7dfd3a953b81be633bf108bc7a107da958a78d49
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32 #include "float.h"
33
34 const char *svc_strings[128] =
35 {
36         "svc_bad",
37         "svc_nop",
38         "svc_disconnect",
39         "svc_updatestat",
40         "svc_version",          // [int] server version
41         "svc_setview",          // [short] entity number
42         "svc_sound",                    // <see code>
43         "svc_time",                     // [float] server time
44         "svc_print",                    // [string] null terminated string
45         "svc_stufftext",                // [string] stuffed into client's console buffer
46                                                 // the string should be \n terminated
47         "svc_setangle",         // [vec3] set the view angle to this absolute value
48
49         "svc_serverinfo",               // [int] version
50                                                 // [string] signon string
51                                                 // [string]..[0]model cache [string]...[0]sounds cache
52                                                 // [string]..[0]item cache
53         "svc_lightstyle",               // [byte] [string]
54         "svc_updatename",               // [byte] [string]
55         "svc_updatefrags",      // [byte] [short]
56         "svc_clientdata",               // <shortbits + data>
57         "svc_stopsound",                // <see code>
58         "svc_updatecolors",     // [byte] [byte]
59         "svc_particle",         // [vec3] <variable>
60         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
61
62         "svc_spawnstatic",
63         "OBSOLETE svc_spawnbinary",
64         "svc_spawnbaseline",
65
66         "svc_temp_entity",              // <variable>
67         "svc_setpause",
68         "svc_signonnum",
69         "svc_centerprint",
70         "svc_killedmonster",
71         "svc_foundsecret",
72         "svc_spawnstaticsound",
73         "svc_intermission",
74         "svc_finale",                   // [string] music [string] text
75         "svc_cdtrack",                  // [byte] track [byte] looptrack
76         "svc_sellscreen",
77         "svc_cutscene",
78         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
79         "svc_hidelmp",  // [string] iconlabel
80         "svc_skybox", // [string] skyname
81         "", // 38
82         "", // 39
83         "", // 40
84         "", // 41
85         "", // 42
86         "", // 43
87         "", // 44
88         "", // 45
89         "", // 46
90         "", // 47
91         "", // 48
92         "", // 49
93         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
94         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
95         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97         "svc_sound2", //                        54              // short soundindex instead of byte
98         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
99         "svc_spawnstatic2", //          56              // short modelindex instead of byte
100         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
102         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
103         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
104         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
105         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
106 };
107
108 const char *qw_svc_strings[128] =
109 {
110         "qw_svc_bad",                                   // 0
111         "qw_svc_nop",                                   // 1
112         "qw_svc_disconnect",                    // 2
113         "qw_svc_updatestat",                    // 3    // [byte] [byte]
114         "",                                                             // 4
115         "qw_svc_setview",                               // 5    // [short] entity number
116         "qw_svc_sound",                                 // 6    // <see code>
117         "",                                                             // 7
118         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
119         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
120         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
121         "qw_svc_serverdata",                    // 11   // [long] protocol ...
122         "qw_svc_lightstyle",                    // 12   // [byte] [string]
123         "",                                                             // 13
124         "qw_svc_updatefrags",                   // 14   // [byte] [short]
125         "",                                                             // 15
126         "qw_svc_stopsound",                             // 16   // <see code>
127         "",                                                             // 17
128         "",                                                             // 18
129         "qw_svc_damage",                                // 19
130         "qw_svc_spawnstatic",                   // 20
131         "",                                                             // 21
132         "qw_svc_spawnbaseline",                 // 22
133         "qw_svc_temp_entity",                   // 23   // variable
134         "qw_svc_setpause",                              // 24   // [byte] on / off
135         "",                                                             // 25
136         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
137         "qw_svc_killedmonster",                 // 27
138         "qw_svc_foundsecret",                   // 28
139         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
140         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
141         "qw_svc_finale",                                // 31           // [string] text
142         "qw_svc_cdtrack",                               // 32           // [byte] track
143         "qw_svc_sellscreen",                    // 33
144         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
145         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
146         "qw_svc_updateping",                    // 36           // [byte] [short]
147         "qw_svc_updateentertime",               // 37           // [byte] [float]
148         "qw_svc_updatestatlong",                // 38           // [byte] [long]
149         "qw_svc_muzzleflash",                   // 39           // [short] entity
150         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
151         "qw_svc_download",                              // 41           // [short] size [size bytes]
152         "qw_svc_playerinfo",                    // 42           // variable
153         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
154         "qw_svc_chokecount",                    // 44           // [byte] packets choked
155         "qw_svc_modellist",                             // 45           // [strings]
156         "qw_svc_soundlist",                             // 46           // [strings]
157         "qw_svc_packetentities",                // 47           // [...]
158         "qw_svc_deltapacketentities",   // 48           // [...]
159         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
160         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
161         "qw_svc_setinfo",                               // 51           // setinfo on a client
162         "qw_svc_serverinfo",                    // 52           // serverinfo
163         "qw_svc_updatepl",                              // 53           // [byte] [byte]
164 };
165
166 //=============================================================================
167
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182
183 #define RIC_GUNSHOT             1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
188 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
189 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
190 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
191 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
192 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
193
194 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
195 static void QW_CL_RequestNextDownload(void);
196 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
197 //static qbool QW_CL_IsUploading(void);
198 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
199
200 /*
201 ==================
202 CL_ParseStartSoundPacket
203 ==================
204 */
205 static void CL_ParseStartSoundPacket(int largesoundindex)
206 {
207         vec3_t  pos;
208         int     channel, ent;
209         int     sound_num;
210         int     nvolume;
211         int     field_mask;
212         float   attenuation;
213         float   speed;
214         int             fflags = CHANNELFLAG_NONE;
215
216         if (cls.protocol == PROTOCOL_QUAKEWORLD)
217         {
218                 channel = MSG_ReadShort(&cl_message);
219
220                 if (channel & (1<<15))
221                         nvolume = MSG_ReadByte(&cl_message);
222                 else
223                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
224
225                 if (channel & (1<<14))
226                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
227                 else
228                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
229
230                 speed = 1.0f;
231
232                 ent = (channel>>3)&1023;
233                 channel &= 7;
234
235                 sound_num = MSG_ReadByte(&cl_message);
236         }
237         else
238         {
239                 field_mask = MSG_ReadByte(&cl_message);
240
241                 if (field_mask & SND_VOLUME)
242                         nvolume = MSG_ReadByte(&cl_message);
243                 else
244                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
245
246                 if (field_mask & SND_ATTENUATION)
247                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
248                 else
249                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250
251                 if (field_mask & SND_SPEEDUSHORT4000)
252                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
253                 else
254                         speed = 1.0f;
255
256                 if (field_mask & SND_LARGEENTITY)
257                 {
258                         ent = (unsigned short) MSG_ReadShort(&cl_message);
259                         channel = MSG_ReadChar(&cl_message);
260                 }
261                 else
262                 {
263                         channel = (unsigned short) MSG_ReadShort(&cl_message);
264                         ent = channel >> 3;
265                         channel &= 7;
266                 }
267
268                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
269                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
270                 else
271                         sound_num = MSG_ReadByte(&cl_message);
272         }
273
274         MSG_ReadVector(&cl_message, pos, cls.protocol);
275
276         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
277         {
278                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
279                 return;
280         }
281
282         if (ent >= MAX_EDICTS)
283         {
284                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
285                 return;
286         }
287
288         if (ent >= cl.max_entities)
289                 CL_ExpandEntities(ent);
290
291         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
292                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
293 }
294
295 /*
296 ==================
297 CL_KeepaliveMessage
298
299 When the client is taking a long time to load stuff, send keepalive messages
300 so the server doesn't disconnect.
301 ==================
302 */
303
304 static unsigned char olddata[NET_MAXMESSAGE];
305 void CL_KeepaliveMessage (qbool readmessages)
306 {
307         static double lastdirtytime = 0;
308         static qbool recursive = false;
309         double dirtytime;
310         double deltatime;
311         static double countdownmsg = 0;
312         static double countdownupdate = 0;
313         sizebuf_t old;
314
315         qbool thisrecursive;
316
317         thisrecursive = recursive;
318         recursive = true;
319
320         dirtytime = Sys_DirtyTime();
321         deltatime = dirtytime - lastdirtytime;
322         lastdirtytime = dirtytime;
323         if (deltatime <= 0 || deltatime >= 1800.0)
324                 return;
325
326         countdownmsg -= deltatime;
327         countdownupdate -= deltatime;
328
329         if(!thisrecursive)
330         {
331                 if(cls.state != ca_dedicated)
332                 {
333                         if(countdownupdate <= 0) // check if time stepped backwards
334                         {
335                                 SCR_UpdateLoadingScreenIfShown();
336                                 countdownupdate = 2;
337                         }
338                 }
339         }
340
341         // no need if server is local and definitely not if this is a demo
342         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
343         {
344                 recursive = thisrecursive;
345                 return;
346         }
347
348         if (readmessages)
349         {
350                 // read messages from server, should just be nops
351                 old = cl_message;
352                 memcpy(olddata, cl_message.data, cl_message.cursize);
353
354                 NetConn_ClientFrame();
355
356                 cl_message = old;
357                 memcpy(cl_message.data, olddata, cl_message.cursize);
358         }
359
360         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
361         {
362                 sizebuf_t       msg;
363                 unsigned char           buf[4];
364                 countdownmsg = 5;
365                 // write out a nop
366                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
367                 Con_Print("--> client to server keepalive\n");
368                 memset(&msg, 0, sizeof(msg));
369                 msg.data = buf;
370                 msg.maxsize = sizeof(buf);
371                 MSG_WriteChar(&msg, clc_nop);
372                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
373         }
374
375         recursive = thisrecursive;
376 }
377
378 void CL_ParseEntityLump(char *entdata)
379 {
380         qbool loadedsky = false;
381         const char *data;
382         char key[128], value[MAX_INPUTLINE];
383         FOG_clear(); // LadyHavoc: no fog until set
384         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
385         R_SetSkyBox(cl.worldmodel->brush.skybox);
386         data = entdata;
387         if (!data)
388                 return;
389         if (!COM_ParseToken_Simple(&data, false, false, true))
390                 return; // error
391         if (com_token[0] != '{')
392                 return; // error
393         while (1)
394         {
395                 if (!COM_ParseToken_Simple(&data, false, false, true))
396                         return; // error
397                 if (com_token[0] == '}')
398                         break; // end of worldspawn
399                 if (com_token[0] == '_')
400                         strlcpy (key, com_token + 1, sizeof (key));
401                 else
402                         strlcpy (key, com_token, sizeof (key));
403                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
404                         key[strlen(key)-1] = 0;
405                 if (!COM_ParseToken_Simple(&data, false, false, true))
406                         return; // error
407                 strlcpy (value, com_token, sizeof (value));
408                 if (!strcmp("sky", key))
409                 {
410                         loadedsky = true;
411                         R_SetSkyBox(value);
412                 }
413                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
414                 {
415                         loadedsky = true;
416                         R_SetSkyBox(value);
417                 }
418                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
419                 {
420                         loadedsky = true;
421                         R_SetSkyBox(value);
422                 }
423                 else if (!strcmp("fog", key))
424                 {
425                         FOG_clear(); // so missing values get good defaults
426                         r_refdef.fog_start = 0;
427                         r_refdef.fog_alpha = 1;
428                         r_refdef.fog_end = 16384;
429                         r_refdef.fog_height = 1<<30;
430                         r_refdef.fog_fadedepth = 128;
431 #if _MSC_VER >= 1400
432 #define sscanf sscanf_s
433 #endif
434                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
435                 }
436                 else if (!strcmp("fog_density", key))
437                         r_refdef.fog_density = atof(value);
438                 else if (!strcmp("fog_red", key))
439                         r_refdef.fog_red = atof(value);
440                 else if (!strcmp("fog_green", key))
441                         r_refdef.fog_green = atof(value);
442                 else if (!strcmp("fog_blue", key))
443                         r_refdef.fog_blue = atof(value);
444                 else if (!strcmp("fog_alpha", key))
445                         r_refdef.fog_alpha = atof(value);
446                 else if (!strcmp("fog_start", key))
447                         r_refdef.fog_start = atof(value);
448                 else if (!strcmp("fog_end", key))
449                         r_refdef.fog_end = atof(value);
450                 else if (!strcmp("fog_height", key))
451                         r_refdef.fog_height = atof(value);
452                 else if (!strcmp("fog_fadedepth", key))
453                         r_refdef.fog_fadedepth = atof(value);
454                 else if (!strcmp("fog_heighttexture", key))
455                 {
456                         FOG_clear(); // so missing values get good defaults
457 #if _MSC_VER >= 1400
458                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
459 #else
460                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
461 #endif
462                         r_refdef.fog_height_texturename[63] = 0;
463                 }
464         }
465
466         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
467                 R_SetSkyBox("unit1_");
468 }
469
470 extern cvar_t con_chatsound_team_file;
471 static const vec3_t defaultmins = {-4096, -4096, -4096};
472 static const vec3_t defaultmaxs = {4096, 4096, 4096};
473 static void CL_SetupWorldModel(void)
474 {
475         prvm_prog_t *prog = CLVM_prog;
476         // update the world model
477         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
478         CL_UpdateRenderEntity(&cl.entities[0].render);
479
480         // make sure the cl.worldname and related cvars are set up now that we know the world model name
481         // set up csqc world for collision culling
482         if (cl.worldmodel)
483         {
484                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
485                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
486                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
487                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488                 Cvar_SetQuick(&cl_worldname, cl.worldname);
489                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
492         }
493         else
494         {
495                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496                 Cvar_SetQuick(&cl_worldnamenoextension, "");
497                 Cvar_SetQuick(&cl_worldbasename, "");
498                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
499         }
500         World_Start(&cl.world);
501
502         // load or reload .loc file for team chat messages
503         CL_Locs_Reload_f(cmd_local);
504
505         // make sure we send enough keepalives
506         CL_KeepaliveMessage(false);
507
508         // reset particles and other per-level things
509         R_Modules_NewMap();
510
511         // make sure we send enough keepalives
512         CL_KeepaliveMessage(false);
513
514         // load the team chat beep if possible
515         cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
516
517         // check memory integrity
518         Mem_CheckSentinelsGlobal();
519
520 #ifdef CONFIG_MENU
521         // make menu know
522         MR_NewMap();
523 #endif
524
525         // load the csqc now
526         if (cl.loadcsqc)
527         {
528                 cl.loadcsqc = false;
529
530                 CL_VM_Init();
531         }
532 }
533
534 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
535 {
536         qfile_t *file;
537         char vabuf[1024];
538
539         // see if the file already exists
540         file = FS_OpenVirtualFile(filename, true);
541         if (file)
542         {
543                 FS_Close(file);
544                 return true;
545         }
546
547         // download messages in a demo would be bad
548         if (cls.demorecording)
549         {
550                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
551                 return true;
552         }
553
554         // don't try to download when playing a demo
555         if (!cls.netcon)
556                 return true;
557
558         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559         Con_Printf("Downloading %s\n", filename);
560
561         if (!cls.qw_downloadmemory)
562         {
563                 cls.qw_downloadmemory = NULL;
564                 cls.qw_downloadmemorycursize = 0;
565                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
566         }
567
568         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
570
571         cls.qw_downloadnumber++;
572         cls.qw_downloadpercent = 0;
573         cls.qw_downloadmemorycursize = 0;
574
575         return false;
576 }
577
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
580 {
581         int i;
582         char vabuf[1024];
583
584         // clear name of file that just finished
585         cls.qw_downloadname[0] = 0;
586
587         // skip the download fragment if playing a demo
588         if (!cls.netcon)
589         {
590                 return;
591         }
592
593         switch (cls.qw_downloadtype)
594         {
595         case dl_single:
596                 break;
597         case dl_skin:
598                 if (cls.qw_downloadnumber == 0)
599                         Con_Printf("Checking skins...\n");
600                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
601                 {
602                         if (!cl.scores[cls.qw_downloadnumber].name[0])
603                                 continue;
604                         // check if we need to download the file, and return if so
605                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
606                                 return;
607                 }
608
609                 cls.qw_downloadtype = dl_none;
610
611                 // load any newly downloaded skins
612                 for (i = 0;i < cl.maxclients;i++)
613                         QW_CL_ProcessUserInfo(i);
614
615                 // if we're still in signon stages, request the next one
616                 if (cls.signon != SIGNONS)
617                 {
618                         cls.signon = SIGNONS-1;
619                         // we'll go to SIGNONS when the first entity update is received
620                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
622                 }
623                 break;
624         case dl_model:
625                 if (cls.qw_downloadnumber == 0)
626                 {
627                         Con_Printf("Checking models...\n");
628                         cls.qw_downloadnumber = 1;
629                 }
630
631                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
632                 {
633                         // skip submodels
634                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
635                                 continue;
636                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
640                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644                         // check if we need to download the file, and return if so
645                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
646                                 return;
647                 }
648
649                 cls.qw_downloadtype = dl_none;
650
651                 // touch all of the precached models that are still loaded so we can free
652                 // anything that isn't needed
653                 if (!sv.active)
654                         Mod_ClearUsed();
655                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657                 // precache any models used by the client (this also marks them used)
658                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
662
663                 // we purge the models and sounds later in CL_SignonReply
664                 //Mod_PurgeUnused();
665
666                 // now we try to load everything that is new
667
668                 // world model
669                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670                 if (cl.model_precache[1]->Draw == NULL)
671                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
672
673                 // normal models
674                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
677
678                 // check memory integrity
679                 Mem_CheckSentinelsGlobal();
680
681                 // now that we have a world model, set up the world entity, renderer
682                 // modules and csqc
683                 CL_SetupWorldModel();
684
685                 // add pmodel/emodel CRCs to userinfo
686                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
688
689                 // done checking sounds and models, send a prespawn command now
690                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
692
693                 if (cls.qw_downloadmemory)
694                 {
695                         Mem_Free(cls.qw_downloadmemory);
696                         cls.qw_downloadmemory = NULL;
697                 }
698
699                 // done loading
700                 cl.loadfinished = true;
701                 break;
702         case dl_sound:
703                 if (cls.qw_downloadnumber == 0)
704                 {
705                         Con_Printf("Checking sounds...\n");
706                         cls.qw_downloadnumber = 1;
707                 }
708
709                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
710                 {
711                         // check if we need to download the file, and return if so
712                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
713                                 return;
714                 }
715
716                 cls.qw_downloadtype = dl_none;
717
718                 // clear sound usage flags for purging of unused sounds
719                 S_ClearUsed();
720
721                 // precache any sounds used by the client
722                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
729
730                 // sounds used by the game
731                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
733
734                 // we purge the models and sounds later in CL_SignonReply
735                 //S_PurgeUnused();
736
737                 // check memory integrity
738                 Mem_CheckSentinelsGlobal();
739
740                 // done with sound downloads, next we check models
741                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
743                 break;
744         case dl_none:
745         default:
746                 Con_Printf("Unknown download type.\n");
747         }
748 }
749
750 static void QW_CL_ParseDownload(void)
751 {
752         int size = (signed short)MSG_ReadShort(&cl_message);
753         int percent = MSG_ReadByte(&cl_message);
754
755         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
756
757         // skip the download fragment if playing a demo
758         if (!cls.netcon)
759         {
760                 if (size > 0)
761                         cl_message.readcount += size;
762                 return;
763         }
764
765         if (size == -1)
766         {
767                 Con_Printf("File not found.\n");
768                 QW_CL_RequestNextDownload();
769                 return;
770         }
771
772         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773                 Host_Error("corrupt download message\n");
774
775         // make sure the buffer is big enough to include this new fragment
776         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
777         {
778                 unsigned char *old;
779                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780                         cls.qw_downloadmemorymaxsize *= 2;
781                 old = cls.qw_downloadmemory;
782                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
783                 if (old)
784                 {
785                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
786                         Mem_Free(old);
787                 }
788         }
789
790         // read the fragment out of the packet
791         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792         cls.qw_downloadmemorycursize += size;
793         cls.qw_downloadspeedcount += size;
794
795         cls.qw_downloadpercent = percent;
796
797         if (percent != 100)
798         {
799                 // request next fragment
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, "nextdl");
802         }
803         else
804         {
805                 // finished file
806                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
807
808                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
809
810                 cls.qw_downloadpercent = 0;
811
812                 // start downloading the next file (or join the game)
813                 QW_CL_RequestNextDownload();
814         }
815 }
816
817 static void QW_CL_ParseModelList(void)
818 {
819         int n;
820         int nummodels = MSG_ReadByte(&cl_message);
821         char *str;
822         char vabuf[1024];
823
824         // parse model precache list
825         for (;;)
826         {
827                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
828                 if (!str[0])
829                         break;
830                 nummodels++;
831                 if (nummodels==MAX_MODELS)
832                         Host_Error("Server sent too many model precaches");
833                 if (strlen(str) >= MAX_QPATH)
834                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
836         }
837
838         n = MSG_ReadByte(&cl_message);
839         if (n)
840         {
841                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
843                 return;
844         }
845
846         cls.signon = 2;
847         cls.qw_downloadnumber = 0;
848         cls.qw_downloadtype = dl_model;
849         QW_CL_RequestNextDownload();
850 }
851
852 static void QW_CL_ParseSoundList(void)
853 {
854         int n;
855         int numsounds = MSG_ReadByte(&cl_message);
856         char *str;
857         char vabuf[1024];
858
859         // parse sound precache list
860         for (;;)
861         {
862                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
863                 if (!str[0])
864                         break;
865                 numsounds++;
866                 if (numsounds==MAX_SOUNDS)
867                         Host_Error("Server sent too many sound precaches");
868                 if (strlen(str) >= MAX_QPATH)
869                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
871         }
872
873         n = MSG_ReadByte(&cl_message);
874
875         if (n)
876         {
877                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
879                 return;
880         }
881
882         cls.signon = 2;
883         cls.qw_downloadnumber = 0;
884         cls.qw_downloadtype = dl_sound;
885         QW_CL_RequestNextDownload();
886 }
887
888 static void QW_CL_Skins_f(cmd_state_t *cmd)
889 {
890         cls.qw_downloadnumber = 0;
891         cls.qw_downloadtype = dl_skin;
892         QW_CL_RequestNextDownload();
893 }
894
895 static void QW_CL_Changing_f(cmd_state_t *cmd)
896 {
897         if (cls.qw_downloadmemory)  // don't change when downloading
898                 return;
899
900         S_StopAllSounds();
901         cl.intermission = 0;
902         cls.signon = 1; // not active anymore, but not disconnected
903         Con_Printf("\nChanging map...\n");
904 }
905
906 void QW_CL_NextUpload_f(cmd_state_t *cmd)
907 {
908         int r, percent, size;
909
910         if (!cls.qw_uploaddata)
911                 return;
912
913         r = cls.qw_uploadsize - cls.qw_uploadpos;
914         if (r > 768)
915                 r = 768;
916         size = min(1, cls.qw_uploadsize);
917         percent = (cls.qw_uploadpos+r)*100/size;
918
919         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920         MSG_WriteShort(&cls.netcon->message, r);
921         MSG_WriteByte(&cls.netcon->message, percent);
922         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
923
924         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
925
926         cls.qw_uploadpos += r;
927
928         if (cls.qw_uploadpos < cls.qw_uploadsize)
929                 return;
930
931         Con_Printf("Upload completed\n");
932
933         QW_CL_StopUpload_f(cmd);
934 }
935
936 void QW_CL_StartUpload(unsigned char *data, int size)
937 {
938         // do nothing in demos or if not connected
939         if (!cls.netcon)
940                 return;
941
942         // abort existing upload if in progress
943         QW_CL_StopUpload_f(cmd_local);
944
945         Con_DPrintf("Starting upload of %d bytes...\n", size);
946
947         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948         memcpy(cls.qw_uploaddata, data, size);
949         cls.qw_uploadsize = size;
950         cls.qw_uploadpos = 0;
951
952         QW_CL_NextUpload_f(cmd_local);
953 }
954
955 #if 0
956 qbool QW_CL_IsUploading(void)
957 {
958         return cls.qw_uploaddata != NULL;
959 }
960 #endif
961
962 void QW_CL_StopUpload_f(cmd_state_t *cmd)
963 {
964         if (cls.qw_uploaddata)
965                 Mem_Free(cls.qw_uploaddata);
966         cls.qw_uploaddata = NULL;
967         cls.qw_uploadsize = 0;
968         cls.qw_uploadpos = 0;
969 }
970
971 static void QW_CL_ProcessUserInfo(int slot)
972 {
973         int topcolor, bottomcolor;
974         char temp[2048];
975         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980         cl.scores[slot].qw_spectator = temp[0] != 0;
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983         if (!cl.scores[slot].qw_skin[0])
984                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
985         // TODO: skin cache
986 }
987
988 static void QW_CL_UpdateUserInfo(void)
989 {
990         int slot;
991         slot = MSG_ReadByte(&cl_message);
992         if (slot >= cl.maxclients)
993         {
994                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995                 MSG_ReadLong(&cl_message);
996                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
997                 return;
998         }
999         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1001
1002         QW_CL_ProcessUserInfo(slot);
1003 }
1004
1005 static void QW_CL_SetInfo(void)
1006 {
1007         int slot;
1008         char key[2048];
1009         char value[2048];
1010         slot = MSG_ReadByte(&cl_message);
1011         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013         if (slot >= cl.maxclients)
1014         {
1015                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1016                 return;
1017         }
1018         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1019
1020         QW_CL_ProcessUserInfo(slot);
1021 }
1022
1023 static void QW_CL_ServerInfo(void)
1024 {
1025         char key[2048];
1026         char value[2048];
1027         char temp[32];
1028         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033         cl.qw_teamplay = atoi(temp);
1034 }
1035
1036 static void QW_CL_ParseNails(void)
1037 {
1038         int i, j;
1039         int numnails = MSG_ReadByte(&cl_message);
1040         vec_t *v;
1041         unsigned char bits[6];
1042         for (i = 0;i < numnails;i++)
1043         {
1044                 for (j = 0;j < 6;j++)
1045                         bits[j] = MSG_ReadByte(&cl_message);
1046                 if (cl.qw_num_nails >= 255)
1047                         continue;
1048                 v = cl.qw_nails[cl.qw_num_nails++];
1049                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052                 v[3] = -360*(bits[4]>>4)/16;
1053                 v[4] = 360*bits[5]/256;
1054                 v[5] = 0;
1055         }
1056 }
1057
1058 static void CL_UpdateItemsAndWeapon(void)
1059 {
1060         int j;
1061         // check for important changes
1062
1063         // set flash times
1064         if (cl.olditems != cl.stats[STAT_ITEMS])
1065                 for (j = 0;j < 32;j++)
1066                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067                                 cl.item_gettime[j] = cl.time;
1068         cl.olditems = cl.stats[STAT_ITEMS];
1069
1070         // GAME_NEXUIZ hud needs weapon change time
1071         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072                 cl.weapontime = cl.time;
1073         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1074 }
1075
1076 #define LOADPROGRESSWEIGHT_SOUND            1.0
1077 #define LOADPROGRESSWEIGHT_MODEL            4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1080
1081 static void CL_BeginDownloads(qbool aborteddownload)
1082 {
1083         char vabuf[1024];
1084         // quakeworld works differently
1085         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1086                 return;
1087
1088         // this would be a good place to do curl downloads
1089         if(Curl_Have_forthismap())
1090         {
1091                 Curl_Register_predownload(); // come back later
1092                 return;
1093         }
1094
1095         // if we got here...
1096         // curl is done, so let's start with the business
1097         if(!cl.loadbegun)
1098                 SCR_PushLoadingScreen("Loading precaches", 1);
1099         cl.loadbegun = true;
1100
1101         // if already downloading something from the previous level, don't stop it
1102         if (cls.qw_downloadname[0])
1103                 return;
1104
1105         if (cl.downloadcsqc)
1106         {
1107                 size_t progsize;
1108                 cl.downloadcsqc = false;
1109                 if (cls.netcon
1110                  && !sv.active
1111                  && csqc_progname.string
1112                  && csqc_progname.string[0]
1113                  && csqc_progcrc.integer >= 0
1114                  && cl_serverextension_download.integer
1115                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1117                 {
1118                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1121                         else
1122                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1123                         return;
1124                 }
1125         }
1126
1127         if (cl.loadmodel_current < cl.loadmodel_total)
1128         {
1129                 // loading models
1130                 if(cl.loadmodel_current == 1)
1131                 {
1132                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133                         SCR_PushLoadingScreen("Loading precached models",
1134                                 (
1135                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1137                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138                                 ) / (
1139                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1141                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1143                                 )
1144                         );
1145                 }
1146                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1147                 {
1148                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1149                                 (
1150                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1151                                 ) / (
1152                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1153                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1154                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1155                                 )
1156                         );
1157                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1158                         {
1159                                 SCR_PopLoadingScreen(false);
1160                                 if(cl.loadmodel_current == 1)
1161                                 {
1162                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1163                                         SCR_PopLoadingScreen(false);
1164                                 }
1165                                 continue;
1166                         }
1167                         CL_KeepaliveMessage(true);
1168
1169                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1170                         if (sv.active)
1171                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1172                         else
1173                         {
1174                                 if(cl.loadmodel_current == 1)
1175                                 {
1176                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1177                                         Mod_FreeQ3Shaders();
1178                                 }
1179                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1180                         }
1181                         SCR_PopLoadingScreen(false);
1182                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1183                         {
1184                                 // we now have the worldmodel so we can set up the game world
1185                                 SCR_PushLoadingScreen("world model setup",
1186                                         (
1187                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188                                         ) / (
1189                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1190                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1191                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1192                                         )
1193                                 );
1194                                 CL_SetupWorldModel();
1195                                 SCR_PopLoadingScreen(true);
1196                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1197                                 {
1198                                         cl.loadfinished = true;
1199                                         // now issue the spawn to move on to signon 2 like normal
1200                                         if (cls.netcon)
1201                                                 CL_ForwardToServer("prespawn");
1202                                 }
1203                         }
1204                 }
1205                 SCR_PopLoadingScreen(false);
1206                 // finished loading models
1207         }
1208
1209         if (cl.loadsound_current < cl.loadsound_total)
1210         {
1211                 // loading sounds
1212                 if(cl.loadsound_current == 1)
1213                         SCR_PushLoadingScreen("Loading precached sounds",
1214                                 (
1215                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1216                                 ) / (
1217                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1218                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1219                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1220                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1221                                 )
1222                         );
1223                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1224                 {
1225                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1226                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1227                         {
1228                                 SCR_PopLoadingScreen(false);
1229                                 continue;
1230                         }
1231                         CL_KeepaliveMessage(true);
1232                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1233                         SCR_PopLoadingScreen(false);
1234                 }
1235                 SCR_PopLoadingScreen(false);
1236                 // finished loading sounds
1237         }
1238
1239         if(IS_NEXUIZ_DERIVED(gamemode))
1240                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1241                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1242                 // of dependencies) anyway, and can mess around with the game directory;
1243                 // until this is fixed, only support pk3 downloads via curl, and turn off
1244                 // individual file downloads other than for CSQC
1245                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1246                 // to dlcache only
1247                 // idea: support download of pk3 files using this protocol later
1248
1249         // note: the reason these loops skip already-loaded things is that it
1250         // enables this command to be issued during the game if desired
1251
1252         if (cl.downloadmodel_current < cl.loadmodel_total)
1253         {
1254                 // loading models
1255
1256                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1257                 {
1258                         if (aborteddownload)
1259                         {
1260
1261                                 if (cl.downloadmodel_current == 1)
1262                                 {
1263                                         // the worldmodel failed, but we need to set up anyway
1264                                         Mod_FreeQ3Shaders();
1265                                         CL_SetupWorldModel();
1266                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267                                         {
1268                                                 cl.loadfinished = true;
1269                                                 // now issue the spawn to move on to signon 2 like normal
1270                                                 if (cls.netcon)
1271                                                         CL_ForwardToServer("prespawn");
1272                                         }
1273                                 }
1274                                 aborteddownload = false;
1275                                 continue;
1276                         }
1277                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1278                                 continue;
1279                         CL_KeepaliveMessage(true);
1280                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1281                         {
1282                                 if (cl.downloadmodel_current == 1)
1283                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1284                                 else
1285                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1286                                 // regarding the * check: don't try to download submodels
1287                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1288                                 {
1289                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1290                                         // we'll try loading again when the download finishes
1291                                         return;
1292                                 }
1293                         }
1294
1295                         if(cl.downloadmodel_current == 1)
1296                         {
1297                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1298                                 Mod_FreeQ3Shaders();
1299                         }
1300
1301                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1302                         if (cl.downloadmodel_current == 1)
1303                         {
1304                                 // we now have the worldmodel so we can set up the game world
1305                                 // or maybe we do not have it (cl_serverextension_download 0)
1306                                 // then we need to continue loading ANYWAY!
1307                                 CL_SetupWorldModel();
1308                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1309                                 {
1310                                         cl.loadfinished = true;
1311                                         // now issue the spawn to move on to signon 2 like normal
1312                                         if (cls.netcon)
1313                                                 CL_ForwardToServer("prespawn");
1314                                 }
1315                         }
1316                 }
1317
1318                 // finished loading models
1319         }
1320
1321         if (cl.downloadsound_current < cl.loadsound_total)
1322         {
1323                 // loading sounds
1324
1325                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1326                 {
1327                         char soundname[MAX_QPATH];
1328                         if (aborteddownload)
1329                         {
1330                                 aborteddownload = false;
1331                                 continue;
1332                         }
1333                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1334                                 continue;
1335                         CL_KeepaliveMessage(true);
1336                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1337                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1338                         {
1339                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1340                                 {
1341                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1342                                         // we'll try loading again when the download finishes
1343                                         return;
1344                                 }
1345                         }
1346                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1347                 }
1348
1349                 // finished loading sounds
1350         }
1351
1352         SCR_PopLoadingScreen(false);
1353
1354         if (!cl.loadfinished)
1355         {
1356                 cl.loadfinished = true;
1357
1358                 // check memory integrity
1359                 Mem_CheckSentinelsGlobal();
1360
1361                 // now issue the spawn to move on to signon 2 like normal
1362                 if (cls.netcon)
1363                         CL_ForwardToServer("prespawn");
1364         }
1365 }
1366
1367 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1368 {
1369         // prevent cl_begindownloads from being issued multiple times in one match
1370         // to prevent accidentally cancelled downloads
1371         if(cl.loadbegun)
1372                 Con_Printf("cl_begindownloads is only valid once per match\n");
1373         else
1374                 CL_BeginDownloads(false);
1375 }
1376
1377 static void CL_StopDownload(int size, int crc)
1378 {
1379         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1380         {
1381                 int existingcrc;
1382                 size_t existingsize;
1383                 const char *extension;
1384
1385                 if(cls.qw_download_deflate)
1386                 {
1387                         unsigned char *out;
1388                         size_t inflated_size;
1389                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1390                         Mem_Free(cls.qw_downloadmemory);
1391                         if(out)
1392                         {
1393                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1394                                 cls.qw_downloadmemory = out;
1395                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1396                         }
1397                         else
1398                         {
1399                                 cls.qw_downloadmemory = NULL;
1400                                 cls.qw_downloadmemorycursize = 0;
1401                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1402                         }
1403                 }
1404
1405                 if(!cls.qw_downloadmemory)
1406                 {
1407                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1408                 }
1409                 else
1410                 {
1411                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1412                         size = cls.qw_downloadmemorycursize;
1413                         // finished file
1414                         // save to disk only if we don't already have it
1415                         // (this is mainly for playing back demos)
1416                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1417                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1418                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1419                         {
1420                                 if ((int)existingsize != size || existingcrc != crc)
1421                                 {
1422                                         // we have a mismatching file, pick another name for it
1423                                         char name[MAX_QPATH*2];
1424                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1425                                         if (!FS_FileExists(name))
1426                                         {
1427                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1428                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1429                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1430                                                 {
1431                                                         if(cls.caughtcsprogsdata)
1432                                                                 Mem_Free(cls.caughtcsprogsdata);
1433                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1434                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1435                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1436                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1437                                                 }
1438                                         }
1439                                 }
1440                         }
1441                         else
1442                         {
1443                                 // we either don't have it or have a mismatching file...
1444                                 // so it's time to accept the file
1445                                 // but if we already have a mismatching file we need to rename
1446                                 // this new one, and if we already have this file in renamed form,
1447                                 // we do nothing
1448                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1449                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1450                                 extension = FS_FileExtension(cls.qw_downloadname);
1451                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1452                                         FS_Rescan();
1453                         }
1454                 }
1455         }
1456         else if (cls.qw_downloadmemory && size)
1457         {
1458                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1459                 CL_BeginDownloads(true);
1460         }
1461
1462         if (cls.qw_downloadmemory)
1463                 Mem_Free(cls.qw_downloadmemory);
1464         cls.qw_downloadmemory = NULL;
1465         cls.qw_downloadname[0] = 0;
1466         cls.qw_downloadmemorymaxsize = 0;
1467         cls.qw_downloadmemorycursize = 0;
1468         cls.qw_downloadpercent = 0;
1469 }
1470
1471 static void CL_ParseDownload(void)
1472 {
1473         int i, start, size;
1474         static unsigned char data[NET_MAXMESSAGE];
1475         start = MSG_ReadLong(&cl_message);
1476         size = (unsigned short)MSG_ReadShort(&cl_message);
1477
1478         // record the start/size information to ack in the next input packet
1479         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1480         {
1481                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1482                 {
1483                         cls.dp_downloadack[i].start = start;
1484                         cls.dp_downloadack[i].size = size;
1485                         break;
1486                 }
1487         }
1488
1489         MSG_ReadBytes(&cl_message, size, data);
1490
1491         if (!cls.qw_downloadname[0])
1492         {
1493                 if (size > 0)
1494                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1495                 return;
1496         }
1497
1498         if (start + size > cls.qw_downloadmemorymaxsize)
1499                 Host_Error("corrupt download message\n");
1500
1501         // only advance cursize if the data is at the expected position
1502         // (gaps are unacceptable)
1503         memcpy(cls.qw_downloadmemory + start, data, size);
1504         cls.qw_downloadmemorycursize = start + size;
1505         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1506         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1507         cls.qw_downloadspeedcount += size;
1508 }
1509
1510 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1511 {
1512         int size = atoi(Cmd_Argv(cmd, 1));
1513
1514         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1515         {
1516                 Con_Printf("cl_downloadbegin: received bogus information\n");
1517                 CL_StopDownload(0, 0);
1518                 return;
1519         }
1520
1521         if (cls.qw_downloadname[0])
1522                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1523
1524         CL_StopDownload(0, 0);
1525
1526         // we're really beginning a download now, so initialize stuff
1527         strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1528         cls.qw_downloadmemorymaxsize = size;
1529         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1530         cls.qw_downloadnumber++;
1531
1532         cls.qw_download_deflate = false;
1533         if(Cmd_Argc(cmd) >= 4)
1534         {
1535                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1536                         cls.qw_download_deflate = true;
1537                 // check further encodings here
1538         }
1539
1540         CL_ForwardToServer("sv_startdownload");
1541 }
1542
1543 static void CL_StopDownload_f(cmd_state_t *cmd)
1544 {
1545         Curl_CancelAll();
1546         if (cls.qw_downloadname[0])
1547         {
1548                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1549                 CL_StopDownload(0, 0);
1550         }
1551         CL_BeginDownloads(true);
1552 }
1553
1554 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1555 {
1556         if (Cmd_Argc(cmd) < 3)
1557         {
1558                 Con_Printf("Malformed cl_downloadfinished command\n");
1559                 return;
1560         }
1561         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1562         CL_BeginDownloads(false);
1563 }
1564
1565 extern cvar_t cl_topcolor;
1566 extern cvar_t cl_bottomcolor;
1567 static void CL_SendPlayerInfo(void)
1568 {
1569         char vabuf[1024];
1570         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1571         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1572
1573         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1574         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1575
1576         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1577         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1578
1579         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1580         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1581
1582         if (cl_pmodel.integer)
1583         {
1584                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1585                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1586         }
1587         if (*cl_playermodel.string)
1588         {
1589                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1590                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1591         }
1592         if (*cl_playerskin.string)
1593         {
1594                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1595                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1596         }
1597 }
1598
1599 /*
1600 =====================
1601 CL_SignonReply
1602
1603 An svc_signonnum has been received, perform a client side setup
1604 =====================
1605 */
1606 static void CL_SignonReply (void)
1607 {
1608         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1609
1610         switch (cls.signon)
1611         {
1612         case 1:
1613                 if (cls.netcon)
1614                 {
1615                         // send player info before we begin downloads
1616                         // (so that the server can see the player name while downloading)
1617                         CL_SendPlayerInfo();
1618
1619                         // execute cl_begindownloads next frame
1620                         // (after any commands added by svc_stufftext have been executed)
1621                         // when done with downloads the "prespawn" will be sent
1622                         Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1623
1624                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1625                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1626                 }
1627                 else // playing a demo...  make sure loading occurs as soon as possible
1628                         CL_BeginDownloads(false);
1629                 break;
1630
1631         case 2:
1632                 if (cls.netcon)
1633                 {
1634                         // LadyHavoc: quake sent the player info here but due to downloads
1635                         // it is sent earlier instead
1636                         // CL_SendPlayerInfo();
1637
1638                         // LadyHavoc: changed to begin a loading stage and issue this when done
1639                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1640                         MSG_WriteString (&cls.netcon->message, "spawn");
1641                 }
1642                 break;
1643
1644         case 3:
1645                 if (cls.netcon)
1646                 {
1647                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1648                         MSG_WriteString (&cls.netcon->message, "begin");
1649                 }
1650                 break;
1651
1652         case 4:
1653                 // after the level has been loaded, we shouldn't need the shaders, and
1654                 // if they are needed again they will be automatically loaded...
1655                 // we also don't need the unused models or sounds from the last level
1656                 Mod_FreeQ3Shaders();
1657                 Mod_PurgeUnused();
1658                 S_PurgeUnused();
1659
1660                 Con_ClearNotify();
1661                 if (Sys_CheckParm("-profilegameonly"))
1662                         Sys_AllowProfiling(true);
1663                 break;
1664         }
1665 }
1666
1667 /*
1668 ==================
1669 CL_ParseServerInfo
1670 ==================
1671 */
1672 static void CL_ParseServerInfo (void)
1673 {
1674         char *str;
1675         int i;
1676         protocolversion_t protocol;
1677         int nummodels, numsounds;
1678         char vabuf[1024];
1679
1680         // if we start loading a level and a video is still playing, stop it
1681         CL_VideoStop();
1682
1683         Con_DPrint("Serverinfo packet received.\n");
1684         Collision_Cache_Reset(true);
1685
1686         // if server is active, we already began a loading plaque
1687         if (!sv.active)
1688         {
1689                 SCR_BeginLoadingPlaque(false);
1690                 S_StopAllSounds();
1691                 // free q3 shaders so that any newly downloaded shaders will be active
1692                 Mod_FreeQ3Shaders();
1693         }
1694
1695         // check memory integrity
1696         Mem_CheckSentinelsGlobal();
1697
1698         // clear cl_serverextension cvars
1699         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1700
1701 //
1702 // wipe the client_state_t struct
1703 //
1704         CL_ClearState ();
1705
1706 // parse protocol version number
1707         i = MSG_ReadLong(&cl_message);
1708         protocol = Protocol_EnumForNumber(i);
1709         if (protocol == PROTOCOL_UNKNOWN)
1710         {
1711                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1712                 return;
1713         }
1714         // hack for unmarked Nehahra movie demos which had a custom protocol
1715         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1716                 protocol = PROTOCOL_NEHAHRAMOVIE;
1717         cls.protocol = protocol;
1718         Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1719
1720         cl.num_entities = 1;
1721
1722         if (protocol == PROTOCOL_QUAKEWORLD)
1723         {
1724                 char gamedir[1][MAX_QPATH];
1725
1726                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1727
1728                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1729                 Con_Printf("server gamedir is %s\n", str);
1730                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1731
1732                 // change gamedir if needed
1733                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1734                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1735
1736                 cl.gametype = GAME_DEATHMATCH;
1737                 cl.maxclients = 32;
1738
1739                 // parse player number
1740                 i = MSG_ReadByte(&cl_message);
1741                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1742                 //cl.qw_spectator = (i & 128) != 0;
1743                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1744                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1745
1746                 // get the full level name
1747                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1748                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1749
1750                 // get the movevars that are defined in the qw protocol
1751                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1752                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1753                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1754                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1755                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1756                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1757                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1758                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1759                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1760                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1761
1762                 // other movevars not in the protocol...
1763                 cl.movevars_wallfriction = 0;
1764                 cl.movevars_timescale = 1;
1765                 cl.movevars_jumpvelocity = 270;
1766                 cl.movevars_edgefriction = 1;
1767                 cl.movevars_maxairspeed = 30;
1768                 cl.movevars_stepheight = 18;
1769                 cl.movevars_airaccel_qw = 1;
1770                 cl.movevars_airaccel_sideways_friction = 0;
1771
1772                 // seperate the printfs so the server message can have a color
1773                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1774
1775                 // check memory integrity
1776                 Mem_CheckSentinelsGlobal();
1777
1778                 if (cls.netcon)
1779                 {
1780                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1781                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1782                 }
1783
1784                 cl.loadbegun = false;
1785                 cl.loadfinished = false;
1786
1787                 cls.state = ca_connected;
1788                 cls.signon = 1;
1789
1790                 // note: on QW protocol we can't set up the gameworld until after
1791                 // downloads finish...
1792                 // (we don't even know the name of the map yet)
1793                 // this also means cl_autodemo does not work on QW protocol...
1794
1795                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1796                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1797                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1798                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1799                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1800                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1801
1802                 // check memory integrity
1803                 Mem_CheckSentinelsGlobal();
1804         }
1805         else
1806         {
1807         // parse maxclients
1808                 cl.maxclients = MSG_ReadByte(&cl_message);
1809                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1810                 {
1811                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1812                         return;
1813                 }
1814                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1815
1816         // parse gametype
1817                 cl.gametype = MSG_ReadByte(&cl_message);
1818                 // the original id singleplayer demos are bugged and contain
1819                 // GAME_DEATHMATCH even for singleplayer
1820                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1821                         cl.gametype = GAME_COOP;
1822
1823         // parse signon message
1824                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1825                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1826
1827         // seperate the printfs so the server message can have a color
1828                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1829                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1830
1831                 // check memory integrity
1832                 Mem_CheckSentinelsGlobal();
1833
1834                 // parse model precache list
1835                 for (nummodels=1 ; ; nummodels++)
1836                 {
1837                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1838                         if (!str[0])
1839                                 break;
1840                         if (nummodels==MAX_MODELS)
1841                                 Host_Error ("Server sent too many model precaches");
1842                         if (strlen(str) >= MAX_QPATH)
1843                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1844                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1845                 }
1846                 // parse sound precache list
1847                 for (numsounds=1 ; ; numsounds++)
1848                 {
1849                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1850                         if (!str[0])
1851                                 break;
1852                         if (numsounds==MAX_SOUNDS)
1853                                 Host_Error("Server sent too many sound precaches");
1854                         if (strlen(str) >= MAX_QPATH)
1855                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1856                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1857                 }
1858
1859                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1860                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1861                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1862                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1863                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1864                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1865                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1866                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1867
1868                 // touch all of the precached models that are still loaded so we can free
1869                 // anything that isn't needed
1870                 if (!sv.active)
1871                         Mod_ClearUsed();
1872                 for (i = 1;i < nummodels;i++)
1873                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1874                 // precache any models used by the client (this also marks them used)
1875                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1876                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1877                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1878                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1879
1880                 // we purge the models and sounds later in CL_SignonReply
1881                 //Mod_PurgeUnused();
1882                 //S_PurgeUnused();
1883
1884                 // clear sound usage flags for purging of unused sounds
1885                 S_ClearUsed();
1886
1887                 // precache any sounds used by the client
1888                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1889                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1890                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1891                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1892                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1893                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1894                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1895
1896                 // sounds used by the game
1897                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1898                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1899
1900                 // now we try to load everything that is new
1901                 cl.loadmodel_current = 1;
1902                 cl.downloadmodel_current = 1;
1903                 cl.loadmodel_total = nummodels;
1904                 cl.loadsound_current = 1;
1905                 cl.downloadsound_current = 1;
1906                 cl.loadsound_total = numsounds;
1907                 cl.downloadcsqc = true;
1908                 cl.loadbegun = false;
1909                 cl.loadfinished = false;
1910                 cl.loadcsqc = true;
1911
1912                 // check memory integrity
1913                 Mem_CheckSentinelsGlobal();
1914
1915         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1916                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1917                 {
1918                         char demofile[MAX_OSPATH];
1919
1920                         if (cls.demorecording)
1921                         {
1922                                 // finish the previous level's demo file
1923                                 CL_Stop_f(cmd_local);
1924                         }
1925
1926                         // start a new demo file
1927                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1928
1929                         Con_Printf ("Auto-recording to %s.\n", demofile);
1930
1931                         // Reset bit 0 for every new demo
1932                         Cvar_SetValueQuick(&cl_autodemo_delete,
1933                                 (cl_autodemo_delete.integer & ~0x1)
1934                                 |
1935                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1936                         );
1937
1938                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1939                         if (cls.demofile)
1940                         {
1941                                 cls.forcetrack = -1;
1942                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1943                                 cls.demorecording = true;
1944                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1945                                 cls.demo_lastcsprogssize = -1;
1946                                 cls.demo_lastcsprogscrc = -1;
1947                         }
1948                         else
1949                                 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1950                 }
1951         }
1952         cl.islocalgame = NetConn_IsLocalGame();
1953 }
1954
1955 void CL_ValidateState(entity_state_t *s)
1956 {
1957         model_t *model;
1958
1959         if (!s->active)
1960                 return;
1961
1962         if (s->modelindex >= MAX_MODELS)
1963                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1964
1965         // these warnings are only warnings, no corrections are made to the state
1966         // because states are often copied for decoding, which otherwise would
1967         // propogate some of the corrections accidentally
1968         // (this used to happen, sometimes affecting skin and frame)
1969
1970         // colormap is client index + 1
1971         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1972                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1973
1974         if (developer_extra.integer)
1975         {
1976                 model = CL_GetModelByIndex(s->modelindex);
1977                 if (model && model->type && s->frame >= model->numframes)
1978                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1979                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1980                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1981         }
1982 }
1983
1984 void CL_MoveLerpEntityStates(entity_t *ent)
1985 {
1986         float odelta[3], adelta[3];
1987         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1988         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1989         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1990         {
1991                 // reset all persistent stuff if this is a new entity
1992                 ent->persistent.lerpdeltatime = 0;
1993                 ent->persistent.lerpstarttime = cl.mtime[1];
1994                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1995                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1996                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1997                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1998                 // reset animation interpolation as well
1999                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2000                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2001                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2002                 ent->render.shadertime = cl.time;
2003                 // reset various persistent stuff
2004                 ent->persistent.muzzleflash = 0;
2005                 ent->persistent.trail_allowed = false;
2006         }
2007         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2008         {
2009                 // don't interpolate the move
2010                 ent->persistent.lerpdeltatime = 0;
2011                 ent->persistent.lerpstarttime = cl.mtime[1];
2012                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2013                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2014                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2015                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2016                 ent->persistent.trail_allowed = false;
2017
2018                 // if(ent->state_current.frame != ent->state_previous.frame)
2019                 // do this even if we did change the frame
2020                 // teleport bit is only used if an animation restart, or a jump, is necessary
2021                 // so it should be always harmless to do this
2022                 {
2023                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2024                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2025                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2026                 }
2027
2028                 // note that this case must do everything the following case does too
2029         }
2030         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2031         {
2032                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2033                 ent->render.framegroupblend[1].lerp = 1;
2034                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2035                 ent->render.framegroupblend[0].start = cl.time;
2036                 ent->render.framegroupblend[0].lerp = 0;
2037         }
2038         else if (DotProduct(odelta, odelta) > 1000*1000
2039                 || (cl.fixangle[0] && !cl.fixangle[1])
2040                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2041                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2042         {
2043                 // don't interpolate the move
2044                 // (the fixangle[] check detects teleports, but not constant fixangles
2045                 //  such as when spectating)
2046                 ent->persistent.lerpdeltatime = 0;
2047                 ent->persistent.lerpstarttime = cl.mtime[1];
2048                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2049                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2050                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2051                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2052                 ent->persistent.trail_allowed = false;
2053         }
2054         else if (ent->state_current.flags & RENDER_STEP)
2055         {
2056                 // monster interpolation
2057                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2058                 {
2059                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2060                         ent->persistent.lerpstarttime = cl.mtime[1];
2061                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2062                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2063                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2064                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2065                 }
2066         }
2067         else
2068         {
2069                 // not a monster
2070                 ent->persistent.lerpstarttime = ent->state_previous.time;
2071                 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2072                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2073                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2074                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2075                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2076         }
2077         // trigger muzzleflash effect if necessary
2078         if (ent->state_current.effects & EF_MUZZLEFLASH)
2079                 ent->persistent.muzzleflash = 1;
2080
2081         // restart animation bit
2082         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2083         {
2084                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2085                 ent->render.framegroupblend[1].lerp = 1;
2086                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2087                 ent->render.framegroupblend[0].start = cl.time;
2088                 ent->render.framegroupblend[0].lerp = 0;
2089         }
2090 }
2091
2092 /*
2093 ==================
2094 CL_ParseBaseline
2095 ==================
2096 */
2097 static void CL_ParseBaseline (entity_t *ent, int large)
2098 {
2099         int i;
2100
2101         ent->state_baseline = defaultstate;
2102         // FIXME: set ent->state_baseline.number?
2103         ent->state_baseline.active = true;
2104         if (large)
2105         {
2106                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2107                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2108         }
2109         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2110         {
2111                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2112                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2113         }
2114         else
2115         {
2116                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2117                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2118         }
2119         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2120         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2121         for (i = 0;i < 3;i++)
2122         {
2123                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2124                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2125         }
2126         ent->state_previous = ent->state_current = ent->state_baseline;
2127 }
2128
2129
2130 /*
2131 ==================
2132 CL_ParseClientdata
2133
2134 Server information pertaining to this client only
2135 ==================
2136 */
2137 static void CL_ParseClientdata (void)
2138 {
2139         int i, bits;
2140
2141         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2142         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2143         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2144         cl.mviewzoom[1] = cl.mviewzoom[0];
2145
2146         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2147         {
2148                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2149                 cl.stats[STAT_ITEMS] = 0;
2150                 cl.stats[STAT_VIEWZOOM] = 255;
2151         }
2152         cl.idealpitch = 0;
2153         cl.mpunchangle[0][0] = 0;
2154         cl.mpunchangle[0][1] = 0;
2155         cl.mpunchangle[0][2] = 0;
2156         cl.mpunchvector[0][0] = 0;
2157         cl.mpunchvector[0][1] = 0;
2158         cl.mpunchvector[0][2] = 0;
2159         cl.mvelocity[0][0] = 0;
2160         cl.mvelocity[0][1] = 0;
2161         cl.mvelocity[0][2] = 0;
2162         cl.mviewzoom[0] = 1;
2163
2164         bits = (unsigned short) MSG_ReadShort(&cl_message);
2165         if (bits & SU_EXTEND1)
2166                 bits |= (MSG_ReadByte(&cl_message) << 16);
2167         if (bits & SU_EXTEND2)
2168                 bits |= (MSG_ReadByte(&cl_message) << 24);
2169
2170         if (bits & SU_VIEWHEIGHT)
2171                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2172
2173         if (bits & SU_IDEALPITCH)
2174                 cl.idealpitch = MSG_ReadChar(&cl_message);
2175
2176         for (i = 0;i < 3;i++)
2177         {
2178                 if (bits & (SU_PUNCH1<<i) )
2179                 {
2180                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2181                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2182                         else
2183                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2184                 }
2185                 if (bits & (SU_PUNCHVEC1<<i))
2186                 {
2187                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2188                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2189                         else
2190                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2191                 }
2192                 if (bits & (SU_VELOCITY1<<i) )
2193                 {
2194                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2195                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2196                         else
2197                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2198                 }
2199         }
2200
2201         // LadyHavoc: hipnotic demos don't have this bit set but should
2202         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2203                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2204
2205         cl.onground = (bits & SU_ONGROUND) != 0;
2206         cl.inwater = (bits & SU_INWATER) != 0;
2207
2208         if (cls.protocol == PROTOCOL_DARKPLACES5)
2209         {
2210                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2211                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2212                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2213                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2214                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2215                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2216                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2217                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2218                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2219                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2220         }
2221         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2222         {
2223                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2224                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2225                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2226                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2227                 else
2228                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2229                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2230                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2231                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2232                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2233                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2234                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2235                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2236                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2237                 else
2238                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2239         }
2240
2241         if (bits & SU_VIEWZOOM)
2242         {
2243                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2244                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2245                 else
2246                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2247         }
2248
2249         // viewzoom interpolation
2250         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2251 }
2252
2253 /*
2254 =====================
2255 CL_ParseStatic
2256 =====================
2257 */
2258 static void CL_ParseStatic (int large)
2259 {
2260         entity_t *ent;
2261
2262         if (cl.num_static_entities >= cl.max_static_entities)
2263                 Host_Error ("Too many static entities");
2264         ent = &cl.static_entities[cl.num_static_entities++];
2265         CL_ParseBaseline (ent, large);
2266
2267         if (ent->state_baseline.modelindex == 0)
2268         {
2269                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2270                 cl.num_static_entities--;
2271                 // This is definitely a cheesy way to conserve resources...
2272                 return;
2273         }
2274
2275 // copy it to the current state
2276         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2277         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2278         ent->render.framegroupblend[0].lerp = 1;
2279         // make torchs play out of sync
2280         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2281         ent->render.skinnum = ent->state_baseline.skin;
2282         ent->render.effects = ent->state_baseline.effects;
2283         ent->render.alpha = 1;
2284
2285         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2286         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2287
2288         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2289         ent->render.allowdecals = true;
2290         CL_UpdateRenderEntity(&ent->render);
2291 }
2292
2293 /*
2294 ===================
2295 CL_ParseStaticSound
2296 ===================
2297 */
2298 static void CL_ParseStaticSound (int large)
2299 {
2300         vec3_t          org;
2301         int                     sound_num, vol, atten;
2302
2303         MSG_ReadVector(&cl_message, org, cls.protocol);
2304         if (large)
2305                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2306         else
2307                 sound_num = MSG_ReadByte(&cl_message);
2308
2309         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2310         {
2311                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2312                 return;
2313         }
2314
2315         vol = MSG_ReadByte(&cl_message);
2316         atten = MSG_ReadByte(&cl_message);
2317
2318         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2319 }
2320
2321 static void CL_ParseEffect (void)
2322 {
2323         vec3_t          org;
2324         int                     modelindex, startframe, framecount, framerate;
2325
2326         MSG_ReadVector(&cl_message, org, cls.protocol);
2327         modelindex = MSG_ReadByte(&cl_message);
2328         startframe = MSG_ReadByte(&cl_message);
2329         framecount = MSG_ReadByte(&cl_message);
2330         framerate = MSG_ReadByte(&cl_message);
2331
2332         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2333 }
2334
2335 static void CL_ParseEffect2 (void)
2336 {
2337         vec3_t          org;
2338         int                     modelindex, startframe, framecount, framerate;
2339
2340         MSG_ReadVector(&cl_message, org, cls.protocol);
2341         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2342         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2343         framecount = MSG_ReadByte(&cl_message);
2344         framerate = MSG_ReadByte(&cl_message);
2345
2346         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2347 }
2348
2349 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2350 {
2351         int i;
2352         beam_t *b = NULL;
2353
2354         if (ent >= MAX_EDICTS)
2355         {
2356                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2357                 ent = 0;
2358         }
2359
2360         if (ent >= cl.max_entities)
2361                 CL_ExpandEntities(ent);
2362
2363         // override any beam with the same entity
2364         i = cl.max_beams;
2365         if (ent)
2366                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2367                         if (b->entity == ent)
2368                                 break;
2369         // if the entity was not found then just replace an unused beam
2370         if (i == cl.max_beams)
2371                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2372                         if (!b->model)
2373                                 break;
2374         if (i < cl.max_beams)
2375         {
2376                 cl.num_beams = max(cl.num_beams, i + 1);
2377                 b->entity = ent;
2378                 b->lightning = lightning;
2379                 b->model = m;
2380                 b->endtime = cl.mtime[0] + 0.2;
2381                 VectorCopy (start, b->start);
2382                 VectorCopy (end, b->end);
2383         }
2384         else
2385                 Con_DPrint("beam list overflow!\n");
2386 }
2387
2388 static void CL_ParseBeam (model_t *m, int lightning)
2389 {
2390         int ent;
2391         vec3_t start, end;
2392
2393         ent = (unsigned short) MSG_ReadShort(&cl_message);
2394         MSG_ReadVector(&cl_message, start, cls.protocol);
2395         MSG_ReadVector(&cl_message, end, cls.protocol);
2396
2397         if (ent >= MAX_EDICTS)
2398         {
2399                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2400                 ent = 0;
2401         }
2402
2403         CL_NewBeam(ent, start, end, m, lightning);
2404 }
2405
2406 static void CL_ParseTempEntity(void)
2407 {
2408         int type;
2409         vec3_t pos, pos2;
2410         vec3_t vel1, vel2;
2411         vec3_t dir;
2412         vec3_t color;
2413         int rnd;
2414         int colorStart, colorLength, count;
2415         float velspeed, radius;
2416         unsigned char *tempcolor;
2417         matrix4x4_t tempmatrix;
2418
2419         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2420         {
2421                 type = MSG_ReadByte(&cl_message);
2422                 switch (type)
2423                 {
2424                 case QW_TE_WIZSPIKE:
2425                         // spike hitting wall
2426                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2427                         CL_FindNonSolidLocation(pos, pos, 4);
2428                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2430                         break;
2431
2432                 case QW_TE_KNIGHTSPIKE:
2433                         // spike hitting wall
2434                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 4);
2436                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2438                         break;
2439
2440                 case QW_TE_SPIKE:
2441                         // spike hitting wall
2442                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2443                         CL_FindNonSolidLocation(pos, pos, 4);
2444                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445                         if (rand() % 5)
2446                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2447                         else
2448                         {
2449                                 rnd = rand() & 3;
2450                                 if (rnd == 1)
2451                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2452                                 else if (rnd == 2)
2453                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2454                                 else
2455                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2456                         }
2457                         break;
2458                 case QW_TE_SUPERSPIKE:
2459                         // super spike hitting wall
2460                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2461                         CL_FindNonSolidLocation(pos, pos, 4);
2462                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2463                         if (rand() % 5)
2464                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2465                         else
2466                         {
2467                                 rnd = rand() & 3;
2468                                 if (rnd == 1)
2469                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2470                                 else if (rnd == 2)
2471                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2472                                 else
2473                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2474                         }
2475                         break;
2476
2477                 case QW_TE_EXPLOSION:
2478                         // rocket explosion
2479                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2480                         CL_FindNonSolidLocation(pos, pos, 10);
2481                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2483                         CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2484                         break;
2485
2486                 case QW_TE_TAREXPLOSION:
2487                         // tarbaby explosion
2488                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2489                         CL_FindNonSolidLocation(pos, pos, 10);
2490                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2491                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2492                         break;
2493
2494                 case QW_TE_LIGHTNING1:
2495                         // lightning bolts
2496                         CL_ParseBeam(cl.model_bolt, true);
2497                         break;
2498
2499                 case QW_TE_LIGHTNING2:
2500                         // lightning bolts
2501                         CL_ParseBeam(cl.model_bolt2, true);
2502                         break;
2503
2504                 case QW_TE_LIGHTNING3:
2505                         // lightning bolts
2506                         CL_ParseBeam(cl.model_bolt3, false);
2507                         break;
2508
2509                 case QW_TE_LAVASPLASH:
2510                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2511                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2512                         break;
2513
2514                 case QW_TE_TELEPORT:
2515                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2516                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517                         break;
2518
2519                 case QW_TE_GUNSHOT:
2520                         // bullet hitting wall
2521                         radius = MSG_ReadByte(&cl_message);
2522                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2523                         CL_FindNonSolidLocation(pos, pos, 4);
2524                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2525                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2526                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2527                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2528                         {
2529                                 if (rand() % 5)
2530                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2531                                 else
2532                                 {
2533                                         rnd = rand() & 3;
2534                                         if (rnd == 1)
2535                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2536                                         else if (rnd == 2)
2537                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2538                                         else
2539                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2540                                 }
2541                         }
2542                         break;
2543
2544                 case QW_TE_BLOOD:
2545                         count = MSG_ReadByte(&cl_message);
2546                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2547                         CL_FindNonSolidLocation(pos, pos, 4);
2548                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2549                         break;
2550
2551                 case QW_TE_LIGHTNINGBLOOD:
2552                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2553                         CL_FindNonSolidLocation(pos, pos, 4);
2554                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555                         break;
2556
2557                 default:
2558                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2559                 }
2560         }
2561         else
2562         {
2563                 type = MSG_ReadByte(&cl_message);
2564                 switch (type)
2565                 {
2566                 case TE_WIZSPIKE:
2567                         // spike hitting wall
2568                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2569                         CL_FindNonSolidLocation(pos, pos, 4);
2570                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2571                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2572                         break;
2573
2574                 case TE_KNIGHTSPIKE:
2575                         // spike hitting wall
2576                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2577                         CL_FindNonSolidLocation(pos, pos, 4);
2578                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2579                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2580                         break;
2581
2582                 case TE_SPIKE:
2583                         // spike hitting wall
2584                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2585                         CL_FindNonSolidLocation(pos, pos, 4);
2586                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2587                         if (rand() % 5)
2588                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2589                         else
2590                         {
2591                                 rnd = rand() & 3;
2592                                 if (rnd == 1)
2593                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2594                                 else if (rnd == 2)
2595                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2596                                 else
2597                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2598                         }
2599                         break;
2600                 case TE_SPIKEQUAD:
2601                         // quad spike hitting wall
2602                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2603                         CL_FindNonSolidLocation(pos, pos, 4);
2604                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2605                         if (rand() % 5)
2606                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2607                         else
2608                         {
2609                                 rnd = rand() & 3;
2610                                 if (rnd == 1)
2611                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2612                                 else if (rnd == 2)
2613                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2614                                 else
2615                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2616                         }
2617                         break;
2618                 case TE_SUPERSPIKE:
2619                         // super spike hitting wall
2620                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2621                         CL_FindNonSolidLocation(pos, pos, 4);
2622                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2623                         if (rand() % 5)
2624                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2625                         else
2626                         {
2627                                 rnd = rand() & 3;
2628                                 if (rnd == 1)
2629                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2630                                 else if (rnd == 2)
2631                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2632                                 else
2633                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2634                         }
2635                         break;
2636                 case TE_SUPERSPIKEQUAD:
2637                         // quad super spike hitting wall
2638                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2639                         CL_FindNonSolidLocation(pos, pos, 4);
2640                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2641                         if (rand() % 5)
2642                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2643                         else
2644                         {
2645                                 rnd = rand() & 3;
2646                                 if (rnd == 1)
2647                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2648                                 else if (rnd == 2)
2649                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2650                                 else
2651                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2652                         }
2653                         break;
2654                         // LadyHavoc: added for improved blood splatters
2655                 case TE_BLOOD:
2656                         // blood puff
2657                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2658                         CL_FindNonSolidLocation(pos, pos, 4);
2659                         dir[0] = MSG_ReadChar(&cl_message);
2660                         dir[1] = MSG_ReadChar(&cl_message);
2661                         dir[2] = MSG_ReadChar(&cl_message);
2662                         count = MSG_ReadByte(&cl_message);
2663                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2664                         break;
2665                 case TE_SPARK:
2666                         // spark shower
2667                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2668                         CL_FindNonSolidLocation(pos, pos, 4);
2669                         dir[0] = MSG_ReadChar(&cl_message);
2670                         dir[1] = MSG_ReadChar(&cl_message);
2671                         dir[2] = MSG_ReadChar(&cl_message);
2672                         count = MSG_ReadByte(&cl_message);
2673                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2674                         break;
2675                 case TE_PLASMABURN:
2676                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2677                         CL_FindNonSolidLocation(pos, pos, 4);
2678                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2679                         break;
2680                         // LadyHavoc: added for improved gore
2681                 case TE_BLOODSHOWER:
2682                         // vaporized body
2683                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2684                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2685                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2686                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2687                         vel1[0] = -velspeed;
2688                         vel1[1] = -velspeed;
2689                         vel1[2] = -velspeed;
2690                         vel2[0] = velspeed;
2691                         vel2[1] = velspeed;
2692                         vel2[2] = velspeed;
2693                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2694                         break;
2695
2696                 case TE_PARTICLECUBE:
2697                         // general purpose particle effect
2698                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2699                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2700                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2701                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2702                         colorStart = MSG_ReadByte(&cl_message); // color
2703                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2704                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2705                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2706                         break;
2707
2708                 case TE_PARTICLERAIN:
2709                         // general purpose particle effect
2710                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2711                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2712                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2713                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2714                         colorStart = MSG_ReadByte(&cl_message); // color
2715                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2716                         break;
2717
2718                 case TE_PARTICLESNOW:
2719                         // general purpose particle effect
2720                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2721                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2722                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2723                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2724                         colorStart = MSG_ReadByte(&cl_message); // color
2725                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2726                         break;
2727
2728                 case TE_GUNSHOT:
2729                         // bullet hitting wall
2730                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2731                         CL_FindNonSolidLocation(pos, pos, 4);
2732                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2733                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2734                         {
2735                                 if (rand() % 5)
2736                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2737                                 else
2738                                 {
2739                                         rnd = rand() & 3;
2740                                         if (rnd == 1)
2741                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2742                                         else if (rnd == 2)
2743                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2744                                         else
2745                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2746                                 }
2747                         }
2748                         break;
2749
2750                 case TE_GUNSHOTQUAD:
2751                         // quad bullet hitting wall
2752                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2753                         CL_FindNonSolidLocation(pos, pos, 4);
2754                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2755                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2756                         {
2757                                 if (rand() % 5)
2758                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2759                                 else
2760                                 {
2761                                         rnd = rand() & 3;
2762                                         if (rnd == 1)
2763                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2764                                         else if (rnd == 2)
2765                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2766                                         else
2767                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2768                                 }
2769                         }
2770                         break;
2771
2772                 case TE_EXPLOSION:
2773                         // rocket explosion
2774                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2775                         CL_FindNonSolidLocation(pos, pos, 10);
2776                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2777                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2778                         break;
2779
2780                 case TE_EXPLOSIONQUAD:
2781                         // quad rocket explosion
2782                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2783                         CL_FindNonSolidLocation(pos, pos, 10);
2784                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2785                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2786                         break;
2787
2788                 case TE_EXPLOSION3:
2789                         // Nehahra movie colored lighting explosion
2790                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2791                         CL_FindNonSolidLocation(pos, pos, 10);
2792                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2793                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2794                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2795                         CL_ParticleExplosion(pos);
2796                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2797                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2798                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2799                         break;
2800
2801                 case TE_EXPLOSIONRGB:
2802                         // colored lighting explosion
2803                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2804                         CL_FindNonSolidLocation(pos, pos, 10);
2805                         CL_ParticleExplosion(pos);
2806                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2807                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2808                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2809                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2810                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2811                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2812                         break;
2813
2814                 case TE_TAREXPLOSION:
2815                         // tarbaby explosion
2816                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2817                         CL_FindNonSolidLocation(pos, pos, 10);
2818                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2819                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2820                         break;
2821
2822                 case TE_SMALLFLASH:
2823                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2824                         CL_FindNonSolidLocation(pos, pos, 10);
2825                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2826                         break;
2827
2828                 case TE_CUSTOMFLASH:
2829                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2830                         CL_FindNonSolidLocation(pos, pos, 4);
2831                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2832                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2833                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2834                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2835                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2836                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2837                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2838                         break;
2839
2840                 case TE_FLAMEJET:
2841                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2842                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2843                         count = MSG_ReadByte(&cl_message);
2844                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2845                         break;
2846
2847                 case TE_LIGHTNING1:
2848                         // lightning bolts
2849                         CL_ParseBeam(cl.model_bolt, true);
2850                         break;
2851
2852                 case TE_LIGHTNING2:
2853                         // lightning bolts
2854                         CL_ParseBeam(cl.model_bolt2, true);
2855                         break;
2856
2857                 case TE_LIGHTNING3:
2858                         // lightning bolts
2859                         CL_ParseBeam(cl.model_bolt3, false);
2860                         break;
2861
2862         // PGM 01/21/97
2863                 case TE_BEAM:
2864                         // grappling hook beam
2865                         CL_ParseBeam(cl.model_beam, false);
2866                         break;
2867         // PGM 01/21/97
2868
2869         // LadyHavoc: for compatibility with the Nehahra movie...
2870                 case TE_LIGHTNING4NEH:
2871                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2872                         break;
2873
2874                 case TE_LAVASPLASH:
2875                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2876                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2877                         break;
2878
2879                 case TE_TELEPORT:
2880                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2881                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2882                         break;
2883
2884                 case TE_EXPLOSION2:
2885                         // color mapped explosion
2886                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2887                         CL_FindNonSolidLocation(pos, pos, 10);
2888                         colorStart = MSG_ReadByte(&cl_message);
2889                         colorLength = MSG_ReadByte(&cl_message);
2890                         if (colorLength == 0)
2891                                 colorLength = 1;
2892                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2893                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2894                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2895                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2896                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2897                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2898                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2899                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2900                         break;
2901
2902                 case TE_TEI_G3:
2903                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2904                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2905                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2906                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2907                         break;
2908
2909                 case TE_TEI_SMOKE:
2910                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2911                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2912                         count = MSG_ReadByte(&cl_message);
2913                         CL_FindNonSolidLocation(pos, pos, 4);
2914                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2915                         break;
2916
2917                 case TE_TEI_BIGEXPLOSION:
2918                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2919                         CL_FindNonSolidLocation(pos, pos, 10);
2920                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2921                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2922                         break;
2923
2924                 case TE_TEI_PLASMAHIT:
2925                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2926                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2927                         count = MSG_ReadByte(&cl_message);
2928                         CL_FindNonSolidLocation(pos, pos, 5);
2929                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2930                         break;
2931
2932                 default:
2933                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2934                 }
2935         }
2936 }
2937
2938 static void CL_ParseTrailParticles(void)
2939 {
2940         int entityindex;
2941         int effectindex;
2942         vec3_t start, end;
2943         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2944         if (entityindex >= MAX_EDICTS)
2945                 entityindex = 0;
2946         if (entityindex >= cl.max_entities)
2947                 CL_ExpandEntities(entityindex);
2948         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2949         MSG_ReadVector(&cl_message, start, cls.protocol);
2950         MSG_ReadVector(&cl_message, end, cls.protocol);
2951         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2952 }
2953
2954 static void CL_ParsePointParticles(void)
2955 {
2956         int effectindex, count;
2957         vec3_t origin, velocity;
2958         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2959         MSG_ReadVector(&cl_message, origin, cls.protocol);
2960         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2961         count = (unsigned short)MSG_ReadShort(&cl_message);
2962         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2963 }
2964
2965 static void CL_ParsePointParticles1(void)
2966 {
2967         int effectindex;
2968         vec3_t origin;
2969         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2970         MSG_ReadVector(&cl_message, origin, cls.protocol);
2971         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2972 }
2973
2974 typedef struct cl_iplog_item_s
2975 {
2976         char *address;
2977         char *name;
2978 }
2979 cl_iplog_item_t;
2980
2981 static qbool cl_iplog_loaded = false;
2982 static int cl_iplog_numitems = 0;
2983 static int cl_iplog_maxitems = 0;
2984 static cl_iplog_item_t *cl_iplog_items;
2985
2986 static void CL_IPLog_Load(void);
2987 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2988 {
2989         int i;
2990         size_t sz_name, sz_address;
2991         if (!address || !address[0] || !name || !name[0])
2992                 return;
2993         if (!cl_iplog_loaded)
2994                 CL_IPLog_Load();
2995         if (developer_extra.integer)
2996                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2997         // see if it already exists
2998         if (checkexisting)
2999         {
3000                 for (i = 0;i < cl_iplog_numitems;i++)
3001                 {
3002                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3003                         {
3004                                 if (developer_extra.integer)
3005                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3006                                 return;
3007                         }
3008                 }
3009         }
3010         // it does not already exist in the iplog, so add it
3011         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3012         {
3013                 cl_iplog_item_t *olditems = cl_iplog_items;
3014                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3015                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3016                 if (olditems)
3017                 {
3018                         if (cl_iplog_numitems)
3019                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3020                         Mem_Free(olditems);
3021                 }
3022         }
3023         sz_address = strlen(address) + 1;
3024         sz_name = strlen(name) + 1;
3025         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3026         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3027         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3028         // TODO: maybe it would be better to strip weird characters from name when
3029         // copying it here rather than using a straight strcpy?
3030         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3031         cl_iplog_numitems++;
3032         if (addtofile)
3033         {
3034                 // add it to the iplog.txt file
3035                 // TODO: this ought to open the one in the userpath version of the base
3036                 // gamedir, not the current gamedir
3037 // not necessary for mobile
3038 #ifndef DP_MOBILETOUCH
3039                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3040                 if (developer_extra.integer)
3041                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3042 #endif
3043         }
3044 }
3045
3046 static void CL_IPLog_Load(void)
3047 {
3048         int i, len, linenumber;
3049         char *text, *textend;
3050         unsigned char *filedata;
3051         fs_offset_t filesize;
3052         char line[MAX_INPUTLINE];
3053         char address[MAX_INPUTLINE];
3054         cl_iplog_loaded = true;
3055         // TODO: this ought to open the one in the userpath version of the base
3056         // gamedir, not the current gamedir
3057 // not necessary for mobile
3058 #ifndef DP_MOBILETOUCH
3059         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3060 #else
3061         filedata = NULL;
3062 #endif
3063         if (!filedata)
3064                 return;
3065         text = (char *)filedata;
3066         textend = text + filesize;
3067         for (linenumber = 1;text < textend;linenumber++)
3068         {
3069                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3070                         if (len < (int)sizeof(line) - 1)
3071                                 line[len++] = *text;
3072                 line[len] = 0;
3073                 if (text < textend && *text == '\r' && text[1] == '\n')
3074                         text++;
3075                 if (text < textend && *text == '\n')
3076                         text++;
3077                 if (line[0] == '/' && line[1] == '/')
3078                         continue; // skip comments if anyone happens to add them
3079                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3080                         address[i] = line[i];
3081                 address[i] = 0;
3082                 // skip exactly one space character
3083                 i++;
3084                 // address contains the address with termination,
3085                 // line + i contains the name with termination
3086                 if (address[0] && line[i])
3087                         CL_IPLog_Add(address, line + i, false, false);
3088                 else
3089                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3090         }
3091 }
3092
3093 static void CL_IPLog_List_f(cmd_state_t *cmd)
3094 {
3095         int i, j;
3096         const char *addressprefix;
3097         if (Cmd_Argc(cmd) > 2)
3098         {
3099                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3100                 return;
3101         }
3102         addressprefix = "";
3103         if (Cmd_Argc(cmd) >= 2)
3104                 addressprefix = Cmd_Argv(cmd, 1);
3105         if (!cl_iplog_loaded)
3106                 CL_IPLog_Load();
3107         if (addressprefix && addressprefix[0])
3108                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3109         else
3110                 Con_Printf("Listing all iplog entries\n");
3111         Con_Printf("address         name\n");
3112         for (i = 0;i < cl_iplog_numitems;i++)
3113         {
3114                 if (addressprefix && addressprefix[0])
3115                 {
3116                         for (j = 0;addressprefix[j];j++)
3117                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3118                                         break;
3119                         // if this address does not begin with the addressprefix string
3120                         // simply omit it from the output
3121                         if (addressprefix[j])
3122                                 continue;
3123                 }
3124                 // if name is less than 15 characters, left justify it and pad
3125                 // if name is more than 15 characters, print all of it, not worrying
3126                 // about the fact it will misalign the columns
3127                 if (strlen(cl_iplog_items[i].address) < 15)
3128                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3129                 else
3130                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3131         }
3132 }
3133
3134 // look for anything interesting like player IP addresses or ping reports
3135 static qbool CL_ExaminePrintString(const char *text)
3136 {
3137         int len;
3138         const char *t;
3139         char temp[MAX_INPUTLINE];
3140         if (!strcmp(text, "Client ping times:\n"))
3141         {
3142                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3143                 // hide ping reports in demos
3144                 if (cls.demoplayback)
3145                         cl.parsingtextexpectingpingforscores = 1;
3146                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3147                         ;
3148                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3149                 {
3150                         Con_Printf("ping reply but empty scoreboard?!?\n");
3151                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3152                         cl.parsingtextexpectingpingforscores = 0;
3153                 }
3154                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3155                 return !cl.parsingtextexpectingpingforscores;
3156         }
3157         if (!strncmp(text, "host:    ", 9))
3158         {
3159                 // cl.parsingtextexpectingpingforscores = false; // really?
3160                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3161                 cl.parsingtextplayerindex = 0;
3162                 return true;
3163         }
3164         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3165         {
3166                 // if anything goes wrong, we'll assume this is not a ping report
3167                 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3168                 cl.parsingtextexpectingpingforscores = 0;
3169                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3170                 t = text;
3171                 while (*t == ' ')
3172                         t++;
3173                 if ((*t >= '0' && *t <= '9') || *t == '-')
3174                 {
3175                         int ping = atoi(t);
3176                         while ((*t >= '0' && *t <= '9') || *t == '-')
3177                                 t++;
3178                         if (*t == ' ')
3179                         {
3180                                 int charindex = 0;
3181                                 t++;
3182                                 if(cl.parsingtextplayerindex < cl.maxclients)
3183                                 {
3184                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3185                                                 ;
3186                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3187                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3188                                         if (t[charindex] == '\n')
3189                                         {
3190                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3191                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3192                                                         ;
3193                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3194                                                 {
3195                                                         // we parsed a valid ping entry, so expect another to follow
3196                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3197                                                         cl.parsingtextexpectingpingforscores = expected;
3198                                                 }
3199                                                 return !expected;
3200                                         }
3201                                 }
3202                                 if (!strncmp(t, "unconnected\n", 12))
3203                                 {
3204                                         // just ignore
3205                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3206                                         cl.parsingtextexpectingpingforscores = expected;
3207                                         return !expected;
3208                                 }
3209                                 else
3210                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3211                         }
3212                 }
3213         }
3214         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3215         {
3216                 if (!strncmp(text, "players: ", 9))
3217                 {
3218                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3219                         cl.parsingtextplayerindex = 0;
3220                         return true;
3221                 }
3222                 else if (!strstr(text, ": "))
3223                 {
3224                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3225                         return true;
3226                 }
3227         }
3228         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3229         {
3230                 // if anything goes wrong, we'll assume this is not a status report
3231                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3232                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3233                 {
3234                         t = text + 1;
3235                         cl.parsingtextplayerindex = atoi(t) - 1;
3236                         while (*t >= '0' && *t <= '9')
3237                                 t++;
3238                         if (*t == ' ')
3239                         {
3240                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3241                                 return true;
3242                         }
3243                         // the player name follows here, along with frags and time
3244                 }
3245         }
3246         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3247         {
3248                 // if anything goes wrong, we'll assume this is not a status report
3249                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3250                 if (text[0] == ' ')
3251                 {
3252                         t = text;
3253                         while (*t == ' ')
3254                                 t++;
3255                         for (len = 0;*t && *t != '\n';t++)
3256                                 if (len < (int)sizeof(temp) - 1)
3257                                         temp[len++] = *t;
3258                         temp[len] = 0;
3259                         // botclient is perfectly valid, but we don't care about bots
3260                         // also don't try to look up the name of an invalid player index
3261                         if (strcmp(temp, "botclient")
3262                          && cl.parsingtextplayerindex >= 0
3263                          && cl.parsingtextplayerindex < cl.maxclients
3264                          && cl.scores[cl.parsingtextplayerindex].name[0])
3265                         {
3266                                 // log the player name and IP address string
3267                                 // (this operates entirely on strings to avoid issues with the
3268                                 //  nature of a network address)
3269                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3270                         }
3271                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3272                         return true;
3273                 }
3274         }
3275         return true;
3276 }
3277
3278 extern cvar_t host_timescale;
3279 extern cvar_t cl_lerpexcess;
3280 static void CL_NetworkTimeReceived(double newtime)
3281 {
3282         cl.mtime[1] = cl.mtime[0];
3283         cl.mtime[0] = newtime;
3284         if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3285                 cl.time = cl.mtime[1] = newtime;
3286         else if (cls.demoplayback)
3287         {
3288                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3289                 // due to a large time gap, so treat it as an instant change in time
3290                 // (this can also happen during heavy packet loss in the demo)
3291                 if (cl.time < newtime - 0.1)
3292                         cl.mtime[1] = cl.time = newtime;
3293         }
3294         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3295         {
3296                 double timehigh = 0; // hush compiler warning
3297                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3298
3299                 if (developer_extra.integer && vid_activewindow)
3300                 {
3301                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3302                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3303                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3304                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3305                 }
3306
3307                 if (cl_nettimesyncboundmode.integer < 4)
3308                 {
3309                         // doesn't make sense for modes > 3
3310                         cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3311                         timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3312                 }
3313
3314                 switch (cl_nettimesyncboundmode.integer)
3315                 {
3316                 case 1:
3317                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3318                         break;
3319
3320                 case 2:
3321                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3322                                 cl.time = cl.mtime[1];
3323                         break;
3324
3325                 case 3:
3326                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3327                                 cl.time = cl.mtime[1];
3328                         break;
3329
3330                 case 4:
3331                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3332                                 cl.time = cl.mtime[1]; // reset
3333                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3334                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3335                         else if (cl.time > cl.mtime[1])
3336                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3337                         else
3338                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3339                         break;
3340
3341                 case 5:
3342                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3343                                 cl.time = cl.mtime[1]; // reset
3344                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3345                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3346                         else
3347                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3348                         break;
3349
3350                 case 6:
3351                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3352                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3353                         break;
3354
3355                 case 7:
3356                         /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3357                          * the rolling harmonic mean gives large time error outliers low significance
3358                          * correction rate is dynamic and gradual (max 10% of mean error per tic)
3359                          * time is correct within a few server frames of connect/map start
3360                          * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3361                          * prevents 0ms move frame times with uncapped fps
3362                          * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3363                          */
3364                         {
3365                                 unsigned char i;
3366                                 float error;
3367                                 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3368                                 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3369                                 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3370                                 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3371                                 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3372                                         error += cl.ts_error_stor[i];
3373                                 error = 0.1f / (error / NUM_TS_ERRORS);
3374                                 cl.time = bound(cl.time - error, target, cl.time + error);
3375                         }
3376                         break;
3377                 }
3378         }
3379         // this packet probably contains a player entity update, so we will need
3380         // to update the prediction
3381         cl.movement_replay = true;
3382         // this may get updated later in parsing by svc_clientdata
3383         cl.onground = false;
3384         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3385         // during this frame
3386         // (makes spectating players much smoother and prevents mouse movement from turning)
3387         cl.fixangle[1] = cl.fixangle[0];
3388         cl.fixangle[0] = false;
3389         if (!cls.demoplayback)
3390                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3391         // update the csqc's server timestamps, critical for proper sync
3392         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3393
3394 #ifdef USEODE
3395         if (cl.mtime[0] > cl.mtime[1])
3396                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3397 #endif
3398
3399         // only lerp entities that also get an update in this frame, when lerp excess is used
3400         if(cl_lerpexcess.value > 0)
3401         {
3402                 int i;
3403                 for (i = 1;i < cl.num_entities;i++)
3404                 {
3405                         if (cl.entities_active[i])
3406                         {
3407                                 entity_t *ent = cl.entities + i;
3408                                 ent->persistent.lerpdeltatime = 0;
3409                         }
3410                 }
3411         }
3412 }
3413
3414 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3415
3416 /*
3417 =====================
3418 CL_ParseServerMessage
3419 =====================
3420 */
3421 int parsingerror = false;
3422 void CL_ParseServerMessage(void)
3423 {
3424         int                     cmd;
3425         int                     i;
3426         protocolversion_t protocol;
3427         unsigned char           cmdlog[32];
3428         const char              *cmdlogname[32], *temp;
3429         int                     cmdindex, cmdcount = 0;
3430         qbool   qwplayerupdatereceived;
3431         qbool   strip_pqc;
3432         char vabuf[1024];
3433
3434         // LadyHavoc: moved demo message writing from before the packet parse to
3435         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3436         // code in CL_ParseServerinfo
3437         //if (cls.demorecording)
3438         //      CL_WriteDemoMessage (&cl_message);
3439
3440         cl.last_received_message = host.realtime;
3441
3442         CL_KeepaliveMessage(false);
3443
3444 //
3445 // if recording demos, copy the message out
3446 //
3447         if (cl_shownet.integer == 1)
3448                 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3449         else if (cl_shownet.integer == 2)
3450                 Con_Print("------------------\n");
3451
3452 //
3453 // parse the message
3454 //
3455         //MSG_BeginReading ();
3456