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Heap-allocate sessionid cvar's string to avoid stack corruption
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "taskqueue.h"
33 #include "thread.h"
34 #include "utf8lib.h"
35
36 /*
37
38 A server can always be started, even if the system started out as a client
39 to a remote system.
40
41 A client can NOT be started if the system started as a dedicated server.
42
43 Memory is cleared / released when a server or client begins, not when they end.
44
45 */
46
47 // how many frames have occurred
48 // (checked by Host_Error and Host_SaveConfig_f)
49 int host_framecount = 0;
50
51 // Cloudwalk: set when Host_Init is executed
52 qboolean host_init = false;
53 // LadyHavoc: set when quit is executed
54 qboolean host_shuttingdown = false;
55
56 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
57 double realtime;
58 // the main loop wall time for this frame
59 double host_dirtytime;
60
61 // current client
62 client_t *host_client;
63
64 jmp_buf host_abortframe;
65
66 // pretend frames take this amount of time (in seconds), 0 = realtime
67 cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
68 cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
69 // shows time used by certain subsystems
70 cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
71 cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
72 cvar_t cl_minfps = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
73 cvar_t cl_minfps_fade = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
74 cvar_t cl_minfps_qualitymax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
75 cvar_t cl_minfps_qualitymin = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
76 cvar_t cl_minfps_qualitymultiply = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
77 cvar_t cl_minfps_qualityhysteresis = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
78 cvar_t cl_minfps_qualitystepmax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
79 cvar_t cl_minfps_force = {CVAR_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
80 cvar_t cl_maxfps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
81 cvar_t cl_maxfps_alwayssleep = {CVAR_CLIENT, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
82 cvar_t cl_maxidlefps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
83
84 cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
85 cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
86 cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
87 cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
88 cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
89 cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
90
91 cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
92 cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
93
94 cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
95 cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
96
97 /*
98 ================
99 Host_AbortCurrentFrame
100
101 aborts the current host frame and goes on with the next one
102 ================
103 */
104 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
105 void Host_AbortCurrentFrame(void)
106 {
107         // in case we were previously nice, make us mean again
108         Sys_MakeProcessMean();
109
110         longjmp (host_abortframe, 1);
111 }
112
113 /*
114 ================
115 Host_Error
116
117 This shuts down both the client and server
118 ================
119 */
120 void Host_Error (const char *error, ...)
121 {
122         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
123         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
124         static qboolean hosterror = false;
125         va_list argptr;
126
127         // turn off rcon redirect if it was active when the crash occurred
128         // to prevent loops when it is a networking problem
129         Con_Rcon_Redirect_Abort();
130
131         va_start (argptr,error);
132         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
133         va_end (argptr);
134
135         Con_Errorf("Host_Error: %s\n", hosterrorstring1);
136
137         // LadyHavoc: if crashing very early, or currently shutting down, do
138         // Sys_Error instead
139         if (host_framecount < 3 || host_shuttingdown)
140                 Sys_Error ("Host_Error: %s", hosterrorstring1);
141
142         if (hosterror)
143                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
144         hosterror = true;
145
146         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
147
148         CL_Parse_DumpPacket();
149
150         CL_Parse_ErrorCleanUp();
151
152         //PR_Crash();
153
154         // print out where the crash happened, if it was caused by QC (and do a cleanup)
155         PRVM_Crash(SVVM_prog);
156         PRVM_Crash(CLVM_prog);
157 #ifdef CONFIG_MENU
158         PRVM_Crash(MVM_prog);
159 #endif
160
161         cl.csqc_loaded = false;
162         Cvar_SetValueQuick(&csqc_progcrc, -1);
163         Cvar_SetValueQuick(&csqc_progsize, -1);
164
165         SV_LockThreadMutex();
166         Host_ShutdownServer ();
167         SV_UnlockThreadMutex();
168
169         if (cls.state == ca_dedicated)
170                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
171
172         CL_Disconnect ();
173         cls.demonum = -1;
174
175         hosterror = false;
176
177         Host_AbortCurrentFrame();
178 }
179
180 static void Host_ServerOptions (void)
181 {
182         int i;
183
184         // general default
185         svs.maxclients = 8;
186
187 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
188 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
189         // if no client is in the executable or -dedicated is specified on
190         // commandline, start a dedicated server
191         i = COM_CheckParm ("-dedicated");
192         if (i || !cl_available)
193         {
194                 cls.state = ca_dedicated;
195                 // check for -dedicated specifying how many players
196                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
197                         svs.maxclients = atoi (com_argv[i+1]);
198                 if (COM_CheckParm ("-listen"))
199                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
200                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
201                 Cvar_SetValue(&cvars_all, "sv_public", 1);
202         }
203         else if (cl_available)
204         {
205                 // client exists and not dedicated, check if -listen is specified
206                 cls.state = ca_disconnected;
207                 i = COM_CheckParm ("-listen");
208                 if (i)
209                 {
210                         // default players unless specified
211                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
212                                 svs.maxclients = atoi (com_argv[i+1]);
213                 }
214                 else
215                 {
216                         // default players in some games, singleplayer in most
217                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
218                                 svs.maxclients = 1;
219                 }
220         }
221
222         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
223
224         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
225
226         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
227                 Cvar_SetValueQuick(&deathmatch, 1);
228 }
229
230 /*
231 =======================
232 Host_InitLocal
233 ======================
234 */
235 void Host_SaveConfig_f(cmd_state_t *cmd);
236 void Host_LoadConfig_f(cmd_state_t *cmd);
237 extern cvar_t sv_writepicture_quality;
238 extern cvar_t r_texture_jpeg_fastpicmip;
239 static void Host_InitLocal (void)
240 {
241         Cmd_AddCommand(&cmd_client, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
242         Cmd_AddCommand(&cmd_client, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
243         Cmd_AddCommand(&cmd_server, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
244         Cmd_AddCommand(&cmd_server, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
245
246         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
247         Cvar_RegisterVariable (&host_framerate);
248         Cvar_RegisterVariable (&host_speeds);
249         Cvar_RegisterVariable (&host_maxwait);
250         Cvar_RegisterVariable (&cl_minfps);
251         Cvar_RegisterVariable (&cl_minfps_fade);
252         Cvar_RegisterVariable (&cl_minfps_qualitymax);
253         Cvar_RegisterVariable (&cl_minfps_qualitymin);
254         Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
255         Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
256         Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
257         Cvar_RegisterVariable (&cl_minfps_force);
258         Cvar_RegisterVariable (&cl_maxfps);
259         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
260         Cvar_RegisterVariable (&cl_maxidlefps);
261
262         Cvar_RegisterVariable (&developer);
263         Cvar_RegisterVariable (&developer_extra);
264         Cvar_RegisterVariable (&developer_insane);
265         Cvar_RegisterVariable (&developer_loadfile);
266         Cvar_RegisterVariable (&developer_loading);
267         Cvar_RegisterVariable (&developer_entityparsing);
268
269         Cvar_RegisterVariable (&timestamps);
270         Cvar_RegisterVariable (&timeformat);
271
272         Cvar_RegisterVariable (&sv_writepicture_quality);
273         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
274 }
275
276
277 /*
278 ===============
279 Host_SaveConfig_f
280
281 Writes key bindings and archived cvars to config.cfg
282 ===============
283 */
284 static void Host_SaveConfig_to(const char *file)
285 {
286         qfile_t *f;
287
288 // dedicated servers initialize the host but don't parse and set the
289 // config.cfg cvars
290         // LadyHavoc: don't save a config if it crashed in startup
291         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
292         {
293                 f = FS_OpenRealFile(file, "wb", false);
294                 if (!f)
295                 {
296                         Con_Errorf("Couldn't write %s.\n", file);
297                         return;
298                 }
299
300                 Key_WriteBindings (f);
301                 Cvar_WriteVariables (&cvars_all, f);
302
303                 FS_Close (f);
304         }
305 }
306 void Host_SaveConfig(void)
307 {
308         Host_SaveConfig_to(CONFIGFILENAME);
309 }
310 void Host_SaveConfig_f(cmd_state_t *cmd)
311 {
312         const char *file = CONFIGFILENAME;
313
314         if(Cmd_Argc(cmd) >= 2) {
315                 file = Cmd_Argv(cmd, 1);
316                 Con_Printf("Saving to %s\n", file);
317         }
318
319         Host_SaveConfig_to(file);
320 }
321
322 static void Host_AddConfigText(cmd_state_t *cmd)
323 {
324         // set up the default startmap_sp and startmap_dm aliases (mods can
325         // override these) and then execute the quake.rc startup script
326         if (gamemode == GAME_NEHAHRA)
327                 Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
328         else if (gamemode == GAME_TRANSFUSION)
329                 Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
330         else if (gamemode == GAME_TEU)
331                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
332         else
333                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
334         Cbuf_Execute(cmd);
335 }
336
337 /*
338 ===============
339 Host_LoadConfig_f
340
341 Resets key bindings and cvars to defaults and then reloads scripts
342 ===============
343 */
344 void Host_LoadConfig_f(cmd_state_t *cmd)
345 {
346         // reset all cvars, commands and aliases to init values
347         Cmd_RestoreInitState();
348 #ifdef CONFIG_MENU
349         // prepend a menu restart command to execute after the config
350         Cbuf_InsertText(&cmd_client, "\nmenu_restart\n");
351 #endif
352         // reset cvars to their defaults, and then exec startup scripts again
353         Host_AddConfigText(&cmd_client);
354 }
355
356 /*
357 =================
358 SV_ClientPrint
359
360 Sends text across to be displayed
361 FIXME: make this just a stuffed echo?
362 =================
363 */
364 void SV_ClientPrint(const char *msg)
365 {
366         if (host_client->netconnection)
367         {
368                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
369                 MSG_WriteString(&host_client->netconnection->message, msg);
370         }
371 }
372
373 /*
374 =================
375 SV_ClientPrintf
376
377 Sends text across to be displayed
378 FIXME: make this just a stuffed echo?
379 =================
380 */
381 void SV_ClientPrintf(const char *fmt, ...)
382 {
383         va_list argptr;
384         char msg[MAX_INPUTLINE];
385
386         va_start(argptr,fmt);
387         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
388         va_end(argptr);
389
390         SV_ClientPrint(msg);
391 }
392
393 /*
394 =================
395 SV_BroadcastPrint
396
397 Sends text to all active clients
398 =================
399 */
400 void SV_BroadcastPrint(const char *msg)
401 {
402         int i;
403         client_t *client;
404
405         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
406         {
407                 if (client->active && client->netconnection)
408                 {
409                         MSG_WriteByte(&client->netconnection->message, svc_print);
410                         MSG_WriteString(&client->netconnection->message, msg);
411                 }
412         }
413
414         if (sv_echobprint.integer && cls.state == ca_dedicated)
415                 Con_Print(msg);
416 }
417
418 /*
419 =================
420 SV_BroadcastPrintf
421
422 Sends text to all active clients
423 =================
424 */
425 void SV_BroadcastPrintf(const char *fmt, ...)
426 {
427         va_list argptr;
428         char msg[MAX_INPUTLINE];
429
430         va_start(argptr,fmt);
431         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
432         va_end(argptr);
433
434         SV_BroadcastPrint(msg);
435 }
436
437 /*
438 =================
439 Host_ClientCommands
440
441 Send text over to the client to be executed
442 =================
443 */
444 void Host_ClientCommands(const char *fmt, ...)
445 {
446         va_list argptr;
447         char string[MAX_INPUTLINE];
448
449         if (!host_client->netconnection)
450                 return;
451
452         va_start(argptr,fmt);
453         dpvsnprintf(string, sizeof(string), fmt, argptr);
454         va_end(argptr);
455
456         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
457         MSG_WriteString(&host_client->netconnection->message, string);
458 }
459
460 /*
461 =====================
462 SV_DropClient
463
464 Called when the player is getting totally kicked off the host
465 if (crash = true), don't bother sending signofs
466 =====================
467 */
468 void SV_DropClient(qboolean crash)
469 {
470         prvm_prog_t *prog = SVVM_prog;
471         int i;
472         Con_Printf("Client \"%s\" dropped\n", host_client->name);
473
474         SV_StopDemoRecording(host_client);
475
476         // make sure edict is not corrupt (from a level change for example)
477         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
478
479         if (host_client->netconnection)
480         {
481                 // tell the client to be gone
482                 if (!crash)
483                 {
484                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
485                         unsigned char bufdata[8];
486                         sizebuf_t buf;
487                         memset(&buf, 0, sizeof(buf));
488                         buf.data = bufdata;
489                         buf.maxsize = sizeof(bufdata);
490                         MSG_WriteByte(&buf, svc_disconnect);
491                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
492                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
493                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
494                 }
495         }
496
497         // call qc ClientDisconnect function
498         // LadyHavoc: don't call QC if server is dead (avoids recursive
499         // Host_Error in some mods when they run out of edicts)
500         if (host_client->clientconnectcalled && sv.active && host_client->edict)
501         {
502                 // call the prog function for removing a client
503                 // this will set the body to a dead frame, among other things
504                 int saveSelf = PRVM_serverglobaledict(self);
505                 host_client->clientconnectcalled = false;
506                 PRVM_serverglobalfloat(time) = sv.time;
507                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
508                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
509                 PRVM_serverglobaledict(self) = saveSelf;
510         }
511
512         if (host_client->netconnection)
513         {
514                 // break the net connection
515                 NetConn_Close(host_client->netconnection);
516                 host_client->netconnection = NULL;
517         }
518
519         // if a download is active, close it
520         if (host_client->download_file)
521         {
522                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
523                 FS_Close(host_client->download_file);
524                 host_client->download_file = NULL;
525                 host_client->download_name[0] = 0;
526                 host_client->download_expectedposition = 0;
527                 host_client->download_started = false;
528         }
529
530         // remove leaving player from scoreboard
531         host_client->name[0] = 0;
532         host_client->colors = 0;
533         host_client->frags = 0;
534         // send notification to all clients
535         // get number of client manually just to make sure we get it right...
536         i = host_client - svs.clients;
537         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
538         MSG_WriteByte (&sv.reliable_datagram, i);
539         MSG_WriteString (&sv.reliable_datagram, host_client->name);
540         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
541         MSG_WriteByte (&sv.reliable_datagram, i);
542         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
543         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
544         MSG_WriteByte (&sv.reliable_datagram, i);
545         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
546
547         // free the client now
548         if (host_client->entitydatabase)
549                 EntityFrame_FreeDatabase(host_client->entitydatabase);
550         if (host_client->entitydatabase4)
551                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
552         if (host_client->entitydatabase5)
553                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
554
555         if (sv.active)
556         {
557                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
558                 PRVM_ED_ClearEdict(prog, host_client->edict);
559         }
560
561         // clear the client struct (this sets active to false)
562         memset(host_client, 0, sizeof(*host_client));
563
564         // update server listing on the master because player count changed
565         // (which the master uses for filtering empty/full servers)
566         NetConn_Heartbeat(1);
567
568         if (sv.loadgame)
569         {
570                 for (i = 0;i < svs.maxclients;i++)
571                         if (svs.clients[i].active && !svs.clients[i].spawned)
572                                 break;
573                 if (i == svs.maxclients)
574                 {
575                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
576                         sv.paused = sv.loadgame = false; // we're basically done with loading now
577                 }
578         }
579 }
580
581 /*
582 ==================
583 Host_ShutdownServer
584
585 This only happens at the end of a game, not between levels
586 ==================
587 */
588 void Host_ShutdownServer(void)
589 {
590         prvm_prog_t *prog = SVVM_prog;
591         int i;
592
593         Con_DPrintf("Host_ShutdownServer\n");
594
595         if (!sv.active)
596                 return;
597
598         NetConn_Heartbeat(2);
599         NetConn_Heartbeat(2);
600
601 // make sure all the clients know we're disconnecting
602         World_End(&sv.world);
603         if(prog->loaded)
604         {
605                 if(PRVM_serverfunction(SV_Shutdown))
606                 {
607                         func_t s = PRVM_serverfunction(SV_Shutdown);
608                         PRVM_serverglobalfloat(time) = sv.time;
609                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
610                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
611                 }
612         }
613         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
614                 if (host_client->active)
615                         SV_DropClient(false); // server shutdown
616
617         NetConn_CloseServerPorts();
618
619         sv.active = false;
620 //
621 // clear structures
622 //
623         memset(&sv, 0, sizeof(sv));
624         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
625
626         cl.islocalgame = false;
627 }
628
629
630 //============================================================================
631
632 /*
633 ===================
634 Host_GetConsoleCommands
635
636 Add them exactly as if they had been typed at the console
637 ===================
638 */
639 static void Host_GetConsoleCommands (void)
640 {
641         char *line;
642
643         while ((line = Sys_ConsoleInput()))
644         {
645                 if (cls.state == ca_dedicated)
646                         Cbuf_AddText(&cmd_server, line);
647                 else
648                         Cbuf_AddText(&cmd_client, line);
649         }
650 }
651
652 /*
653 ==================
654 Host_TimeReport
655
656 Returns a time report string, for example for
657 ==================
658 */
659 const char *Host_TimingReport(char *buf, size_t buflen)
660 {
661         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
662 }
663
664 /*
665 ==================
666 Host_Frame
667
668 Runs all active servers
669 ==================
670 */
671 static void Host_Init(void);
672 void Host_Main(void)
673 {
674         double time1 = 0;
675         double time2 = 0;
676         double time3 = 0;
677         double cl_timer = 0, sv_timer = 0;
678         double clframetime, deltacleantime, olddirtytime, dirtytime;
679         double wait;
680         int pass1, pass2, pass3, i;
681         char vabuf[1024];
682         qboolean playing;
683
684         Host_Init();
685
686         realtime = 0;
687         host_dirtytime = Sys_DirtyTime();
688         for (;;)
689         {
690                 if (setjmp(host_abortframe))
691                 {
692                         SCR_ClearLoadingScreen(false);
693                         continue;                       // something bad happened, or the server disconnected
694                 }
695
696                 olddirtytime = host_dirtytime;
697                 dirtytime = Sys_DirtyTime();
698                 deltacleantime = dirtytime - olddirtytime;
699                 if (deltacleantime < 0)
700                 {
701                         // warn if it's significant
702                         if (deltacleantime < -0.01)
703                                 Con_Warnf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
704                         deltacleantime = 0;
705                 }
706                 else if (deltacleantime >= 1800)
707                 {
708                         Con_Warnf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
709                         deltacleantime = 0;
710                 }
711                 realtime += deltacleantime;
712                 host_dirtytime = dirtytime;
713
714                 cl_timer += deltacleantime;
715                 sv_timer += deltacleantime;
716
717                 if (!svs.threaded)
718                 {
719                         svs.perf_acc_realtime += deltacleantime;
720
721                         // Look for clients who have spawned
722                         playing = false;
723                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
724                                 if(host_client->begun)
725                                         if(host_client->netconnection)
726                                                 playing = true;
727                         if(sv.time < 10)
728                         {
729                                 // don't accumulate time for the first 10 seconds of a match
730                                 // so things can settle
731                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
732                         }
733                         else if(svs.perf_acc_realtime > 5)
734                         {
735                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
736                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
737                                 if(svs.perf_acc_offset_samples > 0)
738                                 {
739                                         svs.perf_offset_max = svs.perf_acc_offset_max;
740                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
741                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
742                                 }
743                                 if(svs.perf_lost > 0 && developer_extra.integer)
744                                         if(playing) // only complain if anyone is looking
745                                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
746                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
747                         }
748                 }
749
750                 if (slowmo.value < 0.00001 && slowmo.value != 0)
751                         Cvar_SetValueQuick(&slowmo, 0);
752                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
753                         Cvar_SetValueQuick(&host_framerate, 0);
754
755                 TaskQueue_Frame(false);
756
757                 // keep the random time dependent, but not when playing demos/benchmarking
758                 if(!*sv_random_seed.string && !cls.demoplayback)
759                         rand();
760
761                 // get new key events
762                 Key_EventQueue_Unblock();
763                 SndSys_SendKeyEvents();
764                 Sys_SendKeyEvents();
765
766                 NetConn_UpdateSockets();
767
768                 Log_DestBuffer_Flush();
769
770                 // receive packets on each main loop iteration, as the main loop may
771                 // be undersleeping due to select() detecting a new packet
772                 if (sv.active && !svs.threaded)
773                         NetConn_ServerFrame();
774
775                 Curl_Run();
776
777                 // check for commands typed to the host
778                 Host_GetConsoleCommands();
779
780                 // when a server is running we only execute console commands on server frames
781                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
782                 // otherwise we execute them on client frames
783                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
784                 {
785                         // process console commands
786 //                      R_TimeReport("preconsole");
787                         CL_VM_PreventInformationLeaks();
788                         Cbuf_Frame(&cmd_clientfromserver);
789                         Cbuf_Frame(&cmd_client);
790                         Cbuf_Frame(&cmd_server);
791
792                         if(sv.active)
793                         {
794                                 Cbuf_Frame(&cmd_serverfromclient);
795                         }
796
797 //                      R_TimeReport("console");
798                 }
799
800                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
801
802                 // if the accumulators haven't become positive yet, wait a while
803                 if (cls.state == ca_dedicated)
804                         wait = sv_timer * -1000000.0;
805                 else if (!sv.active || svs.threaded)
806                         wait = cl_timer * -1000000.0;
807                 else
808                         wait = max(cl_timer, sv_timer) * -1000000.0;
809
810                 if (!cls.timedemo && wait >= 1)
811                 {
812                         double time0, delta;
813
814                         if(host_maxwait.value <= 0)
815                                 wait = min(wait, 1000000.0);
816                         else
817                                 wait = min(wait, host_maxwait.value * 1000.0);
818                         if(wait < 1)
819                                 wait = 1; // because we cast to int
820
821                         time0 = Sys_DirtyTime();
822                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
823                                 NetConn_SleepMicroseconds((int)wait);
824                                 if (cls.state != ca_dedicated)
825                                         NetConn_ClientFrame(); // helps server browser get good ping values
826                                 // TODO can we do the same for ServerFrame? Probably not.
827                         }
828                         else
829                                 Sys_Sleep((int)wait);
830                         delta = Sys_DirtyTime() - time0;
831                         if (delta < 0 || delta >= 1800) delta = 0;
832                         if (!svs.threaded)
833                                 svs.perf_acc_sleeptime += delta;
834 //                      R_TimeReport("sleep");
835                         continue;
836                 }
837
838                 // limit the frametime steps to no more than 100ms each
839                 if (cl_timer > 0.1)
840                         cl_timer = 0.1;
841                 if (sv_timer > 0.1)
842                 {
843                         if (!svs.threaded)
844                                 svs.perf_acc_lost += (sv_timer - 0.1);
845                         sv_timer = 0.1;
846                 }
847
848                 R_TimeReport("---");
849
850         //-------------------
851         //
852         // server operations
853         //
854         //-------------------
855
856                 // limit the frametime steps to no more than 100ms each
857                 if (sv.active && sv_timer > 0 && !svs.threaded)
858                 {
859                         // execute one or more server frames, with an upper limit on how much
860                         // execution time to spend on server frames to avoid freezing the game if
861                         // the server is overloaded, this execution time limit means the game will
862                         // slow down if the server is taking too long.
863                         int framecount, framelimit = 1;
864                         double advancetime, aborttime = 0;
865                         float offset;
866                         prvm_prog_t *prog = SVVM_prog;
867
868                         // run the world state
869                         // don't allow simulation to run too fast or too slow or logic glitches can occur
870
871                         // stop running server frames if the wall time reaches this value
872                         if (sys_ticrate.value <= 0)
873                                 advancetime = sv_timer;
874                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
875                         {
876                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
877                                 advancetime = bound(0.01, cl_timer, 0.1);
878                         }
879                         else
880                         {
881                                 advancetime = sys_ticrate.value;
882                                 // listen servers can run multiple server frames per client frame
883                                 framelimit = cl_maxphysicsframesperserverframe.integer;
884                                 aborttime = Sys_DirtyTime() + 0.1;
885                         }
886                         if(slowmo.value > 0 && slowmo.value < 1)
887                                 advancetime = min(advancetime, 0.1 / slowmo.value);
888                         else
889                                 advancetime = min(advancetime, 0.1);
890
891                         if(advancetime > 0)
892                         {
893                                 offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
894                                 offset += sv_timer;
895                                 ++svs.perf_acc_offset_samples;
896                                 svs.perf_acc_offset += offset;
897                                 svs.perf_acc_offset_squared += offset * offset;
898                                 if(svs.perf_acc_offset_max < offset)
899                                         svs.perf_acc_offset_max = offset;
900                         }
901
902                         // only advance time if not paused
903                         // the game also pauses in singleplayer when menu or console is used
904                         sv.frametime = advancetime * slowmo.value;
905                         if (host_framerate.value)
906                                 sv.frametime = host_framerate.value;
907                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
908                                 sv.frametime = 0;
909
910                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
911                         {
912                                 sv_timer -= advancetime;
913
914                                 // move things around and think unless paused
915                                 if (sv.frametime)
916                                         SV_Physics();
917
918                                 // if this server frame took too long, break out of the loop
919                                 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
920                                         break;
921                         }
922                         R_TimeReport("serverphysics");
923
924                         // send all messages to the clients
925                         SV_SendClientMessages();
926
927                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
928                                 prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
929                                 PRVM_serverglobalfloat(time) = sv.time;
930                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
931                         }
932
933                         // send an heartbeat if enough time has passed since the last one
934                         NetConn_Heartbeat(0);
935                         R_TimeReport("servernetwork");
936                 }
937                 else if (!svs.threaded)
938                 {
939                         // don't let r_speeds display jump around
940                         R_TimeReport("serverphysics");
941                         R_TimeReport("servernetwork");
942                 }
943
944         //-------------------
945         //
946         // client operations
947         //
948         //-------------------
949
950                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
951                 {
952                         R_TimeReport("---");
953                         Collision_Cache_NewFrame();
954                         R_TimeReport("photoncache");
955                         // decide the simulation time
956                         if (cls.capturevideo.active)
957                         {
958                                 //***
959                                 if (cls.capturevideo.realtime)
960                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
961                                 else
962                                 {
963                                         clframetime = 1.0 / cls.capturevideo.framerate;
964                                         cl.realframetime = max(cl_timer, clframetime);
965                                 }
966                         }
967                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
968                         {
969                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
970                                 // when running slow, we need to sleep to keep input responsive
971                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
972                                 if (wait > 0)
973                                         Sys_Sleep((int)wait);
974                         }
975                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
976                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
977                         else
978                                 clframetime = cl.realframetime = cl_timer;
979
980                         // apply slowmo scaling
981                         clframetime *= cl.movevars_timescale;
982                         // scale playback speed of demos by slowmo cvar
983                         if (cls.demoplayback)
984                         {
985                                 clframetime *= slowmo.value;
986                                 // if demo playback is paused, don't advance time at all
987                                 if (cls.demopaused)
988                                         clframetime = 0;
989                         }
990                         else
991                         {
992                                 // host_framerate overrides all else
993                                 if (host_framerate.value)
994                                         clframetime = host_framerate.value;
995
996                                 if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
997                                         clframetime = 0;
998                         }
999
1000                         if (cls.timedemo)
1001                                 clframetime = cl.realframetime = cl_timer;
1002
1003                         // deduct the frame time from the accumulator
1004                         cl_timer -= cl.realframetime;
1005
1006                         cl.oldtime = cl.time;
1007                         cl.time += clframetime;
1008
1009                         // update video
1010                         if (host_speeds.integer)
1011                                 time1 = Sys_DirtyTime();
1012                         R_TimeReport("pre-input");
1013
1014                         // Collect input into cmd
1015                         CL_Input();
1016
1017                         R_TimeReport("input");
1018
1019                         // check for new packets
1020                         NetConn_ClientFrame();
1021
1022                         // read a new frame from a demo if needed
1023                         CL_ReadDemoMessage();
1024                         R_TimeReport("clientnetwork");
1025
1026                         // now that packets have been read, send input to server
1027                         CL_SendMove();
1028                         R_TimeReport("sendmove");
1029
1030                         // update client world (interpolate entities, create trails, etc)
1031                         CL_UpdateWorld();
1032                         R_TimeReport("lerpworld");
1033
1034                         CL_Video_Frame();
1035
1036                         R_TimeReport("client");
1037
1038                         CL_UpdateScreen();
1039                         R_TimeReport("render");
1040
1041                         if (host_speeds.integer)
1042                                 time2 = Sys_DirtyTime();
1043
1044                         // update audio
1045                         if(cl.csqc_usecsqclistener)
1046                         {
1047                                 S_Update(&cl.csqc_listenermatrix);
1048                                 cl.csqc_usecsqclistener = false;
1049                         }
1050                         else
1051                                 S_Update(&r_refdef.view.matrix);
1052
1053                         CDAudio_Update();
1054                         R_TimeReport("audio");
1055
1056                         // reset gathering of mouse input
1057                         in_mouse_x = in_mouse_y = 0;
1058
1059                         if (host_speeds.integer)
1060                         {
1061                                 pass1 = (int)((time1 - time3)*1000000);
1062                                 time3 = Sys_DirtyTime();
1063                                 pass2 = (int)((time2 - time1)*1000000);
1064                                 pass3 = (int)((time3 - time2)*1000000);
1065                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1066                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1067                         }
1068                 }
1069
1070 #if MEMPARANOIA
1071                 Mem_CheckSentinelsGlobal();
1072 #else
1073                 if (developer_memorydebug.integer)
1074                         Mem_CheckSentinelsGlobal();
1075 #endif
1076
1077                 // if there is some time remaining from this frame, reset the timers
1078                 if (cl_timer >= 0)
1079                         cl_timer = 0;
1080                 if (sv_timer >= 0)
1081                 {
1082                         if (!svs.threaded)
1083                                 svs.perf_acc_lost += sv_timer;
1084                         sv_timer = 0;
1085                 }
1086
1087                 host_framecount++;
1088         }
1089 }
1090
1091 //============================================================================
1092
1093 qboolean vid_opened = false;
1094 void Host_StartVideo(void)
1095 {
1096         if (!vid_opened && cls.state != ca_dedicated)
1097         {
1098                 vid_opened = true;
1099                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1100                 NetConn_UpdateSockets();
1101                 VID_Start();
1102                 CDAudio_Startup();
1103         }
1104 }
1105
1106 char engineversion[128];
1107
1108 qboolean sys_nostdout = false;
1109
1110 static qfile_t *locksession_fh = NULL;
1111 static qboolean locksession_run = false;
1112 static void Host_InitSession(void)
1113 {
1114         int i;
1115         char *buf;
1116         Cvar_RegisterVariable(&sessionid);
1117         Cvar_RegisterVariable(&locksession);
1118
1119         // load the session ID into the read-only cvar
1120         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1121         {
1122                 if(com_argv[i+1][0] == '.')
1123                         Cvar_SetQuick(&sessionid, com_argv[i+1]);
1124                 else
1125                 {
1126                         buf = (char *)Z_Malloc(strlen(com_argv[i+1]+2));
1127                         dpsnprintf(buf, sizeof(buf), ".%s", com_argv[i+1]);
1128                         Cvar_SetQuick(&sessionid, buf);
1129                 }
1130         }
1131 }
1132 void Host_LockSession(void)
1133 {
1134         if(locksession_run)
1135                 return;
1136         locksession_run = true;
1137         if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
1138         {
1139                 char vabuf[1024];
1140                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1141                 FS_CreatePath(p);
1142                 locksession_fh = FS_SysOpen(p, "wl", false);
1143                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1144                 if(!locksession_fh)
1145                 {
1146                         if(locksession.integer == 2)
1147                         {
1148                                 Con_Warnf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1149                         }
1150                         else
1151                         {
1152                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1153                         }
1154                 }
1155         }
1156 }
1157 void Host_UnlockSession(void)
1158 {
1159         if(!locksession_run)
1160                 return;
1161         locksession_run = false;
1162
1163         if(locksession_fh)
1164         {
1165                 FS_Close(locksession_fh);
1166                 // NOTE: we can NOT unlink the lock here, as doing so would
1167                 // create a race condition if another process created it
1168                 // between our close and our unlink
1169                 locksession_fh = NULL;
1170         }
1171 }
1172
1173 extern hook_t *csqc_concmd;
1174
1175 /*
1176 ====================
1177 Host_Init
1178 ====================
1179 */
1180 static void Host_Init (void)
1181 {
1182         int i;
1183         const char* os;
1184         char vabuf[1024];
1185         qboolean dedicated_server = COM_CheckParm("-dedicated") || !cl_available;
1186         cmd_state_t *cmd = &cmd_client;
1187
1188         host_init = true;
1189
1190         if (COM_CheckParm("-profilegameonly"))
1191                 Sys_AllowProfiling(false);
1192
1193         // LadyHavoc: quake never seeded the random number generator before... heh
1194         if (COM_CheckParm("-benchmark"))
1195                 srand(0); // predictable random sequence for -benchmark
1196         else
1197                 srand((unsigned int)time(NULL));
1198
1199         // FIXME: this is evil, but possibly temporary
1200         // LadyHavoc: doesn't seem very temporary...
1201         // LadyHavoc: made this a saved cvar
1202 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1203         if (COM_CheckParm("-developer"))
1204         {
1205                 developer.value = developer.integer = 1;
1206                 developer.string = "1";
1207         }
1208
1209         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1210         {
1211                 developer.value = developer.integer = 1;
1212                 developer.string = "1";
1213                 developer_extra.value = developer_extra.integer = 1;
1214                 developer_extra.string = "1";
1215                 developer_insane.value = developer_insane.integer = 1;
1216                 developer_insane.string = "1";
1217                 developer_memory.value = developer_memory.integer = 1;
1218                 developer_memory.string = "1";
1219                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1220                 developer_memorydebug.string = "1";
1221         }
1222
1223         if (COM_CheckParm("-developer3"))
1224         {
1225                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1226                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1227         }
1228
1229 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1230         if (COM_CheckParm("-nostdout"))
1231                 sys_nostdout = 1;
1232
1233         // used by everything
1234         Memory_Init();
1235
1236         // initialize console command/cvar/alias/command execution systems
1237         Cmd_Init();
1238
1239         Cmd_Init_Commands(dedicated_server);
1240
1241         // initialize memory subsystem cvars/commands
1242         Memory_Init_Commands();
1243
1244         Hook_Init();
1245         csqc_concmd = Hook_Register(csqc_concmd,CL_VM_ConsoleCommand,1);
1246         // initialize console and logging and its cvars/commands
1247         Con_Init();
1248
1249         // initialize various cvars that could not be initialized earlier
1250         u8_Init();
1251         Curl_Init_Commands();
1252         Sys_Init_Commands();
1253         COM_Init_Commands();
1254         FS_Init_Commands();
1255
1256         // initialize console window (only used by sys_win.c)
1257         Sys_InitConsole();
1258
1259         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1260         FS_Init_SelfPack();
1261
1262         // detect gamemode from commandline options or executable name
1263         COM_InitGameType();
1264
1265         // construct a version string for the corner of the console
1266         os = DP_OS_NAME;
1267         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1268         Con_Printf("%s\n", engineversion);
1269
1270         // initialize process nice level
1271         Sys_InitProcessNice();
1272
1273         // initialize ixtable
1274         Mathlib_Init();
1275
1276         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1277         FS_Init();
1278
1279         // register the cvars for session locking
1280         Host_InitSession();
1281
1282         // must be after FS_Init
1283         Crypto_Init();
1284         Crypto_Init_Commands();
1285
1286         NetConn_Init();
1287         Curl_Init();
1288         //PR_Init();
1289         //PR_Cmd_Init();
1290         PRVM_Init();
1291         Mod_Init();
1292         World_Init();
1293         SV_Init();
1294         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1295         Host_InitCommands();
1296         Host_InitLocal();
1297         Host_ServerOptions();
1298
1299         Thread_Init();
1300         TaskQueue_Init();
1301
1302         CL_Init();
1303
1304         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1305         // NOTE: menu commands are freed by Cmd_RestoreInitState
1306         Cmd_SaveInitState();
1307
1308         // FIXME: put this into some neat design, but the menu should be allowed to crash
1309         // without crashing the whole game, so this should just be a short-time solution
1310
1311         // here comes the not so critical stuff
1312         if (setjmp(host_abortframe)) {
1313                 return;
1314         }
1315
1316         Host_AddConfigText(cmd);
1317
1318         Host_StartVideo();
1319
1320         // if quake.rc is missing, use default
1321         if (!FS_FileExists("quake.rc"))
1322         {
1323                 Cbuf_AddText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
1324                 Cbuf_Execute(cmd);
1325         }
1326
1327         host_init = false;
1328
1329         // run stuffcmds now, deferred previously because it can crash if a server starts that early
1330         Cbuf_AddText(cmd,"stuffcmds\n");
1331         Cbuf_Execute(cmd);
1332
1333         Log_Start();
1334         
1335         // put up the loading image so the user doesn't stare at a black screen...
1336         SCR_BeginLoadingPlaque(true);
1337
1338 #ifdef CONFIG_MENU
1339         if (cls.state != ca_dedicated)
1340         {
1341                 MR_Init();
1342         }
1343 #endif
1344
1345         // check for special benchmark mode
1346 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1347         i = COM_CheckParm("-benchmark");
1348         if (i && i + 1 < com_argc)
1349         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1350         {
1351                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1352                 Cbuf_Execute(&cmd_client);
1353         }
1354
1355         // check for special demo mode
1356 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1357         i = COM_CheckParm("-demo");
1358         if (i && i + 1 < com_argc)
1359         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1360         {
1361                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1362                 Cbuf_Execute(&cmd_client);
1363         }
1364
1365 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1366         i = COM_CheckParm("-capturedemo");
1367         if (i && i + 1 < com_argc)
1368         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1369         {
1370                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1371                 Cbuf_Execute(&cmd_client);
1372         }
1373
1374         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1375         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1376         {
1377                 Cbuf_AddText(&cmd_client, "startmap_dm\n");
1378                 Cbuf_Execute(&cmd_client);
1379         }
1380
1381         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1382         {
1383 #ifdef CONFIG_MENU
1384                 Cbuf_AddText(&cmd_client, "togglemenu 1\n");
1385 #endif
1386                 Cbuf_Execute(&cmd_client);
1387         }
1388
1389         Con_DPrint("========Initialized=========\n");
1390
1391         //Host_StartVideo();
1392
1393         if (cls.state != ca_dedicated)
1394                 SV_StartThread();
1395 }
1396
1397
1398 /*
1399 ===============
1400 Host_Shutdown
1401
1402 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1403 to run quit through here before the final handoff to the sys code.
1404 ===============
1405 */
1406 void Host_Shutdown(void)
1407 {
1408         static qboolean isdown = false;
1409
1410         if (isdown)
1411         {
1412                 Con_Print("recursive shutdown\n");
1413                 return;
1414         }
1415         if (setjmp(host_abortframe))
1416         {
1417                 Con_Print("aborted the quitting frame?!?\n");
1418                 return;
1419         }
1420         isdown = true;
1421
1422         // be quiet while shutting down
1423         S_StopAllSounds();
1424
1425         // end the server thread
1426         if (svs.threaded)
1427                 SV_StopThread();
1428
1429         // disconnect client from server if active
1430         CL_Disconnect();
1431
1432         // shut down local server if active
1433         SV_LockThreadMutex();
1434         Host_ShutdownServer ();
1435         SV_UnlockThreadMutex();
1436
1437 #ifdef CONFIG_MENU
1438         // Shutdown menu
1439         if(MR_Shutdown)
1440                 MR_Shutdown();
1441 #endif
1442
1443         // AK shutdown PRVM
1444         // AK hmm, no PRVM_Shutdown(); yet
1445
1446         CL_Video_Shutdown();
1447
1448         Host_SaveConfig();
1449
1450         CDAudio_Shutdown ();
1451         S_Terminate ();
1452         Curl_Shutdown ();
1453         NetConn_Shutdown ();
1454         //PR_Shutdown ();
1455
1456         if (cls.state != ca_dedicated)
1457         {
1458                 R_Modules_Shutdown();
1459                 VID_Shutdown();
1460         }
1461
1462         SV_StopThread();
1463         TaskQueue_Shutdown();
1464         Thread_Shutdown();
1465         Cmd_Shutdown();
1466         Key_Shutdown();
1467         CL_Shutdown();
1468         Sys_Shutdown();
1469         Log_Close();
1470         Crypto_Shutdown();
1471
1472         Host_UnlockSession();
1473
1474         S_Shutdown();
1475         Con_Shutdown();
1476         Memory_Shutdown();
1477 }
1478