From f1e1232cf780b967812811af3740067d822c7430 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 23 Apr 2008 04:19:35 +0000 Subject: [PATCH] added gl_vbo 3 mode (which does not use EBO when firsttriangle is non-zero), just for performance testing git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8265 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_backend.c | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/gl_backend.c b/gl_backend.c index f28f593c..d8b1302b 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -1106,8 +1106,20 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri element3i += firsttriangle * 3; if (element3s) element3s += firsttriangle * 3; - if (gl_vbo.integer != 1) + switch (gl_vbo.integer) + { + default: + case 0: + case 2: bufferobject3i = bufferobject3s = 0; + break; + case 1: + break; + case 3: + if (firsttriangle) + bufferobject3i = bufferobject3s = 0; + break; + } CHECKGLERROR r_refdef.stats.meshes++; r_refdef.stats.meshes_elements += numelements; -- 2.39.2