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Fix compile issues with latest fteqcc
[voretournament/voretournament.git] / data / qcsrc / server / cl_client.qc
2011-11-06 MirceaKitsuneFix compile issues with latest fteqcc
2011-08-27 MirceaKitsuneDon't fade player leaning back to normal based on damag...
2011-08-27 MirceaKitsuneDon't lean dead players, which causes them to spin...
2011-08-27 MirceaKitsunePort damage / velocity based player leaning from Xonoti...
2011-08-23 MirceaKitsuneMerge branch 'master' of ssh://git.xonotic.org/~/repo...
2011-08-07 MirceaKitsuneIf the player is dead, use the last scale he had when...
2011-08-02 MirceaKitsuneDon't make shrinking dead players part of the vore...
2011-08-02 MirceaKitsuneTweak healthsize cvar functionality, and allow specifyi...
2011-08-02 MirceaKitsuneFor some reason, this doesn't seem to prevent anything...
2011-08-02 MirceaKitsuneMake the shrink dead prey cvar part of g_healthsize_...
2011-08-02 MirceaKitsuneChange how scaling of dead prey is applied
2011-08-02 MirceaKitsuneFix my last commit
2011-08-02 MirceaKitsuneSpecify a shrink limit for digested dead prey
2011-08-02 MirceaKitsuneCvar the feature to scale dead prey as it digests
2011-08-02 MirceaKitsuneRemove g_vore_neighborprey_scale, as I realized it...
2011-08-02 MirceaKitsuneAllow dead prey to be scaled between 0 and 1 when digested
2011-08-02 MirceaKitsuneDon't allow scale to be smaller than 0.1, since that...
2011-08-02 MirceaKitsuneDon't allow player / weapon model scale to go under 0
2011-08-01 MirceaKitsuneAllow prey to stay inside dead predators (long as they...
2011-07-31 MirceaKitsuneDon't bulge the belly at all if our total prey is very...
2011-07-31 MirceaKitsuneDon't allow prey that's still being digested to respawn
2011-07-31 MirceaKitsuneRemove the feature to keep dead prey in the belly,...
2011-07-18 MirceaKitsuneFix a typo causing bad values to show
2011-07-18 MirceaKitsuneMerge branch 'master' into mirceakitsune/quantity_stoma...
2011-07-18 MirceaKitsuneFurther progress on the belly mass system
2011-07-18 MirceaKitsuneFirst part of a mass based swallowing system. Swallow...
2011-07-13 MirceaKitsuneApply the chase_active cvar of the spectatee, not of...
2011-07-13 MirceaKitsunePlayer respawn effect
2011-07-11 MirceaKitsuneUse Xonotic's system for selecting teams and spectating
2011-07-11 MirceaKitsuneDon't hide the predator's stomach model behind walls...
2011-07-09 MirceaKitsuneMerge branch 'master' into mirceakitsune/slow_swallowing
2011-07-09 MirceaKitsuneEmpty predator / prey swallow progress upon respawn
2011-07-09 MirceaKitsuneUse Shorts instead of Coords, for fewer bandwidth usage...
2011-07-09 MirceaKitsuneOops... also consider the healthsize_min and healthsize...
2011-07-09 MirceaKitsuneOnly show the health and armor of team mates, not enemi...
2011-07-09 MirceaKitsuneRemove the team bubble, now that we have new shownames
2011-07-09 MirceaKitsuneRemove radar_showennemies, so player names can show...
2011-07-09 MirceaKitsuneOffset the names for scaled players, to match the prope...
2011-07-08 MirceaKitsuneSaturation should depend on the configured max armor...
2011-07-08 MirceaKitsuneDon't check the warmup stage to see if armor is enabled...
2011-07-08 MirceaKitsuneMake saturation depend on the amount of armor the playe...
2011-07-08 MirceaKitsuneMisc tweaks on several things
2011-07-08 MirceaKitsuneFix my last fix
2011-07-07 MirceaKitsuneRe-fix players showing as stomach models after being...
2011-07-07 MirceaKitsuneLimit g_balance_vore_swallow_limit between 1 and 9...
2011-07-07 MirceaKitsuneFix stomach states not being applied correctly when...
2011-07-06 MirceaKitsuneAdapt the coloring system in Xonotic. The second player...
2011-05-03 MirceaKitsuneFix fake prey getting rendered as well
2011-05-03 MirceaKitsuneNo need to check if self == other when setting player...
2011-05-03 MirceaKitsuneLet's not forget the fake prey
2011-05-03 MirceaKitsuneAllow scaling prey down when the neighboring prey featu...
2011-05-03 MirceaKitsuneRename cvar
2011-05-03 MirceaKitsuneCvar the distance by which prey are separated in the...
2011-05-03 MirceaKitsuneFirst step in making prey that have the same predator...
2011-05-03 MirceaKitsuneCopy ring settings for spectators
2011-05-03 MirceaKitsuneUse self.stat_eaten instead of checking self.predator...
2011-05-03 MirceaKitsunePort respawn ghosts from Xonotic, original code by...
2011-05-03 MirceaKitsuneSome major changes to fake prey and the way prey is...
2011-05-02 MirceaKitsuneCopy spectatee scale
2011-05-02 MirceaKitsuneBase prey view height on the size difference between...
2011-05-02 MirceaKitsuneDo update health-based scale for prey, just not the...
2011-05-02 MirceaKitsuneSome tiny tweaks
2011-05-02 MirceaKitsuneUse a different method of applying the predator's scale...
2011-05-02 MirceaKitsuneMerge branch 'master' into mirceakitsune/health_size
2011-05-02 MirceaKitsuneFix player sizing working in reverse
2011-05-02 MirceaKitsuneLimit the health below / past which player size may...
2011-05-02 MirceaKitsuneAllow specifying health at which the player is default...
2011-05-02 MirceaKitsuneFix view offset with prey at different sizes.
2011-05-02 MirceaKitsuneSet the view offset according to the payer size. Due...
2011-05-02 MirceaKitsuneDon't smoothly scale players, but let the amount of...
2011-05-02 MirceaKitsuneDon't resize the bounding box any more, due to the...
2011-05-01 MirceaKitsuneAccount crouching for the bbox. Still need to fix issue...
2011-05-01 MirceaKitsuneSet bounding box to the size of the player model. This...
2011-05-01 MirceaKitsuneBasic implementation for scaling players based on their...
2011-04-19 MirceaKitsuneRemove my previous prevention of running the models...
2011-04-19 MirceaKitsuneFinally fix the animation issue when eating players...
2011-04-19 MirceaKitsuneSome rather major changes to the model setting system...
2011-04-16 MirceaKitsuneAdd iqm support to the code, and use it for weapons...
2011-04-16 MirceaKitsuneFix bug with fake prey being removed from predator
2011-04-16 MirceaKitsuneFinally fix the server code attempting to animate stoma...
2011-04-16 MirceaKitsunePrefix all sounds as .wav, since this is the way it...
2011-04-15 MirceaKitsuneRemove part of an old forgotten Nexuiz code
2011-04-15 MirceaKitsuneDo it AFTER setting the new player origin, else the...
2011-04-15 MirceaKitsuneFix a bug that caused insane speeds when respawning...
2011-04-14 MirceaKitsunePort a xonotic feature with UTF-8 characters
2011-02-28 MirceaKitsuneCanswallow indicator for crosshair. When enabled, the...
2011-02-28 MirceaKitsuneMore server side code I forgot
2011-02-28 MirceaKitsunePort weapon reload code server side from Xonotic (code...
2011-02-28 MirceaKitsuneMake the vore taunt play-rate server side. There's...
2011-02-28 MirceaKitsuneImplement ambient taunts for predators, and rework...
2011-02-27 MirceaKitsuneSet the proper voice types in code
2011-02-27 MirceaKitsunePut code in place to allow different types of taunts
2011-02-27 MirceaKitsuneFinally, remove the last known bugs, and nail the last...
2011-02-27 MirceaKitsuneUse fakepredator in more important cases
2011-02-27 MirceaKitsuneImplement full digest feature. When enabled, the pred...
2011-02-27 MirceaKitsuneOnly play the regen sound when regen is actually enabled.
2011-02-27 MirceaKitsuneHealth and armor regen sounds. Taken from Xonotic
2011-02-26 MirceaKitsuneSeparate health and armor regen pauses
2011-02-25 MirceaKitsunePort crosshair pickup effect from Xonotic
2010-10-03 MirceaKitsunesimplify player/botclip collision cvars
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