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Make trace entity culling optional for spectators with sv_cullentities_trace_spectators
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
54
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
96 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
97 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
98 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
99 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
100 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
101 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
102 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
103 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
104 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
107 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
108 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
109 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
110 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
111 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
112 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
113 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
116 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
117 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
118 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
119 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
120 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
121 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
122 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
123 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
124 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
125 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
126 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
127 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
128 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
129 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
130 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
131 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
132 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
133 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
134 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
135 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
136 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
137 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
138 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
139 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
140 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
141 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
142 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
143 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
144 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
145 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
146 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
147 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
148 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
149 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
150 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
151 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
152 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
153 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
154 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
155 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
156 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
157 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
158 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
159 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
160 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
161 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
162 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
163 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164
165 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
166 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
167
168 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
178
179 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
200
201 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
202 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
203 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
204
205 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
206 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
207 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
208
209 server_t sv;
210 server_static_t svs;
211
212 mempool_t *sv_mempool = NULL;
213
214 extern cvar_t host_timescale;
215 extern float            scr_centertime_off;
216
217 // MUST match effectnameindex_t in client.h
218 static const char *standardeffectnames[EFFECT_TOTAL] =
219 {
220         "",
221         "TE_GUNSHOT",
222         "TE_GUNSHOTQUAD",
223         "TE_SPIKE",
224         "TE_SPIKEQUAD",
225         "TE_SUPERSPIKE",
226         "TE_SUPERSPIKEQUAD",
227         "TE_WIZSPIKE",
228         "TE_KNIGHTSPIKE",
229         "TE_EXPLOSION",
230         "TE_EXPLOSIONQUAD",
231         "TE_TAREXPLOSION",
232         "TE_TELEPORT",
233         "TE_LAVASPLASH",
234         "TE_SMALLFLASH",
235         "TE_FLAMEJET",
236         "EF_FLAME",
237         "TE_BLOOD",
238         "TE_SPARK",
239         "TE_PLASMABURN",
240         "TE_TEI_G3",
241         "TE_TEI_SMOKE",
242         "TE_TEI_BIGEXPLOSION",
243         "TE_TEI_PLASMAHIT",
244         "EF_STARDUST",
245         "TR_ROCKET",
246         "TR_GRENADE",
247         "TR_BLOOD",
248         "TR_WIZSPIKE",
249         "TR_SLIGHTBLOOD",
250         "TR_KNIGHTSPIKE",
251         "TR_VORESPIKE",
252         "TR_NEHAHRASMOKE",
253         "TR_NEXUIZPLASMA",
254         "TR_GLOWTRAIL",
255         "SVC_PARTICLE"
256 };
257
258 #define SV_REQFUNCS 0
259 #define sv_reqfuncs NULL
260
261 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
262 //static const char *sv_reqfuncs[] = {
263 //};
264
265 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
266
267 prvm_required_field_t sv_reqfields[] =
268 {
269 #define PRVM_DECLARE_serverglobalfloat(x)
270 #define PRVM_DECLARE_serverglobalvector(x)
271 #define PRVM_DECLARE_serverglobalstring(x)
272 #define PRVM_DECLARE_serverglobaledict(x)
273 #define PRVM_DECLARE_serverglobalfunction(x)
274 #define PRVM_DECLARE_clientglobalfloat(x)
275 #define PRVM_DECLARE_clientglobalvector(x)
276 #define PRVM_DECLARE_clientglobalstring(x)
277 #define PRVM_DECLARE_clientglobaledict(x)
278 #define PRVM_DECLARE_clientglobalfunction(x)
279 #define PRVM_DECLARE_menuglobalfloat(x)
280 #define PRVM_DECLARE_menuglobalvector(x)
281 #define PRVM_DECLARE_menuglobalstring(x)
282 #define PRVM_DECLARE_menuglobaledict(x)
283 #define PRVM_DECLARE_menuglobalfunction(x)
284 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
285 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
286 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
287 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
288 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
289 #define PRVM_DECLARE_clientfieldfloat(x)
290 #define PRVM_DECLARE_clientfieldvector(x)
291 #define PRVM_DECLARE_clientfieldstring(x)
292 #define PRVM_DECLARE_clientfieldedict(x)
293 #define PRVM_DECLARE_clientfieldfunction(x)
294 #define PRVM_DECLARE_menufieldfloat(x)
295 #define PRVM_DECLARE_menufieldvector(x)
296 #define PRVM_DECLARE_menufieldstring(x)
297 #define PRVM_DECLARE_menufieldedict(x)
298 #define PRVM_DECLARE_menufieldfunction(x)
299 #define PRVM_DECLARE_serverfunction(x)
300 #define PRVM_DECLARE_clientfunction(x)
301 #define PRVM_DECLARE_menufunction(x)
302 #define PRVM_DECLARE_field(x)
303 #define PRVM_DECLARE_global(x)
304 #define PRVM_DECLARE_function(x)
305 #include "prvm_offsets.h"
306 #undef PRVM_DECLARE_serverglobalfloat
307 #undef PRVM_DECLARE_serverglobalvector
308 #undef PRVM_DECLARE_serverglobalstring
309 #undef PRVM_DECLARE_serverglobaledict
310 #undef PRVM_DECLARE_serverglobalfunction
311 #undef PRVM_DECLARE_clientglobalfloat
312 #undef PRVM_DECLARE_clientglobalvector
313 #undef PRVM_DECLARE_clientglobalstring
314 #undef PRVM_DECLARE_clientglobaledict
315 #undef PRVM_DECLARE_clientglobalfunction
316 #undef PRVM_DECLARE_menuglobalfloat
317 #undef PRVM_DECLARE_menuglobalvector
318 #undef PRVM_DECLARE_menuglobalstring
319 #undef PRVM_DECLARE_menuglobaledict
320 #undef PRVM_DECLARE_menuglobalfunction
321 #undef PRVM_DECLARE_serverfieldfloat
322 #undef PRVM_DECLARE_serverfieldvector
323 #undef PRVM_DECLARE_serverfieldstring
324 #undef PRVM_DECLARE_serverfieldedict
325 #undef PRVM_DECLARE_serverfieldfunction
326 #undef PRVM_DECLARE_clientfieldfloat
327 #undef PRVM_DECLARE_clientfieldvector
328 #undef PRVM_DECLARE_clientfieldstring
329 #undef PRVM_DECLARE_clientfieldedict
330 #undef PRVM_DECLARE_clientfieldfunction
331 #undef PRVM_DECLARE_menufieldfloat
332 #undef PRVM_DECLARE_menufieldvector
333 #undef PRVM_DECLARE_menufieldstring
334 #undef PRVM_DECLARE_menufieldedict
335 #undef PRVM_DECLARE_menufieldfunction
336 #undef PRVM_DECLARE_serverfunction
337 #undef PRVM_DECLARE_clientfunction
338 #undef PRVM_DECLARE_menufunction
339 #undef PRVM_DECLARE_field
340 #undef PRVM_DECLARE_global
341 #undef PRVM_DECLARE_function
342 };
343
344 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
345
346 prvm_required_field_t sv_reqglobals[] =
347 {
348 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
349 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
350 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
351 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
352 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
353 #define PRVM_DECLARE_clientglobalfloat(x)
354 #define PRVM_DECLARE_clientglobalvector(x)
355 #define PRVM_DECLARE_clientglobalstring(x)
356 #define PRVM_DECLARE_clientglobaledict(x)
357 #define PRVM_DECLARE_clientglobalfunction(x)
358 #define PRVM_DECLARE_menuglobalfloat(x)
359 #define PRVM_DECLARE_menuglobalvector(x)
360 #define PRVM_DECLARE_menuglobalstring(x)
361 #define PRVM_DECLARE_menuglobaledict(x)
362 #define PRVM_DECLARE_menuglobalfunction(x)
363 #define PRVM_DECLARE_serverfieldfloat(x)
364 #define PRVM_DECLARE_serverfieldvector(x)
365 #define PRVM_DECLARE_serverfieldstring(x)
366 #define PRVM_DECLARE_serverfieldedict(x)
367 #define PRVM_DECLARE_serverfieldfunction(x)
368 #define PRVM_DECLARE_clientfieldfloat(x)
369 #define PRVM_DECLARE_clientfieldvector(x)
370 #define PRVM_DECLARE_clientfieldstring(x)
371 #define PRVM_DECLARE_clientfieldedict(x)
372 #define PRVM_DECLARE_clientfieldfunction(x)
373 #define PRVM_DECLARE_menufieldfloat(x)
374 #define PRVM_DECLARE_menufieldvector(x)
375 #define PRVM_DECLARE_menufieldstring(x)
376 #define PRVM_DECLARE_menufieldedict(x)
377 #define PRVM_DECLARE_menufieldfunction(x)
378 #define PRVM_DECLARE_serverfunction(x)
379 #define PRVM_DECLARE_clientfunction(x)
380 #define PRVM_DECLARE_menufunction(x)
381 #define PRVM_DECLARE_field(x)
382 #define PRVM_DECLARE_global(x)
383 #define PRVM_DECLARE_function(x)
384 #include "prvm_offsets.h"
385 #undef PRVM_DECLARE_serverglobalfloat
386 #undef PRVM_DECLARE_serverglobalvector
387 #undef PRVM_DECLARE_serverglobalstring
388 #undef PRVM_DECLARE_serverglobaledict
389 #undef PRVM_DECLARE_serverglobalfunction
390 #undef PRVM_DECLARE_clientglobalfloat
391 #undef PRVM_DECLARE_clientglobalvector
392 #undef PRVM_DECLARE_clientglobalstring
393 #undef PRVM_DECLARE_clientglobaledict
394 #undef PRVM_DECLARE_clientglobalfunction
395 #undef PRVM_DECLARE_menuglobalfloat
396 #undef PRVM_DECLARE_menuglobalvector
397 #undef PRVM_DECLARE_menuglobalstring
398 #undef PRVM_DECLARE_menuglobaledict
399 #undef PRVM_DECLARE_menuglobalfunction
400 #undef PRVM_DECLARE_serverfieldfloat
401 #undef PRVM_DECLARE_serverfieldvector
402 #undef PRVM_DECLARE_serverfieldstring
403 #undef PRVM_DECLARE_serverfieldedict
404 #undef PRVM_DECLARE_serverfieldfunction
405 #undef PRVM_DECLARE_clientfieldfloat
406 #undef PRVM_DECLARE_clientfieldvector
407 #undef PRVM_DECLARE_clientfieldstring
408 #undef PRVM_DECLARE_clientfieldedict
409 #undef PRVM_DECLARE_clientfieldfunction
410 #undef PRVM_DECLARE_menufieldfloat
411 #undef PRVM_DECLARE_menufieldvector
412 #undef PRVM_DECLARE_menufieldstring
413 #undef PRVM_DECLARE_menufieldedict
414 #undef PRVM_DECLARE_menufieldfunction
415 #undef PRVM_DECLARE_serverfunction
416 #undef PRVM_DECLARE_clientfunction
417 #undef PRVM_DECLARE_menufunction
418 #undef PRVM_DECLARE_field
419 #undef PRVM_DECLARE_global
420 #undef PRVM_DECLARE_function
421 };
422
423 static void Host_Timescale_c(cvar_t *var)
424 {
425         if(var->value < 0.00001 && var->value != 0)
426                 Cvar_SetValueQuick(var, 0);
427 }
428
429 //============================================================================
430
431 static void SV_AreaStats_f(cmd_state_t *cmd)
432 {
433         World_PrintAreaStats(&sv.world, "server");
434 }
435
436 static qbool SV_CanSave(void)
437 {
438         prvm_prog_t *prog = SVVM_prog;
439         if(SV_IsLocalServer() == 1)
440         {
441                 // singleplayer checks
442                 if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
443                 {
444                         Con_Print("Can't savegame with a dead player\n");
445                         return false;
446                 }
447
448                 if(host.hook.CL_Intermission && host.hook.CL_Intermission())
449                 {
450                         Con_Print("Can't save in intermission.\n");
451                         return false;
452                 }
453         }
454         else
455                 Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
456         return true;
457         
458 }
459
460 static void SV_ServerOptions (void)
461 {
462         int i;
463
464         // general default
465         svs.maxclients = 8;
466
467 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
468 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
469         // if no client is in the executable or -dedicated is specified on
470         // commandline, start a dedicated server
471         i = Sys_CheckParm ("-dedicated");
472         if (i || !cl_available)
473         {
474                 cls.state = ca_dedicated;
475                 // check for -dedicated specifying how many players
476                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
477                         svs.maxclients = atoi (sys.argv[i+1]);
478                 if (Sys_CheckParm ("-listen"))
479                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
480                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
481                 Cvar_SetValue(&cvars_all, "sv_public", 1);
482         }
483         else if (cl_available)
484         {
485                 // client exists and not dedicated, check if -listen is specified
486                 cls.state = ca_disconnected;
487                 i = Sys_CheckParm ("-listen");
488                 if (i)
489                 {
490                         // default players unless specified
491                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
492                                 svs.maxclients = atoi (sys.argv[i+1]);
493                 }
494                 else
495                 {
496                         // default players in some games, singleplayer in most
497                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
498                                 svs.maxclients = 1;
499                 }
500         }
501
502         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
503
504         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
505
506         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
507                 Cvar_SetValueQuick(&deathmatch, 1);
508 }
509
510 /*
511 ===============
512 SV_Init
513 ===============
514 */
515 void SV_Init (void)
516 {
517         // init the csqc progs cvars, since they are updated/used by the server code
518         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
519         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
520         extern cvar_t csqc_progcrc;
521         extern cvar_t csqc_progsize;
522         extern cvar_t csqc_usedemoprogs;
523
524         Cvar_RegisterVariable(&sv_worldmessage);
525         Cvar_RegisterVariable(&sv_worldname);
526         Cvar_RegisterVariable(&sv_worldnamenoextension);
527         Cvar_RegisterVariable(&sv_worldbasename);
528
529         Cvar_RegisterVariable (&csqc_progname);
530         Cvar_RegisterVariable (&csqc_progcrc);
531         Cvar_RegisterVariable (&csqc_progsize);
532         Cvar_RegisterVariable (&csqc_usedemoprogs);
533
534         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
535         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
536         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
537         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
538
539         Cvar_RegisterVariable (&sv_disablenotify);
540         Cvar_RegisterVariable (&coop);
541         Cvar_RegisterVariable (&deathmatch);
542         Cvar_RegisterVariable (&fraglimit);
543         Cvar_RegisterVariable (&gamecfg);
544         Cvar_RegisterVariable (&noexit);
545         Cvar_RegisterVariable (&nomonsters);
546         Cvar_RegisterVariable (&pausable);
547         Cvar_RegisterVariable (&pr_checkextension);
548         Cvar_RegisterVariable (&samelevel);
549         Cvar_RegisterVariable (&skill);
550         Cvar_RegisterVariable (&host_timescale);
551         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
552         Cvar_RegisterAlias (&host_timescale, "slowmo");
553         Cvar_RegisterAlias (&host_timescale, "timescale");
554         Cvar_RegisterVariable (&sv_accelerate);
555         Cvar_RegisterVariable (&sv_aim);
556         Cvar_RegisterVariable (&sv_airaccel_qw);
557         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
558         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
559         Cvar_RegisterVariable (&sv_airaccelerate);
560         Cvar_RegisterVariable (&sv_airstopaccelerate);
561         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
562         Cvar_RegisterVariable (&sv_maxairstrafespeed);
563         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
564         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
565         Cvar_RegisterVariable (&sv_aircontrol);
566         Cvar_RegisterVariable (&sv_aircontrol_power);
567         Cvar_RegisterVariable (&sv_aircontrol_penalty);
568         Cvar_RegisterVariable (&sv_allowdownloads);
569         Cvar_RegisterVariable (&sv_allowdownloads_archive);
570         Cvar_RegisterVariable (&sv_allowdownloads_config);
571         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
572         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
573         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
574         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
575         Cvar_RegisterVariable (&sv_clmovement_enable);
576         Cvar_RegisterVariable (&sv_clmovement_minping);
577         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
578         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
579         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
580         Cvar_RegisterVariable (&sv_cullentities_pvs);
581         Cvar_RegisterVariable (&sv_cullentities_stats);
582         Cvar_RegisterVariable (&sv_cullentities_trace);
583         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
584         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
585         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
586         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
587         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
588         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
589         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
590         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
591         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
592         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
593         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
594         Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
595         Cvar_RegisterVariable (&sv_debugmove);
596         Cvar_RegisterVariable (&sv_echobprint);
597         Cvar_RegisterVariable (&sv_edgefriction);
598         Cvar_RegisterVariable (&sv_entpatch);
599         Cvar_RegisterVariable (&sv_freezenonclients);
600         Cvar_RegisterVariable (&sv_friction);
601         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
602         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
603         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
604         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
605         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
606         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
607         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
608         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
609         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
610         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
611         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
612         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
613         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
614         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
615         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
616         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
617         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
618         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
619         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
620         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
621         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
622         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
623         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
624         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
625         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
626         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
627         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
628         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
629         Cvar_RegisterVariable (&sv_gameplayfix_customstats);
630         Cvar_RegisterVariable (&sv_gravity);
631         Cvar_RegisterVariable (&sv_init_frame_count);
632         Cvar_RegisterVariable (&sv_idealpitchscale);
633         Cvar_RegisterVariable (&sv_jumpstep);
634         Cvar_RegisterVariable (&sv_jumpvelocity);
635         Cvar_RegisterVariable (&sv_maxairspeed);
636         Cvar_RegisterVariable (&sv_maxrate);
637         Cvar_RegisterVariable (&sv_maxspeed);
638         Cvar_RegisterVariable (&sv_maxvelocity);
639         Cvar_RegisterVariable (&sv_nostep);
640         Cvar_RegisterVariable (&sv_playerphysicsqc);
641         Cvar_RegisterVariable (&sv_progs);
642         Cvar_RegisterVariable (&sv_protocolname);
643         Cvar_RegisterVariable (&sv_random_seed);
644         Cvar_RegisterVariable (&host_limitlocal);
645         Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
646         Cvar_RegisterVariable (&sv_sound_land);
647         Cvar_RegisterVariable (&sv_sound_watersplash);
648         Cvar_RegisterVariable (&sv_stepheight);
649         Cvar_RegisterVariable (&sv_stopspeed);
650         Cvar_RegisterVariable (&sv_wallfriction);
651         Cvar_RegisterVariable (&sv_wateraccelerate);
652         Cvar_RegisterVariable (&sv_waterfriction);
653         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
654         Cvar_RegisterVariable (&sv_warsowbunny_accel);
655         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
656         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
657         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
658         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
659         Cvar_RegisterVariable (&sv_areadebug);
660         Cvar_RegisterVariable (&sys_ticrate);
661         Cvar_RegisterVariable (&teamplay);
662         Cvar_RegisterVariable (&timelimit);
663         Cvar_RegisterVariable (&sv_threaded);
664
665         Cvar_RegisterVariable (&sv_rollangle);
666         Cvar_RegisterVariable (&sv_rollspeed);
667
668         Cvar_RegisterVariable (&saved1);
669         Cvar_RegisterVariable (&saved2);
670         Cvar_RegisterVariable (&saved3);
671         Cvar_RegisterVariable (&saved4);
672         Cvar_RegisterVariable (&savedgamecfg);
673         Cvar_RegisterVariable (&scratch1);
674         Cvar_RegisterVariable (&scratch2);
675         Cvar_RegisterVariable (&scratch3);
676         Cvar_RegisterVariable (&scratch4);
677         Cvar_RegisterVariable (&temp1);
678
679         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
680         Cvar_RegisterVariable (&nehx00);
681         Cvar_RegisterVariable (&nehx01);
682         Cvar_RegisterVariable (&nehx02);
683         Cvar_RegisterVariable (&nehx03);
684         Cvar_RegisterVariable (&nehx04);
685         Cvar_RegisterVariable (&nehx05);
686         Cvar_RegisterVariable (&nehx06);
687         Cvar_RegisterVariable (&nehx07);
688         Cvar_RegisterVariable (&nehx08);
689         Cvar_RegisterVariable (&nehx09);
690         Cvar_RegisterVariable (&nehx10);
691         Cvar_RegisterVariable (&nehx11);
692         Cvar_RegisterVariable (&nehx12);
693         Cvar_RegisterVariable (&nehx13);
694         Cvar_RegisterVariable (&nehx14);
695         Cvar_RegisterVariable (&nehx15);
696         Cvar_RegisterVariable (&nehx16);
697         Cvar_RegisterVariable (&nehx17);
698         Cvar_RegisterVariable (&nehx18);
699         Cvar_RegisterVariable (&nehx19);
700         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
701
702         Cvar_RegisterVariable (&sv_autodemo_perclient);
703         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
704         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
705
706         Cvar_RegisterVariable (&halflifebsp);
707         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
708         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
709
710         SV_InitOperatorCommands();
711         host.hook.SV_CanSave = SV_CanSave;
712
713         sv_mempool = Mem_AllocPool("server", 0, NULL);
714
715         SV_ServerOptions();
716 }
717
718 static void SV_SaveEntFile_f(cmd_state_t *cmd)
719 {
720         char vabuf[1024];
721         if (!sv.active || !sv.worldmodel)
722         {
723                 Con_Print("Not running a server\n");
724                 return;
725         }
726         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
727 }
728
729 /*
730 ==============================================================================
731
732 CLIENT SPAWNING
733
734 ==============================================================================
735 */
736
737 /*
738 ================
739 SV_SendServerinfo
740
741 Sends the first message from the server to a connected client.
742 This will be sent on the initial connection and upon each server load.
743 ================
744 */
745 void SV_SendServerinfo (client_t *client)
746 {
747         prvm_prog_t *prog = SVVM_prog;
748         int i;
749         char message[128];
750         char vabuf[1024];
751
752         // we know that this client has a netconnection and thus is not a bot
753
754         // edicts get reallocated on level changes, so we need to update it here
755         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
756
757         // clear cached stuff that depends on the level
758         client->weaponmodel[0] = 0;
759         client->weaponmodelindex = 0;
760
761         // LadyHavoc: clear entityframe tracking
762         client->latestframenum = 0;
763
764         // initialize the movetime, so a speedhack can't make use of the time before this client joined
765         client->cmd.time = sv.time;
766
767         if (client->entitydatabase)
768                 EntityFrame_FreeDatabase(client->entitydatabase);
769         if (client->entitydatabase4)
770                 EntityFrame4_FreeDatabase(client->entitydatabase4);
771         if (client->entitydatabase5)
772                 EntityFrame5_FreeDatabase(client->entitydatabase5);
773
774         memset(client->stats, 0, sizeof(client->stats));
775         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
776
777         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
778         {
779                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
780                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
781                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
782                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
783                 else
784                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
785         }
786
787         // reset csqc entity versions
788         for (i = 0;i < prog->max_edicts;i++)
789         {
790                 client->csqcentityscope[i] = 0;
791                 client->csqcentitysendflags[i] = 0xFFFFFF;
792         }
793         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
794         {
795                 client->csqcentityframehistory[i].num = 0;
796                 client->csqcentityframehistory[i].framenum = -1;
797         }
798         client->csqcnumedicts = 0;
799         client->csqcentityframehistory_next = 0;
800
801         SZ_Clear (&client->netconnection->message);
802         MSG_WriteByte (&client->netconnection->message, svc_print);
803         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
804         MSG_WriteString (&client->netconnection->message,message);
805
806         SV_StopDemoRecording(client); // to split up demos into different files
807         if(sv_autodemo_perclient.integer)
808         {
809                 char demofile[MAX_OSPATH];
810                 char ipaddress[MAX_QPATH];
811                 size_t j;
812
813                 // start a new demo file
814                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
815                 for(j = 0; ipaddress[j]; ++j)
816                         if(!isalnum(ipaddress[j]))
817                                 ipaddress[j] = '-';
818                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
819
820                 SV_StartDemoRecording(client, demofile, -1);
821         }
822
823         //[515]: init csprogs according to version of svprogs, check the crc, etc.
824         if (sv.csqc_progname[0])
825         {
826                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
827                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
828                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
829                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
830                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
831                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
832                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
833
834                 if(client->sv_demo_file != NULL)
835                 {
836                         int k;
837                         static char buf[NET_MAXMESSAGE];
838                         sizebuf_t sb;
839
840                         sb.data = (unsigned char *) buf;
841                         sb.maxsize = sizeof(buf);
842                         k = 0;
843                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
844                                 SV_WriteDemoMessage(client, &sb, false);
845                 }
846
847                 //[515]: init stufftext string (it is sent before svc_serverinfo)
848                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
849                 {
850                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
851                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
852                 }
853         }
854
855         //if (sv_allowdownloads.integer)
856         // always send the info that the server supports the protocol, even if downloads are forbidden
857         // only because of that, the CSQC exception can work
858         {
859                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
860                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
861         }
862
863         // send at this time so it's guaranteed to get executed at the right time
864         {
865                 client_t *save;
866                 save = host_client;
867                 host_client = client;
868                 Curl_SendRequirements();
869                 host_client = save;
870         }
871
872         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
873         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
874         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
875
876         if (!coop.integer && deathmatch.integer)
877                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
878         else
879                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
880
881         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
882
883         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
884                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
885         MSG_WriteByte (&client->netconnection->message, 0);
886
887         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
888                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
889         MSG_WriteByte (&client->netconnection->message, 0);
890
891 // send music
892         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
893         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
894         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
895
896 // set view
897 // store this in clientcamera, too
898         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
899         MSG_WriteByte (&client->netconnection->message, svc_setview);
900         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
901
902         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
903         MSG_WriteByte (&client->netconnection->message, 1);
904
905         client->prespawned = false;             // need prespawn, spawn, etc
906         client->spawned = false;                // need prespawn, spawn, etc
907         client->begun = false;                  // need prespawn, spawn, etc
908         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
909
910         // clear movement info until client enters the new level properly
911         memset(&client->cmd, 0, sizeof(client->cmd));
912         client->movesequence = 0;
913         client->movement_highestsequence_seen = 0;
914         memset(&client->movement_count, 0, sizeof(client->movement_count));
915         client->ping = 0;
916
917         // allow the client some time to send his keepalives, even if map loading took ages
918         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
919 }
920
921 /*
922 ================
923 SV_ConnectClient
924
925 Initializes a client_t for a new net connection.  This will only be called
926 once for a player each game, not once for each level change.
927 ================
928 */
929 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
930 {
931         prvm_prog_t *prog = SVVM_prog;
932         client_t                *client;
933         int                             i;
934
935         client = svs.clients + clientnum;
936
937 // set up the client_t
938         if (sv.loadgame)
939         {
940                 float backupparms[NUM_SPAWN_PARMS];
941                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
942                 memset(client, 0, sizeof(*client));
943                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
944         }
945         else
946                 memset(client, 0, sizeof(*client));
947         client->active = true;
948         client->netconnection = netconnection;
949
950         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
951
952         if(client->netconnection && client->netconnection->crypto.authenticated)
953         {
954                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
955                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
956                                 client->netconnection->address,
957                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
958                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
959                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
960                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
961                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
962                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
963                                 );
964         }
965
966         strlcpy(client->name, "unconnected", sizeof(client->name));
967         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
968         client->prespawned = false;
969         client->spawned = false;
970         client->begun = false;
971         client->edict = PRVM_EDICT_NUM(clientnum+1);
972         if (client->netconnection)
973                 client->netconnection->message.allowoverflow = true;            // we can catch it
974         // prepare the unreliable message buffer
975         client->unreliablemsg.data = client->unreliablemsg_data;
976         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
977         // updated by receiving "rate" command from client, this is also the default if not using a DP client
978         client->rate = 1000000000;
979         client->connecttime = host.realtime;
980
981         if (!sv.loadgame)
982         {
983                 // call the progs to get default spawn parms for the new client
984                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
985                 PRVM_serverglobalfloat(time) = sv.time;
986                 PRVM_serverglobaledict(self) = 0;
987                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
988                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
989                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
990
991                 // set up the entity for this client (including .colormap, .team, etc)
992                 PRVM_ED_ClearEdict(prog, client->edict);
993         }
994
995         // don't call SendServerinfo for a fresh botclient because its fields have
996         // not been set up by the qc yet
997         if (client->netconnection)
998                 SV_SendServerinfo (client);
999         else
1000                 client->prespawned = client->spawned = client->begun = true;
1001 }
1002
1003 /*
1004 =====================
1005 SV_DropClient
1006
1007 Called when the player is getting totally kicked off the host
1008 if (crash = true), don't bother sending signofs
1009 =====================
1010 */
1011 void SV_DropClient(qbool crash)
1012 {
1013         prvm_prog_t *prog = SVVM_prog;
1014         int i;
1015         Con_Printf("Client \"%s\" dropped\n", host_client->name);
1016
1017         SV_StopDemoRecording(host_client);
1018
1019         // make sure edict is not corrupt (from a level change for example)
1020         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1021
1022         if (host_client->netconnection)
1023         {
1024                 // tell the client to be gone
1025                 if (!crash)
1026                 {
1027                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1028                         unsigned char bufdata[8];
1029                         sizebuf_t buf;
1030                         memset(&buf, 0, sizeof(buf));
1031                         buf.data = bufdata;
1032                         buf.maxsize = sizeof(bufdata);
1033                         MSG_WriteByte(&buf, svc_disconnect);
1034                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1035                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1036                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1037                 }
1038         }
1039
1040         // call qc ClientDisconnect function
1041         // LadyHavoc: don't call QC if server is dead (avoids recursive
1042         // Host_Error in some mods when they run out of edicts)
1043         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1044         {
1045                 // call the prog function for removing a client
1046                 // this will set the body to a dead frame, among other things
1047                 int saveSelf = PRVM_serverglobaledict(self);
1048                 host_client->clientconnectcalled = false;
1049                 PRVM_serverglobalfloat(time) = sv.time;
1050                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1051                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1052                 PRVM_serverglobaledict(self) = saveSelf;
1053         }
1054
1055         if (host_client->netconnection)
1056         {
1057                 // break the net connection
1058                 NetConn_Close(host_client->netconnection);
1059                 host_client->netconnection = NULL;
1060         }
1061
1062         // if a download is active, close it
1063         if (host_client->download_file)
1064         {
1065                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1066                 FS_Close(host_client->download_file);
1067                 host_client->download_file = NULL;
1068                 host_client->download_name[0] = 0;
1069                 host_client->download_expectedposition = 0;
1070                 host_client->download_started = false;
1071         }
1072
1073         // remove leaving player from scoreboard
1074         host_client->name[0] = 0;
1075         host_client->colors = 0;
1076         host_client->frags = 0;
1077         // send notification to all clients
1078         // get number of client manually just to make sure we get it right...
1079         i = host_client - svs.clients;
1080         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1081         MSG_WriteByte (&sv.reliable_datagram, i);
1082         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1083         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1084         MSG_WriteByte (&sv.reliable_datagram, i);
1085         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1086         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1087         MSG_WriteByte (&sv.reliable_datagram, i);
1088         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1089
1090         // free the client now
1091         if (host_client->entitydatabase)
1092                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1093         if (host_client->entitydatabase4)
1094                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1095         if (host_client->entitydatabase5)
1096                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1097
1098         if (sv.active)
1099         {
1100                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1101                 PRVM_ED_ClearEdict(prog, host_client->edict);
1102         }
1103
1104         // clear the client struct (this sets active to false)
1105         memset(host_client, 0, sizeof(*host_client));
1106
1107         // update server listing on the master because player count changed
1108         // (which the master uses for filtering empty/full servers)
1109         NetConn_Heartbeat(1);
1110
1111         if (sv.loadgame)
1112         {
1113                 for (i = 0;i < svs.maxclients;i++)
1114                         if (svs.clients[i].active && !svs.clients[i].spawned)
1115                                 break;
1116                 if (i == svs.maxclients)
1117                 {
1118                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1119                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1120                 }
1121         }
1122 }
1123
1124 static void SV_StartDownload_f(cmd_state_t *cmd)
1125 {
1126         if (host_client->download_file)
1127                 host_client->download_started = true;
1128 }
1129
1130 /*
1131  * Compression extension negotiation:
1132  *
1133  * Server to client:
1134  *   cl_serverextension_download 2
1135  *
1136  * Client to server:
1137  *   download <filename> <list of zero or more suppported compressions in order of preference>
1138  * e.g.
1139  *   download maps/map1.bsp lzo deflate huffman
1140  *
1141  * Server to client:
1142  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1143  * e.g.
1144  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1145  *
1146  * The server may choose not to compress the file by sending no compression name, like:
1147  *   cl_downloadbegin 345678 maps/map1.bsp
1148  *
1149  * NOTE: the "download" command may only specify compression algorithms if
1150  *       cl_serverextension_download is 2!
1151  *       If cl_serverextension_download has a different value, the client must
1152  *       assume this extension is not supported!
1153  */
1154
1155 static void Download_CheckExtensions(cmd_state_t *cmd)
1156 {
1157         int i;
1158         int argc = Cmd_Argc(cmd);
1159
1160         // first reset them all
1161         host_client->download_deflate = false;
1162         
1163         for(i = 2; i < argc; ++i)
1164         {
1165                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1166                 {
1167                         host_client->download_deflate = true;
1168                         break;
1169                 }
1170         }
1171 }
1172
1173 static void SV_Download_f(cmd_state_t *cmd)
1174 {
1175         const char *whichpack, *whichpack2, *extension;
1176         qbool is_csqc; // so we need to check only once
1177
1178         if (Cmd_Argc(cmd) < 2)
1179         {
1180                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1181                 SV_ClientPrintf("       supported extensions: deflate\n");
1182                 return;
1183         }
1184
1185         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1186         {
1187                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1188                 return;
1189         }
1190
1191         if (host_client->download_file)
1192         {
1193                 // at this point we'll assume the previous download should be aborted
1194                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1195                 SV_ClientCommands("\nstopdownload\n");
1196
1197                 // close the file and reset variables
1198                 FS_Close(host_client->download_file);
1199                 host_client->download_file = NULL;
1200                 host_client->download_name[0] = 0;
1201                 host_client->download_expectedposition = 0;
1202                 host_client->download_started = false;
1203         }
1204
1205         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1206         
1207         if (!sv_allowdownloads.integer && !is_csqc)
1208         {
1209                 SV_ClientPrintf("Downloads are disabled on this server\n");
1210                 SV_ClientCommands("\nstopdownload\n");
1211                 return;
1212         }
1213
1214         Download_CheckExtensions(cmd);
1215
1216         strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1217         extension = FS_FileExtension(host_client->download_name);
1218
1219         // host_client is asking to download a specified file
1220         if (developer_extra.integer)
1221                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1222
1223         if(is_csqc)
1224         {
1225                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1226                 extensions[0] = '\0';
1227                 
1228                 if(host_client->download_deflate)
1229                         strlcat(extensions, " deflate", sizeof(extensions));
1230                 
1231                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1232
1233                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1234                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1235                 else
1236                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1237                 
1238                 // no, no space is needed between %s and %s :P
1239                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1240
1241                 host_client->download_expectedposition = 0;
1242                 host_client->download_started = false;
1243                 host_client->sendsignon = true; // make sure this message is sent
1244                 return;
1245         }
1246
1247         if (!FS_FileExists(host_client->download_name))
1248         {
1249                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1250                 SV_ClientCommands("\nstopdownload\n");
1251                 return;
1252         }
1253
1254         // check if the user is trying to download part of registered Quake(r)
1255         whichpack = FS_WhichPack(host_client->download_name);
1256         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1257         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1258         {
1259                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1260                 SV_ClientCommands("\nstopdownload\n");
1261                 return;
1262         }
1263
1264         // check if the server has forbidden archive downloads entirely
1265         if (!sv_allowdownloads_inarchive.integer)
1266         {
1267                 whichpack = FS_WhichPack(host_client->download_name);
1268                 if (whichpack)
1269                 {
1270                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1271                         SV_ClientCommands("\nstopdownload\n");
1272                         return;
1273                 }
1274         }
1275
1276         if (!sv_allowdownloads_config.integer)
1277         {
1278                 if (!strcasecmp(extension, "cfg"))
1279                 {
1280                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1281                         SV_ClientCommands("\nstopdownload\n");
1282                         return;
1283                 }
1284         }
1285
1286         if (!sv_allowdownloads_dlcache.integer)
1287         {
1288                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1289                 {
1290                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1291                         SV_ClientCommands("\nstopdownload\n");
1292                         return;
1293                 }
1294         }
1295
1296         if (!sv_allowdownloads_archive.integer)
1297         {
1298                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1299                 {
1300                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1301                         SV_ClientCommands("\nstopdownload\n");
1302                         return;
1303                 }
1304         }
1305
1306         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1307         if (!host_client->download_file)
1308         {
1309                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1310                 SV_ClientCommands("\nstopdownload\n");
1311                 return;
1312         }
1313
1314         if (FS_FileSize(host_client->download_file) > 1<<30)
1315         {
1316                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1317                 SV_ClientCommands("\nstopdownload\n");
1318                 FS_Close(host_client->download_file);
1319                 host_client->download_file = NULL;
1320                 return;
1321         }
1322
1323         if (FS_FileSize(host_client->download_file) < 0)
1324         {
1325                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1326                 SV_ClientCommands("\nstopdownload\n");
1327                 FS_Close(host_client->download_file);
1328                 host_client->download_file = NULL;
1329                 return;
1330         }
1331
1332         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1333
1334         /*
1335          * we can only do this if we would actually deflate on the fly
1336          * which we do not (yet)!
1337         {
1338                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1339                 extensions[0] = '\0';
1340                 
1341                 if(host_client->download_deflate)
1342                         strlcat(extensions, " deflate", sizeof(extensions));
1343
1344                 // no, no space is needed between %s and %s :P
1345                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1346         }
1347         */
1348         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1349
1350         host_client->download_expectedposition = 0;
1351         host_client->download_started = false;
1352         host_client->sendsignon = true; // make sure this message is sent
1353
1354         // the rest of the download process is handled in SV_SendClientDatagram
1355         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1356         //
1357         // no svc_downloaddata messages will be sent until sv_startdownload is
1358         // sent by the client
1359 }
1360
1361 /*
1362 ==============================================================================
1363
1364 SERVER SPAWNING
1365
1366 ==============================================================================
1367 */
1368
1369 /*
1370 ================
1371 SV_ModelIndex
1372
1373 ================
1374 */
1375 int SV_ModelIndex(const char *s, int precachemode)
1376 {
1377         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1378         char filename[MAX_QPATH];
1379         if (!s || !*s)
1380                 return 0;
1381         // testing
1382         //if (precachemode == 2)
1383         //      return 0;
1384         strlcpy(filename, s, sizeof(filename));
1385         for (i = 2;i < limit;i++)
1386         {
1387                 if (!sv.model_precache[i][0])
1388                 {
1389                         if (precachemode)
1390                         {
1391                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1392                                 {
1393                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1394                                         return 0;
1395                                 }
1396                                 if (precachemode == 1)
1397                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1398                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1399                                 if (sv.state == ss_loading)
1400                                 {
1401                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1402                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1403                                 }
1404                                 else
1405                                 {
1406                                         if (svs.threaded)
1407                                         {
1408                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1409                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1410                                         }
1411                                         else
1412                                         {
1413                                                 // running single threaded, so we can load the model here
1414                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1415                                         }
1416                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1417                                         MSG_WriteShort(&sv.reliable_datagram, i);
1418                                         MSG_WriteString(&sv.reliable_datagram, filename);
1419                                 }
1420                                 return i;
1421                         }
1422                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1423                         return 0;
1424                 }
1425                 if (!strcmp(sv.model_precache[i], filename))
1426                         return i;
1427         }
1428         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1429         return 0;
1430 }
1431
1432 /*
1433 ================
1434 SV_SoundIndex
1435
1436 ================
1437 */
1438 int SV_SoundIndex(const char *s, int precachemode)
1439 {
1440         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1441         char filename[MAX_QPATH];
1442         if (!s || !*s)
1443                 return 0;
1444         // testing
1445         //if (precachemode == 2)
1446         //      return 0;
1447         strlcpy(filename, s, sizeof(filename));
1448         for (i = 1;i < limit;i++)
1449         {
1450                 if (!sv.sound_precache[i][0])
1451                 {
1452                         if (precachemode)
1453                         {
1454                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1455                                 {
1456                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1457                                         return 0;
1458                                 }
1459                                 if (precachemode == 1)
1460                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1461                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1462                                 if (sv.state != ss_loading)
1463                                 {
1464                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1465                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1466                                         MSG_WriteString(&sv.reliable_datagram, filename);
1467                                 }
1468                                 return i;
1469                         }
1470                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1471                         return 0;
1472                 }
1473                 if (!strcmp(sv.sound_precache[i], filename))
1474                         return i;
1475         }
1476         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1477         return 0;
1478 }
1479
1480 /*
1481 ================
1482 SV_ParticleEffectIndex
1483
1484 ================
1485 */
1486 int SV_ParticleEffectIndex(const char *name)
1487 {
1488         int i, argc, linenumber, effectnameindex;
1489         int filepass;
1490         fs_offset_t filesize;
1491         unsigned char *filedata;
1492         const char *text;
1493         const char *textstart;
1494         //const char *textend;
1495         char argv[16][1024];
1496         char filename[MAX_QPATH];
1497         if (!sv.particleeffectnamesloaded)
1498         {
1499                 sv.particleeffectnamesloaded = true;
1500                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1501                 for (i = 0;i < EFFECT_TOTAL;i++)
1502                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1503                 for (filepass = 0;;filepass++)
1504                 {
1505                         if (filepass == 0)
1506                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1507                         else if (filepass == 1)
1508                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1509                         else
1510                                 break;
1511                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1512                         if (!filedata)
1513                                 continue;
1514                         textstart = (const char *)filedata;
1515                         //textend = (const char *)filedata + filesize;
1516                         text = textstart;
1517                         for (linenumber = 1;;linenumber++)
1518                         {
1519                                 argc = 0;
1520                                 for (;;)
1521                                 {
1522                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1523                                                 break;
1524                                         if (argc < 16)
1525                                         {
1526                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1527                                                 argc++;
1528                                         }
1529                                 }
1530                                 if (com_token[0] == 0)
1531                                         break; // if the loop exited and it's not a \n, it's EOF
1532                                 if (argc < 1)
1533                                         continue;
1534                                 if (!strcmp(argv[0], "effect"))
1535                                 {
1536                                         if (argc == 2)
1537                                         {
1538                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1539                                                 {
1540                                                         if (sv.particleeffectname[effectnameindex][0])
1541                                                         {
1542                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1543                                                                         break;
1544                                                         }
1545                                                         else
1546                                                         {
1547                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1548                                                                 break;
1549                                                         }
1550                                                 }
1551                                                 // if we run out of names, abort
1552                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1553                                                 {
1554                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1555                                                         break;
1556                                                 }
1557                                         }
1558                                 }
1559                         }
1560                         Mem_Free(filedata);
1561                 }
1562         }
1563         // search for the name
1564         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1565                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1566                         return effectnameindex;
1567         // return 0 if we couldn't find it
1568         return 0;
1569 }
1570
1571 model_t *SV_GetModelByIndex(int modelindex)
1572 {
1573         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1574 }
1575
1576 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1577 {
1578         prvm_prog_t *prog = SVVM_prog;
1579         int modelindex;
1580         if (!ed || ed->priv.server->free)
1581                 return NULL;
1582         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1583         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1584 }
1585
1586 /*
1587 ================
1588 SV_CreateBaseline
1589
1590 ================
1591 */
1592 static void SV_CreateBaseline (void)
1593 {
1594         prvm_prog_t *prog = SVVM_prog;
1595         int i, entnum, large;
1596         prvm_edict_t *svent;
1597
1598         // LadyHavoc: clear *all* baselines (not just active ones)
1599         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1600         {
1601                 // get the current server version
1602                 svent = PRVM_EDICT_NUM(entnum);
1603
1604                 // LadyHavoc: always clear state values, whether the entity is in use or not
1605                 svent->priv.server->baseline = defaultstate;
1606
1607                 if (svent->priv.server->free)
1608                         continue;
1609                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1610                         continue;
1611
1612                 // create entity baseline
1613                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1614                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1615                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1616                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1617                 if (entnum > 0 && entnum <= svs.maxclients)
1618                 {
1619                         svent->priv.server->baseline.colormap = entnum;
1620                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1621                 }
1622                 else
1623                 {
1624                         svent->priv.server->baseline.colormap = 0;
1625                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1626                 }
1627
1628                 large = false;
1629                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1630                 {
1631                         large = true;
1632                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1633                                 large = false;
1634                 }
1635
1636                 // add to the message
1637                 if (large)
1638                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1639                 else
1640                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1641                 MSG_WriteShort (&sv.signon, entnum);
1642
1643                 if (large)
1644                 {
1645                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1646                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1647                 }
1648                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1649                 {
1650                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1651                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1652                 }
1653                 else
1654                 {
1655                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1656                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1657                 }
1658                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1659                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1660                 for (i=0 ; i<3 ; i++)
1661                 {
1662                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1663                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1664                 }
1665         }
1666 }
1667
1668 /*
1669 ================
1670 SV_Prepare_CSQC
1671
1672 Load csprogs.dat and comperss it so it doesn't need to be
1673 reloaded on request.
1674 ================
1675 */
1676 static void SV_Prepare_CSQC(void)
1677 {
1678         fs_offset_t progsize;
1679
1680         if(svs.csqc_progdata)
1681         {
1682                 Con_DPrintf("Unloading old CSQC data.\n");
1683                 Mem_Free(svs.csqc_progdata);
1684                 if(svs.csqc_progdata_deflated)
1685                         Mem_Free(svs.csqc_progdata_deflated);
1686         }
1687
1688         svs.csqc_progdata = NULL;
1689         svs.csqc_progdata_deflated = NULL;
1690         
1691         sv.csqc_progname[0] = 0;
1692         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1693
1694         if(progsize > 0)
1695         {
1696                 size_t deflated_size;
1697
1698                 sv.csqc_progsize = (int)progsize;
1699                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1700                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1701                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1702
1703                 Con_DPrint("Compressing csprogs.dat\n");
1704                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1705                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1706                 svs.csqc_progsize_deflated = (int)deflated_size;
1707                 if(svs.csqc_progdata_deflated)
1708                 {
1709                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1710                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1711                 }
1712                 else
1713                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1714         }
1715 }
1716
1717 /*
1718 ================
1719 SV_SaveSpawnparms
1720
1721 Grabs the current state of each client for saving across the
1722 transition to another level
1723 ================
1724 */
1725 void SV_SaveSpawnparms (void)
1726 {
1727         prvm_prog_t *prog = SVVM_prog;
1728         int             i, j;
1729
1730         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1731
1732         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1733         {
1734                 if (!host_client->active)
1735                         continue;
1736
1737         // call the progs to get default spawn parms for the new client
1738                 PRVM_serverglobalfloat(time) = sv.time;
1739                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1740                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1741                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1742                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1743         }
1744 }
1745
1746 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1747 int SV_IsLocalServer(void)
1748 {
1749         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1750 }
1751
1752 /*
1753 ================
1754 SV_SpawnServer
1755
1756 This is called at the start of each level
1757 ================
1758 */
1759
1760 void SV_SpawnServer (const char *map)
1761 {
1762         prvm_prog_t *prog = SVVM_prog;
1763         prvm_edict_t *ent;
1764         int i;
1765         char *entities;
1766         model_t *worldmodel;
1767         char modelname[sizeof(sv.worldname)];
1768         char vabuf[1024];
1769
1770         Con_Printf("SpawnServer: %s\n", map);
1771
1772         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1773
1774         if (!FS_FileExists(modelname))
1775         {
1776                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1777                 if (!FS_FileExists(modelname))
1778                 {
1779                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1780                         return;
1781                 }
1782         }
1783
1784 //      SV_LockThreadMutex();
1785
1786         if(!host_isclient.integer)
1787                 Sys_MakeProcessNice();
1788         else
1789         {
1790                 SCR_BeginLoadingPlaque(false);
1791                 S_StopAllSounds();
1792         }
1793
1794         if(sv.active)
1795         {
1796                 World_End(&sv.world);
1797                 if(PRVM_serverfunction(SV_Shutdown))
1798                 {
1799                         func_t s = PRVM_serverfunction(SV_Shutdown);
1800                         PRVM_serverglobalfloat(time) = sv.time;
1801                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1802                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1803                 }
1804         }
1805
1806         // free q3 shaders so that any newly downloaded shaders will be active
1807         Mod_FreeQ3Shaders();
1808
1809         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1810         if (!worldmodel || !worldmodel->TraceBox)
1811         {
1812                 Con_Printf("Couldn't load map %s\n", modelname);
1813
1814                 if(!host_isclient.integer)
1815                         Sys_MakeProcessMean();
1816
1817 //              SV_UnlockThreadMutex();
1818
1819                 return;
1820         }
1821
1822         Collision_Cache_Reset(true);
1823
1824         // let's not have any servers with no name
1825         if (hostname.string[0] == 0)
1826                 Cvar_SetQuick(&hostname, "UNNAMED");
1827         scr_centertime_off = 0;
1828
1829         svs.changelevel_issued = false;         // now safe to issue another
1830
1831         // make the map a required file for clients
1832         Curl_ClearRequirements();
1833         Curl_RequireFile(modelname);
1834
1835 //
1836 // tell all connected clients that we are going to a new level
1837 //
1838         if (sv.active)
1839         {
1840                 client_t *client;
1841                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1842                 {
1843                         if (client->netconnection)
1844                         {
1845                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1846                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1847                         }
1848                 }
1849         }
1850         else
1851         {
1852                 // open server port
1853                 NetConn_OpenServerPorts(true);
1854         }
1855
1856 //
1857 // make cvars consistant
1858 //
1859         if (coop.integer)
1860                 Cvar_SetValueQuick(&deathmatch, 0);
1861         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1862         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1863         //Cvar_SetValue ("skill", (float)current_skill);
1864         current_skill = (int)(skill.value + 0.5);
1865
1866 //
1867 // set up the new server
1868 //
1869         memset (&sv, 0, sizeof(sv));
1870         // if running a local client, make sure it doesn't try to access the last
1871         // level's data which is no longer valiud
1872         cls.signon = 0;
1873
1874         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1875         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1876         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1877
1878         if(*sv_random_seed.string)
1879         {
1880                 srand(sv_random_seed.integer);
1881                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1882         }
1883
1884         SV_VM_Setup();
1885
1886         sv.active = true;
1887
1888         // set level base name variables for later use
1889         strlcpy (sv.name, map, sizeof (sv.name));
1890         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1891         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1892         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1893         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1894         Cvar_SetQuick(&sv_worldname, sv.worldname);
1895         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1896         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1897
1898         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1899         if (sv.protocol == PROTOCOL_UNKNOWN)
1900         {
1901                 char buffer[1024];
1902                 Protocol_Names(buffer, sizeof(buffer));
1903                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1904                 sv.protocol = PROTOCOL_QUAKE;
1905         }
1906
1907 // load progs to get entity field count
1908         //PR_LoadProgs ( sv_progs.string );
1909
1910         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1911         sv.datagram.cursize = 0;
1912         sv.datagram.data = sv.datagram_buf;
1913
1914         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1915         sv.reliable_datagram.cursize = 0;
1916         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1917
1918         sv.signon.maxsize = sizeof(sv.signon_buf);
1919         sv.signon.cursize = 0;
1920         sv.signon.data = sv.signon_buf;
1921
1922 // leave slots at start for clients only
1923         //prog->num_edicts = svs.maxclients+1;
1924
1925         sv.state = ss_loading;
1926         prog->allowworldwrites = true;
1927         sv.paused = false;
1928
1929         sv.time = 1.0;
1930
1931         Mod_ClearUsed();
1932         worldmodel->used = true;
1933
1934         sv.worldmodel = worldmodel;
1935         sv.models[1] = sv.worldmodel;
1936
1937 //
1938 // clear world interaction links
1939 //
1940         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1941         World_Start(&sv.world);
1942
1943         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1944
1945         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1946         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1947         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1948         {
1949                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1950                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1951         }
1952         if(i < sv.worldmodel->brush.numsubmodels)
1953                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1954
1955 //
1956 // load the rest of the entities
1957 //
1958         // AK possible hack since num_edicts is still 0
1959         ent = PRVM_EDICT_NUM(0);
1960         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1961         ent->priv.server->free = false;
1962         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1963         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1964         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1965         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1966         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1967         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1968         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1969         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1970
1971         if (coop.value)
1972                 PRVM_serverglobalfloat(coop) = coop.integer;
1973         else
1974                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1975
1976         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1977
1978 // serverflags are for cross level information (sigils)
1979         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1980
1981         // we need to reset the spawned flag on all connected clients here so that
1982         // their thinks don't run during startup (before PutClientInServer)
1983         // we also need to set up the client entities now
1984         // and we need to set the ->edict pointers to point into the progs edicts
1985         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1986         {
1987                 host_client->begun = false;
1988                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1989                 PRVM_ED_ClearEdict(prog, host_client->edict);
1990         }
1991
1992         // load replacement entity file if found
1993         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1994         {
1995                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1996                 PRVM_ED_LoadFromFile(prog, entities);
1997                 Mem_Free(entities);
1998         }
1999         else
2000                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2001
2002
2003         // LadyHavoc: clear world angles (to fix e3m3.bsp)
2004         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2005
2006 // all setup is completed, any further precache statements are errors
2007 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2008         prog->allowworldwrites = false;
2009
2010 // run two frames to allow everything to settle
2011         sv.time = 1.0001;
2012         for (i = 0;i < sv_init_frame_count.integer;i++)
2013         {
2014                 sv.frametime = 0.1;
2015                 SV_Physics ();
2016         }
2017
2018         // Once all init frames have been run, we consider svqc code fully initialized.
2019         prog->inittime = host.realtime;
2020
2021         if(!host_isclient.integer)
2022                 Mod_PurgeUnused();
2023
2024 // create a baseline for more efficient communications
2025         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2026                 SV_CreateBaseline ();
2027
2028         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2029
2030 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2031         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2032         {
2033                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2034                 if (!host_client->active)
2035                         continue;
2036                 if (host_client->netconnection)
2037                         SV_SendServerinfo(host_client);
2038                 else
2039                 {
2040                         int j;
2041                         // if client is a botclient coming from a level change, we need to
2042                         // set up client info that normally requires networking
2043
2044                         // copy spawn parms out of the client_t
2045                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2046                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2047
2048                         // call the spawn function
2049                         host_client->clientconnectcalled = true;
2050                         PRVM_serverglobalfloat(time) = sv.time;
2051                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2052                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2053                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2054                         host_client->begun = true;
2055                 }
2056         }
2057
2058         // update the map title cvar
2059         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2060         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2061
2062         Con_Printf("Server spawned.\n");
2063         NetConn_Heartbeat (2);
2064
2065         if(!host_isclient.integer)
2066                 Sys_MakeProcessMean();
2067
2068 //      SV_UnlockThreadMutex();
2069 }
2070
2071 /*
2072 ==================
2073 SV_Shutdown
2074
2075 This only happens at the end of a game, not between levels
2076 ==================
2077 */
2078 void SV_Shutdown(void)
2079 {
2080         prvm_prog_t *prog = SVVM_prog;
2081         int i;
2082
2083         Con_DPrintf("SV_Shutdown\n");
2084
2085         if (!sv.active)
2086                 return;
2087
2088         NetConn_Heartbeat(2);
2089         NetConn_Heartbeat(2);
2090
2091 // make sure all the clients know we're disconnecting
2092         World_End(&sv.world);
2093         if(prog->loaded)
2094         {
2095                 if(PRVM_serverfunction(SV_Shutdown))
2096                 {
2097                         func_t s = PRVM_serverfunction(SV_Shutdown);
2098                         PRVM_serverglobalfloat(time) = sv.time;
2099                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2100                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2101                 }
2102         }
2103         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2104                 if (host_client->active)
2105                         SV_DropClient(false); // server shutdown
2106
2107         NetConn_CloseServerPorts();
2108
2109         sv.active = false;
2110 //
2111 // clear structures
2112 //
2113         memset(&sv, 0, sizeof(sv));
2114         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2115
2116         cl.islocalgame = false;
2117 }
2118
2119 /////////////////////////////////////////////////////
2120 // SV VM stuff
2121
2122 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2123 {
2124         // links don't survive the transition, so unlink everything
2125         World_UnlinkAll(&sv.world);
2126 }
2127
2128 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2129 {
2130         int i;
2131         prvm_edict_t *ent;
2132
2133         // link every entity except world
2134         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2135                 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2136                         SV_LinkEdict(ent);
2137 }
2138
2139 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2140 {
2141         // LadyHavoc: for consistency set these here
2142         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2143
2144         e->priv.server->move = false; // don't move on first frame
2145
2146         if (num >= 0 && num < svs.maxclients)
2147         {
2148                 // set colormap and team on newly created player entity
2149                 PRVM_serveredictfloat(e, colormap) = num + 1;
2150                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2151                 // set netname/clientcolors back to client values so that
2152                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2153                 // reset them
2154                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2155                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2156                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2157                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2158                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2159                 // Assign netaddress (IP Address, etc)
2160                 if(svs.clients[num].netconnection != NULL)
2161                 {
2162                         // Acquire Readable Address
2163                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2164                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2165                 }
2166                 else
2167                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2168                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2169                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2170                 else
2171                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2172                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2173                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2174                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2175                 else
2176                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2177                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2178                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2179                 else
2180                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2181                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2182                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2183                 else
2184                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2185                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2186                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2187                 else
2188                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2189         }
2190 }
2191
2192 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2193 {
2194         int i;
2195         int e;
2196
2197         World_UnlinkEdict(ed);          // unlink from world bsp
2198
2199         PRVM_serveredictstring(ed, model) = 0;
2200         PRVM_serveredictfloat(ed, takedamage) = 0;
2201         PRVM_serveredictfloat(ed, modelindex) = 0;
2202         PRVM_serveredictfloat(ed, colormap) = 0;
2203         PRVM_serveredictfloat(ed, skin) = 0;
2204         PRVM_serveredictfloat(ed, frame) = 0;
2205         VectorClear(PRVM_serveredictvector(ed, origin));
2206         VectorClear(PRVM_serveredictvector(ed, angles));
2207         PRVM_serveredictfloat(ed, nextthink) = -1;
2208         PRVM_serveredictfloat(ed, solid) = 0;
2209
2210         VM_RemoveEdictSkeleton(prog, ed);
2211         World_Physics_RemoveFromEntity(&sv.world, ed);
2212         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2213
2214         // make sure csqc networking is aware of the removed entity
2215         e = PRVM_NUM_FOR_EDICT(ed);
2216         sv.csqcentityversion[e] = 0;
2217         for (i = 0;i < svs.maxclients;i++)
2218                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2219 }
2220
2221 static void SVVM_count_edicts(prvm_prog_t *prog)
2222 {
2223         int             i;
2224         prvm_edict_t    *ent;
2225         int             active, models, solid, step;
2226
2227         active = models = solid = step = 0;
2228         for (i=0 ; i<prog->num_edicts ; i++)
2229         {
2230                 ent = PRVM_EDICT_NUM(i);
2231                 if (ent->priv.server->free)
2232                         continue;
2233                 active++;
2234                 if (PRVM_serveredictfloat(ent, solid))
2235                         solid++;
2236                 if (PRVM_serveredictstring(ent, model))
2237                         models++;
2238                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2239                         step++;
2240         }
2241
2242         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2243         Con_Printf("active    :%3i\n", active);
2244         Con_Printf("view      :%3i\n", models);
2245         Con_Printf("touch     :%3i\n", solid);
2246         Con_Printf("step      :%3i\n", step);
2247 }
2248
2249 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2250 {
2251         // remove things from different skill levels or deathmatch
2252         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2253         {
2254                 if (deathmatch.integer)
2255                 {
2256                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2257                         {
2258                                 return false;
2259                         }
2260                 }
2261                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2262                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2263                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2264                 {
2265                         return false;
2266                 }
2267         }
2268         return true;
2269 }
2270
2271 static void SV_VM_Setup(void)
2272 {
2273         prvm_prog_t *prog = SVVM_prog;
2274         PRVM_Prog_Init(prog, cmd_server);
2275
2276         // allocate the mempools
2277         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2278         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2279         prog->builtins = vm_sv_builtins;
2280         prog->numbuiltins = vm_sv_numbuiltins;
2281         prog->max_edicts = 512;
2282         if (sv.protocol == PROTOCOL_QUAKE)
2283                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2284         else if (sv.protocol == PROTOCOL_QUAKEDP)
2285                 prog->limit_edicts = 2048; // guessing
2286         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2287                 prog->limit_edicts = 2048; // guessing!
2288         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2289                 prog->limit_edicts = 4096; // guessing!
2290         else
2291                 prog->limit_edicts = MAX_EDICTS;
2292         prog->reserved_edicts = svs.maxclients;
2293         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2294         prog->name = "server";
2295         prog->extensionstring = vm_sv_extensions;
2296         prog->loadintoworld = true;
2297
2298         // all callbacks must be defined (pointers are not checked before calling)
2299         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2300         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2301         prog->init_edict            = SVVM_init_edict;
2302         prog->free_edict            = SVVM_free_edict;
2303         prog->count_edicts          = SVVM_count_edicts;
2304         prog->load_edict            = SVVM_load_edict;
2305         prog->init_cmd              = SVVM_init_cmd;
2306         prog->reset_cmd             = SVVM_reset_cmd;
2307         prog->error_cmd             = Host_Error;
2308         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2309
2310         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2311
2312         // some mods compiled with scrambling compilers lack certain critical
2313         // global names and field names such as "self" and "time" and "nextthink"
2314         // so we have to set these offsets manually, matching the entvars_t
2315         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2316         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2317         {
2318                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2319                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2320                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2321                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2322                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2323                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2324                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2325                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2326                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2327                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2328                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2329                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2330                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2331                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2332                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2333                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2334                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2335                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2336                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2337                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2338                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2339                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2340                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2341                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2342                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2343                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2344                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2345                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2346                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2347                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2348                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2349                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2350                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2351                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2352                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2353                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2354                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2355                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2356                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2371                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2372                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2373                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2374                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2375                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2376                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2377                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2378                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2379                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2380                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2381                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2382                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2383                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2384                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2385                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2386                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2387                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2388                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2389                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2390                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2391                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2392                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2393                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2394                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2395                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2396                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2397                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2398                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2399                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2400                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2401                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2402                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2403                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2404                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2405                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2406                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2407                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2408                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2409                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2410                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2411                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2412                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2413                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2414                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2415                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2416                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2417                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2418                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2419                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2420                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2421                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2422                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2423                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2424                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2425                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2426                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2427                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2428                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2429                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2430                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2431                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2432                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2433                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2434                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2435                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2436                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2437                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2438                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2439 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2440 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2441 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2442 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2443 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2444 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2445 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2446 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2447 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2448 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2449         }
2450         else
2451                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2452
2453         // OP_STATE is always supported on server because we add fields/globals for it
2454         prog->flag |= PRVM_OP_STATE;
2455
2456         VM_CustomStats_Clear();//[515]: csqc
2457
2458         SV_Prepare_CSQC();
2459 }
2460
2461 static void SV_CheckTimeouts(void)
2462 {
2463         int i;
2464
2465         // never timeout loopback connections
2466         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2467         {
2468                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2469                 {
2470                         Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2471                         SV_DropClient(false);
2472                 }
2473         }
2474 }
2475
2476 extern cvar_t host_maxwait;
2477 extern cvar_t host_framerate;
2478 extern cvar_t cl_maxphysicsframesperserverframe;
2479 double SV_Frame(double time)
2480 {
2481         static double sv_timer;
2482         int i;
2483         char vabuf[1024];
2484         qbool playing = false;
2485
2486         if (!svs.threaded)
2487         {
2488                 svs.perf_acc_sleeptime = host.sleeptime;
2489                 svs.perf_acc_realtime += time;
2490
2491                 // Look for clients who have spawned
2492                 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2493                         if(host_client->begun && host_client->netconnection)
2494                                 playing = true;
2495
2496                 if(svs.perf_acc_realtime > 5)
2497                 {
2498                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2499                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2500
2501                         if(svs.perf_acc_offset_samples > 0)
2502                         {
2503                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2504                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2505                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2506                         }
2507
2508                         if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2509                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2510                 }
2511
2512                 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2513                 {
2514                         /*
2515                          * Don't accumulate time for the first 10 seconds of a match
2516                          * so things can settle
2517                          */
2518                         svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2519                         svs.perf_acc_lost = svs.perf_acc_offset =
2520                         svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2521                         svs.perf_acc_offset_samples = host.sleeptime = 0;
2522                 }
2523
2524                 /*
2525                  * Receive packets on each main loop iteration, as the main loop may
2526                  * be undersleeping due to select() detecting a new packet
2527                  */
2528                 if (sv.active)
2529                 {
2530                         NetConn_ServerFrame();
2531                         SV_CheckTimeouts();
2532                 }
2533         }
2534
2535         /*
2536          * If the accumulator hasn't become positive, don't
2537          * run the frame. Everything that happens before this
2538          * point will happen even if we're sleeping this frame.
2539          */
2540         if((sv_timer += time) < 0)
2541                 return sv_timer;
2542
2543         // limit the frametime steps to no more than 100ms each
2544         if (sv_timer > 0.1)
2545         {
2546                 if (!svs.threaded)
2547                         svs.perf_acc_lost += (sv_timer - 0.1);
2548                 sv_timer = 0.1;
2549         }
2550
2551         if (sv.active && sv_timer > 0 && !svs.threaded)
2552         {
2553                 /*
2554                  * Execute one or more server frames, with an upper limit on how much
2555                  * execution time to spend on server frames to avoid freezing the game if
2556                  * the server is overloaded. This execution time limit means the game will
2557                  * slow down if the server is taking too long.
2558                  */
2559                 int framecount, framelimit = 1;
2560                 double advancetime, aborttime = 0;
2561                 float offset;
2562                 prvm_prog_t *prog = SVVM_prog;
2563
2564                 // run the world state
2565                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2566
2567                 // stop running server frames if the wall time reaches this value
2568                 if (sys_ticrate.value <= 0)
2569                         advancetime = sv_timer;
2570                 else
2571                 {
2572                         advancetime = sys_ticrate.value;
2573                         // listen servers can run multiple server frames per client frame
2574                         framelimit = cl_maxphysicsframesperserverframe.integer;
2575                         aborttime = Sys_DirtyTime() + 0.1;
2576                 }
2577
2578                 if(host_timescale.value > 0 && host_timescale.value < 1)
2579                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2580                 else
2581                         advancetime = min(advancetime, 0.1);
2582
2583                 if(advancetime > 0)
2584                 {
2585                         offset = Sys_DirtyTime() - host.dirtytime;
2586                         if (offset < 0 || offset >= 1800)
2587                                 offset = 0;
2588
2589                         offset += sv_timer;
2590                         ++svs.perf_acc_offset_samples;
2591                         svs.perf_acc_offset += offset;
2592                         svs.perf_acc_offset_squared += offset * offset;
2593                         
2594                         if(svs.perf_acc_offset_max < offset)
2595                                 svs.perf_acc_offset_max = offset;
2596                 }
2597
2598                 // only advance time if not paused
2599                 // the game also pauses in singleplayer when menu or console is used
2600                 sv.frametime = advancetime * host_timescale.value;
2601                 if (host_framerate.value)
2602                         sv.frametime = host_framerate.value;
2603                 if (sv.paused || host.paused)
2604                         sv.frametime = 0;
2605
2606                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2607                 {
2608                         sv_timer -= advancetime;
2609
2610                         // move things around and think unless paused
2611                         if (sv.frametime)
2612                                 SV_Physics();
2613
2614                         // if this server frame took too long, break out of the loop
2615                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2616                                 break;
2617                 }
2618
2619                 R_TimeReport("serverphysics");
2620
2621                 // send all messages to the clients
2622                 SV_SendClientMessages();
2623
2624                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2625                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2626                         PRVM_serverglobalfloat(time) = sv.time;
2627                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2628                 }
2629
2630                 // send an heartbeat if enough time has passed since the last one
2631                 NetConn_Heartbeat(0);
2632                 R_TimeReport("servernetwork");
2633         }
2634         else
2635         {
2636                 // don't let r_speeds display jump around
2637                 R_TimeReport("serverphysics");
2638                 R_TimeReport("servernetwork");
2639         }
2640
2641         // if there is some time remaining from this frame, reset the timer
2642         if (sv_timer >= 0)
2643         {
2644                 if (!svs.threaded)
2645                         svs.perf_acc_lost += sv_timer;
2646                 sv_timer = 0;
2647         }
2648
2649         return sv_timer;
2650 }
2651
2652 static int SV_ThreadFunc(void *voiddata)
2653 {
2654         prvm_prog_t *prog = SVVM_prog;
2655         qbool playing = false;
2656         double sv_timer = 0;
2657         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2658         double wait;
2659         int i;
2660         char vabuf[1024];
2661         sv_realtime = Sys_DirtyTime();
2662         while (!svs.threadstop)
2663         {
2664                 // FIXME: we need to handle Host_Error in the server thread somehow
2665 //              if (setjmp(sv_abortframe))
2666 //                      continue;                       // something bad happened in the server game
2667
2668                 sv_oldrealtime = sv_realtime;
2669                 sv_realtime = Sys_DirtyTime();
2670                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2671                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2672
2673                 sv_timer += sv_deltarealtime;
2674
2675                 svs.perf_acc_realtime += sv_deltarealtime;
2676
2677                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2678                 SV_LockThreadMutex();
2679
2680                 // Look for clients who have spawned
2681                 playing = false;
2682                 if (sv.active)
2683                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2684                                 if(host_client->begun)
2685                                         if(host_client->netconnection)
2686                                                 playing = true;
2687                 if(sv.time < 10)
2688                 {
2689                         // don't accumulate time for the first 10 seconds of a match
2690                         // so things can settle
2691                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2692                 }
2693                 else if(svs.perf_acc_realtime > 5)
2694                 {
2695                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2696                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2697                         if(svs.perf_acc_offset_samples > 0)
2698                         {
2699                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2700                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2701                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2702                         }
2703                         if(svs.perf_lost > 0 && developer_extra.integer)
2704                                 if(playing)
2705                                         Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2706                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2707                 }
2708
2709                 // get new packets
2710                 if (sv.active)
2711                 {
2712                         NetConn_ServerFrame();
2713                         SV_CheckTimeouts();
2714                 }
2715
2716                 // if the accumulators haven't become positive yet, wait a while
2717                 wait = sv_timer * -1000000.0;
2718                 if (wait >= 1)
2719                 {
2720                         double time0, delta;
2721                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2722                         if (host_maxwait.value <= 0)
2723                                 wait = min(wait, 1000000.0);
2724                         else
2725                                 wait = min(wait, host_maxwait.value * 1000.0);
2726                         if(wait < 1)
2727                                 wait = 1; // because we cast to int
2728                         time0 = Sys_DirtyTime();
2729                         Sys_Sleep((int)wait);
2730                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2731                         svs.perf_acc_sleeptime += delta;
2732                         continue;
2733                 }
2734
2735                 if (sv.active && sv_timer > 0)
2736                 {
2737                         // execute one server frame
2738                         double advancetime;
2739                         float offset;
2740
2741                         if (sys_ticrate.value <= 0)
2742                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2743                         else
2744                                 advancetime = sys_ticrate.value;
2745
2746                         if(advancetime > 0)
2747                         {
2748                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2749                                 ++svs.perf_acc_offset_samples;
2750                                 svs.perf_acc_offset += offset;
2751                                 svs.perf_acc_offset_squared += offset * offset;
2752                                 if(svs.perf_acc_offset_max < offset)
2753                                         svs.perf_acc_offset_max = offset;
2754                         }
2755
2756                         // only advance time if not paused
2757                         // the game also pauses in singleplayer when menu or console is used
2758                         sv.frametime = advancetime * host_timescale.value;
2759                         if (host_framerate.value)
2760                                 sv.frametime = host_framerate.value;
2761                         if (sv.paused || host.paused)
2762                                 sv.frametime = 0;
2763
2764                         sv_timer -= advancetime;
2765
2766                         // move things around and think unless paused
2767                         if (sv.frametime)
2768                                 SV_Physics();
2769
2770                         // send all messages to the clients
2771                         SV_SendClientMessages();
2772
2773                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2774                         {
2775                                 PRVM_serverglobalfloat(time) = sv.time;
2776                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2777                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2778                         }
2779
2780                         // send an heartbeat if enough time has passed since the last one
2781                         NetConn_Heartbeat(0);
2782
2783                 }
2784
2785                 // we're back to safe code now
2786                 SV_UnlockThreadMutex();
2787
2788                 // if there is some time remaining from this frame, reset the timers
2789                 if (sv_timer >= 0)
2790                 {
2791                         svs.perf_acc_lost += sv_timer;
2792                         sv_timer = 0;
2793                 }
2794         }
2795         return 0;
2796 }
2797
2798 void SV_StartThread(void)
2799 {
2800         if (!sv_threaded.integer || !Thread_HasThreads())
2801                 return;
2802         svs.threaded = true;
2803         svs.threadstop = false;
2804         svs.threadmutex = Thread_CreateMutex();
2805         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2806 }
2807
2808 void SV_StopThread(void)
2809 {
2810         if (!svs.threaded)
2811                 return;
2812         svs.threadstop = true;
2813         Thread_WaitThread(svs.thread, 0);
2814         Thread_DestroyMutex(svs.threadmutex);
2815         svs.threaded = false;
2816 }