From 98819d55f3c58c7ba40af86dee390871b1f2f168 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 30 Oct 2011 02:46:57 +0000 Subject: [PATCH] fix compile errors in D3D renderer (missing vabuf variable) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11488 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 1 + 1 file changed, 1 insertion(+) diff --git a/gl_rmain.c b/gl_rmain.c index d907ef3e..cc810d11 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -1453,6 +1453,7 @@ static void R_HLSL_CacheShader(r_hlsl_permutation_t *p, const char *cachename, c int psresult = 0; char temp[MAX_INPUTLINE]; const char *vsversion = "vs_3_0", *psversion = "ps_3_0"; + char vabuf[1024]; qboolean debugshader = gl_paranoid.integer != 0; if (p->permutation & SHADERPERMUTATION_OFFSETMAPPING) {vsversion = "vs_3_0";psversion = "ps_3_0";} if (p->permutation & SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING) {vsversion = "vs_3_0";psversion = "ps_3_0";} -- 2.39.2