From d83cc15cc3ed27a9197411147543feca6d54185b Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 24 Jun 2018 03:07:30 +1000 Subject: [PATCH] Make sure hooks can't attach to projectiles (besides nades) --- qcsrc/server/g_hook.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/g_hook.qc b/qcsrc/server/g_hook.qc index 68aa7154e..d482f092d 100644 --- a/qcsrc/server/g_hook.qc +++ b/qcsrc/server/g_hook.qc @@ -328,6 +328,7 @@ void GrapplingHookTouch(entity this, entity toucher) if(toucher) //if(toucher.move_movetype != MOVETYPE_NONE) + if(!(toucher.flags & FL_PROJECTILE) || toucher.classname == "nade") { SetMovetypeFollow(this, toucher); WarpZone_RefSys_BeginAddingIncrementally(this, this.aiment); -- 2.39.2