]> git.xonotic.org Git - xonotic/darkplaces.git/blob - model_brush.c
Overhauled quake3 shader loading such that it now produces shader passes that could...
[xonotic/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t r_trippy = {0, "r_trippy", "0", "easter egg"};
42 cvar_t r_fxaa = {CVAR_SAVE, "r_fxaa", "0", "fast approximate anti aliasing"};
43 cvar_t mod_noshader_default_offsetmapping = {CVAR_SAVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
44 cvar_t mod_obj_orientation = {0, "mod_obj_orientation", "1", "fix orientation of OBJ models to the usual conventions (if zero, use coordinates as is)"};
45 cvar_t mod_q2bsp_littransparentsurfaces = {0, "mod_q2bsp_littransparentsurfaces", "0", "allows lighting on rain in 3v3gloom3 and other cases of transparent surfaces that have lightmaps that were ignored by quake2"};
46 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
47 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
48 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
49 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
50 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
51 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
52 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
53 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
54 cvar_t mod_q3bsp_sRGBlightmaps = {0, "mod_q3bsp_sRGBlightmaps", "0", "treat lightmaps from Q3 maps as sRGB when vid_sRGB is active"};
55 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
56 cvar_t mod_q3shader_default_offsetmapping_scale = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_scale", "1", "default scale used for offsetmapping"};
57 cvar_t mod_q3shader_default_offsetmapping_bias = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_bias", "0", "default bias used for offsetmapping"};
58 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
59 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
60 cvar_t mod_q3shader_force_addalpha = {0, "mod_q3shader_force_addalpha", "0", "treat GL_ONE GL_ONE (or add) blendfunc as GL_SRC_ALPHA GL_ONE for compatibility with older DarkPlaces releases"};
61 cvar_t mod_q3shader_force_terrain_alphaflag = {0, "mod_q3shader_force_terrain_alphaflag", "0", "for multilayered terrain shaders force TEXF_ALPHA flag on both layers"};
62
63 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
64 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
65 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
66
67 static texture_t mod_q1bsp_texture_solid;
68 static texture_t mod_q1bsp_texture_sky;
69 static texture_t mod_q1bsp_texture_lava;
70 static texture_t mod_q1bsp_texture_slime;
71 static texture_t mod_q1bsp_texture_water;
72
73 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end);
74
75 void Mod_BrushInit(void)
76 {
77 //      Cvar_RegisterVariable(&r_subdivide_size);
78         Cvar_RegisterVariable(&mod_bsp_portalize);
79         Cvar_RegisterVariable(&r_novis);
80         Cvar_RegisterVariable(&r_nosurftextures);
81         Cvar_RegisterVariable(&r_subdivisions_tolerance);
82         Cvar_RegisterVariable(&r_subdivisions_mintess);
83         Cvar_RegisterVariable(&r_subdivisions_maxtess);
84         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
85         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
86         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
87         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
88         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
89         Cvar_RegisterVariable(&r_trippy);
90         Cvar_RegisterVariable(&r_fxaa);
91         Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
92         Cvar_RegisterVariable(&mod_obj_orientation);
93         Cvar_RegisterVariable(&mod_q2bsp_littransparentsurfaces);
94         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
95         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
96         Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
97         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
98         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
99         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
100         Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
101         Cvar_RegisterVariable(&mod_q3bsp_sRGBlightmaps);
102         Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
103         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
104         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_scale);
105         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_bias);
106         Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
107         Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
108         Cvar_RegisterVariable(&mod_q3shader_force_addalpha);
109         Cvar_RegisterVariable(&mod_q3shader_force_terrain_alphaflag);
110         Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
111         Cvar_RegisterVariable(&mod_collision_bih);
112         Cvar_RegisterVariable(&mod_recalculatenodeboxes);
113
114         // these games were made for older DP engines and are no longer
115         // maintained; use this hack to show their textures properly
116         if(gamemode == GAME_NEXUIZ)
117                 Cvar_SetQuick(&mod_q3shader_force_addalpha, "1");
118
119         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
120         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
121         mod_q1bsp_texture_solid.surfaceflags = 0;
122         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
123
124         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
125         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
126         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
127         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
128
129         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
130         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
131         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
132         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
133
134         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
135         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
136         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
137         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
138
139         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
140         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
141         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
142         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
143 }
144
145 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
146 {
147         mnode_t *node;
148
149         if (model == NULL)
150                 return NULL;
151
152         // LordHavoc: modified to start at first clip node,
153         // in other words: first node of the (sub)model
154         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
155         while (node->plane)
156                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
157
158         return (mleaf_t *)node;
159 }
160
161 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
162 {
163         int i;
164         mleaf_t *leaf;
165         leaf = Mod_Q1BSP_PointInLeaf(model, p);
166         if (leaf)
167         {
168                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
169                 if (i)
170                 {
171                         memcpy(out, leaf->ambient_sound_level, i);
172                         out += i;
173                         outsize -= i;
174                 }
175         }
176         if (outsize)
177                 memset(out, 0, outsize);
178 }
179
180 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
181 {
182         int numclusters = 0;
183         int nodestackindex = 0;
184         mnode_t *node, *nodestack[1024];
185         if (!model->brush.num_pvsclusters)
186                 return -1;
187         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
188         for (;;)
189         {
190 #if 1
191                 if (node->plane)
192                 {
193                         // node - recurse down the BSP tree
194                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
195                         if (sides < 3)
196                         {
197                                 if (sides == 0)
198                                         return -1; // ERROR: NAN bounding box!
199                                 // box is on one side of plane, take that path
200                                 node = node->children[sides-1];
201                         }
202                         else
203                         {
204                                 // box crosses plane, take one path and remember the other
205                                 if (nodestackindex < 1024)
206                                         nodestack[nodestackindex++] = node->children[0];
207                                 node = node->children[1];
208                         }
209                         continue;
210                 }
211                 else
212                 {
213                         // leaf - add clusterindex to list
214                         if (numclusters < maxclusters)
215                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
216                         numclusters++;
217                 }
218 #else
219                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
220                 {
221                         if (node->plane)
222                         {
223                                 if (nodestackindex < 1024)
224                                         nodestack[nodestackindex++] = node->children[0];
225                                 node = node->children[1];
226                                 continue;
227                         }
228                         else
229                         {
230                                 // leaf - add clusterindex to list
231                                 if (numclusters < maxclusters)
232                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
233                                 numclusters++;
234                         }
235                 }
236 #endif
237                 // try another path we didn't take earlier
238                 if (nodestackindex == 0)
239                         break;
240                 node = nodestack[--nodestackindex];
241         }
242         // return number of clusters found (even if more than the maxclusters)
243         return numclusters;
244 }
245
246 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
247 {
248         int nodestackindex = 0;
249         mnode_t *node, *nodestack[1024];
250         if (!model->brush.num_pvsclusters)
251                 return true;
252         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
253         for (;;)
254         {
255 #if 1
256                 if (node->plane)
257                 {
258                         // node - recurse down the BSP tree
259                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
260                         if (sides < 3)
261                         {
262                                 if (sides == 0)
263                                         return -1; // ERROR: NAN bounding box!
264                                 // box is on one side of plane, take that path
265                                 node = node->children[sides-1];
266                         }
267                         else
268                         {
269                                 // box crosses plane, take one path and remember the other
270                                 if (nodestackindex < 1024)
271                                         nodestack[nodestackindex++] = node->children[0];
272                                 node = node->children[1];
273                         }
274                         continue;
275                 }
276                 else
277                 {
278                         // leaf - check cluster bit
279                         int clusterindex = ((mleaf_t *)node)->clusterindex;
280                         if (CHECKPVSBIT(pvs, clusterindex))
281                         {
282                                 // it is visible, return immediately with the news
283                                 return true;
284                         }
285                 }
286 #else
287                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
288                 {
289                         if (node->plane)
290                         {
291                                 if (nodestackindex < 1024)
292                                         nodestack[nodestackindex++] = node->children[0];
293                                 node = node->children[1];
294                                 continue;
295                         }
296                         else
297                         {
298                                 // leaf - check cluster bit
299                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
300                                 if (CHECKPVSBIT(pvs, clusterindex))
301                                 {
302                                         // it is visible, return immediately with the news
303                                         return true;
304                                 }
305                         }
306                 }
307 #endif
308                 // nothing to see here, try another path we didn't take earlier
309                 if (nodestackindex == 0)
310                         break;
311                 node = nodestack[--nodestackindex];
312         }
313         // it is not visible
314         return false;
315 }
316
317 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
318 {
319         int nodestackindex = 0;
320         mnode_t *node, *nodestack[1024];
321         if (!model->brush.num_leafs)
322                 return true;
323         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
324         for (;;)
325         {
326 #if 1
327                 if (node->plane)
328                 {
329                         // node - recurse down the BSP tree
330                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
331                         if (sides < 3)
332                         {
333                                 if (sides == 0)
334                                         return -1; // ERROR: NAN bounding box!
335                                 // box is on one side of plane, take that path
336                                 node = node->children[sides-1];
337                         }
338                         else
339                         {
340                                 // box crosses plane, take one path and remember the other
341                                 if (nodestackindex < 1024)
342                                         nodestack[nodestackindex++] = node->children[0];
343                                 node = node->children[1];
344                         }
345                         continue;
346                 }
347                 else
348                 {
349                         // leaf - check cluster bit
350                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
351                         if (CHECKPVSBIT(pvs, clusterindex))
352                         {
353                                 // it is visible, return immediately with the news
354                                 return true;
355                         }
356                 }
357 #else
358                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
359                 {
360                         if (node->plane)
361                         {
362                                 if (nodestackindex < 1024)
363                                         nodestack[nodestackindex++] = node->children[0];
364                                 node = node->children[1];
365                                 continue;
366                         }
367                         else
368                         {
369                                 // leaf - check cluster bit
370                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
371                                 if (CHECKPVSBIT(pvs, clusterindex))
372                                 {
373                                         // it is visible, return immediately with the news
374                                         return true;
375                                 }
376                         }
377                 }
378 #endif
379                 // nothing to see here, try another path we didn't take earlier
380                 if (nodestackindex == 0)
381                         break;
382                 node = nodestack[--nodestackindex];
383         }
384         // it is not visible
385         return false;
386 }
387
388 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
389 {
390         int nodestackindex = 0;
391         mnode_t *node, *nodestack[1024];
392         if (!model->brush.num_leafs)
393                 return true;
394         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
395         for (;;)
396         {
397 #if 1
398                 if (node->plane)
399                 {
400                         // node - recurse down the BSP tree
401                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
402                         if (sides < 3)
403                         {
404                                 if (sides == 0)
405                                         return -1; // ERROR: NAN bounding box!
406                                 // box is on one side of plane, take that path
407                                 node = node->children[sides-1];
408                         }
409                         else
410                         {
411                                 // box crosses plane, take one path and remember the other
412                                 if (nodestackindex < 1024)
413                                         nodestack[nodestackindex++] = node->children[0];
414                                 node = node->children[1];
415                         }
416                         continue;
417                 }
418                 else
419                 {
420                         // leaf - check if it is visible
421                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
422                         {
423                                 // it is visible, return immediately with the news
424                                 return true;
425                         }
426                 }
427 #else
428                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
429                 {
430                         if (node->plane)
431                         {
432                                 if (nodestackindex < 1024)
433                                         nodestack[nodestackindex++] = node->children[0];
434                                 node = node->children[1];
435                                 continue;
436                         }
437                         else
438                         {
439                                 // leaf - check if it is visible
440                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
441                                 {
442                                         // it is visible, return immediately with the news
443                                         return true;
444                                 }
445                         }
446                 }
447 #endif
448                 // nothing to see here, try another path we didn't take earlier
449                 if (nodestackindex == 0)
450                         break;
451                 node = nodestack[--nodestackindex];
452         }
453         // it is not visible
454         return false;
455 }
456
457 typedef struct findnonsolidlocationinfo_s
458 {
459         vec3_t center;
460         vec3_t absmin, absmax;
461         vec_t radius;
462         vec3_t nudge;
463         vec_t bestdist;
464         dp_model_t *model;
465 }
466 findnonsolidlocationinfo_t;
467
468 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
469 {
470         int i, *tri;
471         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
472
473         tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
474         VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
475         VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
476         VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
477         VectorSubtract(vert[1], vert[0], edge[0]);
478         VectorSubtract(vert[2], vert[1], edge[1]);
479         CrossProduct(edge[1], edge[0], facenormal);
480         if (facenormal[0] || facenormal[1] || facenormal[2])
481         {
482                 VectorNormalize(facenormal);
483                 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
484                 if (f <= info->bestdist && f >= -info->bestdist)
485                 {
486                         VectorSubtract(vert[0], vert[2], edge[2]);
487                         VectorNormalize(edge[0]);
488                         VectorNormalize(edge[1]);
489                         VectorNormalize(edge[2]);
490                         CrossProduct(facenormal, edge[0], edgenormal[0]);
491                         CrossProduct(facenormal, edge[1], edgenormal[1]);
492                         CrossProduct(facenormal, edge[2], edgenormal[2]);
493                         // face distance
494                         if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
495                                         && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
496                                         && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
497                         {
498                                 // we got lucky, the center is within the face
499                                 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
500                                 if (dist < 0)
501                                 {
502                                         dist = -dist;
503                                         if (info->bestdist > dist)
504                                         {
505                                                 info->bestdist = dist;
506                                                 VectorScale(facenormal, (info->radius - -dist), info->nudge);
507                                         }
508                                 }
509                                 else
510                                 {
511                                         if (info->bestdist > dist)
512                                         {
513                                                 info->bestdist = dist;
514                                                 VectorScale(facenormal, (info->radius - dist), info->nudge);
515                                         }
516                                 }
517                         }
518                         else
519                         {
520                                 // check which edge or vertex the center is nearest
521                                 for (i = 0;i < 3;i++)
522                                 {
523                                         f = DotProduct(info->center, edge[i]);
524                                         if (f >= DotProduct(vert[0], edge[i])
525                                                         && f <= DotProduct(vert[1], edge[i]))
526                                         {
527                                                 // on edge
528                                                 VectorMA(info->center, -f, edge[i], point);
529                                                 dist = sqrt(DotProduct(point, point));
530                                                 if (info->bestdist > dist)
531                                                 {
532                                                         info->bestdist = dist;
533                                                         VectorScale(point, (info->radius / dist), info->nudge);
534                                                 }
535                                                 // skip both vertex checks
536                                                 // (both are further away than this edge)
537                                                 i++;
538                                         }
539                                         else
540                                         {
541                                                 // not on edge, check first vertex of edge
542                                                 VectorSubtract(info->center, vert[i], point);
543                                                 dist = sqrt(DotProduct(point, point));
544                                                 if (info->bestdist > dist)
545                                                 {
546                                                         info->bestdist = dist;
547                                                         VectorScale(point, (info->radius / dist), info->nudge);
548                                                 }
549                                         }
550                                 }
551                         }
552                 }
553         }
554 }
555
556 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
557 {
558         int surfacenum, k, *mark;
559         msurface_t *surface;
560         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
561         {
562                 surface = info->model->data_surfaces + *mark;
563                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
564                 {
565                         if(surface->deprecatedq3num_bboxstride > 0)
566                         {
567                                 int i, cnt, tri;
568                                 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
569                                 for(i = 0; i < cnt; ++i)
570                                 {
571                                         if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
572                                         {
573                                                 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
574                                                 {
575                                                         tri = i * surface->deprecatedq3num_bboxstride + k;
576                                                         if(tri >= surface->num_triangles)
577                                                                 break;
578                                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
579                                                 }
580                                         }
581                                 }
582                         }
583                         else
584                         {
585                                 for (k = 0;k < surface->num_triangles;k++)
586                                 {
587                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
588                                 }
589                         }
590                 }
591         }
592 }
593
594 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
595 {
596         if (node->plane)
597         {
598                 float f = PlaneDiff(info->center, node->plane);
599                 if (f >= -info->bestdist)
600                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
601                 if (f <= info->bestdist)
602                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
603         }
604         else
605         {
606                 if (((mleaf_t *)node)->numleafsurfaces)
607                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
608         }
609 }
610
611 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
612 {
613         int i;
614         findnonsolidlocationinfo_t info;
615         if (model == NULL)
616         {
617                 VectorCopy(in, out);
618                 return;
619         }
620         VectorCopy(in, info.center);
621         info.radius = radius;
622         info.model = model;
623         i = 0;
624         do
625         {
626                 VectorClear(info.nudge);
627                 info.bestdist = radius;
628                 VectorCopy(info.center, info.absmin);
629                 VectorCopy(info.center, info.absmax);
630                 info.absmin[0] -= info.radius + 1;
631                 info.absmin[1] -= info.radius + 1;
632                 info.absmin[2] -= info.radius + 1;
633                 info.absmax[0] += info.radius + 1;
634                 info.absmax[1] += info.radius + 1;
635                 info.absmax[2] += info.radius + 1;
636                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
637                 VectorAdd(info.center, info.nudge, info.center);
638         }
639         while (info.bestdist < radius && ++i < 10);
640         VectorCopy(info.center, out);
641 }
642
643 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
644 {
645         switch(nativecontents)
646         {
647                 case CONTENTS_EMPTY:
648                         return 0;
649                 case CONTENTS_SOLID:
650                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
651                 case CONTENTS_WATER:
652                         return SUPERCONTENTS_WATER;
653                 case CONTENTS_SLIME:
654                         return SUPERCONTENTS_SLIME;
655                 case CONTENTS_LAVA:
656                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
657                 case CONTENTS_SKY:
658                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
659         }
660         return 0;
661 }
662
663 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
664 {
665         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
666                 return CONTENTS_SOLID;
667         if (supercontents & SUPERCONTENTS_SKY)
668                 return CONTENTS_SKY;
669         if (supercontents & SUPERCONTENTS_LAVA)
670                 return CONTENTS_LAVA;
671         if (supercontents & SUPERCONTENTS_SLIME)
672                 return CONTENTS_SLIME;
673         if (supercontents & SUPERCONTENTS_WATER)
674                 return CONTENTS_WATER;
675         return CONTENTS_EMPTY;
676 }
677
678 typedef struct RecursiveHullCheckTraceInfo_s
679 {
680         // the hull we're tracing through
681         const hull_t *hull;
682
683         // the trace structure to fill in
684         trace_t *trace;
685
686         // start, end, and end - start (in model space)
687         double start[3];
688         double end[3];
689         double dist[3];
690 }
691 RecursiveHullCheckTraceInfo_t;
692
693 // 1/32 epsilon to keep floating point happy
694 #define DIST_EPSILON (0.03125)
695
696 #define HULLCHECKSTATE_EMPTY 0
697 #define HULLCHECKSTATE_SOLID 1
698 #define HULLCHECKSTATE_DONE 2
699
700 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
701 {
702         // status variables, these don't need to be saved on the stack when
703         // recursing...  but are because this should be thread-safe
704         // (note: tracing against a bbox is not thread-safe, yet)
705         int ret;
706         mplane_t *plane;
707         double t1, t2;
708
709         // variables that need to be stored on the stack when recursing
710         mclipnode_t *node;
711         int p1side, p2side;
712         double midf, mid[3];
713
714         // keep looping until we hit a leaf
715         while (num >= 0)
716         {
717                 // find the point distances
718                 node = t->hull->clipnodes + num;
719                 plane = t->hull->planes + node->planenum;
720
721                 // axial planes can be calculated more quickly without the DotProduct
722                 if (plane->type < 3)
723                 {
724                         t1 = p1[plane->type] - plane->dist;
725                         t2 = p2[plane->type] - plane->dist;
726                 }
727                 else
728                 {
729                         t1 = DotProduct (plane->normal, p1) - plane->dist;
730                         t2 = DotProduct (plane->normal, p2) - plane->dist;
731                 }
732
733                 // negative plane distances indicate children[1] (behind plane)
734                 p1side = t1 < 0;
735                 p2side = t2 < 0;
736
737                 // if the line starts and ends on the same side of the plane, recurse
738                 // into that child instantly
739                 if (p1side == p2side)
740                 {
741 #if COLLISIONPARANOID >= 3
742                         if (p1side)
743                                 Con_Print("<");
744                         else
745                                 Con_Print(">");
746 #endif
747                         // loop back and process the start child
748                         num = node->children[p1side];
749                 }
750                 else
751                 {
752                         // find the midpoint where the line crosses the plane, use the
753                         // original line for best accuracy
754 #if COLLISIONPARANOID >= 3
755                         Con_Print("M");
756 #endif
757                         if (plane->type < 3)
758                         {
759                                 t1 = t->start[plane->type] - plane->dist;
760                                 t2 = t->end[plane->type] - plane->dist;
761                         }
762                         else
763                         {
764                                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
765                                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
766                         }
767                         midf = t1 / (t1 - t2);
768                         midf = bound(p1f, midf, p2f);
769                         VectorMA(t->start, midf, t->dist, mid);
770
771                         // we now have a mid point, essentially splitting the line into
772                         // the segments in the near child and the far child, we can now
773                         // recurse those in order and get their results
774
775                         // recurse both sides, front side first
776                         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[p1side], p1f, midf, p1, mid);
777                         // if this side is not empty, return what it is (solid or done)
778                         if (ret != HULLCHECKSTATE_EMPTY)
779                                 return ret;
780
781                         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[p2side], midf, p2f, mid, p2);
782                         // if other side is not solid, return what it is (empty or done)
783                         if (ret != HULLCHECKSTATE_SOLID)
784                                 return ret;
785
786                         // front is air and back is solid, this is the impact point...
787
788                         // copy the plane information, flipping it if needed
789                         if (p1side)
790                         {
791                                 t->trace->plane.dist = -plane->dist;
792                                 VectorNegate (plane->normal, t->trace->plane.normal);
793                         }
794                         else
795                         {
796                                 t->trace->plane.dist = plane->dist;
797                                 VectorCopy (plane->normal, t->trace->plane.normal);
798                         }
799
800                         // calculate the return fraction which is nudged off the surface a bit
801                         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
802                         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
803                         midf = (t1 - collision_impactnudge.value) / (t1 - t2);
804                         t->trace->fraction = bound(0, midf, 1);
805
806 #if COLLISIONPARANOID >= 3
807                         Con_Print("D");
808 #endif
809                         return HULLCHECKSTATE_DONE;
810                 }
811         }
812
813         // we reached a leaf contents
814
815         // check for empty
816         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
817         if (!t->trace->startfound)
818         {
819                 t->trace->startfound = true;
820                 t->trace->startsupercontents |= num;
821         }
822         if (num & SUPERCONTENTS_LIQUIDSMASK)
823                 t->trace->inwater = true;
824         if (num == 0)
825                 t->trace->inopen = true;
826         if (num & SUPERCONTENTS_SOLID)
827                 t->trace->hittexture = &mod_q1bsp_texture_solid;
828         else if (num & SUPERCONTENTS_SKY)
829                 t->trace->hittexture = &mod_q1bsp_texture_sky;
830         else if (num & SUPERCONTENTS_LAVA)
831                 t->trace->hittexture = &mod_q1bsp_texture_lava;
832         else if (num & SUPERCONTENTS_SLIME)
833                 t->trace->hittexture = &mod_q1bsp_texture_slime;
834         else
835                 t->trace->hittexture = &mod_q1bsp_texture_water;
836         t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
837         t->trace->hitsupercontents = num;
838         if (num & t->trace->hitsupercontentsmask)
839         {
840                 // if the first leaf is solid, set startsolid
841                 if (t->trace->allsolid)
842                         t->trace->startsolid = true;
843 #if COLLISIONPARANOID >= 3
844                 Con_Print("S");
845 #endif
846                 return HULLCHECKSTATE_SOLID;
847         }
848         else
849         {
850                 t->trace->allsolid = false;
851 #if COLLISIONPARANOID >= 3
852                 Con_Print("E");
853 #endif
854                 return HULLCHECKSTATE_EMPTY;
855         }
856 }
857
858 //#if COLLISIONPARANOID < 2
859 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
860 {
861         mplane_t *plane;
862         mclipnode_t *nodes = t->hull->clipnodes;
863         mplane_t *planes = t->hull->planes;
864         vec3_t point;
865         VectorCopy(t->start, point);
866         while (num >= 0)
867         {
868                 plane = planes + nodes[num].planenum;
869                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
870         }
871         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
872         t->trace->startsupercontents |= num;
873         if (num & SUPERCONTENTS_LIQUIDSMASK)
874                 t->trace->inwater = true;
875         if (num == 0)
876                 t->trace->inopen = true;
877         if (num & t->trace->hitsupercontentsmask)
878         {
879                 t->trace->allsolid = t->trace->startsolid = true;
880                 return HULLCHECKSTATE_SOLID;
881         }
882         else
883         {
884                 t->trace->allsolid = t->trace->startsolid = false;
885                 return HULLCHECKSTATE_EMPTY;
886         }
887 }
888 //#endif
889
890 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
891 {
892         RecursiveHullCheckTraceInfo_t rhc;
893
894         memset(&rhc, 0, sizeof(rhc));
895         memset(trace, 0, sizeof(trace_t));
896         rhc.trace = trace;
897         rhc.trace->fraction = 1;
898         rhc.trace->allsolid = true;
899         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
900         VectorCopy(start, rhc.start);
901         VectorCopy(start, rhc.end);
902         Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
903 }
904
905 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
906
907 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
908 {
909         RecursiveHullCheckTraceInfo_t rhc;
910
911         if (VectorCompare(start, end))
912         {
913                 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
914                 return;
915         }
916
917         // sometimes we want to traceline against polygons so we can report the texture that was hit rather than merely a contents, but using this method breaks one of negke's maps so it must be a cvar check...
918         if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
919         {
920                 Mod_Q1BSP_TraceLineAgainstSurfaces(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
921                 return;
922         }
923
924         memset(&rhc, 0, sizeof(rhc));
925         memset(trace, 0, sizeof(trace_t));
926         rhc.trace = trace;
927         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
928         rhc.trace->fraction = 1;
929         rhc.trace->allsolid = true;
930         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
931         VectorCopy(start, rhc.start);
932         VectorCopy(end, rhc.end);
933         VectorSubtract(rhc.end, rhc.start, rhc.dist);
934 #if COLLISIONPARANOID >= 2
935         Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
936         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
937         {
938
939                 double test[3];
940                 trace_t testtrace;
941                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
942                 memset(&testtrace, 0, sizeof(trace_t));
943                 rhc.trace = &testtrace;
944                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
945                 rhc.trace->fraction = 1;
946                 rhc.trace->allsolid = true;
947                 VectorCopy(test, rhc.start);
948                 VectorCopy(test, rhc.end);
949                 VectorClear(rhc.dist);
950                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
951                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
952                 if (!trace->startsolid && testtrace.startsolid)
953                         Con_Printf(" - ended in solid!\n");
954         }
955         Con_Print("\n");
956 #else
957         if (VectorLength2(rhc.dist))
958                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
959         else
960                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
961 #endif
962 }
963
964 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
965 {
966         // this function currently only supports same size start and end
967         double boxsize[3];
968         RecursiveHullCheckTraceInfo_t rhc;
969
970         if (VectorCompare(boxmins, boxmaxs))
971         {
972                 if (VectorCompare(start, end))
973                         Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
974                 else
975                         Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
976                 return;
977         }
978
979         memset(&rhc, 0, sizeof(rhc));
980         memset(trace, 0, sizeof(trace_t));
981         rhc.trace = trace;
982         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
983         rhc.trace->fraction = 1;
984         rhc.trace->allsolid = true;
985         VectorSubtract(boxmaxs, boxmins, boxsize);
986         if (boxsize[0] < 3)
987                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
988         else if (model->brush.ishlbsp)
989         {
990                 // LordHavoc: this has to have a minor tolerance (the .1) because of
991                 // minor float precision errors from the box being transformed around
992                 if (boxsize[0] < 32.1)
993                 {
994                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
995                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
996                         else
997                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
998                 }
999                 else
1000                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
1001         }
1002         else
1003         {
1004                 // LordHavoc: this has to have a minor tolerance (the .1) because of
1005                 // minor float precision errors from the box being transformed around
1006                 if (boxsize[0] < 32.1)
1007                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
1008                 else
1009                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
1010         }
1011         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
1012         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
1013         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1014 #if COLLISIONPARANOID >= 2
1015         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
1016         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1017         {
1018
1019                 double test[3];
1020                 trace_t testtrace;
1021                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
1022                 memset(&testtrace, 0, sizeof(trace_t));
1023                 rhc.trace = &testtrace;
1024                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1025                 rhc.trace->fraction = 1;
1026                 rhc.trace->allsolid = true;
1027                 VectorCopy(test, rhc.start);
1028                 VectorCopy(test, rhc.end);
1029                 VectorClear(rhc.dist);
1030                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1031                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1032                 if (!trace->startsolid && testtrace.startsolid)
1033                         Con_Printf(" - ended in solid!\n");
1034         }
1035         Con_Print("\n");
1036 #else
1037         if (VectorLength2(rhc.dist))
1038                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1039         else
1040                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1041 #endif
1042 }
1043
1044 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1045 {
1046         int num = model->brushq1.hulls[0].firstclipnode;
1047         mplane_t *plane;
1048         mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1049         mplane_t *planes = model->brushq1.hulls[0].planes;
1050         while (num >= 0)
1051         {
1052                 plane = planes + nodes[num].planenum;
1053                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1054         }
1055         return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1056 }
1057
1058 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1059 {
1060 #if 1
1061         colbrushf_t cbox;
1062         colplanef_t cbox_planes[6];
1063         cbox.isaabb = true;
1064         cbox.hasaabbplanes = true;
1065         cbox.supercontents = boxsupercontents;
1066         cbox.numplanes = 6;
1067         cbox.numpoints = 0;
1068         cbox.numtriangles = 0;
1069         cbox.planes = cbox_planes;
1070         cbox.points = NULL;
1071         cbox.elements = NULL;
1072         cbox.markframe = 0;
1073         cbox.mins[0] = 0;
1074         cbox.mins[1] = 0;
1075         cbox.mins[2] = 0;
1076         cbox.maxs[0] = 0;
1077         cbox.maxs[1] = 0;
1078         cbox.maxs[2] = 0;
1079         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1080         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
1081         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1082         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
1083         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1084         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1085         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1086         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1087         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1088         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1089         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1090         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1091         memset(trace, 0, sizeof(trace_t));
1092         trace->hitsupercontentsmask = hitsupercontentsmask;
1093         trace->fraction = 1;
1094         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1095 #else
1096         RecursiveHullCheckTraceInfo_t rhc;
1097         static hull_t box_hull;
1098         static mclipnode_t box_clipnodes[6];
1099         static mplane_t box_planes[6];
1100         // fill in a default trace
1101         memset(&rhc, 0, sizeof(rhc));
1102         memset(trace, 0, sizeof(trace_t));
1103         //To keep everything totally uniform, bounding boxes are turned into small
1104         //BSP trees instead of being compared directly.
1105         // create a temp hull from bounding box sizes
1106         box_planes[0].dist = cmaxs[0] - mins[0];
1107         box_planes[1].dist = cmins[0] - maxs[0];
1108         box_planes[2].dist = cmaxs[1] - mins[1];
1109         box_planes[3].dist = cmins[1] - maxs[1];
1110         box_planes[4].dist = cmaxs[2] - mins[2];
1111         box_planes[5].dist = cmins[2] - maxs[2];
1112 #if COLLISIONPARANOID >= 3
1113         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1114 #endif
1115
1116         if (box_hull.clipnodes == NULL)
1117         {
1118                 int i, side;
1119
1120                 //Set up the planes and clipnodes so that the six floats of a bounding box
1121                 //can just be stored out and get a proper hull_t structure.
1122
1123                 box_hull.clipnodes = box_clipnodes;
1124                 box_hull.planes = box_planes;
1125                 box_hull.firstclipnode = 0;
1126                 box_hull.lastclipnode = 5;
1127
1128                 for (i = 0;i < 6;i++)
1129                 {
1130                         box_clipnodes[i].planenum = i;
1131
1132                         side = i&1;
1133
1134                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1135                         if (i != 5)
1136                                 box_clipnodes[i].children[side^1] = i + 1;
1137                         else
1138                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1139
1140                         box_planes[i].type = i>>1;
1141                         box_planes[i].normal[i>>1] = 1;
1142                 }
1143         }
1144
1145         // trace a line through the generated clipping hull
1146         //rhc.boxsupercontents = boxsupercontents;
1147         rhc.hull = &box_hull;
1148         rhc.trace = trace;
1149         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1150         rhc.trace->fraction = 1;
1151         rhc.trace->allsolid = true;
1152         VectorCopy(start, rhc.start);
1153         VectorCopy(end, rhc.end);
1154         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1155         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1156         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1157         if (rhc.trace->startsupercontents)
1158                 rhc.trace->startsupercontents = boxsupercontents;
1159 #endif
1160 }
1161
1162 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1163 {
1164         memset(trace, 0, sizeof(trace_t));
1165         trace->fraction = 1;
1166         if (BoxesOverlap(start, start, cmins, cmaxs))
1167         {
1168                 trace->startsupercontents |= boxsupercontents;
1169                 if (hitsupercontentsmask & boxsupercontents)
1170                 {
1171                         trace->startsolid = true;
1172                         trace->allsolid = true;
1173                 }
1174         }
1175 }
1176
1177 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1178 {
1179         trace_t trace;
1180         Mod_Q1BSP_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1181         return trace.fraction == 1;
1182 }
1183
1184 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1185 {
1186         int side;
1187         float front, back;
1188         float mid, distz = endz - startz;
1189
1190         while (node->plane)
1191         {
1192                 switch (node->plane->type)
1193                 {
1194                 case PLANE_X:
1195                         node = node->children[x < node->plane->dist];
1196                         continue; // loop back and process the new node
1197                 case PLANE_Y:
1198                         node = node->children[y < node->plane->dist];
1199                         continue; // loop back and process the new node
1200                 case PLANE_Z:
1201                         side = startz < node->plane->dist;
1202                         if ((endz < node->plane->dist) == side)
1203                         {
1204                                 node = node->children[side];
1205                                 continue; // loop back and process the new node
1206                         }
1207                         // found an intersection
1208                         mid = node->plane->dist;
1209                         break;
1210                 default:
1211                         back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1212                         front += startz * node->plane->normal[2];
1213                         back += endz * node->plane->normal[2];
1214                         side = front < node->plane->dist;
1215                         if ((back < node->plane->dist) == side)
1216                         {
1217                                 node = node->children[side];
1218                                 continue; // loop back and process the new node
1219                         }
1220                         // found an intersection
1221                         mid = startz + distz * (front - node->plane->dist) / (front - back);
1222                         break;
1223                 }
1224
1225                 // go down front side
1226                 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1227                         return true;    // hit something
1228
1229                 // check for impact on this node
1230                 if (node->numsurfaces)
1231                 {
1232                         unsigned int i;
1233                         int dsi, dti, lmwidth, lmheight;
1234                         float ds, dt;
1235                         msurface_t *surface;
1236                         unsigned char *lightmap;
1237                         int maps, line3, size3;
1238                         float dsfrac;
1239                         float dtfrac;
1240                         float scale, w, w00, w01, w10, w11;
1241
1242                         surface = model->data_surfaces + node->firstsurface;
1243                         for (i = 0;i < node->numsurfaces;i++, surface++)
1244                         {
1245                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1246                                         continue;       // no lightmaps
1247
1248                                 // location we want to sample in the lightmap
1249                                 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1250                                 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1251
1252                                 // check the bounds
1253                                 // thanks to jitspoe for pointing out that this int cast was
1254                                 // rounding toward zero, so we floor it
1255                                 dsi = (int)floor(ds);
1256                                 dti = (int)floor(dt);
1257                                 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1258                                 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1259
1260                                 // is it in bounds?
1261                                 // we have to tolerate a position of lmwidth-1 for some rare
1262                                 // cases - in which case the sampling position still gets
1263                                 // clamped but the color gets interpolated to that edge.
1264                                 if (dsi >= 0 && dsi < lmwidth && dti >= 0 && dti < lmheight)
1265                                 {
1266                                         // in the rare cases where we're sampling slightly off
1267                                         // the polygon, clamp the sampling position (we can still
1268                                         // interpolate outside it, where it becomes extrapolation)
1269                                         if (dsi < 0)
1270                                                 dsi = 0;
1271                                         if (dti < 0)
1272                                                 dti = 0;
1273                                         if (dsi > lmwidth-2)
1274                                                 dsi = lmwidth-2;
1275                                         if (dti > lmheight-2)
1276                                                 dti = lmheight-2;
1277                                         
1278                                         // calculate bilinear interpolation factors
1279                                         // and also multiply by fixedpoint conversion factors to
1280                                         // compensate for lightmaps being 0-255 (as 0-2), we use
1281                                         // r_refdef.scene.rtlightstylevalue here which is already
1282                                         // 0.000-2.148 range
1283                                         // (if we used r_refdef.scene.lightstylevalue this
1284                                         //  divisor would be 32768 rather than 128)
1285                                         dsfrac = ds - dsi;
1286                                         dtfrac = dt - dti;
1287                                         w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 128.0f);
1288                                         w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 128.0f);
1289                                         w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 128.0f);
1290                                         w11 = (    dsfrac) * (    dtfrac) * (1.0f / 128.0f);
1291
1292                                         // values for pointer math
1293                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1294                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1295
1296                                         // look up the pixel
1297                                         lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1298
1299                                         // bilinear filter each lightmap style, and sum them
1300                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1301                                         {
1302                                                 scale = r_refdef.scene.rtlightstylevalue[surface->lightmapinfo->styles[maps]];
1303                                                 w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
1304                                                 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
1305                                                 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
1306                                                 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1307                                                 lightmap += size3;
1308                                         }
1309
1310                                         return true; // success
1311                                 }
1312                         }
1313                 }
1314
1315                 // go down back side
1316                 node = node->children[side ^ 1];
1317                 startz = mid;
1318                 distz = endz - startz;
1319                 // loop back and process the new node
1320         }
1321
1322         // did not hit anything
1323         return false;
1324 }
1325
1326 static void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1327 {
1328         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1329         VectorSet(diffusenormal, 0, 0, 1);
1330
1331         if (!model->brushq1.lightdata)
1332         {
1333                 VectorSet(ambientcolor, 1, 1, 1);
1334                 VectorSet(diffusecolor, 0, 0, 0);
1335                 return;
1336         }
1337
1338         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1339 }
1340
1341 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, double mid[3])
1342 {
1343         unsigned int i;
1344         int j;
1345         int k;
1346         const msurface_t *surface;
1347         float normal[3];
1348         float v0[3];
1349         float v1[3];
1350         float edgedir[3];
1351         float edgenormal[3];
1352         float p[4];
1353         float midf;
1354         float t1;
1355         float t2;
1356         VectorCopy(mid, p);
1357         p[3] = 1;
1358         surface = model->data_surfaces + node->firstsurface;
1359         for (i = 0;i < node->numsurfaces;i++, surface++)
1360         {
1361                 // skip surfaces whose bounding box does not include the point
1362 //              if (!BoxesOverlap(mid, mid, surface->mins, surface->maxs))
1363 //                      continue;
1364                 // skip faces with contents we don't care about
1365                 if (!(t->trace->hitsupercontentsmask & surface->texture->supercontents))
1366                         continue;
1367                 // get the surface normal - since it is flat we know any vertex normal will suffice
1368                 VectorCopy(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex, normal);
1369                 // skip backfaces
1370                 if (DotProduct(t->dist, normal) > 0)
1371                         continue;
1372                 // iterate edges and see if the point is outside one of them
1373                 for (j = 0, k = surface->num_vertices - 1;j < surface->num_vertices;k = j, j++)
1374                 {
1375                         VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + k), v0);
1376                         VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + j), v1);
1377                         VectorSubtract(v0, v1, edgedir);
1378                         CrossProduct(edgedir, normal, edgenormal);
1379                         if (DotProduct(edgenormal, p) > DotProduct(edgenormal, v0))
1380                                 break;
1381                 }
1382                 // if the point is outside one of the edges, it is not within the surface
1383                 if (j < surface->num_vertices)
1384                         continue;
1385
1386                 // we hit a surface, this is the impact point...
1387                 VectorCopy(normal, t->trace->plane.normal);
1388                 t->trace->plane.dist = DotProduct(normal, p);
1389
1390                 // calculate the return fraction which is nudged off the surface a bit
1391                 t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
1392                 t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
1393                 midf = (t1 - collision_impactnudge.value) / (t1 - t2);
1394                 t->trace->fraction = bound(0, midf, 1);
1395
1396                 t->trace->hittexture = surface->texture->currentframe;
1397                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
1398                 t->trace->hitsupercontents = t->trace->hittexture->supercontents;
1399                 return surface->texture->currentframe;
1400         }
1401         return NULL;
1402 }
1403
1404 static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, const double p1[3], const double p2[3])
1405 {
1406         const mplane_t *plane;
1407         double t1, t2;
1408         int side;
1409         double midf, mid[3];
1410         const mleaf_t *leaf;
1411
1412         while (node->plane)
1413         {
1414                 plane = node->plane;
1415                 if (plane->type < 3)
1416                 {
1417                         t1 = p1[plane->type] - plane->dist;
1418                         t2 = p2[plane->type] - plane->dist;
1419                 }
1420                 else
1421                 {
1422                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1423                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1424                 }
1425                 if (t1 < 0)
1426                 {
1427                         if (t2 < 0)
1428                         {
1429                                 node = node->children[1];
1430                                 continue;
1431                         }
1432                         side = 1;
1433                 }
1434                 else
1435                 {
1436                         if (t2 >= 0)
1437                         {
1438                                 node = node->children[0];
1439                                 continue;
1440                         }
1441                         side = 0;
1442                 }
1443
1444                 // the line intersects, find intersection point
1445                 // LordHavoc: this uses the original trace for maximum accuracy
1446                 if (plane->type < 3)
1447                 {
1448                         t1 = t->start[plane->type] - plane->dist;
1449                         t2 = t->end[plane->type] - plane->dist;
1450                 }
1451                 else
1452                 {
1453                         t1 = DotProduct (plane->normal, t->start) - plane->dist;
1454                         t2 = DotProduct (plane->normal, t->end) - plane->dist;
1455                 }
1456         
1457                 midf = t1 / (t1 - t2);
1458                 VectorMA(t->start, midf, t->dist, mid);
1459
1460                 // recurse both sides, front side first, return if we hit a surface
1461                 if (Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side], p1, mid) == HULLCHECKSTATE_DONE)
1462                         return HULLCHECKSTATE_DONE;
1463
1464                 // test each surface on the node
1465                 Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(t, model, node, mid);
1466                 if (t->trace->hittexture)
1467                         return HULLCHECKSTATE_DONE;
1468
1469                 // recurse back side
1470                 return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
1471         }
1472         leaf = (const mleaf_t *)node;
1473         side = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, leaf->contents);
1474         if (!t->trace->startfound)
1475         {
1476                 t->trace->startfound = true;
1477                 t->trace->startsupercontents |= side;
1478         }
1479         if (side & SUPERCONTENTS_LIQUIDSMASK)
1480                 t->trace->inwater = true;
1481         if (side == 0)
1482                 t->trace->inopen = true;
1483         if (side & t->trace->hitsupercontentsmask)
1484         {
1485                 // if the first leaf is solid, set startsolid
1486                 if (t->trace->allsolid)
1487                         t->trace->startsolid = true;
1488                 return HULLCHECKSTATE_SOLID;
1489         }
1490         else
1491         {
1492                 t->trace->allsolid = false;
1493                 return HULLCHECKSTATE_EMPTY;
1494         }
1495 }
1496
1497 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
1498 {
1499         RecursiveHullCheckTraceInfo_t rhc;
1500
1501         memset(&rhc, 0, sizeof(rhc));
1502         memset(trace, 0, sizeof(trace_t));
1503         rhc.trace = trace;
1504         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1505         rhc.trace->fraction = 1;
1506         rhc.trace->allsolid = true;
1507         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
1508         VectorCopy(start, rhc.start);
1509         VectorCopy(end, rhc.end);
1510         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1511         Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(&rhc, model, model->brush.data_nodes + rhc.hull->firstclipnode, rhc.start, rhc.end);
1512         VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1513 }
1514
1515 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1516 {
1517         int c;
1518         unsigned char *outstart = out;
1519         while (out < outend)
1520         {
1521                 if (in == inend)
1522                 {
1523                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1524                         return;
1525                 }
1526                 c = *in++;
1527                 if (c)
1528                         *out++ = c;
1529                 else
1530                 {
1531                         if (in == inend)
1532                         {
1533                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1534                                 return;
1535                         }
1536                         for (c = *in++;c > 0;c--)
1537                         {
1538                                 if (out == outend)
1539                                 {
1540                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1541                                         return;
1542                                 }
1543                                 *out++ = 0;
1544                         }
1545                 }
1546         }
1547 }
1548
1549 /*
1550 =============
1551 R_Q1BSP_LoadSplitSky
1552
1553 A sky texture is 256*128, with the right side being a masked overlay
1554 ==============
1555 */
1556 static void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1557 {
1558         int x, y;
1559         int w = width/2;
1560         int h = height;
1561         unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1562         unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1563
1564         // allocate a texture pool if we need it
1565         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1566                 loadmodel->texturepool = R_AllocTexturePool();
1567
1568         if (bytesperpixel == 4)
1569         {
1570                 for (y = 0;y < h;y++)
1571                 {
1572                         for (x = 0;x < w;x++)
1573                         {
1574                                 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1575                                 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1576                         }
1577                 }
1578         }
1579         else
1580         {
1581                 // make an average value for the back to avoid
1582                 // a fringe on the top level
1583                 int p, r, g, b;
1584                 union
1585                 {
1586                         unsigned int i;
1587                         unsigned char b[4];
1588                 }
1589                 bgra;
1590                 r = g = b = 0;
1591                 for (y = 0;y < h;y++)
1592                 {
1593                         for (x = 0;x < w;x++)
1594                         {
1595                                 p = src[x*width+y+w];
1596                                 r += palette_rgb[p][0];
1597                                 g += palette_rgb[p][1];
1598                                 b += palette_rgb[p][2];
1599                         }
1600                 }
1601                 bgra.b[2] = r/(w*h);
1602                 bgra.b[1] = g/(w*h);
1603                 bgra.b[0] = b/(w*h);
1604                 bgra.b[3] = 0;
1605                 for (y = 0;y < h;y++)
1606                 {
1607                         for (x = 0;x < w;x++)
1608                         {
1609                                 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1610                                 p = src[y*width+x];
1611                                 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1612                         }
1613                 }
1614         }
1615
1616         loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0         , (unsigned char *) solidpixels, w, h, vid.sRGB3D);
1617         loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, vid.sRGB3D);
1618         Mem_Free(solidpixels);
1619         Mem_Free(alphapixels);
1620 }
1621
1622 static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
1623 {
1624         int i, j, k, num, max, altmax, mtwidth, mtheight, doffset, incomplete, nummiptex = 0;
1625         skinframe_t *skinframemissing;
1626         texture_t *tx, *tx2, *anims[10], *altanims[10];
1627         texture_t backuptex;
1628         unsigned char *data, *mtdata;
1629         const char *s;
1630         char mapname[MAX_QPATH], name[MAX_QPATH];
1631         unsigned char zeroopaque[4], zerotrans[4];
1632         sizebuf_t miptexsb;
1633         char vabuf[1024];
1634         Vector4Set(zeroopaque, 0, 0, 0, 255);
1635         Vector4Set(zerotrans, 0, 0, 0, 128);
1636
1637         loadmodel->data_textures = NULL;
1638
1639         // add two slots for notexture walls and notexture liquids
1640         if (sb->cursize)
1641         {
1642                 nummiptex = MSG_ReadLittleLong(sb);
1643                 loadmodel->num_textures = nummiptex + 2;
1644                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1645         }
1646         else
1647         {
1648                 loadmodel->num_textures = 2;
1649                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1650         }
1651
1652         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1653
1654         // fill out all slots with notexture
1655         if (cls.state != ca_dedicated)
1656                 skinframemissing = R_SkinFrame_LoadMissing();
1657         else
1658                 skinframemissing = NULL;
1659         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1660         {
1661                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1662                 tx->width = 16;
1663                 tx->height = 16;
1664                 tx->basealpha = 1.0f;
1665                 if (cls.state != ca_dedicated)
1666                 {
1667                         tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(skinframemissing);
1668                         tx->currentskinframe = skinframemissing;
1669                 }
1670                 tx->basematerialflags = MATERIALFLAG_WALL;
1671                 if (i == loadmodel->num_textures - 1)
1672                 {
1673                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1674                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1675                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1676                 }
1677                 else
1678                 {
1679                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1680                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1681                 }
1682                 tx->currentframe = tx;
1683
1684                 // clear water settings
1685                 tx->reflectmin = 0;
1686                 tx->reflectmax = 1;
1687                 tx->refractfactor = 1;
1688                 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1689                 tx->reflectfactor = 1;
1690                 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1691                 tx->r_water_wateralpha = 1;
1692                 tx->offsetmapping = OFFSETMAPPING_DEFAULT;
1693                 tx->offsetscale = 1;
1694                 tx->offsetbias = 0;
1695                 tx->specularscalemod = 1;
1696                 tx->specularpowermod = 1;
1697                 tx->transparentsort = TRANSPARENTSORT_DISTANCE;
1698                 // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
1699                 // JUST GREP FOR "specularscalemod = 1".
1700         }
1701
1702         if (!sb->cursize)
1703         {
1704                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1705                 return;
1706         }
1707
1708         s = loadmodel->name;
1709         if (!strncasecmp(s, "maps/", 5))
1710                 s += 5;
1711         FS_StripExtension(s, mapname, sizeof(mapname));
1712
1713         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1714         // LordHavoc: mostly rewritten map texture loader
1715         for (i = 0;i < nummiptex;i++)
1716         {
1717                 doffset = MSG_ReadLittleLong(sb);
1718                 if (r_nosurftextures.integer)
1719                         continue;
1720                 if (doffset == -1)
1721                 {
1722                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1723                         continue;
1724                 }
1725
1726                 MSG_InitReadBuffer(&miptexsb, sb->data + doffset, sb->cursize - doffset);
1727
1728                 // copy name, but only up to 16 characters
1729                 // (the output buffer can hold more than this, but the input buffer is
1730                 //  only 16)
1731                 for (j = 0;j < 16;j++)
1732                         name[j] = MSG_ReadByte(&miptexsb);
1733                 name[j] = 0;
1734                 // pretty up the buffer (replacing any trailing garbage with 0)
1735                 for (j = (int)strlen(name);j < 16;j++)
1736                         name[j] = 0;
1737
1738                 if (!name[0])
1739                 {
1740                         dpsnprintf(name, sizeof(name), "unnamed%i", i);
1741                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1742                 }
1743
1744                 mtwidth = MSG_ReadLittleLong(&miptexsb);
1745                 mtheight = MSG_ReadLittleLong(&miptexsb);
1746                 mtdata = NULL;
1747                 j = MSG_ReadLittleLong(&miptexsb);
1748                 if (j)
1749                 {
1750                         // texture included
1751                         if (j < 40 || j + mtwidth * mtheight > miptexsb.cursize)
1752                         {
1753                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, name);
1754                                 continue;
1755                         }
1756                         mtdata = miptexsb.data + j;
1757                 }
1758
1759                 if ((mtwidth & 15) || (mtheight & 15))
1760                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, name);
1761
1762                 // LordHavoc: force all names to lowercase
1763                 for (j = 0;name[j];j++)
1764                         if (name[j] >= 'A' && name[j] <= 'Z')
1765                                 name[j] += 'a' - 'A';
1766
1767                 // LordHavoc: backup the texture_t because q3 shader loading overwrites it
1768                 backuptex = loadmodel->data_textures[i];
1769                 if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1770                         continue;
1771                 loadmodel->data_textures[i] = backuptex;
1772
1773                 tx = loadmodel->data_textures + i;
1774                 strlcpy(tx->name, name, sizeof(tx->name));
1775                 tx->width = mtwidth;
1776                 tx->height = mtheight;
1777                 tx->basealpha = 1.0f;
1778
1779                 if (tx->name[0] == '*')
1780                 {
1781                         if (!strncmp(tx->name, "*lava", 5))
1782                         {
1783                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1784                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1785                         }
1786                         else if (!strncmp(tx->name, "*slime", 6))
1787                         {
1788                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1789                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1790                         }
1791                         else
1792                         {
1793                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1794                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1795                         }
1796                 }
1797                 else if (!strncmp(tx->name, "sky", 3))
1798                 {
1799                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1800                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1801                         // for the surface traceline we need to hit this surface as a solid...
1802                         tx->supercontents |= SUPERCONTENTS_SOLID;
1803                 }
1804                 else
1805                 {
1806                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1807                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1808                 }
1809
1810                 if (cls.state != ca_dedicated)
1811                 {
1812                         // LordHavoc: HL sky textures are entirely different than quake
1813                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1814                         {
1815                                 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), false, false, false, NULL);
1816                                 if (!data)
1817                                         data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), false, false, false, NULL);
1818                                 if (data && image_width == image_height * 2)
1819                                 {
1820                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1821                                         Mem_Free(data);
1822                                 }
1823                                 else if (mtdata != NULL)
1824                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1825                         }
1826                         else
1827                         {
1828                                 skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1829                                 if (!skinframe)
1830                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1831                                 if (skinframe)
1832                                         tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
1833                                 if (!skinframe)
1834                                 {
1835                                         // did not find external texture, load it from the bsp or wad3
1836                                         if (loadmodel->brush.ishlbsp)
1837                                         {
1838                                                 // internal texture overrides wad
1839                                                 unsigned char *pixels, *freepixels;
1840                                                 pixels = freepixels = NULL;
1841                                                 if (mtdata)
1842                                                         pixels = W_ConvertWAD3TextureBGRA(&miptexsb);
1843                                                 if (pixels == NULL)
1844                                                         pixels = freepixels = W_GetTextureBGRA(tx->name);
1845                                                 if (pixels != NULL)
1846                                                 {
1847                                                         tx->width = image_width;
1848                                                         tx->height = image_height;
1849                                                         skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, true);
1850                                                 }
1851                                                 if (freepixels)
1852                                                         Mem_Free(freepixels);
1853                                         }
1854                                         else if (mtdata) // texture included
1855                                                 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1856                                 }
1857                                 // if skinframe is still NULL the "missing" texture has already been assigned to this
1858                                 if (skinframe)
1859                                         tx->materialshaderpass->skinframes[0] = skinframe;
1860                         }
1861                         // LordHavoc: some Tenebrae textures get replaced by black
1862                         if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1863                                 tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
1864                         else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1865                                 tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
1866                 }
1867
1868                 tx->basematerialflags = MATERIALFLAG_WALL;
1869                 if (tx->name[0] == '*')
1870                 {
1871                         // LordHavoc: some turbulent textures should not be affected by wateralpha
1872                         if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1873                                 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1874                         else if (!strncmp(tx->name,"*lava",5)
1875                          || !strncmp(tx->name,"*teleport",9)
1876                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1877                                 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1878                         else
1879                                 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1880                         if (tx->materialshaderpass->skinframes[0]->hasalpha)
1881                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1882                 }
1883                 else if (tx->name[0] == '{') // fence textures
1884                 {
1885                         tx->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_NOSHADOW;
1886                 }
1887                 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1888                 {
1889                         // replace the texture with black
1890                         tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1891                 }
1892                 else if (!strncmp(tx->name, "sky", 3))
1893                         tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1894                 else if (!strcmp(tx->name, "caulk"))
1895                         tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1896                 else if (tx->materialshaderpass->skinframes[0]->hasalpha)
1897                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1898
1899                 // start out with no animation
1900                 tx->currentframe = tx;
1901                 tx->currentskinframe = tx->materialshaderpass->skinframes[0];
1902                 tx->currentmaterialflags = tx->basematerialflags;
1903         }
1904
1905         // sequence the animations
1906         for (i = 0;i < nummiptex;i++)
1907         {
1908                 tx = loadmodel->data_textures + i;
1909                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1910                         continue;
1911                 num = tx->name[1];
1912                 if ((num < '0' || num > '9') && (num < 'a' || num > 'j'))
1913                 {
1914                         Con_Printf("Bad animating texture %s\n", tx->name);
1915                         continue;
1916                 }
1917                 if (tx->anim_total[0] || tx->anim_total[1])
1918                         continue;       // already sequenced
1919
1920                 // find the number of frames in the animation
1921                 memset(anims, 0, sizeof(anims));
1922                 memset(altanims, 0, sizeof(altanims));
1923
1924                 for (j = i;j < nummiptex;j++)
1925                 {
1926                         tx2 = loadmodel->data_textures + j;
1927                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1928                                 continue;
1929
1930                         num = tx2->name[1];
1931                         if (num >= '0' && num <= '9')
1932                                 anims[num - '0'] = tx2;
1933                         else if (num >= 'a' && num <= 'j')
1934                                 altanims[num - 'a'] = tx2;
1935                         // No need to warn otherwise - we already did above.
1936                 }
1937
1938                 max = altmax = 0;
1939                 for (j = 0;j < 10;j++)
1940                 {
1941                         if (anims[j])
1942                                 max = j + 1;
1943                         if (altanims[j])
1944                                 altmax = j + 1;
1945                 }
1946                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1947
1948                 incomplete = false;
1949                 for (j = 0;j < max;j++)
1950                 {
1951                         if (!anims[j])
1952                         {
1953                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1954                                 incomplete = true;
1955                         }
1956                 }
1957                 for (j = 0;j < altmax;j++)
1958                 {
1959                         if (!altanims[j])
1960                         {
1961                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1962                                 incomplete = true;
1963                         }
1964                 }
1965                 if (incomplete)
1966                         continue;
1967
1968                 // If we have exactly one frame, something's wrong.
1969                 if (max + altmax <= 1)
1970                 {
1971                         Con_Printf("Texture %s is animated (leading +) but has only one frame\n", tx->name);
1972                 }
1973
1974                 if (altmax < 1)
1975                 {
1976                         // if there is no alternate animation, duplicate the primary
1977                         // animation into the alternate
1978                         altmax = max;
1979                         for (k = 0;k < 10;k++)
1980                                 altanims[k] = anims[k];
1981                 }
1982
1983                 if (max < 1)
1984                 {
1985                         // Warn.
1986                         Con_Printf("Missing frame 0 of %s\n", tx->name);
1987
1988                         // however, we can handle this by duplicating the alternate animation into the primary
1989                         max = altmax;
1990                         for (k = 0;k < 10;k++)
1991                                 anims[k] = altanims[k];
1992                 }
1993
1994
1995                 // link together the primary animation
1996                 for (j = 0;j < max;j++)
1997                 {
1998                         tx2 = anims[j];
1999                         tx2->animated = 1; // q1bsp
2000                         tx2->anim_total[0] = max;
2001                         tx2->anim_total[1] = altmax;
2002                         for (k = 0;k < 10;k++)
2003                         {
2004                                 tx2->anim_frames[0][k] = anims[k];
2005                                 tx2->anim_frames[1][k] = altanims[k];
2006                         }
2007                 }
2008
2009                 // if there really is an alternate anim...
2010                 if (anims[0] != altanims[0])
2011                 {
2012                         // link together the alternate animation
2013                         for (j = 0;j < altmax;j++)
2014                         {
2015                                 tx2 = altanims[j];
2016                                 tx2->animated = 1; // q1bsp
2017                                 // the primary/alternate are reversed here
2018                                 tx2->anim_total[0] = altmax;
2019                                 tx2->anim_total[1] = max;
2020                                 for (k = 0;k < 10;k++)
2021                                 {
2022                                         tx2->anim_frames[0][k] = altanims[k];
2023                                         tx2->anim_frames[1][k] = anims[k];
2024                                 }
2025                         }
2026                 }
2027         }
2028 }
2029
2030 static void Mod_Q1BSP_LoadLighting(sizebuf_t *sb)
2031 {
2032         int i;
2033         unsigned char *in, *out, *data, d;
2034         char litfilename[MAX_QPATH];
2035         char dlitfilename[MAX_QPATH];
2036         fs_offset_t filesize;
2037         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
2038         {
2039                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
2040                 for (i = 0;i < sb->cursize;i++)
2041                         loadmodel->brushq1.lightdata[i] = sb->data[i] >>= 1;
2042         }
2043         else // LordHavoc: bsp version 29 (normal white lighting)
2044         {
2045                 // LordHavoc: hope is not lost yet, check for a .lit file to load
2046                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
2047                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
2048                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
2049                 strlcat (litfilename, ".lit", sizeof (litfilename));
2050                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
2051                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
2052                 if (data)
2053                 {
2054                         if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2055                         {
2056                                 i = LittleLong(((int *)data)[1]);
2057                                 if (i == 1)
2058                                 {
2059                                         if (developer_loading.integer)
2060                                                 Con_Printf("loaded %s\n", litfilename);
2061                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2062                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
2063                                         Mem_Free(data);
2064                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
2065                                         if (data)
2066                                         {
2067                                                 if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2068                                                 {
2069                                                         i = LittleLong(((int *)data)[1]);
2070                                                         if (i == 1)
2071                                                         {
2072                                                                 if (developer_loading.integer)
2073                                                                         Con_Printf("loaded %s\n", dlitfilename);
2074                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2075                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
2076                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
2077                                                                 loadmodel->brushq3.deluxemapping = true;
2078                                                         }
2079                                                 }
2080                                                 Mem_Free(data);
2081                                                 data = NULL;
2082                                         }
2083                                         return;
2084                                 }
2085                                 else
2086                                         Con_Printf("Unknown .lit file version (%d)\n", i);
2087                         }
2088                         else if (filesize == 8)
2089                                 Con_Print("Empty .lit file, ignoring\n");
2090                         else
2091                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + sb->cursize * 3));
2092                         if (data)
2093                         {
2094                                 Mem_Free(data);
2095                                 data = NULL;
2096                         }
2097                 }
2098                 // LordHavoc: oh well, expand the white lighting data
2099                 if (!sb->cursize)
2100                         return;
2101                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize*3);
2102                 in = sb->data;
2103                 out = loadmodel->brushq1.lightdata;
2104                 for (i = 0;i < sb->cursize;i++)
2105                 {
2106                         d = *in++;
2107                         *out++ = d;
2108                         *out++ = d;
2109                         *out++ = d;
2110                 }
2111         }
2112 }
2113
2114 static void Mod_Q1BSP_LoadVisibility(sizebuf_t *sb)
2115 {
2116         loadmodel->brushq1.num_compressedpvs = 0;
2117         loadmodel->brushq1.data_compressedpvs = NULL;
2118         if (!sb->cursize)
2119                 return;
2120         loadmodel->brushq1.num_compressedpvs = sb->cursize;
2121         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
2122         MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.data_compressedpvs);
2123 }
2124
2125 // used only for HalfLife maps
2126 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
2127 {
2128         char key[128], value[4096];
2129         int i, j, k;
2130         if (!data)
2131                 return;
2132         if (!COM_ParseToken_Simple(&data, false, false, true))
2133                 return; // error
2134         if (com_token[0] != '{')
2135                 return; // error
2136         while (1)
2137         {
2138                 if (!COM_ParseToken_Simple(&data, false, false, true))
2139                         return; // error
2140                 if (com_token[0] == '}')
2141                         break; // end of worldspawn
2142                 if (com_token[0] == '_')
2143                         strlcpy(key, com_token + 1, sizeof(key));
2144                 else
2145                         strlcpy(key, com_token, sizeof(key));
2146                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
2147                         key[strlen(key)-1] = 0;
2148                 if (!COM_ParseToken_Simple(&data, false, false, true))
2149                         return; // error
2150                 dpsnprintf(value, sizeof(value), "%s", com_token);
2151                 if (!strcmp("wad", key)) // for HalfLife maps
2152                 {
2153                         if (loadmodel->brush.ishlbsp)
2154                         {
2155                                 j = 0;
2156                                 for (i = 0;i < (int)sizeof(value);i++)
2157                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
2158                                                 break;
2159                                 if (i < (int)sizeof(value) && value[i])
2160                                 {
2161                                         for (;i < (int)sizeof(value);i++)
2162                                         {
2163                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
2164                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
2165                                                         j = i+1;
2166                                                 else if (value[i] == ';' || value[i] == 0)
2167                                                 {
2168                                                         k = value[i];
2169                                                         value[i] = 0;
2170                                                         W_LoadTextureWadFile(&value[j], false);
2171                                                         j = i+1;
2172                                                         if (!k)
2173                                                                 break;
2174                                                 }
2175                                         }
2176                                 }
2177                         }
2178                 }
2179         }
2180 }
2181
2182 static void Mod_Q1BSP_LoadEntities(sizebuf_t *sb)
2183 {
2184         loadmodel->brush.entities = NULL;
2185         if (!sb->cursize)
2186                 return;
2187         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, sb->cursize + 1);
2188         MSG_ReadBytes(sb, sb->cursize, (unsigned char *)loadmodel->brush.entities);
2189         loadmodel->brush.entities[sb->cursize] = 0;
2190         if (loadmodel->brush.ishlbsp)
2191                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
2192 }
2193
2194
2195 static void Mod_Q1BSP_LoadVertexes(sizebuf_t *sb)
2196 {
2197         mvertex_t       *out;
2198         int                     i, count;
2199         int                     structsize = 12;
2200
2201         if (sb->cursize % structsize)
2202                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
2203         count = sb->cursize / structsize;
2204         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2205
2206         loadmodel->brushq1.vertexes = out;
2207         loadmodel->brushq1.numvertexes = count;
2208
2209         for ( i=0 ; i<count ; i++, out++)
2210         {
2211                 out->position[0] = MSG_ReadLittleFloat(sb);
2212                 out->position[1] = MSG_ReadLittleFloat(sb);
2213                 out->position[2] = MSG_ReadLittleFloat(sb);
2214         }
2215 }
2216
2217 static void Mod_Q1BSP_LoadSubmodels(sizebuf_t *sb, hullinfo_t *hullinfo)
2218 {
2219         mmodel_t        *out;
2220         int                     i, j, count;
2221         int                     structsize = (48+4*hullinfo->filehulls);
2222
2223         if (sb->cursize % structsize)
2224                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2225
2226         count = sb->cursize / structsize;
2227         out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2228
2229         loadmodel->brushq1.submodels = out;
2230         loadmodel->brush.numsubmodels = count;
2231
2232         for (i = 0; i < count; i++, out++)
2233         {
2234         // spread out the mins / maxs by a pixel
2235                 out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
2236                 out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
2237                 out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
2238                 out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
2239                 out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
2240                 out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
2241                 out->origin[0] = MSG_ReadLittleFloat(sb);
2242                 out->origin[1] = MSG_ReadLittleFloat(sb);
2243                 out->origin[2] = MSG_ReadLittleFloat(sb);
2244                 for (j = 0; j < hullinfo->filehulls; j++)
2245                         out->headnode[j] = MSG_ReadLittleLong(sb);
2246                 out->visleafs  = MSG_ReadLittleLong(sb);
2247                 out->firstface = MSG_ReadLittleLong(sb);
2248                 out->numfaces  = MSG_ReadLittleLong(sb);
2249         }
2250 }
2251
2252 static void Mod_Q1BSP_LoadEdges(sizebuf_t *sb)
2253 {
2254         medge_t *out;
2255         int     i, count;
2256         int             structsize = loadmodel->brush.isbsp2 ? 8 : 4;
2257
2258         if (sb->cursize % structsize)
2259                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2260         count = sb->cursize / structsize;
2261         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2262
2263         loadmodel->brushq1.edges = out;
2264         loadmodel->brushq1.numedges = count;
2265
2266         for ( i=0 ; i<count ; i++, out++)
2267         {
2268                 if (loadmodel->brush.isbsp2)
2269                 {
2270                         out->v[0] = (unsigned int)MSG_ReadLittleLong(sb);
2271                         out->v[1] = (unsigned int)MSG_ReadLittleLong(sb);
2272                 }
2273                 else
2274                 {
2275                         out->v[0] = (unsigned short)MSG_ReadLittleShort(sb);
2276                         out->v[1] = (unsigned short)MSG_ReadLittleShort(sb);
2277                 }
2278                 if ((int)out->v[0] >= loadmodel->brushq1.numvertexes || (int)out->v[1] >= loadmodel->brushq1.numvertexes)
2279                 {
2280                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2281                         if(!loadmodel->brushq1.numvertexes)
2282                                 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2283                                 
2284                         out->v[0] = 0;
2285                         out->v[1] = 0;
2286                 }
2287         }
2288 }
2289
2290 static void Mod_Q1BSP_LoadTexinfo(sizebuf_t *sb)
2291 {
2292         mtexinfo_t *out;
2293         int i, j, k, count, miptex;
2294         int structsize = 40;
2295
2296         if (sb->cursize % structsize)
2297                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2298         count = sb->cursize / structsize;
2299         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2300
2301         loadmodel->brushq1.texinfo = out;
2302         loadmodel->brushq1.numtexinfo = count;
2303
2304         for (i = 0;i < count;i++, out++)
2305         {
2306                 for (k = 0;k < 2;k++)
2307                         for (j = 0;j < 4;j++)
2308                                 out->vecs[k][j] = MSG_ReadLittleFloat(sb);
2309
2310                 miptex = MSG_ReadLittleLong(sb);
2311                 out->q1flags = MSG_ReadLittleLong(sb);
2312
2313                 if (out->q1flags & TEX_SPECIAL)
2314                 {
2315                         // if texture chosen is NULL or the shader needs a lightmap,
2316                         // force to notexture water shader
2317                         out->textureindex = loadmodel->num_textures - 1;
2318                 }
2319                 else
2320                 {
2321                         // if texture chosen is NULL, force to notexture
2322                         out->textureindex = loadmodel->num_textures - 2;
2323                 }
2324                 // see if the specified miptex is valid and try to use it instead
2325                 if (loadmodel->data_textures)
2326                 {
2327                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2328                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2329                         else
2330                                 out->textureindex = miptex;
2331                 }
2332         }
2333 }
2334
2335 #if 0
2336 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2337 {
2338         int             i, j;
2339         float   *v;
2340
2341         mins[0] = mins[1] = mins[2] = 9999;
2342         maxs[0] = maxs[1] = maxs[2] = -9999;
2343         v = verts;
2344         for (i = 0;i < numverts;i++)
2345         {
2346                 for (j = 0;j < 3;j++, v++)
2347                 {
2348                         if (*v < mins[j])
2349                                 mins[j] = *v;
2350                         if (*v > maxs[j])
2351                                 maxs[j] = *v;
2352                 }
2353         }
2354 }
2355
2356 #define MAX_SUBDIVPOLYTRIANGLES 4096
2357 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2358
2359 static int subdivpolyverts, subdivpolytriangles;
2360 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2361 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2362
2363 static int subdivpolylookupvert(vec3_t v)
2364 {
2365         int i;
2366         for (i = 0;i < subdivpolyverts;i++)
2367                 if (subdivpolyvert[i][0] == v[0]
2368                  && subdivpolyvert[i][1] == v[1]
2369                  && subdivpolyvert[i][2] == v[2])
2370                         return i;
2371         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2372                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2373         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2374         return subdivpolyverts++;
2375 }
2376
2377 static void SubdividePolygon(int numverts, float *verts)
2378 {
2379         int             i, i1, i2, i3, f, b, c, p;
2380         vec3_t  mins, maxs, front[256], back[256];
2381         float   m, *pv, *cv, dist[256], frac;
2382
2383         if (numverts > 250)
2384                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2385
2386         BoundPoly(numverts, verts, mins, maxs);
2387
2388         for (i = 0;i < 3;i++)
2389         {
2390                 m = (mins[i] + maxs[i]) * 0.5;
2391                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2392                 if (maxs[i] - m < 8)
2393                         continue;
2394                 if (m - mins[i] < 8)
2395                         continue;
2396
2397                 // cut it
2398                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2399                         dist[c] = cv[i] - m;
2400
2401                 f = b = 0;
2402                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2403                 {
2404                         if (dist[p] >= 0)
2405                         {
2406                                 VectorCopy(pv, front[f]);
2407                                 f++;
2408                         }
2409                         if (dist[p] <= 0)
2410                         {
2411                                 VectorCopy(pv, back[b]);
2412                                 b++;
2413                         }
2414                         if (dist[p] == 0 || dist[c] == 0)
2415                                 continue;
2416                         if ((dist[p] > 0) != (dist[c] > 0) )
2417                         {
2418                                 // clip point
2419                                 frac = dist[p] / (dist[p] - dist[c]);
2420                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2421                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2422                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2423                                 f++;
2424                                 b++;
2425                         }
2426                 }
2427
2428                 SubdividePolygon(f, front[0]);
2429                 SubdividePolygon(b, back[0]);
2430                 return;
2431         }
2432
2433         i1 = subdivpolylookupvert(verts);
2434         i2 = subdivpolylookupvert(verts + 3);
2435         for (i = 2;i < numverts;i++)
2436         {
2437                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2438                 {
2439                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2440                         return;
2441                 }
2442
2443                 i3 = subdivpolylookupvert(verts + i * 3);
2444                 subdivpolyindex[subdivpolytriangles][0] = i1;
2445                 subdivpolyindex[subdivpolytriangles][1] = i2;
2446                 subdivpolyindex[subdivpolytriangles][2] = i3;
2447                 i2 = i3;
2448                 subdivpolytriangles++;
2449         }
2450 }
2451
2452 //Breaks a polygon up along axial 64 unit
2453 //boundaries so that turbulent and sky warps
2454 //can be done reasonably.
2455 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2456 {
2457         int i, j;
2458         surfvertex_t *v;
2459         surfmesh_t *mesh;
2460
2461         subdivpolytriangles = 0;
2462         subdivpolyverts = 0;
2463         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2464         if (subdivpolytriangles < 1)
2465                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2466
2467         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2468         mesh->num_vertices = subdivpolyverts;
2469         mesh->num_triangles = subdivpolytriangles;
2470         mesh->vertex = (surfvertex_t *)(mesh + 1);
2471         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2472         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2473
2474         for (i = 0;i < mesh->num_triangles;i++)
2475                 for (j = 0;j < 3;j++)
2476                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2477
2478         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2479         {
2480                 VectorCopy(subdivpolyvert[i], v->v);
2481                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2482                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2483         }
2484 }
2485 #endif
2486
2487 extern cvar_t gl_max_lightmapsize;
2488 static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
2489 {
2490         msurface_t *surface;
2491         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples, lightmapoffset, texinfoindex;
2492         float texmins[2], texmaxs[2], val;
2493         rtexture_t *lightmaptexture, *deluxemaptexture;
2494         char vabuf[1024];
2495         int structsize = loadmodel->brush.isbsp2 ? 28 : 20;
2496
2497         if (sb->cursize % structsize)
2498                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2499         count = sb->cursize / structsize;
2500         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2501         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2502
2503         loadmodel->num_surfaces = count;
2504
2505         loadmodel->brushq1.firstrender = true;
2506         loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2507
2508         totalverts = 0;
2509         totaltris = 0;
2510         for (surfacenum = 0;surfacenum < count;surfacenum++)
2511         {
2512                 if (loadmodel->brush.isbsp2)
2513                         numedges = BuffLittleLong(sb->data + structsize * surfacenum + 12);
2514                 else
2515                         numedges = BuffLittleShort(sb->data + structsize * surfacenum + 8);
2516                 totalverts += numedges;
2517                 totaltris += numedges - 2;
2518         }
2519
2520         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2521
2522         lightmaptexture = NULL;
2523         deluxemaptexture = r_texture_blanknormalmap;
2524         lightmapnumber = 0;
2525         lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2526         totallightmapsamples = 0;
2527
2528         totalverts = 0;
2529         totaltris = 0;
2530         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2531         {
2532                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2533                 // the struct on disk is the same in BSP29 (Q1), BSP30 (HL1), and IBSP38 (Q2)
2534                 planenum = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2535                 /*side = */loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2536                 firstedge = MSG_ReadLittleLong(sb);
2537                 numedges = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2538                 texinfoindex = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2539                 for (i = 0;i < MAXLIGHTMAPS;i++)
2540                         surface->lightmapinfo->styles[i] = MSG_ReadByte(sb);
2541                 lightmapoffset = MSG_ReadLittleLong(sb);
2542
2543                 // FIXME: validate edges, texinfo, etc?
2544                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2545                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2546                 if ((unsigned int) texinfoindex >= (unsigned int) loadmodel->brushq1.numtexinfo)
2547                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", texinfoindex, loadmodel->brushq1.numtexinfo);
2548                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2549                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2550
2551                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + texinfoindex;
2552                 surface->texture = loadmodel->data_textures + surface->lightmapinfo->texinfo->textureindex;
2553
2554                 // Q2BSP doesn't use lightmaps on sky or warped surfaces (water), but still has a lightofs of 0
2555                 if (lightmapoffset == 0 && (surface->texture->q2flags & (Q2SURF_SKY | Q2SURF_WARP)))
2556                         lightmapoffset = -1;
2557
2558                 //surface->flags = surface->texture->flags;
2559                 //if (LittleShort(in->side))
2560                 //      surface->flags |= SURF_PLANEBACK;
2561                 //surface->plane = loadmodel->brush.data_planes + planenum;
2562
2563                 surface->num_firstvertex = totalverts;
2564                 surface->num_vertices = numedges;
2565                 surface->num_firsttriangle = totaltris;
2566                 surface->num_triangles = numedges - 2;
2567                 totalverts += numedges;
2568                 totaltris += numedges - 2;
2569
2570                 // convert edges back to a normal polygon
2571                 for (i = 0;i < surface->num_vertices;i++)
2572                 {
2573                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2574                         float s, t;
2575                         // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2576                         if (lindex >= 0)
2577                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2578                         else
2579                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2580                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2581                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2582                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2583                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2584                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2585                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2586                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2587                 }
2588
2589                 for (i = 0;i < surface->num_triangles;i++)
2590                 {
2591                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2592                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2593                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2594                 }
2595
2596                 // compile additional data about the surface geometry
2597                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2598                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2599                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2600
2601                 // generate surface extents information
2602                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2603                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2604                 for (i = 1;i < surface->num_vertices;i++)
2605                 {
2606                         for (j = 0;j < 2;j++)
2607                         {
2608                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2609                                 texmins[j] = min(texmins[j], val);
2610                                 texmaxs[j] = max(texmaxs[j], val);
2611                         }
2612                 }
2613                 for (i = 0;i < 2;i++)
2614                 {
2615                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2616                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2617                 }
2618
2619                 smax = surface->lightmapinfo->extents[0] >> 4;
2620                 tmax = surface->lightmapinfo->extents[1] >> 4;
2621                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2622                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2623
2624                 // lighting info
2625                 surface->lightmaptexture = NULL;
2626                 surface->deluxemaptexture = r_texture_blanknormalmap;
2627                 if (lightmapoffset == -1)
2628                 {
2629                         surface->lightmapinfo->samples = NULL;
2630 #if 1
2631                         // give non-lightmapped water a 1x white lightmap
2632                         if (!loadmodel->brush.isq2bsp && surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2633                         {
2634                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2635                                 surface->lightmapinfo->styles[0] = 0;
2636                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2637                         }
2638 #endif
2639                 }
2640                 else if (loadmodel->brush.ishlbsp || loadmodel->brush.isq2bsp) // LordHavoc: HalfLife map (bsp version 30)
2641                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + lightmapoffset;
2642                 else // LordHavoc: white lighting (bsp version 29)
2643                 {
2644                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (lightmapoffset * 3);
2645                         if (loadmodel->brushq1.nmaplightdata)
2646                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (lightmapoffset * 3);
2647                 }
2648
2649                 // check if we should apply a lightmap to this
2650                 if (!(surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2651                 {
2652                         if (ssize > 256 || tsize > 256)
2653                                 Host_Error("Bad surface extents");
2654
2655                         if (lightmapsize < ssize)
2656                                 lightmapsize = ssize;
2657                         if (lightmapsize < tsize)
2658                                 lightmapsize = tsize;
2659
2660                         totallightmapsamples += ssize*tsize;
2661
2662                         // force lightmap upload on first time seeing the surface
2663                         //
2664                         // additionally this is used by the later code to see if a
2665                         // lightmap is needed on this surface (rather than duplicating the
2666                         // logic above)
2667                         loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2668                         loadmodel->lit = true;
2669                 }
2670         }
2671
2672         // small maps (such as ammo boxes especially) don't need big lightmap
2673         // textures, so this code tries to guess a good size based on
2674         // totallightmapsamples (size of the lightmaps lump basically), as well as
2675         // trying to max out the size if there is a lot of lightmap data to store
2676         // additionally, never choose a lightmapsize that is smaller than the
2677         // largest surface encountered (as it would fail)
2678         i = lightmapsize;
2679         for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2680                 ;
2681
2682         // now that we've decided the lightmap texture size, we can do the rest
2683         if (cls.state != ca_dedicated)
2684         {
2685                 int stainmapsize = 0;
2686                 mod_alloclightmap_state_t allocState;
2687
2688                 Mod_AllocLightmap_Init(&allocState, loadmodel->mempool, lightmapsize, lightmapsize);
2689                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2690                 {
2691                         int iu, iv, lightmapx = 0, lightmapy = 0;
2692                         float u, v, ubase, vbase, uscale, vscale;
2693
2694                         if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2695                                 continue;
2696
2697                         smax = surface->lightmapinfo->extents[0] >> 4;
2698                         tmax = surface->lightmapinfo->extents[1] >> 4;
2699                         ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2700                         tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2701                         stainmapsize += ssize * tsize * 3;
2702
2703                         if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2704                         {
2705                                 // allocate a texture pool if we need it
2706                                 if (loadmodel->texturepool == NULL)
2707                                         loadmodel->texturepool = R_AllocTexturePool();
2708                                 // could not find room, make a new lightmap
2709                                 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2710                                 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2711                                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2712                                 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2713                                 if (loadmodel->brushq1.nmaplightdata)
2714                                         loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2715                                 lightmapnumber++;
2716                                 Mod_AllocLightmap_Reset(&allocState);
2717                                 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2718                         }
2719                         surface->lightmaptexture = lightmaptexture;
2720                         surface->deluxemaptexture = deluxemaptexture;
2721                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2722                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2723
2724                         uscale = 1.0f / (float)lightmapsize;
2725                         vscale = 1.0f / (float)lightmapsize;
2726                         ubase = lightmapx * uscale;
2727                         vbase = lightmapy * vscale;
2728
2729                         for (i = 0;i < surface->num_vertices;i++)
2730                         {
2731                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2732                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2733                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2734                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2735                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2736                                 iu = (int) u;
2737                                 iv = (int) v;
2738                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2739                         }
2740                 }
2741
2742                 if (cl_stainmaps.integer)
2743                 {
2744                         // allocate stainmaps for permanent marks on walls and clear white
2745                         unsigned char *stainsamples = NULL;
2746                         stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2747                         memset(stainsamples, 255, stainmapsize);
2748                         // assign pointers
2749                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2750                         {
2751                                 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2752                                         continue;
2753                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2754                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2755                                 surface->lightmapinfo->stainsamples = stainsamples;
2756                                 stainsamples += ssize * tsize * 3;
2757                         }
2758                 }
2759         }
2760
2761         // generate ushort elements array if possible
2762         if (loadmodel->surfmesh.data_element3s)
2763                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2764                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2765 }
2766
2767 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2768 {
2769         //if (node->parent)
2770         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2771         node->parent = parent;
2772         if (node->plane)
2773         {
2774                 // this is a node, recurse to children
2775                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2776                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2777                 // combine supercontents of children
2778                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2779         }
2780         else
2781         {
2782                 int j;
2783                 mleaf_t *leaf = (mleaf_t *)node;
2784                 // if this is a leaf, calculate supercontents mask from all collidable
2785                 // primitives in the leaf (brushes and collision surfaces)
2786                 // also flag if the leaf contains any collision surfaces
2787                 leaf->combinedsupercontents = 0;
2788                 // combine the supercontents values of all brushes in this leaf
2789                 for (j = 0;j < leaf->numleafbrushes;j++)
2790                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2791                 // check if this leaf contains any collision surfaces (q3 patches)
2792                 for (j = 0;j < leaf->numleafsurfaces;j++)
2793                 {
2794                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2795                         if (surface->num_collisiontriangles)
2796                         {
2797                                 leaf->containscollisionsurfaces = true;
2798                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2799                         }
2800                 }
2801         }
2802 }
2803
2804 static void Mod_Q1BSP_LoadNodes(sizebuf_t *sb)
2805 {
2806         int                     i, j, count, p, child[2];
2807         mnode_t         *out;
2808         int structsize = loadmodel->brush.isbsp2rmqe ? 32 : (loadmodel->brush.isbsp2 ? 44 : 24);
2809
2810         if (sb->cursize % structsize)
2811                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2812         count = sb->cursize / structsize;
2813         if (count == 0)
2814                 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2815         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2816
2817         loadmodel->brush.data_nodes = out;
2818         loadmodel->brush.num_nodes = count;
2819
2820         for ( i=0 ; i<count ; i++, out++)
2821         {
2822                 p = MSG_ReadLittleLong(sb);
2823                 out->plane = loadmodel->brush.data_planes + p;
2824
2825                 if (loadmodel->brush.isbsp2rmqe)
2826                 {
2827                         child[0] = MSG_ReadLittleLong(sb);
2828                         child[1] = MSG_ReadLittleLong(sb);
2829                         out->mins[0] = MSG_ReadLittleShort(sb);
2830                         out->mins[1] = MSG_ReadLittleShort(sb);
2831                         out->mins[2] = MSG_ReadLittleShort(sb);
2832                         out->maxs[0] = MSG_ReadLittleShort(sb);
2833                         out->maxs[1] = MSG_ReadLittleShort(sb);
2834                         out->maxs[2] = MSG_ReadLittleShort(sb);
2835                         out->firstsurface = MSG_ReadLittleLong(sb);
2836                         out->numsurfaces = MSG_ReadLittleLong(sb);
2837                 }
2838                 else if (loadmodel->brush.isbsp2)
2839                 {
2840                         child[0] = MSG_ReadLittleLong(sb);
2841                         child[1] = MSG_ReadLittleLong(sb);
2842                         out->mins[0] = MSG_ReadLittleFloat(sb);
2843                         out->mins[1] = MSG_ReadLittleFloat(sb);
2844                         out->mins[2] = MSG_ReadLittleFloat(sb);
2845                         out->maxs[0] = MSG_ReadLittleFloat(sb);
2846                         out->maxs[1] = MSG_ReadLittleFloat(sb);
2847                         out->maxs[2] = MSG_ReadLittleFloat(sb);
2848                         out->firstsurface = MSG_ReadLittleLong(sb);
2849                         out->numsurfaces = MSG_ReadLittleLong(sb);
2850                 }
2851                 else
2852                 {
2853                         child[0] = (unsigned short)MSG_ReadLittleShort(sb);
2854                         child[1] = (unsigned short)MSG_ReadLittleShort(sb);
2855                         if (child[0] >= count)
2856                                 child[0] -= 65536;
2857                         if (child[1] >= count)
2858                                 child[1] -= 65536;
2859
2860                         out->mins[0] = MSG_ReadLittleShort(sb);
2861                         out->mins[1] = MSG_ReadLittleShort(sb);
2862                         out->mins[2] = MSG_ReadLittleShort(sb);
2863                         out->maxs[0] = MSG_ReadLittleShort(sb);
2864                         out->maxs[1] = MSG_ReadLittleShort(sb);
2865                         out->maxs[2] = MSG_ReadLittleShort(sb);
2866
2867                         out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
2868                         out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
2869                 }
2870
2871                 for (j=0 ; j<2 ; j++)
2872                 {
2873                         // LordHavoc: this code supports broken bsp files produced by
2874                         // arguire qbsp which can produce more than 32768 nodes, any value
2875                         // below count is assumed to be a node number, any other value is
2876                         // assumed to be a leaf number
2877                         p = child[j];
2878                         if (p >= 0)
2879                         {
2880                                 if (p < loadmodel->brush.num_nodes)
2881                                         out->children[j] = loadmodel->brush.data_nodes + p;
2882                                 else
2883                                 {
2884                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2885                                         // map it to the solid leaf
2886                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2887                                 }
2888                         }
2889                         else
2890                         {
2891                                 // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
2892                                 p = -(p+1);
2893                                 if (p < loadmodel->brush.num_leafs)
2894                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2895                                 else
2896                                 {
2897                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2898                                         // map it to the solid leaf
2899                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2900                                 }
2901                         }
2902                 }
2903         }
2904
2905         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2906 }
2907
2908 static void Mod_Q1BSP_LoadLeafs(sizebuf_t *sb)
2909 {
2910         mleaf_t *out;
2911         int i, j, count, p, firstmarksurface, nummarksurfaces;
2912         int structsize = loadmodel->brush.isbsp2rmqe ? 32 : (loadmodel->brush.isbsp2 ? 44 : 28);
2913
2914         if (sb->cursize % structsize)
2915                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2916         count = sb->cursize / structsize;
2917         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2918
2919         loadmodel->brush.data_leafs = out;
2920         loadmodel->brush.num_leafs = count;
2921         // get visleafs from the submodel data
2922         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2923         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2924         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2925         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2926
2927         // FIXME: this function could really benefit from some error checking
2928         for ( i=0 ; i<count ; i++, out++)
2929         {
2930                 out->contents = MSG_ReadLittleLong(sb);
2931
2932                 out->clusterindex = i - 1;
2933                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2934                         out->clusterindex = -1;
2935
2936                 p = MSG_ReadLittleLong(sb);
2937                 // ignore visofs errors on leaf 0 (solid)
2938                 if (p >= 0 && out->clusterindex >= 0)
2939                 {
2940                         if (p >= loadmodel->brushq1.num_compressedpvs)
2941                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2942                         else
2943                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2944                 }
2945
2946                 if (loadmodel->brush.isbsp2rmqe)
2947                 {
2948                         out->mins[0] = MSG_ReadLittleShort(sb);
2949                         out->mins[1] = MSG_ReadLittleShort(sb);
2950                         out->mins[2] = MSG_ReadLittleShort(sb);
2951                         out->maxs[0] = MSG_ReadLittleShort(sb);
2952                         out->maxs[1] = MSG_ReadLittleShort(sb);
2953                         out->maxs[2] = MSG_ReadLittleShort(sb);
2954         
2955                         firstmarksurface = MSG_ReadLittleLong(sb);
2956                         nummarksurfaces = MSG_ReadLittleLong(sb);
2957                 }
2958                 else if (loadmodel->brush.isbsp2)
2959                 {
2960                         out->mins[0] = MSG_ReadLittleFloat(sb);
2961                         out->mins[1] = MSG_ReadLittleFloat(sb);
2962                         out->mins[2] = MSG_ReadLittleFloat(sb);
2963                         out->maxs[0] = MSG_ReadLittleFloat(sb);
2964                         out->maxs[1] = MSG_ReadLittleFloat(sb);
2965                         out->maxs[2] = MSG_ReadLittleFloat(sb);
2966         
2967                         firstmarksurface = MSG_ReadLittleLong(sb);
2968                         nummarksurfaces = MSG_ReadLittleLong(sb);
2969                 }
2970                 else
2971                 {
2972                         out->mins[0] = MSG_ReadLittleShort(sb);
2973                         out->mins[1] = MSG_ReadLittleShort(sb);
2974                         out->mins[2] = MSG_ReadLittleShort(sb);
2975                         out->maxs[0] = MSG_ReadLittleShort(sb);
2976                         out->maxs[1] = MSG_ReadLittleShort(sb);
2977                         out->maxs[2] = MSG_ReadLittleShort(sb);
2978         
2979                         firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
2980                         nummarksurfaces  = (unsigned short)MSG_ReadLittleShort(sb);
2981                 }
2982
2983                 if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
2984                 {
2985                         out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
2986                         out->numleafsurfaces = nummarksurfaces;
2987                 }
2988                 else
2989                 {
2990                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
2991                         out->firstleafsurface = NULL;
2992                         out->numleafsurfaces = 0;
2993                 }
2994
2995                 for (j = 0;j < 4;j++)
2996                         out->ambient_sound_level[j] = MSG_ReadByte(sb);
2997         }
2998 }
2999
3000 static qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
3001 {
3002         int i, j;
3003         mleaf_t *leaf;
3004         const unsigned char *pvs;
3005         // if there's no vis data, assume supported (because everything is visible all the time)
3006         if (!loadmodel->brush.data_pvsclusters)
3007                 return true;
3008         // check all liquid leafs to see if they can see into empty leafs, if any
3009         // can we can assume this map supports r_wateralpha
3010         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
3011         {
3012                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
3013                 {
3014                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
3015                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
3016                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
3017                                         return true;
3018                 }
3019         }
3020         return false;
3021 }
3022
3023 static void Mod_Q1BSP_LoadClipnodes(sizebuf_t *sb, hullinfo_t *hullinfo)
3024 {
3025         mclipnode_t *out;
3026         int                     i, count;
3027         hull_t          *hull;
3028         int structsize = loadmodel->brush.isbsp2 ? 12 : 8;
3029
3030         if (sb->cursize % structsize)
3031                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
3032         count = sb->cursize / structsize;
3033         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
3034
3035         loadmodel->brushq1.clipnodes = out;
3036         loadmodel->brushq1.numclipnodes = count;
3037
3038         for (i = 1; i < MAX_MAP_HULLS; i++)
3039         {
3040                 hull = &loadmodel->brushq1.hulls[i];
3041                 hull->clipnodes = out;
3042                 hull->firstclipnode = 0;
3043                 hull->lastclipnode = count-1;
3044                 hull->planes = loadmodel->brush.data_planes;
3045                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
3046                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
3047                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
3048                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
3049                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
3050                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
3051                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
3052         }
3053
3054         for (i=0 ; i<count ; i++, out++)
3055         {
3056                 out->planenum = MSG_ReadLittleLong(sb);
3057                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
3058                         Host_Error("%s: Corrupt clipping hull(out of range planenum)", loadmodel->name);
3059                 if (loadmodel->brush.isbsp2)
3060                 {
3061                         out->children[0] = MSG_ReadLittleLong(sb);
3062                         out->children[1] = MSG_ReadLittleLong(sb);
3063                         if (out->children[0] >= count)
3064                                 Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
3065                         if (out->children[1] >= count)
3066                                 Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
3067                 }
3068                 else
3069                 {
3070                         // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
3071                         out->children[0] = (unsigned short)MSG_ReadLittleShort(sb);
3072                         out->children[1] = (unsigned short)MSG_ReadLittleShort(sb);
3073                         if (out->children[0] >= count)
3074                                 out->children[0] -= 65536;
3075                         if (out->children[1] >= count)
3076                                 out->children[1] -= 65536;
3077                 }
3078         }
3079 }
3080
3081 //Duplicate the drawing hull structure as a clipping hull
3082 static void Mod_Q1BSP_MakeHull0(void)
3083 {
3084         mnode_t         *in;
3085         mclipnode_t *out;
3086         int                     i;
3087         hull_t          *hull;
3088
3089         hull = &loadmodel->brushq1.hulls[0];
3090
3091         in = loadmodel->brush.data_nodes;
3092         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
3093
3094         hull->clipnodes = out;
3095         hull->firstclipnode = 0;
3096         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
3097         hull->planes = loadmodel->brush.data_planes;
3098
3099         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
3100         {
3101                 out->planenum = in->plane - loadmodel->brush.data_planes;
3102                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
3103                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
3104         }
3105 }
3106
3107 static void Mod_Q1BSP_LoadLeaffaces(sizebuf_t *sb)
3108 {
3109         int i, j;
3110         int structsize = loadmodel->brush.isbsp2 ? 4 : 2;
3111
3112         if (sb->cursize % structsize)
3113                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
3114         loadmodel->brush.num_leafsurfaces = sb->cursize / structsize;
3115         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
3116
3117         if (loadmodel->brush.isbsp2)
3118         {
3119                 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
3120                 {
3121                         j = MSG_ReadLittleLong(sb);
3122                         if (j < 0 || j >= loadmodel->num_surfaces)
3123                                 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
3124                         loadmodel->brush.data_leafsurfaces[i] = j;
3125                 }
3126         }
3127         else
3128         {
3129                 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
3130                 {
3131                         j = (unsigned short) MSG_ReadLittleShort(sb);
3132                         if (j >= loadmodel->num_surfaces)
3133                                 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
3134                         loadmodel->brush.data_leafsurfaces[i] = j;
3135                 }
3136         }
3137 }
3138
3139 static void Mod_Q1BSP_LoadSurfedges(sizebuf_t *sb)
3140 {
3141         int             i;
3142         int structsize = 4;
3143
3144         if (sb->cursize % structsize)
3145                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
3146         loadmodel->brushq1.numsurfedges = sb->cursize / structsize;
3147         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
3148
3149         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
3150                 loadmodel->brushq1.surfedges[i] = MSG_ReadLittleLong(sb);
3151 }
3152
3153
3154 static void Mod_Q1BSP_LoadPlanes(sizebuf_t *sb)
3155 {
3156         int                     i;
3157         mplane_t        *out;
3158         int structsize = 20;
3159
3160         if (sb->cursize % structsize)
3161                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
3162         loadmodel->brush.num_planes = sb->cursize / structsize;
3163         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
3164
3165         for (i = 0;i < loadmodel->brush.num_planes;i++, out++)
3166         {
3167                 out->normal[0] = MSG_ReadLittleFloat(sb);
3168                 out->normal[1] = MSG_ReadLittleFloat(sb);
3169                 out->normal[2] = MSG_ReadLittleFloat(sb);
3170                 out->dist = MSG_ReadLittleFloat(sb);
3171                 MSG_ReadLittleLong(sb); // type is not used, we use PlaneClassify
3172                 PlaneClassify(out);
3173         }
3174 }
3175
3176 static void Mod_Q1BSP_LoadMapBrushes(void)
3177 {
3178 #if 0
3179 // unfinished
3180         int submodel, numbrushes;
3181         qboolean firstbrush;
3182         char *text, *maptext;
3183         char mapfilename[MAX_QPATH];
3184         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
3185         strlcat (mapfilename, ".map", sizeof (mapfilename));
3186         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
3187         if (!maptext)
3188                 return;
3189         text = maptext;
3190         if (!COM_ParseToken_Simple(&data, false, false, true))
3191                 return; // error
3192         submodel = 0;
3193         for (;;)
3194         {
3195                 if (!COM_ParseToken_Simple(&data, false, false, true))
3196                         break;
3197                 if (com_token[0] != '{')
3198                         return; // error
3199                 // entity
3200                 firstbrush = true;
3201                 numbrushes = 0;
3202                 maxbrushes = 256;
3203                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
3204                 for (;;)
3205                 {
3206                         if (!COM_ParseToken_Simple(&data, false, false, true))
3207                                 return; // error
3208                         if (com_token[0] == '}')
3209                                 break; // end of entity
3210                         if (com_token[0] == '{')
3211                         {
3212                                 // brush
3213                                 if (firstbrush)
3214                                 {
3215                                         if (submodel)
3216                                         {
3217                                                 if (submodel > loadmodel->brush.numsubmodels)
3218                                                 {
3219                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
3220                                                         model = NULL;
3221                                                 }
3222                                                 else
3223                                                         model = loadmodel->brush.submodels[submodel];
3224                                         }
3225                                         else
3226                                                 model = loadmodel;
3227                                 }
3228                                 for (;;)
3229                                 {
3230                                         if (!COM_ParseToken_Simple(&data, false, false, true))
3231                                                 return; // error
3232                                         if (com_token[0] == '}')
3233                                                 break; // end of brush
3234                                         // each brush face should be this format:
3235                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
3236                                         // FIXME: support hl .map format
3237                                         for (pointnum = 0;pointnum < 3;pointnum++)
3238                                         {
3239                                                 COM_ParseToken_Simple(&data, false, false, true);
3240                                                 for (componentnum = 0;componentnum < 3;componentnum++)
3241                                                 {
3242                                                         COM_ParseToken_Simple(&data, false, false, true);
3243                                                         point[pointnum][componentnum] = atof(com_token);
3244                                                 }
3245                                                 COM_ParseToken_Simple(&data, false, false, true);
3246                                         }
3247                                         COM_ParseToken_Simple(&data, false, false, true);
3248                                         strlcpy(facetexture, com_token, sizeof(facetexture));
3249                                         COM_ParseToken_Simple(&data, false, false, true);
3250                                         //scroll_s = atof(com_token);
3251                                         COM_ParseToken_Simple(&data, false, false, true);
3252                                         //scroll_t = atof(com_token);
3253                                         COM_ParseToken_Simple(&data, false, false, true);
3254                                         //rotate = atof(com_token);
3255                                         COM_ParseToken_Simple(&data, false, false, true);
3256                                         //scale_s = atof(com_token);
3257                                         COM_ParseToken_Simple(&data, false, false, true);
3258                                         //scale_t = atof(com_token);
3259                                         TriangleNormal(point[0], point[1], point[2], planenormal);
3260                                         VectorNormalizeDouble(planenormal);
3261                                         planedist = DotProduct(point[0], planenormal);
3262                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3263                                 }
3264                                 continue;
3265                         }
3266                 }
3267         }
3268 #endif
3269 }
3270
3271
3272 #define MAX_PORTALPOINTS 64
3273
3274 typedef struct portal_s
3275 {
3276         mplane_t plane;
3277         mnode_t *nodes[2];              // [0] = front side of plane
3278         struct portal_s *next[2];
3279         int numpoints;
3280         double points[3*MAX_PORTALPOINTS];
3281         struct portal_s *chain; // all portals are linked into a list
3282 }
3283 portal_t;
3284
3285 static memexpandablearray_t portalarray;
3286
3287 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3288 {
3289         // process only nodes (leafs already had their box calculated)
3290         if (!node->plane)
3291                 return;
3292
3293         // calculate children first
3294         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3295         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3296
3297         // make combined bounding box from children
3298         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3299         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3300         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3301         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3302         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3303         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3304 }
3305
3306 static void Mod_Q1BSP_FinalizePortals(void)
3307 {
3308         int i, j, numportals, numpoints, portalindex, portalrange = (int)Mem_ExpandableArray_IndexRange(&portalarray);
3309         portal_t *p;
3310         mportal_t *portal;
3311         mvertex_t *point;
3312         mleaf_t *leaf, *endleaf;
3313
3314         // tally up portal and point counts and recalculate bounding boxes for all
3315         // leafs (because qbsp is very sloppy)
3316         leaf = loadmodel->brush.data_leafs;
3317         endleaf = leaf + loadmodel->brush.num_leafs;
3318         if (mod_recalculatenodeboxes.integer)
3319         {
3320                 for (;leaf < endleaf;leaf++)
3321                 {
3322                         VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
3323                         VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3324                 }
3325         }
3326         numportals = 0;
3327         numpoints = 0;
3328         for (portalindex = 0;portalindex < portalrange;portalindex++)
3329         {
3330                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3331                 if (!p)
3332                         continue;
3333                 // note: this check must match the one below or it will usually corrupt memory
3334                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3335                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3336                 {
3337                         numportals += 2;
3338                         numpoints += p->numpoints * 2;
3339                 }
3340         }
3341         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3342         loadmodel->brush.num_portals = numportals;
3343         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3344         loadmodel->brush.num_portalpoints = numpoints;
3345         // clear all leaf portal chains
3346         for (i = 0;i < loadmodel->brush.num_leafs;i++)
3347                 loadmodel->brush.data_leafs[i].portals = NULL;
3348         // process all portals in the global portal chain, while freeing them
3349         portal = loadmodel->brush.data_portals;
3350         point = loadmodel->brush.data_portalpoints;
3351         for (portalindex = 0;portalindex < portalrange;portalindex++)
3352         {
3353                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3354                 if (!p)
3355                         continue;
3356                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3357                 {
3358                         // note: this check must match the one above or it will usually corrupt memory
3359                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3360                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3361                         {
3362                                 // first make the back to front portal(forward portal)
3363                                 portal->points = point;
3364                                 portal->numpoints = p->numpoints;
3365                                 portal->plane.dist = p->plane.dist;
3366                                 VectorCopy(p->plane.normal, portal->plane.normal);
3367                                 portal->here = (mleaf_t *)p->nodes[1];
3368                                 portal->past = (mleaf_t *)p->nodes[0];
3369                                 // copy points
3370                                 for (j = 0;j < portal->numpoints;j++)
3371                                 {
3372                                         VectorCopy(p->points + j*3, point->position);
3373                                         point++;
3374                                 }
3375                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3376                                 PlaneClassify(&portal->plane);
3377
3378                                 // link into leaf's portal chain
3379                                 portal->next = portal->here->portals;
3380                                 portal->here->portals = portal;
3381
3382                                 // advance to next portal
3383                                 portal++;
3384
3385                                 // then make the front to back portal(backward portal)
3386                                 portal->points = point;
3387                                 portal->numpoints = p->numpoints;
3388                                 portal->plane.dist = -p->plane.dist;
3389                                 VectorNegate(p->plane.normal, portal->plane.normal);
3390                                 portal->here = (mleaf_t *)p->nodes[0];
3391                                 portal->past = (mleaf_t *)p->nodes[1];
3392                                 // copy points
3393                                 for (j = portal->numpoints - 1;j >= 0;j--)
3394                                 {
3395                                         VectorCopy(p->points + j*3, point->position);
3396                                         point++;
3397                                 }
3398                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3399                                 PlaneClassify(&portal->plane);
3400
3401                                 // link into leaf's portal chain
3402                                 portal->next = portal->here->portals;
3403                                 portal->here->portals = portal;
3404
3405                                 // advance to next portal
3406                                 portal++;
3407                         }
3408                         // add the portal's polygon points to the leaf bounding boxes
3409                         if (mod_recalculatenodeboxes.integer)
3410                         {
3411                                 for (i = 0;i < 2;i++)
3412                                 {
3413                                         leaf = (mleaf_t *)p->nodes[i];
3414                                         for (j = 0;j < p->numpoints;j++)
3415                                         {
3416                                                 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3417                                                 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3418                                                 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3419                                                 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3420                                                 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3421                                                 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3422                                         }
3423                                 }
3424                         }
3425                 }
3426         }
3427         // now recalculate the node bounding boxes from the leafs
3428         if (mod_recalculatenodeboxes.integer)
3429                 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3430 }
3431
3432 /*
3433 =============
3434 AddPortalToNodes
3435 =============
3436 */
3437 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3438 {
3439         if (!front)
3440                 Host_Error("AddPortalToNodes: NULL front node");
3441         if (!back)
3442                 Host_Error("AddPortalToNodes: NULL back node");
3443         if (p->nodes[0] || p->nodes[1])
3444                 Host_Error("AddPortalToNodes: already included");
3445         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3446
3447         p->nodes[0] = front;
3448         p->next[0] = (portal_t *)front->portals;
3449         front->portals = (mportal_t *)p;
3450
3451         p->nodes[1] = back;
3452         p->next[1] = (portal_t *)back->portals;
3453         back->portals = (mportal_t *)p;
3454 }
3455
3456 /*
3457 =============
3458 RemovePortalFromNode
3459 =============
3460 */
3461 static void RemovePortalFromNodes(portal_t *portal)
3462 {
3463         int i;
3464         mnode_t *node;
3465         void **portalpointer;
3466         portal_t *t;
3467         for (i = 0;i < 2;i++)
3468         {
3469                 node = portal->nodes[i];
3470
3471                 portalpointer = (void **) &node->portals;
3472                 while (1)
3473                 {
3474                         t = (portal_t *)*portalpointer;
3475                         if (!t)
3476                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3477
3478                         if (t == portal)
3479                         {
3480                                 if (portal->nodes[0] == node)
3481                                 {
3482                                         *portalpointer = portal->next[0];
3483                                         portal->nodes[0] = NULL;
3484                                 }
3485                                 else if (portal->nodes[1] == node)
3486                                 {
3487                                         *portalpointer = portal->next[1];
3488                                         portal->nodes[1] = NULL;
3489                                 }
3490                                 else
3491                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3492                                 break;
3493                         }
3494
3495                         if (t->nodes[0] == node)
3496                                 portalpointer = (void **) &t->next[0];
3497                         else if (t->nodes[1] == node)
3498                                 portalpointer = (void **) &t->next[1];
3499                         else
3500                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3501                 }
3502         }
3503 }
3504
3505 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3506 static double *portalpointsbuffer;
3507 static int portalpointsbufferoffset;
3508 static int portalpointsbuffersize;
3509 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3510 {
3511         int i, side;
3512         mnode_t *front, *back, *other_node;
3513         mplane_t clipplane, *plane;
3514         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3515         int numfrontpoints, numbackpoints;
3516         double *frontpoints, *backpoints;
3517
3518         // if a leaf, we're done
3519         if (!node->plane)
3520                 return;
3521
3522         // get some space for our clipping operations to use
3523         if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3524         {
3525                 portalpointsbuffersize = portalpointsbufferoffset * 2;
3526                 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3527         }
3528         frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3529         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3530         backpoints = portalpointsbuffer + portalpointsbufferoffset;
3531         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3532
3533         plane = node->plane;
3534
3535         front = node->children[0];
3536         back = node->children[1];
3537         if (front == back)
3538                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3539
3540         // create the new portal by generating a polygon for the node plane,
3541         // and clipping it by all of the other portals(which came from nodes above this one)
3542         nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3543         nodeportal->plane = *plane;
3544
3545         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3546         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3547         nodeportal->numpoints = 4;
3548         // side = 0;    // shut up compiler warning -> should be no longer needed, Host_Error is declared noreturn now
3549         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3550         {
3551                 clipplane = portal->plane;
3552                 if (portal->nodes[0] == portal->nodes[1])
3553                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3554                 if (portal->nodes[0] == node)
3555                         side = 0;
3556                 else if (portal->nodes[1] == node)
3557                 {
3558                         clipplane.dist = -clipplane.dist;
3559                         VectorNegate(clipplane.normal, clipplane.normal);
3560                         side = 1;
3561                 }
3562                 else
3563                 {
3564                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3565                         side = 0; // hush warning
3566                 }
3567
3568                 for (i = 0;i < nodeportal->numpoints*3;i++)
3569                         frontpoints[i] = nodeportal->points[i];
3570                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3571                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3572                         break;
3573         }
3574
3575         if (nodeportal->numpoints < 3)
3576         {
3577                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3578                 nodeportal->numpoints = 0;
3579         }
3580         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3581         {
3582                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3583                 nodeportal->numpoints = 0;
3584         }
3585
3586         AddPortalToNodes(nodeportal, front, back);
3587
3588         // split the portals of this node along this node's plane and assign them to the children of this node
3589         // (migrating the portals downward through the tree)
3590         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3591         {
3592                 if (portal->nodes[0] == portal->nodes[1])
3593                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3594                 if (portal->nodes[0] == node)
3595                         side = 0;
3596                 else if (portal->nodes[1] == node)
3597                         side = 1;
3598                 else
3599                 {
3600                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3601                         side = 0; // hush warning
3602                 }
3603                 nextportal = portal->next[side];
3604                 if (!portal->numpoints)
3605                         continue;
3606
3607                 other_node = portal->nodes[!side];
3608                 RemovePortalFromNodes(portal);
3609
3610                 // cut the portal into two portals, one on each side of the node plane
3611                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3612
3613                 if (!numfrontpoints)
3614                 {
3615                         if (side == 0)
3616                                 AddPortalToNodes(portal, back, other_node);
3617                         else
3618                                 AddPortalToNodes(portal, other_node, back);
3619                         continue;
3620                 }
3621                 if (!numbackpoints)
3622                 {
3623                         if (side == 0)
3624                                 AddPortalToNodes(portal, front, other_node);
3625                         else
3626                                 AddPortalToNodes(portal, other_node, front);
3627                         continue;
3628                 }
3629
3630                 // the portal is split
3631                 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3632                 temp = splitportal->chain;
3633                 *splitportal = *portal;
3634                 splitportal->chain = temp;
3635                 for (i = 0;i < numbackpoints*3;i++)
3636                         splitportal->points[i] = backpoints[i];
3637                 splitportal->numpoints = numbackpoints;
3638                 for (i = 0;i < numfrontpoints*3;i++)
3639                         portal->points[i] = frontpoints[i];
3640                 portal->numpoints = numfrontpoints;
3641
3642                 if (side == 0)
3643                 {
3644                         AddPortalToNodes(portal, front, other_node);
3645                         AddPortalToNodes(splitportal, back, other_node);
3646                 }
3647                 else
3648                 {
3649                         AddPortalToNodes(portal, other_node, front);
3650                         AddPortalToNodes(splitportal, other_node, back);
3651                 }
3652         }
3653
3654         Mod_Q1BSP_RecursiveNodePortals(front);
3655         Mod_Q1BSP_RecursiveNodePortals(back);
3656
3657         portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3658 }
3659
3660 static void Mod_Q1BSP_MakePortals(void)
3661 {
3662         Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3663         portalpointsbufferoffset = 0;
3664         portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3665         portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3666         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3667         Mem_Free(portalpointsbuffer);
3668         portalpointsbuffer = NULL;
3669         portalpointsbufferoffset = 0;
3670         portalpointsbuffersize = 0;
3671         Mod_Q1BSP_FinalizePortals();
3672         Mem_ExpandableArray_FreeArray(&portalarray);
3673 }
3674
3675 //Returns PVS data for a given point
3676 //(note: can return NULL)
3677 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3678 {
3679         mnode_t *node;
3680         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3681         while (node->plane)
3682                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3683         if (((mleaf_t *)node)->clusterindex >= 0)
3684                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3685         else
3686                 return NULL;
3687 }
3688
3689 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3690 {
3691         while (node->plane)
3692         {
3693                 float d = PlaneDiff(org, node->plane);
3694                 if (d > radius)
3695                         node = node->children[0];
3696                 else if (d < -radius)
3697                         node = node->children[1];
3698                 else
3699                 {
3700                         // go down both sides
3701                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3702                         node = node->children[1];
3703                 }
3704         }
3705         // if this leaf is in a cluster, accumulate the pvs bits
3706         if (((mleaf_t *)node)->clusterindex >= 0)
3707         {
3708                 int i;
3709                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3710                 for (i = 0;i < pvsbytes;i++)
3711                         pvsbuffer[i] |= pvs[i];
3712         }
3713 }
3714
3715 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3716 //of the given point.
3717 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3718 {
3719         int bytes = model->brush.num_pvsclusterbytes;
3720         bytes = min(bytes, pvsbufferlength);
3721         if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3722         {
3723                 memset(pvsbuffer, 0xFF, bytes);
3724                 return bytes;
3725         }
3726         if (!merge)
3727                 memset(pvsbuffer, 0, bytes);
3728         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3729         return bytes;
3730 }
3731
3732 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3733 {
3734         vec3_t size;
3735         const hull_t *hull;
3736
3737         VectorSubtract(inmaxs, inmins, size);
3738         if (cmodel->brush.ishlbsp)
3739         {
3740                 if (size[0] < 3)
3741                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3742                 else if (size[0] <= 32)
3743                 {
3744                         if (size[2] < 54) // pick the nearest of 36 or 72
3745                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3746                         else
3747                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3748                 }
3749                 else
3750                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3751         }
3752         else
3753         {
3754                 if (size[0] < 3)
3755                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3756                 else if (size[0] <= 32)
3757                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3758                 else
3759                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3760         }
3761         VectorCopy(inmins, outmins);
3762         VectorAdd(inmins, hull->clip_size, outmaxs);
3763 }
3764
3765 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3766 {
3767         int j;
3768         int numshadowmeshtriangles = 0;
3769         msurface_t *surface;
3770         if (cls.state == ca_dedicated)
3771                 return 0;
3772         // make a single combined shadow mesh to allow optimized shadow volume creation
3773
3774         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3775         {
3776                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3777                 numshadowmeshtriangles += surface->num_triangles;
3778         }
3779         mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3780         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3781                 if (surface->num_triangles > 0)
3782                         Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3783         mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, r_enableshadowvolumes.integer != 0, false);
3784         if (mod->brush.shadowmesh && mod->brush.shadowmesh->neighbor3i)
3785                 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3786
3787         return numshadowmeshtriangles;
3788 }
3789
3790 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
3791
3792 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3793 {
3794         int i, j, k;
3795         sizebuf_t lumpsb[HEADER_LUMPS];
3796         mmodel_t *bm;
3797         float dist, modelyawradius, modelradius;
3798         msurface_t *surface;
3799         hullinfo_t hullinfo;
3800         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3801         model_brush_lightstyleinfo_t styleinfo[256];
3802         unsigned char *datapointer;
3803         sizebuf_t sb;
3804
3805         MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
3806
3807         mod->type = mod_brushq1;
3808
3809         mod->brush.ishlbsp = false;
3810         mod->brush.isbsp2rmqe = false;
3811         mod->brush.isbsp2 = false;
3812         mod->brush.isq2bsp = false;
3813         mod->brush.isq3bsp = false;
3814         mod->brush.skymasking = true;
3815         i = MSG_ReadLittleLong(&sb);
3816         switch(i)
3817         {
3818         case BSPVERSION:
3819                 mod->modeldatatypestring = "Q1BSP";
3820                 break;
3821         case 30:
3822                 mod->brush.ishlbsp = true;
3823                 mod->modeldatatypestring = "HLBSP";
3824                 break;
3825         case ('2' + 'P' * 256 + 'S' * 65536 + 'B' * 16777216):
3826                 mod->brush.isbsp2 = true;
3827                 mod->brush.isbsp2rmqe = true; // like bsp2 except leaf/node bounds are 16bit (unexpanded)
3828                 mod->modeldatatypestring = "Q1BSP2rmqe";
3829                 break;
3830         case ('B' + 'S' * 256 + 'P' * 65536 + '2' * 16777216):
3831                 mod->brush.isbsp2 = true;
3832                 mod->modeldatatypestring = "Q1BSP2";
3833                 break;
3834         default:
3835                 mod->modeldatatypestring = "Unknown BSP";
3836                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number %i: supported versions are 29 (Quake), 30 (Half-Life), \"BSP2\" or \"2PSB\" (rmqe)", mod->name, i);
3837                 return;
3838         }
3839
3840 // fill in hull info
3841         VectorClear (hullinfo.hullsizes[0][0]);
3842         VectorClear (hullinfo.hullsizes[0][1]);
3843         if (mod->brush.ishlbsp)
3844         {
3845                 hullinfo.filehulls = 4;
3846                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3847                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3848                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3849                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3850                 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3851                 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3852         }
3853         else
3854         {
3855                 hullinfo.filehulls = 4;
3856                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3857                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3858                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3859                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3860         }
3861
3862 // read lumps
3863         for (i = 0; i < HEADER_LUMPS; i++)
3864         {
3865                 int offset = MSG_ReadLittleLong(&sb);
3866                 int size = MSG_ReadLittleLong(&sb);
3867                 if (offset < 0 || offset + size > sb.cursize)
3868                         Host_Error("Mod_Q1BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
3869                 MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
3870         }
3871
3872         mod->soundfromcenter = true;
3873         mod->TraceBox = Mod_Q1BSP_TraceBox;
3874         mod->TraceLine = Mod_Q1BSP_TraceLine;
3875         mod->TracePoint = Mod_Q1BSP_TracePoint;
3876         mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3877         mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
3878         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3879         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3880         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3881         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3882         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3883         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3884         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3885         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3886         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3887         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3888         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3889         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3890         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3891         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3892         mod->Draw = R_Q1BSP_Draw;
3893         mod->DrawDepth = R_Q1BSP_DrawDepth;
3894         mod->DrawDebug = R_Q1BSP_DrawDebug;
3895         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3896         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3897         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3898         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3899         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3900         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3901         mod->DrawLight = R_Q1BSP_DrawLight;
3902
3903 // load into heap
3904
3905         mod->brush.qw_md4sum = 0;
3906         mod->brush.qw_md4sum2 = 0;
3907         for (i = 0;i < HEADER_LUMPS;i++)
3908         {
3909                 int temp;
3910                 if (i == LUMP_ENTITIES)
3911                         continue;
3912                 temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
3913                 mod->brush.qw_md4sum ^= LittleLong(temp);
3914                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3915                         continue;
3916                 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3917         }
3918
3919         Mod_Q1BSP_LoadEntities(&lumpsb[LUMP_ENTITIES]);
3920         Mod_Q1BSP_LoadVertexes(&lumpsb[LUMP_VERTEXES]);
3921         Mod_Q1BSP_LoadEdges(&lumpsb[LUMP_EDGES]);
3922         Mod_Q1BSP_LoadSurfedges(&lumpsb[LUMP_SURFEDGES]);
3923         Mod_Q1BSP_LoadTextures(&lumpsb[LUMP_TEXTURES]);
3924         Mod_Q1BSP_LoadLighting(&lumpsb[LUMP_LIGHTING]);
3925         Mod_Q1BSP_LoadPlanes(&lumpsb[LUMP_PLANES]);
3926         Mod_Q1BSP_LoadTexinfo(&lumpsb[LUMP_TEXINFO]);
3927         Mod_Q1BSP_LoadFaces(&lumpsb[LUMP_FACES]);
3928         Mod_Q1BSP_LoadLeaffaces(&lumpsb[LUMP_MARKSURFACES]);
3929         Mod_Q1BSP_LoadVisibility(&lumpsb[LUMP_VISIBILITY]);
3930         // load submodels before leafs because they contain the number of vis leafs
3931         Mod_Q1BSP_LoadSubmodels(&lumpsb[LUMP_MODELS], &hullinfo);
3932         Mod_Q1BSP_LoadLeafs(&lumpsb[LUMP_LEAFS]);
3933         Mod_Q1BSP_LoadNodes(&lumpsb[LUMP_NODES]);
3934         Mod_Q1BSP_LoadClipnodes(&lumpsb[LUMP_CLIPNODES], &hullinfo);
3935
3936         for (i = 0; i < HEADER_LUMPS; i++)
3937                 if (lumpsb[i].readcount != lumpsb[i].cursize && i != LUMP_TEXTURES && i != LUMP_LIGHTING)
3938                         Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
3939
3940         // check if the map supports transparent water rendering
3941         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3942
3943         // we don't need the compressed pvs data anymore
3944         if (mod->brushq1.data_compressedpvs)
3945                 Mem_Free(mod->brushq1.data_compressedpvs);
3946         mod->brushq1.data_compressedpvs = NULL;
3947         mod->brushq1.num_compressedpvs = 0;
3948
3949         Mod_Q1BSP_MakeHull0();
3950         if (mod_bsp_portalize.integer)
3951                 Mod_Q1BSP_MakePortals();
3952
3953         mod->numframes = 2;             // regular and alternate animation
3954         mod->numskins = 1;
3955
3956         // make a single combined shadow mesh to allow optimized shadow volume creation
3957         Mod_Q1BSP_CreateShadowMesh(loadmodel);
3958
3959         if (loadmodel->brush.numsubmodels)
3960                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3961
3962         // LordHavoc: to clear the fog around the original quake submodel code, I
3963         // will explain:
3964         // first of all, some background info on the submodels:
3965         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3966         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3967         // now the weird for loop itself:
3968         // the loop functions in an odd way, on each iteration it sets up the
3969         // current 'mod' model (which despite the confusing code IS the model of
3970         // the number i), at the end of the loop it duplicates the model to become
3971         // the next submodel, and loops back to set up the new submodel.
3972
3973         // LordHavoc: now the explanation of my sane way (which works identically):
3974         // set up the world model, then on each submodel copy from the world model
3975         // and set up the submodel with the respective model info.
3976         totalstylesurfaces = 0;
3977         totalstyles = 0;
3978         for (i = 0;i < mod->brush.numsubmodels;i++)
3979         {
3980                 memset(stylecounts, 0, sizeof(stylecounts));
3981                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3982                 {
3983                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3984                         for (j = 0;j < MAXLIGHTMAPS;j++)
3985                                 stylecounts[surface->lightmapinfo->styles[j]]++;
3986                 }
3987                 for (k = 0;k < 255;k++)
3988                 {
3989                         totalstyles++;
3990                         if (stylecounts[k])
3991                                 totalstylesurfaces += stylecounts[k];
3992                 }
3993         }
3994         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3995         for (i = 0;i < mod->brush.numsubmodels;i++)
3996         {
3997                 // LordHavoc: this code was originally at the end of this loop, but
3998                 // has been transformed to something more readable at the start here.
3999
4000                 if (i > 0)
4001                 {
4002                         char name[10];
4003                         // duplicate the basic information
4004                         dpsnprintf(name, sizeof(name), "*%i", i);
4005                         mod = Mod_FindName(name, loadmodel->name);
4006                         // copy the base model to this one
4007                         *mod = *loadmodel;
4008                         // rename the clone back to its proper name
4009                         strlcpy(mod->name, name, sizeof(mod->name));
4010                         mod->brush.parentmodel = loadmodel;
4011                         // textures and memory belong to the main model
4012                         mod->texturepool = NULL;
4013                         mod->mempool = NULL;
4014                         mod->brush.GetPVS = NULL;
4015                         mod->brush.FatPVS = NULL;
4016                         mod->brush.BoxTouchingPVS = NULL;
4017                         mod->brush.BoxTouchingLeafPVS = NULL;
4018                         mod->brush.BoxTouchingVisibleLeafs = NULL;
4019                         mod->brush.FindBoxClusters = NULL;
4020                         mod->brush.LightPoint = NULL;
4021                         mod->brush.AmbientSoundLevelsForPoint = NULL;
4022                 }
4023
4024                 mod->brush.submodel = i;
4025
4026                 if (loadmodel->brush.submodels)
4027                         loadmodel->brush.submodels[i] = mod;
4028
4029                 bm = &mod->brushq1.submodels[i];
4030
4031                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
4032                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
4033                 {
4034                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
4035                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
4036                 }
4037
4038                 mod->firstmodelsurface = bm->firstface;
4039                 mod->nummodelsurfaces = bm->numfaces;
4040
4041                 // set node/leaf parents for this submodel
4042                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
4043
4044                 // make the model surface list (used by shadowing/lighting)
4045                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
4046                 Mod_MakeSortedSurfaces(mod);
4047
4048                 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
4049                 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
4050                 VectorCopy(bm->mins, mod->normalmins);
4051                 VectorCopy(bm->maxs, mod->normalmaxs);
4052                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
4053                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
4054                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
4055                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
4056                 modelradius = modelyawradius + modelradius * modelradius;
4057                 modelyawradius = sqrt(modelyawradius);
4058                 modelradius = sqrt(modelradius);
4059                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
4060                 mod->yawmins[2] = mod->normalmins[2];
4061                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
4062                 mod->yawmaxs[2] = mod->normalmaxs[2];
4063                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
4064                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
4065                 mod->radius = modelradius;
4066                 mod->radius2 = modelradius * modelradius;
4067
4068                 // this gets altered below if sky or water is used
4069                 mod->DrawSky = NULL;
4070                 mod->DrawAddWaterPlanes = NULL;
4071
4072                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
4073                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
4074                 if (mod->nummodelsurfaces)
4075                 {
4076                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
4077                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
4078                                         break;
4079                         if (j < mod->nummodelsurfaces)
4080                                 mod->DrawSky = R_Q1BSP_DrawSky;
4081
4082                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
4083                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
4084                                         break;
4085                         if (j < mod->nummodelsurfaces)
4086                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
4087
4088                         // build lightstyle update chains
4089                         // (used to rapidly mark lightmapupdateflags on many surfaces
4090                         // when d_lightstylevalue changes)
4091                         memset(stylecounts, 0, sizeof(stylecounts));
4092                         for (k = 0;k < mod->nummodelsurfaces;k++)
4093                         {
4094                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
4095                                 for (j = 0;j < MAXLIGHTMAPS;j++)
4096                                         stylecounts[surface->lightmapinfo->styles[j]]++;
4097                         }
4098                         mod->brushq1.num_lightstyles = 0;
4099                         for (k = 0;k < 255;k++)
4100                         {
4101                                 if (stylecounts[k])
4102                                 {
4103                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
4104                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
4105                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
4106                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
4107                                         remapstyles[k] = mod->brushq1.num_lightstyles;
4108                                         mod->brushq1.num_lightstyles++;
4109                                 }
4110                         }
4111                         for (k = 0;k < mod->nummodelsurfaces;k++)
4112                         {
4113                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
4114                                 for (j = 0;j < MAXLIGHTMAPS;j++)
4115                                 {
4116                                         if (surface->lightmapinfo->styles[j] != 255)
4117                                         {
4118                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
4119                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
4120                                         }
4121                                 }
4122                         }
4123                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
4124                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
4125                 }
4126                 else
4127                 {
4128                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
4129                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
4130                 }
4131                 //mod->brushq1.num_visleafs = bm->visleafs;
4132
4133                 // build a Bounding Interval Hierarchy for culling triangles in light rendering
4134                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
4135
4136                 if (mod_q1bsp_polygoncollisions.integer)
4137                 {
4138                         mod->collision_bih = mod->render_bih;
4139                         // point traces and contents checks still use the bsp tree
4140                         mod->TraceLine = Mod_CollisionBIH_TraceLine;
4141                         mod->TraceBox = Mod_CollisionBIH_TraceBox;
4142                         mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
4143                         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLineAgainstSurfaces;
4144                 }
4145
4146                 // generate VBOs and other shared data before cloning submodels
4147                 if (i == 0)
4148                 {
4149                         Mod_BuildVBOs();
4150                         Mod_Q1BSP_LoadMapBrushes();
4151                         //Mod_Q1BSP_ProcessLightList();
4152                 }
4153         }
4154
4155         Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
4156 }
4157
4158 int Mod_Q2BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
4159 {
4160         int supercontents = 0;
4161         if (nativecontents & CONTENTSQ2_SOLID)
4162                 supercontents |= SUPERCONTENTS_SOLID;
4163         if (nativecontents & CONTENTSQ2_WATER)
4164                 supercontents |= SUPERCONTENTS_WATER;
4165         if (nativecontents & CONTENTSQ2_SLIME)
4166                 supercontents |= SUPERCONTENTS_SLIME;
4167         if (nativecontents & CONTENTSQ2_LAVA)
4168                 supercontents |= SUPERCONTENTS_LAVA;
4169         if (nativecontents & CONTENTSQ2_MONSTER)
4170                 supercontents |= SUPERCONTENTS_BODY;
4171         if (nativecontents & CONTENTSQ2_DEADMONSTER)
4172                 supercontents |= SUPERCONTENTS_CORPSE;
4173         if (nativecontents & CONTENTSQ2_PLAYERCLIP)
4174                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
4175         if (nativecontents & CONTENTSQ2_MONSTERCLIP)
4176                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
4177         if (!(nativecontents & CONTENTSQ2_TRANSLUCENT))
4178                 supercontents |= SUPERCONTENTS_OPAQUE;
4179         return supercontents;
4180 }
4181
4182 int Mod_Q2BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
4183 {
4184         int nativecontents = 0;
4185         if (supercontents & SUPERCONTENTS_SOLID)
4186                 nativecontents |= CONTENTSQ2_SOLID;
4187         if (supercontents & SUPERCONTENTS_WATER)
4188                 nativecontents |= CONTENTSQ2_WATER;
4189         if (supercontents & SUPERCONTENTS_SLIME)
4190                 nativecontents |= CONTENTSQ2_SLIME;
4191         if (supercontents & SUPERCONTENTS_LAVA)
4192                 nativecontents |= CONTENTSQ2_LAVA;
4193         if (supercontents & SUPERCONTENTS_BODY)
4194                 nativecontents |= CONTENTSQ2_MONSTER;
4195         if (supercontents & SUPERCONTENTS_CORPSE)
4196                 nativecontents |= CONTENTSQ2_DEADMONSTER;
4197         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
4198                 nativecontents |= CONTENTSQ2_PLAYERCLIP;
4199         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
4200                 nativecontents |= CONTENTSQ2_MONSTERCLIP;
4201         if (!(supercontents & SUPERCONTENTS_OPAQUE))
4202                 nativecontents |= CONTENTSQ2_TRANSLUCENT;
4203         return nativecontents;
4204 }
4205
4206 static void Mod_Q2BSP_LoadVisibility(sizebuf_t *sb)
4207 {
4208         int i, count;
4209         loadmodel->brushq1.num_compressedpvs = 0;
4210         loadmodel->brushq1.data_compressedpvs = NULL;
4211         loadmodel->brush.num_pvsclusters = 0;
4212         loadmodel->brush.num_pvsclusterbytes = 0;
4213         loadmodel->brush.data_pvsclusters = NULL;
4214
4215         if (!sb->cursize)
4216                 return;
4217
4218         count = MSG_ReadLittleLong(sb);
4219         loadmodel->brush.num_pvsclusters = count;
4220         loadmodel->brush.num_pvsclusterbytes = (count+7)>>3;
4221         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*loadmodel->brush.num_pvsclusterbytes);
4222         for (i = 0;i < count;i++)
4223         {
4224                 int pvsofs = MSG_ReadLittleLong(sb);
4225                 /*int phsofs = */MSG_ReadLittleLong(sb);
4226                 // decompress the vis data for this cluster
4227                 // (note this accesses the underlying data store of sb, which is kind of evil)
4228                 Mod_Q1BSP_DecompressVis(sb->data + pvsofs, sb->data + sb->cursize, loadmodel->brush.data_pvsclusters + i * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (i+1) * loadmodel->brush.num_pvsclusterbytes);
4229         }
4230         // hush the loading error check later - we had to do random access on this lump, so we didn't read to the end
4231         sb->readcount = sb->cursize;
4232 }
4233
4234 static void Mod_Q2BSP_LoadNodes(sizebuf_t *sb)
4235 {
4236         int                     i, j, count, p, child[2];
4237         mnode_t         *out;
4238         int structsize = 28;
4239
4240         if (sb->cursize % structsize)
4241                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4242         count = sb->cursize / structsize;
4243         if (count == 0)
4244                 Host_Error("Mod_Q2BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
4245         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
4246
4247         loadmodel->brush.data_nodes = out;
4248         loadmodel->brush.num_nodes = count;
4249
4250         for ( i=0 ; i<count ; i++, out++)
4251         {
4252                 p = MSG_ReadLittleLong(sb);
4253                 out->plane = loadmodel->brush.data_planes + p;
4254                 child[0] = MSG_ReadLittleLong(sb);
4255                 child[1] = MSG_ReadLittleLong(sb);
4256                 out->mins[0] = MSG_ReadLittleShort(sb);
4257                 out->mins[1] = MSG_ReadLittleShort(sb);
4258                 out->mins[2] = MSG_ReadLittleShort(sb);
4259                 out->maxs[0] = MSG_ReadLittleShort(sb);
4260                 out->maxs[1] = MSG_ReadLittleShort(sb);
4261                 out->maxs[2] = MSG_ReadLittleShort(sb);
4262                 out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
4263                 out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
4264                 if (out->firstsurface + out->numsurfaces > (unsigned int)loadmodel->num_surfaces)
4265                 {
4266                         Con_Printf("Mod_Q2BSP_LoadNodes: invalid surface index range %i+%i (file has only %i surfaces)\n", out->firstsurface, out->numsurfaces, loadmodel->num_surfaces);
4267                         out->firstsurface = 0;
4268                         out->numsurfaces = 0;
4269                 }
4270                 for (j=0 ; j<2 ; j++)
4271                 {
4272                         p = child[j];
4273                         if (p >= 0)
4274                         {
4275                                 if (p < loadmodel->brush.num_nodes)
4276                                         out->children[j] = loadmodel->brush.data_nodes + p;
4277                                 else
4278                                 {
4279                                         Con_Printf("Mod_Q2BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
4280                                         // map it to the solid leaf
4281                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
4282                                 }
4283                         }
4284                         else
4285                         {
4286                                 // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
4287                                 p = -(p+1);
4288                                 if (p < loadmodel->brush.num_leafs)
4289                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
4290                                 else
4291                                 {
4292                                         Con_Printf("Mod_Q2BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
4293                                         // map it to the solid leaf
4294                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
4295                                 }
4296                         }
4297                 }
4298         }
4299
4300         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
4301 }
4302
4303 static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
4304 {
4305         mtexinfo_t *out;
4306         int i, l, count;
4307         int structsize = 76;
4308         int maxtextures = 1024; // hardcoded limit of quake2 engine, so we may as well use it as an upper bound
4309         char filename[MAX_QPATH];
4310
4311         if (sb->cursize % structsize)
4312                 Host_Error("Mod_Q2BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
4313         count = sb->cursize / structsize;
4314         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4315         loadmodel->brushq1.texinfo = out;
4316         loadmodel->brushq1.numtexinfo = count;
4317         loadmodel->num_texturesperskin = 0;
4318         loadmodel->data_textures = (texture_t*)Mem_Alloc(loadmodel->mempool, maxtextures * sizeof(texture_t));
4319
4320         for (i = 0;i < count;i++, out++)
4321         {
4322                 int j, k;
4323                 for (k = 0;k < 2;k++)
4324                         for (j = 0;j < 4;j++)
4325                                 out->vecs[k][j] = MSG_ReadLittleFloat(sb);
4326
4327                 out->q2flags = MSG_ReadLittleLong(sb);
4328                 out->q2value = MSG_ReadLittleLong(sb);
4329                 MSG_ReadBytes(sb, 32, (unsigned char*)out->q2texture);
4330                 out->q2texture[31] = 0; // make absolutely sure it is terminated
4331                 out->q2nexttexinfo = MSG_ReadLittleLong(sb);
4332
4333                 // find an existing match for the texture if possible
4334                 dpsnprintf(filename, sizeof(filename), "textures/%s.wal", out->q2texture);
4335                 for (j = 0;j < loadmodel->num_texturesperskin;j++)
4336                         if (!strcmp(filename, loadmodel->data_textures[j].name)
4337                          && out->q2flags == loadmodel->data_textures[j].q2flags
4338                          && out->q2value == loadmodel->data_textures[j].q2value)
4339                                 break;
4340                 // if we don't find the texture, store the new texture
4341                 if (j == loadmodel->num_texturesperskin)
4342                 {
4343                         if (loadmodel->num_texturesperskin < maxtextures)
4344                         {
4345                                 texture_t *tx = loadmodel->data_textures + j;
4346                                 int q2flags = out->q2flags;
4347                                 unsigned char *walfile = NULL;
4348                                 fs_offset_t walfilesize = 0;
4349                                 Mod_LoadTextureFromQ3Shader(tx, filename, true, true, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
4350                                 // now read the .wal file to get metadata (even if a .tga was overriding it, we still need the wal data)
4351                                 walfile = FS_LoadFile(filename, tempmempool, true, &walfilesize);
4352                                 if (walfile)
4353                                 {
4354                                         int w, h;
4355                                         LoadWAL_GetMetadata(walfile, (int)walfilesize, &w, &h, NULL, NULL, &tx->q2contents, NULL);
4356                                         tx->width = w;
4357                                         tx->height = h;
4358                                         Mem_Free(walfile);
4359                                 }
4360                                 else
4361                                 {
4362                                         tx->width = 16;
4363                                         tx->height = 16;
4364                                 }
4365                                 tx->q2flags = out->q2flags;
4366                                 tx->q2value = out->q2value;
4367                                 // also modify the texture to have the correct contents and such based on flags
4368                                 // note that we create multiple texture_t structures if q2flags differs
4369                                 if (q2flags & Q2SURF_LIGHT)
4370                                 {
4371                                         // doesn't mean anything to us
4372                                 }
4373                                 if (q2flags & Q2SURF_SLICK)
4374                                 {
4375                                         // would be nice to support...
4376                                 }
4377                                 if (q2flags & Q2SURF_SKY)
4378                                 {
4379                                         // sky is a rather specific thing
4380                                         q2flags &= ~Q2SURF_NODRAW; // quake2 had a slightly different meaning than we have in mind here...
4381                                         tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
4382                                         tx->supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE;
4383                                         tx->surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
4384                                 }
4385                                 if (q2flags & Q2SURF_WARP)
4386                                 {
4387                                         // we use a scroll instead of a warp
4388                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_FULLBRIGHT;
4389                                         // if it's also transparent, we can enable the WATERSHADER
4390                                         // but we do not set the WATERALPHA flag because we don't
4391                                         // want to honor r_wateralpha in q2bsp
4392                                         // (it would go against the artistic intent)
4393                                         if (q2flags & (Q2SURF_TRANS33 | Q2SURF_TRANS66))
4394                                                 tx->basematerialflags |= MATERIALFLAG_WATERSHADER;
4395                                 }
4396                                 if (q2flags & Q2SURF_TRANS33)
4397                                 {
4398                                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
4399                                         tx->basealpha = 1.0f / 3.0f;
4400                                         tx->supercontents &= ~SUPERCONTENTS_OPAQUE;
4401                                         if (tx->q2contents & Q2CONTENTS_SOLID)
4402                                                 tx->q2contents = (tx->q2contents & ~Q2CONTENTS_SOLID) | Q2CONTENTS_WINDOW;
4403                                 }
4404                                 if (q2flags & Q2SURF_TRANS66)
4405                                 {
4406                                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
4407                                         tx->basealpha = 2.0f / 3.0f;
4408                                         tx->supercontents &= ~SUPERCONTENTS_OPAQUE;
4409                                         if (tx->q2contents & Q2CONTENTS_SOLID)
4410                                                 tx->q2contents = (tx->q2contents & ~Q2CONTENTS_SOLID) | Q2CONTENTS_WINDOW;
4411                                 }
4412                                 if (q2flags & Q2SURF_FLOWING)
4413                                 {
4414                                         tx->materialshaderpass->tcmods[0].tcmod = Q3TCMOD_SCROLL;
4415                                         if (q2flags & Q2SURF_WARP)
4416                                                 tx->materialshaderpass->tcmods[0].parms[0] = -0.5f;
4417                                         else
4418                                                 tx->materialshaderpass->tcmods[0].parms[0] = -1.6f;
4419                                         tx->materialshaderpass->tcmods[0].parms[1] = 0.0f;
4420                                 }
4421                                 if (q2flags & Q2SURF_ALPHATEST)
4422                                 {
4423                                         // KMQUAKE2 and other modded engines added this flag for lit alpha tested surfaces
4424                                         tx->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_NOSHADOW;
4425                                 }
4426                                 else if (q2flags & (Q2SURF_TRANS33 | Q2SURF_TRANS66 | Q2SURF_WARP))
4427                                 {
4428                                         if (!mod_q2bsp_littransparentsurfaces.integer)
4429                                                 tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
4430                                 }
4431                                 if (q2flags & Q2SURF_NODRAW)
4432                                 {
4433                                         tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
4434                                 }
4435                                 if (tx->q2contents & (Q2CONTENTS_TRANSLUCENT | Q2CONTENTS_MONSTERCLIP | Q2CONTENTS_PLAYERCLIP))
4436                                         tx->q2contents |= Q2CONTENTS_DETAIL;
4437                                 if (!(tx->q2contents & (Q2CONTENTS_SOLID | Q2CONTENTS_WINDOW | Q2CONTENTS_AUX | Q2CONTENTS_LAVA | Q2CONTENTS_SLIME | Q2CONTENTS_WATER | Q2CONTENTS_MIST | Q2CONTENTS_PLAYERCLIP | Q2CONTENTS_MONSTERCLIP | Q2CONTENTS_MIST)))
4438                                         tx->q2contents |= Q2CONTENTS_SOLID;
4439                                 if (tx->q2flags & (Q2SURF_HINT | Q2SURF_SKIP))
4440                                         tx->q2contents = 0;
4441                                 tx->supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, tx->q2contents);
4442                                 // set the current values to the base values
4443                                 tx->currentframe = tx;
4444                                 tx->currentskinframe = tx->materialshaderpass->skinframes[0];
4445                                 tx->currentmaterialflags = tx->basematerialflags;
4446                                 loadmodel->num_texturesperskin++;
4447                                 loadmodel->num_textures = loadmodel->num_texturesperskin;
4448                         }
4449                         else
4450                         {
4451                                 Con_Printf("Mod_Q2BSP_LoadTexinfo: max textures reached (%i)\n", maxtextures);
4452                                 j = 0; // use first texture and give up
4453                         }
4454                 }
4455                 // store the index we found for this texture
4456                 out->textureindex = j;
4457         }
4458
4459         // realloc the textures array now that we know how many we actually need
4460         loadmodel->data_textures = (texture_t*)Mem_Realloc(loadmodel->mempool, loadmodel->data_textures, loadmodel->num_texturesperskin * sizeof(texture_t));
4461
4462         // now assemble the texture chains
4463         // if we encounter the textures out of order, the later ones won't mark the earlier ones in a sequence, so the earlier 
4464         for (i = 0, out = loadmodel->brushq1.texinfo;i < count;i++, out++)
4465         {
4466                 int j, k;
4467                 texture_t *t = loadmodel->data_textures + out->textureindex;
4468                 t->currentframe = t; // fix the reallocated pointer
4469
4470                 // if this is not animated, skip it
4471                 // if this is already processed, skip it (part of an existing sequence)
4472                 if (out->q2nexttexinfo == 0 || t->animated)
4473                         continue;
4474
4475                 // store the array of frames to use
4476                 t->animated = 2; // q2bsp animation
4477                 t->anim_total[0] = 0;
4478                 t->anim_total[1] = 0;
4479                 // gather up to 10 frames (we don't support more)
4480                 for (j = i;j >= 0 && t->anim_total[0] < (int)(sizeof(t->anim_frames[0])/sizeof(t->anim_frames[0][0]));j = loadmodel->brushq1.texinfo[j].q2nexttexinfo)
4481                 {
4482                         // detect looping and stop there
4483                         if (t->anim_total[0] && loadmodel->brushq1.texinfo[j].textureindex == out->textureindex)
4484                                 break;
4485                         t->anim_frames[0][t->anim_total[0]++] = &loadmodel->data_textures[loadmodel->brushq1.texinfo[j].textureindex];
4486                 }
4487                 // we could look for the +a sequence here if this is the +0 sequence,
4488                 // but it seems that quake2 did not implement that (even though the
4489                 // files exist in the baseq2 content)
4490
4491                 // write the frame sequence to all the textures involved (just like
4492                 // in the q1bsp loader)
4493                 //
4494                 // note that this can overwrite the rest of the sequence - so if the
4495                 // start of a sequence is found later than the other parts of the
4496                 // sequence, it will go back and rewrite them correctly.
4497                 for (k = 0;k < t->anim_total[0];k++)
4498                 {
4499                         texture_t *txk = t->anim_frames[0][k];
4500                         txk->animated = t->animated;
4501                         txk->anim_total[0] = t->anim_total[0];
4502                         for (l = 0;l < t->anim_total[0];l++)
4503                                 txk->anim_frames[0][l] = t->anim_frames[0][l];
4504                 }
4505         }
4506 }
4507
4508 static void Mod_Q2BSP_LoadLighting(sizebuf_t *sb)
4509 {
4510         // LordHavoc: this fits exactly the same format that we use in .lit files
4511         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
4512         MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.lightdata);
4513 }
4514
4515 static void Mod_Q2BSP_LoadLeafs(sizebuf_t *sb)
4516 {
4517         mleaf_t *out;
4518         int i, j, count, firstmarksurface, nummarksurfaces, firstmarkbrush, nummarkbrushes;
4519         int structsize = 28;
4520
4521         if (sb->cursize % structsize)
4522                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4523         count = sb->cursize / structsize;
4524         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
4525
4526         loadmodel->brush.data_leafs = out;
4527         loadmodel->brush.num_leafs = count;
4528
4529         // FIXME: this function could really benefit from some error checking
4530         for ( i=0 ; i<count ; i++, out++)
4531         {
4532                 out->contents = MSG_ReadLittleLong(sb);
4533                 out->clusterindex = MSG_ReadLittleShort(sb);
4534                 out->areaindex = MSG_ReadLittleShort(sb);
4535                 out->mins[0] = MSG_ReadLittleShort(sb);
4536                 out->mins[1] = MSG_ReadLittleShort(sb);
4537                 out->mins[2] = MSG_ReadLittleShort(sb);
4538                 out->maxs[0] = MSG_ReadLittleShort(sb);
4539                 out->maxs[1] = MSG_ReadLittleShort(sb);
4540                 out->maxs[2] = MSG_ReadLittleShort(sb);
4541         
4542                 firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
4543                 nummarksurfaces  = (unsigned short)MSG_ReadLittleShort(sb);
4544                 firstmarkbrush = (unsigned short)MSG_ReadLittleShort(sb);
4545                 nummarkbrushes  = (unsigned short)MSG_ReadLittleShort(sb);
4546
4547                 for (j = 0;j < 4;j++)
4548                         out->ambient_sound_level[j] = 0;
4549
4550                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
4551                 {
4552                         Con_Print("Mod_Q2BSP_LoadLeafs: invalid clusterindex\n");
4553                         out->clusterindex = -1;
4554                 }
4555
4556                 if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
4557                 {
4558                         out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
4559                         out->numleafsurfaces = nummarksurfaces;
4560                 }
4561                 else
4562                 {
4563                         Con_Printf("Mod_Q2BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
4564                         out->firstleafsurface = NULL;
4565                         out->numleafsurfaces = 0;
4566                 }
4567
4568                 if (firstmarkbrush >= 0 && firstmarkbrush + nummarkbrushes <= loadmodel->brush.num_leafbrushes)
4569                 {
4570                         out->firstleafbrush = loadmodel->brush.data_leafbrushes + firstmarkbrush;
4571                         out->numleafbrushes = nummarkbrushes;
4572                 }
4573                 else
4574                 {
4575                         Con_Printf("Mod_Q2BSP_LoadLeafs: invalid leafbrush range %i:%i outside range %i:%i\n", firstmarkbrush, firstmarkbrush+nummarkbrushes, 0, loadmodel->brush.num_leafbrushes);
4576                         out->firstleafbrush = NULL;
4577                         out->numleafbrushes = 0;
4578                 }
4579         }
4580 }
4581
4582 static void Mod_Q2BSP_LoadLeafBrushes(sizebuf_t *sb)
4583 {
4584         int i, j;
4585         int structsize = 2;
4586
4587         if (sb->cursize % structsize)
4588                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4589         loadmodel->brush.num_leafbrushes = sb->cursize / structsize;
4590         loadmodel->brush.data_leafbrushes = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafbrushes * sizeof(int));
4591
4592         for (i = 0;i < loadmodel->brush.num_leafbrushes;i++)
4593         {
4594                 j = (unsigned short) MSG_ReadLittleShort(sb);
4595                 if (j >= loadmodel->brush.num_brushes)
4596                         Host_Error("Mod_Q1BSP_LoadLeafBrushes: bad brush number");
4597                 loadmodel->brush.data_leafbrushes[i] = j;
4598         }
4599 }
4600
4601 static void Mod_Q2BSP_LoadBrushSides(sizebuf_t *sb)
4602 {
4603         q3mbrushside_t *out;
4604         int i, n, count;
4605         int structsize = 4;
4606
4607         if (sb->cursize % structsize)
4608                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4609         count = sb->cursize / structsize;
4610         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4611
4612         loadmodel->brush.data_brushsides = out;
4613         loadmodel->brush.num_brushsides = count;
4614
4615         for (i = 0;i < count;i++, out++)
4616         {
4617                 n = (unsigned short)MSG_ReadLittleShort(sb);
4618                 if (n < 0 || n >= loadmodel->brush.num_planes)
4619                         Host_Error("Mod_Q2BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4620                 out->plane = loadmodel->brush.data_planes + n;
4621                 n = MSG_ReadLittleShort(sb);
4622                 if (n >= 0)
4623                 {
4624                         if (n >= loadmodel->brushq1.numtexinfo)
4625                                 Host_Error("Mod_Q2BSP_LoadBrushSides: invalid texinfo index %i (%i texinfos)", n, loadmodel->brushq1.numtexinfo);
4626                         out->texture = loadmodel->data_textures + loadmodel->brushq1.texinfo[n].textureindex;
4627                 }
4628                 else
4629                 {
4630                         //Con_Printf("Mod_Q2BSP_LoadBrushSides: brushside %i has texinfo index %i < 0, changing to generic texture!\n", i, n);
4631                         out->texture = &mod_q1bsp_texture_solid;
4632                 }
4633         }
4634 }
4635
4636 static void Mod_Q2BSP_LoadBrushes(sizebuf_t *sb)
4637 {
4638         q3mbrush_t *out;
4639         int i, j, firstside, numsides, contents, count, maxplanes, q3surfaceflags, supercontents;
4640         colplanef_t *planes;
4641         int structsize = 12;
4642         qboolean brushmissingtextures;
4643         int numbrushesmissingtextures = 0;
4644         int numcreatedtextures = 0;
4645
4646         if (sb->cursize % structsize)
4647                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4648         count = sb->cursize / structsize;
4649         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4650
4651         loadmodel->brush.data_brushes = out;
4652         loadmodel->brush.num_brushes = count;
4653
4654         maxplanes = 0;
4655         planes = NULL;
4656
4657         for (i = 0; i < count; i++, out++)
4658         {
4659                 firstside = MSG_ReadLittleLong(sb);
4660                 numsides = MSG_ReadLittleLong(sb);
4661                 contents = MSG_ReadLittleLong(sb);
4662                 if (firstside < 0 || firstside + numsides > loadmodel->brush.num_brushsides)
4663                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", firstside, firstside + numsides, loadmodel->brush.num_brushsides);
4664
4665                 out->firstbrushside = loadmodel->brush.data_brushsides + firstside;
4666                 out->numbrushsides = numsides;
4667                 // convert the contents to our values
4668                 supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, contents);
4669
4670                 // problem: q2bsp brushes have contents but not a texture
4671                 // problem: q2bsp brushsides *may* have a texture or may not
4672                 // problem: all brushsides and brushes must have a texture for trace_hittexture functionality to work, and the collision code is engineered around this assumption
4673                 // solution: nasty hacks
4674                 brushmissingtextures = false;
4675                 out->texture = NULL;
4676                 for (j = 0; j < out->numbrushsides; j++)
4677                 {
4678                         if (out->firstbrushside[j].texture == &mod_q1bsp_texture_solid)
4679                                 brushmissingtextures = true;
4680                         else
4681                         {
4682                                 // if we can find a matching texture on a brush side we can use it instead of creating one
4683                                 if (out->firstbrushside[j].texture->supercontents == supercontents)
4684                                         out->texture = out->firstbrushside[j].texture;
4685                         }
4686                 }
4687                 if (brushmissingtextures || out->texture == NULL)
4688                 {
4689                         numbrushesmissingtextures++;
4690                         // if we didn't find any appropriate texture (matching contents), we'll have to create one
4691                         // we could search earlier ones for a matching one but that can be slow
4692                         if (out->texture == NULL)
4693                         {
4694                                 texture_t *validtexture;
4695                                 validtexture = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t));
4696                                 dpsnprintf(validtexture->name, sizeof(validtexture->name), "brushcollision%i", numcreatedtextures);
4697                                 validtexture->surfaceflags = 0;
4698                                 validtexture->supercontents = supercontents;
4699                                 numcreatedtextures++;
4700                                 out->texture = validtexture;
4701                         }
4702                         // out->texture now contains a texture with appropriate contents, copy onto any missing sides
4703                         for (j = 0; j < out->numbrushsides; j++)
4704                                 if (out->firstbrushside[j].texture == &mod_q1bsp_texture_solid)
4705                                         out->firstbrushside[j].texture = out->texture;
4706                 }
4707
4708                 // make a colbrush from the brush
4709                 q3surfaceflags = 0;
4710                 // make a list of mplane_t structs to construct a colbrush from
4711                 if (maxplanes < out->numbrushsides)
4712                 {
4713                         maxplanes = out->numbrushsides;
4714                         if (planes)
4715                                 Mem_Free(planes);
4716                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4717                 }
4718                 for (j = 0;j < out->numbrushsides;j++)
4719                 {
4720                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4721                         planes[j].dist = out->firstbrushside[j].plane->dist;
4722                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4723                         planes[j].texture = out->firstbrushside[j].texture;
4724                         q3surfaceflags |= planes[j].q3surfaceflags;
4725                 }
4726                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4727
4728                 // this whole loop can take a while (e.g. on redstarrepublic4)
4729                 CL_KeepaliveMessage(false);
4730         }
4731         if (planes)
4732                 Mem_Free(planes);
4733         if (numcreatedtextures)
4734                 Con_DPrintf("Mod_Q2BSP_LoadBrushes: %i brushes own sides that lack textures or have differing contents from the brush, %i textures have been created to describe these contents.\n", numbrushesmissingtextures, numcreatedtextures);
4735 }
4736
4737 static void Mod_Q2BSP_LoadPOP(sizebuf_t *sb)
4738 {
4739         // this is probably a "proof of purchase" lump of some sort, it seems to be 0 size in most bsp files (but not q2dm1.bsp for instance)
4740         sb->readcount = sb->cursize;
4741 }
4742
4743 static void Mod_Q2BSP_LoadAreas(sizebuf_t *sb)
4744 {
4745         // we currently don't use areas, they represent closable doors as vis blockers
4746         sb->readcount = sb->cursize;
4747 }
4748
4749 static void Mod_Q2BSP_LoadAreaPortals(sizebuf_t *sb)
4750 {
4751         // we currently don't use areas, they represent closable doors as vis blockers
4752         sb->readcount = sb->cursize;
4753 }
4754
4755 static void Mod_Q2BSP_LoadSubmodels(sizebuf_t *sb)
4756 {
4757         mmodel_t        *out;
4758         int                     i, count;
4759         int                     structsize = 48;
4760
4761         if (sb->cursize % structsize)
4762                 Host_Error ("Mod_Q2BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
4763
4764         count = sb->cursize / structsize;
4765         out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
4766
4767         loadmodel->brushq1.submodels = out;
4768         loadmodel->brush.numsubmodels = count;
4769
4770         // this is identical to the q1 submodel structure except for having 1 hull
4771         for (i = 0; i < count; i++, out++)
4772         {
4773                 // spread out the mins / maxs by a pixel
4774                 out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
4775                 out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
4776                 out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
4777                 out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
4778                 out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
4779                 out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
4780                 out->origin[0] = MSG_ReadLittleFloat(sb);
4781                 out->origin[1] = MSG_ReadLittleFloat(sb);
4782                 out->origin[2] = MSG_ReadLittleFloat(sb);
4783                 out->headnode[0] = MSG_ReadLittleLong(sb);
4784                 out->firstface = MSG_ReadLittleLong(sb);
4785                 out->numfaces  = MSG_ReadLittleLong(sb);
4786         }
4787 }
4788
4789 static void Mod_Q2BSP_FindSubmodelBrushRange_r(dp_model_t *mod, mnode_t *node, int *first, int *last)
4790 {
4791         int i;
4792         mleaf_t *leaf;
4793         while (node->plane)
4794         {
4795                 Mod_Q2BSP_FindSubmodelBrushRange_r(mod, node->children[0], first, last);
4796                 node = node->children[1];
4797         }
4798         leaf = (mleaf_t*)node;
4799         for (i = 0;i < leaf->numleafbrushes;i++)
4800         {
4801                 int brushnum = leaf->firstleafbrush[i];
4802                 if (*first > brushnum)
4803                         *first = brushnum;
4804                 if (*last < brushnum)
4805                         *last = brushnum;
4806         }
4807 }
4808
4809 static void Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4810 {
4811         int i, j, k;
4812         sizebuf_t lumpsb[Q2HEADER_LUMPS];
4813         mmodel_t *bm;
4814         float dist, modelyawradius, modelradius;
4815         msurface_t *surface;
4816         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
4817         model_brush_lightstyleinfo_t styleinfo[256];
4818         unsigned char *datapointer;
4819         sizebuf_t sb;
4820
4821         MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
4822
4823         mod->type = mod_brushq2;
4824
4825         mod->brush.ishlbsp = false;
4826         mod->brush.isbsp2rmqe = false;
4827         mod->brush.isbsp2 = false;
4828         mod->brush.isq2bsp = true; // q1bsp loaders mostly work but we need a few tweaks
4829         mod->brush.isq3bsp = false;
4830         mod->brush.skymasking = true;
4831         mod->modeldatatypestring = "Q2BSP";
4832
4833         i = MSG_ReadLittleLong(&sb);
4834         if (i != Q2BSPMAGIC)
4835                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4836
4837         i = MSG_ReadLittleLong(&sb);
4838         if (i != Q2BSPVERSION)
4839                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4840
4841 // read lumps
4842         for (i = 0; i < Q2HEADER_LUMPS; i++)
4843         {
4844                 int offset = MSG_ReadLittleLong(&sb);
4845                 int size = MSG_ReadLittleLong(&sb);
4846                 if (offset < 0 || offset + size > sb.cursize)
4847                         Host_Error("Mod_Q2BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
4848                 MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
4849         }
4850
4851         mod->soundfromcenter = true;
4852         mod->TracePoint = Mod_CollisionBIH_TracePoint;
4853         mod->TraceLine = Mod_CollisionBIH_TraceLine;
4854         mod->TraceBox = Mod_CollisionBIH_TraceBox;
4855         mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
4856         mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
4857         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
4858         mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
4859         mod->brush.SuperContentsFromNativeContents = Mod_Q2BSP_SuperContentsFromNativeContents;
4860         mod->brush.NativeContentsFromSuperContents = Mod_Q2BSP_NativeContentsFromSuperContents;
4861         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
4862         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
4863         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
4864         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
4865         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
4866         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
4867         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
4868         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
4869         mod->brush.AmbientSoundLevelsForPoint = NULL;
4870         mod->brush.RoundUpToHullSize = NULL;
4871         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
4872         mod->Draw = R_Q1BSP_Draw;
4873         mod->DrawDepth = R_Q1BSP_DrawDepth;
4874         mod->DrawDebug = R_Q1BSP_DrawDebug;
4875         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
4876         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
4877         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
4878         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
4879         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
4880         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
4881         mod->DrawLight = R_Q1BSP_DrawLight;
4882
4883 // load into heap
4884
4885         mod->brush.qw_md4sum = 0;
4886         mod->brush.qw_md4sum2 = 0;
4887         for (i = 0;i < Q2HEADER_LUMPS;i++)
4888         {
4889                 int temp;
4890                 if (i == Q2LUMP_ENTITIES)
4891                         continue;
4892                 temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
4893                 mod->brush.qw_md4sum ^= LittleLong(temp);
4894                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4895                         continue;
4896                 mod->brush.qw_md4sum2 ^= LittleLong(temp);
4897         }
4898
4899         // many of these functions are identical to Q1 loaders, so we use those where possible
4900         Mod_Q1BSP_LoadEntities(&lumpsb[Q2LUMP_ENTITIES]);
4901         Mod_Q1BSP_LoadVertexes(&lumpsb[Q2LUMP_VERTEXES]);
4902         Mod_Q1BSP_LoadEdges(&lumpsb[Q2LUMP_EDGES]);
4903         Mod_Q1BSP_LoadSurfedges(&lumpsb[Q2LUMP_SURFEDGES]);
4904         Mod_Q2BSP_LoadLighting(&lumpsb[Q2LUMP_LIGHTING]);
4905         Mod_Q1BSP_LoadPlanes(&lumpsb[Q2LUMP_PLANES]);
4906         Mod_Q2BSP_LoadTexinfo(&lumpsb[Q2LUMP_TEXINFO]);
4907         Mod_Q2BSP_LoadBrushSides(&lumpsb[Q2LUMP_BRUSHSIDES]);
4908         Mod_Q2BSP_LoadBrushes(&lumpsb[Q2LUMP_BRUSHES]);
4909         Mod_Q1BSP_LoadFaces(&lumpsb[Q2LUMP_FACES]);
4910         Mod_Q1BSP_LoadLeaffaces(&lumpsb[Q2LUMP_LEAFFACES]);
4911         Mod_Q2BSP_LoadLeafBrushes(&lumpsb[Q2LUMP_LEAFBRUSHES]);
4912         Mod_Q2BSP_LoadVisibility(&lumpsb[Q2LUMP_VISIBILITY]);
4913         Mod_Q2BSP_LoadPOP(&lumpsb[Q2LUMP_POP]);
4914         Mod_Q2BSP_LoadAreas(&lumpsb[Q2LUMP_AREAS]);
4915         Mod_Q2BSP_LoadAreaPortals(&lumpsb[Q2LUMP_AREAPORTALS]);
4916         Mod_Q2BSP_LoadLeafs(&lumpsb[Q2LUMP_LEAFS]);
4917         Mod_Q2BSP_LoadNodes(&lumpsb[Q2LUMP_NODES]);
4918         Mod_Q2BSP_LoadSubmodels(&lumpsb[Q2LUMP_MODELS]);
4919
4920         for (i = 0; i < Q2HEADER_LUMPS; i++)
4921                 if (lumpsb[i].readcount != lumpsb[i].cursize)
4922                         Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
4923
4924         // we don't actually set MATERIALFLAG_WATERALPHA on anything, so this
4925         // doesn't enable the cvar, just indicates that transparent water is OK
4926         loadmodel->brush.supportwateralpha = true;
4927
4928         // we don't need the compressed pvs data anymore
4929         if (mod->brushq1.data_compressedpvs)
4930                 Mem_Free(mod->brushq1.data_compressedpvs);
4931         mod->brushq1.data_compressedpvs = NULL;
4932         mod->brushq1.num_compressedpvs = 0;
4933
4934         // the MakePortals code works fine on the q2bsp data as well
4935         if (mod_bsp_portalize.integer)
4936                 Mod_Q1BSP_MakePortals();
4937
4938         mod->numframes = 0;             // q2bsp animations are kind of special, frame is unbounded...
4939         mod->numskins = 1;
4940
4941         // make a single combined shadow mesh to allow optimized shadow volume creation
4942         Mod_Q1BSP_CreateShadowMesh(loadmodel);
4943
4944         if (loadmodel->brush.numsubmodels)
4945                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
4946
4947         totalstylesurfaces = 0;
4948         totalstyles = 0;
4949         for (i = 0;i < mod->brush.numsubmodels;i++)
4950         {
4951                 memset(stylecounts, 0, sizeof(stylecounts));
4952                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
4953                 {
4954                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
4955                         for (j = 0;j < MAXLIGHTMAPS;j++)
4956                                 stylecounts[surface->lightmapinfo->styles[j]]++;
4957                 }
4958                 for (k = 0;k < 255;k++)
4959                 {
4960                         totalstyles++;
4961                         if (stylecounts[k])
4962                                 totalstylesurfaces += stylecounts[k];
4963                 }
4964         }
4965         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
4966         // set up the world model, then on each submodel copy from the world model
4967         // and set up the submodel with the respective model info.
4968         mod = loadmodel;
4969         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
4970         {
4971                 mnode_t *rootnode = NULL;
4972                 int firstbrush = loadmodel->brush.num_brushes, lastbrush = 0;
4973                 if (i > 0)
4974                 {
4975                         char name[10];
4976                         // duplicate the basic information
4977                         dpsnprintf(name, sizeof(name), "*%i", i);
4978                         mod = Mod_FindName(name, loadmodel->name);
4979                         // copy the base model to this one
4980                         *mod = *loadmodel;
4981                         // rename the clone back to its proper name
4982                         strlcpy(mod->name, name, sizeof(mod->name));
4983                         mod->brush.parentmodel = loadmodel;
4984                         // textures and memory belong to the main model
4985                         mod->texturepool = NULL;
4986                         mod->mempool = NULL;
4987                         mod->brush.GetPVS = NULL;
4988                         mod->brush.FatPVS = NULL;
4989                         mod->brush.BoxTouchingPVS = NULL;
4990                         mod->brush.BoxTouchingLeafPVS = NULL;
4991                         mod->brush.BoxTouchingVisibleLeafs = NULL;
4992                         mod->brush.FindBoxClusters = NULL;
4993                         mod->brush.LightPoint = NULL;
4994                         mod->brush.AmbientSoundLevelsForPoint = NULL;
4995                 }
4996                 mod->brush.submodel = i;
4997                 if (loadmodel->brush.submodels)
4998                         loadmodel->brush.submodels[i] = mod;
4999
5000                 bm = &mod->brushq1.submodels[i];
5001
5002                 // we store the headnode (there's only one in Q2BSP) as if it were the first hull
5003                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
5004
5005                 mod->firstmodelsurface = bm->firstface;
5006                 mod->nummodelsurfaces = bm->numfaces;
5007
5008                 // set node/leaf parents for this submodel
5009                 // note: if the root of this submodel is a leaf (headnode[0] < 0) then there is nothing to do...
5010                 // (this happens in base3.bsp)
5011                 if (bm->headnode[0] >= 0)
5012                         rootnode = mod->brush.data_nodes + bm->headnode[0];
5013                 else
5014                         rootnode = (mnode_t*)(mod->brush.data_leafs + -1 - bm->headnode[0]);
5015                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(rootnode, NULL);
5016
5017                 // make the model surface list (used by shadowing/lighting)
5018                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
5019                 Mod_Q2BSP_FindSubmodelBrushRange_r(mod, rootnode, &firstbrush, &lastbrush);
5020                 if (firstbrush <= lastbrush)
5021                 {
5022                         mod->firstmodelbrush = firstbrush;
5023                         mod->nummodelbrushes = lastbrush + 1 - firstbrush;
5024                 }
5025                 else
5026                 {
5027                         mod->firstmodelbrush = 0;
5028                         mod->nummodelbrushes = 0;
5029                 }
5030                 Mod_MakeSortedSurfaces(mod);
5031
5032                 VectorCopy(bm->mins, mod->normalmins);
5033                 VectorCopy(bm->maxs, mod->normalmaxs);
5034                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5035                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5036                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
5037                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5038                 modelradius = modelyawradius + modelradius * modelradius;
5039                 modelyawradius = sqrt(modelyawradius);
5040                 modelradius = sqrt(modelradius);
5041                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
5042                 mod->yawmins[2] = mod->normalmins[2];
5043                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
5044                 mod->yawmaxs[2] = mod->normalmaxs[2];
5045                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5046                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
5047                 mod->radius = modelradius;
5048                 mod->radius2 = modelradius * modelradius;
5049
5050                 // this gets altered below if sky or water is used
5051                 mod->DrawSky = NULL;
5052                 mod->DrawAddWaterPlanes = NULL;
5053
5054                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
5055                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
5056                 if (mod->nummodelsurfaces)
5057                 {
5058                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
5059                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
5060                                         break;
5061                         if (j < mod->nummodelsurfaces)
5062                                 mod->DrawSky = R_Q1BSP_DrawSky;
5063
5064                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
5065                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
5066                                         break;
5067                         if (j < mod->nummodelsurfaces)
5068                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
5069
5070                         // build lightstyle update chains
5071                         // (used to rapidly mark lightmapupdateflags on many surfaces
5072                         // when d_lightstylevalue changes)
5073                         memset(stylecounts, 0, sizeof(stylecounts));
5074                         for (k = 0;k < mod->nummodelsurfaces;k++)
5075                         {
5076                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
5077                                 for (j = 0;j < MAXLIGHTMAPS;j++)
5078                                         stylecounts[surface->lightmapinfo->styles[j]]++;
5079                         }
5080                         mod->brushq1.num_lightstyles = 0;
5081                         for (k = 0;k < 255;k++)
5082                         {
5083                                 if (stylecounts[k])
5084                                 {
5085                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
5086                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
5087                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
5088                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
5089                                         remapstyles[k] = mod->brushq1.num_lightstyles;
5090                                         mod->brushq1.num_lightstyles++;
5091                                 }
5092                         }
5093                         for (k = 0;k < mod->nummodelsurfaces;k++)
5094                         {
5095                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
5096                                 for (j = 0;j < MAXLIGHTMAPS;j++)
5097                                 {
5098                                         if (surface->lightmapinfo->styles[j] != 255)
5099                                         {
5100                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
5101                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
5102                                         }
5103                                 }
5104                         }
5105                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
5106                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
5107                 }
5108                 else
5109                 {
5110                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
5111                 }
5112                 //mod->brushq1.num_visleafs = bm->visleafs;
5113
5114                 // build a Bounding Interval Hierarchy for culling triangles in light rendering
5115                 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
5116
5117                 // build a Bounding Interval Hierarchy for culling brushes in collision detection
5118                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
5119
5120                 // generate VBOs and other shared data before cloning submodels
5121                 if (i == 0)
5122                         Mod_BuildVBOs();
5123         }
5124         mod = loadmodel;
5125
5126         Con_DPrintf("Stats for q2bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
5127 }
5128
5129 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
5130 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
5131
5132 static void Mod_Q3BSP_LoadEntities(lump_t *l)
5133 {
5134         const char *data;
5135         char key[128], value[MAX_INPUTLINE];
5136         float v[3];
5137         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
5138         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
5139         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
5140         if (!l->filelen)
5141                 return;
5142         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
5143         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
5144         loadmodel->brush.entities[l->filelen] = 0;
5145         data = loadmodel->brush.entities;
5146         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
5147         // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
5148         loadmodel->brushq3.deluxemapping = false;
5149         if (data && COM_ParseToken_Simple(&data, false, false, true) && com_token[0] == '{')
5150         {
5151                 while (1)
5152                 {
5153                         if (!COM_ParseToken_Simple(&data, false, false, true))
5154                                 break; // error
5155                         if (com_token[0] == '}')
5156                                 break; // end of worldspawn
5157                         if (com_token[0] == '_')
5158                                 strlcpy(key, com_token + 1, sizeof(key));
5159                         else
5160                                 strlcpy(key, com_token, sizeof(key));
5161                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
5162                                 key[strlen(key)-1] = 0;
5163                         if (!COM_ParseToken_Simple(&data, false, false, true))
5164                                 break; // error
5165                         strlcpy(value, com_token, sizeof(value));
5166                         if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
5167                         {
5168 #if _MSC_VER >= 1400
5169 #define sscanf sscanf_s
5170 #endif
5171 #if 0
5172                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
5173                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
5174 #else
5175                                 VectorSet(v, 64, 64, 128);
5176                                 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
5177                                         Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
5178                                 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
5179                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
5180 #endif
5181                         }
5182                         else if (!strcmp("deluxeMaps", key))
5183                         {
5184                                 if (!strcmp(com_token, "1"))
5185                                 {
5186                                         loadmodel->brushq3.deluxemapping = true;
5187                                         loadmodel->brushq3.deluxemapping_modelspace = true;
5188                                 }
5189                                 else if (!strcmp(com_token, "2"))
5190                                 {
5191                                         loadmodel->brushq3.deluxemapping = true;
5192                                         loadmodel->brushq3.deluxemapping_modelspace = false;
5193                                 }
5194                         }
5195                 }
5196         }
5197 }
5198
5199 static void Mod_Q3BSP_LoadTextures(lump_t *l)
5200 {
5201         q3dtexture_t *in;
5202         texture_t *out;
5203         int i, count;
5204
5205         in = (q3dtexture_t *)(mod_base + l->fileofs);
5206         if (l->filelen % sizeof(*in))
5207                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
5208         count = l->filelen / sizeof(*in);
5209         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5210
5211         loadmodel->data_textures = out;
5212         loadmodel->num_textures = count;
5213         loadmodel->num_texturesperskin = loadmodel->num_textures;
5214
5215         for (i = 0;i < count;i++)
5216         {
5217                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
5218                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
5219                 Mod_LoadTextureFromQ3Shader(out + i, in[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
5220                 // restore the surfaceflags and supercontents
5221                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
5222                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
5223         }
5224 }
5225
5226 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
5227 {
5228         q3dplane_t *in;
5229         mplane_t *out;
5230         int i, count;
5231
5232         in = (q3dplane_t *)(mod_base + l->fileofs);
5233         if (l->filelen % sizeof(*in))
5234                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
5235         count = l->filelen / sizeof(*in);
5236         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5237
5238         loadmodel->brush.data_planes = out;
5239         loadmodel->brush.num_planes = count;
5240
5241         for (i = 0;i < count;i++, in++, out++)
5242         {
5243                 out->normal[0] = LittleFloat(in->normal[0]);
5244                 out->normal[1] = LittleFloat(in->normal[1]);
5245                 out->normal[2] = LittleFloat(in->normal[2]);
5246                 out->dist = LittleFloat(in->dist);
5247                 PlaneClassify(out);
5248         }
5249 }
5250
5251 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
5252 {
5253         q3dbrushside_t *in;
5254         q3mbrushside_t *out;
5255         int i, n, count;
5256
5257         in = (q3dbrushside_t *)(mod_base + l->fileofs);
5258         if (l->filelen % sizeof(*in))
5259                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
5260         count = l->filelen / sizeof(*in);
5261         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5262
5263         loadmodel->brush.data_brushsides = out;
5264         loadmodel->brush.num_brushsides = count;
5265
5266         for (i = 0;i < count;i++, in++, out++)
5267         {
5268                 n = LittleLong(in->planeindex);
5269                 if (n < 0 || n >= loadmodel->brush.num_planes)
5270                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5271                 out->plane = loadmodel->brush.data_planes + n;
5272                 n = LittleLong(in->textureindex);
5273                 if (n < 0 || n >= loadmodel->num_textures)
5274                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5275                 out->texture = loadmodel->data_textures + n;
5276         }
5277 }
5278
5279 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
5280 {
5281         q3dbrushside_ig_t *in;
5282         q3mbrushside_t *out;
5283         int i, n, count;
5284
5285         in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
5286         if (l->filelen % sizeof(*in))
5287                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
5288         count = l->filelen / sizeof(*in);
5289         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5290
5291         loadmodel->brush.data_brushsides = out;
5292         loadmodel->brush.num_brushsides = count;
5293
5294         for (i = 0;i < count;i++, in++, out++)
5295         {
5296                 n = LittleLong(in->planeindex);
5297                 if (n < 0 || n >= loadmodel->brush.num_planes)
5298                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5299                 out->plane = loadmodel->brush.data_planes + n;
5300                 n = LittleLong(in->textureindex);
5301                 if (n < 0 || n >= loadmodel->num_textures)
5302                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5303                 out->texture = loadmodel->data_textures + n;
5304         }
5305 }
5306
5307 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
5308 {
5309         q3dbrush_t *in;
5310         q3mbrush_t *out;
5311         int i, j, n, c, count, maxplanes, q3surfaceflags;
5312         colplanef_t *planes;
5313
5314         in = (q3dbrush_t *)(mod_base + l->fileofs);
5315         if (l->filelen % sizeof(*in))
5316                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
5317         count = l->filelen / sizeof(*in);
5318         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5319
5320         loadmodel->brush.data_brushes = out;
5321         loadmodel->brush.num_brushes = count;
5322
5323         maxplanes = 0;
5324         planes = NULL;
5325
5326         for (i = 0;i < count;i++, in++, out++)
5327         {
5328                 n = LittleLong(in->firstbrushside);
5329                 c = LittleLong(in->numbrushsides);
5330                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
5331                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
5332                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
5333                 out->numbrushsides = c;
5334                 n = LittleLong(in->textureindex);
5335                 if (n < 0 || n >= loadmodel->num_textures)
5336                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5337                 out->texture = loadmodel->data_textures + n;
5338
5339                 // make a list of mplane_t structs to construct a colbrush from
5340                 if (maxplanes < out->numbrushsides)
5341                 {
5342                         maxplanes = out->numbrushsides;
5343                         if (planes)
5344                                 Mem_Free(planes);
5345                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
5346                 }
5347                 q3surfaceflags = 0;
5348                 for (j = 0;j < out->numbrushsides;j++)
5349                 {
5350                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
5351                         planes[j].dist = out->firstbrushside[j].plane->dist;
5352                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
5353                         planes[j].texture = out->firstbrushside[j].texture;
5354                         q3surfaceflags |= planes[j].q3surfaceflags;
5355                 }
5356                 // make the colbrush from the planes
5357                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
5358
5359                 // this whole loop can take a while (e.g. on redstarrepublic4)
5360                 CL_KeepaliveMessage(false);
5361         }
5362         if (planes)
5363                 Mem_Free(planes);
5364 }
5365
5366 static void Mod_Q3BSP_LoadEffects(lump_t *l)
5367 {
5368         q3deffect_t *in;
5369         q3deffect_t *out;
5370         int i, n, count;
5371
5372         in = (q3deffect_t *)(mod_base + l->fileofs);
5373         if (l->filelen % sizeof(*in))
5374                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
5375         count = l->filelen / sizeof(*in);
5376         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5377
5378         loadmodel->brushq3.data_effects = out;
5379         loadmodel->brushq3.num_effects = count;
5380
5381         for (i = 0;i < count;i++, in++, out++)
5382         {
5383                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
5384                 n = LittleLong(in->brushindex);
5385                 if (n >= loadmodel->brush.num_brushes)
5386                 {
5387                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
5388                         n = -1;
5389                 }
5390                 out->brushindex = n;
5391                 out->unknown = LittleLong(in->unknown);
5392         }
5393 }
5394
5395 static void Mod_Q3BSP_LoadVertices(lump_t *l)
5396 {
5397         q3dvertex_t *in;
5398         int i, count;
5399
5400         in = (q3dvertex_t *)(mod_base + l->fileofs);
5401         if (l->filelen % sizeof(*in))
5402                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
5403         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
5404         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
5405         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
5406         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
5407         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
5408         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
5409
5410         for (i = 0;i < count;i++, in++)
5411         {
5412                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
5413                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
5414                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
5415                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
5416                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
5417                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
5418                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
5419                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
5420                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
5421                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
5422                 // svector/tvector are calculated later in face loading
5423                 if(mod_q3bsp_sRGBlightmaps.integer)
5424                 {
5425                         // if lightmaps are sRGB, vertex colors are sRGB too, so we need to linearize them
5426                         // note: when this is in use, lightmap color 128 is no longer neutral, but "sRGB half power" is
5427                         // working like this may be odd, but matches q3map2 -gamma 2.2
5428                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5429                         {
5430                                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
5431                                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
5432                                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
5433                                 // we fix the brightness consistently via lightmapscale
5434                         }
5435                         else
5436                         {
5437                                 loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_LinearFloatFromsRGB(in->color4ub[0]);
5438                                 loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_LinearFloatFromsRGB(in->color4ub[1]);
5439                                 loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_LinearFloatFromsRGB(in->color4ub[2]);
5440                         }
5441                 }
5442                 else
5443                 {
5444                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5445                         {
5446                                 loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[0]);
5447                                 loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[1]);
5448                                 loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[2]);
5449                         }
5450                         else
5451                         {
5452                                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
5453                                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
5454                                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
5455                         }
5456                 }
5457                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
5458                 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
5459                         loadmodel->lit = true;
5460         }
5461 }
5462
5463 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
5464 {
5465         int *in;
5466         int *out;
5467         int i, count;
5468
5469         in = (int *)(mod_base + l->fileofs);
5470         if (l->filelen % sizeof(int[3]))
5471                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
5472         count = l->filelen / sizeof(*in);
5473
5474         if(!loadmodel->brushq3.num_vertices)
5475         {
5476                 if (count)
5477                         Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
5478                 loadmodel->brushq3.num_triangles = 0;
5479                 return;
5480         }
5481
5482         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5483         loadmodel->brushq3.num_triangles = count / 3;
5484         loadmodel->brushq3.data_element3i = out;
5485
5486         for (i = 0;i < count;i++, in++, out++)
5487         {
5488                 *out = LittleLong(*in);
5489                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
5490                 {
5491                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
5492                         *out = 0;
5493                 }
5494         }
5495 }
5496
5497 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
5498 {
5499         q3dlightmap_t *input_pointer;
5500         int i;
5501         int j;
5502         int k;
5503         int count;
5504         int powerx;
5505         int powery;
5506         int powerxy;
5507         int powerdxy;
5508         int endlightmap;
5509         int mergegoal;
5510         int lightmapindex;
5511         int realcount;
5512         int realindex;
5513         int mergedwidth;
5514         int mergedheight;
5515         int mergedcolumns;
5516         int mergedrows;
5517         int mergedrowsxcolumns;
5518         int size;
5519         int bytesperpixel;
5520         int rgbmap[3];
5521         unsigned char *c;
5522         unsigned char *mergedpixels;
5523         unsigned char *mergeddeluxepixels;
5524         unsigned char *mergebuf;
5525         char mapname[MAX_QPATH];
5526         qboolean external;
5527         unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
5528         char vabuf[1024];
5529
5530         // defaults for q3bsp
5531         size = 128;
5532         bytesperpixel = 3;
5533         rgbmap[0] = 2;
5534         rgbmap[1] = 1;
5535         rgbmap[2] = 0;
5536         external = false;
5537         loadmodel->brushq3.lightmapsize = 128;
5538
5539         if (cls.state == ca_dedicated)
5540                 return;
5541
5542         if(mod_q3bsp_nolightmaps.integer)
5543         {
5544                 return;
5545         }
5546         else if(l->filelen)
5547         {
5548                 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
5549                 if (developer_loading.integer)
5550                         Con_Printf("Using internal lightmaps\n");
5551                 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
5552                 if (l->filelen % sizeof(*input_pointer))
5553                         Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
5554                 count = l->filelen / sizeof(*input_pointer);
5555                 for(i = 0; i < count; ++i)
5556                         inpixels[i] = input_pointer[i].rgb;
5557         }
5558         else
5559         {
5560                 // no internal lightmaps
5561                 // try external lightmaps
5562                 if (developer_loading.integer)
5563                         Con_Printf("Using external lightmaps\n");
5564                 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
5565                 inpixels[0] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, 0), false, false, false, NULL);
5566                 if(!inpixels[0])
5567                         return;
5568
5569                 // using EXTERNAL lightmaps instead
5570                 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
5571                 {
5572                         Mem_Free(inpixels[0]);
5573                         Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
5574                 }
5575
5576                 size = image_width;
5577                 bytesperpixel = 4;
5578                 rgbmap[0] = 0;
5579                 rgbmap[1] = 1;
5580                 rgbmap[2] = 2;
5581                 external = true;
5582
5583                 for(count = 1; ; ++count)
5584                 {
5585                         inpixels[count] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, count), false, false, false, NULL);
5586                         if(!inpixels[count])
5587                                 break; // we got all of them
5588                         if(image_width != size || image_height != size)
5589                         {
5590                                 Mem_Free(inpixels[count]);
5591                                 inpixels[count] = NULL;
5592                                 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
5593                                 break;
5594                         }
5595                 }
5596         }
5597
5598         loadmodel->brushq3.lightmapsize = size;
5599         loadmodel->brushq3.num_originallightmaps = count;
5600
5601         // now check the surfaces to see if any of them index an odd numbered
5602         // lightmap, if so this is not a deluxemapped bsp file
5603         //
5604         // also check what lightmaps are actually used, because q3map2 sometimes
5605         // (always?) makes an unused one at the end, which
5606         // q3map2 sometimes (or always?) makes a second blank lightmap for no
5607         // reason when only one lightmap is used, which can throw off the
5608         // deluxemapping detection method, so check 2-lightmap bsp's specifically
5609         // to see if the second lightmap is blank, if so it is not deluxemapped.
5610         // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
5611         // in Mod_Q3BSP_LoadEntities was failed
5612         if (!loadmodel->brushq3.deluxemapping)
5613         {
5614                 loadmodel->brushq3.deluxemapping = !(count & 1);
5615                 loadmodel->brushq3.deluxemapping_modelspace = true;
5616                 endlightmap = 0;
5617                 if (loadmodel->brushq3.deluxemapping)
5618                 {
5619                         int facecount = faceslump->filelen / sizeof(q3dface_t);
5620                         q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
5621                         for (i = 0;i < facecount;i++)
5622                         {
5623                                 j = LittleLong(faces[i].lightmapindex);
5624                                 if (j >= 0)
5625                                 {
5626                                         endlightmap = max(endlightmap, j + 1);
5627                                         if ((j & 1) || j + 1 >= count)
5628                                         {
5629                                                 loadmodel->brushq3.deluxemapping = false;
5630                                                 break;
5631                                         }
5632                                 }
5633                         }
5634                 }
5635
5636                 // q3map2 sometimes (or always?) makes a second blank lightmap for no
5637                 // reason when only one lightmap is used, which can throw off the
5638                 // deluxemapping detection method, so check 2-lightmap bsp's specifically
5639                 // to see if the second lightmap is blank, if so it is not deluxemapped.
5640                 //
5641                 // further research has shown q3map2 sometimes creates a deluxemap and two
5642                 // blank lightmaps, which must be handled properly as well
5643                 if (endlightmap == 1 && count > 1)
5644                 {
5645                         c = inpixels[1];
5646                         for (i = 0;i < size*size;i++)
5647                         {
5648                                 if (c[bytesperpixel*i + rgbmap[0]])
5649                                         break;
5650                                 if (c[bytesperpixel*i + rgbmap[1]])
5651                                         break;
5652                                 if (c[bytesperpixel*i + rgbmap[2]])
5653                                         break;
5654                         }
5655                         if (i == size*size)
5656                         {
5657                                 // all pixels in the unused lightmap were black...
5658                                 loadmodel->brushq3.deluxemapping = false;
5659                         }
5660                 }
5661         }
5662
5663         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
5664
5665         // figure out what the most reasonable merge power is within limits
5666
5667         // find the appropriate NxN dimensions to merge to, to avoid wasted space
5668         realcount = count >> (int)loadmodel->brushq3.deluxemapping;
5669
5670         // figure out how big the merged texture has to be
5671         mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
5672         mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
5673         while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
5674                 mergegoal /= 2;
5675         mergedwidth = mergegoal;
5676         mergedheight = mergegoal;
5677         // choose non-square size (2x1 aspect) if only half the space is used;
5678         // this really only happens when the entire set fits in one texture, if
5679         // there are multiple textures, we don't worry about shrinking the last
5680         // one to fit, because the driver prefers the same texture size on
5681         // consecutive draw calls...
5682         if (mergedwidth * mergedheight / 2 >= size*size*realcount)
5683                 mergedheight /= 2;
5684
5685         loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
5686         loadmodel->brushq3.num_lightmapmergedheightpower = 0;
5687         while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
5688                 loadmodel->brushq3.num_lightmapmergedwidthpower++;
5689         while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
5690                 loadmodel->brushq3.num_lightmapmergedheightpower++;
5691         loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
5692
5693         powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
5694         powery = loadmodel->brushq3.num_lightmapmergedheightpower;
5695         powerxy = powerx+powery;
5696         powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
5697
5698         mergedcolumns = 1 << powerx;
5699         mergedrows = 1 << powery;
5700         mergedrowsxcolumns = 1 << powerxy;
5701
5702         loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
5703         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
5704         if (loadmodel->brushq3.deluxemapping)
5705                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
5706
5707         // allocate a texture pool if we need it
5708         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
5709                 loadmodel->texturepool = R_AllocTexturePool();
5710
5711         mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
5712         mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
5713         for (i = 0;i < count;i++)
5714         {
5715                 // figure out which merged lightmap texture this fits into
5716                 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
5717                 lightmapindex = i >> powerdxy;
5718
5719                 // choose the destination address
5720                 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
5721                 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
5722                 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
5723                         Con_DPrintf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
5724
5725                 // convert pixels from RGB or BGRA while copying them into the destination rectangle
5726                 for (j = 0;j < size;j++)
5727                 for (k = 0;k < size;k++)
5728                 {
5729                         mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
5730                         mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
5731                         mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
5732                         mergebuf[(j*mergedwidth+k)*4+3] = 255;
5733                 }
5734
5735                 // upload texture if this was the last tile being written to the texture
5736                 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
5737                 {
5738                         if (loadmodel->brushq3.deluxemapping && (i & 1))
5739                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5740                         else
5741                         {
5742                                 if(mod_q3bsp_sRGBlightmaps.integer)
5743                                 {
5744                                         textype_t t;
5745                                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5746                                         {
5747                                                 t = TEXTYPE_BGRA; // in stupid fallback mode, we upload lightmaps in sRGB form and just fix their brightness
5748                                                 // we fix the brightness consistently via lightmapscale
5749                                         }
5750                                         else
5751                                                 t = TEXTYPE_SRGB_BGRA; // normally, we upload lightmaps in sRGB form (possibly downconverted to linear)
5752                                         loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, t, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5753                                 }
5754                                 else
5755                                 {
5756                                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5757                                                 Image_MakesRGBColorsFromLinear_Lightmap(mergedpixels, mergedpixels, mergedwidth * mergedheight);
5758                                         loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5759                                 }
5760                         }
5761                 }
5762         }
5763
5764         if (mergeddeluxepixels)
5765                 Mem_Free(mergeddeluxepixels);
5766         Mem_Free(mergedpixels);
5767         if(external)
5768         {
5769                 for(i = 0; i < count; ++i)
5770                         Mem_Free(inpixels[i]);
5771         }
5772 }
5773
5774 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
5775 {
5776         int j, k, cnt, tri;
5777         float *mins, *maxs;
5778         const float *vert;
5779         *collisionstride = stride;
5780         if(stride > 0)
5781         {
5782                 cnt = (num_triangles + stride - 1) / stride;
5783                 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
5784                 for(j = 0; j < cnt; ++j)
5785                 {
5786                         mins = &((*collisionbbox6f)[6 * j + 0]);
5787                         maxs = &((*collisionbbox6f)[6 * j + 3]);
5788                         for(k = 0; k < stride; ++k)
5789                         {
5790                                 tri = j * stride + k;
5791                                 if(tri >= num_triangles)
5792                                         break;
5793                                 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
5794                                 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
5795                                 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
5796                                 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
5797                                 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
5798                                 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
5799                                 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
5800                                 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
5801                                 if(vert[0] < mins[0]) mins[0] = vert[0];
5802                                 if(vert[1] < mins[1]) mins[1] = vert[1];
5803                                 if(vert[2] < mins[2]) mins[2] = vert[2];
5804                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5805                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5806                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5807                                 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
5808                                 if(vert[0] < mins[0]) mins[0] = vert[0];
5809                                 if(vert[1] < mins[1]) mins[1] = vert[1];
5810                                 if(vert[2] < mins[2]) mins[2] = vert[2];
5811                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5812                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5813                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5814                         }
5815                 }
5816         }
5817         else
5818                 *collisionbbox6f = NULL;
5819 }
5820
5821 typedef struct patchtess_s
5822 {
5823         patchinfo_t info;
5824
5825         // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
5826         int surface_id;
5827         float lodgroup[6];
5828         float *originalvertex3f;
5829 } patchtess_t;
5830
5831 #define PATCHTESS_SAME_LODGROUP(a,b) \
5832         ( \
5833                 (a).lodgroup[0] == (b).lodgroup[0] && \
5834                 (a).lodgroup[1] == (b).lodgroup[1] && \
5835                 (a).lodgroup[2] == (b).lodgroup[2] && \
5836                 (a).lodgroup[3] == (b).lodgroup[3] && \
5837                 (a).lodgroup[4] == (b).lodgroup[4] && \
5838                 (a).lodgroup[5] == (b).lodgroup[5] \
5839         )
5840
5841 static void Mod_Q3BSP_LoadFaces(lump_t *l)
5842 {
5843         q3dface_t *in, *oldin;
5844         msurface_t *out, *oldout;
5845         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
5846         float lightmaptcbase[2], lightmaptcscale[2];
5847         //int *originalelement3i;
5848         //int *originalneighbor3i;
5849         float *originalvertex3f;
5850         //float *originalsvector3f;
5851         //float *originaltvector3f;
5852         float *originalnormal3f;
5853         float *originalcolor4f;
5854         float *originaltexcoordtexture2f;
5855         float *originaltexcoordlightmap2f;
5856         float *surfacecollisionvertex3f;
5857         int *surfacecollisionelement3i;
5858         float *v;
5859         patchtess_t *patchtess = NULL;
5860         int patchtesscount = 0;
5861         qboolean again;
5862
5863         in = (q3dface_t *)(mod_base + l->fileofs);
5864         if (l->filelen % sizeof(*in))
5865                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
5866         count = l->filelen / sizeof(*in);
5867         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5868
5869         loadmodel->data_surfaces = out;
5870         loadmodel->num_surfaces = count;
5871
5872         if(count > 0)
5873                 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
5874
5875         i = 0;
5876         oldi = i;
5877         oldin = in;
5878         oldout = out;
5879         meshvertices = 0;
5880         meshtriangles = 0;
5881         for (;i < count;i++, in++, out++)
5882         {
5883                 // check face type first
5884                 type = LittleLong(in->type);
5885                 if (type != Q3FACETYPE_FLAT
5886                  && type != Q3FACETYPE_PATCH
5887                  && type != Q3FACETYPE_MESH
5888                  && type != Q3FACETYPE_FLARE)
5889                 {
5890                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
5891                         continue;
5892                 }
5893
5894                 n = LittleLong(in->textureindex);
5895                 if (n < 0 || n >= loadmodel->num_textures)
5896                 {
5897                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
5898                         continue;
5899                 }
5900                 out->texture = loadmodel->data_textures + n;
5901                 n = LittleLong(in->effectindex);
5902                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
5903                 {
5904                         if (developer_extra.integer)
5905                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
5906                         n = -1;
5907                 }
5908                 if (n == -1)
5909                         out->effect = NULL;
5910                 else
5911                         out->effect = loadmodel->brushq3.data_effects + n;
5912
5913                 if (cls.state != ca_dedicated)
5914                 {
5915                         out->lightmaptexture = NULL;
5916                         out->deluxemaptexture = r_texture_blanknormalmap;
5917                         n = LittleLong(in->lightmapindex);
5918                         if (n < 0)
5919                                 n = -1;
5920                         else if (n >= loadmodel->brushq3.num_originallightmaps)
5921                         {
5922                                 if(loadmodel->brushq3.num_originallightmaps != 0)
5923                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
5924                                 n = -1;
5925                         }
5926                         else
5927                         {
5928                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5929                                 if (loadmodel->brushq3.deluxemapping)
5930                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5931                                 loadmodel->lit = true;
5932                         }
5933                 }
5934
5935                 firstvertex = LittleLong(in->firstvertex);
5936                 numvertices = LittleLong(in->numvertices);
5937                 firstelement = LittleLong(in->firstelement);
5938                 numtriangles = LittleLong(in->numelements) / 3;
5939                 if (numtriangles * 3 != LittleLong(in->numelements))
5940                 {
5941                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
5942                         continue;
5943                 }
5944                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
5945                 {
5946                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
5947                         continue;
5948                 }
5949                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
5950                 {
5951                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
5952                         continue;
5953                 }
5954                 switch(type)
5955                 {
5956                 case Q3FACETYPE_FLAT:
5957                 case Q3FACETYPE_MESH:
5958                         // no processing necessary
5959                         break;
5960                 case Q3FACETYPE_PATCH:
5961                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5962                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5963                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5964                         {
5965                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5966                                 continue;
5967                         }
5968                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5969
5970                         // convert patch to Q3FACETYPE_MESH
5971                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5972                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5973                         // bound to user settings
5974                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5975                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5976                         // bound to sanity settings
5977                         xtess = bound(0, xtess, 1024);
5978                         ytess = bound(0, ytess, 1024);
5979
5980                         // lower quality collision patches! Same procedure as before, but different cvars
5981                         // convert patch to Q3FACETYPE_MESH
5982                         cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5983                         cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5984                         // bound to user settings
5985                         cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5986                         cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5987                         // bound to sanity settings
5988                         cxtess = bound(0, cxtess, 1024);
5989                         cytess = bound(0, cytess, 1024);
5990
5991                         // store it for the LOD grouping step
5992                         patchtess[patchtesscount].info.xsize = patchsize[0];
5993                         patchtess[patchtesscount].info.ysize = patchsize[1];
5994                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5995                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5996                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5997                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5998         
5999                         patchtess[patchtesscount].surface_id = i;
6000                         patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
6001                         patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
6002                         patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
6003                         patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
6004                         patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
6005                         patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
6006                         patchtess[patchtesscount].originalvertex3f = originalvertex3f;
6007                         ++patchtesscount;
6008                         break;
6009                 case Q3FACETYPE_FLARE:
6010                         if (developer_extra.integer)
6011                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
6012                         // don't render it
6013                         continue;
6014                 }
6015                 out->num_vertices = numvertices;
6016                 out->num_triangles = numtriangles;
6017                 meshvertices += out->num_vertices;
6018                 meshtriangles += out->num_triangles;
6019         }
6020
6021         // Fix patches tesselations so that they make no seams
6022         do
6023         {
6024                 again = false;
6025                 for(i = 0; i < patchtesscount; ++i)
6026                 {
6027                         for(j = i+1; j < patchtesscount; ++j)
6028                         {
6029                                 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
6030                                         continue;
6031
6032                                 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
6033                                         again = true;
6034                         }
6035                 }
6036         }
6037         while (again);
6038
6039         // Calculate resulting number of triangles
6040         collisionvertices = 0;
6041         collisiontriangles = 0;
6042         for(i = 0; i < patchtesscount; ++i)
6043         {
6044                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
6045                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
6046                 numvertices = finalwidth * finalheight;
6047                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
6048
6049                 oldout[patchtess[i].surface_id].num_vertices = numvertices;
6050                 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
6051                 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
6052                 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
6053
6054                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
6055                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
6056                 numvertices = finalwidth * finalheight;
6057                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
6058
6059                 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
6060                 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
6061                 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
6062                 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
6063         }
6064
6065         i = oldi;
6066         in = oldin;
6067         out = oldout;
6068         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
6069         if (collisiontriangles)
6070         {
6071                 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
6072                 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
6073         }
6074         meshvertices = 0;
6075         meshtriangles = 0;
6076         collisionvertices = 0;
6077         collisiontriangles = 0;
6078         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
6079         {
6080                 if (out->num_vertices < 3 || out->num_triangles < 1)
6081                         continue;
6082
6083                 type = LittleLong(in->type);
6084                 firstvertex = LittleLong(in->firstvertex);
6085                 firstelement = LittleLong(in->firstelement);
6086                 out->num_firstvertex = meshvertices;
6087                 out->num_firsttriangle = meshtriangles;
6088                 out->num_firstcollisiontriangle = collisiontriangles;
6089                 switch(type)
6090                 {
6091                 case Q3FACETYPE_FLAT:
6092                 case Q3FACETYPE_MESH:
6093                         // no processing necessary, except for lightmap merging
6094                         for (j = 0;j < out->num_vertices;j++)
6095                         {
6096                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
6097                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
6098                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
6099                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
6100                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
6101                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
6102                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
6103                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
6104                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
6105                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
6106                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
6107                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
6108                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
6109                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
6110                         }
6111                         for (j = 0;j < out->num_triangles*3;j++)
6112                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
6113                         break;
6114                 case Q3FACETYPE_PATCH:
6115                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
6116                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
6117                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
6118                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
6119                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
6120                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
6121                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
6122
6123                         xtess = ytess = cxtess = cytess = -1;
6124                         for(j = 0; j < patchtesscount; ++j)
6125                                 if(patchtess[j].surface_id == i)
6126                                 {
6127                                         xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
6128                                         ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
6129                                         cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
6130                                         cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
6131                                         break;
6132                                 }
6133                         if(xtess == -1)
6134                         {
6135                                 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
6136                                 xtess = ytess = cxtess = cytess = 0;
6137                         }
6138
6139                         finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
6140                         finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
6141                         finalvertices = finalwidth * finalheight;
6142                         oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
6143                         type = Q3FACETYPE_MESH;
6144                         // generate geometry
6145                         // (note: normals are skipped because they get recalculated)
6146                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
6147                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
6148                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
6149                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
6150                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
6151                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
6152
6153                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
6154
6155                         if (developer_extra.integer)
6156                         {
6157                                 if (out->num_triangles < finaltriangles)
6158                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
6159                                 else
6160                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
6161                         }
6162                         // q3map does not put in collision brushes for curves... ugh
6163                         // build the lower quality collision geometry
6164                         finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
6165                         finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
6166                         finalvertices = finalwidth * finalheight;
6167                         oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
6168
6169                         // legacy collision geometry implementation
6170                         out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
6171                         out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
6172                         out->num_collisionvertices = finalvertices;
6173                         out->num_collisiontriangles = finaltriangles;
6174                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
6175                         Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
6176
6177                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
6178                         Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
6179
6180                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
6181
6182                         // now optimize the collision mesh by finding triangle bboxes...
6183                         Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
6184                         Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
6185
6186                         // store collision geometry for BIH collision tree
6187                         surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
6188                         surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
6189                         Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
6190                         Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
6191                         Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
6192 #if 1
6193                         // remove this once the legacy code is removed
6194                         {
6195                                 int nc = out->num_collisiontriangles;
6196 #endif
6197                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
6198 #if 1
6199                                 if(nc != out->num_collisiontriangles)
6200                                 {
6201                                         Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
6202                                 }
6203                         }
6204 #endif
6205
6206                         if (developer_extra.integer)
6207                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
6208
6209                         collisionvertices += finalvertices;
6210                         collisiontriangles += out->num_collisiontriangles;
6211                         break;
6212                 default:
6213                         break;
6214                 }
6215                 meshvertices += out->num_vertices;
6216                 meshtriangles += out->num_triangles;
6217                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
6218                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
6219                                 invalidelements++;
6220                 if (invalidelements)
6221                 {
6222                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
6223                         for (j = 0;j < out->num_triangles * 3;j++)
6224                         {
6225                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
6226                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
6227                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
6228                         }
6229                         Con_Print("\n");
6230                 }
6231                 // calculate a bounding box
6232                 VectorClear(out->mins);
6233                 VectorClear(out->maxs);
6234                 if (out->num_vertices)
6235                 {
6236                         if (cls.state != ca_dedicated && out->lightmaptexture)
6237                         {
6238                                 // figure out which part of the merged lightmap this fits into
6239                                 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
6240                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
6241                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
6242                                 lightmapindex &= mergewidth * mergeheight - 1;
6243                                 lightmaptcscale[0] = 1.0f / mergewidth;
6244                                 lightmaptcscale[1] = 1.0f / mergeheight;
6245                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
6246                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
6247                                 // modify the lightmap texcoords to match this region of the merged lightmap
6248                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
6249                                 {
6250                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
6251                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
6252                                 }
6253                         }
6254                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
6255                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
6256                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
6257                         {
6258                                 out->mins[0] = min(out->mins[0], v[0]);
6259                                 out->maxs[0] = max(out->maxs[0], v[0]);
6260                                 out->mins[1] = min(out->mins[1], v[1]);
6261                                 out->maxs[1] = max(out->maxs[1], v[1]);
6262                                 out->mins[2] = min(out->mins[2], v[2]);
6263                                 out->maxs[2] = max(out->maxs[2], v[2]);
6264                         }
6265                         out->mins[0] -= 1.0f;
6266                         out->mins[1] -= 1.0f;
6267                         out->mins[2] -= 1.0f;
6268                         out->maxs[0] += 1.0f;
6269                         out->maxs[1] += 1.0f;
6270                         out->maxs[2] += 1.0f;
6271                 }
6272                 // set lightmap styles for consistency with q1bsp
6273                 //out->lightmapinfo->styles[0] = 0;
6274                 //out->lightmapinfo->styles[1] = 255;
6275                 //out->lightmapinfo->styles[2] = 255;
6276                 //out->lightmapinfo->styles[3] = 255;
6277         }
6278
6279         i = oldi;
6280         out = oldout;
6281         for (;i < count;i++, out++)
6282         {
6283                 if(out->num_vertices && out->num_triangles)
6284                         continue;
6285                 if(out->num_vertices == 0)
6286                 {
6287                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
6288                         if(out->num_triangles == 0)
6289                                 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
6290                 }
6291                 else if(out->num_triangles == 0)
6292                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
6293                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
6294                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
6295                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
6296         }
6297
6298         // for per pixel lighting
6299         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
6300
6301         // generate ushort elements array if possible
6302         if (loadmodel->surfmesh.data_element3s)
6303                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
6304                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
6305
6306         // free the no longer needed vertex data
6307         loadmodel->brushq3.num_vertices = 0;
6308         if (loadmodel->brushq3.data_vertex3f)
6309                 Mem_Free(loadmodel->brushq3.data_vertex3f);
6310         loadmodel->brushq3.data_vertex3f = NULL;
6311         loadmodel->brushq3.data_normal3f = NULL;
6312         loadmodel->brushq3.data_texcoordtexture2f = NULL;
6313         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
6314         loadmodel->brushq3.data_color4f = NULL;
6315         // free the no longer needed triangle data
6316         loadmodel->brushq3.num_triangles = 0;
6317         if (loadmodel->brushq3.data_element3i)
6318                 Mem_Free(loadmodel->brushq3.data_element3i);
6319         loadmodel->brushq3.data_element3i = NULL;
6320
6321         if(patchtess)
6322                 Mem_Free(patchtess);
6323 }
6324
6325 static void Mod_Q3BSP_LoadModels(lump_t *l)
6326 {
6327         q3dmodel_t *in;
6328         q3dmodel_t *out;
6329         int i, j, n, c, count;
6330
6331         in = (q3dmodel_t *)(mod_base + l->fileofs);
6332         if (l->filelen % sizeof(*in))
6333                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
6334         count = l->filelen / sizeof(*in);
6335         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6336
6337         loadmodel->brushq3.data_models = out;
6338         loadmodel->brushq3.num_models = count;
6339
6340         for (i = 0;i < count;i++, in++, out++)
6341         {
6342                 for (j = 0;j < 3;j++)
6343                 {
6344                         out->mins[j] = LittleFloat(in->mins[j]);
6345                         out->maxs[j] = LittleFloat(in->maxs[j]);
6346                 }
6347                 n = LittleLong(in->firstface);
6348                 c = LittleLong(in->numfaces);
6349                 if (n < 0 || n + c > loadmodel->num_surfaces)
6350                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
6351                 out->firstface = n;
6352                 out->numfaces = c;
6353                 n = LittleLong(in->firstbrush);
6354                 c = LittleLong(in->numbrushes);
6355                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
6356                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
6357                 out->firstbrush = n;
6358                 out->numbrushes = c;
6359         }
6360 }
6361
6362 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
6363 {
6364         int *in;
6365         int *out;
6366         int i, n, count;
6367
6368         in = (int *)(mod_base + l->fileofs);
6369         if (l->filelen % sizeof(*in))
6370                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
6371         count = l->filelen / sizeof(*in);
6372         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6373
6374         loadmodel->brush.data_leafbrushes = out;
6375         loadmodel->brush.num_leafbrushes = count;
6376
6377         for (i = 0;i < count;i++, in++, out++)
6378         {
6379                 n = LittleLong(*in);
6380                 if (n < 0 || n >= loadmodel->brush.num_brushes)
6381                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
6382                 *out = n;
6383         }
6384 }
6385
6386 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
6387 {
6388         int *in;
6389         int *out;
6390         int i, n, count;
6391
6392         in = (int *)(mod_base + l->fileofs);
6393         if (l->filelen % sizeof(*in))
6394                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
6395         count = l->filelen / sizeof(*in);
6396         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6397
6398         loadmodel->brush.data_leafsurfaces = out;
6399         loadmodel->brush.num_leafsurfaces = count;
6400
6401         for (i = 0;i < count;i++, in++, out++)
6402         {
6403                 n = LittleLong(*in);
6404                 if (n < 0 || n >= loadmodel->num_surfaces)
6405                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
6406                 *out = n;
6407         }
6408 }
6409
6410 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
6411 {
6412         q3dleaf_t *in;
6413         mleaf_t *out;
6414         int i, j, n, c, count;
6415
6416         in = (q3dleaf_t *)(mod_base + l->fileofs);
6417         if (l->filelen % sizeof(*in))
6418                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
6419         count = l->filelen / sizeof(*in);
6420         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6421
6422         loadmodel->brush.data_leafs = out;
6423         loadmodel->brush.num_leafs = count;
6424
6425         for (i = 0;i < count;i++, in++, out++)
6426         {
6427                 out->parent = NULL;
6428                 out->plane = NULL;
6429                 out->clusterindex = LittleLong(in->clusterindex);
6430                 out->areaindex = LittleLong(in->areaindex);
6431                 for (j = 0;j < 3;j++)
6432                 {
6433                         // yes the mins/maxs are ints
6434                         out->mins[j] = LittleLong(in->mins[j]) - 1;
6435                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
6436                 }
6437                 n = LittleLong(in->firstleafface);
6438                 c = LittleLong(in->numleaffaces);
6439                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
6440                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
6441                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
6442                 out->numleafsurfaces = c;
6443                 n = LittleLong(in->firstleafbrush);
6444                 c = LittleLong(in->numleafbrushes);
6445                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
6446                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
6447                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
6448                 out->numleafbrushes = c;
6449         }
6450 }
6451
6452 static void Mod_Q3BSP_LoadNodes(lump_t *l)
6453 {
6454         q3dnode_t *in;
6455         mnode_t *out;
6456         int i, j, n, count;
6457
6458         in = (q3dnode_t *)(mod_base + l->fileofs);
6459         if (l->filelen % sizeof(*in))
6460                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
6461         count = l->filelen / sizeof(*in);
6462         if (count == 0)
6463                 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
6464         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6465
6466         loadmodel->brush.data_nodes = out;
6467         loadmodel->brush.num_nodes = count;
6468
6469         for (i = 0;i < count;i++, in++, out++)
6470         {
6471                 out->parent = NULL;
6472                 n = LittleLong(in->planeindex);
6473                 if (n < 0 || n >= loadmodel->brush.num_planes)
6474                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
6475                 out->plane = loadmodel->brush.data_planes + n;
6476                 for (j = 0;j < 2;j++)
6477                 {
6478                         n = LittleLong(in->childrenindex[j]);
6479                         if (n >= 0)
6480                         {
6481                                 if (n >= loadmodel->brush.num_nodes)
6482                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
6483                                 out->children[j] = loadmodel->brush.data_nodes + n;
6484                         }
6485                         else
6486                         {
6487                                 n = -1 - n;
6488                                 if (n >= loadmodel->brush.num_leafs)
6489                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
6490                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
6491                         }
6492                 }
6493                 for (j = 0;j < 3;j++)
6494                 {
6495                         // yes the mins/maxs are ints
6496                         out->mins[j] = LittleLong(in->mins[j]) - 1;
6497                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
6498                 }
6499         }
6500
6501         // set the parent pointers
6502         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
6503 }
6504
6505 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
6506 {
6507         q3dlightgrid_t *in;
6508         q3dlightgrid_t *out;
6509         int count;
6510         int i;
6511
6512         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
6513         if (l->filelen % sizeof(*in))
6514                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
6515         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
6516         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
6517         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
6518         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
6519         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
6520         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
6521         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
6522         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
6523         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
6524         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
6525         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
6526         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
6527         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
6528         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
6529         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
6530
6531         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
6532         if (l->filelen)
6533         {
6534                 if (l->filelen < count * (int)sizeof(*in))
6535                 {
6536                         Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
6537                         return; // ignore the grid if we cannot understand it
6538                 }
6539                 if (l->filelen != count * (int)sizeof(*in))
6540                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
6541                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6542                 loadmodel->brushq3.data_lightgrid = out;
6543                 loadmodel->brushq3.num_lightgrid = count;
6544                 // no swapping or validation necessary
6545                 memcpy(out, in, count * (int)sizeof(*out));
6546
6547                 if(mod_q3bsp_sRGBlightmaps.integer)
6548                 {
6549                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
6550                         {
6551                                 // we fix the brightness consistently via lightmapscale
6552                         }
6553                         else
6554                         {
6555                                 for(i = 0; i < count; ++i)
6556                                 {
6557                                         out[i].ambientrgb[0] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[0]) * 255.0f + 0.5f);
6558                                         out[i].ambientrgb[1] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[1]) * 255.0f + 0.5f);
6559                                         out[i].ambientrgb[2] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[2]) * 255.0f + 0.5f);
6560                                         out[i].diffusergb[0] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[0]) * 255.0f + 0.5f);
6561                                         out[i].diffusergb[1] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[1]) * 255.0f + 0.5f);
6562                                         out[i].diffusergb[2] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[2]) * 255.0f + 0.5f);
6563                                 }
6564                         }
6565                 }
6566                 else
6567                 {
6568                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
6569                         {
6570                                 for(i = 0; i < count; ++i)
6571                                 {
6572                                         out[i].ambientrgb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[0]) * 255.0f + 0.5f);
6573                                         out[i].ambientrgb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[1]) * 255.0f + 0.5f);
6574                                         out[i].ambientrgb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[2]) * 255.0f + 0.5f);
6575                                         out[i].diffusergb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[0]) * 255.0f + 0.5f);
6576                                         out[i].diffusergb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[1]) * 255.0f + 0.5f);
6577                                         out[i].diffusergb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[2]) * 255.0f + 0.5f);
6578                                 }
6579                         }
6580                         else
6581                         {
6582                                 // all is good
6583                         }
6584                 }
6585         }
6586 }
6587
6588 static void Mod_Q3BSP_LoadPVS(lump_t *l)
6589 {
6590         q3dpvs_t *in;
6591         int totalchains;
6592
6593         if (l->filelen == 0)
6594         {
6595                 int i;
6596                 // unvised maps often have cluster indices even without pvs, so check
6597                 // leafs to find real number of clusters
6598                 loadmodel->brush.num_pvsclusters = 1;
6599                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
6600                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
6601
6602                 // create clusters
6603                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
6604                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
6605                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
6606                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
6607                 return;
6608         }
6609
6610         in = (q3dpvs_t *)(mod_base + l->fileofs);
6611         if (l->filelen < 9)
6612                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
6613
6614         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
6615         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
6616         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
6617                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
6618         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
6619         if (l->filelen < totalchains + (int)sizeof(*in))
6620                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
6621
6622         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
6623         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
6624 }
6625
6626 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
6627 {
6628         int i, j, k, index[3];
6629         float transformed[3], blend1, blend2, blend, stylescale = 1;
6630         q3dlightgrid_t *a, *s;
6631
6632         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
6633         switch(vid.renderpath)
6634         {
6635         case RENDERPATH_GL20:
6636         case RENDERPATH_D3D9:
6637         case RENDERPATH_D3D10:
6638         case RENDERPATH_D3D11:
6639         case RENDERPATH_SOFT:
6640         case RENDERPATH_GLES2:
6641                 // LordHavoc: FIXME: is this true?
6642                 stylescale = 1; // added while render
6643                 break;
6644         case RENDERPATH_GL11:
6645         case RENDERPATH_GL13:
6646         case RENDERPATH_GLES1:
6647                 stylescale = r_refdef.scene.rtlightstylevalue[0];
6648                 break;
6649         }
6650
6651         if (!model->brushq3.num_lightgrid)
6652         {
6653                 ambientcolor[0] = stylescale;
6654                 ambientcolor[1] = stylescale;
6655                 ambientcolor[2] = stylescale;
6656                 return;
6657         }
6658
6659         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
6660         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
6661         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
6662         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
6663         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
6664         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
6665         index[0] = (int)floor(transformed[0]);
6666         index[1] = (int)floor(transformed[1]);
6667         index[2] = (int)floor(transformed[2]);
6668         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
6669
6670         // now lerp the values
6671         VectorClear(diffusenormal);
6672         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
6673         for (k = 0;k < 2;k++)
6674         {
6675                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
6676                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
6677                         continue;
6678                 for (j = 0;j < 2;j++)
6679                 {
6680                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
6681                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
6682                                 continue;
6683                         for (i = 0;i < 2;i++)
6684                         {
6685                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
6686                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
6687                                         continue;
6688                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
6689                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
6690                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
6691                                 // this uses the mod_md3_sin table because the values are
6692                                 // already in the 0-255 range, the 64+ bias fetches a cosine
6693                                 // instead of a sine value
6694                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
6695                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
6696                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
6697                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
6698                         }
6699                 }
6700         }
6701
6702         // normalize the light direction before turning
6703         VectorNormalize(diffusenormal);
6704         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
6705 }
6706
6707 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
6708 {
6709         double t1, t2;
6710         double midf, mid[3];
6711         int ret, side;
6712
6713         // check for empty
6714         while (node->plane)
6715         {
6716                 // find the point distances
6717                 mplane_t *plane = node->plane;
6718                 if (plane->type < 3)
6719                 {
6720                         t1 = p1[plane->type] - plane->dist;
6721                         t2 = p2[plane->type] - plane->dist;
6722                 }
6723                 else
6724                 {
6725                         t1 = DotProduct (plane->normal, p1) - plane->dist;
6726                         t2 = DotProduct (plane->normal, p2) - plane->dist;
6727                 }
6728
6729                 if (t1 < 0)
6730                 {
6731                         if (t2 < 0)
6732                         {
6733                                 node = node->children[1];
6734                                 continue;
6735                         }
6736                         side = 1;
6737                 }
6738                 else
6739                 {
6740                         if (t2 >= 0)
6741                         {
6742                                 node = node->children[0];
6743                                 continue;
6744                         }
6745                         side = 0;
6746                 }
6747
6748                 midf = t1 / (t1 - t2);
6749                 VectorLerp(p1, midf, p2, mid);
6750
6751                 // recurse both sides, front side first
6752                 // return 2 if empty is followed by solid (hit something)
6753                 // do not return 2 if both are solid or both empty,
6754                 // or if start is solid and end is empty
6755                 // as these degenerate cases usually indicate the eye is in solid and
6756                 // should see the target point anyway
6757                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
6758                 if (ret != 0)
6759                         return ret;
6760                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
6761                 if (ret != 1)
6762                         return ret;
6763                 return 2;
6764         }
6765         return ((mleaf_t *)node)->clusterindex < 0;
6766 }
6767
6768 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
6769 {
6770         if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
6771         {
6772                 trace_t trace;
6773                 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
6774                 return trace.fraction == 1;
6775         }
6776         else
6777         {
6778                 double tracestart[3], traceend[3];
6779                 VectorCopy(start, tracestart);
6780                 VectorCopy(end, traceend);
6781                 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
6782         }
6783 }
6784
6785 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6786 {
6787         const bih_t *bih;
6788         const bih_leaf_t *leaf;
6789         const bih_node_t *node;
6790         const colbrushf_t *brush;
6791         int axis;
6792         int nodenum;
6793         int nodestackpos = 0;
6794         int nodestack[1024];
6795
6796         memset(trace, 0, sizeof(*trace));
6797         trace->fraction = 1;
6798         trace->hitsupercontentsmask = hitsupercontentsmask;
6799
6800         bih = &model->collision_bih;
6801         if(!bih->nodes)
6802                 return;
6803
6804         nodenum = bih->rootnode;
6805         nodestack[nodestackpos++] = nodenum;
6806         while (nodestackpos)
6807         {
6808                 nodenum = nodestack[--nodestackpos];
6809                 node = bih->nodes + nodenum;
6810 #if 1
6811                 if (!BoxesOverlap(start, start, node->mins, node->maxs))
6812                         continue;
6813 #endif
6814                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6815                 {
6816                         axis = node->type - BIH_SPLITX;
6817                         if (start[axis] >= node->frontmin)
6818                                 nodestack[nodestackpos++] = node->front;
6819                         if (start[axis] <= node->backmax)
6820                                 nodestack[nodestackpos++] = node->back;
6821                 }
6822                 else if (node->type == BIH_UNORDERED)
6823                 {
6824                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6825                         {
6826                                 leaf = bih->leafs + node->children[axis];
6827 #if 1
6828                                 if (!BoxesOverlap(start, start, leaf->mins, leaf->maxs))
6829                                         continue;
6830 #endif
6831                                 switch(leaf->type)
6832                                 {
6833                                 case BIH_BRUSH:
6834                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6835                                         Collision_TracePointBrushFloat(trace, start, brush);
6836                                         break;
6837                                 case BIH_COLLISIONTRIANGLE:
6838                                         // collision triangle - skipped because they have no volume
6839                                         break;
6840                                 case BIH_RENDERTRIANGLE:
6841                                         // render triangle - skipped because they have no volume
6842                                         break;
6843                                 }
6844                         }
6845                 }
6846         }
6847 }
6848
6849 static void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
6850 {
6851         const bih_leaf_t *leaf;
6852         const bih_node_t *node;
6853         const colbrushf_t *brush;
6854         const int *e;
6855         const texture_t *texture;
6856         vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6857         vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6858         int axis, nodenum, nodestackpos = 0, nodestack[1024];
6859
6860         if(!bih->nodes)
6861                 return;
6862
6863         if (VectorCompare(start, end))
6864         {
6865                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6866                 return;
6867         }
6868
6869         nodenum = bih->rootnode;
6870
6871         memset(trace, 0, sizeof(*trace));
6872         trace->fraction = 1;
6873         trace->hitsupercontentsmask = hitsupercontentsmask;
6874
6875         // push first node
6876         nodestackline[nodestackpos][0] = start[0];
6877         nodestackline[nodestackpos][1] = start[1];
6878         nodestackline[nodestackpos][2] = start[2];
6879         nodestackline[nodestackpos][3] = end[0];
6880         nodestackline[nodestackpos][4] = end[1];
6881         nodestackline[nodestackpos][5] = end[2];
6882         nodestack[nodestackpos++] = nodenum;
6883         while (nodestackpos)
6884         {
6885                 nodenum = nodestack[--nodestackpos];
6886                 node = bih->nodes + nodenum;
6887                 VectorCopy(nodestackline[nodestackpos], nodestart);
6888                 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6889                 sweepnodemins[0] = min(nodestart[0], nodeend[0]) - 1;
6890                 sweepnodemins[1] = min(nodestart[1], nodeend[1]) - 1;
6891                 sweepnodemins[2] = min(nodestart[2], nodeend[2]) - 1;
6892                 sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + 1;
6893                 sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + 1;
6894                 sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + 1;
6895                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6896                         continue;
6897                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6898                 {
6899                         // recurse children of the split
6900                         axis = node->type - BIH_SPLITX;
6901                         d1 = node->backmax - nodestart[axis];
6902                         d2 = node->backmax - nodeend[axis];
6903                         d3 = nodestart[axis] - node->frontmin;
6904                         d4 = nodeend[axis] - node->frontmin;
6905                         switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6906                         {
6907                         case  0: /* >>>> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6908                         case  1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6909                         case  2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6910                         case  3: /* <<>> */                                                                                                                                                                                                                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6911                         case  4: /* >><> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6912                         case  5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6913                         case  6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6914                         case  7: /* <<<> */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6915                         case  8: /* >>>< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6916                         case  9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6917                         case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6918                         case 11: /* <<>< */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6919                         case 12: /* >><< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6920                         case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6921                         case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6922                         case 15: /* <<<< */                                                                                                                                                                                                                                                                                                                                                                                                   break;
6923                         }
6924                 }
6925                 else if (node->type == BIH_UNORDERED)
6926                 {
6927                         // calculate sweep bounds for this node
6928                         // copy node bounds into local variables
6929                         VectorCopy(node->mins, nodebigmins);
6930                         VectorCopy(node->maxs, nodebigmaxs);
6931                         // clip line to this node bounds
6932                         axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6933                         axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6934                         axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6935                         // some of the line intersected the enlarged node box
6936                         // calculate sweep bounds for this node
6937                         sweepnodemins[0] = min(nodestart[0], nodeend[0]) - 1;
6938                         sweepnodemins[1] = min(nodestart[1], nodeend[1]) - 1;
6939                         sweepnodemins[2] = min(nodestart[2], nodeend[2]) - 1;
6940                         sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + 1;
6941                         sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + 1;
6942                         sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + 1;
6943                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6944                         {
6945                                 leaf = bih->leafs + node->children[axis];
6946                                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6947                                         continue;
6948                                 switch(leaf->type)
6949                                 {
6950                                 case BIH_BRUSH:
6951                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6952                                         Collision_TraceLineBrushFloat(trace, start, end, brush, brush);
6953                                         break;
6954                                 case BIH_COLLISIONTRIANGLE:
6955                                         if (!mod_q3bsp_curves_collisions.integer)
6956                                                 continue;
6957                                         e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6958                                         texture = model->data_textures + leaf->textureindex;
6959                                         Collision_TraceLineTriangleFloat(trace, start, end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6960                                         break;
6961                                 case BIH_RENDERTRIANGLE:
6962                                         e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6963                                         texture = model->data_textures + leaf->textureindex;
6964                                         Collision_TraceLineTriangleFloat(trace, start, end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6965                                         break;
6966                                 }
6967                         }
6968                 }
6969         }
6970 }
6971
6972 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6973 {
6974         if (VectorCompare(start, end))
6975         {
6976                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6977                 return;
6978         }
6979         Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->collision_bih);
6980 }
6981
6982 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *thisbrush_start, colbrushf_t *thisbrush_end, int hitsupercontentsmask)
6983 {
6984         const bih_t *bih;
6985         const bih_leaf_t *leaf;
6986         const bih_node_t *node;
6987         const colbrushf_t *brush;
6988         const int *e;
6989         const texture_t *texture;
6990         vec3_t start, end, startmins, startmaxs, endmins, endmaxs, mins, maxs;
6991         vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6992         vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6993         int axis, nodenum, nodestackpos = 0, nodestack[1024];
6994
6995         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(thisbrush_start->mins, thisbrush_start->maxs) && VectorCompare(thisbrush_end->mins, thisbrush_end->maxs))
6996         {
6997                 if (VectorCompare(thisbrush_start->mins, thisbrush_end->mins))
6998                         Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, thisbrush_start->mins, hitsupercontentsmask);
6999                 else
7000                         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, thisbrush_start->mins, thisbrush_end->mins, hitsupercontentsmask);
7001                 return;
7002         }
7003
7004         bih = &model->collision_bih;
7005         if(!bih->nodes)
7006                 return;
7007         nodenum = bih->rootnode;
7008
7009         // box trace, performed as brush trace
7010         memset(trace, 0, sizeof(*trace));
7011         trace->fraction = 1;
7012         trace->hitsupercontentsmask = hitsupercontentsmask;
7013
7014         // calculate tracebox-like parameters for efficient culling
7015         VectorMAM(0.5f, thisbrush_start->mins, 0.5f, thisbrush_start->maxs, start);
7016         VectorMAM(0.5f, thisbrush_end->mins, 0.5f, thisbrush_end->maxs, end);
7017         VectorSubtract(thisbrush_start->mins, start, startmins);
7018         VectorSubtract(thisbrush_start->maxs, start, startmaxs);
7019         VectorSubtract(thisbrush_end->mins, end, endmins);
7020         VectorSubtract(thisbrush_end->maxs, end, endmaxs);
7021         mins[0] = min(startmins[0], endmins[0]);
7022         mins[1] = min(startmins[1], endmins[1]);
7023         mins[2] = min(startmins[2], endmins[2]);
7024         maxs[0] = max(startmaxs[0], endmaxs[0]);
7025         maxs[1] = max(startmaxs[1], endmaxs[1]);
7026         maxs[2] = max(startmaxs[2], endmaxs[2]);
7027
7028         // push first node
7029         nodestackline[nodestackpos][0] = start[0];
7030         nodestackline[nodestackpos][1] = start[1];
7031         nodestackline[nodestackpos][2] = start[2];
7032         nodestackline[nodestackpos][3] = end[0];
7033         nodestackline[nodestackpos][4] = end[1];
7034         nodestackline[nodestackpos][5] = end[2];
7035         nodestack[nodestackpos++] = nodenum;
7036         while (nodestackpos)
7037         {
7038                 nodenum = nodestack[--nodestackpos];
7039                 node = bih->nodes + nodenum;
7040                 VectorCopy(nodestackline[nodestackpos], nodestart);
7041                 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
7042                 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0] - 1;
7043                 sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1] - 1;
7044                 sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2] - 1;
7045                 sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0] + 1;
7046                 sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1] + 1;
7047                 sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2] + 1;
7048                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
7049                         continue;
7050                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
7051                 {
7052                         // recurse children of the split
7053                         axis = node->type - BIH_SPLITX;
7054                         d1 = node->backmax - nodestart[axis] - mins[axis];
7055                         d2 = node->backmax - nodeend[axis] - mins[axis];
7056                         d3 = nodestart[axis] - node->frontmin + maxs[axis];
7057                         d4 = nodeend[axis] - node->frontmin + maxs[axis];
7058                         switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
7059                         {
7060                         case  0: /* >>>> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7061                         case  1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7062                         case  2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7063                         case  3: /* <<>> */                                                                                                                                                                                                                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7064                         case  4: /* >><> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7065                         case  5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7066                         case  6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7067                         case  7: /* <<<> */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7068                         case  8: /* >>>< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7069                         case  9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7070                         case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7071                         case 11: /* <<>< */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7072                         case 12: /* >><< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
7073                         case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
7074                         case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
7075                         case 15: /* <<<< */                                                                                                                                                                                                                                                                                                                                                                                                   break;
7076                         }
7077                 }
7078                 else if (node->type == BIH_UNORDERED)
7079                 {
7080                         // calculate sweep bounds for this node
7081                         // copy node bounds into local variables and expand to get Minkowski Sum of the two shapes
7082                         VectorSubtract(node->mins, maxs, nodebigmins);
7083                         VectorSubtract(node->maxs, mins, nodebigmaxs);
7084                         // clip line to this node bounds
7085                         axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
7086                         axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
7087                         axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
7088                         // some of the line intersected the enlarged node box
7089                         // calculate sweep bounds for this node
7090                         sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0] - 1;
7091                         sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1] - 1;
7092                         sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2] - 1;
7093                         sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0] + 1;
7094                         sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1] + 1;
7095                         sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2] + 1;
7096                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
7097                         {
7098                                 leaf = bih->leafs + node->children[axis];
7099                                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
7100                                         continue;
7101                                 switch(leaf->type)
7102                                 {
7103                                 case BIH_BRUSH:
7104                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
7105                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
7106                                         break;
7107                                 case BIH_COLLISIONTRIANGLE:
7108                                         if (!mod_q3bsp_curves_collisions.integer)
7109                                                 continue;
7110                                         e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
7111                                         texture = model->data_textures + leaf->textureindex;
7112                                         Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
7113                                         break;
7114                                 case BIH_RENDERTRIANGLE:
7115                                         e = model->surfmesh.data_element3i + 3*leaf->itemindex;
7116                                         texture = model->data_textures + leaf->textureindex;
7117                                         Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
7118                                         break;
7119                                 }
7120                         }
7121                 }
7122         }
7123 }
7124
7125 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
7126 {
7127         colboxbrushf_t thisbrush_start, thisbrush_end;
7128         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
7129
7130         // box trace, performed as brush trace
7131         VectorAdd(start, boxmins, boxstartmins);
7132         VectorAdd(start, boxmaxs, boxstartmaxs);
7133         VectorAdd(end, boxmins, boxendmins);
7134         VectorAdd(end, boxmaxs, boxendmaxs);
7135         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
7136         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
7137         Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
7138 }
7139
7140
7141 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
7142 {
7143         trace_t trace;
7144         Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
7145         return trace.startsupercontents;
7146 }
7147
7148 qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
7149 {
7150         trace_t trace;
7151         Mod_CollisionBIH_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
7152         return trace.fraction == 1;
7153 }
7154
7155 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
7156 {
7157 #if 0
7158         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
7159         vec3_t end;
7160         int hitsupercontents;
7161         VectorSet(end, start[0], start[1], model->normalmins[2]);
7162 #endif
7163         memset(trace, 0, sizeof(*trace));
7164         trace->fraction = 1;
7165         trace->hitsupercontentsmask = hitsupercontentsmask;
7166 #if 0
7167         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
7168         hitsupercontents = trace->hitsupercontents;
7169         memset(trace, 0, sizeof(*trace));
7170         trace->fraction = 1;
7171         trace->hitsupercontentsmask = hitsupercontentsmask;
7172         trace->startsupercontents = hitsupercontents;
7173 #endif
7174 }
7175
7176 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
7177 {
7178 #if 0
7179         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
7180         trace_t trace;
7181         vec3_t end;
7182         VectorSet(end, start[0], start[1], model->normalmins[2]);
7183         memset(&trace, 0, sizeof(trace));
7184         trace.fraction = 1;
7185         trace.hitsupercontentsmask = 0;
7186         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
7187         return trace.hitsupercontents;
7188 #else
7189         return 0;
7190 #endif
7191 }
7192
7193 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
7194 {
7195         int i;
7196         mleaf_t *leaf;
7197         colbrushf_t *brush;
7198         // find which leaf the point is in
7199         while (node->plane)
7200                 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
7201         // point trace the brushes
7202         leaf = (mleaf_t *)node;
7203         for (i = 0;i < leaf->numleafbrushes;i++)
7204         {
7205                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
7206                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
7207                 {
7208                         brush->markframe = markframe;
7209                         Collision_TracePointBrushFloat(trace, point, brush);
7210                 }
7211         }
7212         // can't do point traces on curves (they have no thickness)
7213 }
7214
7215 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
7216 {
7217         int i, startside, endside;
7218         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
7219         mleaf_t *leaf;
7220         msurface_t *surface;
7221         mplane_t *plane;
7222         colbrushf_t *brush;
7223         // walk the tree until we hit a leaf, recursing for any split cases
7224         while (node->plane)
7225         {
7226 #if 0
7227                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
7228                         return;
7229                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
7230                 node = node->children[1];
7231 #else
7232                 // abort if this part of the bsp tree can not be hit by this trace
7233 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
7234 //                      return;
7235                 plane = node->plane;
7236                 // axial planes are much more common than non-axial, so an optimized
7237                 // axial case pays off here
7238                 if (plane->type < 3)
7239                 {
7240                         dist1 = start[plane->type] - plane->dist;
7241                         dist2 = end[plane->type] - plane->dist;
7242                 }
7243                 else
7244                 {
7245                         dist1 = DotProduct(start, plane->normal) - plane->dist;
7246                         dist2 = DotProduct(end, plane->normal) - plane->dist;
7247                 }
7248                 startside = dist1 < 0;
7249                 endside = dist2 < 0;
7250                 if (startside == endside)
7251                 {
7252                         // most of the time the line fragment is on one side of the plane
7253                         node = node->children[startside];
7254                 }
7255                 else
7256                 {
7257                         // line crosses node plane, split the line
7258                         dist1 = PlaneDiff(linestart, plane);
7259                         dist2 = PlaneDiff(lineend, plane);
7260                         midfrac = dist1 / (dist1 - dist2);
7261                         VectorLerp(linestart, midfrac, lineend, mid);
7262                         // take the near side first
7263                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
7264                         // if we found an impact on the front side, don't waste time
7265                         // exploring the far side
7266                         if (midfrac <= trace->fraction)
7267                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
7268                         return;
7269                 }
7270 #endif
7271         }
7272         // abort if this part of the bsp tree can not be hit by this trace
7273 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
7274 //              return;
7275         // hit a leaf
7276         nodesegmentmins[0] = min(start[0], end[0]) - 1;
7277         nodesegmentmins[1] = min(start[1], end[1]) - 1;
7278         nodesegmentmins[2] = min(start[2], end[2]) - 1;
7279         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
7280         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
7281         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
7282         // line trace the brushes
7283         leaf = (mleaf_t *)node;
7284 #if 0
7285         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
7286                 return;
7287 #endif
7288         for (i = 0;i < leaf->numleafbrushes;i++)
7289         {
7290                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
7291                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
7292                 {
7293                         brush->markframe = markframe;
7294                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
7295                 }
7296         }
7297         // can't do point traces on curves (they have no thickness)
7298         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
7299         {
7300                 // line trace the curves
7301                 for (i = 0;i < leaf->numleafsurfaces;i++)
7302                 {
7303                         surface = model->data_surfaces + leaf->firstleafsurface[i];
7304                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
7305                         {
7306                                 surface->deprecatedq3collisionmarkframe = markframe;
7307                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
7308                         }
7309                 }
7310         }
7311 }
7312
7313 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
7314 {
7315         int i;
7316         int sides;
7317         mleaf_t *leaf;
7318         colbrushf_t *brush;
7319         msurface_t *surface;
7320         mplane_t *plane;
7321         float nodesegmentmins[3], nodesegmentmaxs[3];
7322         // walk the tree until we hit a leaf, recursing for any split cases
7323         while (node->plane)
7324         {
7325 #if 0
7326                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
7327                         return;
7328                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
7329                 node = node->children[1];
7330 #else
7331                 // abort if this part of the bsp tree can not be hit by this trace
7332 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
7333 //                      return;
7334                 plane = node->plane;
7335                 // axial planes are much more common than non-axial, so an optimized
7336                 // axial case pays off here
7337                 if (plane->type < 3)
7338                 {
7339                         // this is an axial plane, compare bounding box directly to it and
7340                         // recurse sides accordingly
7341                         // recurse down node sides
7342                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
7343                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
7344                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
7345                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
7346                 }
7347                 else
7348                 {
7349                         // this is a non-axial plane, so check if the start and end boxes
7350                         // are both on one side of the plane to handle 'diagonal' cases
7351                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
7352                 }
7353                 if (sides == 3)
7354                 {
7355                         // segment crosses plane
7356                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
7357                         sides = 2;
7358                 }
7359                 // if sides == 0 then the trace itself is bogus (Not A Number values),
7360                 // in this case we simply pretend the trace hit nothing
7361                 if (sides == 0)
7362                         return; // ERROR: NAN bounding box!
7363                 // take whichever side the segment box is on
7364                 node = node->children[sides - 1];
7365 #endif
7366         }
7367         // abort if this part of the bsp tree can not be hit by this trace
7368 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
7369 //              return;
7370         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
7371         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
7372         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
7373         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
7374         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
7375         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
7376         // hit a leaf
7377         leaf = (mleaf_t *)node;
7378 #if 0
7379         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
7380                 return;
7381 #endif
7382         for (i = 0;i < leaf->numleafbrushes;i++)
7383         {
7384                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
7385                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
7386                 {
7387                         brush->markframe = markframe;
7388                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
7389                 }
7390         }
7391         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
7392         {
7393                 for (i = 0;i < leaf->numleafsurfaces;i++)
7394                 {
7395                         surface = model->data_surfaces + leaf->firstleafsurface[i];
7396                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
7397                         {
7398                                 surface->deprecatedq3collisionmarkframe = markframe;
7399                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
7400                         }
7401                 }
7402         }
7403 }
7404
7405
7406 static int markframe = 0;
7407
7408 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
7409 {
7410         int i;
7411         q3mbrush_t *brush;
7412         memset(trace, 0, sizeof(*trace));
7413         trace->fraction = 1;
7414         trace->hitsupercontentsmask = hitsupercontentsmask;
7415         if (mod_collision_bih.integer)
7416                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
7417         else if (model->brush.submodel)
7418         {
7419                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
7420                         if (brush->colbrushf)
7421                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
7422         }
7423         else
7424                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
7425 }
7426
7427 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
7428 {
7429         int i;
7430         float segmentmins[3], segmentmaxs[3];
7431         msurface_t *surface;
7432         q3mbrush_t *brush;
7433
7434         if (VectorCompare(start, end))
7435         {
7436                 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
7437                 return;
7438         }
7439
7440         memset(trace, 0, sizeof(*trace));
7441         trace->fraction = 1;
7442         trace->hitsupercontentsmask = hitsupercontentsmask;
7443         segmentmins[0] = min(start[0], end[0]) - 1;
7444         segmentmins[1] = min(start[1], end[1]) - 1;
7445         segmentmins[2] = min(start[2], end[2]) - 1;
7446         segmentmaxs[0] = max(start[0], end[0]) + 1;
7447         segmentmaxs[1] = max(start[1], end[1]) + 1;
7448         segmentmaxs[2] = max(start[2], end[2]) + 1;
7449         if (mod_collision_bih.integer)
7450                 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
7451         else if (model->brush.submodel)
7452         {
7453                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
7454                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
7455                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
7456                 if (mod_q3bsp_curves_collisions.integer)
7457                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
7458                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
7459                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
7460         }
7461         else
7462                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
7463 }
7464
7465 static void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
7466 {
7467         float segmentmins[3], segmentmaxs[3];
7468         int i;
7469         msurface_t *surface;
7470         q3mbrush_t *brush;
7471
7472         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
7473         {
7474                 if (VectorCompare(start->mins, end->mins))
7475                         Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
7476                 else
7477                         Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
7478                 return;
7479         }
7480
7481         // box trace, performed as brush trace
7482         memset(trace, 0, sizeof(*trace));
7483         trace->fraction = 1;
7484         trace->hitsupercontentsmask = hitsupercontentsmask;
7485         segmentmins[0] = min(start->mins[0], end->mins[0]) - 1;
7486         segmentmins[1] = min(start->mins[1], end->mins[1]) - 1;
7487         segmentmins[2] = min(start->mins[2], end->mins[2]) - 1;
7488         segmentmaxs[0] = max(start->maxs[0], end->maxs[0]) + 1;
7489         segmentmaxs[1] = max(start->maxs[1], end->maxs[1]) + 1;
7490         segmentmaxs[2] = max(start->maxs[2], end->maxs[2]) + 1;
7491         if (mod_collision_bih.integer)
7492                 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
7493         else if (model->brush.submodel)
7494         {
7495                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
7496                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
7497                                 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
7498                 if (mod_q3bsp_curves_collisions.integer)
7499                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
7500                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
7501                                         Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
7502         }
7503         else
7504                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
7505 }
7506
7507 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
7508 {
7509         colboxbrushf_t thisbrush_start, thisbrush_end;
7510         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
7511
7512         // box trace, performed as brush trace
7513         VectorAdd(start, boxmins, boxstartmins);
7514         VectorAdd(start, boxmaxs, boxstartmaxs);
7515         VectorAdd(end, boxmins, boxendmins);
7516         VectorAdd(end, boxmaxs, boxendmaxs);
7517         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
7518         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
7519         Mod_Q3BSP_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
7520 }
7521
7522 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
7523 {
7524         int i;
7525         int supercontents = 0;
7526         q3mbrush_t *brush;
7527         if (mod_collision_bih.integer)
7528         {
7529                 supercontents = Mod_CollisionBIH_PointSuperContents(model, frame, point);
7530         }
7531         // test if the point is inside each brush
7532         else if (model->brush.submodel)
7533         {
7534                 // submodels are effectively one leaf
7535                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
7536                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
7537                                 supercontents |= brush->colbrushf->supercontents;
7538         }
7539         else
7540         {
7541                 mnode_t *node = model->brush.data_nodes;
7542                 mleaf_t *leaf;
7543                 // find which leaf the point is in
7544                 while (node->plane)
7545                         node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
7546                 leaf = (mleaf_t *)node;
7547                 // now check the brushes in the leaf
7548                 for (i = 0;i < leaf->numleafbrushes;i++)
7549                 {
7550                         brush = model->brush.data_brushes + leaf->firstleafbrush[i];
7551                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
7552                                 supercontents |= brush->colbrushf->supercontents;
7553                 }
7554         }
7555         return supercontents;
7556 }
7557
7558 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
7559 {
7560         Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->render_bih);
7561 }
7562
7563
7564 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
7565 {
7566         int j;
7567         int bihnumleafs;
7568         int bihmaxnodes;
7569         int brushindex;
7570         int triangleindex;
7571         int bihleafindex;
7572         int nummodelbrushes = model->nummodelbrushes;
7573         int nummodelsurfaces = model->nummodelsurfaces;
7574         const int *e;
7575         const int *collisionelement3i;
7576         const float *collisionvertex3f;
7577         const int *renderelement3i;
7578         const float *rendervertex3f;
7579         bih_leaf_t *bihleafs;
7580         bih_node_t *bihnodes;
7581         int *temp_leafsort;
7582         int *temp_leafsortscratch;
7583         const msurface_t *surface;
7584         const q3mbrush_t *brush;
7585
7586         // find out how many BIH leaf nodes we need
7587         bihnumleafs = 0;
7588         if (userendersurfaces)
7589         {
7590                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
7591                         bihnumleafs += surface->num_triangles;
7592         }
7593         else
7594         {
7595                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
7596                         if (brush->colbrushf)
7597                                 bihnumleafs++;
7598                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
7599                 {
7600                         if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
7601                                 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
7602                         else
7603                                 bihnumleafs += surface->num_collisiontriangles;
7604                 }
7605         }
7606
7607         if (!bihnumleafs)
7608                 return NULL;
7609
7610         // allocate the memory for the BIH leaf nodes
7611         bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
7612
7613         // now populate the BIH leaf nodes
7614         bihleafindex = 0;
7615
7616         // add render surfaces
7617         renderelement3i = model->surfmesh.data_element3i;
7618         rendervertex3f = model->surfmesh.data_vertex3f;
7619         for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
7620         {
7621                 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
7622                 {
7623                         if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
7624                                 continue;
7625                         bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
7626                         bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
7627                         bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
7628                         bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
7629                         bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
7630                         bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
7631                         bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
7632                         bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
7633                         bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
7634                         bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
7635                         bihleafindex++;
7636                 }
7637         }
7638
7639         if (!userendersurfaces)
7640         {
7641                 // add collision brushes
7642                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
7643                 {
7644                         if (!brush->colbrushf)
7645                                 continue;
7646                         bihleafs[bihleafindex].type = BIH_BRUSH;
7647                         bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
7648                         bihleafs[bihleafindex].surfaceindex = -1;
7649                         bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
7650                         VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
7651                         VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
7652                         bihleafindex++;
7653                 }
7654
7655                 // add collision surfaces
7656                 collisionelement3i = model->brush.data_collisionelement3i;
7657                 collisionvertex3f = model->brush.data_collisionvertex3f;
7658                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
7659                 {
7660                         for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
7661                         {
7662                                 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
7663                                 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
7664                                 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
7665                                 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
7666                                 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
7667                                 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
7668                                 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
7669                                 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
7670                                 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
7671                                 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
7672                                 bihleafindex++;
7673                         }
7674                 }
7675         }
7676
7677         // allocate buffers for the produced and temporary data
7678         bihmaxnodes = bihnumleafs + 1;
7679         bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
7680         temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
7681         temp_leafsortscratch = temp_leafsort + bihnumleafs;
7682
7683         // now build it
7684         BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
7685
7686         // we're done with the temporary data
7687         Mem_Free(temp_leafsort);
7688
7689         // resize the BIH nodes array if it over-allocated
7690         if (out->maxnodes > out->numnodes)
7691         {
7692                 out->maxnodes = out->numnodes;
7693                 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
7694         }
7695
7696         return out;
7697 }
7698
7699 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
7700 {
7701         int supercontents = 0;
7702         if (nativecontents & CONTENTSQ3_SOLID)
7703                 supercontents |= SUPERCONTENTS_SOLID;
7704         if (nativecontents & CONTENTSQ3_WATER)
7705                 supercontents |= SUPERCONTENTS_WATER;
7706         if (nativecontents & CONTENTSQ3_SLIME)
7707                 supercontents |= SUPERCONTENTS_SLIME;
7708         if (nativecontents & CONTENTSQ3_LAVA)
7709                 supercontents |= SUPERCONTENTS_LAVA;
7710         if (nativecontents & CONTENTSQ3_BODY)
7711                 supercontents |= SUPERCONTENTS_BODY;
7712         if (nativecontents & CONTENTSQ3_CORPSE)
7713                 supercontents |= SUPERCONTENTS_CORPSE;
7714         if (nativecontents & CONTENTSQ3_NODROP)
7715                 supercontents |= SUPERCONTENTS_NODROP;
7716         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
7717                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
7718         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
7719                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
7720         if (nativecontents & CONTENTSQ3_DONOTENTER)
7721                 supercontents |= SUPERCONTENTS_DONOTENTER;
7722         if (nativecontents & CONTENTSQ3_BOTCLIP)
7723                 supercontents |= SUPERCONTENTS_BOTCLIP;
7724         if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
7725                 supercontents |= SUPERCONTENTS_OPAQUE;
7726         return supercontents;
7727 }
7728
7729 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
7730 {
7731         int nativecontents = 0;
7732         if (supercontents & SUPERCONTENTS_SOLID)
7733                 nativecontents |= CONTENTSQ3_SOLID;
7734         if (supercontents & SUPERCONTENTS_WATER)
7735                 nativecontents |= CONTENTSQ3_WATER;
7736         if (supercontents & SUPERCONTENTS_SLIME)
7737                 nativecontents |= CONTENTSQ3_SLIME;
7738         if (supercontents & SUPERCONTENTS_LAVA)
7739                 nativecontents |= CONTENTSQ3_LAVA;
7740         if (supercontents & SUPERCONTENTS_BODY)
7741                 nativecontents |= CONTENTSQ3_BODY;
7742         if (supercontents & SUPERCONTENTS_CORPSE)
7743                 nativecontents |= CONTENTSQ3_CORPSE;
7744         if (supercontents & SUPERCONTENTS_NODROP)
7745                 nativecontents |= CONTENTSQ3_NODROP;
7746         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
7747                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
7748         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
7749                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
7750         if (supercontents & SUPERCONTENTS_DONOTENTER)
7751                 nativecontents |= CONTENTSQ3_DONOTENTER;
7752         if (supercontents & SUPERCONTENTS_BOTCLIP)
7753                 nativecontents |= CONTENTSQ3_BOTCLIP;
7754         if (!(supercontents & SUPERCONTENTS_OPAQUE))
7755                 nativecontents |= CONTENTSQ3_TRANSLUCENT;
7756         return nativecontents;
7757 }
7758
7759 static void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
7760 {
7761         int numleafs;
7762         while (node->plane)
7763         {
7764                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
7765                 node = node->children[1];
7766         }
7767         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
7768         if (loadmodel->brush.num_leafs < numleafs)
7769                 loadmodel->brush.num_leafs = numleafs;
7770 }
7771
7772 static void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7773 {
7774         int i, j, lumps;
7775         q3dheader_t *header;
7776         float corner[3], yawradius, modelradius;
7777
7778         mod->modeldatatypestring = "Q3BSP";
7779
7780         mod->type = mod_brushq3;
7781         mod->brush.ishlbsp = false;
7782         mod->brush.isbsp2rmqe = false;
7783         mod->brush.isbsp2 = false;
7784         mod->brush.isq2bsp = false;
7785         mod->brush.isq3bsp = true;
7786         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
7787         mod->numskins = 1;
7788
7789         header = (q3dheader_t *)buffer;
7790         if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
7791                 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
7792
7793         i = LittleLong(header->version);
7794         if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
7795                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
7796
7797         mod->soundfromcenter = true;
7798         mod->TraceBox = Mod_Q3BSP_TraceBox;
7799         mod->TraceBrush = Mod_Q3BSP_TraceBrush;
7800         mod->TraceLine = Mod_Q3BSP_TraceLine;
7801         mod->TracePoint = Mod_Q3BSP_TracePoint;
7802         mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
7803         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7804         mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
7805         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
7806         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
7807         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
7808         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
7809         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
7810         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
7811         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
7812         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
7813         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
7814         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
7815         mod->brush.AmbientSoundLevelsForPoint = NULL;
7816         mod->brush.RoundUpToHullSize = NULL;
7817         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
7818         mod->Draw = R_Q1BSP_Draw;
7819         mod->DrawDepth = R_Q1BSP_DrawDepth;
7820         mod->DrawDebug = R_Q1BSP_DrawDebug;
7821         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
7822         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
7823         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7824         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7825         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7826         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7827         mod->DrawLight = R_Q1BSP_DrawLight;
7828
7829         mod_base = (unsigned char *)header;
7830
7831         // swap all the lumps
7832         header->ident = LittleLong(header->ident);
7833         header->version = LittleLong(header->version);
7834         lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
7835         for (i = 0;i < lumps;i++)
7836         {
7837                 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7838                 if((char *) bufferend < (char *) buffer + j)
7839                         Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7840                 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7841                 if((char *) bufferend < (char *) buffer + j)
7842                         Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7843         }
7844         /*
7845          * NO, do NOT clear them!
7846          * they contain actual data referenced by other stuff.
7847          * Instead, before using the advertisements lump, check header->versio
7848          * again!
7849          * Sorry, but otherwise it breaks memory of the first lump.
7850         for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7851         {
7852                 header->lumps[i].fileofs = 0;
7853                 header->lumps[i].filelen = 0;
7854         }
7855         */
7856
7857         mod->brush.qw_md4sum = 0;
7858         mod->brush.qw_md4sum2 = 0;
7859         for (i = 0;i < lumps;i++)
7860         {
7861                 if (i == Q3LUMP_ENTITIES)
7862                         continue;
7863                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7864                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7865                         continue;
7866                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7867
7868                 // all this checksumming can take a while, so let's send keepalives here too
7869                 CL_KeepaliveMessage(false);
7870         }
7871
7872         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7873         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7874         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7875         if (header->version == Q3BSPVERSION_IG)
7876                 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7877         else
7878                 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7879         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7880         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7881         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7882         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7883         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7884         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7885         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7886         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7887         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7888         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7889         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7890         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7891         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7892         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7893
7894         // the MakePortals code works fine on the q3bsp data as well
7895         if (mod_bsp_portalize.integer)
7896                 Mod_Q1BSP_MakePortals();
7897
7898         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7899         loadmodel->brush.supportwateralpha = true;
7900
7901         // make a single combined shadow mesh to allow optimized shadow volume creation
7902         Mod_Q1BSP_CreateShadowMesh(loadmodel);
7903
7904         loadmodel->brush.num_leafs = 0;
7905         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7906
7907         if (loadmodel->brush.numsubmodels)
7908                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7909
7910         mod = loadmodel;
7911         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7912         {
7913                 if (i > 0)
7914                 {
7915                         char name[10];
7916                         // duplicate the basic information
7917                         dpsnprintf(name, sizeof(name), "*%i", i);
7918                         mod = Mod_FindName(name, loadmodel->name);
7919                         // copy the base model to this one
7920                         *mod = *loadmodel;
7921                         // rename the clone back to its proper name
7922                         strlcpy(mod->name, name, sizeof(mod->name));
7923                         mod->brush.parentmodel = loadmodel;
7924                         // textures and memory belong to the main model
7925                         mod->texturepool = NULL;
7926                         mod->mempool = NULL;
7927                         mod->brush.GetPVS = NULL;
7928                         mod->brush.FatPVS = NULL;
7929                         mod->brush.BoxTouchingPVS = NULL;
7930                         mod->brush.BoxTouchingLeafPVS = NULL;
7931                         mod->brush.BoxTouchingVisibleLeafs = NULL;
7932                         mod->brush.FindBoxClusters = NULL;
7933                         mod->brush.LightPoint = NULL;
7934                         mod->brush.AmbientSoundLevelsForPoint = NULL;
7935                 }
7936                 mod->brush.submodel = i;
7937                 if (loadmodel->brush.submodels)
7938                         loadmodel->brush.submodels[i] = mod;
7939
7940                 // make the model surface list (used by shadowing/lighting)
7941                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7942                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7943                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7944                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7945                 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7946                 Mod_MakeSortedSurfaces(mod);
7947
7948                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7949                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7950                 // enlarge the bounding box to enclose all geometry of this model,
7951                 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7952                 // which can in turn mess up the farclip (as well as culling when
7953                 // outside the level - an unimportant concern)
7954
7955                 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7956                 for (j = 0;j < mod->nummodelsurfaces;j++)
7957                 {
7958                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7959                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7960                         int k;
7961                         if (!surface->num_vertices)
7962                                 continue;
7963                         for (k = 0;k < surface->num_vertices;k++, v += 3)
7964                         {
7965                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7966                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7967                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7968                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7969                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7970                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7971                         }
7972                 }
7973                 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7974                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7975                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7976                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7977                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7978                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7979                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7980                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7981                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7982                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7983                 mod->yawmins[2] = mod->normalmins[2];
7984                 mod->yawmaxs[2] = mod->normalmaxs[2];
7985                 mod->radius = modelradius;
7986                 mod->radius2 = modelradius * modelradius;
7987
7988                 // this gets altered below if sky or water is used
7989                 mod->DrawSky = NULL;
7990                 mod->DrawAddWaterPlanes = NULL;
7991
7992                 for (j = 0;j < mod->nummodelsurfaces;j++)
7993                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7994                                 break;
7995                 if (j < mod->nummodelsurfaces)
7996                         mod->DrawSky = R_Q1BSP_DrawSky;
7997
7998                 for (j = 0;j < mod->nummodelsurfaces;j++)
7999                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
8000                                 break;
8001                 if (j < mod->nummodelsurfaces)
8002                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
8003
8004                 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
8005                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
8006
8007                 // generate VBOs and other shared data before cloning submodels
8008                 if (i == 0)
8009                         Mod_BuildVBOs();
8010         }
8011
8012         if (mod_q3bsp_sRGBlightmaps.integer)
8013         {
8014                 if (vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
8015                 {
8016                         // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
8017                         // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
8018                         // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
8019                         // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
8020                         //loadmodel->lightmapscale *= 0.679942f; // fixes neutral level
8021                 }
8022                 else // if this is NOT set, regular rendering looks right by this requirement anyway
8023                 {
8024                         /*
8025                         // we want color 1 to do the same as without sRGB
8026                         // so, we want to map 1 to Image_LinearFloatFromsRGBFloat(2) instead of to 2
8027                         loadmodel->lightmapscale *= 2.476923f; // fixes max level
8028                         */
8029
8030                         // neutral level 0.5 gets uploaded as sRGB and becomes Image_LinearFloatFromsRGBFloat(0.5)
8031                         // we need to undo that
8032                         loadmodel->lightmapscale *= 2.336f; // fixes neutral level
8033                 }
8034         }
8035
8036         Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
8037 }
8038
8039 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
8040 {
8041         int i = LittleLong(((int *)buffer)[1]);
8042         if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
8043                 Mod_Q3BSP_Load(mod,buffer, bufferend);
8044         else if (i == Q2BSPVERSION)
8045                 Mod_Q2BSP_Load(mod,buffer, bufferend);
8046         else
8047                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
8048 }
8049
8050 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
8051 {
8052         Host_Error("Mod_MAP_Load: not yet implemented");
8053 }
8054
8055 typedef struct objvertex_s
8056 {
8057         int nextindex;
8058         int submodelindex;
8059         int textureindex;
8060         float v[3];
8061         float vt[2];
8062         float vn[3];
8063 }
8064 objvertex_t;
8065
8066 static unsigned char nobsp_pvs[1] = {1};
8067
8068 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
8069 {
8070         const char *textbase = (char *)buffer, *text = textbase;
8071         char *s;
8072         char *argv[512];
8073         char line[1024];
8074         char materialname[MAX_QPATH];
8075         int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
8076         int index1, index2, index3;
8077         objvertex_t vfirst, vprev, vcurrent;
8078         int argc;
8079         int linelen;
8080         int numtriangles = 0;
8081         int maxtriangles = 0;
8082         objvertex_t *vertices = NULL;
8083         int linenumber = 0;
8084         int maxtextures = 0, numtextures = 0, textureindex = 0;
8085         int maxv = 0, numv = 1;
8086         int maxvt = 0, numvt = 1;
8087         int maxvn = 0, numvn = 1;
8088         char *texturenames = NULL;
8089         float dist, modelradius, modelyawradius, yawradius;
8090         float *obj_v = NULL;
8091         float *obj_vt = NULL;
8092         float *obj_vn = NULL;
8093         float mins[3];
8094         float maxs[3];
8095         float corner[3];
8096         objvertex_t *thisvertex = NULL;
8097         int vertexhashindex;
8098         int *vertexhashtable = NULL;
8099         objvertex_t *vertexhashdata = NULL;
8100         objvertex_t *vdata = NULL;
8101         int vertexhashsize = 0;
8102         int vertexhashcount = 0;
8103         skinfile_t *skinfiles = NULL;
8104         unsigned char *data = NULL;
8105         int *submodelfirstsurface;
8106         msurface_t *tempsurface;
8107         msurface_t *tempsurfaces;
8108
8109         memset(&vfirst, 0, sizeof(vfirst));
8110         memset(&vprev, 0, sizeof(vprev));
8111         memset(&vcurrent, 0, sizeof(vcurrent));
8112
8113         dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
8114
8115         loadmodel->modeldatatypestring = "OBJ";
8116
8117         loadmodel->type = mod_obj;
8118         loadmodel->soundfromcenter = true;
8119         loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
8120         loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
8121         loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
8122         loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
8123         loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
8124         loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
8125         loadmodel->brush.TraceLineOfSight = NULL;
8126         loadmodel->brush.SuperContentsFromNativeContents = NULL;
8127         loadmodel->brush.NativeContentsFromSuperContents = NULL;
8128         loadmodel->brush.GetPVS = NULL;
8129         loadmodel->brush.FatPVS = NULL;
8130         loadmodel->brush.BoxTouchingPVS = NULL;
8131         loadmodel->brush.BoxTouchingLeafPVS = NULL;
8132         loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
8133         loadmodel->brush.FindBoxClusters = NULL;
8134         loadmodel->brush.LightPoint = NULL;
8135         loadmodel->brush.FindNonSolidLocation = NULL;
8136         loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
8137         loadmodel->brush.RoundUpToHullSize = NULL;
8138         loadmodel->brush.PointInLeaf = NULL;
8139         loadmodel->Draw = R_Q1BSP_Draw;
8140         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
8141         loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
8142         loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
8143         loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
8144         loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
8145         loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
8146         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
8147         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
8148         loadmodel->DrawLight = R_Q1BSP_DrawLight;
8149
8150         skinfiles = Mod_LoadSkinFiles();
8151         if (loadmodel->numskins < 1)
8152                 loadmodel->numskins = 1;
8153
8154         // make skinscenes for the skins (no groups)
8155         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
8156         for (i = 0;i < loadmodel->numskins;i++)
8157         {
8158                 loadmodel->skinscenes[i].firstframe = i;
8159                 loadmodel->skinscenes[i].framecount = 1;
8160                 loadmodel->skinscenes[i].loop = true;
8161                 loadmodel->skinscenes[i].framerate = 10;
8162         }
8163
8164         VectorClear(mins);
8165         VectorClear(maxs);
8166
8167         // we always have model 0, i.e. the first "submodel"
8168         loadmodel->brush.numsubmodels = 1;
8169
8170         // parse the OBJ text now
8171         for(;;)
8172         {
8173                 static char emptyarg[1] = "";
8174                 if (!*text)
8175                         break;
8176                 linenumber++;
8177                 linelen = 0;
8178                 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
8179                         line[linelen] = text[linelen];
8180                 line[linelen] = 0;
8181                 for (argc = 0;argc < 4;argc++)
8182                         argv[argc] = emptyarg;
8183                 argc = 0;
8184                 s = line;
8185                 while (*s == ' ' || *s == '\t')
8186                         s++;
8187                 while (*s)
8188                 {
8189                         argv[argc++] = s;
8190                         while (*s > ' ')
8191                                 s++;
8192                         if (!*s)
8193                                 break;
8194                         *s++ = 0;
8195                         while (*s == ' ' || *s == '\t')
8196                                 s++;
8197                 }
8198                 text += linelen;
8199                 if (*text == '\r')
8200                         text++;
8201                 if (*text == '\n')
8202                         text++;
8203                 if (!argc)
8204                         continue;
8205                 if (argv[0][0] == '#')
8206                         continue;
8207                 if (!strcmp(argv[0], "v"))
8208                 {
8209                         if (maxv <= numv)
8210                         {
8211                                 maxv = max(maxv * 2, 1024);
8212                                 obj_v = (float *)Mem_Realloc(tempmempool, obj_v, maxv * sizeof(float[3]));
8213                         }
8214                         if(mod_obj_orientation.integer)
8215                         {
8216                                 obj_v[numv*3+0] = atof(argv[1]);
8217                                 obj_v[numv*3+2] = atof(argv[2]);
8218                                 obj_v[numv*3+1] = atof(argv[3]);
8219                         }
8220                         else
8221                         {
8222                                 obj_v[numv*3+0] = atof(argv[1]);
8223                                 obj_v[numv*3+1] = atof(argv[2]);
8224                                 obj_v[numv*3+2] = atof(argv[3]);
8225                         }
8226                         numv++;
8227                 }
8228                 else if (!strcmp(argv[0], "vt"))
8229                 {
8230                         if (maxvt <= numvt)
8231                         {
8232                                 maxvt = max(maxvt * 2, 1024);
8233                                 obj_vt = (float *)Mem_Realloc(tempmempool, obj_vt, maxvt * sizeof(float[2]));
8234                         }
8235                         obj_vt[numvt*2+0] = atof(argv[1]);
8236                         obj_vt[numvt*2+1] = 1-atof(argv[2]);
8237                         numvt++;
8238                 }
8239                 else if (!strcmp(argv[0], "vn"))
8240                 {
8241                         if (maxvn <= numvn)
8242                         {
8243                                 maxvn = max(maxvn * 2, 1024);
8244                                 obj_vn = (float *)Mem_Realloc(tempmempool, obj_vn, maxvn * sizeof(float[3]));
8245                         }
8246                         if(mod_obj_orientation.integer)
8247                         {
8248                                 obj_vn[numvn*3+0] = atof(argv[1]);
8249                                 obj_vn[numvn*3+2] = atof(argv[2]);
8250                                 obj_vn[numvn*3+1] = atof(argv[3]);
8251                         }
8252                         else
8253                         {
8254                                 obj_vn[numvn*3+0] = atof(argv[1]);
8255                                 obj_vn[numvn*3+1] = atof(argv[2]);
8256                                 obj_vn[numvn*3+2] = atof(argv[3]);
8257                         }
8258                         numvn++;
8259                 }
8260                 else if (!strcmp(argv[0], "f"))
8261                 {
8262                         if (!numtextures)
8263                         {
8264                                 if (maxtextures <= numtextures)
8265                                 {
8266                                         maxtextures = max(maxtextures * 2, 256);
8267                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
8268                                 }
8269                                 textureindex = numtextures++;
8270                                 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
8271                         }
8272                         for (j = 1;j < argc;j++)
8273                         {
8274                                 index1 = atoi(argv[j]);
8275                                 while(argv[j][0] && argv[j][0] != '/')
8276                                         argv[j]++;
8277                                 if (argv[j][0])
8278                                         argv[j]++;
8279                                 index2 = atoi(argv[j]);
8280                                 while(argv[j][0] && argv[j][0] != '/')
8281                                         argv[j]++;
8282                                 if (argv[j][0])
8283                                         argv[j]++;
8284                                 index3 = atoi(argv[j]);
8285                                 // negative refers to a recent vertex
8286                                 // zero means not specified
8287                                 // positive means an absolute vertex index
8288                                 if (index1 < 0)
8289                                         index1 = numv - index1;
8290                                 if (index2 < 0)
8291                                         index2 = numvt - index2;
8292                                 if (index3 < 0)
8293                                         index3 = numvn - index3;
8294                                 vcurrent.nextindex = -1;
8295                                 vcurrent.textureindex = textureindex;
8296                                 vcurrent.submodelindex = submodelindex;
8297                                 if (obj_v && index1 >= 0 && index1 < numv)
8298                                         VectorCopy(obj_v + 3*index1, vcurrent.v);
8299                                 if (obj_vt && index2 >= 0 && index2 < numvt)
8300                                         Vector2Copy(obj_vt + 2*index2, vcurrent.vt);
8301                                 if (obj_vn && index3 >= 0 && index3 < numvn)
8302                                         VectorCopy(obj_vn + 3*index3, vcurrent.vn);
8303                                 if (numtriangles == 0)
8304                                 {
8305                                         VectorCopy(vcurrent.v, mins);
8306                                         VectorCopy(vcurrent.v, maxs);
8307                                 }
8308                                 else
8309                                 {
8310                                         mins[0] = min(mins[0], vcurrent.v[0]);
8311                                         mins[1] = min(mins[1], vcurrent.v[1]);
8312                                         mins[2] = min(mins[2], vcurrent.v[2]);
8313                                         maxs[0] = max(maxs[0], vcurrent.v[0]);
8314                                         maxs[1] = max(maxs[1], vcurrent.v[1]);
8315                                         maxs[2] = max(maxs[2], vcurrent.v[2]);
8316                                 }
8317                                 if (j == 1)
8318                                         vfirst = vcurrent;
8319                                 else if (j >= 3)
8320                                 {
8321                                         if (maxtriangles <= numtriangles)
8322                                         {
8323                                                 maxtriangles = max(maxtriangles * 2, 32768);
8324                                                 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
8325                                         }
8326                                         if(mod_obj_orientation.integer)
8327                                         {
8328                                                 vertices[numtriangles*3+0] = vfirst;
8329                                                 vertices[numtriangles*3+1] = vprev;
8330                                                 vertices[numtriangles*3+2] = vcurrent;
8331                                         }
8332                                         else
8333                                         {
8334                                                 vertices[numtriangles*3+0] = vfirst;
8335                                                 vertices[numtriangles*3+2] = vprev;
8336                                                 vertices[numtriangles*3+1] = vcurrent;
8337                                         }
8338                                         numtriangles++;
8339                                 }
8340                                 vprev = vcurrent;
8341                         }
8342                 }
8343                 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
8344                 {
8345                         submodelindex = atof(argv[1]);
8346                         loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
8347                 }
8348                 else if (!strcmp(argv[0], "usemtl"))
8349                 {
8350                         for (i = 0;i < numtextures;i++)
8351                                 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
8352                                         break;
8353                         if (i < numtextures)
8354                                 textureindex = i;
8355                         else
8356                         {
8357                                 if (maxtextures <= numtextures)
8358                                 {
8359                                         maxtextures = max(maxtextures * 2, 256);
8360                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
8361                                 }
8362                                 textureindex = numtextures++;
8363                                 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
8364                         }
8365                 }
8366         }
8367
8368         // now that we have the OBJ data loaded as-is, we can convert it
8369
8370         // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
8371         VectorCopy(mins, loadmodel->normalmins);
8372         VectorCopy(maxs, loadmodel->normalmaxs);
8373         dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
8374         modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
8375         modelyawradius = dist*dist+modelyawradius*modelyawradius;
8376         modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
8377         modelradius = modelyawradius + modelradius * modelradius;
8378         modelyawradius = sqrt(modelyawradius);
8379         modelradius = sqrt(modelradius);
8380         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
8381         loadmodel->yawmins[2] = loadmodel->normalmins[2];
8382         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] =  modelyawradius;
8383         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
8384         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
8385         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] =  modelradius;
8386         loadmodel->radius = modelradius;
8387         loadmodel->radius2 = modelradius * modelradius;
8388
8389         // allocate storage for triangles
8390         loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
8391         // allocate vertex hash structures to build an optimal vertex subset
8392         vertexhashsize = numtriangles*2;
8393         vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
8394         memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
8395         vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
8396         vertexhashcount = 0;
8397
8398         // gather surface stats for assigning vertex/triangle ranges
8399         firstvertex = 0;
8400         firsttriangle = 0;
8401         elementindex = 0;
8402         loadmodel->num_surfaces = 0;
8403         // allocate storage for the worst case number of surfaces, later we resize
8404         tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
8405         submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
8406         tempsurface = tempsurfaces;
8407         for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
8408         {
8409                 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
8410                 for (textureindex = 0;textureindex < numtextures;textureindex++)
8411                 {
8412                         for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
8413                         {
8414                                 thisvertex = vertices + vertexindex;
8415                                 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
8416                                         break;
8417                         }
8418                         // skip the surface creation if there are no triangles for it
8419                         if (vertexindex == numtriangles*3)
8420                                 continue;
8421                         // create a surface for these vertices
8422                         surfacevertices = 0;
8423                         surfaceelements = 0;
8424                         // we hack in a texture index in the surface to be fixed up later...
8425                         tempsurface->texture = (texture_t *)((size_t)textureindex);
8426                         // calculate bounds as we go
8427                         VectorCopy(thisvertex->v, tempsurface->mins);
8428                         VectorCopy(thisvertex->v, tempsurface->maxs);
8429                         for (;vertexindex < numtriangles*3;vertexindex++)
8430                         {
8431                                 thisvertex = vertices + vertexindex;
8432                                 if (thisvertex->submodelindex != submodelindex)
8433                                         continue;
8434                                 if (thisvertex->textureindex != textureindex)
8435                                         continue;
8436                                 // add vertex to surface bounds
8437                                 tempsurface->mins[0] = min(tempsurface->mins[0], thisvertex->v[0]);
8438                                 tempsurface->mins[1] = min(tempsurface->mins[1], thisvertex->v[1]);
8439                                 tempsurface->mins[2] = min(tempsurface->mins[2], thisvertex->v[2]);
8440                                 tempsurface->maxs[0] = max(tempsurface->maxs[0], thisvertex->v[0]);
8441                                 tempsurface->maxs[1] = max(tempsurface->maxs[1], thisvertex->v[1]);
8442                                 tempsurface->maxs[2] = max(tempsurface->maxs[2], thisvertex->v[2]);
8443                                 // add the vertex if it is not found in the merged set, and
8444                                 // get its index (triangle element) for the surface
8445                                 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
8446                                 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
8447                                 {
8448                                         vdata = vertexhashdata + i;
8449                                         if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
8450                                                 break;
8451                                 }
8452                                 if (i < 0)
8453                                 {
8454                                         i = vertexhashcount++;
8455                                         vdata = vertexhashdata + i;
8456                                         *vdata = *thisvertex;
8457                                         vdata->nextindex = vertexhashtable[vertexhashindex];
8458                                         vertexhashtable[vertexhashindex] = i;
8459                                         surfacevertices++;
8460                                 }
8461                                 loadmodel->surfmesh.data_element3i[elementindex++] = i;
8462                                 surfaceelements++;
8463                         }
8464                         surfacetriangles = surfaceelements / 3;
8465                         tempsurface->num_vertices = surfacevertices;
8466                         tempsurface->num_triangles = surfacetriangles;
8467                         tempsurface->num_firstvertex = firstvertex;
8468                         tempsurface->num_firsttriangle = firsttriangle;
8469                         firstvertex += tempsurface->num_vertices;
8470                         firsttriangle += tempsurface->num_triangles;
8471                         tempsurface++;
8472                         loadmodel->num_surfaces++;
8473                 }
8474         }
8475         submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
8476         numvertices = firstvertex;
8477         loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
8478         tempsurfaces = NULL;
8479
8480         // allocate storage for final mesh data
8481         loadmodel->num_textures = numtextures * loadmodel->numskins;
8482         loadmodel->num_texturesperskin = numtextures;
8483         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? numtriangles * sizeof(int[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
8484         loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
8485         loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
8486         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
8487         loadmodel->surfmesh.num_vertices = numvertices;
8488         loadmodel->surfmesh.num_triangles = numtriangles;
8489         if (r_enableshadowvolumes.integer)
8490                 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
8491         loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
8492         loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
8493         loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
8494         loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
8495         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
8496         if (loadmodel->surfmesh.num_vertices <= 65536)
8497                 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
8498
8499         for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
8500         {
8501                 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
8502                 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
8503                 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
8504         }
8505
8506         // load the textures
8507         for (textureindex = 0;textureindex < numtextures;textureindex++)
8508                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
8509         Mod_FreeSkinFiles(skinfiles);
8510
8511         // set the surface textures to their real values now that we loaded them...
8512         for (i = 0;i < loadmodel->num_surfaces;i++)
8513                 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
8514
8515         // free data
8516         Mem_Free(vertices);
8517         Mem_Free(texturenames);
8518         Mem_Free(obj_v);
8519         Mem_Free(obj_vt);
8520         Mem_Free(obj_vn);
8521         Mem_Free(vertexhashtable);
8522         Mem_Free(vertexhashdata);
8523
8524         // make a single combined shadow mesh to allow optimized shadow volume creation
8525         Mod_Q1BSP_CreateShadowMesh(loadmodel);
8526
8527         // compute all the mesh information that was not loaded from the file
8528         if (loadmodel->surfmesh.data_element3s)
8529                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
8530                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
8531         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
8532         // generate normals if the file did not have them
8533         if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
8534                 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
8535         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
8536         if (loadmodel->surfmesh.data_neighbor3i)
8537                 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
8538
8539         // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
8540         loadmodel->brush.num_visleafs = 1;
8541         loadmodel->brush.num_leafs = 1;
8542         loadmodel->brush.num_nodes = 0;
8543         loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
8544         loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
8545         loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
8546         loadmodel->brush.num_pvsclusters = 1;
8547         loadmodel->brush.num_pvsclusterbytes = 1;
8548         loadmodel->brush.data_pvsclusters = nobsp_pvs;
8549         //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
8550         //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
8551         loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
8552         VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
8553         VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
8554         loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
8555         loadmodel->brush.data_leafs->clusterindex = 0;
8556         loadmodel->brush.data_leafs->areaindex = 0;
8557         loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
8558         loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
8559         loadmodel->brush.data_leafs->numleafbrushes = 0;
8560         loadmodel->brush.data_leafs->firstleafbrush = NULL;
8561         loadmodel->brush.supportwateralpha = true;
8562
8563         if (loadmodel->brush.numsubmodels)
8564                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
8565
8566         mod = loadmodel;
8567         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
8568         {
8569                 if (i > 0)
8570                 {
8571                         char name[10];
8572                         // duplicate the basic information
8573                         dpsnprintf(name, sizeof(name), "*%i", i);
8574                         mod = Mod_FindName(name, loadmodel->name);
8575                         // copy the base model to this one
8576                         *mod = *loadmodel;
8577                         // rename the clone back to its proper name
8578                         strlcpy(mod->name, name, sizeof(mod->name));
8579                         mod->brush.parentmodel = loadmodel;
8580                         // textures and memory belong to the main model
8581                         mod->texturepool = NULL;
8582                         mod->mempool = NULL;
8583                         mod->brush.GetPVS = NULL;
8584                         mod->brush.FatPVS = NULL;
8585                         mod->brush.BoxTouchingPVS = NULL;
8586                         mod->brush.BoxTouchingLeafPVS = NULL;
8587                         mod->brush.BoxTouchingVisibleLeafs = NULL;
8588                         mod->brush.FindBoxClusters = NULL;
8589                         mod->brush.LightPoint = NULL;
8590                         mod->brush.AmbientSoundLevelsForPoint = NULL;
8591                 }
8592                 mod->brush.submodel = i;
8593                 if (loadmodel->brush.submodels)
8594                         loadmodel->brush.submodels[i] = mod;
8595
8596                 // make the model surface list (used by shadowing/lighting)
8597                 mod->firstmodelsurface = submodelfirstsurface[i];
8598                 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
8599                 mod->firstmodelbrush = 0;
8600                 mod->nummodelbrushes = 0;
8601                 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
8602                 Mod_MakeSortedSurfaces(mod);
8603
8604                 VectorClear(mod->normalmins);
8605                 VectorClear(mod->normalmaxs);
8606                 l = false;
8607                 for (j = 0;j < mod->nummodelsurfaces;j++)
8608                 {
8609                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
8610                         const float *v3f = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
8611                         int k;
8612                         if (!surface->num_vertices)
8613                                 continue;
8614                         if (!l)
8615                         {
8616                                 l = true;
8617                                 VectorCopy(v3f, mod->normalmins);
8618                                 VectorCopy(v3f, mod->normalmaxs);
8619                         }
8620                         for (k = 0;k < surface->num_vertices;k++, v3f += 3)
8621                         {
8622                                 mod->normalmins[0] = min(mod->normalmins[0], v3f[0]);
8623                                 mod->normalmins[1] = min(mod->normalmins[1], v3f[1]);
8624                                 mod->normalmins[2] = min(mod->normalmins[2], v3f[2]);
8625                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v3f[0]);
8626                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v3f[1]);
8627                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v3f[2]);
8628                         }
8629                 }
8630                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
8631                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
8632                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
8633                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
8634                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
8635                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
8636                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
8637                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
8638                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
8639                 mod->yawmins[2] = mod->normalmins[2];
8640                 mod->yawmaxs[2] = mod->normalmaxs[2];
8641                 mod->radius = modelradius;
8642                 mod->radius2 = modelradius * modelradius;
8643
8644                 // this gets altered below if sky or water is used
8645                 mod->DrawSky = NULL;
8646                 mod->DrawAddWaterPlanes = NULL;
8647
8648                 for (j = 0;j < mod->nummodelsurfaces;j++)
8649                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
8650                                 break;
8651                 if (j < mod->nummodelsurfaces)
8652                         mod->DrawSky = R_Q1BSP_DrawSky;
8653
8654                 for (j = 0;j < mod->nummodelsurfaces;j++)
8655                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
8656                                 break;
8657                 if (j < mod->nummodelsurfaces)
8658                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
8659
8660                 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
8661                 mod->render_bih = mod->collision_bih;
8662
8663                 // generate VBOs and other shared data before cloning submodels
8664                 if (i == 0)
8665                         Mod_BuildVBOs();
8666         }
8667         mod = loadmodel;
8668         Mem_Free(submodelfirstsurface);
8669
8670         Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
8671 }