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Forgot to call TaskQueue_Init during startup, woops.
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "taskqueue.h"
33 #include "thread.h"
34 #include "utf8lib.h"
35
36 /*
37
38 A server can always be started, even if the system started out as a client
39 to a remote system.
40
41 A client can NOT be started if the system started as a dedicated server.
42
43 Memory is cleared / released when a server or client begins, not when they end.
44
45 */
46
47 // how many frames have occurred
48 // (checked by Host_Error and Host_SaveConfig_f)
49 int host_framecount = 0;
50 // LadyHavoc: set when quit is executed
51 qboolean host_shuttingdown = false;
52
53 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
54 double realtime;
55 // the main loop wall time for this frame
56 double host_dirtytime;
57
58 // current client
59 client_t *host_client;
60
61 jmp_buf host_abortframe;
62
63 // pretend frames take this amount of time (in seconds), 0 = realtime
64 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
65 cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
66 // shows time used by certain subsystems
67 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
68 cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
69 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
70 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
71 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
72 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
73 cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
74 cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
75 cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
76 cvar_t cl_minfps_force = {0, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
77 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
78 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
79 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
80
81 cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
82 cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
83 cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
84 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
85 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
86 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
87
88 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
89 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
90
91 cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
92 cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
93
94 /*
95 ================
96 Host_AbortCurrentFrame
97
98 aborts the current host frame and goes on with the next one
99 ================
100 */
101 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
102 void Host_AbortCurrentFrame(void)
103 {
104         // in case we were previously nice, make us mean again
105         Sys_MakeProcessMean();
106
107         longjmp (host_abortframe, 1);
108 }
109
110 /*
111 ================
112 Host_Error
113
114 This shuts down both the client and server
115 ================
116 */
117 void Host_Error (const char *error, ...)
118 {
119         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
120         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
121         static qboolean hosterror = false;
122         va_list argptr;
123
124         // turn off rcon redirect if it was active when the crash occurred
125         // to prevent loops when it is a networking problem
126         Con_Rcon_Redirect_Abort();
127
128         va_start (argptr,error);
129         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
130         va_end (argptr);
131
132         Con_Printf("Host_Error: %s\n", hosterrorstring1);
133
134         // LadyHavoc: if crashing very early, or currently shutting down, do
135         // Sys_Error instead
136         if (host_framecount < 3 || host_shuttingdown)
137                 Sys_Error ("Host_Error: %s", hosterrorstring1);
138
139         if (hosterror)
140                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
141         hosterror = true;
142
143         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
144
145         CL_Parse_DumpPacket();
146
147         CL_Parse_ErrorCleanUp();
148
149         //PR_Crash();
150
151         // print out where the crash happened, if it was caused by QC (and do a cleanup)
152         PRVM_Crash(SVVM_prog);
153         PRVM_Crash(CLVM_prog);
154 #ifdef CONFIG_MENU
155         PRVM_Crash(MVM_prog);
156 #endif
157
158         cl.csqc_loaded = false;
159         Cvar_SetValueQuick(&csqc_progcrc, -1);
160         Cvar_SetValueQuick(&csqc_progsize, -1);
161
162         SV_LockThreadMutex();
163         Host_ShutdownServer ();
164         SV_UnlockThreadMutex();
165
166         if (cls.state == ca_dedicated)
167                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
168
169         CL_Disconnect ();
170         cls.demonum = -1;
171
172         hosterror = false;
173
174         Host_AbortCurrentFrame();
175 }
176
177 static void Host_ServerOptions (void)
178 {
179         int i;
180
181         // general default
182         svs.maxclients = 8;
183
184 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
185 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
186         // if no client is in the executable or -dedicated is specified on
187         // commandline, start a dedicated server
188         i = COM_CheckParm ("-dedicated");
189         if (i || !cl_available)
190         {
191                 cls.state = ca_dedicated;
192                 // check for -dedicated specifying how many players
193                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
194                         svs.maxclients = atoi (com_argv[i+1]);
195                 if (COM_CheckParm ("-listen"))
196                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
197                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
198                 Cvar_SetValue("sv_public", 1);
199         }
200         else if (cl_available)
201         {
202                 // client exists and not dedicated, check if -listen is specified
203                 cls.state = ca_disconnected;
204                 i = COM_CheckParm ("-listen");
205                 if (i)
206                 {
207                         // default players unless specified
208                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
209                                 svs.maxclients = atoi (com_argv[i+1]);
210                 }
211                 else
212                 {
213                         // default players in some games, singleplayer in most
214                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
215                                 svs.maxclients = 1;
216                 }
217         }
218
219         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
220
221         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
222
223         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
224                 Cvar_SetValueQuick(&deathmatch, 1);
225 }
226
227 /*
228 =======================
229 Host_InitLocal
230 ======================
231 */
232 void Host_SaveConfig_f(void);
233 void Host_LoadConfig_f(void);
234 extern cvar_t sv_writepicture_quality;
235 extern cvar_t r_texture_jpeg_fastpicmip;
236 static void Host_InitLocal (void)
237 {
238         Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
239         Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
240
241         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
242         Cvar_RegisterVariable (&host_framerate);
243         Cvar_RegisterVariable (&host_speeds);
244         Cvar_RegisterVariable (&host_maxwait);
245         Cvar_RegisterVariable (&cl_minfps);
246         Cvar_RegisterVariable (&cl_minfps_fade);
247         Cvar_RegisterVariable (&cl_minfps_qualitymax);
248         Cvar_RegisterVariable (&cl_minfps_qualitymin);
249         Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
250         Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
251         Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
252         Cvar_RegisterVariable (&cl_minfps_force);
253         Cvar_RegisterVariable (&cl_maxfps);
254         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
255         Cvar_RegisterVariable (&cl_maxidlefps);
256
257         Cvar_RegisterVariable (&developer);
258         Cvar_RegisterVariable (&developer_extra);
259         Cvar_RegisterVariable (&developer_insane);
260         Cvar_RegisterVariable (&developer_loadfile);
261         Cvar_RegisterVariable (&developer_loading);
262         Cvar_RegisterVariable (&developer_entityparsing);
263
264         Cvar_RegisterVariable (&timestamps);
265         Cvar_RegisterVariable (&timeformat);
266
267         Cvar_RegisterVariable (&sv_writepicture_quality);
268         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
269 }
270
271
272 /*
273 ===============
274 Host_SaveConfig_f
275
276 Writes key bindings and archived cvars to config.cfg
277 ===============
278 */
279 static void Host_SaveConfig_to(const char *file)
280 {
281         qfile_t *f;
282
283 // dedicated servers initialize the host but don't parse and set the
284 // config.cfg cvars
285         // LadyHavoc: don't save a config if it crashed in startup
286         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
287         {
288                 f = FS_OpenRealFile(file, "wb", false);
289                 if (!f)
290                 {
291                         Con_Printf("Couldn't write %s.\n", file);
292                         return;
293                 }
294
295                 Key_WriteBindings (f);
296                 Cvar_WriteVariables (f);
297
298                 FS_Close (f);
299         }
300 }
301 void Host_SaveConfig(void)
302 {
303         Host_SaveConfig_to(CONFIGFILENAME);
304 }
305 void Host_SaveConfig_f(void)
306 {
307         const char *file = CONFIGFILENAME;
308
309         if(Cmd_Argc() >= 2) {
310                 file = Cmd_Argv(1);
311                 Con_Printf("Saving to %s\n", file);
312         }
313
314         Host_SaveConfig_to(file);
315 }
316
317 static void Host_AddConfigText(void)
318 {
319         // set up the default startmap_sp and startmap_dm aliases (mods can
320         // override these) and then execute the quake.rc startup script
321         if (gamemode == GAME_NEHAHRA)
322                 Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
323         else if (gamemode == GAME_TRANSFUSION)
324                 Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
325         else if (gamemode == GAME_TEU)
326                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
327         else
328                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
329 }
330
331 /*
332 ===============
333 Host_LoadConfig_f
334
335 Resets key bindings and cvars to defaults and then reloads scripts
336 ===============
337 */
338 void Host_LoadConfig_f(void)
339 {
340         // reset all cvars, commands and aliases to init values
341         Cmd_RestoreInitState();
342 #ifdef CONFIG_MENU
343         // prepend a menu restart command to execute after the config
344         Cbuf_InsertText("\nmenu_restart\n");
345 #endif
346         // reset cvars to their defaults, and then exec startup scripts again
347         Host_AddConfigText();
348 }
349
350 /*
351 =================
352 SV_ClientPrint
353
354 Sends text across to be displayed
355 FIXME: make this just a stuffed echo?
356 =================
357 */
358 void SV_ClientPrint(const char *msg)
359 {
360         if (host_client->netconnection)
361         {
362                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
363                 MSG_WriteString(&host_client->netconnection->message, msg);
364         }
365 }
366
367 /*
368 =================
369 SV_ClientPrintf
370
371 Sends text across to be displayed
372 FIXME: make this just a stuffed echo?
373 =================
374 */
375 void SV_ClientPrintf(const char *fmt, ...)
376 {
377         va_list argptr;
378         char msg[MAX_INPUTLINE];
379
380         va_start(argptr,fmt);
381         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
382         va_end(argptr);
383
384         SV_ClientPrint(msg);
385 }
386
387 /*
388 =================
389 SV_BroadcastPrint
390
391 Sends text to all active clients
392 =================
393 */
394 void SV_BroadcastPrint(const char *msg)
395 {
396         int i;
397         client_t *client;
398
399         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
400         {
401                 if (client->active && client->netconnection)
402                 {
403                         MSG_WriteByte(&client->netconnection->message, svc_print);
404                         MSG_WriteString(&client->netconnection->message, msg);
405                 }
406         }
407
408         if (sv_echobprint.integer && cls.state == ca_dedicated)
409                 Con_Print(msg);
410 }
411
412 /*
413 =================
414 SV_BroadcastPrintf
415
416 Sends text to all active clients
417 =================
418 */
419 void SV_BroadcastPrintf(const char *fmt, ...)
420 {
421         va_list argptr;
422         char msg[MAX_INPUTLINE];
423
424         va_start(argptr,fmt);
425         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
426         va_end(argptr);
427
428         SV_BroadcastPrint(msg);
429 }
430
431 /*
432 =================
433 Host_ClientCommands
434
435 Send text over to the client to be executed
436 =================
437 */
438 void Host_ClientCommands(const char *fmt, ...)
439 {
440         va_list argptr;
441         char string[MAX_INPUTLINE];
442
443         if (!host_client->netconnection)
444                 return;
445
446         va_start(argptr,fmt);
447         dpvsnprintf(string, sizeof(string), fmt, argptr);
448         va_end(argptr);
449
450         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
451         MSG_WriteString(&host_client->netconnection->message, string);
452 }
453
454 /*
455 =====================
456 SV_DropClient
457
458 Called when the player is getting totally kicked off the host
459 if (crash = true), don't bother sending signofs
460 =====================
461 */
462 void SV_DropClient(qboolean crash)
463 {
464         prvm_prog_t *prog = SVVM_prog;
465         int i;
466         Con_Printf("Client \"%s\" dropped\n", host_client->name);
467
468         SV_StopDemoRecording(host_client);
469
470         // make sure edict is not corrupt (from a level change for example)
471         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
472
473         if (host_client->netconnection)
474         {
475                 // tell the client to be gone
476                 if (!crash)
477                 {
478                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
479                         unsigned char bufdata[8];
480                         sizebuf_t buf;
481                         memset(&buf, 0, sizeof(buf));
482                         buf.data = bufdata;
483                         buf.maxsize = sizeof(bufdata);
484                         MSG_WriteByte(&buf, svc_disconnect);
485                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
486                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
487                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
488                 }
489         }
490
491         // call qc ClientDisconnect function
492         // LadyHavoc: don't call QC if server is dead (avoids recursive
493         // Host_Error in some mods when they run out of edicts)
494         if (host_client->clientconnectcalled && sv.active && host_client->edict)
495         {
496                 // call the prog function for removing a client
497                 // this will set the body to a dead frame, among other things
498                 int saveSelf = PRVM_serverglobaledict(self);
499                 host_client->clientconnectcalled = false;
500                 PRVM_serverglobalfloat(time) = sv.time;
501                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
502                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
503                 PRVM_serverglobaledict(self) = saveSelf;
504         }
505
506         if (host_client->netconnection)
507         {
508                 // break the net connection
509                 NetConn_Close(host_client->netconnection);
510                 host_client->netconnection = NULL;
511         }
512
513         // if a download is active, close it
514         if (host_client->download_file)
515         {
516                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
517                 FS_Close(host_client->download_file);
518                 host_client->download_file = NULL;
519                 host_client->download_name[0] = 0;
520                 host_client->download_expectedposition = 0;
521                 host_client->download_started = false;
522         }
523
524         // remove leaving player from scoreboard
525         host_client->name[0] = 0;
526         host_client->colors = 0;
527         host_client->frags = 0;
528         // send notification to all clients
529         // get number of client manually just to make sure we get it right...
530         i = host_client - svs.clients;
531         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
532         MSG_WriteByte (&sv.reliable_datagram, i);
533         MSG_WriteString (&sv.reliable_datagram, host_client->name);
534         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
535         MSG_WriteByte (&sv.reliable_datagram, i);
536         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
537         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
538         MSG_WriteByte (&sv.reliable_datagram, i);
539         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
540
541         // free the client now
542         if (host_client->entitydatabase)
543                 EntityFrame_FreeDatabase(host_client->entitydatabase);
544         if (host_client->entitydatabase4)
545                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
546         if (host_client->entitydatabase5)
547                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
548
549         if (sv.active)
550         {
551                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
552                 PRVM_ED_ClearEdict(prog, host_client->edict);
553         }
554
555         // clear the client struct (this sets active to false)
556         memset(host_client, 0, sizeof(*host_client));
557
558         // update server listing on the master because player count changed
559         // (which the master uses for filtering empty/full servers)
560         NetConn_Heartbeat(1);
561
562         if (sv.loadgame)
563         {
564                 for (i = 0;i < svs.maxclients;i++)
565                         if (svs.clients[i].active && !svs.clients[i].spawned)
566                                 break;
567                 if (i == svs.maxclients)
568                 {
569                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
570                         sv.paused = sv.loadgame = false; // we're basically done with loading now
571                 }
572         }
573 }
574
575 /*
576 ==================
577 Host_ShutdownServer
578
579 This only happens at the end of a game, not between levels
580 ==================
581 */
582 void Host_ShutdownServer(void)
583 {
584         prvm_prog_t *prog = SVVM_prog;
585         int i;
586
587         Con_DPrintf("Host_ShutdownServer\n");
588
589         if (!sv.active)
590                 return;
591
592         NetConn_Heartbeat(2);
593         NetConn_Heartbeat(2);
594
595 // make sure all the clients know we're disconnecting
596         World_End(&sv.world);
597         if(prog->loaded)
598         {
599                 if(PRVM_serverfunction(SV_Shutdown))
600                 {
601                         func_t s = PRVM_serverfunction(SV_Shutdown);
602                         PRVM_serverglobalfloat(time) = sv.time;
603                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
604                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
605                 }
606         }
607         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
608                 if (host_client->active)
609                         SV_DropClient(false); // server shutdown
610
611         NetConn_CloseServerPorts();
612
613         sv.active = false;
614 //
615 // clear structures
616 //
617         memset(&sv, 0, sizeof(sv));
618         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
619
620         cl.islocalgame = false;
621 }
622
623
624 //============================================================================
625
626 /*
627 ===================
628 Host_GetConsoleCommands
629
630 Add them exactly as if they had been typed at the console
631 ===================
632 */
633 static void Host_GetConsoleCommands (void)
634 {
635         char *cmd;
636
637         while (1)
638         {
639                 cmd = Sys_ConsoleInput ();
640                 if (!cmd)
641                         break;
642                 Cbuf_AddText (cmd);
643         }
644 }
645
646 /*
647 ==================
648 Host_TimeReport
649
650 Returns a time report string, for example for
651 ==================
652 */
653 const char *Host_TimingReport(char *buf, size_t buflen)
654 {
655         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
656 }
657
658 /*
659 ==================
660 Host_Frame
661
662 Runs all active servers
663 ==================
664 */
665 static void Host_Init(void);
666 void Host_Main(void)
667 {
668         double time1 = 0;
669         double time2 = 0;
670         double time3 = 0;
671         double cl_timer = 0, sv_timer = 0;
672         double clframetime, deltacleantime, olddirtytime, dirtytime;
673         double wait;
674         int pass1, pass2, pass3, i;
675         char vabuf[1024];
676         qboolean playing;
677
678         Host_Init();
679
680         realtime = 0;
681         host_dirtytime = Sys_DirtyTime();
682         for (;;)
683         {
684                 if (setjmp(host_abortframe))
685                 {
686                         SCR_ClearLoadingScreen(false);
687                         continue;                       // something bad happened, or the server disconnected
688                 }
689
690                 olddirtytime = host_dirtytime;
691                 dirtytime = Sys_DirtyTime();
692                 deltacleantime = dirtytime - olddirtytime;
693                 if (deltacleantime < 0)
694                 {
695                         // warn if it's significant
696                         if (deltacleantime < -0.01)
697                                 Con_Printf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
698                         deltacleantime = 0;
699                 }
700                 else if (deltacleantime >= 1800)
701                 {
702                         Con_Printf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
703                         deltacleantime = 0;
704                 }
705                 realtime += deltacleantime;
706                 host_dirtytime = dirtytime;
707
708                 cl_timer += deltacleantime;
709                 sv_timer += deltacleantime;
710
711                 if (!svs.threaded)
712                 {
713                         svs.perf_acc_realtime += deltacleantime;
714
715                         // Look for clients who have spawned
716                         playing = false;
717                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
718                                 if(host_client->begun)
719                                         if(host_client->netconnection)
720                                                 playing = true;
721                         if(sv.time < 10)
722                         {
723                                 // don't accumulate time for the first 10 seconds of a match
724                                 // so things can settle
725                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
726                         }
727                         else if(svs.perf_acc_realtime > 5)
728                         {
729                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
730                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
731                                 if(svs.perf_acc_offset_samples > 0)
732                                 {
733                                         svs.perf_offset_max = svs.perf_acc_offset_max;
734                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
735                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
736                                 }
737                                 if(svs.perf_lost > 0 && developer_extra.integer)
738                                         if(playing) // only complain if anyone is looking
739                                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
740                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
741                         }
742                 }
743
744                 if (slowmo.value < 0.00001 && slowmo.value != 0)
745                         Cvar_SetValue("slowmo", 0);
746                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
747                         Cvar_SetValue("host_framerate", 0);
748
749                 TaskQueue_Frame(false);
750
751                 // keep the random time dependent, but not when playing demos/benchmarking
752                 if(!*sv_random_seed.string && !cls.demoplayback)
753                         rand();
754
755                 // get new key events
756                 Key_EventQueue_Unblock();
757                 SndSys_SendKeyEvents();
758                 Sys_SendKeyEvents();
759
760                 NetConn_UpdateSockets();
761
762                 Log_DestBuffer_Flush();
763
764                 // receive packets on each main loop iteration, as the main loop may
765                 // be undersleeping due to select() detecting a new packet
766                 if (sv.active && !svs.threaded)
767                         NetConn_ServerFrame();
768
769                 Curl_Run();
770
771                 // check for commands typed to the host
772                 Host_GetConsoleCommands();
773
774                 // when a server is running we only execute console commands on server frames
775                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
776                 // otherwise we execute them on client frames
777                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
778                 {
779                         // process console commands
780 //                      R_TimeReport("preconsole");
781                         CL_VM_PreventInformationLeaks();
782                         Cbuf_Frame();
783 //                      R_TimeReport("console");
784                 }
785
786                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
787
788                 // if the accumulators haven't become positive yet, wait a while
789                 if (cls.state == ca_dedicated)
790                         wait = sv_timer * -1000000.0;
791                 else if (!sv.active || svs.threaded)
792                         wait = cl_timer * -1000000.0;
793                 else
794                         wait = max(cl_timer, sv_timer) * -1000000.0;
795
796                 if (!cls.timedemo && wait >= 1)
797                 {
798                         double time0, delta;
799
800                         if(host_maxwait.value <= 0)
801                                 wait = min(wait, 1000000.0);
802                         else
803                                 wait = min(wait, host_maxwait.value * 1000.0);
804                         if(wait < 1)
805                                 wait = 1; // because we cast to int
806
807                         time0 = Sys_DirtyTime();
808                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
809                                 NetConn_SleepMicroseconds((int)wait);
810                                 if (cls.state != ca_dedicated)
811                                         NetConn_ClientFrame(); // helps server browser get good ping values
812                                 // TODO can we do the same for ServerFrame? Probably not.
813                         }
814                         else
815                                 Sys_Sleep((int)wait);
816                         delta = Sys_DirtyTime() - time0;
817                         if (delta < 0 || delta >= 1800) delta = 0;
818                         if (!svs.threaded)
819                                 svs.perf_acc_sleeptime += delta;
820 //                      R_TimeReport("sleep");
821                         continue;
822                 }
823
824                 // limit the frametime steps to no more than 100ms each
825                 if (cl_timer > 0.1)
826                         cl_timer = 0.1;
827                 if (sv_timer > 0.1)
828                 {
829                         if (!svs.threaded)
830                                 svs.perf_acc_lost += (sv_timer - 0.1);
831                         sv_timer = 0.1;
832                 }
833
834                 R_TimeReport("---");
835
836         //-------------------
837         //
838         // server operations
839         //
840         //-------------------
841
842                 // limit the frametime steps to no more than 100ms each
843                 if (sv.active && sv_timer > 0 && !svs.threaded)
844                 {
845                         // execute one or more server frames, with an upper limit on how much
846                         // execution time to spend on server frames to avoid freezing the game if
847                         // the server is overloaded, this execution time limit means the game will
848                         // slow down if the server is taking too long.
849                         int framecount, framelimit = 1;
850                         double advancetime, aborttime = 0;
851                         float offset;
852                         prvm_prog_t *prog = SVVM_prog;
853
854                         // run the world state
855                         // don't allow simulation to run too fast or too slow or logic glitches can occur
856
857                         // stop running server frames if the wall time reaches this value
858                         if (sys_ticrate.value <= 0)
859                                 advancetime = sv_timer;
860                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
861                         {
862                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
863                                 advancetime = bound(0.01, cl_timer, 0.1);
864                         }
865                         else
866                         {
867                                 advancetime = sys_ticrate.value;
868                                 // listen servers can run multiple server frames per client frame
869                                 framelimit = cl_maxphysicsframesperserverframe.integer;
870                                 aborttime = Sys_DirtyTime() + 0.1;
871                         }
872                         if(slowmo.value > 0 && slowmo.value < 1)
873                                 advancetime = min(advancetime, 0.1 / slowmo.value);
874                         else
875                                 advancetime = min(advancetime, 0.1);
876
877                         if(advancetime > 0)
878                         {
879                                 offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
880                                 offset += sv_timer;
881                                 ++svs.perf_acc_offset_samples;
882                                 svs.perf_acc_offset += offset;
883                                 svs.perf_acc_offset_squared += offset * offset;
884                                 if(svs.perf_acc_offset_max < offset)
885                                         svs.perf_acc_offset_max = offset;
886                         }
887
888                         // only advance time if not paused
889                         // the game also pauses in singleplayer when menu or console is used
890                         sv.frametime = advancetime * slowmo.value;
891                         if (host_framerate.value)
892                                 sv.frametime = host_framerate.value;
893                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
894                                 sv.frametime = 0;
895
896                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
897                         {
898                                 sv_timer -= advancetime;
899
900                                 // move things around and think unless paused
901                                 if (sv.frametime)
902                                         SV_Physics();
903
904                                 // if this server frame took too long, break out of the loop
905                                 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
906                                         break;
907                         }
908                         R_TimeReport("serverphysics");
909
910                         // send all messages to the clients
911                         SV_SendClientMessages();
912
913                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
914                                 prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
915                                 PRVM_serverglobalfloat(time) = sv.time;
916                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
917                         }
918
919                         // send an heartbeat if enough time has passed since the last one
920                         NetConn_Heartbeat(0);
921                         R_TimeReport("servernetwork");
922                 }
923                 else if (!svs.threaded)
924                 {
925                         // don't let r_speeds display jump around
926                         R_TimeReport("serverphysics");
927                         R_TimeReport("servernetwork");
928                 }
929
930         //-------------------
931         //
932         // client operations
933         //
934         //-------------------
935
936                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
937                 {
938                         R_TimeReport("---");
939                         Collision_Cache_NewFrame();
940                         R_TimeReport("photoncache");
941                         // decide the simulation time
942                         if (cls.capturevideo.active)
943                         {
944                                 //***
945                                 if (cls.capturevideo.realtime)
946                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
947                                 else
948                                 {
949                                         clframetime = 1.0 / cls.capturevideo.framerate;
950                                         cl.realframetime = max(cl_timer, clframetime);
951                                 }
952                         }
953                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
954                         {
955                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
956                                 // when running slow, we need to sleep to keep input responsive
957                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
958                                 if (wait > 0)
959                                         Sys_Sleep((int)wait);
960                         }
961                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
962                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
963                         else
964                                 clframetime = cl.realframetime = cl_timer;
965
966                         // apply slowmo scaling
967                         clframetime *= cl.movevars_timescale;
968                         // scale playback speed of demos by slowmo cvar
969                         if (cls.demoplayback)
970                         {
971                                 clframetime *= slowmo.value;
972                                 // if demo playback is paused, don't advance time at all
973                                 if (cls.demopaused)
974                                         clframetime = 0;
975                         }
976                         else
977                         {
978                                 // host_framerate overrides all else
979                                 if (host_framerate.value)
980                                         clframetime = host_framerate.value;
981
982                                 if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
983                                         clframetime = 0;
984                         }
985
986                         if (cls.timedemo)
987                                 clframetime = cl.realframetime = cl_timer;
988
989                         // deduct the frame time from the accumulator
990                         cl_timer -= cl.realframetime;
991
992                         cl.oldtime = cl.time;
993                         cl.time += clframetime;
994
995                         // update video
996                         if (host_speeds.integer)
997                                 time1 = Sys_DirtyTime();
998                         R_TimeReport("pre-input");
999
1000                         // Collect input into cmd
1001                         CL_Input();
1002
1003                         R_TimeReport("input");
1004
1005                         // check for new packets
1006                         NetConn_ClientFrame();
1007
1008                         // read a new frame from a demo if needed
1009                         CL_ReadDemoMessage();
1010                         R_TimeReport("clientnetwork");
1011
1012                         // now that packets have been read, send input to server
1013                         CL_SendMove();
1014                         R_TimeReport("sendmove");
1015
1016                         // update client world (interpolate entities, create trails, etc)
1017                         CL_UpdateWorld();
1018                         R_TimeReport("lerpworld");
1019
1020                         CL_Video_Frame();
1021
1022                         R_TimeReport("client");
1023
1024                         CL_UpdateScreen();
1025                         CL_MeshEntities_Reset();
1026                         R_TimeReport("render");
1027
1028                         if (host_speeds.integer)
1029                                 time2 = Sys_DirtyTime();
1030
1031                         // update audio
1032                         if(cl.csqc_usecsqclistener)
1033                         {
1034                                 S_Update(&cl.csqc_listenermatrix);
1035                                 cl.csqc_usecsqclistener = false;
1036                         }
1037                         else
1038                                 S_Update(&r_refdef.view.matrix);
1039
1040                         CDAudio_Update();
1041                         R_TimeReport("audio");
1042
1043                         // reset gathering of mouse input
1044                         in_mouse_x = in_mouse_y = 0;
1045
1046                         if (host_speeds.integer)
1047                         {
1048                                 pass1 = (int)((time1 - time3)*1000000);
1049                                 time3 = Sys_DirtyTime();
1050                                 pass2 = (int)((time2 - time1)*1000000);
1051                                 pass3 = (int)((time3 - time2)*1000000);
1052                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1053                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1054                         }
1055                 }
1056
1057 #if MEMPARANOIA
1058                 Mem_CheckSentinelsGlobal();
1059 #else
1060                 if (developer_memorydebug.integer)
1061                         Mem_CheckSentinelsGlobal();
1062 #endif
1063
1064                 // if there is some time remaining from this frame, reset the timers
1065                 if (cl_timer >= 0)
1066                         cl_timer = 0;
1067                 if (sv_timer >= 0)
1068                 {
1069                         if (!svs.threaded)
1070                                 svs.perf_acc_lost += sv_timer;
1071                         sv_timer = 0;
1072                 }
1073
1074                 host_framecount++;
1075         }
1076 }
1077
1078 //============================================================================
1079
1080 qboolean vid_opened = false;
1081 void Host_StartVideo(void)
1082 {
1083         if (!vid_opened && cls.state != ca_dedicated)
1084         {
1085                 vid_opened = true;
1086                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1087                 NetConn_UpdateSockets();
1088                 VID_Start();
1089                 CDAudio_Startup();
1090         }
1091 }
1092
1093 char engineversion[128];
1094
1095 qboolean sys_nostdout = false;
1096
1097 extern qboolean host_stuffcmdsrun;
1098
1099 static qfile_t *locksession_fh = NULL;
1100 static qboolean locksession_run = false;
1101 static void Host_InitSession(void)
1102 {
1103         int i;
1104         Cvar_RegisterVariable(&sessionid);
1105         Cvar_RegisterVariable(&locksession);
1106
1107         // load the session ID into the read-only cvar
1108         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1109         {
1110                 char vabuf[1024];
1111                 if(com_argv[i+1][0] == '.')
1112                         Cvar_SetQuick(&sessionid, com_argv[i+1]);
1113                 else
1114                         Cvar_SetQuick(&sessionid, va(vabuf, sizeof(vabuf), ".%s", com_argv[i+1]));
1115         }
1116 }
1117 void Host_LockSession(void)
1118 {
1119         if(locksession_run)
1120                 return;
1121         locksession_run = true;
1122         if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
1123         {
1124                 char vabuf[1024];
1125                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1126                 FS_CreatePath(p);
1127                 locksession_fh = FS_SysOpen(p, "wl", false);
1128                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1129                 if(!locksession_fh)
1130                 {
1131                         if(locksession.integer == 2)
1132                         {
1133                                 Con_Printf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1134                         }
1135                         else
1136                         {
1137                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1138                         }
1139                 }
1140         }
1141 }
1142 void Host_UnlockSession(void)
1143 {
1144         if(!locksession_run)
1145                 return;
1146         locksession_run = false;
1147
1148         if(locksession_fh)
1149         {
1150                 FS_Close(locksession_fh);
1151                 // NOTE: we can NOT unlink the lock here, as doing so would
1152                 // create a race condition if another process created it
1153                 // between our close and our unlink
1154                 locksession_fh = NULL;
1155         }
1156 }
1157
1158 /*
1159 ====================
1160 Host_Init
1161 ====================
1162 */
1163 static void Host_Init (void)
1164 {
1165         int i;
1166         const char* os;
1167         char vabuf[1024];
1168
1169         if (COM_CheckParm("-profilegameonly"))
1170                 Sys_AllowProfiling(false);
1171
1172         // LadyHavoc: quake never seeded the random number generator before... heh
1173         if (COM_CheckParm("-benchmark"))
1174                 srand(0); // predictable random sequence for -benchmark
1175         else
1176                 srand((unsigned int)time(NULL));
1177
1178         // FIXME: this is evil, but possibly temporary
1179         // LadyHavoc: doesn't seem very temporary...
1180         // LadyHavoc: made this a saved cvar
1181 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1182         if (COM_CheckParm("-developer"))
1183         {
1184                 developer.value = developer.integer = 1;
1185                 developer.string = "1";
1186         }
1187
1188         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1189         {
1190                 developer.value = developer.integer = 1;
1191                 developer.string = "1";
1192                 developer_extra.value = developer_extra.integer = 1;
1193                 developer_extra.string = "1";
1194                 developer_insane.value = developer_insane.integer = 1;
1195                 developer_insane.string = "1";
1196                 developer_memory.value = developer_memory.integer = 1;
1197                 developer_memory.string = "1";
1198                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1199                 developer_memorydebug.string = "1";
1200         }
1201
1202         if (COM_CheckParm("-developer3"))
1203         {
1204                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1205                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1206         }
1207
1208 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1209         if (COM_CheckParm("-nostdout"))
1210                 sys_nostdout = 1;
1211
1212         // used by everything
1213         Memory_Init();
1214
1215         // initialize console command/cvar/alias/command execution systems
1216         Cmd_Init();
1217
1218         // initialize memory subsystem cvars/commands
1219         Memory_Init_Commands();
1220
1221         // initialize console and logging and its cvars/commands
1222         Con_Init();
1223
1224         // initialize various cvars that could not be initialized earlier
1225         u8_Init();
1226         Curl_Init_Commands();
1227         Cmd_Init_Commands();
1228         Sys_Init_Commands();
1229         COM_Init_Commands();
1230         FS_Init_Commands();
1231
1232         // initialize console window (only used by sys_win.c)
1233         Sys_InitConsole();
1234
1235         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1236         FS_Init_SelfPack();
1237
1238         // detect gamemode from commandline options or executable name
1239         COM_InitGameType();
1240
1241         // construct a version string for the corner of the console
1242         os = DP_OS_NAME;
1243         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1244         Con_Printf("%s\n", engineversion);
1245
1246         // initialize process nice level
1247         Sys_InitProcessNice();
1248
1249         // initialize ixtable
1250         Mathlib_Init();
1251
1252         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1253         FS_Init();
1254
1255         // register the cvars for session locking
1256         Host_InitSession();
1257
1258         // must be after FS_Init
1259         Crypto_Init();
1260         Crypto_Init_Commands();
1261
1262         NetConn_Init();
1263         Curl_Init();
1264         //PR_Init();
1265         //PR_Cmd_Init();
1266         PRVM_Init();
1267         Mod_Init();
1268         World_Init();
1269         SV_Init();
1270         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1271         Host_InitCommands();
1272         Host_InitLocal();
1273         Host_ServerOptions();
1274
1275         Thread_Init();
1276         TaskQueue_Init();
1277
1278         if (cls.state == ca_dedicated)
1279                 Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
1280         else
1281         {
1282                 Con_DPrintf("Initializing client\n");
1283
1284                 R_Modules_Init();
1285                 Palette_Init();
1286 #ifdef CONFIG_MENU
1287                 MR_Init_Commands();
1288 #endif
1289                 VID_Shared_Init();
1290                 VID_Init();
1291                 Render_Init();
1292                 S_Init();
1293                 CDAudio_Init();
1294                 Key_Init();
1295                 CL_Init();
1296         }
1297
1298         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1299         // NOTE: menu commands are freed by Cmd_RestoreInitState
1300         Cmd_SaveInitState();
1301
1302         // FIXME: put this into some neat design, but the menu should be allowed to crash
1303         // without crashing the whole game, so this should just be a short-time solution
1304
1305         // here comes the not so critical stuff
1306         if (setjmp(host_abortframe)) {
1307                 return;
1308         }
1309
1310         Host_AddConfigText();
1311         Cbuf_Execute();
1312
1313         // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1314         if (!host_stuffcmdsrun)
1315         {
1316                 Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
1317                 Cbuf_Execute();
1318         }
1319
1320         // put up the loading image so the user doesn't stare at a black screen...
1321         SCR_BeginLoadingPlaque(true);
1322
1323 #ifdef CONFIG_MENU
1324         if (cls.state != ca_dedicated)
1325         {
1326                 MR_Init();
1327         }
1328 #endif
1329
1330         // check for special benchmark mode
1331 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1332         i = COM_CheckParm("-benchmark");
1333         if (i && i + 1 < com_argc)
1334         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1335         {
1336                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1337                 Cbuf_Execute();
1338         }
1339
1340         // check for special demo mode
1341 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1342         i = COM_CheckParm("-demo");
1343         if (i && i + 1 < com_argc)
1344         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1345         {
1346                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1347                 Cbuf_Execute();
1348         }
1349
1350 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1351         i = COM_CheckParm("-capturedemo");
1352         if (i && i + 1 < com_argc)
1353         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1354         {
1355                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1356                 Cbuf_Execute();
1357         }
1358
1359         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1360         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1361         {
1362                 Cbuf_AddText("startmap_dm\n");
1363                 Cbuf_Execute();
1364         }
1365
1366         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1367         {
1368 #ifdef CONFIG_MENU
1369                 Cbuf_AddText("togglemenu 1\n");
1370 #endif
1371                 Cbuf_Execute();
1372         }
1373
1374         Con_DPrint("========Initialized=========\n");
1375
1376         //Host_StartVideo();
1377
1378         if (cls.state != ca_dedicated)
1379                 SV_StartThread();
1380 }
1381
1382
1383 /*
1384 ===============
1385 Host_Shutdown
1386
1387 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1388 to run quit through here before the final handoff to the sys code.
1389 ===============
1390 */
1391 void Host_Shutdown(void)
1392 {
1393         static qboolean isdown = false;
1394
1395         if (isdown)
1396         {
1397                 Con_Print("recursive shutdown\n");
1398                 return;
1399         }
1400         if (setjmp(host_abortframe))
1401         {
1402                 Con_Print("aborted the quitting frame?!?\n");
1403                 return;
1404         }
1405         isdown = true;
1406
1407         // be quiet while shutting down
1408         S_StopAllSounds();
1409
1410         // end the server thread
1411         if (svs.threaded)
1412                 SV_StopThread();
1413
1414         // disconnect client from server if active
1415         CL_Disconnect();
1416
1417         // shut down local server if active
1418         SV_LockThreadMutex();
1419         Host_ShutdownServer ();
1420         SV_UnlockThreadMutex();
1421
1422 #ifdef CONFIG_MENU
1423         // Shutdown menu
1424         if(MR_Shutdown)
1425                 MR_Shutdown();
1426 #endif
1427
1428         // AK shutdown PRVM
1429         // AK hmm, no PRVM_Shutdown(); yet
1430
1431         CL_Video_Shutdown();
1432
1433         Host_SaveConfig();
1434
1435         CDAudio_Shutdown ();
1436         S_Terminate ();
1437         Curl_Shutdown ();
1438         NetConn_Shutdown ();
1439         //PR_Shutdown ();
1440
1441         if (cls.state != ca_dedicated)
1442         {
1443                 R_Modules_Shutdown();
1444                 VID_Shutdown();
1445         }
1446
1447         SV_StopThread();
1448         Thread_Shutdown();
1449         Cmd_Shutdown();
1450         Key_Shutdown();
1451         CL_Shutdown();
1452         Sys_Shutdown();
1453         Log_Close();
1454         Crypto_Shutdown();
1455
1456         Host_UnlockSession();
1457
1458         S_Shutdown();
1459         Con_Shutdown();
1460         Memory_Shutdown();
1461 }
1462