common: Move filematch headers to new filematch.h
[xonotic/darkplaces.git] / darkplaces-sdl2-vs2019.vcxproj
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372     <ClInclude Include="model_brush.h" />\r
373     <ClInclude Include="model_dpmodel.h" />\r
374     <ClInclude Include="model_iqm.h" />\r
375     <ClInclude Include="model_psk.h" />\r
376     <ClInclude Include="model_q1bsp.h" />\r
377     <ClInclude Include="model_q2bsp.h" />\r
378     <ClInclude Include="model_q3bsp.h" />\r
379     <ClInclude Include="model_vbsp.h" />\r
380     <ClInclude Include="model_shared.h" />\r
381     <ClInclude Include="model_sprite.h" />\r
382     <ClInclude Include="model_zymotic.h" />\r
383     <ClInclude Include="modelgen.h" />\r
384     <ClInclude Include="mprogdefs.h" />\r
385     <ClInclude Include="netconn.h" />\r
386     <ClInclude Include="palette.h" />\r
387     <ClInclude Include="pmove.h" />\r
388     <ClInclude Include="polygon.h" />\r
389     <ClInclude Include="portals.h" />\r
390     <ClInclude Include="prvm_offsets.h" />\r
391     <ClInclude Include="pr_comp.h" />\r
392     <ClInclude Include="progdefs.h" />\r
393     <ClInclude Include="progs.h" />\r
394     <ClInclude Include="progsvm.h" />\r
395     <ClInclude Include="protocol.h" />\r
396     <ClInclude Include="prvm_cmds.h" />\r
397     <ClInclude Include="prvm_execprogram.h" />\r
398     <ClInclude Include="qdefs.h" />\r
399     <ClInclude Include="qstats.h" />\r
400     <ClInclude Include="qtypes.h" />\r
401     <ClInclude Include="quakedef.h" />\r
402     <ClInclude Include="r_lerpanim.h" />\r
403     <ClInclude Include="r_modules.h" />\r
404     <ClInclude Include="r_qshader.h" />\r
405     <ClInclude Include="r_shadow.h" />\r
406     <ClInclude Include="r_stats.h" />\r
407     <ClInclude Include="r_textures.h" />\r
408     <ClInclude Include="render.h" />\r
409     <ClInclude Include="resource.h" />\r
410     <ClInclude Include="sbar.h" />\r
411     <ClInclude Include="screen.h" />\r
412     <ClInclude Include="SDLMain.h" />\r
413     <ClInclude Include="server.h" />\r
414     <ClInclude Include="shader_glsl.h" />\r
415     <ClInclude Include="snd_main.h" />\r
416     <ClInclude Include="snd_ogg.h" />\r
417     <ClInclude Include="snd_wav.h" />\r
418     <ClInclude Include="snd_xmp.h" />\r
419     <ClInclude Include="sound.h" />\r
420     <ClInclude Include="spritegn.h" />\r
421     <ClInclude Include="sv_demo.h" />\r
422     <ClInclude Include="svbsp.h" />\r
423     <ClInclude Include="sys.h" />\r
424     <ClInclude Include="taskqueue.h" />\r
425     <ClInclude Include="thread.h" />\r
426     <ClInclude Include="timing.h" />\r
427     <ClInclude Include="utf8lib.h" />\r
428     <ClInclude Include="vid.h" />\r
429     <ClInclude Include="view.h" />\r
430     <ClInclude Include="wad.h" />\r
431     <ClInclude Include="world.h" />\r
432     <ClInclude Include="zone.h" />\r
433   </ItemGroup>\r
434   <ItemGroup>\r
435     <ResourceCompile Include="darkplaces.rc" />\r
436   </ItemGroup>\r
437   <ItemGroup>\r
438     <None Include="packages.config" />\r
439   </ItemGroup>\r
440   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
441   <ImportGroup Label="ExtensionTargets">\r
442     <Import Project="packages\sdl2.nuget.redist.2.0.14\build\native\sdl2.nuget.redist.targets" Condition="Exists('packages\sdl2.nuget.redist.2.0.14\build\native\sdl2.nuget.redist.targets')" />\r
443     <Import Project="packages\sdl2.nuget.2.0.14\build\native\sdl2.nuget.targets" Condition="Exists('packages\sdl2.nuget.2.0.14\build\native\sdl2.nuget.targets')" />\r
444   </ImportGroup>\r
445   <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">\r
446     <PropertyGroup>\r
447       <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>\r
448     </PropertyGroup>\r
449     <Error Condition="!Exists('packages\sdl2.nuget.redist.2.0.14\build\native\sdl2.nuget.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.redist.2.0.14\build\native\sdl2.nuget.redist.targets'))" />\r
450     <Error Condition="!Exists('packages\sdl2.nuget.2.0.14\build\native\sdl2.nuget.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.2.0.14\build\native\sdl2.nuget.targets'))" />\r
451   </Target>\r
452 </Project>