From fc3b6ae7497ba0acdac3b91bf341f21df7135d80 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 29 Mar 2016 15:29:25 -0400 Subject: [PATCH] Stop conveyors from moving a player after respawning elsewhere. --- qcsrc/server/cl_client.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 9edcf8d5f..45d8b5358 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -569,7 +569,8 @@ void PutClientInServer() this.oldorigin = this.origin; this.prevorigin = this.origin; this.lastteleporttime = time; // prevent insane speeds due to changing origin - this.hud = HUD_NORMAL; + this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player + this.hud = HUD_NORMAL; this.event_damage = PlayerDamage; -- 2.39.2