From df1944a61350d8ffd99c03f56f670ea7c821fcc4 Mon Sep 17 00:00:00 2001 From: bones_was_here Date: Wed, 20 Mar 2024 18:51:30 +1000 Subject: [PATCH] Support Mine Layer on Q3TA/QL maps In !849 I changed weapon_prox_launcher to spawn the Mortar, in hindsight this was a mistake. Some maps have both weapons, and although the Mortar is more popular, some players really like the Mine Layer, so let's just go with what the mapper chose. Server admins can easily change items with .ent files if they want. --- qcsrc/server/compat/quake3.qc | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc index e3c949a98..8df003b39 100644 --- a/qcsrc/server/compat/quake3.qc +++ b/qcsrc/server/compat/quake3.qc @@ -58,9 +58,8 @@ SPAWNFUNC_Q3AMMO_COND(ammo_bullets, (q3compat & Q3COMPAT_ARENA), WEP_SHOTGUN, WE // GL -> Mortar SPAWNFUNC_Q3AMMO(ammo_grenades, WEP_MORTAR) -// Team Arena Proximity Launcher -> Mortar -// It's more accurate to spawn Mine Layer but players prefer Mortar, and weapon_grenadelauncher is usually disabled by "notta" and weapon_prox_launcher placed at the same origin -SPAWNFUNC_Q3(weapon_prox_launcher, ammo_mines, WEP_MORTAR) +// Team Arena Proximity Launcher -> Mine Layer +SPAWNFUNC_Q3(weapon_prox_launcher, ammo_mines, WEP_MINE_LAYER) // Team Arena Chaingun -> HLAC SPAWNFUNC_Q3(weapon_chaingun, ammo_belt, WEP_HLAC) -- 2.39.2