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common: Move filematch headers to new filematch.h
[xonotic/darkplaces.git] / snd_mix.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "snd_main.h"
23
24 extern cvar_t snd_softclip;
25
26 static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
27
28 extern speakerlayout_t snd_speakerlayout; // for querying the listeners
29
30 #ifdef CONFIG_VIDEO_CAPTURE
31 static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE];
32
33 static void S_CaptureAVISound(const portable_sampleframe_t *sampleframes, size_t length)
34 {
35         size_t i;
36         unsigned int j;
37
38         if (!cls.capturevideo.active)
39                 return;
40
41         // undo whatever swapping the channel layout (swapstereo, ALSA) did
42         for(j = 0; j < snd_speakerlayout.channels; ++j)
43         {
44                 unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped;
45                 for(i = 0; i < length; ++i)
46                         paintbuffer_unswapped[i].sample[j0] = sampleframes[i].sample[j];
47         }
48
49         SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length);
50 }
51 #endif
52
53 extern cvar_t snd_softclip;
54
55 static void S_SoftClipPaintBuffer(portable_sampleframe_t *painted_ptr, int nbframes, int width, int nchannels)
56 {
57         int i;
58
59         if((snd_softclip.integer == 1 && width <= 2) || snd_softclip.integer > 1)
60         {
61                 portable_sampleframe_t *p = painted_ptr;
62
63 #if 0
64 /* Soft clipping, the sound of a dream, thanks to Jon Wattes
65    post to Musicdsp.org */
66 #define SOFTCLIP(x) (x) = sin(bound(-M_PI/2, (x), M_PI/2)) * 0.25
67 #endif
68
69                 // let's do a simple limiter instead, seems to sound better
70                 static float maxvol = 0;
71                 maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed)));
72 #define SOFTCLIP(x) if(fabs(x)>maxvol) maxvol=fabs(x); (x) /= maxvol;
73
74                 if (nchannels == 8)  // 7.1 surround
75                 {
76                         for (i = 0;i < nbframes;i++, p++)
77                         {
78                                 SOFTCLIP(p->sample[0]);
79                                 SOFTCLIP(p->sample[1]);
80                                 SOFTCLIP(p->sample[2]);
81                                 SOFTCLIP(p->sample[3]);
82                                 SOFTCLIP(p->sample[4]);
83                                 SOFTCLIP(p->sample[5]);
84                                 SOFTCLIP(p->sample[6]);
85                                 SOFTCLIP(p->sample[7]);
86                         }
87                 }
88                 else if (nchannels == 6)  // 5.1 surround
89                 {
90                         for (i = 0; i < nbframes; i++, p++)
91                         {
92                                 SOFTCLIP(p->sample[0]);
93                                 SOFTCLIP(p->sample[1]);
94                                 SOFTCLIP(p->sample[2]);
95                                 SOFTCLIP(p->sample[3]);
96                                 SOFTCLIP(p->sample[4]);
97                                 SOFTCLIP(p->sample[5]);
98                         }
99                 }
100                 else if (nchannels == 4)  // 4.0 surround
101                 {
102                         for (i = 0; i < nbframes; i++, p++)
103                         {
104                                 SOFTCLIP(p->sample[0]);
105                                 SOFTCLIP(p->sample[1]);
106                                 SOFTCLIP(p->sample[2]);
107                                 SOFTCLIP(p->sample[3]);
108                         }
109                 }
110                 else if (nchannels == 2)  // 2.0 stereo
111                 {
112                         for (i = 0; i < nbframes; i++, p++)
113                         {
114                                 SOFTCLIP(p->sample[0]);
115                                 SOFTCLIP(p->sample[1]);
116                         }
117                 }
118                 else if (nchannels == 1)  // 1.0 mono
119                 {
120                         for (i = 0; i < nbframes; i++, p++)
121                         {
122                                 SOFTCLIP(p->sample[0]);
123                         }
124                 }
125 #undef SOFTCLIP
126         }
127 }
128
129 static void S_ConvertPaintBuffer(portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int nchannels)
130 {
131         int i;
132         float val;
133         if (width == 4)  // 32bit float
134         {
135                 float *snd_out = (float*)rb_ptr;
136                 if (nchannels == 8)  // 7.1 surround
137                 {
138                         for (i = 0; i < nbframes; i++, painted_ptr++)
139                         {
140                                 *snd_out++ = painted_ptr->sample[0];
141                                 *snd_out++ = painted_ptr->sample[1];
142                                 *snd_out++ = painted_ptr->sample[2];
143                                 *snd_out++ = painted_ptr->sample[3];
144                                 *snd_out++ = painted_ptr->sample[4];
145                                 *snd_out++ = painted_ptr->sample[5];
146                                 *snd_out++ = painted_ptr->sample[6];
147                                 *snd_out++ = painted_ptr->sample[7];
148                         }
149                 }
150                 else if (nchannels == 6)  // 5.1 surround
151                 {
152                         for (i = 0; i < nbframes; i++, painted_ptr++)
153                         {
154                                 *snd_out++ = painted_ptr->sample[0];
155                                 *snd_out++ = painted_ptr->sample[1];
156                                 *snd_out++ = painted_ptr->sample[2];
157                                 *snd_out++ = painted_ptr->sample[3];
158                                 *snd_out++ = painted_ptr->sample[4];
159                                 *snd_out++ = painted_ptr->sample[5];
160                         }
161                 }
162                 else if (nchannels == 4)  // 4.0 surround
163                 {
164                         for (i = 0; i < nbframes; i++, painted_ptr++)
165                         {
166                                 *snd_out++ = painted_ptr->sample[0];
167                                 *snd_out++ = painted_ptr->sample[1];
168                                 *snd_out++ = painted_ptr->sample[2];
169                                 *snd_out++ = painted_ptr->sample[3];
170                         }
171                 }
172                 else if (nchannels == 2)  // 2.0 stereo
173                 {
174                         for (i = 0; i < nbframes; i++, painted_ptr++)
175                         {
176                                 *snd_out++ = painted_ptr->sample[0];
177                                 *snd_out++ = painted_ptr->sample[1];
178                         }
179                 }
180                 else if (nchannels == 1)  // 1.0 mono
181                 {
182                         for (i = 0; i < nbframes; i++, painted_ptr++)
183                         {
184                                 *snd_out++ = painted_ptr->sample[0];
185                         }
186                 }
187
188                 // noise is really really annoying
189                 if (cls.timedemo)
190                         memset(rb_ptr, 0, nbframes * nchannels * width);
191         }
192         else if (width == 2)  // 16bit
193         {
194                 short *snd_out = (short*)rb_ptr;
195                 if (nchannels == 8)  // 7.1 surround
196                 {
197                         for (i = 0;i < nbframes;i++, painted_ptr++)
198                         {
199                                 val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
200                                 val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
201                                 val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
202                                 val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
203                                 val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
204                                 val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
205                                 val = (int)(painted_ptr->sample[6] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
206                                 val = (int)(painted_ptr->sample[7] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
207                         }
208                 }
209                 else if (nchannels == 6)  // 5.1 surround
210                 {
211                         for (i = 0; i < nbframes; i++, painted_ptr++)
212                         {
213                                 val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
214                                 val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
215                                 val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
216                                 val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
217                                 val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
218                                 val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
219                         }
220                 }
221                 else if (nchannels == 4)  // 4.0 surround
222                 {
223                         for (i = 0; i < nbframes; i++, painted_ptr++)
224                         {
225                                 val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
226                                 val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
227                                 val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
228                                 val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
229                         }
230                 }
231                 else if (nchannels == 2)  // 2.0 stereo
232                 {
233                         for (i = 0; i < nbframes; i++, painted_ptr++)
234                         {
235                                 val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
236                                 val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
237                         }
238                 }
239                 else if (nchannels == 1)  // 1.0 mono
240                 {
241                         for (i = 0; i < nbframes; i++, painted_ptr++)
242                         {
243                                 val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 16384.0f);*snd_out++ = bound(-32768, val, 32767);
244                         }
245                 }
246
247                 // noise is really really annoying
248                 if (cls.timedemo)
249                         memset(rb_ptr, 0, nbframes * nchannels * width);
250         }
251         else  // 8bit
252         {
253                 unsigned char *snd_out = (unsigned char*)rb_ptr;
254                 if (nchannels == 8)  // 7.1 surround
255                 {
256                         for (i = 0; i < nbframes; i++, painted_ptr++)
257                         {
258                                 val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
259                                 val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
260                                 val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
261                                 val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
262                                 val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
263                                 val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
264                                 val = (int)(painted_ptr->sample[6] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
265                                 val = (int)(painted_ptr->sample[7] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
266                         }
267                 }
268                 else if (nchannels == 6)  // 5.1 surround
269                 {
270                         for (i = 0; i < nbframes; i++, painted_ptr++)
271                         {
272                                 val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
273                                 val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
274                                 val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
275                                 val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
276                                 val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
277                                 val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
278                         }
279                 }
280                 else if (nchannels == 4)  // 4.0 surround
281                 {
282                         for (i = 0; i < nbframes; i++, painted_ptr++)
283                         {
284                                 val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
285                                 val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
286                                 val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
287                                 val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
288                         }
289                 }
290                 else if (nchannels == 2)  // 2.0 stereo
291                 {
292                         for (i = 0; i < nbframes; i++, painted_ptr++)
293                         {
294                                 val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
295                                 val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
296                         }
297                 }
298                 else if (nchannels == 1)  // 1.0 mono
299                 {
300                         for (i = 0;i < nbframes;i++, painted_ptr++)
301                         {
302                                 val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 64.0f) + 128; *snd_out++ = bound(0, val, 255);
303                         }
304                 }
305
306                 // noise is really really annoying
307                 if (cls.timedemo)
308                         memset(rb_ptr, 128, nbframes * nchannels);
309         }
310 }
311
312
313 /*
314 ===============================================================================
315
316 CHANNEL MIXING
317
318 ===============================================================================
319 */
320
321 void S_MixToBuffer(void *stream, unsigned int bufferframes)
322 {
323         int channelindex;
324         channel_t *ch;
325         int totalmixframes;
326         unsigned char *outbytes = (unsigned char *) stream;
327         sfx_t *sfx;
328         portable_sampleframe_t *paint;
329         int wantframes;
330         int i;
331         int count;
332         int fetched;
333         int fetch;
334         int istartframe;
335         int iendframe;
336         int ilengthframes;
337         int totallength;
338         int loopstart;
339         int indexfrac;
340         int indexfracstep;
341 #define S_FETCHBUFFERSIZE 4096
342         float fetchsampleframes[S_FETCHBUFFERSIZE*2];
343         const float *fetchsampleframe;
344         float vol[SND_LISTENERS];
345         float lerp[2];
346         float sample[3];
347         double posd;
348         double speedd;
349         float maxvol;
350         qbool looping;
351         qbool silent;
352
353         // mix as many times as needed to fill the requested buffer
354         while (bufferframes)
355         {
356                 // limit to the size of the paint buffer
357                 totalmixframes = min(bufferframes, PAINTBUFFER_SIZE);
358
359                 // clear the paint buffer
360                 memset(paintbuffer, 0, totalmixframes * sizeof(paintbuffer[0]));
361
362                 // paint in the channels.
363                 // channels with zero volumes still advance in time but don't paint.
364                 ch = channels; // cppcheck complains here but it is wrong, channels is a channel_t[MAX_CHANNELS] and not an int
365                 for (channelindex = 0;channelindex < (int)total_channels;channelindex++, ch++)
366                 {
367                         sfx = ch->sfx;
368                         if (sfx == NULL)
369                                 continue;
370                         if (!S_LoadSound (sfx, true))
371                                 continue;
372                         if (ch->flags & CHANNELFLAG_PAUSED)
373                                 continue;
374                         if (!sfx->total_length)
375                                 continue;
376
377                         // copy the channel information to the stack for reference, otherwise the
378                         // values might change during a mix if the spatializer is updating them
379                         // (note: this still may get some old and some new values!)
380                         posd = ch->position;
381                         speedd = ch->mixspeed * sfx->format.speed / snd_renderbuffer->format.speed;
382                         for (i = 0;i < SND_LISTENERS;i++)
383                                 vol[i] = ch->volume[i];
384
385                         // check total volume level, because we can skip some code on silent sounds but other code must still run (position updates mainly)
386                         maxvol = 0;
387                         for (i = 0;i < SND_LISTENERS;i++)
388                                 if(vol[i] > maxvol)
389                                         maxvol = vol[i];
390                         switch(snd_renderbuffer->format.width)
391                         {
392                                 case 1: // 8bpp
393                                         silent = maxvol < (1.0f / (256.0f));
394                                         // so silent it has zero effect
395                                         break;
396                                 case 2: // 16bpp
397                                         silent = maxvol < (1.0f / (65536.0f));
398                                         // so silent it has zero effect
399                                         break;
400                                 default: // floating point
401                                         silent = maxvol < 1.0e-13f;
402                                         // 130 dB is difference between hearing
403                                         // threshold and a jackhammer from
404                                         // working distance.
405                                         // therefore, anyone who turns up
406                                         // volume so much they notice this
407                                         // cutoff, likely already has their
408                                         // ear-drums blown out anyway.
409                                         break;
410                         }
411
412                         // when doing prologic mixing, some channels invert one side
413                         if (ch->prologic_invert == -1)
414                                 vol[1] *= -1.0f;
415
416                         // get some sfx info in a consistent form
417                         totallength = sfx->total_length;
418                         loopstart = (int)sfx->loopstart < totallength ? (int)sfx->loopstart : ((ch->flags & CHANNELFLAG_FORCELOOP) ? 0 : totallength);
419                         looping = loopstart < totallength;
420
421                         // do the actual paint now (may skip work if silent)
422                         paint = paintbuffer;
423                         istartframe = 0;
424                         for (wantframes = totalmixframes;wantframes > 0;posd += count * speedd, wantframes -= count)
425                         {
426                                 // check if this is a delayed sound
427                                 if (posd < 0)
428                                 {
429                                         // for a delayed sound we have to eat into the delay first
430                                         count = (int)floor(-posd / speedd) + 1;
431                                         count = bound(1, count, wantframes);
432                                         // let the for loop iterator apply the skip
433                                         continue;
434                                 }
435
436                                 // compute a fetch size that won't overflow our buffer
437                                 count = wantframes;
438                                 for (;;)
439                                 {
440                                         istartframe = (int)floor(posd);
441                                         iendframe = (int)floor(posd + (count-1) * speedd);
442                                         ilengthframes = count > 1 ? (iendframe - istartframe + 2) : 2;
443                                         if (ilengthframes <= S_FETCHBUFFERSIZE)
444                                                 break;
445                                         // reduce count by 25% and try again
446                                         count -= count >> 2;
447                                 }
448
449                                 // zero whole fetch buffer for safety
450                                 // (floating point noise from uninitialized memory = HORRIBLE)
451                                 // otherwise we would only need to clear the excess
452                                 if (!silent)
453                                         memset(fetchsampleframes, 0, ilengthframes*sfx->format.channels*sizeof(fetchsampleframes[0]));
454
455                                 // if looping, do multiple fetches
456                                 fetched = 0;
457                                 for (;;)
458                                 {
459                                         fetch = min(ilengthframes - fetched, totallength - istartframe);
460                                         if (fetch > 0)
461                                         {
462                                                 if (!silent)
463                                                         sfx->fetcher->getsamplesfloat(ch, sfx, istartframe, fetch, fetchsampleframes + fetched*sfx->format.channels);
464                                                 istartframe += fetch;
465                                                 fetched += fetch;
466                                         }
467                                         if (istartframe == totallength && looping && fetched < ilengthframes)
468                                         {
469                                                 // loop and fetch some more
470                                                 posd += loopstart - totallength;
471                                                 istartframe = loopstart;
472                                         }
473                                         else
474                                         {
475                                                 break;
476                                         }
477                                 }
478
479                                 // set up our fixedpoint resampling variables (float to int conversions are expensive so do not do one per sampleframe)
480                                 fetchsampleframe = fetchsampleframes;
481                                 indexfrac = (int)floor((posd - floor(posd)) * 65536.0);
482                                 indexfracstep = (int)floor(speedd * 65536.0);
483                                 if (!silent)
484                                 {
485                                         if (sfx->format.channels == 2)
486                                         {
487                                                 // music is stereo
488 #if SND_LISTENERS != 8
489 #error the following code only supports up to 8 channels, update it
490 #endif
491                                                 if (snd_speakerlayout.channels > 2)
492                                                 {
493                                                         // surround mixing
494                                                         for (i = 0;i < count;i++, paint++)
495                                                         {
496                                                                 lerp[1] = indexfrac * (1.0f / 65536.0f);
497                                                                 lerp[0] = 1.0f - lerp[1];
498                                                                 sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1];
499                                                                 sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1];
500                                                                 sample[2] = (sample[0] + sample[1]) * 0.5f;
501                                                                 paint->sample[0] += sample[0] * vol[0];
502                                                                 paint->sample[1] += sample[1] * vol[1];
503                                                                 paint->sample[2] += sample[0] * vol[2];
504                                                                 paint->sample[3] += sample[1] * vol[3];
505                                                                 paint->sample[4] += sample[2] * vol[4];
506                                                                 paint->sample[5] += sample[2] * vol[5];
507                                                                 paint->sample[6] += sample[0] * vol[6];
508                                                                 paint->sample[7] += sample[1] * vol[7];
509                                                                 indexfrac += indexfracstep;
510                                                                 fetchsampleframe += 2 * (indexfrac >> 16);
511                                                                 indexfrac &= 0xFFFF;
512                                                         }
513                                                 }
514                                                 else
515                                                 {
516                                                         // stereo mixing
517                                                         for (i = 0;i < count;i++, paint++)
518                                                         {
519                                                                 lerp[1] = indexfrac * (1.0f / 65536.0f);
520                                                                 lerp[0] = 1.0f - lerp[1];
521                                                                 sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1];
522                                                                 sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1];
523                                                                 paint->sample[0] += sample[0] * vol[0];
524                                                                 paint->sample[1] += sample[1] * vol[1];
525                                                                 indexfrac += indexfracstep;
526                                                                 fetchsampleframe += 2 * (indexfrac >> 16);
527                                                                 indexfrac &= 0xFFFF;
528                                                         }
529                                                 }
530                                         }
531                                         else if (sfx->format.channels == 1)
532                                         {
533                                                 // most sounds are mono
534 #if SND_LISTENERS != 8
535 #error the following code only supports up to 8 channels, update it
536 #endif
537                                                 if (snd_speakerlayout.channels > 2)
538                                                 {
539                                                         // surround mixing
540                                                         for (i = 0;i < count;i++, paint++)
541                                                         {
542                                                                 lerp[1] = indexfrac * (1.0f / 65536.0f);
543                                                                 lerp[0] = 1.0f - lerp[1];
544                                                                 sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1];
545                                                                 paint->sample[0] += sample[0] * vol[0];
546                                                                 paint->sample[1] += sample[0] * vol[1];
547                                                                 paint->sample[2] += sample[0] * vol[2];
548                                                                 paint->sample[3] += sample[0] * vol[3];
549                                                                 paint->sample[4] += sample[0] * vol[4];
550                                                                 paint->sample[5] += sample[0] * vol[5];
551                                                                 paint->sample[6] += sample[0] * vol[6];
552                                                                 paint->sample[7] += sample[0] * vol[7];
553                                                                 indexfrac += indexfracstep;
554                                                                 fetchsampleframe += (indexfrac >> 16);
555                                                                 indexfrac &= 0xFFFF;
556                                                         }
557                                                 }
558                                                 else
559                                                 {
560                                                         // stereo mixing
561                                                         for (i = 0;i < count;i++, paint++)
562                                                         {
563                                                                 lerp[1] = indexfrac * (1.0f / 65536.0f);
564                                                                 lerp[0] = 1.0f - lerp[1];
565                                                                 sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1];
566                                                                 paint->sample[0] += sample[0] * vol[0];
567                                                                 paint->sample[1] += sample[0] * vol[1];
568                                                                 indexfrac += indexfracstep;
569                                                                 fetchsampleframe += (indexfrac >> 16);
570                                                                 indexfrac &= 0xFFFF;
571                                                         }
572                                                 }
573                                         }
574                                 }
575                         }
576                         ch->position = posd;
577                         if (!looping && istartframe == totallength)
578                                 S_StopChannel(ch - channels, false, false);
579                 }
580
581                 S_SoftClipPaintBuffer(paintbuffer, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
582
583 #ifdef CONFIG_VIDEO_CAPTURE
584                 if (!snd_usethreadedmixing)
585                         S_CaptureAVISound(paintbuffer, totalmixframes);
586 #endif
587
588                 S_ConvertPaintBuffer(paintbuffer, outbytes, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
589
590                 // advance the output pointer
591                 outbytes += totalmixframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
592                 bufferframes -= totalmixframes;
593         }
594 }