4 Copyright (C) 2003-2006 Mathieu Olivier
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to:
20 Free Software Foundation, Inc.
21 59 Temple Place - Suite 330
22 Boston, MA 02111-1307, USA
32 # include <sys/stat.h>
36 # include <sys/stat.h>
43 // include SDL for IPHONEOS code
52 // Win32 requires us to add O_BINARY, but the other OSes don't have it
57 // In case the system doesn't support the O_NONBLOCK flag
62 // largefile support for Win32
65 # define lseek _lseeki64
68 // suppress deprecated warnings
73 # define unlink _unlink
79 typedef SDL_RWops *filedesc_t;
80 # define FILEDESC_INVALID NULL
81 # define FILEDESC_ISVALID(fd) ((fd) != NULL)
82 # define FILEDESC_READ(fd,buf,count) ((fs_offset_t)SDL_RWread(fd, buf, 1, count))
83 # define FILEDESC_WRITE(fd,buf,count) ((fs_offset_t)SDL_RWwrite(fd, buf, 1, count))
84 # define FILEDESC_CLOSE SDL_RWclose
85 # define FILEDESC_SEEK SDL_RWseek
86 static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
87 filedesc_t new_fd = SDL_RWFromFile(filename, "rb");
88 if (SDL_RWseek(new_fd, SDL_RWseek(fd, 0, RW_SEEK_CUR), RW_SEEK_SET) < 0) {
94 # define unlink(name) Con_DPrintf("Sorry, no unlink support when trying to unlink %s.\n", (name))
96 typedef int filedesc_t;
97 # define FILEDESC_INVALID -1
98 # define FILEDESC_ISVALID(fd) ((fd) != -1)
99 # define FILEDESC_READ read
100 # define FILEDESC_WRITE write
101 # define FILEDESC_CLOSE close
102 # define FILEDESC_SEEK lseek
103 static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
108 /** \page fs File System
110 All of Quake's data access is through a hierchal file system, but the contents
111 of the file system can be transparently merged from several sources.
113 The "base directory" is the path to the directory holding the quake.exe and
114 all game directories. The sys_* files pass this to host_init in
115 quakeparms_t->basedir. This can be overridden with the "-basedir" command
116 line parm to allow code debugging in a different directory. The base
117 directory is only used during filesystem initialization.
119 The "game directory" is the first tree on the search path and directory that
120 all generated files (savegames, screenshots, demos, config files) will be
121 saved to. This can be overridden with the "-game" command line parameter.
122 The game directory can never be changed while quake is executing. This is a
123 precaution against having a malicious server instruct clients to write files
124 over areas they shouldn't.
130 =============================================================================
134 =============================================================================
137 // Magic numbers of a ZIP file (big-endian format)
138 #define ZIP_DATA_HEADER 0x504B0304 // "PK\3\4"
139 #define ZIP_CDIR_HEADER 0x504B0102 // "PK\1\2"
140 #define ZIP_END_HEADER 0x504B0506 // "PK\5\6"
142 // Other constants for ZIP files
143 #define ZIP_MAX_COMMENTS_SIZE ((unsigned short)0xFFFF)
144 #define ZIP_END_CDIR_SIZE 22
145 #define ZIP_CDIR_CHUNK_BASE_SIZE 46
146 #define ZIP_LOCAL_CHUNK_BASE_SIZE 30
151 #define qz_inflate inflate
152 #define qz_inflateEnd inflateEnd
153 #define qz_inflateInit2_ inflateInit2_
154 #define qz_inflateReset inflateReset
155 #define qz_deflateInit2_ deflateInit2_
156 #define qz_deflateEnd deflateEnd
157 #define qz_deflate deflate
158 #define Z_MEMLEVEL_DEFAULT 8
161 // Zlib constants (from zlib.h)
162 #define Z_SYNC_FLUSH 2
165 #define Z_STREAM_END 1
166 #define Z_STREAM_ERROR (-2)
167 #define Z_DATA_ERROR (-3)
168 #define Z_MEM_ERROR (-4)
169 #define Z_BUF_ERROR (-5)
170 #define ZLIB_VERSION "1.2.3"
174 #define Z_MEMLEVEL_DEFAULT 8
177 #define Z_DEFAULT_COMPRESSION (-1)
179 #define Z_SYNC_FLUSH 2
180 #define Z_FULL_FLUSH 3
183 // Uncomment the following line if the zlib DLL you have still uses
184 // the 1.1.x series calling convention on Win32 (WINAPI)
185 //#define ZLIB_USES_WINAPI
189 =============================================================================
193 =============================================================================
196 /*! Zlib stream (from zlib.h)
197 * \warning: some pointers we don't use directly have
198 * been cast to "void*" for a matter of simplicity
202 unsigned char *next_in; ///< next input byte
203 unsigned int avail_in; ///< number of bytes available at next_in
204 unsigned long total_in; ///< total nb of input bytes read so far
206 unsigned char *next_out; ///< next output byte should be put there
207 unsigned int avail_out; ///< remaining free space at next_out
208 unsigned long total_out; ///< total nb of bytes output so far
210 char *msg; ///< last error message, NULL if no error
211 void *state; ///< not visible by applications
213 void *zalloc; ///< used to allocate the internal state
214 void *zfree; ///< used to free the internal state
215 void *opaque; ///< private data object passed to zalloc and zfree
217 int data_type; ///< best guess about the data type: ascii or binary
218 unsigned long adler; ///< adler32 value of the uncompressed data
219 unsigned long reserved; ///< reserved for future use
224 /// inside a package (PAK or PK3)
225 #define QFILE_FLAG_PACKED (1 << 0)
226 /// file is compressed using the deflate algorithm (PK3 only)
227 #define QFILE_FLAG_DEFLATED (1 << 1)
228 /// file is actually already loaded data
229 #define QFILE_FLAG_DATA (1 << 2)
230 /// real file will be removed on close
231 #define QFILE_FLAG_REMOVE (1 << 3)
233 #define FILE_BUFF_SIZE 2048
237 size_t comp_length; ///< length of the compressed file
238 size_t in_ind, in_len; ///< input buffer current index and length
239 size_t in_position; ///< position in the compressed file
240 unsigned char input [FILE_BUFF_SIZE];
246 filedesc_t handle; ///< file descriptor
247 fs_offset_t real_length; ///< uncompressed file size (for files opened in "read" mode)
248 fs_offset_t position; ///< current position in the file
249 fs_offset_t offset; ///< offset into the package (0 if external file)
250 int ungetc; ///< single stored character from ungetc, cleared to EOF when read
253 fs_offset_t buff_ind, buff_len; ///< buffer current index and length
254 unsigned char buff [FILE_BUFF_SIZE];
256 ztoolkit_t* ztk; ///< For zipped files.
258 const unsigned char *data; ///< For data files.
260 const char *filename; ///< Kept around for QFILE_FLAG_REMOVE, unused otherwise
264 // ------ PK3 files on disk ------ //
266 // You can get the complete ZIP format description from PKWARE website
268 typedef struct pk3_endOfCentralDir_s
270 unsigned int signature;
271 unsigned short disknum;
272 unsigned short cdir_disknum; ///< number of the disk with the start of the central directory
273 unsigned short localentries; ///< number of entries in the central directory on this disk
274 unsigned short nbentries; ///< total number of entries in the central directory on this disk
275 unsigned int cdir_size; ///< size of the central directory
276 unsigned int cdir_offset; ///< with respect to the starting disk number
277 unsigned short comment_size;
278 fs_offset_t prepended_garbage;
279 } pk3_endOfCentralDir_t;
282 // ------ PAK files on disk ------ //
283 typedef struct dpackfile_s
286 int filepos, filelen;
289 typedef struct dpackheader_s
297 /*! \name Packages in memory
300 /// the offset in packfile_t is the true contents offset
301 #define PACKFILE_FLAG_TRUEOFFS (1 << 0)
302 /// file compressed using the deflate algorithm
303 #define PACKFILE_FLAG_DEFLATED (1 << 1)
304 /// file is a symbolic link
305 #define PACKFILE_FLAG_SYMLINK (1 << 2)
307 typedef struct packfile_s
309 char name [MAX_QPATH];
312 fs_offset_t packsize; ///< size in the package
313 fs_offset_t realsize; ///< real file size (uncompressed)
316 typedef struct pack_s
318 char filename [MAX_OSPATH];
319 char shortname [MAX_QPATH];
321 int ignorecase; ///< PK3 ignores case
328 /// Search paths for files (including packages)
329 typedef struct searchpath_s
331 // only one of filename / pack will be used
332 char filename[MAX_OSPATH];
334 struct searchpath_s *next;
339 =============================================================================
343 =============================================================================
346 void FS_Dir_f(cmd_state_t *cmd);
347 void FS_Ls_f(cmd_state_t *cmd);
348 void FS_Which_f(cmd_state_t *cmd);
350 static searchpath_t *FS_FindFile (const char *name, int* index, qbool quiet);
351 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
352 fs_offset_t offset, fs_offset_t packsize,
353 fs_offset_t realsize, int flags);
357 =============================================================================
361 =============================================================================
364 mempool_t *fs_mempool;
365 void *fs_mutex = NULL;
367 searchpath_t *fs_searchpaths = NULL;
368 const char *const fs_checkgamedir_missing = "missing";
370 #define MAX_FILES_IN_PACK 65536
372 char fs_userdir[MAX_OSPATH];
373 char fs_gamedir[MAX_OSPATH];
374 char fs_basedir[MAX_OSPATH];
375 static pack_t *fs_selfpack = NULL;
377 // list of active game directories (empty if not running a mod)
378 int fs_numgamedirs = 0;
379 char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
381 // list of all gamedirs with modinfo.txt
382 gamedir_t *fs_all_gamedirs = NULL;
383 int fs_all_gamedirs_count = 0;
385 cvar_t scr_screenshot_name = {CF_CLIENT | CF_PERSISTENT, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"};
386 cvar_t fs_empty_files_in_pack_mark_deletions = {CF_CLIENT | CF_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
387 cvar_t cvar_fs_gamedir = {CF_CLIENT | CF_SERVER | CF_READONLY | CF_PERSISTENT, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"};
391 =============================================================================
393 PRIVATE FUNCTIONS - PK3 HANDLING
395 =============================================================================
399 // Functions exported from zlib
400 #if defined(WIN32) && defined(ZLIB_USES_WINAPI)
401 # define ZEXPORT WINAPI
406 static int (ZEXPORT *qz_inflate) (z_stream* strm, int flush);
407 static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
408 static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
409 static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
410 static int (ZEXPORT *qz_deflateInit2_) (z_stream* strm, int level, int method, int windowBits, int memLevel, int strategy, const char *version, int stream_size);
411 static int (ZEXPORT *qz_deflateEnd) (z_stream* strm);
412 static int (ZEXPORT *qz_deflate) (z_stream* strm, int flush);
415 #define qz_inflateInit2(strm, windowBits) \
416 qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
417 #define qz_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
418 qz_deflateInit2_((strm), (level), (method), (windowBits), (memLevel), (strategy), ZLIB_VERSION, sizeof(z_stream))
421 // qz_deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
423 static dllfunction_t zlibfuncs[] =
425 {"inflate", (void **) &qz_inflate},
426 {"inflateEnd", (void **) &qz_inflateEnd},
427 {"inflateInit2_", (void **) &qz_inflateInit2_},
428 {"inflateReset", (void **) &qz_inflateReset},
429 {"deflateInit2_", (void **) &qz_deflateInit2_},
430 {"deflateEnd", (void **) &qz_deflateEnd},
431 {"deflate", (void **) &qz_deflate},
435 /// Handle for Zlib DLL
436 static dllhandle_t zlib_dll = NULL;
440 static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
441 static dllfunction_t shfolderfuncs[] =
443 {"SHGetFolderPathA", (void **) &qSHGetFolderPath},
446 static const char* shfolderdllnames [] =
448 "shfolder.dll", // IE 4, or Win NT and higher
451 static dllhandle_t shfolder_dll = NULL;
453 const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
454 #define qREFKNOWNFOLDERID const GUID *
455 #define qKF_FLAG_CREATE 0x8000
456 #define qKF_FLAG_NO_ALIAS 0x1000
457 static HRESULT (WINAPI *qSHGetKnownFolderPath) (qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
458 static dllfunction_t shell32funcs[] =
460 {"SHGetKnownFolderPath", (void **) &qSHGetKnownFolderPath},
463 static const char* shell32dllnames [] =
465 "shell32.dll", // Vista and higher
468 static dllhandle_t shell32_dll = NULL;
470 static HRESULT (WINAPI *qCoInitializeEx)(LPVOID pvReserved, DWORD dwCoInit);
471 static void (WINAPI *qCoUninitialize)(void);
472 static void (WINAPI *qCoTaskMemFree)(LPVOID pv);
473 static dllfunction_t ole32funcs[] =
475 {"CoInitializeEx", (void **) &qCoInitializeEx},
476 {"CoUninitialize", (void **) &qCoUninitialize},
477 {"CoTaskMemFree", (void **) &qCoTaskMemFree},
480 static const char* ole32dllnames [] =
482 "ole32.dll", // 2000 and higher
485 static dllhandle_t ole32_dll = NULL;
495 static void PK3_CloseLibrary (void)
498 Sys_FreeLibrary (&zlib_dll);
507 Try to load the Zlib DLL
510 static qbool PK3_OpenLibrary (void)
515 const char* dllnames [] =
518 # ifdef ZLIB_USES_WINAPI
524 #elif defined(MACOSX)
538 return Sys_LoadDependency (dllnames, &zlib_dll, zlibfuncs);
546 See if zlib is available
549 qbool FS_HasZlib(void)
554 PK3_OpenLibrary(); // to be safe
555 return (zlib_dll != 0);
561 PK3_GetEndOfCentralDir
563 Extract the end of the central directory from a PK3 package
566 static qbool PK3_GetEndOfCentralDir (const char *packfile, filedesc_t packhandle, pk3_endOfCentralDir_t *eocd)
568 fs_offset_t filesize, maxsize;
569 unsigned char *buffer, *ptr;
572 // Get the package size
573 filesize = FILEDESC_SEEK (packhandle, 0, SEEK_END);
574 if (filesize < ZIP_END_CDIR_SIZE)
577 // Load the end of the file in memory
578 if (filesize < ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE)
581 maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
582 buffer = (unsigned char *)Mem_Alloc (tempmempool, maxsize);
583 FILEDESC_SEEK (packhandle, filesize - maxsize, SEEK_SET);
584 if (FILEDESC_READ (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
590 // Look for the end of central dir signature around the end of the file
591 maxsize -= ZIP_END_CDIR_SIZE;
592 ptr = &buffer[maxsize];
594 while (BuffBigLong (ptr) != ZIP_END_HEADER)
606 memcpy (eocd, ptr, ZIP_END_CDIR_SIZE);
607 eocd->signature = LittleLong (eocd->signature);
608 eocd->disknum = LittleShort (eocd->disknum);
609 eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
610 eocd->localentries = LittleShort (eocd->localentries);
611 eocd->nbentries = LittleShort (eocd->nbentries);
612 eocd->cdir_size = LittleLong (eocd->cdir_size);
613 eocd->cdir_offset = LittleLong (eocd->cdir_offset);
614 eocd->comment_size = LittleShort (eocd->comment_size);
615 eocd->prepended_garbage = filesize - (ind + ZIP_END_CDIR_SIZE) - eocd->cdir_offset - eocd->cdir_size; // this detects "SFX" zip files
616 eocd->cdir_offset += eocd->prepended_garbage;
621 eocd->cdir_size > filesize ||
622 eocd->cdir_offset >= filesize ||
623 eocd->cdir_offset + eocd->cdir_size > filesize
626 // Obviously invalid central directory.
638 Extract the file list from a PK3 file
641 static int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
643 unsigned char *central_dir, *ptr;
645 fs_offset_t remaining;
647 // Load the central directory in memory
648 central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
649 if (FILEDESC_SEEK (pack->handle, eocd->cdir_offset, SEEK_SET) == -1)
651 Mem_Free (central_dir);
654 if(FILEDESC_READ (pack->handle, central_dir, eocd->cdir_size) != (fs_offset_t) eocd->cdir_size)
656 Mem_Free (central_dir);
660 // Extract the files properties
661 // The parsing is done "by hand" because some fields have variable sizes and
662 // the constant part isn't 4-bytes aligned, which makes the use of structs difficult
663 remaining = eocd->cdir_size;
666 for (ind = 0; ind < eocd->nbentries; ind++)
668 fs_offset_t namesize, count;
670 // Checking the remaining size
671 if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
673 Mem_Free (central_dir);
676 remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
679 if (BuffBigLong (ptr) != ZIP_CDIR_HEADER)
681 Mem_Free (central_dir);
685 namesize = BuffLittleShort (&ptr[28]); // filename length
687 // Check encryption, compression, and attributes
688 // 1st uint8 : general purpose bit flag
689 // Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
691 // LadyHavoc: bit 3 would be a problem if we were scanning the archive
692 // but is not a problem in the central directory where the values are
695 // bit 3 seems to always be set by the standard Mac OSX zip maker
697 // 2nd uint8 : external file attributes
698 // Check bits 3 (file is a directory) and 5 (file is a volume (?))
699 if ((ptr[8] & 0x21) == 0 && (ptr[38] & 0x18) == 0)
701 // Still enough bytes for the name?
702 if (namesize < 0 || remaining < namesize || namesize >= (int)sizeof (*pack->files))
704 Mem_Free (central_dir);
708 // WinZip doesn't use the "directory" attribute, so we need to check the name directly
709 if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
711 char filename [sizeof (pack->files[0].name)];
712 fs_offset_t offset, packsize, realsize;
715 // Extract the name (strip it if necessary)
716 namesize = min(namesize, (int)sizeof (filename) - 1);
717 memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
718 filename[namesize] = '\0';
720 if (BuffLittleShort (&ptr[10]))
721 flags = PACKFILE_FLAG_DEFLATED;
724 offset = (unsigned int)(BuffLittleLong (&ptr[42]) + eocd->prepended_garbage);
725 packsize = (unsigned int)BuffLittleLong (&ptr[20]);
726 realsize = (unsigned int)BuffLittleLong (&ptr[24]);
728 switch(ptr[5]) // C_VERSION_MADE_BY_1
733 if((BuffLittleShort(&ptr[40]) & 0120000) == 0120000)
734 // can't use S_ISLNK here, as this has to compile on non-UNIX too
735 flags |= PACKFILE_FLAG_SYMLINK;
739 FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
743 // Skip the name, additionnal field, and comment
744 // 1er uint16 : extra field length
745 // 2eme uint16 : file comment length
746 count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
747 ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
751 // If the package is empty, central_dir is NULL here
752 if (central_dir != NULL)
753 Mem_Free (central_dir);
754 return pack->numfiles;
762 Create a package entry associated with a PK3 file
765 static pack_t *FS_LoadPackPK3FromFD (const char *packfile, filedesc_t packhandle, qbool silent)
767 pk3_endOfCentralDir_t eocd;
771 if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
774 Con_Printf ("%s is not a PK3 file\n", packfile);
775 FILEDESC_CLOSE(packhandle);
779 // Multi-volume ZIP archives are NOT allowed
780 if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
782 Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
783 FILEDESC_CLOSE(packhandle);
787 // We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
788 // since eocd.nbentries is an unsigned 16 bits integer
789 #if MAX_FILES_IN_PACK < 65535
790 if (eocd.nbentries > MAX_FILES_IN_PACK)
792 Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
793 FILEDESC_CLOSE(packhandle);
798 // Create a package structure in memory
799 pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
800 pack->ignorecase = true; // PK3 ignores case
801 strlcpy (pack->filename, packfile, sizeof (pack->filename));
802 pack->handle = packhandle;
803 pack->numfiles = eocd.nbentries;
804 pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
806 real_nb_files = PK3_BuildFileList (pack, &eocd);
807 if (real_nb_files < 0)
809 Con_Printf ("%s is not a valid PK3 file\n", packfile);
810 FILEDESC_CLOSE(pack->handle);
815 Con_DPrintf("Added packfile %s (%i files)\n", packfile, real_nb_files);
819 static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbool nonblocking);
820 static pack_t *FS_LoadPackPK3 (const char *packfile)
822 filedesc_t packhandle;
823 packhandle = FS_SysOpenFiledesc (packfile, "rb", false);
824 if (!FILEDESC_ISVALID(packhandle))
826 return FS_LoadPackPK3FromFD(packfile, packhandle, false);
832 PK3_GetTrueFileOffset
834 Find where the true file data offset is
837 static qbool PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
839 unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
843 if (pfile->flags & PACKFILE_FLAG_TRUEOFFS)
846 // Load the local file description
847 if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
849 Con_Printf ("Can't seek in package %s\n", pack->filename);
852 count = FILEDESC_READ (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
853 if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
855 Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
859 // Skip name and extra field
860 pfile->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
862 pfile->flags |= PACKFILE_FLAG_TRUEOFFS;
868 =============================================================================
870 OTHER PRIVATE FUNCTIONS
872 =============================================================================
880 Add a file to the list of files contained into a package
883 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
884 fs_offset_t offset, fs_offset_t packsize,
885 fs_offset_t realsize, int flags)
887 int (*strcmp_funct) (const char* str1, const char* str2);
888 int left, right, middle;
891 strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
893 // Look for the slot we should put that file into (binary search)
895 right = pack->numfiles - 1;
896 while (left <= right)
900 middle = (left + right) / 2;
901 diff = strcmp_funct (pack->files[middle].name, name);
903 // If we found the file, there's a problem
905 Con_Printf ("Package %s contains the file %s several times\n", pack->filename, name);
907 // If we're too far in the list
914 // We have to move the right of the list by one slot to free the one we need
915 pfile = &pack->files[left];
916 memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
919 strlcpy (pfile->name, name, sizeof (pfile->name));
920 pfile->offset = offset;
921 pfile->packsize = packsize;
922 pfile->realsize = realsize;
923 pfile->flags = flags;
929 static void FS_mkdir (const char *path)
931 if(Sys_CheckParm("-readonly"))
935 if (_mkdir (path) == -1)
937 if (mkdir (path, 0777) == -1)
940 // No logging for this. The only caller is FS_CreatePath (which
941 // calls it in ways that will intentionally produce EEXIST),
942 // and its own callers always use the directory afterwards and
943 // thus will detect failure that way.
952 Only used for FS_OpenRealFile.
955 void FS_CreatePath (char *path)
959 for (ofs = path+1 ; *ofs ; ofs++)
961 if (*ofs == '/' || *ofs == '\\')
963 // create the directory
979 static void FS_Path_f(cmd_state_t *cmd)
983 Con_Print("Current search path:\n");
984 for (s=fs_searchpaths ; s ; s=s->next)
989 Con_Printf("%sdir (virtual pack)\n", s->pack->filename);
991 Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
994 Con_Printf("%s\n", s->filename);
1004 /*! Takes an explicit (not game tree related) path to a pak file.
1005 *Loads the header and directory, adding the files at the beginning
1006 *of the list so they override previous pack files.
1008 static pack_t *FS_LoadPackPAK (const char *packfile)
1010 dpackheader_t header;
1011 int i, numpackfiles;
1012 filedesc_t packhandle;
1016 packhandle = FS_SysOpenFiledesc(packfile, "rb", false);
1017 if (!FILEDESC_ISVALID(packhandle))
1019 if(FILEDESC_READ (packhandle, (void *)&header, sizeof(header)) != sizeof(header))
1021 Con_Printf ("%s is not a packfile\n", packfile);
1022 FILEDESC_CLOSE(packhandle);
1025 if (memcmp(header.id, "PACK", 4))
1027 Con_Printf ("%s is not a packfile\n", packfile);
1028 FILEDESC_CLOSE(packhandle);
1031 header.dirofs = LittleLong (header.dirofs);
1032 header.dirlen = LittleLong (header.dirlen);
1034 if (header.dirlen % sizeof(dpackfile_t))
1036 Con_Printf ("%s has an invalid directory size\n", packfile);
1037 FILEDESC_CLOSE(packhandle);
1041 numpackfiles = header.dirlen / sizeof(dpackfile_t);
1043 if (numpackfiles < 0 || numpackfiles > MAX_FILES_IN_PACK)
1045 Con_Printf ("%s has %i files\n", packfile, numpackfiles);
1046 FILEDESC_CLOSE(packhandle);
1050 info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
1051 FILEDESC_SEEK (packhandle, header.dirofs, SEEK_SET);
1052 if(header.dirlen != FILEDESC_READ (packhandle, (void *)info, header.dirlen))
1054 Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
1056 FILEDESC_CLOSE(packhandle);
1060 pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
1061 pack->ignorecase = true; // PAK is sensitive in Quake1 but insensitive in Quake2
1062 strlcpy (pack->filename, packfile, sizeof (pack->filename));
1063 pack->handle = packhandle;
1065 pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
1067 // parse the directory
1068 for (i = 0;i < numpackfiles;i++)
1070 fs_offset_t offset = (unsigned int)LittleLong (info[i].filepos);
1071 fs_offset_t size = (unsigned int)LittleLong (info[i].filelen);
1073 // Ensure a zero terminated file name (required by format).
1074 info[i].name[sizeof(info[i].name) - 1] = 0;
1076 FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
1081 Con_DPrintf("Added packfile %s (%i files)\n", packfile, numpackfiles);
1086 ====================
1089 Create a package entry associated with a directory file
1090 ====================
1092 static pack_t *FS_LoadPackVirtual (const char *dirname)
1095 pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
1097 pack->ignorecase = false;
1098 strlcpy (pack->filename, dirname, sizeof(pack->filename));
1099 pack->handle = FILEDESC_INVALID;
1100 pack->numfiles = -1;
1102 Con_DPrintf("Added packfile %s (virtual pack)\n", dirname);
1111 /*! Adds the given pack to the search path.
1112 * The pack type is autodetected by the file extension.
1114 * Returns true if the file was successfully added to the
1115 * search path or if it was already included.
1117 * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
1118 * plain directories.
1121 static qbool FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qbool *already_loaded, qbool keep_plain_dirs)
1123 searchpath_t *search;
1125 const char *ext = FS_FileExtension(pakfile);
1128 for(search = fs_searchpaths; search; search = search->next)
1130 if(search->pack && !strcasecmp(search->pack->filename, pakfile))
1133 *already_loaded = true;
1134 return true; // already loaded
1139 *already_loaded = false;
1141 if(!strcasecmp(ext, "pk3dir") || !strcasecmp(ext, "dpkdir"))
1142 pak = FS_LoadPackVirtual (pakfile);
1143 else if(!strcasecmp(ext, "pak"))
1144 pak = FS_LoadPackPAK (pakfile);
1145 else if(!strcasecmp(ext, "pk3") || !strcasecmp(ext, "dpk"))
1146 pak = FS_LoadPackPK3 (pakfile);
1147 else if(!strcasecmp(ext, "obb")) // android apk expansion
1148 pak = FS_LoadPackPK3 (pakfile);
1150 Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
1154 strlcpy(pak->shortname, shortname, sizeof(pak->shortname));
1156 //Con_DPrintf(" Registered pack with short name %s\n", shortname);
1159 // find the first item whose next one is a pack or NULL
1160 searchpath_t *insertion_point = 0;
1161 if(fs_searchpaths && !fs_searchpaths->pack)
1163 insertion_point = fs_searchpaths;
1166 if(!insertion_point->next)
1168 if(insertion_point->next->pack)
1170 insertion_point = insertion_point->next;
1173 // If insertion_point is NULL, this means that either there is no
1174 // item in the list yet, or that the very first item is a pack. In
1175 // that case, we want to insert at the beginning...
1176 if(!insertion_point)
1178 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1179 search->next = fs_searchpaths;
1180 fs_searchpaths = search;
1183 // otherwise we want to append directly after insertion_point.
1185 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1186 search->next = insertion_point->next;
1187 insertion_point->next = search;
1192 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1193 search->next = fs_searchpaths;
1194 fs_searchpaths = search;
1199 dpsnprintf(search->filename, sizeof(search->filename), "%s/", pakfile);
1200 // if shortname ends with "pk3dir" or "dpkdir", strip that suffix to make it just "pk3" or "dpk"
1201 // same goes for the name inside the pack structure
1202 l = strlen(pak->shortname);
1204 if(!strcasecmp(pak->shortname + l - 7, ".pk3dir") || !strcasecmp(pak->shortname + l - 7, ".dpkdir"))
1205 pak->shortname[l - 3] = 0;
1206 l = strlen(pak->filename);
1208 if(!strcasecmp(pak->filename + l - 7, ".pk3dir") || !strcasecmp(pak->filename + l - 7, ".dpkdir"))
1209 pak->filename[l - 3] = 0;
1215 Con_Printf(CON_ERROR "unable to load pak \"%s\"\n", pakfile);
1226 /*! Adds the given pack to the search path and searches for it in the game path.
1227 * The pack type is autodetected by the file extension.
1229 * Returns true if the file was successfully added to the
1230 * search path or if it was already included.
1232 * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
1233 * plain directories.
1235 qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs)
1237 char fullpath[MAX_OSPATH];
1239 searchpath_t *search;
1242 *already_loaded = false;
1244 // then find the real name...
1245 search = FS_FindFile(pakfile, &index, true);
1246 if(!search || search->pack)
1248 Con_Printf("could not find pak \"%s\"\n", pakfile);
1252 dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
1254 return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs);
1262 Sets fs_gamedir, adds the directory to the head of the path,
1263 then loads and adds pak1.pak pak2.pak ...
1266 static void FS_AddGameDirectory (const char *dir)
1270 searchpath_t *search;
1272 strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
1274 stringlistinit(&list);
1275 listdirectory(&list, "", dir);
1276 stringlistsort(&list, false);
1278 // add any PAK package in the directory
1279 for (i = 0;i < list.numstrings;i++)
1281 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pak"))
1283 FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
1287 // add any PK3 package in the directory
1288 for (i = 0;i < list.numstrings;i++)
1290 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir")
1291 || !strcasecmp(FS_FileExtension(list.strings[i]), "dpk") || !strcasecmp(FS_FileExtension(list.strings[i]), "dpkdir"))
1293 FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
1297 stringlistfreecontents(&list);
1299 // Add the directory to the search path
1300 // (unpacked files have the priority over packed files)
1301 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1302 strlcpy (search->filename, dir, sizeof (search->filename));
1303 search->next = fs_searchpaths;
1304 fs_searchpaths = search;
1313 static void FS_AddGameHierarchy (const char *dir)
1316 // Add the common game directory
1317 FS_AddGameDirectory (va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, dir));
1320 FS_AddGameDirectory(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, dir));
1329 const char *FS_FileExtension (const char *in)
1331 const char *separator, *backslash, *colon, *dot;
1333 dot = strrchr(in, '.');
1337 separator = strrchr(in, '/');
1338 backslash = strrchr(in, '\\');
1339 if (!separator || separator < backslash)
1340 separator = backslash;
1341 colon = strrchr(in, ':');
1342 if (!separator || separator < colon)
1345 if (separator && (dot < separator))
1357 const char *FS_FileWithoutPath (const char *in)
1359 const char *separator, *backslash, *colon;
1361 separator = strrchr(in, '/');
1362 backslash = strrchr(in, '\\');
1363 if (!separator || separator < backslash)
1364 separator = backslash;
1365 colon = strrchr(in, ':');
1366 if (!separator || separator < colon)
1368 return separator ? separator + 1 : in;
1377 static void FS_ClearSearchPath (void)
1379 // unload all packs and directory information, close all pack files
1380 // (if a qfile is still reading a pack it won't be harmed because it used
1381 // dup() to get its own handle already)
1382 while (fs_searchpaths)
1384 searchpath_t *search = fs_searchpaths;
1385 fs_searchpaths = search->next;
1386 if (search->pack && search->pack != fs_selfpack)
1388 if(!search->pack->vpack)
1391 FILEDESC_CLOSE(search->pack->handle);
1392 // free any memory associated with it
1393 if (search->pack->files)
1394 Mem_Free(search->pack->files);
1396 Mem_Free(search->pack);
1402 static void FS_AddSelfPack(void)
1406 searchpath_t *search;
1407 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1408 search->next = fs_searchpaths;
1409 search->pack = fs_selfpack;
1410 fs_searchpaths = search;
1420 void FS_Rescan (void)
1423 qbool fs_modified = false;
1424 qbool reset = false;
1425 char gamedirbuf[MAX_INPUTLINE];
1430 FS_ClearSearchPath();
1432 // automatically activate gamemode for the gamedirs specified
1434 COM_ChangeGameTypeForGameDirs();
1436 // add the game-specific paths
1437 // gamedirname1 (typically id1)
1438 FS_AddGameHierarchy (gamedirname1);
1439 // update the com_modname (used for server info)
1440 if (gamedirname2 && gamedirname2[0])
1441 strlcpy(com_modname, gamedirname2, sizeof(com_modname));
1443 strlcpy(com_modname, gamedirname1, sizeof(com_modname));
1445 // add the game-specific path, if any
1446 // (only used for mission packs and the like, which should set fs_modified)
1447 if (gamedirname2 && gamedirname2[0])
1450 FS_AddGameHierarchy (gamedirname2);
1454 // Adds basedir/gamedir as an override game
1455 // LadyHavoc: now supports multiple -game directories
1456 // set the com_modname (reported in server info)
1458 for (i = 0;i < fs_numgamedirs;i++)
1461 FS_AddGameHierarchy (fs_gamedirs[i]);
1462 // update the com_modname (used server info)
1463 strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
1465 strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf));
1467 strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
1469 Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it
1471 // add back the selfpack as new first item
1474 // set the default screenshot name to either the mod name or the
1475 // gamemode screenshot name
1476 if (strcmp(com_modname, gamedirname1))
1477 Cvar_SetQuick (&scr_screenshot_name, com_modname);
1479 Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
1481 if((i = Sys_CheckParm("-modname")) && i < sys.argc - 1)
1482 strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname));
1484 // If "-condebug" is in the command line, remove the previous log file
1485 if (Sys_CheckParm ("-condebug") != 0)
1486 unlink (va(vabuf, sizeof(vabuf), "%s/qconsole.log", fs_gamedir));
1488 // look for the pop.lmp file and set registered to true if it is found
1489 if (FS_FileExists("gfx/pop.lmp"))
1490 Cvar_SetValueQuick(®istered, 1);
1496 if (!registered.integer)
1499 Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
1501 Con_Print("Playing shareware version.\n");
1504 Con_Print("Playing registered version.\n");
1506 case GAME_STEELSTORM:
1507 if (registered.integer)
1508 Con_Print("Playing registered version.\n");
1510 Con_Print("Playing shareware version.\n");
1516 // unload all wads so that future queries will return the new data
1520 static void FS_Rescan_f(cmd_state_t *cmd)
1530 extern qbool vid_opened;
1531 qbool FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qbool complain, qbool failmissing)
1536 if (fs_numgamedirs == numgamedirs)
1538 for (i = 0;i < numgamedirs;i++)
1539 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
1541 if (i == numgamedirs)
1542 return true; // already using this set of gamedirs, do nothing
1545 if (numgamedirs > MAX_GAMEDIRS)
1548 Con_Printf("That is too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1549 return false; // too many gamedirs
1552 for (i = 0;i < numgamedirs;i++)
1554 // if string is nasty, reject it
1555 p = FS_CheckGameDir(gamedirs[i]);
1559 Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]);
1560 return false; // nasty gamedirs
1562 if(p == fs_checkgamedir_missing && failmissing)
1565 Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]);
1566 return false; // missing gamedirs
1570 Host_SaveConfig(CONFIGFILENAME);
1572 fs_numgamedirs = numgamedirs;
1573 for (i = 0;i < fs_numgamedirs;i++)
1574 strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i]));
1576 // reinitialize filesystem to detect the new paks
1579 if (cls.demoplayback)
1585 // unload all sounds so they will be reloaded from the new files as needed
1586 S_UnloadAllSounds_f(cmd_local);
1588 // restart the video subsystem after the config is executed
1589 Cbuf_InsertText(cmd_local, "\nloadconfig\nvid_restart\n\n");
1599 static void FS_GameDir_f(cmd_state_t *cmd)
1603 char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
1605 if (Cmd_Argc(cmd) < 2)
1607 Con_Printf("gamedirs active:");
1608 for (i = 0;i < fs_numgamedirs;i++)
1609 Con_Printf(" %s", fs_gamedirs[i]);
1614 numgamedirs = Cmd_Argc(cmd) - 1;
1615 if (numgamedirs > MAX_GAMEDIRS)
1617 Con_Printf("Too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1621 for (i = 0;i < numgamedirs;i++)
1622 strlcpy(gamedirs[i], Cmd_Argv(cmd, i+1), sizeof(gamedirs[i]));
1624 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
1626 // actually, changing during game would work fine, but would be stupid
1627 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
1631 // halt demo playback to close the file
1634 FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
1637 static const char *FS_SysCheckGameDir(const char *gamedir, char *buf, size_t buflength)
1645 stringlistinit(&list);
1646 listdirectory(&list, gamedir, "");
1647 success = list.numstrings > 0;
1648 stringlistfreecontents(&list);
1652 f = FS_SysOpen(va(vabuf, sizeof(vabuf), "%smodinfo.txt", gamedir), "r", false);
1655 n = FS_Read (f, buf, buflength - 1);
1675 const char *FS_CheckGameDir(const char *gamedir)
1678 static char buf[8192];
1681 if (FS_CheckNastyPath(gamedir, true))
1684 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, gamedir), buf, sizeof(buf));
1689 // get description from basedir
1690 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1698 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1702 return fs_checkgamedir_missing;
1705 static void FS_ListGameDirs(void)
1707 stringlist_t list, list2;
1712 fs_all_gamedirs_count = 0;
1714 Mem_Free(fs_all_gamedirs);
1716 stringlistinit(&list);
1717 listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_basedir), "");
1718 listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_userdir), "");
1719 stringlistsort(&list, false);
1721 stringlistinit(&list2);
1722 for(i = 0; i < list.numstrings; ++i)
1725 if(!strcmp(list.strings[i-1], list.strings[i]))
1727 info = FS_CheckGameDir(list.strings[i]);
1730 if(info == fs_checkgamedir_missing)
1734 stringlistappend(&list2, list.strings[i]);
1736 stringlistfreecontents(&list);
1738 fs_all_gamedirs = (gamedir_t *)Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs));
1739 for(i = 0; i < list2.numstrings; ++i)
1741 info = FS_CheckGameDir(list2.strings[i]);
1742 // all this cannot happen any more, but better be safe than sorry
1745 if(info == fs_checkgamedir_missing)
1749 strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name));
1750 strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description));
1751 ++fs_all_gamedirs_count;
1757 #pragma comment(lib, "shell32.lib")
1762 static void COM_InsertFlags(const char *buf) {
1765 const char **new_argv;
1767 int args_left = 256;
1768 new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*sys.argv) * (sys.argc + args_left + 2));
1770 new_argv[0] = "dummy"; // Can't really happen.
1772 new_argv[0] = sys.argv[0];
1775 while(COM_ParseToken_Console(&p))
1777 size_t sz = strlen(com_token) + 1; // shut up clang
1780 q = (char *)Mem_Alloc(fs_mempool, sz);
1781 strlcpy(q, com_token, sz);
1785 // Now: i <= args_left + 1.
1788 memcpy((char *)(&new_argv[i]), &sys.argv[1], sizeof(*sys.argv) * (sys.argc - 1));
1791 // Now: i <= args_left + (sys.argc || 1).
1793 sys.argv = new_argv;
1797 static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsize)
1799 #if defined(__IPHONEOS__)
1800 if (userdirmode == USERDIRMODE_HOME)
1802 // fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
1803 // fs_userdir stores configurations to the Documents folder of the app
1804 strlcpy(userdir, "../Documents/", MAX_OSPATH);
1809 #elif defined(WIN32)
1811 #if _MSC_VER >= 1400
1814 TCHAR mydocsdir[MAX_PATH + 1];
1815 wchar_t *savedgamesdirw;
1816 char savedgamesdir[MAX_OSPATH];
1825 case USERDIRMODE_NOHOME:
1826 strlcpy(userdir, fs_basedir, userdirsize);
1828 case USERDIRMODE_MYGAMES:
1830 Sys_LoadDependency(shfolderdllnames, &shfolder_dll, shfolderfuncs);
1832 if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)
1834 dpsnprintf(userdir, userdirsize, "%s/My Games/%s/", mydocsdir, gameuserdirname);
1837 #if _MSC_VER >= 1400
1838 _dupenv_s(&homedir, &homedirlen, "USERPROFILE");
1841 dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1846 homedir = getenv("USERPROFILE");
1849 dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1854 case USERDIRMODE_SAVEDGAMES:
1856 Sys_LoadDependency(shell32dllnames, &shell32_dll, shell32funcs);
1858 Sys_LoadDependency(ole32dllnames, &ole32_dll, ole32funcs);
1859 if (qSHGetKnownFolderPath && qCoInitializeEx && qCoTaskMemFree && qCoUninitialize)
1861 savedgamesdir[0] = 0;
1862 qCoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
1865 if (SHGetKnownFolderPath(FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1867 if (SHGetKnownFolderPath(&FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1870 if (qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
1872 memset(savedgamesdir, 0, sizeof(savedgamesdir));
1873 #if _MSC_VER >= 1400
1874 wcstombs_s(NULL, savedgamesdir, sizeof(savedgamesdir), savedgamesdirw, sizeof(savedgamesdir)-1);
1876 wcstombs(savedgamesdir, savedgamesdirw, sizeof(savedgamesdir)-1);
1878 qCoTaskMemFree(savedgamesdirw);
1881 if (savedgamesdir[0])
1883 dpsnprintf(userdir, userdirsize, "%s/%s/", savedgamesdir, gameuserdirname);
1898 case USERDIRMODE_NOHOME:
1899 strlcpy(userdir, fs_basedir, userdirsize);
1901 case USERDIRMODE_HOME:
1902 homedir = getenv("HOME");
1905 dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1909 case USERDIRMODE_SAVEDGAMES:
1910 homedir = getenv("HOME");
1914 dpsnprintf(userdir, userdirsize, "%s/Library/Application Support/%s/", homedir, gameuserdirname);
1916 // the XDG say some files would need to go in:
1917 // XDG_CONFIG_HOME (or ~/.config/%s/)
1918 // XDG_DATA_HOME (or ~/.local/share/%s/)
1919 // XDG_CACHE_HOME (or ~/.cache/%s/)
1920 // and also search the following global locations if defined:
1921 // XDG_CONFIG_DIRS (normally /etc/xdg/%s/)
1922 // XDG_DATA_DIRS (normally /usr/share/%s/)
1923 // this would be too complicated...
1933 #if !defined(__IPHONEOS__)
1936 // historical behavior...
1937 if (userdirmode == USERDIRMODE_NOHOME && strcmp(gamedirname1, "id1"))
1938 return 0; // don't bother checking if the basedir folder is writable, it's annoying... unless it is Quake on Windows where NOHOME is the default preferred and we have to check for an error case
1941 // see if we can write to this path (note: won't create path)
1943 // no access() here, we must try to open the file for appending
1944 fd = FS_SysOpenFiledesc(va(vabuf, sizeof(vabuf), "%s%s/config.cfg", userdir, gamedirname1), "a", false);
1948 // on Unix, we don't need to ACTUALLY attempt to open the file
1949 if(access(va(vabuf, sizeof(vabuf), "%s%s/", userdir, gamedirname1), W_OK | X_OK) >= 0)
1956 return 1; // good choice - the path exists and is writable
1960 if (userdirmode == USERDIRMODE_NOHOME)
1961 return -1; // path usually already exists, we lack permissions
1963 return 0; // probably good - failed to write but maybe we need to create path
1968 void FS_Init_Commands(void)
1970 Cvar_RegisterVariable (&scr_screenshot_name);
1971 Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
1972 Cvar_RegisterVariable (&cvar_fs_gamedir);
1974 Cmd_AddCommand(CF_SHARED, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
1975 Cmd_AddCommand(CF_SHARED, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
1976 Cmd_AddCommand(CF_SHARED, "path", FS_Path_f, "print searchpath (game directories and archives)");
1977 Cmd_AddCommand(CF_SHARED, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
1978 Cmd_AddCommand(CF_SHARED, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
1979 Cmd_AddCommand(CF_SHARED, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
1982 static void FS_Init_Dir (void)
1992 // Overrides the system supplied base directory (under GAMENAME)
1993 // COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
1994 i = Sys_CheckParm ("-basedir");
1995 if (i && i < sys.argc-1)
1997 strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir));
1998 i = (int)strlen (fs_basedir);
1999 if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
2000 fs_basedir[i-1] = 0;
2004 // If the base directory is explicitly defined by the compilation process
2005 #ifdef DP_FS_BASEDIR
2006 strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
2007 #elif defined(__ANDROID__)
2008 dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname);
2009 #elif defined(MACOSX)
2010 // FIXME: is there a better way to find the directory outside the .app, without using Objective-C?
2011 if (strstr(sys.argv[0], ".app/"))
2014 strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir));
2015 split = strstr(fs_basedir, ".app/");
2018 struct stat statresult;
2020 // truncate to just after the .app/
2022 // see if gamedir exists in Resources
2023 if (stat(va(vabuf, sizeof(vabuf), "%s/Contents/Resources/%s", fs_basedir, gamedirname1), &statresult) == 0)
2025 // found gamedir inside Resources, use it
2026 strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir));
2030 // no gamedir found in Resources, gamedir is probably
2031 // outside the .app, remove .app part of path
2032 while (split > fs_basedir && *split != '/')
2041 // make sure the appending of a path separator won't create an unterminated string
2042 memset(fs_basedir + sizeof(fs_basedir) - 2, 0, 2);
2043 // add a path separator to the end of the basedir if it lacks one
2044 if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
2045 strlcat(fs_basedir, "/", sizeof(fs_basedir));
2047 // Add the personal game directory
2048 if((i = Sys_CheckParm("-userdir")) && i < sys.argc - 1)
2049 dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", sys.argv[i+1]);
2050 else if (Sys_CheckParm("-nohome"))
2051 *fs_userdir = 0; // user wants roaming installation, no userdir
2054 #ifdef DP_FS_USERDIR
2055 strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir));
2058 int highestuserdirmode = USERDIRMODE_COUNT - 1;
2059 int preferreduserdirmode = USERDIRMODE_COUNT - 1;
2060 int userdirstatus[USERDIRMODE_COUNT];
2062 // historical behavior...
2063 if (!strcmp(gamedirname1, "id1"))
2064 preferreduserdirmode = USERDIRMODE_NOHOME;
2066 // check what limitations the user wants to impose
2067 if (Sys_CheckParm("-home")) preferreduserdirmode = USERDIRMODE_HOME;
2068 if (Sys_CheckParm("-mygames")) preferreduserdirmode = USERDIRMODE_MYGAMES;
2069 if (Sys_CheckParm("-savedgames")) preferreduserdirmode = USERDIRMODE_SAVEDGAMES;
2070 // gather the status of the possible userdirs
2071 for (dirmode = 0;dirmode < USERDIRMODE_COUNT;dirmode++)
2073 userdirstatus[dirmode] = FS_ChooseUserDir((userdirmode_t)dirmode, fs_userdir, sizeof(fs_userdir));
2074 if (userdirstatus[dirmode] == 1)
2075 Con_DPrintf("userdir %i = %s (writable)\n", dirmode, fs_userdir);
2076 else if (userdirstatus[dirmode] == 0)
2077 Con_DPrintf("userdir %i = %s (not writable or does not exist)\n", dirmode, fs_userdir);
2079 Con_DPrintf("userdir %i (not applicable)\n", dirmode);
2081 // some games may prefer writing to basedir, but if write fails we
2082 // have to search for a real userdir...
2083 if (preferreduserdirmode == 0 && userdirstatus[0] < 1)
2084 preferreduserdirmode = highestuserdirmode;
2085 // check for an existing userdir and continue using it if possible...
2086 for (dirmode = USERDIRMODE_COUNT - 1;dirmode > 0;dirmode--)
2087 if (userdirstatus[dirmode] == 1)
2089 // if no existing userdir found, make a new one...
2090 if (dirmode == 0 && preferreduserdirmode > 0)
2091 for (dirmode = preferreduserdirmode;dirmode > 0;dirmode--)
2092 if (userdirstatus[dirmode] >= 0)
2094 // and finally, we picked one...
2095 FS_ChooseUserDir((userdirmode_t)dirmode, fs_userdir, sizeof(fs_userdir));
2096 Con_DPrintf("userdir %i is the winner\n", dirmode);
2100 // if userdir equal to basedir, clear it to avoid confusion later
2101 if (!strcmp(fs_basedir, fs_userdir))
2106 p = FS_CheckGameDir(gamedirname1);
2107 if(!p || p == fs_checkgamedir_missing)
2108 Con_Printf(CON_WARN "WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
2112 p = FS_CheckGameDir(gamedirname2);
2113 if(!p || p == fs_checkgamedir_missing)
2114 Con_Printf(CON_WARN "WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
2118 // Adds basedir/gamedir as an override game
2119 // LadyHavoc: now supports multiple -game directories
2120 for (i = 1;i < sys.argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
2124 if (!strcmp (sys.argv[i], "-game") && i < sys.argc-1)
2127 p = FS_CheckGameDir(sys.argv[i]);
2129 Con_Printf("WARNING: Nasty -game name rejected: %s\n", sys.argv[i]);
2130 if(p == fs_checkgamedir_missing)
2131 Con_Printf(CON_WARN "WARNING: -game %s%s/ not found!\n", fs_basedir, sys.argv[i]);
2132 // add the gamedir to the list of active gamedirs
2133 strlcpy (fs_gamedirs[fs_numgamedirs], sys.argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
2138 // generate the searchpath
2141 if (Thread_HasThreads())
2142 fs_mutex = Thread_CreateMutex();
2150 void FS_Init_SelfPack (void)
2154 // Load darkplaces.opt from the FS.
2155 if (!Sys_CheckParm("-noopt"))
2157 buf = (char *) FS_SysLoadFile("darkplaces.opt", tempmempool, true, NULL);
2160 COM_InsertFlags(buf);
2166 // Provide the SelfPack.
2167 if (!Sys_CheckParm("-noselfpack") && sys.selffd >= 0)
2169 fs_selfpack = FS_LoadPackPK3FromFD(sys.argv[0], sys.selffd, true);
2173 if (!Sys_CheckParm("-noopt"))
2175 buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
2178 COM_InsertFlags(buf);
2195 fs_mempool = Mem_AllocPool("file management", 0, NULL);
2201 // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
2204 // detect gamemode from commandline options or executable name
2215 void FS_Shutdown (void)
2217 // close all pack files and such
2218 // (hopefully there aren't any other open files, but they'll be cleaned up
2219 // by the OS anyway)
2220 FS_ClearSearchPath();
2221 Mem_FreePool (&fs_mempool);
2222 PK3_CloseLibrary ();
2225 Sys_FreeLibrary (&shfolder_dll);
2226 Sys_FreeLibrary (&shell32_dll);
2227 Sys_FreeLibrary (&ole32_dll);
2231 Thread_DestroyMutex(fs_mutex);
2234 static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbool nonblocking)
2236 filedesc_t handle = FILEDESC_INVALID;
2239 qbool dolock = false;
2241 // Parse the mode string
2250 opt = O_CREAT | O_TRUNC;
2254 opt = O_CREAT | O_APPEND;
2257 Con_Printf(CON_ERROR "FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
2258 return FILEDESC_INVALID;
2260 for (ind = 1; mode[ind] != '\0'; ind++)
2274 Con_Printf(CON_ERROR "FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
2275 filepath, mode, mode[ind]);
2282 if(Sys_CheckParm("-readonly") && mod != O_RDONLY)
2283 return FILEDESC_INVALID;
2287 return FILEDESC_INVALID;
2288 handle = SDL_RWFromFile(filepath, mode);
2291 # if _MSC_VER >= 1400
2292 _sopen_s(&handle, filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
2294 handle = _sopen (filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
2297 handle = open (filepath, mod | opt, 0666);
2298 if(handle >= 0 && dolock)
2301 l.l_type = ((mod == O_RDONLY) ? F_RDLCK : F_WRLCK);
2302 l.l_whence = SEEK_SET;
2305 if(fcntl(handle, F_SETLK, &l) == -1)
2307 FILEDESC_CLOSE(handle);
2317 int FS_SysOpenFD(const char *filepath, const char *mode, qbool nonblocking)
2322 return FS_SysOpenFiledesc(filepath, mode, nonblocking);
2327 ====================
2330 Internal function used to create a qfile_t and open the relevant non-packed file on disk
2331 ====================
2333 qfile_t* FS_SysOpen (const char* filepath, const char* mode, qbool nonblocking)
2337 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2339 file->handle = FS_SysOpenFiledesc(filepath, mode, nonblocking);
2340 if (!FILEDESC_ISVALID(file->handle))
2346 file->filename = Mem_strdup(fs_mempool, filepath);
2348 file->real_length = FILEDESC_SEEK (file->handle, 0, SEEK_END);
2350 // For files opened in append mode, we start at the end of the file
2352 file->position = file->real_length;
2354 FILEDESC_SEEK (file->handle, 0, SEEK_SET);
2364 Open a packed file using its package file descriptor
2367 static qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
2370 filedesc_t dup_handle;
2373 pfile = &pack->files[pack_ind];
2375 // If we don't have the true offset, get it now
2376 if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
2377 if (!PK3_GetTrueFileOffset (pfile, pack))
2380 #ifndef LINK_TO_ZLIB
2381 // No Zlib DLL = no compressed files
2382 if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
2384 Con_Printf(CON_WARN "WARNING: can't open the compressed file %s\n"
2385 "You need the Zlib DLL to use compressed files\n",
2391 // LadyHavoc: FILEDESC_SEEK affects all duplicates of a handle so we do it before
2392 // the dup() call to avoid having to close the dup_handle on error here
2393 if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
2395 Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %08x%08x)\n",
2396 pfile->name, pack->filename, (unsigned int)(pfile->offset >> 32), (unsigned int)(pfile->offset));
2400 dup_handle = FILEDESC_DUP (pack->filename, pack->handle);
2401 if (!FILEDESC_ISVALID(dup_handle))
2403 Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
2407 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2408 memset (file, 0, sizeof (*file));
2409 file->handle = dup_handle;
2410 file->flags = QFILE_FLAG_PACKED;
2411 file->real_length = pfile->realsize;
2412 file->offset = pfile->offset;
2416 if (pfile->flags & PACKFILE_FLAG_DEFLATED)
2420 file->flags |= QFILE_FLAG_DEFLATED;
2422 // We need some more variables
2423 ztk = (ztoolkit_t *)Mem_Alloc (fs_mempool, sizeof (*ztk));
2425 ztk->comp_length = pfile->packsize;
2427 // Initialize zlib stream
2428 ztk->zstream.next_in = ztk->input;
2429 ztk->zstream.avail_in = 0;
2431 /* From Zlib's "unzip.c":
2433 * windowBits is passed < 0 to tell that there is no zlib header.
2434 * Note that in this case inflate *requires* an extra "dummy" byte
2435 * after the compressed stream in order to complete decompression and
2436 * return Z_STREAM_END.
2437 * In unzip, i don't wait absolutely Z_STREAM_END because I known the
2438 * size of both compressed and uncompressed data
2440 if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
2442 Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
2443 FILEDESC_CLOSE(dup_handle);
2448 ztk->zstream.next_out = file->buff;
2449 ztk->zstream.avail_out = sizeof (file->buff);
2458 ====================
2461 Return true if the path should be rejected due to one of the following:
2462 1: path elements that are non-portable
2463 2: path elements that would allow access to files outside the game directory,
2464 or are just not a good idea for a mod to be using.
2465 ====================
2467 int FS_CheckNastyPath (const char *path, qbool isgamedir)
2469 // all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
2473 // Windows: don't allow \ in filenames (windows-only), period.
2474 // (on Windows \ is a directory separator, but / is also supported)
2475 if (strstr(path, "\\"))
2476 return 1; // non-portable
2478 // Mac: don't allow Mac-only filenames - : is a directory separator
2479 // instead of /, but we rely on / working already, so there's no reason to
2480 // support a Mac-only path
2481 // Amiga and Windows: : tries to go to root of drive
2482 if (strstr(path, ":"))
2483 return 1; // non-portable attempt to go to root of drive
2485 // Amiga: // is parent directory
2486 if (strstr(path, "//"))
2487 return 1; // non-portable attempt to go to parent directory
2489 // all: don't allow going to parent directory (../ or /../)
2490 if (strstr(path, ".."))
2491 return 2; // attempt to go outside the game directory
2493 // Windows and UNIXes: don't allow absolute paths
2495 return 2; // attempt to go outside the game directory
2497 // all: don't allow . character immediately before a slash, this catches all imaginable cases of ./, ../, .../, etc
2498 if (strstr(path, "./"))
2499 return 2; // possible attempt to go outside the game directory
2501 // all: forbid trailing slash on gamedir
2502 if (isgamedir && path[strlen(path)-1] == '/')
2505 // all: forbid leading dot on any filename for any reason
2506 if (strstr(path, "/."))
2507 return 2; // attempt to go outside the game directory
2509 // after all these checks we're pretty sure it's a / separated filename
2510 // and won't do much if any harm
2515 ====================
2518 Sanitize path (replace non-portable characters
2519 with portable ones in-place, etc)
2520 ====================
2522 void FS_SanitizePath(char *path)
2524 for (; *path; path++)
2530 ====================
2533 Look for a file in the packages and in the filesystem
2535 Return the searchpath where the file was found (or NULL)
2536 and the file index in the package if relevant
2537 ====================
2539 static searchpath_t *FS_FindFile (const char *name, int* index, qbool quiet)
2541 searchpath_t *search;
2544 // search through the path, one element at a time
2545 for (search = fs_searchpaths;search;search = search->next)
2547 // is the element a pak file?
2548 if (search->pack && !search->pack->vpack)
2550 int (*strcmp_funct) (const char* str1, const char* str2);
2551 int left, right, middle;
2554 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
2556 // Look for the file (binary search)
2558 right = pak->numfiles - 1;
2559 while (left <= right)
2563 middle = (left + right) / 2;
2564 diff = strcmp_funct (pak->files[middle].name, name);
2569 if (fs_empty_files_in_pack_mark_deletions.integer && pak->files[middle].realsize == 0)
2571 // yes, but the first one is empty so we treat it as not being there
2572 if (!quiet && developer_extra.integer)
2573 Con_DPrintf("FS_FindFile: %s is marked as deleted\n", name);
2580 if (!quiet && developer_extra.integer)
2581 Con_DPrintf("FS_FindFile: %s in %s\n",
2582 pak->files[middle].name, pak->filename);
2589 // If we're too far in the list
2598 char netpath[MAX_OSPATH];
2599 dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
2600 if (FS_SysFileExists (netpath))
2602 if (!quiet && developer_extra.integer)
2603 Con_DPrintf("FS_FindFile: %s\n", netpath);
2612 if (!quiet && developer_extra.integer)
2613 Con_DPrintf("FS_FindFile: can't find %s\n", name);
2625 Look for a file in the search paths and open it in read-only mode
2628 static qfile_t *FS_OpenReadFile (const char *filename, qbool quiet, qbool nonblocking, int symlinkLevels)
2630 searchpath_t *search;
2633 search = FS_FindFile (filename, &pack_ind, quiet);
2639 // Found in the filesystem?
2642 // this works with vpacks, so we are fine
2643 char path [MAX_OSPATH];
2644 dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename);
2645 return FS_SysOpen (path, "rb", nonblocking);
2648 // So, we found it in a package...
2650 // Is it a PK3 symlink?
2651 // TODO also handle directory symlinks by parsing the whole structure...
2652 // but heck, file symlinks are good enough for now
2653 if(search->pack->files[pack_ind].flags & PACKFILE_FLAG_SYMLINK)
2655 if(symlinkLevels <= 0)
2657 Con_Printf("symlink: %s: too many levels of symbolic links\n", filename);
2662 char linkbuf[MAX_QPATH];
2664 qfile_t *linkfile = FS_OpenPackedFile (search->pack, pack_ind);
2665 const char *mergeslash;
2670 count = FS_Read(linkfile, linkbuf, sizeof(linkbuf) - 1);
2676 // Now combine the paths...
2677 mergeslash = strrchr(filename, '/');
2678 mergestart = linkbuf;
2680 mergeslash = filename;
2681 while(!strncmp(mergestart, "../", 3))
2684 while(mergeslash > filename)
2687 if(*mergeslash == '/')
2691 // Now, mergestart will point to the path to be appended, and mergeslash points to where it should be appended
2692 if(mergeslash == filename)
2694 // Either mergeslash == filename, then we just replace the name (done below)
2698 // Or, we append the name after mergeslash;
2699 // or rather, we can also shift the linkbuf so we can put everything up to and including mergeslash first
2700 int spaceNeeded = mergeslash - filename + 1;
2701 int spaceRemoved = mergestart - linkbuf;
2702 if(count - spaceRemoved + spaceNeeded >= MAX_QPATH)
2704 Con_DPrintf("symlink: too long path rejected\n");
2707 memmove(linkbuf + spaceNeeded, linkbuf + spaceRemoved, count - spaceRemoved);
2708 memcpy(linkbuf, filename, spaceNeeded);
2709 linkbuf[count - spaceRemoved + spaceNeeded] = 0;
2710 mergestart = linkbuf;
2712 if (!quiet && developer_loading.integer)
2713 Con_DPrintf("symlink: %s -> %s\n", filename, mergestart);
2714 if(FS_CheckNastyPath (mergestart, false))
2716 Con_DPrintf("symlink: nasty path %s rejected\n", mergestart);
2719 return FS_OpenReadFile(mergestart, quiet, nonblocking, symlinkLevels - 1);
2723 return FS_OpenPackedFile (search->pack, pack_ind);
2728 =============================================================================
2730 MAIN PUBLIC FUNCTIONS
2732 =============================================================================
2736 ====================
2739 Open a file in the userpath. The syntax is the same as fopen
2740 Used for savegame scanning in menu, and all file writing.
2741 ====================
2743 qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qbool quiet)
2745 char real_path [MAX_OSPATH];
2747 if (FS_CheckNastyPath(filepath, false))
2749 Con_Printf("FS_OpenRealFile(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
2753 dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath); // this is never a vpack
2755 // If the file is opened in "write", "append", or "read/write" mode,
2756 // create directories up to the file.
2757 if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
2758 FS_CreatePath (real_path);
2759 return FS_SysOpen (real_path, mode, false);
2764 ====================
2767 Open a file. The syntax is the same as fopen
2768 ====================
2770 qfile_t* FS_OpenVirtualFile (const char* filepath, qbool quiet)
2772 qfile_t *result = NULL;
2773 if (FS_CheckNastyPath(filepath, false))
2775 Con_Printf("FS_OpenVirtualFile(\"%s\", %s): nasty filename rejected\n", filepath, quiet ? "true" : "false");
2779 if (fs_mutex) Thread_LockMutex(fs_mutex);
2780 result = FS_OpenReadFile (filepath, quiet, false, 16);
2781 if (fs_mutex) Thread_UnlockMutex(fs_mutex);
2787 ====================
2790 Open a file. The syntax is the same as fopen
2791 ====================
2793 qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qbool quiet)
2796 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2797 memset (file, 0, sizeof (*file));
2798 file->flags = QFILE_FLAG_DATA;
2800 file->real_length = size;
2806 ====================
2810 ====================
2812 int FS_Close (qfile_t* file)
2814 if(file->flags & QFILE_FLAG_DATA)
2820 if (FILEDESC_CLOSE (file->handle))
2825 if (file->flags & QFILE_FLAG_REMOVE)
2827 if (remove(file->filename) == -1)
2829 // No need to report this. If removing a just
2830 // written file failed, this most likely means
2831 // someone else deleted it first - which we
2836 Mem_Free((void *) file->filename);
2841 qz_inflateEnd (&file->ztk->zstream);
2842 Mem_Free (file->ztk);
2849 void FS_RemoveOnClose(qfile_t* file)
2851 file->flags |= QFILE_FLAG_REMOVE;
2855 ====================
2858 Write "datasize" bytes into a file
2859 ====================
2861 fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize)
2863 fs_offset_t written = 0;
2865 // If necessary, seek to the exact file position we're supposed to be
2866 if (file->buff_ind != file->buff_len)
2868 if (FILEDESC_SEEK (file->handle, file->buff_ind - file->buff_len, SEEK_CUR) == -1)
2870 Con_Printf(CON_WARN "WARNING: could not seek in %s.\n", file->filename);
2874 // Purge cached data
2877 // Write the buffer and update the position
2878 // LadyHavoc: to hush a warning about passing size_t to an unsigned int parameter on Win64 we do this as multiple writes if the size would be too big for an integer (we never write that big in one go, but it's a theory)
2879 while (written < (fs_offset_t)datasize)
2881 // figure out how much to write in one chunk
2882 fs_offset_t maxchunk = 1<<30; // 1 GiB
2883 int chunk = (int)min((fs_offset_t)datasize - written, maxchunk);
2884 int result = (int)FILEDESC_WRITE (file->handle, (const unsigned char *)data + written, chunk);
2885 // if at least some was written, add it to our accumulator
2888 // if the result is not what we expected, consider the write to be incomplete
2889 if (result != chunk)
2892 file->position = FILEDESC_SEEK (file->handle, 0, SEEK_CUR);
2893 if (file->real_length < file->position)
2894 file->real_length = file->position;
2896 // note that this will never be less than 0 even if the write failed
2902 ====================
2905 Read up to "buffersize" bytes from a file
2906 ====================
2908 fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
2910 fs_offset_t count, done;
2912 if (buffersize == 0 || !buffer)
2915 // Get rid of the ungetc character
2916 if (file->ungetc != EOF)
2918 ((char*)buffer)[0] = file->ungetc;
2926 if(file->flags & QFILE_FLAG_DATA)
2928 size_t left = file->real_length - file->position;
2929 if(buffersize > left)
2931 memcpy(buffer, file->data + file->position, buffersize);
2932 file->position += buffersize;
2936 // First, we copy as many bytes as we can from "buff"
2937 if (file->buff_ind < file->buff_len)
2939 count = file->buff_len - file->buff_ind;
2940 count = ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
2942 memcpy (buffer, &file->buff[file->buff_ind], count);
2943 file->buff_ind += count;
2945 buffersize -= count;
2946 if (buffersize == 0)
2950 // NOTE: at this point, the read buffer is always empty
2952 // If the file isn't compressed
2953 if (! (file->flags & QFILE_FLAG_DEFLATED))
2957 // We must take care to not read after the end of the file
2958 count = file->real_length - file->position;
2960 // If we have a lot of data to get, put them directly into "buffer"
2961 if (buffersize > sizeof (file->buff) / 2)
2963 if (count > (fs_offset_t)buffersize)
2964 count = (fs_offset_t)buffersize;
2965 if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
2967 // Seek failed. When reading from a pipe, and
2968 // the caller never called FS_Seek, this still
2969 // works fine. So no reporting this error.
2971 nb = FILEDESC_READ (file->handle, &((unsigned char*)buffer)[done], count);
2975 file->position += nb;
2977 // Purge cached data
2983 if (count > (fs_offset_t)sizeof (file->buff))
2984 count = (fs_offset_t)sizeof (file->buff);
2985 if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
2987 // Seek failed. When reading from a pipe, and
2988 // the caller never called FS_Seek, this still
2989 // works fine. So no reporting this error.
2991 nb = FILEDESC_READ (file->handle, file->buff, count);
2994 file->buff_len = nb;
2995 file->position += nb;
2997 // Copy the requested data in "buffer" (as much as we can)
2998 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
2999 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
3000 file->buff_ind = count;
3008 // If the file is compressed, it's more complicated...
3009 // We cycle through a few operations until we have read enough data
3010 while (buffersize > 0)
3012 ztoolkit_t *ztk = file->ztk;
3015 // NOTE: at this point, the read buffer is always empty
3017 // If "input" is also empty, we need to refill it
3018 if (ztk->in_ind == ztk->in_len)
3020 // If we are at the end of the file
3021 if (file->position == file->real_length)
3024 count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
3025 if (count > (fs_offset_t)sizeof (ztk->input))
3026 count = (fs_offset_t)sizeof (ztk->input);
3027 FILEDESC_SEEK (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
3028 if (FILEDESC_READ (file->handle, ztk->input, count) != count)
3030 Con_Printf ("FS_Read: unexpected end of file\n");
3035 ztk->in_len = count;
3036 ztk->in_position += count;
3039 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
3040 ztk->zstream.avail_in = (unsigned int)(ztk->in_len - ztk->in_ind);
3042 // Now that we are sure we have compressed data available, we need to determine
3043 // if it's better to inflate it in "file->buff" or directly in "buffer"
3045 // Inflate the data in "file->buff"
3046 if (buffersize < sizeof (file->buff) / 2)
3048 ztk->zstream.next_out = file->buff;
3049 ztk->zstream.avail_out = sizeof (file->buff);
3050 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3051 if (error != Z_OK && error != Z_STREAM_END)
3053 Con_Printf ("FS_Read: Can't inflate file\n");
3056 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3058 file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
3059 file->position += file->buff_len;
3061 // Copy the requested data in "buffer" (as much as we can)
3062 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
3063 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
3064 file->buff_ind = count;
3067 // Else, we inflate directly in "buffer"
3070 ztk->zstream.next_out = &((unsigned char*)buffer)[done];
3071 ztk->zstream.avail_out = (unsigned int)buffersize;
3072 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3073 if (error != Z_OK && error != Z_STREAM_END)
3075 Con_Printf ("FS_Read: Can't inflate file\n");
3078 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3080 // How much data did it inflate?
3081 count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
3082 file->position += count;
3084 // Purge cached data
3089 buffersize -= count;
3097 ====================
3100 Print a string into a file
3101 ====================
3103 int FS_Print (qfile_t* file, const char *msg)
3105 return (int)FS_Write (file, msg, strlen (msg));
3109 ====================
3112 Print a string into a file
3113 ====================
3115 int FS_Printf(qfile_t* file, const char* format, ...)
3120 va_start (args, format);
3121 result = FS_VPrintf (file, format, args);
3129 ====================
3132 Print a string into a file
3133 ====================
3135 int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
3138 fs_offset_t buff_size = MAX_INPUTLINE;
3143 tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
3144 len = dpvsnprintf (tempbuff, buff_size, format, ap);
3145 if (len >= 0 && len < buff_size)
3147 Mem_Free (tempbuff);
3151 len = FILEDESC_WRITE (file->handle, tempbuff, len);
3152 Mem_Free (tempbuff);
3159 ====================
3162 Get the next character of a file
3163 ====================
3165 int FS_Getc (qfile_t* file)
3169 if (FS_Read (file, &c, 1) != 1)
3177 ====================
3180 Put a character back into the read buffer (only supports one character!)
3181 ====================
3183 int FS_UnGetc (qfile_t* file, unsigned char c)
3185 // If there's already a character waiting to be read
3186 if (file->ungetc != EOF)
3195 ====================
3198 Move the position index in a file
3199 ====================
3201 int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
3204 unsigned char* buffer;
3205 fs_offset_t buffersize;
3207 // Compute the file offset
3211 offset += file->position - file->buff_len + file->buff_ind;
3218 offset += file->real_length;
3224 if (offset < 0 || offset > file->real_length)
3227 if(file->flags & QFILE_FLAG_DATA)
3229 file->position = offset;
3233 // If we have the data in our read buffer, we don't need to actually seek
3234 if (file->position - file->buff_len <= offset && offset <= file->position)
3236 file->buff_ind = offset + file->buff_len - file->position;
3240 // Purge cached data
3243 // Unpacked or uncompressed files can seek directly
3244 if (! (file->flags & QFILE_FLAG_DEFLATED))
3246 if (FILEDESC_SEEK (file->handle, file->offset + offset, SEEK_SET) == -1)
3248 file->position = offset;
3252 // Seeking in compressed files is more a hack than anything else,
3253 // but we need to support it, so here we go.
3256 // If we have to go back in the file, we need to restart from the beginning
3257 if (offset <= file->position)
3261 ztk->in_position = 0;
3263 if (FILEDESC_SEEK (file->handle, file->offset, SEEK_SET) == -1)
3264 Con_Printf("IMPOSSIBLE: couldn't seek in already opened pk3 file.\n");
3266 // Reset the Zlib stream
3267 ztk->zstream.next_in = ztk->input;
3268 ztk->zstream.avail_in = 0;
3269 qz_inflateReset (&ztk->zstream);
3272 // We need a big buffer to force inflating into it directly
3273 buffersize = 2 * sizeof (file->buff);
3274 buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
3276 // Skip all data until we reach the requested offset
3277 while (offset > (file->position - file->buff_len + file->buff_ind))
3279 fs_offset_t diff = offset - (file->position - file->buff_len + file->buff_ind);
3280 fs_offset_t count, len;
3282 count = (diff > buffersize) ? buffersize : diff;
3283 len = FS_Read (file, buffer, count);
3297 ====================
3300 Give the current position in a file
3301 ====================
3303 fs_offset_t FS_Tell (qfile_t* file)
3305 return file->position - file->buff_len + file->buff_ind;
3310 ====================
3313 Give the total size of a file
3314 ====================
3316 fs_offset_t FS_FileSize (qfile_t* file)
3318 return file->real_length;
3323 ====================
3326 Erases any buffered input or output data
3327 ====================
3329 void FS_Purge (qfile_t* file)
3339 FS_LoadAndCloseQFile
3341 Loads full content of a qfile_t and closes it.
3342 Always appends a 0 byte.
3345 static unsigned char *FS_LoadAndCloseQFile (qfile_t *file, const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
3347 unsigned char *buf = NULL;
3348 fs_offset_t filesize = 0;
3352 filesize = file->real_length;
3355 Con_Printf("FS_LoadFile(\"%s\", pool, %s, filesizepointer): trying to open a non-regular file\n", path, quiet ? "true" : "false");
3360 buf = (unsigned char *)Mem_Alloc (pool, filesize + 1);
3361 buf[filesize] = '\0';
3362 FS_Read (file, buf, filesize);
3364 if (developer_loadfile.integer)
3365 Con_Printf("loaded file \"%s\" (%u bytes)\n", path, (unsigned int)filesize);
3368 if (filesizepointer)
3369 *filesizepointer = filesize;
3378 Filename are relative to the quake directory.
3379 Always appends a 0 byte.
3382 unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
3384 qfile_t *file = FS_OpenVirtualFile(path, quiet);
3385 return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3393 Filename are OS paths.
3394 Always appends a 0 byte.
3397 unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
3399 qfile_t *file = FS_SysOpen(path, "rb", false);
3400 return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3408 The filename will be prefixed by the current game directory
3411 qbool FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
3415 fs_offset_t lentotal;
3417 file = FS_OpenRealFile(filename, "wb", false);
3420 Con_Printf("FS_WriteFile: failed on %s\n", filename);
3425 for(i = 0; i < count; ++i)
3427 Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
3428 for(i = 0; i < count; ++i)
3429 FS_Write (file, data[i], len[i]);
3434 qbool FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
3436 return FS_WriteFileInBlocks(filename, &data, &len, 1);
3441 =============================================================================
3443 OTHERS PUBLIC FUNCTIONS
3445 =============================================================================
3453 void FS_StripExtension (const char *in, char *out, size_t size_out)
3461 while ((currentchar = *in) && size_out > 1)
3463 if (currentchar == '.')
3465 else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
3467 *out++ = currentchar;
3483 void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
3487 // if path doesn't have a .EXT, append extension
3488 // (extension should include the .)
3489 src = path + strlen(path);
3491 while (*src != '/' && src != path)
3494 return; // it has an extension
3498 strlcat (path, extension, size_path);
3506 Look for a file in the packages and in the filesystem
3509 int FS_FileType (const char *filename)
3511 searchpath_t *search;
3512 char fullpath[MAX_OSPATH];
3514 search = FS_FindFile (filename, NULL, true);
3516 return FS_FILETYPE_NONE;
3518 if(search->pack && !search->pack->vpack)
3519 return FS_FILETYPE_FILE; // TODO can't check directories in paks yet, maybe later
3521 dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, filename);
3522 return FS_SysFileType(fullpath);
3530 Look for a file in the packages and in the filesystem
3533 qbool FS_FileExists (const char *filename)
3535 return (FS_FindFile (filename, NULL, true) != NULL);