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Initial implementation of cvar aliases, with slowmo as a starting example
[xonotic/darkplaces.git] / host.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "taskqueue.h"
33 #include "thread.h"
34 #include "utf8lib.h"
35
36 /*
37
38 A server can always be started, even if the system started out as a client
39 to a remote system.
40
41 A client can NOT be started if the system started as a dedicated server.
42
43 Memory is cleared / released when a server or client begins, not when they end.
44
45 */
46
47 // how many frames have occurred
48 // (checked by Host_Error and Host_SaveConfig_f)
49 int host_framecount = 0;
50
51 // Cloudwalk: set when Host_Init is executed
52 qboolean host_init = false;
53 // LadyHavoc: set when quit is executed
54 qboolean host_shuttingdown = false;
55
56 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
57 double realtime;
58 // the main loop wall time for this frame
59 double host_dirtytime;
60
61 // current client
62 client_t *host_client;
63
64 jmp_buf host_abortframe;
65
66 // pretend frames take this amount of time (in seconds), 0 = realtime
67 cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
68 cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
69 // shows time used by certain subsystems
70 cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
71 cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
72 cvar_t cl_minfps = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
73 cvar_t cl_minfps_fade = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
74 cvar_t cl_minfps_qualitymax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
75 cvar_t cl_minfps_qualitymin = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
76 cvar_t cl_minfps_qualitymultiply = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
77 cvar_t cl_minfps_qualityhysteresis = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
78 cvar_t cl_minfps_qualitystepmax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
79 cvar_t cl_minfps_force = {CVAR_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
80 cvar_t cl_maxfps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
81 cvar_t cl_maxfps_alwayssleep = {CVAR_CLIENT, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
82 cvar_t cl_maxidlefps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
83
84 cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
85 cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
86 cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
87 cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
88 cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
89 cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
90
91 cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
92 cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
93
94 cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
95 cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
96
97 /*
98 ================
99 Host_AbortCurrentFrame
100
101 aborts the current host frame and goes on with the next one
102 ================
103 */
104 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
105 void Host_AbortCurrentFrame(void)
106 {
107         // in case we were previously nice, make us mean again
108         Sys_MakeProcessMean();
109
110         longjmp (host_abortframe, 1);
111 }
112
113 /*
114 ================
115 Host_Error
116
117 This shuts down both the client and server
118 ================
119 */
120 void Host_Error (const char *error, ...)
121 {
122         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
123         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
124         static qboolean hosterror = false;
125         va_list argptr;
126
127         // turn off rcon redirect if it was active when the crash occurred
128         // to prevent loops when it is a networking problem
129         Con_Rcon_Redirect_Abort();
130
131         va_start (argptr,error);
132         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
133         va_end (argptr);
134
135         Con_Errorf("Host_Error: %s\n", hosterrorstring1);
136
137         // LadyHavoc: if crashing very early, or currently shutting down, do
138         // Sys_Error instead
139         if (host_framecount < 3 || host_shuttingdown)
140                 Sys_Error ("Host_Error: %s", hosterrorstring1);
141
142         if (hosterror)
143                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
144         hosterror = true;
145
146         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
147
148         CL_Parse_DumpPacket();
149
150         CL_Parse_ErrorCleanUp();
151
152         //PR_Crash();
153
154         // print out where the crash happened, if it was caused by QC (and do a cleanup)
155         PRVM_Crash(SVVM_prog);
156         PRVM_Crash(CLVM_prog);
157 #ifdef CONFIG_MENU
158         PRVM_Crash(MVM_prog);
159 #endif
160
161         cl.csqc_loaded = false;
162         Cvar_SetValueQuick(&csqc_progcrc, -1);
163         Cvar_SetValueQuick(&csqc_progsize, -1);
164
165         SV_LockThreadMutex();
166         Host_ShutdownServer ();
167         SV_UnlockThreadMutex();
168
169         if (cls.state == ca_dedicated)
170                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
171
172         CL_Disconnect ();
173         cls.demonum = -1;
174
175         hosterror = false;
176
177         Host_AbortCurrentFrame();
178 }
179
180 static void Host_ServerOptions (void)
181 {
182         int i;
183
184         // general default
185         svs.maxclients = 8;
186
187 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
188 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
189         // if no client is in the executable or -dedicated is specified on
190         // commandline, start a dedicated server
191         i = COM_CheckParm ("-dedicated");
192         if (i || !cl_available)
193         {
194                 cls.state = ca_dedicated;
195                 // check for -dedicated specifying how many players
196                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
197                         svs.maxclients = atoi (com_argv[i+1]);
198                 if (COM_CheckParm ("-listen"))
199                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
200                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
201                 Cvar_SetValue(&cvars_all, "sv_public", 1);
202         }
203         else if (cl_available)
204         {
205                 // client exists and not dedicated, check if -listen is specified
206                 cls.state = ca_disconnected;
207                 i = COM_CheckParm ("-listen");
208                 if (i)
209                 {
210                         // default players unless specified
211                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
212                                 svs.maxclients = atoi (com_argv[i+1]);
213                 }
214                 else
215                 {
216                         // default players in some games, singleplayer in most
217                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
218                                 svs.maxclients = 1;
219                 }
220         }
221
222         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
223
224         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
225
226         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
227                 Cvar_SetValueQuick(&deathmatch, 1);
228 }
229
230 /*
231 =======================
232 Host_InitLocal
233 ======================
234 */
235 void Host_SaveConfig_f(cmd_state_t *cmd);
236 void Host_LoadConfig_f(cmd_state_t *cmd);
237 extern cvar_t sv_writepicture_quality;
238 extern cvar_t r_texture_jpeg_fastpicmip;
239 static void Host_InitLocal (void)
240 {
241         Cmd_AddCommand(&cmd_client, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
242         Cmd_AddCommand(&cmd_client, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
243         Cmd_AddCommand(&cmd_server, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
244         Cmd_AddCommand(&cmd_server, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
245
246         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
247         Cvar_RegisterVariable (&host_framerate);
248         Cvar_RegisterVariable (&host_speeds);
249         Cvar_RegisterVariable (&host_maxwait);
250         Cvar_RegisterVariable (&cl_minfps);
251         Cvar_RegisterVariable (&cl_minfps_fade);
252         Cvar_RegisterVariable (&cl_minfps_qualitymax);
253         Cvar_RegisterVariable (&cl_minfps_qualitymin);
254         Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
255         Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
256         Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
257         Cvar_RegisterVariable (&cl_minfps_force);
258         Cvar_RegisterVariable (&cl_maxfps);
259         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
260         Cvar_RegisterVariable (&cl_maxidlefps);
261
262         Cvar_RegisterVariable (&developer);
263         Cvar_RegisterVariable (&developer_extra);
264         Cvar_RegisterVariable (&developer_insane);
265         Cvar_RegisterVariable (&developer_loadfile);
266         Cvar_RegisterVariable (&developer_loading);
267         Cvar_RegisterVariable (&developer_entityparsing);
268
269         Cvar_RegisterVariable (&timestamps);
270         Cvar_RegisterVariable (&timeformat);
271
272         Cvar_RegisterVariable (&sv_writepicture_quality);
273         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
274 }
275
276
277 /*
278 ===============
279 Host_SaveConfig_f
280
281 Writes key bindings and archived cvars to config.cfg
282 ===============
283 */
284 static void Host_SaveConfig_to(const char *file)
285 {
286         qfile_t *f;
287
288 // dedicated servers initialize the host but don't parse and set the
289 // config.cfg cvars
290         // LadyHavoc: don't save a config if it crashed in startup
291         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
292         {
293                 f = FS_OpenRealFile(file, "wb", false);
294                 if (!f)
295                 {
296                         Con_Errorf("Couldn't write %s.\n", file);
297                         return;
298                 }
299
300                 Key_WriteBindings (f);
301                 Cvar_WriteVariables (&cvars_all, f);
302
303                 FS_Close (f);
304         }
305 }
306 void Host_SaveConfig(void)
307 {
308         Host_SaveConfig_to(CONFIGFILENAME);
309 }
310 void Host_SaveConfig_f(cmd_state_t *cmd)
311 {
312         const char *file = CONFIGFILENAME;
313
314         if(Cmd_Argc(cmd) >= 2) {
315                 file = Cmd_Argv(cmd, 1);
316                 Con_Printf("Saving to %s\n", file);
317         }
318
319         Host_SaveConfig_to(file);
320 }
321
322 static void Host_AddConfigText(cmd_state_t *cmd)
323 {
324         // set up the default startmap_sp and startmap_dm aliases (mods can
325         // override these) and then execute the quake.rc startup script
326         if (gamemode == GAME_NEHAHRA)
327                 Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
328         else if (gamemode == GAME_TRANSFUSION)
329                 Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
330         else if (gamemode == GAME_TEU)
331                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
332         else
333                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
334         Cbuf_Execute(cmd);
335 }
336
337 /*
338 ===============
339 Host_LoadConfig_f
340
341 Resets key bindings and cvars to defaults and then reloads scripts
342 ===============
343 */
344 void Host_LoadConfig_f(cmd_state_t *cmd)
345 {
346         // reset all cvars, commands and aliases to init values
347         Cmd_RestoreInitState();
348 #ifdef CONFIG_MENU
349         // prepend a menu restart command to execute after the config
350         Cbuf_InsertText(&cmd_client, "\nmenu_restart\n");
351 #endif
352         // reset cvars to their defaults, and then exec startup scripts again
353         Host_AddConfigText(&cmd_client);
354 }
355
356 /*
357 =================
358 SV_ClientPrint
359
360 Sends text across to be displayed
361 FIXME: make this just a stuffed echo?
362 =================
363 */
364 void SV_ClientPrint(const char *msg)
365 {
366         if (host_client->netconnection)
367         {
368                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
369                 MSG_WriteString(&host_client->netconnection->message, msg);
370         }
371 }
372
373 /*
374 =================
375 SV_ClientPrintf
376
377 Sends text across to be displayed
378 FIXME: make this just a stuffed echo?
379 =================
380 */
381 void SV_ClientPrintf(const char *fmt, ...)
382 {
383         va_list argptr;
384         char msg[MAX_INPUTLINE];
385
386         va_start(argptr,fmt);
387         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
388         va_end(argptr);
389
390         SV_ClientPrint(msg);
391 }
392
393 /*
394 =================
395 SV_BroadcastPrint
396
397 Sends text to all active clients
398 =================
399 */
400 void SV_BroadcastPrint(const char *msg)
401 {
402         int i;
403         client_t *client;
404
405         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
406         {
407                 if (client->active && client->netconnection)
408                 {
409                         MSG_WriteByte(&client->netconnection->message, svc_print);
410                         MSG_WriteString(&client->netconnection->message, msg);
411                 }
412         }
413
414         if (sv_echobprint.integer && cls.state == ca_dedicated)
415                 Con_Print(msg);
416 }
417
418 /*
419 =================
420 SV_BroadcastPrintf
421
422 Sends text to all active clients
423 =================
424 */
425 void SV_BroadcastPrintf(const char *fmt, ...)
426 {
427         va_list argptr;
428         char msg[MAX_INPUTLINE];
429
430         va_start(argptr,fmt);
431         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
432         va_end(argptr);
433
434         SV_BroadcastPrint(msg);
435 }
436
437 /*
438 =================
439 Host_ClientCommands
440
441 Send text over to the client to be executed
442 =================
443 */
444 void Host_ClientCommands(const char *fmt, ...)
445 {
446         va_list argptr;
447         char string[MAX_INPUTLINE];
448
449         if (!host_client->netconnection)
450                 return;
451
452         va_start(argptr,fmt);
453         dpvsnprintf(string, sizeof(string), fmt, argptr);
454         va_end(argptr);
455
456         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
457         MSG_WriteString(&host_client->netconnection->message, string);
458 }
459
460 /*
461 =====================
462 SV_DropClient
463
464 Called when the player is getting totally kicked off the host
465 if (crash = true), don't bother sending signofs
466 =====================
467 */
468 void SV_DropClient(qboolean crash)
469 {
470         prvm_prog_t *prog = SVVM_prog;
471         int i;
472         Con_Printf("Client \"%s\" dropped\n", host_client->name);
473
474         SV_StopDemoRecording(host_client);
475
476         // make sure edict is not corrupt (from a level change for example)
477         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
478
479         if (host_client->netconnection)
480         {
481                 // tell the client to be gone
482                 if (!crash)
483                 {
484                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
485                         unsigned char bufdata[8];
486                         sizebuf_t buf;
487                         memset(&buf, 0, sizeof(buf));
488                         buf.data = bufdata;
489                         buf.maxsize = sizeof(bufdata);
490                         MSG_WriteByte(&buf, svc_disconnect);
491                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
492                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
493                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
494                 }
495         }
496
497         // call qc ClientDisconnect function
498         // LadyHavoc: don't call QC if server is dead (avoids recursive
499         // Host_Error in some mods when they run out of edicts)
500         if (host_client->clientconnectcalled && sv.active && host_client->edict)
501         {
502                 // call the prog function for removing a client
503                 // this will set the body to a dead frame, among other things
504                 int saveSelf = PRVM_serverglobaledict(self);
505                 host_client->clientconnectcalled = false;
506                 PRVM_serverglobalfloat(time) = sv.time;
507                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
508                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
509                 PRVM_serverglobaledict(self) = saveSelf;
510         }
511
512         if (host_client->netconnection)
513         {
514                 // break the net connection
515                 NetConn_Close(host_client->netconnection);
516                 host_client->netconnection = NULL;
517         }
518
519         // if a download is active, close it
520         if (host_client->download_file)
521         {
522                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
523                 FS_Close(host_client->download_file);
524                 host_client->download_file = NULL;
525                 host_client->download_name[0] = 0;
526                 host_client->download_expectedposition = 0;
527                 host_client->download_started = false;
528         }
529
530         // remove leaving player from scoreboard
531         host_client->name[0] = 0;
532         host_client->colors = 0;
533         host_client->frags = 0;
534         // send notification to all clients
535         // get number of client manually just to make sure we get it right...
536         i = host_client - svs.clients;
537         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
538         MSG_WriteByte (&sv.reliable_datagram, i);
539         MSG_WriteString (&sv.reliable_datagram, host_client->name);
540         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
541         MSG_WriteByte (&sv.reliable_datagram, i);
542         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
543         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
544         MSG_WriteByte (&sv.reliable_datagram, i);
545         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
546
547         // free the client now
548         if (host_client->entitydatabase)
549                 EntityFrame_FreeDatabase(host_client->entitydatabase);
550         if (host_client->entitydatabase4)
551                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
552         if (host_client->entitydatabase5)
553                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
554
555         if (sv.active)
556         {
557                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
558                 PRVM_ED_ClearEdict(prog, host_client->edict);
559         }
560
561         // clear the client struct (this sets active to false)
562         memset(host_client, 0, sizeof(*host_client));
563
564         // update server listing on the master because player count changed
565         // (which the master uses for filtering empty/full servers)
566         NetConn_Heartbeat(1);
567
568         if (sv.loadgame)
569         {
570                 for (i = 0;i < svs.maxclients;i++)
571                         if (svs.clients[i].active && !svs.clients[i].spawned)
572                                 break;
573                 if (i == svs.maxclients)
574                 {
575                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
576                         sv.paused = sv.loadgame = false; // we're basically done with loading now
577                 }
578         }
579 }
580
581 /*
582 ==================
583 Host_ShutdownServer
584
585 This only happens at the end of a game, not between levels
586 ==================
587 */
588 void Host_ShutdownServer(void)
589 {
590         prvm_prog_t *prog = SVVM_prog;
591         int i;
592
593         Con_DPrintf("Host_ShutdownServer\n");
594
595         if (!sv.active)
596                 return;
597
598         NetConn_Heartbeat(2);
599         NetConn_Heartbeat(2);
600
601 // make sure all the clients know we're disconnecting
602         World_End(&sv.world);
603         if(prog->loaded)
604         {
605                 if(PRVM_serverfunction(SV_Shutdown))
606                 {
607                         func_t s = PRVM_serverfunction(SV_Shutdown);
608                         PRVM_serverglobalfloat(time) = sv.time;
609                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
610                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
611                 }
612         }
613         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
614                 if (host_client->active)
615                         SV_DropClient(false); // server shutdown
616
617         NetConn_CloseServerPorts();
618
619         sv.active = false;
620 //
621 // clear structures
622 //
623         memset(&sv, 0, sizeof(sv));
624         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
625
626         cl.islocalgame = false;
627 }
628
629
630 //============================================================================
631
632 /*
633 ===================
634 Host_GetConsoleCommands
635
636 Add them exactly as if they had been typed at the console
637 ===================
638 */
639 static void Host_GetConsoleCommands (void)
640 {
641         char *line;
642
643         while ((line = Sys_ConsoleInput()))
644         {
645                 if (cls.state == ca_dedicated)
646                         Cbuf_AddText(&cmd_server, line);
647                 else
648                         Cbuf_AddText(&cmd_client, line);
649         }
650 }
651
652 /*
653 ==================
654 Host_TimeReport
655
656 Returns a time report string, for example for
657 ==================
658 */
659 const char *Host_TimingReport(char *buf, size_t buflen)
660 {
661         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
662 }
663
664 /*
665 ==================
666 Host_Frame
667
668 Runs all active servers
669 ==================
670 */
671 static void Host_Init(void);
672 void Host_Main(void)
673 {
674         double time1 = 0;
675         double time2 = 0;
676         double time3 = 0;
677         double cl_timer = 0, sv_timer = 0;
678         double clframetime, deltacleantime, olddirtytime, dirtytime;
679         double wait;
680         int pass1, pass2, pass3, i;
681         char vabuf[1024];
682         qboolean playing;
683
684         Host_Init();
685
686         realtime = 0;
687         host_dirtytime = Sys_DirtyTime();
688         for (;;)
689         {
690                 if (setjmp(host_abortframe))
691                 {
692                         SCR_ClearLoadingScreen(false);
693                         continue;                       // something bad happened, or the server disconnected
694                 }
695
696                 olddirtytime = host_dirtytime;
697                 dirtytime = Sys_DirtyTime();
698                 deltacleantime = dirtytime - olddirtytime;
699                 if (deltacleantime < 0)
700                 {
701                         // warn if it's significant
702                         if (deltacleantime < -0.01)
703                                 Con_Warnf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
704                         deltacleantime = 0;
705                 }
706                 else if (deltacleantime >= 1800)
707                 {
708                         Con_Warnf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
709                         deltacleantime = 0;
710                 }
711                 realtime += deltacleantime;
712                 host_dirtytime = dirtytime;
713
714                 cl_timer += deltacleantime;
715                 sv_timer += deltacleantime;
716
717                 if (!svs.threaded)
718                 {
719                         svs.perf_acc_realtime += deltacleantime;
720
721                         // Look for clients who have spawned
722                         playing = false;
723                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
724                                 if(host_client->begun)
725                                         if(host_client->netconnection)
726                                                 playing = true;
727                         if(sv.time < 10)
728                         {
729                                 // don't accumulate time for the first 10 seconds of a match
730                                 // so things can settle
731                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
732                         }
733                         else if(svs.perf_acc_realtime > 5)
734                         {
735                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
736                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
737                                 if(svs.perf_acc_offset_samples > 0)
738                                 {
739                                         svs.perf_offset_max = svs.perf_acc_offset_max;
740                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
741                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
742                                 }
743                                 if(svs.perf_lost > 0 && developer_extra.integer)
744                                         if(playing) // only complain if anyone is looking
745                                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
746                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
747                         }
748                 }
749
750                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
751                         Cvar_SetValueQuick(&host_framerate, 0);
752
753                 TaskQueue_Frame(false);
754
755                 // keep the random time dependent, but not when playing demos/benchmarking
756                 if(!*sv_random_seed.string && !cls.demoplayback)
757                         rand();
758
759                 // get new key events
760                 Key_EventQueue_Unblock();
761                 SndSys_SendKeyEvents();
762                 Sys_SendKeyEvents();
763
764                 NetConn_UpdateSockets();
765
766                 Log_DestBuffer_Flush();
767
768                 // receive packets on each main loop iteration, as the main loop may
769                 // be undersleeping due to select() detecting a new packet
770                 if (sv.active && !svs.threaded)
771                         NetConn_ServerFrame();
772
773                 Curl_Run();
774
775                 // check for commands typed to the host
776                 Host_GetConsoleCommands();
777
778                 // when a server is running we only execute console commands on server frames
779                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
780                 // otherwise we execute them on client frames
781                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
782                 {
783                         // process console commands
784 //                      R_TimeReport("preconsole");
785                         CL_VM_PreventInformationLeaks();
786                         Cbuf_Frame(&cmd_clientfromserver);
787                         Cbuf_Frame(&cmd_client);
788                         Cbuf_Frame(&cmd_server);
789
790                         if(sv.active)
791                         {
792                                 Cbuf_Frame(&cmd_serverfromclient);
793                         }
794
795 //                      R_TimeReport("console");
796                 }
797
798                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
799
800                 // if the accumulators haven't become positive yet, wait a while
801                 if (cls.state == ca_dedicated)
802                         wait = sv_timer * -1000000.0;
803                 else if (!sv.active || svs.threaded)
804                         wait = cl_timer * -1000000.0;
805                 else
806                         wait = max(cl_timer, sv_timer) * -1000000.0;
807
808                 if (!cls.timedemo && wait >= 1)
809                 {
810                         double time0, delta;
811
812                         if(host_maxwait.value <= 0)
813                                 wait = min(wait, 1000000.0);
814                         else
815                                 wait = min(wait, host_maxwait.value * 1000.0);
816                         if(wait < 1)
817                                 wait = 1; // because we cast to int
818
819                         time0 = Sys_DirtyTime();
820                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
821                                 NetConn_SleepMicroseconds((int)wait);
822                                 if (cls.state != ca_dedicated)
823                                         NetConn_ClientFrame(); // helps server browser get good ping values
824                                 // TODO can we do the same for ServerFrame? Probably not.
825                         }
826                         else
827                                 Sys_Sleep((int)wait);
828                         delta = Sys_DirtyTime() - time0;
829                         if (delta < 0 || delta >= 1800) delta = 0;
830                         if (!svs.threaded)
831                                 svs.perf_acc_sleeptime += delta;
832 //                      R_TimeReport("sleep");
833                         continue;
834                 }
835
836                 // limit the frametime steps to no more than 100ms each
837                 if (cl_timer > 0.1)
838                         cl_timer = 0.1;
839                 if (sv_timer > 0.1)
840                 {
841                         if (!svs.threaded)
842                                 svs.perf_acc_lost += (sv_timer - 0.1);
843                         sv_timer = 0.1;
844                 }
845
846                 R_TimeReport("---");
847
848         //-------------------
849         //
850         // server operations
851         //
852         //-------------------
853
854                 // limit the frametime steps to no more than 100ms each
855                 if (sv.active && sv_timer > 0 && !svs.threaded)
856                 {
857                         // execute one or more server frames, with an upper limit on how much
858                         // execution time to spend on server frames to avoid freezing the game if
859                         // the server is overloaded, this execution time limit means the game will
860                         // slow down if the server is taking too long.
861                         int framecount, framelimit = 1;
862                         double advancetime, aborttime = 0;
863                         float offset;
864                         prvm_prog_t *prog = SVVM_prog;
865
866                         // run the world state
867                         // don't allow simulation to run too fast or too slow or logic glitches can occur
868
869                         // stop running server frames if the wall time reaches this value
870                         if (sys_ticrate.value <= 0)
871                                 advancetime = sv_timer;
872                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
873                         {
874                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
875                                 advancetime = bound(0.01, cl_timer, 0.1);
876                         }
877                         else
878                         {
879                                 advancetime = sys_ticrate.value;
880                                 // listen servers can run multiple server frames per client frame
881                                 framelimit = cl_maxphysicsframesperserverframe.integer;
882                                 aborttime = Sys_DirtyTime() + 0.1;
883                         }
884                         if(host_timescale.value > 0 && host_timescale.value < 1)
885                                 advancetime = min(advancetime, 0.1 / host_timescale.value);
886                         else
887                                 advancetime = min(advancetime, 0.1);
888
889                         if(advancetime > 0)
890                         {
891                                 offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
892                                 offset += sv_timer;
893                                 ++svs.perf_acc_offset_samples;
894                                 svs.perf_acc_offset += offset;
895                                 svs.perf_acc_offset_squared += offset * offset;
896                                 if(svs.perf_acc_offset_max < offset)
897                                         svs.perf_acc_offset_max = offset;
898                         }
899
900                         // only advance time if not paused
901                         // the game also pauses in singleplayer when menu or console is used
902                         sv.frametime = advancetime * host_timescale.value;
903                         if (host_framerate.value)
904                                 sv.frametime = host_framerate.value;
905                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
906                                 sv.frametime = 0;
907
908                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
909                         {
910                                 sv_timer -= advancetime;
911
912                                 // move things around and think unless paused
913                                 if (sv.frametime)
914                                         SV_Physics();
915
916                                 // if this server frame took too long, break out of the loop
917                                 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
918                                         break;
919                         }
920                         R_TimeReport("serverphysics");
921
922                         // send all messages to the clients
923                         SV_SendClientMessages();
924
925                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
926                                 prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
927                                 PRVM_serverglobalfloat(time) = sv.time;
928                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
929                         }
930
931                         // send an heartbeat if enough time has passed since the last one
932                         NetConn_Heartbeat(0);
933                         R_TimeReport("servernetwork");
934                 }
935                 else if (!svs.threaded)
936                 {
937                         // don't let r_speeds display jump around
938                         R_TimeReport("serverphysics");
939                         R_TimeReport("servernetwork");
940                 }
941
942         //-------------------
943         //
944         // client operations
945         //
946         //-------------------
947
948                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
949                 {
950                         R_TimeReport("---");
951                         Collision_Cache_NewFrame();
952                         R_TimeReport("photoncache");
953                         // decide the simulation time
954                         if (cls.capturevideo.active)
955                         {
956                                 //***
957                                 if (cls.capturevideo.realtime)
958                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
959                                 else
960                                 {
961                                         clframetime = 1.0 / cls.capturevideo.framerate;
962                                         cl.realframetime = max(cl_timer, clframetime);
963                                 }
964                         }
965                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
966                         {
967                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
968                                 // when running slow, we need to sleep to keep input responsive
969                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
970                                 if (wait > 0)
971                                         Sys_Sleep((int)wait);
972                         }
973                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
974                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
975                         else
976                                 clframetime = cl.realframetime = cl_timer;
977
978                         // apply slowmo scaling
979                         clframetime *= cl.movevars_timescale;
980                         // scale playback speed of demos by slowmo cvar
981                         if (cls.demoplayback)
982                         {
983                                 clframetime *= host_timescale.value;
984                                 // if demo playback is paused, don't advance time at all
985                                 if (cls.demopaused)
986                                         clframetime = 0;
987                         }
988                         else
989                         {
990                                 // host_framerate overrides all else
991                                 if (host_framerate.value)
992                                         clframetime = host_framerate.value;
993
994                                 if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
995                                         clframetime = 0;
996                         }
997
998                         if (cls.timedemo)
999                                 clframetime = cl.realframetime = cl_timer;
1000
1001                         // deduct the frame time from the accumulator
1002                         cl_timer -= cl.realframetime;
1003
1004                         cl.oldtime = cl.time;
1005                         cl.time += clframetime;
1006
1007                         // update video
1008                         if (host_speeds.integer)
1009                                 time1 = Sys_DirtyTime();
1010                         R_TimeReport("pre-input");
1011
1012                         // Collect input into cmd
1013                         CL_Input();
1014
1015                         R_TimeReport("input");
1016
1017                         // check for new packets
1018                         NetConn_ClientFrame();
1019
1020                         // read a new frame from a demo if needed
1021                         CL_ReadDemoMessage();
1022                         R_TimeReport("clientnetwork");
1023
1024                         // now that packets have been read, send input to server
1025                         CL_SendMove();
1026                         R_TimeReport("sendmove");
1027
1028                         // update client world (interpolate entities, create trails, etc)
1029                         CL_UpdateWorld();
1030                         R_TimeReport("lerpworld");
1031
1032                         CL_Video_Frame();
1033
1034                         R_TimeReport("client");
1035
1036                         CL_UpdateScreen();
1037                         R_TimeReport("render");
1038
1039                         if (host_speeds.integer)
1040                                 time2 = Sys_DirtyTime();
1041
1042                         // update audio
1043                         if(cl.csqc_usecsqclistener)
1044                         {
1045                                 S_Update(&cl.csqc_listenermatrix);
1046                                 cl.csqc_usecsqclistener = false;
1047                         }
1048                         else
1049                                 S_Update(&r_refdef.view.matrix);
1050
1051                         CDAudio_Update();
1052                         R_TimeReport("audio");
1053
1054                         // reset gathering of mouse input
1055                         in_mouse_x = in_mouse_y = 0;
1056
1057                         if (host_speeds.integer)
1058                         {
1059                                 pass1 = (int)((time1 - time3)*1000000);
1060                                 time3 = Sys_DirtyTime();
1061                                 pass2 = (int)((time2 - time1)*1000000);
1062                                 pass3 = (int)((time3 - time2)*1000000);
1063                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1064                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1065                         }
1066                 }
1067
1068 #if MEMPARANOIA
1069                 Mem_CheckSentinelsGlobal();
1070 #else
1071                 if (developer_memorydebug.integer)
1072                         Mem_CheckSentinelsGlobal();
1073 #endif
1074
1075                 // if there is some time remaining from this frame, reset the timers
1076                 if (cl_timer >= 0)
1077                         cl_timer = 0;
1078                 if (sv_timer >= 0)
1079                 {
1080                         if (!svs.threaded)
1081                                 svs.perf_acc_lost += sv_timer;
1082                         sv_timer = 0;
1083                 }
1084
1085                 host_framecount++;
1086         }
1087 }
1088
1089 //============================================================================
1090
1091 qboolean vid_opened = false;
1092 void Host_StartVideo(void)
1093 {
1094         if (!vid_opened && cls.state != ca_dedicated)
1095         {
1096                 vid_opened = true;
1097                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1098                 NetConn_UpdateSockets();
1099                 VID_Start();
1100                 CDAudio_Startup();
1101         }
1102 }
1103
1104 char engineversion[128];
1105
1106 qboolean sys_nostdout = false;
1107
1108 static qfile_t *locksession_fh = NULL;
1109 static qboolean locksession_run = false;
1110 static void Host_InitSession(void)
1111 {
1112         int i;
1113         char *buf;
1114         Cvar_RegisterVariable(&sessionid);
1115         Cvar_RegisterVariable(&locksession);
1116
1117         // load the session ID into the read-only cvar
1118         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1119         {
1120                 if(com_argv[i+1][0] == '.')
1121                         Cvar_SetQuick(&sessionid, com_argv[i+1]);
1122                 else
1123                 {
1124                         buf = (char *)Z_Malloc(strlen(com_argv[i+1]) + 2);
1125                         dpsnprintf(buf, sizeof(buf), ".%s", com_argv[i+1]);
1126                         Cvar_SetQuick(&sessionid, buf);
1127                 }
1128         }
1129 }
1130 void Host_LockSession(void)
1131 {
1132         if(locksession_run)
1133                 return;
1134         locksession_run = true;
1135         if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
1136         {
1137                 char vabuf[1024];
1138                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1139                 FS_CreatePath(p);
1140                 locksession_fh = FS_SysOpen(p, "wl", false);
1141                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1142                 if(!locksession_fh)
1143                 {
1144                         if(locksession.integer == 2)
1145                         {
1146                                 Con_Warnf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1147                         }
1148                         else
1149                         {
1150                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1151                         }
1152                 }
1153         }
1154 }
1155 void Host_UnlockSession(void)
1156 {
1157         if(!locksession_run)
1158                 return;
1159         locksession_run = false;
1160
1161         if(locksession_fh)
1162         {
1163                 FS_Close(locksession_fh);
1164                 // NOTE: we can NOT unlink the lock here, as doing so would
1165                 // create a race condition if another process created it
1166                 // between our close and our unlink
1167                 locksession_fh = NULL;
1168         }
1169 }
1170
1171 extern hook_t *csqc_concmd;
1172
1173 /*
1174 ====================
1175 Host_Init
1176 ====================
1177 */
1178 static void Host_Init (void)
1179 {
1180         int i;
1181         const char* os;
1182         char vabuf[1024];
1183         qboolean dedicated_server = COM_CheckParm("-dedicated") || !cl_available;
1184         cmd_state_t *cmd = &cmd_client;
1185
1186         host_init = true;
1187
1188         if (COM_CheckParm("-profilegameonly"))
1189                 Sys_AllowProfiling(false);
1190
1191         // LadyHavoc: quake never seeded the random number generator before... heh
1192         if (COM_CheckParm("-benchmark"))
1193                 srand(0); // predictable random sequence for -benchmark
1194         else
1195                 srand((unsigned int)time(NULL));
1196
1197         // FIXME: this is evil, but possibly temporary
1198         // LadyHavoc: doesn't seem very temporary...
1199         // LadyHavoc: made this a saved cvar
1200 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1201         if (COM_CheckParm("-developer"))
1202         {
1203                 developer.value = developer.integer = 1;
1204                 developer.string = "1";
1205         }
1206
1207         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1208         {
1209                 developer.value = developer.integer = 1;
1210                 developer.string = "1";
1211                 developer_extra.value = developer_extra.integer = 1;
1212                 developer_extra.string = "1";
1213                 developer_insane.value = developer_insane.integer = 1;
1214                 developer_insane.string = "1";
1215                 developer_memory.value = developer_memory.integer = 1;
1216                 developer_memory.string = "1";
1217                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1218                 developer_memorydebug.string = "1";
1219         }
1220
1221         if (COM_CheckParm("-developer3"))
1222         {
1223                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1224                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1225         }
1226
1227 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1228         if (COM_CheckParm("-nostdout"))
1229                 sys_nostdout = 1;
1230
1231         // used by everything
1232         Memory_Init();
1233
1234         // initialize console command/cvar/alias/command execution systems
1235         Cmd_Init();
1236
1237         Cmd_Init_Commands(dedicated_server);
1238
1239         // initialize memory subsystem cvars/commands
1240         Memory_Init_Commands();
1241
1242         Hook_Init();
1243         csqc_concmd = Hook_Register(csqc_concmd,CL_VM_ConsoleCommand,1);
1244         // initialize console and logging and its cvars/commands
1245         Con_Init();
1246
1247         // initialize various cvars that could not be initialized earlier
1248         u8_Init();
1249         Curl_Init_Commands();
1250         Sys_Init_Commands();
1251         COM_Init_Commands();
1252         FS_Init_Commands();
1253
1254         // initialize console window (only used by sys_win.c)
1255         Sys_InitConsole();
1256
1257         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1258         FS_Init_SelfPack();
1259
1260         // detect gamemode from commandline options or executable name
1261         COM_InitGameType();
1262
1263         // construct a version string for the corner of the console
1264         os = DP_OS_NAME;
1265         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1266         Con_Printf("%s\n", engineversion);
1267
1268         // initialize process nice level
1269         Sys_InitProcessNice();
1270
1271         // initialize ixtable
1272         Mathlib_Init();
1273
1274         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1275         FS_Init();
1276
1277         // register the cvars for session locking
1278         Host_InitSession();
1279
1280         // must be after FS_Init
1281         Crypto_Init();
1282         Crypto_Init_Commands();
1283
1284         NetConn_Init();
1285         Curl_Init();
1286         //PR_Init();
1287         //PR_Cmd_Init();
1288         PRVM_Init();
1289         Mod_Init();
1290         World_Init();
1291         SV_Init();
1292         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1293         Host_InitCommands();
1294         Host_InitLocal();
1295         Host_ServerOptions();
1296
1297         Thread_Init();
1298         TaskQueue_Init();
1299
1300         CL_Init();
1301
1302         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1303         // NOTE: menu commands are freed by Cmd_RestoreInitState
1304         Cmd_SaveInitState();
1305
1306         // FIXME: put this into some neat design, but the menu should be allowed to crash
1307         // without crashing the whole game, so this should just be a short-time solution
1308
1309         // here comes the not so critical stuff
1310         if (setjmp(host_abortframe)) {
1311                 return;
1312         }
1313
1314         Host_AddConfigText(cmd);
1315
1316         Host_StartVideo();
1317
1318         // if quake.rc is missing, use default
1319         if (!FS_FileExists("quake.rc"))
1320         {
1321                 Cbuf_AddText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
1322                 Cbuf_Execute(cmd);
1323         }
1324
1325         host_init = false;
1326
1327         // run stuffcmds now, deferred previously because it can crash if a server starts that early
1328         Cbuf_AddText(cmd,"stuffcmds\n");
1329         Cbuf_Execute(cmd);
1330
1331         Log_Start();
1332         
1333         // put up the loading image so the user doesn't stare at a black screen...
1334         SCR_BeginLoadingPlaque(true);
1335
1336 #ifdef CONFIG_MENU
1337         if (cls.state != ca_dedicated)
1338         {
1339                 MR_Init();
1340         }
1341 #endif
1342
1343         // check for special benchmark mode
1344 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1345         i = COM_CheckParm("-benchmark");
1346         if (i && i + 1 < com_argc)
1347         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1348         {
1349                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1350                 Cbuf_Execute(&cmd_client);
1351         }
1352
1353         // check for special demo mode
1354 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1355         i = COM_CheckParm("-demo");
1356         if (i && i + 1 < com_argc)
1357         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1358         {
1359                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1360                 Cbuf_Execute(&cmd_client);
1361         }
1362
1363 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1364         i = COM_CheckParm("-capturedemo");
1365         if (i && i + 1 < com_argc)
1366         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1367         {
1368                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1369                 Cbuf_Execute(&cmd_client);
1370         }
1371
1372         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1373         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1374         {
1375                 Cbuf_AddText(&cmd_client, "startmap_dm\n");
1376                 Cbuf_Execute(&cmd_client);
1377         }
1378
1379         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1380         {
1381 #ifdef CONFIG_MENU
1382                 Cbuf_AddText(&cmd_client, "togglemenu 1\n");
1383 #endif
1384                 Cbuf_Execute(&cmd_client);
1385         }
1386
1387         Con_DPrint("========Initialized=========\n");
1388
1389         //Host_StartVideo();
1390
1391         if (cls.state != ca_dedicated)
1392                 SV_StartThread();
1393 }
1394
1395
1396 /*
1397 ===============
1398 Host_Shutdown
1399
1400 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1401 to run quit through here before the final handoff to the sys code.
1402 ===============
1403 */
1404 void Host_Shutdown(void)
1405 {
1406         static qboolean isdown = false;
1407
1408         if (isdown)
1409         {
1410                 Con_Print("recursive shutdown\n");
1411                 return;
1412         }
1413         if (setjmp(host_abortframe))
1414         {
1415                 Con_Print("aborted the quitting frame?!?\n");
1416                 return;
1417         }
1418         isdown = true;
1419
1420         // be quiet while shutting down
1421         S_StopAllSounds();
1422
1423         // end the server thread
1424         if (svs.threaded)
1425                 SV_StopThread();
1426
1427         // disconnect client from server if active
1428         CL_Disconnect();
1429
1430         // shut down local server if active
1431         SV_LockThreadMutex();
1432         Host_ShutdownServer ();
1433         SV_UnlockThreadMutex();
1434
1435 #ifdef CONFIG_MENU
1436         // Shutdown menu
1437         if(MR_Shutdown)
1438                 MR_Shutdown();
1439 #endif
1440
1441         // AK shutdown PRVM
1442         // AK hmm, no PRVM_Shutdown(); yet
1443
1444         CL_Video_Shutdown();
1445
1446         Host_SaveConfig();
1447
1448         CDAudio_Shutdown ();
1449         S_Terminate ();
1450         Curl_Shutdown ();
1451         NetConn_Shutdown ();
1452         //PR_Shutdown ();
1453
1454         if (cls.state != ca_dedicated)
1455         {
1456                 R_Modules_Shutdown();
1457                 VID_Shutdown();
1458         }
1459
1460         SV_StopThread();
1461         TaskQueue_Shutdown();
1462         Thread_Shutdown();
1463         Cmd_Shutdown();
1464         Key_Shutdown();
1465         CL_Shutdown();
1466         Sys_Shutdown();
1467         Log_Close();
1468         Crypto_Shutdown();
1469
1470         Host_UnlockSession();
1471
1472         S_Shutdown();
1473         Con_Shutdown();
1474         Memory_Shutdown();
1475 }
1476