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1 /*
2         DarkPlaces file system
3
4         Copyright (C) 2003-2006 Mathieu Olivier
5
6         This program is free software; you can redistribute it and/or
7         modify it under the terms of the GNU General Public License
8         as published by the Free Software Foundation; either version 2
9         of the License, or (at your option) any later version.
10
11         This program is distributed in the hope that it will be useful,
12         but WITHOUT ANY WARRANTY; without even the implied warranty of
13         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15         See the GNU General Public License for more details.
16
17         You should have received a copy of the GNU General Public License
18         along with this program; if not, write to:
19
20                 Free Software Foundation, Inc.
21                 59 Temple Place - Suite 330
22                 Boston, MA  02111-1307, USA
23 */
24
25 #include <limits.h>
26 #include <fcntl.h>
27
28 #ifdef WIN32
29 # include <direct.h>
30 # include <io.h>
31 # include <shlobj.h>
32 # include <sys/stat.h>
33 # include <share.h>
34 #else
35 # include <pwd.h>
36 # include <sys/stat.h>
37 # include <unistd.h>
38 #endif
39
40 #include "quakedef.h"
41
42 #if TARGET_OS_IPHONE
43 // include SDL for IPHONEOS code
44 # include <SDL.h>
45 #endif
46
47 #include "thread.h"
48
49 #include "fs.h"
50 #include "wad.h"
51
52 // Win32 requires us to add O_BINARY, but the other OSes don't have it
53 #ifndef O_BINARY
54 # define O_BINARY 0
55 #endif
56
57 // In case the system doesn't support the O_NONBLOCK flag
58 #ifndef O_NONBLOCK
59 # define O_NONBLOCK 0
60 #endif
61
62 // largefile support for Win32
63 #ifdef WIN32
64 #undef lseek
65 # define lseek _lseeki64
66 #endif
67
68 // suppress deprecated warnings
69 #if _MSC_VER >= 1400
70 # define read _read
71 # define write _write
72 # define close _close
73 # define unlink _unlink
74 # define dup _dup
75 #endif
76
77 #if USE_RWOPS
78 # include <SDL.h>
79 typedef SDL_RWops *filedesc_t;
80 # define FILEDESC_INVALID NULL
81 # define FILEDESC_ISVALID(fd) ((fd) != NULL)
82 # define FILEDESC_READ(fd,buf,count) ((fs_offset_t)SDL_RWread(fd, buf, 1, count))
83 # define FILEDESC_WRITE(fd,buf,count) ((fs_offset_t)SDL_RWwrite(fd, buf, 1, count))
84 # define FILEDESC_CLOSE SDL_RWclose
85 # define FILEDESC_SEEK SDL_RWseek
86 static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
87         filedesc_t new_fd = SDL_RWFromFile(filename, "rb");
88         if (SDL_RWseek(new_fd, SDL_RWseek(fd, 0, RW_SEEK_CUR), RW_SEEK_SET) < 0) {
89                 SDL_RWclose(new_fd);
90                 return NULL;
91         }
92         return new_fd;
93 }
94 # define unlink(name) Con_DPrintf("Sorry, no unlink support when trying to unlink %s.\n", (name))
95 #else
96 typedef int filedesc_t;
97 # define FILEDESC_INVALID -1
98 # define FILEDESC_ISVALID(fd) ((fd) != -1)
99 # define FILEDESC_READ read
100 # define FILEDESC_WRITE write
101 # define FILEDESC_CLOSE close
102 # define FILEDESC_SEEK lseek
103 static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
104         return dup(fd);
105 }
106 #endif
107
108 /** \page fs File System
109
110 All of Quake's data access is through a hierchal file system, but the contents
111 of the file system can be transparently merged from several sources.
112
113 The "base directory" is the path to the directory holding the quake.exe and
114 all game directories.  The sys_* files pass this to host_init in
115 quakeparms_t->basedir.  This can be overridden with the "-basedir" command
116 line parm to allow code debugging in a different directory.  The base
117 directory is only used during filesystem initialization.
118
119 The "game directory" is the first tree on the search path and directory that
120 all generated files (savegames, screenshots, demos, config files) will be
121 saved to.  This can be overridden with the "-game" command line parameter.
122 The game directory can never be changed while quake is executing.  This is a
123 precaution against having a malicious server instruct clients to write files
124 over areas they shouldn't.
125
126 */
127
128
129 /*
130 =============================================================================
131
132 CONSTANTS
133
134 =============================================================================
135 */
136
137 // Magic numbers of a ZIP file (big-endian format)
138 #define ZIP_DATA_HEADER 0x504B0304  // "PK\3\4"
139 #define ZIP_CDIR_HEADER 0x504B0102  // "PK\1\2"
140 #define ZIP_END_HEADER  0x504B0506  // "PK\5\6"
141
142 // Other constants for ZIP files
143 #define ZIP_MAX_COMMENTS_SIZE           ((unsigned short)0xFFFF)
144 #define ZIP_END_CDIR_SIZE                       22
145 #define ZIP_CDIR_CHUNK_BASE_SIZE        46
146 #define ZIP_LOCAL_CHUNK_BASE_SIZE       30
147
148 #ifdef LINK_TO_ZLIB
149 #include <zlib.h>
150
151 #define qz_inflate inflate
152 #define qz_inflateEnd inflateEnd
153 #define qz_inflateInit2_ inflateInit2_
154 #define qz_inflateReset inflateReset
155 #define qz_deflateInit2_ deflateInit2_
156 #define qz_deflateEnd deflateEnd
157 #define qz_deflate deflate
158 #define Z_MEMLEVEL_DEFAULT 8
159 #else
160
161 // Zlib constants (from zlib.h)
162 #define Z_SYNC_FLUSH    2
163 #define MAX_WBITS               15
164 #define Z_OK                    0
165 #define Z_STREAM_END    1
166 #define Z_STREAM_ERROR  (-2)
167 #define Z_DATA_ERROR    (-3)
168 #define Z_MEM_ERROR     (-4)
169 #define Z_BUF_ERROR     (-5)
170 #define ZLIB_VERSION    "1.2.3"
171
172 #define Z_BINARY 0
173 #define Z_DEFLATED 8
174 #define Z_MEMLEVEL_DEFAULT 8
175
176 #define Z_NULL 0
177 #define Z_DEFAULT_COMPRESSION (-1)
178 #define Z_NO_FLUSH 0
179 #define Z_SYNC_FLUSH 2
180 #define Z_FULL_FLUSH 3
181 #define Z_FINISH 4
182
183 // Uncomment the following line if the zlib DLL you have still uses
184 // the 1.1.x series calling convention on Win32 (WINAPI)
185 //#define ZLIB_USES_WINAPI
186
187
188 /*
189 =============================================================================
190
191 TYPES
192
193 =============================================================================
194 */
195
196 /*! Zlib stream (from zlib.h)
197  * \warning: some pointers we don't use directly have
198  * been cast to "void*" for a matter of simplicity
199  */
200 typedef struct
201 {
202         unsigned char                   *next_in;       ///< next input byte
203         unsigned int    avail_in;       ///< number of bytes available at next_in
204         unsigned long   total_in;       ///< total nb of input bytes read so far
205
206         unsigned char                   *next_out;      ///< next output byte should be put there
207         unsigned int    avail_out;      ///< remaining free space at next_out
208         unsigned long   total_out;      ///< total nb of bytes output so far
209
210         char                    *msg;           ///< last error message, NULL if no error
211         void                    *state;         ///< not visible by applications
212
213         void                    *zalloc;        ///< used to allocate the internal state
214         void                    *zfree;         ///< used to free the internal state
215         void                    *opaque;        ///< private data object passed to zalloc and zfree
216
217         int                             data_type;      ///< best guess about the data type: ascii or binary
218         unsigned long   adler;          ///< adler32 value of the uncompressed data
219         unsigned long   reserved;       ///< reserved for future use
220 } z_stream;
221 #endif
222
223
224 /// inside a package (PAK or PK3)
225 #define QFILE_FLAG_PACKED (1 << 0)
226 /// file is compressed using the deflate algorithm (PK3 only)
227 #define QFILE_FLAG_DEFLATED (1 << 1)
228 /// file is actually already loaded data
229 #define QFILE_FLAG_DATA (1 << 2)
230 /// real file will be removed on close
231 #define QFILE_FLAG_REMOVE (1 << 3)
232
233 #define FILE_BUFF_SIZE 2048
234 typedef struct
235 {
236         z_stream        zstream;
237         size_t          comp_length;                    ///< length of the compressed file
238         size_t          in_ind, in_len;                 ///< input buffer current index and length
239         size_t          in_position;                    ///< position in the compressed file
240         unsigned char           input [FILE_BUFF_SIZE];
241 } ztoolkit_t;
242
243 struct qfile_s
244 {
245         int                             flags;
246         filedesc_t                      handle;                                 ///< file descriptor
247         fs_offset_t             real_length;                    ///< uncompressed file size (for files opened in "read" mode)
248         fs_offset_t             position;                               ///< current position in the file
249         fs_offset_t             offset;                                 ///< offset into the package (0 if external file)
250         int                             ungetc;                                 ///< single stored character from ungetc, cleared to EOF when read
251
252         // Contents buffer
253         fs_offset_t             buff_ind, buff_len;             ///< buffer current index and length
254         unsigned char                   buff [FILE_BUFF_SIZE];
255
256         ztoolkit_t*             ztk;    ///< For zipped files.
257
258         const unsigned char *data;      ///< For data files.
259
260         const char *filename; ///< Kept around for QFILE_FLAG_REMOVE, unused otherwise
261 };
262
263
264 // ------ PK3 files on disk ------ //
265
266 // You can get the complete ZIP format description from PKWARE website
267
268 typedef struct pk3_endOfCentralDir_s
269 {
270         unsigned int signature;
271         unsigned short disknum;
272         unsigned short cdir_disknum;    ///< number of the disk with the start of the central directory
273         unsigned short localentries;    ///< number of entries in the central directory on this disk
274         unsigned short nbentries;               ///< total number of entries in the central directory on this disk
275         unsigned int cdir_size;                 ///< size of the central directory
276         unsigned int cdir_offset;               ///< with respect to the starting disk number
277         unsigned short comment_size;
278         fs_offset_t prepended_garbage;
279 } pk3_endOfCentralDir_t;
280
281
282 // ------ PAK files on disk ------ //
283 typedef struct dpackfile_s
284 {
285         char name[56];
286         int filepos, filelen;
287 } dpackfile_t;
288
289 typedef struct dpackheader_s
290 {
291         char id[4];
292         int dirofs;
293         int dirlen;
294 } dpackheader_t;
295
296
297 /*! \name Packages in memory
298  * @{
299  */
300 /// the offset in packfile_t is the true contents offset
301 #define PACKFILE_FLAG_TRUEOFFS (1 << 0)
302 /// file compressed using the deflate algorithm
303 #define PACKFILE_FLAG_DEFLATED (1 << 1)
304 /// file is a symbolic link
305 #define PACKFILE_FLAG_SYMLINK (1 << 2)
306
307 typedef struct packfile_s
308 {
309         char name [MAX_QPATH];
310         int flags;
311         fs_offset_t offset;
312         fs_offset_t packsize;   ///< size in the package
313         fs_offset_t realsize;   ///< real file size (uncompressed)
314 } packfile_t;
315
316 typedef struct pack_s
317 {
318         char filename [MAX_OSPATH];
319         char shortname [MAX_QPATH];
320         filedesc_t handle;
321         int ignorecase;  ///< PK3 ignores case
322         int numfiles;
323         qboolean vpack;
324         packfile_t *files;
325 } pack_t;
326 //@}
327
328 /// Search paths for files (including packages)
329 typedef struct searchpath_s
330 {
331         // only one of filename / pack will be used
332         char filename[MAX_OSPATH];
333         pack_t *pack;
334         struct searchpath_s *next;
335 } searchpath_t;
336
337
338 /*
339 =============================================================================
340
341 FUNCTION PROTOTYPES
342
343 =============================================================================
344 */
345
346 void FS_Dir_f(cmd_state_t *cmd);
347 void FS_Ls_f(cmd_state_t *cmd);
348 void FS_Which_f(cmd_state_t *cmd);
349
350 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet);
351 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
352                                                                         fs_offset_t offset, fs_offset_t packsize,
353                                                                         fs_offset_t realsize, int flags);
354
355
356 /*
357 =============================================================================
358
359 VARIABLES
360
361 =============================================================================
362 */
363
364 mempool_t *fs_mempool;
365 void *fs_mutex = NULL;
366
367 searchpath_t *fs_searchpaths = NULL;
368 const char *const fs_checkgamedir_missing = "missing";
369
370 #define MAX_FILES_IN_PACK       65536
371
372 char fs_userdir[MAX_OSPATH];
373 char fs_gamedir[MAX_OSPATH];
374 char fs_basedir[MAX_OSPATH];
375 static pack_t *fs_selfpack = NULL;
376
377 // list of active game directories (empty if not running a mod)
378 int fs_numgamedirs = 0;
379 char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
380
381 // list of all gamedirs with modinfo.txt
382 gamedir_t *fs_all_gamedirs = NULL;
383 int fs_all_gamedirs_count = 0;
384
385 cvar_t scr_screenshot_name = {CVAR_CLIENT | CVAR_NORESETTODEFAULTS, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"};
386 cvar_t fs_empty_files_in_pack_mark_deletions = {CVAR_CLIENT | CVAR_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
387 cvar_t cvar_fs_gamedir = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY | CVAR_NORESETTODEFAULTS, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"};
388
389
390 /*
391 =============================================================================
392
393 PRIVATE FUNCTIONS - PK3 HANDLING
394
395 =============================================================================
396 */
397
398 #ifndef LINK_TO_ZLIB
399 // Functions exported from zlib
400 #if defined(WIN32) && defined(ZLIB_USES_WINAPI)
401 # define ZEXPORT WINAPI
402 #else
403 # define ZEXPORT
404 #endif
405
406 static int (ZEXPORT *qz_inflate) (z_stream* strm, int flush);
407 static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
408 static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
409 static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
410 static int (ZEXPORT *qz_deflateInit2_) (z_stream* strm, int level, int method, int windowBits, int memLevel, int strategy, const char *version, int stream_size);
411 static int (ZEXPORT *qz_deflateEnd) (z_stream* strm);
412 static int (ZEXPORT *qz_deflate) (z_stream* strm, int flush);
413 #endif
414
415 #define qz_inflateInit2(strm, windowBits) \
416         qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
417 #define qz_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
418         qz_deflateInit2_((strm), (level), (method), (windowBits), (memLevel), (strategy), ZLIB_VERSION, sizeof(z_stream))
419
420 #ifndef LINK_TO_ZLIB
421 //        qz_deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
422
423 static dllfunction_t zlibfuncs[] =
424 {
425         {"inflate",                     (void **) &qz_inflate},
426         {"inflateEnd",          (void **) &qz_inflateEnd},
427         {"inflateInit2_",       (void **) &qz_inflateInit2_},
428         {"inflateReset",        (void **) &qz_inflateReset},
429         {"deflateInit2_",   (void **) &qz_deflateInit2_},
430         {"deflateEnd",      (void **) &qz_deflateEnd},
431         {"deflate",         (void **) &qz_deflate},
432         {NULL, NULL}
433 };
434
435 /// Handle for Zlib DLL
436 static dllhandle_t zlib_dll = NULL;
437 #endif
438
439 #ifdef WIN32
440 static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
441 static dllfunction_t shfolderfuncs[] =
442 {
443         {"SHGetFolderPathA", (void **) &qSHGetFolderPath},
444         {NULL, NULL}
445 };
446 static const char* shfolderdllnames [] =
447 {
448         "shfolder.dll",  // IE 4, or Win NT and higher
449         NULL
450 };
451 static dllhandle_t shfolder_dll = NULL;
452
453 const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}}; 
454 #define qREFKNOWNFOLDERID const GUID *
455 #define qKF_FLAG_CREATE 0x8000
456 #define qKF_FLAG_NO_ALIAS 0x1000
457 static HRESULT (WINAPI *qSHGetKnownFolderPath) (qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
458 static dllfunction_t shell32funcs[] =
459 {
460         {"SHGetKnownFolderPath", (void **) &qSHGetKnownFolderPath},
461         {NULL, NULL}
462 };
463 static const char* shell32dllnames [] =
464 {
465         "shell32.dll",  // Vista and higher
466         NULL
467 };
468 static dllhandle_t shell32_dll = NULL;
469
470 static HRESULT (WINAPI *qCoInitializeEx)(LPVOID pvReserved, DWORD dwCoInit);
471 static void (WINAPI *qCoUninitialize)(void);
472 static void (WINAPI *qCoTaskMemFree)(LPVOID pv);
473 static dllfunction_t ole32funcs[] =
474 {
475         {"CoInitializeEx", (void **) &qCoInitializeEx},
476         {"CoUninitialize", (void **) &qCoUninitialize},
477         {"CoTaskMemFree", (void **) &qCoTaskMemFree},
478         {NULL, NULL}
479 };
480 static const char* ole32dllnames [] =
481 {
482         "ole32.dll", // 2000 and higher
483         NULL
484 };
485 static dllhandle_t ole32_dll = NULL;
486 #endif
487
488 /*
489 ====================
490 PK3_CloseLibrary
491
492 Unload the Zlib DLL
493 ====================
494 */
495 static void PK3_CloseLibrary (void)
496 {
497 #ifndef LINK_TO_ZLIB
498         Sys_UnloadLibrary (&zlib_dll);
499 #endif
500 }
501
502
503 /*
504 ====================
505 PK3_OpenLibrary
506
507 Try to load the Zlib DLL
508 ====================
509 */
510 static qboolean PK3_OpenLibrary (void)
511 {
512 #ifdef LINK_TO_ZLIB
513         return true;
514 #else
515         const char* dllnames [] =
516         {
517 #if defined(WIN32)
518 # ifdef ZLIB_USES_WINAPI
519                 "zlibwapi.dll",
520                 "zlib.dll",
521 # else
522                 "zlib1.dll",
523 # endif
524 #elif defined(MACOSX)
525                 "libz.dylib",
526 #else
527                 "libz.so.1",
528                 "libz.so",
529 #endif
530                 NULL
531         };
532
533         // Already loaded?
534         if (zlib_dll)
535                 return true;
536
537         // Load the DLL
538         return Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs);
539 #endif
540 }
541
542 /*
543 ====================
544 FS_HasZlib
545
546 See if zlib is available
547 ====================
548 */
549 qboolean FS_HasZlib(void)
550 {
551 #ifdef LINK_TO_ZLIB
552         return true;
553 #else
554         PK3_OpenLibrary(); // to be safe
555         return (zlib_dll != 0);
556 #endif
557 }
558
559 /*
560 ====================
561 PK3_GetEndOfCentralDir
562
563 Extract the end of the central directory from a PK3 package
564 ====================
565 */
566 static qboolean PK3_GetEndOfCentralDir (const char *packfile, filedesc_t packhandle, pk3_endOfCentralDir_t *eocd)
567 {
568         fs_offset_t filesize, maxsize;
569         unsigned char *buffer, *ptr;
570         int ind;
571
572         // Get the package size
573         filesize = FILEDESC_SEEK (packhandle, 0, SEEK_END);
574         if (filesize < ZIP_END_CDIR_SIZE)
575                 return false;
576
577         // Load the end of the file in memory
578         if (filesize < ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE)
579                 maxsize = filesize;
580         else
581                 maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
582         buffer = (unsigned char *)Mem_Alloc (tempmempool, maxsize);
583         FILEDESC_SEEK (packhandle, filesize - maxsize, SEEK_SET);
584         if (FILEDESC_READ (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
585         {
586                 Mem_Free (buffer);
587                 return false;
588         }
589
590         // Look for the end of central dir signature around the end of the file
591         maxsize -= ZIP_END_CDIR_SIZE;
592         ptr = &buffer[maxsize];
593         ind = 0;
594         while (BuffBigLong (ptr) != ZIP_END_HEADER)
595         {
596                 if (ind == maxsize)
597                 {
598                         Mem_Free (buffer);
599                         return false;
600                 }
601
602                 ind++;
603                 ptr--;
604         }
605
606         memcpy (eocd, ptr, ZIP_END_CDIR_SIZE);
607         eocd->signature = LittleLong (eocd->signature);
608         eocd->disknum = LittleShort (eocd->disknum);
609         eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
610         eocd->localentries = LittleShort (eocd->localentries);
611         eocd->nbentries = LittleShort (eocd->nbentries);
612         eocd->cdir_size = LittleLong (eocd->cdir_size);
613         eocd->cdir_offset = LittleLong (eocd->cdir_offset);
614         eocd->comment_size = LittleShort (eocd->comment_size);
615         eocd->prepended_garbage = filesize - (ind + ZIP_END_CDIR_SIZE) - eocd->cdir_offset - eocd->cdir_size; // this detects "SFX" zip files
616         eocd->cdir_offset += eocd->prepended_garbage;
617
618         Mem_Free (buffer);
619
620         if (
621                         eocd->cdir_size > filesize ||
622                         eocd->cdir_offset >= filesize ||
623                         eocd->cdir_offset + eocd->cdir_size > filesize
624            )
625         {
626                 // Obviously invalid central directory.
627                 return false;
628         }
629
630         return true;
631 }
632
633
634 /*
635 ====================
636 PK3_BuildFileList
637
638 Extract the file list from a PK3 file
639 ====================
640 */
641 static int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
642 {
643         unsigned char *central_dir, *ptr;
644         unsigned int ind;
645         fs_offset_t remaining;
646
647         // Load the central directory in memory
648         central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
649         if (FILEDESC_SEEK (pack->handle, eocd->cdir_offset, SEEK_SET) == -1)
650         {
651                 Mem_Free (central_dir);
652                 return -1;
653         }
654         if(FILEDESC_READ (pack->handle, central_dir, eocd->cdir_size) != (fs_offset_t) eocd->cdir_size)
655         {
656                 Mem_Free (central_dir);
657                 return -1;
658         }
659
660         // Extract the files properties
661         // The parsing is done "by hand" because some fields have variable sizes and
662         // the constant part isn't 4-bytes aligned, which makes the use of structs difficult
663         remaining = eocd->cdir_size;
664         pack->numfiles = 0;
665         ptr = central_dir;
666         for (ind = 0; ind < eocd->nbentries; ind++)
667         {
668                 fs_offset_t namesize, count;
669
670                 // Checking the remaining size
671                 if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
672                 {
673                         Mem_Free (central_dir);
674                         return -1;
675                 }
676                 remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
677
678                 // Check header
679                 if (BuffBigLong (ptr) != ZIP_CDIR_HEADER)
680                 {
681                         Mem_Free (central_dir);
682                         return -1;
683                 }
684
685                 namesize = BuffLittleShort (&ptr[28]);  // filename length
686
687                 // Check encryption, compression, and attributes
688                 // 1st uint8  : general purpose bit flag
689                 //    Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
690                 //
691                 // LadyHavoc: bit 3 would be a problem if we were scanning the archive
692                 // but is not a problem in the central directory where the values are
693                 // always real.
694                 //
695                 // bit 3 seems to always be set by the standard Mac OSX zip maker
696                 //
697                 // 2nd uint8 : external file attributes
698                 //    Check bits 3 (file is a directory) and 5 (file is a volume (?))
699                 if ((ptr[8] & 0x21) == 0 && (ptr[38] & 0x18) == 0)
700                 {
701                         // Still enough bytes for the name?
702                         if (namesize < 0 || remaining < namesize || namesize >= (int)sizeof (*pack->files))
703                         {
704                                 Mem_Free (central_dir);
705                                 return -1;
706                         }
707
708                         // WinZip doesn't use the "directory" attribute, so we need to check the name directly
709                         if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
710                         {
711                                 char filename [sizeof (pack->files[0].name)];
712                                 fs_offset_t offset, packsize, realsize;
713                                 int flags;
714
715                                 // Extract the name (strip it if necessary)
716                                 namesize = min(namesize, (int)sizeof (filename) - 1);
717                                 memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
718                                 filename[namesize] = '\0';
719
720                                 if (BuffLittleShort (&ptr[10]))
721                                         flags = PACKFILE_FLAG_DEFLATED;
722                                 else
723                                         flags = 0;
724                                 offset = (unsigned int)(BuffLittleLong (&ptr[42]) + eocd->prepended_garbage);
725                                 packsize = (unsigned int)BuffLittleLong (&ptr[20]);
726                                 realsize = (unsigned int)BuffLittleLong (&ptr[24]);
727
728                                 switch(ptr[5]) // C_VERSION_MADE_BY_1
729                                 {
730                                         case 3: // UNIX_
731                                         case 2: // VMS_
732                                         case 16: // BEOS_
733                                                 if((BuffLittleShort(&ptr[40]) & 0120000) == 0120000)
734                                                         // can't use S_ISLNK here, as this has to compile on non-UNIX too
735                                                         flags |= PACKFILE_FLAG_SYMLINK;
736                                                 break;
737                                 }
738
739                                 FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
740                         }
741                 }
742
743                 // Skip the name, additionnal field, and comment
744                 // 1er uint16 : extra field length
745                 // 2eme uint16 : file comment length
746                 count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
747                 ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
748                 remaining -= count;
749         }
750
751         // If the package is empty, central_dir is NULL here
752         if (central_dir != NULL)
753                 Mem_Free (central_dir);
754         return pack->numfiles;
755 }
756
757
758 /*
759 ====================
760 FS_LoadPackPK3
761
762 Create a package entry associated with a PK3 file
763 ====================
764 */
765 static pack_t *FS_LoadPackPK3FromFD (const char *packfile, filedesc_t packhandle, qboolean silent)
766 {
767         pk3_endOfCentralDir_t eocd;
768         pack_t *pack;
769         int real_nb_files;
770
771         if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
772         {
773                 if(!silent)
774                         Con_Printf ("%s is not a PK3 file\n", packfile);
775                 FILEDESC_CLOSE(packhandle);
776                 return NULL;
777         }
778
779         // Multi-volume ZIP archives are NOT allowed
780         if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
781         {
782                 Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
783                 FILEDESC_CLOSE(packhandle);
784                 return NULL;
785         }
786
787         // We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
788         // since eocd.nbentries is an unsigned 16 bits integer
789 #if MAX_FILES_IN_PACK < 65535
790         if (eocd.nbentries > MAX_FILES_IN_PACK)
791         {
792                 Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
793                 FILEDESC_CLOSE(packhandle);
794                 return NULL;
795         }
796 #endif
797
798         // Create a package structure in memory
799         pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
800         pack->ignorecase = true; // PK3 ignores case
801         strlcpy (pack->filename, packfile, sizeof (pack->filename));
802         pack->handle = packhandle;
803         pack->numfiles = eocd.nbentries;
804         pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
805
806         real_nb_files = PK3_BuildFileList (pack, &eocd);
807         if (real_nb_files < 0)
808         {
809                 Con_Printf ("%s is not a valid PK3 file\n", packfile);
810                 FILEDESC_CLOSE(pack->handle);
811                 Mem_Free(pack);
812                 return NULL;
813         }
814
815         Con_DPrintf("Added packfile %s (%i files)\n", packfile, real_nb_files);
816         return pack;
817 }
818
819 static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qboolean nonblocking);
820 static pack_t *FS_LoadPackPK3 (const char *packfile)
821 {
822         filedesc_t packhandle;
823         packhandle = FS_SysOpenFiledesc (packfile, "rb", false);
824         if (!FILEDESC_ISVALID(packhandle))
825                 return NULL;
826         return FS_LoadPackPK3FromFD(packfile, packhandle, false);
827 }
828
829
830 /*
831 ====================
832 PK3_GetTrueFileOffset
833
834 Find where the true file data offset is
835 ====================
836 */
837 static qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
838 {
839         unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
840         fs_offset_t count;
841
842         // Already found?
843         if (pfile->flags & PACKFILE_FLAG_TRUEOFFS)
844                 return true;
845
846         // Load the local file description
847         if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
848         {
849                 Con_Printf ("Can't seek in package %s\n", pack->filename);
850                 return false;
851         }
852         count = FILEDESC_READ (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
853         if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
854         {
855                 Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
856                 return false;
857         }
858
859         // Skip name and extra field
860         pfile->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
861
862         pfile->flags |= PACKFILE_FLAG_TRUEOFFS;
863         return true;
864 }
865
866
867 /*
868 =============================================================================
869
870 OTHER PRIVATE FUNCTIONS
871
872 =============================================================================
873 */
874
875
876 /*
877 ====================
878 FS_AddFileToPack
879
880 Add a file to the list of files contained into a package
881 ====================
882 */
883 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
884                                                                          fs_offset_t offset, fs_offset_t packsize,
885                                                                          fs_offset_t realsize, int flags)
886 {
887         int (*strcmp_funct) (const char* str1, const char* str2);
888         int left, right, middle;
889         packfile_t *pfile;
890
891         strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
892
893         // Look for the slot we should put that file into (binary search)
894         left = 0;
895         right = pack->numfiles - 1;
896         while (left <= right)
897         {
898                 int diff;
899
900                 middle = (left + right) / 2;
901                 diff = strcmp_funct (pack->files[middle].name, name);
902
903                 // If we found the file, there's a problem
904                 if (!diff)
905                         Con_Printf ("Package %s contains the file %s several times\n", pack->filename, name);
906
907                 // If we're too far in the list
908                 if (diff > 0)
909                         right = middle - 1;
910                 else
911                         left = middle + 1;
912         }
913
914         // We have to move the right of the list by one slot to free the one we need
915         pfile = &pack->files[left];
916         memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
917         pack->numfiles++;
918
919         strlcpy (pfile->name, name, sizeof (pfile->name));
920         pfile->offset = offset;
921         pfile->packsize = packsize;
922         pfile->realsize = realsize;
923         pfile->flags = flags;
924
925         return pfile;
926 }
927
928
929 static void FS_mkdir (const char *path)
930 {
931         if(COM_CheckParm("-readonly"))
932                 return;
933
934 #if WIN32
935         if (_mkdir (path) == -1)
936 #else
937         if (mkdir (path, 0777) == -1)
938 #endif
939         {
940                 // No logging for this. The only caller is FS_CreatePath (which
941                 // calls it in ways that will intentionally produce EEXIST),
942                 // and its own callers always use the directory afterwards and
943                 // thus will detect failure that way.
944         }
945 }
946
947
948 /*
949 ============
950 FS_CreatePath
951
952 Only used for FS_OpenRealFile.
953 ============
954 */
955 void FS_CreatePath (char *path)
956 {
957         char *ofs, save;
958
959         for (ofs = path+1 ; *ofs ; ofs++)
960         {
961                 if (*ofs == '/' || *ofs == '\\')
962                 {
963                         // create the directory
964                         save = *ofs;
965                         *ofs = 0;
966                         FS_mkdir (path);
967                         *ofs = save;
968                 }
969         }
970 }
971
972
973 /*
974 ============
975 FS_Path_f
976
977 ============
978 */
979 static void FS_Path_f(cmd_state_t *cmd)
980 {
981         searchpath_t *s;
982
983         Con_Print("Current search path:\n");
984         for (s=fs_searchpaths ; s ; s=s->next)
985         {
986                 if (s->pack)
987                 {
988                         if(s->pack->vpack)
989                                 Con_Printf("%sdir (virtual pack)\n", s->pack->filename);
990                         else
991                                 Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
992                 }
993                 else
994                         Con_Printf("%s\n", s->filename);
995         }
996 }
997
998
999 /*
1000 =================
1001 FS_LoadPackPAK
1002 =================
1003 */
1004 /*! Takes an explicit (not game tree related) path to a pak file.
1005  *Loads the header and directory, adding the files at the beginning
1006  *of the list so they override previous pack files.
1007  */
1008 static pack_t *FS_LoadPackPAK (const char *packfile)
1009 {
1010         dpackheader_t header;
1011         int i, numpackfiles;
1012         filedesc_t packhandle;
1013         pack_t *pack;
1014         dpackfile_t *info;
1015
1016         packhandle = FS_SysOpenFiledesc(packfile, "rb", false);
1017         if (!FILEDESC_ISVALID(packhandle))
1018                 return NULL;
1019         if(FILEDESC_READ (packhandle, (void *)&header, sizeof(header)) != sizeof(header))
1020         {
1021                 Con_Printf ("%s is not a packfile\n", packfile);
1022                 FILEDESC_CLOSE(packhandle);
1023                 return NULL;
1024         }
1025         if (memcmp(header.id, "PACK", 4))
1026         {
1027                 Con_Printf ("%s is not a packfile\n", packfile);
1028                 FILEDESC_CLOSE(packhandle);
1029                 return NULL;
1030         }
1031         header.dirofs = LittleLong (header.dirofs);
1032         header.dirlen = LittleLong (header.dirlen);
1033
1034         if (header.dirlen % sizeof(dpackfile_t))
1035         {
1036                 Con_Printf ("%s has an invalid directory size\n", packfile);
1037                 FILEDESC_CLOSE(packhandle);
1038                 return NULL;
1039         }
1040
1041         numpackfiles = header.dirlen / sizeof(dpackfile_t);
1042
1043         if (numpackfiles < 0 || numpackfiles > MAX_FILES_IN_PACK)
1044         {
1045                 Con_Printf ("%s has %i files\n", packfile, numpackfiles);
1046                 FILEDESC_CLOSE(packhandle);
1047                 return NULL;
1048         }
1049
1050         info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
1051         FILEDESC_SEEK (packhandle, header.dirofs, SEEK_SET);
1052         if(header.dirlen != FILEDESC_READ (packhandle, (void *)info, header.dirlen))
1053         {
1054                 Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
1055                 Mem_Free(info);
1056                 FILEDESC_CLOSE(packhandle);
1057                 return NULL;
1058         }
1059
1060         pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
1061         pack->ignorecase = true; // PAK is sensitive in Quake1 but insensitive in Quake2
1062         strlcpy (pack->filename, packfile, sizeof (pack->filename));
1063         pack->handle = packhandle;
1064         pack->numfiles = 0;
1065         pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
1066
1067         // parse the directory
1068         for (i = 0;i < numpackfiles;i++)
1069         {
1070                 fs_offset_t offset = (unsigned int)LittleLong (info[i].filepos);
1071                 fs_offset_t size = (unsigned int)LittleLong (info[i].filelen);
1072
1073                 // Ensure a zero terminated file name (required by format).
1074                 info[i].name[sizeof(info[i].name) - 1] = 0;
1075
1076                 FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
1077         }
1078
1079         Mem_Free(info);
1080
1081         Con_DPrintf("Added packfile %s (%i files)\n", packfile, numpackfiles);
1082         return pack;
1083 }
1084
1085 /*
1086 ====================
1087 FS_LoadPackVirtual
1088
1089 Create a package entry associated with a directory file
1090 ====================
1091 */
1092 static pack_t *FS_LoadPackVirtual (const char *dirname)
1093 {
1094         pack_t *pack;
1095         pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
1096         pack->vpack = true;
1097         pack->ignorecase = false;
1098         strlcpy (pack->filename, dirname, sizeof(pack->filename));
1099         pack->handle = FILEDESC_INVALID;
1100         pack->numfiles = -1;
1101         pack->files = NULL;
1102         Con_DPrintf("Added packfile %s (virtual pack)\n", dirname);
1103         return pack;
1104 }
1105
1106 /*
1107 ================
1108 FS_AddPack_Fullpath
1109 ================
1110 */
1111 /*! Adds the given pack to the search path.
1112  * The pack type is autodetected by the file extension.
1113  *
1114  * Returns true if the file was successfully added to the
1115  * search path or if it was already included.
1116  *
1117  * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
1118  * plain directories.
1119  *
1120  */
1121 static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qboolean *already_loaded, qboolean keep_plain_dirs)
1122 {
1123         searchpath_t *search;
1124         pack_t *pak = NULL;
1125         const char *ext = FS_FileExtension(pakfile);
1126         size_t l;
1127
1128         for(search = fs_searchpaths; search; search = search->next)
1129         {
1130                 if(search->pack && !strcasecmp(search->pack->filename, pakfile))
1131                 {
1132                         if(already_loaded)
1133                                 *already_loaded = true;
1134                         return true; // already loaded
1135                 }
1136         }
1137
1138         if(already_loaded)
1139                 *already_loaded = false;
1140
1141         if(!strcasecmp(ext, "pk3dir"))
1142                 pak = FS_LoadPackVirtual (pakfile);
1143         else if(!strcasecmp(ext, "pak"))
1144                 pak = FS_LoadPackPAK (pakfile);
1145         else if(!strcasecmp(ext, "pk3"))
1146                 pak = FS_LoadPackPK3 (pakfile);
1147         else if(!strcasecmp(ext, "obb")) // android apk expansion
1148                 pak = FS_LoadPackPK3 (pakfile);
1149         else
1150                 Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
1151
1152         if(pak)
1153         {
1154                 strlcpy(pak->shortname, shortname, sizeof(pak->shortname));
1155
1156                 //Con_DPrintf("  Registered pack with short name %s\n", shortname);
1157                 if(keep_plain_dirs)
1158                 {
1159                         // find the first item whose next one is a pack or NULL
1160                         searchpath_t *insertion_point = 0;
1161                         if(fs_searchpaths && !fs_searchpaths->pack)
1162                         {
1163                                 insertion_point = fs_searchpaths;
1164                                 for(;;)
1165                                 {
1166                                         if(!insertion_point->next)
1167                                                 break;
1168                                         if(insertion_point->next->pack)
1169                                                 break;
1170                                         insertion_point = insertion_point->next;
1171                                 }
1172                         }
1173                         // If insertion_point is NULL, this means that either there is no
1174                         // item in the list yet, or that the very first item is a pack. In
1175                         // that case, we want to insert at the beginning...
1176                         if(!insertion_point)
1177                         {
1178                                 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1179                                 search->next = fs_searchpaths;
1180                                 fs_searchpaths = search;
1181                         }
1182                         else
1183                         // otherwise we want to append directly after insertion_point.
1184                         {
1185                                 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1186                                 search->next = insertion_point->next;
1187                                 insertion_point->next = search;
1188                         }
1189                 }
1190                 else
1191                 {
1192                         search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1193                         search->next = fs_searchpaths;
1194                         fs_searchpaths = search;
1195                 }
1196                 search->pack = pak;
1197                 if(pak->vpack)
1198                 {
1199                         dpsnprintf(search->filename, sizeof(search->filename), "%s/", pakfile);
1200                         // if shortname ends with "pk3dir", strip that suffix to make it just "pk3"
1201                         // same goes for the name inside the pack structure
1202                         l = strlen(pak->shortname);
1203                         if(l >= 7)
1204                                 if(!strcasecmp(pak->shortname + l - 7, ".pk3dir"))
1205                                         pak->shortname[l - 3] = 0;
1206                         l = strlen(pak->filename);
1207                         if(l >= 7)
1208                                 if(!strcasecmp(pak->filename + l - 7, ".pk3dir"))
1209                                         pak->filename[l - 3] = 0;
1210                 }
1211                 return true;
1212         }
1213         else
1214         {
1215                 Con_Errorf("unable to load pak \"%s\"\n", pakfile);
1216                 return false;
1217         }
1218 }
1219
1220
1221 /*
1222 ================
1223 FS_AddPack
1224 ================
1225 */
1226 /*! Adds the given pack to the search path and searches for it in the game path.
1227  * The pack type is autodetected by the file extension.
1228  *
1229  * Returns true if the file was successfully added to the
1230  * search path or if it was already included.
1231  *
1232  * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
1233  * plain directories.
1234  */
1235 qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
1236 {
1237         char fullpath[MAX_OSPATH];
1238         int index;
1239         searchpath_t *search;
1240
1241         if(already_loaded)
1242                 *already_loaded = false;
1243
1244         // then find the real name...
1245         search = FS_FindFile(pakfile, &index, true);
1246         if(!search || search->pack)
1247         {
1248                 Con_Printf("could not find pak \"%s\"\n", pakfile);
1249                 return false;
1250         }
1251
1252         dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
1253
1254         return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs);
1255 }
1256
1257
1258 /*
1259 ================
1260 FS_AddGameDirectory
1261
1262 Sets fs_gamedir, adds the directory to the head of the path,
1263 then loads and adds pak1.pak pak2.pak ...
1264 ================
1265 */
1266 static void FS_AddGameDirectory (const char *dir)
1267 {
1268         int i;
1269         stringlist_t list;
1270         searchpath_t *search;
1271
1272         strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
1273
1274         stringlistinit(&list);
1275         listdirectory(&list, "", dir);
1276         stringlistsort(&list, false);
1277
1278         // add any PAK package in the directory
1279         for (i = 0;i < list.numstrings;i++)
1280         {
1281                 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pak"))
1282                 {
1283                         FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
1284                 }
1285         }
1286
1287         // add any PK3 package in the directory
1288         for (i = 0;i < list.numstrings;i++)
1289         {
1290                 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir"))
1291                 {
1292                         FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
1293                 }
1294         }
1295
1296         stringlistfreecontents(&list);
1297
1298         // Add the directory to the search path
1299         // (unpacked files have the priority over packed files)
1300         search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1301         strlcpy (search->filename, dir, sizeof (search->filename));
1302         search->next = fs_searchpaths;
1303         fs_searchpaths = search;
1304 }
1305
1306
1307 /*
1308 ================
1309 FS_AddGameHierarchy
1310 ================
1311 */
1312 static void FS_AddGameHierarchy (const char *dir)
1313 {
1314         char vabuf[1024];
1315         // Add the common game directory
1316         FS_AddGameDirectory (va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, dir));
1317
1318         if (*fs_userdir)
1319                 FS_AddGameDirectory(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, dir));
1320 }
1321
1322
1323 /*
1324 ============
1325 FS_FileExtension
1326 ============
1327 */
1328 const char *FS_FileExtension (const char *in)
1329 {
1330         const char *separator, *backslash, *colon, *dot;
1331
1332         separator = strrchr(in, '/');
1333         backslash = strrchr(in, '\\');
1334         if (!separator || separator < backslash)
1335                 separator = backslash;
1336         colon = strrchr(in, ':');
1337         if (!separator || separator < colon)
1338                 separator = colon;
1339
1340         dot = strrchr(in, '.');
1341         if (dot == NULL || (separator && (dot < separator)))
1342                 return "";
1343
1344         return dot + 1;
1345 }
1346
1347
1348 /*
1349 ============
1350 FS_FileWithoutPath
1351 ============
1352 */
1353 const char *FS_FileWithoutPath (const char *in)
1354 {
1355         const char *separator, *backslash, *colon;
1356
1357         separator = strrchr(in, '/');
1358         backslash = strrchr(in, '\\');
1359         if (!separator || separator < backslash)
1360                 separator = backslash;
1361         colon = strrchr(in, ':');
1362         if (!separator || separator < colon)
1363                 separator = colon;
1364         return separator ? separator + 1 : in;
1365 }
1366
1367
1368 /*
1369 ================
1370 FS_ClearSearchPath
1371 ================
1372 */
1373 static void FS_ClearSearchPath (void)
1374 {
1375         // unload all packs and directory information, close all pack files
1376         // (if a qfile is still reading a pack it won't be harmed because it used
1377         //  dup() to get its own handle already)
1378         while (fs_searchpaths)
1379         {
1380                 searchpath_t *search = fs_searchpaths;
1381                 fs_searchpaths = search->next;
1382                 if (search->pack && search->pack != fs_selfpack)
1383                 {
1384                         if(!search->pack->vpack)
1385                         {
1386                                 // close the file
1387                                 FILEDESC_CLOSE(search->pack->handle);
1388                                 // free any memory associated with it
1389                                 if (search->pack->files)
1390                                         Mem_Free(search->pack->files);
1391                         }
1392                         Mem_Free(search->pack);
1393                 }
1394                 Mem_Free(search);
1395         }
1396 }
1397
1398 static void FS_AddSelfPack(void)
1399 {
1400         if(fs_selfpack)
1401         {
1402                 searchpath_t *search;
1403                 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1404                 search->next = fs_searchpaths;
1405                 search->pack = fs_selfpack;
1406                 fs_searchpaths = search;
1407         }
1408 }
1409
1410
1411 /*
1412 ================
1413 FS_Rescan
1414 ================
1415 */
1416 void FS_Rescan (void)
1417 {
1418         int i;
1419         qboolean fs_modified = false;
1420         qboolean reset = false;
1421         char gamedirbuf[MAX_INPUTLINE];
1422         char vabuf[1024];
1423
1424         if (fs_searchpaths)
1425                 reset = true;
1426         FS_ClearSearchPath();
1427
1428         // automatically activate gamemode for the gamedirs specified
1429         if (reset)
1430                 COM_ChangeGameTypeForGameDirs();
1431
1432         // add the game-specific paths
1433         // gamedirname1 (typically id1)
1434         FS_AddGameHierarchy (gamedirname1);
1435         // update the com_modname (used for server info)
1436         if (gamedirname2 && gamedirname2[0])
1437                 strlcpy(com_modname, gamedirname2, sizeof(com_modname));
1438         else
1439                 strlcpy(com_modname, gamedirname1, sizeof(com_modname));
1440
1441         // add the game-specific path, if any
1442         // (only used for mission packs and the like, which should set fs_modified)
1443         if (gamedirname2 && gamedirname2[0])
1444         {
1445                 fs_modified = true;
1446                 FS_AddGameHierarchy (gamedirname2);
1447         }
1448
1449         // -game <gamedir>
1450         // Adds basedir/gamedir as an override game
1451         // LadyHavoc: now supports multiple -game directories
1452         // set the com_modname (reported in server info)
1453         *gamedirbuf = 0;
1454         for (i = 0;i < fs_numgamedirs;i++)
1455         {
1456                 fs_modified = true;
1457                 FS_AddGameHierarchy (fs_gamedirs[i]);
1458                 // update the com_modname (used server info)
1459                 strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
1460                 if(i)
1461                         strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf));
1462                 else
1463                         strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
1464         }
1465         Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it
1466
1467         // add back the selfpack as new first item
1468         FS_AddSelfPack();
1469
1470         // set the default screenshot name to either the mod name or the
1471         // gamemode screenshot name
1472         if (strcmp(com_modname, gamedirname1))
1473                 Cvar_SetQuick (&scr_screenshot_name, com_modname);
1474         else
1475                 Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
1476         
1477         if((i = COM_CheckParm("-modname")) && i < com_argc - 1)
1478                 strlcpy(com_modname, com_argv[i+1], sizeof(com_modname));
1479
1480         // If "-condebug" is in the command line, remove the previous log file
1481         if (COM_CheckParm ("-condebug") != 0)
1482                 unlink (va(vabuf, sizeof(vabuf), "%s/qconsole.log", fs_gamedir));
1483
1484         // look for the pop.lmp file and set registered to true if it is found
1485         if (FS_FileExists("gfx/pop.lmp"))
1486                 Cvar_SetValueQuick(&registered, 1);
1487         switch(gamemode)
1488         {
1489         case GAME_NORMAL:
1490         case GAME_HIPNOTIC:
1491         case GAME_ROGUE:
1492                 if (!registered.integer)
1493                 {
1494                         if (fs_modified)
1495                                 Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
1496                         else
1497                                 Con_Print("Playing shareware version.\n");
1498                 }
1499                 else
1500                         Con_Print("Playing registered version.\n");
1501                 break;
1502         case GAME_STEELSTORM:
1503                 if (registered.integer)
1504                         Con_Print("Playing registered version.\n");
1505                 else
1506                         Con_Print("Playing shareware version.\n");
1507                 break;
1508         default:
1509                 break;
1510         }
1511
1512         // unload all wads so that future queries will return the new data
1513         W_UnloadAll();
1514 }
1515
1516 static void FS_Rescan_f(cmd_state_t *cmd)
1517 {
1518         FS_Rescan();
1519 }
1520
1521 /*
1522 ================
1523 FS_ChangeGameDirs
1524 ================
1525 */
1526 extern qboolean vid_opened;
1527 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
1528 {
1529         int i;
1530         const char *p;
1531
1532         if (fs_numgamedirs == numgamedirs)
1533         {
1534                 for (i = 0;i < numgamedirs;i++)
1535                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
1536                                 break;
1537                 if (i == numgamedirs)
1538                         return true; // already using this set of gamedirs, do nothing
1539         }
1540
1541         if (numgamedirs > MAX_GAMEDIRS)
1542         {
1543                 if (complain)
1544                         Con_Printf("That is too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1545                 return false; // too many gamedirs
1546         }
1547
1548         for (i = 0;i < numgamedirs;i++)
1549         {
1550                 // if string is nasty, reject it
1551                 p = FS_CheckGameDir(gamedirs[i]);
1552                 if(!p)
1553                 {
1554                         if (complain)
1555                                 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]);
1556                         return false; // nasty gamedirs
1557                 }
1558                 if(p == fs_checkgamedir_missing && failmissing)
1559                 {
1560                         if (complain)
1561                                 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]);
1562                         return false; // missing gamedirs
1563                 }
1564         }
1565
1566         Host_SaveConfig();
1567
1568         fs_numgamedirs = numgamedirs;
1569         for (i = 0;i < fs_numgamedirs;i++)
1570                 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i]));
1571
1572         // reinitialize filesystem to detect the new paks
1573         FS_Rescan();
1574
1575         if (cls.demoplayback)
1576         {
1577                 CL_Disconnect_f(&cmd_client);
1578                 cls.demonum = 0;
1579         }
1580
1581         // unload all sounds so they will be reloaded from the new files as needed
1582         S_UnloadAllSounds_f(&cmd_client);
1583
1584         // restart the video subsystem after the config is executed
1585         Cbuf_InsertText(&cmd_client, "\nloadconfig\nvid_restart\n\n");
1586
1587         return true;
1588 }
1589
1590 /*
1591 ================
1592 FS_GameDir_f
1593 ================
1594 */
1595 static void FS_GameDir_f(cmd_state_t *cmd)
1596 {
1597         int i;
1598         int numgamedirs;
1599         char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
1600
1601         if (Cmd_Argc(cmd) < 2)
1602         {
1603                 Con_Printf("gamedirs active:");
1604                 for (i = 0;i < fs_numgamedirs;i++)
1605                         Con_Printf(" %s", fs_gamedirs[i]);
1606                 Con_Printf("\n");
1607                 return;
1608         }
1609
1610         numgamedirs = Cmd_Argc(cmd) - 1;
1611         if (numgamedirs > MAX_GAMEDIRS)
1612         {
1613                 Con_Printf("Too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1614                 return;
1615         }
1616
1617         for (i = 0;i < numgamedirs;i++)
1618                 strlcpy(gamedirs[i], Cmd_Argv(cmd, i+1), sizeof(gamedirs[i]));
1619
1620         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
1621         {
1622                 // actually, changing during game would work fine, but would be stupid
1623                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
1624                 return;
1625         }
1626
1627         // halt demo playback to close the file
1628         CL_Disconnect();
1629
1630         FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
1631 }
1632
1633 static const char *FS_SysCheckGameDir(const char *gamedir, char *buf, size_t buflength)
1634 {
1635         qboolean success;
1636         qfile_t *f;
1637         stringlist_t list;
1638         fs_offset_t n;
1639         char vabuf[1024];
1640
1641         stringlistinit(&list);
1642         listdirectory(&list, gamedir, "");
1643         success = list.numstrings > 0;
1644         stringlistfreecontents(&list);
1645
1646         if(success)
1647         {
1648                 f = FS_SysOpen(va(vabuf, sizeof(vabuf), "%smodinfo.txt", gamedir), "r", false);
1649                 if(f)
1650                 {
1651                         n = FS_Read (f, buf, buflength - 1);
1652                         if(n >= 0)
1653                                 buf[n] = 0;
1654                         else
1655                                 *buf = 0;
1656                         FS_Close(f);
1657                 }
1658                 else
1659                         *buf = 0;
1660                 return buf;
1661         }
1662
1663         return NULL;
1664 }
1665
1666 /*
1667 ================
1668 FS_CheckGameDir
1669 ================
1670 */
1671 const char *FS_CheckGameDir(const char *gamedir)
1672 {
1673         const char *ret;
1674         static char buf[8192];
1675         char vabuf[1024];
1676
1677         if (FS_CheckNastyPath(gamedir, true))
1678                 return NULL;
1679
1680         ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, gamedir), buf, sizeof(buf));
1681         if(ret)
1682         {
1683                 if(!*ret)
1684                 {
1685                         // get description from basedir
1686                         ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1687                         if(ret)
1688                                 return ret;
1689                         return "";
1690                 }
1691                 return ret;
1692         }
1693
1694         ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1695         if(ret)
1696                 return ret;
1697         
1698         return fs_checkgamedir_missing;
1699 }
1700
1701 static void FS_ListGameDirs(void)
1702 {
1703         stringlist_t list, list2;
1704         int i;
1705         const char *info;
1706         char vabuf[1024];
1707
1708         fs_all_gamedirs_count = 0;
1709         if(fs_all_gamedirs)
1710                 Mem_Free(fs_all_gamedirs);
1711
1712         stringlistinit(&list);
1713         listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_basedir), "");
1714         listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_userdir), "");
1715         stringlistsort(&list, false);
1716
1717         stringlistinit(&list2);
1718         for(i = 0; i < list.numstrings; ++i)
1719         {
1720                 if(i)
1721                         if(!strcmp(list.strings[i-1], list.strings[i]))
1722                                 continue;
1723                 info = FS_CheckGameDir(list.strings[i]);
1724                 if(!info)
1725                         continue;
1726                 if(info == fs_checkgamedir_missing)
1727                         continue;
1728                 if(!*info)
1729                         continue;
1730                 stringlistappend(&list2, list.strings[i]); 
1731         }
1732         stringlistfreecontents(&list);
1733
1734         fs_all_gamedirs = (gamedir_t *)Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs));
1735         for(i = 0; i < list2.numstrings; ++i)
1736         {
1737                 info = FS_CheckGameDir(list2.strings[i]);
1738                 // all this cannot happen any more, but better be safe than sorry
1739                 if(!info)
1740                         continue;
1741                 if(info == fs_checkgamedir_missing)
1742                         continue;
1743                 if(!*info)
1744                         continue;
1745                 strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name));
1746                 strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description));
1747                 ++fs_all_gamedirs_count;
1748         }
1749 }
1750
1751 /*
1752 #ifdef WIN32
1753 #pragma comment(lib, "shell32.lib")
1754 #include <ShlObj.h>
1755 #endif
1756 */
1757
1758 static void COM_InsertFlags(const char *buf) {
1759         const char *p;
1760         char *q;
1761         const char **new_argv;
1762         int i = 0;
1763         int args_left = 256;
1764         new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2));
1765         if(com_argc == 0)
1766                 new_argv[0] = "dummy";  // Can't really happen.
1767         else
1768                 new_argv[0] = com_argv[0];
1769         ++i;
1770         p = buf;
1771         while(COM_ParseToken_Console(&p))
1772         {
1773                 size_t sz = strlen(com_token) + 1; // shut up clang
1774                 if(i > args_left)
1775                         break;
1776                 q = (char *)Mem_Alloc(fs_mempool, sz);
1777                 strlcpy(q, com_token, sz);
1778                 new_argv[i] = q;
1779                 ++i;
1780         }
1781         // Now: i <= args_left + 1.
1782         if (com_argc >= 1)
1783         {
1784                 memcpy((char *)(&new_argv[i]), &com_argv[1], sizeof(*com_argv) * (com_argc - 1));
1785                 i += com_argc - 1;
1786         }
1787         // Now: i <= args_left + (com_argc || 1).
1788         new_argv[i] = NULL;
1789         com_argv = new_argv;
1790         com_argc = i;
1791 }
1792
1793 /*
1794 ================
1795 FS_Init_SelfPack
1796 ================
1797 */
1798 void FS_Init_SelfPack (void)
1799 {
1800         char *buf;
1801
1802         PK3_OpenLibrary ();
1803         fs_mempool = Mem_AllocPool("file management", 0, NULL);
1804
1805         // Load darkplaces.opt from the FS.
1806         if (!COM_CheckParm("-noopt"))
1807         {
1808                 buf = (char *) FS_SysLoadFile("darkplaces.opt", tempmempool, true, NULL);
1809                 if(buf)
1810                 {
1811                         COM_InsertFlags(buf);
1812                         Mem_Free(buf);
1813                 }
1814         }
1815
1816 #ifndef USE_RWOPS
1817         // Provide the SelfPack.
1818         if (!COM_CheckParm("-noselfpack") && com_selffd >= 0)
1819         {
1820                 fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
1821                 if(fs_selfpack)
1822                 {
1823                         FS_AddSelfPack();
1824                         if (!COM_CheckParm("-noopt"))
1825                         {
1826                                 buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
1827                                 if(buf)
1828                                 {
1829                                         COM_InsertFlags(buf);
1830                                         Mem_Free(buf);
1831                                 }
1832                         }
1833                 }
1834         }
1835 #endif
1836 }
1837
1838 static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsize)
1839 {
1840 #if defined(__IPHONEOS__)
1841         if (userdirmode == USERDIRMODE_HOME)
1842         {
1843                 // fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
1844                 // fs_userdir stores configurations to the Documents folder of the app
1845                 strlcpy(userdir, "../Documents/", MAX_OSPATH);
1846                 return 1;
1847         }
1848         return -1;
1849
1850 #elif defined(WIN32)
1851         char *homedir;
1852 #if _MSC_VER >= 1400
1853         size_t homedirlen;
1854 #endif
1855         TCHAR mydocsdir[MAX_PATH + 1];
1856         wchar_t *savedgamesdirw;
1857         char savedgamesdir[MAX_OSPATH];
1858         int fd;
1859         char vabuf[1024];
1860
1861         userdir[0] = 0;
1862         switch(userdirmode)
1863         {
1864         default:
1865                 return -1;
1866         case USERDIRMODE_NOHOME:
1867                 strlcpy(userdir, fs_basedir, userdirsize);
1868                 break;
1869         case USERDIRMODE_MYGAMES:
1870                 if (!shfolder_dll)
1871                         Sys_LoadLibrary(shfolderdllnames, &shfolder_dll, shfolderfuncs);
1872                 mydocsdir[0] = 0;
1873                 if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)
1874                 {
1875                         dpsnprintf(userdir, userdirsize, "%s/My Games/%s/", mydocsdir, gameuserdirname);
1876                         break;
1877                 }
1878 #if _MSC_VER >= 1400
1879                 _dupenv_s(&homedir, &homedirlen, "USERPROFILE");
1880                 if(homedir)
1881                 {
1882                         dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1883                         free(homedir);
1884                         break;
1885                 }
1886 #else
1887                 homedir = getenv("USERPROFILE");
1888                 if(homedir)
1889                 {
1890                         dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1891                         break;
1892                 }
1893 #endif
1894                 return -1;
1895         case USERDIRMODE_SAVEDGAMES:
1896                 if (!shell32_dll)
1897                         Sys_LoadLibrary(shell32dllnames, &shell32_dll, shell32funcs);
1898                 if (!ole32_dll)
1899                         Sys_LoadLibrary(ole32dllnames, &ole32_dll, ole32funcs);
1900                 if (qSHGetKnownFolderPath && qCoInitializeEx && qCoTaskMemFree && qCoUninitialize)
1901                 {
1902                         savedgamesdir[0] = 0;
1903                         qCoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
1904 /*
1905 #ifdef __cplusplus
1906                         if (SHGetKnownFolderPath(FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1907 #else
1908                         if (SHGetKnownFolderPath(&FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1909 #endif
1910 */
1911                         if (qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1912                         {
1913                                 memset(savedgamesdir, 0, sizeof(savedgamesdir));
1914 #if _MSC_VER >= 1400
1915                                 wcstombs_s(NULL, savedgamesdir, sizeof(savedgamesdir), savedgamesdirw, sizeof(savedgamesdir)-1);
1916 #else
1917                                 wcstombs(savedgamesdir, savedgamesdirw, sizeof(savedgamesdir)-1);
1918 #endif
1919                                 qCoTaskMemFree(savedgamesdirw);
1920                         }
1921                         qCoUninitialize();
1922                         if (savedgamesdir[0])
1923                         {
1924                                 dpsnprintf(userdir, userdirsize, "%s/%s/", savedgamesdir, gameuserdirname);
1925                                 break;
1926                         }
1927                 }
1928                 return -1;
1929         }
1930 #else
1931         int fd;
1932         char *homedir;
1933         char vabuf[1024];
1934         userdir[0] = 0;
1935         switch(userdirmode)
1936         {
1937         default:
1938                 return -1;
1939         case USERDIRMODE_NOHOME:
1940                 strlcpy(userdir, fs_basedir, userdirsize);
1941                 break;
1942         case USERDIRMODE_HOME:
1943                 homedir = getenv("HOME");
1944                 if(homedir)
1945                 {
1946                         dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1947                         break;
1948                 }
1949                 return -1;
1950         case USERDIRMODE_SAVEDGAMES:
1951                 homedir = getenv("HOME");
1952                 if(homedir)
1953                 {
1954 #ifdef MACOSX
1955                         dpsnprintf(userdir, userdirsize, "%s/Library/Application Support/%s/", homedir, gameuserdirname);
1956 #else
1957                         // the XDG say some files would need to go in:
1958                         // XDG_CONFIG_HOME (or ~/.config/%s/)
1959                         // XDG_DATA_HOME (or ~/.local/share/%s/)
1960                         // XDG_CACHE_HOME (or ~/.cache/%s/)
1961                         // and also search the following global locations if defined:
1962                         // XDG_CONFIG_DIRS (normally /etc/xdg/%s/)
1963                         // XDG_DATA_DIRS (normally /usr/share/%s/)
1964                         // this would be too complicated...
1965                         return -1;
1966 #endif
1967                         break;
1968                 }
1969                 return -1;
1970         }
1971 #endif
1972
1973
1974 #if !defined(__IPHONEOS__)
1975
1976 #ifdef WIN32
1977         // historical behavior...
1978         if (userdirmode == USERDIRMODE_NOHOME && strcmp(gamedirname1, "id1"))
1979                 return 0; // don't bother checking if the basedir folder is writable, it's annoying...  unless it is Quake on Windows where NOHOME is the default preferred and we have to check for an error case
1980 #endif
1981
1982         // see if we can write to this path (note: won't create path)
1983 #ifdef WIN32
1984         // no access() here, we must try to open the file for appending
1985         fd = FS_SysOpenFiledesc(va(vabuf, sizeof(vabuf), "%s%s/config.cfg", userdir, gamedirname1), "a", false);
1986         if(fd >= 0)
1987                 FILEDESC_CLOSE(fd);
1988 #else
1989         // on Unix, we don't need to ACTUALLY attempt to open the file
1990         if(access(va(vabuf, sizeof(vabuf), "%s%s/", userdir, gamedirname1), W_OK | X_OK) >= 0)
1991                 fd = 1;
1992         else
1993                 fd = -1;
1994 #endif
1995         if(fd >= 0)
1996         {
1997                 return 1; // good choice - the path exists and is writable
1998         }
1999         else
2000         {
2001                 if (userdirmode == USERDIRMODE_NOHOME)
2002                         return -1; // path usually already exists, we lack permissions
2003                 else
2004                         return 0; // probably good - failed to write but maybe we need to create path
2005         }
2006 #endif
2007 }
2008
2009 /*
2010 ================
2011 FS_Init
2012 ================
2013 */
2014 void FS_Init (void)
2015 {
2016         const char *p;
2017         int i;
2018
2019         *fs_basedir = 0;
2020         *fs_userdir = 0;
2021         *fs_gamedir = 0;
2022
2023         // -basedir <path>
2024         // Overrides the system supplied base directory (under GAMENAME)
2025 // COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
2026         i = COM_CheckParm ("-basedir");
2027         if (i && i < com_argc-1)
2028         {
2029                 strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
2030                 i = (int)strlen (fs_basedir);
2031                 if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
2032                         fs_basedir[i-1] = 0;
2033         }
2034         else
2035         {
2036 // If the base directory is explicitly defined by the compilation process
2037 #ifdef DP_FS_BASEDIR
2038                 strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
2039 #elif defined(__ANDROID__)
2040                 dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname);
2041 #elif defined(MACOSX)
2042                 // FIXME: is there a better way to find the directory outside the .app, without using Objective-C?
2043                 if (strstr(com_argv[0], ".app/"))
2044                 {
2045                         char *split;
2046                         strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
2047                         split = strstr(fs_basedir, ".app/");
2048                         if (split)
2049                         {
2050                                 struct stat statresult;
2051                                 char vabuf[1024];
2052                                 // truncate to just after the .app/
2053                                 split[5] = 0;
2054                                 // see if gamedir exists in Resources
2055                                 if (stat(va(vabuf, sizeof(vabuf), "%s/Contents/Resources/%s", fs_basedir, gamedirname1), &statresult) == 0)
2056                                 {
2057                                         // found gamedir inside Resources, use it
2058                                         strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir));
2059                                 }
2060                                 else
2061                                 {
2062                                         // no gamedir found in Resources, gamedir is probably
2063                                         // outside the .app, remove .app part of path
2064                                         while (split > fs_basedir && *split != '/')
2065                                                 split--;
2066                                         *split = 0;
2067                                 }
2068                         }
2069                 }
2070 #endif
2071         }
2072
2073         // make sure the appending of a path separator won't create an unterminated string
2074         memset(fs_basedir + sizeof(fs_basedir) - 2, 0, 2);
2075         // add a path separator to the end of the basedir if it lacks one
2076         if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
2077                 strlcat(fs_basedir, "/", sizeof(fs_basedir));
2078
2079         // Add the personal game directory
2080         if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
2081                 dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", com_argv[i+1]);
2082         else if (COM_CheckParm("-nohome"))
2083                 *fs_userdir = 0; // user wants roaming installation, no userdir
2084         else
2085         {
2086 #ifdef DP_FS_USERDIR
2087                 strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir));
2088 #else
2089                 int dirmode;
2090                 int highestuserdirmode = USERDIRMODE_COUNT - 1;
2091                 int preferreduserdirmode = USERDIRMODE_COUNT - 1;
2092                 int userdirstatus[USERDIRMODE_COUNT];
2093 # ifdef WIN32
2094                 // historical behavior...
2095                 if (!strcmp(gamedirname1, "id1"))
2096                         preferreduserdirmode = USERDIRMODE_NOHOME;
2097 # endif
2098                 // check what limitations the user wants to impose
2099                 if (COM_CheckParm("-home")) preferreduserdirmode = USERDIRMODE_HOME;
2100                 if (COM_CheckParm("-mygames")) preferreduserdirmode = USERDIRMODE_MYGAMES;
2101                 if (COM_CheckParm("-savedgames")) preferreduserdirmode = USERDIRMODE_SAVEDGAMES;
2102                 // gather the status of the possible userdirs
2103                 for (dirmode = 0;dirmode < USERDIRMODE_COUNT;dirmode++)
2104                 {
2105                         userdirstatus[dirmode] = FS_ChooseUserDir((userdirmode_t)dirmode, fs_userdir, sizeof(fs_userdir));
2106                         if (userdirstatus[dirmode] == 1)
2107                                 Con_DPrintf("userdir %i = %s (writable)\n", dirmode, fs_userdir);
2108                         else if (userdirstatus[dirmode] == 0)
2109                                 Con_DPrintf("userdir %i = %s (not writable or does not exist)\n", dirmode, fs_userdir);
2110                         else
2111                                 Con_DPrintf("userdir %i (not applicable)\n", dirmode);
2112                 }
2113                 // some games may prefer writing to basedir, but if write fails we
2114                 // have to search for a real userdir...
2115                 if (preferreduserdirmode == 0 && userdirstatus[0] < 1)
2116                         preferreduserdirmode = highestuserdirmode;
2117                 // check for an existing userdir and continue using it if possible...
2118                 for (dirmode = USERDIRMODE_COUNT - 1;dirmode > 0;dirmode--)
2119                         if (userdirstatus[dirmode] == 1)
2120                                 break;
2121                 // if no existing userdir found, make a new one...
2122                 if (dirmode == 0 && preferreduserdirmode > 0)
2123                         for (dirmode = preferreduserdirmode;dirmode > 0;dirmode--)
2124                                 if (userdirstatus[dirmode] >= 0)
2125                                         break;
2126                 // and finally, we picked one...
2127                 FS_ChooseUserDir((userdirmode_t)dirmode, fs_userdir, sizeof(fs_userdir));
2128                 Con_DPrintf("userdir %i is the winner\n", dirmode);
2129 #endif
2130         }
2131
2132         // if userdir equal to basedir, clear it to avoid confusion later
2133         if (!strcmp(fs_basedir, fs_userdir))
2134                 fs_userdir[0] = 0;
2135
2136         FS_ListGameDirs();
2137
2138         p = FS_CheckGameDir(gamedirname1);
2139         if(!p || p == fs_checkgamedir_missing)
2140                 Con_Warnf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
2141
2142         if(gamedirname2)
2143         {
2144                 p = FS_CheckGameDir(gamedirname2);
2145                 if(!p || p == fs_checkgamedir_missing)
2146                         Con_Warnf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
2147         }
2148
2149         // -game <gamedir>
2150         // Adds basedir/gamedir as an override game
2151         // LadyHavoc: now supports multiple -game directories
2152         for (i = 1;i < com_argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
2153         {
2154                 if (!com_argv[i])
2155                         continue;
2156                 if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
2157                 {
2158                         i++;
2159                         p = FS_CheckGameDir(com_argv[i]);
2160                         if(!p)
2161                                 Sys_Error("Nasty -game name rejected: %s", com_argv[i]);
2162                         if(p == fs_checkgamedir_missing)
2163                                 Con_Warnf("WARNING: -game %s%s/ not found!\n", fs_basedir, com_argv[i]);
2164                         // add the gamedir to the list of active gamedirs
2165                         strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
2166                         fs_numgamedirs++;
2167                 }
2168         }
2169
2170         // generate the searchpath
2171         FS_Rescan();
2172
2173         if (Thread_HasThreads())
2174                 fs_mutex = Thread_CreateMutex();
2175 }
2176
2177 void FS_Init_Commands(void)
2178 {
2179         Cvar_RegisterVariable (&scr_screenshot_name);
2180         Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
2181         Cvar_RegisterVariable (&cvar_fs_gamedir);
2182
2183         Cmd_AddCommand(&cmd_client, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
2184         Cmd_AddCommand(&cmd_client, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
2185         Cmd_AddCommand(&cmd_client, "path", FS_Path_f, "print searchpath (game directories and archives)");
2186         Cmd_AddCommand(&cmd_client, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
2187         Cmd_AddCommand(&cmd_client, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
2188         Cmd_AddCommand(&cmd_client, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
2189
2190         Cmd_AddCommand(&cmd_server, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
2191         Cmd_AddCommand(&cmd_server, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
2192         Cmd_AddCommand(&cmd_server, "path", FS_Path_f, "print searchpath (game directories and archives)");
2193         Cmd_AddCommand(&cmd_server, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
2194         Cmd_AddCommand(&cmd_server, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
2195         Cmd_AddCommand(&cmd_server, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
2196 }
2197
2198 /*
2199 ================
2200 FS_Shutdown
2201 ================
2202 */
2203 void FS_Shutdown (void)
2204 {
2205         // close all pack files and such
2206         // (hopefully there aren't any other open files, but they'll be cleaned up
2207         //  by the OS anyway)
2208         FS_ClearSearchPath();
2209         Mem_FreePool (&fs_mempool);
2210         PK3_CloseLibrary ();
2211
2212 #ifdef WIN32
2213         Sys_UnloadLibrary (&shfolder_dll);
2214         Sys_UnloadLibrary (&shell32_dll);
2215         Sys_UnloadLibrary (&ole32_dll);
2216 #endif
2217
2218         if (fs_mutex)
2219                 Thread_DestroyMutex(fs_mutex);
2220 }
2221
2222 static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qboolean nonblocking)
2223 {
2224         filedesc_t handle = FILEDESC_INVALID;
2225         int mod, opt;
2226         unsigned int ind;
2227         qboolean dolock = false;
2228
2229         // Parse the mode string
2230         switch (mode[0])
2231         {
2232                 case 'r':
2233                         mod = O_RDONLY;
2234                         opt = 0;
2235                         break;
2236                 case 'w':
2237                         mod = O_WRONLY;
2238                         opt = O_CREAT | O_TRUNC;
2239                         break;
2240                 case 'a':
2241                         mod = O_WRONLY;
2242                         opt = O_CREAT | O_APPEND;
2243                         break;
2244                 default:
2245                         Con_Errorf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
2246                         return FILEDESC_INVALID;
2247         }
2248         for (ind = 1; mode[ind] != '\0'; ind++)
2249         {
2250                 switch (mode[ind])
2251                 {
2252                         case '+':
2253                                 mod = O_RDWR;
2254                                 break;
2255                         case 'b':
2256                                 opt |= O_BINARY;
2257                                 break;
2258                         case 'l':
2259                                 dolock = true;
2260                                 break;
2261                         default:
2262                                 Con_Errorf ("FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
2263                                                         filepath, mode, mode[ind]);
2264                 }
2265         }
2266
2267         if (nonblocking)
2268                 opt |= O_NONBLOCK;
2269
2270         if(COM_CheckParm("-readonly") && mod != O_RDONLY)
2271                 return FILEDESC_INVALID;
2272
2273 #if USE_RWOPS
2274         if (dolock)
2275                 return FILEDESC_INVALID;
2276         handle = SDL_RWFromFile(filepath, mode);
2277 #else
2278 # ifdef WIN32
2279 #  if _MSC_VER >= 1400
2280         _sopen_s(&handle, filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
2281 #  else
2282         handle = _sopen (filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
2283 #  endif
2284 # else
2285         handle = open (filepath, mod | opt, 0666);
2286         if(handle >= 0 && dolock)
2287         {
2288                 struct flock l;
2289                 l.l_type = ((mod == O_RDONLY) ? F_RDLCK : F_WRLCK);
2290                 l.l_whence = SEEK_SET;
2291                 l.l_start = 0;
2292                 l.l_len = 0;
2293                 if(fcntl(handle, F_SETLK, &l) == -1)
2294                 {
2295                         FILEDESC_CLOSE(handle);
2296                         handle = -1;
2297                 }
2298         }
2299 # endif
2300 #endif
2301
2302         return handle;
2303 }
2304
2305 int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking)
2306 {
2307 #ifdef USE_RWOPS
2308         return -1;
2309 #else
2310         return FS_SysOpenFiledesc(filepath, mode, nonblocking);
2311 #endif
2312 }
2313
2314 /*
2315 ====================
2316 FS_SysOpen
2317
2318 Internal function used to create a qfile_t and open the relevant non-packed file on disk
2319 ====================
2320 */
2321 qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
2322 {
2323         qfile_t* file;
2324
2325         file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2326         file->ungetc = EOF;
2327         file->handle = FS_SysOpenFiledesc(filepath, mode, nonblocking);
2328         if (!FILEDESC_ISVALID(file->handle))
2329         {
2330                 Mem_Free (file);
2331                 return NULL;
2332         }
2333
2334         file->filename = Mem_strdup(fs_mempool, filepath);
2335
2336         file->real_length = FILEDESC_SEEK (file->handle, 0, SEEK_END);
2337
2338         // For files opened in append mode, we start at the end of the file
2339         if (mode[0] == 'a')
2340                 file->position = file->real_length;
2341         else
2342                 FILEDESC_SEEK (file->handle, 0, SEEK_SET);
2343
2344         return file;
2345 }
2346
2347
2348 /*
2349 ===========
2350 FS_OpenPackedFile
2351
2352 Open a packed file using its package file descriptor
2353 ===========
2354 */
2355 static qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
2356 {
2357         packfile_t *pfile;
2358         filedesc_t dup_handle;
2359         qfile_t* file;
2360
2361         pfile = &pack->files[pack_ind];
2362
2363         // If we don't have the true offset, get it now
2364         if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
2365                 if (!PK3_GetTrueFileOffset (pfile, pack))
2366                         return NULL;
2367
2368 #ifndef LINK_TO_ZLIB
2369         // No Zlib DLL = no compressed files
2370         if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
2371         {
2372                 Con_Warnf("WARNING: can't open the compressed file %s\n"
2373                                         "You need the Zlib DLL to use compressed files\n",
2374                                         pfile->name);
2375                 return NULL;
2376         }
2377 #endif
2378
2379         // LadyHavoc: FILEDESC_SEEK affects all duplicates of a handle so we do it before
2380         // the dup() call to avoid having to close the dup_handle on error here
2381         if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
2382         {
2383                 Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %08x%08x)\n",
2384                                         pfile->name, pack->filename, (unsigned int)(pfile->offset >> 32), (unsigned int)(pfile->offset));
2385                 return NULL;
2386         }
2387
2388         dup_handle = FILEDESC_DUP (pack->filename, pack->handle);
2389         if (!FILEDESC_ISVALID(dup_handle))
2390         {
2391                 Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
2392                 return NULL;
2393         }
2394
2395         file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2396         memset (file, 0, sizeof (*file));
2397         file->handle = dup_handle;
2398         file->flags = QFILE_FLAG_PACKED;
2399         file->real_length = pfile->realsize;
2400         file->offset = pfile->offset;
2401         file->position = 0;
2402         file->ungetc = EOF;
2403
2404         if (pfile->flags & PACKFILE_FLAG_DEFLATED)
2405         {
2406                 ztoolkit_t *ztk;
2407
2408                 file->flags |= QFILE_FLAG_DEFLATED;
2409
2410                 // We need some more variables
2411                 ztk = (ztoolkit_t *)Mem_Alloc (fs_mempool, sizeof (*ztk));
2412
2413                 ztk->comp_length = pfile->packsize;
2414
2415                 // Initialize zlib stream
2416                 ztk->zstream.next_in = ztk->input;
2417                 ztk->zstream.avail_in = 0;
2418
2419                 /* From Zlib's "unzip.c":
2420                  *
2421                  * windowBits is passed < 0 to tell that there is no zlib header.
2422                  * Note that in this case inflate *requires* an extra "dummy" byte
2423                  * after the compressed stream in order to complete decompression and
2424                  * return Z_STREAM_END.
2425                  * In unzip, i don't wait absolutely Z_STREAM_END because I known the
2426                  * size of both compressed and uncompressed data
2427                  */
2428                 if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
2429                 {
2430                         Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
2431                         FILEDESC_CLOSE(dup_handle);
2432                         Mem_Free(file);
2433                         return NULL;
2434                 }
2435
2436                 ztk->zstream.next_out = file->buff;
2437                 ztk->zstream.avail_out = sizeof (file->buff);
2438
2439                 file->ztk = ztk;
2440         }
2441
2442         return file;
2443 }
2444
2445 /*
2446 ====================
2447 FS_CheckNastyPath
2448
2449 Return true if the path should be rejected due to one of the following:
2450 1: path elements that are non-portable
2451 2: path elements that would allow access to files outside the game directory,
2452    or are just not a good idea for a mod to be using.
2453 ====================
2454 */
2455 int FS_CheckNastyPath (const char *path, qboolean isgamedir)
2456 {
2457         // all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
2458         if (!path[0])
2459                 return 2;
2460
2461         // Windows: don't allow \ in filenames (windows-only), period.
2462         // (on Windows \ is a directory separator, but / is also supported)
2463         if (strstr(path, "\\"))
2464                 return 1; // non-portable
2465
2466         // Mac: don't allow Mac-only filenames - : is a directory separator
2467         // instead of /, but we rely on / working already, so there's no reason to
2468         // support a Mac-only path
2469         // Amiga and Windows: : tries to go to root of drive
2470         if (strstr(path, ":"))
2471                 return 1; // non-portable attempt to go to root of drive
2472
2473         // Amiga: // is parent directory
2474         if (strstr(path, "//"))
2475                 return 1; // non-portable attempt to go to parent directory
2476
2477         // all: don't allow going to parent directory (../ or /../)
2478         if (strstr(path, ".."))
2479                 return 2; // attempt to go outside the game directory
2480
2481         // Windows and UNIXes: don't allow absolute paths
2482         if (path[0] == '/')
2483                 return 2; // attempt to go outside the game directory
2484
2485         // all: don't allow . character immediately before a slash, this catches all imaginable cases of ./, ../, .../, etc
2486         if (strstr(path, "./"))
2487                 return 2; // possible attempt to go outside the game directory
2488
2489         // all: forbid trailing slash on gamedir
2490         if (isgamedir && path[strlen(path)-1] == '/')
2491                 return 2;
2492
2493         // all: forbid leading dot on any filename for any reason
2494         if (strstr(path, "/."))
2495                 return 2; // attempt to go outside the game directory
2496
2497         // after all these checks we're pretty sure it's a / separated filename
2498         // and won't do much if any harm
2499         return false;
2500 }
2501
2502
2503 /*
2504 ====================
2505 FS_FindFile
2506
2507 Look for a file in the packages and in the filesystem
2508
2509 Return the searchpath where the file was found (or NULL)
2510 and the file index in the package if relevant
2511 ====================
2512 */
2513 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
2514 {
2515         searchpath_t *search;
2516         pack_t *pak;
2517
2518         // search through the path, one element at a time
2519         for (search = fs_searchpaths;search;search = search->next)
2520         {
2521                 // is the element a pak file?
2522                 if (search->pack && !search->pack->vpack)
2523                 {
2524                         int (*strcmp_funct) (const char* str1, const char* str2);
2525                         int left, right, middle;
2526
2527                         pak = search->pack;
2528                         strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
2529
2530                         // Look for the file (binary search)
2531                         left = 0;
2532                         right = pak->numfiles - 1;
2533                         while (left <= right)
2534                         {
2535                                 int diff;
2536
2537                                 middle = (left + right) / 2;
2538                                 diff = strcmp_funct (pak->files[middle].name, name);
2539
2540                                 // Found it
2541                                 if (!diff)
2542                                 {
2543                                         if (fs_empty_files_in_pack_mark_deletions.integer && pak->files[middle].realsize == 0)
2544                                         {
2545                                                 // yes, but the first one is empty so we treat it as not being there
2546                                                 if (!quiet && developer_extra.integer)
2547                                                         Con_DPrintf("FS_FindFile: %s is marked as deleted\n", name);
2548
2549                                                 if (index != NULL)
2550                                                         *index = -1;
2551                                                 return NULL;
2552                                         }
2553
2554                                         if (!quiet && developer_extra.integer)
2555                                                 Con_DPrintf("FS_FindFile: %s in %s\n",
2556                                                                         pak->files[middle].name, pak->filename);
2557
2558                                         if (index != NULL)
2559                                                 *index = middle;
2560                                         return search;
2561                                 }
2562
2563                                 // If we're too far in the list
2564                                 if (diff > 0)
2565                                         right = middle - 1;
2566                                 else
2567                                         left = middle + 1;
2568                         }
2569                 }
2570                 else
2571                 {
2572                         char netpath[MAX_OSPATH];
2573                         dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
2574                         if (FS_SysFileExists (netpath))
2575                         {
2576                                 if (!quiet && developer_extra.integer)
2577                                         Con_DPrintf("FS_FindFile: %s\n", netpath);
2578
2579                                 if (index != NULL)
2580                                         *index = -1;
2581                                 return search;
2582                         }
2583                 }
2584         }
2585
2586         if (!quiet && developer_extra.integer)
2587                 Con_DPrintf("FS_FindFile: can't find %s\n", name);
2588
2589         if (index != NULL)
2590                 *index = -1;
2591         return NULL;
2592 }
2593
2594
2595 /*
2596 ===========
2597 FS_OpenReadFile
2598
2599 Look for a file in the search paths and open it in read-only mode
2600 ===========
2601 */
2602 static qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking, int symlinkLevels)
2603 {
2604         searchpath_t *search;
2605         int pack_ind;
2606
2607         search = FS_FindFile (filename, &pack_ind, quiet);
2608
2609         // Not found?
2610         if (search == NULL)
2611                 return NULL;
2612
2613         // Found in the filesystem?
2614         if (pack_ind < 0)
2615         {
2616                 // this works with vpacks, so we are fine
2617                 char path [MAX_OSPATH];
2618                 dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename);
2619                 return FS_SysOpen (path, "rb", nonblocking);
2620         }
2621
2622         // So, we found it in a package...
2623
2624         // Is it a PK3 symlink?
2625         // TODO also handle directory symlinks by parsing the whole structure...
2626         // but heck, file symlinks are good enough for now
2627         if(search->pack->files[pack_ind].flags & PACKFILE_FLAG_SYMLINK)
2628         {
2629                 if(symlinkLevels <= 0)
2630                 {
2631                         Con_Printf("symlink: %s: too many levels of symbolic links\n", filename);
2632                         return NULL;
2633                 }
2634                 else
2635                 {
2636                         char linkbuf[MAX_QPATH];
2637                         fs_offset_t count;
2638                         qfile_t *linkfile = FS_OpenPackedFile (search->pack, pack_ind);
2639                         const char *mergeslash;
2640                         char *mergestart;
2641
2642                         if(!linkfile)
2643                                 return NULL;
2644                         count = FS_Read(linkfile, linkbuf, sizeof(linkbuf) - 1);
2645                         FS_Close(linkfile);
2646                         if(count < 0)
2647                                 return NULL;
2648                         linkbuf[count] = 0;
2649                         
2650                         // Now combine the paths...
2651                         mergeslash = strrchr(filename, '/');
2652                         mergestart = linkbuf;
2653                         if(!mergeslash)
2654                                 mergeslash = filename;
2655                         while(!strncmp(mergestart, "../", 3))
2656                         {
2657                                 mergestart += 3;
2658                                 while(mergeslash > filename)
2659                                 {
2660                                         --mergeslash;
2661                                         if(*mergeslash == '/')
2662                                                 break;
2663                                 }
2664                         }
2665                         // Now, mergestart will point to the path to be appended, and mergeslash points to where it should be appended
2666                         if(mergeslash == filename)
2667                         {
2668                                 // Either mergeslash == filename, then we just replace the name (done below)
2669                         }
2670                         else
2671                         {
2672                                 // Or, we append the name after mergeslash;
2673                                 // or rather, we can also shift the linkbuf so we can put everything up to and including mergeslash first
2674                                 int spaceNeeded = mergeslash - filename + 1;
2675                                 int spaceRemoved = mergestart - linkbuf;
2676                                 if(count - spaceRemoved + spaceNeeded >= MAX_QPATH)
2677                                 {
2678                                         Con_DPrintf("symlink: too long path rejected\n");
2679                                         return NULL;
2680                                 }
2681                                 memmove(linkbuf + spaceNeeded, linkbuf + spaceRemoved, count - spaceRemoved);
2682                                 memcpy(linkbuf, filename, spaceNeeded);
2683                                 linkbuf[count - spaceRemoved + spaceNeeded] = 0;
2684                                 mergestart = linkbuf;
2685                         }
2686                         if (!quiet && developer_loading.integer)
2687                                 Con_DPrintf("symlink: %s -> %s\n", filename, mergestart);
2688                         if(FS_CheckNastyPath (mergestart, false))
2689                         {
2690                                 Con_DPrintf("symlink: nasty path %s rejected\n", mergestart);
2691                                 return NULL;
2692                         }
2693                         return FS_OpenReadFile(mergestart, quiet, nonblocking, symlinkLevels - 1);
2694                 }
2695         }
2696
2697         return FS_OpenPackedFile (search->pack, pack_ind);
2698 }
2699
2700
2701 /*
2702 =============================================================================
2703
2704 MAIN PUBLIC FUNCTIONS
2705
2706 =============================================================================
2707 */
2708
2709 /*
2710 ====================
2711 FS_OpenRealFile
2712
2713 Open a file in the userpath. The syntax is the same as fopen
2714 Used for savegame scanning in menu, and all file writing.
2715 ====================
2716 */
2717 qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet)
2718 {
2719         char real_path [MAX_OSPATH];
2720
2721         if (FS_CheckNastyPath(filepath, false))
2722         {
2723                 Con_Printf("FS_OpenRealFile(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
2724                 return NULL;
2725         }
2726
2727         dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath); // this is never a vpack
2728
2729         // If the file is opened in "write", "append", or "read/write" mode,
2730         // create directories up to the file.
2731         if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
2732                 FS_CreatePath (real_path);
2733         return FS_SysOpen (real_path, mode, false);
2734 }
2735
2736
2737 /*
2738 ====================
2739 FS_OpenVirtualFile
2740
2741 Open a file. The syntax is the same as fopen
2742 ====================
2743 */
2744 qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet)
2745 {
2746         qfile_t *result = NULL;
2747         if (FS_CheckNastyPath(filepath, false))
2748         {
2749                 Con_Printf("FS_OpenVirtualFile(\"%s\", %s): nasty filename rejected\n", filepath, quiet ? "true" : "false");
2750                 return NULL;
2751         }
2752
2753         if (fs_mutex) Thread_LockMutex(fs_mutex);
2754         result = FS_OpenReadFile (filepath, quiet, false, 16);
2755         if (fs_mutex) Thread_UnlockMutex(fs_mutex);
2756         return result;
2757 }
2758
2759
2760 /*
2761 ====================
2762 FS_FileFromData
2763
2764 Open a file. The syntax is the same as fopen
2765 ====================
2766 */
2767 qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet)
2768 {
2769         qfile_t* file;
2770         file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2771         memset (file, 0, sizeof (*file));
2772         file->flags = QFILE_FLAG_DATA;
2773         file->ungetc = EOF;
2774         file->real_length = size;
2775         file->data = data;
2776         return file;
2777 }
2778
2779 /*
2780 ====================
2781 FS_Close
2782
2783 Close a file
2784 ====================
2785 */
2786 int FS_Close (qfile_t* file)
2787 {
2788         if(file->flags & QFILE_FLAG_DATA)
2789         {
2790                 Mem_Free(file);
2791                 return 0;
2792         }
2793
2794         if (FILEDESC_CLOSE (file->handle))
2795                 return EOF;
2796
2797         if (file->filename)
2798         {
2799                 if (file->flags & QFILE_FLAG_REMOVE)
2800                 {
2801                         if (remove(file->filename) == -1)
2802                         {
2803                                 // No need to report this. If removing a just
2804                                 // written file failed, this most likely means
2805                                 // someone else deleted it first - which we
2806                                 // like.
2807                         }
2808                 }
2809
2810                 Mem_Free((void *) file->filename);
2811         }
2812
2813         if (file->ztk)
2814         {
2815                 qz_inflateEnd (&file->ztk->zstream);
2816                 Mem_Free (file->ztk);
2817         }
2818
2819         Mem_Free (file);
2820         return 0;
2821 }
2822
2823 void FS_RemoveOnClose(qfile_t* file)
2824 {
2825         file->flags |= QFILE_FLAG_REMOVE;
2826 }
2827
2828 /*
2829 ====================
2830 FS_Write
2831
2832 Write "datasize" bytes into a file
2833 ====================
2834 */
2835 fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize)
2836 {
2837         fs_offset_t written = 0;
2838
2839         // If necessary, seek to the exact file position we're supposed to be
2840         if (file->buff_ind != file->buff_len)
2841         {
2842                 if (FILEDESC_SEEK (file->handle, file->buff_ind - file->buff_len, SEEK_CUR) == -1)
2843                 {
2844                         Con_Warnf("WARNING: could not seek in %s.\n", file->filename);
2845                 }
2846         }
2847
2848         // Purge cached data
2849         FS_Purge (file);
2850
2851         // Write the buffer and update the position
2852         // LadyHavoc: to hush a warning about passing size_t to an unsigned int parameter on Win64 we do this as multiple writes if the size would be too big for an integer (we never write that big in one go, but it's a theory)
2853         while (written < (fs_offset_t)datasize)
2854         {
2855                 // figure out how much to write in one chunk
2856                 fs_offset_t maxchunk = 1<<30; // 1 GiB
2857                 int chunk = (int)min((fs_offset_t)datasize - written, maxchunk);
2858                 int result = (int)FILEDESC_WRITE (file->handle, (const unsigned char *)data + written, chunk);
2859                 // if at least some was written, add it to our accumulator
2860                 if (result > 0)
2861                         written += result;
2862                 // if the result is not what we expected, consider the write to be incomplete
2863                 if (result != chunk)
2864                         break;
2865         }
2866         file->position = FILEDESC_SEEK (file->handle, 0, SEEK_CUR);
2867         if (file->real_length < file->position)
2868                 file->real_length = file->position;
2869
2870         // note that this will never be less than 0 even if the write failed
2871         return written;
2872 }
2873
2874
2875 /*
2876 ====================
2877 FS_Read
2878
2879 Read up to "buffersize" bytes from a file
2880 ====================
2881 */
2882 fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
2883 {
2884         fs_offset_t count, done;
2885
2886         if (buffersize == 0)
2887                 return 0;
2888
2889         // Get rid of the ungetc character
2890         if (file->ungetc != EOF)
2891         {
2892                 ((char*)buffer)[0] = file->ungetc;
2893                 buffersize--;
2894                 file->ungetc = EOF;
2895                 done = 1;
2896         }
2897         else
2898                 done = 0;
2899
2900         if(file->flags & QFILE_FLAG_DATA)
2901         {
2902                 size_t left = file->real_length - file->position;
2903                 if(buffersize > left)
2904                         buffersize = left;
2905                 memcpy(buffer, file->data + file->position, buffersize);
2906                 file->position += buffersize;
2907                 return buffersize;
2908         }
2909
2910         // First, we copy as many bytes as we can from "buff"
2911         if (file->buff_ind < file->buff_len)
2912         {
2913                 count = file->buff_len - file->buff_ind;
2914                 count = ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
2915                 done += count;
2916                 memcpy (buffer, &file->buff[file->buff_ind], count);
2917                 file->buff_ind += count;
2918
2919                 buffersize -= count;
2920                 if (buffersize == 0)
2921                         return done;
2922         }
2923
2924         // NOTE: at this point, the read buffer is always empty
2925
2926         // If the file isn't compressed
2927         if (! (file->flags & QFILE_FLAG_DEFLATED))
2928         {
2929                 fs_offset_t nb;
2930
2931                 // We must take care to not read after the end of the file
2932                 count = file->real_length - file->position;
2933
2934                 // If we have a lot of data to get, put them directly into "buffer"
2935                 if (buffersize > sizeof (file->buff) / 2)
2936                 {
2937                         if (count > (fs_offset_t)buffersize)
2938                                 count = (fs_offset_t)buffersize;
2939                         if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
2940                         {
2941                                 // Seek failed. When reading from a pipe, and
2942                                 // the caller never called FS_Seek, this still
2943                                 // works fine.  So no reporting this error.
2944                         }
2945                         nb = FILEDESC_READ (file->handle, &((unsigned char*)buffer)[done], count);
2946                         if (nb > 0)
2947                         {
2948                                 done += nb;
2949                                 file->position += nb;
2950
2951                                 // Purge cached data
2952                                 FS_Purge (file);
2953                         }
2954                 }
2955                 else
2956                 {
2957                         if (count > (fs_offset_t)sizeof (file->buff))
2958                                 count = (fs_offset_t)sizeof (file->buff);
2959                         if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
2960                         {
2961                                 // Seek failed. When reading from a pipe, and
2962                                 // the caller never called FS_Seek, this still
2963                                 // works fine.  So no reporting this error.
2964                         }
2965                         nb = FILEDESC_READ (file->handle, file->buff, count);
2966                         if (nb > 0)
2967                         {
2968                                 file->buff_len = nb;
2969                                 file->position += nb;
2970
2971                                 // Copy the requested data in "buffer" (as much as we can)
2972                                 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
2973                                 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
2974                                 file->buff_ind = count;
2975                                 done += count;
2976                         }
2977                 }
2978
2979                 return done;
2980         }
2981
2982         // If the file is compressed, it's more complicated...
2983         // We cycle through a few operations until we have read enough data
2984         while (buffersize > 0)
2985         {
2986                 ztoolkit_t *ztk = file->ztk;
2987                 int error;
2988
2989                 // NOTE: at this point, the read buffer is always empty
2990
2991                 // If "input" is also empty, we need to refill it
2992                 if (ztk->in_ind == ztk->in_len)
2993                 {
2994                         // If we are at the end of the file
2995                         if (file->position == file->real_length)
2996                                 return done;
2997
2998                         count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
2999                         if (count > (fs_offset_t)sizeof (ztk->input))
3000                                 count = (fs_offset_t)sizeof (ztk->input);
3001                         FILEDESC_SEEK (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
3002                         if (FILEDESC_READ (file->handle, ztk->input, count) != count)
3003                         {
3004                                 Con_Printf ("FS_Read: unexpected end of file\n");
3005                                 break;
3006                         }
3007
3008                         ztk->in_ind = 0;
3009                         ztk->in_len = count;
3010                         ztk->in_position += count;
3011                 }
3012
3013                 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
3014                 ztk->zstream.avail_in = (unsigned int)(ztk->in_len - ztk->in_ind);
3015
3016                 // Now that we are sure we have compressed data available, we need to determine
3017                 // if it's better to inflate it in "file->buff" or directly in "buffer"
3018
3019                 // Inflate the data in "file->buff"
3020                 if (buffersize < sizeof (file->buff) / 2)
3021                 {
3022                         ztk->zstream.next_out = file->buff;
3023                         ztk->zstream.avail_out = sizeof (file->buff);
3024                         error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3025                         if (error != Z_OK && error != Z_STREAM_END)
3026                         {
3027                                 Con_Printf ("FS_Read: Can't inflate file\n");
3028                                 break;
3029                         }
3030                         ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3031
3032                         file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
3033                         file->position += file->buff_len;
3034
3035                         // Copy the requested data in "buffer" (as much as we can)
3036                         count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
3037                         memcpy (&((unsigned char*)buffer)[done], file->buff, count);
3038                         file->buff_ind = count;
3039                 }
3040
3041                 // Else, we inflate directly in "buffer"
3042                 else
3043                 {
3044                         ztk->zstream.next_out = &((unsigned char*)buffer)[done];
3045                         ztk->zstream.avail_out = (unsigned int)buffersize;
3046                         error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3047                         if (error != Z_OK && error != Z_STREAM_END)
3048                         {
3049                                 Con_Printf ("FS_Read: Can't inflate file\n");
3050                                 break;
3051                         }
3052                         ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3053
3054                         // How much data did it inflate?
3055                         count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
3056                         file->position += count;
3057
3058                         // Purge cached data
3059                         FS_Purge (file);
3060                 }
3061
3062                 done += count;
3063                 buffersize -= count;
3064         }
3065
3066         return done;
3067 }
3068
3069
3070 /*
3071 ====================
3072 FS_Print
3073
3074 Print a string into a file
3075 ====================
3076 */
3077 int FS_Print (qfile_t* file, const char *msg)
3078 {
3079         return (int)FS_Write (file, msg, strlen (msg));
3080 }
3081
3082 /*
3083 ====================
3084 FS_Printf
3085
3086 Print a string into a file
3087 ====================
3088 */
3089 int FS_Printf(qfile_t* file, const char* format, ...)
3090 {
3091         int result;
3092         va_list args;
3093
3094         va_start (args, format);
3095         result = FS_VPrintf (file, format, args);
3096         va_end (args);
3097
3098         return result;
3099 }
3100
3101
3102 /*
3103 ====================
3104 FS_VPrintf
3105
3106 Print a string into a file
3107 ====================
3108 */
3109 int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
3110 {
3111         int len;
3112         fs_offset_t buff_size = MAX_INPUTLINE;
3113         char *tempbuff;
3114
3115         for (;;)
3116         {
3117                 tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
3118                 len = dpvsnprintf (tempbuff, buff_size, format, ap);
3119                 if (len >= 0 && len < buff_size)
3120                         break;
3121                 Mem_Free (tempbuff);
3122                 buff_size *= 2;
3123         }
3124
3125         len = FILEDESC_WRITE (file->handle, tempbuff, len);
3126         Mem_Free (tempbuff);
3127
3128         return len;
3129 }
3130
3131
3132 /*
3133 ====================
3134 FS_Getc
3135
3136 Get the next character of a file
3137 ====================
3138 */
3139 int FS_Getc (qfile_t* file)
3140 {
3141         unsigned char c;
3142
3143         if (FS_Read (file, &c, 1) != 1)
3144                 return EOF;
3145
3146         return c;
3147 }
3148
3149
3150 /*
3151 ====================
3152 FS_UnGetc
3153
3154 Put a character back into the read buffer (only supports one character!)
3155 ====================
3156 */
3157 int FS_UnGetc (qfile_t* file, unsigned char c)
3158 {
3159         // If there's already a character waiting to be read
3160         if (file->ungetc != EOF)
3161                 return EOF;
3162
3163         file->ungetc = c;
3164         return c;
3165 }
3166
3167
3168 /*
3169 ====================
3170 FS_Seek
3171
3172 Move the position index in a file
3173 ====================
3174 */
3175 int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
3176 {
3177         ztoolkit_t *ztk;
3178         unsigned char* buffer;
3179         fs_offset_t buffersize;
3180
3181         // Compute the file offset
3182         switch (whence)
3183         {
3184                 case SEEK_CUR:
3185                         offset += file->position - file->buff_len + file->buff_ind;
3186                         break;
3187
3188                 case SEEK_SET:
3189                         break;
3190
3191                 case SEEK_END:
3192                         offset += file->real_length;
3193                         break;
3194
3195                 default:
3196                         return -1;
3197         }
3198         if (offset < 0 || offset > file->real_length)
3199                 return -1;
3200
3201         if(file->flags & QFILE_FLAG_DATA)
3202         {
3203                 file->position = offset;
3204                 return 0;
3205         }
3206
3207         // If we have the data in our read buffer, we don't need to actually seek
3208         if (file->position - file->buff_len <= offset && offset <= file->position)
3209         {
3210                 file->buff_ind = offset + file->buff_len - file->position;
3211                 return 0;
3212         }
3213
3214         // Purge cached data
3215         FS_Purge (file);
3216
3217         // Unpacked or uncompressed files can seek directly
3218         if (! (file->flags & QFILE_FLAG_DEFLATED))
3219         {
3220                 if (FILEDESC_SEEK (file->handle, file->offset + offset, SEEK_SET) == -1)
3221                         return -1;
3222                 file->position = offset;
3223                 return 0;
3224         }
3225
3226         // Seeking in compressed files is more a hack than anything else,
3227         // but we need to support it, so here we go.
3228         ztk = file->ztk;
3229
3230         // If we have to go back in the file, we need to restart from the beginning
3231         if (offset <= file->position)
3232         {
3233                 ztk->in_ind = 0;
3234                 ztk->in_len = 0;
3235                 ztk->in_position = 0;
3236                 file->position = 0;
3237                 if (FILEDESC_SEEK (file->handle, file->offset, SEEK_SET) == -1)
3238                         Con_Printf("IMPOSSIBLE: couldn't seek in already opened pk3 file.\n");
3239
3240                 // Reset the Zlib stream
3241                 ztk->zstream.next_in = ztk->input;
3242                 ztk->zstream.avail_in = 0;
3243                 qz_inflateReset (&ztk->zstream);
3244         }
3245
3246         // We need a big buffer to force inflating into it directly
3247         buffersize = 2 * sizeof (file->buff);
3248         buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
3249
3250         // Skip all data until we reach the requested offset
3251         while (offset > (file->position - file->buff_len + file->buff_ind))
3252         {
3253                 fs_offset_t diff = offset - (file->position - file->buff_len + file->buff_ind);
3254                 fs_offset_t count, len;
3255
3256                 count = (diff > buffersize) ? buffersize : diff;
3257                 len = FS_Read (file, buffer, count);
3258                 if (len != count)
3259                 {
3260                         Mem_Free (buffer);
3261                         return -1;
3262                 }
3263         }
3264
3265         Mem_Free (buffer);
3266         return 0;
3267 }
3268
3269
3270 /*
3271 ====================
3272 FS_Tell
3273
3274 Give the current position in a file
3275 ====================
3276 */
3277 fs_offset_t FS_Tell (qfile_t* file)
3278 {
3279         return file->position - file->buff_len + file->buff_ind;
3280 }
3281
3282
3283 /*
3284 ====================
3285 FS_FileSize
3286
3287 Give the total size of a file
3288 ====================
3289 */
3290 fs_offset_t FS_FileSize (qfile_t* file)
3291 {
3292         return file->real_length;
3293 }
3294
3295
3296 /*
3297 ====================
3298 FS_Purge
3299
3300 Erases any buffered input or output data
3301 ====================
3302 */
3303 void FS_Purge (qfile_t* file)
3304 {
3305         file->buff_len = 0;
3306         file->buff_ind = 0;
3307         file->ungetc = EOF;
3308 }
3309
3310
3311 /*
3312 ============
3313 FS_LoadAndCloseQFile
3314
3315 Loads full content of a qfile_t and closes it.
3316 Always appends a 0 byte.
3317 ============
3318 */
3319 static unsigned char *FS_LoadAndCloseQFile (qfile_t *file, const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
3320 {
3321         unsigned char *buf = NULL;
3322         fs_offset_t filesize = 0;
3323
3324         if (file)
3325         {
3326                 filesize = file->real_length;
3327                 if(filesize < 0)
3328                 {
3329                         Con_Printf("FS_LoadFile(\"%s\", pool, %s, filesizepointer): trying to open a non-regular file\n", path, quiet ? "true" : "false");
3330                         FS_Close(file);
3331                         return NULL;
3332                 }
3333
3334                 buf = (unsigned char *)Mem_Alloc (pool, filesize + 1);
3335                 buf[filesize] = '\0';
3336                 FS_Read (file, buf, filesize);
3337                 FS_Close (file);
3338                 if (developer_loadfile.integer)
3339                         Con_Printf("loaded file \"%s\" (%u bytes)\n", path, (unsigned int)filesize);
3340         }
3341
3342         if (filesizepointer)
3343                 *filesizepointer = filesize;
3344         return buf;
3345 }
3346
3347
3348 /*
3349 ============
3350 FS_LoadFile
3351
3352 Filename are relative to the quake directory.
3353 Always appends a 0 byte.
3354 ============
3355 */
3356 unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
3357 {
3358         qfile_t *file = FS_OpenVirtualFile(path, quiet);
3359         return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3360 }
3361
3362
3363 /*
3364 ============
3365 FS_SysLoadFile
3366
3367 Filename are OS paths.
3368 Always appends a 0 byte.
3369 ============
3370 */
3371 unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
3372 {
3373         qfile_t *file = FS_SysOpen(path, "rb", false);
3374         return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3375 }
3376
3377
3378 /*
3379 ============
3380 FS_WriteFile
3381
3382 The filename will be prefixed by the current game directory
3383 ============
3384 */
3385 qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
3386 {
3387         qfile_t *file;
3388         size_t i;
3389         fs_offset_t lentotal;
3390
3391         file = FS_OpenRealFile(filename, "wb", false);
3392         if (!file)
3393         {
3394                 Con_Printf("FS_WriteFile: failed on %s\n", filename);
3395                 return false;
3396         }
3397
3398         lentotal = 0;
3399         for(i = 0; i < count; ++i)
3400                 lentotal += len[i];
3401         Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
3402         for(i = 0; i < count; ++i)
3403                 FS_Write (file, data[i], len[i]);
3404         FS_Close (file);
3405         return true;
3406 }
3407
3408 qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
3409 {
3410         return FS_WriteFileInBlocks(filename, &data, &len, 1);
3411 }
3412
3413
3414 /*
3415 =============================================================================
3416
3417 OTHERS PUBLIC FUNCTIONS
3418
3419 =============================================================================
3420 */
3421
3422 /*
3423 ============
3424 FS_StripExtension
3425 ============
3426 */
3427 void FS_StripExtension (const char *in, char *out, size_t size_out)
3428 {
3429         char *last = NULL;
3430         char currentchar;
3431
3432         if (size_out == 0)
3433                 return;
3434
3435         while ((currentchar = *in) && size_out > 1)
3436         {
3437                 if (currentchar == '.')
3438                         last = out;
3439                 else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
3440                         last = NULL;
3441                 *out++ = currentchar;
3442                 in++;
3443                 size_out--;
3444         }
3445         if (last)
3446                 *last = 0;
3447         else
3448                 *out = 0;
3449 }
3450
3451
3452 /*
3453 ==================
3454 FS_DefaultExtension
3455 ==================
3456 */
3457 void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
3458 {
3459         const char *src;
3460
3461         // if path doesn't have a .EXT, append extension
3462         // (extension should include the .)
3463         src = path + strlen(path);
3464
3465         while (*src != '/' && src != path)
3466         {
3467                 if (*src == '.')
3468                         return;                 // it has an extension
3469                 src--;
3470         }
3471
3472         strlcat (path, extension, size_path);
3473 }
3474
3475
3476 /*
3477 ==================
3478 FS_FileType
3479
3480 Look for a file in the packages and in the filesystem
3481 ==================
3482 */
3483 int FS_FileType (const char *filename)
3484 {
3485         searchpath_t *search;
3486         char fullpath[MAX_OSPATH];
3487
3488         search = FS_FindFile (filename, NULL, true);
3489         if(!search)
3490                 return FS_FILETYPE_NONE;
3491
3492         if(search->pack && !search->pack->vpack)
3493                 return FS_FILETYPE_FILE; // TODO can't check directories in paks yet, maybe later
3494
3495         dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, filename);
3496         return FS_SysFileType(fullpath);
3497 }
3498
3499
3500 /*
3501 ==================
3502 FS_FileExists
3503
3504 Look for a file in the packages and in the filesystem
3505 ==================
3506 */
3507 qboolean FS_FileExists (const char *filename)
3508 {
3509         return (FS_FindFile (filename, NULL, true) != NULL);
3510 }
3511
3512
3513 /*
3514 ==================
3515 FS_SysFileExists
3516
3517 Look for a file in the filesystem only
3518 ==================
3519 */
3520 int FS_SysFileType (const char *path)
3521 {
3522 #if WIN32
3523 // Sajt - some older sdks are missing this define
3524 # ifndef INVALID_FILE_ATTRIBUTES
3525 #  define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
3526 # endif
3527
3528         DWORD result = GetFileAttributes(path);
3529
3530         if(result == INVALID_FILE_ATTRIBUTES)
3531                 return FS_FILETYPE_NONE;
3532
3533         if(result & FILE_ATTRIBUTE_DIRECTORY)
3534                 return FS_FILETYPE_DIRECTORY;
3535
3536         return FS_FILETYPE_FILE;
3537 #else
3538         struct stat buf;
3539
3540         if (stat (path,&buf) == -1)
3541                 return FS_FILETYPE_NONE;
3542
3543 #ifndef S_ISDIR
3544 #define S_ISDIR(a) (((a) & S_IFMT) == S_IFDIR)
3545 #endif
3546         if(S_ISDIR(buf.st_mode))
3547                 return FS_FILETYPE_DIRECTORY;
3548
3549         return FS_FILETYPE_FILE;
3550 #endif
3551 }
3552
3553 qboolean FS_SysFileExists (const char *path)
3554 {
3555         return FS_SysFileType (path) != FS_FILETYPE_NONE;
3556 }
3557
3558 /*
3559 ===========
3560 FS_Search
3561
3562 Allocate and fill a search structure with information on matching filenames.
3563 ===========
3564 */
3565 fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
3566 {
3567         fssearch_t *search;
3568         searchpath_t *searchpath;
3569         pack_t *pak;
3570         int i, basepathlength, numfiles, numchars, resultlistindex, dirlistindex;
3571         stringlist_t resultlist;
3572         stringlist_t dirlist;
3573         const char *slash, *backslash, *colon, *separator;
3574         char *basepath;
3575
3576         for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
3577                 ;
3578
3579         if (i > 0)
3580         {
3581                 Con_Printf("Don't use punctuation at the beginning of a search pattern!\n");
3582                 return NULL;
3583         }
3584
3585         stringlistinit(&resultlist);
3586         stringlistinit(&dirlist);
3587         search = NULL;
3588         slash = strrchr(pattern, '/');
3589         backslash = strrchr(pattern, '\\');
3590         colon = strrchr(pattern, ':');
3591         separator = max(slash, backslash);
3592         separator = max(separator, colon);
3593         basepathlength = separator ? (separator + 1 - pattern) : 0;
3594         basepath = (char *)Mem_Alloc (tempmempool, basepathlength + 1);
3595         if (basepathlength)
3596                 memcpy(basepath, pattern, basepathlength);
3597         basepath[basepathlength] = 0;
3598
3599         // search through the path, one element at a time
3600         for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
3601         {
3602                 // is the element a pak file?
3603                 if (searchpath->pack && !searchpath->pack->vpack)
3604                 {
3605                         // look through all the pak file elements
3606                         pak = searchpath->pack;
3607                         for (i = 0;i < pak->numfiles;i++)
3608                         {
3609                                 char temp[MAX_OSPATH];
3610                                 strlcpy(temp, pak->files[i].name, sizeof(temp));
3611                                 while (temp[0])
3612                                 {
3613                                         if (matchpattern(temp, (char *)pattern, true))
3614                                         {
3615                                                 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3616                                                         if (!strcmp(resultlist.strings[resultlistindex], temp))
3617                                                                 break;
3618                                                 if (resultlistindex == resultlist.numstrings)
3619                                                 {
3620                                                         stringlistappend(&resultlist, temp);
3621                                                         if (!quiet && developer_loading.integer)
3622                                                                 Con_Printf("SearchPackFile: %s : %s\n", pak->filename, temp);
3623                                                 }
3624                                         }
3625                                         // strip off one path element at a time until empty
3626                                         // this way directories are added to the listing if they match the pattern
3627                                         slash = strrchr(temp, '/');
3628                                         backslash = strrchr(temp, '\\');
3629                                         colon = strrchr(temp, ':');
3630                                         separator = temp;
3631                                         if (separator < slash)
3632                                                 separator = slash;
3633                                         if (separator < backslash)
3634                                                 separator = backslash;
3635                                         if (separator < colon)
3636                                                 separator = colon;
3637                                         *((char *)separator) = 0;
3638                                 }
3639                         }
3640                 }
3641                 else
3642                 {
3643                         stringlist_t matchedSet, foundSet;
3644                         const char *start = pattern;
3645
3646                         stringlistinit(&matchedSet);
3647                         stringlistinit(&foundSet);
3648                         // add a first entry to the set
3649                         stringlistappend(&matchedSet, "");
3650                         // iterate through pattern's path
3651                         while (*start)
3652                         {
3653                                 const char *asterisk, *wildcard, *nextseparator, *prevseparator;
3654                                 char subpath[MAX_OSPATH];
3655                                 char subpattern[MAX_OSPATH];
3656
3657                                 // find the next wildcard
3658                                 wildcard = strchr(start, '?');
3659                                 asterisk = strchr(start, '*');
3660                                 if (asterisk && (!wildcard || asterisk < wildcard))
3661                                 {
3662                                         wildcard = asterisk;
3663                                 }
3664
3665                                 if (wildcard)
3666                                 {
3667                                         nextseparator = strchr( wildcard, '/' );
3668                                 }
3669                                 else
3670                                 {
3671                                         nextseparator = NULL;
3672                                 }
3673
3674                                 if( !nextseparator ) {
3675                                         nextseparator = start + strlen( start );
3676                                 }
3677
3678                                 // prevseparator points past the '/' right before the wildcard and nextseparator at the one following it (or at the end of the string)
3679                                 // copy everything up except nextseperator
3680                                 strlcpy(subpattern, pattern, min(sizeof(subpattern), (size_t) (nextseparator - pattern + 1)));
3681                                 // find the last '/' before the wildcard
3682                                 prevseparator = strrchr( subpattern, '/' );
3683                                 if (!prevseparator)
3684                                         prevseparator = subpattern;
3685                                 else
3686                                         prevseparator++;
3687                                 // copy everything from start to the previous including the '/' (before the wildcard)
3688                                 // everything up to start is already included in the path of matchedSet's entries
3689                                 strlcpy(subpath, start, min(sizeof(subpath), (size_t) ((prevseparator - subpattern) - (start - pattern) + 1)));
3690
3691                                 // for each entry in matchedSet try to open the subdirectories specified in subpath
3692                                 for( dirlistindex = 0 ; dirlistindex < matchedSet.numstrings ; dirlistindex++ ) {
3693                                         char temp[MAX_OSPATH];
3694                                         strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) );
3695                                         strlcat( temp, subpath, sizeof(temp) );
3696                                         listdirectory( &foundSet, searchpath->filename, temp );
3697                                 }
3698                                 if( dirlistindex == 0 ) {
3699                                         break;
3700                                 }
3701                                 // reset the current result set
3702                                 stringlistfreecontents( &matchedSet );
3703                                 // match against the pattern
3704                                 for( dirlistindex = 0 ; dirlistindex < foundSet.numstrings ; dirlistindex++ ) {
3705                                         const char *direntry = foundSet.strings[ dirlistindex ];
3706                                         if (matchpattern(direntry, subpattern, true)) {
3707                                                 stringlistappend( &matchedSet, direntry );
3708                                         }
3709                                 }
3710                                 stringlistfreecontents( &foundSet );
3711
3712                                 start = nextseparator;
3713                         }
3714
3715                         for (dirlistindex = 0;dirlistindex < matchedSet.numstrings;dirlistindex++)
3716                         {
3717                                 const char *matchtemp = matchedSet.strings[dirlistindex];
3718                                 if (matchpattern(matchtemp, (char *)pattern, true))
3719                                 {
3720                                         for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3721                                                 if (!strcmp(resultlist.strings[resultlistindex], matchtemp))
3722                                                         break;
3723                                         if (resultlistindex == resultlist.numstrings)
3724                                         {
3725                                                 stringlistappend(&resultlist, matchtemp);
3726                                                 if (!quiet && developer_loading.integer)
3727                                                         Con_Printf("SearchDirFile: %s\n", matchtemp);
3728                                         }
3729                                 }
3730                         }
3731                         stringlistfreecontents( &matchedSet );
3732                 }
3733         }
3734
3735         if (resultlist.numstrings)
3736         {
3737                 stringlistsort(&resultlist, true);
3738                 numfiles = resultlist.numstrings;
3739                 numchars = 0;
3740                 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3741                         numchars += (int)strlen(resultlist.strings[resultlistindex]) + 1;
3742                 search = (fssearch_t *)Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
3743                 search->filenames = (char **)((char *)search + sizeof(fssearch_t));
3744                 search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
3745                 search->numfilenames = (int)numfiles;
3746                 numfiles = 0;
3747                 numchars = 0;
3748                 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3749                 {
3750                         size_t textlen;
3751                         search->filenames[numfiles] = search->filenamesbuffer + numchars;
3752                         textlen = strlen(resultlist.strings[resultlistindex]) + 1;
3753                         memcpy(search->filenames[numfiles], resultlist.strings[resultlistindex], textlen);
3754                         numfiles++;
3755                         numchars += (int)textlen;
3756                 }
3757         }
3758         stringlistfreecontents(&resultlist);
3759
3760         Mem_Free(basepath);
3761         return search;
3762 }
3763
3764 void FS_FreeSearch(fssearch_t *search)
3765 {
3766         Z_Free(search);
3767 }
3768
3769 extern int con_linewidth;
3770 static int FS_ListDirectory(const char *pattern, int oneperline)
3771 {
3772         int numfiles;
3773         int numcolumns;
3774         int numlines;
3775         int columnwidth;
3776         int linebufpos;
3777         int i, j, k, l;
3778         const char *name;
3779         char linebuf[MAX_INPUTLINE];
3780         fssearch_t *search;
3781         search = FS_Search(pattern, true, true);
3782         if (!search)
3783                 return 0;
3784         numfiles = search->numfilenames;
3785         if (!oneperline)
3786         {
3787                 // FIXME: the names could be added to one column list and then
3788                 // gradually shifted into the next column if they fit, and then the
3789                 // next to make a compact variable width listing but it's a lot more
3790                 // complicated...
3791                 // find width for columns
3792                 columnwidth = 0;
3793                 for (i = 0;i < numfiles;i++)
3794                 {
3795                         l = (int)strlen(search->filenames[i]);
3796                         if (columnwidth < l)
3797                                 columnwidth = l;
3798                 }
3799                 // count the spacing character
3800                 columnwidth++;
3801                 // calculate number of columns
3802                 numcolumns = con_linewidth / columnwidth;
3803                 // don't bother with the column printing if it's only one column
3804                 if (numcolumns >= 2)
3805                 {
3806                         numlines = (numfiles + numcolumns - 1) / numcolumns;
3807                         for (i = 0;i < numlines;i++)
3808                         {
3809                                 linebufpos = 0;
3810                                 for (k = 0;k < numcolumns;k++)
3811                                 {
3812                                         l = i * numcolumns + k;
3813                                         if (l < numfiles)
3814                                         {
3815                                                 name = search->filenames[l];
3816                                                 for (j = 0;name[j] && linebufpos + 1 < (int)sizeof(linebuf);j++)
3817                                                         linebuf[linebufpos++] = name[j];
3818                                                 // space out name unless it's the last on the line
3819                                                 if (k + 1 < numcolumns && l + 1 < numfiles)
3820                                                         for (;j < columnwidth && linebufpos + 1 < (int)sizeof(linebuf);j++)
3821                                                                 linebuf[linebufpos++] = ' ';
3822                                         }
3823                                 }
3824                                 linebuf[linebufpos] = 0;
3825                                 Con_Printf("%s\n", linebuf);
3826                         }
3827                 }
3828                 else
3829                         oneperline = true;
3830         }
3831         if (oneperline)
3832                 for (i = 0;i < numfiles;i++)
3833                         Con_Printf("%s\n", search->filenames[i]);
3834         FS_FreeSearch(search);
3835         return (int)numfiles;
3836 }
3837
3838 static void FS_ListDirectoryCmd (cmd_state_t *cmd, const char* cmdname, int oneperline)
3839 {
3840         const char *pattern;
3841         if (Cmd_Argc(cmd) >= 3)
3842         {
3843                 Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
3844                 return;
3845         }
3846         if (Cmd_Argc(cmd) == 2)
3847                 pattern = Cmd_Argv(cmd, 1);
3848         else
3849                 pattern = "*";
3850         if (!FS_ListDirectory(pattern, oneperline))
3851                 Con_Print("No files found.\n");
3852 }
3853
3854 void FS_Dir_f(cmd_state_t *cmd)
3855 {
3856         FS_ListDirectoryCmd(cmd, "dir", true);
3857 }
3858
3859 void FS_Ls_f(cmd_state_t *cmd)
3860 {
3861         FS_ListDirectoryCmd(cmd, "ls", false);
3862 }
3863
3864 void FS_Which_f(cmd_state_t *cmd)
3865 {
3866         const char *filename;
3867         int index;
3868         searchpath_t *sp;
3869         if (Cmd_Argc(cmd) != 2)
3870         {
3871                 Con_Printf("usage:\n%s <file>\n", Cmd_Argv(cmd, 0));
3872                 return;
3873         }  
3874         filename = Cmd_Argv(cmd, 1);
3875         sp = FS_FindFile(filename, &index, true);
3876         if (!sp) {
3877                 Con_Printf("%s isn't anywhere\n", filename);
3878                 return;
3879         }
3880         if (sp->pack)
3881         {
3882                 if(sp->pack->vpack)
3883                         Con_Printf("%s is in virtual package %sdir\n", filename, sp->pack->shortname);
3884                 else
3885                         Con_Printf("%s is in package %s\n", filename, sp->pack->shortname);
3886         }
3887         else
3888                 Con_Printf("%s is file %s%s\n", filename, sp->filename, filename);
3889 }
3890
3891
3892 const char *FS_WhichPack(const char *filename)
3893 {
3894         int index;
3895         searchpath_t *sp = FS_FindFile(filename, &index, true);
3896         if(sp && sp->pack)
3897                 return sp->pack->shortname;
3898         else if(sp)
3899                 return "";
3900         else
3901                 return 0;
3902 }
3903
3904 /*
3905 ====================
3906 FS_IsRegisteredQuakePack
3907
3908 Look for a proof of purchase file file in the requested package
3909
3910 If it is found, this file should NOT be downloaded.
3911 ====================
3912 */
3913 qboolean FS_IsRegisteredQuakePack(const char *name)
3914 {
3915         searchpath_t *search;
3916         pack_t *pak;
3917
3918         // search through the path, one element at a time
3919         for (search = fs_searchpaths;search;search = search->next)
3920         {
3921                 if (search->pack && !search->pack->vpack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
3922                         // TODO do we want to support vpacks in here too?
3923                 {
3924                         int (*strcmp_funct) (const char* str1, const char* str2);
3925                         int left, right, middle;
3926
3927                         pak = search->pack;
3928                         strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
3929
3930                         // Look for the file (binary search)
3931                         left = 0;
3932                         right = pak->numfiles - 1;
3933                         while (left <= right)
3934                         {
3935                                 int diff;
3936
3937                                 middle = (left + right) / 2;
3938                                 diff = strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
3939
3940                                 // Found it
3941                                 if (!diff)
3942                                         return true;
3943
3944                                 // If we're too far in the list
3945                                 if (diff > 0)
3946                                         right = middle - 1;
3947                                 else
3948                                         left = middle + 1;
3949                         }
3950
3951                         // we found the requested pack but it is not registered quake
3952                         return false;
3953                 }
3954         }
3955
3956         return false;
3957 }
3958
3959 int FS_CRCFile(const char *filename, size_t *filesizepointer)
3960 {
3961         int crc = -1;
3962         unsigned char *filedata;
3963         fs_offset_t filesize;
3964         if (filesizepointer)
3965                 *filesizepointer = 0;
3966         if (!filename || !*filename)
3967                 return crc;
3968         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3969         if (filedata)
3970         {
3971                 if (filesizepointer)
3972                         *filesizepointer = filesize;
3973                 crc = CRC_Block(filedata, filesize);
3974                 Mem_Free(filedata);
3975         }
3976         return crc;
3977 }
3978
3979 unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool)
3980 {
3981         z_stream strm;
3982         unsigned char *out = NULL;
3983         unsigned char *tmp;
3984
3985         *deflated_size = 0;
3986 #ifndef LINK_TO_ZLIB
3987         if(!zlib_dll)
3988                 return NULL;
3989 #endif
3990
3991         memset(&strm, 0, sizeof(strm));
3992         strm.zalloc = Z_NULL;
3993         strm.zfree = Z_NULL;
3994         strm.opaque = Z_NULL;
3995
3996         if(level < 0)
3997                 level = Z_DEFAULT_COMPRESSION;
3998
3999         if(qz_deflateInit2(&strm, level, Z_DEFLATED, -MAX_WBITS, Z_MEMLEVEL_DEFAULT, Z_BINARY) != Z_OK)
4000         {
4001                 Con_Printf("FS_Deflate: deflate init error!\n");
4002                 return NULL;
4003         }
4004
4005         strm.next_in = (unsigned char*)data;
4006         strm.avail_in = (unsigned int)size;
4007
4008         tmp = (unsigned char *) Mem_Alloc(tempmempool, size);
4009         if(!tmp)
4010         {
4011                 Con_Printf("FS_Deflate: not enough memory in tempmempool!\n");
4012                 qz_deflateEnd(&strm);
4013                 return NULL;
4014         }
4015
4016         strm.next_out = tmp;
4017         strm.avail_out = (unsigned int)size;
4018
4019         if(qz_deflate(&strm, Z_FINISH) != Z_STREAM_END)
4020         {
4021                 Con_Printf("FS_Deflate: deflate failed!\n");
4022                 qz_deflateEnd(&strm);
4023                 Mem_Free(tmp);
4024                 return NULL;
4025         }
4026         
4027         if(qz_deflateEnd(&strm) != Z_OK)
4028         {
4029                 Con_Printf("FS_Deflate: deflateEnd failed\n");
4030                 Mem_Free(tmp);
4031                 return NULL;
4032         }
4033
4034         if(strm.total_out >= size)
4035         {
4036                 Con_Printf("FS_Deflate: deflate is useless on this data!\n");
4037                 Mem_Free(tmp);
4038                 return NULL;
4039         }
4040
4041         out = (unsigned char *) Mem_Alloc(mempool, strm.total_out);
4042         if(!out)
4043         {
4044                 Con_Printf("FS_Deflate: not enough memory in target mempool!\n");
4045                 Mem_Free(tmp);
4046                 return NULL;
4047         }
4048
4049         *deflated_size = (size_t)strm.total_out;
4050
4051         memcpy(out, tmp, strm.total_out);
4052         Mem_Free(tmp);
4053         
4054         return out;
4055 }
4056
4057 static void AssertBufsize(sizebuf_t *buf, int length)
4058 {
4059         if(buf->cursize + length > buf->maxsize)
4060         {
4061                 int oldsize = buf->maxsize;
4062                 unsigned char *olddata;
4063                 olddata = buf->data;
4064                 buf->maxsize += length;
4065                 buf->data = (unsigned char *) Mem_Alloc(tempmempool, buf->maxsize);
4066                 if(olddata)
4067                 {
4068                         memcpy(buf->data, olddata, oldsize);
4069                         Mem_Free(olddata);
4070                 }
4071         }
4072 }
4073
4074 unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool)
4075 {
4076         int ret;
4077         z_stream strm;
4078         unsigned char *out = NULL;
4079         unsigned char tmp[2048];
4080         unsigned int have;
4081         sizebuf_t outbuf;
4082
4083         *inflated_size = 0;
4084 #ifndef LINK_TO_ZLIB
4085         if(!zlib_dll)
4086                 return NULL;
4087 #endif
4088
4089         memset(&outbuf, 0, sizeof(outbuf));
4090         outbuf.data = (unsigned char *) Mem_Alloc(tempmempool, sizeof(tmp));
4091         outbuf.maxsize = sizeof(tmp);
4092
4093         memset(&strm, 0, sizeof(strm));
4094         strm.zalloc = Z_NULL;
4095         strm.zfree = Z_NULL;
4096         strm.opaque = Z_NULL;
4097
4098         if(qz_inflateInit2(&strm, -MAX_WBITS) != Z_OK)
4099         {
4100                 Con_Printf("FS_Inflate: inflate init error!\n");
4101                 Mem_Free(outbuf.data);
4102                 return NULL;
4103         }
4104
4105         strm.next_in = (unsigned char*)data;
4106         strm.avail_in = (unsigned int)size;
4107
4108         do
4109         {
4110                 strm.next_out = tmp;
4111                 strm.avail_out = sizeof(tmp);
4112                 ret = qz_inflate(&strm, Z_NO_FLUSH);
4113                 // it either returns Z_OK on progress, Z_STREAM_END on end
4114                 // or an error code
4115                 switch(ret)
4116                 {
4117                         case Z_STREAM_END:
4118                         case Z_OK:
4119                                 break;
4120                                 
4121                         case Z_STREAM_ERROR:
4122                                 Con_Print("FS_Inflate: stream error!\n");
4123                                 break;
4124                         case Z_DATA_ERROR:
4125                                 Con_Print("FS_Inflate: data error!\n");
4126                                 break;
4127                         case Z_MEM_ERROR:
4128                                 Con_Print("FS_Inflate: mem error!\n");
4129                                 break;
4130                         case Z_BUF_ERROR:
4131                                 Con_Print("FS_Inflate: buf error!\n");
4132                                 break;
4133                         default:
4134                                 Con_Print("FS_Inflate: unknown error!\n");
4135                                 break;
4136                                 
4137                 }
4138                 if(ret != Z_OK && ret != Z_STREAM_END)
4139                 {
4140                         Con_Printf("Error after inflating %u bytes\n", (unsigned)strm.total_in);
4141                         Mem_Free(outbuf.data);
4142                         qz_inflateEnd(&strm);
4143                         return NULL;
4144                 }
4145                 have = sizeof(tmp) - strm.avail_out;
4146                 AssertBufsize(&outbuf, max(have, sizeof(tmp)));
4147                 SZ_Write(&outbuf, tmp, have);
4148         } while(ret != Z_STREAM_END);
4149
4150         qz_inflateEnd(&strm);
4151
4152         out = (unsigned char *) Mem_Alloc(mempool, outbuf.cursize);
4153         if(!out)
4154         {
4155                 Con_Printf("FS_Inflate: not enough memory in target mempool!\n");
4156                 Mem_Free(outbuf.data);
4157                 return NULL;
4158         }
4159
4160         memcpy(out, outbuf.data, outbuf.cursize);
4161         Mem_Free(outbuf.data);
4162
4163         *inflated_size = (size_t)outbuf.cursize;
4164         
4165         return out;
4166 }