]> git.xonotic.org Git - xonotic/darkplaces.git/blob - sv_main.c
server: Give a lot of functions new homes
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
54
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
163
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
166
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
177
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
199
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
203
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
207
208 server_t sv;
209 server_static_t svs;
210
211 mempool_t *sv_mempool = NULL;
212
213 extern cvar_t host_timescale;
214 extern float            scr_centertime_off;
215
216 // MUST match effectnameindex_t in client.h
217 static const char *standardeffectnames[EFFECT_TOTAL] =
218 {
219         "",
220         "TE_GUNSHOT",
221         "TE_GUNSHOTQUAD",
222         "TE_SPIKE",
223         "TE_SPIKEQUAD",
224         "TE_SUPERSPIKE",
225         "TE_SUPERSPIKEQUAD",
226         "TE_WIZSPIKE",
227         "TE_KNIGHTSPIKE",
228         "TE_EXPLOSION",
229         "TE_EXPLOSIONQUAD",
230         "TE_TAREXPLOSION",
231         "TE_TELEPORT",
232         "TE_LAVASPLASH",
233         "TE_SMALLFLASH",
234         "TE_FLAMEJET",
235         "EF_FLAME",
236         "TE_BLOOD",
237         "TE_SPARK",
238         "TE_PLASMABURN",
239         "TE_TEI_G3",
240         "TE_TEI_SMOKE",
241         "TE_TEI_BIGEXPLOSION",
242         "TE_TEI_PLASMAHIT",
243         "EF_STARDUST",
244         "TR_ROCKET",
245         "TR_GRENADE",
246         "TR_BLOOD",
247         "TR_WIZSPIKE",
248         "TR_SLIGHTBLOOD",
249         "TR_KNIGHTSPIKE",
250         "TR_VORESPIKE",
251         "TR_NEHAHRASMOKE",
252         "TR_NEXUIZPLASMA",
253         "TR_GLOWTRAIL",
254         "SVC_PARTICLE"
255 };
256
257 #define SV_REQFUNCS 0
258 #define sv_reqfuncs NULL
259
260 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
261 //static const char *sv_reqfuncs[] = {
262 //};
263
264 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
265
266 prvm_required_field_t sv_reqfields[] =
267 {
268 #define PRVM_DECLARE_serverglobalfloat(x)
269 #define PRVM_DECLARE_serverglobalvector(x)
270 #define PRVM_DECLARE_serverglobalstring(x)
271 #define PRVM_DECLARE_serverglobaledict(x)
272 #define PRVM_DECLARE_serverglobalfunction(x)
273 #define PRVM_DECLARE_clientglobalfloat(x)
274 #define PRVM_DECLARE_clientglobalvector(x)
275 #define PRVM_DECLARE_clientglobalstring(x)
276 #define PRVM_DECLARE_clientglobaledict(x)
277 #define PRVM_DECLARE_clientglobalfunction(x)
278 #define PRVM_DECLARE_menuglobalfloat(x)
279 #define PRVM_DECLARE_menuglobalvector(x)
280 #define PRVM_DECLARE_menuglobalstring(x)
281 #define PRVM_DECLARE_menuglobaledict(x)
282 #define PRVM_DECLARE_menuglobalfunction(x)
283 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
284 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
285 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
286 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
287 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
288 #define PRVM_DECLARE_clientfieldfloat(x)
289 #define PRVM_DECLARE_clientfieldvector(x)
290 #define PRVM_DECLARE_clientfieldstring(x)
291 #define PRVM_DECLARE_clientfieldedict(x)
292 #define PRVM_DECLARE_clientfieldfunction(x)
293 #define PRVM_DECLARE_menufieldfloat(x)
294 #define PRVM_DECLARE_menufieldvector(x)
295 #define PRVM_DECLARE_menufieldstring(x)
296 #define PRVM_DECLARE_menufieldedict(x)
297 #define PRVM_DECLARE_menufieldfunction(x)
298 #define PRVM_DECLARE_serverfunction(x)
299 #define PRVM_DECLARE_clientfunction(x)
300 #define PRVM_DECLARE_menufunction(x)
301 #define PRVM_DECLARE_field(x)
302 #define PRVM_DECLARE_global(x)
303 #define PRVM_DECLARE_function(x)
304 #include "prvm_offsets.h"
305 #undef PRVM_DECLARE_serverglobalfloat
306 #undef PRVM_DECLARE_serverglobalvector
307 #undef PRVM_DECLARE_serverglobalstring
308 #undef PRVM_DECLARE_serverglobaledict
309 #undef PRVM_DECLARE_serverglobalfunction
310 #undef PRVM_DECLARE_clientglobalfloat
311 #undef PRVM_DECLARE_clientglobalvector
312 #undef PRVM_DECLARE_clientglobalstring
313 #undef PRVM_DECLARE_clientglobaledict
314 #undef PRVM_DECLARE_clientglobalfunction
315 #undef PRVM_DECLARE_menuglobalfloat
316 #undef PRVM_DECLARE_menuglobalvector
317 #undef PRVM_DECLARE_menuglobalstring
318 #undef PRVM_DECLARE_menuglobaledict
319 #undef PRVM_DECLARE_menuglobalfunction
320 #undef PRVM_DECLARE_serverfieldfloat
321 #undef PRVM_DECLARE_serverfieldvector
322 #undef PRVM_DECLARE_serverfieldstring
323 #undef PRVM_DECLARE_serverfieldedict
324 #undef PRVM_DECLARE_serverfieldfunction
325 #undef PRVM_DECLARE_clientfieldfloat
326 #undef PRVM_DECLARE_clientfieldvector
327 #undef PRVM_DECLARE_clientfieldstring
328 #undef PRVM_DECLARE_clientfieldedict
329 #undef PRVM_DECLARE_clientfieldfunction
330 #undef PRVM_DECLARE_menufieldfloat
331 #undef PRVM_DECLARE_menufieldvector
332 #undef PRVM_DECLARE_menufieldstring
333 #undef PRVM_DECLARE_menufieldedict
334 #undef PRVM_DECLARE_menufieldfunction
335 #undef PRVM_DECLARE_serverfunction
336 #undef PRVM_DECLARE_clientfunction
337 #undef PRVM_DECLARE_menufunction
338 #undef PRVM_DECLARE_field
339 #undef PRVM_DECLARE_global
340 #undef PRVM_DECLARE_function
341 };
342
343 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
344
345 prvm_required_field_t sv_reqglobals[] =
346 {
347 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
348 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
349 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
350 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
351 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
352 #define PRVM_DECLARE_clientglobalfloat(x)
353 #define PRVM_DECLARE_clientglobalvector(x)
354 #define PRVM_DECLARE_clientglobalstring(x)
355 #define PRVM_DECLARE_clientglobaledict(x)
356 #define PRVM_DECLARE_clientglobalfunction(x)
357 #define PRVM_DECLARE_menuglobalfloat(x)
358 #define PRVM_DECLARE_menuglobalvector(x)
359 #define PRVM_DECLARE_menuglobalstring(x)
360 #define PRVM_DECLARE_menuglobaledict(x)
361 #define PRVM_DECLARE_menuglobalfunction(x)
362 #define PRVM_DECLARE_serverfieldfloat(x)
363 #define PRVM_DECLARE_serverfieldvector(x)
364 #define PRVM_DECLARE_serverfieldstring(x)
365 #define PRVM_DECLARE_serverfieldedict(x)
366 #define PRVM_DECLARE_serverfieldfunction(x)
367 #define PRVM_DECLARE_clientfieldfloat(x)
368 #define PRVM_DECLARE_clientfieldvector(x)
369 #define PRVM_DECLARE_clientfieldstring(x)
370 #define PRVM_DECLARE_clientfieldedict(x)
371 #define PRVM_DECLARE_clientfieldfunction(x)
372 #define PRVM_DECLARE_menufieldfloat(x)
373 #define PRVM_DECLARE_menufieldvector(x)
374 #define PRVM_DECLARE_menufieldstring(x)
375 #define PRVM_DECLARE_menufieldedict(x)
376 #define PRVM_DECLARE_menufieldfunction(x)
377 #define PRVM_DECLARE_serverfunction(x)
378 #define PRVM_DECLARE_clientfunction(x)
379 #define PRVM_DECLARE_menufunction(x)
380 #define PRVM_DECLARE_field(x)
381 #define PRVM_DECLARE_global(x)
382 #define PRVM_DECLARE_function(x)
383 #include "prvm_offsets.h"
384 #undef PRVM_DECLARE_serverglobalfloat
385 #undef PRVM_DECLARE_serverglobalvector
386 #undef PRVM_DECLARE_serverglobalstring
387 #undef PRVM_DECLARE_serverglobaledict
388 #undef PRVM_DECLARE_serverglobalfunction
389 #undef PRVM_DECLARE_clientglobalfloat
390 #undef PRVM_DECLARE_clientglobalvector
391 #undef PRVM_DECLARE_clientglobalstring
392 #undef PRVM_DECLARE_clientglobaledict
393 #undef PRVM_DECLARE_clientglobalfunction
394 #undef PRVM_DECLARE_menuglobalfloat
395 #undef PRVM_DECLARE_menuglobalvector
396 #undef PRVM_DECLARE_menuglobalstring
397 #undef PRVM_DECLARE_menuglobaledict
398 #undef PRVM_DECLARE_menuglobalfunction
399 #undef PRVM_DECLARE_serverfieldfloat
400 #undef PRVM_DECLARE_serverfieldvector
401 #undef PRVM_DECLARE_serverfieldstring
402 #undef PRVM_DECLARE_serverfieldedict
403 #undef PRVM_DECLARE_serverfieldfunction
404 #undef PRVM_DECLARE_clientfieldfloat
405 #undef PRVM_DECLARE_clientfieldvector
406 #undef PRVM_DECLARE_clientfieldstring
407 #undef PRVM_DECLARE_clientfieldedict
408 #undef PRVM_DECLARE_clientfieldfunction
409 #undef PRVM_DECLARE_menufieldfloat
410 #undef PRVM_DECLARE_menufieldvector
411 #undef PRVM_DECLARE_menufieldstring
412 #undef PRVM_DECLARE_menufieldedict
413 #undef PRVM_DECLARE_menufieldfunction
414 #undef PRVM_DECLARE_serverfunction
415 #undef PRVM_DECLARE_clientfunction
416 #undef PRVM_DECLARE_menufunction
417 #undef PRVM_DECLARE_field
418 #undef PRVM_DECLARE_global
419 #undef PRVM_DECLARE_function
420 };
421
422 static void Host_Timescale_c(cvar_t *var)
423 {
424         if(var->value < 0.00001 && var->value != 0)
425                 Cvar_SetValueQuick(var, 0);
426 }
427
428 //============================================================================
429
430 static void SV_AreaStats_f(cmd_state_t *cmd)
431 {
432         World_PrintAreaStats(&sv.world, "server");
433 }
434
435 /*
436 ===============
437 SV_Init
438 ===============
439 */
440 void SV_Init (void)
441 {
442         // init the csqc progs cvars, since they are updated/used by the server code
443         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
444         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
445         extern cvar_t csqc_progcrc;
446         extern cvar_t csqc_progsize;
447         extern cvar_t csqc_usedemoprogs;
448
449         Cvar_RegisterVariable(&sv_worldmessage);
450         Cvar_RegisterVariable(&sv_worldname);
451         Cvar_RegisterVariable(&sv_worldnamenoextension);
452         Cvar_RegisterVariable(&sv_worldbasename);
453
454         Cvar_RegisterVariable (&csqc_progname);
455         Cvar_RegisterVariable (&csqc_progcrc);
456         Cvar_RegisterVariable (&csqc_progsize);
457         Cvar_RegisterVariable (&csqc_usedemoprogs);
458
459         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
460         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
461         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
462         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
463
464         Cvar_RegisterVariable (&sv_disablenotify);
465         Cvar_RegisterVariable (&coop);
466         Cvar_RegisterVariable (&deathmatch);
467         Cvar_RegisterVariable (&fraglimit);
468         Cvar_RegisterVariable (&gamecfg);
469         Cvar_RegisterVariable (&noexit);
470         Cvar_RegisterVariable (&nomonsters);
471         Cvar_RegisterVariable (&pausable);
472         Cvar_RegisterVariable (&pr_checkextension);
473         Cvar_RegisterVariable (&samelevel);
474         Cvar_RegisterVariable (&skill);
475         Cvar_RegisterVariable (&host_timescale);
476         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
477         Cvar_RegisterAlias (&host_timescale, "slowmo");
478         Cvar_RegisterAlias (&host_timescale, "timescale");
479         Cvar_RegisterVariable (&sv_accelerate);
480         Cvar_RegisterVariable (&sv_aim);
481         Cvar_RegisterVariable (&sv_airaccel_qw);
482         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
483         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
484         Cvar_RegisterVariable (&sv_airaccelerate);
485         Cvar_RegisterVariable (&sv_airstopaccelerate);
486         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
487         Cvar_RegisterVariable (&sv_maxairstrafespeed);
488         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
489         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
490         Cvar_RegisterVariable (&sv_aircontrol);
491         Cvar_RegisterVariable (&sv_aircontrol_power);
492         Cvar_RegisterVariable (&sv_aircontrol_penalty);
493         Cvar_RegisterVariable (&sv_allowdownloads);
494         Cvar_RegisterVariable (&sv_allowdownloads_archive);
495         Cvar_RegisterVariable (&sv_allowdownloads_config);
496         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
497         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
498         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
499         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
500         Cvar_RegisterVariable (&sv_clmovement_enable);
501         Cvar_RegisterVariable (&sv_clmovement_minping);
502         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
503         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
504         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
505         Cvar_RegisterVariable (&sv_cullentities_pvs);
506         Cvar_RegisterVariable (&sv_cullentities_stats);
507         Cvar_RegisterVariable (&sv_cullentities_trace);
508         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
509         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
510         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
511         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
512         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
513         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
514         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
515         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
516         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
517         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
518         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
519         Cvar_RegisterVariable (&sv_debugmove);
520         Cvar_RegisterVariable (&sv_echobprint);
521         Cvar_RegisterVariable (&sv_edgefriction);
522         Cvar_RegisterVariable (&sv_entpatch);
523         Cvar_RegisterVariable (&sv_freezenonclients);
524         Cvar_RegisterVariable (&sv_friction);
525         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
526         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
527         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
528         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
529         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
530         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
531         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
532         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
533         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
534         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
535         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
536         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
537         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
538         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
539         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
540         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
541         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
542         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
543         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
544         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
545         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
546         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
547         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
548         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
549         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
550         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
551         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
552         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
553         Cvar_RegisterVariable (&sv_gameplayfix_customstats);
554         Cvar_RegisterVariable (&sv_gravity);
555         Cvar_RegisterVariable (&sv_init_frame_count);
556         Cvar_RegisterVariable (&sv_idealpitchscale);
557         Cvar_RegisterVariable (&sv_jumpstep);
558         Cvar_RegisterVariable (&sv_jumpvelocity);
559         Cvar_RegisterVariable (&sv_maxairspeed);
560         Cvar_RegisterVariable (&sv_maxrate);
561         Cvar_RegisterVariable (&sv_maxspeed);
562         Cvar_RegisterVariable (&sv_maxvelocity);
563         Cvar_RegisterVariable (&sv_nostep);
564         Cvar_RegisterVariable (&sv_playerphysicsqc);
565         Cvar_RegisterVariable (&sv_progs);
566         Cvar_RegisterVariable (&sv_protocolname);
567         Cvar_RegisterVariable (&sv_random_seed);
568         Cvar_RegisterVariable (&host_limitlocal);
569         Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
570         Cvar_RegisterVariable (&sv_sound_land);
571         Cvar_RegisterVariable (&sv_sound_watersplash);
572         Cvar_RegisterVariable (&sv_stepheight);
573         Cvar_RegisterVariable (&sv_stopspeed);
574         Cvar_RegisterVariable (&sv_wallfriction);
575         Cvar_RegisterVariable (&sv_wateraccelerate);
576         Cvar_RegisterVariable (&sv_waterfriction);
577         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
578         Cvar_RegisterVariable (&sv_warsowbunny_accel);
579         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
580         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
581         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
582         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
583         Cvar_RegisterVariable (&sv_areadebug);
584         Cvar_RegisterVariable (&sys_ticrate);
585         Cvar_RegisterVariable (&teamplay);
586         Cvar_RegisterVariable (&timelimit);
587         Cvar_RegisterVariable (&sv_threaded);
588
589         Cvar_RegisterVariable (&sv_rollangle);
590         Cvar_RegisterVariable (&sv_rollspeed);
591
592         Cvar_RegisterVariable (&saved1);
593         Cvar_RegisterVariable (&saved2);
594         Cvar_RegisterVariable (&saved3);
595         Cvar_RegisterVariable (&saved4);
596         Cvar_RegisterVariable (&savedgamecfg);
597         Cvar_RegisterVariable (&scratch1);
598         Cvar_RegisterVariable (&scratch2);
599         Cvar_RegisterVariable (&scratch3);
600         Cvar_RegisterVariable (&scratch4);
601         Cvar_RegisterVariable (&temp1);
602
603         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
604         Cvar_RegisterVariable (&nehx00);
605         Cvar_RegisterVariable (&nehx01);
606         Cvar_RegisterVariable (&nehx02);
607         Cvar_RegisterVariable (&nehx03);
608         Cvar_RegisterVariable (&nehx04);
609         Cvar_RegisterVariable (&nehx05);
610         Cvar_RegisterVariable (&nehx06);
611         Cvar_RegisterVariable (&nehx07);
612         Cvar_RegisterVariable (&nehx08);
613         Cvar_RegisterVariable (&nehx09);
614         Cvar_RegisterVariable (&nehx10);
615         Cvar_RegisterVariable (&nehx11);
616         Cvar_RegisterVariable (&nehx12);
617         Cvar_RegisterVariable (&nehx13);
618         Cvar_RegisterVariable (&nehx14);
619         Cvar_RegisterVariable (&nehx15);
620         Cvar_RegisterVariable (&nehx16);
621         Cvar_RegisterVariable (&nehx17);
622         Cvar_RegisterVariable (&nehx18);
623         Cvar_RegisterVariable (&nehx19);
624         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
625
626         Cvar_RegisterVariable (&sv_autodemo_perclient);
627         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
628         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
629
630         Cvar_RegisterVariable (&halflifebsp);
631         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
632         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
633
634         SV_InitOperatorCommands();
635
636         sv_mempool = Mem_AllocPool("server", 0, NULL);
637 }
638
639 static void SV_SaveEntFile_f(cmd_state_t *cmd)
640 {
641         char vabuf[1024];
642         if (!sv.active || !sv.worldmodel)
643         {
644                 Con_Print("Not running a server\n");
645                 return;
646         }
647         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
648 }
649
650 /*
651 ==============================================================================
652
653 CLIENT SPAWNING
654
655 ==============================================================================
656 */
657
658 /*
659 ================
660 SV_SendServerinfo
661
662 Sends the first message from the server to a connected client.
663 This will be sent on the initial connection and upon each server load.
664 ================
665 */
666 void SV_SendServerinfo (client_t *client)
667 {
668         prvm_prog_t *prog = SVVM_prog;
669         int i;
670         char message[128];
671         char vabuf[1024];
672
673         // we know that this client has a netconnection and thus is not a bot
674
675         // edicts get reallocated on level changes, so we need to update it here
676         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
677
678         // clear cached stuff that depends on the level
679         client->weaponmodel[0] = 0;
680         client->weaponmodelindex = 0;
681
682         // LadyHavoc: clear entityframe tracking
683         client->latestframenum = 0;
684
685         // initialize the movetime, so a speedhack can't make use of the time before this client joined
686         client->cmd.time = sv.time;
687
688         if (client->entitydatabase)
689                 EntityFrame_FreeDatabase(client->entitydatabase);
690         if (client->entitydatabase4)
691                 EntityFrame4_FreeDatabase(client->entitydatabase4);
692         if (client->entitydatabase5)
693                 EntityFrame5_FreeDatabase(client->entitydatabase5);
694
695         memset(client->stats, 0, sizeof(client->stats));
696         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
697
698         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
699         {
700                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
701                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
702                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
703                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
704                 else
705                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
706         }
707
708         // reset csqc entity versions
709         for (i = 0;i < prog->max_edicts;i++)
710         {
711                 client->csqcentityscope[i] = 0;
712                 client->csqcentitysendflags[i] = 0xFFFFFF;
713         }
714         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
715         {
716                 client->csqcentityframehistory[i].num = 0;
717                 client->csqcentityframehistory[i].framenum = -1;
718         }
719         client->csqcnumedicts = 0;
720         client->csqcentityframehistory_next = 0;
721
722         SZ_Clear (&client->netconnection->message);
723         MSG_WriteByte (&client->netconnection->message, svc_print);
724         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
725         MSG_WriteString (&client->netconnection->message,message);
726
727         SV_StopDemoRecording(client); // to split up demos into different files
728         if(sv_autodemo_perclient.integer)
729         {
730                 char demofile[MAX_OSPATH];
731                 char ipaddress[MAX_QPATH];
732                 size_t j;
733
734                 // start a new demo file
735                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
736                 for(j = 0; ipaddress[j]; ++j)
737                         if(!isalnum(ipaddress[j]))
738                                 ipaddress[j] = '-';
739                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
740
741                 SV_StartDemoRecording(client, demofile, -1);
742         }
743
744         //[515]: init csprogs according to version of svprogs, check the crc, etc.
745         if (sv.csqc_progname[0])
746         {
747                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
748                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
749                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
750                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
751                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
752                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
753                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
754
755                 if(client->sv_demo_file != NULL)
756                 {
757                         int k;
758                         static char buf[NET_MAXMESSAGE];
759                         sizebuf_t sb;
760
761                         sb.data = (unsigned char *) buf;
762                         sb.maxsize = sizeof(buf);
763                         k = 0;
764                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
765                                 SV_WriteDemoMessage(client, &sb, false);
766                 }
767
768                 //[515]: init stufftext string (it is sent before svc_serverinfo)
769                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
770                 {
771                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
772                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
773                 }
774         }
775
776         //if (sv_allowdownloads.integer)
777         // always send the info that the server supports the protocol, even if downloads are forbidden
778         // only because of that, the CSQC exception can work
779         {
780                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
781                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
782         }
783
784         // send at this time so it's guaranteed to get executed at the right time
785         {
786                 client_t *save;
787                 save = host_client;
788                 host_client = client;
789                 Curl_SendRequirements();
790                 host_client = save;
791         }
792
793         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
794         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
795         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
796
797         if (!coop.integer && deathmatch.integer)
798                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
799         else
800                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
801
802         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
803
804         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
805                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
806         MSG_WriteByte (&client->netconnection->message, 0);
807
808         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
809                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
810         MSG_WriteByte (&client->netconnection->message, 0);
811
812 // send music
813         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
814         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
815         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
816
817 // set view
818 // store this in clientcamera, too
819         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
820         MSG_WriteByte (&client->netconnection->message, svc_setview);
821         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
822
823         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
824         MSG_WriteByte (&client->netconnection->message, 1);
825
826         client->prespawned = false;             // need prespawn, spawn, etc
827         client->spawned = false;                // need prespawn, spawn, etc
828         client->begun = false;                  // need prespawn, spawn, etc
829         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
830
831         // clear movement info until client enters the new level properly
832         memset(&client->cmd, 0, sizeof(client->cmd));
833         client->movesequence = 0;
834         client->movement_highestsequence_seen = 0;
835         memset(&client->movement_count, 0, sizeof(client->movement_count));
836 #ifdef NUM_PING_TIMES
837         for (i = 0;i < NUM_PING_TIMES;i++)
838                 client->ping_times[i] = 0;
839         client->num_pings = 0;
840 #endif
841         client->ping = 0;
842
843         // allow the client some time to send his keepalives, even if map loading took ages
844         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
845 }
846
847 /*
848 ================
849 SV_ConnectClient
850
851 Initializes a client_t for a new net connection.  This will only be called
852 once for a player each game, not once for each level change.
853 ================
854 */
855 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
856 {
857         prvm_prog_t *prog = SVVM_prog;
858         client_t                *client;
859         int                             i;
860
861         client = svs.clients + clientnum;
862
863 // set up the client_t
864         if (sv.loadgame)
865         {
866                 float backupparms[NUM_SPAWN_PARMS];
867                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
868                 memset(client, 0, sizeof(*client));
869                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
870         }
871         else
872                 memset(client, 0, sizeof(*client));
873         client->active = true;
874         client->netconnection = netconnection;
875
876         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
877
878         if(client->netconnection && client->netconnection->crypto.authenticated)
879         {
880                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
881                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
882                                 client->netconnection->address,
883                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
884                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
885                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
886                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
887                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
888                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
889                                 );
890         }
891
892         strlcpy(client->name, "unconnected", sizeof(client->name));
893         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
894         client->prespawned = false;
895         client->spawned = false;
896         client->begun = false;
897         client->edict = PRVM_EDICT_NUM(clientnum+1);
898         if (client->netconnection)
899                 client->netconnection->message.allowoverflow = true;            // we can catch it
900         // prepare the unreliable message buffer
901         client->unreliablemsg.data = client->unreliablemsg_data;
902         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
903         // updated by receiving "rate" command from client, this is also the default if not using a DP client
904         client->rate = 1000000000;
905         client->connecttime = host.realtime;
906
907         if (!sv.loadgame)
908         {
909                 // call the progs to get default spawn parms for the new client
910                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
911                 PRVM_serverglobalfloat(time) = sv.time;
912                 PRVM_serverglobaledict(self) = 0;
913                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
914                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
915                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
916
917                 // set up the entity for this client (including .colormap, .team, etc)
918                 PRVM_ED_ClearEdict(prog, client->edict);
919         }
920
921         // don't call SendServerinfo for a fresh botclient because its fields have
922         // not been set up by the qc yet
923         if (client->netconnection)
924                 SV_SendServerinfo (client);
925         else
926                 client->prespawned = client->spawned = client->begun = true;
927 }
928
929 /*
930 =====================
931 SV_DropClient
932
933 Called when the player is getting totally kicked off the host
934 if (crash = true), don't bother sending signofs
935 =====================
936 */
937 void SV_DropClient(qbool crash)
938 {
939         prvm_prog_t *prog = SVVM_prog;
940         int i;
941         Con_Printf("Client \"%s\" dropped\n", host_client->name);
942
943         SV_StopDemoRecording(host_client);
944
945         // make sure edict is not corrupt (from a level change for example)
946         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
947
948         if (host_client->netconnection)
949         {
950                 // tell the client to be gone
951                 if (!crash)
952                 {
953                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
954                         unsigned char bufdata[8];
955                         sizebuf_t buf;
956                         memset(&buf, 0, sizeof(buf));
957                         buf.data = bufdata;
958                         buf.maxsize = sizeof(bufdata);
959                         MSG_WriteByte(&buf, svc_disconnect);
960                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
961                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
962                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
963                 }
964         }
965
966         // call qc ClientDisconnect function
967         // LadyHavoc: don't call QC if server is dead (avoids recursive
968         // Host_Error in some mods when they run out of edicts)
969         if (host_client->clientconnectcalled && sv.active && host_client->edict)
970         {
971                 // call the prog function for removing a client
972                 // this will set the body to a dead frame, among other things
973                 int saveSelf = PRVM_serverglobaledict(self);
974                 host_client->clientconnectcalled = false;
975                 PRVM_serverglobalfloat(time) = sv.time;
976                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
977                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
978                 PRVM_serverglobaledict(self) = saveSelf;
979         }
980
981         if (host_client->netconnection)
982         {
983                 // break the net connection
984                 NetConn_Close(host_client->netconnection);
985                 host_client->netconnection = NULL;
986         }
987
988         // if a download is active, close it
989         if (host_client->download_file)
990         {
991                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
992                 FS_Close(host_client->download_file);
993                 host_client->download_file = NULL;
994                 host_client->download_name[0] = 0;
995                 host_client->download_expectedposition = 0;
996                 host_client->download_started = false;
997         }
998
999         // remove leaving player from scoreboard
1000         host_client->name[0] = 0;
1001         host_client->colors = 0;
1002         host_client->frags = 0;
1003         // send notification to all clients
1004         // get number of client manually just to make sure we get it right...
1005         i = host_client - svs.clients;
1006         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1007         MSG_WriteByte (&sv.reliable_datagram, i);
1008         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1009         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1010         MSG_WriteByte (&sv.reliable_datagram, i);
1011         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1012         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1013         MSG_WriteByte (&sv.reliable_datagram, i);
1014         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1015
1016         // free the client now
1017         if (host_client->entitydatabase)
1018                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1019         if (host_client->entitydatabase4)
1020                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1021         if (host_client->entitydatabase5)
1022                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1023
1024         if (sv.active)
1025         {
1026                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1027                 PRVM_ED_ClearEdict(prog, host_client->edict);
1028         }
1029
1030         // clear the client struct (this sets active to false)
1031         memset(host_client, 0, sizeof(*host_client));
1032
1033         // update server listing on the master because player count changed
1034         // (which the master uses for filtering empty/full servers)
1035         NetConn_Heartbeat(1);
1036
1037         if (sv.loadgame)
1038         {
1039                 for (i = 0;i < svs.maxclients;i++)
1040                         if (svs.clients[i].active && !svs.clients[i].spawned)
1041                                 break;
1042                 if (i == svs.maxclients)
1043                 {
1044                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1045                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1046                 }
1047         }
1048 }
1049
1050 static void SV_StartDownload_f(cmd_state_t *cmd)
1051 {
1052         if (host_client->download_file)
1053                 host_client->download_started = true;
1054 }
1055
1056 /*
1057  * Compression extension negotiation:
1058  *
1059  * Server to client:
1060  *   cl_serverextension_download 2
1061  *
1062  * Client to server:
1063  *   download <filename> <list of zero or more suppported compressions in order of preference>
1064  * e.g.
1065  *   download maps/map1.bsp lzo deflate huffman
1066  *
1067  * Server to client:
1068  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1069  * e.g.
1070  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1071  *
1072  * The server may choose not to compress the file by sending no compression name, like:
1073  *   cl_downloadbegin 345678 maps/map1.bsp
1074  *
1075  * NOTE: the "download" command may only specify compression algorithms if
1076  *       cl_serverextension_download is 2!
1077  *       If cl_serverextension_download has a different value, the client must
1078  *       assume this extension is not supported!
1079  */
1080
1081 static void Download_CheckExtensions(cmd_state_t *cmd)
1082 {
1083         int i;
1084         int argc = Cmd_Argc(cmd);
1085
1086         // first reset them all
1087         host_client->download_deflate = false;
1088         
1089         for(i = 2; i < argc; ++i)
1090         {
1091                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1092                 {
1093                         host_client->download_deflate = true;
1094                         break;
1095                 }
1096         }
1097 }
1098
1099 static void SV_Download_f(cmd_state_t *cmd)
1100 {
1101         const char *whichpack, *whichpack2, *extension;
1102         qbool is_csqc; // so we need to check only once
1103
1104         if (Cmd_Argc(cmd) < 2)
1105         {
1106                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1107                 SV_ClientPrintf("       supported extensions: deflate\n");
1108                 return;
1109         }
1110
1111         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1112         {
1113                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1114                 return;
1115         }
1116
1117         if (host_client->download_file)
1118         {
1119                 // at this point we'll assume the previous download should be aborted
1120                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1121                 SV_ClientCommands("\nstopdownload\n");
1122
1123                 // close the file and reset variables
1124                 FS_Close(host_client->download_file);
1125                 host_client->download_file = NULL;
1126                 host_client->download_name[0] = 0;
1127                 host_client->download_expectedposition = 0;
1128                 host_client->download_started = false;
1129         }
1130
1131         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1132         
1133         if (!sv_allowdownloads.integer && !is_csqc)
1134         {
1135                 SV_ClientPrintf("Downloads are disabled on this server\n");
1136                 SV_ClientCommands("\nstopdownload\n");
1137                 return;
1138         }
1139
1140         Download_CheckExtensions(cmd);
1141
1142         strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1143         extension = FS_FileExtension(host_client->download_name);
1144
1145         // host_client is asking to download a specified file
1146         if (developer_extra.integer)
1147                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1148
1149         if(is_csqc)
1150         {
1151                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1152                 extensions[0] = '\0';
1153                 
1154                 if(host_client->download_deflate)
1155                         strlcat(extensions, " deflate", sizeof(extensions));
1156                 
1157                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1158
1159                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1160                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1161                 else
1162                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1163                 
1164                 // no, no space is needed between %s and %s :P
1165                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1166
1167                 host_client->download_expectedposition = 0;
1168                 host_client->download_started = false;
1169                 host_client->sendsignon = true; // make sure this message is sent
1170                 return;
1171         }
1172
1173         if (!FS_FileExists(host_client->download_name))
1174         {
1175                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1176                 SV_ClientCommands("\nstopdownload\n");
1177                 return;
1178         }
1179
1180         // check if the user is trying to download part of registered Quake(r)
1181         whichpack = FS_WhichPack(host_client->download_name);
1182         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1183         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1184         {
1185                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1186                 SV_ClientCommands("\nstopdownload\n");
1187                 return;
1188         }
1189
1190         // check if the server has forbidden archive downloads entirely
1191         if (!sv_allowdownloads_inarchive.integer)
1192         {
1193                 whichpack = FS_WhichPack(host_client->download_name);
1194                 if (whichpack)
1195                 {
1196                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1197                         SV_ClientCommands("\nstopdownload\n");
1198                         return;
1199                 }
1200         }
1201
1202         if (!sv_allowdownloads_config.integer)
1203         {
1204                 if (!strcasecmp(extension, "cfg"))
1205                 {
1206                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1207                         SV_ClientCommands("\nstopdownload\n");
1208                         return;
1209                 }
1210         }
1211
1212         if (!sv_allowdownloads_dlcache.integer)
1213         {
1214                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1215                 {
1216                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1217                         SV_ClientCommands("\nstopdownload\n");
1218                         return;
1219                 }
1220         }
1221
1222         if (!sv_allowdownloads_archive.integer)
1223         {
1224                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1225                 {
1226                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1227                         SV_ClientCommands("\nstopdownload\n");
1228                         return;
1229                 }
1230         }
1231
1232         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1233         if (!host_client->download_file)
1234         {
1235                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1236                 SV_ClientCommands("\nstopdownload\n");
1237                 return;
1238         }
1239
1240         if (FS_FileSize(host_client->download_file) > 1<<30)
1241         {
1242                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1243                 SV_ClientCommands("\nstopdownload\n");
1244                 FS_Close(host_client->download_file);
1245                 host_client->download_file = NULL;
1246                 return;
1247         }
1248
1249         if (FS_FileSize(host_client->download_file) < 0)
1250         {
1251                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1252                 SV_ClientCommands("\nstopdownload\n");
1253                 FS_Close(host_client->download_file);
1254                 host_client->download_file = NULL;
1255                 return;
1256         }
1257
1258         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1259
1260         /*
1261          * we can only do this if we would actually deflate on the fly
1262          * which we do not (yet)!
1263         {
1264                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1265                 extensions[0] = '\0';
1266                 
1267                 if(host_client->download_deflate)
1268                         strlcat(extensions, " deflate", sizeof(extensions));
1269
1270                 // no, no space is needed between %s and %s :P
1271                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1272         }
1273         */
1274         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1275
1276         host_client->download_expectedposition = 0;
1277         host_client->download_started = false;
1278         host_client->sendsignon = true; // make sure this message is sent
1279
1280         // the rest of the download process is handled in SV_SendClientDatagram
1281         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1282         //
1283         // no svc_downloaddata messages will be sent until sv_startdownload is
1284         // sent by the client
1285 }
1286
1287 /*
1288 ==============================================================================
1289
1290 SERVER SPAWNING
1291
1292 ==============================================================================
1293 */
1294
1295 /*
1296 ================
1297 SV_ModelIndex
1298
1299 ================
1300 */
1301 int SV_ModelIndex(const char *s, int precachemode)
1302 {
1303         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
1304         char filename[MAX_QPATH];
1305         if (!s || !*s)
1306                 return 0;
1307         // testing
1308         //if (precachemode == 2)
1309         //      return 0;
1310         strlcpy(filename, s, sizeof(filename));
1311         for (i = 2;i < limit;i++)
1312         {
1313                 if (!sv.model_precache[i][0])
1314                 {
1315                         if (precachemode)
1316                         {
1317                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1318                                 {
1319                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1320                                         return 0;
1321                                 }
1322                                 if (precachemode == 1)
1323                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1324                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1325                                 if (sv.state == ss_loading)
1326                                 {
1327                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1328                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1329                                 }
1330                                 else
1331                                 {
1332                                         if (svs.threaded)
1333                                         {
1334                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1335                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1336                                         }
1337                                         else
1338                                         {
1339                                                 // running single threaded, so we can load the model here
1340                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1341                                         }
1342                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1343                                         MSG_WriteShort(&sv.reliable_datagram, i);
1344                                         MSG_WriteString(&sv.reliable_datagram, filename);
1345                                 }
1346                                 return i;
1347                         }
1348                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1349                         return 0;
1350                 }
1351                 if (!strcmp(sv.model_precache[i], filename))
1352                         return i;
1353         }
1354         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1355         return 0;
1356 }
1357
1358 /*
1359 ================
1360 SV_SoundIndex
1361
1362 ================
1363 */
1364 int SV_SoundIndex(const char *s, int precachemode)
1365 {
1366         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
1367         char filename[MAX_QPATH];
1368         if (!s || !*s)
1369                 return 0;
1370         // testing
1371         //if (precachemode == 2)
1372         //      return 0;
1373         strlcpy(filename, s, sizeof(filename));
1374         for (i = 1;i < limit;i++)
1375         {
1376                 if (!sv.sound_precache[i][0])
1377                 {
1378                         if (precachemode)
1379                         {
1380                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1381                                 {
1382                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1383                                         return 0;
1384                                 }
1385                                 if (precachemode == 1)
1386                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1387                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1388                                 if (sv.state != ss_loading)
1389                                 {
1390                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1391                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1392                                         MSG_WriteString(&sv.reliable_datagram, filename);
1393                                 }
1394                                 return i;
1395                         }
1396                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1397                         return 0;
1398                 }
1399                 if (!strcmp(sv.sound_precache[i], filename))
1400                         return i;
1401         }
1402         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1403         return 0;
1404 }
1405
1406 /*
1407 ================
1408 SV_ParticleEffectIndex
1409
1410 ================
1411 */
1412 int SV_ParticleEffectIndex(const char *name)
1413 {
1414         int i, argc, linenumber, effectnameindex;
1415         int filepass;
1416         fs_offset_t filesize;
1417         unsigned char *filedata;
1418         const char *text;
1419         const char *textstart;
1420         //const char *textend;
1421         char argv[16][1024];
1422         char filename[MAX_QPATH];
1423         if (!sv.particleeffectnamesloaded)
1424         {
1425                 sv.particleeffectnamesloaded = true;
1426                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1427                 for (i = 0;i < EFFECT_TOTAL;i++)
1428                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1429                 for (filepass = 0;;filepass++)
1430                 {
1431                         if (filepass == 0)
1432                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1433                         else if (filepass == 1)
1434                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1435                         else
1436                                 break;
1437                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1438                         if (!filedata)
1439                                 continue;
1440                         textstart = (const char *)filedata;
1441                         //textend = (const char *)filedata + filesize;
1442                         text = textstart;
1443                         for (linenumber = 1;;linenumber++)
1444                         {
1445                                 argc = 0;
1446                                 for (;;)
1447                                 {
1448                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1449                                                 break;
1450                                         if (argc < 16)
1451                                         {
1452                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1453                                                 argc++;
1454                                         }
1455                                 }
1456                                 if (com_token[0] == 0)
1457                                         break; // if the loop exited and it's not a \n, it's EOF
1458                                 if (argc < 1)
1459                                         continue;
1460                                 if (!strcmp(argv[0], "effect"))
1461                                 {
1462                                         if (argc == 2)
1463                                         {
1464                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1465                                                 {
1466                                                         if (sv.particleeffectname[effectnameindex][0])
1467                                                         {
1468                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1469                                                                         break;
1470                                                         }
1471                                                         else
1472                                                         {
1473                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1474                                                                 break;
1475                                                         }
1476                                                 }
1477                                                 // if we run out of names, abort
1478                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1479                                                 {
1480                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1481                                                         break;
1482                                                 }
1483                                         }
1484                                 }
1485                         }
1486                         Mem_Free(filedata);
1487                 }
1488         }
1489         // search for the name
1490         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1491                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1492                         return effectnameindex;
1493         // return 0 if we couldn't find it
1494         return 0;
1495 }
1496
1497 dp_model_t *SV_GetModelByIndex(int modelindex)
1498 {
1499         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1500 }
1501
1502 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1503 {
1504         prvm_prog_t *prog = SVVM_prog;
1505         int modelindex;
1506         if (!ed || ed->priv.server->free)
1507                 return NULL;
1508         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1509         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1510 }
1511
1512 /*
1513 ================
1514 SV_CreateBaseline
1515
1516 ================
1517 */
1518 static void SV_CreateBaseline (void)
1519 {
1520         prvm_prog_t *prog = SVVM_prog;
1521         int i, entnum, large;
1522         prvm_edict_t *svent;
1523
1524         // LadyHavoc: clear *all* baselines (not just active ones)
1525         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1526         {
1527                 // get the current server version
1528                 svent = PRVM_EDICT_NUM(entnum);
1529
1530                 // LadyHavoc: always clear state values, whether the entity is in use or not
1531                 svent->priv.server->baseline = defaultstate;
1532
1533                 if (svent->priv.server->free)
1534                         continue;
1535                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1536                         continue;
1537
1538                 // create entity baseline
1539                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1540                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1541                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1542                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1543                 if (entnum > 0 && entnum <= svs.maxclients)
1544                 {
1545                         svent->priv.server->baseline.colormap = entnum;
1546                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1547                 }
1548                 else
1549                 {
1550                         svent->priv.server->baseline.colormap = 0;
1551                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1552                 }
1553
1554                 large = false;
1555                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1556                 {
1557                         large = true;
1558                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1559                                 large = false;
1560                 }
1561
1562                 // add to the message
1563                 if (large)
1564                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1565                 else
1566                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1567                 MSG_WriteShort (&sv.signon, entnum);
1568
1569                 if (large)
1570                 {
1571                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1572                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1573                 }
1574                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1575                 {
1576                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1577                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1578                 }
1579                 else
1580                 {
1581                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1582                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1583                 }
1584                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1585                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1586                 for (i=0 ; i<3 ; i++)
1587                 {
1588                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1589                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1590                 }
1591         }
1592 }
1593
1594 /*
1595 ================
1596 SV_Prepare_CSQC
1597
1598 Load csprogs.dat and comperss it so it doesn't need to be
1599 reloaded on request.
1600 ================
1601 */
1602 static void SV_Prepare_CSQC(void)
1603 {
1604         fs_offset_t progsize;
1605
1606         if(svs.csqc_progdata)
1607         {
1608                 Con_DPrintf("Unloading old CSQC data.\n");
1609                 Mem_Free(svs.csqc_progdata);
1610                 if(svs.csqc_progdata_deflated)
1611                         Mem_Free(svs.csqc_progdata_deflated);
1612         }
1613
1614         svs.csqc_progdata = NULL;
1615         svs.csqc_progdata_deflated = NULL;
1616         
1617         sv.csqc_progname[0] = 0;
1618         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1619
1620         if(progsize > 0)
1621         {
1622                 size_t deflated_size;
1623
1624                 sv.csqc_progsize = (int)progsize;
1625                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1626                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1627                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1628
1629                 Con_DPrint("Compressing csprogs.dat\n");
1630                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1631                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1632                 svs.csqc_progsize_deflated = (int)deflated_size;
1633                 if(svs.csqc_progdata_deflated)
1634                 {
1635                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1636                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1637                 }
1638                 else
1639                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1640         }
1641 }
1642
1643 /*
1644 ================
1645 SV_SaveSpawnparms
1646
1647 Grabs the current state of each client for saving across the
1648 transition to another level
1649 ================
1650 */
1651 void SV_SaveSpawnparms (void)
1652 {
1653         prvm_prog_t *prog = SVVM_prog;
1654         int             i, j;
1655
1656         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1657
1658         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1659         {
1660                 if (!host_client->active)
1661                         continue;
1662
1663         // call the progs to get default spawn parms for the new client
1664                 PRVM_serverglobalfloat(time) = sv.time;
1665                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1666                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1667                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1668                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1669         }
1670 }
1671
1672 /*
1673 ================
1674 SV_SpawnServer
1675
1676 This is called at the start of each level
1677 ================
1678 */
1679
1680 void SV_SpawnServer (const char *map)
1681 {
1682         prvm_prog_t *prog = SVVM_prog;
1683         prvm_edict_t *ent;
1684         int i;
1685         char *entities;
1686         dp_model_t *worldmodel;
1687         char modelname[sizeof(sv.worldname)];
1688         char vabuf[1024];
1689
1690         Con_Printf("SpawnServer: %s\n", map);
1691
1692         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1693
1694         if (!FS_FileExists(modelname))
1695         {
1696                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1697                 if (!FS_FileExists(modelname))
1698                 {
1699                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1700                         return;
1701                 }
1702         }
1703
1704 //      SV_LockThreadMutex();
1705
1706         if(cls.state == ca_dedicated)
1707                 Sys_MakeProcessNice();
1708
1709         if (cls.state != ca_dedicated)
1710         {
1711                 SCR_BeginLoadingPlaque(false);
1712                 S_StopAllSounds();
1713         }
1714
1715         if(sv.active)
1716         {
1717                 client_t *client;
1718                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1719                 {
1720                         if (client->netconnection)
1721                         {
1722                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1723                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1724                         }
1725                 }
1726                 World_End(&sv.world);
1727                 if(PRVM_serverfunction(SV_Shutdown))
1728                 {
1729                         func_t s = PRVM_serverfunction(SV_Shutdown);
1730                         PRVM_serverglobalfloat(time) = sv.time;
1731                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1732                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1733                 }
1734         }
1735
1736         // free q3 shaders so that any newly downloaded shaders will be active
1737         Mod_FreeQ3Shaders();
1738
1739         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1740         if (!worldmodel || !worldmodel->TraceBox)
1741         {
1742                 Con_Printf("Couldn't load map %s\n", modelname);
1743
1744                 if(cls.state == ca_dedicated)
1745                         Sys_MakeProcessMean();
1746
1747 //              SV_UnlockThreadMutex();
1748
1749                 return;
1750         }
1751
1752         Collision_Cache_Reset(true);
1753
1754         // let's not have any servers with no name
1755         if (hostname.string[0] == 0)
1756                 Cvar_SetQuick(&hostname, "UNNAMED");
1757         scr_centertime_off = 0;
1758
1759         svs.changelevel_issued = false;         // now safe to issue another
1760
1761         // make the map a required file for clients
1762         Curl_ClearRequirements();
1763         Curl_RequireFile(modelname);
1764
1765 //
1766 // tell all connected clients that we are going to a new level
1767 //
1768         if (!sv.active)
1769                 NetConn_OpenServerPorts(true);
1770
1771 //
1772 // make cvars consistant
1773 //
1774         if (coop.integer)
1775                 Cvar_SetValueQuick(&deathmatch, 0);
1776         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1777         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1778         //Cvar_SetValue ("skill", (float)current_skill);
1779         current_skill = (int)(skill.value + 0.5);
1780
1781 //
1782 // set up the new server
1783 //
1784         memset (&sv, 0, sizeof(sv));
1785         // if running a local client, make sure it doesn't try to access the last
1786         // level's data which is no longer valiud
1787         cls.signon = 0;
1788
1789         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1790         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1791         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1792
1793         if(*sv_random_seed.string)
1794         {
1795                 srand(sv_random_seed.integer);
1796                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1797         }
1798
1799         SV_VM_Setup();
1800
1801         sv.active = true;
1802
1803         // set level base name variables for later use
1804         strlcpy (sv.name, map, sizeof (sv.name));
1805         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1806         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1807         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1808         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1809         Cvar_SetQuick(&sv_worldname, sv.worldname);
1810         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1811         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1812
1813         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1814         if (sv.protocol == PROTOCOL_UNKNOWN)
1815         {
1816                 char buffer[1024];
1817                 Protocol_Names(buffer, sizeof(buffer));
1818                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1819                 sv.protocol = PROTOCOL_QUAKE;
1820         }
1821
1822 // load progs to get entity field count
1823         //PR_LoadProgs ( sv_progs.string );
1824
1825         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1826         sv.datagram.cursize = 0;
1827         sv.datagram.data = sv.datagram_buf;
1828
1829         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1830         sv.reliable_datagram.cursize = 0;
1831         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1832
1833         sv.signon.maxsize = sizeof(sv.signon_buf);
1834         sv.signon.cursize = 0;
1835         sv.signon.data = sv.signon_buf;
1836
1837 // leave slots at start for clients only
1838         //prog->num_edicts = svs.maxclients+1;
1839
1840         sv.state = ss_loading;
1841         prog->allowworldwrites = true;
1842         sv.paused = false;
1843
1844         sv.time = 1.0;
1845
1846         Mod_ClearUsed();
1847         worldmodel->used = true;
1848
1849         sv.worldmodel = worldmodel;
1850         sv.models[1] = sv.worldmodel;
1851
1852 //
1853 // clear world interaction links
1854 //
1855         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1856         World_Start(&sv.world);
1857
1858         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1859
1860         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1861         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1862         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1863         {
1864                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1865                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1866         }
1867         if(i < sv.worldmodel->brush.numsubmodels)
1868                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1869
1870 //
1871 // load the rest of the entities
1872 //
1873         // AK possible hack since num_edicts is still 0
1874         ent = PRVM_EDICT_NUM(0);
1875         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1876         ent->priv.server->free = false;
1877         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1878         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1879         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1880         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1881         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1882         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1883         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1884         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1885
1886         if (coop.value)
1887                 PRVM_serverglobalfloat(coop) = coop.integer;
1888         else
1889                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1890
1891         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1892
1893 // serverflags are for cross level information (sigils)
1894         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1895
1896         // we need to reset the spawned flag on all connected clients here so that
1897         // their thinks don't run during startup (before PutClientInServer)
1898         // we also need to set up the client entities now
1899         // and we need to set the ->edict pointers to point into the progs edicts
1900         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1901         {
1902                 host_client->begun = false;
1903                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1904                 PRVM_ED_ClearEdict(prog, host_client->edict);
1905         }
1906
1907         // load replacement entity file if found
1908         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1909         {
1910                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1911                 PRVM_ED_LoadFromFile(prog, entities);
1912                 Mem_Free(entities);
1913         }
1914         else
1915                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
1916
1917
1918         // LadyHavoc: clear world angles (to fix e3m3.bsp)
1919         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
1920
1921 // all setup is completed, any further precache statements are errors
1922 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1923         prog->allowworldwrites = false;
1924
1925 // run two frames to allow everything to settle
1926         sv.time = 1.0001;
1927         for (i = 0;i < sv_init_frame_count.integer;i++)
1928         {
1929                 sv.frametime = 0.1;
1930                 SV_Physics ();
1931         }
1932
1933         // Once all init frames have been run, we consider svqc code fully initialized.
1934         prog->inittime = host.realtime;
1935
1936         if (cls.state == ca_dedicated)
1937                 Mod_PurgeUnused();
1938
1939 // create a baseline for more efficient communications
1940         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1941                 SV_CreateBaseline ();
1942
1943         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1944
1945 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1946         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1947         {
1948                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
1949                 if (!host_client->active)
1950                         continue;
1951                 if (host_client->netconnection)
1952                         SV_SendServerinfo(host_client);
1953                 else
1954                 {
1955                         int j;
1956                         // if client is a botclient coming from a level change, we need to
1957                         // set up client info that normally requires networking
1958
1959                         // copy spawn parms out of the client_t
1960                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1961                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
1962
1963                         // call the spawn function
1964                         host_client->clientconnectcalled = true;
1965                         PRVM_serverglobalfloat(time) = sv.time;
1966                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1967                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
1968                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
1969                         host_client->begun = true;
1970                 }
1971         }
1972
1973         // update the map title cvar
1974         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
1975         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
1976
1977         Con_Printf("Server spawned.\n");
1978         NetConn_Heartbeat (2);
1979
1980         if(cls.state == ca_dedicated)
1981                 Sys_MakeProcessMean();
1982
1983 //      SV_UnlockThreadMutex();
1984 }
1985
1986 /*
1987 ==================
1988 SV_Shutdown
1989
1990 This only happens at the end of a game, not between levels
1991 ==================
1992 */
1993 void SV_Shutdown(void)
1994 {
1995         prvm_prog_t *prog = SVVM_prog;
1996         int i;
1997
1998         Con_DPrintf("SV_Shutdown\n");
1999
2000         if (!sv.active)
2001                 return;
2002
2003         NetConn_Heartbeat(2);
2004         NetConn_Heartbeat(2);
2005
2006 // make sure all the clients know we're disconnecting
2007         World_End(&sv.world);
2008         if(prog->loaded)
2009         {
2010                 if(PRVM_serverfunction(SV_Shutdown))
2011                 {
2012                         func_t s = PRVM_serverfunction(SV_Shutdown);
2013                         PRVM_serverglobalfloat(time) = sv.time;
2014                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2015                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2016                 }
2017         }
2018         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2019                 if (host_client->active)
2020                         SV_DropClient(false); // server shutdown
2021
2022         NetConn_CloseServerPorts();
2023
2024         sv.active = false;
2025 //
2026 // clear structures
2027 //
2028         memset(&sv, 0, sizeof(sv));
2029         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2030
2031         cl.islocalgame = false;
2032 }
2033
2034 /////////////////////////////////////////////////////
2035 // SV VM stuff
2036
2037 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2038 {
2039         // links don't survive the transition, so unlink everything
2040         World_UnlinkAll(&sv.world);
2041 }
2042
2043 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2044 {
2045         int i;
2046         prvm_edict_t *ent;
2047
2048         // link every entity except world
2049         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2050                 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2051                         SV_LinkEdict(ent);
2052 }
2053
2054 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2055 {
2056         // LadyHavoc: for consistency set these here
2057         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2058
2059         e->priv.server->move = false; // don't move on first frame
2060
2061         if (num >= 0 && num < svs.maxclients)
2062         {
2063                 // set colormap and team on newly created player entity
2064                 PRVM_serveredictfloat(e, colormap) = num + 1;
2065                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2066                 // set netname/clientcolors back to client values so that
2067                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2068                 // reset them
2069                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2070                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2071                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2072                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2073                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2074                 // Assign netaddress (IP Address, etc)
2075                 if(svs.clients[num].netconnection != NULL)
2076                 {
2077                         // Acquire Readable Address
2078                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2079                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2080                 }
2081                 else
2082                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2083                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2084                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2085                 else
2086                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2087                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2088                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2089                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2090                 else
2091                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2092                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2093                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2094                 else
2095                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2096                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2097                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2098                 else
2099                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2100                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2101                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2102                 else
2103                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2104         }
2105 }
2106
2107 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2108 {
2109         int i;
2110         int e;
2111
2112         World_UnlinkEdict(ed);          // unlink from world bsp
2113
2114         PRVM_serveredictstring(ed, model) = 0;
2115         PRVM_serveredictfloat(ed, takedamage) = 0;
2116         PRVM_serveredictfloat(ed, modelindex) = 0;
2117         PRVM_serveredictfloat(ed, colormap) = 0;
2118         PRVM_serveredictfloat(ed, skin) = 0;
2119         PRVM_serveredictfloat(ed, frame) = 0;
2120         VectorClear(PRVM_serveredictvector(ed, origin));
2121         VectorClear(PRVM_serveredictvector(ed, angles));
2122         PRVM_serveredictfloat(ed, nextthink) = -1;
2123         PRVM_serveredictfloat(ed, solid) = 0;
2124
2125         VM_RemoveEdictSkeleton(prog, ed);
2126         World_Physics_RemoveFromEntity(&sv.world, ed);
2127         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2128
2129         // make sure csqc networking is aware of the removed entity
2130         e = PRVM_NUM_FOR_EDICT(ed);
2131         sv.csqcentityversion[e] = 0;
2132         for (i = 0;i < svs.maxclients;i++)
2133                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2134 }
2135
2136 static void SVVM_count_edicts(prvm_prog_t *prog)
2137 {
2138         int             i;
2139         prvm_edict_t    *ent;
2140         int             active, models, solid, step;
2141
2142         active = models = solid = step = 0;
2143         for (i=0 ; i<prog->num_edicts ; i++)
2144         {
2145                 ent = PRVM_EDICT_NUM(i);
2146                 if (ent->priv.server->free)
2147                         continue;
2148                 active++;
2149                 if (PRVM_serveredictfloat(ent, solid))
2150                         solid++;
2151                 if (PRVM_serveredictstring(ent, model))
2152                         models++;
2153                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2154                         step++;
2155         }
2156
2157         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2158         Con_Printf("active    :%3i\n", active);
2159         Con_Printf("view      :%3i\n", models);
2160         Con_Printf("touch     :%3i\n", solid);
2161         Con_Printf("step      :%3i\n", step);
2162 }
2163
2164 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2165 {
2166         // remove things from different skill levels or deathmatch
2167         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2168         {
2169                 if (deathmatch.integer)
2170                 {
2171                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2172                         {
2173                                 return false;
2174                         }
2175                 }
2176                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2177                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2178                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2179                 {
2180                         return false;
2181                 }
2182         }
2183         return true;
2184 }
2185
2186 static void SV_VM_Setup(void)
2187 {
2188         prvm_prog_t *prog = SVVM_prog;
2189         PRVM_Prog_Init(prog, &cmd_server);
2190
2191         // allocate the mempools
2192         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2193         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2194         prog->builtins = vm_sv_builtins;
2195         prog->numbuiltins = vm_sv_numbuiltins;
2196         prog->max_edicts = 512;
2197         if (sv.protocol == PROTOCOL_QUAKE)
2198                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2199         else if (sv.protocol == PROTOCOL_QUAKEDP)
2200                 prog->limit_edicts = 2048; // guessing
2201         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2202                 prog->limit_edicts = 2048; // guessing!
2203         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2204                 prog->limit_edicts = 4096; // guessing!
2205         else
2206                 prog->limit_edicts = MAX_EDICTS;
2207         prog->reserved_edicts = svs.maxclients;
2208         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2209         prog->name = "server";
2210         prog->extensionstring = vm_sv_extensions;
2211         prog->loadintoworld = true;
2212
2213         // all callbacks must be defined (pointers are not checked before calling)
2214         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2215         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2216         prog->init_edict            = SVVM_init_edict;
2217         prog->free_edict            = SVVM_free_edict;
2218         prog->count_edicts          = SVVM_count_edicts;
2219         prog->load_edict            = SVVM_load_edict;
2220         prog->init_cmd              = SVVM_init_cmd;
2221         prog->reset_cmd             = SVVM_reset_cmd;
2222         prog->error_cmd             = Host_Error;
2223         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2224
2225         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2226
2227         // some mods compiled with scrambling compilers lack certain critical
2228         // global names and field names such as "self" and "time" and "nextthink"
2229         // so we have to set these offsets manually, matching the entvars_t
2230         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2231         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2232         {
2233                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2234                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2235                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2236                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2237                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2238                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2239                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2240                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2241                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2242                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2243                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2244                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2245                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2246                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2247                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2248                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2249                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2250                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2251                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2252                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2253                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2254                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2255                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2256                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2257                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2258                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2259                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2260                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2261                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2262                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2263                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2264                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2265                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2266                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2267                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2268                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2269                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2270                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2271                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2272                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2273                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2274                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2275                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2276                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2277                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2278                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2279                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2280                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2281                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2282                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2283                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2284                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2285                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2286                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2287                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2288                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2289                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2290                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2291                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2292                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2293                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2294                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2295                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2296                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2297                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2298                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2299                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2300                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2301                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2302                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2303                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2304                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2305                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2306                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2307                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2308                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2309                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2310                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2311                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2312                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2313                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2314                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2315                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2316                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2317                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2318                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2319                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2320                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2321                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2322                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2323                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2324                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2325                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2326                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2327                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2328                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2329                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2330                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2331                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2332                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2333                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2334                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2335                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2336                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2337                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2338                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2339                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2340                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2341                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2342                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2343                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2344                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2345                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2346                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2347                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2348                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2349                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2350                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2351                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2352                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2353                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2354 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2355 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2356 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2357 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2358 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2359 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2360 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2361 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2362 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2363 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2364         }
2365         else
2366                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2367
2368         // OP_STATE is always supported on server because we add fields/globals for it
2369         prog->flag |= PRVM_OP_STATE;
2370
2371         VM_CustomStats_Clear();//[515]: csqc
2372
2373         SV_Prepare_CSQC();
2374 }
2375
2376 extern cvar_t host_maxwait;
2377 extern cvar_t host_framerate;
2378 extern cvar_t cl_maxphysicsframesperserverframe;
2379 double SV_Frame(double time)
2380 {
2381         static double sv_timer;
2382         int i;
2383         char vabuf[1024];
2384         qbool playing = false;
2385
2386         if (!svs.threaded)
2387         {
2388                 svs.perf_acc_sleeptime = host.sleeptime;
2389                 svs.perf_acc_realtime += time;
2390
2391                 // Look for clients who have spawned
2392                 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2393                         if(host_client->begun && host_client->netconnection)
2394                                 playing = true;
2395
2396                 if(svs.perf_acc_realtime > 5)
2397                 {
2398                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2399                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2400
2401                         if(svs.perf_acc_offset_samples > 0)
2402                         {
2403                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2404                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2405                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2406                         }
2407
2408                         if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2409                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2410                 }
2411
2412                 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2413                 {
2414                         /*
2415                          * Don't accumulate time for the first 10 seconds of a match
2416                          * so things can settle
2417                          */
2418                         svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2419                         svs.perf_acc_lost = svs.perf_acc_offset =
2420                         svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2421                         svs.perf_acc_offset_samples = host.sleeptime = 0;
2422                 }
2423
2424                 /*
2425                  * Receive packets on each main loop iteration, as the main loop may
2426                  * be undersleeping due to select() detecting a new packet
2427                  */
2428                 if (sv.active)
2429                         NetConn_ServerFrame();
2430         }
2431
2432         /*
2433          * If the accumulator hasn't become positive, don't
2434          * run the frame. Everything that happens before this
2435          * point will happen even if we're sleeping this frame.
2436          */
2437         if((sv_timer += time) < 0)
2438                 return sv_timer;
2439
2440         // limit the frametime steps to no more than 100ms each
2441         if (sv_timer > 0.1)
2442         {
2443                 if (!svs.threaded)
2444                         svs.perf_acc_lost += (sv_timer - 0.1);
2445                 sv_timer = 0.1;
2446         }
2447
2448         if (sv.active && sv_timer > 0 && !svs.threaded)
2449         {
2450                 /*
2451                  * Execute one or more server frames, with an upper limit on how much
2452                  * execution time to spend on server frames to avoid freezing the game if
2453                  * the server is overloaded. This execution time limit means the game will
2454                  * slow down if the server is taking too long.
2455                  */
2456                 int framecount, framelimit = 1;
2457                 double advancetime, aborttime = 0;
2458                 float offset;
2459                 prvm_prog_t *prog = SVVM_prog;
2460
2461                 // run the world state
2462                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2463
2464                 // stop running server frames if the wall time reaches this value
2465                 if (sys_ticrate.value <= 0)
2466                         advancetime = sv_timer;
2467                 else
2468                 {
2469                         advancetime = sys_ticrate.value;
2470                         // listen servers can run multiple server frames per client frame
2471                         framelimit = cl_maxphysicsframesperserverframe.integer;
2472                         aborttime = Sys_DirtyTime() + 0.1;
2473                 }
2474
2475                 if(host_timescale.value > 0 && host_timescale.value < 1)
2476                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2477                 else
2478                         advancetime = min(advancetime, 0.1);
2479
2480                 if(advancetime > 0)
2481                 {
2482                         offset = Sys_DirtyTime() - host.dirtytime;
2483                         if (offset < 0 || offset >= 1800)
2484                                 offset = 0;
2485
2486                         offset += sv_timer;
2487                         ++svs.perf_acc_offset_samples;
2488                         svs.perf_acc_offset += offset;
2489                         svs.perf_acc_offset_squared += offset * offset;
2490                         
2491                         if(svs.perf_acc_offset_max < offset)
2492                                 svs.perf_acc_offset_max = offset;
2493                 }
2494
2495                 // only advance time if not paused
2496                 // the game also pauses in singleplayer when menu or console is used
2497                 sv.frametime = advancetime * host_timescale.value;
2498                 if (host_framerate.value)
2499                         sv.frametime = host_framerate.value;
2500                 if (sv.paused || host.paused)
2501                         sv.frametime = 0;
2502
2503                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2504                 {
2505                         sv_timer -= advancetime;
2506
2507                         // move things around and think unless paused
2508                         if (sv.frametime)
2509                                 SV_Physics();
2510
2511                         // if this server frame took too long, break out of the loop
2512                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2513                                 break;
2514                 }
2515
2516                 R_TimeReport("serverphysics");
2517
2518                 // send all messages to the clients
2519                 SV_SendClientMessages();
2520
2521                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2522                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2523                         PRVM_serverglobalfloat(time) = sv.time;
2524                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2525                 }
2526
2527                 // send an heartbeat if enough time has passed since the last one
2528                 NetConn_Heartbeat(0);
2529                 R_TimeReport("servernetwork");
2530         }
2531         else
2532         {
2533                 // don't let r_speeds display jump around
2534                 R_TimeReport("serverphysics");
2535                 R_TimeReport("servernetwork");
2536         }
2537
2538         // if there is some time remaining from this frame, reset the timer
2539         if (sv_timer >= 0)
2540         {
2541                 if (!svs.threaded)
2542                         svs.perf_acc_lost += sv_timer;
2543                 sv_timer = 0;
2544         }
2545
2546         return sv_timer;
2547 }
2548
2549 static int SV_ThreadFunc(void *voiddata)
2550 {
2551         prvm_prog_t *prog = SVVM_prog;
2552         qbool playing = false;
2553         double sv_timer = 0;
2554         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2555         double wait;
2556         int i;
2557         char vabuf[1024];
2558         sv_realtime = Sys_DirtyTime();
2559         while (!svs.threadstop)
2560         {
2561                 // FIXME: we need to handle Host_Error in the server thread somehow
2562 //              if (setjmp(sv_abortframe))
2563 //                      continue;                       // something bad happened in the server game
2564
2565                 sv_oldrealtime = sv_realtime;
2566                 sv_realtime = Sys_DirtyTime();
2567                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2568                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2569
2570                 sv_timer += sv_deltarealtime;
2571
2572                 svs.perf_acc_realtime += sv_deltarealtime;
2573
2574                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2575                 SV_LockThreadMutex();
2576
2577                 // Look for clients who have spawned
2578                 playing = false;
2579                 if (sv.active)
2580                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2581                                 if(host_client->begun)
2582                                         if(host_client->netconnection)
2583                                                 playing = true;
2584                 if(sv.time < 10)
2585                 {
2586                         // don't accumulate time for the first 10 seconds of a match
2587                         // so things can settle
2588                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2589                 }
2590                 else if(svs.perf_acc_realtime > 5)
2591                 {
2592                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2593                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2594                         if(svs.perf_acc_offset_samples > 0)
2595                         {
2596                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2597                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2598                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2599                         }
2600                         if(svs.perf_lost > 0 && developer_extra.integer)
2601                                 if(playing)
2602                                         Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2603                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2604                 }
2605
2606                 // get new packets
2607                 if (sv.active)
2608                         NetConn_ServerFrame();
2609
2610                 // if the accumulators haven't become positive yet, wait a while
2611                 wait = sv_timer * -1000000.0;
2612                 if (wait >= 1)
2613                 {
2614                         double time0, delta;
2615                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2616                         if (host_maxwait.value <= 0)
2617                                 wait = min(wait, 1000000.0);
2618                         else
2619                                 wait = min(wait, host_maxwait.value * 1000.0);
2620                         if(wait < 1)
2621                                 wait = 1; // because we cast to int
2622                         time0 = Sys_DirtyTime();
2623                         Sys_Sleep((int)wait);
2624                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2625                         svs.perf_acc_sleeptime += delta;
2626                         continue;
2627                 }
2628
2629                 if (sv.active && sv_timer > 0)
2630                 {
2631                         // execute one server frame
2632                         double advancetime;
2633                         float offset;
2634
2635                         if (sys_ticrate.value <= 0)
2636                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2637                         else
2638                                 advancetime = sys_ticrate.value;
2639
2640                         if(advancetime > 0)
2641                         {
2642                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2643                                 ++svs.perf_acc_offset_samples;
2644                                 svs.perf_acc_offset += offset;
2645                                 svs.perf_acc_offset_squared += offset * offset;
2646                                 if(svs.perf_acc_offset_max < offset)
2647                                         svs.perf_acc_offset_max = offset;
2648                         }
2649
2650                         // only advance time if not paused
2651                         // the game also pauses in singleplayer when menu or console is used
2652                         sv.frametime = advancetime * host_timescale.value;
2653                         if (host_framerate.value)
2654                                 sv.frametime = host_framerate.value;
2655                         if (sv.paused || host.paused)
2656                                 sv.frametime = 0;
2657
2658                         sv_timer -= advancetime;
2659
2660                         // move things around and think unless paused
2661                         if (sv.frametime)
2662                                 SV_Physics();
2663
2664                         // send all messages to the clients
2665                         SV_SendClientMessages();
2666
2667                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2668                         {
2669                                 PRVM_serverglobalfloat(time) = sv.time;
2670                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2671                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2672                         }
2673
2674                         // send an heartbeat if enough time has passed since the last one
2675                         NetConn_Heartbeat(0);
2676
2677                 }
2678
2679                 // we're back to safe code now
2680                 SV_UnlockThreadMutex();
2681
2682                 // if there is some time remaining from this frame, reset the timers
2683                 if (sv_timer >= 0)
2684                 {
2685                         svs.perf_acc_lost += sv_timer;
2686                         sv_timer = 0;
2687                 }
2688         }
2689         return 0;
2690 }
2691
2692 void SV_StartThread(void)
2693 {
2694         if (!sv_threaded.integer || !Thread_HasThreads())
2695                 return;
2696         svs.threaded = true;
2697         svs.threadstop = false;
2698         svs.threadmutex = Thread_CreateMutex();
2699         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2700 }
2701
2702 void SV_StopThread(void)
2703 {
2704         if (!svs.threaded)
2705                 return;
2706         svs.threadstop = true;
2707         Thread_WaitThread(svs.thread, 0);
2708         Thread_DestroyMutex(svs.threadmutex);
2709         svs.threaded = false;
2710 }