]> git.xonotic.org Git - voretournament/voretournament.git/log
voretournament/voretournament.git
12 years agoI updated all components, and tested for most of this day. 0.7 is to be released...
MirceaKitsune [Sun, 18 Mar 2012 21:32:28 +0000 (23:32 +0200)]
I updated all components, and tested for most of this day. 0.7 is to be released in the following hours

12 years agoSmall tweak to the effects menu
MirceaKitsune [Sun, 18 Mar 2012 21:32:01 +0000 (23:32 +0200)]
Small tweak to the effects menu

12 years agoUpdate the darkplaces engine source
MirceaKitsune [Sun, 18 Mar 2012 21:26:27 +0000 (23:26 +0200)]
Update the darkplaces engine source

12 years agoRename binary folders
MirceaKitsune [Sun, 18 Mar 2012 21:24:45 +0000 (23:24 +0200)]
Rename binary folders

12 years agoUpdate dll's
MirceaKitsune [Sun, 18 Mar 2012 21:24:08 +0000 (23:24 +0200)]
Update dll's

12 years agoUpdate the darkplaces engine
MirceaKitsune [Sun, 18 Mar 2012 21:22:28 +0000 (23:22 +0200)]
Update the darkplaces engine

12 years agoUpdate netRadiant source
MirceaKitsune [Sun, 18 Mar 2012 21:10:09 +0000 (23:10 +0200)]
Update netRadiant source

12 years agoUpdate netRadiant
MirceaKitsune [Sun, 18 Mar 2012 21:07:34 +0000 (23:07 +0200)]
Update netRadiant

12 years agolol, I already had fteqcc.exe in another folder
MirceaKitsune [Sun, 18 Mar 2012 21:04:42 +0000 (23:04 +0200)]
lol, I already had fteqcc.exe in another folder

12 years agoDistribute the fteqcc win32 binary. Sorry... no linux version since I can't compile...
MirceaKitsune [Sun, 18 Mar 2012 20:40:22 +0000 (22:40 +0200)]
Distribute the fteqcc win32 binary. Sorry... no linux version since I can't compile that

12 years agoUpdate fteqcc source
MirceaKitsune [Sun, 18 Mar 2012 20:39:29 +0000 (22:39 +0200)]
Update fteqcc source

12 years agoDropped consumable items are also a pickup! Make them update last pickup time
MirceaKitsune [Sun, 18 Mar 2012 19:07:12 +0000 (21:07 +0200)]
Dropped consumable items are also a pickup! Make them update last pickup time

12 years agoDue to the latest commit, screen flashes require the HUD to be enabled in order to...
MirceaKitsune [Sun, 18 Mar 2012 19:02:39 +0000 (21:02 +0200)]
Due to the latest commit, screen flashes require the HUD to be enabled in order to work

12 years agoVore flash: Don't flash when team healing, and use another method to determine prey...
MirceaKitsune [Sun, 18 Mar 2012 18:59:42 +0000 (20:59 +0200)]
Vore flash: Don't flash when team healing, and use another method to determine prey count

12 years agoRevert the commit with predator.velocity breakage, since the bug just got fixed in...
MirceaKitsune [Sun, 18 Mar 2012 18:47:09 +0000 (20:47 +0200)]
Revert the commit with predator.velocity breakage, since the bug just got fixed in latest fteqcc and no longer happens.

12 years agoMegahealth is not a powerup. Always enable it
MirceaKitsune [Sun, 18 Mar 2012 15:10:11 +0000 (17:10 +0200)]
Megahealth is not a powerup. Always enable it

12 years agoUndo part of a previous commit, which broke automatic digestion. Need to do something...
MirceaKitsune [Sun, 18 Mar 2012 15:03:26 +0000 (17:03 +0200)]
Undo part of a previous commit, which broke automatic digestion. Need to do something else for a feature I want, but in 0.8 at best

12 years agoFix a bug causing consumable items to be instantly regurgitated in Arena games, if...
MirceaKitsune [Sun, 18 Mar 2012 15:00:55 +0000 (17:00 +0200)]
Fix a bug causing consumable items to be instantly regurgitated in Arena games, if eating them before the match starts

12 years agoDisable automatic digestion in RPG, and also trigger it if our stomach is already...
MirceaKitsune [Sun, 18 Mar 2012 14:33:58 +0000 (16:33 +0200)]
Disable automatic digestion in RPG, and also trigger it if our stomach is already full (helps with items + team healing)

12 years agoDon't apply mirror damage penalty and don't play typehit sound and team damage sound...
MirceaKitsune [Sun, 18 Mar 2012 14:08:01 +0000 (16:08 +0200)]
Don't apply mirror damage penalty and don't play typehit sound and team damage sound for regurgitation damage

12 years agoFix a bug with the bot AI causing bots to get stuck in team games when eating consuma...
MirceaKitsune [Sun, 18 Mar 2012 13:53:55 +0000 (15:53 +0200)]
Fix a bug with the bot AI causing bots to get stuck in team games when eating consumable items

12 years agoAdd more new things to the TODO list :/
MirceaKitsune [Sun, 18 Mar 2012 13:53:07 +0000 (15:53 +0200)]
Add more new things to the TODO list :/

12 years agoFix .zym vs .iqm in the last two levels of the campaign
MirceaKitsune [Sun, 18 Mar 2012 13:29:06 +0000 (15:29 +0200)]
Fix .zym vs .iqm in the last two levels of the campaign

12 years agoFix a major bug causing darkplaces to crash during the campaign (and possibly other...
MirceaKitsune [Sun, 18 Mar 2012 13:26:10 +0000 (15:26 +0200)]
Fix a major bug causing darkplaces to crash during the campaign (and possibly other cases). Seems like a fteqcc bug is causing this, so word the code differently which seems to fix the problem.

12 years agoAdd a safety check in the first campaign levels
MirceaKitsune [Sun, 18 Mar 2012 13:24:44 +0000 (15:24 +0200)]
Add a safety check in the first campaign levels

12 years agoAllow setting which players to see on the radar. Either show no players, either team...
MirceaKitsune [Sun, 18 Mar 2012 11:44:33 +0000 (13:44 +0200)]
Allow setting which players to see on the radar. Either show no players, either team mates, either all players

12 years agoDon't show prey on the radar
MirceaKitsune [Sun, 18 Mar 2012 11:25:49 +0000 (13:25 +0200)]
Don't show prey on the radar

12 years agoImprove Exilspace brightness a little
MirceaKitsune [Sun, 18 Mar 2012 11:21:39 +0000 (13:21 +0200)]
Improve Exilspace brightness a little

12 years agoA balance and bot skill tweak, as well as more TODO's
MirceaKitsune [Sun, 18 Mar 2012 11:12:23 +0000 (13:12 +0200)]
A balance and bot skill tweak, as well as more TODO's

12 years agoUse the proper cvar name to disable skill offset in the campaign
MirceaKitsune [Sun, 18 Mar 2012 10:46:53 +0000 (12:46 +0200)]
Use the proper cvar name to disable skill offset in the campaign

12 years agoPrepare for the 0.7 release, and go into testing and updating of other components
MirceaKitsune [Sun, 18 Mar 2012 10:36:13 +0000 (12:36 +0200)]
Prepare for the 0.7 release, and go into testing and updating of other components

12 years agoActually, I believe skill 0 for bots works well the way it's intended
MirceaKitsune [Sun, 18 Mar 2012 10:33:46 +0000 (12:33 +0200)]
Actually, I believe skill 0 for bots works well the way it's intended

12 years agoFix a problem on Farewell which caused the radar to look bad
MirceaKitsune [Sat, 17 Mar 2012 10:56:07 +0000 (12:56 +0200)]
Fix a problem on Farewell which caused the radar to look bad

12 years agoI'm having some issues with this, leave it for 0.8
MirceaKitsune [Sat, 17 Mar 2012 10:41:45 +0000 (12:41 +0200)]
I'm having some issues with this, leave it for 0.8

12 years agoDraw the radar foreground in front of players
MirceaKitsune [Sat, 17 Mar 2012 10:34:48 +0000 (12:34 +0200)]
Draw the radar foreground in front of players

12 years agoFix the first radar bug, causing the foreground / background images to appear stretch...
MirceaKitsune [Sat, 17 Mar 2012 10:24:33 +0000 (12:24 +0200)]
Fix the first radar bug, causing the foreground / background images to appear stretched when the minimap itself was stretched

12 years agoSmaller default zoom for the radar
MirceaKitsune [Sat, 17 Mar 2012 10:06:09 +0000 (12:06 +0200)]
Smaller default zoom for the radar

12 years agoFound some bugs regarding the minimap
MirceaKitsune [Sat, 17 Mar 2012 10:05:41 +0000 (12:05 +0200)]
Found some bugs regarding the minimap

12 years agoHopefully fix display digits showing on gibbed dead players
MirceaKitsune [Sat, 17 Mar 2012 10:01:56 +0000 (12:01 +0200)]
Hopefully fix display digits showing on gibbed dead players

12 years agoNo... buts take a lot of performance, so only allow 9 from the menu
MirceaKitsune [Sat, 17 Mar 2012 09:53:41 +0000 (11:53 +0200)]
No... buts take a lot of performance, so only allow 9 from the menu

12 years agoApply menu_maxplayers when the menu is initialized, not only when the map starts...
MirceaKitsune [Sat, 17 Mar 2012 09:52:36 +0000 (11:52 +0200)]
Apply menu_maxplayers when the menu is initialized, not only when the map starts. This makes sure it's set when we start a game with the map command for the first time (not the cleanest implementation, but oh well)

12 years agoCorrect ground impact particle count when healthsize is disabled
MirceaKitsune [Fri, 16 Mar 2012 13:46:33 +0000 (15:46 +0200)]
Correct ground impact particle count when healthsize is disabled

12 years agoFewer ground impact particles
MirceaKitsune [Fri, 16 Mar 2012 13:42:50 +0000 (15:42 +0200)]
Fewer ground impact particles

12 years agoMake particles depend on player scale even more
MirceaKitsune [Fri, 16 Mar 2012 13:38:08 +0000 (15:38 +0200)]
Make particles depend on player scale even more

12 years agoActually, no
MirceaKitsune [Fri, 16 Mar 2012 12:51:36 +0000 (14:51 +0200)]
Actually, no

12 years agoRename the cvar accordingly
MirceaKitsune [Fri, 16 Mar 2012 00:51:20 +0000 (02:51 +0200)]
Rename the cvar accordingly

12 years agoApply the bot offset to the swallow speed as well, not only damage. This hides the...
MirceaKitsune [Fri, 16 Mar 2012 00:47:11 +0000 (02:47 +0200)]
Apply the bot offset to the swallow speed as well, not only damage. This hides the bot advantage better, while keeping the gameplay unchanged and fun

12 years agoBalance the new skill damage feature and make it acceptable. Bots can be defeated...
MirceaKitsune [Fri, 16 Mar 2012 00:23:14 +0000 (02:23 +0200)]
Balance the new skill damage feature and make it acceptable. Bots can be defeated at highest skill, even if hard

12 years agoNo skill damage in the campaign, it's hard enough as it is
MirceaKitsune [Thu, 15 Mar 2012 23:53:39 +0000 (01:53 +0200)]
No skill damage in the campaign, it's hard enough as it is

12 years agoDamage offset for bots depending on skill. Needs to be balanced better
MirceaKitsune [Thu, 15 Mar 2012 23:52:05 +0000 (01:52 +0200)]
Damage offset for bots depending on skill. Needs to be balanced better

12 years agoMaybe later
MirceaKitsune [Thu, 15 Mar 2012 23:26:25 +0000 (01:26 +0200)]
Maybe later

12 years agoCvar the speeds of punchangle and punchvector, and make them a little faster
MirceaKitsune [Thu, 15 Mar 2012 23:22:09 +0000 (01:22 +0200)]
Cvar the speeds of punchangle and punchvector, and make them a little faster

12 years agoChange some balancing and bot settings, and add more TODOs
MirceaKitsune [Thu, 15 Mar 2012 23:10:38 +0000 (01:10 +0200)]
Change some balancing and bot settings, and add more TODOs

12 years agoBetter stereo slider settings
MirceaKitsune [Thu, 15 Mar 2012 22:45:32 +0000 (00:45 +0200)]
Better stereo slider settings

12 years agoRemove an abandoned cvar from the config
MirceaKitsune [Thu, 15 Mar 2012 22:45:23 +0000 (00:45 +0200)]
Remove an abandoned cvar from the config

12 years agoAdded settings for anaglyph stereo in the Video menu, so people with 3D glasses can...
MirceaKitsune [Thu, 15 Mar 2012 22:06:51 +0000 (00:06 +0200)]
Added settings for anaglyph stereo in the Video menu, so people with 3D glasses can play Vore Tournament in 3D. Includes settings for any type of glasses.

12 years agoReplace vixen.zym with vixen.iqm in defaultVT.cfg, which I forgot to do when I switch...
MirceaKitsune [Thu, 15 Mar 2012 21:01:00 +0000 (23:01 +0200)]
Replace vixen.zym with vixen.iqm in defaultVT.cfg, which I forgot to do when I switched to the new format. Hopefully fixes the broken default player model

12 years agoRename keybinds properly
MirceaKitsune [Thu, 15 Mar 2012 20:59:12 +0000 (22:59 +0200)]
Rename keybinds properly

12 years agoUse a more correct way of toggling the HUD, and fix some missing menu dependencies
MirceaKitsune [Thu, 15 Mar 2012 20:56:14 +0000 (22:56 +0200)]
Use a more correct way of toggling the HUD, and fix some missing menu dependencies

12 years agoGive surfaceparm metalsteps to more desertfactory textures. Since the changes are...
MirceaKitsune [Thu, 15 Mar 2012 20:39:53 +0000 (22:39 +0200)]
Give surfaceparm metalsteps to more desertfactory textures. Since the changes are prolly small, I won't bother to recompile the map and apply them for now

12 years agoThis TODO isn't such a good idea
MirceaKitsune [Thu, 15 Mar 2012 20:33:42 +0000 (22:33 +0200)]
This TODO isn't such a good idea

12 years agoFix my last commit
MirceaKitsune [Thu, 15 Mar 2012 20:25:32 +0000 (22:25 +0200)]
Fix my last commit

12 years agoSame thing for items
MirceaKitsune [Thu, 15 Mar 2012 20:00:20 +0000 (22:00 +0200)]
Same thing for items

12 years agoPunchangle strength depends on healthsize difference as well
MirceaKitsune [Thu, 15 Mar 2012 19:56:17 +0000 (21:56 +0200)]
Punchangle strength depends on healthsize difference as well

12 years agoDon't regurgitate fully digested prey silently by default
MirceaKitsune [Thu, 15 Mar 2012 19:42:26 +0000 (21:42 +0200)]
Don't regurgitate fully digested prey silently by default

12 years agoFix radar paths in some game commands (something I prolly forgot long ago)
MirceaKitsune [Thu, 15 Mar 2012 19:19:35 +0000 (21:19 +0200)]
Fix radar paths in some game commands (something I prolly forgot long ago)

12 years agoAllow _mini radars as well... I think they're important for compatibility or something
MirceaKitsune [Thu, 15 Mar 2012 19:15:12 +0000 (21:15 +0200)]
Allow _mini radars as well... I think they're important for compatibility or something

12 years agoGood menu settings for the radar
MirceaKitsune [Thu, 15 Mar 2012 19:13:19 +0000 (21:13 +0200)]
Good menu settings for the radar

12 years agoCleanup radar code. I'll adapt the radar menu to the new changes later
MirceaKitsune [Thu, 15 Mar 2012 17:02:27 +0000 (19:02 +0200)]
Cleanup radar code. I'll adapt the radar menu to the new changes later

12 years agoCorrection to a texture
MirceaKitsune [Thu, 15 Mar 2012 16:49:37 +0000 (18:49 +0200)]
Correction to a texture

12 years agoBig improvements to the radar, and us a good set of images for it. Not yet finished...
MirceaKitsune [Thu, 15 Mar 2012 16:45:08 +0000 (18:45 +0200)]
Big improvements to the radar, and us a good set of images for it. Not yet finished, but this commit won't break anything either

12 years agoRename teamradar to radar, and also allow it in non-team games by default
MirceaKitsune [Thu, 15 Mar 2012 15:42:18 +0000 (17:42 +0200)]
Rename teamradar to radar, and also allow it in non-team games by default

12 years agoI'm pretty sure the correct blue color is being used
MirceaKitsune [Thu, 15 Mar 2012 15:29:44 +0000 (17:29 +0200)]
I'm pretty sure the correct blue color is being used

12 years agoFinish my last commit
MirceaKitsune [Thu, 15 Mar 2012 15:08:39 +0000 (17:08 +0200)]
Finish my last commit

12 years agoUse setproperty instead of R_SetView
MirceaKitsune [Thu, 15 Mar 2012 15:05:07 +0000 (17:05 +0200)]
Use setproperty instead of R_SetView

12 years agoFix a bug causing the stomach load helper voice to play for your predator
MirceaKitsune [Thu, 15 Mar 2012 15:00:17 +0000 (17:00 +0200)]
Fix a bug causing the stomach load helper voice to play for your predator

12 years agoFix a bug causing stomach load not to show for spectated players
MirceaKitsune [Thu, 15 Mar 2012 14:56:09 +0000 (16:56 +0200)]
Fix a bug causing stomach load not to show for spectated players

12 years agoAllow observers to see player names, and also show the health of team mates to specta...
MirceaKitsune [Thu, 15 Mar 2012 14:44:42 +0000 (16:44 +0200)]
Allow observers to see player names, and also show the health of team mates to spectated team members

12 years agoFix player names showing for prey
MirceaKitsune [Thu, 15 Mar 2012 14:16:28 +0000 (16:16 +0200)]
Fix player names showing for prey

12 years agoRemove a bug which is either very rare or was a fake alarm
MirceaKitsune [Thu, 15 Mar 2012 13:56:17 +0000 (15:56 +0200)]
Remove a bug which is either very rare or was a fake alarm

12 years agoCreate new and functional waypoints for Bloodprison and Bloodprison CTF. The ones...
MirceaKitsune [Thu, 15 Mar 2012 13:53:06 +0000 (15:53 +0200)]
Create new and functional waypoints for Bloodprison and Bloodprison CTF. The ones from Nexuiz did not match the map geometry, for some weird reason.

12 years agoFix a weird bug in a recent commit which was breaking item velocities
MirceaKitsune [Thu, 15 Mar 2012 13:19:20 +0000 (15:19 +0200)]
Fix a weird bug in a recent commit which was breaking item velocities

12 years agoMake dropped consumables work with g_nodepthtestitems
MirceaKitsune [Thu, 15 Mar 2012 13:00:27 +0000 (15:00 +0200)]
Make dropped consumables work with g_nodepthtestitems

12 years agoGive better colors and glow to the insides of the color vixen (yay for neon guts)
MirceaKitsune [Thu, 15 Mar 2012 12:37:38 +0000 (14:37 +0200)]
Give better colors and glow to the insides of the color vixen (yay for neon guts)

12 years agoFix textures not being transparent on greatwall_revisited. They were missing a shader...
MirceaKitsune [Thu, 15 Mar 2012 12:07:19 +0000 (14:07 +0200)]
Fix textures not being transparent on greatwall_revisited. They were missing a shader key, and I can't tell how they worked at all till now

12 years agoUpdate waypoint caches for all maps that need them
MirceaKitsune [Thu, 15 Mar 2012 11:26:04 +0000 (13:26 +0200)]
Update waypoint caches for all maps that need them

12 years agoRename the other shadow settings to look better
MirceaKitsune [Thu, 15 Mar 2012 11:02:22 +0000 (13:02 +0200)]
Rename the other shadow settings to look better

12 years agoAllow r_shadows 2 to be enabled (ambient shadows), and remove soft shadows from the...
MirceaKitsune [Thu, 15 Mar 2012 10:59:53 +0000 (12:59 +0200)]
Allow r_shadows 2 to be enabled (ambient shadows), and remove soft shadows from the menu since it both looks better and works faster (always enabled now)

12 years agoFix a crash caused by display digits
MirceaKitsune [Thu, 15 Mar 2012 10:39:49 +0000 (12:39 +0200)]
Fix a crash caused by display digits

12 years agoItems always have a scale, even when healthsize is disabled.
MirceaKitsune [Thu, 15 Mar 2012 10:39:18 +0000 (12:39 +0200)]
Items always have a scale, even when healthsize is disabled.

12 years agoApply my previous commit to items as well
MirceaKitsune [Thu, 15 Mar 2012 10:37:36 +0000 (12:37 +0200)]
Apply my previous commit to items as well

12 years agoPrey / predator velocity when regurgitating / being regurgitated now depends on size...
MirceaKitsune [Thu, 15 Mar 2012 10:35:35 +0000 (12:35 +0200)]
Prey / predator velocity when regurgitating / being regurgitated now depends on size difference between players. The larger the prey compared to the predator, the greater the force.

12 years agoMake weapon display warn amount depend on weapon and ammo instead of a global cvar...
MirceaKitsune [Thu, 15 Mar 2012 10:15:06 +0000 (12:15 +0200)]
Make weapon display warn amount depend on weapon and ammo instead of a global cvar. We currently have one gun and one ammo, but still do this because it's more correct and flexible

12 years agoMY display digits are cured! (hopefully). Also add more TODO's
MirceaKitsune [Thu, 15 Mar 2012 09:52:53 +0000 (11:52 +0200)]
MY display digits are cured! (hopefully). Also add more TODO's

12 years agoFurther improve display digits
MirceaKitsune [Thu, 15 Mar 2012 09:27:48 +0000 (11:27 +0200)]
Further improve display digits

12 years agoImprove the new display digit implementation, and get display digits properly working...
MirceaKitsune [Thu, 15 Mar 2012 09:01:52 +0000 (11:01 +0200)]
Improve the new display digit implementation, and get display digits properly working with it

12 years agoUse a better system for initiating weapon display digits, and don't attempt to attach...
MirceaKitsune [Thu, 15 Mar 2012 08:51:14 +0000 (10:51 +0200)]
Use a better system for initiating weapon display digits, and don't attempt to attach them each frame instead. This commit currently breaks them, and causes them to not appear on the first spawn of the player. To be fixed in the next commit...

12 years agoDon't apply the same effect in two places of the code unnecessarily
MirceaKitsune [Wed, 14 Mar 2012 23:36:28 +0000 (01:36 +0200)]
Don't apply the same effect in two places of the code unnecessarily

12 years agoFix a bug caused by something I forgot regarding display digits
MirceaKitsune [Wed, 14 Mar 2012 23:22:31 +0000 (01:22 +0200)]
Fix a bug caused by something I forgot regarding display digits

12 years agoUnfortunately, I have to delay a major bug for version 0.8, since I'm in a hurry...
MirceaKitsune [Wed, 14 Mar 2012 23:06:56 +0000 (01:06 +0200)]
Unfortunately, I have to delay a major bug for version 0.8, since I'm in a hurry to release 0.7 and this bug is pretty deep