From d4831635f720b2ee2a210c544cd7709d32cc6b92 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 10 Sep 2019 21:19:46 +1000 Subject: [PATCH 1/1] Don't dequeue the projectile if it's already been done --- qcsrc/common/weapons/weapon/crylink.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/common/weapons/weapon/crylink.qc b/qcsrc/common/weapons/weapon/crylink.qc index 1b4a1fc67..db14a6030 100644 --- a/qcsrc/common/weapons/weapon/crylink.qc +++ b/qcsrc/common/weapons/weapon/crylink.qc @@ -45,7 +45,8 @@ void W_Crylink_Dequeue(entity e) void W_Crylink_DeleteLink(entity this) { - W_Crylink_Dequeue(this); + if(this.classname != "spike_oktoremove") + W_Crylink_Dequeue(this); delete_fn(this); } -- 2.39.2