
2772                         // send an heartbeat if enough time has passed since the last one
2773                         NetConn_Heartbeat(0);
2774
2775                 }
2776
2777                 // we're back to safe code now
2778                 SV_UnlockThreadMutex();
2779
2780                 // if there is some time remaining from this frame, reset the timers
2781                 if (sv_timer >= 0)
2782                 {
2783                         svs.perf_acc_lost += sv_timer;
2784                         sv_timer = 0;
2785                 }
2786         }
2787         return 0;
2788 }
2789
2790 void SV_StartThread(void)
2791 {
2792         if (!sv_threaded.integer || !Thread_HasThreads())
2793                 return;
2794         svs.threaded = true;
2795         svs.threadstop = false;
2796         svs.threadmutex = Thread_CreateMutex();
2797         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2798 }
2799
2800 void SV_StopThread(void)
2801 {
2802         if (!svs.threaded)
2803                 return;
2804         svs.threadstop = true;
2805         Thread_WaitThread(svs.thread, 0);
2806         Thread_DestroyMutex(svs.threadmutex);
2807         svs.threaded = false;
2808 }