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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = {CF_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
32 static cvar_t menu_progs = {CF_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
33
34 static int NehGameType;
35
36 enum m_state_e m_state;
37 char m_return_reason[128];
38
39 void M_Menu_Main_f(cmd_state_t *cmd);
40         void M_Menu_SinglePlayer_f(cmd_state_t *cmd);
41                 void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd);
42                         void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd);
43                 void M_Menu_Load_f(cmd_state_t *cmd);
44                 void M_Menu_Save_f(cmd_state_t *cmd);
45         void M_Menu_MultiPlayer_f(cmd_state_t *cmd);
46                 void M_Menu_Setup_f(cmd_state_t *cmd);
47         void M_Menu_Options_f(cmd_state_t *cmd);
48         void M_Menu_Options_Effects_f(cmd_state_t *cmd);
49         void M_Menu_Options_Graphics_f(cmd_state_t *cmd);
50         void M_Menu_Options_ColorControl_f(cmd_state_t *cmd);
51                 void M_Menu_Keys_f(cmd_state_t *cmd);
52                 void M_Menu_Reset_f(cmd_state_t *cmd);
53                 void M_Menu_Video_f(cmd_state_t *cmd);
54         void M_Menu_Help_f(cmd_state_t *cmd);
55         void M_Menu_Credits_f(cmd_state_t *cmd);
56         void M_Menu_Quit_f(cmd_state_t *cmd);
57 void M_Menu_LanConfig_f(cmd_state_t *cmd);
58 void M_Menu_GameOptions_f(cmd_state_t *cmd);
59 void M_Menu_ServerList_f(cmd_state_t *cmd);
60 void M_Menu_ModList_f(cmd_state_t *cmd);
61
62 static void M_Main_Draw (void);
63         static void M_SinglePlayer_Draw (void);
64                 static void M_Transfusion_Episode_Draw (void);
65                         static void M_Transfusion_Skill_Draw (void);
66                 static void M_Load_Draw (void);
67                 static void M_Save_Draw (void);
68         static void M_MultiPlayer_Draw (void);
69                 static void M_Setup_Draw (void);
70         static void M_Options_Draw (void);
71         static void M_Options_Effects_Draw (void);
72         static void M_Options_Graphics_Draw (void);
73         static void M_Options_ColorControl_Draw (void);
74                 static void M_Keys_Draw (void);
75                 static void M_Reset_Draw (void);
76                 static void M_Video_Draw (void);
77         static void M_Help_Draw (void);
78         static void M_Credits_Draw (void);
79         static void M_Quit_Draw (void);
80 static void M_LanConfig_Draw (void);
81 static void M_GameOptions_Draw (void);
82 static void M_ServerList_Draw (void);
83 static void M_ModList_Draw (void);
84
85
86 static void M_Main_Key(cmd_state_t *cmd, int key, int ascii);
87         static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii);
88                 static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii);
89                         static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii);
90                 static void M_Load_Key(cmd_state_t *cmd, int key, int ascii);
91                 static void M_Save_Key(cmd_state_t *cmd, int key, int ascii);
92         static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii);
93                 static void M_Setup_Key(cmd_state_t *cmd, int key, int ascii);
94         static void M_Options_Key(cmd_state_t *cmd, int key, int ascii);
95         static void M_Options_Effects_Key(cmd_state_t *cmd, int key, int ascii);
96         static void M_Options_Graphics_Key(cmd_state_t *cmd, int key, int ascii);
97         static void M_Options_ColorControl_Key(cmd_state_t *cmd, int key, int ascii);
98                 static void M_Keys_Key(cmd_state_t *cmd, int key, int ascii);
99                 static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii);
100                 static void M_Video_Key(cmd_state_t *cmd, int key, int ascii);
101         static void M_Help_Key(cmd_state_t *cmd, int key, int ascii);
102         static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii);
103         static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii);
104 static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii);
105 static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii);
106 static void M_ServerList_Key(cmd_state_t *cmd, int key, int ascii);
107 static void M_ModList_Key(cmd_state_t *cmd, int key, int ascii);
108
109 static qbool    m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
110
111 void M_Update_Return_Reason(const char *s)
112 {
113         strlcpy(m_return_reason, s, sizeof(m_return_reason));
114         if (s)
115                 Con_DPrintf("%s\n", s);
116 }
117
118 #define StartingGame    (m_multiplayer_cursor == 1)
119 #define JoiningGame             (m_multiplayer_cursor == 0)
120
121 // Nehahra
122 #define NumberOfNehahraDemos 34
123 typedef struct nehahrademonames_s
124 {
125         const char *name;
126         const char *desc;
127 } nehahrademonames_t;
128
129 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
130 {
131         {"intro", "Prologue"},
132         {"genf", "The Beginning"},
133         {"genlab", "A Doomed Project"},
134         {"nehcre", "The New Recruits"},
135         {"maxneh", "Breakthrough"},
136         {"maxchar", "Renewal and Duty"},
137         {"crisis", "Worlds Collide"},
138         {"postcris", "Darkening Skies"},
139         {"hearing", "The Hearing"},
140         {"getjack", "On a Mexican Radio"},
141         {"prelude", "Honor and Justice"},
142         {"abase", "A Message Sent"},
143         {"effect", "The Other Side"},
144         {"uhoh", "Missing in Action"},
145         {"prepare", "The Response"},
146         {"vision", "Farsighted Eyes"},
147         {"maxturns", "Enter the Immortal"},
148         {"backlot", "Separate Ways"},
149         {"maxside", "The Ancient Runes"},
150         {"counter", "The New Initiative"},
151         {"warprep", "Ghosts to the World"},
152         {"counter1", "A Fate Worse Than Death"},
153         {"counter2", "Friendly Fire"},
154         {"counter3", "Minor Setback"},
155         {"madmax", "Scores to Settle"},
156         {"quake", "One Man"},
157         {"cthmm", "Shattered Masks"},
158         {"shades", "Deal with the Dead"},
159         {"gophil", "An Unlikely Hero"},
160         {"cstrike", "War in Hell"},
161         {"shubset", "The Conspiracy"},
162         {"shubdie", "Even Death May Die"},
163         {"newranks", "An Empty Throne"},
164         {"seal", "The Seal is Broken"}
165 };
166
167 static float menu_x, menu_y, menu_width, menu_height;
168
169 static void M_Background(int width, int height)
170 {
171         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
172         menu_height = bound(1.0f, (float)height, vid_conheight.value);
173         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
174         menu_y = (vid_conheight.integer - menu_height) * 0.5;
175         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
176         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
177 }
178
179 /*
180 ================
181 M_DrawCharacter
182
183 Draws one solid graphics character
184 ================
185 */
186 static void M_DrawCharacter (float cx, float cy, int num)
187 {
188         char temp[2];
189         temp[0] = num;
190         temp[1] = 0;
191         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
192 }
193
194 static void M_PrintColored(float cx, float cy, const char *str)
195 {
196         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
197 }
198
199 static void M_Print(float cx, float cy, const char *str)
200 {
201         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
202 }
203
204 static void M_PrintRed(float cx, float cy, const char *str)
205 {
206         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
207 }
208
209 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
210 {
211         if (unghosted)
212                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
213         else
214                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
215 }
216
217 static void M_DrawPic(float cx, float cy, const char *picname)
218 {
219         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
220 }
221
222 static void M_DrawTextBox(float x, float y, float width, float height)
223 {
224         int n;
225         float cx, cy;
226
227         // draw left side
228         cx = x;
229         cy = y;
230         M_DrawPic (cx, cy, "gfx/box_tl");
231         for (n = 0; n < height; n++)
232         {
233                 cy += 8;
234                 M_DrawPic (cx, cy, "gfx/box_ml");
235         }
236         M_DrawPic (cx, cy+8, "gfx/box_bl");
237
238         // draw middle
239         cx += 8;
240         while (width > 0)
241         {
242                 cy = y;
243                 M_DrawPic (cx, cy, "gfx/box_tm");
244                 for (n = 0; n < height; n++)
245                 {
246                         cy += 8;
247                         if (n >= 1)
248                                 M_DrawPic (cx, cy, "gfx/box_mm2");
249                         else
250                                 M_DrawPic (cx, cy, "gfx/box_mm");
251                 }
252                 M_DrawPic (cx, cy+8, "gfx/box_bm");
253                 width -= 2;
254                 cx += 16;
255         }
256
257         // draw right side
258         cy = y;
259         M_DrawPic (cx, cy, "gfx/box_tr");
260         for (n = 0; n < height; n++)
261         {
262                 cy += 8;
263                 M_DrawPic (cx, cy, "gfx/box_mr");
264         }
265         M_DrawPic (cx, cy+8, "gfx/box_br");
266 }
267
268 //=============================================================================
269
270 //int m_save_demonum;
271
272 /*
273 ================
274 M_ToggleMenu
275 ================
276 */
277 static void M_ToggleMenu(int mode)
278 {
279         m_entersound = true;
280
281         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
282         {
283                 if(mode == 0)
284                         return; // the menu is off, and we want it off
285                 M_Menu_Main_f (cmd_local);
286         }
287         else
288         {
289                 if(mode == 1)
290                         return; // the menu is on, and we want it on
291                 key_dest = key_game;
292                 m_state = m_none;
293         }
294 }
295
296
297 static int demo_cursor;
298 static void M_Demo_Draw (void)
299 {
300         int i;
301
302         M_Background(320, 200);
303
304         for (i = 0;i < NumberOfNehahraDemos;i++)
305                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
306
307         // line cursor
308         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(host.realtime*4)&1));
309 }
310
311
312 static void M_Menu_Demos_f(cmd_state_t *cmd)
313 {
314         key_dest = key_menu;
315         m_state = m_demo;
316         m_entersound = true;
317 }
318
319
320 static void M_Demo_Key (cmd_state_t *cmd, int k, int ascii)
321 {
322         char vabuf[1024];
323         switch (k)
324         {
325         case K_ESCAPE:
326                 M_Menu_Main_f (cmd);
327                 break;
328
329         case K_ENTER:
330                 S_LocalSound ("sound/misc/menu2.wav");
331                 m_state = m_none;
332                 key_dest = key_game;
333                 Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
334                 return;
335
336         case K_UPARROW:
337         case K_LEFTARROW:
338                 S_LocalSound ("sound/misc/menu1.wav");
339                 demo_cursor--;
340                 if (demo_cursor < 0)
341                         demo_cursor = NumberOfNehahraDemos-1;
342                 break;
343
344         case K_DOWNARROW:
345         case K_RIGHTARROW:
346                 S_LocalSound ("sound/misc/menu1.wav");
347                 demo_cursor++;
348                 if (demo_cursor >= NumberOfNehahraDemos)
349                         demo_cursor = 0;
350                 break;
351         }
352 }
353
354 //=============================================================================
355 /* MAIN MENU */
356
357 static int      m_main_cursor;
358 static qbool m_missingdata = false;
359
360 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
361
362
363 void M_Menu_Main_f(cmd_state_t *cmd)
364 {
365         const char *s;
366         s = "gfx/mainmenu";
367
368         if (gamemode == GAME_NEHAHRA)
369         {
370                 if (FS_FileExists("maps/neh1m4.bsp"))
371                 {
372                         if (FS_FileExists("hearing.dem"))
373                         {
374                                 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
375                                 NehGameType = TYPE_BOTH;
376                         }
377                         else
378                         {
379                                 Con_DPrint("Nehahra game detected.\n");
380                                 NehGameType = TYPE_GAME;
381                         }
382                 }
383                 else
384                 {
385                         if (FS_FileExists("hearing.dem"))
386                         {
387                                 Con_DPrint("Nehahra movie detected.\n");
388                                 NehGameType = TYPE_DEMO;
389                         }
390                         else
391                         {
392                                 Con_DPrint("Nehahra not found.\n");
393                                 NehGameType = TYPE_GAME; // could just complain, but...
394                         }
395                 }
396                 if (NehGameType == TYPE_DEMO)
397                         MAIN_ITEMS = 4;
398                 else if (NehGameType == TYPE_GAME)
399                         MAIN_ITEMS = 5;
400                 else
401                         MAIN_ITEMS = 6;
402         }
403         else if (gamemode == GAME_TRANSFUSION)
404         {
405                 s = "gfx/menu/mainmenu1";
406                 if (sv.active && !cl.intermission && cl.islocalgame)
407                         MAIN_ITEMS = 8;
408                 else
409                         MAIN_ITEMS = 7;
410         }
411         else
412                 MAIN_ITEMS = 5;
413
414         // check if the game data is missing and use a different main menu if so
415         m_missingdata = !forceqmenu.integer && !Draw_IsPicLoaded(Draw_CachePic_Flags(s, CACHEPICFLAG_FAILONMISSING));
416         if (m_missingdata)
417                 MAIN_ITEMS = 2;
418
419         /*
420         if (key_dest != key_menu)
421         {
422                 m_save_demonum = cls.demonum;
423                 cls.demonum = -1;
424         }
425         */
426         key_dest = key_menu;
427         m_state = m_main;
428         m_entersound = true;
429 }
430
431
432 static void M_Main_Draw (void)
433 {
434         int             f;
435         cachepic_t      *p;
436         char vabuf[1024];
437
438         if (m_missingdata)
439         {
440                 float y;
441                 const char *s;
442                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
443                 y = 480/3-16;
444                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
445                 y+=8;
446                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
447                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
448                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
450                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
451                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(host.realtime*4)&1));
452                 return;
453         }
454
455         if (gamemode == GAME_TRANSFUSION) {
456                 int y1, y2, y3;
457                 M_Background(640, 480);
458                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
459                 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-transfusion");
460                 y2 = 120;
461                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
462                 for (y1 = 1; y1 <= 8; y1++)
463                 {
464                         if (MAIN_ITEMS == 7 && y1 == 4)
465                                 y1++;
466                         M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
467                         y2 += 40;
468                 }
469                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
470                         y3 = m_main_cursor + 2;
471                 else
472                         y3 = m_main_cursor + 1;
473                 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
474                 return;
475         }
476
477         M_Background(320, 200);
478         M_DrawPic (16, 4, "gfx/qplaque");
479         p = Draw_CachePic ("gfx/ttl_main");
480         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_main");
481 // Nehahra
482         if (gamemode == GAME_NEHAHRA)
483         {
484                 if (NehGameType == TYPE_BOTH)
485                         M_DrawPic (72, 32, "gfx/mainmenu");
486                 else if (NehGameType == TYPE_GAME)
487                         M_DrawPic (72, 32, "gfx/gamemenu");
488                 else
489                         M_DrawPic (72, 32, "gfx/demomenu");
490         }
491         else
492                 M_DrawPic (72, 32, "gfx/mainmenu");
493
494         f = (int)(host.realtime * 10)%6;
495
496         M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
497 }
498
499
500 static void M_Main_Key(cmd_state_t *cmd, int key, int ascii)
501 {
502         switch (key)
503         {
504         case K_ESCAPE:
505                 key_dest = key_game;
506                 m_state = m_none;
507                 //cls.demonum = m_save_demonum;
508                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
509                 //      CL_NextDemo ();
510                 break;
511
512         case K_DOWNARROW:
513                 S_LocalSound ("sound/misc/menu1.wav");
514                 if (++m_main_cursor >= MAIN_ITEMS)
515                         m_main_cursor = 0;
516                 break;
517
518         case K_UPARROW:
519                 S_LocalSound ("sound/misc/menu1.wav");
520                 if (--m_main_cursor < 0)
521                         m_main_cursor = MAIN_ITEMS - 1;
522                 break;
523
524         case K_ENTER:
525                 m_entersound = true;
526
527                 if (m_missingdata)
528                 {
529                         switch (m_main_cursor)
530                         {
531                         case 0:
532                                 if (cls.state == ca_connected)
533                                 {
534                                         m_state = m_none;
535                                         key_dest = key_game;
536                                 }
537                                 Con_ToggleConsole_f(cmd);
538                                 break;
539                         case 1:
540                                 M_Menu_Quit_f(cmd);
541                                 break;
542                         }
543                 }
544                 else if (gamemode == GAME_NEHAHRA)
545                 {
546                         switch (NehGameType)
547                         {
548                         case TYPE_BOTH:
549                                 switch (m_main_cursor)
550                                 {
551                                 case 0:
552                                         M_Menu_SinglePlayer_f(cmd);
553                                         break;
554
555                                 case 1:
556                                         M_Menu_Demos_f(cmd);
557                                         break;
558
559                                 case 2:
560                                         M_Menu_MultiPlayer_f(cmd);
561                                         break;
562
563                                 case 3:
564                                         M_Menu_Options_f(cmd);
565                                         break;
566
567                                 case 4:
568                                         key_dest = key_game;
569                                         if (sv.active)
570                                                 Cbuf_AddText (cmd, "disconnect\n");
571                                         Cbuf_AddText (cmd, "playdemo endcred\n");
572                                         break;
573
574                                 case 5:
575                                         M_Menu_Quit_f(cmd);
576                                         break;
577                                 }
578                                 break;
579                         case TYPE_GAME:
580                                 switch (m_main_cursor)
581                                 {
582                                 case 0:
583                                         M_Menu_SinglePlayer_f(cmd);
584                                         break;
585
586                                 case 1:
587                                         M_Menu_MultiPlayer_f(cmd);
588                                         break;
589
590                                 case 2:
591                                         M_Menu_Options_f(cmd);
592                                         break;
593
594                                 case 3:
595                                         key_dest = key_game;
596                                         if (sv.active)
597                                                 Cbuf_AddText (cmd, "disconnect\n");
598                                         Cbuf_AddText (cmd, "playdemo endcred\n");
599                                         break;
600
601                                 case 4:
602                                         M_Menu_Quit_f(cmd);
603                                         break;
604                                 }
605                                 break;
606                         case TYPE_DEMO:
607                                 switch (m_main_cursor)
608                                 {
609                                 case 0:
610                                         M_Menu_Demos_f(cmd);
611                                         break;
612
613                                 case 1:
614                                         key_dest = key_game;
615                                         if (sv.active)
616                                                 Cbuf_AddText (cmd, "disconnect\n");
617                                         Cbuf_AddText (cmd, "playdemo endcred\n");
618                                         break;
619
620                                 case 2:
621                                         M_Menu_Options_f(cmd);
622                                         break;
623
624                                 case 3:
625                                         M_Menu_Quit_f(cmd);
626                                         break;
627                                 }
628                                 break;
629                         }
630                 }
631                 else if (gamemode == GAME_TRANSFUSION) {
632                         if (MAIN_ITEMS == 7)
633                         {
634                                 switch (m_main_cursor)
635                                 {
636                                 case 0:
637                                         M_Menu_Transfusion_Episode_f(cmd);
638                                         break;
639
640                                 case 1:
641                                         M_Menu_MultiPlayer_f(cmd);
642                                         break;
643
644                                 case 2:
645                                         M_Menu_Options_f(cmd);
646                                         break;
647
648                                 case 3:
649                                         M_Menu_Load_f(cmd);
650                                         break;
651
652                                 case 4:
653                                         M_Menu_Help_f(cmd);
654                                         break;
655
656                                 case 5:
657                                         M_Menu_Credits_f(cmd);
658                                         break;
659
660                                 case 6:
661                                         M_Menu_Quit_f(cmd);
662                                         break;
663                                 }
664                         }
665                         else
666                         {
667                                 switch (m_main_cursor)
668                                 {
669                                 case 0:
670                                         M_Menu_Transfusion_Episode_f(cmd);
671                                         break;
672
673                                 case 1:
674                                         M_Menu_MultiPlayer_f(cmd);
675                                         break;
676
677                                 case 2:
678                                         M_Menu_Options_f(cmd);
679                                         break;
680
681                                 case 3:
682                                         M_Menu_Save_f(cmd);
683                                         break;
684
685                                 case 4:
686                                         M_Menu_Load_f(cmd);
687                                         break;
688
689                                 case 5:
690                                         M_Menu_Help_f(cmd);
691                                         break;
692
693                                 case 6:
694                                         M_Menu_Credits_f(cmd);
695                                         break;
696
697                                 case 7:
698                                         M_Menu_Quit_f(cmd);
699                                         break;
700                                 }
701                         }
702                 }
703                 else
704                 {
705                         switch (m_main_cursor)
706                         {
707                         case 0:
708                                 M_Menu_SinglePlayer_f(cmd);
709                                 break;
710
711                         case 1:
712                                 M_Menu_MultiPlayer_f(cmd);
713                                 break;
714
715                         case 2:
716                                 M_Menu_Options_f(cmd);
717                                 break;
718
719                         case 3:
720                                 M_Menu_Help_f(cmd);
721                                 break;
722
723                         case 4:
724                                 M_Menu_Quit_f(cmd);
725                                 break;
726                         }
727                 }
728         }
729 }
730
731 //=============================================================================
732 /* SINGLE PLAYER MENU */
733
734 static int      m_singleplayer_cursor;
735 #define SINGLEPLAYER_ITEMS      3
736
737
738 void M_Menu_SinglePlayer_f(cmd_state_t *cmd)
739 {
740         key_dest = key_menu;
741         m_state = m_singleplayer;
742         m_entersound = true;
743 }
744
745
746 static void M_SinglePlayer_Draw (void)
747 {
748         cachepic_t      *p;
749         char vabuf[1024];
750
751         M_Background(320, 200);
752
753         M_DrawPic (16, 4, "gfx/qplaque");
754         p = Draw_CachePic ("gfx/ttl_sgl");
755
756         // Some mods don't have a single player mode
757         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
758         {
759                 M_DrawPic ((320 - Draw_GetPicWidth(p)) / 2, 4, "gfx/ttl_sgl");
760
761                 M_DrawTextBox (60, 8 * 8, 23, 4);
762                 if (gamemode == GAME_GOODVSBAD2)
763                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
764                 else  // if (gamemode == GAME_BATTLEMECH)
765                         M_Print(95, 10 * 8, "Battlemech is for");
766                 M_Print(83, 11 * 8, "multiplayer play only");
767         }
768         else
769         {
770                 int             f;
771
772                 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_sgl");
773                 M_DrawPic (72, 32, "gfx/sp_menu");
774
775                 f = (int)(host.realtime * 10)%6;
776
777                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
778         }
779 }
780
781
782 static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii)
783 {
784         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
785         {
786                 if (key == K_ESCAPE || key == K_ENTER)
787                         m_state = m_main;
788                 return;
789         }
790
791         switch (key)
792         {
793         case K_ESCAPE:
794                 M_Menu_Main_f(cmd);
795                 break;
796
797         case K_DOWNARROW:
798                 S_LocalSound ("sound/misc/menu1.wav");
799                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
800                         m_singleplayer_cursor = 0;
801                 break;
802
803         case K_UPARROW:
804                 S_LocalSound ("sound/misc/menu1.wav");
805                 if (--m_singleplayer_cursor < 0)
806                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
807                 break;
808
809         case K_ENTER:
810                 m_entersound = true;
811
812                 switch (m_singleplayer_cursor)
813                 {
814                 case 0:
815                         key_dest = key_game;
816                         if (sv.active)
817                                 Cbuf_AddText(cmd, "disconnect\n");
818                         Cbuf_AddText(cmd, "maxplayers 1\n");
819                         Cbuf_AddText(cmd, "deathmatch 0\n");
820                         Cbuf_AddText(cmd, "coop 0\n");
821                         if (gamemode == GAME_TRANSFUSION)
822                         {
823                                 key_dest = key_menu;
824                                 M_Menu_Transfusion_Episode_f(cmd);
825                                 break;
826                         }
827                         Cbuf_AddText(cmd, "startmap_sp\n");
828                         break;
829
830                 case 1:
831                         M_Menu_Load_f(cmd);
832                         break;
833
834                 case 2:
835                         M_Menu_Save_f(cmd);
836                         break;
837                 }
838         }
839 }
840
841 //=============================================================================
842 /* LOAD/SAVE MENU */
843
844 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
845
846 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
847 static int              loadable[MAX_SAVEGAMES];
848
849 static void M_ScanSaves (void)
850 {
851         int             i, j;
852         size_t  len;
853         char    name[MAX_OSPATH];
854         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
855         const char *t;
856         qfile_t *f;
857 //      int             version;
858
859         for (i=0 ; i<MAX_SAVEGAMES ; i++)
860         {
861                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
862                 loadable[i] = false;
863                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
864                 f = FS_OpenRealFile (name, "rb", false);
865                 if (!f)
866                         continue;
867                 // read enough to get the comment
868                 len = FS_Read(f, buf, sizeof(buf) - 1);
869                 len = min(len, sizeof(buf)-1);
870                 buf[len] = 0;
871                 t = buf;
872                 // version
873                 COM_ParseToken_Simple(&t, false, false, true);
874                 //version = atoi(com_token);
875                 // description
876                 COM_ParseToken_Simple(&t, false, false, true);
877                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
878
879         // change _ back to space
880                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
881                         if (m_filenames[i][j] == '_')
882                                 m_filenames[i][j] = ' ';
883                 loadable[i] = true;
884                 FS_Close (f);
885         }
886 }
887
888 void M_Menu_Load_f(cmd_state_t *cmd)
889 {
890         m_entersound = true;
891         m_state = m_load;
892         key_dest = key_menu;
893         M_ScanSaves ();
894 }
895
896
897 void M_Menu_Save_f(cmd_state_t *cmd)
898 {
899         if (!sv.active)
900                 return;
901 #if 1
902         // LadyHavoc: allow saving multiplayer games
903         if (cl.islocalgame && cl.intermission)
904                 return;
905 #else
906         if (cl.intermission)
907                 return;
908         if (!cl.islocalgame)
909                 return;
910 #endif
911         m_entersound = true;
912         m_state = m_save;
913         key_dest = key_menu;
914         M_ScanSaves ();
915 }
916
917
918 static void M_Load_Draw (void)
919 {
920         int             i;
921         cachepic_t      *p;
922
923         M_Background(320, 200);
924
925         p = Draw_CachePic ("gfx/p_load");
926         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_load" );
927
928         for (i=0 ; i< MAX_SAVEGAMES; i++)
929                 M_Print(16, 32 + 8*i, m_filenames[i]);
930
931 // line cursor
932         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(host.realtime*4)&1));
933 }
934
935
936 static void M_Save_Draw (void)
937 {
938         int             i;
939         cachepic_t      *p;
940
941         M_Background(320, 200);
942
943         p = Draw_CachePic ("gfx/p_save");
944         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_save");
945
946         for (i=0 ; i<MAX_SAVEGAMES ; i++)
947                 M_Print(16, 32 + 8*i, m_filenames[i]);
948
949 // line cursor
950         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(host.realtime*4)&1));
951 }
952
953
954 static void M_Load_Key(cmd_state_t *cmd, int k, int ascii)
955 {
956         char vabuf[1024];
957         switch (k)
958         {
959         case K_ESCAPE:
960                 if (gamemode == GAME_TRANSFUSION)
961                         M_Menu_Main_f(cmd);
962                 else
963                         M_Menu_SinglePlayer_f(cmd);
964                 break;
965
966         case K_ENTER:
967                 S_LocalSound ("sound/misc/menu2.wav");
968                 if (!loadable[load_cursor])
969                         return;
970                 m_state = m_none;
971                 key_dest = key_game;
972
973                 // issue the load command
974                 Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
975                 return;
976
977         case K_UPARROW:
978         case K_LEFTARROW:
979                 S_LocalSound ("sound/misc/menu1.wav");
980                 load_cursor--;
981                 if (load_cursor < 0)
982                         load_cursor = MAX_SAVEGAMES-1;
983                 break;
984
985         case K_DOWNARROW:
986         case K_RIGHTARROW:
987                 S_LocalSound ("sound/misc/menu1.wav");
988                 load_cursor++;
989                 if (load_cursor >= MAX_SAVEGAMES)
990                         load_cursor = 0;
991                 break;
992         }
993 }
994
995
996 static void M_Save_Key(cmd_state_t *cmd, int k, int ascii)
997 {
998         char vabuf[1024];
999         switch (k)
1000         {
1001         case K_ESCAPE:
1002                 if (gamemode == GAME_TRANSFUSION)
1003                         M_Menu_Main_f(cmd);
1004                 else
1005                         M_Menu_SinglePlayer_f(cmd);
1006                 break;
1007
1008         case K_ENTER:
1009                 m_state = m_none;
1010                 key_dest = key_game;
1011                 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1012                 return;
1013
1014         case K_UPARROW:
1015         case K_LEFTARROW:
1016                 S_LocalSound ("sound/misc/menu1.wav");
1017                 load_cursor--;
1018                 if (load_cursor < 0)
1019                         load_cursor = MAX_SAVEGAMES-1;
1020                 break;
1021
1022         case K_DOWNARROW:
1023         case K_RIGHTARROW:
1024                 S_LocalSound ("sound/misc/menu1.wav");
1025                 load_cursor++;
1026                 if (load_cursor >= MAX_SAVEGAMES)
1027                         load_cursor = 0;
1028                 break;
1029         }
1030 }
1031
1032 //=============================================================================
1033 /* Transfusion Single Player Episode Menu */
1034
1035 static int      m_episode_cursor;
1036 #define EPISODE_ITEMS   6
1037
1038 void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd)
1039 {
1040         m_entersound = true;
1041         m_state = m_transfusion_episode;
1042         key_dest = key_menu;
1043 }
1044
1045 static void M_Transfusion_Episode_Draw (void)
1046 {
1047         int y;
1048         cachepic_t *p;
1049         char vabuf[1024];
1050         M_Background(640, 480);
1051
1052         p = Draw_CachePic ("gfx/menu/tb-episodes");
1053         M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-episodes");
1054         for (y = 0; y < EPISODE_ITEMS; y++){
1055                 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1056         }
1057
1058         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1059 }
1060
1061 static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii)
1062 {
1063         switch (key)
1064         {
1065         case K_ESCAPE:
1066                 M_Menu_Main_f(cmd);
1067                 break;
1068
1069         case K_DOWNARROW:
1070                 S_LocalSound ("sound/misc/menu1.wav");
1071                 m_episode_cursor++;
1072                 if (m_episode_cursor >= EPISODE_ITEMS)
1073                         m_episode_cursor = 0;
1074                 break;
1075
1076         case K_UPARROW:
1077                 S_LocalSound ("sound/misc/menu1.wav");
1078                 m_episode_cursor--;
1079                 if (m_episode_cursor < 0)
1080                         m_episode_cursor = EPISODE_ITEMS - 1;
1081                 break;
1082
1083         case K_ENTER:
1084                 Cbuf_AddText(cmd, "deathmatch 0\n");
1085                 m_entersound = true;
1086                 M_Menu_Transfusion_Skill_f(cmd);
1087         }
1088 }
1089
1090 //=============================================================================
1091 /* Transfusion Single Player Skill Menu */
1092
1093 static int      m_skill_cursor = 2;
1094 #define SKILL_ITEMS     5
1095
1096 void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd)
1097 {
1098         m_entersound = true;
1099         m_state = m_transfusion_skill;
1100         key_dest = key_menu;
1101 }
1102
1103 static void M_Transfusion_Skill_Draw (void)
1104 {
1105         int y;
1106         cachepic_t      *p;
1107         char vabuf[1024];
1108         M_Background(640, 480);
1109
1110         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1111         M_DrawPic(640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-difficulty");
1112
1113         for (y = 0; y < SKILL_ITEMS; y++)
1114         {
1115                 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1116         }
1117         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1118 }
1119
1120 static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii)
1121 {
1122         switch (key)
1123         {
1124         case K_ESCAPE:
1125                 M_Menu_Transfusion_Episode_f(cmd);
1126                 break;
1127
1128         case K_DOWNARROW:
1129                 S_LocalSound ("sound/misc/menu1.wav");
1130                 m_skill_cursor++;
1131                 if (m_skill_cursor >= SKILL_ITEMS)
1132                         m_skill_cursor = 0;
1133                 break;
1134
1135         case K_UPARROW:
1136                 S_LocalSound ("sound/misc/menu1.wav");
1137                 m_skill_cursor--;
1138                 if (m_skill_cursor < 0)
1139                         m_skill_cursor = SKILL_ITEMS - 1;
1140                 break;
1141
1142         case K_ENTER:
1143                 m_entersound = true;
1144                 switch (m_skill_cursor)
1145                 {
1146                 case 0:
1147                         Cbuf_AddText(cmd, "skill 1\n");
1148                         break;
1149                 case 1:
1150                         Cbuf_AddText(cmd, "skill 2\n");
1151                         break;
1152                 case 2:
1153                         Cbuf_AddText(cmd, "skill 3\n");
1154                         break;
1155                 case 3:
1156                         Cbuf_AddText(cmd, "skill 4\n");
1157                         break;
1158                 case 4:
1159                         Cbuf_AddText(cmd, "skill 5\n");
1160                         break;
1161                 }
1162                 key_dest = key_game;
1163                 if (sv.active)
1164                         Cbuf_AddText(cmd, "disconnect\n");
1165                 Cbuf_AddText(cmd, "maxplayers 1\n");
1166                 Cbuf_AddText(cmd, "deathmatch 0\n");
1167                 Cbuf_AddText(cmd, "coop 0\n");
1168                 switch (m_episode_cursor)
1169                 {
1170                 case 0:
1171                         Cbuf_AddText(cmd, "map e1m1\n");
1172                         break;
1173                 case 1:
1174                         Cbuf_AddText(cmd, "map e2m1\n");
1175                         break;
1176                 case 2:
1177                         Cbuf_AddText(cmd, "map e3m1\n");
1178                         break;
1179                 case 3:
1180                         Cbuf_AddText(cmd, "map e4m1\n");
1181                         break;
1182                 case 4:
1183                         Cbuf_AddText(cmd, "map e6m1\n");
1184                         break;
1185                 case 5:
1186                         Cbuf_AddText(cmd, "map cp01\n");
1187                         break;
1188                 }
1189         }
1190 }
1191 //=============================================================================
1192 /* MULTIPLAYER MENU */
1193
1194 static int      m_multiplayer_cursor;
1195 #define MULTIPLAYER_ITEMS       3
1196
1197
1198 void M_Menu_MultiPlayer_f(cmd_state_t *cmd)
1199 {
1200         key_dest = key_menu;
1201         m_state = m_multiplayer;
1202         m_entersound = true;
1203 }
1204
1205
1206 static void M_MultiPlayer_Draw (void)
1207 {
1208         int             f;
1209         cachepic_t      *p;
1210         char vabuf[1024];
1211
1212         if (gamemode == GAME_TRANSFUSION)
1213         {
1214                 M_Background(640, 480);
1215                 p = Draw_CachePic ("gfx/menu/tb-online");
1216                 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 140, "gfx/menu/tb-online");
1217                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1218                         M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1219                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1220                 return;
1221         }
1222         M_Background(320, 200);
1223
1224         M_DrawPic (16, 4, "gfx/qplaque");
1225         p = Draw_CachePic ("gfx/p_multi");
1226         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1227         M_DrawPic (72, 32, "gfx/mp_menu");
1228
1229         f = (int)(host.realtime * 10)%6;
1230
1231         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1232 }
1233
1234
1235 static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii)
1236 {
1237         switch (key)
1238         {
1239         case K_ESCAPE:
1240                 M_Menu_Main_f(cmd);
1241                 break;
1242
1243         case K_DOWNARROW:
1244                 S_LocalSound ("sound/misc/menu1.wav");
1245                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1246                         m_multiplayer_cursor = 0;
1247                 break;
1248
1249         case K_UPARROW:
1250                 S_LocalSound ("sound/misc/menu1.wav");
1251                 if (--m_multiplayer_cursor < 0)
1252                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1253                 break;
1254
1255         case K_ENTER:
1256                 m_entersound = true;
1257                 switch (m_multiplayer_cursor)
1258                 {
1259                 case 0:
1260                 case 1:
1261                         M_Menu_LanConfig_f(cmd);
1262                         break;
1263
1264                 case 2:
1265                         M_Menu_Setup_f(cmd);
1266                         break;
1267                 }
1268         }
1269 }
1270
1271 //=============================================================================
1272 /* SETUP MENU */
1273
1274 static int              setup_cursor = 4;
1275 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1276
1277 static char     setup_myname[MAX_SCOREBOARDNAME];
1278 static int              setup_oldtop;
1279 static int              setup_oldbottom;
1280 static int              setup_top;
1281 static int              setup_bottom;
1282 static int              setup_rate;
1283 static int              setup_oldrate;
1284
1285 #define NUM_SETUP_CMDS  5
1286
1287 extern cvar_t cl_topcolor;
1288 extern cvar_t cl_bottomcolor;
1289
1290 void M_Menu_Setup_f(cmd_state_t *cmd)
1291 {
1292         key_dest = key_menu;
1293         m_state = m_setup;
1294         m_entersound = true;
1295         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1296         setup_top = setup_oldtop = cl_topcolor.integer;
1297         setup_bottom = setup_oldbottom = cl_bottomcolor.integer;
1298         setup_rate = cl_rate.integer;
1299 }
1300
1301 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1302 static unsigned char *menuplyr_pixels;
1303 static unsigned int *menuplyr_translated;
1304
1305 typedef struct ratetable_s
1306 {
1307         int rate;
1308         const char *name;
1309 }
1310 ratetable_t;
1311
1312 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1313 static ratetable_t setup_ratetable[] =
1314 {
1315         {1000, "28.8 bad"},
1316         {1500, "28.8 mediocre"},
1317         {2000, "28.8 good"},
1318         {2500, "33.6 mediocre"},
1319         {3000, "33.6 good"},
1320         {3500, "56k bad"},
1321         {4000, "56k mediocre"},
1322         {4500, "56k adequate"},
1323         {5000, "56k good"},
1324         {7000, "64k ISDN"},
1325         {15000, "128k ISDN"},
1326         {25000, "broadband"}
1327 };
1328
1329 static int setup_rateindex(int rate)
1330 {
1331         int i;
1332         for (i = 0;i < RATES;i++)
1333                 if (setup_ratetable[i].rate > setup_rate)
1334                         break;
1335         return bound(1, i, RATES) - 1;
1336 }
1337
1338 static void M_Setup_Draw (void)
1339 {
1340         int i, j;
1341         cachepic_t      *p;
1342         char vabuf[1024];
1343
1344         M_Background(320, 200);
1345
1346         M_DrawPic (16, 4, "gfx/qplaque");
1347         p = Draw_CachePic ("gfx/p_multi");
1348         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1349
1350         M_Print(64, 40, "Your name");
1351         M_DrawTextBox (160, 32, 16, 1);
1352         M_PrintColored(168, 40, setup_myname);
1353
1354         if (gamemode != GAME_GOODVSBAD2)
1355         {
1356                 M_Print(64, 64, "Shirt color");
1357                 M_Print(64, 88, "Pants color");
1358         }
1359
1360         M_Print(64, 124-8, "Network speed limit");
1361         M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1362
1363         M_DrawTextBox (64, 140-8, 14, 1);
1364         M_Print(72, 140, "Accept Changes");
1365
1366         // LadyHavoc: rewrote this code greatly
1367         if (menuplyr_load)
1368         {
1369                 unsigned char *f;
1370                 fs_offset_t filesize;
1371                 menuplyr_load = false;
1372                 menuplyr_top = -1;
1373                 menuplyr_bottom = -1;
1374                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1375                 if (f && filesize >= 9)
1376                 {
1377                         int width, height;
1378                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1379                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1380                         if (filesize >= 8 + width * height)
1381                         {
1382                                 menuplyr_width = width;
1383                                 menuplyr_height = height;
1384                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1385                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1386                                 memcpy(menuplyr_pixels, f + 8, width * height);
1387                         }
1388                 }
1389                 if (f)
1390                         Mem_Free(f);
1391         }
1392
1393         if (menuplyr_pixels)
1394         {
1395                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1396                 {
1397                         menuplyr_top = setup_top;
1398                         menuplyr_bottom = setup_bottom;
1399
1400                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1401                         {
1402                                 j = menuplyr_pixels[i];
1403                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1404                                 {
1405                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1406                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1407                                         else
1408                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1409                                 }
1410                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1411                                 {
1412                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1413                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1414                                         else
1415                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1416                                 }
1417                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1418                         }
1419                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, (unsigned char *)menuplyr_translated, TEXTYPE_BGRA, TEXF_CLAMP);
1420                 }
1421                 M_DrawPic(160, 48, "gfx/bigbox");
1422                 M_DrawPic(172, 56, "gfx/menuplyr");
1423         }
1424
1425         if (setup_cursor == 0)
1426                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(host.realtime*4)&1));
1427         else
1428                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(host.realtime*4)&1));
1429 }
1430
1431
1432 static void M_Setup_Key(cmd_state_t *cmd, int k, int ascii)
1433 {
1434         int                     l;
1435         char vabuf[1024];
1436
1437         switch (k)
1438         {
1439         case K_ESCAPE:
1440                 M_Menu_MultiPlayer_f(cmd);
1441                 break;
1442
1443         case K_UPARROW:
1444                 S_LocalSound ("sound/misc/menu1.wav");
1445                 setup_cursor--;
1446                 if (setup_cursor < 0)
1447                         setup_cursor = NUM_SETUP_CMDS-1;
1448                 break;
1449
1450         case K_DOWNARROW:
1451                 S_LocalSound ("sound/misc/menu1.wav");
1452                 setup_cursor++;
1453                 if (setup_cursor >= NUM_SETUP_CMDS)
1454                         setup_cursor = 0;
1455                 break;
1456
1457         case K_LEFTARROW:
1458                 if (setup_cursor < 1)
1459                         return;
1460                 S_LocalSound ("sound/misc/menu3.wav");
1461                 if (setup_cursor == 1)
1462                         setup_top = setup_top - 1;
1463                 if (setup_cursor == 2)
1464                         setup_bottom = setup_bottom - 1;
1465                 if (setup_cursor == 3)
1466                 {
1467                         l = setup_rateindex(setup_rate) - 1;
1468                         if (l < 0)
1469                                 l = RATES - 1;
1470                         setup_rate = setup_ratetable[l].rate;
1471                 }
1472                 break;
1473         case K_RIGHTARROW:
1474                 if (setup_cursor < 1)
1475                         return;
1476 forward:
1477                 S_LocalSound ("sound/misc/menu3.wav");
1478                 if (setup_cursor == 1)
1479                         setup_top = setup_top + 1;
1480                 if (setup_cursor == 2)
1481                         setup_bottom = setup_bottom + 1;
1482                 if (setup_cursor == 3)
1483                 {
1484                         l = setup_rateindex(setup_rate) + 1;
1485                         if (l >= RATES)
1486                                 l = 0;
1487                         setup_rate = setup_ratetable[l].rate;
1488                 }
1489                 break;
1490
1491         case K_ENTER:
1492                 if (setup_cursor == 0)
1493                         return;
1494
1495                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1496                         goto forward;
1497
1498                 // setup_cursor == 4 (Accept changes)
1499                 if (strcmp(cl_name.string, setup_myname) != 0)
1500                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1501                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1502                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1503                 if (setup_rate != setup_oldrate)
1504                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1505
1506                 m_entersound = true;
1507                 M_Menu_MultiPlayer_f(cmd);
1508                 break;
1509
1510         case K_BACKSPACE:
1511                 if (setup_cursor == 0)
1512                 {
1513                         if (strlen(setup_myname))
1514                                 setup_myname[strlen(setup_myname)-1] = 0;
1515                 }
1516                 break;
1517
1518         default:
1519                 if (ascii < 32)
1520                         break;
1521                 if (setup_cursor == 0)
1522                 {
1523                         l = (int)strlen(setup_myname);
1524                         if (l < 15)
1525                         {
1526                                 setup_myname[l+1] = 0;
1527                                 setup_myname[l] = ascii;
1528                         }
1529                 }
1530         }
1531
1532         if (setup_top > 15)
1533                 setup_top = 0;
1534         if (setup_top < 0)
1535                 setup_top = 15;
1536         if (setup_bottom > 15)
1537                 setup_bottom = 0;
1538         if (setup_bottom < 0)
1539                 setup_bottom = 15;
1540 }
1541
1542 //=============================================================================
1543 /* OPTIONS MENU */
1544
1545 #define SLIDER_RANGE    10
1546
1547 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1548 {
1549         char text[16];
1550         int i;
1551         float range;
1552         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1553         M_DrawCharacter (x-8, y, 128);
1554         for (i = 0;i < SLIDER_RANGE;i++)
1555                 M_DrawCharacter (x + i*8, y, 129);
1556         M_DrawCharacter (x+i*8, y, 130);
1557         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1558         if (fabs((int)num - num) < 0.01)
1559                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1560         else
1561                 dpsnprintf(text, sizeof(text), "%.3f", num);
1562         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1563 }
1564
1565 static void M_DrawCheckbox (int x, int y, int on)
1566 {
1567         if (on)
1568                 M_Print(x, y, "on");
1569         else
1570                 M_Print(x, y, "off");
1571 }
1572
1573
1574 //#define OPTIONS_ITEMS 25 aule was here
1575 #define OPTIONS_ITEMS 27
1576
1577
1578 static int options_cursor;
1579
1580 void M_Menu_Options_f(cmd_state_t *cmd)
1581 {
1582         key_dest = key_menu;
1583         m_state = m_options;
1584         m_entersound = true;
1585 }
1586
1587 extern cvar_t host_timescale;
1588 extern dllhandle_t jpeg_dll;
1589 extern cvar_t gl_texture_anisotropy;
1590 extern cvar_t r_textshadow;
1591 extern cvar_t r_hdr_scenebrightness;
1592
1593 static void M_Menu_Options_AdjustSliders (int dir)
1594 {
1595         int optnum;
1596         double f;
1597         S_LocalSound ("sound/misc/menu3.wav");
1598
1599         optnum = 0;
1600              if (options_cursor == optnum++) ;
1601         else if (options_cursor == optnum++) ;
1602         else if (options_cursor == optnum++) ;
1603         else if (options_cursor == optnum++) ;
1604         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1605         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1606         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1607         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1608         else if (options_cursor == optnum++)
1609         {
1610                 if (cl_forwardspeed.value > 200)
1611                 {
1612                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1613                         Cvar_SetValueQuick (&cl_backspeed, 200);
1614                 }
1615                 else
1616                 {
1617                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1618                         Cvar_SetValueQuick (&cl_backspeed, 400);
1619                 }
1620         }
1621         else if (options_cursor == optnum++) Cvar_SetValueQuick(&cl_showfps, !cl_showfps.integer);
1622         else if (options_cursor == optnum++) {f = !(cl_showdate.integer && cl_showtime.integer);Cvar_SetValueQuick(&cl_showdate, f);Cvar_SetValueQuick(&cl_showtime, f);}
1623         else if (options_cursor == optnum++) ;
1624         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1625         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1626         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1627         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1628         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1629 }
1630
1631 static int m_optnum;
1632 static int m_opty;
1633 static int m_optcursor;
1634
1635 static void M_Options_PrintCommand(const char *s, int enabled)
1636 {
1637         if (m_opty >= 32)
1638         {
1639                 if (m_optnum == m_optcursor)
1640                         DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1641                 M_ItemPrint(0 + 48, m_opty, s, enabled);
1642         }
1643         m_opty += 8;
1644         m_optnum++;
1645 }
1646
1647 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1648 {
1649         if (m_opty >= 32)
1650         {
1651                 if (m_optnum == m_optcursor)
1652                         DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1653                 M_ItemPrint(0 + 48, m_opty, s, enabled);
1654                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, yes);
1655         }
1656         m_opty += 8;
1657         m_optnum++;
1658 }
1659
1660 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1661 {
1662         if (m_opty >= 32)
1663         {
1664                 if (m_optnum == m_optcursor)
1665                         DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1666                 M_ItemPrint(0 + 48, m_opty, s, enabled);
1667                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, value, minvalue, maxvalue);
1668         }
1669         m_opty += 8;
1670         m_optnum++;
1671 }
1672
1673 static void M_Options_Draw (void)
1674 {
1675         int visible;
1676         cachepic_t      *p;
1677
1678         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1679
1680         M_DrawPic(16, 4, "gfx/qplaque");
1681         p = Draw_CachePic ("gfx/p_option");
1682         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1683
1684         m_optnum = 0;
1685         m_optcursor = options_cursor;
1686         visible = (int)((menu_height - 32) / 8);
1687         m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1688
1689         M_Options_PrintCommand( "    Customize controls", true);
1690         M_Options_PrintCommand( "         Go to console", true);
1691         M_Options_PrintCommand( "     Reset to defaults", true);
1692         M_Options_PrintCommand( "     Change Video Mode", true);
1693         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1694         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1695         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1696         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1697         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1698         M_Options_PrintCheckbox("        Show Framerate", true, cl_showfps.integer);
1699         M_Options_PrintCheckbox("    Show Date and Time", true, cl_showdate.integer && cl_showtime.integer);
1700         M_Options_PrintCommand( "     Custom Brightness", true);
1701         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1702         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1703         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1704         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1705         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1706         M_Options_PrintCommand( "     Customize Effects", true);
1707         M_Options_PrintCommand( "       Effects:  Quake", true);
1708         M_Options_PrintCommand( "       Effects: Normal", true);
1709         M_Options_PrintCommand( "       Effects:   High", true);
1710         M_Options_PrintCommand( "    Customize Lighting", true);
1711         M_Options_PrintCommand( "      Lighting: Flares", true);
1712         M_Options_PrintCommand( "      Lighting: Normal", true);
1713         M_Options_PrintCommand( "      Lighting:   High", true);
1714         M_Options_PrintCommand( "      Lighting:   Full", true);
1715         M_Options_PrintCommand( "           Browse Mods", true);
1716 }
1717
1718
1719 static void M_Options_Key(cmd_state_t *cmd, int k, int ascii)
1720 {
1721         switch (k)
1722         {
1723         case K_ESCAPE:
1724                 M_Menu_Main_f(cmd);
1725                 break;
1726
1727         case K_ENTER:
1728                 m_entersound = true;
1729                 switch (options_cursor)
1730                 {
1731                 case 0:
1732                         M_Menu_Keys_f(cmd);
1733                         break;
1734                 case 1:
1735                         m_state = m_none;
1736                         key_dest = key_game;
1737                         Con_ToggleConsole_f(cmd);
1738                         break;
1739                 case 2:
1740                         M_Menu_Reset_f(cmd);
1741                         break;
1742                 case 3:
1743                         M_Menu_Video_f(cmd);
1744                         break;
1745                 case 11:
1746                         M_Menu_Options_ColorControl_f(cmd);
1747                         break;
1748                 case 17: // Customize Effects
1749                         M_Menu_Options_Effects_f(cmd);
1750                         break;
1751                 case 18: // Effects: Quake
1752                         Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1753                         break;
1754                 case 19: // Effects: Normal
1755                         Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1756                         break;
1757                 case 20: // Effects: High
1758                         Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1759                         break;
1760                 case 21:
1761                         M_Menu_Options_Graphics_f(cmd);
1762                         break;
1763                 case 22: // Lighting: Flares
1764                         Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1765                         break;
1766                 case 23: // Lighting: Normal
1767                         Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1768                         break;
1769                 case 24: // Lighting: High
1770                         Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1771                         break;
1772                 case 25: // Lighting: Full
1773                         Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1774                         break;
1775                 case 26:
1776                         M_Menu_ModList_f(cmd);
1777                         break;
1778                 default:
1779                         M_Menu_Options_AdjustSliders (1);
1780                         break;
1781                 }
1782                 return;
1783
1784         case K_UPARROW:
1785                 S_LocalSound ("sound/misc/menu1.wav");
1786                 options_cursor--;
1787                 if (options_cursor < 0)
1788                         options_cursor = OPTIONS_ITEMS-1;
1789                 break;
1790
1791         case K_DOWNARROW:
1792                 S_LocalSound ("sound/misc/menu1.wav");
1793                 options_cursor++;
1794                 if (options_cursor >= OPTIONS_ITEMS)
1795                         options_cursor = 0;
1796                 break;
1797
1798         case K_LEFTARROW:
1799                 M_Menu_Options_AdjustSliders (-1);
1800                 break;
1801
1802         case K_RIGHTARROW:
1803                 M_Menu_Options_AdjustSliders (1);
1804                 break;
1805         }
1806 }
1807
1808 #define OPTIONS_EFFECTS_ITEMS   35
1809
1810 static int options_effects_cursor;
1811
1812 void M_Menu_Options_Effects_f(cmd_state_t *cmd)
1813 {
1814         key_dest = key_menu;
1815         m_state = m_options_effects;
1816         m_entersound = true;
1817 }
1818
1819
1820 extern cvar_t cl_stainmaps;
1821 extern cvar_t cl_stainmaps_clearonload;
1822 extern cvar_t r_explosionclip;
1823 extern cvar_t r_coronas;
1824 extern cvar_t gl_flashblend;
1825 extern cvar_t cl_beams_polygons;
1826 extern cvar_t cl_beams_quakepositionhack;
1827 extern cvar_t cl_beams_instantaimhack;
1828 extern cvar_t cl_beams_lightatend;
1829 extern cvar_t r_lightningbeam_thickness;
1830 extern cvar_t r_lightningbeam_scroll;
1831 extern cvar_t r_lightningbeam_repeatdistance;
1832 extern cvar_t r_lightningbeam_color_red;
1833 extern cvar_t r_lightningbeam_color_green;
1834 extern cvar_t r_lightningbeam_color_blue;
1835 extern cvar_t r_lightningbeam_qmbtexture;
1836
1837 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1838 {
1839         int optnum;
1840         S_LocalSound ("sound/misc/menu3.wav");
1841
1842         optnum = 0;
1843              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1874         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1875         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1876         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1877         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1878 }
1879
1880 static void M_Options_Effects_Draw (void)
1881 {
1882         int visible;
1883         cachepic_t      *p;
1884
1885         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1886
1887         M_DrawPic(16, 4, "gfx/qplaque");
1888         p = Draw_CachePic ("gfx/p_option");
1889         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1890
1891         m_optcursor = options_effects_cursor;
1892         m_optnum = 0;
1893         visible = (int)((menu_height - 32) / 8);
1894         m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1895
1896         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1897         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1898         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1899         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1900         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1901         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1902         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1903         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1904         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1905         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1906         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1907         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1908         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1909         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1910         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1911         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1912         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1913         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1914         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1915         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1916         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1917         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1918         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1919         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1920         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1921         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1922         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1923         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1924         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1925         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1926         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1927         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1928         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1929         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1930         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1931 }
1932
1933
1934 static void M_Options_Effects_Key(cmd_state_t *cmd, int k, int ascii)
1935 {
1936         switch (k)
1937         {
1938         case K_ESCAPE:
1939                 M_Menu_Options_f(cmd);
1940                 break;
1941
1942         case K_ENTER:
1943                 M_Menu_Options_Effects_AdjustSliders (1);
1944                 break;
1945
1946         case K_UPARROW:
1947                 S_LocalSound ("sound/misc/menu1.wav");
1948                 options_effects_cursor--;
1949                 if (options_effects_cursor < 0)
1950                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1951                 break;
1952
1953         case K_DOWNARROW:
1954                 S_LocalSound ("sound/misc/menu1.wav");
1955                 options_effects_cursor++;
1956                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1957                         options_effects_cursor = 0;
1958                 break;
1959
1960         case K_LEFTARROW:
1961                 M_Menu_Options_Effects_AdjustSliders (-1);
1962                 break;
1963
1964         case K_RIGHTARROW:
1965                 M_Menu_Options_Effects_AdjustSliders (1);
1966                 break;
1967         }
1968 }
1969
1970
1971 #define OPTIONS_GRAPHICS_ITEMS  20
1972
1973 static int options_graphics_cursor;
1974
1975 void M_Menu_Options_Graphics_f(cmd_state_t *cmd)
1976 {
1977         key_dest = key_menu;
1978         m_state = m_options_graphics;
1979         m_entersound = true;
1980 }
1981
1982 extern cvar_t r_shadow_gloss;
1983 extern cvar_t r_shadow_realtime_dlight;
1984 extern cvar_t r_shadow_realtime_dlight_shadows;
1985 extern cvar_t r_shadow_realtime_world;
1986 extern cvar_t r_shadow_realtime_world_lightmaps;
1987 extern cvar_t r_shadow_realtime_world_shadows;
1988 extern cvar_t r_bloom;
1989 extern cvar_t r_bloom_colorscale;
1990 extern cvar_t r_bloom_colorsubtract;
1991 extern cvar_t r_bloom_colorexponent;
1992 extern cvar_t r_bloom_blur;
1993 extern cvar_t r_bloom_brighten;
1994 extern cvar_t r_bloom_resolution;
1995 extern cvar_t r_hdr_scenebrightness;
1996 extern cvar_t r_hdr_glowintensity;
1997 extern cvar_t gl_picmip;
1998
1999 static void M_Menu_Options_Graphics_AdjustSliders (cmd_state_t *cmd, int dir)
2000 {
2001         int optnum;
2002         S_LocalSound ("sound/misc/menu3.wav");
2003
2004         optnum = 0;
2005
2006              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2013         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2014         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2015         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2016         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2017         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2018         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2019         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2020         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2021         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2022         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2023         else if (options_graphics_cursor == optnum++) Cbuf_AddText(cmd, "r_restart\n");
2024 }
2025
2026
2027 static void M_Options_Graphics_Draw (void)
2028 {
2029         int visible;
2030         cachepic_t      *p;
2031
2032         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2033
2034         M_DrawPic(16, 4, "gfx/qplaque");
2035         p = Draw_CachePic ("gfx/p_option");
2036         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2037
2038         m_optcursor = options_graphics_cursor;
2039         m_optnum = 0;
2040         visible = (int)((menu_height - 32) / 8);
2041         m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2042
2043         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2044         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2045         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2046         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2047         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2048         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2049         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2050         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2051         M_Options_PrintCheckbox("          Bloom Effect", true, r_bloom.integer);
2052         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2053         M_Options_PrintSlider(  "       Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2054         M_Options_PrintSlider(  "     Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2055         M_Options_PrintSlider(  "  Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2056         M_Options_PrintSlider(  "  Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2057         M_Options_PrintSlider(  "       Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2058         M_Options_PrintSlider(  "            Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2059         M_Options_PrintSlider(  "      Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2060         M_Options_PrintCommand( "      Restart Renderer", true);
2061 }
2062
2063
2064 static void M_Options_Graphics_Key (cmd_state_t *cmd, int k, int ascii)
2065 {
2066         switch (k)
2067         {
2068         case K_ESCAPE:
2069                 M_Menu_Options_f(cmd);
2070                 break;
2071
2072         case K_ENTER:
2073                 M_Menu_Options_Graphics_AdjustSliders (cmd, 1);
2074                 break;
2075
2076         case K_UPARROW:
2077                 S_LocalSound ("sound/misc/menu1.wav");
2078                 options_graphics_cursor--;
2079                 if (options_graphics_cursor < 0)
2080                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2081                 break;
2082
2083         case K_DOWNARROW:
2084                 S_LocalSound ("sound/misc/menu1.wav");
2085                 options_graphics_cursor++;
2086                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2087                         options_graphics_cursor = 0;
2088                 break;
2089
2090         case K_LEFTARROW:
2091                 M_Menu_Options_Graphics_AdjustSliders(cmd, -1);
2092                 break;
2093
2094         case K_RIGHTARROW:
2095                 M_Menu_Options_Graphics_AdjustSliders(cmd, 1);
2096                 break;
2097         }
2098 }
2099
2100
2101 #define OPTIONS_COLORCONTROL_ITEMS      18
2102
2103 static int              options_colorcontrol_cursor;
2104
2105 // intensity value to match up to 50% dither to 'correct' quake
2106 static cvar_t menu_options_colorcontrol_correctionvalue = {CF_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2107
2108 void M_Menu_Options_ColorControl_f(cmd_state_t *cmd)
2109 {
2110         key_dest = key_menu;
2111         m_state = m_options_colorcontrol;
2112         m_entersound = true;
2113 }
2114
2115
2116 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2117 {
2118         int optnum;
2119         float f;
2120         S_LocalSound ("sound/misc/menu3.wav");
2121
2122         optnum = 1;
2123         if (options_colorcontrol_cursor == optnum++)
2124         {
2125                 Cvar_SetValueQuick (&v_color_enable, 0);
2126                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2127         }
2128         else if (options_colorcontrol_cursor == optnum++)
2129         {
2130                 Cvar_SetValueQuick (&v_color_enable, 0);
2131                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2132         }
2133         else if (options_colorcontrol_cursor == optnum++)
2134         {
2135                 Cvar_SetValueQuick (&v_color_enable, 0);
2136                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2137         }
2138         else if (options_colorcontrol_cursor == optnum++)
2139         {
2140                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2141         }
2142         else if (options_colorcontrol_cursor == optnum++)
2143         {
2144                 Cvar_SetValueQuick (&v_color_enable, 1);
2145                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2146         }
2147         else if (options_colorcontrol_cursor == optnum++)
2148         {
2149                 Cvar_SetValueQuick (&v_color_enable, 1);
2150                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2151         }
2152         else if (options_colorcontrol_cursor == optnum++)
2153         {
2154                 Cvar_SetValueQuick (&v_color_enable, 1);
2155                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2156         }
2157         else if (options_colorcontrol_cursor == optnum++)
2158         {
2159                 Cvar_SetValueQuick (&v_color_enable, 1);
2160                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2161                 Cvar_SetValueQuick (&v_color_black_r, f);
2162                 Cvar_SetValueQuick (&v_color_black_g, f);
2163                 Cvar_SetValueQuick (&v_color_black_b, f);
2164         }
2165         else if (options_colorcontrol_cursor == optnum++)
2166         {
2167                 Cvar_SetValueQuick (&v_color_enable, 1);
2168                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2169         }
2170         else if (options_colorcontrol_cursor == optnum++)
2171         {
2172                 Cvar_SetValueQuick (&v_color_enable, 1);
2173                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2174         }
2175         else if (options_colorcontrol_cursor == optnum++)
2176         {
2177                 Cvar_SetValueQuick (&v_color_enable, 1);
2178                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2179         }
2180         else if (options_colorcontrol_cursor == optnum++)
2181         {
2182                 Cvar_SetValueQuick (&v_color_enable, 1);
2183                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2184                 Cvar_SetValueQuick (&v_color_grey_r, f);
2185                 Cvar_SetValueQuick (&v_color_grey_g, f);
2186                 Cvar_SetValueQuick (&v_color_grey_b, f);
2187         }
2188         else if (options_colorcontrol_cursor == optnum++)
2189         {
2190                 Cvar_SetValueQuick (&v_color_enable, 1);
2191                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2192         }
2193         else if (options_colorcontrol_cursor == optnum++)
2194         {
2195                 Cvar_SetValueQuick (&v_color_enable, 1);
2196                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2197         }
2198         else if (options_colorcontrol_cursor == optnum++)
2199         {
2200                 Cvar_SetValueQuick (&v_color_enable, 1);
2201                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2202         }
2203         else if (options_colorcontrol_cursor == optnum++)
2204         {
2205                 Cvar_SetValueQuick (&v_color_enable, 1);
2206                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2207                 Cvar_SetValueQuick (&v_color_white_r, f);
2208                 Cvar_SetValueQuick (&v_color_white_g, f);
2209                 Cvar_SetValueQuick (&v_color_white_b, f);
2210         }
2211 }
2212
2213 static void M_Options_ColorControl_Draw (void)
2214 {
2215         int visible;
2216         float x, s, t, u, v;
2217         float c[3];
2218         cachepic_t      *p, *dither;
2219
2220         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2221
2222         M_Background(320, 256);
2223
2224         M_DrawPic(16, 4, "gfx/qplaque");
2225         p = Draw_CachePic ("gfx/p_option");
2226         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2227
2228         m_optcursor = options_colorcontrol_cursor;
2229         m_optnum = 0;
2230         visible = (int)((menu_height - 32) / 8);
2231         m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2232
2233         M_Options_PrintCommand( "     Reset to defaults", true);
2234         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer, v_gamma.value, 1, 5);
2235         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2236         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2237         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2238         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2239         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2240         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2241         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2242         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer, v_color_grey_r.value, 0, 0.95);
2243         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer, v_color_grey_g.value, 0, 0.95);
2244         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer, v_color_grey_b.value, 0, 0.95);
2245         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2246         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2247         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2248         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2249         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2250
2251         m_opty += 4;
2252         DrawQ_Fill(menu_x, menu_y + m_opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);m_opty += 4;
2253         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2254         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2255         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);m_opty += 4;
2256         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);m_opty += 4;
2257         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);m_opty += 4;
2258         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);m_opty += 4;
2259         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);m_opty += 4;
2260         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);m_opty += 4;
2261         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);m_opty += 4;
2262         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);m_opty += 4;
2263
2264         c[0] = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2265         c[1] = c[0];
2266         c[2] = c[1];
2267         VID_ApplyGammaToColor(c, c);
2268         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2269         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2270         u = s * 0.5;
2271         v = t * 0.5;
2272         m_opty += 8;
2273         x = 4;
2274         DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], 0, 0, 1, 0);
2275         DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2276         DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2277         x += 80;
2278         DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, c[1], 0, 1, 0);
2279         DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2280         DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2281         x += 80;
2282         DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, 0, c[2], 1, 0);
2283         DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2284         DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2285         x += 80;
2286         DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], c[1], c[2], 1, 0);
2287         DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2288         DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2289 }
2290
2291
2292 static void M_Options_ColorControl_Key(cmd_state_t *cmd, int k, int ascii)
2293 {
2294         switch (k)
2295         {
2296         case K_ESCAPE:
2297                 M_Menu_Options_f(cmd);
2298                 break;
2299
2300         case K_ENTER:
2301                 m_entersound = true;
2302                 switch (options_colorcontrol_cursor)
2303                 {
2304                 case 0:
2305                         Cvar_SetValueQuick(&v_gamma, 1);
2306                         Cvar_SetValueQuick(&v_contrast, 1);
2307                         Cvar_SetValueQuick(&v_brightness, 0);
2308                         Cvar_SetValueQuick(&v_color_enable, 0);
2309                         Cvar_SetValueQuick(&v_color_black_r, 0);
2310                         Cvar_SetValueQuick(&v_color_black_g, 0);
2311                         Cvar_SetValueQuick(&v_color_black_b, 0);
2312                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2313                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2314                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2315                         Cvar_SetValueQuick(&v_color_white_r, 1);
2316                         Cvar_SetValueQuick(&v_color_white_g, 1);
2317                         Cvar_SetValueQuick(&v_color_white_b, 1);
2318                         break;
2319                 default:
2320                         M_Menu_Options_ColorControl_AdjustSliders (1);
2321                         break;
2322                 }
2323                 return;
2324
2325         case K_UPARROW:
2326                 S_LocalSound ("sound/misc/menu1.wav");
2327                 options_colorcontrol_cursor--;
2328                 if (options_colorcontrol_cursor < 0)
2329                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2330                 break;
2331
2332         case K_DOWNARROW:
2333                 S_LocalSound ("sound/misc/menu1.wav");
2334                 options_colorcontrol_cursor++;
2335                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2336                         options_colorcontrol_cursor = 0;
2337                 break;
2338
2339         case K_LEFTARROW:
2340                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2341                 break;
2342
2343         case K_RIGHTARROW:
2344                 M_Menu_Options_ColorControl_AdjustSliders (1);
2345                 break;
2346         }
2347 }
2348
2349
2350 //=============================================================================
2351 /* KEYS MENU */
2352
2353 static const char *quakebindnames[][2] =
2354 {
2355 {"+attack",             "attack"},
2356 {"impulse 10",          "next weapon"},
2357 {"impulse 12",          "previous weapon"},
2358 {"+jump",                       "jump / swim up"},
2359 {"+forward",            "walk forward"},
2360 {"+back",                       "backpedal"},
2361 {"+left",                       "turn left"},
2362 {"+right",                      "turn right"},
2363 {"+speed",                      "run"},
2364 {"+moveleft",           "step left"},
2365 {"+moveright",          "step right"},
2366 {"+strafe",             "sidestep"},
2367 {"+lookup",             "look up"},
2368 {"+lookdown",           "look down"},
2369 {"centerview",          "center view"},
2370 {"+mlook",                      "mouse look"},
2371 {"+klook",                      "keyboard look"},
2372 {"+moveup",                     "swim up"},
2373 {"+movedown",           "swim down"}
2374 };
2375
2376 static const char *transfusionbindnames[][2] =
2377 {
2378 {"",                            "Movement"},            // Movement commands
2379 {"+forward",            "walk forward"},
2380 {"+back",                       "backpedal"},
2381 {"+left",                       "turn left"},
2382 {"+right",                      "turn right"},
2383 {"+moveleft",           "step left"},
2384 {"+moveright",          "step right"},
2385 {"+jump",                       "jump / swim up"},
2386 {"+movedown",           "swim down"},
2387 {"",                            "Combat"},                      // Combat commands
2388 {"impulse 1",           "Pitch Fork"},
2389 {"impulse 2",           "Flare Gun"},
2390 {"impulse 3",           "Shotgun"},
2391 {"impulse 4",           "Machine Gun"},
2392 {"impulse 5",           "Incinerator"},
2393 {"impulse 6",           "Bombs (TNT)"},
2394 {"impulse 35",          "Proximity Bomb"},
2395 {"impulse 36",          "Remote Detonator"},
2396 {"impulse 7",           "Aerosol Can"},
2397 {"impulse 8",           "Tesla Cannon"},
2398 {"impulse 9",           "Life Leech"},
2399 {"impulse 10",          "Voodoo Doll"},
2400 {"impulse 21",          "next weapon"},
2401 {"impulse 22",          "previous weapon"},
2402 {"+attack",             "attack"},
2403 {"+button3",            "altfire"},
2404 {"",                            "Inventory"},           // Inventory commands
2405 {"impulse 40",          "Dr.'s Bag"},
2406 {"impulse 41",          "Crystal Ball"},
2407 {"impulse 42",          "Beast Vision"},
2408 {"impulse 43",          "Jump Boots"},
2409 {"impulse 23",          "next item"},
2410 {"impulse 24",          "previous item"},
2411 {"impulse 25",          "use item"},
2412 {"",                            "Misc"},                        // Misc commands
2413 {"+button4",            "use"},
2414 {"impulse 50",          "add bot (red)"},
2415 {"impulse 51",          "add bot (blue)"},
2416 {"impulse 52",          "kick a bot"},
2417 {"impulse 26",          "next armor type"},
2418 {"impulse 27",          "identify player"},
2419 {"impulse 55",          "voting menu"},
2420 {"impulse 56",          "observer mode"},
2421 {"",                            "Taunts"},            // Taunts
2422 {"impulse 70",          "taunt 0"},
2423 {"impulse 71",          "taunt 1"},
2424 {"impulse 72",          "taunt 2"},
2425 {"impulse 73",          "taunt 3"},
2426 {"impulse 74",          "taunt 4"},
2427 {"impulse 75",          "taunt 5"},
2428 {"impulse 76",          "taunt 6"},
2429 {"impulse 77",          "taunt 7"},
2430 {"impulse 78",          "taunt 8"},
2431 {"impulse 79",          "taunt 9"}
2432 };
2433
2434 static const char *goodvsbad2bindnames[][2] =
2435 {
2436 {"impulse 69",          "Power 1"},
2437 {"impulse 70",          "Power 2"},
2438 {"impulse 71",          "Power 3"},
2439 {"+jump",                       "jump / swim up"},
2440 {"+forward",            "walk forward"},
2441 {"+back",                       "backpedal"},
2442 {"+left",                       "turn left"},
2443 {"+right",                      "turn right"},
2444 {"+speed",                      "run"},
2445 {"+moveleft",           "step left"},
2446 {"+moveright",          "step right"},
2447 {"+strafe",             "sidestep"},
2448 {"+lookup",             "look up"},
2449 {"+lookdown",           "look down"},
2450 {"centerview",          "center view"},
2451 {"+mlook",                      "mouse look"},
2452 {"kill",                        "kill yourself"},
2453 {"+moveup",                     "swim up"},
2454 {"+movedown",           "swim down"}
2455 };
2456
2457 static int numcommands;
2458 static const char *(*bindnames)[2];
2459
2460 /*
2461 typedef struct binditem_s
2462 {
2463         char *command, *description;
2464         struct binditem_s *next;
2465 }
2466 binditem_t;
2467
2468 typedef struct bindcategory_s
2469 {
2470         char *name;
2471         binditem_t *binds;
2472         struct bindcategory_s *next;
2473 }
2474 bindcategory_t;
2475
2476 static bindcategory_t *bindcategories = NULL;
2477
2478 static void M_ClearBinds (void)
2479 {
2480         for (c = bindcategories;c;c = cnext)
2481         {
2482                 cnext = c->next;
2483                 for (b = c->binds;b;b = bnext)
2484                 {
2485                         bnext = b->next;
2486                         Z_Free(b);
2487                 }
2488                 Z_Free(c);
2489         }
2490         bindcategories = NULL;
2491 }
2492
2493 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2494 {
2495         for (b = &c->binds;*b;*b = &(*b)->next);
2496         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2497         *b->command = (char *)((*b) + 1);
2498         *b->description = *b->command + strlen(command) + 1;
2499         strlcpy(*b->command, command, strlen(command) + 1);
2500         strlcpy(*b->description, description, strlen(description) + 1);
2501 }
2502
2503 static void M_AddBind (char *category, char *command, char *description)
2504 {
2505         for (c = &bindcategories;*c;c = &(*c)->next)
2506         {
2507                 if (!strcmp(category, (*c)->name))
2508                 {
2509                         M_AddBindToCategory(*c, command, description);
2510                         return;
2511                 }
2512         }
2513         *c = Z_Alloc(sizeof(bindcategory_t));
2514         M_AddBindToCategory(*c, command, description);
2515 }
2516
2517 static void M_DefaultBinds (void)
2518 {
2519         M_ClearBinds();
2520         M_AddBind("movement", "+jump", "jump / swim up");
2521         M_AddBind("movement", "+forward", "walk forward");
2522         M_AddBind("movement", "+back", "backpedal");
2523         M_AddBind("movement", "+left", "turn left");
2524         M_AddBind("movement", "+right", "turn right");
2525         M_AddBind("movement", "+speed", "run");
2526         M_AddBind("movement", "+moveleft", "step left");
2527         M_AddBind("movement", "+moveright", "step right");
2528         M_AddBind("movement", "+strafe", "sidestep");
2529         M_AddBind("movement", "+lookup", "look up");
2530         M_AddBind("movement", "+lookdown", "look down");
2531         M_AddBind("movement", "centerview", "center view");
2532         M_AddBind("movement", "+mlook", "mouse look");
2533         M_AddBind("movement", "+klook", "keyboard look");
2534         M_AddBind("movement", "+moveup", "swim up");
2535         M_AddBind("movement", "+movedown", "swim down");
2536         M_AddBind("weapons", "+attack", "attack");
2537         M_AddBind("weapons", "impulse 10", "next weapon");
2538         M_AddBind("weapons", "impulse 12", "previous weapon");
2539         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2540         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2541         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2542         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2543         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2544         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2545         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2546         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2547 }
2548 */
2549
2550
2551 static int              keys_cursor;
2552 static int              bind_grab;
2553
2554 void M_Menu_Keys_f(cmd_state_t *cmd)
2555 {
2556         key_dest = key_menu_grabbed;
2557         m_state = m_keys;
2558         m_entersound = true;
2559
2560         if (gamemode == GAME_TRANSFUSION)
2561         {
2562                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2563                 bindnames = transfusionbindnames;
2564         }
2565         else if (gamemode == GAME_GOODVSBAD2)
2566         {
2567                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2568                 bindnames = goodvsbad2bindnames;
2569         }
2570         else
2571         {
2572                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2573                 bindnames = quakebindnames;
2574         }
2575
2576         // Make sure "keys_cursor" doesn't start on a section in the binding list
2577         keys_cursor = 0;
2578         while (bindnames[keys_cursor][0][0] == '\0')
2579         {
2580                 keys_cursor++;
2581
2582                 // Only sections? There may be a problem somewhere...
2583                 if (keys_cursor >= numcommands)
2584                         Sys_Error ("M_Init: The key binding list only contains sections");
2585         }
2586 }
2587
2588 #define NUMKEYS 5
2589
2590 static void M_UnbindCommand (const char *command)
2591 {
2592         int             j;
2593         const char      *b;
2594
2595         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2596         {
2597                 b = keybindings[0][j];
2598                 if (!b)
2599                         continue;
2600                 if (!strcmp (b, command))
2601                         Key_SetBinding (j, 0, "");
2602         }
2603 }
2604
2605
2606 static void M_Keys_Draw (void)
2607 {
2608         int             i, j;
2609         int             keys[NUMKEYS];
2610         int             y;
2611         cachepic_t      *p;
2612         char    keystring[MAX_INPUTLINE];
2613
2614         M_Background(320, 48 + 8 * numcommands);
2615
2616         p = Draw_CachePic ("gfx/ttl_cstm");
2617         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_cstm");
2618
2619         if (bind_grab)
2620                 M_Print(12, 32, "Press a key or button for this action");
2621         else
2622                 M_Print(18, 32, "Enter to change, backspace to clear");
2623
2624 // search for known bindings
2625         for (i=0 ; i<numcommands ; i++)
2626         {
2627                 y = 48 + 8*i;
2628
2629                 // If there's no command, it's just a section
2630                 if (bindnames[i][0][0] == '\0')
2631                 {
2632                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2633                         M_PrintRed (16, y, bindnames[i][1]);
2634                         continue;
2635                 }
2636                 else
2637                         M_Print(16, y, bindnames[i][1]);
2638
2639                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2640
2641                 // LadyHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2642                 if (keys[0] == -1)
2643                         strlcpy(keystring, "???", sizeof(keystring));
2644                 else
2645                 {
2646                         char tinystr[2];
2647                         keystring[0] = 0;
2648                         for (j = 0;j < NUMKEYS;j++)
2649                         {
2650                                 if (keys[j] != -1)
2651                                 {
2652                                         if (j > 0)
2653                                                 strlcat(keystring, " or ", sizeof(keystring));
2654                                         strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2655                                 }
2656                         }
2657                 }
2658                 M_Print(150, y, keystring);
2659         }
2660
2661         if (bind_grab)
2662                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2663         else
2664                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(host.realtime*4)&1));
2665 }
2666
2667
2668 static void M_Keys_Key(cmd_state_t *cmd, int k, int ascii)
2669 {
2670         char    line[80];
2671         int             keys[NUMKEYS];
2672         char    tinystr[2];
2673
2674         if (bind_grab)
2675         {       // defining a key
2676                 S_LocalSound ("sound/misc/menu1.wav");
2677                 if (k == K_ESCAPE)
2678                 {
2679                         bind_grab = false;
2680                 }
2681                 else //if (k != '`')
2682                 {
2683                         dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2684                         Cbuf_InsertText (cmd, line);
2685                 }
2686
2687                 bind_grab = false;
2688                 return;
2689         }
2690
2691         switch (k)
2692         {
2693         case K_ESCAPE:
2694                 M_Menu_Options_f(cmd);
2695                 break;
2696
2697         case K_LEFTARROW:
2698         case K_UPARROW:
2699                 S_LocalSound ("sound/misc/menu1.wav");
2700                 do
2701                 {
2702                         keys_cursor--;
2703                         if (keys_cursor < 0)
2704                                 keys_cursor = numcommands-1;
2705                 }
2706                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2707                 break;
2708
2709         case K_DOWNARROW:
2710         case K_RIGHTARROW:
2711                 S_LocalSound ("sound/misc/menu1.wav");
2712                 do
2713                 {
2714                         keys_cursor++;
2715                         if (keys_cursor >= numcommands)
2716                                 keys_cursor = 0;
2717                 }
2718                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2719                 break;
2720
2721         case K_ENTER:           // go into bind mode
2722                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2723                 S_LocalSound ("sound/misc/menu2.wav");
2724                 if (keys[NUMKEYS - 1] != -1)
2725                         M_UnbindCommand (bindnames[keys_cursor][0]);
2726                 bind_grab = true;
2727                 break;
2728
2729         case K_BACKSPACE:               // delete bindings
2730         case K_DEL:                             // delete bindings
2731                 S_LocalSound ("sound/misc/menu2.wav");
2732                 M_UnbindCommand (bindnames[keys_cursor][0]);
2733                 break;
2734         }
2735 }
2736
2737 void M_Menu_Reset_f(cmd_state_t *cmd)
2738 {
2739         key_dest = key_menu;
2740         m_state = m_reset;
2741         m_entersound = true;
2742 }
2743
2744
2745 static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii)
2746 {
2747         switch (key)
2748         {
2749         case 'Y':
2750         case 'y':
2751                 Cbuf_AddText(cmd, "cvar_resettodefaults_all;exec default.cfg\n");
2752                 // no break here since we also exit the menu
2753
2754         case K_ESCAPE:
2755         case 'n':
2756         case 'N':
2757                 m_state = m_options;
2758                 m_entersound = true;
2759                 break;
2760
2761         default:
2762                 break;
2763         }
2764 }
2765
2766 static void M_Reset_Draw (void)
2767 {
2768         int lines = 2, linelength = 20;
2769         M_Background(linelength * 8 + 16, lines * 8 + 16);
2770         M_DrawTextBox(0, 0, linelength, lines);
2771         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2772         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2773 }
2774
2775 //=============================================================================
2776 /* VIDEO MENU */
2777
2778 video_resolution_t video_resolutions_hardcoded[] =
2779 {
2780 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2781 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2782 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2783 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2784 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2785 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2786 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2787 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2788 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2789 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2790 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2791 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2792 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2793 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2794 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2795 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2796 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2797 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2798 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2799 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2800 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2801 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2802 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2803 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2804 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2805 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2806 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2807 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2808 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2809 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2810 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2811 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2812 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2813 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2814 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2815 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2816 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2817 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2818 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2819 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2820 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2821 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2822 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2823 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2824 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2825 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2826 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2827 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2828 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2829 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2830 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2831 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2832 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2833 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2834 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2835 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2836 {NULL, 0, 0, 0, 0, 0}
2837 };
2838 // this is the number of the default mode (640x480) in the list above
2839 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2840
2841 #define VIDEO_ITEMS 10
2842 static int video_cursor = 0;
2843 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152};
2844 static int menu_video_resolution;
2845
2846 video_resolution_t *video_resolutions;
2847 int video_resolutions_count;
2848
2849 static video_resolution_t *menu_video_resolutions;
2850 static int menu_video_resolutions_count;
2851 static qbool menu_video_resolutions_forfullscreen;
2852
2853 static void M_Menu_Video_FindResolution(int w, int h, float a)
2854 {
2855         int i;
2856
2857         if(menu_video_resolutions_forfullscreen)
2858         {
2859                 menu_video_resolutions = video_resolutions;
2860                 menu_video_resolutions_count = video_resolutions_count;
2861         }
2862         else
2863         {
2864                 menu_video_resolutions = video_resolutions_hardcoded;
2865                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2866         }
2867
2868         // Look for the closest match to the current resolution
2869         menu_video_resolution = 0;
2870         for (i = 1;i < menu_video_resolutions_count;i++)
2871         {
2872                 // if the new mode would be a worse match in width, skip it
2873                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2874                         continue;
2875                 // if it is equal in width, check height
2876                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2877                 {
2878                         // if the new mode would be a worse match in height, skip it
2879                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2880                                 continue;
2881                         // if it is equal in width and height, check pixel aspect
2882                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2883                         {
2884                                 // if the new mode would be a worse match in pixel aspect, skip it
2885                                 if (fabs(menu_video_resolutions[i].pixelheight - a) > fabs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2886                                         continue;
2887                                 // if it is equal in everything, skip it (prefer earlier modes)
2888                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2889                                         continue;
2890                                 // better match for width, height, and pixel aspect
2891                                 menu_video_resolution = i;
2892                         }
2893                         else // better match for width and height
2894                                 menu_video_resolution = i;
2895                 }
2896                 else // better match for width
2897                         menu_video_resolution = i;
2898         }
2899 }
2900
2901 void M_Menu_Video_f(cmd_state_t *cmd)
2902 {
2903         key_dest = key_menu;
2904         m_state = m_video;
2905         m_entersound = true;
2906
2907         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2908 }
2909
2910
2911 static void M_Video_Draw (void)
2912 {
2913         int t;
2914         cachepic_t      *p;
2915         char vabuf[1024];
2916
2917         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2918         {
2919                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2920                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2921                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2922         }
2923
2924         M_Background(320, 200);
2925
2926         M_DrawPic(16, 4, "gfx/qplaque");
2927         p = Draw_CachePic ("gfx/vidmodes");
2928         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/vidmodes");
2929
2930         t = 0;
2931
2932         // Current and Proposed Resolution
2933         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2934         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2935                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2936         else
2937                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2938         M_Print(16, video_cursor_table[t], "        New Resolution");
2939         M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2940         M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2941         t++;
2942
2943         // Antialiasing
2944         M_Print(16, video_cursor_table[t], "          Antialiasing");
2945         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2946         t++;
2947
2948         // Refresh Rate
2949         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2950         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2951         t++;
2952
2953         // Refresh Rate
2954         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2955         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2956         t++;
2957
2958         // Fullscreen
2959         M_Print(16, video_cursor_table[t], "            Fullscreen");
2960         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2961         t++;
2962
2963         // Vertical Sync
2964         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2965         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2966         t++;
2967
2968         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2969         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2970         t++;
2971
2972         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2973         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2974         t++;
2975
2976         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", true);
2977         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2978         t++;
2979
2980         // "Apply" button
2981         M_Print(220, video_cursor_table[t], "Apply");
2982         t++;
2983
2984         // Cursor
2985         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(host.realtime*4)&1));
2986 }
2987
2988
2989 static void M_Menu_Video_AdjustSliders (int dir)
2990 {
2991         int t;
2992
2993         S_LocalSound ("sound/misc/menu3.wav");
2994
2995         t = 0;
2996         if (video_cursor == t++)
2997         {
2998                 // Resolution
2999                 int r;
3000                 for(r = 0;r < menu_video_resolutions_count;r++)
3001                 {
3002                         menu_video_resolution += dir;
3003                         if (menu_video_resolution >= menu_video_resolutions_count)
3004                                 menu_video_resolution = 0;
3005                         if (menu_video_resolution < 0)
3006                                 menu_video_resolution = menu_video_resolutions_count - 1;
3007                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3008                                 break;
3009                 }
3010         }
3011         else if (video_cursor == t++)
3012                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3013         else if (video_cursor == t++)
3014                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3015         else if (video_cursor == t++)
3016                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3017         else if (video_cursor == t++)
3018                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3019         else if (video_cursor == t++)
3020                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3021         else if (video_cursor == t++)
3022                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3023         else if (video_cursor == t++)
3024                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3025         else if (video_cursor == t++)
3026                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3027 }
3028
3029
3030 static void M_Video_Key(cmd_state_t *cmd, int key, int ascii)
3031 {
3032         switch (key)
3033         {
3034                 case K_ESCAPE:
3035                         // vid_shared.c has a copy of the current video config. We restore it
3036                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3037                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3038                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3039                         if (vid_supportrefreshrate)
3040                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3041                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3042
3043                         S_LocalSound ("sound/misc/menu1.wav");
3044                         M_Menu_Options_f(cmd);
3045                         break;
3046
3047                 case K_ENTER:
3048                         m_entersound = true;
3049                         switch (video_cursor)
3050                         {
3051                                 case (VIDEO_ITEMS - 1):
3052                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3053                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3054                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3055                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3056                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3057                                         Cbuf_AddText(cmd, "vid_restart\n");
3058                                         M_Menu_Options_f(cmd);
3059                                         break;
3060                                 default:
3061                                         M_Menu_Video_AdjustSliders (1);
3062                         }
3063                         break;
3064
3065                 case K_UPARROW:
3066                         S_LocalSound ("sound/misc/menu1.wav");
3067                         video_cursor--;
3068                         if (video_cursor < 0)
3069                                 video_cursor = VIDEO_ITEMS-1;
3070                         break;
3071
3072                 case K_DOWNARROW:
3073                         S_LocalSound ("sound/misc/menu1.wav");
3074                         video_cursor++;
3075                         if (video_cursor >= VIDEO_ITEMS)
3076                                 video_cursor = 0;
3077                         break;
3078
3079                 case K_LEFTARROW:
3080                         M_Menu_Video_AdjustSliders (-1);
3081                         break;
3082
3083                 case K_RIGHTARROW:
3084                         M_Menu_Video_AdjustSliders (1);
3085                         break;
3086         }
3087 }
3088
3089 //=============================================================================
3090 /* HELP MENU */
3091
3092 static int              help_page;
3093 #define NUM_HELP_PAGES  6
3094
3095
3096 void M_Menu_Help_f(cmd_state_t *cmd)
3097 {
3098         key_dest = key_menu;
3099         m_state = m_help;
3100         m_entersound = true;
3101         help_page = 0;
3102 }
3103
3104
3105
3106 static void M_Help_Draw (void)
3107 {
3108         char vabuf[1024];
3109         M_Background(320, 200);
3110         M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3111 }
3112
3113
3114 static void M_Help_Key(cmd_state_t *cmd, int key, int ascii)
3115 {
3116         switch (key)
3117         {
3118         case K_ESCAPE:
3119                 M_Menu_Main_f(cmd);
3120                 break;
3121
3122         case K_UPARROW:
3123         case K_RIGHTARROW:
3124                 m_entersound = true;
3125                 if (++help_page >= NUM_HELP_PAGES)
3126                         help_page = 0;
3127                 break;
3128
3129         case K_DOWNARROW:
3130         case K_LEFTARROW:
3131                 m_entersound = true;
3132                 if (--help_page < 0)
3133                         help_page = NUM_HELP_PAGES-1;
3134                 break;
3135         }
3136
3137 }
3138
3139 //=============================================================================
3140 /* CEDITS MENU */
3141
3142 void M_Menu_Credits_f(cmd_state_t *cmd)
3143 {
3144         key_dest = key_menu;
3145         m_state = m_credits;
3146         m_entersound = true;
3147 }
3148
3149
3150
3151 static void M_Credits_Draw (void)
3152 {
3153         M_Background(640, 480);
3154         M_DrawPic (0, 0, "gfx/creditsmiddle");
3155         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3156         M_DrawPic (0, 0, "gfx/creditstop");
3157         M_DrawPic (0, 433, "gfx/creditsbottom");
3158 }
3159
3160
3161 static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii)
3162 {
3163                 M_Menu_Main_f(cmd);
3164 }
3165
3166 //=============================================================================
3167 /* QUIT MENU */
3168
3169 static const char *m_quit_message[9];
3170 static int              m_quit_prevstate;
3171 static qbool    wasInMenus;
3172
3173
3174 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3175 {
3176         m_quit_message[0] = line1;
3177         m_quit_message[1] = line2;
3178         m_quit_message[2] = line3;
3179         m_quit_message[3] = line4;
3180         m_quit_message[4] = line5;
3181         m_quit_message[5] = line6;
3182         m_quit_message[6] = line7;
3183         m_quit_message[7] = line8;
3184         m_quit_message[8] = NULL;
3185         return 1;
3186 }
3187
3188 static int M_ChooseQuitMessage(int request)
3189 {
3190         if (m_missingdata)
3191         {
3192                 // frag related quit messages are pointless for a fallback menu, so use something generic
3193                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3194                 return 0;
3195         }
3196         switch (gamemode)
3197         {
3198         case GAME_NORMAL:
3199         case GAME_HIPNOTIC:
3200         case GAME_ROGUE:
3201         case GAME_QUOTH:
3202         case GAME_NEHAHRA:
3203         case GAME_DEFEATINDETAIL2:
3204                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3205                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3206                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3207                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3208                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3209                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3210                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3211                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3212                 break;
3213         case GAME_GOODVSBAD2:
3214                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3215                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3216                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3217                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3218                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3219                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3220                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3221                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3222                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3223                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3224                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3225                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3226                 break;
3227         case GAME_BATTLEMECH:
3228                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3229                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3230                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3231                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3232                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3233                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3234                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3235                 break;
3236         case GAME_OPENQUARTZ:
3237                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3238                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3239                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3240                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3241                 break;
3242         default:
3243                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3244                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3245                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3246                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3247                 break;
3248         }
3249         return 0;
3250 }
3251
3252 void M_Menu_Quit_f(cmd_state_t *cmd)
3253 {
3254         int n;
3255         if (m_state == m_quit)
3256                 return;
3257         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3258         key_dest = key_menu;
3259         m_quit_prevstate = m_state;
3260         m_state = m_quit;
3261         m_entersound = true;
3262         // count how many there are
3263         for (n = 1;M_ChooseQuitMessage(n);n++);
3264         // choose one
3265         M_ChooseQuitMessage(rand() % n);
3266 }
3267
3268
3269 static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii)
3270 {
3271         switch (key)
3272         {
3273         case K_ESCAPE:
3274         case 'n':
3275         case 'N':
3276                 if (wasInMenus)
3277                 {
3278                         m_state = (enum m_state_e)m_quit_prevstate;
3279                         m_entersound = true;
3280                 }
3281                 else
3282                 {
3283                         key_dest = key_game;
3284                         m_state = m_none;
3285                 }
3286                 break;
3287
3288         case 'Y':
3289         case 'y':
3290                 host.state = host_shutdown;
3291                 break;
3292
3293         default:
3294                 break;
3295         }
3296 }
3297
3298 static void M_Quit_Draw (void)
3299 {
3300         int i, l, linelength, firstline, lastline, lines;
3301         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3302         {
3303                 if ((l = (int)strlen(m_quit_message[i])))
3304                 {
3305                         if (firstline > i)
3306                                 firstline = i;
3307                         if (lastline < i)
3308                                 lastline = i;
3309                         if (linelength < l)
3310                                 linelength = l;
3311                 }
3312         }
3313         lines = (lastline - firstline) + 1;
3314         M_Background(linelength * 8 + 16, lines * 8 + 16);
3315         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3316                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3317         for (i = 0, l = firstline;i < lines;i++, l++)
3318                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3319 }
3320
3321 //=============================================================================
3322 /* LAN CONFIG MENU */
3323
3324 static int              lanConfig_cursor = -1;
3325 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3326 #define NUM_LANCONFIG_CMDS      4
3327
3328 static int      lanConfig_port;
3329 static char     lanConfig_portname[6];
3330 static char     lanConfig_joinname[40];
3331
3332 void M_Menu_LanConfig_f(cmd_state_t *cmd)
3333 {
3334         key_dest = key_menu;
3335         m_state = m_lanconfig;
3336         m_entersound = true;
3337         if (lanConfig_cursor == -1)
3338         {
3339                 if (JoiningGame)
3340                         lanConfig_cursor = 1;
3341         }
3342         if (StartingGame)
3343                 lanConfig_cursor = 1;
3344         lanConfig_port = 26000;
3345         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3346
3347         M_Update_Return_Reason("");
3348 }
3349
3350
3351 static void M_LanConfig_Draw (void)
3352 {
3353         cachepic_t      *p;
3354         int             basex;
3355         const char      *startJoin;
3356         const char      *protocol;
3357         char vabuf[1024];
3358
3359         M_Background(320, 200);
3360
3361         M_DrawPic (16, 4, "gfx/qplaque");
3362         p = Draw_CachePic ("gfx/p_multi");
3363         basex = (320-Draw_GetPicWidth(p))/2;
3364         M_DrawPic (basex, 4, "gfx/p_multi");
3365
3366         if (StartingGame)
3367                 startJoin = "New Game";
3368         else
3369                 startJoin = "Join Game";
3370         protocol = "TCP/IP";
3371         M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3372         basex += 8;
3373
3374         M_Print(basex, lanConfig_cursor_table[0], "Port");
3375         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3376         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3377
3378         if (JoiningGame)
3379         {
3380                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3381                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3382                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3383                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3384                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3385         }
3386         else
3387         {
3388                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3389                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3390         }
3391
3392         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(host.realtime*4)&1));
3393
3394         if (lanConfig_cursor == 0)
3395                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(host.realtime*4)&1));
3396
3397         if (lanConfig_cursor == 3)
3398                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(host.realtime*4)&1));
3399
3400         if (*m_return_reason)
3401                 M_Print(basex, 168, m_return_reason);
3402 }
3403
3404
3405 static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii)
3406 {
3407         int             l;
3408         char vabuf[1024];
3409
3410         switch (key)
3411         {
3412         case K_ESCAPE:
3413                 M_Menu_MultiPlayer_f(cmd);
3414                 break;
3415
3416         case K_UPARROW:
3417                 S_LocalSound ("sound/misc/menu1.wav");
3418                 lanConfig_cursor--;
3419                 if (lanConfig_cursor < 0)
3420                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3421                 // when in start game menu, skip the unused search qw servers item
3422                 if (StartingGame && lanConfig_cursor == 2)
3423                         lanConfig_cursor = 1;
3424                 break;
3425
3426         case K_DOWNARROW:
3427                 S_LocalSound ("sound/misc/menu1.wav");
3428                 lanConfig_cursor++;
3429                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3430                         lanConfig_cursor = 0;
3431                 // when in start game menu, skip the unused search qw servers item
3432                 if (StartingGame && lanConfig_cursor == 1)
3433                         lanConfig_cursor = 2;
3434                 break;
3435
3436         case K_ENTER:
3437                 if (lanConfig_cursor == 0)
3438                         break;
3439
3440                 m_entersound = true;
3441
3442                 Cbuf_AddText(cmd, "stopdemo\n");
3443
3444                 Cvar_SetValue(&cvars_all, "port", lanConfig_port);
3445
3446                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3447                 {
3448                         if (StartingGame)
3449                         {
3450                                 M_Menu_GameOptions_f(cmd);
3451                                 break;
3452                         }
3453                         M_Menu_ServerList_f(cmd);
3454                         break;
3455                 }
3456
3457                 if (lanConfig_cursor == 3)
3458                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3459                 break;
3460
3461         case K_BACKSPACE:
3462                 if (lanConfig_cursor == 0)
3463                 {
3464                         if (strlen(lanConfig_portname))
3465                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3466                 }
3467
3468                 if (lanConfig_cursor == 3)
3469                 {
3470                         if (strlen(lanConfig_joinname))
3471                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3472                 }
3473                 break;
3474
3475         default:
3476                 if (ascii < 32)
3477                         break;
3478
3479                 if (lanConfig_cursor == 3)
3480                 {
3481                         l = (int)strlen(lanConfig_joinname);
3482                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3483                         {
3484                                 lanConfig_joinname[l+1] = 0;
3485                                 lanConfig_joinname[l] = ascii;
3486                         }
3487                 }
3488
3489                 if (ascii < '0' || ascii > '9')
3490                         break;
3491                 if (lanConfig_cursor == 0)
3492                 {
3493                         l = (int)strlen(lanConfig_portname);
3494                         if (l < (int)sizeof(lanConfig_portname) - 1)
3495                         {
3496                                 lanConfig_portname[l+1] = 0;
3497                                 lanConfig_portname[l] = ascii;
3498                         }
3499                 }
3500         }
3501
3502         if (StartingGame && lanConfig_cursor == 3)
3503         {
3504                 if (key == K_UPARROW)
3505                         lanConfig_cursor = 1;
3506                 else
3507                         lanConfig_cursor = 0;
3508         }
3509
3510         l =  atoi(lanConfig_portname);
3511         if (l <= 65535)
3512                 lanConfig_port = l;
3513         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3514 }
3515
3516 //=============================================================================
3517 /* GAME OPTIONS MENU */
3518
3519 typedef struct level_s
3520 {
3521         const char      *name;
3522         const char      *description;
3523 } level_t;
3524
3525 typedef struct episode_s
3526 {
3527         const char      *description;
3528         int             firstLevel;
3529         int             levels;
3530 } episode_t;
3531
3532 typedef struct gamelevels_s
3533 {
3534         const char *gamename;
3535         level_t *levels;
3536         episode_t *episodes;
3537         int numepisodes;
3538 }
3539 gamelevels_t;
3540
3541 static level_t quakelevels[] =
3542 {
3543         {"start", "Entrance"},  // 0
3544
3545         {"e1m1", "Slipgate Complex"},                           // 1
3546         {"e1m2", "Castle of the Damned"},
3547         {"e1m3", "The Necropolis"},
3548         {"e1m4", "The Grisly Grotto"},
3549         {"e1m5", "Gloom Keep"},
3550         {"e1m6", "The Door To Chthon"},
3551         {"e1m7", "The House of Chthon"},
3552         {"e1m8", "Ziggurat Vertigo"},
3553
3554         {"e2m1", "The Installation"},                           // 9
3555         {"e2m2", "Ogre Citadel"},
3556         {"e2m3", "Crypt of Decay"},
3557         {"e2m4", "The Ebon Fortress"},
3558         {"e2m5", "The Wizard's Manse"},
3559         {"e2m6", "The Dismal Oubliette"},
3560         {"e2m7", "Underearth"},
3561
3562         {"e3m1", "Termination Central"},                        // 16
3563         {"e3m2", "The Vaults of Zin"},
3564         {"e3m3", "The Tomb of Terror"},
3565         {"e3m4", "Satan's Dark Delight"},
3566         {"e3m5", "Wind Tunnels"},
3567         {"e3m6", "Chambers of Torment"},
3568         {"e3m7", "The Haunted Halls"},
3569
3570         {"e4m1", "The Sewage System"},                          // 23
3571         {"e4m2", "The Tower of Despair"},
3572         {"e4m3", "The Elder God Shrine"},
3573         {"e4m4", "The Palace of Hate"},
3574         {"e4m5", "Hell's Atrium"},
3575         {"e4m6", "The Pain Maze"},
3576         {"e4m7", "Azure Agony"},
3577         {"e4m8", "The Nameless City"},
3578
3579         {"end", "Shub-Niggurath's Pit"},                        // 31
3580
3581         {"dm1", "Place of Two Deaths"},                         // 32
3582         {"dm2", "Claustrophobopolis"},
3583         {"dm3", "The Abandoned Base"},
3584         {"dm4", "The Bad Place"},
3585         {"dm5", "The Cistern"},
3586         {"dm6", "The Dark Zone"}
3587 };
3588
3589 static episode_t quakeepisodes[] =
3590 {
3591         {"Welcome to Quake", 0, 1},
3592         {"Doomed Dimension", 1, 8},
3593         {"Realm of Black Magic", 9, 7},
3594         {"Netherworld", 16, 7},
3595         {"The Elder World", 23, 8},
3596         {"Final Level", 31, 1},
3597         {"Deathmatch Arena", 32, 6}
3598 };
3599
3600  //MED 01/06/97 added hipnotic levels
3601 static level_t     hipnoticlevels[] =
3602 {
3603    {"start", "Command HQ"},  // 0
3604
3605    {"hip1m1", "The Pumping Station"},          // 1
3606    {"hip1m2", "Storage Facility"},
3607    {"hip1m3", "The Lost Mine"},
3608    {"hip1m4", "Research Facility"},
3609    {"hip1m5", "Military Complex"},
3610
3611    {"hip2m1", "Ancient Realms"},          // 6
3612    {"hip2m2", "The Black Cathedral"},
3613    {"hip2m3", "The Catacombs"},
3614    {"hip2m4", "The Crypt"},
3615    {"hip2m5", "Mortum's Keep"},
3616    {"hip2m6", "The Gremlin's Domain"},
3617
3618    {"hip3m1", "Tur Torment"},       // 12
3619    {"hip3m2", "Pandemonium"},
3620    {"hip3m3", "Limbo"},
3621    {"hip3m4", "The Gauntlet"},
3622
3623    {"hipend", "Armagon's Lair"},       // 16
3624
3625    {"hipdm1", "The Edge of Oblivion"}           // 17
3626 };
3627
3628 //MED 01/06/97  added hipnotic episodes
3629 static episode_t   hipnoticepisodes[] =
3630 {
3631    {"Scourge of Armagon", 0, 1},
3632    {"Fortress of the Dead", 1, 5},
3633    {"Dominion of Darkness", 6, 6},
3634    {"The Rift", 12, 4},
3635    {"Final Level", 16, 1},
3636    {"Deathmatch Arena", 17, 1}
3637 };
3638
3639 //PGM 01/07/97 added rogue levels
3640 //PGM 03/02/97 added dmatch level
3641 static level_t          roguelevels[] =
3642 {
3643         {"start",       "Split Decision"},
3644         {"r1m1",        "Deviant's Domain"},
3645         {"r1m2",        "Dread Portal"},
3646         {"r1m3",        "Judgement Call"},
3647         {"r1m4",        "Cave of Death"},
3648         {"r1m5",        "Towers of Wrath"},
3649         {"r1m6",        "Temple of Pain"},
3650         {"r1m7",        "Tomb of the Overlord"},
3651         {"r2m1",        "Tempus Fugit"},
3652         {"r2m2",        "Elemental Fury I"},
3653         {"r2m3",        "Elemental Fury II"},
3654         {"r2m4",        "Curse of Osiris"},
3655         {"r2m5",        "Wizard's Keep"},
3656         {"r2m6",        "Blood Sacrifice"},
3657         {"r2m7",        "Last Bastion"},
3658         {"r2m8",        "Source of Evil"},
3659         {"ctf1",    "Division of Change"}
3660 };
3661
3662 //PGM 01/07/97 added rogue episodes
3663 //PGM 03/02/97 added dmatch episode
3664 static episode_t        rogueepisodes[] =
3665 {
3666         {"Introduction", 0, 1},
3667         {"Hell's Fortress", 1, 7},
3668         {"Corridors of Time", 8, 8},
3669         {"Deathmatch Arena", 16, 1}
3670 };
3671
3672 static level_t          nehahralevels[] =
3673 {
3674         {"nehstart",    "Welcome to Nehahra"},
3675         {"neh1m1",      "Forge City1: Slipgates"},
3676         {"neh1m2",      "Forge City2: Boiler"},
3677         {"neh1m3",      "Forge City3: Escape"},
3678         {"neh1m4",      "Grind Core"},
3679         {"neh1m5",      "Industrial Silence"},
3680         {"neh1m6",      "Locked-Up Anger"},
3681         {"neh1m7",      "Wanderer of the Wastes"},
3682         {"neh1m8",      "Artemis System Net"},
3683         {"neh1m9",      "To the Death"},
3684         {"neh2m1",      "The Gates of Ghoro"},
3685         {"neh2m2",      "Sacred Trinity"},
3686         {"neh2m3",      "Realm of the Ancients"},
3687         {"neh2m4",      "Temple of the Ancients"},
3688         {"neh2m5",      "Dreams Made Flesh"},
3689         {"neh2m6",      "Your Last Cup of Sorrow"},
3690         {"nehsec",      "Ogre's Bane"},
3691         {"nehahra",     "Nehahra's Den"},
3692         {"nehend",      "Quintessence"}
3693 };
3694
3695 static episode_t        nehahraepisodes[] =
3696 {
3697         {"Welcome to Nehahra", 0, 1},
3698         {"The Fall of Forge", 1, 9},
3699         {"The Outlands", 10, 7},
3700         {"Dimension of the Lost", 17, 2}
3701 };
3702
3703 // Map list for Transfusion
3704 static level_t          transfusionlevels[] =
3705 {
3706         {"e1m1",                "Cradle to Grave"},
3707         {"e1m2",                "Wrong Side of the Tracks"},
3708         {"e1m3",                "Phantom Express"},
3709         {"e1m4",                "Dark Carnival"},
3710         {"e1m5",                "Hallowed Grounds"},
3711         {"e1m6",                "The Great Temple"},
3712         {"e1m7",                "Altar of Stone"},
3713         {"e1m8",                "House of Horrors"},
3714
3715         {"e2m1",                "Shipwrecked"},
3716         {"e2m2",                "The Lumber Mill"},
3717         {"e2m3",                "Rest for the Wicked"},
3718         {"e2m4",                "The Overlooked Hotel"},
3719         {"e2m5",                "The Haunting"},
3720         {"e2m6",                "The Cold Rush"},
3721         {"e2m7",                "Bowels of the Earth"},
3722         {"e2m8",                "The Lair of Shial"},
3723         {"e2m9",                "Thin Ice"},
3724
3725         {"e3m1",                "Ghost Town"},
3726         {"e3m2",                "The Siege"},
3727         {"e3m3",                "Raw Sewage"},
3728         {"e3m4",                "The Sick Ward"},
3729         {"e3m5",                "Spare Parts"},
3730         {"e3m6",                "Monster Bait"},
3731         {"e3m7",                "The Pit of Cerberus"},
3732         {"e3m8",                "Catacombs"},
3733
3734         {"e4m1",                "Butchery Loves Company"},
3735         {"e4m2",                "Breeding Grounds"},
3736         {"e4m3",                "Charnel House"},
3737         {"e4m4",                "Crystal Lake"},
3738         {"e4m5",                "Fire and Brimstone"},
3739         {"e4m6",                "The Ganglion Depths"},
3740         {"e4m7",                "In the Flesh"},
3741         {"e4m8",                "The Hall of the Epiphany"},
3742         {"e4m9",                "Mall of the Dead"},
3743
3744         {"bb1",                 "The Stronghold"},
3745         {"bb2",                 "Winter Wonderland"},
3746         {"bb3",                 "Bodies"},
3747         {"bb4",                 "The Tower"},
3748         {"bb5",                 "Click!"},
3749         {"bb6",                 "Twin Fortress"},
3750         {"bb7",                 "Midgard"},
3751         {"bb8",                 "Fun With Heads"},
3752         {"dm1",                 "Monolith Building 11"},
3753         {"dm2",                 "Power!"},
3754         {"dm3",                 "Area 15"},
3755
3756         {"e6m1",                "Welcome to Your Life"},
3757         {"e6m2",                "They Are Here"},
3758         {"e6m3",                "Public Storage"},
3759         {"e6m4",                "Aqueducts"},
3760         {"e6m5",                "The Ruined Temple"},
3761         {"e6m6",                "Forbidden Rituals"},
3762         {"e6m7",                "The Dungeon"},
3763         {"e6m8",                "Beauty and the Beast"},
3764         {"e6m9",                "Forgotten Catacombs"},
3765
3766         {"cp01",                "Boat Docks"},
3767         {"cp02",                "Old Opera House"},
3768         {"cp03",                "Gothic Library"},
3769         {"cp04",                "Lost Monastery"},
3770         {"cp05",                "Steamboat"},
3771         {"cp06",                "Graveyard"},
3772         {"cp07",                "Mountain Pass"},
3773         {"cp08",                "Abysmal Mine"},
3774         {"cp09",                "Castle"},
3775         {"cps1",                "Boggy Creek"},
3776
3777         {"cpbb01",              "Crypt of Despair"},
3778         {"cpbb02",              "Pits of Blood"},
3779         {"cpbb03",              "Unholy Cathedral"},
3780         {"cpbb04",              "Deadly Inspirations"},
3781
3782         {"b2a15",               "Area 15 (B2)"},
3783         {"b2bodies",    "BB_Bodies (B2)"},
3784         {"b2cabana",    "BB_Cabana"},
3785         {"b2power",             "BB_Power"},
3786         {"barena",              "Blood Arena"},
3787         {"bkeep",               "Blood Keep"},
3788         {"bstar",               "Brown Star"},
3789         {"crypt",               "The Crypt"},
3790
3791         {"bb3_2k1",             "Bodies Infusion"},
3792         {"captasao",    "Captasao"},
3793         {"curandero",   "Curandero"},
3794         {"dcamp",               "DeathCamp"},
3795         {"highnoon",    "HighNoon"},
3796         {"qbb1",                "The Confluence"},
3797         {"qbb2",                "KathartiK"},
3798         {"qbb3",                "Caleb's Woodland Retreat"},
3799         {"zoo",                 "Zoo"},
3800
3801         {"dranzbb6",    "Black Coffee"},
3802         {"fragm",               "Frag'M"},
3803         {"maim",                "Maim"},
3804         {"qe1m7",               "The House of Chthon"},
3805         {"qdm1",                "Place of Two Deaths"},
3806         {"qdm4",                "The Bad Place"},
3807         {"qdm5",                "The Cistern"},
3808         {"qmorbias",    "DM-Morbias"},
3809         {"simple",              "Dead Simple"}
3810 };
3811
3812 static episode_t        transfusionepisodes[] =
3813 {
3814         {"The Way of All Flesh", 0, 8},
3815         {"Even Death May Die", 8, 9},
3816         {"Farewell to Arms", 17, 8},
3817         {"Dead Reckoning", 25, 9},
3818         {"BloodBath", 34, 11},
3819         {"Post Mortem", 45, 9},
3820         {"Cryptic Passage", 54, 10},
3821         {"Cryptic BloodBath", 64, 4},
3822         {"Blood 2", 68, 8},
3823         {"Transfusion", 76, 9},
3824         {"Conversions", 85, 9}
3825 };
3826
3827 static level_t goodvsbad2levels[] =
3828 {
3829         {"rts", "Many Paths"},  // 0
3830         {"chess", "Chess, Scott Hess"},                         // 1
3831         {"dot", "Big Wall"},
3832         {"city2", "The Big City"},
3833         {"bwall", "0 G like Psychic TV"},
3834         {"snow", "Wireframed"},
3835         {"telep", "Infinite Falling"},
3836         {"faces", "Facing Bases"},
3837         {"island", "Adventure Islands"},
3838 };
3839
3840 static episode_t goodvsbad2episodes[] =
3841 {
3842         {"Levels? Bevels!", 0, 8},
3843 };
3844
3845 static level_t battlemechlevels[] =
3846 {
3847         {"start", "Parking Level"},
3848         {"dm1", "Hot Dump"},                        // 1
3849         {"dm2", "The Pits"},
3850         {"dm3", "Dimber Died"},
3851         {"dm4", "Fire in the Hole"},
3852         {"dm5", "Clubhouses"},
3853         {"dm6", "Army go Underground"},
3854 };
3855
3856 static episode_t battlemechepisodes[] =
3857 {
3858         {"Time for Battle", 0, 7},
3859 };
3860
3861 static level_t openquartzlevels[] =
3862 {
3863         {"start", "Welcome to Openquartz"},
3864
3865         {"void1", "The center of nowhere"},                        // 1
3866         {"void2", "The place with no name"},
3867         {"void3", "The lost supply base"},
3868         {"void4", "Past the outer limits"},
3869         {"void5", "Into the nonexistance"},
3870         {"void6", "Void walk"},
3871
3872         {"vtest", "Warp Central"},
3873         {"box", "The deathmatch box"},
3874         {"bunkers", "Void command"},
3875         {"house", "House of chaos"},
3876         {"office", "Overnight office kill"},
3877         {"am1", "The nameless chambers"},
3878 };
3879
3880 static episode_t openquartzepisodes[] =
3881 {
3882         {"Single Player", 0, 1},
3883         {"Void Deathmatch", 1, 6},
3884         {"Contrib", 7, 6},
3885 };
3886
3887 static level_t defeatindetail2levels[] =
3888 {
3889         {"atac3",       "River Crossing"},
3890         {"atac4",       "Canyon Chaos"},
3891         {"atac7",       "Desert Stormer"},
3892 };
3893
3894 static episode_t defeatindetail2episodes[] =
3895 {
3896         {"ATAC Campaign", 0, 3},
3897 };
3898
3899 static level_t prydonlevels[] =
3900 {
3901         {"curig2", "Capel Curig"},      // 0
3902
3903         {"tdastart", "Gateway"},                                // 1
3904 };
3905
3906 static episode_t prydonepisodes[] =
3907 {
3908         {"Prydon Gate", 0, 1},
3909         {"The Dark Age", 1, 1}
3910 };
3911
3912 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3913 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3914 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3915 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3916 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3917 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3918 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3919 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3920 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3921 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3922 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3923
3924 typedef struct gameinfo_s
3925 {
3926         gamemode_t gameid;
3927         gamelevels_t *notregistered;
3928         gamelevels_t *registered;
3929 }
3930 gameinfo_t;
3931
3932 static gameinfo_t gamelist[] =
3933 {
3934         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3935         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3936         {GAME_ROGUE, &roguegame, &roguegame},
3937         {GAME_QUOTH, &sharewarequakegame, &registeredquakegame},
3938         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3939         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3940         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3941         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3942         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3943         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3944         {GAME_PRYDON, &prydongame, &prydongame},
3945 };
3946
3947 static gamelevels_t *gameoptions_levels  = NULL;
3948
3949 static int      startepisode;
3950 static int      startlevel;
3951 static int maxplayers;
3952 static qbool m_serverInfoMessage = false;
3953 static double m_serverInfoMessageTime;
3954
3955 void M_Menu_GameOptions_f(cmd_state_t *cmd)
3956 {
3957         int i;
3958         key_dest = key_menu;
3959         m_state = m_gameoptions;
3960         m_entersound = true;
3961         if (maxplayers == 0)
3962                 maxplayers = svs.maxclients;
3963         if (maxplayers < 2)
3964                 maxplayers = min(8, MAX_SCOREBOARD);
3965         // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3966         gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3967         for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3968                 if (gamelist[i].gameid == gamemode)
3969                         gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3970 }
3971
3972
3973 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3974 #define NUM_GAMEOPTIONS 12
3975 static int              gameoptions_cursor;
3976
3977 void M_GameOptions_Draw (void)
3978 {
3979         cachepic_t      *p;
3980         int             x;
3981         char vabuf[1024];
3982
3983         M_Background(320, 200);
3984
3985         M_DrawPic (16, 4, "gfx/qplaque");
3986         p = Draw_CachePic ("gfx/p_multi");
3987         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
3988
3989         M_DrawTextBox (152, 32, 10, 1);
3990         M_Print(160, 40, "begin game");
3991
3992         M_Print(0, 56, "      Max players");
3993         M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
3994
3995         if (gamemode != GAME_GOODVSBAD2)
3996         {
3997                 M_Print(0, 64, "        Game Type");
3998                 if (gamemode == GAME_TRANSFUSION)
3999                 {
4000                         if (!coop.integer && !deathmatch.integer)
4001                                 Cvar_SetValue(&cvars_all, "deathmatch", 1);
4002                         if (deathmatch.integer == 0)
4003                                 M_Print(160, 64, "Cooperative");
4004                         else if (deathmatch.integer == 2)
4005                                 M_Print(160, 64, "Capture the Flag");
4006                         else
4007                                 M_Print(160, 64, "Blood Bath");
4008                 }
4009                 else if (gamemode == GAME_BATTLEMECH)
4010                 {
4011                         if (!deathmatch.integer)
4012                                 Cvar_SetValue(&cvars_all, "deathmatch", 1);
4013                         if (deathmatch.integer == 2)
4014                                 M_Print(160, 64, "Rambo Match");
4015                         else
4016                                 M_Print(160, 64, "Deathmatch");
4017                 }
4018                 else
4019                 {
4020                         if (!coop.integer && !deathmatch.integer)
4021                                 Cvar_SetValue(&cvars_all, "deathmatch", 1);
4022                         if (coop.integer)
4023                                 M_Print(160, 64, "Cooperative");
4024                         else
4025                                 M_Print(160, 64, "Deathmatch");
4026                 }
4027
4028                 M_Print(0, 72, "        Teamplay");
4029                 if (gamemode == GAME_ROGUE)
4030                 {
4031                         const char *msg;
4032
4033                         switch((int)teamplay.integer)
4034                         {
4035                                 case 1: msg = "No Friendly Fire"; break;
4036                                 case 2: msg = "Friendly Fire"; break;
4037                                 case 3: msg = "Tag"; break;
4038                                 case 4: msg = "Capture the Flag"; break;
4039                                 case 5: msg = "One Flag CTF"; break;
4040                                 case 6: msg = "Three Team CTF"; break;
4041                                 default: msg = "Off"; break;
4042                         }
4043                         M_Print(160, 72, msg);
4044                 }
4045                 else
4046                 {
4047                         const char *msg;
4048
4049                         switch (teamplay.integer)
4050                         {
4051                                 case 0: msg = "Off"; break;
4052                                 case 2: msg = "Friendly Fire"; break;
4053                                 default: msg = "No Friendly Fire"; break;
4054                         }
4055                         M_Print(160, 72, msg);
4056                 }
4057                 M_Print(0, 80, "            Skill");
4058                 if (gamemode == GAME_TRANSFUSION)
4059                 {
4060                         if (skill.integer == 1)
4061                                 M_Print(160, 80, "Still Kicking");
4062                         else if (skill.integer == 2)
4063                                 M_Print(160, 80, "Pink On The Inside");
4064                         else if (skill.integer == 3)
4065                                 M_Print(160, 80, "Lightly Broiled");
4066                         else if (skill.integer == 4)
4067                                 M_Print(160, 80, "Well Done");
4068                         else
4069                                 M_Print(160, 80, "Extra Crispy");
4070                 }
4071                 else
4072                 {
4073                         if (skill.integer == 0)
4074                                 M_Print(160, 80, "Easy difficulty");
4075                         else if (skill.integer == 1)
4076                                 M_Print(160, 80, "Normal difficulty");
4077                         else if (skill.integer == 2)
4078                                 M_Print(160, 80, "Hard difficulty");
4079                         else
4080                                 M_Print(160, 80, "Nightmare difficulty");
4081                 }
4082                 M_Print(0, 88, "       Frag Limit");
4083                 if (fraglimit.integer == 0)
4084                         M_Print(160, 88, "none");
4085                 else
4086                         M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4087
4088                 M_Print(0, 96, "       Time Limit");
4089                 if (timelimit.integer == 0)
4090                         M_Print(160, 96, "none");
4091                 else
4092                         M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4093         }
4094
4095         M_Print(0, 104, "    Public server");
4096         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4097
4098         M_Print(0, 112, "   Server maxrate");
4099         M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4100
4101         M_Print(0, 128, "      Server name");
4102         M_DrawTextBox (0, 132, 38, 1);
4103         M_Print(8, 140, hostname.string);
4104
4105         if (gamemode != GAME_GOODVSBAD2)
4106         {
4107                 M_Print(0, 160, "         Episode");
4108                 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4109         }
4110
4111         M_Print(0, 168, "           Level");
4112         M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4113         M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4114
4115 // line cursor
4116         if (gameoptions_cursor == 9)
4117                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(host.realtime*4)&1));
4118         else
4119                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(host.realtime*4)&1));
4120
4121         if (m_serverInfoMessage)
4122         {
4123                 if ((host.realtime - m_serverInfoMessageTime) < 5.0)
4124                 {
4125                         x = (320-26*8)/2;
4126                         M_DrawTextBox (x, 138, 24, 4);
4127                         x += 8;
4128                         M_Print(x, 146, " More than 255 players??");
4129                         M_Print(x, 154, "  First, question your  ");
4130                         M_Print(x, 162, "   sanity, then email   ");
4131                         M_Print(x, 170, "darkplacesengine@gmail.com");
4132                 }
4133                 else
4134                         m_serverInfoMessage = false;
4135         }
4136 }
4137
4138
4139 static void M_NetStart_Change (int dir)
4140 {
4141         int count;
4142
4143         switch (gameoptions_cursor)
4144         {
4145         case 1:
4146                 maxplayers += dir;
4147                 if (maxplayers > MAX_SCOREBOARD)
4148                 {
4149                         maxplayers = MAX_SCOREBOARD;
4150                         m_serverInfoMessage = true;
4151                         m_serverInfoMessageTime = host.realtime;
4152                 }
4153                 if (maxplayers < 2)
4154                         maxplayers = 2;
4155                 break;
4156
4157         case 2:
4158                 if (gamemode == GAME_GOODVSBAD2)
4159                         break;
4160                 if (gamemode == GAME_TRANSFUSION)
4161                 {
4162                         switch (deathmatch.integer)
4163                         {
4164                                 // From Cooperative to BloodBath
4165                                 case 0:
4166                                         Cvar_SetValueQuick (&coop, 0);
4167                                         Cvar_SetValueQuick (&deathmatch, 1);
4168                                         break;
4169
4170                                 // From BloodBath to CTF
4171                                 case 1:
4172                                         Cvar_SetValueQuick (&coop, 0);
4173                                         Cvar_SetValueQuick (&deathmatch, 2);
4174                                         break;
4175
4176                                 // From CTF to Cooperative
4177                                 //case 2:
4178                                 default:
4179                                         Cvar_SetValueQuick (&coop, 1);
4180                                         Cvar_SetValueQuick (&deathmatch, 0);
4181                         }
4182                 }
4183                 else if (gamemode == GAME_BATTLEMECH)
4184                 {
4185                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4186                                 Cvar_SetValueQuick (&deathmatch, 0);
4187                         else // changing from Deathmatch to Rambo
4188                                 Cvar_SetValueQuick (&deathmatch, 2);
4189                 }
4190                 else
4191                 {
4192                         if (deathmatch.integer) // changing from deathmatch to coop
4193                         {
4194                                 Cvar_SetValueQuick (&coop, 1);
4195                                 Cvar_SetValueQuick (&deathmatch, 0);
4196                         }
4197                         else // changing from coop to deathmatch
4198                         {
4199                                 Cvar_SetValueQuick (&coop, 0);
4200                                 Cvar_SetValueQuick (&deathmatch, 1);
4201                         }
4202                 }
4203                 break;
4204
4205         case 3:
4206                 if (gamemode == GAME_GOODVSBAD2)
4207                         break;
4208                 if (gamemode == GAME_ROGUE)
4209                         count = 6;
4210                 else
4211                         count = 2;
4212
4213                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4214                 if (teamplay.integer > count)
4215                         Cvar_SetValueQuick (&teamplay, 0);
4216                 else if (teamplay.integer < 0)
4217                         Cvar_SetValueQuick (&teamplay, count);
4218                 break;
4219
4220         case 4:
4221                 if (gamemode == GAME_GOODVSBAD2)
4222                         break;
4223                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4224                 if (gamemode == GAME_TRANSFUSION)
4225                 {
4226                         if (skill.integer > 5)
4227                                 Cvar_SetValueQuick (&skill, 1);
4228                         if (skill.integer < 1)
4229                                 Cvar_SetValueQuick (&skill, 5);
4230                 }
4231                 else
4232                 {
4233                         if (skill.integer > 3)
4234                                 Cvar_SetValueQuick (&skill, 0);
4235                         if (skill.integer < 0)
4236                                 Cvar_SetValueQuick (&skill, 3);
4237                 }
4238                 break;
4239
4240         case 5:
4241                 if (gamemode == GAME_GOODVSBAD2)
4242                         break;
4243                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4244                 if (fraglimit.integer > 100)
4245                         Cvar_SetValueQuick (&fraglimit, 0);
4246                 if (fraglimit.integer < 0)
4247                         Cvar_SetValueQuick (&fraglimit, 100);
4248                 break;
4249
4250         case 6:
4251                 if (gamemode == GAME_GOODVSBAD2)
4252                         break;
4253                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4254                 if (timelimit.value > 60)
4255                         Cvar_SetValueQuick (&timelimit, 0);
4256                 if (timelimit.value < 0)
4257                         Cvar_SetValueQuick (&timelimit, 60);
4258                 break;
4259
4260         case 7:
4261                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4262                 break;
4263
4264         case 8:
4265                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4266                 if (sv_maxrate.integer < NET_MINRATE)
4267                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4268                 break;
4269
4270         case 9:
4271                 break;
4272
4273         case 10:
4274                 if (gamemode == GAME_GOODVSBAD2)
4275                         break;
4276                 startepisode += dir;
4277
4278                 if (startepisode < 0)
4279                         startepisode = gameoptions_levels->numepisodes - 1;
4280
4281                 if (startepisode >= gameoptions_levels->numepisodes)
4282                         startepisode = 0;
4283
4284                 startlevel = 0;
4285                 break;
4286
4287         case 11:
4288                 startlevel += dir;
4289
4290                 if (startlevel < 0)
4291                         startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4292
4293                 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4294                         startlevel = 0;
4295                 break;
4296         }
4297 }
4298
4299 static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii)
4300 {
4301         int l;
4302         char hostnamebuf[128];
4303         char vabuf[1024];
4304
4305         switch (key)
4306         {
4307         case K_ESCAPE:
4308                 M_Menu_MultiPlayer_f(cmd);
4309                 break;
4310
4311         case K_UPARROW:
4312                 S_LocalSound ("sound/misc/menu1.wav");
4313                 gameoptions_cursor--;
4314                 if (gameoptions_cursor < 0)
4315                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4316                 break;
4317
4318         case K_DOWNARROW:
4319                 S_LocalSound ("sound/misc/menu1.wav");
4320                 gameoptions_cursor++;
4321                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4322                         gameoptions_cursor = 0;
4323                 break;
4324
4325         case K_LEFTARROW:
4326                 if (gameoptions_cursor == 0)
4327                         break;
4328                 S_LocalSound ("sound/misc/menu3.wav");
4329                 M_NetStart_Change (-1);
4330                 break;
4331
4332         case K_RIGHTARROW:
4333                 if (gameoptions_cursor == 0)
4334                         break;
4335                 S_LocalSound ("sound/misc/menu3.wav");
4336                 M_NetStart_Change (1);
4337                 break;
4338
4339         case K_ENTER:
4340                 S_LocalSound ("sound/misc/menu2.wav");
4341                 if (gameoptions_cursor == 0)
4342                 {
4343                         if (sv.active)
4344                                 Cbuf_AddText(cmd, "disconnect\n");
4345                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4346
4347                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4348                         return;
4349                 }
4350
4351                 M_NetStart_Change (1);
4352                 break;
4353
4354         case K_BACKSPACE:
4355                 if (gameoptions_cursor == 9)
4356                 {
4357                         l = (int)strlen(hostname.string);
4358                         if (l)
4359                         {
4360                                 l = min(l - 1, 37);
4361                                 memcpy(hostnamebuf, hostname.string, l);
4362                                 hostnamebuf[l] = 0;
4363                                 Cvar_Set(&cvars_all, "hostname", hostnamebuf);
4364                         }
4365                 }
4366                 break;
4367
4368         default:
4369                 if (ascii < 32)
4370                         break;
4371                 if (gameoptions_cursor == 9)
4372                 {
4373                         l = (int)strlen(hostname.string);
4374                         if (l < 37)
4375                         {
4376                                 memcpy(hostnamebuf, hostname.string, l);
4377                                 hostnamebuf[l] = ascii;
4378                                 hostnamebuf[l+1] = 0;
4379                                 Cvar_Set(&cvars_all, "hostname", hostnamebuf);
4380                         }
4381                 }
4382         }
4383 }
4384
4385 //=============================================================================
4386 /* SLIST MENU */
4387
4388 static int slist_cursor;
4389
4390 void M_Menu_ServerList_f(cmd_state_t *cmd)
4391 {
4392         key_dest = key_menu;
4393         m_state = m_slist;
4394         m_entersound = true;
4395         slist_cursor = 0;
4396         M_Update_Return_Reason("");
4397         if (lanConfig_cursor == 2)
4398                 Net_SlistQW_f(cmd);
4399         else
4400                 Net_Slist_f(cmd);
4401 }
4402
4403
4404 static void M_ServerList_Draw (void)
4405 {
4406         int n, y, visible, start, end, statnumplayers, statmaxplayers;
4407         cachepic_t *p;
4408         const char *s;
4409         char vabuf[1024];
4410
4411         // use as much vertical space as available
4412         if (gamemode == GAME_TRANSFUSION)
4413                 M_Background(640, vid_conheight.integer - 80);
4414         else
4415                 M_Background(640, vid_conheight.integer);
4416         // scroll the list as the cursor moves
4417         ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
4418         s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
4419         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4420         if (*m_return_reason)
4421                 M_Print(16, menu_height - 8, m_return_reason);
4422         y = 48;
4423         visible = (int)((menu_height - 16 - y) / 8 / 2);
4424         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4425         end = min(start + visible, serverlist_viewcount);
4426
4427         p = Draw_CachePic ("gfx/p_multi");
4428         M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_multi");
4429         if (end > start)
4430         {
4431                 for (n = start;n < end;n++)
4432                 {
4433                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4434                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4435                         M_PrintColored(0, y, entry->line1);y += 8;
4436                         M_PrintColored(0, y, entry->line2);y += 8;
4437                 }
4438         }
4439         else if (host.realtime - masterquerytime > 10)
4440         {
4441                 if (masterquerycount)
4442                         M_Print(0, y, "No servers found");
4443                 else
4444                         M_Print(0, y, "No master servers found (network problem?)");
4445         }
4446         else
4447         {
4448                 if (serverquerycount)
4449                         M_Print(0, y, "Querying servers");
4450                 else
4451                         M_Print(0, y, "Querying master servers");
4452         }
4453 }
4454
4455
4456 static void M_ServerList_Key(cmd_state_t *cmd, int k, int ascii)
4457 {
4458         char vabuf[1024];
4459         switch (k)
4460         {
4461         case K_ESCAPE:
4462                 M_Menu_LanConfig_f(cmd);
4463                 break;
4464
4465         case K_SPACE:
4466                 if (lanConfig_cursor == 2)
4467                         Net_SlistQW_f(cmd);
4468                 else
4469                         Net_Slist_f(cmd);
4470                 break;
4471
4472         case K_UPARROW:
4473         case K_LEFTARROW:
4474                 S_LocalSound ("sound/misc/menu1.wav");
4475                 slist_cursor--;
4476                 if (slist_cursor < 0)
4477                         slist_cursor = serverlist_viewcount - 1;
4478                 break;
4479
4480         case K_DOWNARROW:
4481         case K_RIGHTARROW:
4482                 S_LocalSound ("sound/misc/menu1.wav");
4483                 slist_cursor++;
4484                 if (slist_cursor >= serverlist_viewcount)
4485                         slist_cursor = 0;
4486                 break;
4487
4488         case K_ENTER:
4489                 S_LocalSound ("sound/misc/menu2.wav");
4490                 if (serverlist_viewcount)
4491                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4492                 break;
4493
4494         default:
4495                 break;
4496         }
4497
4498 }
4499
4500 //=============================================================================
4501 /* MODLIST MENU */
4502 // same limit of mod dirs as in fs.c
4503 #define MODLIST_MAXDIRS 16
4504 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4505 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4506
4507 typedef struct modlist_entry_s
4508 {
4509         qbool loaded;   // used to determine whether this entry is loaded and running
4510         int enabled;            // index to array of modlist_enabled
4511
4512         // name of the modification, this is (will...be) displayed on the menu entry
4513         char name[128];
4514         // directory where we will find it
4515         char dir[MAX_QPATH];
4516 } modlist_entry_t;
4517
4518 static int modlist_cursor;
4519 //static int modlist_viewcount;
4520
4521 static int modlist_count = 0;
4522 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4523
4524 static void ModList_RebuildList(void)
4525 {
4526         int i,j;
4527         stringlist_t list;
4528         const char *description;
4529
4530         stringlistinit(&list);
4531         listdirectory(&list, fs_basedir, "");
4532         stringlistsort(&list, true);
4533         modlist_count = 0;
4534         modlist_numenabled = fs_numgamedirs;
4535         for (i = 0;i < list.numstrings && modlist_count < MODLIST_TOTALSIZE;i++)
4536         {
4537                 // quickly skip names with dot characters - generally these are files, not directories
4538                 if (strchr(list.strings[i], '.')) continue;
4539
4540                 // reject any dirs that are part of the base game
4541                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4542                 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4543
4544                 // check if we can get a description of the gamedir (from modinfo.txt),
4545                 // or if the directory is valid but has no description (fs_checkgamedir_missing)
4546                 // otherwise this isn't a valid gamedir
4547                 description = FS_CheckGameDir(list.strings[i]);
4548                 if (description == NULL || description == fs_checkgamedir_missing) continue;
4549
4550                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4551                 //check currently loaded mods
4552                 modlist[modlist_count].loaded = false;
4553                 if (fs_numgamedirs)
4554                         for (j = 0; j < fs_numgamedirs; j++)
4555                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4556                                 {
4557                                         modlist[modlist_count].loaded = true;
4558                                         modlist[modlist_count].enabled = j;
4559                                         modlist_enabled[j] = modlist_count;
4560                                         break;
4561                                 }
4562                 modlist_count ++;
4563         }
4564         stringlistfreecontents(&list);
4565 }
4566
4567 static void ModList_Enable (void)
4568 {
4569         int i;
4570         int numgamedirs;
4571         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4572
4573         // copy our mod list into an array for FS_ChangeGameDirs
4574         numgamedirs = modlist_numenabled;
4575         for (i = 0; i < modlist_numenabled; i++)
4576                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4577
4578         // this code snippet is from FS_ChangeGameDirs
4579         if (fs_numgamedirs == numgamedirs)
4580         {
4581                 for (i = 0;i < numgamedirs;i++)
4582                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4583                                 break;
4584                 if (i == numgamedirs)
4585                         return; // already using this set of gamedirs, do nothing
4586         }
4587
4588         // this part is basically the same as the FS_GameDir_f function
4589         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4590         {
4591                 // actually, changing during game would work fine, but would be stupid
4592                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4593                 return;
4594         }
4595
4596         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4597 }
4598
4599 void M_Menu_ModList_f(cmd_state_t *cmd)
4600 {
4601         key_dest = key_menu;
4602         m_state = m_modlist;
4603         m_entersound = true;
4604         modlist_cursor = 0;
4605         M_Update_Return_Reason("");
4606         ModList_RebuildList();
4607 }
4608
4609 static void M_Menu_ModList_AdjustSliders (int dir)
4610 {
4611         int i;
4612         S_LocalSound ("sound/misc/menu3.wav");
4613
4614         // stop adding mods, we reach the limit
4615         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4616         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4617         if (modlist[modlist_cursor].loaded)
4618         {
4619                 modlist[modlist_cursor].enabled = modlist_numenabled;
4620                 //push the value on the enabled list
4621                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4622         }
4623         else
4624         {
4625                 //eliminate the value from the enabled list
4626                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4627                 {
4628                         modlist_enabled[i] = modlist_enabled[i+1];
4629                         modlist[modlist_enabled[i]].enabled--;
4630                 }
4631                 modlist_numenabled--;
4632         }
4633 }
4634
4635 static void M_ModList_Draw (void)
4636 {
4637         int n, y, visible, start, end;
4638         cachepic_t *p;
4639         const char *s_available = "Available Mods";
4640         const char *s_enabled = "Enabled Mods";
4641
4642         // use as much vertical space as available
4643         if (gamemode == GAME_TRANSFUSION)
4644                 M_Background(640, vid_conheight.integer - 80);
4645         else
4646                 M_Background(640, vid_conheight.integer);
4647
4648         M_PrintRed(48 + 32, 32, s_available);
4649         M_PrintRed(432, 32, s_enabled);
4650         // Draw a list box with all enabled mods
4651         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4652         for (y = 0; y < modlist_numenabled; y++)
4653                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4654
4655         if (*m_return_reason)
4656                 M_Print(16, menu_height - 8, m_return_reason);
4657         // scroll the list as the cursor moves
4658         y = 48;
4659         visible = (int)((menu_height - 16 - y) / 8 / 2);
4660         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4661         end = min(start + visible, modlist_count);
4662
4663         p = Draw_CachePic ("gfx/p_option");
4664         M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_option");
4665         if (end > start)
4666         {
4667                 for (n = start;n < end;n++)
4668                 {
4669                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4670                         M_ItemPrint(80, y, modlist[n].dir, true);
4671                         M_DrawCheckbox(48, y, modlist[n].loaded);
4672                         y +=8;
4673                 }
4674         }
4675         else
4676         {
4677                 M_Print(80, y, "No Mods found");
4678         }
4679 }
4680
4681 static void M_ModList_Key(cmd_state_t *cmd, int k, int ascii)
4682 {
4683         switch (k)
4684         {
4685         case K_ESCAPE:
4686                 ModList_Enable ();
4687                 M_Menu_Options_f(cmd);
4688                 break;
4689
4690         case K_SPACE:
4691                 S_LocalSound ("sound/misc/menu2.wav");
4692                 ModList_RebuildList();
4693                 break;
4694
4695         case K_UPARROW:
4696                 S_LocalSound ("sound/misc/menu1.wav");
4697                 modlist_cursor--;
4698                 if (modlist_cursor < 0)
4699                         modlist_cursor = modlist_count - 1;
4700                 break;
4701
4702         case K_LEFTARROW:
4703                 M_Menu_ModList_AdjustSliders (-1);
4704                 break;
4705
4706         case K_DOWNARROW:
4707                 S_LocalSound ("sound/misc/menu1.wav");
4708                 modlist_cursor++;
4709                 if (modlist_cursor >= modlist_count)
4710                         modlist_cursor = 0;
4711                 break;
4712
4713         case K_RIGHTARROW:
4714                 M_Menu_ModList_AdjustSliders (1);
4715                 break;
4716
4717         case K_ENTER:
4718                 S_LocalSound ("sound/misc/menu2.wav");
4719                 ModList_Enable ();
4720                 break;
4721
4722         default:
4723                 break;
4724         }
4725
4726 }
4727
4728 //=============================================================================
4729 /* Menu Subsystem */
4730
4731 static void M_KeyEvent(int key, int ascii, qbool downevent);
4732 static void M_Draw(void);
4733 void M_ToggleMenu(int mode);
4734 static void M_Shutdown(void);
4735
4736 static void M_Init (void)
4737 {
4738         menuplyr_load = true;
4739         menuplyr_pixels = NULL;
4740
4741         Cmd_AddCommand(CF_CLIENT, "menu_main", M_Menu_Main_f, "open the main menu");
4742         Cmd_AddCommand(CF_CLIENT, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4743         Cmd_AddCommand(CF_CLIENT, "menu_load", M_Menu_Load_f, "open the loadgame menu");
4744         Cmd_AddCommand(CF_CLIENT, "menu_save", M_Menu_Save_f, "open the savegame menu");
4745         Cmd_AddCommand(CF_CLIENT, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4746         Cmd_AddCommand(CF_CLIENT, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
4747         Cmd_AddCommand(CF_CLIENT, "menu_options", M_Menu_Options_f, "open the options menu");
4748         Cmd_AddCommand(CF_CLIENT, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4749         Cmd_AddCommand(CF_CLIENT, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4750         Cmd_AddCommand(CF_CLIENT, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4751         Cmd_AddCommand(CF_CLIENT, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
4752         Cmd_AddCommand(CF_CLIENT, "menu_video", M_Menu_Video_f, "open the video options menu");
4753         Cmd_AddCommand(CF_CLIENT, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4754         Cmd_AddCommand(CF_CLIENT, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4755         Cmd_AddCommand(CF_CLIENT, "help", M_Menu_Help_f, "open the help menu");
4756         Cmd_AddCommand(CF_CLIENT, "menu_quit", M_Menu_Quit_f, "open the quit menu");
4757         Cmd_AddCommand(CF_CLIENT, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4758         Cmd_AddCommand(CF_CLIENT, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4759         Cmd_AddCommand(CF_CLIENT, "menu_credits", M_Menu_Credits_f, "open the credits menu");
4760 }
4761
4762 void M_Draw (void)
4763 {
4764         char vabuf[1024];
4765         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4766                 m_state = m_none;
4767
4768         if (m_state == m_none)
4769                 return;
4770
4771         switch (m_state)
4772         {
4773         case m_none:
4774                 break;
4775
4776         case m_main:
4777                 M_Main_Draw ();
4778                 break;
4779
4780         case m_demo:
4781                 M_Demo_Draw ();
4782                 break;
4783
4784         case m_singleplayer:
4785                 M_SinglePlayer_Draw ();
4786                 break;
4787
4788         case m_transfusion_episode:
4789                 M_Transfusion_Episode_Draw ();
4790                 break;
4791
4792         case m_transfusion_skill:
4793                 M_Transfusion_Skill_Draw ();
4794                 break;
4795
4796         case m_load:
4797                 M_Load_Draw ();
4798                 break;
4799
4800         case m_save:
4801                 M_Save_Draw ();
4802                 break;
4803
4804         case m_multiplayer:
4805                 M_MultiPlayer_Draw ();
4806                 break;
4807
4808         case m_setup:
4809                 M_Setup_Draw ();
4810                 break;
4811
4812         case m_options:
4813                 M_Options_Draw ();
4814                 break;
4815
4816         case m_options_effects:
4817                 M_Options_Effects_Draw ();
4818                 break;
4819
4820         case m_options_graphics:
4821                 M_Options_Graphics_Draw ();
4822                 break;
4823
4824         case m_options_colorcontrol:
4825                 M_Options_ColorControl_Draw ();
4826                 break;
4827
4828         case m_keys:
4829                 M_Keys_Draw ();
4830                 break;
4831
4832         case m_reset:
4833                 M_Reset_Draw ();
4834                 break;
4835
4836         case m_video:
4837                 M_Video_Draw ();
4838                 break;
4839
4840         case m_help:
4841                 M_Help_Draw ();
4842                 break;
4843
4844         case m_credits:
4845                 M_Credits_Draw ();
4846                 break;
4847
4848         case m_quit:
4849                 M_Quit_Draw ();
4850                 break;
4851
4852         case m_lanconfig:
4853                 M_LanConfig_Draw ();
4854                 break;
4855
4856         case m_gameoptions:
4857                 M_GameOptions_Draw ();
4858                 break;
4859
4860         case m_slist:
4861                 M_ServerList_Draw ();
4862                 break;
4863
4864         case m_modlist:
4865                 M_ModList_Draw ();
4866                 break;
4867         }
4868
4869         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4870                 if (m_state != m_credits) {
4871                         cachepic_t      *p, *drop1, *drop2, *drop3;
4872                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4873                         float scale_y_rate;
4874                         scale_y_repeat = vid_conheight.integer * 2;
4875                         g = (int)(host.realtime * 64)%96;
4876                         scale_y_rate = (float)(g+1) / 96;
4877                         top_offset = (g+12)/12;
4878                         p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4879                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4880                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4881                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4882                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += Draw_GetPicWidth(p)) {
4883                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4884                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4885                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4886                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4887                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4888                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4889                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4890                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4891                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4892                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4893                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4894                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4895                                 }
4896                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4897                         }
4898                 }
4899         }
4900
4901         if (m_entersound)
4902         {
4903                 S_LocalSound ("sound/misc/menu2.wav");
4904                 m_entersound = false;
4905         }
4906
4907         S_ExtraUpdate ();
4908 }
4909
4910
4911 void M_KeyEvent (int key, int ascii, qbool downevent)
4912 {
4913         cmd_state_t *cmd = cmd_local;
4914         if (!downevent)
4915                 return;
4916         switch (m_state)
4917         {
4918         case m_none:
4919                 return;
4920
4921         case m_main:
4922                 M_Main_Key(cmd, key, ascii);
4923                 return;
4924
4925         case m_demo:
4926                 M_Demo_Key(cmd, key, ascii);
4927                 return;
4928
4929         case m_singleplayer:
4930                 M_SinglePlayer_Key(cmd, key, ascii);
4931                 return;
4932
4933         case m_transfusion_episode:
4934                 M_Transfusion_Episode_Key(cmd, key, ascii);
4935                 return;
4936
4937         case m_transfusion_skill:
4938                 M_Transfusion_Skill_Key(cmd, key, ascii);
4939                 return;
4940
4941         case m_load:
4942                 M_Load_Key(cmd, key, ascii);
4943                 return;
4944
4945         case m_save:
4946                 M_Save_Key(cmd, key, ascii);
4947                 return;
4948
4949         case m_multiplayer:
4950                 M_MultiPlayer_Key(cmd, key, ascii);
4951                 return;
4952
4953         case m_setup:
4954                 M_Setup_Key(cmd, key, ascii);
4955                 return;
4956
4957         case m_options:
4958                 M_Options_Key(cmd, key, ascii);
4959                 return;
4960
4961         case m_options_effects:
4962                 M_Options_Effects_Key(cmd, key, ascii);
4963                 return;
4964
4965         case m_options_graphics:
4966                 M_Options_Graphics_Key(cmd, key, ascii);
4967                 return;
4968
4969         case m_options_colorcontrol:
4970                 M_Options_ColorControl_Key(cmd, key, ascii);
4971                 return;
4972
4973         case m_keys:
4974                 M_Keys_Key(cmd, key, ascii);
4975                 return;
4976
4977         case m_reset:
4978                 M_Reset_Key(cmd, key, ascii);
4979                 return;
4980
4981         case m_video:
4982                 M_Video_Key(cmd, key, ascii);
4983                 return;
4984
4985         case m_help:
4986                 M_Help_Key(cmd, key, ascii);
4987                 return;
4988
4989         case m_credits:
4990                 M_Credits_Key(cmd, key, ascii);
4991                 return;
4992
4993         case m_quit:
4994                 M_Quit_Key(cmd, key, ascii);
4995                 return;
4996
4997         case m_lanconfig:
4998                 M_LanConfig_Key(cmd, key, ascii);
4999                 return;
5000
5001         case m_gameoptions:
5002                 M_GameOptions_Key(cmd, key, ascii);
5003                 return;
5004
5005         case m_slist:
5006                 M_ServerList_Key(cmd, key, ascii);
5007                 return;
5008
5009         case m_modlist:
5010                 M_ModList_Key(cmd, key, ascii);
5011                 return;
5012         }
5013
5014 }
5015
5016 static void M_NewMap(void)
5017 {
5018 }
5019
5020 static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
5021 {
5022         return 0;
5023 }
5024
5025 void M_Shutdown(void)
5026 {
5027         // reset key_dest
5028         key_dest = key_game;
5029 }
5030
5031 //============================================================================
5032 // Menu prog handling
5033
5034 static const char *m_required_func[] = {
5035 "m_init",
5036 "m_keydown",
5037 "m_draw",
5038 "m_toggle",
5039 "m_shutdown",
5040 };
5041
5042 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5043
5044 static prvm_required_field_t m_required_fields[] =
5045 {
5046 #define PRVM_DECLARE_serverglobalfloat(x)
5047 #define PRVM_DECLARE_serverglobalvector(x)
5048 #define PRVM_DECLARE_serverglobalstring(x)
5049 #define PRVM_DECLARE_serverglobaledict(x)
5050 #define PRVM_DECLARE_serverglobalfunction(x)
5051 #define PRVM_DECLARE_clientglobalfloat(x)
5052 #define PRVM_DECLARE_clientglobalvector(x)
5053 #define PRVM_DECLARE_clientglobalstring(x)
5054 #define PRVM_DECLARE_clientglobaledict(x)
5055 #define PRVM_DECLARE_clientglobalfunction(x)
5056 #define PRVM_DECLARE_menuglobalfloat(x)
5057 #define PRVM_DECLARE_menuglobalvector(x)
5058 #define PRVM_DECLARE_menuglobalstring(x)
5059 #define PRVM_DECLARE_menuglobaledict(x)
5060 #define PRVM_DECLARE_menuglobalfunction(x)
5061 #define PRVM_DECLARE_serverfieldfloat(x)
5062 #define PRVM_DECLARE_serverfieldvector(x)
5063 #define PRVM_DECLARE_serverfieldstring(x)
5064 #define PRVM_DECLARE_serverfieldedict(x)
5065 #define PRVM_DECLARE_serverfieldfunction(x)
5066 #define PRVM_DECLARE_clientfieldfloat(x)
5067 #define PRVM_DECLARE_clientfieldvector(x)
5068 #define PRVM_DECLARE_clientfieldstring(x)
5069 #define PRVM_DECLARE_clientfieldedict(x)
5070 #define PRVM_DECLARE_clientfieldfunction(x)
5071 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5072 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5073 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5074 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5075 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5076 #define PRVM_DECLARE_serverfunction(x)
5077 #define PRVM_DECLARE_clientfunction(x)
5078 #define PRVM_DECLARE_menufunction(x)
5079 #define PRVM_DECLARE_field(x)
5080 #define PRVM_DECLARE_global(x)
5081 #define PRVM_DECLARE_function(x)
5082 #include "prvm_offsets.h"
5083 #undef PRVM_DECLARE_serverglobalfloat
5084 #undef PRVM_DECLARE_serverglobalvector
5085 #undef PRVM_DECLARE_serverglobalstring
5086 #undef PRVM_DECLARE_serverglobaledict
5087 #undef PRVM_DECLARE_serverglobalfunction
5088 #undef PRVM_DECLARE_clientglobalfloat
5089 #undef PRVM_DECLARE_clientglobalvector
5090 #undef PRVM_DECLARE_clientglobalstring
5091 #undef PRVM_DECLARE_clientglobaledict
5092 #undef PRVM_DECLARE_clientglobalfunction
5093 #undef PRVM_DECLARE_menuglobalfloat
5094 #undef PRVM_DECLARE_menuglobalvector
5095 #undef PRVM_DECLARE_menuglobalstring
5096 #undef PRVM_DECLARE_menuglobaledict
5097 #undef PRVM_DECLARE_menuglobalfunction
5098 #undef PRVM_DECLARE_serverfieldfloat
5099 #undef PRVM_DECLARE_serverfieldvector
5100 #undef PRVM_DECLARE_serverfieldstring
5101 #undef PRVM_DECLARE_serverfieldedict
5102 #undef PRVM_DECLARE_serverfieldfunction
5103 #undef PRVM_DECLARE_clientfieldfloat
5104 #undef PRVM_DECLARE_clientfieldvector
5105 #undef PRVM_DECLARE_clientfieldstring
5106 #undef PRVM_DECLARE_clientfieldedict
5107 #undef PRVM_DECLARE_clientfieldfunction
5108 #undef PRVM_DECLARE_menufieldfloat
5109 #undef PRVM_DECLARE_menufieldvector
5110 #undef PRVM_DECLARE_menufieldstring
5111 #undef PRVM_DECLARE_menufieldedict
5112 #undef PRVM_DECLARE_menufieldfunction
5113 #undef PRVM_DECLARE_serverfunction
5114 #undef PRVM_DECLARE_clientfunction
5115 #undef PRVM_DECLARE_menufunction
5116 #undef PRVM_DECLARE_field
5117 #undef PRVM_DECLARE_global
5118 #undef PRVM_DECLARE_function
5119 };
5120
5121 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5122
5123 static prvm_required_field_t m_required_globals[] =
5124 {
5125 #define PRVM_DECLARE_serverglobalfloat(x)
5126 #define PRVM_DECLARE_serverglobalvector(x)
5127 #define PRVM_DECLARE_serverglobalstring(x)
5128 #define PRVM_DECLARE_serverglobaledict(x)
5129 #define PRVM_DECLARE_serverglobalfunction(x)
5130 #define PRVM_DECLARE_clientglobalfloat(x)
5131 #define PRVM_DECLARE_clientglobalvector(x)
5132 #define PRVM_DECLARE_clientglobalstring(x)
5133 #define PRVM_DECLARE_clientglobaledict(x)
5134 #define PRVM_DECLARE_clientglobalfunction(x)
5135 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5136 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5137 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5138 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5139 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5140 #define PRVM_DECLARE_serverfieldfloat(x)
5141 #define PRVM_DECLARE_serverfieldvector(x)
5142 #define PRVM_DECLARE_serverfieldstring(x)
5143 #define PRVM_DECLARE_serverfieldedict(x)
5144 #define PRVM_DECLARE_serverfieldfunction(x)
5145 #define PRVM_DECLARE_clientfieldfloat(x)
5146 #define PRVM_DECLARE_clientfieldvector(x)
5147 #define PRVM_DECLARE_clientfieldstring(x)
5148 #define PRVM_DECLARE_clientfieldedict(x)
5149 #define PRVM_DECLARE_clientfieldfunction(x)
5150 #define PRVM_DECLARE_menufieldfloat(x)
5151 #define PRVM_DECLARE_menufieldvector(x)
5152 #define PRVM_DECLARE_menufieldstring(x)
5153 #define PRVM_DECLARE_menufieldedict(x)
5154 #define PRVM_DECLARE_menufieldfunction(x)
5155 #define PRVM_DECLARE_serverfunction(x)
5156 #define PRVM_DECLARE_clientfunction(x)
5157 #define PRVM_DECLARE_menufunction(x)
5158 #define PRVM_DECLARE_field(x)
5159 #define PRVM_DECLARE_global(x)
5160 #define PRVM_DECLARE_function(x)
5161 #include "prvm_offsets.h"
5162 #undef PRVM_DECLARE_serverglobalfloat
5163 #undef PRVM_DECLARE_serverglobalvector
5164 #undef PRVM_DECLARE_serverglobalstring
5165 #undef PRVM_DECLARE_serverglobaledict
5166 #undef PRVM_DECLARE_serverglobalfunction
5167 #undef PRVM_DECLARE_clientglobalfloat
5168 #undef PRVM_DECLARE_clientglobalvector
5169 #undef PRVM_DECLARE_clientglobalstring
5170 #undef PRVM_DECLARE_clientglobaledict
5171 #undef PRVM_DECLARE_clientglobalfunction
5172 #undef PRVM_DECLARE_menuglobalfloat
5173 #undef PRVM_DECLARE_menuglobalvector
5174 #undef PRVM_DECLARE_menuglobalstring
5175 #undef PRVM_DECLARE_menuglobaledict
5176 #undef PRVM_DECLARE_menuglobalfunction
5177 #undef PRVM_DECLARE_serverfieldfloat
5178 #undef PRVM_DECLARE_serverfieldvector
5179 #undef PRVM_DECLARE_serverfieldstring
5180 #undef PRVM_DECLARE_serverfieldedict
5181 #undef PRVM_DECLARE_serverfieldfunction
5182 #undef PRVM_DECLARE_clientfieldfloat
5183 #undef PRVM_DECLARE_clientfieldvector
5184 #undef PRVM_DECLARE_clientfieldstring
5185 #undef PRVM_DECLARE_clientfieldedict
5186 #undef PRVM_DECLARE_clientfieldfunction
5187 #undef PRVM_DECLARE_menufieldfloat
5188 #undef PRVM_DECLARE_menufieldvector
5189 #undef PRVM_DECLARE_menufieldstring
5190 #undef PRVM_DECLARE_menufieldedict
5191 #undef PRVM_DECLARE_menufieldfunction
5192 #undef PRVM_DECLARE_serverfunction
5193 #undef PRVM_DECLARE_clientfunction
5194 #undef PRVM_DECLARE_menufunction
5195 #undef PRVM_DECLARE_field
5196 #undef PRVM_DECLARE_global
5197 #undef PRVM_DECLARE_function
5198 };
5199
5200 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5201
5202 void MR_SetRouting (qbool forceold);
5203
5204 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
5205 void MVM_error_cmd(const char *format, ...)
5206 {
5207         prvm_prog_t *prog = MVM_prog;
5208         static qbool processingError = false;
5209         char errorstring[MAX_INPUTLINE];
5210         va_list argptr;
5211
5212         va_start (argptr, format);
5213         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5214         va_end (argptr);
5215
5216         if (host.framecount < 3)
5217                 Sys_Error("Menu_Error: %s\n", errorstring);
5218
5219         Con_Printf( "Menu_Error: %s\n", errorstring );
5220
5221         if( !processingError ) {
5222                 processingError = true;
5223                 PRVM_Crash(prog);
5224                 processingError = false;
5225         } else {
5226                 Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5227         }
5228
5229         // fall back to the normal menu
5230
5231         // say it
5232         Con_Print("Falling back to normal menu\n");
5233
5234         key_dest = key_game;
5235
5236         // init the normal menu now -> this will also correct the menu router pointers
5237         MR_SetRouting (true);
5238
5239         // reset the active scene, too (to be on the safe side ;))
5240         R_SelectScene( RST_CLIENT );
5241
5242         // Let video start at least
5243         Host_AbortCurrentFrame();
5244 }
5245
5246 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5247 {
5248 }
5249
5250 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5251 {
5252 }
5253
5254 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5255 {
5256 }
5257
5258 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5259 {
5260 }
5261
5262 static void MVM_count_edicts(prvm_prog_t *prog)
5263 {
5264         int i;
5265         prvm_edict_t *ent;
5266         int active;
5267
5268         active = 0;
5269         for (i=0 ; i<prog->num_edicts ; i++)
5270         {
5271                 ent = PRVM_EDICT_NUM(i);
5272                 if (ent->free)
5273                         continue;
5274                 active++;
5275         }
5276
5277         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5278         Con_Printf("active    :%3i\n", active);
5279 }
5280
5281 static qbool MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5282 {
5283         return true;
5284 }
5285
5286 static void MP_KeyEvent (int key, int ascii, qbool downevent)
5287 {
5288         prvm_prog_t *prog = MVM_prog;
5289
5290         // pass key
5291         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5292         prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5293         if (downevent)
5294                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5295         else if (PRVM_menufunction(m_keyup))
5296                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5297 }
5298
5299 static void MP_Draw (void)
5300 {
5301         prvm_prog_t *prog = MVM_prog;
5302         // declarations that are needed right now
5303
5304         float oldquality;
5305
5306         R_SelectScene( RST_MENU );
5307
5308         // reset the temp entities each frame
5309         r_refdef.scene.numtempentities = 0;
5310
5311         // menu scenes do not use reduced rendering quality
5312         oldquality = r_refdef.view.quality;
5313         r_refdef.view.quality = 1;
5314         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5315         r_refdef.scene.time = host.realtime;
5316
5317         // free memory for resources that are no longer referenced
5318         PRVM_GarbageCollection(prog);
5319
5320         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5321         // or does it kill the server too?
5322         PRVM_G_FLOAT(OFS_PARM0) = vid.width;
5323         PRVM_G_FLOAT(OFS_PARM1) = vid.height;
5324         prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5325
5326         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5327         r_refdef.view.quality = oldquality;
5328
5329         R_SelectScene( RST_CLIENT );
5330 }
5331
5332 static void MP_ToggleMenu(int mode)
5333 {
5334         prvm_prog_t *prog = MVM_prog;
5335
5336         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5337         prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5338 }
5339
5340 static void MP_NewMap(void)
5341 {
5342         prvm_prog_t *prog = MVM_prog;
5343         if (PRVM_menufunction(m_newmap))
5344                 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5345 }
5346
5347 const serverlist_entry_t *serverlist_callbackentry = NULL;
5348 static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
5349 {
5350         prvm_prog_t *prog = MVM_prog;
5351         serverlist_callbackentry = entry;
5352         if (PRVM_menufunction(m_gethostcachecategory))
5353         {
5354                 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
5355                 prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
5356                 serverlist_callbackentry = NULL;
5357                 return prog->globals.fp[OFS_RETURN];
5358         }
5359         else
5360         {
5361                 return 0;
5362         }
5363 }
5364
5365 static void MP_Shutdown (void)
5366 {
5367         prvm_prog_t *prog = MVM_prog;
5368         if (prog->loaded)
5369                 prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5370
5371         // reset key_dest
5372         key_dest = key_game;
5373
5374         // AK not using this cause Im not sure whether this is useful at all instead :
5375         PRVM_Prog_Reset(prog);
5376 }
5377
5378 static void MP_Init (void)
5379 {
5380         prvm_prog_t *prog = MVM_prog;
5381         PRVM_Prog_Init(prog, cmd_local);
5382
5383         prog->edictprivate_size = 0; // no private struct used
5384         prog->name = "menu";
5385         prog->num_edicts = 1;
5386         prog->limit_edicts = M_MAX_EDICTS;
5387         prog->extensionstring = vm_m_extensions;
5388         prog->builtins = vm_m_builtins;
5389         prog->numbuiltins = vm_m_numbuiltins;
5390
5391         // all callbacks must be defined (pointers are not checked before calling)
5392         prog->begin_increase_edicts = MVM_begin_increase_edicts;
5393         prog->end_increase_edicts   = MVM_end_increase_edicts;
5394         prog->init_edict            = MVM_init_edict;
5395         prog->free_edict            = MVM_free_edict;
5396         prog->count_edicts          = MVM_count_edicts;
5397         prog->load_edict            = MVM_load_edict;
5398         prog->init_cmd              = MVM_init_cmd;
5399         prog->reset_cmd             = MVM_reset_cmd;
5400         prog->error_cmd             = MVM_error_cmd;
5401         prog->ExecuteProgram        = MVM_ExecuteProgram;
5402
5403         // allocate the mempools
5404         prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5405
5406         PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5407
5408         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5409         // it here
5410
5411         in_client_mouse = true;
5412
5413         // call the prog init
5414         prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5415
5416         // Once m_init was called, we consider menuqc code fully initialized.
5417         prog->inittime = host.realtime;
5418 }
5419
5420 //============================================================================
5421 // Menu router
5422
5423 void (*MR_KeyEvent) (int key, int ascii, qbool downevent);
5424 void (*MR_Draw) (void);
5425 void (*MR_ToggleMenu) (int mode);
5426 void (*MR_Shutdown) (void);
5427 void (*MR_NewMap) (void);
5428 int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
5429
5430 void MR_SetRouting(qbool forceold)
5431 {
5432         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5433         if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5434         {
5435                 // set menu router function pointers
5436                 MR_KeyEvent = M_KeyEvent;
5437                 MR_Draw = M_Draw;
5438                 MR_ToggleMenu = M_ToggleMenu;
5439                 MR_Shutdown = M_Shutdown;
5440                 MR_NewMap = M_NewMap;
5441                 MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
5442                 M_Init();
5443         }
5444         else
5445         {
5446                 // set menu router function pointers
5447                 MR_KeyEvent = MP_KeyEvent;
5448                 MR_Draw = MP_Draw;
5449                 MR_ToggleMenu = MP_ToggleMenu;
5450                 MR_Shutdown = MP_Shutdown;
5451                 MR_NewMap = MP_NewMap;
5452                 MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
5453                 MP_Init();
5454         }
5455 }
5456
5457 void MR_Restart(void)
5458 {
5459         if(MR_Shutdown)
5460                 MR_Shutdown ();
5461         MR_SetRouting (false);
5462 }
5463
5464 static void MR_Restart_f(cmd_state_t *cmd)
5465 {
5466         MR_Restart();
5467 }
5468
5469 static void Call_MR_ToggleMenu_f(cmd_state_t *cmd)
5470 {
5471         int m;
5472         m = ((Cmd_Argc(cmd) < 2) ? -1 : atoi(Cmd_Argv(cmd, 1)));
5473         CL_StartVideo();
5474         if(MR_ToggleMenu)
5475                 MR_ToggleMenu(m);
5476 }
5477
5478 void MR_Init_Commands(void)
5479 {
5480         // set router console commands
5481         Cvar_RegisterVariable (&forceqmenu);
5482         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5483         Cvar_RegisterVariable (&menu_progs);
5484         Cmd_AddCommand(CF_CLIENT, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
5485         Cmd_AddCommand(CF_CLIENT, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5486 }
5487
5488 void MR_Init(void)
5489 {
5490         vid_mode_t res[1024];
5491         size_t res_count, i;
5492
5493         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5494         res_count = VID_SortModes(res, res_count, false, false, true);
5495         if(res_count)
5496         {
5497                 video_resolutions_count = (int)res_count;
5498                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5499                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5500                 for(i = 0; i < res_count; ++i)
5501                 {
5502                         int n, d, t;
5503                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5504                         video_resolutions[i].width = res[i].width;
5505                         video_resolutions[i].height = res[i].height;
5506                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5507                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5508                         d = res[i].pixelheight_num * video_resolutions[i].height;
5509                         while(d)
5510                         {
5511                                 t = n;
5512                                 n = d;
5513                                 d = t % d;
5514                         }
5515                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5516                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5517                         switch(n * 0x10000 | d)
5518                         {
5519                                 case 0x00040003:
5520                                         video_resolutions[i].conwidth = 640;
5521                                         video_resolutions[i].conheight = 480;
5522                                         video_resolutions[i].type = "Standard 4x3";
5523                                         break;
5524                                 case 0x00050004:
5525                                         video_resolutions[i].conwidth = 640;
5526                                         video_resolutions[i].conheight = 512;
5527                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5528                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5529                                         else
5530                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5531                                         break;
5532                                 case 0x00080005:
5533                                         video_resolutions[i].conwidth = 640;
5534                                         video_resolutions[i].conheight = 400;
5535                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5536                                                 video_resolutions[i].type = "Widescreen 8x5";
5537                                         else
5538                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5539
5540                                         break;
5541                                 case 0x00050003:
5542                                         video_resolutions[i].conwidth = 640;
5543                                         video_resolutions[i].conheight = 384;
5544                                         video_resolutions[i].type = "Widescreen 5x3";
5545                                         break;
5546                                 case 0x000D0009:
5547                                         video_resolutions[i].conwidth = 640;
5548                                         video_resolutions[i].conheight = 400;
5549                                         video_resolutions[i].type = "Widescreen 14x9";
5550                                         break;
5551                                 case 0x00100009:
5552                                         video_resolutions[i].conwidth = 640;
5553                                         video_resolutions[i].conheight = 480;
5554                                         video_resolutions[i].type = "Widescreen 16x9";
5555                                         break;
5556                                 case 0x00030002:
5557                                         video_resolutions[i].conwidth = 720;
5558                                         video_resolutions[i].conheight = 480;
5559                                         video_resolutions[i].type = "NTSC 3x2";
5560                                         break;
5561                                 case 0x000D000B:
5562                                         video_resolutions[i].conwidth = 720;
5563                                         video_resolutions[i].conheight = 566;
5564                                         video_resolutions[i].type = "PAL 14x11";
5565                                         break;
5566                                 case 0x00080007:
5567                                         if(video_resolutions[i].width >= 512)
5568                                         {
5569                                                 video_resolutions[i].conwidth = 512;
5570                                                 video_resolutions[i].conheight = 448;
5571                                                 video_resolutions[i].type = "SNES 8x7";
5572                                         }
5573                                         else
5574                                         {
5575                                                 video_resolutions[i].conwidth = 256;
5576                                                 video_resolutions[i].conheight = 224;
5577                                                 video_resolutions[i].type = "NES 8x7";
5578                                         }
5579                                         break;
5580                                 default:
5581                                         video_resolutions[i].conwidth = 640;
5582                                         video_resolutions[i].conheight = 640 * d / n;
5583                                         video_resolutions[i].type = "Detected mode";
5584                                         break;
5585                         }
5586                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5587                         {
5588                                 int f1, f2;
5589                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5590                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5591                                 if(f1 > f2)
5592                                 {
5593                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5594                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5595                                 }
5596                                 else
5597                                 {
5598                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5599                                         video_resolutions[i].conheight = video_resolutions[i].height;
5600                                 }
5601                         }
5602                 }
5603         }
5604         else
5605         {
5606                 video_resolutions = video_resolutions_hardcoded;
5607                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5608         }
5609
5610         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5611         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5612
5613         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5614 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5615         if(Sys_CheckParm("-forceqmenu"))
5616                 Cvar_SetValueQuick(&forceqmenu,1);
5617         // use -useqmenu for debugging proposes, cause it starts
5618         // the normal quake menu only the first time
5619 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5620         if(Sys_CheckParm("-useqmenu"))
5621                 MR_SetRouting (true);
5622         else
5623                 MR_SetRouting (false);
5624 }