]> git.xonotic.org Git - xonotic/darkplaces.git/blob - sv_main.c
host, netconn: Use cvar callbacks on (cl_)port to reduce branching in main loop
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
54
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
163
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
166
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
177
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
199
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
203
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
207
208 server_t sv;
209 server_static_t svs;
210
211 mempool_t *sv_mempool = NULL;
212
213 extern cvar_t host_timescale;
214 extern float            scr_centertime_off;
215
216 // MUST match effectnameindex_t in client.h
217 static const char *standardeffectnames[EFFECT_TOTAL] =
218 {
219         "",
220         "TE_GUNSHOT",
221         "TE_GUNSHOTQUAD",
222         "TE_SPIKE",
223         "TE_SPIKEQUAD",
224         "TE_SUPERSPIKE",
225         "TE_SUPERSPIKEQUAD",
226         "TE_WIZSPIKE",
227         "TE_KNIGHTSPIKE",
228         "TE_EXPLOSION",
229         "TE_EXPLOSIONQUAD",
230         "TE_TAREXPLOSION",
231         "TE_TELEPORT",
232         "TE_LAVASPLASH",
233         "TE_SMALLFLASH",
234         "TE_FLAMEJET",
235         "EF_FLAME",
236         "TE_BLOOD",
237         "TE_SPARK",
238         "TE_PLASMABURN",
239         "TE_TEI_G3",
240         "TE_TEI_SMOKE",
241         "TE_TEI_BIGEXPLOSION",
242         "TE_TEI_PLASMAHIT",
243         "EF_STARDUST",
244         "TR_ROCKET",
245         "TR_GRENADE",
246         "TR_BLOOD",
247         "TR_WIZSPIKE",
248         "TR_SLIGHTBLOOD",
249         "TR_KNIGHTSPIKE",
250         "TR_VORESPIKE",
251         "TR_NEHAHRASMOKE",
252         "TR_NEXUIZPLASMA",
253         "TR_GLOWTRAIL",
254         "SVC_PARTICLE"
255 };
256
257 #define SV_REQFUNCS 0
258 #define sv_reqfuncs NULL
259
260 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
261 //static const char *sv_reqfuncs[] = {
262 //};
263
264 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
265
266 prvm_required_field_t sv_reqfields[] =
267 {
268 #define PRVM_DECLARE_serverglobalfloat(x)
269 #define PRVM_DECLARE_serverglobalvector(x)
270 #define PRVM_DECLARE_serverglobalstring(x)
271 #define PRVM_DECLARE_serverglobaledict(x)
272 #define PRVM_DECLARE_serverglobalfunction(x)
273 #define PRVM_DECLARE_clientglobalfloat(x)
274 #define PRVM_DECLARE_clientglobalvector(x)
275 #define PRVM_DECLARE_clientglobalstring(x)
276 #define PRVM_DECLARE_clientglobaledict(x)
277 #define PRVM_DECLARE_clientglobalfunction(x)
278 #define PRVM_DECLARE_menuglobalfloat(x)
279 #define PRVM_DECLARE_menuglobalvector(x)
280 #define PRVM_DECLARE_menuglobalstring(x)
281 #define PRVM_DECLARE_menuglobaledict(x)
282 #define PRVM_DECLARE_menuglobalfunction(x)
283 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
284 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
285 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
286 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
287 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
288 #define PRVM_DECLARE_clientfieldfloat(x)
289 #define PRVM_DECLARE_clientfieldvector(x)
290 #define PRVM_DECLARE_clientfieldstring(x)
291 #define PRVM_DECLARE_clientfieldedict(x)
292 #define PRVM_DECLARE_clientfieldfunction(x)
293 #define PRVM_DECLARE_menufieldfloat(x)
294 #define PRVM_DECLARE_menufieldvector(x)
295 #define PRVM_DECLARE_menufieldstring(x)
296 #define PRVM_DECLARE_menufieldedict(x)
297 #define PRVM_DECLARE_menufieldfunction(x)
298 #define PRVM_DECLARE_serverfunction(x)
299 #define PRVM_DECLARE_clientfunction(x)
300 #define PRVM_DECLARE_menufunction(x)
301 #define PRVM_DECLARE_field(x)
302 #define PRVM_DECLARE_global(x)
303 #define PRVM_DECLARE_function(x)
304 #include "prvm_offsets.h"
305 #undef PRVM_DECLARE_serverglobalfloat
306 #undef PRVM_DECLARE_serverglobalvector
307 #undef PRVM_DECLARE_serverglobalstring
308 #undef PRVM_DECLARE_serverglobaledict
309 #undef PRVM_DECLARE_serverglobalfunction
310 #undef PRVM_DECLARE_clientglobalfloat
311 #undef PRVM_DECLARE_clientglobalvector
312 #undef PRVM_DECLARE_clientglobalstring
313 #undef PRVM_DECLARE_clientglobaledict
314 #undef PRVM_DECLARE_clientglobalfunction
315 #undef PRVM_DECLARE_menuglobalfloat
316 #undef PRVM_DECLARE_menuglobalvector
317 #undef PRVM_DECLARE_menuglobalstring
318 #undef PRVM_DECLARE_menuglobaledict
319 #undef PRVM_DECLARE_menuglobalfunction
320 #undef PRVM_DECLARE_serverfieldfloat
321 #undef PRVM_DECLARE_serverfieldvector
322 #undef PRVM_DECLARE_serverfieldstring
323 #undef PRVM_DECLARE_serverfieldedict
324 #undef PRVM_DECLARE_serverfieldfunction
325 #undef PRVM_DECLARE_clientfieldfloat
326 #undef PRVM_DECLARE_clientfieldvector
327 #undef PRVM_DECLARE_clientfieldstring
328 #undef PRVM_DECLARE_clientfieldedict
329 #undef PRVM_DECLARE_clientfieldfunction
330 #undef PRVM_DECLARE_menufieldfloat
331 #undef PRVM_DECLARE_menufieldvector
332 #undef PRVM_DECLARE_menufieldstring
333 #undef PRVM_DECLARE_menufieldedict
334 #undef PRVM_DECLARE_menufieldfunction
335 #undef PRVM_DECLARE_serverfunction
336 #undef PRVM_DECLARE_clientfunction
337 #undef PRVM_DECLARE_menufunction
338 #undef PRVM_DECLARE_field
339 #undef PRVM_DECLARE_global
340 #undef PRVM_DECLARE_function
341 };
342
343 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
344
345 prvm_required_field_t sv_reqglobals[] =
346 {
347 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
348 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
349 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
350 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
351 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
352 #define PRVM_DECLARE_clientglobalfloat(x)
353 #define PRVM_DECLARE_clientglobalvector(x)
354 #define PRVM_DECLARE_clientglobalstring(x)
355 #define PRVM_DECLARE_clientglobaledict(x)
356 #define PRVM_DECLARE_clientglobalfunction(x)
357 #define PRVM_DECLARE_menuglobalfloat(x)
358 #define PRVM_DECLARE_menuglobalvector(x)
359 #define PRVM_DECLARE_menuglobalstring(x)
360 #define PRVM_DECLARE_menuglobaledict(x)
361 #define PRVM_DECLARE_menuglobalfunction(x)
362 #define PRVM_DECLARE_serverfieldfloat(x)
363 #define PRVM_DECLARE_serverfieldvector(x)
364 #define PRVM_DECLARE_serverfieldstring(x)
365 #define PRVM_DECLARE_serverfieldedict(x)
366 #define PRVM_DECLARE_serverfieldfunction(x)
367 #define PRVM_DECLARE_clientfieldfloat(x)
368 #define PRVM_DECLARE_clientfieldvector(x)
369 #define PRVM_DECLARE_clientfieldstring(x)
370 #define PRVM_DECLARE_clientfieldedict(x)
371 #define PRVM_DECLARE_clientfieldfunction(x)
372 #define PRVM_DECLARE_menufieldfloat(x)
373 #define PRVM_DECLARE_menufieldvector(x)
374 #define PRVM_DECLARE_menufieldstring(x)
375 #define PRVM_DECLARE_menufieldedict(x)
376 #define PRVM_DECLARE_menufieldfunction(x)
377 #define PRVM_DECLARE_serverfunction(x)
378 #define PRVM_DECLARE_clientfunction(x)
379 #define PRVM_DECLARE_menufunction(x)
380 #define PRVM_DECLARE_field(x)
381 #define PRVM_DECLARE_global(x)
382 #define PRVM_DECLARE_function(x)
383 #include "prvm_offsets.h"
384 #undef PRVM_DECLARE_serverglobalfloat
385 #undef PRVM_DECLARE_serverglobalvector
386 #undef PRVM_DECLARE_serverglobalstring
387 #undef PRVM_DECLARE_serverglobaledict
388 #undef PRVM_DECLARE_serverglobalfunction
389 #undef PRVM_DECLARE_clientglobalfloat
390 #undef PRVM_DECLARE_clientglobalvector
391 #undef PRVM_DECLARE_clientglobalstring
392 #undef PRVM_DECLARE_clientglobaledict
393 #undef PRVM_DECLARE_clientglobalfunction
394 #undef PRVM_DECLARE_menuglobalfloat
395 #undef PRVM_DECLARE_menuglobalvector
396 #undef PRVM_DECLARE_menuglobalstring
397 #undef PRVM_DECLARE_menuglobaledict
398 #undef PRVM_DECLARE_menuglobalfunction
399 #undef PRVM_DECLARE_serverfieldfloat
400 #undef PRVM_DECLARE_serverfieldvector
401 #undef PRVM_DECLARE_serverfieldstring
402 #undef PRVM_DECLARE_serverfieldedict
403 #undef PRVM_DECLARE_serverfieldfunction
404 #undef PRVM_DECLARE_clientfieldfloat
405 #undef PRVM_DECLARE_clientfieldvector
406 #undef PRVM_DECLARE_clientfieldstring
407 #undef PRVM_DECLARE_clientfieldedict
408 #undef PRVM_DECLARE_clientfieldfunction
409 #undef PRVM_DECLARE_menufieldfloat
410 #undef PRVM_DECLARE_menufieldvector
411 #undef PRVM_DECLARE_menufieldstring
412 #undef PRVM_DECLARE_menufieldedict
413 #undef PRVM_DECLARE_menufieldfunction
414 #undef PRVM_DECLARE_serverfunction
415 #undef PRVM_DECLARE_clientfunction
416 #undef PRVM_DECLARE_menufunction
417 #undef PRVM_DECLARE_field
418 #undef PRVM_DECLARE_global
419 #undef PRVM_DECLARE_function
420 };
421
422 static void Host_Timescale_c(cvar_t *var)
423 {
424         if(var->value < 0.00001 && var->value != 0)
425                 Cvar_SetValueQuick(var, 0);
426 }
427
428 //============================================================================
429
430 static void SV_AreaStats_f(cmd_state_t *cmd)
431 {
432         World_PrintAreaStats(&sv.world, "server");
433 }
434
435 static qbool SV_CanSave(void)
436 {
437         prvm_prog_t *prog = SVVM_prog;
438         if(SV_IsLocalServer() == 1)
439         {
440                 // singleplayer checks
441                 if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
442                 {
443                         Con_Print("Can't savegame with a dead player\n");
444                         return false;
445                 }
446
447                 if(host.hook.CL_Intermission && host.hook.CL_Intermission())
448                 {
449                         Con_Print("Can't save in intermission.\n");
450                         return false;
451                 }
452         }
453         else
454                 Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
455         return true;
456         
457 }
458
459 static void SV_ServerOptions (void)
460 {
461         int i;
462
463         // general default
464         svs.maxclients = 8;
465
466 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
467 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
468         // if no client is in the executable or -dedicated is specified on
469         // commandline, start a dedicated server
470         i = Sys_CheckParm ("-dedicated");
471         if (i || !cl_available)
472         {
473                 cls.state = ca_dedicated;
474                 // check for -dedicated specifying how many players
475                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
476                         svs.maxclients = atoi (sys.argv[i+1]);
477                 if (Sys_CheckParm ("-listen"))
478                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
479                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
480                 Cvar_SetValue(&cvars_all, "sv_public", 1);
481         }
482         else if (cl_available)
483         {
484                 // client exists and not dedicated, check if -listen is specified
485                 cls.state = ca_disconnected;
486                 i = Sys_CheckParm ("-listen");
487                 if (i)
488                 {
489                         // default players unless specified
490                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
491                                 svs.maxclients = atoi (sys.argv[i+1]);
492                 }
493                 else
494                 {
495                         // default players in some games, singleplayer in most
496                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
497                                 svs.maxclients = 1;
498                 }
499         }
500
501         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
502
503         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
504
505         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
506                 Cvar_SetValueQuick(&deathmatch, 1);
507 }
508
509 /*
510 ===============
511 SV_Init
512 ===============
513 */
514 void SV_Init (void)
515 {
516         // init the csqc progs cvars, since they are updated/used by the server code
517         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
518         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
519         extern cvar_t csqc_progcrc;
520         extern cvar_t csqc_progsize;
521         extern cvar_t csqc_usedemoprogs;
522
523         Cvar_RegisterVariable(&sv_worldmessage);
524         Cvar_RegisterVariable(&sv_worldname);
525         Cvar_RegisterVariable(&sv_worldnamenoextension);
526         Cvar_RegisterVariable(&sv_worldbasename);
527
528         Cvar_RegisterVariable (&csqc_progname);
529         Cvar_RegisterVariable (&csqc_progcrc);
530         Cvar_RegisterVariable (&csqc_progsize);
531         Cvar_RegisterVariable (&csqc_usedemoprogs);
532
533         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
534         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
535         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
536         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
537
538         Cvar_RegisterVariable (&sv_disablenotify);
539         Cvar_RegisterVariable (&coop);
540         Cvar_RegisterVariable (&deathmatch);
541         Cvar_RegisterVariable (&fraglimit);
542         Cvar_RegisterVariable (&gamecfg);
543         Cvar_RegisterVariable (&noexit);
544         Cvar_RegisterVariable (&nomonsters);
545         Cvar_RegisterVariable (&pausable);
546         Cvar_RegisterVariable (&pr_checkextension);
547         Cvar_RegisterVariable (&samelevel);
548         Cvar_RegisterVariable (&skill);
549         Cvar_RegisterVariable (&host_timescale);
550         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
551         Cvar_RegisterAlias (&host_timescale, "slowmo");
552         Cvar_RegisterAlias (&host_timescale, "timescale");
553         Cvar_RegisterVariable (&sv_accelerate);
554         Cvar_RegisterVariable (&sv_aim);
555         Cvar_RegisterVariable (&sv_airaccel_qw);
556         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
557         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
558         Cvar_RegisterVariable (&sv_airaccelerate);
559         Cvar_RegisterVariable (&sv_airstopaccelerate);
560         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
561         Cvar_RegisterVariable (&sv_maxairstrafespeed);
562         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
563         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
564         Cvar_RegisterVariable (&sv_aircontrol);
565         Cvar_RegisterVariable (&sv_aircontrol_power);
566         Cvar_RegisterVariable (&sv_aircontrol_penalty);
567         Cvar_RegisterVariable (&sv_allowdownloads);
568         Cvar_RegisterVariable (&sv_allowdownloads_archive);
569         Cvar_RegisterVariable (&sv_allowdownloads_config);
570         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
571         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
572         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
573         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
574         Cvar_RegisterVariable (&sv_clmovement_enable);
575         Cvar_RegisterVariable (&sv_clmovement_minping);
576         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
577         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
578         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
579         Cvar_RegisterVariable (&sv_cullentities_pvs);
580         Cvar_RegisterVariable (&sv_cullentities_stats);
581         Cvar_RegisterVariable (&sv_cullentities_trace);
582         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
583         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
584         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
585         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
586         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
587         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
588         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
589         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
590         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
591         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
592         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
593         Cvar_RegisterVariable (&sv_debugmove);
594         Cvar_RegisterVariable (&sv_echobprint);
595         Cvar_RegisterVariable (&sv_edgefriction);
596         Cvar_RegisterVariable (&sv_entpatch);
597         Cvar_RegisterVariable (&sv_freezenonclients);
598         Cvar_RegisterVariable (&sv_friction);
599         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
600         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
601         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
602         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
603         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
604         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
605         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
606         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
607         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
608         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
609         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
610         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
611         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
612         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
613         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
614         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
615         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
616         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
617         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
618         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
619         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
620         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
621         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
622         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
623         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
624         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
625         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
626         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
627         Cvar_RegisterVariable (&sv_gameplayfix_customstats);
628         Cvar_RegisterVariable (&sv_gravity);
629         Cvar_RegisterVariable (&sv_init_frame_count);
630         Cvar_RegisterVariable (&sv_idealpitchscale);
631         Cvar_RegisterVariable (&sv_jumpstep);
632         Cvar_RegisterVariable (&sv_jumpvelocity);
633         Cvar_RegisterVariable (&sv_maxairspeed);
634         Cvar_RegisterVariable (&sv_maxrate);
635         Cvar_RegisterVariable (&sv_maxspeed);
636         Cvar_RegisterVariable (&sv_maxvelocity);
637         Cvar_RegisterVariable (&sv_nostep);
638         Cvar_RegisterVariable (&sv_playerphysicsqc);
639         Cvar_RegisterVariable (&sv_progs);
640         Cvar_RegisterVariable (&sv_protocolname);
641         Cvar_RegisterVariable (&sv_random_seed);
642         Cvar_RegisterVariable (&host_limitlocal);
643         Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
644         Cvar_RegisterVariable (&sv_sound_land);
645         Cvar_RegisterVariable (&sv_sound_watersplash);
646         Cvar_RegisterVariable (&sv_stepheight);
647         Cvar_RegisterVariable (&sv_stopspeed);
648         Cvar_RegisterVariable (&sv_wallfriction);
649         Cvar_RegisterVariable (&sv_wateraccelerate);
650         Cvar_RegisterVariable (&sv_waterfriction);
651         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
652         Cvar_RegisterVariable (&sv_warsowbunny_accel);
653         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
654         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
655         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
656         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
657         Cvar_RegisterVariable (&sv_areadebug);
658         Cvar_RegisterVariable (&sys_ticrate);
659         Cvar_RegisterVariable (&teamplay);
660         Cvar_RegisterVariable (&timelimit);
661         Cvar_RegisterVariable (&sv_threaded);
662
663         Cvar_RegisterVariable (&sv_rollangle);
664         Cvar_RegisterVariable (&sv_rollspeed);
665
666         Cvar_RegisterVariable (&saved1);
667         Cvar_RegisterVariable (&saved2);
668         Cvar_RegisterVariable (&saved3);
669         Cvar_RegisterVariable (&saved4);
670         Cvar_RegisterVariable (&savedgamecfg);
671         Cvar_RegisterVariable (&scratch1);
672         Cvar_RegisterVariable (&scratch2);
673         Cvar_RegisterVariable (&scratch3);
674         Cvar_RegisterVariable (&scratch4);
675         Cvar_RegisterVariable (&temp1);
676
677         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
678         Cvar_RegisterVariable (&nehx00);
679         Cvar_RegisterVariable (&nehx01);
680         Cvar_RegisterVariable (&nehx02);
681         Cvar_RegisterVariable (&nehx03);
682         Cvar_RegisterVariable (&nehx04);
683         Cvar_RegisterVariable (&nehx05);
684         Cvar_RegisterVariable (&nehx06);
685         Cvar_RegisterVariable (&nehx07);
686         Cvar_RegisterVariable (&nehx08);
687         Cvar_RegisterVariable (&nehx09);
688         Cvar_RegisterVariable (&nehx10);
689         Cvar_RegisterVariable (&nehx11);
690         Cvar_RegisterVariable (&nehx12);
691         Cvar_RegisterVariable (&nehx13);
692         Cvar_RegisterVariable (&nehx14);
693         Cvar_RegisterVariable (&nehx15);
694         Cvar_RegisterVariable (&nehx16);
695         Cvar_RegisterVariable (&nehx17);
696         Cvar_RegisterVariable (&nehx18);
697         Cvar_RegisterVariable (&nehx19);
698         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
699
700         Cvar_RegisterVariable (&sv_autodemo_perclient);
701         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
702         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
703
704         Cvar_RegisterVariable (&halflifebsp);
705         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
706         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
707
708         SV_InitOperatorCommands();
709         host.hook.SV_CanSave = SV_CanSave;
710
711         sv_mempool = Mem_AllocPool("server", 0, NULL);
712
713         SV_ServerOptions();
714         Cvar_Callback(&sv_netport);
715 }
716
717 static void SV_SaveEntFile_f(cmd_state_t *cmd)
718 {
719         char vabuf[1024];
720         if (!sv.active || !sv.worldmodel)
721         {
722                 Con_Print("Not running a server\n");
723                 return;
724         }
725         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
726 }
727
728 /*
729 ==============================================================================
730
731 CLIENT SPAWNING
732
733 ==============================================================================
734 */
735
736 /*
737 ================
738 SV_SendServerinfo
739
740 Sends the first message from the server to a connected client.
741 This will be sent on the initial connection and upon each server load.
742 ================
743 */
744 void SV_SendServerinfo (client_t *client)
745 {
746         prvm_prog_t *prog = SVVM_prog;
747         int i;
748         char message[128];
749         char vabuf[1024];
750
751         // we know that this client has a netconnection and thus is not a bot
752
753         // edicts get reallocated on level changes, so we need to update it here
754         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
755
756         // clear cached stuff that depends on the level
757         client->weaponmodel[0] = 0;
758         client->weaponmodelindex = 0;
759
760         // LadyHavoc: clear entityframe tracking
761         client->latestframenum = 0;
762
763         // initialize the movetime, so a speedhack can't make use of the time before this client joined
764         client->cmd.time = sv.time;
765
766         if (client->entitydatabase)
767                 EntityFrame_FreeDatabase(client->entitydatabase);
768         if (client->entitydatabase4)
769                 EntityFrame4_FreeDatabase(client->entitydatabase4);
770         if (client->entitydatabase5)
771                 EntityFrame5_FreeDatabase(client->entitydatabase5);
772
773         memset(client->stats, 0, sizeof(client->stats));
774         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
775
776         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
777         {
778                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
779                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
780                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
781                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
782                 else
783                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
784         }
785
786         // reset csqc entity versions
787         for (i = 0;i < prog->max_edicts;i++)
788         {
789                 client->csqcentityscope[i] = 0;
790                 client->csqcentitysendflags[i] = 0xFFFFFF;
791         }
792         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
793         {
794                 client->csqcentityframehistory[i].num = 0;
795                 client->csqcentityframehistory[i].framenum = -1;
796         }
797         client->csqcnumedicts = 0;
798         client->csqcentityframehistory_next = 0;
799
800         SZ_Clear (&client->netconnection->message);
801         MSG_WriteByte (&client->netconnection->message, svc_print);
802         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
803         MSG_WriteString (&client->netconnection->message,message);
804
805         SV_StopDemoRecording(client); // to split up demos into different files
806         if(sv_autodemo_perclient.integer)
807         {
808                 char demofile[MAX_OSPATH];
809                 char ipaddress[MAX_QPATH];
810                 size_t j;
811
812                 // start a new demo file
813                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
814                 for(j = 0; ipaddress[j]; ++j)
815                         if(!isalnum(ipaddress[j]))
816                                 ipaddress[j] = '-';
817                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
818
819                 SV_StartDemoRecording(client, demofile, -1);
820         }
821
822         //[515]: init csprogs according to version of svprogs, check the crc, etc.
823         if (sv.csqc_progname[0])
824         {
825                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
826                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
827                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
828                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
829                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
830                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
831                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
832
833                 if(client->sv_demo_file != NULL)
834                 {
835                         int k;
836                         static char buf[NET_MAXMESSAGE];
837                         sizebuf_t sb;
838
839                         sb.data = (unsigned char *) buf;
840                         sb.maxsize = sizeof(buf);
841                         k = 0;
842                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
843                                 SV_WriteDemoMessage(client, &sb, false);
844                 }
845
846                 //[515]: init stufftext string (it is sent before svc_serverinfo)
847                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
848                 {
849                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
850                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
851                 }
852         }
853
854         //if (sv_allowdownloads.integer)
855         // always send the info that the server supports the protocol, even if downloads are forbidden
856         // only because of that, the CSQC exception can work
857         {
858                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
859                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
860         }
861
862         // send at this time so it's guaranteed to get executed at the right time
863         {
864                 client_t *save;
865                 save = host_client;
866                 host_client = client;
867                 Curl_SendRequirements();
868                 host_client = save;
869         }
870
871         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
872         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
873         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
874
875         if (!coop.integer && deathmatch.integer)
876                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
877         else
878                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
879
880         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
881
882         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
883                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
884         MSG_WriteByte (&client->netconnection->message, 0);
885
886         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
887                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
888         MSG_WriteByte (&client->netconnection->message, 0);
889
890 // send music
891         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
892         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
893         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
894
895 // set view
896 // store this in clientcamera, too
897         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
898         MSG_WriteByte (&client->netconnection->message, svc_setview);
899         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
900
901         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
902         MSG_WriteByte (&client->netconnection->message, 1);
903
904         client->prespawned = false;             // need prespawn, spawn, etc
905         client->spawned = false;                // need prespawn, spawn, etc
906         client->begun = false;                  // need prespawn, spawn, etc
907         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
908
909         // clear movement info until client enters the new level properly
910         memset(&client->cmd, 0, sizeof(client->cmd));
911         client->movesequence = 0;
912         client->movement_highestsequence_seen = 0;
913         memset(&client->movement_count, 0, sizeof(client->movement_count));
914         client->ping = 0;
915
916         // allow the client some time to send his keepalives, even if map loading took ages
917         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
918 }
919
920 /*
921 ================
922 SV_ConnectClient
923
924 Initializes a client_t for a new net connection.  This will only be called
925 once for a player each game, not once for each level change.
926 ================
927 */
928 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
929 {
930         prvm_prog_t *prog = SVVM_prog;
931         client_t                *client;
932         int                             i;
933
934         client = svs.clients + clientnum;
935
936 // set up the client_t
937         if (sv.loadgame)
938         {
939                 float backupparms[NUM_SPAWN_PARMS];
940                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
941                 memset(client, 0, sizeof(*client));
942                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
943         }
944         else
945                 memset(client, 0, sizeof(*client));
946         client->active = true;
947         client->netconnection = netconnection;
948
949         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
950
951         if(client->netconnection && client->netconnection->crypto.authenticated)
952         {
953                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
954                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
955                                 client->netconnection->address,
956                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
957                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
958                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
959                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
960                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
961                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
962                                 );
963         }
964
965         strlcpy(client->name, "unconnected", sizeof(client->name));
966         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
967         client->prespawned = false;
968         client->spawned = false;
969         client->begun = false;
970         client->edict = PRVM_EDICT_NUM(clientnum+1);
971         if (client->netconnection)
972                 client->netconnection->message.allowoverflow = true;            // we can catch it
973         // prepare the unreliable message buffer
974         client->unreliablemsg.data = client->unreliablemsg_data;
975         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
976         // updated by receiving "rate" command from client, this is also the default if not using a DP client
977         client->rate = 1000000000;
978         client->connecttime = host.realtime;
979
980         if (!sv.loadgame)
981         {
982                 // call the progs to get default spawn parms for the new client
983                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
984                 PRVM_serverglobalfloat(time) = sv.time;
985                 PRVM_serverglobaledict(self) = 0;
986                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
987                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
988                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
989
990                 // set up the entity for this client (including .colormap, .team, etc)
991                 PRVM_ED_ClearEdict(prog, client->edict);
992         }
993
994         // don't call SendServerinfo for a fresh botclient because its fields have
995         // not been set up by the qc yet
996         if (client->netconnection)
997                 SV_SendServerinfo (client);
998         else
999                 client->prespawned = client->spawned = client->begun = true;
1000 }
1001
1002 /*
1003 =====================
1004 SV_DropClient
1005
1006 Called when the player is getting totally kicked off the host
1007 if (crash = true), don't bother sending signofs
1008 =====================
1009 */
1010 void SV_DropClient(qbool crash)
1011 {
1012         prvm_prog_t *prog = SVVM_prog;
1013         int i;
1014         Con_Printf("Client \"%s\" dropped\n", host_client->name);
1015
1016         SV_StopDemoRecording(host_client);
1017
1018         // make sure edict is not corrupt (from a level change for example)
1019         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1020
1021         if (host_client->netconnection)
1022         {
1023                 // tell the client to be gone
1024                 if (!crash)
1025                 {
1026                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1027                         unsigned char bufdata[8];
1028                         sizebuf_t buf;
1029                         memset(&buf, 0, sizeof(buf));
1030                         buf.data = bufdata;
1031                         buf.maxsize = sizeof(bufdata);
1032                         MSG_WriteByte(&buf, svc_disconnect);
1033                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1034                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1035                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1036                 }
1037         }
1038
1039         // call qc ClientDisconnect function
1040         // LadyHavoc: don't call QC if server is dead (avoids recursive
1041         // Host_Error in some mods when they run out of edicts)
1042         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1043         {
1044                 // call the prog function for removing a client
1045                 // this will set the body to a dead frame, among other things
1046                 int saveSelf = PRVM_serverglobaledict(self);
1047                 host_client->clientconnectcalled = false;
1048                 PRVM_serverglobalfloat(time) = sv.time;
1049                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1050                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1051                 PRVM_serverglobaledict(self) = saveSelf;
1052         }
1053
1054         if (host_client->netconnection)
1055         {
1056                 // break the net connection
1057                 NetConn_Close(host_client->netconnection);
1058                 host_client->netconnection = NULL;
1059         }
1060
1061         // if a download is active, close it
1062         if (host_client->download_file)
1063         {
1064                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1065                 FS_Close(host_client->download_file);
1066                 host_client->download_file = NULL;
1067                 host_client->download_name[0] = 0;
1068                 host_client->download_expectedposition = 0;
1069                 host_client->download_started = false;
1070         }
1071
1072         // remove leaving player from scoreboard
1073         host_client->name[0] = 0;
1074         host_client->colors = 0;
1075         host_client->frags = 0;
1076         // send notification to all clients
1077         // get number of client manually just to make sure we get it right...
1078         i = host_client - svs.clients;
1079         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1080         MSG_WriteByte (&sv.reliable_datagram, i);
1081         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1082         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1083         MSG_WriteByte (&sv.reliable_datagram, i);
1084         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1085         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1086         MSG_WriteByte (&sv.reliable_datagram, i);
1087         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1088
1089         // free the client now
1090         if (host_client->entitydatabase)
1091                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1092         if (host_client->entitydatabase4)
1093                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1094         if (host_client->entitydatabase5)
1095                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1096
1097         if (sv.active)
1098         {
1099                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1100                 PRVM_ED_ClearEdict(prog, host_client->edict);
1101         }
1102
1103         // clear the client struct (this sets active to false)
1104         memset(host_client, 0, sizeof(*host_client));
1105
1106         // update server listing on the master because player count changed
1107         // (which the master uses for filtering empty/full servers)
1108         NetConn_Heartbeat(1);
1109
1110         if (sv.loadgame)
1111         {
1112                 for (i = 0;i < svs.maxclients;i++)
1113                         if (svs.clients[i].active && !svs.clients[i].spawned)
1114                                 break;
1115                 if (i == svs.maxclients)
1116                 {
1117                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1118                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1119                 }
1120         }
1121 }
1122
1123 static void SV_StartDownload_f(cmd_state_t *cmd)
1124 {
1125         if (host_client->download_file)
1126                 host_client->download_started = true;
1127 }
1128
1129 /*
1130  * Compression extension negotiation:
1131  *
1132  * Server to client:
1133  *   cl_serverextension_download 2
1134  *
1135  * Client to server:
1136  *   download <filename> <list of zero or more suppported compressions in order of preference>
1137  * e.g.
1138  *   download maps/map1.bsp lzo deflate huffman
1139  *
1140  * Server to client:
1141  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1142  * e.g.
1143  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1144  *
1145  * The server may choose not to compress the file by sending no compression name, like:
1146  *   cl_downloadbegin 345678 maps/map1.bsp
1147  *
1148  * NOTE: the "download" command may only specify compression algorithms if
1149  *       cl_serverextension_download is 2!
1150  *       If cl_serverextension_download has a different value, the client must
1151  *       assume this extension is not supported!
1152  */
1153
1154 static void Download_CheckExtensions(cmd_state_t *cmd)
1155 {
1156         int i;
1157         int argc = Cmd_Argc(cmd);
1158
1159         // first reset them all
1160         host_client->download_deflate = false;
1161         
1162         for(i = 2; i < argc; ++i)
1163         {
1164                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1165                 {
1166                         host_client->download_deflate = true;
1167                         break;
1168                 }
1169         }
1170 }
1171
1172 static void SV_Download_f(cmd_state_t *cmd)
1173 {
1174         const char *whichpack, *whichpack2, *extension;
1175         qbool is_csqc; // so we need to check only once
1176
1177         if (Cmd_Argc(cmd) < 2)
1178         {
1179                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1180                 SV_ClientPrintf("       supported extensions: deflate\n");
1181                 return;
1182         }
1183
1184         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1185         {
1186                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1187                 return;
1188         }
1189
1190         if (host_client->download_file)
1191         {
1192                 // at this point we'll assume the previous download should be aborted
1193                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1194                 SV_ClientCommands("\nstopdownload\n");
1195
1196                 // close the file and reset variables
1197                 FS_Close(host_client->download_file);
1198                 host_client->download_file = NULL;
1199                 host_client->download_name[0] = 0;
1200                 host_client->download_expectedposition = 0;
1201                 host_client->download_started = false;
1202         }
1203
1204         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1205         
1206         if (!sv_allowdownloads.integer && !is_csqc)
1207         {
1208                 SV_ClientPrintf("Downloads are disabled on this server\n");
1209                 SV_ClientCommands("\nstopdownload\n");
1210                 return;
1211         }
1212
1213         Download_CheckExtensions(cmd);
1214
1215         strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1216         extension = FS_FileExtension(host_client->download_name);
1217
1218         // host_client is asking to download a specified file
1219         if (developer_extra.integer)
1220                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1221
1222         if(is_csqc)
1223         {
1224                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1225                 extensions[0] = '\0';
1226                 
1227                 if(host_client->download_deflate)
1228                         strlcat(extensions, " deflate", sizeof(extensions));
1229                 
1230                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1231
1232                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1233                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1234                 else
1235                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1236                 
1237                 // no, no space is needed between %s and %s :P
1238                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1239
1240                 host_client->download_expectedposition = 0;
1241                 host_client->download_started = false;
1242                 host_client->sendsignon = true; // make sure this message is sent
1243                 return;
1244         }
1245
1246         if (!FS_FileExists(host_client->download_name))
1247         {
1248                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1249                 SV_ClientCommands("\nstopdownload\n");
1250                 return;
1251         }
1252
1253         // check if the user is trying to download part of registered Quake(r)
1254         whichpack = FS_WhichPack(host_client->download_name);
1255         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1256         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1257         {
1258                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1259                 SV_ClientCommands("\nstopdownload\n");
1260                 return;
1261         }
1262
1263         // check if the server has forbidden archive downloads entirely
1264         if (!sv_allowdownloads_inarchive.integer)
1265         {
1266                 whichpack = FS_WhichPack(host_client->download_name);
1267                 if (whichpack)
1268                 {
1269                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1270                         SV_ClientCommands("\nstopdownload\n");
1271                         return;
1272                 }
1273         }
1274
1275         if (!sv_allowdownloads_config.integer)
1276         {
1277                 if (!strcasecmp(extension, "cfg"))
1278                 {
1279                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1280                         SV_ClientCommands("\nstopdownload\n");
1281                         return;
1282                 }
1283         }
1284
1285         if (!sv_allowdownloads_dlcache.integer)
1286         {
1287                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1288                 {
1289                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1290                         SV_ClientCommands("\nstopdownload\n");
1291                         return;
1292                 }
1293         }
1294
1295         if (!sv_allowdownloads_archive.integer)
1296         {
1297                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1298                 {
1299                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1300                         SV_ClientCommands("\nstopdownload\n");
1301                         return;
1302                 }
1303         }
1304
1305         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1306         if (!host_client->download_file)
1307         {
1308                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1309                 SV_ClientCommands("\nstopdownload\n");
1310                 return;
1311         }
1312
1313         if (FS_FileSize(host_client->download_file) > 1<<30)
1314         {
1315                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1316                 SV_ClientCommands("\nstopdownload\n");
1317                 FS_Close(host_client->download_file);
1318                 host_client->download_file = NULL;
1319                 return;
1320         }
1321
1322         if (FS_FileSize(host_client->download_file) < 0)
1323         {
1324                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1325                 SV_ClientCommands("\nstopdownload\n");
1326                 FS_Close(host_client->download_file);
1327                 host_client->download_file = NULL;
1328                 return;
1329         }
1330
1331         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1332
1333         /*
1334          * we can only do this if we would actually deflate on the fly
1335          * which we do not (yet)!
1336         {
1337                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1338                 extensions[0] = '\0';
1339                 
1340                 if(host_client->download_deflate)
1341                         strlcat(extensions, " deflate", sizeof(extensions));
1342
1343                 // no, no space is needed between %s and %s :P
1344                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1345         }
1346         */
1347         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1348
1349         host_client->download_expectedposition = 0;
1350         host_client->download_started = false;
1351         host_client->sendsignon = true; // make sure this message is sent
1352
1353         // the rest of the download process is handled in SV_SendClientDatagram
1354         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1355         //
1356         // no svc_downloaddata messages will be sent until sv_startdownload is
1357         // sent by the client
1358 }
1359
1360 /*
1361 ==============================================================================
1362
1363 SERVER SPAWNING
1364
1365 ==============================================================================
1366 */
1367
1368 /*
1369 ================
1370 SV_ModelIndex
1371
1372 ================
1373 */
1374 int SV_ModelIndex(const char *s, int precachemode)
1375 {
1376         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1377         char filename[MAX_QPATH];
1378         if (!s || !*s)
1379                 return 0;
1380         // testing
1381         //if (precachemode == 2)
1382         //      return 0;
1383         strlcpy(filename, s, sizeof(filename));
1384         for (i = 2;i < limit;i++)
1385         {
1386                 if (!sv.model_precache[i][0])
1387                 {
1388                         if (precachemode)
1389                         {
1390                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1391                                 {
1392                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1393                                         return 0;
1394                                 }
1395                                 if (precachemode == 1)
1396                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1397                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1398                                 if (sv.state == ss_loading)
1399                                 {
1400                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1401                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1402                                 }
1403                                 else
1404                                 {
1405                                         if (svs.threaded)
1406                                         {
1407                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1408                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1409                                         }
1410                                         else
1411                                         {
1412                                                 // running single threaded, so we can load the model here
1413                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1414                                         }
1415                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1416                                         MSG_WriteShort(&sv.reliable_datagram, i);
1417                                         MSG_WriteString(&sv.reliable_datagram, filename);
1418                                 }
1419                                 return i;
1420                         }
1421                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1422                         return 0;
1423                 }
1424                 if (!strcmp(sv.model_precache[i], filename))
1425                         return i;
1426         }
1427         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1428         return 0;
1429 }
1430
1431 /*
1432 ================
1433 SV_SoundIndex
1434
1435 ================
1436 */
1437 int SV_SoundIndex(const char *s, int precachemode)
1438 {
1439         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1440         char filename[MAX_QPATH];
1441         if (!s || !*s)
1442                 return 0;
1443         // testing
1444         //if (precachemode == 2)
1445         //      return 0;
1446         strlcpy(filename, s, sizeof(filename));
1447         for (i = 1;i < limit;i++)
1448         {
1449                 if (!sv.sound_precache[i][0])
1450                 {
1451                         if (precachemode)
1452                         {
1453                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1454                                 {
1455                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1456                                         return 0;
1457                                 }
1458                                 if (precachemode == 1)
1459                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1460                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1461                                 if (sv.state != ss_loading)
1462                                 {
1463                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1464                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1465                                         MSG_WriteString(&sv.reliable_datagram, filename);
1466                                 }
1467                                 return i;
1468                         }
1469                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1470                         return 0;
1471                 }
1472                 if (!strcmp(sv.sound_precache[i], filename))
1473                         return i;
1474         }
1475         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1476         return 0;
1477 }
1478
1479 /*
1480 ================
1481 SV_ParticleEffectIndex
1482
1483 ================
1484 */
1485 int SV_ParticleEffectIndex(const char *name)
1486 {
1487         int i, argc, linenumber, effectnameindex;
1488         int filepass;
1489         fs_offset_t filesize;
1490         unsigned char *filedata;
1491         const char *text;
1492         const char *textstart;
1493         //const char *textend;
1494         char argv[16][1024];
1495         char filename[MAX_QPATH];
1496         if (!sv.particleeffectnamesloaded)
1497         {
1498                 sv.particleeffectnamesloaded = true;
1499                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1500                 for (i = 0;i < EFFECT_TOTAL;i++)
1501                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1502                 for (filepass = 0;;filepass++)
1503                 {
1504                         if (filepass == 0)
1505                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1506                         else if (filepass == 1)
1507                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1508                         else
1509                                 break;
1510                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1511                         if (!filedata)
1512                                 continue;
1513                         textstart = (const char *)filedata;
1514                         //textend = (const char *)filedata + filesize;
1515                         text = textstart;
1516                         for (linenumber = 1;;linenumber++)
1517                         {
1518                                 argc = 0;
1519                                 for (;;)
1520                                 {
1521                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1522                                                 break;
1523                                         if (argc < 16)
1524                                         {
1525                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1526                                                 argc++;
1527                                         }
1528                                 }
1529                                 if (com_token[0] == 0)
1530                                         break; // if the loop exited and it's not a \n, it's EOF
1531                                 if (argc < 1)
1532                                         continue;
1533                                 if (!strcmp(argv[0], "effect"))
1534                                 {
1535                                         if (argc == 2)
1536                                         {
1537                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1538                                                 {
1539                                                         if (sv.particleeffectname[effectnameindex][0])
1540                                                         {
1541                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1542                                                                         break;
1543                                                         }
1544                                                         else
1545                                                         {
1546                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1547                                                                 break;
1548                                                         }
1549                                                 }
1550                                                 // if we run out of names, abort
1551                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1552                                                 {
1553                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1554                                                         break;
1555                                                 }
1556                                         }
1557                                 }
1558                         }
1559                         Mem_Free(filedata);
1560                 }
1561         }
1562         // search for the name
1563         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1564                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1565                         return effectnameindex;
1566         // return 0 if we couldn't find it
1567         return 0;
1568 }
1569
1570 model_t *SV_GetModelByIndex(int modelindex)
1571 {
1572         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1573 }
1574
1575 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1576 {
1577         prvm_prog_t *prog = SVVM_prog;
1578         int modelindex;
1579         if (!ed || ed->priv.server->free)
1580                 return NULL;
1581         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1582         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1583 }
1584
1585 /*
1586 ================
1587 SV_CreateBaseline
1588
1589 ================
1590 */
1591 static void SV_CreateBaseline (void)
1592 {
1593         prvm_prog_t *prog = SVVM_prog;
1594         int i, entnum, large;
1595         prvm_edict_t *svent;
1596
1597         // LadyHavoc: clear *all* baselines (not just active ones)
1598         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1599         {
1600                 // get the current server version
1601                 svent = PRVM_EDICT_NUM(entnum);
1602
1603                 // LadyHavoc: always clear state values, whether the entity is in use or not
1604                 svent->priv.server->baseline = defaultstate;
1605
1606                 if (svent->priv.server->free)
1607                         continue;
1608                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1609                         continue;
1610
1611                 // create entity baseline
1612                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1613                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1614                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1615                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1616                 if (entnum > 0 && entnum <= svs.maxclients)
1617                 {
1618                         svent->priv.server->baseline.colormap = entnum;
1619                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1620                 }
1621                 else
1622                 {
1623                         svent->priv.server->baseline.colormap = 0;
1624                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1625                 }
1626
1627                 large = false;
1628                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1629                 {
1630                         large = true;
1631                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1632                                 large = false;
1633                 }
1634
1635                 // add to the message
1636                 if (large)
1637                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1638                 else
1639                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1640                 MSG_WriteShort (&sv.signon, entnum);
1641
1642                 if (large)
1643                 {
1644                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1645                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1646                 }
1647                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1648                 {
1649                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1650                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1651                 }
1652                 else
1653                 {
1654                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1655                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1656                 }
1657                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1658                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1659                 for (i=0 ; i<3 ; i++)
1660                 {
1661                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1662                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1663                 }
1664         }
1665 }
1666
1667 /*
1668 ================
1669 SV_Prepare_CSQC
1670
1671 Load csprogs.dat and comperss it so it doesn't need to be
1672 reloaded on request.
1673 ================
1674 */
1675 static void SV_Prepare_CSQC(void)
1676 {
1677         fs_offset_t progsize;
1678
1679         if(svs.csqc_progdata)
1680         {
1681                 Con_DPrintf("Unloading old CSQC data.\n");
1682                 Mem_Free(svs.csqc_progdata);
1683                 if(svs.csqc_progdata_deflated)
1684                         Mem_Free(svs.csqc_progdata_deflated);
1685         }
1686
1687         svs.csqc_progdata = NULL;
1688         svs.csqc_progdata_deflated = NULL;
1689         
1690         sv.csqc_progname[0] = 0;
1691         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1692
1693         if(progsize > 0)
1694         {
1695                 size_t deflated_size;
1696
1697                 sv.csqc_progsize = (int)progsize;
1698                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1699                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1700                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1701
1702                 Con_DPrint("Compressing csprogs.dat\n");
1703                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1704                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1705                 svs.csqc_progsize_deflated = (int)deflated_size;
1706                 if(svs.csqc_progdata_deflated)
1707                 {
1708                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1709                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1710                 }
1711                 else
1712                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1713         }
1714 }
1715
1716 /*
1717 ================
1718 SV_SaveSpawnparms
1719
1720 Grabs the current state of each client for saving across the
1721 transition to another level
1722 ================
1723 */
1724 void SV_SaveSpawnparms (void)
1725 {
1726         prvm_prog_t *prog = SVVM_prog;
1727         int             i, j;
1728
1729         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1730
1731         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1732         {
1733                 if (!host_client->active)
1734                         continue;
1735
1736         // call the progs to get default spawn parms for the new client
1737                 PRVM_serverglobalfloat(time) = sv.time;
1738                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1739                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1740                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1741                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1742         }
1743 }
1744
1745 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1746 int SV_IsLocalServer(void)
1747 {
1748         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1749 }
1750
1751 /*
1752 ================
1753 SV_SpawnServer
1754
1755 This is called at the start of each level
1756 ================
1757 */
1758
1759 void SV_SpawnServer (const char *map)
1760 {
1761         prvm_prog_t *prog = SVVM_prog;
1762         prvm_edict_t *ent;
1763         int i;
1764         char *entities;
1765         model_t *worldmodel;
1766         char modelname[sizeof(sv.worldname)];
1767         char vabuf[1024];
1768
1769         Con_Printf("SpawnServer: %s\n", map);
1770
1771         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1772
1773         if (!FS_FileExists(modelname))
1774         {
1775                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1776                 if (!FS_FileExists(modelname))
1777                 {
1778                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1779                         return;
1780                 }
1781         }
1782
1783 //      SV_LockThreadMutex();
1784
1785         if(!host_isclient.integer)
1786                 Sys_MakeProcessNice();
1787         else
1788         {
1789                 SCR_BeginLoadingPlaque(false);
1790                 S_StopAllSounds();
1791         }
1792
1793         if(sv.active)
1794         {
1795                 World_End(&sv.world);
1796                 if(PRVM_serverfunction(SV_Shutdown))
1797                 {
1798                         func_t s = PRVM_serverfunction(SV_Shutdown);
1799                         PRVM_serverglobalfloat(time) = sv.time;
1800                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1801                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1802                 }
1803         }
1804
1805         // free q3 shaders so that any newly downloaded shaders will be active
1806         Mod_FreeQ3Shaders();
1807
1808         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1809         if (!worldmodel || !worldmodel->TraceBox)
1810         {
1811                 Con_Printf("Couldn't load map %s\n", modelname);
1812
1813                 if(!host_isclient.integer)
1814                         Sys_MakeProcessMean();
1815
1816 //              SV_UnlockThreadMutex();
1817
1818                 return;
1819         }
1820
1821         Collision_Cache_Reset(true);
1822
1823         // let's not have any servers with no name
1824         if (hostname.string[0] == 0)
1825                 Cvar_SetQuick(&hostname, "UNNAMED");
1826         scr_centertime_off = 0;
1827
1828         svs.changelevel_issued = false;         // now safe to issue another
1829
1830         // make the map a required file for clients
1831         Curl_ClearRequirements();
1832         Curl_RequireFile(modelname);
1833
1834 //
1835 // tell all connected clients that we are going to a new level
1836 //
1837         if (sv.active)
1838         {
1839                 client_t *client;
1840                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1841                 {
1842                         if (client->netconnection)
1843                         {
1844                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1845                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1846                         }
1847                 }
1848         }
1849         else
1850         {
1851                 // open server port
1852                 NetConn_OpenServerPorts(true);
1853         }
1854
1855 //
1856 // make cvars consistant
1857 //
1858         if (coop.integer)
1859                 Cvar_SetValueQuick(&deathmatch, 0);
1860         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1861         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1862         //Cvar_SetValue ("skill", (float)current_skill);
1863         current_skill = (int)(skill.value + 0.5);
1864
1865 //
1866 // set up the new server
1867 //
1868         memset (&sv, 0, sizeof(sv));
1869         // if running a local client, make sure it doesn't try to access the last
1870         // level's data which is no longer valiud
1871         cls.signon = 0;
1872
1873         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1874         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1875         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1876
1877         if(*sv_random_seed.string)
1878         {
1879                 srand(sv_random_seed.integer);
1880                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1881         }
1882
1883         SV_VM_Setup();
1884
1885         sv.active = true;
1886
1887         // set level base name variables for later use
1888         strlcpy (sv.name, map, sizeof (sv.name));
1889         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1890         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1891         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1892         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1893         Cvar_SetQuick(&sv_worldname, sv.worldname);
1894         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1895         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1896
1897         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1898         if (sv.protocol == PROTOCOL_UNKNOWN)
1899         {
1900                 char buffer[1024];
1901                 Protocol_Names(buffer, sizeof(buffer));
1902                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1903                 sv.protocol = PROTOCOL_QUAKE;
1904         }
1905
1906 // load progs to get entity field count
1907         //PR_LoadProgs ( sv_progs.string );
1908
1909         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1910         sv.datagram.cursize = 0;
1911         sv.datagram.data = sv.datagram_buf;
1912
1913         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1914         sv.reliable_datagram.cursize = 0;
1915         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1916
1917         sv.signon.maxsize = sizeof(sv.signon_buf);
1918         sv.signon.cursize = 0;
1919         sv.signon.data = sv.signon_buf;
1920
1921 // leave slots at start for clients only
1922         //prog->num_edicts = svs.maxclients+1;
1923
1924         sv.state = ss_loading;
1925         prog->allowworldwrites = true;
1926         sv.paused = false;
1927
1928         sv.time = 1.0;
1929
1930         Mod_ClearUsed();
1931         worldmodel->used = true;
1932
1933         sv.worldmodel = worldmodel;
1934         sv.models[1] = sv.worldmodel;
1935
1936 //
1937 // clear world interaction links
1938 //
1939         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1940         World_Start(&sv.world);
1941
1942         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1943
1944         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1945         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1946         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1947         {
1948                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1949                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1950         }
1951         if(i < sv.worldmodel->brush.numsubmodels)
1952                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1953
1954 //
1955 // load the rest of the entities
1956 //
1957         // AK possible hack since num_edicts is still 0
1958         ent = PRVM_EDICT_NUM(0);
1959         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1960         ent->priv.server->free = false;
1961         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1962         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1963         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1964         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1965         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1966         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1967         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1968         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1969
1970         if (coop.value)
1971                 PRVM_serverglobalfloat(coop) = coop.integer;
1972         else
1973                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1974
1975         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1976
1977 // serverflags are for cross level information (sigils)
1978         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1979
1980         // we need to reset the spawned flag on all connected clients here so that
1981         // their thinks don't run during startup (before PutClientInServer)
1982         // we also need to set up the client entities now
1983         // and we need to set the ->edict pointers to point into the progs edicts
1984         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1985         {
1986                 host_client->begun = false;
1987                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1988                 PRVM_ED_ClearEdict(prog, host_client->edict);
1989         }
1990
1991         // load replacement entity file if found
1992         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1993         {
1994                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1995                 PRVM_ED_LoadFromFile(prog, entities);
1996                 Mem_Free(entities);
1997         }
1998         else
1999                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2000
2001
2002         // LadyHavoc: clear world angles (to fix e3m3.bsp)
2003         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2004
2005 // all setup is completed, any further precache statements are errors
2006 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2007         prog->allowworldwrites = false;
2008
2009 // run two frames to allow everything to settle
2010         sv.time = 1.0001;
2011         for (i = 0;i < sv_init_frame_count.integer;i++)
2012         {
2013                 sv.frametime = 0.1;
2014                 SV_Physics ();
2015         }
2016
2017         // Once all init frames have been run, we consider svqc code fully initialized.
2018         prog->inittime = host.realtime;
2019
2020         if(!host_isclient.integer)
2021                 Mod_PurgeUnused();
2022
2023 // create a baseline for more efficient communications
2024         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2025                 SV_CreateBaseline ();
2026
2027         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2028
2029 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2030         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2031         {
2032                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2033                 if (!host_client->active)
2034                         continue;
2035                 if (host_client->netconnection)
2036                         SV_SendServerinfo(host_client);
2037                 else
2038                 {
2039                         int j;
2040                         // if client is a botclient coming from a level change, we need to
2041                         // set up client info that normally requires networking
2042
2043                         // copy spawn parms out of the client_t
2044                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2045                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2046
2047                         // call the spawn function
2048                         host_client->clientconnectcalled = true;
2049                         PRVM_serverglobalfloat(time) = sv.time;
2050                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2051                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2052                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2053                         host_client->begun = true;
2054                 }
2055         }
2056
2057         // update the map title cvar
2058         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2059         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2060
2061         Con_Printf("Server spawned.\n");
2062         NetConn_Heartbeat (2);
2063
2064         if(!host_isclient.integer)
2065                 Sys_MakeProcessMean();
2066
2067 //      SV_UnlockThreadMutex();
2068 }
2069
2070 /*
2071 ==================
2072 SV_Shutdown
2073
2074 This only happens at the end of a game, not between levels
2075 ==================
2076 */
2077 void SV_Shutdown(void)
2078 {
2079         prvm_prog_t *prog = SVVM_prog;
2080         int i;
2081
2082         Con_DPrintf("SV_Shutdown\n");
2083
2084         if (!sv.active)
2085                 return;
2086
2087         NetConn_Heartbeat(2);
2088         NetConn_Heartbeat(2);
2089
2090 // make sure all the clients know we're disconnecting
2091         World_End(&sv.world);
2092         if(prog->loaded)
2093         {
2094                 if(PRVM_serverfunction(SV_Shutdown))
2095                 {
2096                         func_t s = PRVM_serverfunction(SV_Shutdown);
2097                         PRVM_serverglobalfloat(time) = sv.time;
2098                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2099                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2100                 }
2101         }
2102         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2103                 if (host_client->active)
2104                         SV_DropClient(false); // server shutdown
2105
2106         NetConn_CloseServerPorts();
2107
2108         sv.active = false;
2109 //
2110 // clear structures
2111 //
2112         memset(&sv, 0, sizeof(sv));
2113         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2114
2115         cl.islocalgame = false;
2116 }
2117
2118 /////////////////////////////////////////////////////
2119 // SV VM stuff
2120
2121 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2122 {
2123         // links don't survive the transition, so unlink everything
2124         World_UnlinkAll(&sv.world);
2125 }
2126
2127 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2128 {
2129         int i;
2130         prvm_edict_t *ent;
2131
2132         // link every entity except world
2133         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2134                 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2135                         SV_LinkEdict(ent);
2136 }
2137
2138 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2139 {
2140         // LadyHavoc: for consistency set these here
2141         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2142
2143         e->priv.server->move = false; // don't move on first frame
2144
2145         if (num >= 0 && num < svs.maxclients)
2146         {
2147                 // set colormap and team on newly created player entity
2148                 PRVM_serveredictfloat(e, colormap) = num + 1;
2149                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2150                 // set netname/clientcolors back to client values so that
2151                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2152                 // reset them
2153                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2154                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2155                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2156                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2157                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2158                 // Assign netaddress (IP Address, etc)
2159                 if(svs.clients[num].netconnection != NULL)
2160                 {
2161                         // Acquire Readable Address
2162                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2163                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2164                 }
2165                 else
2166                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2167                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2168                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2169                 else
2170                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2171                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2172                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2173                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2174                 else
2175                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2176                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2177                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2178                 else
2179                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2180                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2181                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2182                 else
2183                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2184                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2185                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2186                 else
2187                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2188         }
2189 }
2190
2191 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2192 {
2193         int i;
2194         int e;
2195
2196         World_UnlinkEdict(ed);          // unlink from world bsp
2197
2198         PRVM_serveredictstring(ed, model) = 0;
2199         PRVM_serveredictfloat(ed, takedamage) = 0;
2200         PRVM_serveredictfloat(ed, modelindex) = 0;
2201         PRVM_serveredictfloat(ed, colormap) = 0;
2202         PRVM_serveredictfloat(ed, skin) = 0;
2203         PRVM_serveredictfloat(ed, frame) = 0;
2204         VectorClear(PRVM_serveredictvector(ed, origin));
2205         VectorClear(PRVM_serveredictvector(ed, angles));
2206         PRVM_serveredictfloat(ed, nextthink) = -1;
2207         PRVM_serveredictfloat(ed, solid) = 0;
2208
2209         VM_RemoveEdictSkeleton(prog, ed);
2210         World_Physics_RemoveFromEntity(&sv.world, ed);
2211         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2212
2213         // make sure csqc networking is aware of the removed entity
2214         e = PRVM_NUM_FOR_EDICT(ed);
2215         sv.csqcentityversion[e] = 0;
2216         for (i = 0;i < svs.maxclients;i++)
2217                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2218 }
2219
2220 static void SVVM_count_edicts(prvm_prog_t *prog)
2221 {
2222         int             i;
2223         prvm_edict_t    *ent;
2224         int             active, models, solid, step;
2225
2226         active = models = solid = step = 0;
2227         for (i=0 ; i<prog->num_edicts ; i++)
2228         {
2229                 ent = PRVM_EDICT_NUM(i);
2230                 if (ent->priv.server->free)
2231                         continue;
2232                 active++;
2233                 if (PRVM_serveredictfloat(ent, solid))
2234                         solid++;
2235                 if (PRVM_serveredictstring(ent, model))
2236                         models++;
2237                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2238                         step++;
2239         }
2240
2241         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2242         Con_Printf("active    :%3i\n", active);
2243         Con_Printf("view      :%3i\n", models);
2244         Con_Printf("touch     :%3i\n", solid);
2245         Con_Printf("step      :%3i\n", step);
2246 }
2247
2248 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2249 {
2250         // remove things from different skill levels or deathmatch
2251         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2252         {
2253                 if (deathmatch.integer)
2254                 {
2255                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2256                         {
2257                                 return false;
2258                         }
2259                 }
2260                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2261                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2262                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2263                 {
2264                         return false;
2265                 }
2266         }
2267         return true;
2268 }
2269
2270 static void SV_VM_Setup(void)
2271 {
2272         prvm_prog_t *prog = SVVM_prog;
2273         PRVM_Prog_Init(prog, cmd_server);
2274
2275         // allocate the mempools
2276         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2277         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2278         prog->builtins = vm_sv_builtins;
2279         prog->numbuiltins = vm_sv_numbuiltins;
2280         prog->max_edicts = 512;
2281         if (sv.protocol == PROTOCOL_QUAKE)
2282                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2283         else if (sv.protocol == PROTOCOL_QUAKEDP)
2284                 prog->limit_edicts = 2048; // guessing
2285         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2286                 prog->limit_edicts = 2048; // guessing!
2287         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2288                 prog->limit_edicts = 4096; // guessing!
2289         else
2290                 prog->limit_edicts = MAX_EDICTS;
2291         prog->reserved_edicts = svs.maxclients;
2292         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2293         prog->name = "server";
2294         prog->extensionstring = vm_sv_extensions;
2295         prog->loadintoworld = true;
2296
2297         // all callbacks must be defined (pointers are not checked before calling)
2298         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2299         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2300         prog->init_edict            = SVVM_init_edict;
2301         prog->free_edict            = SVVM_free_edict;
2302         prog->count_edicts          = SVVM_count_edicts;
2303         prog->load_edict            = SVVM_load_edict;
2304         prog->init_cmd              = SVVM_init_cmd;
2305         prog->reset_cmd             = SVVM_reset_cmd;
2306         prog->error_cmd             = Host_Error;
2307         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2308
2309         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2310
2311         // some mods compiled with scrambling compilers lack certain critical
2312         // global names and field names such as "self" and "time" and "nextthink"
2313         // so we have to set these offsets manually, matching the entvars_t
2314         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2315         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2316         {
2317                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2318                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2319                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2320                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2321                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2322                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2323                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2324                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2325                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2326                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2327                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2328                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2329                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2330                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2331                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2332                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2333                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2334                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2335                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2336                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2337                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2338                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2339                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2340                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2341                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2342                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2343                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2344                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2345                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2346                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2347                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2348                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2349                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2350                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2351                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2352                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2353                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2354                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2355                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2356                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2371                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2372                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2373                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2374                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2375                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2376                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2377                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2378                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2379                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2380                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2381                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2382                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2383                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2384                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2385                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2386                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2387                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2388                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2389                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2390                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2391                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2392                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2393                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2394                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2395                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2396                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2397                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2398                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2399                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2400                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2401                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2402                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2403                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2404                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2405                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2406                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2407                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2408                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2409                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2410                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2411                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2412                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2413                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2414                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2415                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2416                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2417                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2418                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2419                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2420                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2421                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2422                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2423                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2424                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2425                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2426                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2427                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2428                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2429                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2430                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2431                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2432                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2433                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2434                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2435                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2436                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2437                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2438 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2439 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2440 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2441 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2442 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2443 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2444 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2445 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2446 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2447 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2448         }
2449         else
2450                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2451
2452         // OP_STATE is always supported on server because we add fields/globals for it
2453         prog->flag |= PRVM_OP_STATE;
2454
2455         VM_CustomStats_Clear();//[515]: csqc
2456
2457         SV_Prepare_CSQC();
2458 }
2459
2460 static void SV_CheckTimeouts(void)
2461 {
2462         int i;
2463
2464         // never timeout loopback connections
2465         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2466         {
2467                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2468                 {
2469                         if (host_client->begun)
2470                                 SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
2471                         else
2472                                 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2473
2474                         SV_DropClient(false);
2475                 }
2476         }
2477 }
2478
2479 extern cvar_t host_maxwait;
2480 extern cvar_t host_framerate;
2481 extern cvar_t cl_maxphysicsframesperserverframe;
2482 double SV_Frame(double time)
2483 {
2484         static double sv_timer;
2485         int i;
2486         char vabuf[1024];
2487         qbool playing = false;
2488
2489         if (!svs.threaded)
2490         {
2491                 svs.perf_acc_sleeptime = host.sleeptime;
2492                 svs.perf_acc_realtime += time;
2493
2494                 // Look for clients who have spawned
2495                 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2496                         if(host_client->begun && host_client->netconnection)
2497                                 playing = true;
2498
2499                 if(svs.perf_acc_realtime > 5)
2500                 {
2501                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2502                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2503
2504                         if(svs.perf_acc_offset_samples > 0)
2505                         {
2506                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2507                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2508                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2509                         }
2510
2511                         if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2512                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2513                 }
2514
2515                 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2516                 {
2517                         /*
2518                          * Don't accumulate time for the first 10 seconds of a match
2519                          * so things can settle
2520                          */
2521                         svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2522                         svs.perf_acc_lost = svs.perf_acc_offset =
2523                         svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2524                         svs.perf_acc_offset_samples = host.sleeptime = 0;
2525                 }
2526
2527                 /*
2528                  * Receive packets on each main loop iteration, as the main loop may
2529                  * be undersleeping due to select() detecting a new packet
2530                  */
2531                 if (sv.active)
2532                 {
2533                         NetConn_ServerFrame();
2534                         SV_CheckTimeouts();
2535                 }
2536         }
2537
2538         /*
2539          * If the accumulator hasn't become positive, don't
2540          * run the frame. Everything that happens before this
2541          * point will happen even if we're sleeping this frame.
2542          */
2543         if((sv_timer += time) < 0)
2544                 return sv_timer;
2545
2546         // limit the frametime steps to no more than 100ms each
2547         if (sv_timer > 0.1)
2548         {
2549                 if (!svs.threaded)
2550                         svs.perf_acc_lost += (sv_timer - 0.1);
2551                 sv_timer = 0.1;
2552         }
2553
2554         if (sv.active && sv_timer > 0 && !svs.threaded)
2555         {
2556                 /*
2557                  * Execute one or more server frames, with an upper limit on how much
2558                  * execution time to spend on server frames to avoid freezing the game if
2559                  * the server is overloaded. This execution time limit means the game will
2560                  * slow down if the server is taking too long.
2561                  */
2562                 int framecount, framelimit = 1;
2563                 double advancetime, aborttime = 0;
2564                 float offset;
2565                 prvm_prog_t *prog = SVVM_prog;
2566
2567                 // run the world state
2568                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2569
2570                 // stop running server frames if the wall time reaches this value
2571                 if (sys_ticrate.value <= 0)
2572                         advancetime = sv_timer;
2573                 else
2574                 {
2575                         advancetime = sys_ticrate.value;
2576                         // listen servers can run multiple server frames per client frame
2577                         framelimit = cl_maxphysicsframesperserverframe.integer;
2578                         aborttime = Sys_DirtyTime() + 0.1;
2579                 }
2580
2581                 if(host_timescale.value > 0 && host_timescale.value < 1)
2582                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2583                 else
2584                         advancetime = min(advancetime, 0.1);
2585
2586                 if(advancetime > 0)
2587                 {
2588                         offset = Sys_DirtyTime() - host.dirtytime;
2589                         if (offset < 0 || offset >= 1800)
2590                                 offset = 0;
2591
2592                         offset += sv_timer;
2593                         ++svs.perf_acc_offset_samples;
2594                         svs.perf_acc_offset += offset;
2595                         svs.perf_acc_offset_squared += offset * offset;
2596                         
2597                         if(svs.perf_acc_offset_max < offset)
2598                                 svs.perf_acc_offset_max = offset;
2599                 }
2600
2601                 // only advance time if not paused
2602                 // the game also pauses in singleplayer when menu or console is used
2603                 sv.frametime = advancetime * host_timescale.value;
2604                 if (host_framerate.value)
2605                         sv.frametime = host_framerate.value;
2606                 if (sv.paused || host.paused)
2607                         sv.frametime = 0;
2608
2609                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2610                 {
2611                         sv_timer -= advancetime;
2612
2613                         // move things around and think unless paused
2614                         if (sv.frametime)
2615                                 SV_Physics();
2616
2617                         // if this server frame took too long, break out of the loop
2618                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2619                                 break;
2620                 }
2621
2622                 R_TimeReport("serverphysics");
2623
2624                 // send all messages to the clients
2625                 SV_SendClientMessages();
2626
2627                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2628                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2629                         PRVM_serverglobalfloat(time) = sv.time;
2630                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2631                 }
2632
2633                 // send an heartbeat if enough time has passed since the last one
2634                 NetConn_Heartbeat(0);
2635                 R_TimeReport("servernetwork");
2636         }
2637         else
2638         {
2639                 // don't let r_speeds display jump around
2640                 R_TimeReport("serverphysics");
2641                 R_TimeReport("servernetwork");
2642         }
2643
2644         // if there is some time remaining from this frame, reset the timer
2645         if (sv_timer >= 0)
2646         {
2647                 if (!svs.threaded)
2648                         svs.perf_acc_lost += sv_timer;
2649                 sv_timer = 0;
2650         }
2651
2652         return sv_timer;
2653 }
2654
2655 static int SV_ThreadFunc(void *voiddata)
2656 {
2657         prvm_prog_t *prog = SVVM_prog;
2658         qbool playing = false;
2659         double sv_timer = 0;
2660         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2661         double wait;
2662         int i;
2663         char vabuf[1024];
2664         sv_realtime = Sys_DirtyTime();
2665         while (!svs.threadstop)
2666         {
2667                 // FIXME: we need to handle Host_Error in the server thread somehow
2668 //              if (setjmp(sv_abortframe))
2669 //                      continue;                       // something bad happened in the server game
2670
2671                 sv_oldrealtime = sv_realtime;
2672                 sv_realtime = Sys_DirtyTime();
2673                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2674                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2675
2676                 sv_timer += sv_deltarealtime;
2677
2678                 svs.perf_acc_realtime += sv_deltarealtime;
2679
2680                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2681                 SV_LockThreadMutex();
2682
2683                 // Look for clients who have spawned
2684                 playing = false;
2685                 if (sv.active)
2686                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2687                                 if(host_client->begun)
2688                                         if(host_client->netconnection)
2689                                                 playing = true;
2690                 if(sv.time < 10)
2691                 {
2692                         // don't accumulate time for the first 10 seconds of a match
2693                         // so things can settle
2694                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2695                 }
2696                 else if(svs.perf_acc_realtime > 5)
2697                 {
2698                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2699                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2700                         if(svs.perf_acc_offset_samples > 0)
2701                         {
2702                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2703                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2704                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2705                         }
2706                         if(svs.perf_lost > 0 && developer_extra.integer)
2707                                 if(playing)
2708                                         Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2709                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2710                 }
2711
2712                 // get new packets
2713                 if (sv.active)
2714                 {
2715                         NetConn_ServerFrame();
2716                         SV_CheckTimeouts();
2717                 }
2718
2719                 // if the accumulators haven't become positive yet, wait a while
2720                 wait = sv_timer * -1000000.0;
2721                 if (wait >= 1)
2722                 {
2723                         double time0, delta;
2724                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2725                         if (host_maxwait.value <= 0)
2726                                 wait = min(wait, 1000000.0);
2727                         else
2728                                 wait = min(wait, host_maxwait.value * 1000.0);
2729                         if(wait < 1)
2730                                 wait = 1; // because we cast to int
2731                         time0 = Sys_DirtyTime();
2732                         Sys_Sleep((int)wait);
2733                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2734                         svs.perf_acc_sleeptime += delta;
2735                         continue;
2736                 }
2737
2738                 if (sv.active && sv_timer > 0)
2739                 {
2740                         // execute one server frame
2741                         double advancetime;
2742                         float offset;
2743
2744                         if (sys_ticrate.value <= 0)
2745                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2746                         else
2747                                 advancetime = sys_ticrate.value;
2748
2749                         if(advancetime > 0)
2750                         {
2751                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2752                                 ++svs.perf_acc_offset_samples;
2753                                 svs.perf_acc_offset += offset;
2754                                 svs.perf_acc_offset_squared += offset * offset;
2755                                 if(svs.perf_acc_offset_max < offset)
2756                                         svs.perf_acc_offset_max = offset;
2757                         }
2758
2759                         // only advance time if not paused
2760                         // the game also pauses in singleplayer when menu or console is used
2761                         sv.frametime = advancetime * host_timescale.value;
2762                         if (host_framerate.value)
2763                                 sv.frametime = host_framerate.value;
2764                         if (sv.paused || host.paused)
2765                                 sv.frametime = 0;
2766
2767                         sv_timer -= advancetime;
2768
2769                         // move things around and think unless paused
2770                         if (sv.frametime)
2771                                 SV_Physics();
2772
2773                         // send all messages to the clients
2774                         SV_SendClientMessages();
2775
2776                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2777                         {
2778                                 PRVM_serverglobalfloat(time) = sv.time;
2779                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2780                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2781                         }
2782
2783                         // send an heartbeat if enough time has passed since the last one
2784                         NetConn_Heartbeat(0);
2785
2786                 }
2787
2788                 // we're back to safe code now
2789                 SV_UnlockThreadMutex();
2790
2791                 // if there is some time remaining from this frame, reset the timers
2792                 if (sv_timer >= 0)
2793                 {
2794                         svs.perf_acc_lost += sv_timer;
2795                         sv_timer = 0;
2796                 }
2797         }
2798         return 0;
2799 }
2800
2801 void SV_StartThread(void)
2802 {
2803         if (!sv_threaded.integer || !Thread_HasThreads())
2804                 return;
2805         svs.threaded = true;
2806         svs.threadstop = false;
2807         svs.threadmutex = Thread_CreateMutex();
2808         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2809 }
2810
2811 void SV_StopThread(void)
2812 {
2813         if (!svs.threaded)
2814                 return;
2815         svs.threadstop = true;
2816         Thread_WaitThread(svs.thread, 0);
2817         Thread_DestroyMutex(svs.threadmutex);
2818         svs.threaded = false;
2819 }