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host: Add "restless" variable to host_t. True means don't sleep (timedemo, etc)
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "taskqueue.h"
33 #include "thread.h"
34 #include "utf8lib.h"
35
36 /*
37
38 A server can always be started, even if the system started out as a client
39 to a remote system.
40
41 A client can NOT be started if the system started as a dedicated server.
42
43 Memory is cleared / released when a server or client begins, not when they end.
44
45 */
46
47 host_t host;
48
49 // pretend frames take this amount of time (in seconds), 0 = realtime
50 cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
51 cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
52 // shows time used by certain subsystems
53 cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
54 cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
55 cvar_t cl_minfps = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
56 cvar_t cl_minfps_fade = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
57 cvar_t cl_minfps_qualitymax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
58 cvar_t cl_minfps_qualitymin = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
59 cvar_t cl_minfps_qualitymultiply = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
60 cvar_t cl_minfps_qualityhysteresis = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
61 cvar_t cl_minfps_qualitystepmax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
62 cvar_t cl_minfps_force = {CVAR_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
63 cvar_t cl_maxfps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
64 cvar_t cl_maxfps_alwayssleep = {CVAR_CLIENT, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
65 cvar_t cl_maxidlefps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
66
67 cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
68 cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
69 cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
70 cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
71 cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
72 cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
73
74 cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
75 cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
76
77 cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
78 cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
79
80 /*
81 ================
82 Host_AbortCurrentFrame
83
84 aborts the current host frame and goes on with the next one
85 ================
86 */
87 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
88 void Host_AbortCurrentFrame(void)
89 {
90         // in case we were previously nice, make us mean again
91         Sys_MakeProcessMean();
92
93         longjmp (host.abortframe, 1);
94 }
95
96 /*
97 ================
98 Host_Error
99
100 This shuts down both the client and server
101 ================
102 */
103 void Host_Error (const char *error, ...)
104 {
105         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
106         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
107         static qboolean hosterror = false;
108         va_list argptr;
109
110         // turn off rcon redirect if it was active when the crash occurred
111         // to prevent loops when it is a networking problem
112         Con_Rcon_Redirect_Abort();
113
114         va_start (argptr,error);
115         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
116         va_end (argptr);
117
118         Con_Printf(CON_ERROR "Host_Error: %s\n", hosterrorstring1);
119
120         // LadyHavoc: if crashing very early, or currently shutting down, do
121         // Sys_Error instead
122         if (host.framecount < 3 || host.state == host_shutdown)
123                 Sys_Error ("Host_Error: %s", hosterrorstring1);
124
125         if (hosterror)
126                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
127         hosterror = true;
128
129         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
130
131         CL_Parse_DumpPacket();
132
133         CL_Parse_ErrorCleanUp();
134
135         //PR_Crash();
136
137         // print out where the crash happened, if it was caused by QC (and do a cleanup)
138         PRVM_Crash(SVVM_prog);
139         PRVM_Crash(CLVM_prog);
140 #ifdef CONFIG_MENU
141         PRVM_Crash(MVM_prog);
142 #endif
143
144         cl.csqc_loaded = false;
145         Cvar_SetValueQuick(&csqc_progcrc, -1);
146         Cvar_SetValueQuick(&csqc_progsize, -1);
147
148         SV_LockThreadMutex();
149         SV_Shutdown ();
150         SV_UnlockThreadMutex();
151
152         if (cls.state == ca_dedicated)
153                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
154
155         CL_Disconnect ();
156         cls.demonum = -1;
157
158         hosterror = false;
159
160         Host_AbortCurrentFrame();
161 }
162
163 static void Host_ServerOptions (void)
164 {
165         int i;
166
167         // general default
168         svs.maxclients = 8;
169
170 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
171 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
172         // if no client is in the executable or -dedicated is specified on
173         // commandline, start a dedicated server
174         i = COM_CheckParm ("-dedicated");
175         if (i || !cl_available)
176         {
177                 cls.state = ca_dedicated;
178                 // check for -dedicated specifying how many players
179                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
180                         svs.maxclients = atoi (sys.argv[i+1]);
181                 if (COM_CheckParm ("-listen"))
182                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
183                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
184                 Cvar_SetValue(&cvars_all, "sv_public", 1);
185         }
186         else if (cl_available)
187         {
188                 // client exists and not dedicated, check if -listen is specified
189                 cls.state = ca_disconnected;
190                 i = COM_CheckParm ("-listen");
191                 if (i)
192                 {
193                         // default players unless specified
194                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
195                                 svs.maxclients = atoi (sys.argv[i+1]);
196                 }
197                 else
198                 {
199                         // default players in some games, singleplayer in most
200                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
201                                 svs.maxclients = 1;
202                 }
203         }
204
205         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
206
207         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
208
209         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
210                 Cvar_SetValueQuick(&deathmatch, 1);
211 }
212
213 /*
214 ==================
215 Host_Quit_f
216 ==================
217 */
218 void Host_Quit_f(cmd_state_t *cmd)
219 {
220         if(host.state == host_shutdown)
221                 Con_Printf("shutting down already!\n");
222         else
223                 host.state = host_shutdown;
224 }
225
226 static void Host_Version_f(cmd_state_t *cmd)
227 {
228         Con_Printf("Version: %s build %s\n", gamename, buildstring);
229 }
230
231 /*
232 =======================
233 Host_InitLocal
234 ======================
235 */
236 void Host_SaveConfig_f(cmd_state_t *cmd);
237 void Host_LoadConfig_f(cmd_state_t *cmd);
238 extern cvar_t sv_writepicture_quality;
239 extern cvar_t r_texture_jpeg_fastpicmip;
240 static void Host_InitLocal (void)
241 {
242         Cmd_AddCommand(CMD_SHARED, "quit", Host_Quit_f, "quit the game");
243         Cmd_AddCommand(CMD_SHARED, "version", Host_Version_f, "print engine version");
244         Cmd_AddCommand(CMD_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
245         Cmd_AddCommand(CMD_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
246         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
247         Cvar_RegisterVariable (&host_framerate);
248         Cvar_RegisterVariable (&host_speeds);
249         Cvar_RegisterVariable (&host_maxwait);
250         Cvar_RegisterVariable (&cl_minfps);
251         Cvar_RegisterVariable (&cl_minfps_fade);
252         Cvar_RegisterVariable (&cl_minfps_qualitymax);
253         Cvar_RegisterVariable (&cl_minfps_qualitymin);
254         Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
255         Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
256         Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
257         Cvar_RegisterVariable (&cl_minfps_force);
258         Cvar_RegisterVariable (&cl_maxfps);
259         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
260         Cvar_RegisterVariable (&cl_maxidlefps);
261
262         Cvar_RegisterVariable (&developer);
263         Cvar_RegisterVariable (&developer_extra);
264         Cvar_RegisterVariable (&developer_insane);
265         Cvar_RegisterVariable (&developer_loadfile);
266         Cvar_RegisterVariable (&developer_loading);
267         Cvar_RegisterVariable (&developer_entityparsing);
268
269         Cvar_RegisterVariable (&timestamps);
270         Cvar_RegisterVariable (&timeformat);
271
272         Cvar_RegisterVariable (&sv_writepicture_quality);
273         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
274 }
275
276
277 /*
278 ===============
279 Host_SaveConfig_f
280
281 Writes key bindings and archived cvars to config.cfg
282 ===============
283 */
284 static void Host_SaveConfig_to(const char *file)
285 {
286         qfile_t *f;
287
288 // dedicated servers initialize the host but don't parse and set the
289 // config.cfg cvars
290         // LadyHavoc: don't save a config if it crashed in startup
291         if (host.framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
292         {
293                 f = FS_OpenRealFile(file, "wb", false);
294                 if (!f)
295                 {
296                         Con_Printf(CON_ERROR "Couldn't write %s.\n", file);
297                         return;
298                 }
299
300                 Key_WriteBindings (f);
301                 Cvar_WriteVariables (&cvars_all, f);
302
303                 FS_Close (f);
304         }
305 }
306 void Host_SaveConfig(void)
307 {
308         Host_SaveConfig_to(CONFIGFILENAME);
309 }
310 void Host_SaveConfig_f(cmd_state_t *cmd)
311 {
312         const char *file = CONFIGFILENAME;
313
314         if(Cmd_Argc(cmd) >= 2) {
315                 file = Cmd_Argv(cmd, 1);
316                 Con_Printf("Saving to %s\n", file);
317         }
318
319         Host_SaveConfig_to(file);
320 }
321
322 static void Host_AddConfigText(cmd_state_t *cmd)
323 {
324         // set up the default startmap_sp and startmap_dm aliases (mods can
325         // override these) and then execute the quake.rc startup script
326         if (gamemode == GAME_NEHAHRA)
327                 Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
328         else if (gamemode == GAME_TRANSFUSION)
329                 Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
330         else if (gamemode == GAME_TEU)
331                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
332         else
333                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
334         Cbuf_Execute(cmd);
335 }
336
337 /*
338 ===============
339 Host_LoadConfig_f
340
341 Resets key bindings and cvars to defaults and then reloads scripts
342 ===============
343 */
344 void Host_LoadConfig_f(cmd_state_t *cmd)
345 {
346         // reset all cvars, commands and aliases to init values
347         Cmd_RestoreInitState();
348 #ifdef CONFIG_MENU
349         // prepend a menu restart command to execute after the config
350         Cbuf_InsertText(&cmd_client, "\nmenu_restart\n");
351 #endif
352         // reset cvars to their defaults, and then exec startup scripts again
353         Host_AddConfigText(&cmd_client);
354 }
355
356 //============================================================================
357
358 /*
359 ===================
360 Host_GetConsoleCommands
361
362 Add them exactly as if they had been typed at the console
363 ===================
364 */
365 static void Host_GetConsoleCommands (void)
366 {
367         char *line;
368
369         while ((line = Sys_ConsoleInput()))
370         {
371                 if (cls.state == ca_dedicated)
372                         Cbuf_AddText(&cmd_server, line);
373                 else
374                         Cbuf_AddText(&cmd_client, line);
375         }
376 }
377
378 /*
379 ==================
380 Host_TimeReport
381
382 Returns a time report string, for example for
383 ==================
384 */
385 const char *Host_TimingReport(char *buf, size_t buflen)
386 {
387         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
388 }
389
390 /*
391 ==================
392 Host_Frame
393
394 Runs all active servers
395 ==================
396 */
397 static void Host_Init(void);
398 void Host_Main(void)
399 {
400         double time1 = 0;
401         double time2 = 0;
402         double time3 = 0;
403         double cl_timer = 0, sv_timer = 0;
404         double clframetime, time, oldtime, newtime;
405         double wait;
406         int pass1, pass2, pass3, i;
407         char vabuf[1024];
408         qboolean playing;
409
410         host.restless = false;
411
412         Host_Init();
413
414         host.realtime = 0;
415         host.dirtytime = Sys_DirtyTime();
416
417         while(host.state != host_shutdown)
418         {
419                 if (setjmp(host.abortframe))
420                 {
421                         SCR_ClearLoadingScreen(false);
422                         continue;                       // something bad happened, or the server disconnected
423                 }
424
425                 oldtime = host.dirtytime;
426                 newtime = Sys_DirtyTime();
427                 time = newtime - oldtime;
428                 if (time < 0)
429                 {
430                         // warn if it's significant
431                         if (time < -0.01)
432                                 Con_Printf(CON_WARN "Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
433                         time = 0;
434                 }
435                 else if (time >= 1800)
436                 {
437                         Con_Printf(CON_WARN "Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
438                         time = 0;
439                 }
440                 host.realtime += time;
441                 host.dirtytime = newtime;
442
443                 cl_timer += time;
444                 sv_timer += time;
445
446                 if (!svs.threaded)
447                 {
448                         svs.perf_acc_realtime += time;
449
450                         // Look for clients who have spawned
451                         playing = false;
452                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
453                                 if(host_client->begun)
454                                         if(host_client->netconnection)
455                                                 playing = true;
456                         if(sv.time < 10)
457                         {
458                                 // don't accumulate time for the first 10 seconds of a match
459                                 // so things can settle
460                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
461                         }
462                         else if(svs.perf_acc_realtime > 5)
463                         {
464                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
465                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
466                                 if(svs.perf_acc_offset_samples > 0)
467                                 {
468                                         svs.perf_offset_max = svs.perf_acc_offset_max;
469                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
470                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
471                                 }
472                                 if(svs.perf_lost > 0 && developer_extra.integer)
473                                         if(playing) // only complain if anyone is looking
474                                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
475                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
476                         }
477                 }
478
479                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
480                         Cvar_SetValueQuick(&host_framerate, 0);
481
482                 TaskQueue_Frame(false);
483
484                 // keep the random time dependent, but not when playing demos/benchmarking
485                 if(!*sv_random_seed.string && !cls.demoplayback)
486                         rand();
487
488                 NetConn_UpdateSockets();
489
490                 Log_DestBuffer_Flush();
491
492                 // receive packets on each main loop iteration, as the main loop may
493                 // be undersleeping due to select() detecting a new packet
494                 if (sv.active && !svs.threaded)
495                         NetConn_ServerFrame();
496
497                 Curl_Run();
498
499                 // check for commands typed to the host
500                 Host_GetConsoleCommands();
501
502                 // process console commands
503 //              R_TimeReport("preconsole");
504                 CL_VM_PreventInformationLeaks();
505                 Cbuf_Frame(&cmd_client);
506                 Cbuf_Frame(&cmd_server);
507
508                 if(sv.active)
509                         Cbuf_Frame(&cmd_serverfromclient);
510
511 //              R_TimeReport("console");
512
513                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
514
515                 // if the accumulators haven't become positive yet, wait a while
516                 if (cls.state == ca_dedicated)
517                         wait = sv_timer * -1000000.0;
518                 else if (!sv.active || svs.threaded)
519                         wait = cl_timer * -1000000.0;
520                 else
521                         wait = max(cl_timer, sv_timer) * -1000000.0;
522
523                 if (!host.restless && wait >= 1)
524                 {
525                         double time0, delta;
526
527                         if(host_maxwait.value <= 0)
528                                 wait = min(wait, 1000000.0);
529                         else
530                                 wait = min(wait, host_maxwait.value * 1000.0);
531                         if(wait < 1)
532                                 wait = 1; // because we cast to int
533
534                         time0 = Sys_DirtyTime();
535                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
536                                 NetConn_SleepMicroseconds((int)wait);
537                                 if (cls.state != ca_dedicated)
538                                         NetConn_ClientFrame(); // helps server browser get good ping values
539                                 // TODO can we do the same for ServerFrame? Probably not.
540                         }
541                         else
542                                 Sys_Sleep((int)wait);
543                         delta = Sys_DirtyTime() - time0;
544                         if (delta < 0 || delta >= 1800) delta = 0;
545                         if (!svs.threaded)
546                                 svs.perf_acc_sleeptime += delta;
547 //                      R_TimeReport("sleep");
548                         continue;
549                 }
550
551                 // limit the frametime steps to no more than 100ms each
552                 if (cl_timer > 0.1)
553                         cl_timer = 0.1;
554                 if (sv_timer > 0.1)
555                 {
556                         if (!svs.threaded)
557                                 svs.perf_acc_lost += (sv_timer - 0.1);
558                         sv_timer = 0.1;
559                 }
560
561                 R_TimeReport("---");
562
563         //-------------------
564         //
565         // server operations
566         //
567         //-------------------
568
569                 // limit the frametime steps to no more than 100ms each
570                 if (sv.active && sv_timer > 0 && !svs.threaded)
571                 {
572                         // execute one or more server frames, with an upper limit on how much
573                         // execution time to spend on server frames to avoid freezing the game if
574                         // the server is overloaded, this execution time limit means the game will
575                         // slow down if the server is taking too long.
576                         int framecount, framelimit = 1;
577                         double advancetime, aborttime = 0;
578                         float offset;
579                         prvm_prog_t *prog = SVVM_prog;
580
581                         // run the world state
582                         // don't allow simulation to run too fast or too slow or logic glitches can occur
583
584                         // stop running server frames if the wall time reaches this value
585                         if (sys_ticrate.value <= 0)
586                                 advancetime = sv_timer;
587                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
588                         {
589                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
590                                 advancetime = bound(0.01, cl_timer, 0.1);
591                         }
592                         else
593                         {
594                                 advancetime = sys_ticrate.value;
595                                 // listen servers can run multiple server frames per client frame
596                                 framelimit = cl_maxphysicsframesperserverframe.integer;
597                                 aborttime = Sys_DirtyTime() + 0.1;
598                         }
599                         if(host_timescale.value > 0 && host_timescale.value < 1)
600                                 advancetime = min(advancetime, 0.1 / host_timescale.value);
601                         else
602                                 advancetime = min(advancetime, 0.1);
603
604                         if(advancetime > 0)
605                         {
606                                 offset = Sys_DirtyTime() - newtime;if (offset < 0 || offset >= 1800) offset = 0;
607                                 offset += sv_timer;
608                                 ++svs.perf_acc_offset_samples;
609                                 svs.perf_acc_offset += offset;
610                                 svs.perf_acc_offset_squared += offset * offset;
611                                 if(svs.perf_acc_offset_max < offset)
612                                         svs.perf_acc_offset_max = offset;
613                         }
614
615                         // only advance time if not paused
616                         // the game also pauses in singleplayer when menu or console is used
617                         sv.frametime = advancetime * host_timescale.value;
618                         if (host_framerate.value)
619                                 sv.frametime = host_framerate.value;
620                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
621                                 sv.frametime = 0;
622
623                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
624                         {
625                                 sv_timer -= advancetime;
626
627                                 // move things around and think unless paused
628                                 if (sv.frametime)
629                                         SV_Physics();
630
631                                 // if this server frame took too long, break out of the loop
632                                 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
633                                         break;
634                         }
635                         R_TimeReport("serverphysics");
636
637                         // send all messages to the clients
638                         SV_SendClientMessages();
639
640                         if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
641                                 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
642                                 PRVM_serverglobalfloat(time) = sv.time;
643                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
644                         }
645
646                         // send an heartbeat if enough time has passed since the last one
647                         NetConn_Heartbeat(0);
648                         R_TimeReport("servernetwork");
649                 }
650                 else if (!svs.threaded)
651                 {
652                         // don't let r_speeds display jump around
653                         R_TimeReport("serverphysics");
654                         R_TimeReport("servernetwork");
655                 }
656
657         //-------------------
658         //
659         // client operations
660         //
661         //-------------------
662
663                 // get new key events
664                 Key_EventQueue_Unblock();
665                 SndSys_SendKeyEvents();
666                 Sys_SendKeyEvents();
667
668                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
669                 {
670                         R_TimeReport("---");
671                         Collision_Cache_NewFrame();
672                         R_TimeReport("photoncache");
673 #ifdef CONFIG_VIDEO_CAPTURE
674                         // decide the simulation time
675                         if (cls.capturevideo.active)
676                         {
677                                 //***
678                                 if (cls.capturevideo.realtime)
679                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
680                                 else
681                                 {
682                                         clframetime = 1.0 / cls.capturevideo.framerate;
683                                         cl.realframetime = max(cl_timer, clframetime);
684                                 }
685                         }
686                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
687
688 #else
689                         if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
690 #endif
691                         {
692                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
693                                 // when running slow, we need to sleep to keep input responsive
694                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
695                                 if (wait > 0)
696                                         Sys_Sleep((int)wait);
697                         }
698                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
699                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
700                         else
701                                 clframetime = cl.realframetime = cl_timer;
702
703                         // apply slowmo scaling
704                         clframetime *= cl.movevars_timescale;
705                         // scale playback speed of demos by slowmo cvar
706                         if (cls.demoplayback)
707                         {
708                                 clframetime *= host_timescale.value;
709                                 // if demo playback is paused, don't advance time at all
710                                 if (cls.demopaused)
711                                         clframetime = 0;
712                         }
713                         else
714                         {
715                                 // host_framerate overrides all else
716                                 if (host_framerate.value)
717                                         clframetime = host_framerate.value;
718
719                                 if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
720                                         clframetime = 0;
721                         }
722
723                         if (cls.timedemo)
724                                 clframetime = cl.realframetime = cl_timer;
725
726                         // deduct the frame time from the accumulator
727                         cl_timer -= cl.realframetime;
728
729                         cl.oldtime = cl.time;
730                         cl.time += clframetime;
731
732                         // update video
733                         if (host_speeds.integer)
734                                 time1 = Sys_DirtyTime();
735                         R_TimeReport("pre-input");
736
737                         // Collect input into cmd
738                         CL_Input();
739
740                         R_TimeReport("input");
741
742                         // check for new packets
743                         NetConn_ClientFrame();
744
745                         // read a new frame from a demo if needed
746                         CL_ReadDemoMessage();
747                         R_TimeReport("clientnetwork");
748
749                         // now that packets have been read, send input to server
750                         CL_SendMove();
751                         R_TimeReport("sendmove");
752
753                         // update client world (interpolate entities, create trails, etc)
754                         CL_UpdateWorld();
755                         R_TimeReport("lerpworld");
756
757                         CL_Video_Frame();
758
759                         R_TimeReport("client");
760
761                         CL_UpdateScreen();
762                         R_TimeReport("render");
763
764                         if (host_speeds.integer)
765                                 time2 = Sys_DirtyTime();
766
767                         // update audio
768                         if(cl.csqc_usecsqclistener)
769                         {
770                                 S_Update(&cl.csqc_listenermatrix);
771                                 cl.csqc_usecsqclistener = false;
772                         }
773                         else
774                                 S_Update(&r_refdef.view.matrix);
775
776                         CDAudio_Update();
777                         R_TimeReport("audio");
778
779                         // reset gathering of mouse input
780                         in_mouse_x = in_mouse_y = 0;
781
782                         if (host_speeds.integer)
783                         {
784                                 pass1 = (int)((time1 - time3)*1000000);
785                                 time3 = Sys_DirtyTime();
786                                 pass2 = (int)((time2 - time1)*1000000);
787                                 pass3 = (int)((time3 - time2)*1000000);
788                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
789                                                         pass1+pass2+pass3, pass1, pass2, pass3);
790                         }
791                 }
792
793 #if MEMPARANOIA
794                 Mem_CheckSentinelsGlobal();
795 #else
796                 if (developer_memorydebug.integer)
797                         Mem_CheckSentinelsGlobal();
798 #endif
799
800                 // if there is some time remaining from this frame, reset the timers
801                 if (cl_timer >= 0)
802                         cl_timer = 0;
803                 if (sv_timer >= 0)
804                 {
805                         if (!svs.threaded)
806                                 svs.perf_acc_lost += sv_timer;
807                         sv_timer = 0;
808                 }
809
810                 host.framecount++;
811         }
812
813         Sys_Quit(0);
814 }
815
816 //============================================================================
817
818 qboolean vid_opened = false;
819 void Host_StartVideo(void)
820 {
821         if (!vid_opened && cls.state != ca_dedicated)
822         {
823                 vid_opened = true;
824                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
825                 NetConn_UpdateSockets();
826                 VID_Start();
827                 CDAudio_Startup();
828         }
829 }
830
831 char engineversion[128];
832
833 qboolean sys_nostdout = false;
834
835 static qfile_t *locksession_fh = NULL;
836 static qboolean locksession_run = false;
837 static void Host_InitSession(void)
838 {
839         int i;
840         char *buf;
841         Cvar_RegisterVariable(&sessionid);
842         Cvar_RegisterVariable(&locksession);
843
844         // load the session ID into the read-only cvar
845         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < sys.argc))
846         {
847                 if(sys.argv[i+1][0] == '.')
848                         Cvar_SetQuick(&sessionid, sys.argv[i+1]);
849                 else
850                 {
851                         buf = (char *)Z_Malloc(strlen(sys.argv[i+1]) + 2);
852                         dpsnprintf(buf, sizeof(buf), ".%s", sys.argv[i+1]);
853                         Cvar_SetQuick(&sessionid, buf);
854                 }
855         }
856 }
857 void Host_LockSession(void)
858 {
859         if(locksession_run)
860                 return;
861         locksession_run = true;
862         if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
863         {
864                 char vabuf[1024];
865                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
866                 FS_CreatePath(p);
867                 locksession_fh = FS_SysOpen(p, "wl", false);
868                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
869                 if(!locksession_fh)
870                 {
871                         if(locksession.integer == 2)
872                         {
873                                 Con_Printf(CON_WARN "WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
874                         }
875                         else
876                         {
877                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
878                         }
879                 }
880         }
881 }
882 void Host_UnlockSession(void)
883 {
884         if(!locksession_run)
885                 return;
886         locksession_run = false;
887
888         if(locksession_fh)
889         {
890                 FS_Close(locksession_fh);
891                 // NOTE: we can NOT unlink the lock here, as doing so would
892                 // create a race condition if another process created it
893                 // between our close and our unlink
894                 locksession_fh = NULL;
895         }
896 }
897
898 /*
899 ====================
900 Host_Init
901 ====================
902 */
903 static void Host_Init (void)
904 {
905         int i;
906         const char* os;
907         char vabuf[1024];
908         cmd_state_t *cmd = &cmd_client;
909
910         host.state = host_init;
911
912         if (COM_CheckParm("-profilegameonly"))
913                 Sys_AllowProfiling(false);
914
915         // LadyHavoc: quake never seeded the random number generator before... heh
916         if (COM_CheckParm("-benchmark"))
917                 srand(0); // predictable random sequence for -benchmark
918         else
919                 srand((unsigned int)time(NULL));
920
921         // FIXME: this is evil, but possibly temporary
922         // LadyHavoc: doesn't seem very temporary...
923         // LadyHavoc: made this a saved cvar
924 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
925         if (COM_CheckParm("-developer"))
926         {
927                 developer.value = developer.integer = 1;
928                 developer.string = "1";
929         }
930
931         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
932         {
933                 developer.value = developer.integer = 1;
934                 developer.string = "1";
935                 developer_extra.value = developer_extra.integer = 1;
936                 developer_extra.string = "1";
937                 developer_insane.value = developer_insane.integer = 1;
938                 developer_insane.string = "1";
939                 developer_memory.value = developer_memory.integer = 1;
940                 developer_memory.string = "1";
941                 developer_memorydebug.value = developer_memorydebug.integer = 1;
942                 developer_memorydebug.string = "1";
943         }
944
945         if (COM_CheckParm("-developer3"))
946         {
947                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
948                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
949         }
950
951 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
952         if (COM_CheckParm("-nostdout"))
953                 sys_nostdout = 1;
954
955         // used by everything
956         Memory_Init();
957
958         // initialize console command/cvar/alias/command execution systems
959         Cmd_Init();
960
961         // initialize memory subsystem cvars/commands
962         Memory_Init_Commands();
963
964         // initialize console and logging and its cvars/commands
965         Con_Init();
966
967         // initialize various cvars that could not be initialized earlier
968         u8_Init();
969         Curl_Init_Commands();
970         Sys_Init_Commands();
971         COM_Init_Commands();
972
973         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
974         FS_Init();
975
976         // construct a version string for the corner of the console
977         os = DP_OS_NAME;
978         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
979         Con_Printf("%s\n", engineversion);
980
981         // initialize process nice level
982         Sys_InitProcessNice();
983
984         // initialize ixtable
985         Mathlib_Init();
986
987         // register the cvars for session locking
988         Host_InitSession();
989
990         // must be after FS_Init
991         Crypto_Init();
992         Crypto_Init_Commands();
993
994         NetConn_Init();
995         Curl_Init();
996         PRVM_Init();
997         Mod_Init();
998         World_Init();
999         SV_Init();
1000         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1001         Host_InitLocal();
1002         Host_ServerOptions();
1003
1004         Thread_Init();
1005         TaskQueue_Init();
1006
1007         CL_Init();
1008
1009         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1010         // NOTE: menu commands are freed by Cmd_RestoreInitState
1011         Cmd_SaveInitState();
1012
1013         // FIXME: put this into some neat design, but the menu should be allowed to crash
1014         // without crashing the whole game, so this should just be a short-time solution
1015
1016         // here comes the not so critical stuff
1017         if (setjmp(host.abortframe)) {
1018                 return;
1019         }
1020
1021         Host_AddConfigText(cmd);
1022
1023         Host_StartVideo();
1024
1025         // if quake.rc is missing, use default
1026         if (!FS_FileExists("quake.rc"))
1027         {
1028                 Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
1029                 Cbuf_Execute(cmd);
1030         }
1031
1032         host.state = host_active;
1033
1034         // run stuffcmds now, deferred previously because it can crash if a server starts that early
1035         Cbuf_AddText(cmd,"stuffcmds\n");
1036         Cbuf_Execute(cmd);
1037
1038         Log_Start();
1039
1040         // put up the loading image so the user doesn't stare at a black screen...
1041         SCR_BeginLoadingPlaque(true);
1042         
1043         // check for special benchmark mode
1044 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1045         i = COM_CheckParm("-benchmark");
1046         if (i && i + 1 < sys.argc)
1047         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1048         {
1049                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", sys.argv[i + 1]));
1050                 Cbuf_Execute(&cmd_client);
1051         }
1052
1053         // check for special demo mode
1054 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1055         i = COM_CheckParm("-demo");
1056         if (i && i + 1 < sys.argc)
1057         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1058         {
1059                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", sys.argv[i + 1]));
1060                 Cbuf_Execute(&cmd_client);
1061         }
1062
1063 #ifdef CONFIG_VIDEO_CAPTURE
1064 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1065         i = COM_CheckParm("-capturedemo");
1066         if (i && i + 1 < sys.argc)
1067         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1068         {
1069                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", sys.argv[i + 1]));
1070                 Cbuf_Execute(&cmd_client);
1071         }
1072 #endif
1073
1074         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1075         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1076         {
1077                 Cbuf_AddText(&cmd_client, "startmap_dm\n");
1078                 Cbuf_Execute(&cmd_client);
1079         }
1080
1081         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1082         {
1083 #ifdef CONFIG_MENU
1084                 Cbuf_AddText(&cmd_client, "togglemenu 1\n");
1085 #endif
1086                 Cbuf_Execute(&cmd_client);
1087         }
1088
1089         Con_DPrint("========Initialized=========\n");
1090
1091         if (cls.state != ca_dedicated)
1092                 SV_StartThread();
1093 }
1094
1095
1096 /*
1097 ===============
1098 Host_Shutdown
1099
1100 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1101 to run quit through here before the final handoff to the sys code.
1102 ===============
1103 */
1104 void Host_Shutdown(void)
1105 {
1106         static qboolean isdown = false;
1107
1108         if (isdown)
1109         {
1110                 Con_Print("recursive shutdown\n");
1111                 return;
1112         }
1113         if (setjmp(host.abortframe))
1114         {
1115                 Con_Print("aborted the quitting frame?!?\n");
1116                 return;
1117         }
1118         isdown = true;
1119
1120         // be quiet while shutting down
1121         S_StopAllSounds();
1122
1123         // end the server thread
1124         if (svs.threaded)
1125                 SV_StopThread();
1126
1127         // disconnect client from server if active
1128         CL_Disconnect();
1129
1130         // shut down local server if active
1131         SV_LockThreadMutex();
1132         SV_Shutdown ();
1133         SV_UnlockThreadMutex();
1134
1135 #ifdef CONFIG_MENU
1136         // Shutdown menu
1137         if(MR_Shutdown)
1138                 MR_Shutdown();
1139 #endif
1140
1141         // AK shutdown PRVM
1142         // AK hmm, no PRVM_Shutdown(); yet
1143
1144         CL_Video_Shutdown();
1145
1146         Host_SaveConfig();
1147
1148         CDAudio_Shutdown ();
1149         S_Terminate ();
1150         Curl_Shutdown ();
1151         NetConn_Shutdown ();
1152
1153         if (cls.state != ca_dedicated)
1154         {
1155                 R_Modules_Shutdown();
1156                 VID_Shutdown();
1157         }
1158
1159         SV_StopThread();
1160         TaskQueue_Shutdown();
1161         Thread_Shutdown();
1162         Cmd_Shutdown();
1163         Key_Shutdown();
1164         CL_Shutdown();
1165         Sys_Shutdown();
1166         Log_Close();
1167         Crypto_Shutdown();
1168
1169         Host_UnlockSession();
1170
1171         S_Shutdown();
1172         Con_Shutdown();
1173         Memory_Shutdown();
1174 }
1175
1176 void Host_NoOperation_f(cmd_state_t *cmd)
1177 {
1178 }