From b6958185ecd637a78cccd19d9a02e8bbcb1630bd Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 2 Feb 2004 12:45:11 +0000 Subject: [PATCH] fix a logic bug in EntLight handling (should have been checking r_shadow_realtime_world not dlight or flashblend) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3856 d7cf8633-e32d-0410-b094-e92efae38249 --- r_light.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/r_light.c b/r_light.c index 1ff9bfb7..ca6817ce 100644 --- a/r_light.c +++ b/r_light.c @@ -590,7 +590,7 @@ void R_UpdateEntLights(entity_render_t *ent) int i; const mlight_t *sl; vec3_t v; - if (r_shadow_realtime_dlight.integer || gl_flashblend.integer) + if (r_shadow_realtime_world.integer) return; VectorSubtract(ent->origin, ent->entlightsorigin, v); if (ent->entlightsframe != (r_framecount - 1) || (realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f)) -- 2.39.2