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Revert the cvar alias system, as a checkpoint pending an overhaul
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32
33 const char *svc_strings[128] =
34 {
35         "svc_bad",
36         "svc_nop",
37         "svc_disconnect",
38         "svc_updatestat",
39         "svc_version",          // [int] server version
40         "svc_setview",          // [short] entity number
41         "svc_sound",                    // <see code>
42         "svc_time",                     // [float] server time
43         "svc_print",                    // [string] null terminated string
44         "svc_stufftext",                // [string] stuffed into client's console buffer
45                                                 // the string should be \n terminated
46         "svc_setangle",         // [vec3] set the view angle to this absolute value
47
48         "svc_serverinfo",               // [int] version
49                                                 // [string] signon string
50                                                 // [string]..[0]model cache [string]...[0]sounds cache
51                                                 // [string]..[0]item cache
52         "svc_lightstyle",               // [byte] [string]
53         "svc_updatename",               // [byte] [string]
54         "svc_updatefrags",      // [byte] [short]
55         "svc_clientdata",               // <shortbits + data>
56         "svc_stopsound",                // <see code>
57         "svc_updatecolors",     // [byte] [byte]
58         "svc_particle",         // [vec3] <variable>
59         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
60
61         "svc_spawnstatic",
62         "OBSOLETE svc_spawnbinary",
63         "svc_spawnbaseline",
64
65         "svc_temp_entity",              // <variable>
66         "svc_setpause",
67         "svc_signonnum",
68         "svc_centerprint",
69         "svc_killedmonster",
70         "svc_foundsecret",
71         "svc_spawnstaticsound",
72         "svc_intermission",
73         "svc_finale",                   // [string] music [string] text
74         "svc_cdtrack",                  // [byte] track [byte] looptrack
75         "svc_sellscreen",
76         "svc_cutscene",
77         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
78         "svc_hidelmp",  // [string] iconlabel
79         "svc_skybox", // [string] skyname
80         "", // 38
81         "", // 39
82         "", // 40
83         "", // 41
84         "", // 42
85         "", // 43
86         "", // 44
87         "", // 45
88         "", // 46
89         "", // 47
90         "", // 48
91         "", // 49
92         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
93         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
94         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96         "svc_sound2", //                        54              // short soundindex instead of byte
97         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
98         "svc_spawnstatic2", //          56              // short modelindex instead of byte
99         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
101         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
102         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
103         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
104         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 };
106
107 const char *qw_svc_strings[128] =
108 {
109         "qw_svc_bad",                                   // 0
110         "qw_svc_nop",                                   // 1
111         "qw_svc_disconnect",                    // 2
112         "qw_svc_updatestat",                    // 3    // [byte] [byte]
113         "",                                                             // 4
114         "qw_svc_setview",                               // 5    // [short] entity number
115         "qw_svc_sound",                                 // 6    // <see code>
116         "",                                                             // 7
117         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
118         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
119         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
120         "qw_svc_serverdata",                    // 11   // [long] protocol ...
121         "qw_svc_lightstyle",                    // 12   // [byte] [string]
122         "",                                                             // 13
123         "qw_svc_updatefrags",                   // 14   // [byte] [short]
124         "",                                                             // 15
125         "qw_svc_stopsound",                             // 16   // <see code>
126         "",                                                             // 17
127         "",                                                             // 18
128         "qw_svc_damage",                                // 19
129         "qw_svc_spawnstatic",                   // 20
130         "",                                                             // 21
131         "qw_svc_spawnbaseline",                 // 22
132         "qw_svc_temp_entity",                   // 23   // variable
133         "qw_svc_setpause",                              // 24   // [byte] on / off
134         "",                                                             // 25
135         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
136         "qw_svc_killedmonster",                 // 27
137         "qw_svc_foundsecret",                   // 28
138         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
139         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
140         "qw_svc_finale",                                // 31           // [string] text
141         "qw_svc_cdtrack",                               // 32           // [byte] track
142         "qw_svc_sellscreen",                    // 33
143         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
144         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
145         "qw_svc_updateping",                    // 36           // [byte] [short]
146         "qw_svc_updateentertime",               // 37           // [byte] [float]
147         "qw_svc_updatestatlong",                // 38           // [byte] [long]
148         "qw_svc_muzzleflash",                   // 39           // [short] entity
149         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
150         "qw_svc_download",                              // 41           // [short] size [size bytes]
151         "qw_svc_playerinfo",                    // 42           // variable
152         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
153         "qw_svc_chokecount",                    // 44           // [byte] packets choked
154         "qw_svc_modellist",                             // 45           // [strings]
155         "qw_svc_soundlist",                             // 46           // [strings]
156         "qw_svc_packetentities",                // 47           // [...]
157         "qw_svc_deltapacketentities",   // 48           // [...]
158         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
159         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
160         "qw_svc_setinfo",                               // 51           // setinfo on a client
161         "qw_svc_serverinfo",                    // 52           // serverinfo
162         "qw_svc_updatepl",                              // 53           // [byte] [byte]
163 };
164
165 //=============================================================================
166
167 cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
171
172 cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
181
182 #define RIC_GUNSHOT             1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
192
193 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
196 //static qboolean QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
198
199 /*
200 ==================
201 CL_ParseStartSoundPacket
202 ==================
203 */
204 static void CL_ParseStartSoundPacket(int largesoundindex)
205 {
206         vec3_t  pos;
207         int     channel, ent;
208         int     sound_num;
209         int     nvolume;
210         int     field_mask;
211         float   attenuation;
212         float   speed;
213         int             fflags = CHANNELFLAG_NONE;
214
215         if (cls.protocol == PROTOCOL_QUAKEWORLD)
216         {
217                 channel = MSG_ReadShort(&cl_message);
218
219                 if (channel & (1<<15))
220                         nvolume = MSG_ReadByte(&cl_message);
221                 else
222                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
223
224                 if (channel & (1<<14))
225                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
226                 else
227                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228
229                 speed = 1.0f;
230
231                 ent = (channel>>3)&1023;
232                 channel &= 7;
233
234                 sound_num = MSG_ReadByte(&cl_message);
235         }
236         else
237         {
238                 field_mask = MSG_ReadByte(&cl_message);
239
240                 if (field_mask & SND_VOLUME)
241                         nvolume = MSG_ReadByte(&cl_message);
242                 else
243                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
244
245                 if (field_mask & SND_ATTENUATION)
246                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
247                 else
248                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
249
250                 if (field_mask & SND_SPEEDUSHORT4000)
251                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
252                 else
253                         speed = 1.0f;
254
255                 if (field_mask & SND_LARGEENTITY)
256                 {
257                         ent = (unsigned short) MSG_ReadShort(&cl_message);
258                         channel = MSG_ReadChar(&cl_message);
259                 }
260                 else
261                 {
262                         channel = (unsigned short) MSG_ReadShort(&cl_message);
263                         ent = channel >> 3;
264                         channel &= 7;
265                 }
266
267                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
269                 else
270                         sound_num = MSG_ReadByte(&cl_message);
271         }
272
273         channel = CHAN_NET2ENGINE(channel);
274
275         MSG_ReadVector(&cl_message, pos, cls.protocol);
276
277         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
278         {
279                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
280                 return;
281         }
282
283         if (ent >= MAX_EDICTS)
284         {
285                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
286                 return;
287         }
288
289         if (ent >= cl.max_entities)
290                 CL_ExpandEntities(ent);
291
292         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
293                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
294 }
295
296 /*
297 ==================
298 CL_KeepaliveMessage
299
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
302 ==================
303 */
304
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
307 {
308         static double lastdirtytime = 0;
309         static qboolean recursive = false;
310         double dirtytime;
311         double deltatime;
312         static double countdownmsg = 0;
313         static double countdownupdate = 0;
314         sizebuf_t old;
315
316         qboolean thisrecursive;
317
318         thisrecursive = recursive;
319         recursive = true;
320
321         dirtytime = Sys_DirtyTime();
322         deltatime = dirtytime - lastdirtytime;
323         lastdirtytime = dirtytime;
324         if (deltatime <= 0 || deltatime >= 1800.0)
325                 return;
326
327         countdownmsg -= deltatime;
328         countdownupdate -= deltatime;
329
330         if(!thisrecursive)
331         {
332                 if(cls.state != ca_dedicated)
333                 {
334                         if(countdownupdate <= 0) // check if time stepped backwards
335                         {
336                                 SCR_UpdateLoadingScreenIfShown();
337                                 countdownupdate = 2;
338                         }
339                 }
340         }
341
342         // no need if server is local and definitely not if this is a demo
343         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
344         {
345                 recursive = thisrecursive;
346                 return;
347         }
348
349         if (readmessages)
350         {
351                 // read messages from server, should just be nops
352                 old = cl_message;
353                 memcpy(olddata, cl_message.data, cl_message.cursize);
354
355                 NetConn_ClientFrame();
356
357                 cl_message = old;
358                 memcpy(cl_message.data, olddata, cl_message.cursize);
359         }
360
361         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362         {
363                 sizebuf_t       msg;
364                 unsigned char           buf[4];
365                 countdownmsg = 5;
366                 // write out a nop
367                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
368                 Con_Print("--> client to server keepalive\n");
369                 memset(&msg, 0, sizeof(msg));
370                 msg.data = buf;
371                 msg.maxsize = sizeof(buf);
372                 MSG_WriteChar(&msg, clc_nop);
373                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374         }
375
376         recursive = thisrecursive;
377 }
378
379 void CL_ParseEntityLump(char *entdata)
380 {
381         qboolean loadedsky = false;
382         const char *data;
383         char key[128], value[MAX_INPUTLINE];
384         FOG_clear(); // LadyHavoc: no fog until set
385         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
386         R_SetSkyBox(cl.worldmodel->brush.skybox);
387         data = entdata;
388         if (!data)
389                 return;
390         if (!COM_ParseToken_Simple(&data, false, false, true))
391                 return; // error
392         if (com_token[0] != '{')
393                 return; // error
394         while (1)
395         {
396                 if (!COM_ParseToken_Simple(&data, false, false, true))
397                         return; // error
398                 if (com_token[0] == '}')
399                         break; // end of worldspawn
400                 if (com_token[0] == '_')
401                         strlcpy (key, com_token + 1, sizeof (key));
402                 else
403                         strlcpy (key, com_token, sizeof (key));
404                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
405                         key[strlen(key)-1] = 0;
406                 if (!COM_ParseToken_Simple(&data, false, false, true))
407                         return; // error
408                 strlcpy (value, com_token, sizeof (value));
409                 if (!strcmp("sky", key))
410                 {
411                         loadedsky = true;
412                         R_SetSkyBox(value);
413                 }
414                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
415                 {
416                         loadedsky = true;
417                         R_SetSkyBox(value);
418                 }
419                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
420                 {
421                         loadedsky = true;
422                         R_SetSkyBox(value);
423                 }
424                 else if (!strcmp("fog", key))
425                 {
426                         FOG_clear(); // so missing values get good defaults
427                         r_refdef.fog_start = 0;
428                         r_refdef.fog_alpha = 1;
429                         r_refdef.fog_end = 16384;
430                         r_refdef.fog_height = 1<<30;
431                         r_refdef.fog_fadedepth = 128;
432 #if _MSC_VER >= 1400
433 #define sscanf sscanf_s
434 #endif
435                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
436                 }
437                 else if (!strcmp("fog_density", key))
438                         r_refdef.fog_density = atof(value);
439                 else if (!strcmp("fog_red", key))
440                         r_refdef.fog_red = atof(value);
441                 else if (!strcmp("fog_green", key))
442                         r_refdef.fog_green = atof(value);
443                 else if (!strcmp("fog_blue", key))
444                         r_refdef.fog_blue = atof(value);
445                 else if (!strcmp("fog_alpha", key))
446                         r_refdef.fog_alpha = atof(value);
447                 else if (!strcmp("fog_start", key))
448                         r_refdef.fog_start = atof(value);
449                 else if (!strcmp("fog_end", key))
450                         r_refdef.fog_end = atof(value);
451                 else if (!strcmp("fog_height", key))
452                         r_refdef.fog_height = atof(value);
453                 else if (!strcmp("fog_fadedepth", key))
454                         r_refdef.fog_fadedepth = atof(value);
455                 else if (!strcmp("fog_heighttexture", key))
456                 {
457                         FOG_clear(); // so missing values get good defaults
458 #if _MSC_VER >= 1400
459                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
460 #else
461                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
462 #endif
463                         r_refdef.fog_height_texturename[63] = 0;
464                 }
465         }
466
467         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
468                 R_SetSkyBox("unit1_");
469 }
470
471 static const vec3_t defaultmins = {-4096, -4096, -4096};
472 static const vec3_t defaultmaxs = {4096, 4096, 4096};
473 static void CL_SetupWorldModel(void)
474 {
475         prvm_prog_t *prog = CLVM_prog;
476         // update the world model
477         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
478         CL_UpdateRenderEntity(&cl.entities[0].render);
479
480         // make sure the cl.worldname and related cvars are set up now that we know the world model name
481         // set up csqc world for collision culling
482         if (cl.worldmodel)
483         {
484                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
485                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
486                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
487                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488                 Cvar_SetQuick(&cl_worldname, cl.worldname);
489                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
492         }
493         else
494         {
495                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496                 Cvar_SetQuick(&cl_worldnamenoextension, "");
497                 Cvar_SetQuick(&cl_worldbasename, "");
498                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
499         }
500         World_Start(&cl.world);
501
502         // load or reload .loc file for team chat messages
503         CL_Locs_Reload_f(&cmd_client);
504
505         // make sure we send enough keepalives
506         CL_KeepaliveMessage(false);
507
508         // reset particles and other per-level things
509         R_Modules_NewMap();
510
511         // make sure we send enough keepalives
512         CL_KeepaliveMessage(false);
513
514         // load the team chat beep if possible
515         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
516
517         // check memory integrity
518         Mem_CheckSentinelsGlobal();
519
520 #ifdef CONFIG_MENU
521         // make menu know
522         MR_NewMap();
523 #endif
524
525         // load the csqc now
526         if (cl.loadcsqc)
527         {
528                 cl.loadcsqc = false;
529
530                 CL_VM_Init();
531         }
532 }
533
534 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
535 {
536         qfile_t *file;
537         char vabuf[1024];
538
539         // see if the file already exists
540         file = FS_OpenVirtualFile(filename, true);
541         if (file)
542         {
543                 FS_Close(file);
544                 return true;
545         }
546
547         // download messages in a demo would be bad
548         if (cls.demorecording)
549         {
550                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
551                 return true;
552         }
553
554         // don't try to download when playing a demo
555         if (!cls.netcon)
556                 return true;
557
558         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559         Con_Printf("Downloading %s\n", filename);
560
561         if (!cls.qw_downloadmemory)
562         {
563                 cls.qw_downloadmemory = NULL;
564                 cls.qw_downloadmemorycursize = 0;
565                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
566         }
567
568         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
570
571         cls.qw_downloadnumber++;
572         cls.qw_downloadpercent = 0;
573         cls.qw_downloadmemorycursize = 0;
574
575         return false;
576 }
577
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
580 {
581         int i;
582         char vabuf[1024];
583
584         // clear name of file that just finished
585         cls.qw_downloadname[0] = 0;
586
587         // skip the download fragment if playing a demo
588         if (!cls.netcon)
589         {
590                 return;
591         }
592
593         switch (cls.qw_downloadtype)
594         {
595         case dl_single:
596                 break;
597         case dl_skin:
598                 if (cls.qw_downloadnumber == 0)
599                         Con_Printf("Checking skins...\n");
600                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
601                 {
602                         if (!cl.scores[cls.qw_downloadnumber].name[0])
603                                 continue;
604                         // check if we need to download the file, and return if so
605                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
606                                 return;
607                 }
608
609                 cls.qw_downloadtype = dl_none;
610
611                 // load any newly downloaded skins
612                 for (i = 0;i < cl.maxclients;i++)
613                         QW_CL_ProcessUserInfo(i);
614
615                 // if we're still in signon stages, request the next one
616                 if (cls.signon != SIGNONS)
617                 {
618                         cls.signon = SIGNONS-1;
619                         // we'll go to SIGNONS when the first entity update is received
620                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
622                 }
623                 break;
624         case dl_model:
625                 if (cls.qw_downloadnumber == 0)
626                 {
627                         Con_Printf("Checking models...\n");
628                         cls.qw_downloadnumber = 1;
629                 }
630
631                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
632                 {
633                         // skip submodels
634                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
635                                 continue;
636                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
640                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644                         // check if we need to download the file, and return if so
645                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
646                                 return;
647                 }
648
649                 cls.qw_downloadtype = dl_none;
650
651                 // touch all of the precached models that are still loaded so we can free
652                 // anything that isn't needed
653                 if (!sv.active)
654                         Mod_ClearUsed();
655                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657                 // precache any models used by the client (this also marks them used)
658                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
662
663                 // we purge the models and sounds later in CL_SignonReply
664                 //Mod_PurgeUnused();
665
666                 // now we try to load everything that is new
667
668                 // world model
669                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670                 if (cl.model_precache[1]->Draw == NULL)
671                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
672
673                 // normal models
674                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
677
678                 // check memory integrity
679                 Mem_CheckSentinelsGlobal();
680
681                 // now that we have a world model, set up the world entity, renderer
682                 // modules and csqc
683                 CL_SetupWorldModel();
684
685                 // add pmodel/emodel CRCs to userinfo
686                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
688
689                 // done checking sounds and models, send a prespawn command now
690                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
692
693                 if (cls.qw_downloadmemory)
694                 {
695                         Mem_Free(cls.qw_downloadmemory);
696                         cls.qw_downloadmemory = NULL;
697                 }
698
699                 // done loading
700                 cl.loadfinished = true;
701                 break;
702         case dl_sound:
703                 if (cls.qw_downloadnumber == 0)
704                 {
705                         Con_Printf("Checking sounds...\n");
706                         cls.qw_downloadnumber = 1;
707                 }
708
709                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
710                 {
711                         // check if we need to download the file, and return if so
712                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
713                                 return;
714                 }
715
716                 cls.qw_downloadtype = dl_none;
717
718                 // clear sound usage flags for purging of unused sounds
719                 S_ClearUsed();
720
721                 // precache any sounds used by the client
722                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
729
730                 // sounds used by the game
731                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
733
734                 // we purge the models and sounds later in CL_SignonReply
735                 //S_PurgeUnused();
736
737                 // check memory integrity
738                 Mem_CheckSentinelsGlobal();
739
740                 // done with sound downloads, next we check models
741                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
743                 break;
744         case dl_none:
745         default:
746                 Con_Printf("Unknown download type.\n");
747         }
748 }
749
750 static void QW_CL_ParseDownload(void)
751 {
752         int size = (signed short)MSG_ReadShort(&cl_message);
753         int percent = MSG_ReadByte(&cl_message);
754
755         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
756
757         // skip the download fragment if playing a demo
758         if (!cls.netcon)
759         {
760                 if (size > 0)
761                         cl_message.readcount += size;
762                 return;
763         }
764
765         if (size == -1)
766         {
767                 Con_Printf("File not found.\n");
768                 QW_CL_RequestNextDownload();
769                 return;
770         }
771
772         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773                 Host_Error("corrupt download message\n");
774
775         // make sure the buffer is big enough to include this new fragment
776         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
777         {
778                 unsigned char *old;
779                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780                         cls.qw_downloadmemorymaxsize *= 2;
781                 old = cls.qw_downloadmemory;
782                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
783                 if (old)
784                 {
785                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
786                         Mem_Free(old);
787                 }
788         }
789
790         // read the fragment out of the packet
791         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792         cls.qw_downloadmemorycursize += size;
793         cls.qw_downloadspeedcount += size;
794
795         cls.qw_downloadpercent = percent;
796
797         if (percent != 100)
798         {
799                 // request next fragment
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, "nextdl");
802         }
803         else
804         {
805                 // finished file
806                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
807
808                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
809
810                 cls.qw_downloadpercent = 0;
811
812                 // start downloading the next file (or join the game)
813                 QW_CL_RequestNextDownload();
814         }
815 }
816
817 static void QW_CL_ParseModelList(void)
818 {
819         int n;
820         int nummodels = MSG_ReadByte(&cl_message);
821         char *str;
822         char vabuf[1024];
823
824         // parse model precache list
825         for (;;)
826         {
827                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
828                 if (!str[0])
829                         break;
830                 nummodels++;
831                 if (nummodels==MAX_MODELS)
832                         Host_Error("Server sent too many model precaches");
833                 if (strlen(str) >= MAX_QPATH)
834                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
836         }
837
838         n = MSG_ReadByte(&cl_message);
839         if (n)
840         {
841                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
843                 return;
844         }
845
846         cls.signon = 2;
847         cls.qw_downloadnumber = 0;
848         cls.qw_downloadtype = dl_model;
849         QW_CL_RequestNextDownload();
850 }
851
852 static void QW_CL_ParseSoundList(void)
853 {
854         int n;
855         int numsounds = MSG_ReadByte(&cl_message);
856         char *str;
857         char vabuf[1024];
858
859         // parse sound precache list
860         for (;;)
861         {
862                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
863                 if (!str[0])
864                         break;
865                 numsounds++;
866                 if (numsounds==MAX_SOUNDS)
867                         Host_Error("Server sent too many sound precaches");
868                 if (strlen(str) >= MAX_QPATH)
869                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
871         }
872
873         n = MSG_ReadByte(&cl_message);
874
875         if (n)
876         {
877                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
879                 return;
880         }
881
882         cls.signon = 2;
883         cls.qw_downloadnumber = 0;
884         cls.qw_downloadtype = dl_sound;
885         QW_CL_RequestNextDownload();
886 }
887
888 static void QW_CL_Skins_f(cmd_state_t *cmd)
889 {
890         cls.qw_downloadnumber = 0;
891         cls.qw_downloadtype = dl_skin;
892         QW_CL_RequestNextDownload();
893 }
894
895 static void QW_CL_Changing_f(cmd_state_t *cmd)
896 {
897         if (cls.qw_downloadmemory)  // don't change when downloading
898                 return;
899
900         S_StopAllSounds();
901         cl.intermission = 0;
902         cls.signon = 1; // not active anymore, but not disconnected
903         Con_Printf("\nChanging map...\n");
904 }
905
906 void QW_CL_NextUpload_f(cmd_state_t *cmd)
907 {
908         int r, percent, size;
909
910         if (!cls.qw_uploaddata)
911                 return;
912
913         r = cls.qw_uploadsize - cls.qw_uploadpos;
914         if (r > 768)
915                 r = 768;
916         size = min(1, cls.qw_uploadsize);
917         percent = (cls.qw_uploadpos+r)*100/size;
918
919         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920         MSG_WriteShort(&cls.netcon->message, r);
921         MSG_WriteByte(&cls.netcon->message, percent);
922         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
923
924         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
925
926         cls.qw_uploadpos += r;
927
928         if (cls.qw_uploadpos < cls.qw_uploadsize)
929                 return;
930
931         Con_Printf("Upload completed\n");
932
933         QW_CL_StopUpload_f(cmd);
934 }
935
936 void QW_CL_StartUpload(unsigned char *data, int size)
937 {
938         // do nothing in demos or if not connected
939         if (!cls.netcon)
940                 return;
941
942         // abort existing upload if in progress
943         QW_CL_StopUpload_f(&cmd_client);
944
945         Con_DPrintf("Starting upload of %d bytes...\n", size);
946
947         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948         memcpy(cls.qw_uploaddata, data, size);
949         cls.qw_uploadsize = size;
950         cls.qw_uploadpos = 0;
951
952         QW_CL_NextUpload_f(&cmd_client);
953 }
954
955 #if 0
956 qboolean QW_CL_IsUploading(void)
957 {
958         return cls.qw_uploaddata != NULL;
959 }
960 #endif
961
962 void QW_CL_StopUpload_f(cmd_state_t *cmd)
963 {
964         if (cls.qw_uploaddata)
965                 Mem_Free(cls.qw_uploaddata);
966         cls.qw_uploaddata = NULL;
967         cls.qw_uploadsize = 0;
968         cls.qw_uploadpos = 0;
969 }
970
971 static void QW_CL_ProcessUserInfo(int slot)
972 {
973         int topcolor, bottomcolor;
974         char temp[2048];
975         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980         cl.scores[slot].qw_spectator = temp[0] != 0;
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983         if (!cl.scores[slot].qw_skin[0])
984                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
985         // TODO: skin cache
986 }
987
988 static void QW_CL_UpdateUserInfo(void)
989 {
990         int slot;
991         slot = MSG_ReadByte(&cl_message);
992         if (slot >= cl.maxclients)
993         {
994                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995                 MSG_ReadLong(&cl_message);
996                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
997                 return;
998         }
999         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1001
1002         QW_CL_ProcessUserInfo(slot);
1003 }
1004
1005 static void QW_CL_SetInfo(void)
1006 {
1007         int slot;
1008         char key[2048];
1009         char value[2048];
1010         slot = MSG_ReadByte(&cl_message);
1011         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013         if (slot >= cl.maxclients)
1014         {
1015                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1016                 return;
1017         }
1018         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1019
1020         QW_CL_ProcessUserInfo(slot);
1021 }
1022
1023 static void QW_CL_ServerInfo(void)
1024 {
1025         char key[2048];
1026         char value[2048];
1027         char temp[32];
1028         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033         cl.qw_teamplay = atoi(temp);
1034 }
1035
1036 static void QW_CL_ParseNails(void)
1037 {
1038         int i, j;
1039         int numnails = MSG_ReadByte(&cl_message);
1040         vec_t *v;
1041         unsigned char bits[6];
1042         for (i = 0;i < numnails;i++)
1043         {
1044                 for (j = 0;j < 6;j++)
1045                         bits[j] = MSG_ReadByte(&cl_message);
1046                 if (cl.qw_num_nails >= 255)
1047                         continue;
1048                 v = cl.qw_nails[cl.qw_num_nails++];
1049                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052                 v[3] = -360*(bits[4]>>4)/16;
1053                 v[4] = 360*bits[5]/256;
1054                 v[5] = 0;
1055         }
1056 }
1057
1058 static void CL_UpdateItemsAndWeapon(void)
1059 {
1060         int j;
1061         // check for important changes
1062
1063         // set flash times
1064         if (cl.olditems != cl.stats[STAT_ITEMS])
1065                 for (j = 0;j < 32;j++)
1066                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067                                 cl.item_gettime[j] = cl.time;
1068         cl.olditems = cl.stats[STAT_ITEMS];
1069
1070         // GAME_NEXUIZ hud needs weapon change time
1071         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072                 cl.weapontime = cl.time;
1073         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1074 }
1075
1076 #define LOADPROGRESSWEIGHT_SOUND            1.0
1077 #define LOADPROGRESSWEIGHT_MODEL            4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1080
1081 static void CL_BeginDownloads(qboolean aborteddownload)
1082 {
1083         char vabuf[1024];
1084         // quakeworld works differently
1085         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1086                 return;
1087
1088         // this would be a good place to do curl downloads
1089         if(Curl_Have_forthismap())
1090         {
1091                 Curl_Register_predownload(); // come back later
1092                 return;
1093         }
1094
1095         // if we got here...
1096         // curl is done, so let's start with the business
1097         if(!cl.loadbegun)
1098                 SCR_PushLoadingScreen("Loading precaches", 1);
1099         cl.loadbegun = true;
1100
1101         // if already downloading something from the previous level, don't stop it
1102         if (cls.qw_downloadname[0])
1103                 return;
1104
1105         if (cl.downloadcsqc)
1106         {
1107                 size_t progsize;
1108                 cl.downloadcsqc = false;
1109                 if (cls.netcon
1110                  && !sv.active
1111                  && csqc_progname.string
1112                  && csqc_progname.string[0]
1113                  && csqc_progcrc.integer >= 0
1114                  && cl_serverextension_download.integer
1115                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1117                 {
1118                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1121                         else
1122                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1123                         return;
1124                 }
1125         }
1126
1127         if (cl.loadmodel_current < cl.loadmodel_total)
1128         {
1129                 // loading models
1130                 if(cl.loadmodel_current == 1)
1131                 {
1132                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133                         SCR_PushLoadingScreen("Loading precached models",
1134                                 (
1135                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1137                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138                                 ) / (
1139                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1141                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1143                                 )
1144                         );
1145                 }
1146                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1147                 {
1148                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1149                                 (
1150                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1151                                 ) / (
1152                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1153                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1154                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1155                                 )
1156                         );
1157                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1158                         {
1159                                 SCR_PopLoadingScreen(false);
1160                                 if(cl.loadmodel_current == 1)
1161                                 {
1162                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1163                                         SCR_PopLoadingScreen(false);
1164                                 }
1165                                 continue;
1166                         }
1167                         CL_KeepaliveMessage(true);
1168
1169                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1170                         if (sv.active)
1171                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1172                         else
1173                         {
1174                                 if(cl.loadmodel_current == 1)
1175                                 {
1176                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1177                                         Mod_FreeQ3Shaders();
1178                                 }
1179                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1180                         }
1181                         SCR_PopLoadingScreen(false);
1182                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1183                         {
1184                                 // we now have the worldmodel so we can set up the game world
1185                                 SCR_PushLoadingScreen("world model setup",
1186                                         (
1187                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188                                         ) / (
1189                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1190                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1191                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1192                                         )
1193                                 );
1194                                 CL_SetupWorldModel();
1195                                 SCR_PopLoadingScreen(true);
1196                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1197                                 {
1198                                         cl.loadfinished = true;
1199                                         // now issue the spawn to move on to signon 2 like normal
1200                                         if (cls.netcon)
1201                                                 Cmd_ForwardStringToServer("prespawn");
1202                                 }
1203                         }
1204                 }
1205                 SCR_PopLoadingScreen(false);
1206                 // finished loading models
1207         }
1208
1209         if (cl.loadsound_current < cl.loadsound_total)
1210         {
1211                 // loading sounds
1212                 if(cl.loadsound_current == 1)
1213                         SCR_PushLoadingScreen("Loading precached sounds",
1214                                 (
1215                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1216                                 ) / (
1217                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1218                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1219                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1220                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1221                                 )
1222                         );
1223                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1224                 {
1225                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1226                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1227                         {
1228                                 SCR_PopLoadingScreen(false);
1229                                 continue;
1230                         }
1231                         CL_KeepaliveMessage(true);
1232                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1233                         SCR_PopLoadingScreen(false);
1234                 }
1235                 SCR_PopLoadingScreen(false);
1236                 // finished loading sounds
1237         }
1238
1239         if(IS_NEXUIZ_DERIVED(gamemode))
1240                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1241                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1242                 // of dependencies) anyway, and can mess around with the game directory;
1243                 // until this is fixed, only support pk3 downloads via curl, and turn off
1244                 // individual file downloads other than for CSQC
1245                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1246                 // to dlcache only
1247                 // idea: support download of pk3 files using this protocol later
1248
1249         // note: the reason these loops skip already-loaded things is that it
1250         // enables this command to be issued during the game if desired
1251
1252         if (cl.downloadmodel_current < cl.loadmodel_total)
1253         {
1254                 // loading models
1255
1256                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1257                 {
1258                         if (aborteddownload)
1259                         {
1260
1261                                 if (cl.downloadmodel_current == 1)
1262                                 {
1263                                         // the worldmodel failed, but we need to set up anyway
1264                                         Mod_FreeQ3Shaders();
1265                                         CL_SetupWorldModel();
1266                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267                                         {
1268                                                 cl.loadfinished = true;
1269                                                 // now issue the spawn to move on to signon 2 like normal
1270                                                 if (cls.netcon)
1271                                                         Cmd_ForwardStringToServer("prespawn");
1272                                         }
1273                                 }
1274                                 aborteddownload = false;
1275                                 continue;
1276                         }
1277                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1278                                 continue;
1279                         CL_KeepaliveMessage(true);
1280                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1281                         {
1282                                 if (cl.downloadmodel_current == 1)
1283                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1284                                 else
1285                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1286                                 // regarding the * check: don't try to download submodels
1287                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1288                                 {
1289                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1290                                         // we'll try loading again when the download finishes
1291                                         return;
1292                                 }
1293                         }
1294
1295                         if(cl.downloadmodel_current == 1)
1296                         {
1297                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1298                                 Mod_FreeQ3Shaders();
1299                         }
1300
1301                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1302                         if (cl.downloadmodel_current == 1)
1303                         {
1304                                 // we now have the worldmodel so we can set up the game world
1305                                 // or maybe we do not have it (cl_serverextension_download 0)
1306                                 // then we need to continue loading ANYWAY!
1307                                 CL_SetupWorldModel();
1308                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1309                                 {
1310                                         cl.loadfinished = true;
1311                                         // now issue the spawn to move on to signon 2 like normal
1312                                         if (cls.netcon)
1313                                                 Cmd_ForwardStringToServer("prespawn");
1314                                 }
1315                         }
1316                 }
1317
1318                 // finished loading models
1319         }
1320
1321         if (cl.downloadsound_current < cl.loadsound_total)
1322         {
1323                 // loading sounds
1324
1325                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1326                 {
1327                         char soundname[MAX_QPATH];
1328                         if (aborteddownload)
1329                         {
1330                                 aborteddownload = false;
1331                                 continue;
1332                         }
1333                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1334                                 continue;
1335                         CL_KeepaliveMessage(true);
1336                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1337                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1338                         {
1339                                 Con_Printf("Sound %s not found\n", soundname);
1340                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1341                                 {
1342                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1343                                         // we'll try loading again when the download finishes
1344                                         return;
1345                                 }
1346                         }
1347                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1348                 }
1349
1350                 // finished loading sounds
1351         }
1352
1353         SCR_PopLoadingScreen(false);
1354
1355         if (!cl.loadfinished)
1356         {
1357                 cl.loadfinished = true;
1358
1359                 // check memory integrity
1360                 Mem_CheckSentinelsGlobal();
1361
1362                 // now issue the spawn to move on to signon 2 like normal
1363                 if (cls.netcon)
1364                         Cmd_ForwardStringToServer("prespawn");
1365         }
1366 }
1367
1368 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1369 {
1370         // prevent cl_begindownloads from being issued multiple times in one match
1371         // to prevent accidentally cancelled downloads
1372         if(cl.loadbegun)
1373                 Con_Printf("cl_begindownloads is only valid once per match\n");
1374         else
1375                 CL_BeginDownloads(false);
1376 }
1377
1378 static void CL_StopDownload(int size, int crc)
1379 {
1380         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1381         {
1382                 int existingcrc;
1383                 size_t existingsize;
1384                 const char *extension;
1385
1386                 if(cls.qw_download_deflate)
1387                 {
1388                         unsigned char *out;
1389                         size_t inflated_size;
1390                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1391                         Mem_Free(cls.qw_downloadmemory);
1392                         if(out)
1393                         {
1394                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1395                                 cls.qw_downloadmemory = out;
1396                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1397                         }
1398                         else
1399                         {
1400                                 cls.qw_downloadmemory = NULL;
1401                                 cls.qw_downloadmemorycursize = 0;
1402                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1403                         }
1404                 }
1405
1406                 if(!cls.qw_downloadmemory)
1407                 {
1408                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1409                 }
1410                 else
1411                 {
1412                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1413                         size = cls.qw_downloadmemorycursize;
1414                         // finished file
1415                         // save to disk only if we don't already have it
1416                         // (this is mainly for playing back demos)
1417                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1418                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1419                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1420                         {
1421                                 if ((int)existingsize != size || existingcrc != crc)
1422                                 {
1423                                         // we have a mismatching file, pick another name for it
1424                                         char name[MAX_QPATH*2];
1425                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1426                                         if (!FS_FileExists(name))
1427                                         {
1428                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1429                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1430                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1431                                                 {
1432                                                         if(cls.caughtcsprogsdata)
1433                                                                 Mem_Free(cls.caughtcsprogsdata);
1434                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1435                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1436                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1437                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1438                                                 }
1439                                         }
1440                                 }
1441                         }
1442                         else
1443                         {
1444                                 // we either don't have it or have a mismatching file...
1445                                 // so it's time to accept the file
1446                                 // but if we already have a mismatching file we need to rename
1447                                 // this new one, and if we already have this file in renamed form,
1448                                 // we do nothing
1449                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1450                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1451                                 extension = FS_FileExtension(cls.qw_downloadname);
1452                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1453                                         FS_Rescan();
1454                         }
1455                 }
1456         }
1457         else if (cls.qw_downloadmemory && size)
1458         {
1459                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1460                 CL_BeginDownloads(true);
1461         }
1462
1463         if (cls.qw_downloadmemory)
1464                 Mem_Free(cls.qw_downloadmemory);
1465         cls.qw_downloadmemory = NULL;
1466         cls.qw_downloadname[0] = 0;
1467         cls.qw_downloadmemorymaxsize = 0;
1468         cls.qw_downloadmemorycursize = 0;
1469         cls.qw_downloadpercent = 0;
1470 }
1471
1472 static void CL_ParseDownload(void)
1473 {
1474         int i, start, size;
1475         static unsigned char data[NET_MAXMESSAGE];
1476         start = MSG_ReadLong(&cl_message);
1477         size = (unsigned short)MSG_ReadShort(&cl_message);
1478
1479         // record the start/size information to ack in the next input packet
1480         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1481         {
1482                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1483                 {
1484                         cls.dp_downloadack[i].start = start;
1485                         cls.dp_downloadack[i].size = size;
1486                         break;
1487                 }
1488         }
1489
1490         MSG_ReadBytes(&cl_message, size, data);
1491
1492         if (!cls.qw_downloadname[0])
1493         {
1494                 if (size > 0)
1495                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1496                 return;
1497         }
1498
1499         if (start + size > cls.qw_downloadmemorymaxsize)
1500                 Host_Error("corrupt download message\n");
1501
1502         // only advance cursize if the data is at the expected position
1503         // (gaps are unacceptable)
1504         memcpy(cls.qw_downloadmemory + start, data, size);
1505         cls.qw_downloadmemorycursize = start + size;
1506         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1507         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1508         cls.qw_downloadspeedcount += size;
1509 }
1510
1511 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1512 {
1513         int size = atoi(Cmd_Argv(cmd, 1));
1514
1515         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1516         {
1517                 Con_Printf("cl_downloadbegin: received bogus information\n");
1518                 CL_StopDownload(0, 0);
1519                 return;
1520         }
1521
1522         if (cls.qw_downloadname[0])
1523                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1524
1525         CL_StopDownload(0, 0);
1526
1527         // we're really beginning a download now, so initialize stuff
1528         strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1529         cls.qw_downloadmemorymaxsize = size;
1530         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1531         cls.qw_downloadnumber++;
1532
1533         cls.qw_download_deflate = false;
1534         if(Cmd_Argc(cmd) >= 4)
1535         {
1536                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1537                         cls.qw_download_deflate = true;
1538                 // check further encodings here
1539         }
1540
1541         Cmd_ForwardStringToServer("sv_startdownload");
1542 }
1543
1544 static void CL_StopDownload_f(cmd_state_t *cmd)
1545 {
1546         Curl_CancelAll();
1547         if (cls.qw_downloadname[0])
1548         {
1549                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1550                 CL_StopDownload(0, 0);
1551         }
1552         CL_BeginDownloads(true);
1553 }
1554
1555 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1556 {
1557         if (Cmd_Argc(cmd) < 3)
1558         {
1559                 Con_Printf("Malformed cl_downloadfinished command\n");
1560                 return;
1561         }
1562         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1563         CL_BeginDownloads(false);
1564 }
1565
1566 static void CL_SendPlayerInfo(void)
1567 {
1568         char vabuf[1024];
1569         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1570         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1571
1572         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1574
1575         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1577
1578         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1580
1581         if (cl_pmodel.integer)
1582         {
1583                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1585         }
1586         if (*cl_playermodel.string)
1587         {
1588                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1589                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1590         }
1591         if (*cl_playerskin.string)
1592         {
1593                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1595         }
1596 }
1597
1598 /*
1599 =====================
1600 CL_SignonReply
1601
1602 An svc_signonnum has been received, perform a client side setup
1603 =====================
1604 */
1605 static void CL_SignonReply (void)
1606 {
1607         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1608
1609         switch (cls.signon)
1610         {
1611         case 1:
1612                 if (cls.netcon)
1613                 {
1614                         // send player info before we begin downloads
1615                         // (so that the server can see the player name while downloading)
1616                         CL_SendPlayerInfo();
1617
1618                         // execute cl_begindownloads next frame
1619                         // (after any commands added by svc_stufftext have been executed)
1620                         // when done with downloads the "prespawn" will be sent
1621                         Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
1622
1623                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1624                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1625                 }
1626                 else // playing a demo...  make sure loading occurs as soon as possible
1627                         CL_BeginDownloads(false);
1628                 break;
1629
1630         case 2:
1631                 if (cls.netcon)
1632                 {
1633                         // LadyHavoc: quake sent the player info here but due to downloads
1634                         // it is sent earlier instead
1635                         // CL_SendPlayerInfo();
1636
1637                         // LadyHavoc: changed to begin a loading stage and issue this when done
1638                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1639                         MSG_WriteString (&cls.netcon->message, "spawn");
1640                 }
1641                 break;
1642
1643         case 3:
1644                 if (cls.netcon)
1645                 {
1646                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1647                         MSG_WriteString (&cls.netcon->message, "begin");
1648                 }
1649                 break;
1650
1651         case 4:
1652                 // after the level has been loaded, we shouldn't need the shaders, and
1653                 // if they are needed again they will be automatically loaded...
1654                 // we also don't need the unused models or sounds from the last level
1655                 Mod_FreeQ3Shaders();
1656                 Mod_PurgeUnused();
1657                 S_PurgeUnused();
1658
1659                 Con_ClearNotify();
1660                 if (COM_CheckParm("-profilegameonly"))
1661                         Sys_AllowProfiling(true);
1662                 break;
1663         }
1664 }
1665
1666 /*
1667 ==================
1668 CL_ParseServerInfo
1669 ==================
1670 */
1671 static void CL_ParseServerInfo (void)
1672 {
1673         char *str;
1674         int i;
1675         protocolversion_t protocol;
1676         int nummodels, numsounds;
1677         char vabuf[1024];
1678
1679         // if we start loading a level and a video is still playing, stop it
1680         CL_VideoStop();
1681
1682         Con_DPrint("Serverinfo packet received.\n");
1683         Collision_Cache_Reset(true);
1684
1685         // if server is active, we already began a loading plaque
1686         if (!sv.active)
1687         {
1688                 SCR_BeginLoadingPlaque(false);
1689                 S_StopAllSounds();
1690                 // free q3 shaders so that any newly downloaded shaders will be active
1691                 Mod_FreeQ3Shaders();
1692         }
1693
1694         // check memory integrity
1695         Mem_CheckSentinelsGlobal();
1696
1697         // clear cl_serverextension cvars
1698         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1699
1700 //
1701 // wipe the client_state_t struct
1702 //
1703         CL_ClearState ();
1704
1705 // parse protocol version number
1706         i = MSG_ReadLong(&cl_message);
1707         protocol = Protocol_EnumForNumber(i);
1708         if (protocol == PROTOCOL_UNKNOWN)
1709         {
1710                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1711                 return;
1712         }
1713         // hack for unmarked Nehahra movie demos which had a custom protocol
1714         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1715                 protocol = PROTOCOL_NEHAHRAMOVIE;
1716         cls.protocol = protocol;
1717         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1718
1719         cl.num_entities = 1;
1720
1721         if (protocol == PROTOCOL_QUAKEWORLD)
1722         {
1723                 char gamedir[1][MAX_QPATH];
1724
1725                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1726
1727                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1728                 Con_Printf("server gamedir is %s\n", str);
1729                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1730
1731                 // change gamedir if needed
1732                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1733                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1734
1735                 cl.gametype = GAME_DEATHMATCH;
1736                 cl.maxclients = 32;
1737
1738                 // parse player number
1739                 i = MSG_ReadByte(&cl_message);
1740                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1741                 //cl.qw_spectator = (i & 128) != 0;
1742                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1743                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1744
1745                 // get the full level name
1746                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1747                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1748
1749                 // get the movevars that are defined in the qw protocol
1750                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1751                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1752                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1753                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1754                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1755                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1756                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1757                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1758                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1759                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1760
1761                 // other movevars not in the protocol...
1762                 cl.movevars_wallfriction = 0;
1763                 cl.movevars_timescale = 1;
1764                 cl.movevars_jumpvelocity = 270;
1765                 cl.movevars_edgefriction = 1;
1766                 cl.movevars_maxairspeed = 30;
1767                 cl.movevars_stepheight = 18;
1768                 cl.movevars_airaccel_qw = 1;
1769                 cl.movevars_airaccel_sideways_friction = 0;
1770
1771                 // seperate the printfs so the server message can have a color
1772                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1773
1774                 // check memory integrity
1775                 Mem_CheckSentinelsGlobal();
1776
1777                 if (cls.netcon)
1778                 {
1779                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1780                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1781                 }
1782
1783                 cl.loadbegun = false;
1784                 cl.loadfinished = false;
1785
1786                 cls.state = ca_connected;
1787                 cls.signon = 1;
1788
1789                 // note: on QW protocol we can't set up the gameworld until after
1790                 // downloads finish...
1791                 // (we don't even know the name of the map yet)
1792                 // this also means cl_autodemo does not work on QW protocol...
1793
1794                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1795                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1796                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1797                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1798                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1799                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1800
1801                 // check memory integrity
1802                 Mem_CheckSentinelsGlobal();
1803         }
1804         else
1805         {
1806         // parse maxclients
1807                 cl.maxclients = MSG_ReadByte(&cl_message);
1808                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1809                 {
1810                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1811                         return;
1812                 }
1813                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1814
1815         // parse gametype
1816                 cl.gametype = MSG_ReadByte(&cl_message);
1817                 // the original id singleplayer demos are bugged and contain
1818                 // GAME_DEATHMATCH even for singleplayer
1819                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1820                         cl.gametype = GAME_COOP;
1821
1822         // parse signon message
1823                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1824                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1825
1826         // seperate the printfs so the server message can have a color
1827                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1828                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1829
1830                 // check memory integrity
1831                 Mem_CheckSentinelsGlobal();
1832
1833                 // parse model precache list
1834                 for (nummodels=1 ; ; nummodels++)
1835                 {
1836                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1837                         if (!str[0])
1838                                 break;
1839                         if (nummodels==MAX_MODELS)
1840                                 Host_Error ("Server sent too many model precaches");
1841                         if (strlen(str) >= MAX_QPATH)
1842                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1843                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1844                 }
1845                 // parse sound precache list
1846                 for (numsounds=1 ; ; numsounds++)
1847                 {
1848                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1849                         if (!str[0])
1850                                 break;
1851                         if (numsounds==MAX_SOUNDS)
1852                                 Host_Error("Server sent too many sound precaches");
1853                         if (strlen(str) >= MAX_QPATH)
1854                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1855                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1856                 }
1857
1858                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1859                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1860                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1861                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1862                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1863                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1864                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1865                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1866
1867                 // touch all of the precached models that are still loaded so we can free
1868                 // anything that isn't needed
1869                 if (!sv.active)
1870                         Mod_ClearUsed();
1871                 for (i = 1;i < nummodels;i++)
1872                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1873                 // precache any models used by the client (this also marks them used)
1874                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1875                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1876                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1877                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1878
1879                 // we purge the models and sounds later in CL_SignonReply
1880                 //Mod_PurgeUnused();
1881                 //S_PurgeUnused();
1882
1883                 // clear sound usage flags for purging of unused sounds
1884                 S_ClearUsed();
1885
1886                 // precache any sounds used by the client
1887                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1888                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1889                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1890                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1891                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1892                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1893                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1894
1895                 // sounds used by the game
1896                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1897                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1898
1899                 // now we try to load everything that is new
1900                 cl.loadmodel_current = 1;
1901                 cl.downloadmodel_current = 1;
1902                 cl.loadmodel_total = nummodels;
1903                 cl.loadsound_current = 1;
1904                 cl.downloadsound_current = 1;
1905                 cl.loadsound_total = numsounds;
1906                 cl.downloadcsqc = true;
1907                 cl.loadbegun = false;
1908                 cl.loadfinished = false;
1909                 cl.loadcsqc = true;
1910
1911                 // check memory integrity
1912                 Mem_CheckSentinelsGlobal();
1913
1914         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1915                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1916                 {
1917                         char demofile[MAX_OSPATH];
1918
1919                         if (cls.demorecording)
1920                         {
1921                                 // finish the previous level's demo file
1922                                 CL_Stop_f(&cmd_client);
1923                         }
1924
1925                         // start a new demo file
1926                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1927
1928                         Con_Printf ("Auto-recording to %s.\n", demofile);
1929
1930                         // Reset bit 0 for every new demo
1931                         Cvar_SetValueQuick(&cl_autodemo_delete,
1932                                 (cl_autodemo_delete.integer & ~0x1)
1933                                 |
1934                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1935                         );
1936
1937                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1938                         if (cls.demofile)
1939                         {
1940                                 cls.forcetrack = -1;
1941                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1942                                 cls.demorecording = true;
1943                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1944                                 cls.demo_lastcsprogssize = -1;
1945                                 cls.demo_lastcsprogscrc = -1;
1946                         }
1947                         else
1948                                 Con_Error ("ERROR: couldn't open.\n");
1949                 }
1950         }
1951         cl.islocalgame = NetConn_IsLocalGame();
1952 }
1953
1954 void CL_ValidateState(entity_state_t *s)
1955 {
1956         dp_model_t *model;
1957
1958         if (!s->active)
1959                 return;
1960
1961         if (s->modelindex >= MAX_MODELS)
1962                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1963
1964         // these warnings are only warnings, no corrections are made to the state
1965         // because states are often copied for decoding, which otherwise would
1966         // propogate some of the corrections accidentally
1967         // (this used to happen, sometimes affecting skin and frame)
1968
1969         // colormap is client index + 1
1970         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1971                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1972
1973         if (developer_extra.integer)
1974         {
1975                 model = CL_GetModelByIndex(s->modelindex);
1976                 if (model && model->type && s->frame >= model->numframes)
1977                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1978                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1979                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1980         }
1981 }
1982
1983 void CL_MoveLerpEntityStates(entity_t *ent)
1984 {
1985         float odelta[3], adelta[3];
1986         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1987         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1988         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1989         {
1990                 // reset all persistent stuff if this is a new entity
1991                 ent->persistent.lerpdeltatime = 0;
1992                 ent->persistent.lerpstarttime = cl.mtime[1];
1993                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1994                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1995                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1996                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1997                 // reset animation interpolation as well
1998                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1999                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2000                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2001                 ent->render.shadertime = cl.time;
2002                 // reset various persistent stuff
2003                 ent->persistent.muzzleflash = 0;
2004                 ent->persistent.trail_allowed = false;
2005         }
2006         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2007         {
2008                 // don't interpolate the move
2009                 ent->persistent.lerpdeltatime = 0;
2010                 ent->persistent.lerpstarttime = cl.mtime[1];
2011                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2012                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2013                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2014                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2015                 ent->persistent.trail_allowed = false;
2016
2017                 // if(ent->state_current.frame != ent->state_previous.frame)
2018                 // do this even if we did change the frame
2019                 // teleport bit is only used if an animation restart, or a jump, is necessary
2020                 // so it should be always harmless to do this
2021                 {
2022                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2023                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2024                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2025                 }
2026
2027                 // note that this case must do everything the following case does too
2028         }
2029         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2030         {
2031                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2032                 ent->render.framegroupblend[1].lerp = 1;
2033                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2034                 ent->render.framegroupblend[0].start = cl.time;
2035                 ent->render.framegroupblend[0].lerp = 0;
2036         }
2037         else if (DotProduct(odelta, odelta) > 1000*1000
2038                 || (cl.fixangle[0] && !cl.fixangle[1])
2039                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2040                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2041         {
2042                 // don't interpolate the move
2043                 // (the fixangle[] check detects teleports, but not constant fixangles
2044                 //  such as when spectating)
2045                 ent->persistent.lerpdeltatime = 0;
2046                 ent->persistent.lerpstarttime = cl.mtime[1];
2047                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2048                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2049                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2050                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2051                 ent->persistent.trail_allowed = false;
2052         }
2053         else if (ent->state_current.flags & RENDER_STEP)
2054         {
2055                 // monster interpolation
2056                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2057                 {
2058                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2059                         ent->persistent.lerpstarttime = cl.mtime[1];
2060                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2061                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2062                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2063                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2064                 }
2065         }
2066         else
2067         {
2068                 // not a monster
2069                 ent->persistent.lerpstarttime = ent->state_previous.time;
2070                 // no lerp if it's singleplayer
2071                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2072                         ent->persistent.lerpdeltatime = 0;
2073                 else
2074                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2075                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2076                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2077                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2078                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2079         }
2080         // trigger muzzleflash effect if necessary
2081         if (ent->state_current.effects & EF_MUZZLEFLASH)
2082                 ent->persistent.muzzleflash = 1;
2083
2084         // restart animation bit
2085         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2086         {
2087                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2088                 ent->render.framegroupblend[1].lerp = 1;
2089                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2090                 ent->render.framegroupblend[0].start = cl.time;
2091                 ent->render.framegroupblend[0].lerp = 0;
2092         }
2093 }
2094
2095 /*
2096 ==================
2097 CL_ParseBaseline
2098 ==================
2099 */
2100 static void CL_ParseBaseline (entity_t *ent, int large)
2101 {
2102         int i;
2103
2104         ent->state_baseline = defaultstate;
2105         // FIXME: set ent->state_baseline.number?
2106         ent->state_baseline.active = true;
2107         if (large)
2108         {
2109                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2110                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2111         }
2112         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2113         {
2114                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2115                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2116         }
2117         else
2118         {
2119                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2120                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2121         }
2122         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2123         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2124         for (i = 0;i < 3;i++)
2125         {
2126                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2127                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2128         }
2129         ent->state_previous = ent->state_current = ent->state_baseline;
2130 }
2131
2132
2133 /*
2134 ==================
2135 CL_ParseClientdata
2136
2137 Server information pertaining to this client only
2138 ==================
2139 */
2140 static void CL_ParseClientdata (void)
2141 {
2142         int i, bits;
2143
2144         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2145         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2146         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2147         cl.mviewzoom[1] = cl.mviewzoom[0];
2148
2149         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2150         {
2151                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2152                 cl.stats[STAT_ITEMS] = 0;
2153                 cl.stats[STAT_VIEWZOOM] = 255;
2154         }
2155         cl.idealpitch = 0;
2156         cl.mpunchangle[0][0] = 0;
2157         cl.mpunchangle[0][1] = 0;
2158         cl.mpunchangle[0][2] = 0;
2159         cl.mpunchvector[0][0] = 0;
2160         cl.mpunchvector[0][1] = 0;
2161         cl.mpunchvector[0][2] = 0;
2162         cl.mvelocity[0][0] = 0;
2163         cl.mvelocity[0][1] = 0;
2164         cl.mvelocity[0][2] = 0;
2165         cl.mviewzoom[0] = 1;
2166
2167         bits = (unsigned short) MSG_ReadShort(&cl_message);
2168         if (bits & SU_EXTEND1)
2169                 bits |= (MSG_ReadByte(&cl_message) << 16);
2170         if (bits & SU_EXTEND2)
2171                 bits |= (MSG_ReadByte(&cl_message) << 24);
2172
2173         if (bits & SU_VIEWHEIGHT)
2174                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2175
2176         if (bits & SU_IDEALPITCH)
2177                 cl.idealpitch = MSG_ReadChar(&cl_message);
2178
2179         for (i = 0;i < 3;i++)
2180         {
2181                 if (bits & (SU_PUNCH1<<i) )
2182                 {
2183                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2184                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2185                         else
2186                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2187                 }
2188                 if (bits & (SU_PUNCHVEC1<<i))
2189                 {
2190                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2191                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2192                         else
2193                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2194                 }
2195                 if (bits & (SU_VELOCITY1<<i) )
2196                 {
2197                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2198                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2199                         else
2200                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2201                 }
2202         }
2203
2204         // LadyHavoc: hipnotic demos don't have this bit set but should
2205         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2206                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2207
2208         cl.onground = (bits & SU_ONGROUND) != 0;
2209         cl.inwater = (bits & SU_INWATER) != 0;
2210
2211         if (cls.protocol == PROTOCOL_DARKPLACES5)
2212         {
2213                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2214                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2215                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2216                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2217                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2218                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2219                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2220                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2221                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2222                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2223         }
2224         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2225         {
2226                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2227                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2228                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2229                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2230                 else
2231                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2232                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2233                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2234                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2235                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2236                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2237                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2238                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2239                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2240                 else
2241                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2242         }
2243
2244         if (bits & SU_VIEWZOOM)
2245         {
2246                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2247                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2248                 else
2249                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2250         }
2251
2252         // viewzoom interpolation
2253         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2254 }
2255
2256 /*
2257 =====================
2258 CL_ParseStatic
2259 =====================
2260 */
2261 static void CL_ParseStatic (int large)
2262 {
2263         entity_t *ent;
2264
2265         if (cl.num_static_entities >= cl.max_static_entities)
2266                 Host_Error ("Too many static entities");
2267         ent = &cl.static_entities[cl.num_static_entities++];
2268         CL_ParseBaseline (ent, large);
2269
2270         if (ent->state_baseline.modelindex == 0)
2271         {
2272                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2273                 cl.num_static_entities--;
2274                 // This is definitely a cheesy way to conserve resources...
2275                 return;
2276         }
2277
2278 // copy it to the current state
2279         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2280         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2281         ent->render.framegroupblend[0].lerp = 1;
2282         // make torchs play out of sync
2283         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2284         ent->render.skinnum = ent->state_baseline.skin;
2285         ent->render.effects = ent->state_baseline.effects;
2286         ent->render.alpha = 1;
2287
2288         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2289         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2290
2291         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2292         ent->render.allowdecals = true;
2293         CL_UpdateRenderEntity(&ent->render);
2294 }
2295
2296 /*
2297 ===================
2298 CL_ParseStaticSound
2299 ===================
2300 */
2301 static void CL_ParseStaticSound (int large)
2302 {
2303         vec3_t          org;
2304         int                     sound_num, vol, atten;
2305
2306         MSG_ReadVector(&cl_message, org, cls.protocol);
2307         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2308                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2309         else
2310                 sound_num = MSG_ReadByte(&cl_message);
2311
2312         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2313         {
2314                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2315                 return;
2316         }
2317
2318         vol = MSG_ReadByte(&cl_message);
2319         atten = MSG_ReadByte(&cl_message);
2320
2321         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2322 }
2323
2324 static void CL_ParseEffect (void)
2325 {
2326         vec3_t          org;
2327         int                     modelindex, startframe, framecount, framerate;
2328
2329         MSG_ReadVector(&cl_message, org, cls.protocol);
2330         modelindex = MSG_ReadByte(&cl_message);
2331         startframe = MSG_ReadByte(&cl_message);
2332         framecount = MSG_ReadByte(&cl_message);
2333         framerate = MSG_ReadByte(&cl_message);
2334
2335         CL_Effect(org, modelindex, startframe, framecount, framerate);
2336 }
2337
2338 static void CL_ParseEffect2 (void)
2339 {
2340         vec3_t          org;
2341         int                     modelindex, startframe, framecount, framerate;
2342
2343         MSG_ReadVector(&cl_message, org, cls.protocol);
2344         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2345         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2346         framecount = MSG_ReadByte(&cl_message);
2347         framerate = MSG_ReadByte(&cl_message);
2348
2349         CL_Effect(org, modelindex, startframe, framecount, framerate);
2350 }
2351
2352 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2353 {
2354         int i;
2355         beam_t *b = NULL;
2356
2357         if (ent >= MAX_EDICTS)
2358         {
2359                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2360                 ent = 0;
2361         }
2362
2363         if (ent >= cl.max_entities)
2364                 CL_ExpandEntities(ent);
2365
2366         // override any beam with the same entity
2367         i = cl.max_beams;
2368         if (ent)
2369                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2370                         if (b->entity == ent)
2371                                 break;
2372         // if the entity was not found then just replace an unused beam
2373         if (i == cl.max_beams)
2374                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2375                         if (!b->model)
2376                                 break;
2377         if (i < cl.max_beams)
2378         {
2379                 cl.num_beams = max(cl.num_beams, i + 1);
2380                 b->entity = ent;
2381                 b->lightning = lightning;
2382                 b->model = m;
2383                 b->endtime = cl.mtime[0] + 0.2;
2384                 VectorCopy (start, b->start);
2385                 VectorCopy (end, b->end);
2386         }
2387         else
2388                 Con_Print("beam list overflow!\n");
2389 }
2390
2391 static void CL_ParseBeam (dp_model_t *m, int lightning)
2392 {
2393         int ent;
2394         vec3_t start, end;
2395
2396         ent = (unsigned short) MSG_ReadShort(&cl_message);
2397         MSG_ReadVector(&cl_message, start, cls.protocol);
2398         MSG_ReadVector(&cl_message, end, cls.protocol);
2399
2400         if (ent >= MAX_EDICTS)
2401         {
2402                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2403                 ent = 0;
2404         }
2405
2406         CL_NewBeam(ent, start, end, m, lightning);
2407 }
2408
2409 static void CL_ParseTempEntity(void)
2410 {
2411         int type;
2412         vec3_t pos, pos2;
2413         vec3_t vel1, vel2;
2414         vec3_t dir;
2415         vec3_t color;
2416         int rnd;
2417         int colorStart, colorLength, count;
2418         float velspeed, radius;
2419         unsigned char *tempcolor;
2420         matrix4x4_t tempmatrix;
2421
2422         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2423         {
2424                 type = MSG_ReadByte(&cl_message);
2425                 switch (type)
2426                 {
2427                 case QW_TE_WIZSPIKE:
2428                         // spike hitting wall
2429                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2430                         CL_FindNonSolidLocation(pos, pos, 4);
2431                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2432                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2433                         break;
2434
2435                 case QW_TE_KNIGHTSPIKE:
2436                         // spike hitting wall
2437                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2438                         CL_FindNonSolidLocation(pos, pos, 4);
2439                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2441                         break;
2442
2443                 case QW_TE_SPIKE:
2444                         // spike hitting wall
2445                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2446                         CL_FindNonSolidLocation(pos, pos, 4);
2447                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2448                         if (rand() % 5)
2449                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2450                         else
2451                         {
2452                                 rnd = rand() & 3;
2453                                 if (rnd == 1)
2454                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2455                                 else if (rnd == 2)
2456                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2457                                 else
2458                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2459                         }
2460                         break;
2461                 case QW_TE_SUPERSPIKE:
2462                         // super spike hitting wall
2463                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2464                         CL_FindNonSolidLocation(pos, pos, 4);
2465                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2466                         if (rand() % 5)
2467                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2468                         else
2469                         {
2470                                 rnd = rand() & 3;
2471                                 if (rnd == 1)
2472                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2473                                 else if (rnd == 2)
2474                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2475                                 else
2476                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2477                         }
2478                         break;
2479
2480                 case QW_TE_EXPLOSION:
2481                         // rocket explosion
2482                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2483                         CL_FindNonSolidLocation(pos, pos, 10);
2484                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2485                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2486                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2487                         break;
2488
2489                 case QW_TE_TAREXPLOSION:
2490                         // tarbaby explosion
2491                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2492                         CL_FindNonSolidLocation(pos, pos, 10);
2493                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2495                         break;
2496
2497                 case QW_TE_LIGHTNING1:
2498                         // lightning bolts
2499                         CL_ParseBeam(cl.model_bolt, true);
2500                         break;
2501
2502                 case QW_TE_LIGHTNING2:
2503                         // lightning bolts
2504                         CL_ParseBeam(cl.model_bolt2, true);
2505                         break;
2506
2507                 case QW_TE_LIGHTNING3:
2508                         // lightning bolts
2509                         CL_ParseBeam(cl.model_bolt3, false);
2510                         break;
2511
2512                 case QW_TE_LAVASPLASH:
2513                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2514                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2515                         break;
2516
2517                 case QW_TE_TELEPORT:
2518                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2519                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2520                         break;
2521
2522                 case QW_TE_GUNSHOT:
2523                         // bullet hitting wall
2524                         radius = MSG_ReadByte(&cl_message);
2525                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2526                         CL_FindNonSolidLocation(pos, pos, 4);
2527                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2528                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2529                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2530                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2531                         {
2532                                 if (rand() % 5)
2533                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2534                                 else
2535                                 {
2536                                         rnd = rand() & 3;
2537                                         if (rnd == 1)
2538                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2539                                         else if (rnd == 2)
2540                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2541                                         else
2542                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2543                                 }
2544                         }
2545                         break;
2546
2547                 case QW_TE_BLOOD:
2548                         count = MSG_ReadByte(&cl_message);
2549                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2550                         CL_FindNonSolidLocation(pos, pos, 4);
2551                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2552                         break;
2553
2554                 case QW_TE_LIGHTNINGBLOOD:
2555                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2556                         CL_FindNonSolidLocation(pos, pos, 4);
2557                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2558                         break;
2559
2560                 default:
2561                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2562                 }
2563         }
2564         else
2565         {
2566                 type = MSG_ReadByte(&cl_message);
2567                 switch (type)
2568                 {
2569                 case TE_WIZSPIKE:
2570                         // spike hitting wall
2571                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2572                         CL_FindNonSolidLocation(pos, pos, 4);
2573                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2574                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2575                         break;
2576
2577                 case TE_KNIGHTSPIKE:
2578                         // spike hitting wall
2579                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2580                         CL_FindNonSolidLocation(pos, pos, 4);
2581                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2582                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2583                         break;
2584
2585                 case TE_SPIKE:
2586                         // spike hitting wall
2587                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2588                         CL_FindNonSolidLocation(pos, pos, 4);
2589                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2590                         if (rand() % 5)
2591                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2592                         else
2593                         {
2594                                 rnd = rand() & 3;
2595                                 if (rnd == 1)
2596                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2597                                 else if (rnd == 2)
2598                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2599                                 else
2600                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2601                         }
2602                         break;
2603                 case TE_SPIKEQUAD:
2604                         // quad spike hitting wall
2605                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2606                         CL_FindNonSolidLocation(pos, pos, 4);
2607                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2608                         if (rand() % 5)
2609                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2610                         else
2611                         {
2612                                 rnd = rand() & 3;
2613                                 if (rnd == 1)
2614                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2615                                 else if (rnd == 2)
2616                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2617                                 else
2618                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2619                         }
2620                         break;
2621                 case TE_SUPERSPIKE:
2622                         // super spike hitting wall
2623                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2624                         CL_FindNonSolidLocation(pos, pos, 4);
2625                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2626                         if (rand() % 5)
2627                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2628                         else
2629                         {
2630                                 rnd = rand() & 3;
2631                                 if (rnd == 1)
2632                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2633                                 else if (rnd == 2)
2634                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2635                                 else
2636                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2637                         }
2638                         break;
2639                 case TE_SUPERSPIKEQUAD:
2640                         // quad super spike hitting wall
2641                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2642                         CL_FindNonSolidLocation(pos, pos, 4);
2643                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644                         if (rand() % 5)
2645                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2646                         else
2647                         {
2648                                 rnd = rand() & 3;
2649                                 if (rnd == 1)
2650                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2651                                 else if (rnd == 2)
2652                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2653                                 else
2654                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2655                         }
2656                         break;
2657                         // LadyHavoc: added for improved blood splatters
2658                 case TE_BLOOD:
2659                         // blood puff
2660                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2661                         CL_FindNonSolidLocation(pos, pos, 4);
2662                         dir[0] = MSG_ReadChar(&cl_message);
2663                         dir[1] = MSG_ReadChar(&cl_message);
2664                         dir[2] = MSG_ReadChar(&cl_message);
2665                         count = MSG_ReadByte(&cl_message);
2666                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2667                         break;
2668                 case TE_SPARK:
2669                         // spark shower
2670                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2671                         CL_FindNonSolidLocation(pos, pos, 4);
2672                         dir[0] = MSG_ReadChar(&cl_message);
2673                         dir[1] = MSG_ReadChar(&cl_message);
2674                         dir[2] = MSG_ReadChar(&cl_message);
2675                         count = MSG_ReadByte(&cl_message);
2676                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2677                         break;
2678                 case TE_PLASMABURN:
2679                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2680                         CL_FindNonSolidLocation(pos, pos, 4);
2681                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2682                         break;
2683                         // LadyHavoc: added for improved gore
2684                 case TE_BLOODSHOWER:
2685                         // vaporized body
2686                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2687                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2688                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2689                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2690                         vel1[0] = -velspeed;
2691                         vel1[1] = -velspeed;
2692                         vel1[2] = -velspeed;
2693                         vel2[0] = velspeed;
2694                         vel2[1] = velspeed;
2695                         vel2[2] = velspeed;
2696                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2697                         break;
2698
2699                 case TE_PARTICLECUBE:
2700                         // general purpose particle effect
2701                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2702                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2703                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2704                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2705                         colorStart = MSG_ReadByte(&cl_message); // color
2706                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2707                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2708                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2709                         break;
2710
2711                 case TE_PARTICLERAIN:
2712                         // general purpose particle effect
2713                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2714                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2715                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2716                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2717                         colorStart = MSG_ReadByte(&cl_message); // color
2718                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2719                         break;
2720
2721                 case TE_PARTICLESNOW:
2722                         // general purpose particle effect
2723                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2724                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2725                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2726                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2727                         colorStart = MSG_ReadByte(&cl_message); // color
2728                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2729                         break;
2730
2731                 case TE_GUNSHOT:
2732                         // bullet hitting wall
2733                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2734                         CL_FindNonSolidLocation(pos, pos, 4);
2735                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2736                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2737                         {
2738                                 if (rand() % 5)
2739                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2740                                 else
2741                                 {
2742                                         rnd = rand() & 3;
2743                                         if (rnd == 1)
2744                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2745                                         else if (rnd == 2)
2746                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2747                                         else
2748                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2749                                 }
2750                         }
2751                         break;
2752
2753                 case TE_GUNSHOTQUAD:
2754                         // quad bullet hitting wall
2755                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2756                         CL_FindNonSolidLocation(pos, pos, 4);
2757                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2758                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2759                         {
2760                                 if (rand() % 5)
2761                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2762                                 else
2763                                 {
2764                                         rnd = rand() & 3;
2765                                         if (rnd == 1)
2766                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2767                                         else if (rnd == 2)
2768                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2769                                         else
2770                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2771                                 }
2772                         }
2773                         break;
2774
2775                 case TE_EXPLOSION:
2776                         // rocket explosion
2777                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2778                         CL_FindNonSolidLocation(pos, pos, 10);
2779                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2780                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2781                         break;
2782
2783                 case TE_EXPLOSIONQUAD:
2784                         // quad rocket explosion
2785                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2786                         CL_FindNonSolidLocation(pos, pos, 10);
2787                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2788                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2789                         break;
2790
2791                 case TE_EXPLOSION3:
2792                         // Nehahra movie colored lighting explosion
2793                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2794                         CL_FindNonSolidLocation(pos, pos, 10);
2795                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2796                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2797                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2798                         CL_ParticleExplosion(pos);
2799                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2800                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2801                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2802                         break;
2803
2804                 case TE_EXPLOSIONRGB:
2805                         // colored lighting explosion
2806                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2807                         CL_FindNonSolidLocation(pos, pos, 10);
2808                         CL_ParticleExplosion(pos);
2809                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2810                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2811                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2813                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2814                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2815                         break;
2816
2817                 case TE_TAREXPLOSION:
2818                         // tarbaby explosion
2819                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2820                         CL_FindNonSolidLocation(pos, pos, 10);
2821                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2822                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2823                         break;
2824
2825                 case TE_SMALLFLASH:
2826                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2827                         CL_FindNonSolidLocation(pos, pos, 10);
2828                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2829                         break;
2830
2831                 case TE_CUSTOMFLASH:
2832                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2833                         CL_FindNonSolidLocation(pos, pos, 4);
2834                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2835                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2836                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2837                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2838                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2839                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2840                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2841                         break;
2842
2843                 case TE_FLAMEJET:
2844                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2845                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2846                         count = MSG_ReadByte(&cl_message);
2847                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2848                         break;
2849
2850                 case TE_LIGHTNING1:
2851                         // lightning bolts
2852                         CL_ParseBeam(cl.model_bolt, true);
2853                         break;
2854
2855                 case TE_LIGHTNING2:
2856                         // lightning bolts
2857                         CL_ParseBeam(cl.model_bolt2, true);
2858                         break;
2859
2860                 case TE_LIGHTNING3:
2861                         // lightning bolts
2862                         CL_ParseBeam(cl.model_bolt3, false);
2863                         break;
2864
2865         // PGM 01/21/97
2866                 case TE_BEAM:
2867                         // grappling hook beam
2868                         CL_ParseBeam(cl.model_beam, false);
2869                         break;
2870         // PGM 01/21/97
2871
2872         // LadyHavoc: for compatibility with the Nehahra movie...
2873                 case TE_LIGHTNING4NEH:
2874                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2875                         break;
2876
2877                 case TE_LAVASPLASH:
2878                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2879                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2880                         break;
2881
2882                 case TE_TELEPORT:
2883                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2884                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2885                         break;
2886
2887                 case TE_EXPLOSION2:
2888                         // color mapped explosion
2889                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2890                         CL_FindNonSolidLocation(pos, pos, 10);
2891                         colorStart = MSG_ReadByte(&cl_message);
2892                         colorLength = MSG_ReadByte(&cl_message);
2893                         if (colorLength == 0)
2894                                 colorLength = 1;
2895                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2896                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2897                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2898                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2899                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2900                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2901                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2902                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2903                         break;
2904
2905                 case TE_TEI_G3:
2906                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2907                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2908                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2909                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2910                         break;
2911
2912                 case TE_TEI_SMOKE:
2913                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2914                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2915                         count = MSG_ReadByte(&cl_message);
2916                         CL_FindNonSolidLocation(pos, pos, 4);
2917                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2918                         break;
2919
2920                 case TE_TEI_BIGEXPLOSION:
2921                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2922                         CL_FindNonSolidLocation(pos, pos, 10);
2923                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2924                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2925                         break;
2926
2927                 case TE_TEI_PLASMAHIT:
2928                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2929                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2930                         count = MSG_ReadByte(&cl_message);
2931                         CL_FindNonSolidLocation(pos, pos, 5);
2932                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2933                         break;
2934
2935                 default:
2936                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2937                 }
2938         }
2939 }
2940
2941 static void CL_ParseTrailParticles(void)
2942 {
2943         int entityindex;
2944         int effectindex;
2945         vec3_t start, end;
2946         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2947         if (entityindex >= MAX_EDICTS)
2948                 entityindex = 0;
2949         if (entityindex >= cl.max_entities)
2950                 CL_ExpandEntities(entityindex);
2951         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2952         MSG_ReadVector(&cl_message, start, cls.protocol);
2953         MSG_ReadVector(&cl_message, end, cls.protocol);
2954         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2955 }
2956
2957 static void CL_ParsePointParticles(void)
2958 {
2959         int effectindex, count;
2960         vec3_t origin, velocity;
2961         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2962         MSG_ReadVector(&cl_message, origin, cls.protocol);
2963         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2964         count = (unsigned short)MSG_ReadShort(&cl_message);
2965         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2966 }
2967
2968 static void CL_ParsePointParticles1(void)
2969 {
2970         int effectindex;
2971         vec3_t origin;
2972         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2973         MSG_ReadVector(&cl_message, origin, cls.protocol);
2974         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2975 }
2976
2977 typedef struct cl_iplog_item_s
2978 {
2979         char *address;
2980         char *name;
2981 }
2982 cl_iplog_item_t;
2983
2984 static qboolean cl_iplog_loaded = false;
2985 static int cl_iplog_numitems = 0;
2986 static int cl_iplog_maxitems = 0;
2987 static cl_iplog_item_t *cl_iplog_items;
2988
2989 static void CL_IPLog_Load(void);
2990 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2991 {
2992         int i;
2993         size_t sz_name, sz_address;
2994         if (!address || !address[0] || !name || !name[0])
2995                 return;
2996         if (!cl_iplog_loaded)
2997                 CL_IPLog_Load();
2998         if (developer_extra.integer)
2999                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3000         // see if it already exists
3001         if (checkexisting)
3002         {
3003                 for (i = 0;i < cl_iplog_numitems;i++)
3004                 {
3005                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3006                         {
3007                                 if (developer_extra.integer)
3008                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3009                                 return;
3010                         }
3011                 }
3012         }
3013         // it does not already exist in the iplog, so add it
3014         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3015         {
3016                 cl_iplog_item_t *olditems = cl_iplog_items;
3017                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3018                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3019                 if (olditems)
3020                 {
3021                         if (cl_iplog_numitems)
3022                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3023                         Mem_Free(olditems);
3024                 }
3025         }
3026         sz_address = strlen(address) + 1;
3027         sz_name = strlen(name) + 1;
3028         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3029         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3030         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3031         // TODO: maybe it would be better to strip weird characters from name when
3032         // copying it here rather than using a straight strcpy?
3033         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3034         cl_iplog_numitems++;
3035         if (addtofile)
3036         {
3037                 // add it to the iplog.txt file
3038                 // TODO: this ought to open the one in the userpath version of the base
3039                 // gamedir, not the current gamedir
3040 // not necessary for mobile
3041 #ifndef DP_MOBILETOUCH
3042                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3043                 if (developer_extra.integer)
3044                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3045 #endif
3046         }
3047 }
3048
3049 static void CL_IPLog_Load(void)
3050 {
3051         int i, len, linenumber;
3052         char *text, *textend;
3053         unsigned char *filedata;
3054         fs_offset_t filesize;
3055         char line[MAX_INPUTLINE];
3056         char address[MAX_INPUTLINE];
3057         cl_iplog_loaded = true;
3058         // TODO: this ought to open the one in the userpath version of the base
3059         // gamedir, not the current gamedir
3060 // not necessary for mobile
3061 #ifndef DP_MOBILETOUCH
3062         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3063 #else
3064         filedata = NULL;
3065 #endif
3066         if (!filedata)
3067                 return;
3068         text = (char *)filedata;
3069         textend = text + filesize;
3070         for (linenumber = 1;text < textend;linenumber++)
3071         {
3072                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3073                         if (len < (int)sizeof(line) - 1)
3074                                 line[len++] = *text;
3075                 line[len] = 0;
3076                 if (text < textend && *text == '\r' && text[1] == '\n')
3077                         text++;
3078                 if (text < textend && *text == '\n')
3079                         text++;
3080                 if (line[0] == '/' && line[1] == '/')
3081                         continue; // skip comments if anyone happens to add them
3082                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3083                         address[i] = line[i];
3084                 address[i] = 0;
3085                 // skip exactly one space character
3086                 i++;
3087                 // address contains the address with termination,
3088                 // line + i contains the name with termination
3089                 if (address[0] && line[i])
3090                         CL_IPLog_Add(address, line + i, false, false);
3091                 else
3092                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3093         }
3094 }
3095
3096 static void CL_IPLog_List_f(cmd_state_t *cmd)
3097 {
3098         int i, j;
3099         const char *addressprefix;
3100         if (Cmd_Argc(cmd) > 2)
3101         {
3102                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3103                 return;
3104         }
3105         addressprefix = "";
3106         if (Cmd_Argc(cmd) >= 2)
3107                 addressprefix = Cmd_Argv(cmd, 1);
3108         if (!cl_iplog_loaded)
3109                 CL_IPLog_Load();
3110         if (addressprefix && addressprefix[0])
3111                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3112         else
3113                 Con_Printf("Listing all iplog entries\n");
3114         Con_Printf("address         name\n");
3115         for (i = 0;i < cl_iplog_numitems;i++)
3116         {
3117                 if (addressprefix && addressprefix[0])
3118                 {
3119                         for (j = 0;addressprefix[j];j++)
3120                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3121                                         break;
3122                         // if this address does not begin with the addressprefix string
3123                         // simply omit it from the output
3124                         if (addressprefix[j])
3125                                 continue;
3126                 }
3127                 // if name is less than 15 characters, left justify it and pad
3128                 // if name is more than 15 characters, print all of it, not worrying
3129                 // about the fact it will misalign the columns
3130                 if (strlen(cl_iplog_items[i].address) < 15)
3131                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3132                 else
3133                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3134         }
3135 }
3136
3137 // look for anything interesting like player IP addresses or ping reports
3138 static qboolean CL_ExaminePrintString(const char *text)
3139 {
3140         int len;
3141         const char *t;
3142         char temp[MAX_INPUTLINE];
3143         if (!strcmp(text, "Client ping times:\n"))
3144         {
3145                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3146                 // hide ping reports in demos
3147                 if (cls.demoplayback)
3148                         cl.parsingtextexpectingpingforscores = 1;
3149                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3150                         ;
3151                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3152                 {
3153                         Con_Printf("ping reply but empty scoreboard?!?\n");
3154                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3155                         cl.parsingtextexpectingpingforscores = 0;
3156                 }
3157                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3158                 return !cl.parsingtextexpectingpingforscores;
3159         }
3160         if (!strncmp(text, "host:    ", 9))
3161         {
3162                 // cl.parsingtextexpectingpingforscores = false; // really?
3163                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3164                 cl.parsingtextplayerindex = 0;
3165                 return true;
3166         }
3167         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3168         {
3169                 // if anything goes wrong, we'll assume this is not a ping report
3170                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3171                 cl.parsingtextexpectingpingforscores = 0;
3172                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3173                 t = text;
3174                 while (*t == ' ')
3175                         t++;
3176                 if ((*t >= '0' && *t <= '9') || *t == '-')
3177                 {
3178                         int ping = atoi(t);
3179                         while ((*t >= '0' && *t <= '9') || *t == '-')
3180                                 t++;
3181                         if (*t == ' ')
3182                         {
3183                                 int charindex = 0;
3184                                 t++;
3185                                 if(cl.parsingtextplayerindex < cl.maxclients)
3186                                 {
3187                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3188                                                 ;
3189                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3190                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3191                                         if (t[charindex] == '\n')
3192                                         {
3193                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3194                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3195                                                         ;
3196                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3197                                                 {
3198                                                         // we parsed a valid ping entry, so expect another to follow
3199                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3200                                                         cl.parsingtextexpectingpingforscores = expected;
3201                                                 }
3202                                                 return !expected;
3203                                         }
3204                                 }
3205                                 if (!strncmp(t, "unconnected\n", 12))
3206                                 {
3207                                         // just ignore
3208                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3209                                         cl.parsingtextexpectingpingforscores = expected;
3210                                         return !expected;
3211                                 }
3212                                 else
3213                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3214                         }
3215                 }
3216         }
3217         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3218         {
3219                 if (!strncmp(text, "players: ", 9))
3220                 {
3221                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3222                         cl.parsingtextplayerindex = 0;
3223                         return true;
3224                 }
3225                 else if (!strstr(text, ": "))
3226                 {
3227                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3228                         return true;
3229                 }
3230         }
3231         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3232         {
3233                 // if anything goes wrong, we'll assume this is not a status report
3234                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3235                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3236                 {
3237                         t = text + 1;
3238                         cl.parsingtextplayerindex = atoi(t) - 1;
3239                         while (*t >= '0' && *t <= '9')
3240                                 t++;
3241                         if (*t == ' ')
3242                         {
3243                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3244                                 return true;
3245                         }
3246                         // the player name follows here, along with frags and time
3247                 }
3248         }
3249         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3250         {
3251                 // if anything goes wrong, we'll assume this is not a status report
3252                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3253                 if (text[0] == ' ')
3254                 {
3255                         t = text;
3256                         while (*t == ' ')
3257                                 t++;
3258                         for (len = 0;*t && *t != '\n';t++)
3259                                 if (len < (int)sizeof(temp) - 1)
3260                                         temp[len++] = *t;
3261                         temp[len] = 0;
3262                         // botclient is perfectly valid, but we don't care about bots
3263                         // also don't try to look up the name of an invalid player index
3264                         if (strcmp(temp, "botclient")
3265                          && cl.parsingtextplayerindex >= 0
3266                          && cl.parsingtextplayerindex < cl.maxclients
3267                          && cl.scores[cl.parsingtextplayerindex].name[0])
3268                         {
3269                                 // log the player name and IP address string
3270                                 // (this operates entirely on strings to avoid issues with the
3271                                 //  nature of a network address)
3272                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3273                         }
3274                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3275                         return true;
3276                 }
3277         }
3278         return true;
3279 }
3280
3281 extern cvar_t slowmo;
3282 extern cvar_t cl_lerpexcess;
3283 static void CL_NetworkTimeReceived(double newtime)
3284 {
3285         double timehigh;
3286         cl.mtime[1] = cl.mtime[0];
3287         cl.mtime[0] = newtime;
3288         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3289                 cl.time = cl.mtime[1] = newtime;
3290         else if (cls.demoplayback)
3291         {
3292                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3293                 // due to a large time gap, so treat it as an instant change in time
3294                 // (this can also happen during heavy packet loss in the demo)
3295                 if (cl.time < newtime - 0.1)
3296                         cl.mtime[1] = cl.time = newtime;
3297         }
3298         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3299         {
3300                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3301                 if (developer_extra.integer && vid_activewindow)
3302                 {
3303                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3304                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3305                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3306                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3307                 }
3308                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3309                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3310                 if (cl_nettimesyncboundmode.integer == 1)
3311                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3312                 else if (cl_nettimesyncboundmode.integer == 2)
3313                 {
3314                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3315                                 cl.time = cl.mtime[1];
3316                 }
3317                 else if (cl_nettimesyncboundmode.integer == 3)
3318                 {
3319                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3320                                 cl.time = cl.mtime[1];
3321                 }
3322                 else if (cl_nettimesyncboundmode.integer == 4)
3323                 {
3324                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3325                                 cl.time = cl.mtime[1]; // reset
3326                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3327                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3328                         else if (cl.time > cl.mtime[1])
3329                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3330                         else
3331                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3332                 }
3333                 else if (cl_nettimesyncboundmode.integer == 5)
3334                 {
3335                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3336                                 cl.time = cl.mtime[1]; // reset
3337                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3338                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3339                         else
3340                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3341                 }
3342                 else if (cl_nettimesyncboundmode.integer == 6)
3343                 {
3344                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3345                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3346                 }
3347         }
3348         // this packet probably contains a player entity update, so we will need
3349         // to update the prediction
3350         cl.movement_replay = true;
3351         // this may get updated later in parsing by svc_clientdata
3352         cl.onground = false;
3353         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3354         // during this frame
3355         // (makes spectating players much smoother and prevents mouse movement from turning)
3356         cl.fixangle[1] = cl.fixangle[0];
3357         cl.fixangle[0] = false;
3358         if (!cls.demoplayback)
3359                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3360         // update the csqc's server timestamps, critical for proper sync
3361         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3362
3363         if (cl.mtime[0] > cl.mtime[1])
3364                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3365
3366         // only lerp entities that also get an update in this frame, when lerp excess is used
3367         if(cl_lerpexcess.value > 0)
3368         {
3369                 int i;
3370                 for (i = 1;i < cl.num_entities;i++)
3371                 {
3372                         if (cl.entities_active[i])
3373                         {
3374                                 entity_t *ent = cl.entities + i;
3375                                 ent->persistent.lerpdeltatime = 0;
3376                         }
3377                 }
3378         }
3379 }
3380
3381 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3382
3383 /*
3384 =====================
3385 CL_ParseServerMessage
3386 =====================
3387 */
3388 int parsingerror = false;
3389 void CL_ParseServerMessage(void)
3390 {
3391         int                     cmd;
3392         int                     i;
3393         protocolversion_t protocol;
3394         unsigned char           cmdlog[32];
3395         const char              *cmdlogname[32], *temp;
3396         int                     cmdindex, cmdcount = 0;
3397         qboolean        qwplayerupdatereceived;
3398         qboolean        strip_pqc;
3399         char vabuf[1024];
3400
3401         // LadyHavoc: moved demo message writing from before the packet parse to
3402         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3403         // code in CL_ParseServerinfo
3404         //if (cls.demorecording)
3405         //      CL_WriteDemoMessage (&cl_message);
3406
3407         cl.last_received_message = realtime;
3408
3409         CL_KeepaliveMessage(false);
3410
3411 //
3412 // if recording demos, copy the message out
3413 //
3414         if (cl_shownet.integer == 1)
3415                 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3416         else if (cl_shownet.integer == 2)
3417                 Con_Print("------------------\n");
3418
3419 //
3420 // parse the message
3421 //
3422         //MSG_BeginReading ();
3423
3424         parsingerror = true;
3425
3426         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3427         {
3428                 CL_NetworkTimeReceived(realtime); // qw has no clock
3429
3430                 // kill all qw nails
3431                 cl.qw_num_nails = 0;
3432
3433                 // fade weapon view kick
3434                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3435
3436                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3437
3438                 qwplayerupdatereceived = false;
3439
3440                 while (1)
3441                 {
3442                         if (cl_message.badread)
3443                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3444
3445                         cmd = MSG_ReadByte(&cl_message);
3446
3447                         if (cmd == -1)
3448                         {
3449                                 SHOWNET("END OF MESSAGE");
3450                                 break;          // end of message
3451                         }
3452
3453                         cmdindex = cmdcount & 31;
3454                         cmdcount++;
3455                         cmdlog[cmdindex] = cmd;
3456
3457                         SHOWNET(qw_svc_strings[cmd]);
3458                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3459                         if (!cmdlogname[cmdindex])
3460                         {
3461                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3462                                 const char *d = "<unknown>";
3463                                 cmdlogname[cmdindex] = d;
3464                         }
3465
3466                         // other commands
3467                         switch (cmd)
3468                         {
3469                         default:
3470                                 {
3471                                         char description[32*64], logtemp[64];
3472                                         int count;
3473                                         strlcpy(description, "packet dump: ", sizeof(description));
3474                                         i = cmdcount - 32;
3475                                         if (i < 0)
3476                                                 i = 0;
3477                                         count = cmdcount - i;
3478                                         i &= 31;
3479                                         while(count > 0)
3480                                         {
3481                                                 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3482                                                 strlcat(description, logtemp, sizeof(description));
3483                                                 count--;
3484                                                 i++;
3485                                                 i &= 31;
3486                                         }
3487                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3488                                         Con_Print(description);
3489                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3490                                 }
3491                                 break;
3492
3493                         case qw_svc_nop:
3494                                 //Con_Printf("qw_svc_nop\n");
3495                                 break;
3496
3497                         case qw_svc_disconnect:
3498                                 Con_Printf("Server disconnected\n");
3499                                 if (cls.demonum != -1)
3500                                         CL_NextDemo();
3501                                 else
3502                                         CL_Disconnect();
3503                                 return;
3504
3505                         case qw_svc_print:
3506                                 i = MSG_ReadByte(&cl_message);
3507                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3508                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3509                                 {
3510                                         if (i == 3) // chat
3511                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3512                                         else
3513                                                 CSQC_AddPrintText(temp);
3514                                 }
3515                                 break;
3516
3517                         case qw_svc_centerprint:
3518                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3519                                 break;
3520
3521                         case qw_svc_stufftext:
3522                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3523                                 break;
3524
3525                         case qw_svc_damage:
3526                                 // svc_damage protocol is identical to nq
3527                                 V_ParseDamage ();
3528                                 break;
3529
3530                         case qw_svc_serverdata:
3531                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3532                                 CL_ParseServerInfo();
3533                                 break;
3534
3535                         case qw_svc_setangle:
3536                                 for (i=0 ; i<3 ; i++)
3537                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3538                                 if (!cls.demoplayback)
3539                                 {
3540                                         cl.fixangle[0] = true;
3541                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3542                                         // disable interpolation if this is new
3543                                         if (!cl.fixangle[1])
3544                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3545                                 }
3546                                 break;
3547
3548                         case qw_svc_lightstyle:
3549                                 i = MSG_ReadByte(&cl_message);
3550                                 if (i >= cl.max_lightstyle)
3551                                 {
3552                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3553                                         break;
3554                                 }
3555                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3556                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3557                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3558                                 break;
3559
3560                         case qw_svc_sound:
3561                                 CL_ParseStartSoundPacket(false);
3562                                 break;
3563
3564                         case qw_svc_stopsound:
3565                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3566                                 S_StopSound(i>>3, i&7);
3567                                 break;
3568
3569                         case qw_svc_updatefrags:
3570                                 i = MSG_ReadByte(&cl_message);
3571                                 if (i >= cl.maxclients)
3572                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3573                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3574                                 break;
3575
3576                         case qw_svc_updateping:
3577                                 i = MSG_ReadByte(&cl_message);
3578                                 if (i >= cl.maxclients)
3579                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3580                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3581                                 break;
3582
3583                         case qw_svc_updatepl:
3584                                 i = MSG_ReadByte(&cl_message);
3585                                 if (i >= cl.maxclients)
3586                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3587                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3588                                 break;
3589
3590                         case qw_svc_updateentertime:
3591                                 i = MSG_ReadByte(&cl_message);
3592                                 if (i >= cl.maxclients)
3593                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3594                                 // seconds ago
3595                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3596                                 break;
3597
3598                         case qw_svc_spawnbaseline:
3599                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3600                                 if (i < 0 || i >= MAX_EDICTS)
3601                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3602                                 if (i >= cl.max_entities)
3603                                         CL_ExpandEntities(i);
3604                                 CL_ParseBaseline(cl.entities + i, false);
3605                                 break;
3606                         case qw_svc_spawnstatic:
3607                                 CL_ParseStatic(false);
3608                                 break;
3609                         case qw_svc_temp_entity:
3610                                 if(!CL_VM_Parse_TempEntity())
3611                                         CL_ParseTempEntity ();
3612                                 break;
3613
3614                         case qw_svc_killedmonster:
3615                                 cl.stats[STAT_MONSTERS]++;
3616                                 break;
3617
3618                         case qw_svc_foundsecret:
3619                                 cl.stats[STAT_SECRETS]++;
3620                                 break;
3621
3622                         case qw_svc_updatestat:
3623                                 i = MSG_ReadByte(&cl_message);
3624                                 if (i < 0 || i >= MAX_CL_STATS)
3625                                         Host_Error ("svc_updatestat: %i is invalid", i);
3626                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3627                                 break;
3628
3629                         case qw_svc_updatestatlong:
3630                                 i = MSG_ReadByte(&cl_message);
3631                                 if (i < 0 || i >= MAX_CL_STATS)
3632                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3633                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3634                                 break;
3635
3636                         case qw_svc_spawnstaticsound:
3637                                 CL_ParseStaticSound (false);
3638                                 break;
3639
3640                         case qw_svc_cdtrack:
3641                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3642                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3643                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3644                                 else
3645                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3646                                 break;
3647
3648                         case qw_svc_intermission:
3649                                 if(!cl.intermission)
3650                                         cl.completed_time = cl.time;
3651                                 cl.intermission = 1;
3652                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3653                                 for (i = 0;i < 3;i++)
3654                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3655                                 break;
3656
3657                         case qw_svc_finale:
3658                                 if(!cl.intermission)
3659                                         cl.completed_time = cl.time;
3660                                 cl.intermission = 2;
3661                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3662                                 break;
3663
3664                         case qw_svc_sellscreen:
3665                                 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
3666                                 break;
3667
3668                         case qw_svc_smallkick:
3669                                 cl.qw_weaponkick = -2;
3670                                 break;
3671                         case qw_svc_bigkick:
3672                                 cl.qw_weaponkick = -4;
3673                                 break;
3674
3675                         case qw_svc_muzzleflash:
3676                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3677                                 // NOTE: in QW this only worked on clients
3678                                 if (i < 0 || i >= MAX_EDICTS)
3679                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3680                                 if (i >= cl.max_entities)
3681                                         CL_ExpandEntities(i);
3682                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3683                                 break;
3684
3685                         case qw_svc_updateuserinfo:
3686                                 QW_CL_UpdateUserInfo();
3687                                 break;
3688
3689                         case qw_svc_setinfo:
3690                                 QW_CL_SetInfo();
3691                                 break;
3692
3693                         case qw_svc_serverinfo:
3694                                 QW_CL_ServerInfo();
3695                                 break;
3696
3697                         case qw_svc_download:
3698                                 QW_CL_ParseDownload();
3699                                 break;
3700
3701                         case qw_svc_playerinfo:
3702                                 // slightly kill qw player entities now that we know there is
3703                                 // an update of player entities this frame...
3704                                 if (!qwplayerupdatereceived)
3705                                 {
3706                                         qwplayerupdatereceived = true;
3707                                         for (i = 1;i < cl.maxclients;i++)
3708                                                 cl.entities_active[i] = false;
3709                                 }
3710                                 EntityStateQW_ReadPlayerUpdate();
3711                                 break;
3712
3713                         case qw_svc_nails:
3714                                 QW_CL_ParseNails();
3715                                 break;
3716
3717                         case qw_svc_chokecount:
3718                                 (void) MSG_ReadByte(&cl_message);
3719                                 // FIXME: apply to netgraph
3720                                 //for (j = 0;j < i;j++)
3721                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3722                                 break;
3723
3724                         case qw_svc_modellist:
3725                                 QW_CL_ParseModelList();
3726                                 break;
3727
3728                         case qw_svc_soundlist:
3729                                 QW_CL_ParseSoundList();
3730                                 break;
3731
3732                         case qw_svc_packetentities:
3733                                 EntityFrameQW_CL_ReadFrame(false);
3734                                 // first update is the final signon stage
3735                                 if (cls.signon == SIGNONS - 1)
3736                                 {
3737                                         cls.signon = SIGNONS;
3738                                         CL_SignonReply ();
3739                                 }
3740                                 break;
3741
3742                         case qw_svc_deltapacketentities:
3743                                 EntityFrameQW_CL_ReadFrame(true);
3744                                 // first update is the final signon stage
3745                                 if (cls.signon == SIGNONS - 1)
3746                                 {
3747                                         cls.signon = SIGNONS;
3748                                         CL_SignonReply ();
3749                                 }
3750                                 break;
3751
3752                         case qw_svc_maxspeed:
3753                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3754                                 break;
3755
3756                         case qw_svc_entgravity:
3757                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3758                                 if (!cl.movevars_entgravity)
3759                                         cl.movevars_entgravity = 1.0f;
3760                                 break;
3761
3762                         case qw_svc_setpause:
3763                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3764                                 if (cl.paused)
3765                                         CDAudio_Pause ();
3766                                 else
3767                                         CDAudio_Resume ();
3768                                 S_PauseGameSounds (cl.paused);
3769                                 break;
3770                         }
3771                 }
3772
3773                 if (qwplayerupdatereceived)
3774                 {
3775                         // fully kill any player entities that were not updated this frame
3776                         for (i = 1;i <= cl.maxclients;i++)
3777                                 if (!cl.entities_active[i])
3778                                         cl.entities[i].state_current.active = false;
3779                 }
3780         }
3781         else
3782         {
3783                 while (1)
3784                 {
3785                         if (cl_message.badread)
3786                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3787
3788                         cmd = MSG_ReadByte(&cl_message);
3789
3790                         if (cmd == -1)
3791                         {
3792 //                              R_TimeReport("END OF MESSAGE");
3793                                 SHOWNET("END OF MESSAGE");
3794                                 break;          // end of message
3795                         }
3796
3797                         cmdindex = cmdcount & 31;
3798                         cmdcount++;
3799                         cmdlog[cmdindex] = cmd;
3800
3801                         // if the high bit of the command byte is set, it is a fast update
3802                         if (cmd & 128)
3803                         {
3804                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3805                                 temp = "entity";
3806                                 cmdlogname[cmdindex] = temp;
3807                                 SHOWNET("fast update");
3808                                 if (cls.signon == SIGNONS - 1)
3809                                 {
3810                                         // first update is the final signon stage
3811                                         cls.signon = SIGNONS;
3812                                         CL_SignonReply ();
3813                                 }
3814                                 EntityFrameQuake_ReadEntity (cmd&127);
3815                                 continue;
3816                         }
3817
3818                         SHOWNET(svc_strings[cmd]);
3819                         cmdlogname[cmdindex] = svc_strings[cmd];
3820                         if (!cmdlogname[cmdindex])
3821                         {
3822                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3823                                 const char *d = "<unknown>";
3824                                 cmdlogname[cmdindex] = d;
3825                         }
3826
3827                         // other commands
3828                         switch (cmd)
3829                         {
3830                         default:
3831                                 {
3832                                         char description[32*64], tempdesc[64];
3833                                         int count;
3834                                         strlcpy (description, "packet dump: ", sizeof(description));
3835                                         i = cmdcount - 32;
3836                                         if (i < 0)
3837                                                 i = 0;
3838                                         count = cmdcount - i;
3839                                         i &= 31;
3840                                         while(count > 0)
3841                                         {
3842                                                 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3843                                                 strlcat (description, tempdesc, sizeof (description));
3844                                                 count--;
3845                                                 i++;
3846                                                 i &= 31;
3847                                         }
3848                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3849                                         Con_Print(description);
3850                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3851                                 }
3852                                 break;
3853
3854                         case svc_nop:
3855                                 if (cls.signon < SIGNONS)
3856                                         Con_Print("<-- server to client keepalive\n");
3857                                 break;
3858
3859                         case svc_time:
3860                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3861                                 break;
3862
3863                         case svc_clientdata:
3864                                 CL_ParseClientdata();
3865                                 break;
3866
3867                         case svc_version:
3868                                 i = MSG_ReadLong(&cl_message);
3869                                 protocol = Protocol_EnumForNumber(i);
3870                                 if (protocol == PROTOCOL_UNKNOWN)
3871                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3872                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3873                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3874                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3875                                 cls.protocol = protocol;
3876                                 break;
3877
3878                         case svc_disconnect:
3879                                 Con_Printf ("Server disconnected\n");
3880                                 if (cls.demonum != -1)
3881                                         CL_NextDemo ();
3882                                 else
3883                                         CL_Disconnect ();
3884                                 break;
3885
3886                         case svc_print:
3887                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3888                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3889                                         CSQC_AddPrintText(temp);        //[515]: csqc
3890                                 break;
3891
3892                         case svc_centerprint:
3893                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3894                                 break;
3895
3896                         case svc_stufftext:
3897                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3898                                 /* if(utf8_enable.integer)
3899                                 {
3900                                         strip_pqc = true;
3901                                         // we can safely strip and even
3902                                         // interpret these in utf8 mode
3903                                 }
3904                                 else */ switch(cls.protocol)
3905                                 {
3906                                         case PROTOCOL_QUAKE:
3907                                         case PROTOCOL_QUAKEDP:
3908                                                 // maybe add other protocols if
3909                                                 // so desired, but not DP7
3910                                                 strip_pqc = true;
3911                                                 break;
3912                                         case PROTOCOL_DARKPLACES7:
3913                                         default:
3914                                                 // ProQuake does not support
3915                                                 // these protocols
3916                                                 strip_pqc = false;
3917                                                 break;
3918                                 }
3919                                 if(strip_pqc)
3920                                 {
3921                                         // skip over ProQuake messages,
3922                                         // TODO actually interpret them
3923                                         // (they are sbar team score
3924                                         // updates), see proquake cl_parse.c
3925                                         if(*temp == 0x01)
3926                                         {
3927                                                 ++temp;
3928                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3929                                                         ++temp;
3930                                         }
3931                                 }
3932                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3933                                 break;
3934
3935                         case svc_damage:
3936                                 V_ParseDamage ();
3937                                 break;
3938
3939                         case svc_serverinfo:
3940                                 CL_ParseServerInfo ();
3941                                 break;
3942
3943                         case svc_setangle:
3944                                 for (i=0 ; i<3 ; i++)
3945                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3946                                 if (!cls.demoplayback)
3947                                 {
3948                                         cl.fixangle[0] = true;
3949                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3950                                         // disable interpolation if this is new
3951                                         if (!cl.fixangle[1])
3952                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3953                                 }
3954                                 break;
3955
3956                         case svc_setview:
3957                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3958                                 if (cl.viewentity >= MAX_EDICTS)
3959                                         Host_Error("svc_setview >= MAX_EDICTS");
3960                                 if (cl.viewentity >= cl.max_entities)
3961                                         CL_ExpandEntities(cl.viewentity);
3962                                 // LadyHavoc: assume first setview recieved is the real player entity
3963                                 if (!cl.realplayerentity)
3964                                         cl.realplayerentity = cl.viewentity;
3965                                 // update cl.playerentity to this one if it is a valid player
3966                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3967                                         cl.playerentity = cl.viewentity;
3968                                 break;
3969
3970                         case svc_lightstyle:
3971                                 i = MSG_ReadByte(&cl_message);
3972                                 if (i >= cl.max_lightstyle)
3973                                 {
3974                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3975                                         break;
3976                                 }
3977                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3978                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3979                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3980                                 break;
3981
3982                         case svc_sound:
3983                                 CL_ParseStartSoundPacket(false);
3984                                 break;
3985
3986                         case svc_precache:
3987                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3988                                 {
3989                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3990                                         CL_ParseStartSoundPacket(true);
3991                                 }
3992                                 else
3993                                 {
3994                                         char *s;
3995                                         i = (unsigned short)MSG_ReadShort(&cl_message);
3996                                         s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3997                                         if (i < 32768)
3998                                         {
3999                                                 if (i >= 1 && i < MAX_MODELS)
4000                                                 {
4001                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4002                                                         if (!model)
4003                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4004                                                         cl.model_precache[i] = model;
4005                                                 }
4006                                                 else
4007                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4008                                         }
4009                                         else
4010                                         {
4011                                                 i -= 32768;
4012                                                 if (i >= 1 && i < MAX_SOUNDS)
4013                                                 {
4014                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
4015                                                         if (!sfx && snd_initialized.integer)
4016                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4017                                                         cl.sound_precache[i] = sfx;
4018                                                 }
4019                                                 else
4020                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4021                                         }
4022                                 }
4023                                 break;
4024
4025                         case svc_stopsound:
4026                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4027                                 S_StopSound(i>>3, i&7);
4028                                 break;
4029
4030                         case svc_updatename:
4031                                 i = MSG_ReadByte(&cl_message);
4032                                 if (i >= cl.maxclients)
4033                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4034                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4035                                 break;
4036
4037                         case svc_updatefrags:
4038                                 i = MSG_ReadByte(&cl_message);
4039                                 if (i >= cl.maxclients)
4040                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4041                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4042                                 break;
4043
4044                         case svc_updatecolors:
4045                                 i = MSG_ReadByte(&cl_message);
4046                                 if (i >= cl.maxclients)
4047                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4048                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4049                                 break;
4050
4051                         case svc_particle:
4052                                 CL_ParseParticleEffect ();
4053                                 break;
4054
4055                         case svc_effect:
4056                                 CL_ParseEffect ();
4057                                 break;
4058
4059                         case svc_effect2:
4060                                 CL_ParseEffect2 ();
4061                                 break;
4062
4063                         case svc_spawnbaseline:
4064                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4065                                 if (i < 0 || i >= MAX_EDICTS)
4066                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4067                                 if (i >= cl.max_entities)
4068                                         CL_ExpandEntities(i);
4069                                 CL_ParseBaseline (cl.entities + i, false);
4070                                 break;
4071                         case svc_spawnbaseline2:
4072                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4073                                 if (i < 0 || i >= MAX_EDICTS)
4074                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4075                                 if (i >= cl.max_entities)
4076                                         CL_ExpandEntities(i);
4077                                 CL_ParseBaseline (cl.entities + i, true);
4078                                 break;
4079                         case svc_spawnstatic:
4080                                 CL_ParseStatic (false);
4081                                 break;
4082                         case svc_spawnstatic2:
4083                                 CL_ParseStatic (true);
4084                                 break;
4085                         case svc_temp_entity:
4086                                 if(!CL_VM_Parse_TempEntity())
4087                                         CL_ParseTempEntity ();
4088                                 break;
4089
4090                         case svc_setpause:
4091                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4092                                 if (cl.paused)
4093                                         CDAudio_Pause ();
4094                                 else
4095                                         CDAudio_Resume ();
4096                                 S_PauseGameSounds (cl.paused);
4097                                 break;
4098
4099                         case svc_signonnum:
4100                                 i = MSG_ReadByte(&cl_message);
4101                                 // LadyHavoc: it's rude to kick off the client if they missed the
4102                                 // reconnect somehow, so allow signon 1 even if at signon 1
4103                                 if (i <= cls.signon && i != 1)
4104                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4105                                 cls.signon = i;
4106                                 CL_SignonReply ();
4107                                 break;
4108
4109                         case svc_killedmonster:
4110                                 cl.stats[STAT_MONSTERS]++;
4111                                 break;
4112
4113                         case svc_foundsecret:
4114                                 cl.stats[STAT_SECRETS]++;
4115                                 break;
4116
4117                         case svc_updatestat:
4118                                 i = MSG_ReadByte(&cl_message);
4119                                 if (i < 0 || i >= MAX_CL_STATS)
4120                                         Host_Error ("svc_updatestat: %i is invalid", i);
4121                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4122                                 break;
4123
4124                         case svc_updatestatubyte:
4125                                 i = MSG_ReadByte(&cl_message);
4126                                 if (i < 0 || i >= MAX_CL_STATS)
4127                                         Host_Error ("svc_updatestat: %i is invalid", i);
4128                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4129                                 break;
4130
4131                         case svc_spawnstaticsound:
4132                                 CL_ParseStaticSound (false);
4133                                 break;
4134
4135                         case svc_spawnstaticsound2:
4136                                 CL_ParseStaticSound (true);
4137                                 break;
4138
4139                         case svc_cdtrack:
4140                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4141                                 cl.looptrack = MSG_ReadByte(&cl_message);
4142                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4143                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4144                                 else
4145                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4146                                 break;
4147
4148                         case svc_intermission:
4149                                 if(!cl.intermission)
4150                                         cl.completed_time = cl.time;
4151                                 cl.intermission = 1;
4152                                 CL_VM_UpdateIntermissionState(cl.intermission);
4153                                 break;
4154
4155                         case svc_finale:
4156                                 if(!cl.intermission)
4157                                         cl.completed_time = cl.time;
4158                                 cl.intermission = 2;
4159                                 CL_VM_UpdateIntermissionState(cl.intermission);
4160                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4161                                 break;
4162
4163                         case svc_cutscene:
4164                                 if(!cl.intermission)
4165                                         cl.completed_time = cl.time;
4166                                 cl.intermission = 3;
4167                                 CL_VM_UpdateIntermissionState(cl.intermission);
4168                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4169                                 break;
4170
4171                         case svc_sellscreen:
4172                                 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
4173                                 break;
4174                         case svc_hidelmp:
4175                                 if (gamemode == GAME_TENEBRAE)
4176                                 {
4177                                         // repeating particle effect
4178                                         MSG_ReadCoord(&cl_message, cls.protocol);
4179                                         MSG_ReadCoord(&cl_message, cls.protocol);
4180                                         MSG_ReadCoord(&cl_message, cls.protocol);
4181                                         MSG_ReadCoord(&cl_message, cls.protocol);
4182                                         MSG_ReadCoord(&cl_message, cls.protocol);
4183                                         MSG_ReadCoord(&cl_message, cls.protocol);
4184                                         (void) MSG_ReadByte(&cl_message);
4185                                         MSG_ReadLong(&cl_message);
4186                                         MSG_ReadLong(&cl_message);
4187                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4188                                 }
4189                                 else
4190                                         SHOWLMP_decodehide();
4191                                 break;
4192                         case svc_showlmp:
4193                                 if (gamemode == GAME_TENEBRAE)
4194                                 {
4195                                         // particle effect
4196                                         MSG_ReadCoord(&cl_message, cls.protocol);
4197                                         MSG_ReadCoord(&cl_message, cls.protocol);
4198                                         MSG_ReadCoord(&cl_message, cls.protocol);
4199                                         (void) MSG_ReadByte(&cl_message);
4200                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4201                                 }
4202                                 else
4203                                         SHOWLMP_decodeshow();
4204                                 break;
4205                         case svc_skybox:
4206                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4207                                 break;
4208                         case svc_entities:
4209                                 if (cls.signon == SIGNONS - 1)
4210                                 {
4211                                         // first update is the final signon stage
4212                                         cls.signon = SIGNONS;
4213                                         CL_SignonReply ();
4214                                 }
4215                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4216                                         EntityFrame_CL_ReadFrame();
4217                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4218                                         EntityFrame4_CL_ReadFrame();
4219                                 else
4220                                         EntityFrame5_CL_ReadFrame();
4221                                 break;
4222                         case svc_csqcentities:
4223                                 CSQC_ReadEntities();
4224                                 break;
4225                         case svc_downloaddata:
4226                                 CL_ParseDownload();
4227                                 break;
4228                         case svc_trailparticles:
4229                                 CL_ParseTrailParticles();
4230                                 break;
4231                         case svc_pointparticles:
4232                                 CL_ParsePointParticles();
4233                                 break;
4234                         case svc_pointparticles1:
4235                                 CL_ParsePointParticles1();
4236                                 break;
4237                         }
4238 //                      R_TimeReport(svc_strings[cmd]);
4239                 }
4240         }
4241
4242         if (cls.signon == SIGNONS)
4243                 CL_UpdateItemsAndWeapon();
4244 //      R_TimeReport("UpdateItems");
4245
4246         EntityFrameQuake_ISeeDeadEntities();
4247 //      R_TimeReport("ISeeDeadEntities");
4248
4249         CL_UpdateMoveVars();
4250 //      R_TimeReport("UpdateMoveVars");
4251
4252         parsingerror = false;
4253
4254         // LadyHavoc: this was at the start of the function before cl_autodemo was
4255         // implemented
4256         if (cls.demorecording)
4257         {
4258                 CL_WriteDemoMessage (&cl_message);
4259 //              R_TimeReport("WriteDemo");
4260         }
4261 }
4262
4263 void CL_Parse_DumpPacket(void)
4264 {
4265         if (!parsingerror)
4266                 return;
4267         Con_Print("Packet dump:\n");
4268         SZ_HexDumpToConsole(&cl_message);
4269         parsingerror = false;
4270 }
4271
4272 void CL_Parse_ErrorCleanUp(void)
4273 {
4274         CL_StopDownload(0, 0);
4275         QW_CL_StopUpload_f(&cmd_client);
4276 }
4277
4278 void CL_Parse_Init(void)
4279 {
4280         Cvar_RegisterVariable(&cl_worldmessage);
4281         Cvar_RegisterVariable(&cl_worldname);
4282         Cvar_RegisterVariable(&cl_worldnamenoextension);
4283         Cvar_RegisterVariable(&cl_worldbasename);
4284
4285         Cvar_RegisterVariable(&developer_networkentities);
4286         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4287
4288         Cvar_RegisterVariable(&cl_sound_wizardhit);
4289         Cvar_RegisterVariable(&cl_sound_hknighthit);
4290         Cvar_RegisterVariable(&cl_sound_tink1);
4291         Cvar_RegisterVariable(&cl_sound_ric1);
4292         Cvar_RegisterVariable(&cl_sound_ric2);
4293         Cvar_RegisterVariable(&cl_sound_ric3);
4294         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4295         Cvar_RegisterVariable(&cl_sound_r_exp3);
4296
4297         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4298
4299         // server extension cvars set by commands issued from the server during connect
4300         Cvar_RegisterVariable(&cl_serverextension_download);
4301
4302         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4303         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4304         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4305         Cvar_RegisterVariable(&cl_iplog_name);
4306         Cvar_RegisterVariable(&cl_readpicture_force);
4307
4308         Cmd_AddCommand(&cmd_client, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4309         Cmd_AddCommand(&cmd_client, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4310         Cmd_AddCommand(&cmd_client, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4311         Cmd_AddCommand(&cmd_clientfromserver, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4312         Cmd_AddCommand(&cmd_client, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4313         Cmd_AddCommand(&cmd_client, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4314         Cmd_AddCommand(&cmd_client, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4315         Cmd_AddCommand(&cmd_clientfromserver, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4316         Cmd_AddCommand(&cmd_client, "stopdownload", CL_StopDownload_f, "terminates a download");
4317         Cmd_AddCommand(&cmd_clientfromserver, "stopdownload", CL_StopDownload_f, "terminates a download");
4318         Cmd_AddCommand(&cmd_client, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4319         Cmd_AddCommand(&cmd_clientfromserver, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4320         Cmd_AddCommand(&cmd_client, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4321 }
4322
4323 void CL_Parse_Shutdown(void)
4324 {
4325 }