2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
34 const char *svc_strings[128] =
38 "svc_disconnect", // (DP8) [string] null terminated parting message
40 "svc_version", // [int] server version
41 "svc_setview", // [short] entity number
42 "svc_sound", // <see code>
43 "svc_time", // [float] server time
44 "svc_print", // [string] null terminated string
45 "svc_stufftext", // [string] stuffed into client's console buffer
46 // the string should be \n terminated
47 "svc_setangle", // [vec3] set the view angle to this absolute value
49 "svc_serverinfo", // [int] version
50 // [string] signon string
51 // [string]..[0]model cache [string]...[0]sounds cache
52 // [string]..[0]item cache
53 "svc_lightstyle", // [byte] [string]
54 "svc_updatename", // [byte] [string]
55 "svc_updatefrags", // [byte] [short]
56 "svc_clientdata", // <shortbits + data>
57 "svc_stopsound", // <see code>
58 "svc_updatecolors", // [byte] [byte]
59 "svc_particle", // [vec3] <variable>
60 "svc_damage", // [byte] impact [byte] blood [vec3] from
63 "OBSOLETE svc_spawnbinary",
66 "svc_temp_entity", // <variable>
72 "svc_spawnstaticsound",
74 "svc_finale", // [string] music [string] text
75 "svc_cdtrack", // [byte] track [byte] looptrack
78 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
79 "svc_hidelmp", // [string] iconlabel
80 "svc_skybox", // [string] skyname
93 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
94 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
95 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97 "svc_sound2", // 54 // short soundindex instead of byte
98 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
99 "svc_spawnstatic2", // 56 // short modelindex instead of byte
100 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
102 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
103 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
104 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
105 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
108 const char *qw_svc_strings[128] =
112 "qw_svc_disconnect", // 2
113 "qw_svc_updatestat", // 3 // [byte] [byte]
115 "qw_svc_setview", // 5 // [short] entity number
116 "qw_svc_sound", // 6 // <see code>
118 "qw_svc_print", // 8 // [byte] id [string] null terminated string
119 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
120 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
121 "qw_svc_serverdata", // 11 // [long] protocol ...
122 "qw_svc_lightstyle", // 12 // [byte] [string]
124 "qw_svc_updatefrags", // 14 // [byte] [short]
126 "qw_svc_stopsound", // 16 // <see code>
129 "qw_svc_damage", // 19
130 "qw_svc_spawnstatic", // 20
132 "qw_svc_spawnbaseline", // 22
133 "qw_svc_temp_entity", // 23 // variable
134 "qw_svc_setpause", // 24 // [byte] on / off
136 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
137 "qw_svc_killedmonster", // 27
138 "qw_svc_foundsecret", // 28
139 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
140 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
141 "qw_svc_finale", // 31 // [string] text
142 "qw_svc_cdtrack", // 32 // [byte] track
143 "qw_svc_sellscreen", // 33
144 "qw_svc_smallkick", // 34 // set client punchangle to 2
145 "qw_svc_bigkick", // 35 // set client punchangle to 4
146 "qw_svc_updateping", // 36 // [byte] [short]
147 "qw_svc_updateentertime", // 37 // [byte] [float]
148 "qw_svc_updatestatlong", // 38 // [byte] [long]
149 "qw_svc_muzzleflash", // 39 // [short] entity
150 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
151 "qw_svc_download", // 41 // [short] size [size bytes]
152 "qw_svc_playerinfo", // 42 // variable
153 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
154 "qw_svc_chokecount", // 44 // [byte] packets choked
155 "qw_svc_modellist", // 45 // [strings]
156 "qw_svc_soundlist", // 46 // [strings]
157 "qw_svc_packetentities", // 47 // [...]
158 "qw_svc_deltapacketentities", // 48 // [...]
159 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
160 "qw_svc_entgravity", // 50 // gravity change, for prediction
161 "qw_svc_setinfo", // 51 // setinfo on a client
162 "qw_svc_serverinfo", // 52 // serverinfo
163 "qw_svc_updatepl", // 53 // [byte] [byte]
166 //=============================================================================
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
183 #define RIC_GUNSHOT 1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
188 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
189 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
190 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
191 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
192 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
194 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
195 static void QW_CL_RequestNextDownload(void);
196 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
197 //static qbool QW_CL_IsUploading(void);
198 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
202 CL_ParseStartSoundPacket
205 static void CL_ParseStartSoundPacket(int largesoundindex)
214 int fflags = CHANNELFLAG_NONE;
216 if (cls.protocol == PROTOCOL_QUAKEWORLD)
218 channel = MSG_ReadShort(&cl_message);
220 if (channel & (1<<15))
221 nvolume = MSG_ReadByte(&cl_message);
223 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
225 if (channel & (1<<14))
226 attenuation = MSG_ReadByte(&cl_message) / 64.0;
228 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232 ent = (channel>>3)&1023;
235 sound_num = MSG_ReadByte(&cl_message);
239 field_mask = MSG_ReadByte(&cl_message);
241 if (field_mask & SND_VOLUME)
242 nvolume = MSG_ReadByte(&cl_message);
244 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
246 if (field_mask & SND_ATTENUATION)
247 attenuation = MSG_ReadByte(&cl_message) / 64.0;
249 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
251 if (field_mask & SND_SPEEDUSHORT4000)
252 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
256 if (field_mask & SND_LARGEENTITY)
258 ent = (unsigned short) MSG_ReadShort(&cl_message);
259 channel = MSG_ReadChar(&cl_message);
263 channel = (unsigned short) MSG_ReadShort(&cl_message);
268 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
269 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
271 sound_num = MSG_ReadByte(&cl_message);
274 MSG_ReadVector(&cl_message, pos, cls.protocol);
276 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
278 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
282 if (ent >= MAX_EDICTS)
284 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
288 if (ent >= cl.max_entities)
289 CL_ExpandEntities(ent);
291 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
292 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
299 When the client is taking a long time to load stuff, send keepalive messages
300 so the server doesn't disconnect.
304 static unsigned char olddata[NET_MAXMESSAGE];
305 void CL_KeepaliveMessage (qbool readmessages)
307 static double lastdirtytime = 0;
308 static qbool recursive = false;
311 static double countdownmsg = 0;
312 static double countdownupdate = 0;
317 thisrecursive = recursive;
320 dirtytime = Sys_DirtyTime();
321 deltatime = dirtytime - lastdirtytime;
322 lastdirtytime = dirtytime;
323 if (deltatime <= 0 || deltatime >= 1800.0)
326 countdownmsg -= deltatime;
327 countdownupdate -= deltatime;
331 if(cls.state != ca_dedicated)
333 if(countdownupdate <= 0) // check if time stepped backwards
335 SCR_UpdateLoadingScreenIfShown();
341 // no need if server is local and definitely not if this is a demo
342 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
344 recursive = thisrecursive;
350 // read messages from server, should just be nops
352 memcpy(olddata, cl_message.data, cl_message.cursize);
354 NetConn_ClientFrame();
357 memcpy(cl_message.data, olddata, cl_message.cursize);
360 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
363 unsigned char buf[4];
366 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
367 Con_Print("--> client to server keepalive\n");
368 memset(&msg, 0, sizeof(msg));
370 msg.maxsize = sizeof(buf);
371 MSG_WriteChar(&msg, clc_nop);
372 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
375 recursive = thisrecursive;
378 void CL_ParseEntityLump(char *entdata)
380 qbool loadedsky = false;
382 char key[128], value[MAX_INPUTLINE];
383 FOG_clear(); // LadyHavoc: no fog until set
384 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
385 R_SetSkyBox(cl.worldmodel->brush.skybox);
389 if (!COM_ParseToken_Simple(&data, false, false, true))
391 if (com_token[0] != '{')
395 if (!COM_ParseToken_Simple(&data, false, false, true))
397 if (com_token[0] == '}')
398 break; // end of worldspawn
399 if (com_token[0] == '_')
400 strlcpy (key, com_token + 1, sizeof (key));
402 strlcpy (key, com_token, sizeof (key));
403 while (key[strlen(key)-1] == ' ') // remove trailing spaces
404 key[strlen(key)-1] = 0;
405 if (!COM_ParseToken_Simple(&data, false, false, true))
407 strlcpy (value, com_token, sizeof (value));
408 if (!strcmp("sky", key))
413 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
418 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
423 else if (!strcmp("fog", key))
425 FOG_clear(); // so missing values get good defaults
426 r_refdef.fog_start = 0;
427 r_refdef.fog_alpha = 1;
428 r_refdef.fog_end = 16384;
429 r_refdef.fog_height = 1<<30;
430 r_refdef.fog_fadedepth = 128;
432 #define sscanf sscanf_s
434 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
436 else if (!strcmp("fog_density", key))
437 r_refdef.fog_density = atof(value);
438 else if (!strcmp("fog_red", key))
439 r_refdef.fog_red = atof(value);
440 else if (!strcmp("fog_green", key))
441 r_refdef.fog_green = atof(value);
442 else if (!strcmp("fog_blue", key))
443 r_refdef.fog_blue = atof(value);
444 else if (!strcmp("fog_alpha", key))
445 r_refdef.fog_alpha = atof(value);
446 else if (!strcmp("fog_start", key))
447 r_refdef.fog_start = atof(value);
448 else if (!strcmp("fog_end", key))
449 r_refdef.fog_end = atof(value);
450 else if (!strcmp("fog_height", key))
451 r_refdef.fog_height = atof(value);
452 else if (!strcmp("fog_fadedepth", key))
453 r_refdef.fog_fadedepth = atof(value);
454 else if (!strcmp("fog_heighttexture", key))
456 FOG_clear(); // so missing values get good defaults
458 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
460 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
462 r_refdef.fog_height_texturename[63] = 0;
466 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
467 R_SetSkyBox("unit1_");
470 extern cvar_t con_chatsound_team_file;
471 static const vec3_t defaultmins = {-4096, -4096, -4096};
472 static const vec3_t defaultmaxs = {4096, 4096, 4096};
473 static void CL_SetupWorldModel(void)
475 prvm_prog_t *prog = CLVM_prog;
476 // update the world model
477 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
478 CL_UpdateRenderEntity(&cl.entities[0].render);
480 // make sure the cl.worldname and related cvars are set up now that we know the world model name
481 // set up csqc world for collision culling
484 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
485 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
486 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
487 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488 Cvar_SetQuick(&cl_worldname, cl.worldname);
489 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
495 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496 Cvar_SetQuick(&cl_worldnamenoextension, "");
497 Cvar_SetQuick(&cl_worldbasename, "");
498 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
500 World_Start(&cl.world);
502 // load or reload .loc file for team chat messages
503 CL_Locs_Reload_f(cmd_local);
505 // make sure we send enough keepalives
506 CL_KeepaliveMessage(false);
508 // reset particles and other per-level things
511 // make sure we send enough keepalives
512 CL_KeepaliveMessage(false);
514 // load the team chat beep if possible
515 cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
517 // check memory integrity
518 Mem_CheckSentinelsGlobal();
534 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
539 // see if the file already exists
540 file = FS_OpenVirtualFile(filename, true);
547 // download messages in a demo would be bad
548 if (cls.demorecording)
550 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
554 // don't try to download when playing a demo
558 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559 Con_Printf("Downloading %s\n", filename);
561 if (!cls.qw_downloadmemory)
563 cls.qw_downloadmemory = NULL;
564 cls.qw_downloadmemorycursize = 0;
565 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
568 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
571 cls.qw_downloadnumber++;
572 cls.qw_downloadpercent = 0;
573 cls.qw_downloadmemorycursize = 0;
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
584 // clear name of file that just finished
585 cls.qw_downloadname[0] = 0;
587 // skip the download fragment if playing a demo
593 switch (cls.qw_downloadtype)
598 if (cls.qw_downloadnumber == 0)
599 Con_Printf("Checking skins...\n");
600 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
602 if (!cl.scores[cls.qw_downloadnumber].name[0])
604 // check if we need to download the file, and return if so
605 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
609 cls.qw_downloadtype = dl_none;
611 // load any newly downloaded skins
612 for (i = 0;i < cl.maxclients;i++)
613 QW_CL_ProcessUserInfo(i);
615 // if we're still in signon stages, request the next one
616 if (cls.signon != SIGNONS)
618 cls.signon = SIGNONS-1;
619 // we'll go to SIGNONS when the first entity update is received
620 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
625 if (cls.qw_downloadnumber == 0)
627 Con_Printf("Checking models...\n");
628 cls.qw_downloadnumber = 1;
631 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
636 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639 cl.qw_modelindex_player = cls.qw_downloadnumber;
640 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644 // check if we need to download the file, and return if so
645 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
649 cls.qw_downloadtype = dl_none;
651 // touch all of the precached models that are still loaded so we can free
652 // anything that isn't needed
655 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657 // precache any models used by the client (this also marks them used)
658 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
663 // we purge the models and sounds later in CL_SignonReply
666 // now we try to load everything that is new
669 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670 if (cl.model_precache[1]->Draw == NULL)
671 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
674 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
678 // check memory integrity
679 Mem_CheckSentinelsGlobal();
681 // now that we have a world model, set up the world entity, renderer
683 CL_SetupWorldModel();
685 // add pmodel/emodel CRCs to userinfo
686 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
689 // done checking sounds and models, send a prespawn command now
690 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
693 if (cls.qw_downloadmemory)
695 Mem_Free(cls.qw_downloadmemory);
696 cls.qw_downloadmemory = NULL;
700 cl.loadfinished = true;
703 if (cls.qw_downloadnumber == 0)
705 Con_Printf("Checking sounds...\n");
706 cls.qw_downloadnumber = 1;
709 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
711 // check if we need to download the file, and return if so
712 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
716 cls.qw_downloadtype = dl_none;
718 // clear sound usage flags for purging of unused sounds
721 // precache any sounds used by the client
722 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
730 // sounds used by the game
731 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
734 // we purge the models and sounds later in CL_SignonReply
737 // check memory integrity
738 Mem_CheckSentinelsGlobal();
740 // done with sound downloads, next we check models
741 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
746 Con_Printf("Unknown download type.\n");
750 static void QW_CL_ParseDownload(void)
752 int size = (signed short)MSG_ReadShort(&cl_message);
753 int percent = MSG_ReadByte(&cl_message);
755 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
757 // skip the download fragment if playing a demo
761 cl_message.readcount += size;
767 Con_Printf("File not found.\n");
768 QW_CL_RequestNextDownload();
772 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773 Host_Error("corrupt download message\n");
775 // make sure the buffer is big enough to include this new fragment
776 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780 cls.qw_downloadmemorymaxsize *= 2;
781 old = cls.qw_downloadmemory;
782 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
785 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
790 // read the fragment out of the packet
791 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792 cls.qw_downloadmemorycursize += size;
793 cls.qw_downloadspeedcount += size;
795 cls.qw_downloadpercent = percent;
799 // request next fragment
800 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801 MSG_WriteString(&cls.netcon->message, "nextdl");
806 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
808 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
810 cls.qw_downloadpercent = 0;
812 // start downloading the next file (or join the game)
813 QW_CL_RequestNextDownload();
817 static void QW_CL_ParseModelList(void)
820 int nummodels = MSG_ReadByte(&cl_message);
824 // parse model precache list
827 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
831 if (nummodels==MAX_MODELS)
832 Host_Error("Server sent too many model precaches");
833 if (strlen(str) >= MAX_QPATH)
834 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
838 n = MSG_ReadByte(&cl_message);
841 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
847 cls.qw_downloadnumber = 0;
848 cls.qw_downloadtype = dl_model;
849 QW_CL_RequestNextDownload();
852 static void QW_CL_ParseSoundList(void)
855 int numsounds = MSG_ReadByte(&cl_message);
859 // parse sound precache list
862 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
866 if (numsounds==MAX_SOUNDS)
867 Host_Error("Server sent too many sound precaches");
868 if (strlen(str) >= MAX_QPATH)
869 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
873 n = MSG_ReadByte(&cl_message);
877 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
883 cls.qw_downloadnumber = 0;
884 cls.qw_downloadtype = dl_sound;
885 QW_CL_RequestNextDownload();
888 static void QW_CL_Skins_f(cmd_state_t *cmd)
890 cls.qw_downloadnumber = 0;
891 cls.qw_downloadtype = dl_skin;
892 QW_CL_RequestNextDownload();
895 static void QW_CL_Changing_f(cmd_state_t *cmd)
897 if (cls.qw_downloadmemory) // don't change when downloading
902 cls.signon = 1; // not active anymore, but not disconnected
903 Con_Printf("\nChanging map...\n");
906 void QW_CL_NextUpload_f(cmd_state_t *cmd)
908 int r, percent, size;
910 if (!cls.qw_uploaddata)
913 r = cls.qw_uploadsize - cls.qw_uploadpos;
916 size = min(1, cls.qw_uploadsize);
917 percent = (cls.qw_uploadpos+r)*100/size;
919 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920 MSG_WriteShort(&cls.netcon->message, r);
921 MSG_WriteByte(&cls.netcon->message, percent);
922 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
924 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
926 cls.qw_uploadpos += r;
928 if (cls.qw_uploadpos < cls.qw_uploadsize)
931 Con_Printf("Upload completed\n");
933 QW_CL_StopUpload_f(cmd);
936 void QW_CL_StartUpload(unsigned char *data, int size)
938 // do nothing in demos or if not connected
942 // abort existing upload if in progress
943 QW_CL_StopUpload_f(cmd_local);
945 Con_DPrintf("Starting upload of %d bytes...\n", size);
947 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948 memcpy(cls.qw_uploaddata, data, size);
949 cls.qw_uploadsize = size;
950 cls.qw_uploadpos = 0;
952 QW_CL_NextUpload_f(cmd_local);
956 qbool QW_CL_IsUploading(void)
958 return cls.qw_uploaddata != NULL;
962 void QW_CL_StopUpload_f(cmd_state_t *cmd)
964 if (cls.qw_uploaddata)
965 Mem_Free(cls.qw_uploaddata);
966 cls.qw_uploaddata = NULL;
967 cls.qw_uploadsize = 0;
968 cls.qw_uploadpos = 0;
971 static void QW_CL_ProcessUserInfo(int slot)
973 int topcolor, bottomcolor;
975 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980 cl.scores[slot].qw_spectator = temp[0] != 0;
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983 if (!cl.scores[slot].qw_skin[0])
984 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
988 static void QW_CL_UpdateUserInfo(void)
991 slot = MSG_ReadByte(&cl_message);
992 if (slot >= cl.maxclients)
994 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995 MSG_ReadLong(&cl_message);
996 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
999 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1002 QW_CL_ProcessUserInfo(slot);
1005 static void QW_CL_SetInfo(void)
1010 slot = MSG_ReadByte(&cl_message);
1011 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013 if (slot >= cl.maxclients)
1015 Con_Printf("svc_setinfo >= cl.maxclients\n");
1018 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1020 QW_CL_ProcessUserInfo(slot);
1023 static void QW_CL_ServerInfo(void)
1028 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033 cl.qw_teamplay = atoi(temp);
1036 static void QW_CL_ParseNails(void)
1039 int numnails = MSG_ReadByte(&cl_message);
1041 unsigned char bits[6];
1042 for (i = 0;i < numnails;i++)
1044 for (j = 0;j < 6;j++)
1045 bits[j] = MSG_ReadByte(&cl_message);
1046 if (cl.qw_num_nails >= 255)
1048 v = cl.qw_nails[cl.qw_num_nails++];
1049 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052 v[3] = -360*(bits[4]>>4)/16;
1053 v[4] = 360*bits[5]/256;
1058 static void CL_UpdateItemsAndWeapon(void)
1061 // check for important changes
1064 if (cl.olditems != cl.stats[STAT_ITEMS])
1065 for (j = 0;j < 32;j++)
1066 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067 cl.item_gettime[j] = cl.time;
1068 cl.olditems = cl.stats[STAT_ITEMS];
1070 // GAME_NEXUIZ hud needs weapon change time
1071 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072 cl.weapontime = cl.time;
1073 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1076 #define LOADPROGRESSWEIGHT_SOUND 1.0
1077 #define LOADPROGRESSWEIGHT_MODEL 4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1081 static void CL_BeginDownloads(qbool aborteddownload)
1084 // quakeworld works differently
1085 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1088 // this would be a good place to do curl downloads
1089 if(Curl_Have_forthismap())
1091 Curl_Register_predownload(); // come back later
1095 // if we got here...
1096 // curl is done, so let's start with the business
1098 SCR_PushLoadingScreen("Loading precaches", 1);
1099 cl.loadbegun = true;
1101 // if already downloading something from the previous level, don't stop it
1102 if (cls.qw_downloadname[0])
1105 if (cl.downloadcsqc)
1108 cl.downloadcsqc = false;
1111 && csqc_progname.string
1112 && csqc_progname.string[0]
1113 && csqc_progcrc.integer >= 0
1114 && cl_serverextension_download.integer
1115 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1118 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1122 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1127 if (cl.loadmodel_current < cl.loadmodel_total)
1130 if(cl.loadmodel_current == 1)
1132 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133 SCR_PushLoadingScreen("Loading precached models",
1135 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL
1137 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1139 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140 + LOADPROGRESSWEIGHT_WORLDMODEL
1141 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1146 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1148 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1150 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1152 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL
1154 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1157 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1159 SCR_PopLoadingScreen(false);
1160 if(cl.loadmodel_current == 1)
1162 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1163 SCR_PopLoadingScreen(false);
1167 CL_KeepaliveMessage(true);
1169 // if running a local game, calling Mod_ForName is a completely wasted effort...
1171 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1174 if(cl.loadmodel_current == 1)
1176 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1177 Mod_FreeQ3Shaders();
1179 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1181 SCR_PopLoadingScreen(false);
1182 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1184 // we now have the worldmodel so we can set up the game world
1185 SCR_PushLoadingScreen("world model setup",
1187 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1189 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1190 + LOADPROGRESSWEIGHT_WORLDMODEL
1191 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194 CL_SetupWorldModel();
1195 SCR_PopLoadingScreen(true);
1196 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1198 cl.loadfinished = true;
1199 // now issue the spawn to move on to signon 2 like normal
1201 CL_ForwardToServer("prespawn");
1205 SCR_PopLoadingScreen(false);
1206 // finished loading models
1209 if (cl.loadsound_current < cl.loadsound_total)
1212 if(cl.loadsound_current == 1)
1213 SCR_PushLoadingScreen("Loading precached sounds",
1215 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1217 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1218 + LOADPROGRESSWEIGHT_WORLDMODEL
1219 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1220 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1223 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1225 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1226 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1228 SCR_PopLoadingScreen(false);
1231 CL_KeepaliveMessage(true);
1232 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1233 SCR_PopLoadingScreen(false);
1235 SCR_PopLoadingScreen(false);
1236 // finished loading sounds
1239 if(IS_NEXUIZ_DERIVED(gamemode))
1240 Cvar_SetValueQuick(&cl_serverextension_download, false);
1241 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1242 // of dependencies) anyway, and can mess around with the game directory;
1243 // until this is fixed, only support pk3 downloads via curl, and turn off
1244 // individual file downloads other than for CSQC
1245 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1247 // idea: support download of pk3 files using this protocol later
1249 // note: the reason these loops skip already-loaded things is that it
1250 // enables this command to be issued during the game if desired
1252 if (cl.downloadmodel_current < cl.loadmodel_total)
1256 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1258 if (aborteddownload)
1261 if (cl.downloadmodel_current == 1)
1263 // the worldmodel failed, but we need to set up anyway
1264 Mod_FreeQ3Shaders();
1265 CL_SetupWorldModel();
1266 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1268 cl.loadfinished = true;
1269 // now issue the spawn to move on to signon 2 like normal
1271 CL_ForwardToServer("prespawn");
1274 aborteddownload = false;
1277 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1279 CL_KeepaliveMessage(true);
1280 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1282 if (cl.downloadmodel_current == 1)
1283 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1286 // regarding the * check: don't try to download submodels
1287 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1289 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1290 // we'll try loading again when the download finishes
1295 if(cl.downloadmodel_current == 1)
1297 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1298 Mod_FreeQ3Shaders();
1301 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1302 if (cl.downloadmodel_current == 1)
1304 // we now have the worldmodel so we can set up the game world
1305 // or maybe we do not have it (cl_serverextension_download 0)
1306 // then we need to continue loading ANYWAY!
1307 CL_SetupWorldModel();
1308 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1310 cl.loadfinished = true;
1311 // now issue the spawn to move on to signon 2 like normal
1313 CL_ForwardToServer("prespawn");
1318 // finished loading models
1321 if (cl.downloadsound_current < cl.loadsound_total)
1325 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1327 char soundname[MAX_QPATH];
1328 if (aborteddownload)
1330 aborteddownload = false;
1333 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1335 CL_KeepaliveMessage(true);
1336 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1337 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1339 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1341 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1342 // we'll try loading again when the download finishes
1346 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1349 // finished loading sounds
1352 SCR_PopLoadingScreen(false);
1354 if (!cl.loadfinished)
1356 cl.loadfinished = true;
1358 // check memory integrity
1359 Mem_CheckSentinelsGlobal();
1361 // now issue the spawn to move on to signon 2 like normal
1363 CL_ForwardToServer("prespawn");
1367 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1369 // prevent cl_begindownloads from being issued multiple times in one match
1370 // to prevent accidentally cancelled downloads
1372 Con_Printf("cl_begindownloads is only valid once per match\n");
1374 CL_BeginDownloads(false);
1377 static void CL_StopDownload(int size, int crc)
1379 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1382 size_t existingsize;
1383 const char *extension;
1385 if(cls.qw_download_deflate)
1388 size_t inflated_size;
1389 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1390 Mem_Free(cls.qw_downloadmemory);
1393 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1394 cls.qw_downloadmemory = out;
1395 cls.qw_downloadmemorycursize = (int)inflated_size;
1399 cls.qw_downloadmemory = NULL;
1400 cls.qw_downloadmemorycursize = 0;
1401 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1405 if(!cls.qw_downloadmemory)
1407 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1411 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1412 size = cls.qw_downloadmemorycursize;
1414 // save to disk only if we don't already have it
1415 // (this is mainly for playing back demos)
1416 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1417 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1418 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1420 if ((int)existingsize != size || existingcrc != crc)
1422 // we have a mismatching file, pick another name for it
1423 char name[MAX_QPATH*2];
1424 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1425 if (!FS_FileExists(name))
1427 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1428 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1429 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1431 if(cls.caughtcsprogsdata)
1432 Mem_Free(cls.caughtcsprogsdata);
1433 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1434 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1435 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1436 Con_DPrintf("Buffered \"%s\"\n", name);
1443 // we either don't have it or have a mismatching file...
1444 // so it's time to accept the file
1445 // but if we already have a mismatching file we need to rename
1446 // this new one, and if we already have this file in renamed form,
1448 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1449 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1450 extension = FS_FileExtension(cls.qw_downloadname);
1451 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1456 else if (cls.qw_downloadmemory && size)
1458 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1459 CL_BeginDownloads(true);
1462 if (cls.qw_downloadmemory)
1463 Mem_Free(cls.qw_downloadmemory);
1464 cls.qw_downloadmemory = NULL;
1465 cls.qw_downloadname[0] = 0;
1466 cls.qw_downloadmemorymaxsize = 0;
1467 cls.qw_downloadmemorycursize = 0;
1468 cls.qw_downloadpercent = 0;
1471 static void CL_ParseDownload(void)
1474 static unsigned char data[NET_MAXMESSAGE];
1475 start = MSG_ReadLong(&cl_message);
1476 size = (unsigned short)MSG_ReadShort(&cl_message);
1478 // record the start/size information to ack in the next input packet
1479 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1481 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1483 cls.dp_downloadack[i].start = start;
1484 cls.dp_downloadack[i].size = size;
1489 MSG_ReadBytes(&cl_message, size, data);
1491 if (!cls.qw_downloadname[0])
1494 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1498 if (start + size > cls.qw_downloadmemorymaxsize)
1499 Host_Error("corrupt download message\n");
1501 // only advance cursize if the data is at the expected position
1502 // (gaps are unacceptable)
1503 memcpy(cls.qw_downloadmemory + start, data, size);
1504 cls.qw_downloadmemorycursize = start + size;
1505 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1506 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1507 cls.qw_downloadspeedcount += size;
1510 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1512 int size = atoi(Cmd_Argv(cmd, 1));
1514 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1516 Con_Printf("cl_downloadbegin: received bogus information\n");
1517 CL_StopDownload(0, 0);
1521 if (cls.qw_downloadname[0])
1522 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1524 CL_StopDownload(0, 0);
1526 // we're really beginning a download now, so initialize stuff
1527 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1528 cls.qw_downloadmemorymaxsize = size;
1529 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1530 cls.qw_downloadnumber++;
1532 cls.qw_download_deflate = false;
1533 if(Cmd_Argc(cmd) >= 4)
1535 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1536 cls.qw_download_deflate = true;
1537 // check further encodings here
1540 CL_ForwardToServer("sv_startdownload");
1543 static void CL_StopDownload_f(cmd_state_t *cmd)
1546 if (cls.qw_downloadname[0])
1548 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1549 CL_StopDownload(0, 0);
1551 CL_BeginDownloads(true);
1554 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1556 if (Cmd_Argc(cmd) < 3)
1558 Con_Printf("Malformed cl_downloadfinished command\n");
1561 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1562 CL_BeginDownloads(false);
1565 extern cvar_t cl_topcolor;
1566 extern cvar_t cl_bottomcolor;
1567 static void CL_SendPlayerInfo(void)
1570 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1571 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1573 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1574 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1576 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1577 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1579 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1580 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1582 if (cl_pmodel.integer)
1584 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1585 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1587 if (*cl_playermodel.string)
1589 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1590 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1592 if (*cl_playerskin.string)
1594 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1595 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1600 =====================
1603 An svc_signonnum has been received, perform a client side setup
1604 =====================
1606 static void CL_SignonReply (void)
1608 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1615 // send player info before we begin downloads
1616 // (so that the server can see the player name while downloading)
1617 CL_SendPlayerInfo();
1619 // execute cl_begindownloads next frame
1620 // (after any commands added by svc_stufftext have been executed)
1621 // when done with downloads the "prespawn" will be sent
1622 Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1624 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1625 //MSG_WriteString (&cls.netcon->message, "prespawn");
1627 else // playing a demo... make sure loading occurs as soon as possible
1628 CL_BeginDownloads(false);
1634 // LadyHavoc: quake sent the player info here but due to downloads
1635 // it is sent earlier instead
1636 // CL_SendPlayerInfo();
1638 // LadyHavoc: changed to begin a loading stage and issue this when done
1639 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1640 MSG_WriteString (&cls.netcon->message, "spawn");
1647 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1648 MSG_WriteString (&cls.netcon->message, "begin");
1653 // after the level has been loaded, we shouldn't need the shaders, and
1654 // if they are needed again they will be automatically loaded...
1655 // we also don't need the unused models or sounds from the last level
1656 Mod_FreeQ3Shaders();
1661 if (Sys_CheckParm("-profilegameonly"))
1662 Sys_AllowProfiling(true);
1672 static void CL_ParseServerInfo (void)
1676 protocolversion_t protocol;
1677 int nummodels, numsounds;
1680 // if we start loading a level and a video is still playing, stop it
1683 Con_DPrint("Serverinfo packet received.\n");
1684 Collision_Cache_Reset(true);
1686 // if server is active, we already began a loading plaque
1689 SCR_BeginLoadingPlaque(false);
1691 // free q3 shaders so that any newly downloaded shaders will be active
1692 Mod_FreeQ3Shaders();
1695 // check memory integrity
1696 Mem_CheckSentinelsGlobal();
1698 // clear cl_serverextension cvars
1699 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1702 // wipe the client_state_t struct
1706 // parse protocol version number
1707 i = MSG_ReadLong(&cl_message);
1708 protocol = Protocol_EnumForNumber(i);
1709 if (protocol == PROTOCOL_UNKNOWN)
1711 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1714 // hack for unmarked Nehahra movie demos which had a custom protocol
1715 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1716 protocol = PROTOCOL_NEHAHRAMOVIE;
1717 cls.protocol = protocol;
1718 Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1720 cl.num_entities = 1;
1722 if (protocol == PROTOCOL_QUAKEWORLD)
1724 char gamedir[1][MAX_QPATH];
1726 cl.qw_servercount = MSG_ReadLong(&cl_message);
1728 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1729 Con_Printf("server gamedir is %s\n", str);
1730 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1732 // change gamedir if needed
1733 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1734 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1736 cl.gametype = GAME_DEATHMATCH;
1739 // parse player number
1740 i = MSG_ReadByte(&cl_message);
1741 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1742 //cl.qw_spectator = (i & 128) != 0;
1743 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1744 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1746 // get the full level name
1747 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1748 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1750 // get the movevars that are defined in the qw protocol
1751 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1752 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1753 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1754 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1755 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1756 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1757 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1758 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1759 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1760 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1762 // other movevars not in the protocol...
1763 cl.movevars_wallfriction = 0;
1764 cl.movevars_timescale = 1;
1765 cl.movevars_jumpvelocity = 270;
1766 cl.movevars_edgefriction = 1;
1767 cl.movevars_maxairspeed = 30;
1768 cl.movevars_stepheight = 18;
1769 cl.movevars_airaccel_qw = 1;
1770 cl.movevars_airaccel_sideways_friction = 0;
1772 // seperate the printfs so the server message can have a color
1773 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1775 // check memory integrity
1776 Mem_CheckSentinelsGlobal();
1780 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1781 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1784 cl.loadbegun = false;
1785 cl.loadfinished = false;
1787 cls.state = ca_connected;
1790 // note: on QW protocol we can't set up the gameworld until after
1791 // downloads finish...
1792 // (we don't even know the name of the map yet)
1793 // this also means cl_autodemo does not work on QW protocol...
1795 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1796 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1797 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1798 Cvar_SetQuick(&cl_worldname, cl.worldname);
1799 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1800 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1802 // check memory integrity
1803 Mem_CheckSentinelsGlobal();
1808 cl.maxclients = MSG_ReadByte(&cl_message);
1809 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1811 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1814 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1817 cl.gametype = MSG_ReadByte(&cl_message);
1818 // the original id singleplayer demos are bugged and contain
1819 // GAME_DEATHMATCH even for singleplayer
1820 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1821 cl.gametype = GAME_COOP;
1823 // parse signon message
1824 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1825 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1827 // seperate the printfs so the server message can have a color
1828 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1829 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1831 // check memory integrity
1832 Mem_CheckSentinelsGlobal();
1834 // parse model precache list
1835 for (nummodels=1 ; ; nummodels++)
1837 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1840 if (nummodels==MAX_MODELS)
1841 Host_Error ("Server sent too many model precaches");
1842 if (strlen(str) >= MAX_QPATH)
1843 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1844 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1846 // parse sound precache list
1847 for (numsounds=1 ; ; numsounds++)
1849 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1852 if (numsounds==MAX_SOUNDS)
1853 Host_Error("Server sent too many sound precaches");
1854 if (strlen(str) >= MAX_QPATH)
1855 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1856 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1859 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1860 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1861 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1862 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1863 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1864 Cvar_SetQuick(&cl_worldname, cl.worldname);
1865 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1866 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1868 // touch all of the precached models that are still loaded so we can free
1869 // anything that isn't needed
1872 for (i = 1;i < nummodels;i++)
1873 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1874 // precache any models used by the client (this also marks them used)
1875 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1876 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1877 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1878 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1880 // we purge the models and sounds later in CL_SignonReply
1881 //Mod_PurgeUnused();
1884 // clear sound usage flags for purging of unused sounds
1887 // precache any sounds used by the client
1888 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1889 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1890 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1891 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1892 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1893 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1894 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1896 // sounds used by the game
1897 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1898 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1900 // now we try to load everything that is new
1901 cl.loadmodel_current = 1;
1902 cl.downloadmodel_current = 1;
1903 cl.loadmodel_total = nummodels;
1904 cl.loadsound_current = 1;
1905 cl.downloadsound_current = 1;
1906 cl.loadsound_total = numsounds;
1907 cl.downloadcsqc = true;
1908 cl.loadbegun = false;
1909 cl.loadfinished = false;
1912 // check memory integrity
1913 Mem_CheckSentinelsGlobal();
1915 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1916 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1918 char demofile[MAX_OSPATH];
1920 if (cls.demorecording)
1922 // finish the previous level's demo file
1923 CL_Stop_f(cmd_local);
1926 // start a new demo file
1927 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1929 Con_Printf ("Auto-recording to %s.\n", demofile);
1931 // Reset bit 0 for every new demo
1932 Cvar_SetValueQuick(&cl_autodemo_delete,
1933 (cl_autodemo_delete.integer & ~0x1)
1935 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1938 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1941 cls.forcetrack = -1;
1942 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1943 cls.demorecording = true;
1944 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1945 cls.demo_lastcsprogssize = -1;
1946 cls.demo_lastcsprogscrc = -1;
1949 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1952 cl.islocalgame = NetConn_IsLocalGame();
1955 void CL_ValidateState(entity_state_t *s)
1962 if (s->modelindex >= MAX_MODELS)
1963 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1965 // these warnings are only warnings, no corrections are made to the state
1966 // because states are often copied for decoding, which otherwise would
1967 // propogate some of the corrections accidentally
1968 // (this used to happen, sometimes affecting skin and frame)
1970 // colormap is client index + 1
1971 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1972 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1974 if (developer_extra.integer)
1976 model = CL_GetModelByIndex(s->modelindex);
1977 if (model && model->type && s->frame >= model->numframes)
1978 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1979 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1980 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1984 void CL_MoveLerpEntityStates(entity_t *ent)
1986 float odelta[3], adelta[3];
1987 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1988 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1989 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1991 // reset all persistent stuff if this is a new entity
1992 ent->persistent.lerpdeltatime = 0;
1993 ent->persistent.lerpstarttime = cl.mtime[1];
1994 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1995 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1996 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1997 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1998 // reset animation interpolation as well
1999 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2000 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2001 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2002 ent->render.shadertime = cl.time;
2003 // reset various persistent stuff
2004 ent->persistent.muzzleflash = 0;
2005 ent->persistent.trail_allowed = false;
2007 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2009 // don't interpolate the move
2010 ent->persistent.lerpdeltatime = 0;
2011 ent->persistent.lerpstarttime = cl.mtime[1];
2012 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2013 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2014 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2015 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2016 ent->persistent.trail_allowed = false;
2018 // if(ent->state_current.frame != ent->state_previous.frame)
2019 // do this even if we did change the frame
2020 // teleport bit is only used if an animation restart, or a jump, is necessary
2021 // so it should be always harmless to do this
2023 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2024 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2025 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2028 // note that this case must do everything the following case does too
2030 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2032 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2033 ent->render.framegroupblend[1].lerp = 1;
2034 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2035 ent->render.framegroupblend[0].start = cl.time;
2036 ent->render.framegroupblend[0].lerp = 0;
2038 else if (DotProduct(odelta, odelta) > 1000*1000
2039 || (cl.fixangle[0] && !cl.fixangle[1])
2040 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2041 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2043 // don't interpolate the move
2044 // (the fixangle[] check detects teleports, but not constant fixangles
2045 // such as when spectating)
2046 ent->persistent.lerpdeltatime = 0;
2047 ent->persistent.lerpstarttime = cl.mtime[1];
2048 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2049 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2050 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2051 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2052 ent->persistent.trail_allowed = false;
2054 else if (ent->state_current.flags & RENDER_STEP)
2056 // monster interpolation
2057 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2059 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2060 ent->persistent.lerpstarttime = cl.mtime[1];
2061 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2062 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2063 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2064 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2070 ent->persistent.lerpstarttime = ent->state_previous.time;
2071 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2072 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2073 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2074 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2075 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2077 // trigger muzzleflash effect if necessary
2078 if (ent->state_current.effects & EF_MUZZLEFLASH)
2079 ent->persistent.muzzleflash = 1;
2081 // restart animation bit
2082 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2084 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2085 ent->render.framegroupblend[1].lerp = 1;
2086 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2087 ent->render.framegroupblend[0].start = cl.time;
2088 ent->render.framegroupblend[0].lerp = 0;
2097 static void CL_ParseBaseline (entity_t *ent, int large)
2101 ent->state_baseline = defaultstate;
2102 // FIXME: set ent->state_baseline.number?
2103 ent->state_baseline.active = true;
2106 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2107 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2109 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2111 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2112 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2116 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2117 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2119 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2120 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2121 for (i = 0;i < 3;i++)
2123 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2124 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2126 ent->state_previous = ent->state_current = ent->state_baseline;
2134 Server information pertaining to this client only
2137 static void CL_ParseClientdata (void)
2141 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2142 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2143 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2144 cl.mviewzoom[1] = cl.mviewzoom[0];
2146 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2148 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2149 cl.stats[STAT_ITEMS] = 0;
2150 cl.stats[STAT_VIEWZOOM] = 255;
2153 cl.mpunchangle[0][0] = 0;
2154 cl.mpunchangle[0][1] = 0;
2155 cl.mpunchangle[0][2] = 0;
2156 cl.mpunchvector[0][0] = 0;
2157 cl.mpunchvector[0][1] = 0;
2158 cl.mpunchvector[0][2] = 0;
2159 cl.mvelocity[0][0] = 0;
2160 cl.mvelocity[0][1] = 0;
2161 cl.mvelocity[0][2] = 0;
2162 cl.mviewzoom[0] = 1;
2164 bits = (unsigned short) MSG_ReadShort(&cl_message);
2165 if (bits & SU_EXTEND1)
2166 bits |= (MSG_ReadByte(&cl_message) << 16);
2167 if (bits & SU_EXTEND2)
2168 bits |= (MSG_ReadByte(&cl_message) << 24);
2170 if (bits & SU_VIEWHEIGHT)
2171 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2173 if (bits & SU_IDEALPITCH)
2174 cl.idealpitch = MSG_ReadChar(&cl_message);
2176 for (i = 0;i < 3;i++)
2178 if (bits & (SU_PUNCH1<<i) )
2180 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2181 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2183 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2185 if (bits & (SU_PUNCHVEC1<<i))
2187 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2188 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2190 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2192 if (bits & (SU_VELOCITY1<<i) )
2194 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2195 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2197 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2201 // LadyHavoc: hipnotic demos don't have this bit set but should
2202 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2203 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2205 cl.onground = (bits & SU_ONGROUND) != 0;
2206 cl.inwater = (bits & SU_INWATER) != 0;
2208 if (cls.protocol == PROTOCOL_DARKPLACES5)
2210 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2211 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2212 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2213 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2214 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2215 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2216 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2217 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2218 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2219 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2221 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2223 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2224 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2225 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2226 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2228 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2229 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2230 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2231 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2232 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2233 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2234 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2235 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2236 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2238 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2241 if (bits & SU_VIEWZOOM)
2243 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2244 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2246 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2249 // viewzoom interpolation
2250 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2254 =====================
2256 =====================
2258 static void CL_ParseStatic (int large)
2262 if (cl.num_static_entities >= cl.max_static_entities)
2263 Host_Error ("Too many static entities");
2264 ent = &cl.static_entities[cl.num_static_entities++];
2265 CL_ParseBaseline (ent, large);
2267 if (ent->state_baseline.modelindex == 0)
2269 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2270 cl.num_static_entities--;
2271 // This is definitely a cheesy way to conserve resources...
2275 // copy it to the current state
2276 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2277 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2278 ent->render.framegroupblend[0].lerp = 1;
2279 // make torchs play out of sync
2280 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2281 ent->render.skinnum = ent->state_baseline.skin;
2282 ent->render.effects = ent->state_baseline.effects;
2283 ent->render.alpha = 1;
2285 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2286 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2288 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2289 ent->render.allowdecals = true;
2290 CL_UpdateRenderEntity(&ent->render);
2298 static void CL_ParseStaticSound (int large)
2301 int sound_num, vol, atten;
2303 MSG_ReadVector(&cl_message, org, cls.protocol);
2305 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2307 sound_num = MSG_ReadByte(&cl_message);
2309 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2311 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2315 vol = MSG_ReadByte(&cl_message);
2316 atten = MSG_ReadByte(&cl_message);
2318 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2321 static void CL_ParseEffect (void)
2324 int modelindex, startframe, framecount, framerate;
2326 MSG_ReadVector(&cl_message, org, cls.protocol);
2327 modelindex = MSG_ReadByte(&cl_message);
2328 startframe = MSG_ReadByte(&cl_message);
2329 framecount = MSG_ReadByte(&cl_message);
2330 framerate = MSG_ReadByte(&cl_message);
2332 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2335 static void CL_ParseEffect2 (void)
2338 int modelindex, startframe, framecount, framerate;
2340 MSG_ReadVector(&cl_message, org, cls.protocol);
2341 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2342 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2343 framecount = MSG_ReadByte(&cl_message);
2344 framerate = MSG_ReadByte(&cl_message);
2346 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2349 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2354 if (ent >= MAX_EDICTS)
2356 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2360 if (ent >= cl.max_entities)
2361 CL_ExpandEntities(ent);
2363 // override any beam with the same entity
2366 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2367 if (b->entity == ent)
2369 // if the entity was not found then just replace an unused beam
2370 if (i == cl.max_beams)
2371 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2374 if (i < cl.max_beams)
2376 cl.num_beams = max(cl.num_beams, i + 1);
2378 b->lightning = lightning;
2380 b->endtime = cl.mtime[0] + 0.2;
2381 VectorCopy (start, b->start);
2382 VectorCopy (end, b->end);
2385 Con_DPrint("beam list overflow!\n");
2388 static void CL_ParseBeam (model_t *m, int lightning)
2393 ent = (unsigned short) MSG_ReadShort(&cl_message);
2394 MSG_ReadVector(&cl_message, start, cls.protocol);
2395 MSG_ReadVector(&cl_message, end, cls.protocol);
2397 if (ent >= MAX_EDICTS)
2399 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2403 CL_NewBeam(ent, start, end, m, lightning);
2406 static void CL_ParseTempEntity(void)
2414 int colorStart, colorLength, count;
2415 float velspeed, radius;
2416 unsigned char *tempcolor;
2417 matrix4x4_t tempmatrix;
2419 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2421 type = MSG_ReadByte(&cl_message);
2424 case QW_TE_WIZSPIKE:
2425 // spike hitting wall
2426 MSG_ReadVector(&cl_message, pos, cls.protocol);
2427 CL_FindNonSolidLocation(pos, pos, 4);
2428 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2432 case QW_TE_KNIGHTSPIKE:
2433 // spike hitting wall
2434 MSG_ReadVector(&cl_message, pos, cls.protocol);
2435 CL_FindNonSolidLocation(pos, pos, 4);
2436 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2441 // spike hitting wall
2442 MSG_ReadVector(&cl_message, pos, cls.protocol);
2443 CL_FindNonSolidLocation(pos, pos, 4);
2444 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2451 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2453 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2455 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2458 case QW_TE_SUPERSPIKE:
2459 // super spike hitting wall
2460 MSG_ReadVector(&cl_message, pos, cls.protocol);
2461 CL_FindNonSolidLocation(pos, pos, 4);
2462 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2464 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2469 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2471 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2473 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2477 case QW_TE_EXPLOSION:
2479 MSG_ReadVector(&cl_message, pos, cls.protocol);
2480 CL_FindNonSolidLocation(pos, pos, 10);
2481 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2483 CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2486 case QW_TE_TAREXPLOSION:
2487 // tarbaby explosion
2488 MSG_ReadVector(&cl_message, pos, cls.protocol);
2489 CL_FindNonSolidLocation(pos, pos, 10);
2490 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2491 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2494 case QW_TE_LIGHTNING1:
2496 CL_ParseBeam(cl.model_bolt, true);
2499 case QW_TE_LIGHTNING2:
2501 CL_ParseBeam(cl.model_bolt2, true);
2504 case QW_TE_LIGHTNING3:
2506 CL_ParseBeam(cl.model_bolt3, false);
2509 case QW_TE_LAVASPLASH:
2510 MSG_ReadVector(&cl_message, pos, cls.protocol);
2511 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514 case QW_TE_TELEPORT:
2515 MSG_ReadVector(&cl_message, pos, cls.protocol);
2516 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2520 // bullet hitting wall
2521 radius = MSG_ReadByte(&cl_message);
2522 MSG_ReadVector(&cl_message, pos, cls.protocol);
2523 CL_FindNonSolidLocation(pos, pos, 4);
2524 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2525 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2526 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2527 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2530 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2535 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2537 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2539 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2545 count = MSG_ReadByte(&cl_message);
2546 MSG_ReadVector(&cl_message, pos, cls.protocol);
2547 CL_FindNonSolidLocation(pos, pos, 4);
2548 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551 case QW_TE_LIGHTNINGBLOOD:
2552 MSG_ReadVector(&cl_message, pos, cls.protocol);
2553 CL_FindNonSolidLocation(pos, pos, 4);
2554 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2558 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2563 type = MSG_ReadByte(&cl_message);
2567 // spike hitting wall
2568 MSG_ReadVector(&cl_message, pos, cls.protocol);
2569 CL_FindNonSolidLocation(pos, pos, 4);
2570 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2571 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2574 case TE_KNIGHTSPIKE:
2575 // spike hitting wall
2576 MSG_ReadVector(&cl_message, pos, cls.protocol);
2577 CL_FindNonSolidLocation(pos, pos, 4);
2578 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2579 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2583 // spike hitting wall
2584 MSG_ReadVector(&cl_message, pos, cls.protocol);
2585 CL_FindNonSolidLocation(pos, pos, 4);
2586 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2588 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2593 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2595 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2597 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2601 // quad spike hitting wall
2602 MSG_ReadVector(&cl_message, pos, cls.protocol);
2603 CL_FindNonSolidLocation(pos, pos, 4);
2604 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2606 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2611 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2613 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2615 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2619 // super spike hitting wall
2620 MSG_ReadVector(&cl_message, pos, cls.protocol);
2621 CL_FindNonSolidLocation(pos, pos, 4);
2622 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2624 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2629 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2631 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2633 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2636 case TE_SUPERSPIKEQUAD:
2637 // quad super spike hitting wall
2638 MSG_ReadVector(&cl_message, pos, cls.protocol);
2639 CL_FindNonSolidLocation(pos, pos, 4);
2640 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2642 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2647 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2649 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2651 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2654 // LadyHavoc: added for improved blood splatters
2657 MSG_ReadVector(&cl_message, pos, cls.protocol);
2658 CL_FindNonSolidLocation(pos, pos, 4);
2659 dir[0] = MSG_ReadChar(&cl_message);
2660 dir[1] = MSG_ReadChar(&cl_message);
2661 dir[2] = MSG_ReadChar(&cl_message);
2662 count = MSG_ReadByte(&cl_message);
2663 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2667 MSG_ReadVector(&cl_message, pos, cls.protocol);
2668 CL_FindNonSolidLocation(pos, pos, 4);
2669 dir[0] = MSG_ReadChar(&cl_message);
2670 dir[1] = MSG_ReadChar(&cl_message);
2671 dir[2] = MSG_ReadChar(&cl_message);
2672 count = MSG_ReadByte(&cl_message);
2673 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2676 MSG_ReadVector(&cl_message, pos, cls.protocol);
2677 CL_FindNonSolidLocation(pos, pos, 4);
2678 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2680 // LadyHavoc: added for improved gore
2681 case TE_BLOODSHOWER:
2683 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2684 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2685 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2686 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2687 vel1[0] = -velspeed;
2688 vel1[1] = -velspeed;
2689 vel1[2] = -velspeed;
2693 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2696 case TE_PARTICLECUBE:
2697 // general purpose particle effect
2698 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2699 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2700 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2701 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2702 colorStart = MSG_ReadByte(&cl_message); // color
2703 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2704 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2705 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2708 case TE_PARTICLERAIN:
2709 // general purpose particle effect
2710 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2711 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2712 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2713 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2714 colorStart = MSG_ReadByte(&cl_message); // color
2715 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2718 case TE_PARTICLESNOW:
2719 // general purpose particle effect
2720 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2721 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2722 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2723 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2724 colorStart = MSG_ReadByte(&cl_message); // color
2725 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2729 // bullet hitting wall
2730 MSG_ReadVector(&cl_message, pos, cls.protocol);
2731 CL_FindNonSolidLocation(pos, pos, 4);
2732 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2733 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2736 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2741 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2743 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2745 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2750 case TE_GUNSHOTQUAD:
2751 // quad bullet hitting wall
2752 MSG_ReadVector(&cl_message, pos, cls.protocol);
2753 CL_FindNonSolidLocation(pos, pos, 4);
2754 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2755 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2758 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2763 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2765 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2767 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2774 MSG_ReadVector(&cl_message, pos, cls.protocol);
2775 CL_FindNonSolidLocation(pos, pos, 10);
2776 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2777 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2780 case TE_EXPLOSIONQUAD:
2781 // quad rocket explosion
2782 MSG_ReadVector(&cl_message, pos, cls.protocol);
2783 CL_FindNonSolidLocation(pos, pos, 10);
2784 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2785 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2789 // Nehahra movie colored lighting explosion
2790 MSG_ReadVector(&cl_message, pos, cls.protocol);
2791 CL_FindNonSolidLocation(pos, pos, 10);
2792 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2793 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2794 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2795 CL_ParticleExplosion(pos);
2796 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2797 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2798 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2801 case TE_EXPLOSIONRGB:
2802 // colored lighting explosion
2803 MSG_ReadVector(&cl_message, pos, cls.protocol);
2804 CL_FindNonSolidLocation(pos, pos, 10);
2805 CL_ParticleExplosion(pos);
2806 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2807 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2808 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2809 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2810 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2811 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2814 case TE_TAREXPLOSION:
2815 // tarbaby explosion
2816 MSG_ReadVector(&cl_message, pos, cls.protocol);
2817 CL_FindNonSolidLocation(pos, pos, 10);
2818 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2819 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2823 MSG_ReadVector(&cl_message, pos, cls.protocol);
2824 CL_FindNonSolidLocation(pos, pos, 10);
2825 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2828 case TE_CUSTOMFLASH:
2829 MSG_ReadVector(&cl_message, pos, cls.protocol);
2830 CL_FindNonSolidLocation(pos, pos, 4);
2831 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2832 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2833 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2834 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2835 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2836 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2837 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2841 MSG_ReadVector(&cl_message, pos, cls.protocol);
2842 MSG_ReadVector(&cl_message, dir, cls.protocol);
2843 count = MSG_ReadByte(&cl_message);
2844 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2849 CL_ParseBeam(cl.model_bolt, true);
2854 CL_ParseBeam(cl.model_bolt2, true);
2859 CL_ParseBeam(cl.model_bolt3, false);
2864 // grappling hook beam
2865 CL_ParseBeam(cl.model_beam, false);
2869 // LadyHavoc: for compatibility with the Nehahra movie...
2870 case TE_LIGHTNING4NEH:
2871 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2875 MSG_ReadVector(&cl_message, pos, cls.protocol);
2876 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2880 MSG_ReadVector(&cl_message, pos, cls.protocol);
2881 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2885 // color mapped explosion
2886 MSG_ReadVector(&cl_message, pos, cls.protocol);
2887 CL_FindNonSolidLocation(pos, pos, 10);
2888 colorStart = MSG_ReadByte(&cl_message);
2889 colorLength = MSG_ReadByte(&cl_message);
2890 if (colorLength == 0)
2892 CL_ParticleExplosion2(pos, colorStart, colorLength);
2893 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2894 color[0] = tempcolor[0] * (2.0f / 255.0f);
2895 color[1] = tempcolor[1] * (2.0f / 255.0f);
2896 color[2] = tempcolor[2] * (2.0f / 255.0f);
2897 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2898 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2899 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2903 MSG_ReadVector(&cl_message, pos, cls.protocol);
2904 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2905 MSG_ReadVector(&cl_message, dir, cls.protocol);
2906 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2910 MSG_ReadVector(&cl_message, pos, cls.protocol);
2911 MSG_ReadVector(&cl_message, dir, cls.protocol);
2912 count = MSG_ReadByte(&cl_message);
2913 CL_FindNonSolidLocation(pos, pos, 4);
2914 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2917 case TE_TEI_BIGEXPLOSION:
2918 MSG_ReadVector(&cl_message, pos, cls.protocol);
2919 CL_FindNonSolidLocation(pos, pos, 10);
2920 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2921 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2924 case TE_TEI_PLASMAHIT:
2925 MSG_ReadVector(&cl_message, pos, cls.protocol);
2926 MSG_ReadVector(&cl_message, dir, cls.protocol);
2927 count = MSG_ReadByte(&cl_message);
2928 CL_FindNonSolidLocation(pos, pos, 5);
2929 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2933 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2938 static void CL_ParseTrailParticles(void)
2943 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2944 if (entityindex >= MAX_EDICTS)
2946 if (entityindex >= cl.max_entities)
2947 CL_ExpandEntities(entityindex);
2948 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2949 MSG_ReadVector(&cl_message, start, cls.protocol);
2950 MSG_ReadVector(&cl_message, end, cls.protocol);
2951 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2954 static void CL_ParsePointParticles(void)
2956 int effectindex, count;
2957 vec3_t origin, velocity;
2958 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2959 MSG_ReadVector(&cl_message, origin, cls.protocol);
2960 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2961 count = (unsigned short)MSG_ReadShort(&cl_message);
2962 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2965 static void CL_ParsePointParticles1(void)
2969 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2970 MSG_ReadVector(&cl_message, origin, cls.protocol);
2971 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2974 typedef struct cl_iplog_item_s
2981 static qbool cl_iplog_loaded = false;
2982 static int cl_iplog_numitems = 0;
2983 static int cl_iplog_maxitems = 0;
2984 static cl_iplog_item_t *cl_iplog_items;
2986 static void CL_IPLog_Load(void);
2987 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2990 size_t sz_name, sz_address;
2991 if (!address || !address[0] || !name || !name[0])
2993 if (!cl_iplog_loaded)
2995 if (developer_extra.integer)
2996 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2997 // see if it already exists
3000 for (i = 0;i < cl_iplog_numitems;i++)
3002 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3004 if (developer_extra.integer)
3005 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3010 // it does not already exist in the iplog, so add it
3011 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3013 cl_iplog_item_t *olditems = cl_iplog_items;
3014 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3015 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3018 if (cl_iplog_numitems)
3019 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3023 sz_address = strlen(address) + 1;
3024 sz_name = strlen(name) + 1;
3025 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3026 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3027 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3028 // TODO: maybe it would be better to strip weird characters from name when