From f853d1f291b3bf31b7572342c4d2e3dafa868776 Mon Sep 17 00:00:00 2001 From: vortex Date: Thu, 8 Dec 2011 23:13:04 +0000 Subject: [PATCH] RF_MODELLIGHT compatible with getlight() - assuming light direction is worldspace and transforming it into modelspace. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11603 d7cf8633-e32d-0410-b094-e92efae38249 --- csprogs.c | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/csprogs.c b/csprogs.c index f4ddce2c..289f678c 100644 --- a/csprogs.c +++ b/csprogs.c @@ -357,15 +357,6 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum) if (renderflags & RF_USETRANSPARENTOFFSET) entrender->transparent_offset = PRVM_clientglobalfloat(transparent_offset); - // model light - if (renderflags & RF_MODELLIGHT) - { - if(PRVM_clientedictvector(ed, modellight_ambient)) VectorCopy(PRVM_clientedictvector(ed, modellight_ambient), entrender->modellight_ambient); - if(PRVM_clientedictvector(ed, modellight_diffuse)) VectorCopy(PRVM_clientedictvector(ed, modellight_diffuse), entrender->modellight_diffuse); - if(PRVM_clientedictvector(ed, modellight_dir)) VectorCopy(PRVM_clientedictvector(ed, modellight_dir), entrender->modellight_lightdir); - entrender->flags |= RENDER_CUSTOMIZEDMODELLIGHT; - } - if(renderflags) { if(renderflags & RF_VIEWMODEL) entrender->flags |= RENDER_VIEWMODEL | RENDER_NODEPTHTEST; @@ -413,6 +404,19 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum) // make the other useful stuff memcpy(entrender->framegroupblend, ed->priv.server->framegroupblend, sizeof(ed->priv.server->framegroupblend)); CL_UpdateRenderEntity(entrender); + + // model light + if (renderflags & RF_MODELLIGHT) + { + if(PRVM_clientedictvector(ed, modellight_ambient)) VectorCopy(PRVM_clientedictvector(ed, modellight_ambient), entrender->modellight_ambient); + if(PRVM_clientedictvector(ed, modellight_diffuse)) VectorCopy(PRVM_clientedictvector(ed, modellight_diffuse), entrender->modellight_diffuse); + if(PRVM_clientedictvector(ed, modellight_dir)) Matrix4x4_Transform3x3(&entrender->matrix, PRVM_clientedictvector(ed, modellight_dir), entrender->modellight_lightdir); + if (VectorLength2(entrender->modellight_lightdir) == 0) + VectorSet(entrender->modellight_lightdir, 0, 0, 1); // have to set SOME valid vector here + VectorNormalize(entrender->modellight_lightdir); + entrender->flags |= RENDER_CUSTOMIZEDMODELLIGHT; + } + // override animation data with full control memcpy(entrender->frameblend, ed->priv.server->frameblend, sizeof(ed->priv.server->frameblend)); if (ed->priv.server->skeleton.relativetransforms) -- 2.39.2