From aa4e757f138e5921f243484637e9ddc5b88678e1 Mon Sep 17 00:00:00 2001 From: divverent Date: Thu, 8 Jan 2009 10:39:16 +0000 Subject: [PATCH] better defaults for headphones git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8633 d7cf8633-e32d-0410-b094-e92efae38249 --- snd_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/snd_main.c b/snd_main.c index 5c2efe9b..db259b53 100644 --- a/snd_main.c +++ b/snd_main.c @@ -177,8 +177,8 @@ cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambien cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"}; cvar_t snd_spatialization_min_radius = {0, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"}; cvar_t snd_spatialization_max_radius = {0, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"}; -cvar_t snd_spatialization_min = {0, "snd_spatialization_min", "0.5", "minimum spatializazion of sounds"}; -cvar_t snd_spatialization_max = {0, "snd_spatialization_max", "0.9", "maximum spatialization of sounds"}; +cvar_t snd_spatialization_min = {0, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"}; +cvar_t snd_spatialization_max = {0, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"}; cvar_t snd_spatialization_power = {0, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"}; cvar_t snd_spatialization_control = {0, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"}; -- 2.39.2