From edda7d259c205a6c2a19af3674786e65d08c80b8 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 18 Nov 2022 13:38:27 +1000 Subject: [PATCH 1/1] Adjust g_ctf_dropped_capture_delay to 1 second by default, down from 1.5 seconds --- gamemodes-server.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 56dcb02eb..d8ae49151 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -260,7 +260,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" +set g_ctf_dropped_capture_delay 1 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" -- 2.39.2