From b24160aea27d0de99827e1b50537a91bdd9f536b Mon Sep 17 00:00:00 2001 From: Lyberta Date: Tue, 29 Aug 2017 02:34:01 +0300 Subject: [PATCH] URS: Ported NIX mutator to URS. --- qcsrc/common/mutators/mutator/nix/sv_nix.qc | 56 +++++++++++---------- 1 file changed, 30 insertions(+), 26 deletions(-) diff --git a/qcsrc/common/mutators/mutator/nix/sv_nix.qc b/qcsrc/common/mutators/mutator/nix/sv_nix.qc index 425b8c22b..33536fb0a 100644 --- a/qcsrc/common/mutators/mutator/nix/sv_nix.qc +++ b/qcsrc/common/mutators/mutator/nix/sv_nix.qc @@ -56,12 +56,12 @@ REGISTER_MUTATOR(nix, cvar("g_nix") && !cvar("g_instagib") && !cvar("g_overkill" { // as the PlayerSpawn hook will no longer run, NIX is turned off by this! FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), { - it.ammo_cells = start_ammo_cells; - it.ammo_plasma = start_ammo_plasma; - it.ammo_shells = start_ammo_shells; - it.ammo_nails = start_ammo_nails; - it.ammo_rockets = start_ammo_rockets; - it.ammo_fuel = start_ammo_fuel; + SetResourceAmount(it, RESOURCE_SHELLS, start_ammo_shells); + SetResourceAmount(it, RESOURCE_BULLETS, start_ammo_nails); + SetResourceAmount(it, RESOURCE_ROCKETS, start_ammo_rockets); + SetResourceAmount(it, RESOURCE_CELLS, start_ammo_cells); + SetResourceAmount(it, RESOURCE_PLASMA, start_ammo_plasma); + SetResourceAmount(it, RESOURCE_FUEL, start_ammo_fuel); it.weapons = start_weapons; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { @@ -133,30 +133,34 @@ void NIX_GiveCurrentWeapon(entity this) if(nix_nextchange != this.nix_lastchange_id) // this shall only be called once per round! { - this.ammo_shells = this.ammo_nails = this.ammo_rockets = this.ammo_cells = this.ammo_plasma = this.ammo_fuel = 0; - + SetResourceAmount(this, RESOURCE_SHELLS, 0); + SetResourceAmount(this, RESOURCE_BULLETS, 0); + SetResourceAmount(this, RESOURCE_ROCKETS, 0); + SetResourceAmount(this, RESOURCE_CELLS, 0); + SetResourceAmount(this, RESOURCE_PLASMA, 0); + SetResourceAmount(this, RESOURCE_FUEL, 0); if(this.items & IT_UNLIMITED_WEAPON_AMMO) { switch(e.ammo_field) { - case ammo_shells: this.ammo_shells = autocvar_g_pickup_shells_max; break; - case ammo_nails: this.ammo_nails = autocvar_g_pickup_nails_max; break; - case ammo_rockets: this.ammo_rockets = autocvar_g_pickup_rockets_max; break; - case ammo_cells: this.ammo_cells = autocvar_g_pickup_cells_max; break; - case ammo_plasma: this.ammo_plasma = autocvar_g_pickup_plasma_max; break; - case ammo_fuel: this.ammo_fuel = autocvar_g_pickup_fuel_max; break; + case ammo_shells: SetResourceAmount(this, RESOURCE_SHELLS, autocvar_g_pickup_shells_max); break; + case ammo_nails: SetResourceAmount(this, RESOURCE_BULLETS, autocvar_g_pickup_nails_max); break; + case ammo_rockets: SetResourceAmount(this, RESOURCE_ROCKETS, autocvar_g_pickup_rockets_max); break; + case ammo_cells: SetResourceAmount(this, RESOURCE_CELLS, autocvar_g_pickup_cells_max); break; + case ammo_plasma: SetResourceAmount(this, RESOURCE_PLASMA, autocvar_g_pickup_plasma_max); break; + case ammo_fuel: SetResourceAmount(this, RESOURCE_FUEL, autocvar_g_pickup_fuel_max); break; } } else { switch(e.ammo_field) { - case ammo_shells: this.ammo_shells = autocvar_g_balance_nix_ammo_shells; break; - case ammo_nails: this.ammo_nails = autocvar_g_balance_nix_ammo_nails; break; - case ammo_rockets: this.ammo_rockets = autocvar_g_balance_nix_ammo_rockets; break; - case ammo_cells: this.ammo_cells = autocvar_g_balance_nix_ammo_cells; break; - case ammo_plasma: this.ammo_plasma = autocvar_g_balance_nix_ammo_plasma; break; - case ammo_fuel: this.ammo_fuel = autocvar_g_balance_nix_ammo_fuel; break; + case ammo_shells: SetResourceAmount(this, RESOURCE_SHELLS, autocvar_g_balance_nix_ammo_shells); break; + case ammo_nails: SetResourceAmount(this, RESOURCE_BULLETS, autocvar_g_balance_nix_ammo_nails); break; + case ammo_rockets: SetResourceAmount(this, RESOURCE_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break; + case ammo_cells: SetResourceAmount(this, RESOURCE_CELLS, autocvar_g_balance_nix_ammo_cells); break; + case ammo_plasma: SetResourceAmount(this, RESOURCE_PLASMA, autocvar_g_balance_nix_ammo_plasma); break; + case ammo_fuel: SetResourceAmount(this, RESOURCE_FUEL, autocvar_g_balance_nix_ammo_fuel); break; } } @@ -204,12 +208,12 @@ void NIX_GiveCurrentWeapon(entity this) { switch(e.ammo_field) { - case ammo_shells: this.ammo_shells += autocvar_g_balance_nix_ammoincr_shells; break; - case ammo_nails: this.ammo_nails += autocvar_g_balance_nix_ammoincr_nails; break; - case ammo_rockets: this.ammo_rockets += autocvar_g_balance_nix_ammoincr_rockets; break; - case ammo_cells: this.ammo_cells += autocvar_g_balance_nix_ammoincr_cells; break; - case ammo_plasma: this.ammo_plasma += autocvar_g_balance_nix_ammoincr_plasma; break; - case ammo_fuel: this.ammo_fuel += autocvar_g_balance_nix_ammoincr_fuel; break; + case ammo_shells: GiveResource(this, RESOURCE_SHELLS, autocvar_g_balance_nix_ammoincr_shells); break; + case ammo_nails: GiveResource(this, RESOURCE_BULLETS, autocvar_g_balance_nix_ammoincr_nails); break; + case ammo_rockets: GiveResource(this, RESOURCE_ROCKETS, autocvar_g_balance_nix_ammoincr_rockets); break; + case ammo_cells: GiveResource(this, RESOURCE_CELLS, autocvar_g_balance_nix_ammoincr_cells); break; + case ammo_plasma: GiveResource(this, RESOURCE_PLASMA, autocvar_g_balance_nix_ammoincr_plasma); break; + case ammo_fuel: GiveResource(this, RESOURCE_FUEL, autocvar_g_balance_nix_ammoincr_fuel); break; } this.nix_nextincr = time + autocvar_g_balance_nix_incrtime; -- 2.39.2