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Fix gamedir command by removing the forced video subsystem shutdown, it was trying...
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1 /*
2         DarkPlaces file system
3
4         Copyright (C) 2003-2006 Mathieu Olivier
5
6         This program is free software; you can redistribute it and/or
7         modify it under the terms of the GNU General Public License
8         as published by the Free Software Foundation; either version 2
9         of the License, or (at your option) any later version.
10
11         This program is distributed in the hope that it will be useful,
12         but WITHOUT ANY WARRANTY; without even the implied warranty of
13         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15         See the GNU General Public License for more details.
16
17         You should have received a copy of the GNU General Public License
18         along with this program; if not, write to:
19
20                 Free Software Foundation, Inc.
21                 59 Temple Place - Suite 330
22                 Boston, MA  02111-1307, USA
23 */
24
25 #include <limits.h>
26 #include <fcntl.h>
27
28 #ifdef WIN32
29 # include <direct.h>
30 # include <io.h>
31 # include <shlobj.h>
32 # include <sys/stat.h>
33 # include <share.h>
34 #else
35 # include <pwd.h>
36 # include <sys/stat.h>
37 # include <unistd.h>
38 #endif
39
40 #include "quakedef.h"
41
42 #if TARGET_OS_IPHONE
43 // include SDL for IPHONEOS code
44 # include <SDL.h>
45 #endif
46
47 #include "thread.h"
48
49 #include "fs.h"
50 #include "wad.h"
51
52 // Win32 requires us to add O_BINARY, but the other OSes don't have it
53 #ifndef O_BINARY
54 # define O_BINARY 0
55 #endif
56
57 // In case the system doesn't support the O_NONBLOCK flag
58 #ifndef O_NONBLOCK
59 # define O_NONBLOCK 0
60 #endif
61
62 // largefile support for Win32
63 #ifdef WIN32
64 #undef lseek
65 # define lseek _lseeki64
66 #endif
67
68 // suppress deprecated warnings
69 #if _MSC_VER >= 1400
70 # define read _read
71 # define write _write
72 # define close _close
73 # define unlink _unlink
74 # define dup _dup
75 #endif
76
77 #if USE_RWOPS
78 # include <SDL.h>
79 typedef SDL_RWops *filedesc_t;
80 # define FILEDESC_INVALID NULL
81 # define FILEDESC_ISVALID(fd) ((fd) != NULL)
82 # define FILEDESC_READ(fd,buf,count) ((fs_offset_t)SDL_RWread(fd, buf, 1, count))
83 # define FILEDESC_WRITE(fd,buf,count) ((fs_offset_t)SDL_RWwrite(fd, buf, 1, count))
84 # define FILEDESC_CLOSE SDL_RWclose
85 # define FILEDESC_SEEK SDL_RWseek
86 static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
87         filedesc_t new_fd = SDL_RWFromFile(filename, "rb");
88         if (SDL_RWseek(new_fd, SDL_RWseek(fd, 0, RW_SEEK_CUR), RW_SEEK_SET) < 0) {
89                 SDL_RWclose(new_fd);
90                 return NULL;
91         }
92         return new_fd;
93 }
94 # define unlink(name) Con_DPrintf("Sorry, no unlink support when trying to unlink %s.\n", (name))
95 #else
96 typedef int filedesc_t;
97 # define FILEDESC_INVALID -1
98 # define FILEDESC_ISVALID(fd) ((fd) != -1)
99 # define FILEDESC_READ read
100 # define FILEDESC_WRITE write
101 # define FILEDESC_CLOSE close
102 # define FILEDESC_SEEK lseek
103 static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
104         return dup(fd);
105 }
106 #endif
107
108 /** \page fs File System
109
110 All of Quake's data access is through a hierchal file system, but the contents
111 of the file system can be transparently merged from several sources.
112
113 The "base directory" is the path to the directory holding the quake.exe and
114 all game directories.  The sys_* files pass this to host_init in
115 quakeparms_t->basedir.  This can be overridden with the "-basedir" command
116 line parm to allow code debugging in a different directory.  The base
117 directory is only used during filesystem initialization.
118
119 The "game directory" is the first tree on the search path and directory that
120 all generated files (savegames, screenshots, demos, config files) will be
121 saved to.  This can be overridden with the "-game" command line parameter.
122 The game directory can never be changed while quake is executing.  This is a
123 precaution against having a malicious server instruct clients to write files
124 over areas they shouldn't.
125
126 */
127
128
129 /*
130 =============================================================================
131
132 CONSTANTS
133
134 =============================================================================
135 */
136
137 // Magic numbers of a ZIP file (big-endian format)
138 #define ZIP_DATA_HEADER 0x504B0304  // "PK\3\4"
139 #define ZIP_CDIR_HEADER 0x504B0102  // "PK\1\2"
140 #define ZIP_END_HEADER  0x504B0506  // "PK\5\6"
141
142 // Other constants for ZIP files
143 #define ZIP_MAX_COMMENTS_SIZE           ((unsigned short)0xFFFF)
144 #define ZIP_END_CDIR_SIZE                       22
145 #define ZIP_CDIR_CHUNK_BASE_SIZE        46
146 #define ZIP_LOCAL_CHUNK_BASE_SIZE       30
147
148 #ifdef LINK_TO_ZLIB
149 #include <zlib.h>
150
151 #define qz_inflate inflate
152 #define qz_inflateEnd inflateEnd
153 #define qz_inflateInit2_ inflateInit2_
154 #define qz_inflateReset inflateReset
155 #define qz_deflateInit2_ deflateInit2_
156 #define qz_deflateEnd deflateEnd
157 #define qz_deflate deflate
158 #define Z_MEMLEVEL_DEFAULT 8
159 #else
160
161 // Zlib constants (from zlib.h)
162 #define Z_SYNC_FLUSH    2
163 #define MAX_WBITS               15
164 #define Z_OK                    0
165 #define Z_STREAM_END    1
166 #define Z_STREAM_ERROR  (-2)
167 #define Z_DATA_ERROR    (-3)
168 #define Z_MEM_ERROR     (-4)
169 #define Z_BUF_ERROR     (-5)
170 #define ZLIB_VERSION    "1.2.3"
171
172 #define Z_BINARY 0
173 #define Z_DEFLATED 8
174 #define Z_MEMLEVEL_DEFAULT 8
175
176 #define Z_NULL 0
177 #define Z_DEFAULT_COMPRESSION (-1)
178 #define Z_NO_FLUSH 0
179 #define Z_SYNC_FLUSH 2
180 #define Z_FULL_FLUSH 3
181 #define Z_FINISH 4
182
183 // Uncomment the following line if the zlib DLL you have still uses
184 // the 1.1.x series calling convention on Win32 (WINAPI)
185 //#define ZLIB_USES_WINAPI
186
187
188 /*
189 =============================================================================
190
191 TYPES
192
193 =============================================================================
194 */
195
196 /*! Zlib stream (from zlib.h)
197  * \warning: some pointers we don't use directly have
198  * been cast to "void*" for a matter of simplicity
199  */
200 typedef struct
201 {
202         unsigned char                   *next_in;       ///< next input byte
203         unsigned int    avail_in;       ///< number of bytes available at next_in
204         unsigned long   total_in;       ///< total nb of input bytes read so far
205
206         unsigned char                   *next_out;      ///< next output byte should be put there
207         unsigned int    avail_out;      ///< remaining free space at next_out
208         unsigned long   total_out;      ///< total nb of bytes output so far
209
210         char                    *msg;           ///< last error message, NULL if no error
211         void                    *state;         ///< not visible by applications
212
213         void                    *zalloc;        ///< used to allocate the internal state
214         void                    *zfree;         ///< used to free the internal state
215         void                    *opaque;        ///< private data object passed to zalloc and zfree
216
217         int                             data_type;      ///< best guess about the data type: ascii or binary
218         unsigned long   adler;          ///< adler32 value of the uncompressed data
219         unsigned long   reserved;       ///< reserved for future use
220 } z_stream;
221 #endif
222
223
224 /// inside a package (PAK or PK3)
225 #define QFILE_FLAG_PACKED (1 << 0)
226 /// file is compressed using the deflate algorithm (PK3 only)
227 #define QFILE_FLAG_DEFLATED (1 << 1)
228 /// file is actually already loaded data
229 #define QFILE_FLAG_DATA (1 << 2)
230 /// real file will be removed on close
231 #define QFILE_FLAG_REMOVE (1 << 3)
232
233 #define FILE_BUFF_SIZE 2048
234 typedef struct
235 {
236         z_stream        zstream;
237         size_t          comp_length;                    ///< length of the compressed file
238         size_t          in_ind, in_len;                 ///< input buffer current index and length
239         size_t          in_position;                    ///< position in the compressed file
240         unsigned char           input [FILE_BUFF_SIZE];
241 } ztoolkit_t;
242
243 struct qfile_s
244 {
245         int                             flags;
246         filedesc_t                      handle;                                 ///< file descriptor
247         fs_offset_t             real_length;                    ///< uncompressed file size (for files opened in "read" mode)
248         fs_offset_t             position;                               ///< current position in the file
249         fs_offset_t             offset;                                 ///< offset into the package (0 if external file)
250         int                             ungetc;                                 ///< single stored character from ungetc, cleared to EOF when read
251
252         // Contents buffer
253         fs_offset_t             buff_ind, buff_len;             ///< buffer current index and length
254         unsigned char                   buff [FILE_BUFF_SIZE];
255
256         ztoolkit_t*             ztk;    ///< For zipped files.
257
258         const unsigned char *data;      ///< For data files.
259
260         const char *filename; ///< Kept around for QFILE_FLAG_REMOVE, unused otherwise
261 };
262
263
264 // ------ PK3 files on disk ------ //
265
266 // You can get the complete ZIP format description from PKWARE website
267
268 typedef struct pk3_endOfCentralDir_s
269 {
270         unsigned int signature;
271         unsigned short disknum;
272         unsigned short cdir_disknum;    ///< number of the disk with the start of the central directory
273         unsigned short localentries;    ///< number of entries in the central directory on this disk
274         unsigned short nbentries;               ///< total number of entries in the central directory on this disk
275         unsigned int cdir_size;                 ///< size of the central directory
276         unsigned int cdir_offset;               ///< with respect to the starting disk number
277         unsigned short comment_size;
278         fs_offset_t prepended_garbage;
279 } pk3_endOfCentralDir_t;
280
281
282 // ------ PAK files on disk ------ //
283 typedef struct dpackfile_s
284 {
285         char name[56];
286         int filepos, filelen;
287 } dpackfile_t;
288
289 typedef struct dpackheader_s
290 {
291         char id[4];
292         int dirofs;
293         int dirlen;
294 } dpackheader_t;
295
296
297 /*! \name Packages in memory
298  * @{
299  */
300 /// the offset in packfile_t is the true contents offset
301 #define PACKFILE_FLAG_TRUEOFFS (1 << 0)
302 /// file compressed using the deflate algorithm
303 #define PACKFILE_FLAG_DEFLATED (1 << 1)
304 /// file is a symbolic link
305 #define PACKFILE_FLAG_SYMLINK (1 << 2)
306
307 typedef struct packfile_s
308 {
309         char name [MAX_QPATH];
310         int flags;
311         fs_offset_t offset;
312         fs_offset_t packsize;   ///< size in the package
313         fs_offset_t realsize;   ///< real file size (uncompressed)
314 } packfile_t;
315
316 typedef struct pack_s
317 {
318         char filename [MAX_OSPATH];
319         char shortname [MAX_QPATH];
320         filedesc_t handle;
321         int ignorecase;  ///< PK3 ignores case
322         int numfiles;
323         qboolean vpack;
324         packfile_t *files;
325 } pack_t;
326 //@}
327
328 /// Search paths for files (including packages)
329 typedef struct searchpath_s
330 {
331         // only one of filename / pack will be used
332         char filename[MAX_OSPATH];
333         pack_t *pack;
334         struct searchpath_s *next;
335 } searchpath_t;
336
337
338 /*
339 =============================================================================
340
341 FUNCTION PROTOTYPES
342
343 =============================================================================
344 */
345
346 void FS_Dir_f(cmd_state_t *cmd);
347 void FS_Ls_f(cmd_state_t *cmd);
348 void FS_Which_f(cmd_state_t *cmd);
349
350 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet);
351 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
352                                                                         fs_offset_t offset, fs_offset_t packsize,
353                                                                         fs_offset_t realsize, int flags);
354
355
356 /*
357 =============================================================================
358
359 VARIABLES
360
361 =============================================================================
362 */
363
364 mempool_t *fs_mempool;
365 void *fs_mutex = NULL;
366
367 searchpath_t *fs_searchpaths = NULL;
368 const char *const fs_checkgamedir_missing = "missing";
369
370 #define MAX_FILES_IN_PACK       65536
371
372 char fs_userdir[MAX_OSPATH];
373 char fs_gamedir[MAX_OSPATH];
374 char fs_basedir[MAX_OSPATH];
375 static pack_t *fs_selfpack = NULL;
376
377 // list of active game directories (empty if not running a mod)
378 int fs_numgamedirs = 0;
379 char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
380
381 // list of all gamedirs with modinfo.txt
382 gamedir_t *fs_all_gamedirs = NULL;
383 int fs_all_gamedirs_count = 0;
384
385 cvar_t scr_screenshot_name = {CVAR_CLIENT | CVAR_NORESETTODEFAULTS, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"};
386 cvar_t fs_empty_files_in_pack_mark_deletions = {CVAR_CLIENT | CVAR_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
387 cvar_t cvar_fs_gamedir = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY | CVAR_NORESETTODEFAULTS, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"};
388
389
390 /*
391 =============================================================================
392
393 PRIVATE FUNCTIONS - PK3 HANDLING
394
395 =============================================================================
396 */
397
398 #ifndef LINK_TO_ZLIB
399 // Functions exported from zlib
400 #if defined(WIN32) && defined(ZLIB_USES_WINAPI)
401 # define ZEXPORT WINAPI
402 #else
403 # define ZEXPORT
404 #endif
405
406 static int (ZEXPORT *qz_inflate) (z_stream* strm, int flush);
407 static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
408 static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
409 static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
410 static int (ZEXPORT *qz_deflateInit2_) (z_stream* strm, int level, int method, int windowBits, int memLevel, int strategy, const char *version, int stream_size);
411 static int (ZEXPORT *qz_deflateEnd) (z_stream* strm);
412 static int (ZEXPORT *qz_deflate) (z_stream* strm, int flush);
413 #endif
414
415 #define qz_inflateInit2(strm, windowBits) \
416         qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
417 #define qz_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
418         qz_deflateInit2_((strm), (level), (method), (windowBits), (memLevel), (strategy), ZLIB_VERSION, sizeof(z_stream))
419
420 #ifndef LINK_TO_ZLIB
421 //        qz_deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
422
423 static dllfunction_t zlibfuncs[] =
424 {
425         {"inflate",                     (void **) &qz_inflate},
426         {"inflateEnd",          (void **) &qz_inflateEnd},
427         {"inflateInit2_",       (void **) &qz_inflateInit2_},
428         {"inflateReset",        (void **) &qz_inflateReset},
429         {"deflateInit2_",   (void **) &qz_deflateInit2_},
430         {"deflateEnd",      (void **) &qz_deflateEnd},
431         {"deflate",         (void **) &qz_deflate},
432         {NULL, NULL}
433 };
434
435 /// Handle for Zlib DLL
436 static dllhandle_t zlib_dll = NULL;
437 #endif
438
439 #ifdef WIN32
440 static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
441 static dllfunction_t shfolderfuncs[] =
442 {
443         {"SHGetFolderPathA", (void **) &qSHGetFolderPath},
444         {NULL, NULL}
445 };
446 static const char* shfolderdllnames [] =
447 {
448         "shfolder.dll",  // IE 4, or Win NT and higher
449         NULL
450 };
451 static dllhandle_t shfolder_dll = NULL;
452
453 const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}}; 
454 #define qREFKNOWNFOLDERID const GUID *
455 #define qKF_FLAG_CREATE 0x8000
456 #define qKF_FLAG_NO_ALIAS 0x1000
457 static HRESULT (WINAPI *qSHGetKnownFolderPath) (qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
458 static dllfunction_t shell32funcs[] =
459 {
460         {"SHGetKnownFolderPath", (void **) &qSHGetKnownFolderPath},
461         {NULL, NULL}
462 };
463 static const char* shell32dllnames [] =
464 {
465         "shell32.dll",  // Vista and higher
466         NULL
467 };
468 static dllhandle_t shell32_dll = NULL;
469
470 static HRESULT (WINAPI *qCoInitializeEx)(LPVOID pvReserved, DWORD dwCoInit);
471 static void (WINAPI *qCoUninitialize)(void);
472 static void (WINAPI *qCoTaskMemFree)(LPVOID pv);
473 static dllfunction_t ole32funcs[] =
474 {
475         {"CoInitializeEx", (void **) &qCoInitializeEx},
476         {"CoUninitialize", (void **) &qCoUninitialize},
477         {"CoTaskMemFree", (void **) &qCoTaskMemFree},
478         {NULL, NULL}
479 };
480 static const char* ole32dllnames [] =
481 {
482         "ole32.dll", // 2000 and higher
483         NULL
484 };
485 static dllhandle_t ole32_dll = NULL;
486 #endif
487
488 /*
489 ====================
490 PK3_CloseLibrary
491
492 Unload the Zlib DLL
493 ====================
494 */
495 static void PK3_CloseLibrary (void)
496 {
497 #ifndef LINK_TO_ZLIB
498         Sys_UnloadLibrary (&zlib_dll);
499 #endif
500 }
501
502
503 /*
504 ====================
505 PK3_OpenLibrary
506
507 Try to load the Zlib DLL
508 ====================
509 */
510 static qboolean PK3_OpenLibrary (void)
511 {
512 #ifdef LINK_TO_ZLIB
513         return true;
514 #else
515         const char* dllnames [] =
516         {
517 #if defined(WIN32)
518 # ifdef ZLIB_USES_WINAPI
519                 "zlibwapi.dll",
520                 "zlib.dll",
521 # else
522                 "zlib1.dll",
523 # endif
524 #elif defined(MACOSX)
525                 "libz.dylib",
526 #else
527                 "libz.so.1",
528                 "libz.so",
529 #endif
530                 NULL
531         };
532
533         // Already loaded?
534         if (zlib_dll)
535                 return true;
536
537         // Load the DLL
538         return Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs);
539 #endif
540 }
541
542 /*
543 ====================
544 FS_HasZlib
545
546 See if zlib is available
547 ====================
548 */
549 qboolean FS_HasZlib(void)
550 {
551 #ifdef LINK_TO_ZLIB
552         return true;
553 #else
554         PK3_OpenLibrary(); // to be safe
555         return (zlib_dll != 0);
556 #endif
557 }
558
559 /*
560 ====================
561 PK3_GetEndOfCentralDir
562
563 Extract the end of the central directory from a PK3 package
564 ====================
565 */
566 static qboolean PK3_GetEndOfCentralDir (const char *packfile, filedesc_t packhandle, pk3_endOfCentralDir_t *eocd)
567 {
568         fs_offset_t filesize, maxsize;
569         unsigned char *buffer, *ptr;
570         int ind;
571
572         // Get the package size
573         filesize = FILEDESC_SEEK (packhandle, 0, SEEK_END);
574         if (filesize < ZIP_END_CDIR_SIZE)
575                 return false;
576
577         // Load the end of the file in memory
578         if (filesize < ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE)
579                 maxsize = filesize;
580         else
581                 maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
582         buffer = (unsigned char *)Mem_Alloc (tempmempool, maxsize);
583         FILEDESC_SEEK (packhandle, filesize - maxsize, SEEK_SET);
584         if (FILEDESC_READ (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
585         {
586                 Mem_Free (buffer);
587                 return false;
588         }
589
590         // Look for the end of central dir signature around the end of the file
591         maxsize -= ZIP_END_CDIR_SIZE;
592         ptr = &buffer[maxsize];
593         ind = 0;
594         while (BuffBigLong (ptr) != ZIP_END_HEADER)
595         {
596                 if (ind == maxsize)
597                 {
598                         Mem_Free (buffer);
599                         return false;
600                 }
601
602                 ind++;
603                 ptr--;
604         }
605
606         memcpy (eocd, ptr, ZIP_END_CDIR_SIZE);
607         eocd->signature = LittleLong (eocd->signature);
608         eocd->disknum = LittleShort (eocd->disknum);
609         eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
610         eocd->localentries = LittleShort (eocd->localentries);
611         eocd->nbentries = LittleShort (eocd->nbentries);
612         eocd->cdir_size = LittleLong (eocd->cdir_size);
613         eocd->cdir_offset = LittleLong (eocd->cdir_offset);
614         eocd->comment_size = LittleShort (eocd->comment_size);
615         eocd->prepended_garbage = filesize - (ind + ZIP_END_CDIR_SIZE) - eocd->cdir_offset - eocd->cdir_size; // this detects "SFX" zip files
616         eocd->cdir_offset += eocd->prepended_garbage;
617
618         Mem_Free (buffer);
619
620         if (
621                         eocd->cdir_size > filesize ||
622                         eocd->cdir_offset >= filesize ||
623                         eocd->cdir_offset + eocd->cdir_size > filesize
624            )
625         {
626                 // Obviously invalid central directory.
627                 return false;
628         }
629
630         return true;
631 }
632
633
634 /*
635 ====================
636 PK3_BuildFileList
637
638 Extract the file list from a PK3 file
639 ====================
640 */
641 static int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
642 {
643         unsigned char *central_dir, *ptr;
644         unsigned int ind;
645         fs_offset_t remaining;
646
647         // Load the central directory in memory
648         central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
649         if (FILEDESC_SEEK (pack->handle, eocd->cdir_offset, SEEK_SET) == -1)
650         {
651                 Mem_Free (central_dir);
652                 return -1;
653         }
654         if(FILEDESC_READ (pack->handle, central_dir, eocd->cdir_size) != (fs_offset_t) eocd->cdir_size)
655         {
656                 Mem_Free (central_dir);
657                 return -1;
658         }
659
660         // Extract the files properties
661         // The parsing is done "by hand" because some fields have variable sizes and
662         // the constant part isn't 4-bytes aligned, which makes the use of structs difficult
663         remaining = eocd->cdir_size;
664         pack->numfiles = 0;
665         ptr = central_dir;
666         for (ind = 0; ind < eocd->nbentries; ind++)
667         {
668                 fs_offset_t namesize, count;
669
670                 // Checking the remaining size
671                 if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
672                 {
673                         Mem_Free (central_dir);
674                         return -1;
675                 }
676                 remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
677
678                 // Check header
679                 if (BuffBigLong (ptr) != ZIP_CDIR_HEADER)
680                 {
681                         Mem_Free (central_dir);
682                         return -1;
683                 }
684
685                 namesize = BuffLittleShort (&ptr[28]);  // filename length
686
687                 // Check encryption, compression, and attributes
688                 // 1st uint8  : general purpose bit flag
689                 //    Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
690                 //
691                 // LadyHavoc: bit 3 would be a problem if we were scanning the archive
692                 // but is not a problem in the central directory where the values are
693                 // always real.
694                 //
695                 // bit 3 seems to always be set by the standard Mac OSX zip maker
696                 //
697                 // 2nd uint8 : external file attributes
698                 //    Check bits 3 (file is a directory) and 5 (file is a volume (?))
699                 if ((ptr[8] & 0x21) == 0 && (ptr[38] & 0x18) == 0)
700                 {
701                         // Still enough bytes for the name?
702                         if (namesize < 0 || remaining < namesize || namesize >= (int)sizeof (*pack->files))
703                         {
704                                 Mem_Free (central_dir);
705                                 return -1;
706                         }
707
708                         // WinZip doesn't use the "directory" attribute, so we need to check the name directly
709                         if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
710                         {
711                                 char filename [sizeof (pack->files[0].name)];
712                                 fs_offset_t offset, packsize, realsize;
713                                 int flags;
714
715                                 // Extract the name (strip it if necessary)
716                                 namesize = min(namesize, (int)sizeof (filename) - 1);
717                                 memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
718                                 filename[namesize] = '\0';
719
720                                 if (BuffLittleShort (&ptr[10]))
721                                         flags = PACKFILE_FLAG_DEFLATED;
722                                 else
723                                         flags = 0;
724                                 offset = (unsigned int)(BuffLittleLong (&ptr[42]) + eocd->prepended_garbage);
725                                 packsize = (unsigned int)BuffLittleLong (&ptr[20]);
726                                 realsize = (unsigned int)BuffLittleLong (&ptr[24]);
727
728                                 switch(ptr[5]) // C_VERSION_MADE_BY_1
729                                 {
730                                         case 3: // UNIX_
731                                         case 2: // VMS_
732                                         case 16: // BEOS_
733                                                 if((BuffLittleShort(&ptr[40]) & 0120000) == 0120000)
734                                                         // can't use S_ISLNK here, as this has to compile on non-UNIX too
735                                                         flags |= PACKFILE_FLAG_SYMLINK;
736                                                 break;
737                                 }
738
739                                 FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
740                         }
741                 }
742
743                 // Skip the name, additionnal field, and comment
744                 // 1er uint16 : extra field length
745                 // 2eme uint16 : file comment length
746                 count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
747                 ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
748                 remaining -= count;
749         }
750
751         // If the package is empty, central_dir is NULL here
752         if (central_dir != NULL)
753                 Mem_Free (central_dir);
754         return pack->numfiles;
755 }
756
757
758 /*
759 ====================
760 FS_LoadPackPK3
761
762 Create a package entry associated with a PK3 file
763 ====================
764 */
765 static pack_t *FS_LoadPackPK3FromFD (const char *packfile, filedesc_t packhandle, qboolean silent)
766 {
767         pk3_endOfCentralDir_t eocd;
768         pack_t *pack;
769         int real_nb_files;
770
771         if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
772         {
773                 if(!silent)
774                         Con_Printf ("%s is not a PK3 file\n", packfile);
775                 FILEDESC_CLOSE(packhandle);
776                 return NULL;
777         }
778
779         // Multi-volume ZIP archives are NOT allowed
780         if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
781         {
782                 Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
783                 FILEDESC_CLOSE(packhandle);
784                 return NULL;
785         }
786
787         // We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
788         // since eocd.nbentries is an unsigned 16 bits integer
789 #if MAX_FILES_IN_PACK < 65535
790         if (eocd.nbentries > MAX_FILES_IN_PACK)
791         {
792                 Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
793                 FILEDESC_CLOSE(packhandle);
794                 return NULL;
795         }
796 #endif
797
798         // Create a package structure in memory
799         pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
800         pack->ignorecase = true; // PK3 ignores case
801         strlcpy (pack->filename, packfile, sizeof (pack->filename));
802         pack->handle = packhandle;
803         pack->numfiles = eocd.nbentries;
804         pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
805
806         real_nb_files = PK3_BuildFileList (pack, &eocd);
807         if (real_nb_files < 0)
808         {
809                 Con_Printf ("%s is not a valid PK3 file\n", packfile);
810                 FILEDESC_CLOSE(pack->handle);
811                 Mem_Free(pack);
812                 return NULL;
813         }
814
815         Con_DPrintf("Added packfile %s (%i files)\n", packfile, real_nb_files);
816         return pack;
817 }
818
819 static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qboolean nonblocking);
820 static pack_t *FS_LoadPackPK3 (const char *packfile)
821 {
822         filedesc_t packhandle;
823         packhandle = FS_SysOpenFiledesc (packfile, "rb", false);
824         if (!FILEDESC_ISVALID(packhandle))
825                 return NULL;
826         return FS_LoadPackPK3FromFD(packfile, packhandle, false);
827 }
828
829
830 /*
831 ====================
832 PK3_GetTrueFileOffset
833
834 Find where the true file data offset is
835 ====================
836 */
837 static qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
838 {
839         unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
840         fs_offset_t count;
841
842         // Already found?
843         if (pfile->flags & PACKFILE_FLAG_TRUEOFFS)
844                 return true;
845
846         // Load the local file description
847         if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
848         {
849                 Con_Printf ("Can't seek in package %s\n", pack->filename);
850                 return false;
851         }
852         count = FILEDESC_READ (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
853         if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
854         {
855                 Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
856                 return false;
857         }
858
859         // Skip name and extra field
860         pfile->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
861
862         pfile->flags |= PACKFILE_FLAG_TRUEOFFS;
863         return true;
864 }
865
866
867 /*
868 =============================================================================
869
870 OTHER PRIVATE FUNCTIONS
871
872 =============================================================================
873 */
874
875
876 /*
877 ====================
878 FS_AddFileToPack
879
880 Add a file to the list of files contained into a package
881 ====================
882 */
883 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
884                                                                          fs_offset_t offset, fs_offset_t packsize,
885                                                                          fs_offset_t realsize, int flags)
886 {
887         int (*strcmp_funct) (const char* str1, const char* str2);
888         int left, right, middle;
889         packfile_t *pfile;
890
891         strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
892
893         // Look for the slot we should put that file into (binary search)
894         left = 0;
895         right = pack->numfiles - 1;
896         while (left <= right)
897         {
898                 int diff;
899
900                 middle = (left + right) / 2;
901                 diff = strcmp_funct (pack->files[middle].name, name);
902
903                 // If we found the file, there's a problem
904                 if (!diff)
905                         Con_Printf ("Package %s contains the file %s several times\n", pack->filename, name);
906
907                 // If we're too far in the list
908                 if (diff > 0)
909                         right = middle - 1;
910                 else
911                         left = middle + 1;
912         }
913
914         // We have to move the right of the list by one slot to free the one we need
915         pfile = &pack->files[left];
916         memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
917         pack->numfiles++;
918
919         strlcpy (pfile->name, name, sizeof (pfile->name));
920         pfile->offset = offset;
921         pfile->packsize = packsize;
922         pfile->realsize = realsize;
923         pfile->flags = flags;
924
925         return pfile;
926 }
927
928
929 static void FS_mkdir (const char *path)
930 {
931         if(COM_CheckParm("-readonly"))
932                 return;
933
934 #if WIN32
935         if (_mkdir (path) == -1)
936 #else
937         if (mkdir (path, 0777) == -1)
938 #endif
939         {
940                 // No logging for this. The only caller is FS_CreatePath (which
941                 // calls it in ways that will intentionally produce EEXIST),
942                 // and its own callers always use the directory afterwards and
943                 // thus will detect failure that way.
944         }
945 }
946
947
948 /*
949 ============
950 FS_CreatePath
951
952 Only used for FS_OpenRealFile.
953 ============
954 */
955 void FS_CreatePath (char *path)
956 {
957         char *ofs, save;
958
959         for (ofs = path+1 ; *ofs ; ofs++)
960         {
961                 if (*ofs == '/' || *ofs == '\\')
962                 {
963                         // create the directory
964                         save = *ofs;
965                         *ofs = 0;
966                         FS_mkdir (path);
967                         *ofs = save;
968                 }
969         }
970 }
971
972
973 /*
974 ============
975 FS_Path_f
976
977 ============
978 */
979 static void FS_Path_f(cmd_state_t *cmd)
980 {
981         searchpath_t *s;
982
983         Con_Print("Current search path:\n");
984         for (s=fs_searchpaths ; s ; s=s->next)
985         {
986                 if (s->pack)
987                 {
988                         if(s->pack->vpack)
989                                 Con_Printf("%sdir (virtual pack)\n", s->pack->filename);
990                         else
991                                 Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
992                 }
993                 else
994                         Con_Printf("%s\n", s->filename);
995         }
996 }
997
998
999 /*
1000 =================
1001 FS_LoadPackPAK
1002 =================
1003 */
1004 /*! Takes an explicit (not game tree related) path to a pak file.
1005  *Loads the header and directory, adding the files at the beginning
1006  *of the list so they override previous pack files.
1007  */
1008 static pack_t *FS_LoadPackPAK (const char *packfile)
1009 {
1010         dpackheader_t header;
1011         int i, numpackfiles;
1012         filedesc_t packhandle;
1013         pack_t *pack;
1014         dpackfile_t *info;
1015
1016         packhandle = FS_SysOpenFiledesc(packfile, "rb", false);
1017         if (!FILEDESC_ISVALID(packhandle))
1018                 return NULL;
1019         if(FILEDESC_READ (packhandle, (void *)&header, sizeof(header)) != sizeof(header))
1020         {
1021                 Con_Printf ("%s is not a packfile\n", packfile);
1022                 FILEDESC_CLOSE(packhandle);
1023                 return NULL;
1024         }
1025         if (memcmp(header.id, "PACK", 4))
1026         {
1027                 Con_Printf ("%s is not a packfile\n", packfile);
1028                 FILEDESC_CLOSE(packhandle);
1029                 return NULL;
1030         }
1031         header.dirofs = LittleLong (header.dirofs);
1032         header.dirlen = LittleLong (header.dirlen);
1033
1034         if (header.dirlen % sizeof(dpackfile_t))
1035         {
1036                 Con_Printf ("%s has an invalid directory size\n", packfile);
1037                 FILEDESC_CLOSE(packhandle);
1038                 return NULL;
1039         }
1040
1041         numpackfiles = header.dirlen / sizeof(dpackfile_t);
1042
1043         if (numpackfiles < 0 || numpackfiles > MAX_FILES_IN_PACK)
1044         {
1045                 Con_Printf ("%s has %i files\n", packfile, numpackfiles);
1046                 FILEDESC_CLOSE(packhandle);
1047                 return NULL;
1048         }
1049
1050         info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
1051         FILEDESC_SEEK (packhandle, header.dirofs, SEEK_SET);
1052         if(header.dirlen != FILEDESC_READ (packhandle, (void *)info, header.dirlen))
1053         {
1054                 Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
1055                 Mem_Free(info);
1056                 FILEDESC_CLOSE(packhandle);
1057                 return NULL;
1058         }
1059
1060         pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
1061         pack->ignorecase = true; // PAK is sensitive in Quake1 but insensitive in Quake2
1062         strlcpy (pack->filename, packfile, sizeof (pack->filename));
1063         pack->handle = packhandle;
1064         pack->numfiles = 0;
1065         pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
1066
1067         // parse the directory
1068         for (i = 0;i < numpackfiles;i++)
1069         {
1070                 fs_offset_t offset = (unsigned int)LittleLong (info[i].filepos);
1071                 fs_offset_t size = (unsigned int)LittleLong (info[i].filelen);
1072
1073                 // Ensure a zero terminated file name (required by format).
1074                 info[i].name[sizeof(info[i].name) - 1] = 0;
1075
1076                 FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
1077         }
1078
1079         Mem_Free(info);
1080
1081         Con_DPrintf("Added packfile %s (%i files)\n", packfile, numpackfiles);
1082         return pack;
1083 }
1084
1085 /*
1086 ====================
1087 FS_LoadPackVirtual
1088
1089 Create a package entry associated with a directory file
1090 ====================
1091 */
1092 static pack_t *FS_LoadPackVirtual (const char *dirname)
1093 {
1094         pack_t *pack;
1095         pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
1096         pack->vpack = true;
1097         pack->ignorecase = false;
1098         strlcpy (pack->filename, dirname, sizeof(pack->filename));
1099         pack->handle = FILEDESC_INVALID;
1100         pack->numfiles = -1;
1101         pack->files = NULL;
1102         Con_DPrintf("Added packfile %s (virtual pack)\n", dirname);
1103         return pack;
1104 }
1105
1106 /*
1107 ================
1108 FS_AddPack_Fullpath
1109 ================
1110 */
1111 /*! Adds the given pack to the search path.
1112  * The pack type is autodetected by the file extension.
1113  *
1114  * Returns true if the file was successfully added to the
1115  * search path or if it was already included.
1116  *
1117  * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
1118  * plain directories.
1119  *
1120  */
1121 static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qboolean *already_loaded, qboolean keep_plain_dirs)
1122 {
1123         searchpath_t *search;
1124         pack_t *pak = NULL;
1125         const char *ext = FS_FileExtension(pakfile);
1126         size_t l;
1127
1128         for(search = fs_searchpaths; search; search = search->next)
1129         {
1130                 if(search->pack && !strcasecmp(search->pack->filename, pakfile))
1131                 {
1132                         if(already_loaded)
1133                                 *already_loaded = true;
1134                         return true; // already loaded
1135                 }
1136         }
1137
1138         if(already_loaded)
1139                 *already_loaded = false;
1140
1141         if(!strcasecmp(ext, "pk3dir"))
1142                 pak = FS_LoadPackVirtual (pakfile);
1143         else if(!strcasecmp(ext, "pak"))
1144                 pak = FS_LoadPackPAK (pakfile);
1145         else if(!strcasecmp(ext, "pk3"))
1146                 pak = FS_LoadPackPK3 (pakfile);
1147         else if(!strcasecmp(ext, "obb")) // android apk expansion
1148                 pak = FS_LoadPackPK3 (pakfile);
1149         else
1150                 Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
1151
1152         if(pak)
1153         {
1154                 strlcpy(pak->shortname, shortname, sizeof(pak->shortname));
1155
1156                 //Con_DPrintf("  Registered pack with short name %s\n", shortname);
1157                 if(keep_plain_dirs)
1158                 {
1159                         // find the first item whose next one is a pack or NULL
1160                         searchpath_t *insertion_point = 0;
1161                         if(fs_searchpaths && !fs_searchpaths->pack)
1162                         {
1163                                 insertion_point = fs_searchpaths;
1164                                 for(;;)
1165                                 {
1166                                         if(!insertion_point->next)
1167                                                 break;
1168                                         if(insertion_point->next->pack)
1169                                                 break;
1170                                         insertion_point = insertion_point->next;
1171                                 }
1172                         }
1173                         // If insertion_point is NULL, this means that either there is no
1174                         // item in the list yet, or that the very first item is a pack. In
1175                         // that case, we want to insert at the beginning...
1176                         if(!insertion_point)
1177                         {
1178                                 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1179                                 search->next = fs_searchpaths;
1180                                 fs_searchpaths = search;
1181                         }
1182                         else
1183                         // otherwise we want to append directly after insertion_point.
1184                         {
1185                                 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1186                                 search->next = insertion_point->next;
1187                                 insertion_point->next = search;
1188                         }
1189                 }
1190                 else
1191                 {
1192                         search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1193                         search->next = fs_searchpaths;
1194                         fs_searchpaths = search;
1195                 }
1196                 search->pack = pak;
1197                 if(pak->vpack)
1198                 {
1199                         dpsnprintf(search->filename, sizeof(search->filename), "%s/", pakfile);
1200                         // if shortname ends with "pk3dir", strip that suffix to make it just "pk3"
1201                         // same goes for the name inside the pack structure
1202                         l = strlen(pak->shortname);
1203                         if(l >= 7)
1204                                 if(!strcasecmp(pak->shortname + l - 7, ".pk3dir"))
1205                                         pak->shortname[l - 3] = 0;
1206                         l = strlen(pak->filename);
1207                         if(l >= 7)
1208                                 if(!strcasecmp(pak->filename + l - 7, ".pk3dir"))
1209                                         pak->filename[l - 3] = 0;
1210                 }
1211                 return true;
1212         }
1213         else
1214         {
1215                 Con_Errorf("unable to load pak \"%s\"\n", pakfile);
1216                 return false;
1217         }
1218 }
1219
1220
1221 /*
1222 ================
1223 FS_AddPack
1224 ================
1225 */
1226 /*! Adds the given pack to the search path and searches for it in the game path.
1227  * The pack type is autodetected by the file extension.
1228  *
1229  * Returns true if the file was successfully added to the
1230  * search path or if it was already included.
1231  *
1232  * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
1233  * plain directories.
1234  */
1235 qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
1236 {
1237         char fullpath[MAX_OSPATH];
1238         int index;
1239         searchpath_t *search;
1240
1241         if(already_loaded)
1242                 *already_loaded = false;
1243
1244         // then find the real name...
1245         search = FS_FindFile(pakfile, &index, true);
1246         if(!search || search->pack)
1247         {
1248                 Con_Printf("could not find pak \"%s\"\n", pakfile);
1249                 return false;
1250         }
1251
1252         dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
1253
1254         return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs);
1255 }
1256
1257
1258 /*
1259 ================
1260 FS_AddGameDirectory
1261
1262 Sets fs_gamedir, adds the directory to the head of the path,
1263 then loads and adds pak1.pak pak2.pak ...
1264 ================
1265 */
1266 static void FS_AddGameDirectory (const char *dir)
1267 {
1268         int i;
1269         stringlist_t list;
1270         searchpath_t *search;
1271
1272         strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
1273
1274         stringlistinit(&list);
1275         listdirectory(&list, "", dir);
1276         stringlistsort(&list, false);
1277
1278         // add any PAK package in the directory
1279         for (i = 0;i < list.numstrings;i++)
1280         {
1281                 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pak"))
1282                 {
1283                         FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
1284                 }
1285         }
1286
1287         // add any PK3 package in the directory
1288         for (i = 0;i < list.numstrings;i++)
1289         {
1290                 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir"))
1291                 {
1292                         FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
1293                 }
1294         }
1295
1296         stringlistfreecontents(&list);
1297
1298         // Add the directory to the search path
1299         // (unpacked files have the priority over packed files)
1300         search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1301         strlcpy (search->filename, dir, sizeof (search->filename));
1302         search->next = fs_searchpaths;
1303         fs_searchpaths = search;
1304 }
1305
1306
1307 /*
1308 ================
1309 FS_AddGameHierarchy
1310 ================
1311 */
1312 static void FS_AddGameHierarchy (const char *dir)
1313 {
1314         char vabuf[1024];
1315         // Add the common game directory
1316         FS_AddGameDirectory (va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, dir));
1317
1318         if (*fs_userdir)
1319                 FS_AddGameDirectory(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, dir));
1320 }
1321
1322
1323 /*
1324 ============
1325 FS_FileExtension
1326 ============
1327 */
1328 const char *FS_FileExtension (const char *in)
1329 {
1330         const char *separator, *backslash, *colon, *dot;
1331
1332         separator = strrchr(in, '/');
1333         backslash = strrchr(in, '\\');
1334         if (!separator || separator < backslash)
1335                 separator = backslash;
1336         colon = strrchr(in, ':');
1337         if (!separator || separator < colon)
1338                 separator = colon;
1339
1340         dot = strrchr(in, '.');
1341         if (dot == NULL || (separator && (dot < separator)))
1342                 return "";
1343
1344         return dot + 1;
1345 }
1346
1347
1348 /*
1349 ============
1350 FS_FileWithoutPath
1351 ============
1352 */
1353 const char *FS_FileWithoutPath (const char *in)
1354 {
1355         const char *separator, *backslash, *colon;
1356
1357         separator = strrchr(in, '/');
1358         backslash = strrchr(in, '\\');
1359         if (!separator || separator < backslash)
1360                 separator = backslash;
1361         colon = strrchr(in, ':');
1362         if (!separator || separator < colon)
1363                 separator = colon;
1364         return separator ? separator + 1 : in;
1365 }
1366
1367
1368 /*
1369 ================
1370 FS_ClearSearchPath
1371 ================
1372 */
1373 static void FS_ClearSearchPath (void)
1374 {
1375         // unload all packs and directory information, close all pack files
1376         // (if a qfile is still reading a pack it won't be harmed because it used
1377         //  dup() to get its own handle already)
1378         while (fs_searchpaths)
1379         {
1380                 searchpath_t *search = fs_searchpaths;
1381                 fs_searchpaths = search->next;
1382                 if (search->pack && search->pack != fs_selfpack)
1383                 {
1384                         if(!search->pack->vpack)
1385                         {
1386                                 // close the file
1387                                 FILEDESC_CLOSE(search->pack->handle);
1388                                 // free any memory associated with it
1389                                 if (search->pack->files)
1390                                         Mem_Free(search->pack->files);
1391                         }
1392                         Mem_Free(search->pack);
1393                 }
1394                 Mem_Free(search);
1395         }
1396 }
1397
1398 static void FS_AddSelfPack(void)
1399 {
1400         if(fs_selfpack)
1401         {
1402                 searchpath_t *search;
1403                 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1404                 search->next = fs_searchpaths;
1405                 search->pack = fs_selfpack;
1406                 fs_searchpaths = search;
1407         }
1408 }
1409
1410
1411 /*
1412 ================
1413 FS_Rescan
1414 ================
1415 */
1416 void FS_Rescan (void)
1417 {
1418         int i;
1419         qboolean fs_modified = false;
1420         qboolean reset = false;
1421         char gamedirbuf[MAX_INPUTLINE];
1422         char vabuf[1024];
1423
1424         if (fs_searchpaths)
1425                 reset = true;
1426         FS_ClearSearchPath();
1427
1428         // automatically activate gamemode for the gamedirs specified
1429         if (reset)
1430                 COM_ChangeGameTypeForGameDirs();
1431
1432         // add the game-specific paths
1433         // gamedirname1 (typically id1)
1434         FS_AddGameHierarchy (gamedirname1);
1435         // update the com_modname (used for server info)
1436         if (gamedirname2 && gamedirname2[0])
1437                 strlcpy(com_modname, gamedirname2, sizeof(com_modname));
1438         else
1439                 strlcpy(com_modname, gamedirname1, sizeof(com_modname));
1440
1441         // add the game-specific path, if any
1442         // (only used for mission packs and the like, which should set fs_modified)
1443         if (gamedirname2 && gamedirname2[0])
1444         {
1445                 fs_modified = true;
1446                 FS_AddGameHierarchy (gamedirname2);
1447         }
1448
1449         // -game <gamedir>
1450         // Adds basedir/gamedir as an override game
1451         // LadyHavoc: now supports multiple -game directories
1452         // set the com_modname (reported in server info)
1453         *gamedirbuf = 0;
1454         for (i = 0;i < fs_numgamedirs;i++)
1455         {
1456                 fs_modified = true;
1457                 FS_AddGameHierarchy (fs_gamedirs[i]);
1458                 // update the com_modname (used server info)
1459                 strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
1460                 if(i)
1461                         strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf));
1462                 else
1463                         strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
1464         }
1465         Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it
1466
1467         // add back the selfpack as new first item
1468         FS_AddSelfPack();
1469
1470         // set the default screenshot name to either the mod name or the
1471         // gamemode screenshot name
1472         if (strcmp(com_modname, gamedirname1))
1473                 Cvar_SetQuick (&scr_screenshot_name, com_modname);
1474         else
1475                 Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
1476         
1477         if((i = COM_CheckParm("-modname")) && i < com_argc - 1)
1478                 strlcpy(com_modname, com_argv[i+1], sizeof(com_modname));
1479
1480         // If "-condebug" is in the command line, remove the previous log file
1481         if (COM_CheckParm ("-condebug") != 0)
1482                 unlink (va(vabuf, sizeof(vabuf), "%s/qconsole.log", fs_gamedir));
1483
1484         // look for the pop.lmp file and set registered to true if it is found
1485         if (FS_FileExists("gfx/pop.lmp"))
1486                 Cvar_SetValueQuick(&registered, 1);
1487         switch(gamemode)
1488         {
1489         case GAME_NORMAL:
1490         case GAME_HIPNOTIC:
1491         case GAME_ROGUE:
1492                 if (!registered.integer)
1493                 {
1494                         if (fs_modified)
1495                                 Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
1496                         else
1497                                 Con_Print("Playing shareware version.\n");
1498                 }
1499                 else
1500                         Con_Print("Playing registered version.\n");
1501                 break;
1502         case GAME_STEELSTORM:
1503                 if (registered.integer)
1504                         Con_Print("Playing registered version.\n");
1505                 else
1506                         Con_Print("Playing shareware version.\n");
1507                 break;
1508         default:
1509                 break;
1510         }
1511
1512         // unload all wads so that future queries will return the new data
1513         W_UnloadAll();
1514 }
1515
1516 static void FS_Rescan_f(cmd_state_t *cmd)
1517 {
1518         FS_Rescan();
1519 }
1520
1521 /*
1522 ================
1523 FS_ChangeGameDirs
1524 ================
1525 */
1526 extern qboolean vid_opened;
1527 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
1528 {
1529         int i;
1530         const char *p;
1531
1532         if (fs_numgamedirs == numgamedirs)
1533         {
1534                 for (i = 0;i < numgamedirs;i++)
1535                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
1536                                 break;
1537                 if (i == numgamedirs)
1538                         return true; // already using this set of gamedirs, do nothing
1539         }
1540
1541         if (numgamedirs > MAX_GAMEDIRS)
1542         {
1543                 if (complain)
1544                         Con_Printf("That is too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1545                 return false; // too many gamedirs
1546         }
1547
1548         for (i = 0;i < numgamedirs;i++)
1549         {
1550                 // if string is nasty, reject it
1551                 p = FS_CheckGameDir(gamedirs[i]);
1552                 if(!p)
1553                 {
1554                         if (complain)
1555                                 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]);
1556                         return false; // nasty gamedirs
1557                 }
1558                 if(p == fs_checkgamedir_missing && failmissing)
1559                 {
1560                         if (complain)
1561                                 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]);
1562                         return false; // missing gamedirs
1563                 }
1564         }
1565
1566         Host_SaveConfig();
1567
1568         fs_numgamedirs = numgamedirs;
1569         for (i = 0;i < fs_numgamedirs;i++)
1570                 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i]));
1571
1572         // reinitialize filesystem to detect the new paks
1573         FS_Rescan();
1574
1575         if (cls.demoplayback)
1576         {
1577                 CL_Disconnect_f(&cmd_client);
1578                 cls.demonum = 0;
1579         }
1580
1581         // unload all sounds so they will be reloaded from the new files as needed
1582         S_UnloadAllSounds_f(&cmd_client);
1583
1584         // restart the video subsystem after the config is executed
1585         Cbuf_InsertText(&cmd_client, "\nloadconfig\nvid_restart\n\n");
1586
1587         return true;
1588 }
1589
1590 /*
1591 ================
1592 FS_GameDir_f
1593 ================
1594 */
1595 static void FS_GameDir_f(cmd_state_t *cmd)
1596 {
1597         int i;
1598         int numgamedirs;
1599         char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
1600
1601         if (Cmd_Argc(cmd) < 2)
1602         {
1603                 Con_Printf("gamedirs active:");
1604                 for (i = 0;i < fs_numgamedirs;i++)
1605                         Con_Printf(" %s", fs_gamedirs[i]);
1606                 Con_Printf("\n");
1607                 return;
1608         }
1609
1610         numgamedirs = Cmd_Argc(cmd) - 1;
1611         if (numgamedirs > MAX_GAMEDIRS)
1612         {
1613                 Con_Printf("Too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1614                 return;
1615         }
1616
1617         for (i = 0;i < numgamedirs;i++)
1618                 strlcpy(gamedirs[i], Cmd_Argv(cmd, i+1), sizeof(gamedirs[i]));
1619
1620         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
1621         {
1622                 // actually, changing during game would work fine, but would be stupid
1623                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
1624                 return;
1625         }
1626
1627         // halt demo playback to close the file
1628         CL_Disconnect();
1629
1630         FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
1631 }
1632
1633 static const char *FS_SysCheckGameDir(const char *gamedir, char *buf, size_t buflength)
1634 {
1635         qboolean success;
1636         qfile_t *f;
1637         stringlist_t list;
1638         fs_offset_t n;
1639         char vabuf[1024];
1640
1641         stringlistinit(&list);
1642         listdirectory(&list, gamedir, "");
1643         success = list.numstrings > 0;
1644         stringlistfreecontents(&list);
1645
1646         if(success)
1647         {
1648                 f = FS_SysOpen(va(vabuf, sizeof(vabuf), "%smodinfo.txt", gamedir), "r", false);
1649                 if(f)
1650                 {
1651                         n = FS_Read (f, buf, buflength - 1);
1652                         if(n >= 0)
1653                                 buf[n] = 0;
1654                         else
1655                                 *buf = 0;
1656                         FS_Close(f);
1657                 }
1658                 else
1659                         *buf = 0;
1660                 return buf;
1661         }
1662
1663         return NULL;
1664 }
1665
1666 /*
1667 ================
1668 FS_CheckGameDir
1669 ================
1670 */
1671 const char *FS_CheckGameDir(const char *gamedir)
1672 {
1673         const char *ret;
1674         static char buf[8192];
1675         char vabuf[1024];
1676
1677         if (FS_CheckNastyPath(gamedir, true))
1678                 return NULL;
1679
1680         ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, gamedir), buf, sizeof(buf));
1681         if(ret)
1682         {
1683                 if(!*ret)
1684                 {
1685                         // get description from basedir
1686                         ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1687                         if(ret)
1688                                 return ret;
1689                         return "";
1690                 }
1691                 return ret;
1692         }
1693
1694         ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1695         if(ret)
1696                 return ret;
1697         
1698         return fs_checkgamedir_missing;
1699 }
1700
1701 static void FS_ListGameDirs(void)
1702 {
1703         stringlist_t list, list2;
1704         int i;
1705         const char *info;
1706         char vabuf[1024];
1707
1708         fs_all_gamedirs_count = 0;
1709         if(fs_all_gamedirs)
1710                 Mem_Free(fs_all_gamedirs);
1711
1712         stringlistinit(&list);
1713         listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_basedir), "");
1714         listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_userdir), "");
1715         stringlistsort(&list, false);
1716
1717         stringlistinit(&list2);
1718         for(i = 0; i < list.numstrings; ++i)
1719         {
1720                 if(i)
1721                         if(!strcmp(list.strings[i-1], list.strings[i]))
1722                                 continue;
1723                 info = FS_CheckGameDir(list.strings[i]);
1724                 if(!info)
1725                         continue;
1726                 if(info == fs_checkgamedir_missing)
1727                         continue;
1728                 if(!*info)
1729                         continue;
1730                 stringlistappend(&list2, list.strings[i]); 
1731         }
1732         stringlistfreecontents(&list);
1733
1734         fs_all_gamedirs = (gamedir_t *)Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs));
1735         for(i = 0; i < list2.numstrings; ++i)
1736         {
1737                 info = FS_CheckGameDir(list2.strings[i]);
1738                 // all this cannot happen any more, but better be safe than sorry
1739                 if(!info)
1740                         continue;
1741                 if(info == fs_checkgamedir_missing)
1742                         continue;
1743                 if(!*info)
1744                         continue;
1745                 strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name));
1746                 strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description));
1747                 ++fs_all_gamedirs_count;
1748         }
1749 }
1750
1751 /*
1752 #ifdef WIN32
1753 #pragma comment(lib, "shell32.lib")
1754 #include <ShlObj.h>
1755 #endif
1756 */
1757
1758 static void COM_InsertFlags(const char *buf) {
1759         const char *p;
1760         char *q;
1761         const char **new_argv;
1762         int i = 0;
1763         int args_left = 256;
1764         new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2));
1765         if(com_argc == 0)
1766                 new_argv[0] = "dummy";  // Can't really happen.
1767         else
1768                 new_argv[0] = com_argv[0];
1769         ++i;
1770         p = buf;
1771         while(COM_ParseToken_Console(&p))
1772         {
1773                 size_t sz = strlen(com_token) + 1; // shut up clang
1774                 if(i > args_left)
1775                         break;
1776                 q = (char *)Mem_Alloc(fs_mempool, sz);
1777                 strlcpy(q, com_token, sz);
1778                 new_argv[i] = q;
1779                 ++i;
1780         }
1781         // Now: i <= args_left + 1.
1782         if (com_argc >= 1)
1783         {
1784                 memcpy((char *)(&new_argv[i]), &com_argv[1], sizeof(*com_argv) * (com_argc - 1));
1785                 i += com_argc - 1;
1786         }
1787         // Now: i <= args_left + (com_argc || 1).
1788         new_argv[i] = NULL;
1789         com_argv = new_argv;
1790         com_argc = i;
1791 }
1792
1793 /*
1794 ================
1795 FS_Init_SelfPack
1796 ================
1797 */
1798 void FS_Init_SelfPack (void)
1799 {
1800         PK3_OpenLibrary ();
1801         fs_mempool = Mem_AllocPool("file management", 0, NULL);
1802
1803         // Load darkplaces.opt from the FS.
1804         if (!COM_CheckParm("-noopt"))
1805         {
1806                 char *buf = (char *) FS_SysLoadFile("darkplaces.opt", tempmempool, true, NULL);
1807                 if(buf)
1808                         COM_InsertFlags(buf);
1809                 Mem_Free(buf);
1810         }
1811
1812 #ifndef USE_RWOPS
1813         // Provide the SelfPack.
1814         if (!COM_CheckParm("-noselfpack"))
1815         {
1816                 if (com_selffd >= 0)
1817                 {
1818                         fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
1819                         if(fs_selfpack)
1820                         {
1821                                 FS_AddSelfPack();
1822                                 if (!COM_CheckParm("-noopt"))
1823                                 {
1824                                         char *buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
1825                                         if(buf)
1826                                                 COM_InsertFlags(buf);
1827                                         Mem_Free(buf);
1828                                 }
1829                         }
1830                 }
1831         }
1832 #endif
1833 }
1834
1835 static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsize)
1836 {
1837 #if defined(__IPHONEOS__)
1838         if (userdirmode == USERDIRMODE_HOME)
1839         {
1840                 // fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
1841                 // fs_userdir stores configurations to the Documents folder of the app
1842                 strlcpy(userdir, "../Documents/", MAX_OSPATH);
1843                 return 1;
1844         }
1845         return -1;
1846
1847 #elif defined(WIN32)
1848         char *homedir;
1849 #if _MSC_VER >= 1400
1850         size_t homedirlen;
1851 #endif
1852         TCHAR mydocsdir[MAX_PATH + 1];
1853         wchar_t *savedgamesdirw;
1854         char savedgamesdir[MAX_OSPATH];
1855         int fd;
1856         char vabuf[1024];
1857
1858         userdir[0] = 0;
1859         switch(userdirmode)
1860         {
1861         default:
1862                 return -1;
1863         case USERDIRMODE_NOHOME:
1864                 strlcpy(userdir, fs_basedir, userdirsize);
1865                 break;
1866         case USERDIRMODE_MYGAMES:
1867                 if (!shfolder_dll)
1868                         Sys_LoadLibrary(shfolderdllnames, &shfolder_dll, shfolderfuncs);
1869                 mydocsdir[0] = 0;
1870                 if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)
1871                 {
1872                         dpsnprintf(userdir, userdirsize, "%s/My Games/%s/", mydocsdir, gameuserdirname);
1873                         break;
1874                 }
1875 #if _MSC_VER >= 1400
1876                 _dupenv_s(&homedir, &homedirlen, "USERPROFILE");
1877                 if(homedir)
1878                 {
1879                         dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1880                         free(homedir);
1881                         break;
1882                 }
1883 #else
1884                 homedir = getenv("USERPROFILE");
1885                 if(homedir)
1886                 {
1887                         dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1888                         break;
1889                 }
1890 #endif
1891                 return -1;
1892         case USERDIRMODE_SAVEDGAMES:
1893                 if (!shell32_dll)
1894                         Sys_LoadLibrary(shell32dllnames, &shell32_dll, shell32funcs);
1895                 if (!ole32_dll)
1896                         Sys_LoadLibrary(ole32dllnames, &ole32_dll, ole32funcs);
1897                 if (qSHGetKnownFolderPath && qCoInitializeEx && qCoTaskMemFree && qCoUninitialize)
1898                 {
1899                         savedgamesdir[0] = 0;
1900                         qCoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
1901 /*
1902 #ifdef __cplusplus
1903                         if (SHGetKnownFolderPath(FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1904 #else
1905                         if (SHGetKnownFolderPath(&FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1906 #endif
1907 */
1908                         if (qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1909                         {
1910                                 memset(savedgamesdir, 0, sizeof(savedgamesdir));
1911 #if _MSC_VER >= 1400
1912                                 wcstombs_s(NULL, savedgamesdir, sizeof(savedgamesdir), savedgamesdirw, sizeof(savedgamesdir)-1);
1913 #else
1914                                 wcstombs(savedgamesdir, savedgamesdirw, sizeof(savedgamesdir)-1);
1915 #endif
1916                                 qCoTaskMemFree(savedgamesdirw);
1917                         }
1918                         qCoUninitialize();
1919                         if (savedgamesdir[0])
1920                         {
1921                                 dpsnprintf(userdir, userdirsize, "%s/%s/", savedgamesdir, gameuserdirname);
1922                                 break;
1923                         }
1924                 }
1925                 return -1;
1926         }
1927 #else
1928         int fd;
1929         char *homedir;
1930         char vabuf[1024];
1931         userdir[0] = 0;
1932         switch(userdirmode)
1933         {
1934         default:
1935                 return -1;
1936         case USERDIRMODE_NOHOME:
1937                 strlcpy(userdir, fs_basedir, userdirsize);
1938                 break;
1939         case USERDIRMODE_HOME:
1940                 homedir = getenv("HOME");
1941                 if(homedir)
1942                 {
1943                         dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1944                         break;
1945                 }
1946                 return -1;
1947         case USERDIRMODE_SAVEDGAMES:
1948                 homedir = getenv("HOME");
1949                 if(homedir)
1950                 {
1951 #ifdef MACOSX
1952                         dpsnprintf(userdir, userdirsize, "%s/Library/Application Support/%s/", homedir, gameuserdirname);
1953 #else
1954                         // the XDG say some files would need to go in:
1955                         // XDG_CONFIG_HOME (or ~/.config/%s/)
1956                         // XDG_DATA_HOME (or ~/.local/share/%s/)
1957                         // XDG_CACHE_HOME (or ~/.cache/%s/)
1958                         // and also search the following global locations if defined:
1959                         // XDG_CONFIG_DIRS (normally /etc/xdg/%s/)
1960                         // XDG_DATA_DIRS (normally /usr/share/%s/)
1961                         // this would be too complicated...
1962                         return -1;
1963 #endif
1964                         break;
1965                 }
1966                 return -1;
1967         }
1968 #endif
1969
1970
1971 #if !defined(__IPHONEOS__)
1972
1973 #ifdef WIN32
1974         // historical behavior...
1975         if (userdirmode == USERDIRMODE_NOHOME && strcmp(gamedirname1, "id1"))
1976                 return 0; // don't bother checking if the basedir folder is writable, it's annoying...  unless it is Quake on Windows where NOHOME is the default preferred and we have to check for an error case
1977 #endif
1978
1979         // see if we can write to this path (note: won't create path)
1980 #ifdef WIN32
1981         // no access() here, we must try to open the file for appending
1982         fd = FS_SysOpenFiledesc(va(vabuf, sizeof(vabuf), "%s%s/config.cfg", userdir, gamedirname1), "a", false);
1983         if(fd >= 0)
1984                 FILEDESC_CLOSE(fd);
1985 #else
1986         // on Unix, we don't need to ACTUALLY attempt to open the file
1987         if(access(va(vabuf, sizeof(vabuf), "%s%s/", userdir, gamedirname1), W_OK | X_OK) >= 0)
1988                 fd = 1;
1989         else
1990                 fd = -1;
1991 #endif
1992         if(fd >= 0)
1993         {
1994                 return 1; // good choice - the path exists and is writable
1995         }
1996         else
1997         {
1998                 if (userdirmode == USERDIRMODE_NOHOME)
1999                         return -1; // path usually already exists, we lack permissions
2000                 else
2001                         return 0; // probably good - failed to write but maybe we need to create path
2002         }
2003 #endif
2004 }
2005
2006 /*
2007 ================
2008 FS_Init
2009 ================
2010 */
2011 void FS_Init (void)
2012 {
2013         const char *p;
2014         int i;
2015
2016         *fs_basedir = 0;
2017         *fs_userdir = 0;
2018         *fs_gamedir = 0;
2019
2020         // -basedir <path>
2021         // Overrides the system supplied base directory (under GAMENAME)
2022 // COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
2023         i = COM_CheckParm ("-basedir");
2024         if (i && i < com_argc-1)
2025         {
2026                 strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
2027                 i = (int)strlen (fs_basedir);
2028                 if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
2029                         fs_basedir[i-1] = 0;
2030         }
2031         else
2032         {
2033 // If the base directory is explicitly defined by the compilation process
2034 #ifdef DP_FS_BASEDIR
2035                 strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
2036 #elif defined(__ANDROID__)
2037                 dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname);
2038 #elif defined(MACOSX)
2039                 // FIXME: is there a better way to find the directory outside the .app, without using Objective-C?
2040                 if (strstr(com_argv[0], ".app/"))
2041                 {
2042                         char *split;
2043                         strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
2044                         split = strstr(fs_basedir, ".app/");
2045                         if (split)
2046                         {
2047                                 struct stat statresult;
2048                                 char vabuf[1024];
2049                                 // truncate to just after the .app/
2050                                 split[5] = 0;
2051                                 // see if gamedir exists in Resources
2052                                 if (stat(va(vabuf, sizeof(vabuf), "%s/Contents/Resources/%s", fs_basedir, gamedirname1), &statresult) == 0)
2053                                 {
2054                                         // found gamedir inside Resources, use it
2055                                         strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir));
2056                                 }
2057                                 else
2058                                 {
2059                                         // no gamedir found in Resources, gamedir is probably
2060                                         // outside the .app, remove .app part of path
2061                                         while (split > fs_basedir && *split != '/')
2062                                                 split--;
2063                                         *split = 0;
2064                                 }
2065                         }
2066                 }
2067 #endif
2068         }
2069
2070         // make sure the appending of a path separator won't create an unterminated string
2071         memset(fs_basedir + sizeof(fs_basedir) - 2, 0, 2);
2072         // add a path separator to the end of the basedir if it lacks one
2073         if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
2074                 strlcat(fs_basedir, "/", sizeof(fs_basedir));
2075
2076         // Add the personal game directory
2077         if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
2078                 dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", com_argv[i+1]);
2079         else if (COM_CheckParm("-nohome"))
2080                 *fs_userdir = 0; // user wants roaming installation, no userdir
2081         else
2082         {
2083 #ifdef DP_FS_USERDIR
2084                 strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir));
2085 #else
2086                 int dirmode;
2087                 int highestuserdirmode = USERDIRMODE_COUNT - 1;
2088                 int preferreduserdirmode = USERDIRMODE_COUNT - 1;
2089                 int userdirstatus[USERDIRMODE_COUNT];
2090 # ifdef WIN32
2091                 // historical behavior...
2092                 if (!strcmp(gamedirname1, "id1"))
2093                         preferreduserdirmode = USERDIRMODE_NOHOME;
2094 # endif
2095                 // check what limitations the user wants to impose
2096                 if (COM_CheckParm("-home")) preferreduserdirmode = USERDIRMODE_HOME;
2097                 if (COM_CheckParm("-mygames")) preferreduserdirmode = USERDIRMODE_MYGAMES;
2098                 if (COM_CheckParm("-savedgames")) preferreduserdirmode = USERDIRMODE_SAVEDGAMES;
2099                 // gather the status of the possible userdirs
2100                 for (dirmode = 0;dirmode < USERDIRMODE_COUNT;dirmode++)
2101                 {
2102                         userdirstatus[dirmode] = FS_ChooseUserDir((userdirmode_t)dirmode, fs_userdir, sizeof(fs_userdir));
2103                         if (userdirstatus[dirmode] == 1)
2104                                 Con_DPrintf("userdir %i = %s (writable)\n", dirmode, fs_userdir);
2105                         else if (userdirstatus[dirmode] == 0)
2106                                 Con_DPrintf("userdir %i = %s (not writable or does not exist)\n", dirmode, fs_userdir);
2107                         else
2108                                 Con_DPrintf("userdir %i (not applicable)\n", dirmode);
2109                 }
2110                 // some games may prefer writing to basedir, but if write fails we
2111                 // have to search for a real userdir...
2112                 if (preferreduserdirmode == 0 && userdirstatus[0] < 1)
2113                         preferreduserdirmode = highestuserdirmode;
2114                 // check for an existing userdir and continue using it if possible...
2115                 for (dirmode = USERDIRMODE_COUNT - 1;dirmode > 0;dirmode--)
2116                         if (userdirstatus[dirmode] == 1)
2117                                 break;
2118                 // if no existing userdir found, make a new one...
2119                 if (dirmode == 0 && preferreduserdirmode > 0)
2120                         for (dirmode = preferreduserdirmode;dirmode > 0;dirmode--)
2121                                 if (userdirstatus[dirmode] >= 0)
2122                                         break;
2123                 // and finally, we picked one...
2124                 FS_ChooseUserDir((userdirmode_t)dirmode, fs_userdir, sizeof(fs_userdir));
2125                 Con_DPrintf("userdir %i is the winner\n", dirmode);
2126 #endif
2127         }
2128
2129         // if userdir equal to basedir, clear it to avoid confusion later
2130         if (!strcmp(fs_basedir, fs_userdir))
2131                 fs_userdir[0] = 0;
2132
2133         FS_ListGameDirs();
2134
2135         p = FS_CheckGameDir(gamedirname1);
2136         if(!p || p == fs_checkgamedir_missing)
2137                 Con_Warnf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
2138
2139         if(gamedirname2)
2140         {
2141                 p = FS_CheckGameDir(gamedirname2);
2142                 if(!p || p == fs_checkgamedir_missing)
2143                         Con_Warnf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
2144         }
2145
2146         // -game <gamedir>
2147         // Adds basedir/gamedir as an override game
2148         // LadyHavoc: now supports multiple -game directories
2149         for (i = 1;i < com_argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
2150         {
2151                 if (!com_argv[i])
2152                         continue;
2153                 if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
2154                 {
2155                         i++;
2156                         p = FS_CheckGameDir(com_argv[i]);
2157                         if(!p)
2158                                 Sys_Error("Nasty -game name rejected: %s", com_argv[i]);
2159                         if(p == fs_checkgamedir_missing)
2160                                 Con_Warnf("WARNING: -game %s%s/ not found!\n", fs_basedir, com_argv[i]);
2161                         // add the gamedir to the list of active gamedirs
2162                         strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
2163                         fs_numgamedirs++;
2164                 }
2165         }
2166
2167         // generate the searchpath
2168         FS_Rescan();
2169
2170         if (Thread_HasThreads())
2171                 fs_mutex = Thread_CreateMutex();
2172 }
2173
2174 void FS_Init_Commands(void)
2175 {
2176         Cvar_RegisterVariable (&scr_screenshot_name);
2177         Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
2178         Cvar_RegisterVariable (&cvar_fs_gamedir);
2179
2180         Cmd_AddCommand(&cmd_client, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
2181         Cmd_AddCommand(&cmd_client, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
2182         Cmd_AddCommand(&cmd_client, "path", FS_Path_f, "print searchpath (game directories and archives)");
2183         Cmd_AddCommand(&cmd_client, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
2184         Cmd_AddCommand(&cmd_client, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
2185         Cmd_AddCommand(&cmd_client, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
2186
2187         Cmd_AddCommand(&cmd_server, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
2188         Cmd_AddCommand(&cmd_server, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
2189         Cmd_AddCommand(&cmd_server, "path", FS_Path_f, "print searchpath (game directories and archives)");
2190         Cmd_AddCommand(&cmd_server, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
2191         Cmd_AddCommand(&cmd_server, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
2192         Cmd_AddCommand(&cmd_server, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
2193 }
2194
2195 /*
2196 ================
2197 FS_Shutdown
2198 ================
2199 */
2200 void FS_Shutdown (void)
2201 {
2202         // close all pack files and such
2203         // (hopefully there aren't any other open files, but they'll be cleaned up
2204         //  by the OS anyway)
2205         FS_ClearSearchPath();
2206         Mem_FreePool (&fs_mempool);
2207         PK3_CloseLibrary ();
2208
2209 #ifdef WIN32
2210         Sys_UnloadLibrary (&shfolder_dll);
2211         Sys_UnloadLibrary (&shell32_dll);
2212         Sys_UnloadLibrary (&ole32_dll);
2213 #endif
2214
2215         if (fs_mutex)
2216                 Thread_DestroyMutex(fs_mutex);
2217 }
2218
2219 static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qboolean nonblocking)
2220 {
2221         filedesc_t handle = FILEDESC_INVALID;
2222         int mod, opt;
2223         unsigned int ind;
2224         qboolean dolock = false;
2225
2226         // Parse the mode string
2227         switch (mode[0])
2228         {
2229                 case 'r':
2230                         mod = O_RDONLY;
2231                         opt = 0;
2232                         break;
2233                 case 'w':
2234                         mod = O_WRONLY;
2235                         opt = O_CREAT | O_TRUNC;
2236                         break;
2237                 case 'a':
2238                         mod = O_WRONLY;
2239                         opt = O_CREAT | O_APPEND;
2240                         break;
2241                 default:
2242                         Con_Errorf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
2243                         return FILEDESC_INVALID;
2244         }
2245         for (ind = 1; mode[ind] != '\0'; ind++)
2246         {
2247                 switch (mode[ind])
2248                 {
2249                         case '+':
2250                                 mod = O_RDWR;
2251                                 break;
2252                         case 'b':
2253                                 opt |= O_BINARY;
2254                                 break;
2255                         case 'l':
2256                                 dolock = true;
2257                                 break;
2258                         default:
2259                                 Con_Errorf ("FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
2260                                                         filepath, mode, mode[ind]);
2261                 }
2262         }
2263
2264         if (nonblocking)
2265                 opt |= O_NONBLOCK;
2266
2267         if(COM_CheckParm("-readonly") && mod != O_RDONLY)
2268                 return FILEDESC_INVALID;
2269
2270 #if USE_RWOPS
2271         if (dolock)
2272                 return FILEDESC_INVALID;
2273         handle = SDL_RWFromFile(filepath, mode);
2274 #else
2275 # ifdef WIN32
2276 #  if _MSC_VER >= 1400
2277         _sopen_s(&handle, filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
2278 #  else
2279         handle = _sopen (filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
2280 #  endif
2281 # else
2282         handle = open (filepath, mod | opt, 0666);
2283         if(handle >= 0 && dolock)
2284         {
2285                 struct flock l;
2286                 l.l_type = ((mod == O_RDONLY) ? F_RDLCK : F_WRLCK);
2287                 l.l_whence = SEEK_SET;
2288                 l.l_start = 0;
2289                 l.l_len = 0;
2290                 if(fcntl(handle, F_SETLK, &l) == -1)
2291                 {
2292                         FILEDESC_CLOSE(handle);
2293                         handle = -1;
2294                 }
2295         }
2296 # endif
2297 #endif
2298
2299         return handle;
2300 }
2301
2302 int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking)
2303 {
2304 #ifdef USE_RWOPS
2305         return -1;
2306 #else
2307         return FS_SysOpenFiledesc(filepath, mode, nonblocking);
2308 #endif
2309 }
2310
2311 /*
2312 ====================
2313 FS_SysOpen
2314
2315 Internal function used to create a qfile_t and open the relevant non-packed file on disk
2316 ====================
2317 */
2318 qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
2319 {
2320         qfile_t* file;
2321
2322         file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2323         file->ungetc = EOF;
2324         file->handle = FS_SysOpenFiledesc(filepath, mode, nonblocking);
2325         if (!FILEDESC_ISVALID(file->handle))
2326         {
2327                 Mem_Free (file);
2328                 return NULL;
2329         }
2330
2331         file->filename = Mem_strdup(fs_mempool, filepath);
2332
2333         file->real_length = FILEDESC_SEEK (file->handle, 0, SEEK_END);
2334
2335         // For files opened in append mode, we start at the end of the file
2336         if (mode[0] == 'a')
2337                 file->position = file->real_length;
2338         else
2339                 FILEDESC_SEEK (file->handle, 0, SEEK_SET);
2340
2341         return file;
2342 }
2343
2344
2345 /*
2346 ===========
2347 FS_OpenPackedFile
2348
2349 Open a packed file using its package file descriptor
2350 ===========
2351 */
2352 static qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
2353 {
2354         packfile_t *pfile;
2355         filedesc_t dup_handle;
2356         qfile_t* file;
2357
2358         pfile = &pack->files[pack_ind];
2359
2360         // If we don't have the true offset, get it now
2361         if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
2362                 if (!PK3_GetTrueFileOffset (pfile, pack))
2363                         return NULL;
2364
2365 #ifndef LINK_TO_ZLIB
2366         // No Zlib DLL = no compressed files
2367         if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
2368         {
2369                 Con_Warnf("WARNING: can't open the compressed file %s\n"
2370                                         "You need the Zlib DLL to use compressed files\n",
2371                                         pfile->name);
2372                 return NULL;
2373         }
2374 #endif
2375
2376         // LadyHavoc: FILEDESC_SEEK affects all duplicates of a handle so we do it before
2377         // the dup() call to avoid having to close the dup_handle on error here
2378         if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
2379         {
2380                 Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %08x%08x)\n",
2381                                         pfile->name, pack->filename, (unsigned int)(pfile->offset >> 32), (unsigned int)(pfile->offset));
2382                 return NULL;
2383         }
2384
2385         dup_handle = FILEDESC_DUP (pack->filename, pack->handle);
2386         if (!FILEDESC_ISVALID(dup_handle))
2387         {
2388                 Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
2389                 return NULL;
2390         }
2391
2392         file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2393         memset (file, 0, sizeof (*file));
2394         file->handle = dup_handle;
2395         file->flags = QFILE_FLAG_PACKED;
2396         file->real_length = pfile->realsize;
2397         file->offset = pfile->offset;
2398         file->position = 0;
2399         file->ungetc = EOF;
2400
2401         if (pfile->flags & PACKFILE_FLAG_DEFLATED)
2402         {
2403                 ztoolkit_t *ztk;
2404
2405                 file->flags |= QFILE_FLAG_DEFLATED;
2406
2407                 // We need some more variables
2408                 ztk = (ztoolkit_t *)Mem_Alloc (fs_mempool, sizeof (*ztk));
2409
2410                 ztk->comp_length = pfile->packsize;
2411
2412                 // Initialize zlib stream
2413                 ztk->zstream.next_in = ztk->input;
2414                 ztk->zstream.avail_in = 0;
2415
2416                 /* From Zlib's "unzip.c":
2417                  *
2418                  * windowBits is passed < 0 to tell that there is no zlib header.
2419                  * Note that in this case inflate *requires* an extra "dummy" byte
2420                  * after the compressed stream in order to complete decompression and
2421                  * return Z_STREAM_END.
2422                  * In unzip, i don't wait absolutely Z_STREAM_END because I known the
2423                  * size of both compressed and uncompressed data
2424                  */
2425                 if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
2426                 {
2427                         Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
2428                         FILEDESC_CLOSE(dup_handle);
2429                         Mem_Free(file);
2430                         return NULL;
2431                 }
2432
2433                 ztk->zstream.next_out = file->buff;
2434                 ztk->zstream.avail_out = sizeof (file->buff);
2435
2436                 file->ztk = ztk;
2437         }
2438
2439         return file;
2440 }
2441
2442 /*
2443 ====================
2444 FS_CheckNastyPath
2445
2446 Return true if the path should be rejected due to one of the following:
2447 1: path elements that are non-portable
2448 2: path elements that would allow access to files outside the game directory,
2449    or are just not a good idea for a mod to be using.
2450 ====================
2451 */
2452 int FS_CheckNastyPath (const char *path, qboolean isgamedir)
2453 {
2454         // all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
2455         if (!path[0])
2456                 return 2;
2457
2458         // Windows: don't allow \ in filenames (windows-only), period.
2459         // (on Windows \ is a directory separator, but / is also supported)
2460         if (strstr(path, "\\"))
2461                 return 1; // non-portable
2462
2463         // Mac: don't allow Mac-only filenames - : is a directory separator
2464         // instead of /, but we rely on / working already, so there's no reason to
2465         // support a Mac-only path
2466         // Amiga and Windows: : tries to go to root of drive
2467         if (strstr(path, ":"))
2468                 return 1; // non-portable attempt to go to root of drive
2469
2470         // Amiga: // is parent directory
2471         if (strstr(path, "//"))
2472                 return 1; // non-portable attempt to go to parent directory
2473
2474         // all: don't allow going to parent directory (../ or /../)
2475         if (strstr(path, ".."))
2476                 return 2; // attempt to go outside the game directory
2477
2478         // Windows and UNIXes: don't allow absolute paths
2479         if (path[0] == '/')
2480                 return 2; // attempt to go outside the game directory
2481
2482         // all: don't allow . character immediately before a slash, this catches all imaginable cases of ./, ../, .../, etc
2483         if (strstr(path, "./"))
2484                 return 2; // possible attempt to go outside the game directory
2485
2486         // all: forbid trailing slash on gamedir
2487         if (isgamedir && path[strlen(path)-1] == '/')
2488                 return 2;
2489
2490         // all: forbid leading dot on any filename for any reason
2491         if (strstr(path, "/."))
2492                 return 2; // attempt to go outside the game directory
2493
2494         // after all these checks we're pretty sure it's a / separated filename
2495         // and won't do much if any harm
2496         return false;
2497 }
2498
2499
2500 /*
2501 ====================
2502 FS_FindFile
2503
2504 Look for a file in the packages and in the filesystem
2505
2506 Return the searchpath where the file was found (or NULL)
2507 and the file index in the package if relevant
2508 ====================
2509 */
2510 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
2511 {
2512         searchpath_t *search;
2513         pack_t *pak;
2514
2515         // search through the path, one element at a time
2516         for (search = fs_searchpaths;search;search = search->next)
2517         {
2518                 // is the element a pak file?
2519                 if (search->pack && !search->pack->vpack)
2520                 {
2521                         int (*strcmp_funct) (const char* str1, const char* str2);
2522                         int left, right, middle;
2523
2524                         pak = search->pack;
2525                         strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
2526
2527                         // Look for the file (binary search)
2528                         left = 0;
2529                         right = pak->numfiles - 1;
2530                         while (left <= right)
2531                         {
2532                                 int diff;
2533
2534                                 middle = (left + right) / 2;
2535                                 diff = strcmp_funct (pak->files[middle].name, name);
2536
2537                                 // Found it
2538                                 if (!diff)
2539                                 {
2540                                         if (fs_empty_files_in_pack_mark_deletions.integer && pak->files[middle].realsize == 0)
2541                                         {
2542                                                 // yes, but the first one is empty so we treat it as not being there
2543                                                 if (!quiet && developer_extra.integer)
2544                                                         Con_DPrintf("FS_FindFile: %s is marked as deleted\n", name);
2545
2546                                                 if (index != NULL)
2547                                                         *index = -1;
2548                                                 return NULL;
2549                                         }
2550
2551                                         if (!quiet && developer_extra.integer)
2552                                                 Con_DPrintf("FS_FindFile: %s in %s\n",
2553                                                                         pak->files[middle].name, pak->filename);
2554
2555                                         if (index != NULL)
2556                                                 *index = middle;
2557                                         return search;
2558                                 }
2559
2560                                 // If we're too far in the list
2561                                 if (diff > 0)
2562                                         right = middle - 1;
2563                                 else
2564                                         left = middle + 1;
2565                         }
2566                 }
2567                 else
2568                 {
2569                         char netpath[MAX_OSPATH];
2570                         dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
2571                         if (FS_SysFileExists (netpath))
2572                         {
2573                                 if (!quiet && developer_extra.integer)
2574                                         Con_DPrintf("FS_FindFile: %s\n", netpath);
2575
2576                                 if (index != NULL)
2577                                         *index = -1;
2578                                 return search;
2579                         }
2580                 }
2581         }
2582
2583         if (!quiet && developer_extra.integer)
2584                 Con_DPrintf("FS_FindFile: can't find %s\n", name);
2585
2586         if (index != NULL)
2587                 *index = -1;
2588         return NULL;
2589 }
2590
2591
2592 /*
2593 ===========
2594 FS_OpenReadFile
2595
2596 Look for a file in the search paths and open it in read-only mode
2597 ===========
2598 */
2599 static qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking, int symlinkLevels)
2600 {
2601         searchpath_t *search;
2602         int pack_ind;
2603
2604         search = FS_FindFile (filename, &pack_ind, quiet);
2605
2606         // Not found?
2607         if (search == NULL)
2608                 return NULL;
2609
2610         // Found in the filesystem?
2611         if (pack_ind < 0)
2612         {
2613                 // this works with vpacks, so we are fine
2614                 char path [MAX_OSPATH];
2615                 dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename);
2616                 return FS_SysOpen (path, "rb", nonblocking);
2617         }
2618
2619         // So, we found it in a package...
2620
2621         // Is it a PK3 symlink?
2622         // TODO also handle directory symlinks by parsing the whole structure...
2623         // but heck, file symlinks are good enough for now
2624         if(search->pack->files[pack_ind].flags & PACKFILE_FLAG_SYMLINK)
2625         {
2626                 if(symlinkLevels <= 0)
2627                 {
2628                         Con_Printf("symlink: %s: too many levels of symbolic links\n", filename);
2629                         return NULL;
2630                 }
2631                 else
2632                 {
2633                         char linkbuf[MAX_QPATH];
2634                         fs_offset_t count;
2635                         qfile_t *linkfile = FS_OpenPackedFile (search->pack, pack_ind);
2636                         const char *mergeslash;
2637                         char *mergestart;
2638
2639                         if(!linkfile)
2640                                 return NULL;
2641                         count = FS_Read(linkfile, linkbuf, sizeof(linkbuf) - 1);
2642                         FS_Close(linkfile);
2643                         if(count < 0)
2644                                 return NULL;
2645                         linkbuf[count] = 0;
2646                         
2647                         // Now combine the paths...
2648                         mergeslash = strrchr(filename, '/');
2649                         mergestart = linkbuf;
2650                         if(!mergeslash)
2651                                 mergeslash = filename;
2652                         while(!strncmp(mergestart, "../", 3))
2653                         {
2654                                 mergestart += 3;
2655                                 while(mergeslash > filename)
2656                                 {
2657                                         --mergeslash;
2658                                         if(*mergeslash == '/')
2659                                                 break;
2660                                 }
2661                         }
2662                         // Now, mergestart will point to the path to be appended, and mergeslash points to where it should be appended
2663                         if(mergeslash == filename)
2664                         {
2665                                 // Either mergeslash == filename, then we just replace the name (done below)
2666                         }
2667                         else
2668                         {
2669                                 // Or, we append the name after mergeslash;
2670                                 // or rather, we can also shift the linkbuf so we can put everything up to and including mergeslash first
2671                                 int spaceNeeded = mergeslash - filename + 1;
2672                                 int spaceRemoved = mergestart - linkbuf;
2673                                 if(count - spaceRemoved + spaceNeeded >= MAX_QPATH)
2674                                 {
2675                                         Con_DPrintf("symlink: too long path rejected\n");
2676                                         return NULL;
2677                                 }
2678                                 memmove(linkbuf + spaceNeeded, linkbuf + spaceRemoved, count - spaceRemoved);
2679                                 memcpy(linkbuf, filename, spaceNeeded);
2680                                 linkbuf[count - spaceRemoved + spaceNeeded] = 0;
2681                                 mergestart = linkbuf;
2682                         }
2683                         if (!quiet && developer_loading.integer)
2684                                 Con_DPrintf("symlink: %s -> %s\n", filename, mergestart);
2685                         if(FS_CheckNastyPath (mergestart, false))
2686                         {
2687                                 Con_DPrintf("symlink: nasty path %s rejected\n", mergestart);
2688                                 return NULL;
2689                         }
2690                         return FS_OpenReadFile(mergestart, quiet, nonblocking, symlinkLevels - 1);
2691                 }
2692         }
2693
2694         return FS_OpenPackedFile (search->pack, pack_ind);
2695 }
2696
2697
2698 /*
2699 =============================================================================
2700
2701 MAIN PUBLIC FUNCTIONS
2702
2703 =============================================================================
2704 */
2705
2706 /*
2707 ====================
2708 FS_OpenRealFile
2709
2710 Open a file in the userpath. The syntax is the same as fopen
2711 Used for savegame scanning in menu, and all file writing.
2712 ====================
2713 */
2714 qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet)
2715 {
2716         char real_path [MAX_OSPATH];
2717
2718         if (FS_CheckNastyPath(filepath, false))
2719         {
2720                 Con_Printf("FS_OpenRealFile(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
2721                 return NULL;
2722         }
2723
2724         dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath); // this is never a vpack
2725
2726         // If the file is opened in "write", "append", or "read/write" mode,
2727         // create directories up to the file.
2728         if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
2729                 FS_CreatePath (real_path);
2730         return FS_SysOpen (real_path, mode, false);
2731 }
2732
2733
2734 /*
2735 ====================
2736 FS_OpenVirtualFile
2737
2738 Open a file. The syntax is the same as fopen
2739 ====================
2740 */
2741 qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet)
2742 {
2743         qfile_t *result = NULL;
2744         if (FS_CheckNastyPath(filepath, false))
2745         {
2746                 Con_Printf("FS_OpenVirtualFile(\"%s\", %s): nasty filename rejected\n", filepath, quiet ? "true" : "false");
2747                 return NULL;
2748         }
2749
2750         if (fs_mutex) Thread_LockMutex(fs_mutex);
2751         result = FS_OpenReadFile (filepath, quiet, false, 16);
2752         if (fs_mutex) Thread_UnlockMutex(fs_mutex);
2753         return result;
2754 }
2755
2756
2757 /*
2758 ====================
2759 FS_FileFromData
2760
2761 Open a file. The syntax is the same as fopen
2762 ====================
2763 */
2764 qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet)
2765 {
2766         qfile_t* file;
2767         file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2768         memset (file, 0, sizeof (*file));
2769         file->flags = QFILE_FLAG_DATA;
2770         file->ungetc = EOF;
2771         file->real_length = size;
2772         file->data = data;
2773         return file;
2774 }
2775
2776 /*
2777 ====================
2778 FS_Close
2779
2780 Close a file
2781 ====================
2782 */
2783 int FS_Close (qfile_t* file)
2784 {
2785         if(file->flags & QFILE_FLAG_DATA)
2786         {
2787                 Mem_Free(file);
2788                 return 0;
2789         }
2790
2791         if (FILEDESC_CLOSE (file->handle))
2792                 return EOF;
2793
2794         if (file->filename)
2795         {
2796                 if (file->flags & QFILE_FLAG_REMOVE)
2797                 {
2798                         if (remove(file->filename) == -1)
2799                         {
2800                                 // No need to report this. If removing a just
2801                                 // written file failed, this most likely means
2802                                 // someone else deleted it first - which we
2803                                 // like.
2804                         }
2805                 }
2806
2807                 Mem_Free((void *) file->filename);
2808         }
2809
2810         if (file->ztk)
2811         {
2812                 qz_inflateEnd (&file->ztk->zstream);
2813                 Mem_Free (file->ztk);
2814         }
2815
2816         Mem_Free (file);
2817         return 0;
2818 }
2819
2820 void FS_RemoveOnClose(qfile_t* file)
2821 {
2822         file->flags |= QFILE_FLAG_REMOVE;
2823 }
2824
2825 /*
2826 ====================
2827 FS_Write
2828
2829 Write "datasize" bytes into a file
2830 ====================
2831 */
2832 fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize)
2833 {
2834         fs_offset_t written = 0;
2835
2836         // If necessary, seek to the exact file position we're supposed to be
2837         if (file->buff_ind != file->buff_len)
2838         {
2839                 if (FILEDESC_SEEK (file->handle, file->buff_ind - file->buff_len, SEEK_CUR) == -1)
2840                 {
2841                         Con_Warnf("WARNING: could not seek in %s.\n", file->filename);
2842                 }
2843         }
2844
2845         // Purge cached data
2846         FS_Purge (file);
2847
2848         // Write the buffer and update the position
2849         // LadyHavoc: to hush a warning about passing size_t to an unsigned int parameter on Win64 we do this as multiple writes if the size would be too big for an integer (we never write that big in one go, but it's a theory)
2850         while (written < (fs_offset_t)datasize)
2851         {
2852                 // figure out how much to write in one chunk
2853                 fs_offset_t maxchunk = 1<<30; // 1 GiB
2854                 int chunk = (int)min((fs_offset_t)datasize - written, maxchunk);
2855                 int result = (int)FILEDESC_WRITE (file->handle, (const unsigned char *)data + written, chunk);
2856                 // if at least some was written, add it to our accumulator
2857                 if (result > 0)
2858                         written += result;
2859                 // if the result is not what we expected, consider the write to be incomplete
2860                 if (result != chunk)
2861                         break;
2862         }
2863         file->position = FILEDESC_SEEK (file->handle, 0, SEEK_CUR);
2864         if (file->real_length < file->position)
2865                 file->real_length = file->position;
2866
2867         // note that this will never be less than 0 even if the write failed
2868         return written;
2869 }
2870
2871
2872 /*
2873 ====================
2874 FS_Read
2875
2876 Read up to "buffersize" bytes from a file
2877 ====================
2878 */
2879 fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
2880 {
2881         fs_offset_t count, done;
2882
2883         if (buffersize == 0)
2884                 return 0;
2885
2886         // Get rid of the ungetc character
2887         if (file->ungetc != EOF)
2888         {
2889                 ((char*)buffer)[0] = file->ungetc;
2890                 buffersize--;
2891                 file->ungetc = EOF;
2892                 done = 1;
2893         }
2894         else
2895                 done = 0;
2896
2897         if(file->flags & QFILE_FLAG_DATA)
2898         {
2899                 size_t left = file->real_length - file->position;
2900                 if(buffersize > left)
2901                         buffersize = left;
2902                 memcpy(buffer, file->data + file->position, buffersize);
2903                 file->position += buffersize;
2904                 return buffersize;
2905         }
2906
2907         // First, we copy as many bytes as we can from "buff"
2908         if (file->buff_ind < file->buff_len)
2909         {
2910                 count = file->buff_len - file->buff_ind;
2911                 count = ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
2912                 done += count;
2913                 memcpy (buffer, &file->buff[file->buff_ind], count);
2914                 file->buff_ind += count;
2915
2916                 buffersize -= count;
2917                 if (buffersize == 0)
2918                         return done;
2919         }
2920
2921         // NOTE: at this point, the read buffer is always empty
2922
2923         // If the file isn't compressed
2924         if (! (file->flags & QFILE_FLAG_DEFLATED))
2925         {
2926                 fs_offset_t nb;
2927
2928                 // We must take care to not read after the end of the file
2929                 count = file->real_length - file->position;
2930
2931                 // If we have a lot of data to get, put them directly into "buffer"
2932                 if (buffersize > sizeof (file->buff) / 2)
2933                 {
2934                         if (count > (fs_offset_t)buffersize)
2935                                 count = (fs_offset_t)buffersize;
2936                         if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
2937                         {
2938                                 // Seek failed. When reading from a pipe, and
2939                                 // the caller never called FS_Seek, this still
2940                                 // works fine.  So no reporting this error.
2941                         }
2942                         nb = FILEDESC_READ (file->handle, &((unsigned char*)buffer)[done], count);
2943                         if (nb > 0)
2944                         {
2945                                 done += nb;
2946                                 file->position += nb;
2947
2948                                 // Purge cached data
2949                                 FS_Purge (file);
2950                         }
2951                 }
2952                 else
2953                 {
2954                         if (count > (fs_offset_t)sizeof (file->buff))
2955                                 count = (fs_offset_t)sizeof (file->buff);
2956                         if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
2957                         {
2958                                 // Seek failed. When reading from a pipe, and
2959                                 // the caller never called FS_Seek, this still
2960                                 // works fine.  So no reporting this error.
2961                         }
2962                         nb = FILEDESC_READ (file->handle, file->buff, count);
2963                         if (nb > 0)
2964                         {
2965                                 file->buff_len = nb;
2966                                 file->position += nb;
2967
2968                                 // Copy the requested data in "buffer" (as much as we can)
2969                                 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
2970                                 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
2971                                 file->buff_ind = count;
2972                                 done += count;
2973                         }
2974                 }
2975
2976                 return done;
2977         }
2978
2979         // If the file is compressed, it's more complicated...
2980         // We cycle through a few operations until we have read enough data
2981         while (buffersize > 0)
2982         {
2983                 ztoolkit_t *ztk = file->ztk;
2984                 int error;
2985
2986                 // NOTE: at this point, the read buffer is always empty
2987
2988                 // If "input" is also empty, we need to refill it
2989                 if (ztk->in_ind == ztk->in_len)
2990                 {
2991                         // If we are at the end of the file
2992                         if (file->position == file->real_length)
2993                                 return done;
2994
2995                         count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
2996                         if (count > (fs_offset_t)sizeof (ztk->input))
2997                                 count = (fs_offset_t)sizeof (ztk->input);
2998                         FILEDESC_SEEK (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
2999                         if (FILEDESC_READ (file->handle, ztk->input, count) != count)
3000                         {
3001                                 Con_Printf ("FS_Read: unexpected end of file\n");
3002                                 break;
3003                         }
3004
3005                         ztk->in_ind = 0;
3006                         ztk->in_len = count;
3007                         ztk->in_position += count;
3008                 }
3009
3010                 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
3011                 ztk->zstream.avail_in = (unsigned int)(ztk->in_len - ztk->in_ind);
3012
3013                 // Now that we are sure we have compressed data available, we need to determine
3014                 // if it's better to inflate it in "file->buff" or directly in "buffer"
3015
3016                 // Inflate the data in "file->buff"
3017                 if (buffersize < sizeof (file->buff) / 2)
3018                 {
3019                         ztk->zstream.next_out = file->buff;
3020                         ztk->zstream.avail_out = sizeof (file->buff);
3021                         error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3022                         if (error != Z_OK && error != Z_STREAM_END)
3023                         {
3024                                 Con_Printf ("FS_Read: Can't inflate file\n");
3025                                 break;
3026                         }
3027                         ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3028
3029                         file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
3030                         file->position += file->buff_len;
3031
3032                         // Copy the requested data in "buffer" (as much as we can)
3033                         count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
3034                         memcpy (&((unsigned char*)buffer)[done], file->buff, count);
3035                         file->buff_ind = count;
3036                 }
3037
3038                 // Else, we inflate directly in "buffer"
3039                 else
3040                 {
3041                         ztk->zstream.next_out = &((unsigned char*)buffer)[done];
3042                         ztk->zstream.avail_out = (unsigned int)buffersize;
3043                         error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3044                         if (error != Z_OK && error != Z_STREAM_END)
3045                         {
3046                                 Con_Printf ("FS_Read: Can't inflate file\n");
3047                                 break;
3048                         }
3049                         ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3050
3051                         // How much data did it inflate?
3052                         count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
3053                         file->position += count;
3054
3055                         // Purge cached data
3056                         FS_Purge (file);
3057                 }
3058
3059                 done += count;
3060                 buffersize -= count;
3061         }
3062
3063         return done;
3064 }
3065
3066
3067 /*
3068 ====================
3069 FS_Print
3070
3071 Print a string into a file
3072 ====================
3073 */
3074 int FS_Print (qfile_t* file, const char *msg)
3075 {
3076         return (int)FS_Write (file, msg, strlen (msg));
3077 }
3078
3079 /*
3080 ====================
3081 FS_Printf
3082
3083 Print a string into a file
3084 ====================
3085 */
3086 int FS_Printf(qfile_t* file, const char* format, ...)
3087 {
3088         int result;
3089         va_list args;
3090
3091         va_start (args, format);
3092         result = FS_VPrintf (file, format, args);
3093         va_end (args);
3094
3095         return result;
3096 }
3097
3098
3099 /*
3100 ====================
3101 FS_VPrintf
3102
3103 Print a string into a file
3104 ====================
3105 */
3106 int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
3107 {
3108         int len;
3109         fs_offset_t buff_size = MAX_INPUTLINE;
3110         char *tempbuff;
3111
3112         for (;;)
3113         {
3114                 tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
3115                 len = dpvsnprintf (tempbuff, buff_size, format, ap);
3116                 if (len >= 0 && len < buff_size)
3117                         break;
3118                 Mem_Free (tempbuff);
3119                 buff_size *= 2;
3120         }
3121
3122         len = FILEDESC_WRITE (file->handle, tempbuff, len);
3123         Mem_Free (tempbuff);
3124
3125         return len;
3126 }
3127
3128
3129 /*
3130 ====================
3131 FS_Getc
3132
3133 Get the next character of a file
3134 ====================
3135 */
3136 int FS_Getc (qfile_t* file)
3137 {
3138         unsigned char c;
3139
3140         if (FS_Read (file, &c, 1) != 1)
3141                 return EOF;
3142
3143         return c;
3144 }
3145
3146
3147 /*
3148 ====================
3149 FS_UnGetc
3150
3151 Put a character back into the read buffer (only supports one character!)
3152 ====================
3153 */
3154 int FS_UnGetc (qfile_t* file, unsigned char c)
3155 {
3156         // If there's already a character waiting to be read
3157         if (file->ungetc != EOF)
3158                 return EOF;
3159
3160         file->ungetc = c;
3161         return c;
3162 }
3163
3164
3165 /*
3166 ====================
3167 FS_Seek
3168
3169 Move the position index in a file
3170 ====================
3171 */
3172 int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
3173 {
3174         ztoolkit_t *ztk;
3175         unsigned char* buffer;
3176         fs_offset_t buffersize;
3177
3178         // Compute the file offset
3179         switch (whence)
3180         {
3181                 case SEEK_CUR:
3182                         offset += file->position - file->buff_len + file->buff_ind;
3183                         break;
3184
3185                 case SEEK_SET:
3186                         break;
3187
3188                 case SEEK_END:
3189                         offset += file->real_length;
3190                         break;
3191
3192                 default:
3193                         return -1;
3194         }
3195         if (offset < 0 || offset > file->real_length)
3196                 return -1;
3197
3198         if(file->flags & QFILE_FLAG_DATA)
3199         {
3200                 file->position = offset;
3201                 return 0;
3202         }
3203
3204         // If we have the data in our read buffer, we don't need to actually seek
3205         if (file->position - file->buff_len <= offset && offset <= file->position)
3206         {
3207                 file->buff_ind = offset + file->buff_len - file->position;
3208                 return 0;
3209         }
3210
3211         // Purge cached data
3212         FS_Purge (file);
3213
3214         // Unpacked or uncompressed files can seek directly
3215         if (! (file->flags & QFILE_FLAG_DEFLATED))
3216         {
3217                 if (FILEDESC_SEEK (file->handle, file->offset + offset, SEEK_SET) == -1)
3218                         return -1;
3219                 file->position = offset;
3220                 return 0;
3221         }
3222
3223         // Seeking in compressed files is more a hack than anything else,
3224         // but we need to support it, so here we go.
3225         ztk = file->ztk;
3226
3227         // If we have to go back in the file, we need to restart from the beginning
3228         if (offset <= file->position)
3229         {
3230                 ztk->in_ind = 0;
3231                 ztk->in_len = 0;
3232                 ztk->in_position = 0;
3233                 file->position = 0;
3234                 if (FILEDESC_SEEK (file->handle, file->offset, SEEK_SET) == -1)
3235                         Con_Printf("IMPOSSIBLE: couldn't seek in already opened pk3 file.\n");
3236
3237                 // Reset the Zlib stream
3238                 ztk->zstream.next_in = ztk->input;
3239                 ztk->zstream.avail_in = 0;
3240                 qz_inflateReset (&ztk->zstream);
3241         }
3242
3243         // We need a big buffer to force inflating into it directly
3244         buffersize = 2 * sizeof (file->buff);
3245         buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
3246
3247         // Skip all data until we reach the requested offset
3248         while (offset > (file->position - file->buff_len + file->buff_ind))
3249         {
3250                 fs_offset_t diff = offset - (file->position - file->buff_len + file->buff_ind);
3251                 fs_offset_t count, len;
3252
3253                 count = (diff > buffersize) ? buffersize : diff;
3254                 len = FS_Read (file, buffer, count);
3255                 if (len != count)
3256                 {
3257                         Mem_Free (buffer);
3258                         return -1;
3259                 }
3260         }
3261
3262         Mem_Free (buffer);
3263         return 0;
3264 }
3265
3266
3267 /*
3268 ====================
3269 FS_Tell
3270
3271 Give the current position in a file
3272 ====================
3273 */
3274 fs_offset_t FS_Tell (qfile_t* file)
3275 {
3276         return file->position - file->buff_len + file->buff_ind;
3277 }
3278
3279
3280 /*
3281 ====================
3282 FS_FileSize
3283
3284 Give the total size of a file
3285 ====================
3286 */
3287 fs_offset_t FS_FileSize (qfile_t* file)
3288 {
3289         return file->real_length;
3290 }
3291
3292
3293 /*
3294 ====================
3295 FS_Purge
3296
3297 Erases any buffered input or output data
3298 ====================
3299 */
3300 void FS_Purge (qfile_t* file)
3301 {
3302         file->buff_len = 0;
3303         file->buff_ind = 0;
3304         file->ungetc = EOF;
3305 }
3306
3307
3308 /*
3309 ============
3310 FS_LoadAndCloseQFile
3311
3312 Loads full content of a qfile_t and closes it.
3313 Always appends a 0 byte.
3314 ============
3315 */
3316 static unsigned char *FS_LoadAndCloseQFile (qfile_t *file, const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
3317 {
3318         unsigned char *buf = NULL;
3319         fs_offset_t filesize = 0;
3320
3321         if (file)
3322         {
3323                 filesize = file->real_length;
3324                 if(filesize < 0)
3325                 {
3326                         Con_Printf("FS_LoadFile(\"%s\", pool, %s, filesizepointer): trying to open a non-regular file\n", path, quiet ? "true" : "false");
3327                         FS_Close(file);
3328                         return NULL;
3329                 }
3330
3331                 buf = (unsigned char *)Mem_Alloc (pool, filesize + 1);
3332                 buf[filesize] = '\0';
3333                 FS_Read (file, buf, filesize);
3334                 FS_Close (file);
3335                 if (developer_loadfile.integer)
3336                         Con_Printf("loaded file \"%s\" (%u bytes)\n", path, (unsigned int)filesize);
3337         }
3338
3339         if (filesizepointer)
3340                 *filesizepointer = filesize;
3341         return buf;
3342 }
3343
3344
3345 /*
3346 ============
3347 FS_LoadFile
3348
3349 Filename are relative to the quake directory.
3350 Always appends a 0 byte.
3351 ============
3352 */
3353 unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
3354 {
3355         qfile_t *file = FS_OpenVirtualFile(path, quiet);
3356         return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3357 }
3358
3359
3360 /*
3361 ============
3362 FS_SysLoadFile
3363
3364 Filename are OS paths.
3365 Always appends a 0 byte.
3366 ============
3367 */
3368 unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
3369 {
3370         qfile_t *file = FS_SysOpen(path, "rb", false);
3371         return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3372 }
3373
3374
3375 /*
3376 ============
3377 FS_WriteFile
3378
3379 The filename will be prefixed by the current game directory
3380 ============
3381 */
3382 qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
3383 {
3384         qfile_t *file;
3385         size_t i;
3386         fs_offset_t lentotal;
3387
3388         file = FS_OpenRealFile(filename, "wb", false);
3389         if (!file)
3390         {
3391                 Con_Printf("FS_WriteFile: failed on %s\n", filename);
3392                 return false;
3393         }
3394
3395         lentotal = 0;
3396         for(i = 0; i < count; ++i)
3397                 lentotal += len[i];
3398         Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
3399         for(i = 0; i < count; ++i)
3400                 FS_Write (file, data[i], len[i]);
3401         FS_Close (file);
3402         return true;
3403 }
3404
3405 qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
3406 {
3407         return FS_WriteFileInBlocks(filename, &data, &len, 1);
3408 }
3409
3410
3411 /*
3412 =============================================================================
3413
3414 OTHERS PUBLIC FUNCTIONS
3415
3416 =============================================================================
3417 */
3418
3419 /*
3420 ============
3421 FS_StripExtension
3422 ============
3423 */
3424 void FS_StripExtension (const char *in, char *out, size_t size_out)
3425 {
3426         char *last = NULL;
3427         char currentchar;
3428
3429         if (size_out == 0)
3430                 return;
3431
3432         while ((currentchar = *in) && size_out > 1)
3433         {
3434                 if (currentchar == '.')
3435                         last = out;
3436                 else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
3437                         last = NULL;
3438                 *out++ = currentchar;
3439                 in++;
3440                 size_out--;
3441         }
3442         if (last)
3443                 *last = 0;
3444         else
3445                 *out = 0;
3446 }
3447
3448
3449 /*
3450 ==================
3451 FS_DefaultExtension
3452 ==================
3453 */
3454 void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
3455 {
3456         const char *src;
3457
3458         // if path doesn't have a .EXT, append extension
3459         // (extension should include the .)
3460         src = path + strlen(path);
3461
3462         while (*src != '/' && src != path)
3463         {
3464                 if (*src == '.')
3465                         return;                 // it has an extension
3466                 src--;
3467         }
3468
3469         strlcat (path, extension, size_path);
3470 }
3471
3472
3473 /*
3474 ==================
3475 FS_FileType
3476
3477 Look for a file in the packages and in the filesystem
3478 ==================
3479 */
3480 int FS_FileType (const char *filename)
3481 {
3482         searchpath_t *search;
3483         char fullpath[MAX_OSPATH];
3484
3485         search = FS_FindFile (filename, NULL, true);
3486         if(!search)
3487                 return FS_FILETYPE_NONE;
3488
3489         if(search->pack && !search->pack->vpack)
3490                 return FS_FILETYPE_FILE; // TODO can't check directories in paks yet, maybe later
3491
3492         dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, filename);
3493         return FS_SysFileType(fullpath);
3494 }
3495
3496
3497 /*
3498 ==================
3499 FS_FileExists
3500
3501 Look for a file in the packages and in the filesystem
3502 ==================
3503 */
3504 qboolean FS_FileExists (const char *filename)
3505 {
3506         return (FS_FindFile (filename, NULL, true) != NULL);
3507 }
3508
3509
3510 /*
3511 ==================
3512 FS_SysFileExists
3513
3514 Look for a file in the filesystem only
3515 ==================
3516 */
3517 int FS_SysFileType (const char *path)
3518 {
3519 #if WIN32
3520 // Sajt - some older sdks are missing this define
3521 # ifndef INVALID_FILE_ATTRIBUTES
3522 #  define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
3523 # endif
3524
3525         DWORD result = GetFileAttributes(path);
3526
3527         if(result == INVALID_FILE_ATTRIBUTES)
3528                 return FS_FILETYPE_NONE;
3529
3530         if(result & FILE_ATTRIBUTE_DIRECTORY)
3531                 return FS_FILETYPE_DIRECTORY;
3532
3533         return FS_FILETYPE_FILE;
3534 #else
3535         struct stat buf;
3536
3537         if (stat (path,&buf) == -1)
3538                 return FS_FILETYPE_NONE;
3539
3540 #ifndef S_ISDIR
3541 #define S_ISDIR(a) (((a) & S_IFMT) == S_IFDIR)
3542 #endif
3543         if(S_ISDIR(buf.st_mode))
3544                 return FS_FILETYPE_DIRECTORY;
3545
3546         return FS_FILETYPE_FILE;
3547 #endif
3548 }
3549
3550 qboolean FS_SysFileExists (const char *path)
3551 {
3552         return FS_SysFileType (path) != FS_FILETYPE_NONE;
3553 }
3554
3555 /*
3556 ===========
3557 FS_Search
3558
3559 Allocate and fill a search structure with information on matching filenames.
3560 ===========
3561 */
3562 fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
3563 {
3564         fssearch_t *search;
3565         searchpath_t *searchpath;
3566         pack_t *pak;
3567         int i, basepathlength, numfiles, numchars, resultlistindex, dirlistindex;
3568         stringlist_t resultlist;
3569         stringlist_t dirlist;
3570         const char *slash, *backslash, *colon, *separator;
3571         char *basepath;
3572
3573         for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
3574                 ;
3575
3576         if (i > 0)
3577         {
3578                 Con_Printf("Don't use punctuation at the beginning of a search pattern!\n");
3579                 return NULL;
3580         }
3581
3582         stringlistinit(&resultlist);
3583         stringlistinit(&dirlist);
3584         search = NULL;
3585         slash = strrchr(pattern, '/');
3586         backslash = strrchr(pattern, '\\');
3587         colon = strrchr(pattern, ':');
3588         separator = max(slash, backslash);
3589         separator = max(separator, colon);
3590         basepathlength = separator ? (separator + 1 - pattern) : 0;
3591         basepath = (char *)Mem_Alloc (tempmempool, basepathlength + 1);
3592         if (basepathlength)
3593                 memcpy(basepath, pattern, basepathlength);
3594         basepath[basepathlength] = 0;
3595
3596         // search through the path, one element at a time
3597         for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
3598         {
3599                 // is the element a pak file?
3600                 if (searchpath->pack && !searchpath->pack->vpack)
3601                 {
3602                         // look through all the pak file elements
3603                         pak = searchpath->pack;
3604                         for (i = 0;i < pak->numfiles;i++)
3605                         {
3606                                 char temp[MAX_OSPATH];
3607                                 strlcpy(temp, pak->files[i].name, sizeof(temp));
3608                                 while (temp[0])
3609                                 {
3610                                         if (matchpattern(temp, (char *)pattern, true))
3611                                         {
3612                                                 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3613                                                         if (!strcmp(resultlist.strings[resultlistindex], temp))
3614                                                                 break;
3615                                                 if (resultlistindex == resultlist.numstrings)
3616                                                 {
3617                                                         stringlistappend(&resultlist, temp);
3618                                                         if (!quiet && developer_loading.integer)
3619                                                                 Con_Printf("SearchPackFile: %s : %s\n", pak->filename, temp);
3620                                                 }
3621                                         }
3622                                         // strip off one path element at a time until empty
3623                                         // this way directories are added to the listing if they match the pattern
3624                                         slash = strrchr(temp, '/');
3625                                         backslash = strrchr(temp, '\\');
3626                                         colon = strrchr(temp, ':');
3627                                         separator = temp;
3628                                         if (separator < slash)
3629                                                 separator = slash;
3630                                         if (separator < backslash)
3631                                                 separator = backslash;
3632                                         if (separator < colon)
3633                                                 separator = colon;
3634                                         *((char *)separator) = 0;
3635                                 }
3636                         }
3637                 }
3638                 else
3639                 {
3640                         stringlist_t matchedSet, foundSet;
3641                         const char *start = pattern;
3642
3643                         stringlistinit(&matchedSet);
3644                         stringlistinit(&foundSet);
3645                         // add a first entry to the set
3646                         stringlistappend(&matchedSet, "");
3647                         // iterate through pattern's path
3648                         while (*start)
3649                         {
3650                                 const char *asterisk, *wildcard, *nextseparator, *prevseparator;
3651                                 char subpath[MAX_OSPATH];
3652                                 char subpattern[MAX_OSPATH];
3653
3654                                 // find the next wildcard
3655                                 wildcard = strchr(start, '?');
3656                                 asterisk = strchr(start, '*');
3657                                 if (asterisk && (!wildcard || asterisk < wildcard))
3658                                 {
3659                                         wildcard = asterisk;
3660                                 }
3661
3662                                 if (wildcard)
3663                                 {
3664                                         nextseparator = strchr( wildcard, '/' );
3665                                 }
3666                                 else
3667                                 {
3668                                         nextseparator = NULL;
3669                                 }
3670
3671                                 if( !nextseparator ) {
3672                                         nextseparator = start + strlen( start );
3673                                 }
3674
3675                                 // prevseparator points past the '/' right before the wildcard and nextseparator at the one following it (or at the end of the string)
3676                                 // copy everything up except nextseperator
3677                                 strlcpy(subpattern, pattern, min(sizeof(subpattern), (size_t) (nextseparator - pattern + 1)));
3678                                 // find the last '/' before the wildcard
3679                                 prevseparator = strrchr( subpattern, '/' );
3680                                 if (!prevseparator)
3681                                         prevseparator = subpattern;
3682                                 else
3683                                         prevseparator++;
3684                                 // copy everything from start to the previous including the '/' (before the wildcard)
3685                                 // everything up to start is already included in the path of matchedSet's entries
3686                                 strlcpy(subpath, start, min(sizeof(subpath), (size_t) ((prevseparator - subpattern) - (start - pattern) + 1)));
3687
3688                                 // for each entry in matchedSet try to open the subdirectories specified in subpath
3689                                 for( dirlistindex = 0 ; dirlistindex < matchedSet.numstrings ; dirlistindex++ ) {
3690                                         char temp[MAX_OSPATH];
3691                                         strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) );
3692                                         strlcat( temp, subpath, sizeof(temp) );
3693                                         listdirectory( &foundSet, searchpath->filename, temp );
3694                                 }
3695                                 if( dirlistindex == 0 ) {
3696                                         break;
3697                                 }
3698                                 // reset the current result set
3699                                 stringlistfreecontents( &matchedSet );
3700                                 // match against the pattern
3701                                 for( dirlistindex = 0 ; dirlistindex < foundSet.numstrings ; dirlistindex++ ) {
3702                                         const char *direntry = foundSet.strings[ dirlistindex ];
3703                                         if (matchpattern(direntry, subpattern, true)) {
3704                                                 stringlistappend( &matchedSet, direntry );
3705                                         }
3706                                 }
3707                                 stringlistfreecontents( &foundSet );
3708
3709                                 start = nextseparator;
3710                         }
3711
3712                         for (dirlistindex = 0;dirlistindex < matchedSet.numstrings;dirlistindex++)
3713                         {
3714                                 const char *matchtemp = matchedSet.strings[dirlistindex];
3715                                 if (matchpattern(matchtemp, (char *)pattern, true))
3716                                 {
3717                                         for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3718                                                 if (!strcmp(resultlist.strings[resultlistindex], matchtemp))
3719                                                         break;
3720                                         if (resultlistindex == resultlist.numstrings)
3721                                         {
3722                                                 stringlistappend(&resultlist, matchtemp);
3723                                                 if (!quiet && developer_loading.integer)
3724                                                         Con_Printf("SearchDirFile: %s\n", matchtemp);
3725                                         }
3726                                 }
3727                         }
3728                         stringlistfreecontents( &matchedSet );
3729                 }
3730         }
3731
3732         if (resultlist.numstrings)
3733         {
3734                 stringlistsort(&resultlist, true);
3735                 numfiles = resultlist.numstrings;
3736                 numchars = 0;
3737                 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3738                         numchars += (int)strlen(resultlist.strings[resultlistindex]) + 1;
3739                 search = (fssearch_t *)Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
3740                 search->filenames = (char **)((char *)search + sizeof(fssearch_t));
3741                 search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
3742                 search->numfilenames = (int)numfiles;
3743                 numfiles = 0;
3744                 numchars = 0;
3745                 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3746                 {
3747                         size_t textlen;
3748                         search->filenames[numfiles] = search->filenamesbuffer + numchars;
3749                         textlen = strlen(resultlist.strings[resultlistindex]) + 1;
3750                         memcpy(search->filenames[numfiles], resultlist.strings[resultlistindex], textlen);
3751                         numfiles++;
3752                         numchars += (int)textlen;
3753                 }
3754         }
3755         stringlistfreecontents(&resultlist);
3756
3757         Mem_Free(basepath);
3758         return search;
3759 }
3760
3761 void FS_FreeSearch(fssearch_t *search)
3762 {
3763         Z_Free(search);
3764 }
3765
3766 extern int con_linewidth;
3767 static int FS_ListDirectory(const char *pattern, int oneperline)
3768 {
3769         int numfiles;
3770         int numcolumns;
3771         int numlines;
3772         int columnwidth;
3773         int linebufpos;
3774         int i, j, k, l;
3775         const char *name;
3776         char linebuf[MAX_INPUTLINE];
3777         fssearch_t *search;
3778         search = FS_Search(pattern, true, true);
3779         if (!search)
3780                 return 0;
3781         numfiles = search->numfilenames;
3782         if (!oneperline)
3783         {
3784                 // FIXME: the names could be added to one column list and then
3785                 // gradually shifted into the next column if they fit, and then the
3786                 // next to make a compact variable width listing but it's a lot more
3787                 // complicated...
3788                 // find width for columns
3789                 columnwidth = 0;
3790                 for (i = 0;i < numfiles;i++)
3791                 {
3792                         l = (int)strlen(search->filenames[i]);
3793                         if (columnwidth < l)
3794                                 columnwidth = l;
3795                 }
3796                 // count the spacing character
3797                 columnwidth++;
3798                 // calculate number of columns
3799                 numcolumns = con_linewidth / columnwidth;
3800                 // don't bother with the column printing if it's only one column
3801                 if (numcolumns >= 2)
3802                 {
3803                         numlines = (numfiles + numcolumns - 1) / numcolumns;
3804                         for (i = 0;i < numlines;i++)
3805                         {
3806                                 linebufpos = 0;
3807                                 for (k = 0;k < numcolumns;k++)
3808                                 {
3809                                         l = i * numcolumns + k;
3810                                         if (l < numfiles)
3811                                         {
3812                                                 name = search->filenames[l];
3813                                                 for (j = 0;name[j] && linebufpos + 1 < (int)sizeof(linebuf);j++)
3814                                                         linebuf[linebufpos++] = name[j];
3815                                                 // space out name unless it's the last on the line
3816                                                 if (k + 1 < numcolumns && l + 1 < numfiles)
3817                                                         for (;j < columnwidth && linebufpos + 1 < (int)sizeof(linebuf);j++)
3818                                                                 linebuf[linebufpos++] = ' ';
3819                                         }
3820                                 }
3821                                 linebuf[linebufpos] = 0;
3822                                 Con_Printf("%s\n", linebuf);
3823                         }
3824                 }
3825                 else
3826                         oneperline = true;
3827         }
3828         if (oneperline)
3829                 for (i = 0;i < numfiles;i++)
3830                         Con_Printf("%s\n", search->filenames[i]);
3831         FS_FreeSearch(search);
3832         return (int)numfiles;
3833 }
3834
3835 static void FS_ListDirectoryCmd (cmd_state_t *cmd, const char* cmdname, int oneperline)
3836 {
3837         const char *pattern;
3838         if (Cmd_Argc(cmd) >= 3)
3839         {
3840                 Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
3841                 return;
3842         }
3843         if (Cmd_Argc(cmd) == 2)
3844                 pattern = Cmd_Argv(cmd, 1);
3845         else
3846                 pattern = "*";
3847         if (!FS_ListDirectory(pattern, oneperline))
3848                 Con_Print("No files found.\n");
3849 }
3850
3851 void FS_Dir_f(cmd_state_t *cmd)
3852 {
3853         FS_ListDirectoryCmd(cmd, "dir", true);
3854 }
3855
3856 void FS_Ls_f(cmd_state_t *cmd)
3857 {
3858         FS_ListDirectoryCmd(cmd, "ls", false);
3859 }
3860
3861 void FS_Which_f(cmd_state_t *cmd)
3862 {
3863         const char *filename;
3864         int index;
3865         searchpath_t *sp;
3866         if (Cmd_Argc(cmd) != 2)
3867         {
3868                 Con_Printf("usage:\n%s <file>\n", Cmd_Argv(cmd, 0));
3869                 return;
3870         }  
3871         filename = Cmd_Argv(cmd, 1);
3872         sp = FS_FindFile(filename, &index, true);
3873         if (!sp) {
3874                 Con_Printf("%s isn't anywhere\n", filename);
3875                 return;
3876         }
3877         if (sp->pack)
3878         {
3879                 if(sp->pack->vpack)
3880                         Con_Printf("%s is in virtual package %sdir\n", filename, sp->pack->shortname);
3881                 else
3882                         Con_Printf("%s is in package %s\n", filename, sp->pack->shortname);
3883         }
3884         else
3885                 Con_Printf("%s is file %s%s\n", filename, sp->filename, filename);
3886 }
3887
3888
3889 const char *FS_WhichPack(const char *filename)
3890 {
3891         int index;
3892         searchpath_t *sp = FS_FindFile(filename, &index, true);
3893         if(sp && sp->pack)
3894                 return sp->pack->shortname;
3895         else if(sp)
3896                 return "";
3897         else
3898                 return 0;
3899 }
3900
3901 /*
3902 ====================
3903 FS_IsRegisteredQuakePack
3904
3905 Look for a proof of purchase file file in the requested package
3906
3907 If it is found, this file should NOT be downloaded.
3908 ====================
3909 */
3910 qboolean FS_IsRegisteredQuakePack(const char *name)
3911 {
3912         searchpath_t *search;
3913         pack_t *pak;
3914
3915         // search through the path, one element at a time
3916         for (search = fs_searchpaths;search;search = search->next)
3917         {
3918                 if (search->pack && !search->pack->vpack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
3919                         // TODO do we want to support vpacks in here too?
3920                 {
3921                         int (*strcmp_funct) (const char* str1, const char* str2);
3922                         int left, right, middle;
3923
3924                         pak = search->pack;
3925                         strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
3926
3927                         // Look for the file (binary search)
3928                         left = 0;
3929                         right = pak->numfiles - 1;
3930                         while (left <= right)
3931                         {
3932                                 int diff;
3933
3934                                 middle = (left + right) / 2;
3935                                 diff = strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
3936
3937                                 // Found it
3938                                 if (!diff)
3939                                         return true;
3940
3941                                 // If we're too far in the list
3942                                 if (diff > 0)
3943                                         right = middle - 1;
3944                                 else
3945                                         left = middle + 1;
3946                         }
3947
3948                         // we found the requested pack but it is not registered quake
3949                         return false;
3950                 }
3951         }
3952
3953         return false;
3954 }
3955
3956 int FS_CRCFile(const char *filename, size_t *filesizepointer)
3957 {
3958         int crc = -1;
3959         unsigned char *filedata;
3960         fs_offset_t filesize;
3961         if (filesizepointer)
3962                 *filesizepointer = 0;
3963         if (!filename || !*filename)
3964                 return crc;
3965         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3966         if (filedata)
3967         {
3968                 if (filesizepointer)
3969                         *filesizepointer = filesize;
3970                 crc = CRC_Block(filedata, filesize);
3971                 Mem_Free(filedata);
3972         }
3973         return crc;
3974 }
3975
3976 unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool)
3977 {
3978         z_stream strm;
3979         unsigned char *out = NULL;
3980         unsigned char *tmp;
3981
3982         *deflated_size = 0;
3983 #ifndef LINK_TO_ZLIB
3984         if(!zlib_dll)
3985                 return NULL;
3986 #endif
3987
3988         memset(&strm, 0, sizeof(strm));
3989         strm.zalloc = Z_NULL;
3990         strm.zfree = Z_NULL;
3991         strm.opaque = Z_NULL;
3992
3993         if(level < 0)
3994                 level = Z_DEFAULT_COMPRESSION;
3995
3996         if(qz_deflateInit2(&strm, level, Z_DEFLATED, -MAX_WBITS, Z_MEMLEVEL_DEFAULT, Z_BINARY) != Z_OK)
3997         {
3998                 Con_Printf("FS_Deflate: deflate init error!\n");
3999                 return NULL;
4000         }
4001
4002         strm.next_in = (unsigned char*)data;
4003         strm.avail_in = (unsigned int)size;
4004
4005         tmp = (unsigned char *) Mem_Alloc(tempmempool, size);
4006         if(!tmp)
4007         {
4008                 Con_Printf("FS_Deflate: not enough memory in tempmempool!\n");
4009                 qz_deflateEnd(&strm);
4010                 return NULL;
4011         }
4012
4013         strm.next_out = tmp;
4014         strm.avail_out = (unsigned int)size;
4015
4016         if(qz_deflate(&strm, Z_FINISH) != Z_STREAM_END)
4017         {
4018                 Con_Printf("FS_Deflate: deflate failed!\n");
4019                 qz_deflateEnd(&strm);
4020                 Mem_Free(tmp);
4021                 return NULL;
4022         }
4023         
4024         if(qz_deflateEnd(&strm) != Z_OK)
4025         {
4026                 Con_Printf("FS_Deflate: deflateEnd failed\n");
4027                 Mem_Free(tmp);
4028                 return NULL;
4029         }
4030
4031         if(strm.total_out >= size)
4032         {
4033                 Con_Printf("FS_Deflate: deflate is useless on this data!\n");
4034                 Mem_Free(tmp);
4035                 return NULL;
4036         }
4037
4038         out = (unsigned char *) Mem_Alloc(mempool, strm.total_out);
4039         if(!out)
4040         {
4041                 Con_Printf("FS_Deflate: not enough memory in target mempool!\n");
4042                 Mem_Free(tmp);
4043                 return NULL;
4044         }
4045
4046         *deflated_size = (size_t)strm.total_out;
4047
4048         memcpy(out, tmp, strm.total_out);
4049         Mem_Free(tmp);
4050         
4051         return out;
4052 }
4053
4054 static void AssertBufsize(sizebuf_t *buf, int length)
4055 {
4056         if(buf->cursize + length > buf->maxsize)
4057         {
4058                 int oldsize = buf->maxsize;
4059                 unsigned char *olddata;
4060                 olddata = buf->data;
4061                 buf->maxsize += length;
4062                 buf->data = (unsigned char *) Mem_Alloc(tempmempool, buf->maxsize);
4063                 if(olddata)
4064                 {
4065                         memcpy(buf->data, olddata, oldsize);
4066                         Mem_Free(olddata);
4067                 }
4068         }
4069 }
4070
4071 unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool)
4072 {
4073         int ret;
4074         z_stream strm;
4075         unsigned char *out = NULL;
4076         unsigned char tmp[2048];
4077         unsigned int have;
4078         sizebuf_t outbuf;
4079
4080         *inflated_size = 0;
4081 #ifndef LINK_TO_ZLIB
4082         if(!zlib_dll)
4083                 return NULL;
4084 #endif
4085
4086         memset(&outbuf, 0, sizeof(outbuf));
4087         outbuf.data = (unsigned char *) Mem_Alloc(tempmempool, sizeof(tmp));
4088         outbuf.maxsize = sizeof(tmp);
4089
4090         memset(&strm, 0, sizeof(strm));
4091         strm.zalloc = Z_NULL;
4092         strm.zfree = Z_NULL;
4093         strm.opaque = Z_NULL;
4094
4095         if(qz_inflateInit2(&strm, -MAX_WBITS) != Z_OK)
4096         {
4097                 Con_Printf("FS_Inflate: inflate init error!\n");
4098                 Mem_Free(outbuf.data);
4099                 return NULL;
4100         }
4101
4102         strm.next_in = (unsigned char*)data;
4103         strm.avail_in = (unsigned int)size;
4104
4105         do
4106         {
4107                 strm.next_out = tmp;
4108                 strm.avail_out = sizeof(tmp);
4109                 ret = qz_inflate(&strm, Z_NO_FLUSH);
4110                 // it either returns Z_OK on progress, Z_STREAM_END on end
4111                 // or an error code
4112                 switch(ret)
4113                 {
4114                         case Z_STREAM_END:
4115                         case Z_OK:
4116                                 break;
4117                                 
4118                         case Z_STREAM_ERROR:
4119                                 Con_Print("FS_Inflate: stream error!\n");
4120                                 break;
4121                         case Z_DATA_ERROR:
4122                                 Con_Print("FS_Inflate: data error!\n");
4123                                 break;
4124                         case Z_MEM_ERROR:
4125                                 Con_Print("FS_Inflate: mem error!\n");
4126                                 break;
4127                         case Z_BUF_ERROR:
4128                                 Con_Print("FS_Inflate: buf error!\n");
4129                                 break;
4130                         default:
4131                                 Con_Print("FS_Inflate: unknown error!\n");
4132                                 break;
4133                                 
4134                 }
4135                 if(ret != Z_OK && ret != Z_STREAM_END)
4136                 {
4137                         Con_Printf("Error after inflating %u bytes\n", (unsigned)strm.total_in);
4138                         Mem_Free(outbuf.data);
4139                         qz_inflateEnd(&strm);
4140                         return NULL;
4141                 }
4142                 have = sizeof(tmp) - strm.avail_out;
4143                 AssertBufsize(&outbuf, max(have, sizeof(tmp)));
4144                 SZ_Write(&outbuf, tmp, have);
4145         } while(ret != Z_STREAM_END);
4146
4147         qz_inflateEnd(&strm);
4148
4149         out = (unsigned char *) Mem_Alloc(mempool, outbuf.cursize);
4150         if(!out)
4151         {
4152                 Con_Printf("FS_Inflate: not enough memory in target mempool!\n");
4153                 Mem_Free(outbuf.data);
4154                 return NULL;
4155         }
4156
4157         memcpy(out, outbuf.data, outbuf.cursize);
4158         Mem_Free(outbuf.data);
4159
4160         *inflated_size = (size_t)outbuf.cursize;
4161         
4162         return out;
4163 }