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Make cdda optional, server does not need to play music
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #ifdef CONFIG_CD
24 #include "cdaudio.h"
25 #endif
26 #include "cl_collision.h"
27 #include "csprogs.h"
28 #include "libcurl.h"
29 #include "utf8lib.h"
30 #include "menu.h"
31 #include "cl_video.h"
32
33 const char *svc_strings[128] =
34 {
35         "svc_bad",
36         "svc_nop",
37         "svc_disconnect",
38         "svc_updatestat",
39         "svc_version",          // [int] server version
40         "svc_setview",          // [short] entity number
41         "svc_sound",                    // <see code>
42         "svc_time",                     // [float] server time
43         "svc_print",                    // [string] null terminated string
44         "svc_stufftext",                // [string] stuffed into client's console buffer
45                                                 // the string should be \n terminated
46         "svc_setangle",         // [vec3] set the view angle to this absolute value
47
48         "svc_serverinfo",               // [int] version
49                                                 // [string] signon string
50                                                 // [string]..[0]model cache [string]...[0]sounds cache
51                                                 // [string]..[0]item cache
52         "svc_lightstyle",               // [byte] [string]
53         "svc_updatename",               // [byte] [string]
54         "svc_updatefrags",      // [byte] [short]
55         "svc_clientdata",               // <shortbits + data>
56         "svc_stopsound",                // <see code>
57         "svc_updatecolors",     // [byte] [byte]
58         "svc_particle",         // [vec3] <variable>
59         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
60
61         "svc_spawnstatic",
62         "OBSOLETE svc_spawnbinary",
63         "svc_spawnbaseline",
64
65         "svc_temp_entity",              // <variable>
66         "svc_setpause",
67         "svc_signonnum",
68         "svc_centerprint",
69         "svc_killedmonster",
70         "svc_foundsecret",
71         "svc_spawnstaticsound",
72         "svc_intermission",
73         "svc_finale",                   // [string] music [string] text
74         "svc_cdtrack",                  // [byte] track [byte] looptrack
75         "svc_sellscreen",
76         "svc_cutscene",
77         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
78         "svc_hidelmp",  // [string] iconlabel
79         "svc_skybox", // [string] skyname
80         "", // 38
81         "", // 39
82         "", // 40
83         "", // 41
84         "", // 42
85         "", // 43
86         "", // 44
87         "", // 45
88         "", // 46
89         "", // 47
90         "", // 48
91         "", // 49
92         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
93         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
94         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96         "svc_sound2", //                        54              // short soundindex instead of byte
97         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
98         "svc_spawnstatic2", //          56              // short modelindex instead of byte
99         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
101         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
102         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
103         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
104         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 };
106
107 const char *qw_svc_strings[128] =
108 {
109         "qw_svc_bad",                                   // 0
110         "qw_svc_nop",                                   // 1
111         "qw_svc_disconnect",                    // 2
112         "qw_svc_updatestat",                    // 3    // [byte] [byte]
113         "",                                                             // 4
114         "qw_svc_setview",                               // 5    // [short] entity number
115         "qw_svc_sound",                                 // 6    // <see code>
116         "",                                                             // 7
117         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
118         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
119         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
120         "qw_svc_serverdata",                    // 11   // [long] protocol ...
121         "qw_svc_lightstyle",                    // 12   // [byte] [string]
122         "",                                                             // 13
123         "qw_svc_updatefrags",                   // 14   // [byte] [short]
124         "",                                                             // 15
125         "qw_svc_stopsound",                             // 16   // <see code>
126         "",                                                             // 17
127         "",                                                             // 18
128         "qw_svc_damage",                                // 19
129         "qw_svc_spawnstatic",                   // 20
130         "",                                                             // 21
131         "qw_svc_spawnbaseline",                 // 22
132         "qw_svc_temp_entity",                   // 23   // variable
133         "qw_svc_setpause",                              // 24   // [byte] on / off
134         "",                                                             // 25
135         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
136         "qw_svc_killedmonster",                 // 27
137         "qw_svc_foundsecret",                   // 28
138         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
139         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
140         "qw_svc_finale",                                // 31           // [string] text
141         "qw_svc_cdtrack",                               // 32           // [byte] track
142         "qw_svc_sellscreen",                    // 33
143         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
144         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
145         "qw_svc_updateping",                    // 36           // [byte] [short]
146         "qw_svc_updateentertime",               // 37           // [byte] [float]
147         "qw_svc_updatestatlong",                // 38           // [byte] [long]
148         "qw_svc_muzzleflash",                   // 39           // [short] entity
149         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
150         "qw_svc_download",                              // 41           // [short] size [size bytes]
151         "qw_svc_playerinfo",                    // 42           // variable
152         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
153         "qw_svc_chokecount",                    // 44           // [byte] packets choked
154         "qw_svc_modellist",                             // 45           // [strings]
155         "qw_svc_soundlist",                             // 46           // [strings]
156         "qw_svc_packetentities",                // 47           // [...]
157         "qw_svc_deltapacketentities",   // 48           // [...]
158         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
159         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
160         "qw_svc_setinfo",                               // 51           // setinfo on a client
161         "qw_svc_serverinfo",                    // 52           // serverinfo
162         "qw_svc_updatepl",                              // 53           // [byte] [byte]
163 };
164
165 //=============================================================================
166
167 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
171
172 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
181
182 #define RIC_GUNSHOT             1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
192
193 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload(void);
196 //static qboolean QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload(void);
198
199 /*
200 ==================
201 CL_ParseStartSoundPacket
202 ==================
203 */
204 static void CL_ParseStartSoundPacket(int largesoundindex)
205 {
206         vec3_t  pos;
207         int     channel, ent;
208         int     sound_num;
209         int     volume;
210         int     field_mask;
211         float   attenuation;
212         float   speed;
213         int             fflags = CHANNELFLAG_NONE;
214
215         if (cls.protocol == PROTOCOL_QUAKEWORLD)
216         {
217                 channel = MSG_ReadShort(&cl_message);
218
219                 if (channel & (1<<15))
220                         volume = MSG_ReadByte(&cl_message);
221                 else
222                         volume = DEFAULT_SOUND_PACKET_VOLUME;
223
224                 if (channel & (1<<14))
225                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
226                 else
227                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228         
229                 speed = 1.0f;
230
231                 ent = (channel>>3)&1023;
232                 channel &= 7;
233
234                 sound_num = MSG_ReadByte(&cl_message);
235         }
236         else
237         {
238                 field_mask = MSG_ReadByte(&cl_message);
239
240                 if (field_mask & SND_VOLUME)
241                         volume = MSG_ReadByte(&cl_message);
242                 else
243                         volume = DEFAULT_SOUND_PACKET_VOLUME;
244
245                 if (field_mask & SND_ATTENUATION)
246                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
247                 else
248                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
249
250                 if (field_mask & SND_SPEEDUSHORT4000)
251                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
252                 else
253                         speed = 1.0f;
254
255                 if (field_mask & SND_LARGEENTITY)
256                 {
257                         ent = (unsigned short) MSG_ReadShort(&cl_message);
258                         channel = MSG_ReadChar(&cl_message);
259                 }
260                 else
261                 {
262                         channel = (unsigned short) MSG_ReadShort(&cl_message);
263                         ent = channel >> 3;
264                         channel &= 7;
265                 }
266
267                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
269                 else
270                         sound_num = MSG_ReadByte(&cl_message);
271         }
272
273         channel = CHAN_NET2ENGINE(channel);
274
275         MSG_ReadVector(&cl_message, pos, cls.protocol);
276
277         if (sound_num >= MAX_SOUNDS)
278         {
279                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
280                 return;
281         }
282
283         if (ent >= MAX_EDICTS)
284         {
285                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
286                 return;
287         }
288
289         if (ent >= cl.max_entities)
290                 CL_ExpandEntities(ent);
291
292         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
293                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
294 }
295
296 /*
297 ==================
298 CL_KeepaliveMessage
299
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
302 ==================
303 */
304
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
307 {
308         static double lastdirtytime = 0;
309         static qboolean recursive = false;
310         double dirtytime;
311         double deltatime;
312         static double countdownmsg = 0;
313         static double countdownupdate = 0;
314         sizebuf_t old;
315
316         qboolean thisrecursive;
317
318         thisrecursive = recursive;
319         recursive = true;
320
321         dirtytime = Sys_DirtyTime();
322         deltatime = dirtytime - lastdirtytime;
323         lastdirtytime = dirtytime;
324         if (deltatime <= 0 || deltatime >= 1800.0)
325                 return;
326
327         countdownmsg -= deltatime;
328         countdownupdate -= deltatime;
329
330         if(!thisrecursive)
331         {
332                 if(cls.state != ca_dedicated)
333                 {
334                         if(countdownupdate <= 0) // check if time stepped backwards
335                         {
336                                 SCR_UpdateLoadingScreenIfShown();
337                                 countdownupdate = 2;
338                         }
339                 }
340         }
341
342         // no need if server is local and definitely not if this is a demo
343         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
344         {
345                 recursive = thisrecursive;
346                 return;
347         }
348
349         if (readmessages)
350         {
351                 // read messages from server, should just be nops
352                 old = cl_message;
353                 memcpy(olddata, cl_message.data, cl_message.cursize);
354
355                 NetConn_ClientFrame();
356
357                 cl_message = old;
358                 memcpy(cl_message.data, olddata, cl_message.cursize);
359         }
360
361         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362         {
363                 sizebuf_t       msg;
364                 unsigned char           buf[4];
365                 countdownmsg = 5;
366                 // write out a nop
367                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
368                 Con_Print("--> client to server keepalive\n");
369                 memset(&msg, 0, sizeof(msg));
370                 msg.data = buf;
371                 msg.maxsize = sizeof(buf);
372                 MSG_WriteChar(&msg, clc_nop);
373                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374         }
375
376         recursive = thisrecursive;
377 }
378
379 void CL_ParseEntityLump(char *entdata)
380 {
381         const char *data;
382         char key[128], value[MAX_INPUTLINE];
383         FOG_clear(); // LordHavoc: no fog until set
384         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
385         R_SetSkyBox(cl.worldmodel->brush.skybox);
386         data = entdata;
387         if (!data)
388                 return;
389         if (!COM_ParseToken_Simple(&data, false, false, true))
390                 return; // error
391         if (com_token[0] != '{')
392                 return; // error
393         while (1)
394         {
395                 if (!COM_ParseToken_Simple(&data, false, false, true))
396                         return; // error
397                 if (com_token[0] == '}')
398                         break; // end of worldspawn
399                 if (com_token[0] == '_')
400                         strlcpy (key, com_token + 1, sizeof (key));
401                 else
402                         strlcpy (key, com_token, sizeof (key));
403                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
404                         key[strlen(key)-1] = 0;
405                 if (!COM_ParseToken_Simple(&data, false, false, true))
406                         return; // error
407                 strlcpy (value, com_token, sizeof (value));
408                 if (!strcmp("sky", key))
409                         R_SetSkyBox(value);
410                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
411                         R_SetSkyBox(value);
412                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
413                         R_SetSkyBox(value);
414                 else if (!strcmp("fog", key))
415                 {
416                         FOG_clear(); // so missing values get good defaults
417                         r_refdef.fog_start = 0;
418                         r_refdef.fog_alpha = 1;
419                         r_refdef.fog_end = 16384;
420                         r_refdef.fog_height = 1<<30;
421                         r_refdef.fog_fadedepth = 128;
422 #if _MSC_VER >= 1400
423 #define sscanf sscanf_s
424 #endif
425                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
426                 }
427                 else if (!strcmp("fog_density", key))
428                         r_refdef.fog_density = atof(value);
429                 else if (!strcmp("fog_red", key))
430                         r_refdef.fog_red = atof(value);
431                 else if (!strcmp("fog_green", key))
432                         r_refdef.fog_green = atof(value);
433                 else if (!strcmp("fog_blue", key))
434                         r_refdef.fog_blue = atof(value);
435                 else if (!strcmp("fog_alpha", key))
436                         r_refdef.fog_alpha = atof(value);
437                 else if (!strcmp("fog_start", key))
438                         r_refdef.fog_start = atof(value);
439                 else if (!strcmp("fog_end", key))
440                         r_refdef.fog_end = atof(value);
441                 else if (!strcmp("fog_height", key))
442                         r_refdef.fog_height = atof(value);
443                 else if (!strcmp("fog_fadedepth", key))
444                         r_refdef.fog_fadedepth = atof(value);
445                 else if (!strcmp("fog_heighttexture", key))
446                 {
447                         FOG_clear(); // so missing values get good defaults
448 #if _MSC_VER >= 1400
449                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
450 #else
451                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
452 #endif
453                         r_refdef.fog_height_texturename[63] = 0;
454                 }
455         }
456 }
457
458 static const vec3_t defaultmins = {-4096, -4096, -4096};
459 static const vec3_t defaultmaxs = {4096, 4096, 4096};
460 static void CL_SetupWorldModel(void)
461 {
462         prvm_prog_t *prog = CLVM_prog;
463         // update the world model
464         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
465         CL_UpdateRenderEntity(&cl.entities[0].render);
466
467         // make sure the cl.worldname and related cvars are set up now that we know the world model name
468         // set up csqc world for collision culling
469         if (cl.worldmodel)
470         {
471                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
472                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
473                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
474                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
475                 Cvar_SetQuick(&cl_worldname, cl.worldname);
476                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
477                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
478                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
479         }
480         else
481         {
482                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
483                 Cvar_SetQuick(&cl_worldnamenoextension, "");
484                 Cvar_SetQuick(&cl_worldbasename, "");
485                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
486         }
487         World_Start(&cl.world);
488
489         // load or reload .loc file for team chat messages
490         CL_Locs_Reload_f();
491
492         // make sure we send enough keepalives
493         CL_KeepaliveMessage(false);
494
495         // reset particles and other per-level things
496         R_Modules_NewMap();
497
498         // make sure we send enough keepalives
499         CL_KeepaliveMessage(false);
500
501         // load the team chat beep if possible
502         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
503
504         // check memory integrity
505         Mem_CheckSentinelsGlobal();
506
507         // make menu know
508         MR_NewMap();
509
510         // load the csqc now
511         if (cl.loadcsqc)
512         {
513                 cl.loadcsqc = false;
514
515                 CL_VM_Init();
516         }
517 }
518
519 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
520 {
521         qfile_t *file;
522         char vabuf[1024];
523
524         // see if the file already exists
525         file = FS_OpenVirtualFile(filename, true);
526         if (file)
527         {
528                 FS_Close(file);
529                 return true;
530         }
531
532         // download messages in a demo would be bad
533         if (cls.demorecording)
534         {
535                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
536                 return true;
537         }
538
539         // don't try to download when playing a demo
540         if (!cls.netcon)
541                 return true;
542
543         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
544         Con_Printf("Downloading %s\n", filename);
545
546         if (!cls.qw_downloadmemory)
547         {
548                 cls.qw_downloadmemory = NULL;
549                 cls.qw_downloadmemorycursize = 0;
550                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
551         }
552
553         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
554         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
555
556         cls.qw_downloadnumber++;
557         cls.qw_downloadpercent = 0;
558         cls.qw_downloadmemorycursize = 0;
559
560         return false;
561 }
562
563 static void QW_CL_ProcessUserInfo(int slot);
564 static void QW_CL_RequestNextDownload(void)
565 {
566         int i;
567         char vabuf[1024];
568
569         // clear name of file that just finished
570         cls.qw_downloadname[0] = 0;
571
572         switch (cls.qw_downloadtype)
573         {
574         case dl_single:
575                 break;
576         case dl_skin:
577                 if (cls.qw_downloadnumber == 0)
578                         Con_Printf("Checking skins...\n");
579                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
580                 {
581                         if (!cl.scores[cls.qw_downloadnumber].name[0])
582                                 continue;
583                         // check if we need to download the file, and return if so
584                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
585                                 return;
586                 }
587
588                 cls.qw_downloadtype = dl_none;
589
590                 // load any newly downloaded skins
591                 for (i = 0;i < cl.maxclients;i++)
592                         QW_CL_ProcessUserInfo(i);
593
594                 // if we're still in signon stages, request the next one
595                 if (cls.signon != SIGNONS)
596                 {
597                         cls.signon = SIGNONS-1;
598                         // we'll go to SIGNONS when the first entity update is received
599                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
600                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
601                 }
602                 break;
603         case dl_model:
604                 if (cls.qw_downloadnumber == 0)
605                 {
606                         Con_Printf("Checking models...\n");
607                         cls.qw_downloadnumber = 1;
608                 }
609
610                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
611                 {
612                         // skip submodels
613                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
614                                 continue;
615                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
616                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
617                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
618                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
619                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
620                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
621                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
622                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
623                         // check if we need to download the file, and return if so
624                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
625                                 return;
626                 }
627
628                 cls.qw_downloadtype = dl_none;
629
630                 // touch all of the precached models that are still loaded so we can free
631                 // anything that isn't needed
632                 if (!sv.active)
633                         Mod_ClearUsed();
634                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
635                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
636                 // precache any models used by the client (this also marks them used)
637                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
638                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
639                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
640                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
641
642                 // we purge the models and sounds later in CL_SignonReply
643                 //Mod_PurgeUnused();
644
645                 // now we try to load everything that is new
646
647                 // world model
648                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
649                 if (cl.model_precache[1]->Draw == NULL)
650                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
651
652                 // normal models
653                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
654                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
655                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
656
657                 // check memory integrity
658                 Mem_CheckSentinelsGlobal();
659
660                 // now that we have a world model, set up the world entity, renderer
661                 // modules and csqc
662                 CL_SetupWorldModel();
663
664                 // add pmodel/emodel CRCs to userinfo
665                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
666                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
667
668                 // done checking sounds and models, send a prespawn command now
669                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
670                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
671
672                 if (cls.qw_downloadmemory)
673                 {
674                         Mem_Free(cls.qw_downloadmemory);
675                         cls.qw_downloadmemory = NULL;
676                 }
677
678                 // done loading
679                 cl.loadfinished = true;
680                 break;
681         case dl_sound:
682                 if (cls.qw_downloadnumber == 0)
683                 {
684                         Con_Printf("Checking sounds...\n");
685                         cls.qw_downloadnumber = 1;
686                 }
687
688                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
689                 {
690                         // check if we need to download the file, and return if so
691                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
692                                 return;
693                 }
694
695                 cls.qw_downloadtype = dl_none;
696
697                 // clear sound usage flags for purging of unused sounds
698                 S_ClearUsed();
699
700                 // precache any sounds used by the client
701                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
702                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
703                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
704                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
705                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
706                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
707                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
708
709                 // sounds used by the game
710                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
711                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
712
713                 // we purge the models and sounds later in CL_SignonReply
714                 //S_PurgeUnused();
715
716                 // check memory integrity
717                 Mem_CheckSentinelsGlobal();
718
719                 // done with sound downloads, next we check models
720                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
721                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
722                 break;
723         case dl_none:
724         default:
725                 Con_Printf("Unknown download type.\n");
726         }
727 }
728
729 static void QW_CL_ParseDownload(void)
730 {
731         int size = (signed short)MSG_ReadShort(&cl_message);
732         int percent = MSG_ReadByte(&cl_message);
733
734         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
735
736         // skip the download fragment if playing a demo
737         if (!cls.netcon)
738         {
739                 if (size > 0)
740                         cl_message.readcount += size;
741                 return;
742         }
743
744         if (size == -1)
745         {
746                 Con_Printf("File not found.\n");
747                 QW_CL_RequestNextDownload();
748                 return;
749         }
750
751         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
752                 Host_Error("corrupt download message\n");
753
754         // make sure the buffer is big enough to include this new fragment
755         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
756         {
757                 unsigned char *old;
758                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
759                         cls.qw_downloadmemorymaxsize *= 2;
760                 old = cls.qw_downloadmemory;
761                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
762                 if (old)
763                 {
764                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
765                         Mem_Free(old);
766                 }
767         }
768
769         // read the fragment out of the packet
770         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
771         cls.qw_downloadmemorycursize += size;
772         cls.qw_downloadspeedcount += size;
773
774         cls.qw_downloadpercent = percent;
775
776         if (percent != 100)
777         {
778                 // request next fragment
779                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
780                 MSG_WriteString(&cls.netcon->message, "nextdl");
781         }
782         else
783         {
784                 // finished file
785                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
786
787                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
788
789                 cls.qw_downloadpercent = 0;
790
791                 // start downloading the next file (or join the game)
792                 QW_CL_RequestNextDownload();
793         }
794 }
795
796 static void QW_CL_ParseModelList(void)
797 {
798         int n;
799         int nummodels = MSG_ReadByte(&cl_message);
800         char *str;
801         char vabuf[1024];
802
803         // parse model precache list
804         for (;;)
805         {
806                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
807                 if (!str[0])
808                         break;
809                 nummodels++;
810                 if (nummodels==MAX_MODELS)
811                         Host_Error("Server sent too many model precaches");
812                 if (strlen(str) >= MAX_QPATH)
813                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
814                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
815         }
816
817         n = MSG_ReadByte(&cl_message);
818         if (n)
819         {
820                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
821                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
822                 return;
823         }
824
825         cls.signon = 2;
826         cls.qw_downloadnumber = 0;
827         cls.qw_downloadtype = dl_model;
828         QW_CL_RequestNextDownload();
829 }
830
831 static void QW_CL_ParseSoundList(void)
832 {
833         int n;
834         int numsounds = MSG_ReadByte(&cl_message);
835         char *str;
836         char vabuf[1024];
837
838         // parse sound precache list
839         for (;;)
840         {
841                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
842                 if (!str[0])
843                         break;
844                 numsounds++;
845                 if (numsounds==MAX_SOUNDS)
846                         Host_Error("Server sent too many sound precaches");
847                 if (strlen(str) >= MAX_QPATH)
848                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
849                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
850         }
851
852         n = MSG_ReadByte(&cl_message);
853
854         if (n)
855         {
856                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
857                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
858                 return;
859         }
860
861         cls.signon = 2;
862         cls.qw_downloadnumber = 0;
863         cls.qw_downloadtype = dl_sound;
864         QW_CL_RequestNextDownload();
865 }
866
867 static void QW_CL_Skins_f(void)
868 {
869         cls.qw_downloadnumber = 0;
870         cls.qw_downloadtype = dl_skin;
871         QW_CL_RequestNextDownload();
872 }
873
874 static void QW_CL_Changing_f(void)
875 {
876         if (cls.qw_downloadmemory)  // don't change when downloading
877                 return;
878
879         S_StopAllSounds();
880         cl.intermission = 0;
881         cls.signon = 1; // not active anymore, but not disconnected
882         Con_Printf("\nChanging map...\n");
883 }
884
885 void QW_CL_NextUpload(void)
886 {
887         int r, percent, size;
888
889         if (!cls.qw_uploaddata)
890                 return;
891
892         r = cls.qw_uploadsize - cls.qw_uploadpos;
893         if (r > 768)
894                 r = 768;
895         size = min(1, cls.qw_uploadsize);
896         percent = (cls.qw_uploadpos+r)*100/size;
897
898         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
899         MSG_WriteShort(&cls.netcon->message, r);
900         MSG_WriteByte(&cls.netcon->message, percent);
901         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
902
903         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
904
905         cls.qw_uploadpos += r;
906
907         if (cls.qw_uploadpos < cls.qw_uploadsize)
908                 return;
909
910         Con_Printf("Upload completed\n");
911
912         QW_CL_StopUpload();
913 }
914
915 void QW_CL_StartUpload(unsigned char *data, int size)
916 {
917         // do nothing in demos or if not connected
918         if (!cls.netcon)
919                 return;
920
921         // abort existing upload if in progress
922         QW_CL_StopUpload();
923
924         Con_DPrintf("Starting upload of %d bytes...\n", size);
925
926         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
927         memcpy(cls.qw_uploaddata, data, size);
928         cls.qw_uploadsize = size;
929         cls.qw_uploadpos = 0;
930
931         QW_CL_NextUpload();
932 }
933
934 #if 0
935 qboolean QW_CL_IsUploading(void)
936 {
937         return cls.qw_uploaddata != NULL;
938 }
939 #endif
940
941 void QW_CL_StopUpload(void)
942 {
943         if (cls.qw_uploaddata)
944                 Mem_Free(cls.qw_uploaddata);
945         cls.qw_uploaddata = NULL;
946         cls.qw_uploadsize = 0;
947         cls.qw_uploadpos = 0;
948 }
949
950 static void QW_CL_ProcessUserInfo(int slot)
951 {
952         int topcolor, bottomcolor;
953         char temp[2048];
954         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
955         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
956         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
957         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
958         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
959         cl.scores[slot].qw_spectator = temp[0] != 0;
960         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
961         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
962         if (!cl.scores[slot].qw_skin[0])
963                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
964         // TODO: skin cache
965 }
966
967 static void QW_CL_UpdateUserInfo(void)
968 {
969         int slot;
970         slot = MSG_ReadByte(&cl_message);
971         if (slot >= cl.maxclients)
972         {
973                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
974                 MSG_ReadLong(&cl_message);
975                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
976                 return;
977         }
978         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
979         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
980
981         QW_CL_ProcessUserInfo(slot);
982 }
983
984 static void QW_CL_SetInfo(void)
985 {
986         int slot;
987         char key[2048];
988         char value[2048];
989         slot = MSG_ReadByte(&cl_message);
990         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
991         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
992         if (slot >= cl.maxclients)
993         {
994                 Con_Printf("svc_setinfo >= cl.maxclients\n");
995                 return;
996         }
997         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
998
999         QW_CL_ProcessUserInfo(slot);
1000 }
1001
1002 static void QW_CL_ServerInfo(void)
1003 {
1004         char key[2048];
1005         char value[2048];
1006         char temp[32];
1007         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1008         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1009         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1010         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1011         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1012         cl.qw_teamplay = atoi(temp);
1013 }
1014
1015 static void QW_CL_ParseNails(void)
1016 {
1017         int i, j;
1018         int numnails = MSG_ReadByte(&cl_message);
1019         vec_t *v;
1020         unsigned char bits[6];
1021         for (i = 0;i < numnails;i++)
1022         {
1023                 for (j = 0;j < 6;j++)
1024                         bits[j] = MSG_ReadByte(&cl_message);
1025                 if (cl.qw_num_nails > 255)
1026                         continue;
1027                 v = cl.qw_nails[cl.qw_num_nails++];
1028                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1029                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1030                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1031                 v[3] = -360*(bits[4]>>4)/16;
1032                 v[4] = 360*bits[5]/256;
1033                 v[5] = 0;
1034         }
1035 }
1036
1037 static void CL_UpdateItemsAndWeapon(void)
1038 {
1039         int j;
1040         // check for important changes
1041
1042         // set flash times
1043         if (cl.olditems != cl.stats[STAT_ITEMS])
1044                 for (j = 0;j < 32;j++)
1045                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1046                                 cl.item_gettime[j] = cl.time;
1047         cl.olditems = cl.stats[STAT_ITEMS];
1048
1049         // GAME_NEXUIZ hud needs weapon change time
1050         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1051                 cl.weapontime = cl.time;
1052         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1053 }
1054
1055 #define LOADPROGRESSWEIGHT_SOUND            1.0
1056 #define LOADPROGRESSWEIGHT_MODEL            4.0
1057 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1058 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1059
1060 static void CL_BeginDownloads(qboolean aborteddownload)
1061 {
1062         char vabuf[1024];
1063         // quakeworld works differently
1064         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1065                 return;
1066
1067         // this would be a good place to do curl downloads
1068         if(Curl_Have_forthismap())
1069         {
1070                 Curl_Register_predownload(); // come back later
1071                 return;
1072         }
1073
1074         // if we got here...
1075         // curl is done, so let's start with the business
1076         if(!cl.loadbegun)
1077                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1078         cl.loadbegun = true;
1079
1080         // if already downloading something from the previous level, don't stop it
1081         if (cls.qw_downloadname[0])
1082                 return;
1083
1084         if (cl.downloadcsqc)
1085         {
1086                 size_t progsize;
1087                 cl.downloadcsqc = false;
1088                 if (cls.netcon
1089                  && !sv.active
1090                  && csqc_progname.string
1091                  && csqc_progname.string[0]
1092                  && csqc_progcrc.integer >= 0
1093                  && cl_serverextension_download.integer
1094                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1095                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1096                 {
1097                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1098                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1099                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1100                         else
1101                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1102                         return;
1103                 }
1104         }
1105
1106         if (cl.loadmodel_current < cl.loadmodel_total)
1107         {
1108                 // loading models
1109                 if(cl.loadmodel_current == 1)
1110                 {
1111                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1112                         SCR_PushLoadingScreen(false, "Loading precached models",
1113                                 (
1114                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1115                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1116                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1117                                 ) / (
1118                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1119                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1120                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1121                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1122                                 )
1123                         );
1124                         SCR_BeginLoadingPlaque(false);
1125                 }
1126                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1127                 {
1128                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1129                                 (
1130                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1131                                 ) / (
1132                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1133                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1134                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1135                                 )
1136                         );
1137                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1138                         {
1139                                 SCR_PopLoadingScreen(false);
1140                                 if(cl.loadmodel_current == 1)
1141                                 {
1142                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1143                                         SCR_PopLoadingScreen(false);
1144                                 }
1145                                 continue;
1146                         }
1147                         CL_KeepaliveMessage(true);
1148
1149                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1150                         if (sv.active)
1151                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1152                         else
1153                         {
1154                                 if(cl.loadmodel_current == 1)
1155                                 {
1156                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1157                                         Mod_FreeQ3Shaders();
1158                                 }
1159                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1160                         }
1161                         SCR_PopLoadingScreen(false);
1162                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1163                         {
1164                                 // we now have the worldmodel so we can set up the game world
1165                                 SCR_PushLoadingScreen(true, "world model setup",
1166                                         (
1167                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1168                                         ) / (
1169                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1170                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1171                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1172                                         )
1173                                 );
1174                                 CL_SetupWorldModel();
1175                                 SCR_PopLoadingScreen(true);
1176                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1177                                 {
1178                                         cl.loadfinished = true;
1179                                         // now issue the spawn to move on to signon 2 like normal
1180                                         if (cls.netcon)
1181                                                 Cmd_ForwardStringToServer("prespawn");
1182                                 }
1183                         }
1184                 }
1185                 SCR_PopLoadingScreen(false);
1186                 // finished loading models
1187         }
1188
1189         if (cl.loadsound_current < cl.loadsound_total)
1190         {
1191                 // loading sounds
1192                 if(cl.loadsound_current == 1)
1193                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1194                                 (
1195                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1196                                 ) / (
1197                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1198                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1199                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1200                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1201                                 )
1202                         );
1203                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1204                 {
1205                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1206                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1207                         {
1208                                 SCR_PopLoadingScreen(false);
1209                                 continue;
1210                         }
1211                         CL_KeepaliveMessage(true);
1212                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1213                         SCR_PopLoadingScreen(false);
1214                 }
1215                 SCR_PopLoadingScreen(false);
1216                 // finished loading sounds
1217         }
1218
1219         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1220                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1221                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1222                 // of dependencies) anyway, and can mess around with the game directory;
1223                 // until this is fixed, only support pk3 downloads via curl, and turn off
1224                 // individual file downloads other than for CSQC
1225                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1226                 // to dlcache only
1227                 // idea: support download of pk3 files using this protocol later
1228
1229         // note: the reason these loops skip already-loaded things is that it
1230         // enables this command to be issued during the game if desired
1231
1232         if (cl.downloadmodel_current < cl.loadmodel_total)
1233         {
1234                 // loading models
1235
1236                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1237                 {
1238                         if (aborteddownload)
1239                         {
1240
1241                                 if (cl.downloadmodel_current == 1)
1242                                 {
1243                                         // the worldmodel failed, but we need to set up anyway
1244                                         Mod_FreeQ3Shaders();
1245                                         CL_SetupWorldModel();
1246                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1247                                         {
1248                                                 cl.loadfinished = true;
1249                                                 // now issue the spawn to move on to signon 2 like normal
1250                                                 if (cls.netcon)
1251                                                         Cmd_ForwardStringToServer("prespawn");
1252                                         }
1253                                 }
1254                                 aborteddownload = false;
1255                                 continue;
1256                         }
1257                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1258                                 continue;
1259                         CL_KeepaliveMessage(true);
1260                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1261                         {
1262                                 if (cl.downloadmodel_current == 1)
1263                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1264                                 else
1265                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1266                                 // regarding the * check: don't try to download submodels
1267                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1268                                 {
1269                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1270                                         // we'll try loading again when the download finishes
1271                                         return;
1272                                 }
1273                         }
1274
1275                         if(cl.downloadmodel_current == 1)
1276                         {
1277                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1278                                 Mod_FreeQ3Shaders();
1279                         }
1280
1281                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1282                         if (cl.downloadmodel_current == 1)
1283                         {
1284                                 // we now have the worldmodel so we can set up the game world
1285                                 // or maybe we do not have it (cl_serverextension_download 0)
1286                                 // then we need to continue loading ANYWAY!
1287                                 CL_SetupWorldModel();
1288                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1289                                 {
1290                                         cl.loadfinished = true;
1291                                         // now issue the spawn to move on to signon 2 like normal
1292                                         if (cls.netcon)
1293                                                 Cmd_ForwardStringToServer("prespawn");
1294                                 }
1295                         }
1296                 }
1297
1298                 // finished loading models
1299         }
1300
1301         if (cl.downloadsound_current < cl.loadsound_total)
1302         {
1303                 // loading sounds
1304
1305                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1306                 {
1307                         char soundname[MAX_QPATH];
1308                         if (aborteddownload)
1309                         {
1310                                 aborteddownload = false;
1311                                 continue;
1312                         }
1313                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1314                                 continue;
1315                         CL_KeepaliveMessage(true);
1316                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1317                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1318                         {
1319                                 Con_Printf("Sound %s not found\n", soundname);
1320                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1321                                 {
1322                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1323                                         // we'll try loading again when the download finishes
1324                                         return;
1325                                 }
1326                         }
1327                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1328                 }
1329
1330                 // finished loading sounds
1331         }
1332
1333         SCR_PopLoadingScreen(false);
1334
1335         if (!cl.loadfinished)
1336         {
1337                 cl.loadfinished = true;
1338
1339                 // check memory integrity
1340                 Mem_CheckSentinelsGlobal();
1341
1342                 // now issue the spawn to move on to signon 2 like normal
1343                 if (cls.netcon)
1344                         Cmd_ForwardStringToServer("prespawn");
1345         }
1346 }
1347
1348 static void CL_BeginDownloads_f(void)
1349 {
1350         // prevent cl_begindownloads from being issued multiple times in one match
1351         // to prevent accidentally cancelled downloads
1352         if(cl.loadbegun)
1353                 Con_Printf("cl_begindownloads is only valid once per match\n");
1354         else
1355                 CL_BeginDownloads(false);
1356 }
1357
1358 static void CL_StopDownload(int size, int crc)
1359 {
1360         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1361         {
1362                 int existingcrc;
1363                 size_t existingsize;
1364                 const char *extension;
1365
1366                 if(cls.qw_download_deflate)
1367                 {
1368                         unsigned char *out;
1369                         size_t inflated_size;
1370                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1371                         Mem_Free(cls.qw_downloadmemory);
1372                         if(out)
1373                         {
1374                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1375                                 cls.qw_downloadmemory = out;
1376                                 cls.qw_downloadmemorycursize = inflated_size;
1377                         }
1378                         else
1379                         {
1380                                 cls.qw_downloadmemory = NULL;
1381                                 cls.qw_downloadmemorycursize = 0;
1382                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1383                         }
1384                 }
1385
1386                 if(!cls.qw_downloadmemory)
1387                 {
1388                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1389                 }
1390                 else
1391                 {
1392                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1393                         size = cls.qw_downloadmemorycursize;
1394                         // finished file
1395                         // save to disk only if we don't already have it
1396                         // (this is mainly for playing back demos)
1397                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1398                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1399                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1400                         {
1401                                 if ((int)existingsize != size || existingcrc != crc)
1402                                 {
1403                                         // we have a mismatching file, pick another name for it
1404                                         char name[MAX_QPATH*2];
1405                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1406                                         if (!FS_FileExists(name))
1407                                         {
1408                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1409                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1410                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1411                                                 {
1412                                                         if(cls.caughtcsprogsdata)
1413                                                                 Mem_Free(cls.caughtcsprogsdata);
1414                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1415                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1416                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1417                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1418                                                 }
1419                                         }
1420                                 }
1421                         }
1422                         else
1423                         {
1424                                 // we either don't have it or have a mismatching file...
1425                                 // so it's time to accept the file
1426                                 // but if we already have a mismatching file we need to rename
1427                                 // this new one, and if we already have this file in renamed form,
1428                                 // we do nothing
1429                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1430                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1431                                 extension = FS_FileExtension(cls.qw_downloadname);
1432                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1433                                         FS_Rescan();
1434                         }
1435                 }
1436         }
1437         else if (cls.qw_downloadmemory && size)
1438         {
1439                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1440                 CL_BeginDownloads(true);
1441         }
1442
1443         if (cls.qw_downloadmemory)
1444                 Mem_Free(cls.qw_downloadmemory);
1445         cls.qw_downloadmemory = NULL;
1446         cls.qw_downloadname[0] = 0;
1447         cls.qw_downloadmemorymaxsize = 0;
1448         cls.qw_downloadmemorycursize = 0;
1449         cls.qw_downloadpercent = 0;
1450 }
1451
1452 static void CL_ParseDownload(void)
1453 {
1454         int i, start, size;
1455         static unsigned char data[NET_MAXMESSAGE];
1456         start = MSG_ReadLong(&cl_message);
1457         size = (unsigned short)MSG_ReadShort(&cl_message);
1458
1459         // record the start/size information to ack in the next input packet
1460         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1461         {
1462                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1463                 {
1464                         cls.dp_downloadack[i].start = start;
1465                         cls.dp_downloadack[i].size = size;
1466                         break;
1467                 }
1468         }
1469
1470         MSG_ReadBytes(&cl_message, size, data);
1471
1472         if (!cls.qw_downloadname[0])
1473         {
1474                 if (size > 0)
1475                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1476                 return;
1477         }
1478
1479         if (start + size > cls.qw_downloadmemorymaxsize)
1480                 Host_Error("corrupt download message\n");
1481
1482         // only advance cursize if the data is at the expected position
1483         // (gaps are unacceptable)
1484         memcpy(cls.qw_downloadmemory + start, data, size);
1485         cls.qw_downloadmemorycursize = start + size;
1486         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1487         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1488         cls.qw_downloadspeedcount += size;
1489 }
1490
1491 static void CL_DownloadBegin_f(void)
1492 {
1493         int size = atoi(Cmd_Argv(1));
1494
1495         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1496         {
1497                 Con_Printf("cl_downloadbegin: received bogus information\n");
1498                 CL_StopDownload(0, 0);
1499                 return;
1500         }
1501
1502         if (cls.qw_downloadname[0])
1503                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1504
1505         CL_StopDownload(0, 0);
1506
1507         // we're really beginning a download now, so initialize stuff
1508         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1509         cls.qw_downloadmemorymaxsize = size;
1510         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1511         cls.qw_downloadnumber++;
1512
1513         cls.qw_download_deflate = false;
1514         if(Cmd_Argc() >= 4)
1515         {
1516                 if(!strcmp(Cmd_Argv(3), "deflate"))
1517                         cls.qw_download_deflate = true;
1518                 // check further encodings here
1519         }
1520
1521         Cmd_ForwardStringToServer("sv_startdownload");
1522 }
1523
1524 static void CL_StopDownload_f(void)
1525 {
1526         Curl_CancelAll();
1527         if (cls.qw_downloadname[0])
1528         {
1529                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1530                 CL_StopDownload(0, 0);
1531         }
1532         CL_BeginDownloads(true);
1533 }
1534
1535 static void CL_DownloadFinished_f(void)
1536 {
1537         if (Cmd_Argc() < 3)
1538         {
1539                 Con_Printf("Malformed cl_downloadfinished command\n");
1540                 return;
1541         }
1542         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1543         CL_BeginDownloads(false);
1544 }
1545
1546 static void CL_SendPlayerInfo(void)
1547 {
1548         char vabuf[1024];
1549         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1550         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1551
1552         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1553         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1554
1555         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1556         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1557
1558         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1559         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1560
1561         if (cl_pmodel.integer)
1562         {
1563                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1564                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1565         }
1566         if (*cl_playermodel.string)
1567         {
1568                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1569                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1570         }
1571         if (*cl_playerskin.string)
1572         {
1573                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1574                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1575         }
1576 }
1577
1578 /*
1579 =====================
1580 CL_SignonReply
1581
1582 An svc_signonnum has been received, perform a client side setup
1583 =====================
1584 */
1585 static void CL_SignonReply (void)
1586 {
1587         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1588
1589         switch (cls.signon)
1590         {
1591         case 1:
1592                 if (cls.netcon)
1593                 {
1594                         // send player info before we begin downloads
1595                         // (so that the server can see the player name while downloading)
1596                         CL_SendPlayerInfo();
1597
1598                         // execute cl_begindownloads next frame
1599                         // (after any commands added by svc_stufftext have been executed)
1600                         // when done with downloads the "prespawn" will be sent
1601                         Cbuf_AddText("\ncl_begindownloads\n");
1602
1603                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1604                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1605                 }
1606                 else // playing a demo...  make sure loading occurs as soon as possible
1607                         CL_BeginDownloads(false);
1608                 break;
1609
1610         case 2:
1611                 if (cls.netcon)
1612                 {
1613                         // LordHavoc: quake sent the player info here but due to downloads
1614                         // it is sent earlier instead
1615                         // CL_SendPlayerInfo();
1616
1617                         // LordHavoc: changed to begin a loading stage and issue this when done
1618                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1619                         MSG_WriteString (&cls.netcon->message, "spawn");
1620                 }
1621                 break;
1622
1623         case 3:
1624                 if (cls.netcon)
1625                 {
1626                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1627                         MSG_WriteString (&cls.netcon->message, "begin");
1628                 }
1629                 break;
1630
1631         case 4:
1632                 // after the level has been loaded, we shouldn't need the shaders, and
1633                 // if they are needed again they will be automatically loaded...
1634                 // we also don't need the unused models or sounds from the last level
1635                 Mod_FreeQ3Shaders();
1636                 Mod_PurgeUnused();
1637                 S_PurgeUnused();
1638
1639                 Con_ClearNotify();
1640                 if (COM_CheckParm("-profilegameonly"))
1641                         Sys_AllowProfiling(true);
1642                 break;
1643         }
1644 }
1645
1646 /*
1647 ==================
1648 CL_ParseServerInfo
1649 ==================
1650 */
1651 static void CL_ParseServerInfo (void)
1652 {
1653         char *str;
1654         int i;
1655         protocolversion_t protocol;
1656         int nummodels, numsounds;
1657         char vabuf[1024];
1658
1659         // if we start loading a level and a video is still playing, stop it
1660         CL_VideoStop();
1661
1662         Con_DPrint("Serverinfo packet received.\n");
1663         Collision_Cache_Reset(true);
1664
1665         // if server is active, we already began a loading plaque
1666         if (!sv.active)
1667         {
1668                 SCR_BeginLoadingPlaque(false);
1669                 S_StopAllSounds();
1670                 // free q3 shaders so that any newly downloaded shaders will be active
1671                 Mod_FreeQ3Shaders();
1672         }
1673
1674         // check memory integrity
1675         Mem_CheckSentinelsGlobal();
1676
1677         // clear cl_serverextension cvars
1678         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1679
1680 //
1681 // wipe the client_state_t struct
1682 //
1683         CL_ClearState ();
1684
1685 // parse protocol version number
1686         i = MSG_ReadLong(&cl_message);
1687         protocol = Protocol_EnumForNumber(i);
1688         if (protocol == PROTOCOL_UNKNOWN)
1689         {
1690                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1691                 return;
1692         }
1693         // hack for unmarked Nehahra movie demos which had a custom protocol
1694         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1695                 protocol = PROTOCOL_NEHAHRAMOVIE;
1696         cls.protocol = protocol;
1697         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1698
1699         cl.num_entities = 1;
1700
1701         if (protocol == PROTOCOL_QUAKEWORLD)
1702         {
1703                 char gamedir[1][MAX_QPATH];
1704
1705                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1706
1707                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1708                 Con_Printf("server gamedir is %s\n", str);
1709                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1710
1711                 // change gamedir if needed
1712                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1713                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1714
1715                 cl.gametype = GAME_DEATHMATCH;
1716                 cl.maxclients = 32;
1717
1718                 // parse player number
1719                 i = MSG_ReadByte(&cl_message);
1720                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1721                 //cl.qw_spectator = (i & 128) != 0;
1722                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1723                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1724
1725                 // get the full level name
1726                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1727                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1728
1729                 // get the movevars that are defined in the qw protocol
1730                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1731                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1732                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1733                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1734                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1735                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1736                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1737                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1738                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1739                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1740
1741                 // other movevars not in the protocol...
1742                 cl.movevars_wallfriction = 0;
1743                 cl.movevars_timescale = 1;
1744                 cl.movevars_jumpvelocity = 270;
1745                 cl.movevars_edgefriction = 1;
1746                 cl.movevars_maxairspeed = 30;
1747                 cl.movevars_stepheight = 18;
1748                 cl.movevars_airaccel_qw = 1;
1749                 cl.movevars_airaccel_sideways_friction = 0;
1750
1751                 // seperate the printfs so the server message can have a color
1752                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1753
1754                 // check memory integrity
1755                 Mem_CheckSentinelsGlobal();
1756
1757                 if (cls.netcon)
1758                 {
1759                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1760                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1761                 }
1762
1763                 cl.loadbegun = false;
1764                 cl.loadfinished = false;
1765
1766                 cls.state = ca_connected;
1767                 cls.signon = 1;
1768
1769                 // note: on QW protocol we can't set up the gameworld until after
1770                 // downloads finish...
1771                 // (we don't even know the name of the map yet)
1772                 // this also means cl_autodemo does not work on QW protocol...
1773
1774                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1775                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1776                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1777                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1778                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1779                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1780
1781                 // check memory integrity
1782                 Mem_CheckSentinelsGlobal();
1783         }
1784         else
1785         {
1786         // parse maxclients
1787                 cl.maxclients = MSG_ReadByte(&cl_message);
1788                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1789                 {
1790                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1791                         return;
1792                 }
1793                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1794
1795         // parse gametype
1796                 cl.gametype = MSG_ReadByte(&cl_message);
1797                 // the original id singleplayer demos are bugged and contain
1798                 // GAME_DEATHMATCH even for singleplayer
1799                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1800                         cl.gametype = GAME_COOP;
1801
1802         // parse signon message
1803                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1804                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1805
1806         // seperate the printfs so the server message can have a color
1807                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1808                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1809
1810                 // check memory integrity
1811                 Mem_CheckSentinelsGlobal();
1812
1813                 // parse model precache list
1814                 for (nummodels=1 ; ; nummodels++)
1815                 {
1816                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1817                         if (!str[0])
1818                                 break;
1819                         if (nummodels==MAX_MODELS)
1820                                 Host_Error ("Server sent too many model precaches");
1821                         if (strlen(str) >= MAX_QPATH)
1822                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1823                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1824                 }
1825                 // parse sound precache list
1826                 for (numsounds=1 ; ; numsounds++)
1827                 {
1828                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1829                         if (!str[0])
1830                                 break;
1831                         if (numsounds==MAX_SOUNDS)
1832                                 Host_Error("Server sent too many sound precaches");
1833                         if (strlen(str) >= MAX_QPATH)
1834                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1835                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1836                 }
1837
1838                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1839                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1840                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1841                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1842                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1843                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1844                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1845                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1846
1847                 // touch all of the precached models that are still loaded so we can free
1848                 // anything that isn't needed
1849                 if (!sv.active)
1850                         Mod_ClearUsed();
1851                 for (i = 1;i < nummodels;i++)
1852                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1853                 // precache any models used by the client (this also marks them used)
1854                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1855                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1856                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1857                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1858
1859                 // we purge the models and sounds later in CL_SignonReply
1860                 //Mod_PurgeUnused();
1861                 //S_PurgeUnused();
1862
1863                 // clear sound usage flags for purging of unused sounds
1864                 S_ClearUsed();
1865
1866                 // precache any sounds used by the client
1867                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1868                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1869                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1870                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1871                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1872                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1873                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1874
1875                 // sounds used by the game
1876                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1877                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1878
1879                 // now we try to load everything that is new
1880                 cl.loadmodel_current = 1;
1881                 cl.downloadmodel_current = 1;
1882                 cl.loadmodel_total = nummodels;
1883                 cl.loadsound_current = 1;
1884                 cl.downloadsound_current = 1;
1885                 cl.loadsound_total = numsounds;
1886                 cl.downloadcsqc = true;
1887                 cl.loadbegun = false;
1888                 cl.loadfinished = false;
1889                 cl.loadcsqc = true;
1890
1891                 // check memory integrity
1892                 Mem_CheckSentinelsGlobal();
1893
1894         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1895                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1896                 {
1897                         char demofile[MAX_OSPATH];
1898
1899                         if (cls.demorecording)
1900                         {
1901                                 // finish the previous level's demo file
1902                                 CL_Stop_f();
1903                         }
1904
1905                         // start a new demo file
1906                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1907
1908                         Con_Printf ("Auto-recording to %s.\n", demofile);
1909
1910                         // Reset bit 0 for every new demo
1911                         Cvar_SetValueQuick(&cl_autodemo_delete,
1912                                 (cl_autodemo_delete.integer & ~0x1)
1913                                 |
1914                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1915                         );
1916
1917                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1918                         if (cls.demofile)
1919                         {
1920                                 cls.forcetrack = -1;
1921                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1922                                 cls.demorecording = true;
1923                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1924                                 cls.demo_lastcsprogssize = -1;
1925                                 cls.demo_lastcsprogscrc = -1;
1926                         }
1927                         else
1928                                 Con_Print ("ERROR: couldn't open.\n");
1929                 }
1930         }
1931         cl.islocalgame = NetConn_IsLocalGame();
1932 }
1933
1934 void CL_ValidateState(entity_state_t *s)
1935 {
1936         dp_model_t *model;
1937
1938         if (!s->active)
1939                 return;
1940
1941         if (s->modelindex >= MAX_MODELS)
1942                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1943
1944         // these warnings are only warnings, no corrections are made to the state
1945         // because states are often copied for decoding, which otherwise would
1946         // propogate some of the corrections accidentally
1947         // (this used to happen, sometimes affecting skin and frame)
1948
1949         // colormap is client index + 1
1950         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1951                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1952
1953         if (developer_extra.integer)
1954         {
1955                 model = CL_GetModelByIndex(s->modelindex);
1956                 if (model && model->type && s->frame >= model->numframes)
1957                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1958                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1959                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1960         }
1961 }
1962
1963 void CL_MoveLerpEntityStates(entity_t *ent)
1964 {
1965         float odelta[3], adelta[3];
1966         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1967         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1968         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1969         {
1970                 // reset all persistent stuff if this is a new entity
1971                 ent->persistent.lerpdeltatime = 0;
1972                 ent->persistent.lerpstarttime = cl.mtime[1];
1973                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1974                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1975                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1976                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1977                 // reset animation interpolation as well
1978                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1979                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1980                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1981                 ent->render.shadertime = cl.time;
1982                 // reset various persistent stuff
1983                 ent->persistent.muzzleflash = 0;
1984                 ent->persistent.trail_allowed = false;
1985         }
1986         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1987         {
1988                 // don't interpolate the move
1989                 ent->persistent.lerpdeltatime = 0;
1990                 ent->persistent.lerpstarttime = cl.mtime[1];
1991                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1992                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1993                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1994                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1995                 ent->persistent.trail_allowed = false;
1996
1997                 // if(ent->state_current.frame != ent->state_previous.frame)
1998                 // do this even if we did change the frame
1999                 // teleport bit is only used if an animation restart, or a jump, is necessary
2000                 // so it should be always harmless to do this
2001                 {
2002                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2003                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2004                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2005                 }
2006
2007                 // note that this case must do everything the following case does too
2008         }
2009         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2010         {
2011                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2012                 ent->render.framegroupblend[1].lerp = 1;
2013                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2014                 ent->render.framegroupblend[0].start = cl.time;
2015                 ent->render.framegroupblend[0].lerp = 0;
2016         }
2017         else if (DotProduct(odelta, odelta) > 1000*1000
2018                 || (cl.fixangle[0] && !cl.fixangle[1])
2019                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2020                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2021         {
2022                 // don't interpolate the move
2023                 // (the fixangle[] check detects teleports, but not constant fixangles
2024                 //  such as when spectating)
2025                 ent->persistent.lerpdeltatime = 0;
2026                 ent->persistent.lerpstarttime = cl.mtime[1];
2027                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2028                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2029                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2030                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2031                 ent->persistent.trail_allowed = false;
2032         }
2033         else if (ent->state_current.flags & RENDER_STEP)
2034         {
2035                 // monster interpolation
2036                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2037                 {
2038                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2039                         ent->persistent.lerpstarttime = cl.mtime[1];
2040                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2041                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2042                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2043                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2044                 }
2045         }
2046         else
2047         {
2048                 // not a monster
2049                 ent->persistent.lerpstarttime = ent->state_previous.time;
2050                 // no lerp if it's singleplayer
2051                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2052                         ent->persistent.lerpdeltatime = 0;
2053                 else
2054                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2055                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2056                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2057                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2058                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2059         }
2060         // trigger muzzleflash effect if necessary
2061         if (ent->state_current.effects & EF_MUZZLEFLASH)
2062                 ent->persistent.muzzleflash = 1;
2063
2064         // restart animation bit
2065         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2066         {
2067                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2068                 ent->render.framegroupblend[1].lerp = 1;
2069                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2070                 ent->render.framegroupblend[0].start = cl.time;
2071                 ent->render.framegroupblend[0].lerp = 0;
2072         }
2073 }
2074
2075 /*
2076 ==================
2077 CL_ParseBaseline
2078 ==================
2079 */
2080 static void CL_ParseBaseline (entity_t *ent, int large)
2081 {
2082         int i;
2083
2084         ent->state_baseline = defaultstate;
2085         // FIXME: set ent->state_baseline.number?
2086         ent->state_baseline.active = true;
2087         if (large)
2088         {
2089                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2090                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2091         }
2092         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2093         {
2094                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2095                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2096         }
2097         else
2098         {
2099                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2100                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2101         }
2102         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2103         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2104         for (i = 0;i < 3;i++)
2105         {
2106                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2107                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2108         }
2109         ent->state_previous = ent->state_current = ent->state_baseline;
2110 }
2111
2112
2113 /*
2114 ==================
2115 CL_ParseClientdata
2116
2117 Server information pertaining to this client only
2118 ==================
2119 */
2120 static void CL_ParseClientdata (void)
2121 {
2122         int i, bits;
2123
2124         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2125         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2126         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2127         cl.mviewzoom[1] = cl.mviewzoom[0];
2128
2129         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2130         {
2131                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2132                 cl.stats[STAT_ITEMS] = 0;
2133                 cl.stats[STAT_VIEWZOOM] = 255;
2134         }
2135         cl.idealpitch = 0;
2136         cl.mpunchangle[0][0] = 0;
2137         cl.mpunchangle[0][1] = 0;
2138         cl.mpunchangle[0][2] = 0;
2139         cl.mpunchvector[0][0] = 0;
2140         cl.mpunchvector[0][1] = 0;
2141         cl.mpunchvector[0][2] = 0;
2142         cl.mvelocity[0][0] = 0;
2143         cl.mvelocity[0][1] = 0;
2144         cl.mvelocity[0][2] = 0;
2145         cl.mviewzoom[0] = 1;
2146
2147         bits = (unsigned short) MSG_ReadShort(&cl_message);
2148         if (bits & SU_EXTEND1)
2149                 bits |= (MSG_ReadByte(&cl_message) << 16);
2150         if (bits & SU_EXTEND2)
2151                 bits |= (MSG_ReadByte(&cl_message) << 24);
2152
2153         if (bits & SU_VIEWHEIGHT)
2154                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2155
2156         if (bits & SU_IDEALPITCH)
2157                 cl.idealpitch = MSG_ReadChar(&cl_message);
2158
2159         for (i = 0;i < 3;i++)
2160         {
2161                 if (bits & (SU_PUNCH1<<i) )
2162                 {
2163                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2164                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2165                         else
2166                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2167                 }
2168                 if (bits & (SU_PUNCHVEC1<<i))
2169                 {
2170                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2171                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2172                         else
2173                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2174                 }
2175                 if (bits & (SU_VELOCITY1<<i) )
2176                 {
2177                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2178                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2179                         else
2180                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2181                 }
2182         }
2183
2184         // LordHavoc: hipnotic demos don't have this bit set but should
2185         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2186                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2187
2188         cl.onground = (bits & SU_ONGROUND) != 0;
2189         cl.inwater = (bits & SU_INWATER) != 0;
2190
2191         if (cls.protocol == PROTOCOL_DARKPLACES5)
2192         {
2193                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2194                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2195                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2196                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2197                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2198                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2199                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2200                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2201                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2202                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2203         }
2204         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2205         {
2206                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2207                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2208                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2209                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2210                 else
2211                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2212                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2213                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2214                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2215                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2216                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2217                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2218                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || gamemode == GAME_NEXUIZ)
2219                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2220                 else
2221                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2222         }
2223
2224         if (bits & SU_VIEWZOOM)
2225         {
2226                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2227                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2228                 else
2229                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2230         }
2231
2232         // viewzoom interpolation
2233         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2234 }
2235
2236 /*
2237 =====================
2238 CL_ParseStatic
2239 =====================
2240 */
2241 static void CL_ParseStatic (int large)
2242 {
2243         entity_t *ent;
2244
2245         if (cl.num_static_entities >= cl.max_static_entities)
2246                 Host_Error ("Too many static entities");
2247         ent = &cl.static_entities[cl.num_static_entities++];
2248         CL_ParseBaseline (ent, large);
2249
2250         if (ent->state_baseline.modelindex == 0)
2251         {
2252                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2253                 cl.num_static_entities--;
2254                 // This is definitely a cheesy way to conserve resources...
2255                 return;
2256         }
2257
2258 // copy it to the current state
2259         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2260         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2261         ent->render.framegroupblend[0].lerp = 1;
2262         // make torchs play out of sync
2263         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2264         ent->render.skinnum = ent->state_baseline.skin;
2265         ent->render.effects = ent->state_baseline.effects;
2266         ent->render.alpha = 1;
2267
2268         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2269         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2270
2271         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2272         ent->render.allowdecals = true;
2273         CL_UpdateRenderEntity(&ent->render);
2274 }
2275
2276 /*
2277 ===================
2278 CL_ParseStaticSound
2279 ===================
2280 */
2281 static void CL_ParseStaticSound (int large)
2282 {
2283         vec3_t          org;
2284         int                     sound_num, vol, atten;
2285
2286         MSG_ReadVector(&cl_message, org, cls.protocol);
2287         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2288                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2289         else
2290                 sound_num = MSG_ReadByte(&cl_message);
2291         vol = MSG_ReadByte(&cl_message);
2292         atten = MSG_ReadByte(&cl_message);
2293
2294         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2295 }
2296
2297 static void CL_ParseEffect (void)
2298 {
2299         vec3_t          org;
2300         int                     modelindex, startframe, framecount, framerate;
2301
2302         MSG_ReadVector(&cl_message, org, cls.protocol);
2303         modelindex = MSG_ReadByte(&cl_message);
2304         startframe = MSG_ReadByte(&cl_message);
2305         framecount = MSG_ReadByte(&cl_message);
2306         framerate = MSG_ReadByte(&cl_message);
2307
2308         CL_Effect(org, modelindex, startframe, framecount, framerate);
2309 }
2310
2311 static void CL_ParseEffect2 (void)
2312 {
2313         vec3_t          org;
2314         int                     modelindex, startframe, framecount, framerate;
2315
2316         MSG_ReadVector(&cl_message, org, cls.protocol);
2317         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2318         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2319         framecount = MSG_ReadByte(&cl_message);
2320         framerate = MSG_ReadByte(&cl_message);
2321
2322         CL_Effect(org, modelindex, startframe, framecount, framerate);
2323 }
2324
2325 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2326 {
2327         int i;
2328         beam_t *b = NULL;
2329
2330         if (ent >= MAX_EDICTS)
2331         {
2332                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2333                 ent = 0;
2334         }
2335
2336         if (ent >= cl.max_entities)
2337                 CL_ExpandEntities(ent);
2338
2339         // override any beam with the same entity
2340         i = cl.max_beams;
2341         if (ent)
2342                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2343                         if (b->entity == ent)
2344                                 break;
2345         // if the entity was not found then just replace an unused beam
2346         if (i == cl.max_beams)
2347                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2348                         if (!b->model)
2349                                 break;
2350         if (i < cl.max_beams)
2351         {
2352                 cl.num_beams = max(cl.num_beams, i + 1);
2353                 b->entity = ent;
2354                 b->lightning = lightning;
2355                 b->model = m;
2356                 b->endtime = cl.mtime[0] + 0.2;
2357                 VectorCopy (start, b->start);
2358                 VectorCopy (end, b->end);
2359         }
2360         else
2361                 Con_Print("beam list overflow!\n");
2362 }
2363
2364 static void CL_ParseBeam (dp_model_t *m, int lightning)
2365 {
2366         int ent;
2367         vec3_t start, end;
2368
2369         ent = (unsigned short) MSG_ReadShort(&cl_message);
2370         MSG_ReadVector(&cl_message, start, cls.protocol);
2371         MSG_ReadVector(&cl_message, end, cls.protocol);
2372
2373         if (ent >= MAX_EDICTS)
2374         {
2375                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2376                 ent = 0;
2377         }
2378
2379         CL_NewBeam(ent, start, end, m, lightning);
2380 }
2381
2382 static void CL_ParseTempEntity(void)
2383 {
2384         int type;
2385         vec3_t pos, pos2;
2386         vec3_t vel1, vel2;
2387         vec3_t dir;
2388         vec3_t color;
2389         int rnd;
2390         int colorStart, colorLength, count;
2391         float velspeed, radius;
2392         unsigned char *tempcolor;
2393         matrix4x4_t tempmatrix;
2394
2395         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2396         {
2397                 type = MSG_ReadByte(&cl_message);
2398                 switch (type)
2399                 {
2400                 case QW_TE_WIZSPIKE:
2401                         // spike hitting wall
2402                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2403                         CL_FindNonSolidLocation(pos, pos, 4);
2404                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2405                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2406                         break;
2407
2408                 case QW_TE_KNIGHTSPIKE:
2409                         // spike hitting wall
2410                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2411                         CL_FindNonSolidLocation(pos, pos, 4);
2412                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2413                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2414                         break;
2415
2416                 case QW_TE_SPIKE:
2417                         // spike hitting wall
2418                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2419                         CL_FindNonSolidLocation(pos, pos, 4);
2420                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2421                         if (rand() % 5)
2422                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2423                         else
2424                         {
2425                                 rnd = rand() & 3;
2426                                 if (rnd == 1)
2427                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2428                                 else if (rnd == 2)
2429                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2430                                 else
2431                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2432                         }
2433                         break;
2434                 case QW_TE_SUPERSPIKE:
2435                         // super spike hitting wall
2436                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2437                         CL_FindNonSolidLocation(pos, pos, 4);
2438                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2439                         if (rand() % 5)
2440                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2441                         else
2442                         {
2443                                 rnd = rand() & 3;
2444                                 if (rnd == 1)
2445                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2446                                 else if (rnd == 2)
2447                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2448                                 else
2449                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2450                         }
2451                         break;
2452
2453                 case QW_TE_EXPLOSION:
2454                         // rocket explosion
2455                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2456                         CL_FindNonSolidLocation(pos, pos, 10);
2457                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2458                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2459                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2460                         break;
2461
2462                 case QW_TE_TAREXPLOSION:
2463                         // tarbaby explosion
2464                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2465                         CL_FindNonSolidLocation(pos, pos, 10);
2466                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2468                         break;
2469
2470                 case QW_TE_LIGHTNING1:
2471                         // lightning bolts
2472                         CL_ParseBeam(cl.model_bolt, true);
2473                         break;
2474
2475                 case QW_TE_LIGHTNING2:
2476                         // lightning bolts
2477                         CL_ParseBeam(cl.model_bolt2, true);
2478                         break;
2479
2480                 case QW_TE_LIGHTNING3:
2481                         // lightning bolts
2482                         CL_ParseBeam(cl.model_bolt3, false);
2483                         break;
2484
2485                 case QW_TE_LAVASPLASH:
2486                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2487                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2488                         break;
2489
2490                 case QW_TE_TELEPORT:
2491                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2492                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2493                         break;
2494
2495                 case QW_TE_GUNSHOT:
2496                         // bullet hitting wall
2497                         radius = MSG_ReadByte(&cl_message);
2498                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2499                         CL_FindNonSolidLocation(pos, pos, 4);
2500                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2501                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2502                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2503                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2504                         {
2505                                 if (rand() % 5)
2506                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2507                                 else
2508                                 {
2509                                         rnd = rand() & 3;
2510                                         if (rnd == 1)
2511                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2512                                         else if (rnd == 2)
2513                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2514                                         else
2515                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2516                                 }
2517                         }
2518                         break;
2519
2520                 case QW_TE_BLOOD:
2521                         count = MSG_ReadByte(&cl_message);
2522                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2523                         CL_FindNonSolidLocation(pos, pos, 4);
2524                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525                         break;
2526
2527                 case QW_TE_LIGHTNINGBLOOD:
2528                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2529                         CL_FindNonSolidLocation(pos, pos, 4);
2530                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531                         break;
2532
2533                 default:
2534                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2535                 }
2536         }
2537         else
2538         {
2539                 type = MSG_ReadByte(&cl_message);
2540                 switch (type)
2541                 {
2542                 case TE_WIZSPIKE:
2543                         // spike hitting wall
2544                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2545                         CL_FindNonSolidLocation(pos, pos, 4);
2546                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2547                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2548                         break;
2549
2550                 case TE_KNIGHTSPIKE:
2551                         // spike hitting wall
2552                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2553                         CL_FindNonSolidLocation(pos, pos, 4);
2554                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2556                         break;
2557
2558                 case TE_SPIKE:
2559                         // spike hitting wall
2560                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2561                         CL_FindNonSolidLocation(pos, pos, 4);
2562                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2563                         if (rand() % 5)
2564                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2565                         else
2566                         {
2567                                 rnd = rand() & 3;
2568                                 if (rnd == 1)
2569                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2570                                 else if (rnd == 2)
2571                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2572                                 else
2573                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2574                         }
2575                         break;
2576                 case TE_SPIKEQUAD:
2577                         // quad spike hitting wall
2578                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2579                         CL_FindNonSolidLocation(pos, pos, 4);
2580                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2581                         if (rand() % 5)
2582                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2583                         else
2584                         {
2585                                 rnd = rand() & 3;
2586                                 if (rnd == 1)
2587                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2588                                 else if (rnd == 2)
2589                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2590                                 else
2591                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2592                         }
2593                         break;
2594                 case TE_SUPERSPIKE:
2595                         // super spike hitting wall
2596                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2597                         CL_FindNonSolidLocation(pos, pos, 4);
2598                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2599                         if (rand() % 5)
2600                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2601                         else
2602                         {
2603                                 rnd = rand() & 3;
2604                                 if (rnd == 1)
2605                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2606                                 else if (rnd == 2)
2607                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2608                                 else
2609                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2610                         }
2611                         break;
2612                 case TE_SUPERSPIKEQUAD:
2613                         // quad super spike hitting wall
2614                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2615                         CL_FindNonSolidLocation(pos, pos, 4);
2616                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2617                         if (rand() % 5)
2618                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2619                         else
2620                         {
2621                                 rnd = rand() & 3;
2622                                 if (rnd == 1)
2623                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2624                                 else if (rnd == 2)
2625                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2626                                 else
2627                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2628                         }
2629                         break;
2630                         // LordHavoc: added for improved blood splatters
2631                 case TE_BLOOD:
2632                         // blood puff
2633                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2634                         CL_FindNonSolidLocation(pos, pos, 4);
2635                         dir[0] = MSG_ReadChar(&cl_message);
2636                         dir[1] = MSG_ReadChar(&cl_message);
2637                         dir[2] = MSG_ReadChar(&cl_message);
2638                         count = MSG_ReadByte(&cl_message);
2639                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2640                         break;
2641                 case TE_SPARK:
2642                         // spark shower
2643                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2644                         CL_FindNonSolidLocation(pos, pos, 4);
2645                         dir[0] = MSG_ReadChar(&cl_message);
2646                         dir[1] = MSG_ReadChar(&cl_message);
2647                         dir[2] = MSG_ReadChar(&cl_message);
2648                         count = MSG_ReadByte(&cl_message);
2649                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2650                         break;
2651                 case TE_PLASMABURN:
2652                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2653                         CL_FindNonSolidLocation(pos, pos, 4);
2654                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2655                         break;
2656                         // LordHavoc: added for improved gore
2657                 case TE_BLOODSHOWER:
2658                         // vaporized body
2659                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2660                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2661                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2662                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2663                         vel1[0] = -velspeed;
2664                         vel1[1] = -velspeed;
2665                         vel1[2] = -velspeed;
2666                         vel2[0] = velspeed;
2667                         vel2[1] = velspeed;
2668                         vel2[2] = velspeed;
2669                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2670                         break;
2671
2672                 case TE_PARTICLECUBE:
2673                         // general purpose particle effect
2674                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2675                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2676                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2677                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2678                         colorStart = MSG_ReadByte(&cl_message); // color
2679                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2680                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2681                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2682                         break;
2683
2684                 case TE_PARTICLERAIN:
2685                         // general purpose particle effect
2686                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2687                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2688                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2689                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2690                         colorStart = MSG_ReadByte(&cl_message); // color
2691                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2692                         break;
2693
2694                 case TE_PARTICLESNOW:
2695                         // general purpose particle effect
2696                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2697                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2698                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2699                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2700                         colorStart = MSG_ReadByte(&cl_message); // color
2701                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2702                         break;
2703
2704                 case TE_GUNSHOT:
2705                         // bullet hitting wall
2706                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2707                         CL_FindNonSolidLocation(pos, pos, 4);
2708                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2709                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2710                         {
2711                                 if (rand() % 5)
2712                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2713                                 else
2714                                 {
2715                                         rnd = rand() & 3;
2716                                         if (rnd == 1)
2717                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2718                                         else if (rnd == 2)
2719                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2720                                         else
2721                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2722                                 }
2723                         }
2724                         break;
2725
2726                 case TE_GUNSHOTQUAD:
2727                         // quad bullet hitting wall
2728                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2729                         CL_FindNonSolidLocation(pos, pos, 4);
2730                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2731                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2732                         {
2733                                 if (rand() % 5)
2734                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2735                                 else
2736                                 {
2737                                         rnd = rand() & 3;
2738                                         if (rnd == 1)
2739                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2740                                         else if (rnd == 2)
2741                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2742                                         else
2743                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2744                                 }
2745                         }
2746                         break;
2747
2748                 case TE_EXPLOSION:
2749                         // rocket explosion
2750                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2751                         CL_FindNonSolidLocation(pos, pos, 10);
2752                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2753                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2754                         break;
2755
2756                 case TE_EXPLOSIONQUAD:
2757                         // quad rocket explosion
2758                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2759                         CL_FindNonSolidLocation(pos, pos, 10);
2760                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2761                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2762                         break;
2763
2764                 case TE_EXPLOSION3:
2765                         // Nehahra movie colored lighting explosion
2766                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2767                         CL_FindNonSolidLocation(pos, pos, 10);
2768                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2769                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2770                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2771                         CL_ParticleExplosion(pos);
2772                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2773                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2774                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2775                         break;
2776
2777                 case TE_EXPLOSIONRGB:
2778                         // colored lighting explosion
2779                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2780                         CL_FindNonSolidLocation(pos, pos, 10);
2781                         CL_ParticleExplosion(pos);
2782                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2783                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2784                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2785                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2786                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2787                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2788                         break;
2789
2790                 case TE_TAREXPLOSION:
2791                         // tarbaby explosion
2792                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2793                         CL_FindNonSolidLocation(pos, pos, 10);
2794                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2795                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2796                         break;
2797
2798                 case TE_SMALLFLASH:
2799                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2800                         CL_FindNonSolidLocation(pos, pos, 10);
2801                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2802                         break;
2803
2804                 case TE_CUSTOMFLASH:
2805                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2806                         CL_FindNonSolidLocation(pos, pos, 4);
2807                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2808                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2809                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2810                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2811                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2813                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2814                         break;
2815
2816                 case TE_FLAMEJET:
2817                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2818                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2819                         count = MSG_ReadByte(&cl_message);
2820                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2821                         break;
2822
2823                 case TE_LIGHTNING1:
2824                         // lightning bolts
2825                         CL_ParseBeam(cl.model_bolt, true);
2826                         break;
2827
2828                 case TE_LIGHTNING2:
2829                         // lightning bolts
2830                         CL_ParseBeam(cl.model_bolt2, true);
2831                         break;
2832
2833                 case TE_LIGHTNING3:
2834                         // lightning bolts
2835                         CL_ParseBeam(cl.model_bolt3, false);
2836                         break;
2837
2838         // PGM 01/21/97
2839                 case TE_BEAM:
2840                         // grappling hook beam
2841                         CL_ParseBeam(cl.model_beam, false);
2842                         break;
2843         // PGM 01/21/97
2844
2845         // LordHavoc: for compatibility with the Nehahra movie...
2846                 case TE_LIGHTNING4NEH:
2847                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2848                         break;
2849
2850                 case TE_LAVASPLASH:
2851                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2852                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2853                         break;
2854
2855                 case TE_TELEPORT:
2856                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2857                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2858                         break;
2859
2860                 case TE_EXPLOSION2:
2861                         // color mapped explosion
2862                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2863                         CL_FindNonSolidLocation(pos, pos, 10);
2864                         colorStart = MSG_ReadByte(&cl_message);
2865                         colorLength = MSG_ReadByte(&cl_message);
2866                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2867                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2868                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2869                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2870                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2871                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2872                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2873                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2874                         break;
2875
2876                 case TE_TEI_G3:
2877                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2878                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2879                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2880                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2881                         break;
2882
2883                 case TE_TEI_SMOKE:
2884                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2885                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2886                         count = MSG_ReadByte(&cl_message);
2887                         CL_FindNonSolidLocation(pos, pos, 4);
2888                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2889                         break;
2890
2891                 case TE_TEI_BIGEXPLOSION:
2892                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2893                         CL_FindNonSolidLocation(pos, pos, 10);
2894                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2895                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2896                         break;
2897
2898                 case TE_TEI_PLASMAHIT:
2899                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2900                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2901                         count = MSG_ReadByte(&cl_message);
2902                         CL_FindNonSolidLocation(pos, pos, 5);
2903                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2904                         break;
2905
2906                 default:
2907                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2908                 }
2909         }
2910 }
2911
2912 static void CL_ParseTrailParticles(void)
2913 {
2914         int entityindex;
2915         int effectindex;
2916         vec3_t start, end;
2917         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2918         if (entityindex >= MAX_EDICTS)
2919                 entityindex = 0;
2920         if (entityindex >= cl.max_entities)
2921                 CL_ExpandEntities(entityindex);
2922         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2923         MSG_ReadVector(&cl_message, start, cls.protocol);
2924         MSG_ReadVector(&cl_message, end, cls.protocol);
2925         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2926 }
2927
2928 static void CL_ParsePointParticles(void)
2929 {
2930         int effectindex, count;
2931         vec3_t origin, velocity;
2932         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2933         MSG_ReadVector(&cl_message, origin, cls.protocol);
2934         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2935         count = (unsigned short)MSG_ReadShort(&cl_message);
2936         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2937 }
2938
2939 static void CL_ParsePointParticles1(void)
2940 {
2941         int effectindex;
2942         vec3_t origin;
2943         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2944         MSG_ReadVector(&cl_message, origin, cls.protocol);
2945         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2946 }
2947
2948 typedef struct cl_iplog_item_s
2949 {
2950         char *address;
2951         char *name;
2952 }
2953 cl_iplog_item_t;
2954
2955 static qboolean cl_iplog_loaded = false;
2956 static int cl_iplog_numitems = 0;
2957 static int cl_iplog_maxitems = 0;
2958 static cl_iplog_item_t *cl_iplog_items;
2959
2960 static void CL_IPLog_Load(void);
2961 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2962 {
2963         int i;
2964         size_t sz_name, sz_address;
2965         if (!address || !address[0] || !name || !name[0])
2966                 return;
2967         if (!cl_iplog_loaded)
2968                 CL_IPLog_Load();
2969         if (developer_extra.integer)
2970                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2971         // see if it already exists
2972         if (checkexisting)
2973         {
2974                 for (i = 0;i < cl_iplog_numitems;i++)
2975                 {
2976                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2977                         {
2978                                 if (developer_extra.integer)
2979                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2980                                 return;
2981                         }
2982                 }
2983         }
2984         // it does not already exist in the iplog, so add it
2985         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2986         {
2987                 cl_iplog_item_t *olditems = cl_iplog_items;
2988                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2989                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2990                 if (olditems)
2991                 {
2992                         if (cl_iplog_numitems)
2993                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2994                         Mem_Free(olditems);
2995                 }
2996         }
2997         sz_address = strlen(address) + 1;
2998         sz_name = strlen(name) + 1;
2999         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3000         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3001         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3002         // TODO: maybe it would be better to strip weird characters from name when
3003         // copying it here rather than using a straight strcpy?
3004         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3005         cl_iplog_numitems++;
3006         if (addtofile)
3007         {
3008                 // add it to the iplog.txt file
3009                 // TODO: this ought to open the one in the userpath version of the base
3010                 // gamedir, not the current gamedir
3011 // not necessary for mobile
3012 #ifndef DP_MOBILETOUCH
3013                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3014                 if (developer_extra.integer)
3015                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3016 #endif
3017         }
3018 }
3019
3020 static void CL_IPLog_Load(void)
3021 {
3022         int i, len, linenumber;
3023         char *text, *textend;
3024         unsigned char *filedata;
3025         fs_offset_t filesize;
3026         char line[MAX_INPUTLINE];
3027         char address[MAX_INPUTLINE];
3028         cl_iplog_loaded = true;
3029         // TODO: this ought to open the one in the userpath version of the base
3030         // gamedir, not the current gamedir
3031 // not necessary for mobile
3032 #ifndef DP_MOBILETOUCH
3033         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3034 #else
3035         filedata = NULL;
3036 #endif
3037         if (!filedata)
3038                 return;
3039         text = (char *)filedata;
3040         textend = text + filesize;
3041         for (linenumber = 1;text < textend;linenumber++)
3042         {
3043                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3044                         if (len < (int)sizeof(line) - 1)
3045                                 line[len++] = *text;
3046                 line[len] = 0;
3047                 if (text < textend && *text == '\r' && text[1] == '\n')
3048                         text++;
3049                 if (text < textend && *text == '\n')
3050                         text++;
3051                 if (line[0] == '/' && line[1] == '/')
3052                         continue; // skip comments if anyone happens to add them
3053                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3054                         address[i] = line[i];
3055                 address[i] = 0;
3056                 // skip exactly one space character
3057                 i++;
3058                 // address contains the address with termination,
3059                 // line + i contains the name with termination
3060                 if (address[0] && line[i])
3061                         CL_IPLog_Add(address, line + i, false, false);
3062                 else
3063                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3064         }
3065 }
3066
3067 static void CL_IPLog_List_f(void)
3068 {
3069         int i, j;
3070         const char *addressprefix;
3071         if (Cmd_Argc() > 2)
3072         {
3073                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3074                 return;
3075         }
3076         addressprefix = "";
3077         if (Cmd_Argc() >= 2)
3078                 addressprefix = Cmd_Argv(1);
3079         if (!cl_iplog_loaded)
3080                 CL_IPLog_Load();
3081         if (addressprefix && addressprefix[0])
3082                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3083         else
3084                 Con_Printf("Listing all iplog entries\n");
3085         Con_Printf("address         name\n");
3086         for (i = 0;i < cl_iplog_numitems;i++)
3087         {
3088                 if (addressprefix && addressprefix[0])
3089                 {
3090                         for (j = 0;addressprefix[j];j++)
3091                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3092                                         break;
3093                         // if this address does not begin with the addressprefix string
3094                         // simply omit it from the output
3095                         if (addressprefix[j])
3096                                 continue;
3097                 }
3098                 // if name is less than 15 characters, left justify it and pad
3099                 // if name is more than 15 characters, print all of it, not worrying
3100                 // about the fact it will misalign the columns
3101                 if (strlen(cl_iplog_items[i].address) < 15)
3102                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3103                 else
3104                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3105         }
3106 }
3107
3108 // look for anything interesting like player IP addresses or ping reports
3109 static qboolean CL_ExaminePrintString(const char *text)
3110 {
3111         int len;
3112         const char *t;
3113         char temp[MAX_INPUTLINE];
3114         if (!strcmp(text, "Client ping times:\n"))
3115         {
3116                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3117                 // hide ping reports in demos
3118                 if (cls.demoplayback)
3119                         cl.parsingtextexpectingpingforscores = 1;
3120                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3121                         ;
3122                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3123                 {
3124                         Con_Printf("ping reply but empty scoreboard?!?\n");
3125                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3126                         cl.parsingtextexpectingpingforscores = 0;
3127                 }
3128                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3129                 return !cl.parsingtextexpectingpingforscores;
3130         }
3131         if (!strncmp(text, "host:    ", 9))
3132         {
3133                 // cl.parsingtextexpectingpingforscores = false; // really?
3134                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3135                 cl.parsingtextplayerindex = 0;
3136                 return true;
3137         }
3138         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3139         {
3140                 // if anything goes wrong, we'll assume this is not a ping report
3141                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3142                 cl.parsingtextexpectingpingforscores = 0;
3143                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3144                 t = text;
3145                 while (*t == ' ')
3146                         t++;
3147                 if ((*t >= '0' && *t <= '9') || *t == '-')
3148                 {
3149                         int ping = atoi(t);
3150                         while ((*t >= '0' && *t <= '9') || *t == '-')
3151                                 t++;
3152                         if (*t == ' ')
3153                         {
3154                                 int charindex = 0;
3155                                 t++;
3156                                 if(cl.parsingtextplayerindex < cl.maxclients)
3157                                 {
3158                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3159                                                 ;
3160                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3161                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3162                                         if (t[charindex] == '\n')
3163                                         {
3164                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3165                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3166                                                         ;
3167                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3168                                                 {
3169                                                         // we parsed a valid ping entry, so expect another to follow
3170                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3171                                                         cl.parsingtextexpectingpingforscores = expected;
3172                                                 }
3173                                                 return !expected;
3174                                         }
3175                                 }
3176                                 if (!strncmp(t, "unconnected\n", 12))
3177                                 {
3178                                         // just ignore
3179                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3180                                         cl.parsingtextexpectingpingforscores = expected;
3181                                         return !expected;
3182                                 }
3183                                 else
3184                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3185                         }
3186                 }
3187         }
3188         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3189         {
3190                 if (!strncmp(text, "players: ", 9))
3191                 {
3192                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3193                         cl.parsingtextplayerindex = 0;
3194                         return true;
3195                 }
3196                 else if (!strstr(text, ": "))
3197                 {
3198                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3199                         return true;
3200                 }
3201         }
3202         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3203         {
3204                 // if anything goes wrong, we'll assume this is not a status report
3205                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3206                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3207                 {
3208                         t = text + 1;
3209                         cl.parsingtextplayerindex = atoi(t) - 1;
3210                         while (*t >= '0' && *t <= '9')
3211                                 t++;
3212                         if (*t == ' ')
3213                         {
3214                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3215                                 return true;
3216                         }
3217                         // the player name follows here, along with frags and time
3218                 }
3219         }
3220         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3221         {
3222                 // if anything goes wrong, we'll assume this is not a status report
3223                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3224                 if (text[0] == ' ')
3225                 {
3226                         t = text;
3227                         while (*t == ' ')
3228                                 t++;
3229                         for (len = 0;*t && *t != '\n';t++)
3230                                 if (len < (int)sizeof(temp) - 1)
3231                                         temp[len++] = *t;
3232                         temp[len] = 0;
3233                         // botclient is perfectly valid, but we don't care about bots
3234                         // also don't try to look up the name of an invalid player index
3235                         if (strcmp(temp, "botclient")
3236                          && cl.parsingtextplayerindex >= 0
3237                          && cl.parsingtextplayerindex < cl.maxclients
3238                          && cl.scores[cl.parsingtextplayerindex].name[0])
3239                         {
3240                                 // log the player name and IP address string
3241                                 // (this operates entirely on strings to avoid issues with the
3242                                 //  nature of a network address)
3243                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3244                         }
3245                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3246                         return true;
3247                 }
3248         }
3249         return true;
3250 }
3251
3252 extern cvar_t slowmo;
3253 extern cvar_t cl_lerpexcess;
3254 static void CL_NetworkTimeReceived(double newtime)
3255 {
3256         double timehigh;
3257         cl.mtime[1] = cl.mtime[0];
3258         cl.mtime[0] = newtime;
3259         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3260                 cl.time = cl.mtime[1] = newtime;
3261         else if (cls.demoplayback)
3262         {
3263                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3264                 // due to a large time gap, so treat it as an instant change in time
3265                 // (this can also happen during heavy packet loss in the demo)
3266                 if (cl.time < newtime - 0.1)
3267                         cl.mtime[1] = cl.time = newtime;
3268         }
3269         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3270         {
3271                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3272                 if (developer_extra.integer && vid_activewindow)
3273                 {
3274                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3275                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3276                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3277                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3278                 }
3279                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3280                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3281                 if (cl_nettimesyncboundmode.integer == 1)
3282                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3283                 else if (cl_nettimesyncboundmode.integer == 2)
3284                 {
3285                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3286                                 cl.time = cl.mtime[1];
3287                 }
3288                 else if (cl_nettimesyncboundmode.integer == 3)
3289                 {
3290                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3291                                 cl.time = cl.mtime[1];
3292                 }
3293                 else if (cl_nettimesyncboundmode.integer == 4)
3294                 {
3295                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3296                                 cl.time = cl.mtime[1]; // reset
3297                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3298                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3299                         else if (cl.time > cl.mtime[1])
3300                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3301                         else
3302                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3303                 }
3304                 else if (cl_nettimesyncboundmode.integer == 5)
3305                 {
3306                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3307                                 cl.time = cl.mtime[1]; // reset
3308                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3309                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3310                         else
3311                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3312                 }
3313                 else if (cl_nettimesyncboundmode.integer == 6)
3314                 {
3315                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3316                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3317                 }
3318         }
3319         // this packet probably contains a player entity update, so we will need
3320         // to update the prediction
3321         cl.movement_replay = true;
3322         // this may get updated later in parsing by svc_clientdata
3323         cl.onground = false;
3324         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3325         // during this frame
3326         // (makes spectating players much smoother and prevents mouse movement from turning)
3327         cl.fixangle[1] = cl.fixangle[0];
3328         cl.fixangle[0] = false;
3329         if (!cls.demoplayback)
3330                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3331         // update the csqc's server timestamps, critical for proper sync
3332         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3333
3334         if (cl.mtime[0] > cl.mtime[1])
3335                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3336
3337         // only lerp entities that also get an update in this frame, when lerp excess is used
3338         if(cl_lerpexcess.value > 0)
3339         {
3340                 int i;
3341                 for (i = 1;i < cl.num_entities;i++)
3342                 {
3343                         if (cl.entities_active[i])
3344                         {
3345                                 entity_t *ent = cl.entities + i;
3346                                 ent->persistent.lerpdeltatime = 0;
3347                         }
3348                 }
3349         }
3350 }
3351
3352 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3353
3354 /*
3355 =====================
3356 CL_ParseServerMessage
3357 =====================
3358 */
3359 int parsingerror = false;
3360 void CL_ParseServerMessage(void)
3361 {
3362         int                     cmd;
3363         int                     i;
3364         protocolversion_t protocol;
3365         unsigned char           cmdlog[32];
3366         const char              *cmdlogname[32], *temp;
3367         int                     cmdindex, cmdcount = 0;
3368         qboolean        qwplayerupdatereceived;
3369         qboolean        strip_pqc;
3370         char vabuf[1024];
3371
3372         // LordHavoc: moved demo message writing from before the packet parse to
3373         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3374         // code in CL_ParseServerinfo
3375         //if (cls.demorecording)
3376         //      CL_WriteDemoMessage (&cl_message);
3377
3378         cl.last_received_message = realtime;
3379
3380         CL_KeepaliveMessage(false);
3381
3382 //
3383 // if recording demos, copy the message out
3384 //
3385         if (cl_shownet.integer == 1)
3386                 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3387         else if (cl_shownet.integer == 2)
3388                 Con_Print("------------------\n");
3389
3390 //
3391 // parse the message
3392 //
3393         //MSG_BeginReading ();
3394
3395         parsingerror = true;
3396
3397         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3398         {
3399                 CL_NetworkTimeReceived(realtime); // qw has no clock
3400
3401                 // kill all qw nails
3402                 cl.qw_num_nails = 0;
3403
3404                 // fade weapon view kick
3405                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3406
3407                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3408
3409                 qwplayerupdatereceived = false;
3410
3411                 while (1)
3412                 {
3413                         if (cl_message.badread)
3414                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3415
3416                         cmd = MSG_ReadByte(&cl_message);
3417
3418                         if (cmd == -1)
3419                         {
3420                                 SHOWNET("END OF MESSAGE");
3421                                 break;          // end of message
3422                         }
3423
3424                         cmdindex = cmdcount & 31;
3425                         cmdcount++;
3426                         cmdlog[cmdindex] = cmd;
3427
3428                         SHOWNET(qw_svc_strings[cmd]);
3429                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3430                         if (!cmdlogname[cmdindex])
3431                         {
3432                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3433                                 temp = "<unknown>";
3434                                 cmdlogname[cmdindex] = temp;
3435                         }
3436
3437                         // other commands
3438                         switch (cmd)
3439                         {
3440                         default:
3441                                 {
3442                                         char description[32*64], temp[64];
3443                                         int count;
3444                                         strlcpy(description, "packet dump: ", sizeof(description));
3445                                         i = cmdcount - 32;
3446                                         if (i < 0)
3447                                                 i = 0;
3448                                         count = cmdcount - i;
3449                                         i &= 31;
3450                                         while(count > 0)
3451                                         {
3452                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3453                                                 strlcat(description, temp, sizeof(description));
3454                                                 count--;
3455                                                 i++;
3456                                                 i &= 31;
3457                                         }
3458                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3459                                         Con_Print(description);
3460                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3461                                 }
3462                                 break;
3463
3464                         case qw_svc_nop:
3465                                 //Con_Printf("qw_svc_nop\n");
3466                                 break;
3467
3468                         case qw_svc_disconnect:
3469                                 Con_Printf("Server disconnected\n");
3470                                 if (cls.demonum != -1)
3471                                         CL_NextDemo();
3472                                 else
3473                                         CL_Disconnect();
3474                                 return;
3475
3476                         case qw_svc_print:
3477                                 i = MSG_ReadByte(&cl_message);
3478                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3479                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3480                                 {
3481                                         if (i == 3) // chat
3482                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3483                                         else
3484                                                 CSQC_AddPrintText(temp);
3485                                 }
3486                                 break;
3487
3488                         case qw_svc_centerprint:
3489                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3490                                 break;
3491
3492                         case qw_svc_stufftext:
3493                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3494                                 break;
3495
3496                         case qw_svc_damage:
3497                                 // svc_damage protocol is identical to nq
3498                                 V_ParseDamage ();
3499                                 break;
3500
3501                         case qw_svc_serverdata:
3502                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3503                                 CL_ParseServerInfo();
3504                                 break;
3505
3506                         case qw_svc_setangle:
3507                                 for (i=0 ; i<3 ; i++)
3508                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3509                                 if (!cls.demoplayback)
3510                                 {
3511                                         cl.fixangle[0] = true;
3512                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3513                                         // disable interpolation if this is new
3514                                         if (!cl.fixangle[1])
3515                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3516                                 }
3517                                 break;
3518
3519                         case qw_svc_lightstyle:
3520                                 i = MSG_ReadByte(&cl_message);
3521                                 if (i >= cl.max_lightstyle)
3522                                 {
3523                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3524                                         break;
3525                                 }
3526                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3527                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3528                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3529                                 break;
3530
3531                         case qw_svc_sound:
3532                                 CL_ParseStartSoundPacket(false);
3533                                 break;
3534
3535                         case qw_svc_stopsound:
3536                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3537                                 S_StopSound(i>>3, i&7);
3538                                 break;
3539
3540                         case qw_svc_updatefrags:
3541                                 i = MSG_ReadByte(&cl_message);
3542                                 if (i >= cl.maxclients)
3543                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3544                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3545                                 break;
3546
3547                         case qw_svc_updateping:
3548                                 i = MSG_ReadByte(&cl_message);
3549                                 if (i >= cl.maxclients)
3550                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3551                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3552                                 break;
3553
3554                         case qw_svc_updatepl:
3555                                 i = MSG_ReadByte(&cl_message);
3556                                 if (i >= cl.maxclients)
3557                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3558                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3559                                 break;
3560
3561                         case qw_svc_updateentertime:
3562                                 i = MSG_ReadByte(&cl_message);
3563                                 if (i >= cl.maxclients)
3564                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3565                                 // seconds ago
3566                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3567                                 break;
3568
3569                         case qw_svc_spawnbaseline:
3570                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3571                                 if (i < 0 || i >= MAX_EDICTS)
3572                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3573                                 if (i >= cl.max_entities)
3574                                         CL_ExpandEntities(i);
3575                                 CL_ParseBaseline(cl.entities + i, false);
3576                                 break;
3577                         case qw_svc_spawnstatic:
3578                                 CL_ParseStatic(false);
3579                                 break;
3580                         case qw_svc_temp_entity:
3581                                 if(!CL_VM_Parse_TempEntity())
3582                                         CL_ParseTempEntity ();
3583                                 break;
3584
3585                         case qw_svc_killedmonster:
3586                                 cl.stats[STAT_MONSTERS]++;
3587                                 break;
3588
3589                         case qw_svc_foundsecret:
3590                                 cl.stats[STAT_SECRETS]++;
3591                                 break;
3592
3593                         case qw_svc_updatestat:
3594                                 i = MSG_ReadByte(&cl_message);
3595                                 if (i < 0 || i >= MAX_CL_STATS)
3596                                         Host_Error ("svc_updatestat: %i is invalid", i);
3597                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3598                                 break;
3599
3600                         case qw_svc_updatestatlong:
3601                                 i = MSG_ReadByte(&cl_message);
3602                                 if (i < 0 || i >= MAX_CL_STATS)
3603                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3604                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3605                                 break;
3606
3607                         case qw_svc_spawnstaticsound:
3608                                 CL_ParseStaticSound (false);
3609                                 break;
3610
3611                         case qw_svc_cdtrack:
3612                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3613 #ifdef CONFIG_CD
3614                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3615                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3616                                 else
3617                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3618 #endif
3619                                 break;
3620
3621                         case qw_svc_intermission:
3622                                 if(!cl.intermission)
3623                                         cl.completed_time = cl.time;
3624                                 cl.intermission = 1;
3625                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3626                                 for (i = 0;i < 3;i++)
3627                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3628                                 break;
3629
3630                         case qw_svc_finale:
3631                                 if(!cl.intermission)
3632                                         cl.completed_time = cl.time;
3633                                 cl.intermission = 2;
3634                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3635                                 break;
3636
3637                         case qw_svc_sellscreen:
3638                                 Cmd_ExecuteString ("help", src_command, true);
3639                                 break;
3640
3641                         case qw_svc_smallkick:
3642                                 cl.qw_weaponkick = -2;
3643                                 break;
3644                         case qw_svc_bigkick:
3645                                 cl.qw_weaponkick = -4;
3646                                 break;
3647
3648                         case qw_svc_muzzleflash:
3649                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3650                                 // NOTE: in QW this only worked on clients
3651                                 if (i < 0 || i >= MAX_EDICTS)
3652                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3653                                 if (i >= cl.max_entities)
3654                                         CL_ExpandEntities(i);
3655                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3656                                 break;
3657
3658                         case qw_svc_updateuserinfo:
3659                                 QW_CL_UpdateUserInfo();
3660                                 break;
3661
3662                         case qw_svc_setinfo:
3663                                 QW_CL_SetInfo();
3664                                 break;
3665
3666                         case qw_svc_serverinfo:
3667                                 QW_CL_ServerInfo();
3668                                 break;
3669
3670                         case qw_svc_download:
3671                                 QW_CL_ParseDownload();
3672                                 break;
3673
3674                         case qw_svc_playerinfo:
3675                                 // slightly kill qw player entities now that we know there is
3676                                 // an update of player entities this frame...
3677                                 if (!qwplayerupdatereceived)
3678                                 {
3679                                         qwplayerupdatereceived = true;
3680                                         for (i = 1;i < cl.maxclients;i++)
3681                                                 cl.entities_active[i] = false;
3682                                 }
3683                                 EntityStateQW_ReadPlayerUpdate();
3684                                 break;
3685
3686                         case qw_svc_nails:
3687                                 QW_CL_ParseNails();
3688                                 break;
3689
3690                         case qw_svc_chokecount:
3691                                 (void) MSG_ReadByte(&cl_message);
3692                                 // FIXME: apply to netgraph
3693                                 //for (j = 0;j < i;j++)
3694                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3695                                 break;
3696
3697                         case qw_svc_modellist:
3698                                 QW_CL_ParseModelList();
3699                                 break;
3700
3701                         case qw_svc_soundlist:
3702                                 QW_CL_ParseSoundList();
3703                                 break;
3704
3705                         case qw_svc_packetentities:
3706                                 EntityFrameQW_CL_ReadFrame(false);
3707                                 // first update is the final signon stage
3708                                 if (cls.signon == SIGNONS - 1)
3709                                 {
3710                                         cls.signon = SIGNONS;
3711                                         CL_SignonReply ();
3712                                 }
3713                                 break;
3714
3715                         case qw_svc_deltapacketentities:
3716                                 EntityFrameQW_CL_ReadFrame(true);
3717                                 // first update is the final signon stage
3718                                 if (cls.signon == SIGNONS - 1)
3719                                 {
3720                                         cls.signon = SIGNONS;
3721                                         CL_SignonReply ();
3722                                 }
3723                                 break;
3724
3725                         case qw_svc_maxspeed:
3726                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3727                                 break;
3728
3729                         case qw_svc_entgravity:
3730                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3731                                 if (!cl.movevars_entgravity)
3732                                         cl.movevars_entgravity = 1.0f;
3733                                 break;
3734
3735                         case qw_svc_setpause:
3736                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3737 #ifdef CONFIG_CD
3738                                 if (cl.paused)
3739                                         CDAudio_Pause ();
3740                                 else
3741                                         CDAudio_Resume ();
3742 #endif
3743                                 S_PauseGameSounds (cl.paused);
3744                                 break;
3745                         }
3746                 }
3747
3748                 if (qwplayerupdatereceived)
3749                 {
3750                         // fully kill any player entities that were not updated this frame
3751                         for (i = 1;i <= cl.maxclients;i++)
3752                                 if (!cl.entities_active[i])
3753                                         cl.entities[i].state_current.active = false;
3754                 }
3755         }
3756         else
3757         {
3758                 while (1)
3759                 {
3760                         if (cl_message.badread)
3761                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3762
3763                         cmd = MSG_ReadByte(&cl_message);
3764
3765                         if (cmd == -1)
3766                         {
3767 //                              R_TimeReport("END OF MESSAGE");
3768                                 SHOWNET("END OF MESSAGE");
3769                                 break;          // end of message
3770                         }
3771
3772                         cmdindex = cmdcount & 31;
3773                         cmdcount++;
3774                         cmdlog[cmdindex] = cmd;
3775
3776                         // if the high bit of the command byte is set, it is a fast update
3777                         if (cmd & 128)
3778                         {
3779                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3780                                 temp = "entity";
3781                                 cmdlogname[cmdindex] = temp;
3782                                 SHOWNET("fast update");
3783                                 if (cls.signon == SIGNONS - 1)
3784                                 {
3785                                         // first update is the final signon stage
3786                                         cls.signon = SIGNONS;
3787                                         CL_SignonReply ();
3788                                 }
3789                                 EntityFrameQuake_ReadEntity (cmd&127);
3790                                 continue;
3791                         }
3792
3793                         SHOWNET(svc_strings[cmd]);
3794                         cmdlogname[cmdindex] = svc_strings[cmd];
3795                         if (!cmdlogname[cmdindex])
3796                         {
3797                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3798                                 temp = "<unknown>";
3799                                 cmdlogname[cmdindex] = temp;
3800                         }
3801
3802                         // other commands
3803                         switch (cmd)
3804                         {
3805                         default:
3806                                 {
3807                                         char description[32*64], temp[64];
3808                                         int count;
3809                                         strlcpy (description, "packet dump: ", sizeof(description));
3810                                         i = cmdcount - 32;
3811                                         if (i < 0)
3812                                                 i = 0;
3813                                         count = cmdcount - i;
3814                                         i &= 31;
3815                                         while(count > 0)
3816                                         {
3817                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3818                                                 strlcat (description, temp, sizeof (description));
3819                                                 count--;
3820                                                 i++;
3821                                                 i &= 31;
3822                                         }
3823                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3824                                         Con_Print(description);
3825                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3826                                 }
3827                                 break;
3828
3829                         case svc_nop:
3830                                 if (cls.signon < SIGNONS)
3831                                         Con_Print("<-- server to client keepalive\n");
3832                                 break;
3833
3834                         case svc_time:
3835                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3836                                 break;
3837
3838                         case svc_clientdata:
3839                                 CL_ParseClientdata();
3840                                 break;
3841
3842                         case svc_version:
3843                                 i = MSG_ReadLong(&cl_message);
3844                                 protocol = Protocol_EnumForNumber(i);
3845                                 if (protocol == PROTOCOL_UNKNOWN)
3846                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3847                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3848                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3849                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3850                                 cls.protocol = protocol;
3851                                 break;
3852
3853                         case svc_disconnect:
3854                                 Con_Printf ("Server disconnected\n");
3855                                 if (cls.demonum != -1)
3856                                         CL_NextDemo ();
3857                                 else
3858                                         CL_Disconnect ();
3859                                 break;
3860
3861                         case svc_print:
3862                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3863                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3864                                         CSQC_AddPrintText(temp);        //[515]: csqc
3865                                 break;
3866
3867                         case svc_centerprint:
3868                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3869                                 break;
3870
3871                         case svc_stufftext:
3872                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3873                                 /* if(utf8_enable.integer)
3874                                 {
3875                                         strip_pqc = true;
3876                                         // we can safely strip and even
3877                                         // interpret these in utf8 mode
3878                                 }
3879                                 else */ switch(cls.protocol)
3880                                 {
3881                                         case PROTOCOL_QUAKE:
3882                                         case PROTOCOL_QUAKEDP:
3883                                                 // maybe add other protocols if
3884                                                 // so desired, but not DP7
3885                                                 strip_pqc = true;
3886                                                 break;
3887                                         case PROTOCOL_DARKPLACES7:
3888                                         default:
3889                                                 // ProQuake does not support
3890                                                 // these protocols
3891                                                 strip_pqc = false;
3892                                                 break;
3893                                 }
3894                                 if(strip_pqc)
3895                                 {
3896                                         // skip over ProQuake messages,
3897                                         // TODO actually interpret them
3898                                         // (they are sbar team score
3899                                         // updates), see proquake cl_parse.c
3900                                         if(*temp == 0x01)
3901                                         {
3902                                                 ++temp;
3903                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3904                                                         ++temp;
3905                                         }
3906                                 }
3907                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3908                                 break;
3909
3910                         case svc_damage:
3911                                 V_ParseDamage ();
3912                                 break;
3913
3914                         case svc_serverinfo:
3915                                 CL_ParseServerInfo ();
3916                                 break;
3917
3918                         case svc_setangle:
3919                                 for (i=0 ; i<3 ; i++)
3920                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3921                                 if (!cls.demoplayback)
3922                                 {
3923                                         cl.fixangle[0] = true;
3924                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3925                                         // disable interpolation if this is new
3926                                         if (!cl.fixangle[1])
3927                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3928                                 }
3929                                 break;
3930
3931                         case svc_setview:
3932                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3933                                 if (cl.viewentity >= MAX_EDICTS)
3934                                         Host_Error("svc_setview >= MAX_EDICTS");
3935                                 if (cl.viewentity >= cl.max_entities)
3936                                         CL_ExpandEntities(cl.viewentity);
3937                                 // LordHavoc: assume first setview recieved is the real player entity
3938                                 if (!cl.realplayerentity)
3939                                         cl.realplayerentity = cl.viewentity;
3940                                 // update cl.playerentity to this one if it is a valid player
3941                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3942                                         cl.playerentity = cl.viewentity;
3943                                 break;
3944
3945                         case svc_lightstyle:
3946                                 i = MSG_ReadByte(&cl_message);
3947                                 if (i >= cl.max_lightstyle)
3948                                 {
3949                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3950                                         break;
3951                                 }
3952                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3953                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3954                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3955                                 break;
3956
3957                         case svc_sound:
3958                                 CL_ParseStartSoundPacket(false);
3959                                 break;
3960
3961                         case svc_precache:
3962                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3963                                 {
3964                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3965                                         CL_ParseStartSoundPacket(true);
3966                                 }
3967                                 else
3968                                 {
3969                                         int i = (unsigned short)MSG_ReadShort(&cl_message);
3970                                         char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3971                                         if (i < 32768)
3972                                         {
3973                                                 if (i >= 1 && i < MAX_MODELS)
3974                                                 {
3975                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3976                                                         if (!model)
3977                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3978                                                         cl.model_precache[i] = model;
3979                                                 }
3980                                                 else
3981                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3982                                         }
3983                                         else
3984                                         {
3985                                                 i -= 32768;
3986                                                 if (i >= 1 && i < MAX_SOUNDS)
3987                                                 {
3988                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
3989                                                         if (!sfx && snd_initialized.integer)
3990                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3991                                                         cl.sound_precache[i] = sfx;
3992                                                 }
3993                                                 else
3994                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3995                                         }
3996                                 }
3997                                 break;
3998
3999                         case svc_stopsound:
4000                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4001                                 S_StopSound(i>>3, i&7);
4002                                 break;
4003
4004                         case svc_updatename:
4005                                 i = MSG_ReadByte(&cl_message);
4006                                 if (i >= cl.maxclients)
4007                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4008                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4009                                 break;
4010
4011                         case svc_updatefrags:
4012                                 i = MSG_ReadByte(&cl_message);
4013                                 if (i >= cl.maxclients)
4014                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4015                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4016                                 break;
4017
4018                         case svc_updatecolors:
4019                                 i = MSG_ReadByte(&cl_message);
4020                                 if (i >= cl.maxclients)
4021                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4022                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4023                                 break;
4024
4025                         case svc_particle:
4026                                 CL_ParseParticleEffect ();
4027                                 break;
4028
4029                         case svc_effect:
4030                                 CL_ParseEffect ();
4031                                 break;
4032
4033                         case svc_effect2:
4034                                 CL_ParseEffect2 ();
4035                                 break;
4036
4037                         case svc_spawnbaseline:
4038                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4039                                 if (i < 0 || i >= MAX_EDICTS)
4040                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4041                                 if (i >= cl.max_entities)
4042                                         CL_ExpandEntities(i);
4043                                 CL_ParseBaseline (cl.entities + i, false);
4044                                 break;
4045                         case svc_spawnbaseline2:
4046                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4047                                 if (i < 0 || i >= MAX_EDICTS)
4048                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4049                                 if (i >= cl.max_entities)
4050                                         CL_ExpandEntities(i);
4051                                 CL_ParseBaseline (cl.entities + i, true);
4052                                 break;
4053                         case svc_spawnstatic:
4054                                 CL_ParseStatic (false);
4055                                 break;
4056                         case svc_spawnstatic2:
4057                                 CL_ParseStatic (true);
4058                                 break;
4059                         case svc_temp_entity:
4060                                 if(!CL_VM_Parse_TempEntity())
4061                                         CL_ParseTempEntity ();
4062                                 break;
4063
4064                         case svc_setpause:
4065                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4066 #ifdef CONFIG_CD
4067                                 if (cl.paused)
4068                                         CDAudio_Pause ();
4069                                 else
4070                                         CDAudio_Resume ();
4071 #endif
4072                                 S_PauseGameSounds (cl.paused);
4073                                 break;
4074
4075                         case svc_signonnum:
4076                                 i = MSG_ReadByte(&cl_message);
4077                                 // LordHavoc: it's rude to kick off the client if they missed the
4078                                 // reconnect somehow, so allow signon 1 even if at signon 1
4079                                 if (i <= cls.signon && i != 1)
4080                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4081                                 cls.signon = i;
4082                                 CL_SignonReply ();
4083                                 break;
4084
4085                         case svc_killedmonster:
4086                                 cl.stats[STAT_MONSTERS]++;
4087                                 break;
4088
4089                         case svc_foundsecret:
4090                                 cl.stats[STAT_SECRETS]++;
4091                                 break;
4092
4093                         case svc_updatestat:
4094                                 i = MSG_ReadByte(&cl_message);
4095                                 if (i < 0 || i >= MAX_CL_STATS)
4096                                         Host_Error ("svc_updatestat: %i is invalid", i);
4097                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4098                                 break;
4099
4100                         case svc_updatestatubyte:
4101                                 i = MSG_ReadByte(&cl_message);
4102                                 if (i < 0 || i >= MAX_CL_STATS)
4103                                         Host_Error ("svc_updatestat: %i is invalid", i);
4104                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4105                                 break;
4106
4107                         case svc_spawnstaticsound:
4108                                 CL_ParseStaticSound (false);
4109                                 break;
4110
4111                         case svc_spawnstaticsound2:
4112                                 CL_ParseStaticSound (true);
4113                                 break;
4114
4115                         case svc_cdtrack:
4116                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4117                                 cl.looptrack = MSG_ReadByte(&cl_message);
4118 #ifdef CONFIG_CD
4119                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4120                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4121                                 else
4122                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4123 #endif
4124                                 break;
4125
4126                         case svc_intermission:
4127                                 if(!cl.intermission)
4128                                         cl.completed_time = cl.time;
4129                                 cl.intermission = 1;
4130                                 CL_VM_UpdateIntermissionState(cl.intermission);
4131                                 break;
4132
4133                         case svc_finale:
4134                                 if(!cl.intermission)
4135                                         cl.completed_time = cl.time;
4136                                 cl.intermission = 2;
4137                                 CL_VM_UpdateIntermissionState(cl.intermission);
4138                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4139                                 break;
4140
4141                         case svc_cutscene:
4142                                 if(!cl.intermission)
4143                                         cl.completed_time = cl.time;
4144                                 cl.intermission = 3;
4145                                 CL_VM_UpdateIntermissionState(cl.intermission);
4146                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4147                                 break;
4148
4149                         case svc_sellscreen:
4150                                 Cmd_ExecuteString ("help", src_command, true);
4151                                 break;
4152                         case svc_hidelmp:
4153                                 if (gamemode == GAME_TENEBRAE)
4154                                 {
4155                                         // repeating particle effect
4156                                         MSG_ReadCoord(&cl_message, cls.protocol);
4157                                         MSG_ReadCoord(&cl_message, cls.protocol);
4158                                         MSG_ReadCoord(&cl_message, cls.protocol);
4159                                         MSG_ReadCoord(&cl_message, cls.protocol);
4160                                         MSG_ReadCoord(&cl_message, cls.protocol);
4161                                         MSG_ReadCoord(&cl_message, cls.protocol);
4162                                         (void) MSG_ReadByte(&cl_message);
4163                                         MSG_ReadLong(&cl_message);
4164                                         MSG_ReadLong(&cl_message);
4165                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4166                                 }
4167                                 else
4168                                         SHOWLMP_decodehide();
4169                                 break;
4170                         case svc_showlmp:
4171                                 if (gamemode == GAME_TENEBRAE)
4172                                 {
4173                                         // particle effect
4174                                         MSG_ReadCoord(&cl_message, cls.protocol);
4175                                         MSG_ReadCoord(&cl_message, cls.protocol);
4176                                         MSG_ReadCoord(&cl_message, cls.protocol);
4177                                         (void) MSG_ReadByte(&cl_message);
4178                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4179                                 }
4180                                 else
4181                                         SHOWLMP_decodeshow();
4182                                 break;
4183                         case svc_skybox:
4184                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4185                                 break;
4186                         case svc_entities:
4187                                 if (cls.signon == SIGNONS - 1)
4188                                 {
4189                                         // first update is the final signon stage
4190                                         cls.signon = SIGNONS;
4191                                         CL_SignonReply ();
4192                                 }
4193                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4194                                         EntityFrame_CL_ReadFrame();
4195                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4196                                         EntityFrame4_CL_ReadFrame();
4197                                 else
4198                                         EntityFrame5_CL_ReadFrame();
4199                                 break;
4200                         case svc_csqcentities:
4201                                 CSQC_ReadEntities();
4202                                 break;
4203                         case svc_downloaddata:
4204                                 CL_ParseDownload();
4205                                 break;
4206                         case svc_trailparticles:
4207                                 CL_ParseTrailParticles();
4208                                 break;
4209                         case svc_pointparticles:
4210                                 CL_ParsePointParticles();
4211                                 break;
4212                         case svc_pointparticles1:
4213                                 CL_ParsePointParticles1();
4214                                 break;
4215                         }
4216 //                      R_TimeReport(svc_strings[cmd]);
4217                 }
4218         }
4219
4220         if (cls.signon == SIGNONS)
4221                 CL_UpdateItemsAndWeapon();
4222 //      R_TimeReport("UpdateItems");
4223
4224         EntityFrameQuake_ISeeDeadEntities();
4225 //      R_TimeReport("ISeeDeadEntities");
4226
4227         CL_UpdateMoveVars();
4228 //      R_TimeReport("UpdateMoveVars");
4229
4230         parsingerror = false;
4231
4232         // LordHavoc: this was at the start of the function before cl_autodemo was
4233         // implemented
4234         if (cls.demorecording)
4235         {
4236                 CL_WriteDemoMessage (&cl_message);
4237 //              R_TimeReport("WriteDemo");
4238         }
4239 }
4240
4241 void CL_Parse_DumpPacket(void)
4242 {
4243         if (!parsingerror)
4244                 return;
4245         Con_Print("Packet dump:\n");
4246         SZ_HexDumpToConsole(&cl_message);
4247         parsingerror = false;
4248 }
4249
4250 void CL_Parse_ErrorCleanUp(void)
4251 {
4252         CL_StopDownload(0, 0);
4253         QW_CL_StopUpload();
4254 }
4255
4256 void CL_Parse_Init(void)
4257 {
4258         Cvar_RegisterVariable(&cl_worldmessage);
4259         Cvar_RegisterVariable(&cl_worldname);
4260         Cvar_RegisterVariable(&cl_worldnamenoextension);
4261         Cvar_RegisterVariable(&cl_worldbasename);
4262
4263         Cvar_RegisterVariable(&developer_networkentities);
4264         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4265
4266         Cvar_RegisterVariable(&cl_sound_wizardhit);
4267         Cvar_RegisterVariable(&cl_sound_hknighthit);
4268         Cvar_RegisterVariable(&cl_sound_tink1);
4269         Cvar_RegisterVariable(&cl_sound_ric1);
4270         Cvar_RegisterVariable(&cl_sound_ric2);
4271         Cvar_RegisterVariable(&cl_sound_ric3);
4272         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4273         Cvar_RegisterVariable(&cl_sound_r_exp3);
4274
4275         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4276
4277         // server extension cvars set by commands issued from the server during connect
4278         Cvar_RegisterVariable(&cl_serverextension_download);
4279
4280         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4281         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4282         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4283         Cvar_RegisterVariable(&cl_iplog_name);
4284         Cvar_RegisterVariable(&cl_readpicture_force);
4285
4286         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4287         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4288         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4289         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4290         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4291         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4292         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4293         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4294         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4295 }
4296
4297 void CL_Parse_Shutdown(void)
4298 {
4299 }