From cebc09d3ec57ac5f09532f9cc891df92eefa0956 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 7 Jun 2013 03:49:59 +1000 Subject: [PATCH] Use cvar_string instead of ftos(cvar) for sv_gravity settemp --- qcsrc/server/mutators/mutator_random_gravity.qc | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/mutator_random_gravity.qc b/qcsrc/server/mutators/mutator_random_gravity.qc index b17f7e594..e2832ace2 100644 --- a/qcsrc/server/mutators/mutator_random_gravity.qc +++ b/qcsrc/server/mutators/mutator_random_gravity.qc @@ -1,4 +1,10 @@ +// Random Gravity +// +// Mutator by Mario +// Inspired by Player 2 + float gravity_delay; + MUTATOR_HOOKFUNCTION(gravity_StartFrame) { if(gameover || !cvar("g_random_gravity")) return FALSE; @@ -38,7 +44,7 @@ MUTATOR_DEFINITION(mutator_random_gravity) MUTATOR_ONADD { - cvar_settemp("sv_gravity", ftos(cvar("sv_gravity"))); // settemp current gravity so it's restored on match end + cvar_settemp("sv_gravity", cvar_string("sv_gravity")); // settemp current gravity so it's restored on match end } return FALSE; -- 2.39.2