]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2013-04-17 MarioIncrease monster think delay
2013-04-17 MarioFix reversed noalign & nodrop usage
2013-04-17 MarioReset hell-knight delay when starting inferno attack
2013-04-17 MarioRemove useless generator think function
2013-04-17 MarioFix monsters sinking into the ground while spawning
2013-04-17 MarioSet monster deadflags incase something needs them
2013-04-17 MarioFix spider freezing dead players/monsters
2013-04-17 MarioPrecache stuff
2013-04-17 MarioAdd some ons fanciness to td generator
2013-04-17 MarioUse Team_ColorRGB for monster/generator glow & radar...
2013-04-17 MarioMove onslaught engine damage models to the client
2013-04-17 MarioSet onslaught status when resetting too
2013-04-17 MarioAlso set generator model when health is full (for reset...
2013-04-17 MarioMore generator fixes
2013-04-17 MarioFix td generator using monster status flags
2013-04-17 MarioBegin making generator a common networked entity
2013-04-17 MarioFix hell-knight .think usage
2013-04-17 MarioMove td generator model loading to client
2013-04-17 MarioFix monsters glitching when match ends & partially...
2013-04-16 MarioRemove extra flag for respawning
2013-04-16 MarioSmall fixes to tarbaby jumping
2013-04-16 MarioFix error when spawning a monster
2013-04-16 MarioUse monster_leap for tarbaby jumping
2013-04-15 MarioFix monsters taking damage when dead
2013-04-15 MarioRevert broken mobedit changes
2013-04-15 MarioAlso apply strzone fix to mobedit command
2013-04-15 MarioClean it up some more
2013-04-15 MarioClean up netname strzoning a little
2013-04-15 MarioRemove sprite_height
2013-04-15 MarioRemove unused float from ogre chainsaw function
2013-04-15 MarioUpdate monster owners cvar description
2013-04-14 MarioDisable mobspawn & butcher in campaign mode
2013-04-14 MarioPause monsters until player joins in campaign mode
2013-04-14 MarioMove monster coloring to the client & fix custom monste...
2013-04-14 MarioFix monster targets in tower defense
2013-04-14 MarioFix monster targets
2013-04-14 MarioFix client side monster still moving when dead. Attempt...
2013-04-14 MarioRemove enforcer & all W_ attack functions from the...
2013-04-14 MarioFix all soldier attacks
2013-04-14 MarioFx soldier uzi & shotgun attacks
2013-04-14 MarioAlso fix ogre grenade attack
2013-04-14 MarioFix ogre using weapons code for uzi attack
2013-04-13 MarioKnock some stuff off the WIP TODO list
2013-04-13 MarioAdd sounds support to every monster
2013-04-13 MarioFix scrag not falling when killed
2013-04-13 MarioUpdate origin/velocity when dying too
2013-04-13 MarioRemove pony from monster tools menu
2013-04-13 MarioRemove color selector from monster tools menu (no longe...
2013-04-13 MarioFix choppy monster movement
2013-04-13 MarioRemove extra spaces
2013-04-13 MarioMove some more precaching to the client
2013-04-13 MarioMove monster model precaching/loading to the client
2013-04-13 MarioAdd a cvar to change monster think delay
2013-04-13 MarioFix some fish & tarbaby issues
2013-04-13 MarioFix monster skin not updating with mobedit skin command
2013-04-13 MarioRemove spawner cvars from monsters.cfg
2013-04-13 MarioRemove unused monster waypoint cvar
2013-04-13 MarioBig load of updates (attempted CSQC monsters)
2013-04-11 MarioFix monsters not targeting vehicles
2013-04-11 MarioDrop minsta ammo in minstagib mode
2013-04-10 MarioClean up monster weapons a little
2013-04-07 MarioIncrease ogre waypoint sprite height
2013-04-07 MarioAdd a new model for the ogre
2013-04-06 MarioSet monster waypoint height after changing the monster...
2013-04-05 MarioAdd new robot zombie pants textures by forseti
2013-04-05 MarioAlso move cerberus texture
2013-04-05 MarioMove spider texture to textures folder
2013-04-04 MarioRemove monster_score
2013-04-04 MarioFix monster trying to follow itself
2013-04-04 MarioReplace classname checks with IS_PLAYER
2013-04-04 MarioMerge branch 'master' into Mario/monsters
2013-04-03 MarioImprove monster team colors
2013-04-01 Rudolf Polzerturn off r_glsl_skeletal by default
2013-04-01 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2013-04-01 Rudolf Polzerfix overly long qcstatus field
2013-03-22 MarioMerge branch 'master' into Mario/monsters
2013-03-21 Rudolf Polzerfix stupid compile errors, we don't have COLOR_TEAM1...
2013-03-21 Rudolf PolzerTurn plasma turret into instagib turret in minstagib...
2013-03-21 Rudolf PolzerMerge remote-tracking branch 'origin/Mario/runematch_nu...
2013-03-21 Rudolf PolzerMerge remote-tracking branch 'origin/samual/kill_zoom_o...
2013-03-21 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/observ...
2013-03-21 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2013-03-19 MarioFix scoreboard showing incorrect monster count in TD
2013-03-18 MarioFix player turret count increasing even if they're...
2013-03-17 Mircea KitsuneWhen trigger_gravity modifies the gravity of an entity...
2013-03-16 MarioSome minor changes to mage projectiles
2013-03-13 terencehillFix for hud observer color not neutral (it optimizes...
2013-03-12 MarioUpdate config to match new GUI spawn cvar
2013-03-12 MarioFancy sounds
2013-03-12 MarioShow a list of monsters rather than an input box in...
2013-03-11 MarioFix barricade health not updating when upgraded/repaired
2013-03-10 MarioRemove duplicate target check
2013-03-08 Samual LenksMerge remote-tracking branch 'origin/terencehill/misc_h...
2013-03-08 MarioRemove extra useless spawner_think definition
2013-03-08 MarioCleanup spawner code a bit
2013-03-08 MarioRemove spawner from the spawn list (spawning a spawner...
2013-03-07 MarioAlso fix turret owner on connect
2013-03-07 MarioUse playerid to count player's turrets on connect
2013-03-07 MarioAlso use playerid for turret ownership
2013-03-07 MarioUpdate turret waypointsprite when repaired by fusion...
next