From b0d08c17de969197b12871665f0460c4cc96e7a6 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sat, 4 May 2024 23:48:18 +0200 Subject: [PATCH] Get rid of some errors displayed in console at startup (non-dedicated version): Unknown command "cl_bobfallspeed" Unknown command "gl_vbo" Unknown command "cl_decals_newsystem" Unknown command "hud_postprocessing_maxbluralpha" Unknown command "hud_powerup" --- xonotic-client.cfg | 20 ++++++++------------ 1 file changed, 8 insertions(+), 12 deletions(-) diff --git a/xonotic-client.cfg b/xonotic-client.cfg index ee90b4420..5b7ffc5ac 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -149,7 +149,7 @@ cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only wor cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" cl_bobfallcycle 3 "speed of the bobfall swing" -cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" +cl_bobfallminspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_bobmodel_side 0.2 // amount the gun sways to the sides cl_bobmodel_speed 10 // rate at which the gun sways @@ -325,7 +325,6 @@ seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls" seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls" cl_stainmaps 0 cl_particles_smoke 1 -gl_vbo 1 // removed in GL32 renderer r_glsl_deluxemapping 1 r_glsl_offsetmapping 0 r_glsl_offsetmapping_lod 1 @@ -814,9 +813,6 @@ set cl_lockview 0 "when 1, the camera does not move any more; when 2, you can on // we now use mastervolume volume 1 -// sucks less than the old one -cl_decals_newsystem 1 - scr_conalpha 1 scr_conalpha2factor 0.3 scr_conalpha3factor 1 @@ -887,6 +883,13 @@ scr_loadingscreen_scale_limit 2 // in-game menu seta menu_gamemenu 1 "1: show in-game menu when esc is pressed; 0: show main menu when esc is pressed" +// hud cvar descriptions and common settings +exec _hud_common.cfg +exec _hud_descriptions.cfg +// exec the default skin config +// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency +exec hud_luma.cfg + // other config files exec effects-normal.cfg exec crosshairs.cfg @@ -895,13 +898,6 @@ exec notifications.cfg seta cl_physics "default" "client selected physics set" -// hud cvar descriptions and common settings -exec _hud_common.cfg -exec _hud_descriptions.cfg -// exec the default skin config -// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency -exec hud_luma.cfg - // enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync "" alias menu_sync "menu_cmd sync" -- 2.39.2