if(e.stat_eaten) // tempt hackers less by only sending the info of eaten players\r
{\r
if(cvar("g_vore_showhealth"))\r
- WriteByte(MSG_BROADCAST, e.health);\r
+ WriteShort(MSG_BROADCAST, e.health); // not WriteByte because we show minus health too\r
else\r
- WriteByte(MSG_BROADCAST, 0);\r
+ WriteShort(MSG_BROADCAST, 0);\r
WriteByte(MSG_BROADCAST, num_for_edict(e.predator));\r
}\r
else\r
{\r
- WriteByte(MSG_BROADCAST, 0);\r
+ WriteShort(MSG_BROADCAST, 0);\r
WriteByte(MSG_BROADCAST, 0);\r
}\r
self.cnt = mod(self.cnt + 1, maxclients);\r
addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);\r
addstat(STAT_WINNING, AS_FLOAT, winning);\r
addstat(STAT_VORE_LOAD, AS_INT, stat_stomachload);\r
+ addstat(STAT_VORE_MAXLOAD, AS_INT, stat_stomachmaxload);\r
addstat(STAT_VORE_CANSWALLOW, AS_INT, stat_canswallow);\r
addstat(STAT_VORE_DIGESTING, AS_INT, stat_digesting);\r
addstat(STAT_VORE_EATEN, AS_INT, stat_eaten);\r
addstat(STAT_VORE_CANLEAVE, AS_INT, stat_canleave);\r
+ addstat(STAT_VORE_PROGRESS_PREY, AS_FLOAT, swallow_progress_prey);\r
+ addstat(STAT_VORE_PROGRESS_PRED, AS_FLOAT, swallow_progress_pred);\r
+ addstat(STAT_CROSSHAIR_STYLE, AS_INT, stat_crosshair_style);\r
addstat(STAT_SBRING1_TYPE, AS_INT, stat_sbring1_type);\r
addstat(STAT_SBRING1_CLIP, AS_FLOAT, stat_sbring1_clip);\r
addstat(STAT_SBRING2_TYPE, AS_INT, stat_sbring2_type);\r
addstat(STAT_SBRING2_CLIP, AS_FLOAT, stat_sbring2_clip);\r
+ addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);\r
next_pingtime = time + 5;\r
InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);\r
\r