From 927517b46de8cd619781dca6f629357d68e3eae5 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 2 Sep 2014 09:59:31 +0200 Subject: [PATCH] Oops. THis was all the wrong way round. --- Announcement.markdown | 2 +- Announcements.markdown | 8 +- Assault.markdown | 4 +- Blender_to_IQM.markdown | 4 +- Capture_the_Flag.markdown | 4 +- Channels.markdown | 2 +- Clan_Arena.markdown | 4 +- Community_development.markdown | 2 +- Compiling_In_Windows.markdown | 4 +- Complete_list_of_entity_keys.markdown | 2 +- Creating_Maps.markdown | 40 ++--- "Cr\303\251ation_de_cartes.markdown" | 10 +- Deathmatch.markdown | 2 +- Domination.markdown | 2 +- Dpmodel.markdown | 2 +- Freeze_Tag.markdown | 6 +- Git.markdown | 4 +- Grappling_Hook.markdown | 4 +- GuideIndex.markdown | 22 +-- Halogene's_Newbie_Corner.markdown | 18 +- Irclog.markdown | 4 +- Key_Hunt.markdown | 4 +- Last_Man_Standing.markdown | 2 +- Logo.markdown | 2 +- Mapping-Introduction.markdown | 2 +- Mapping-NetRadiant.markdown | 4 +- Mapping-Setup.markdown | 4 +- Mapping.markdown | 28 +-- Maps.markdown | 178 +++++++++---------- MinstaGib.markdown | 6 +- Modelling.markdown | 2 +- Music.markdown | 2 +- Netradiant.markdown | 14 +- Old_Creating_Maps.markdown | 12 +- Race_CTS.markdown | 4 +- Repository_Access.markdown | 6 +- Sidebar.markdown | 12 +- Sound_FX.markdown | 4 +- Sound_FX_contributions.markdown | 2 +- Team_Deathmatch.markdown | 6 +- Tech_Conglomerate.markdown | 4 +- home.markdown | 246 +++++++++++++------------- 42 files changed, 347 insertions(+), 347 deletions(-) diff --git a/Announcement.markdown b/Announcement.markdown index 2a6088f..24bac6b 100644 --- a/Announcement.markdown +++ b/Announcement.markdown @@ -131,7 +131,7 @@ This agenda will lead to the following game changes in the short term: \# makeover of default maps \# new names for weapons and gamemodes -We do not yet have a fixed timeline but work is well underway and we hope to have a release ready soon. You can track our progress, receive updates and contact us via our**[Website](http://xonotic.org*), **[twitter](http://twitter.com/xonotic*),**[facebook](http://facebook.com/xonotic*) and IRC (\#xonotic on irc.quakenet.org). +We do not yet have a fixed timeline but work is well underway and we hope to have a release ready soon. You can track our progress, receive updates and contact us via our**[website](http://xonotic.org*), **[twitter](http://twitter.com/xonotic*),**[facebook](http://facebook.com/xonotic*) and IRC (\#xonotic on irc.quakenet.org). More detailed information about the project is available in **[our FAQ](http://xonotic.org/faq*) diff --git a/Announcements.markdown b/Announcements.markdown index 4b5786e..bee09b5 100644 --- a/Announcements.markdown +++ b/Announcements.markdown @@ -4,8 +4,8 @@ Announcements First Public announcement ------------------------- -- [Announcement](Announcement) drafts -- [Announcement_vote](Announcement vote) -- [Announcement_vote_results](Vote results) -- [Announcement_script](In-game announcement script) +- [[Announcement]] drafts +- [[Announcement vote]] +- [[Announcement vote results|Vote results]] +- [[Announcement script|In-game announcement script]] diff --git a/Assault.markdown b/Assault.markdown index 2410211..74077e2 100644 --- a/Assault.markdown +++ b/Assault.markdown @@ -20,8 +20,8 @@ Map Entities Helpful Hints and Tips ---------------------- -- [Binds](Binds) like “Enemy seen” are useful to inform the team. -- Maps can include [Turrets](turrets) (machines that fire e.g. rockets or laser at you). They can be destroyed if you shot them for a while. +- [[Binds]] like “Enemy seen” are useful to inform the team. +- Maps can include [[Turrets|turrets]] (machines that fire e.g. rockets or laser at you). They can be destroyed if you shot them for a while. List of Demos and Videos ------------------------ diff --git a/Blender_to_IQM.markdown b/Blender_to_IQM.markdown index 0f335b9..272e125 100644 --- a/Blender_to_IQM.markdown +++ b/Blender_to_IQM.markdown @@ -12,7 +12,7 @@ h3. Needed/Example files h3. Before You Start \* use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested. \* use the duck\_bbox.blend in order to see the size that your model should be when crouching. - \* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player\_Model\_Spec) + \* for more information on bbox size refer to div0’s model specs [[Player\_Model\_Spec]] \* naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra\_norm.tga, umbra\_gloss.tga, (need to add more) h3. Exporting @@ -20,7 +20,7 @@ h3. Exporting \# Go to scripts \> export \> inter-quake-model. \# Now make sure bounding boxes and meshes are both highlighted in the script window. \# Export to a file path of your choosing, /path/to/umbra.iqm. Put the names of all the animations in the animations box, using commas for multiple anims. Then hit the export button and hopefully it will work without any errors. - \# Your model will need a .framegroups file to be used in Xonotic, look at the example file at the beginning of this article or check the [Framegroups](Framegroups) section of this wiki. + \# Your model will need a .framegroups file to be used in Xonotic, look at the example file at the beginning of this article or check the [[Framegroups]] section of this wiki. ### Notes diff --git a/Capture_the_Flag.markdown b/Capture_the_Flag.markdown index 1f68d49..109eb2d 100644 --- a/Capture_the_Flag.markdown +++ b/Capture_the_Flag.markdown @@ -25,8 +25,8 @@ Map Entities Helpful Hints and Tips ---------------------- -- Some maps can contain powerups like “[Strength](Strength)” or “[Shield](Shield)” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- [Binds](Binds) are useful to organize your team, e.g. to let them know if you are going to attack. There are several default binds on the Numpad. +- Some maps can contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). They can be useful tools to win a match! +- [[Binds]] are useful to organize your team, e.g. to let them know if you are going to attack. There are several default binds on the Numpad. - There is always a yellow waypoint above your Flag Carrier (FC) with a bar that shows his health and obviously it shows his position. Especially if he is on very low health try to assist and help him to capture the flag. List of Demos and Videos diff --git a/Channels.markdown b/Channels.markdown index 96b21b0..5d463bd 100644 --- a/Channels.markdown +++ b/Channels.markdown @@ -6,7 +6,7 @@ Internet Relay Chat and Instant Messaging channels IRC --- -For a short introduction to IRC, [IRC\#General-IRC-info-and-rules](skip to the bottom of this page). +For a short introduction to IRC, [[IRC\#General-IRC-info-and-rules|skip to the bottom of this page]]. ### Quakenet (irc.quakenet.org:6667) diff --git a/Clan_Arena.markdown b/Clan_Arena.markdown index 499741e..6fe12d9 100644 --- a/Clan_Arena.markdown +++ b/Clan_Arena.markdown @@ -4,7 +4,7 @@ Clan Arena (CA) Object of the Game ------------------ -Clan Arena is basically Team [Last_Man_Standing](LMS) (you spawn with almost all weapons as well) where 2 teams (red & blue) fight against each other. Once you die you have to spectate. If 1 team is 100% dead the other team gets 1 point. 10 points to win a map. +Clan Arena is basically Team [[Last\_Man\_Standing|LMS]] (you spawn with almost all weapons as well) where 2 teams (red & blue) fight against each other. Once you die you have to spectate. If 1 team is 100% dead the other team gets 1 point. 10 points to win a map. Map Entities ------------ @@ -14,7 +14,7 @@ Map Entities Helpful Hints and Tips ---------------------- -- Team [binds](binds) are again useful to show your position (e.g. “Roaming” bind on 8 [Numpad]) or to show enemy’s position. +- Team [[binds]] are again useful to show your position (e.g. “Roaming” bind on 8 [Numpad]) or to show enemy’s position. List of Demos and Videos ------------------------ diff --git a/Community_development.markdown b/Community_development.markdown index baeae0a..3fd2179 100644 --- a/Community_development.markdown +++ b/Community_development.markdown @@ -91,7 +91,7 @@ Europe - Apocalyptic xtreme Gamerz [AxG]: - blah//: -- [Bot]: Grunt, kuniuthefrogg, Lord Th90, Mirio, Misio, Rage Against The Washing Machine, weed +- [BOT]: Grunt, kuniuthefrogg, Lord Th90, Mirio, Misio, Rage Against The Washing Machine, weed - CapBots: ItsMe - Conquerors [CON]: cortez, Diomedes, killgenerals, Parp, Sless - Die Tunichtguten: Mattias, Nesquick diff --git a/Compiling_In_Windows.markdown b/Compiling_In_Windows.markdown index 17232b9..66d2652 100644 --- a/Compiling_In_Windows.markdown +++ b/Compiling_In_Windows.markdown @@ -3,9 +3,9 @@ Compiling In Windows {{\>toc}} -**This guide has been replaced by a shorter alternative.** This guide should still work, and get you a standalone MinGW/MSYS environment with access to msysgit. The new method only makes use of msysgit and is therefore easier and faster to set up. See the [Repository Access\#Windows](Repository Access\#Windows) page. +**This guide has been replaced by a shorter alternative.** This guide should still work, and get you a standalone MinGW/MSYS environment with access to msysgit. The new method only makes use of msysgit and is therefore easier and faster to set up. See the [[Repository Access\#Windows]] page. -This is an unofficial updated version of the outdated [Outdated_Compiling_In_Windows](Compiling in Windows) page. There are no more automated tools in this version of the guide. +This is an unofficial updated version of the outdated [[Outdated Compiling in Windows|Compiling in Windows]] page. There are no more automated tools in this version of the guide. You will need about 10 gigabytes of disk space to keep the sources (the uncompressed texture files are quite large and git keeps a backup copy, doubling the actual size of the sources). diff --git a/Complete_list_of_entity_keys.markdown b/Complete_list_of_entity_keys.markdown index 934fbbb..a9655bf 100644 --- a/Complete_list_of_entity_keys.markdown +++ b/Complete_list_of_entity_keys.markdown @@ -8,7 +8,7 @@ Complete list of entity keys - **`targetname`:** name of the entity so it can be referenced by **`target`** keys. - On brush entities, classname **`func_group`** and classname **`misc_model`**: - **`_castShadows`, `_cs`:** sets whether the entity casts shadows - - **`_celshader`:** [CelShader](CelShader) to use + - **`_celshader`:** [[CelShader]] to use - **`_lightmapsamplesize`, `_samplesize`:** sample size to use for surfaces of this entity - **`_receiveShadows`, `_rs`:** sets whether the entity receives shadows - **`_shadeangle`, `_smoothnormals`, `_sn`, `_smooth`:** largest angle between faces to allow to treat them part of the same nonplanar surface diff --git a/Creating_Maps.markdown b/Creating_Maps.markdown index 2e0c589..a9288ea 100644 --- a/Creating_Maps.markdown +++ b/Creating_Maps.markdown @@ -13,10 +13,10 @@ Main Tutorial ------------- **— Prologue —** -[Mapping-Introduction](mapping-Introduction) -[Mapping-Setup](mapping-Setup) -[Mapping-NetRadiant](mapping-NetRadiant) -[Mapping-FirstRoom](mapping-FirstRoom) +[[mapping-Introduction]] +[[mapping-Setup]] +[[mapping-NetRadiant]] +[[mapping-FirstRoom]] Advanced Mapping Tutorials -------------------------- @@ -26,24 +26,24 @@ Advanced Mapping Tutorials Advanced Texturing Tuorials --------------------------- -[Mapping-textures-skybox-blender](skyboxes (with blender)) +[[mapping-textures-skybox-blender|skyboxes (with blender)]] Entity Tutorials ---------------- -[mapping-entity-*decal](*decal) -[mapping-entity-*skybox](*skybox) -[mapping-entity-dom\_controlpoint](dom\_controlpoint) -[mapping-entity-dom\_team](dom\_team) -[mapping-entity-func\_assault\_destructable](func\_assault\_destructable) -[mapping-entity-func\_assault\_wall](func\_assault\_wall) -[mapping-entity-func\_bobbing](func\_bobbing) -[mapping-entity-func\_breakable](func\_breakable) -[Mapping-entity-func_button](func\_button) -[mapping-entity-func\_camera](func\_camera) -[mapping-entity-func\_clientillusionary](func\_clientillusionary) -[mapping-entity-func\_conveyor](func\_conveyor) -[mapping-entity-func\_door](func\_door) +[[mapping-entity-*decal|*decal]] +[[mapping-entity-*skybox|*skybox]] +[[mapping-entity-dom\_controlpoint|dom\_controlpoint]] +[[mapping-entity-dom\_team|dom\_team]] +[[mapping-entity-func\_assault\_destructable|func\_assault\_destructable]] +[[mapping-entity-func\_assault\_wall|func\_assault\_wall]] +[[mapping-entity-func\_bobbing|func\_bobbing]] +[[mapping-entity-func\_breakable|func\_breakable]] +[[mapping-entity-func\_button|func\_button]] +[[mapping-entity-func\_camera|func\_camera]] +[[mapping-entity-func\_clientillusionary|func\_clientillusionary]] +[[mapping-entity-func\_conveyor|func\_conveyor]] +[[mapping-entity-func\_door|func\_door]] … i’ll add the rest later … @@ -58,5 +58,5 @@ Help \#xonotic.editing on irc.quakenet.org — live chat http://forums.xonotic.org — the forums . -[Old_Creating_Maps](Old\_Creating\_Maps) -[Création_de_cartes](Français) +[[Old\_Creating\_Maps]] +[[Création de cartes|Français]] diff --git "a/Cr\303\251ation_de_cartes.markdown" "b/Cr\303\251ation_de_cartes.markdown" index 17fe68c..dd1714b 100644 --- "a/Cr\303\251ation_de_cartes.markdown" +++ "b/Cr\303\251ation_de_cartes.markdown" @@ -4,17 +4,17 @@ Création de cartes Introduction ------------ -Créer des cartes nécéssite [Netradiant](Netradiant), un gtkradiant, un logiciel de fabrication de cartes qui génère des fichiers .bsp compilés en q3map2. Il aide à obtenir une [carte bien empaquetée](carte bien empaquetée) tout en lisant cet article. +Créer des cartes nécéssite [[Netradiant]], un gtkradiant, un logiciel de fabrication de cartes qui génère des fichiers .bsp compilés en q3map2. Il aide à obtenir une [[carte bien empaquetée]] tout en lisant cet article. Utiliser Netradiant ------------------- NetRadiant est un fork de l’éditeur de jeu Quake basé populaire, GtkRadiant, si vous avez connaissance de ce logiciel ou un autre dérivé de celui-ci, ce sera plus facile. -Pour plus d’informations et plus en profondeur les détails, reportez-vous à la page [Netradiant](Netradiant). +Pour plus d’informations et plus en profondeur les détails, reportez-vous à la page [[Netradiant]]. ### Compilation de la source -NetRadiant est inclus avec le git checkout de la [Accès référentiel](référentiel). Sur un système Linux/UNIX, la technique de base pour la construction est de changer votre dossier **./xonotic/netradiant** et d’utiliser ‘make’ pour le compiler. Résolvez toutes les dépendances. Le fichier binaire se trouve dans **./xonotic/netradiant/install**, ‘radiant.x86’. +NetRadiant est inclus avec le git checkout de la [[Accès référentiel|référentiel]]. Sur un système Linux/UNIX, la technique de base pour la construction est de changer votre dossier **./xonotic/netradiant** et d’utiliser ‘make’ pour le compiler. Résolvez toutes les dépendances. Le fichier binaire se trouve dans **./xonotic/netradiant/install**, ‘radiant.x86’. *Indications pour compiler sur windows \_ h3. Constructions @@ -71,7 +71,7 @@ maps/textures/tutorial-world/wall\_2.tga Tests de cartes --------------- -Vous pouvez compiler votre carte localement ou sur le serveur de construction. Le serveur de construction (nécessite un [référentiel d’accès](référentiel d’accès)) nécessite un fichier .nomdoptions. Pour vérifier, et plus d’info, demandez dans \#xonotic.editing sur irc.quakenet.org +Vous pouvez compiler votre carte localement ou sur le serveur de construction. Le serveur de construction (nécessite un [[référentiel d’accès]]) nécessite un fichier .nomdoptions. Pour vérifier, et plus d’info, demandez dans \#xonotic.editing sur irc.quakenet.org Cartes sur les serveurs ----------------------- @@ -91,4 +91,4 @@ Aide \#xonotic.editing on irc.quakenet.org http://forums.xonotic.org -[Creating_Maps](English) +[[Creating Maps|English]] diff --git a/Deathmatch.markdown b/Deathmatch.markdown index a7e772f..387693f 100644 --- a/Deathmatch.markdown +++ b/Deathmatch.markdown @@ -14,7 +14,7 @@ Map Entities - **Weapons** - These can be picked up from various places around the map or from a downed player. - **Ammo** - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells. -- **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain powerups like “[Strength](Strength)” or “[Shield](Shield)” (which usually spawn every 2 minutes). +- **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). Helpful Hints and Tips ---------------------- diff --git a/Domination.markdown b/Domination.markdown index ef62917..466838b 100644 --- a/Domination.markdown +++ b/Domination.markdown @@ -4,7 +4,7 @@ Domination (DOM) Object of the Game ------------------ -In domination, the goal is to capture and hold all control points on the map. Domination is similar to [Onslaught](Onslaught) but capturing a control point is easier in Domination, and in Domination points are given for holding a control point, and there is no generator. Rarely are maps made exclusively for Domination, generally an existing [Capture_the_Flag](CTF) or [Team_Deathmatch](TDM) map receives Domination features. +In domination, the goal is to capture and hold all control points on the map. Domination is similar to [[Onslaught]] but capturing a control point is easier in Domination, and in Domination points are given for holding a control point, and there is no generator. Rarely are maps made exclusively for Domination, generally an existing [[Capture\_the\_Flag|CTF]] or [[Team\_Deathmatch|TDM]] map receives Domination features. Map Entities ------------ diff --git a/Dpmodel.markdown b/Dpmodel.markdown index 4d54b9f..db82993 100644 --- a/Dpmodel.markdown +++ b/Dpmodel.markdown @@ -18,7 +18,7 @@ there are 2 types of smd files if you are using same skeleton for many models you can share animation files -dpmodel converter takes these smd files and make single dpm file that contains all model info and animations inside, lately it started to generate .[Framegroups](framegroups) file too, we will need this one, it will spit lots of other strange file but you wont need them +dpmodel converter takes these smd files and make single dpm file that contains all model info and animations inside, lately it started to generate .[[framegroups]] file too, we will need this one, it will spit lots of other strange file but you wont need them dpmodel need configuration file, its just simple text file diff --git a/Freeze_Tag.markdown b/Freeze_Tag.markdown index 5d140f0..1870163 100644 --- a/Freeze_Tag.markdown +++ b/Freeze_Tag.markdown @@ -6,7 +6,7 @@ Freeze Tag Object of the Game ------------------ -Freeze Tag is basically like [Team_Deathmatch](TDM), with 2 teams (red & blue). But instead of fragging your enemies – you freeze them into an ice cube. Once a team is 100% frozen the other team gets 1 point (10 to win). +Freeze Tag is basically like [[Team\_Deathmatch|TDM]], with 2 teams (red & blue). But instead of fragging your enemies – you freeze them into an ice cube. Once a team is 100% frozen the other team gets 1 point (10 to win). But (!): Frozen players can be unfrozen (“revived”). How To: @@ -22,8 +22,8 @@ Map Entities Helpful Hints and Tips ---------------------- -- Some maps can contain powerups like “[Strength](Strength)” or “[Shield](Shield)” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- [Binds](Binds) are very useful again to coordinate the team. +- Some maps can contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). They can be useful tools to win a match! +- [[Binds]] are very useful again to coordinate the team. - You can freeze (or get frozen) in e.g. lava too! Also if you fall into space you will respawn frozen. List of Demos and Videos diff --git a/Git.markdown b/Git.markdown index 9f4f083..3cf6567 100644 --- a/Git.markdown +++ b/Git.markdown @@ -7,12 +7,12 @@ After cloning the repository ---------------------------- After you cloned the repository (using git clone ) you are ready to start creating a branch to start working. -Please check [Repository_Access](Repository Access) to make sure you checked out **all** of the repositories. data/ for example resides in its own repository. +Please check [[Repository Access]] to make sure you checked out **all** of the repositories. data/ for example resides in its own repository. Project structure ----------------- -The game content can be divided into several distinct parts, like the data/ directory, and some of its subdirectories. This is why there are several repositories, and a helper script to fetch and update them all. This is described in [Repository_Access](Repository Access) under “Working with the helper script ./all” +The game content can be divided into several distinct parts, like the data/ directory, and some of its subdirectories. This is why there are several repositories, and a helper script to fetch and update them all. This is described in [[Repository Access]] under “Working with the helper script ./all” The current structure looks as follows: |*.Directory|*.Repository| diff --git a/Grappling_Hook.markdown b/Grappling_Hook.markdown index 20c2c8a..32bebda 100644 --- a/Grappling_Hook.markdown +++ b/Grappling_Hook.markdown @@ -4,7 +4,7 @@ Grappling Hook Mutator: Overview -------- -This mutator adds an extra weapon to each players default spawn weapons: the [Weapons\#Grappling-Hook](Grappling Hook). This weapon fires a particle beam that will travel a long distance until it hits a solid surface. Once latched onto something, the gun will immediately swing you there. It does not require external ammunition, but it has a charge that slowly regenerates over time (marked by a yellow bar above the Health and Armor meters in the HUD). The hook adds an extra challenge to fighting matches, and it also makes both surprise ambushes and miraculous escapes possible. Additionally, areas with powerups or weapons that were previously unreachable are now up for grabs, making matches involving “[Strength](Strength)” and “[Shield](Shield)” powerups much more interesting. +This mutator adds an extra weapon to each players default spawn weapons: the [[Weapons\#Grappling-Hook|Grappling Hook]]. This weapon fires a particle beam that will travel a long distance until it hits a solid surface. Once latched onto something, the gun will immediately swing you there. It does not require external ammunition, but it has a charge that slowly regenerates over time (marked by a yellow bar above the Health and Armor meters in the HUD). The hook adds an extra challenge to fighting matches, and it also makes both surprise ambushes and miraculous escapes possible. Additionally, areas with powerups or weapons that were previously unreachable are now up for grabs, making matches involving “[[Strength]]” and “[[Shield]]” powerups much more interesting. Mutator Details --------------- @@ -12,7 +12,7 @@ Mutator Details - Grappling hook information: - *Primary*: Fires the hook, latches onto a surface, pulls the player there, and then detaches. Press and hold the button to keep the hook attached for longer, but this depletes the charge quickly. - *Secondary*: Drops a gravity bomb that affects enemy players and also releases light and smoke (similar to a flashbang). - - *Ammunition*: Regenerating charge (Primary), [Weapons\#Cells](Cells) (Secondary). + - *Ammunition*: Regenerating charge (Primary), [[Weapons\#Cells|Cells]] (Secondary). - Using the default keybinds, the Grappling Hook should should be in weapon **slot 0** (‘zero’). - The Grappling Hook is *not* a hitscan beam! Depending on the distance, it may take a second or two for the hook to actually reach its destination, so use careful timing if using it for an escape! - Conserve your charge. It may take a while to regenerate, so don’t consume it all at once. diff --git a/GuideIndex.markdown b/GuideIndex.markdown index f70fdea..f1417e6 100644 --- a/GuideIndex.markdown +++ b/GuideIndex.markdown @@ -9,16 +9,16 @@ and to differentiate them from developer resources in the wiki index. **Please help refine or rework this structure before we go on to create the actual pages** -[GuideIndex](GuideIndex) -\# [GuideGetStarted](Getting started) -\#\* System Requirements (if we can come up with some. link to [Hardware_Requirements](Hardware\_Requirements)?) +[[GuideIndex]] +\# [[GuideGetStarted|Getting started]] +\#\* System Requirements (if we can come up with some. link to [[Hardware\_Requirements]]?) \#\* Download the game (git, autobuild, release version links and procedures explained) \#\* Setup (name, playerskin, network parameters — the basics) \#\* Singleplayer / Campaign -\# [GuideInterface](User Interface) — Getting comfortable +\# [[GuideInterface|User Interface]] — Getting comfortable \#\* Menu Skins \#\* HUD customization -\# [GuideGameModes](Game modes and Mutators) +\# [[GuideGameModes|Game modes and Mutators]] \#\* Game modes *\_ \#**\* Arena \#**\* Assault @@ -31,19 +31,19 @@ and to differentiate them from developer resources in the wiki index. \#** Movement Tutorial*(trick jumps, speeding, hook etc.)\_ \#\* Gun Techniques / Weapon Balance \_(prioritizing your weapon switching and stuff)\_ \#\* Pickup Matches -\# [GuideTweaks](Tweaking the game) +\# [[GuideTweaks|Tweaking the game]] \#\* Advanced cvars menu \#\* Configuration Files (autoexec.cfg and co.) -\# [GuideCommunity](Community) +\# [[GuideCommunity|Community]] \#\* where to meet people. Forums, IRC, Clansites … -\#\* official Media Channels (see [Pr](PR)) to subscribe to -\# [GuideGlossary](Glossary) +\#\* official Media Channels (see [[PR]]) to subscribe to +\# [[GuideGlossary|Glossary]] \#\* Common Terms and Abbreviations (explaining stuff like ONS (one night st... err Onslaught), CPM, ELO, …) -\# [GuideServerAdministration](Server Administration) +\# [[GuideServerAdministration|Server Administration]] \#\* Setup \#\* Configuration \#\* Stats server \#\* Banlist sharing -\# [GuideContribute](Contributing to the game) +\# [[GuideContribute|Contributing to the game]] \#\* How to help out and where to start \#\* (FAQ for new developers [Y U NO SWITCH ENGINE \^ 347], explain insider concepts) diff --git a/Halogene's_Newbie_Corner.markdown b/Halogene's_Newbie_Corner.markdown index 409b0a0..5e17466 100644 --- a/Halogene's_Newbie_Corner.markdown +++ b/Halogene's_Newbie_Corner.markdown @@ -1,4 +1,4 @@ -![Halogene's_Newbie_Corner](http://www.xonotic.org/m/uploads/2014/04/newbie-corner-banner-thumb.png "Halogene's Newbie Corner"):http://www.xonotic.org/m/uploads/2012/09/newbie-corner-banner2.png +![Halogene's Newbie Corner](http://www.xonotic.org/m/uploads/2014/04/newbie-corner-banner-thumb.png "Halogene's Newbie Corner"):http://www.xonotic.org/m/uploads/2012/09/newbie-corner-banner2.png {{\>toc}} @@ -63,7 +63,7 @@ Now, when accelerating fast, you won’t always want to do that vertically. Some To master wall lasering, you’ll obviously need a wall. While it would seem logic to use a wall that you can laser off in a 90 degree angle with a laser shot backwards, it is at least equally effective and easier to use a wall that is parallel to your desired movement direction. For practicing this, you start off standing next to that wall and are facing into the desired movement direction. Then you start a bunny hop by pressing foward and then the jump key. While in the air from your first jump, you flick around (to approximately 8 o’clock if the wall is left from you, 4 o’clock if the wall is right to you), shoot the laser at the wall, aiming slightly above your head. If you shoot parallel or even down a bit, you’ll get a high upwards boost, wasting energy into vertical acceleration, so be sure to aim a little bit upwards! After the flick shot turn back to your desired movement direction and contine to bunny hop. Do not release the jump key during the entire process. -Now let’s tweak this a little more. You wouldn’t want to accelerate into your viewing direction when looking backwards during the flick shot, would you. That is why you should switch for the time you are not looking in your desired movement direction from the forward key to the respective strafe key (strafe right if you turn to a wall on your left, strafe left if you turn to a wall on your right). When turning back into movement direction, keep the strafe key pressed until you can switch to forward key again. You can use a smoother mouse movement for turning back at least for the last couple of degrees in order to gain extra acceleration as explained in [Halogene’s Newbie Corner\#Bunny Hopping](the Bunny Hopping section). Also remember to release the forward key before pressing the strafe key, and vice versa! +Now let’s tweak this a little more. You wouldn’t want to accelerate into your viewing direction when looking backwards during the flick shot, would you. That is why you should switch for the time you are not looking in your desired movement direction from the forward key to the respective strafe key (strafe right if you turn to a wall on your left, strafe left if you turn to a wall on your right). When turning back into movement direction, keep the strafe key pressed until you can switch to forward key again. You can use a smoother mouse movement for turning back at least for the last couple of degrees in order to gain extra acceleration as explained in [[Halogene’s Newbie Corner\#Bunny Hopping|the Bunny Hopping section]]. Also remember to release the forward key before pressing the strafe key, and vice versa! Once you’ve learned how to reliably accelerate out of the stand with this technique, you can also use it while already bunny hopping in order to gain extra horizontal speed. Just flick around when passing a wall to gain an extra boost. Note that the laser always needs to travel a bit until it hits the wall. The faster you get, the less you need to turn backwards, since you’ll travel forwards while the laser is on its way to the wall. At very high speeds you will even be able to shoot at 10 o’clock or 2 o’clock respectively, so you’re not even facing backwards any more! But most maps don’t allow for such fast movement. Experiment and learn at which speed to use what angle, and you’ll be a fast flag runner very soon! @@ -71,7 +71,7 @@ Ramp Jumping ![Ramp Jumping](http://www.xonotic.org/m/uploads/2014/04/RampJumping-thumb.png "Ramp Jumping"):http://www.xonotic.org/m/uploads/2014/04/RampJumping-full.png ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Ramps are sloped surfaces that can be used for extra upwards boost when doing a jump. If done properly, you can get to places you would not be able to reach without using a jump pad or the laser (see the [Halogene’s Newbie Corner\#Laser Jumping](section about laser jumps)), while not making any suspicious noises nor loosing any health. This makes ramp jumps especially useful in duels or 2v2 tdm matches and generally extends your movement options in all game modes. Ramp jumps are also very much fun to do! +Ramps are sloped surfaces that can be used for extra upwards boost when doing a jump. If done properly, you can get to places you would not be able to reach without using a jump pad or the laser (see the [[Halogene’s Newbie Corner\#Laser Jumping|section about laser jumps]]), while not making any suspicious noises nor loosing any health. This makes ramp jumps especially useful in duels or 2v2 tdm matches and generally extends your movement options in all game modes. Ramp jumps are also very much fun to do! In my “live” newbie tutorials, I always demonstrate the ramp jump on this spot on the map Xoylent, as it’s rather easy to master and you get the idea how it actually works: @@ -202,7 +202,7 @@ Glowplant is so full of ramps that I don’t even know where to start. I won’t These are just a few examples where to find ramps on Xonotic maps and how to use them. Keep your eyes open for ramps and interesting jumps to do with them, as most mappers put some ramps at strategic places. Ramp jumping is a lot of fun and mastering this technique can give you a real advantage over other players! -Of course you can combine ramp jumping with [Halogene’s Newbie Corner\#Laser Jumping](laser jumping) to gain an ![extra strong upwards boost](https://www.youtube.com/watch?v=TETTtt5r86s "extra strong upwards boost"):https://www.youtube.com/watch?v=TETTtt5r86s . +Of course you can combine ramp jumping with [[Halogene’s Newbie Corner\#Laser Jumping|laser jumping]] to gain an ![extra strong upwards boost](https://www.youtube.com/watch?v=TETTtt5r86s "extra strong upwards boost"):https://www.youtube.com/watch?v=TETTtt5r86s . Weapons ![The Weapons](http://www.xonotic.org/m/uploads/2014/04/WEAPONS-thumb.png "The Weapons"):http://www.xonotic.org/m/uploads/2012/12/WEAPONS.png @@ -213,7 +213,7 @@ Since we’ve now learned how to master Xonotic movement, it’s time to have a ### Laser ![Laser](http://www.xonotic.org/m/uploads/2014/04/Laser2-thumb.png "Laser"):http://www.xonotic.org/m/uploads/2012/12/Laser2.png -I already explained the laser as versatile movement tool in [Halogene’s Newbie Corner\#Laser Jumping](the Laser Jumping Section). Apart from moving yourself around, you can also use it for juggling around *other* players, irritating annyoing campers or generally messing with other people’s movement. Pushing people around or forcing a prolonged bunny hop can be especially effective on space maps. Unless shooting at sitting ducks (such as campers), you might want to aim at your target’s feet to make use of its splash damage, as the laser projectile needs some time to travel even though it is rather fast, thus aiming directly at moving targets can be rather tricky. +I already explained the laser as versatile movement tool in [[Halogene’s Newbie Corner\#Laser Jumping|the Laser Jumping Section]]. Apart from moving yourself around, you can also use it for juggling around *other* players, irritating annyoing campers or generally messing with other people’s movement. Pushing people around or forcing a prolonged bunny hop can be especially effective on space maps. Unless shooting at sitting ducks (such as campers), you might want to aim at your target’s feet to make use of its splash damage, as the laser projectile needs some time to travel even though it is rather fast, thus aiming directly at moving targets can be rather tricky. The laser does not eat any ammo. Secondary fire will switch to the previously used weapon. @@ -259,7 +259,7 @@ The strong negative push force of crylink secondary can also be used for acceler ### Nex ![Nex](http://www.xonotic.org/m/uploads/2014/04/Nex2-thumb.png "Nex"):http://www.xonotic.org/m/uploads/2012/12/Nex2.png -In the hands of a player with a good aim the nex is probably the most powerful weapon in the entire game. It fires a single beam with zero spread that will instantly hit anything in its way and will even shoot through other players. You’ll notice a small ring around the crosshair when holding the nex in your hands. If the ring is full, the nex is charged (and also starts to glow red). Charging happens automatically once you hold the weapon, and it does not cost any ammo. Upon firing, the nex obviously discharges and starts to recharge unless you switch to another weapon (what you should do, but more about weapon combos [Halogene’s Newbie Corner\#Weapon Comboing](later)). If charged, the nex deals 80 dmg, if you shoot with it immediately again, it deals 64 dmg, minimum damage you can deal with nex is 59 (if you switch to another weapon immediately after shooting and then shoot nex immediately after reswitching to nex, so it doesn’t have the refire time for recharging). +In the hands of a player with a good aim the nex is probably the most powerful weapon in the entire game. It fires a single beam with zero spread that will instantly hit anything in its way and will even shoot through other players. You’ll notice a small ring around the crosshair when holding the nex in your hands. If the ring is full, the nex is charged (and also starts to glow red). Charging happens automatically once you hold the weapon, and it does not cost any ammo. Upon firing, the nex obviously discharges and starts to recharge unless you switch to another weapon (what you should do, but more about weapon combos [[Halogene’s Newbie Corner\#Weapon Comboing|later]]). If charged, the nex deals 80 dmg, if you shoot with it immediately again, it deals 64 dmg, minimum damage you can deal with nex is 59 (if you switch to another weapon immediately after shooting and then shoot nex immediately after reswitching to nex, so it doesn’t have the refire time for recharging). Secondary fire only zooms in, as the weapon is strong enough as it is even without a secondary fire mode. @@ -303,7 +303,7 @@ Splash Damage Travels Through Walls ![Splash Damage Travels Through Walls](http://www.xonotic.org/m/uploads/2014/04/splash-thumb.png "Splash Damage Travels Through Walls"):http://www.xonotic.org/m/uploads/2013/02/splash.png ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Another thing you should be aware of is that splash damage travels through walls. Knowledge of this fact can come in very handy at various situations. Especially if you know or suspect someone to be on a higher level above you and the ceiling is thin, you can just try a lucky mortar or rocket shot at the ceiling. The hit indicator sound (that little beep) will tell you if your guess was right. If you’re very confident about the location of your opponent, you can even unleash an electro combo (see the [Halogene’s Newbie Corner\#Electro](weapons part above, electro)) at the ceiling, which works surprisingly well and does a great amount of splash damage, but takes a bit more time to do. +Another thing you should be aware of is that splash damage travels through walls. Knowledge of this fact can come in very handy at various situations. Especially if you know or suspect someone to be on a higher level above you and the ceiling is thin, you can just try a lucky mortar or rocket shot at the ceiling. The hit indicator sound (that little beep) will tell you if your guess was right. If you’re very confident about the location of your opponent, you can even unleash an electro combo (see the [[Halogene’s Newbie Corner\#Electro|weapons part above, electro]]) at the ceiling, which works surprisingly well and does a great amount of splash damage, but takes a bit more time to do. Using splash damage that travels through walls is a very useful and secure technique, as the opponent will obviously not be able to fire back at the same time. @@ -340,7 +340,7 @@ Optimizing Perception Xonotic aims to be pretty and to offer an immersive gameplay experience by using realistic lighting, complex particle effects and a harmonious sound environment. Whereas all these elements may help you to dive deeper into the game atmosphere, they also provide an overhead of information for you to process that sometimes has no other use than creating such atmosphere. In some cases this can even lead to gameplay relevant information getting lost under such overhead. This section deals with configuring Xonotic so you can see and hear well at the cost of atmosphere (a lot of which will get lost in the process). -To apply the tweaks I’ll resort to showing console commands mostly, simply because it is much shorter to just show the command here than to describe the menu path where to set the relevant configuration option. So be sure to have read [Halogene’s Newbie Corner\#Console ABC](the Console ABC section) if you’re not already familiar with the Xonotic console. +To apply the tweaks I’ll resort to showing console commands mostly, simply because it is much shorter to just show the command here than to describe the menu path where to set the relevant configuration option. So be sure to have read [[Halogene’s Newbie Corner\#Console ABC|the Console ABC section]] if you’re not already familiar with the Xonotic console. Visuals ![Visuals](http://www.xonotic.org/m/uploads/2014/04/effects-double-thumb.png "Visuals"):http://www.xonotic.org/m/uploads/2013/09/effects.png @@ -436,7 +436,7 @@ The next thing is to set an always visible crosshair. Though I personally like t ### Fine Tuning ![Fine Tuning](http://www.xonotic.org/m/uploads/2014/04/fine-tuning-thumb.png "Fine Tuning"):http://www.xonotic.org/m/uploads/2013/09/fine-tuning.png -If you have already set up weapon binds following the instructions [Halogene’s Newbie Corner\#Keyboard Setup](above) and are really confident about them, you might even choose to remove the rendered first person weapon model so it doesn’t block your view: +If you have already set up weapon binds following the instructions [[Halogene’s Newbie Corner\#Keyboard Setup|above]] and are really confident about them, you might even choose to remove the rendered first person weapon model so it doesn’t block your view: r_drawviewmodel 0 diff --git a/Irclog.markdown b/Irclog.markdown index 8638324..60f4048 100644 --- a/Irclog.markdown +++ b/Irclog.markdown @@ -5343,7 +5343,7 @@ Irclog Mar 05 15:20:17 I see "new file" where I can attach a file Mar 05 15:21:41 <}-z-{> just go to the url Mar 05 15:21:45 <}-z-{> or create a link in an existing page - Mar 05 15:21:54 <}-z-{> [my_new_page](click me for new page) + Mar 05 15:21:54 <}-z-{> [[my_new_page|click me for new page]] Mar 05 15:23:02 shouldn't we hide this channel? Mar 05 15:23:14 <}-z-{> isn't it p? Mar 05 15:23:16 <}-z-{> omg it was @@ -5438,7 +5438,7 @@ Irclog Mar 05 16:45:54 <}-z-{> I told you two ways Mar 05 16:46:02 <}-z-{> extend the url ...wiki/my_new_page Mar 05 16:46:07 <}-z-{> or create a link on an existing page - Mar 05 16:46:18 <}-z-{> [my_new_page](linking text) + Mar 05 16:46:18 <}-z-{> [[my_new_page|linking text]] Mar 05 16:46:19 ok Mar 05 16:52:37 http://dev.xonotic.org/projects/notnexuiz/wiki/Names Mar 05 16:52:47 <}-z-{> noice diff --git a/Key_Hunt.markdown b/Key_Hunt.markdown index 1979ca8..9c4ff13 100644 --- a/Key_Hunt.markdown +++ b/Key_Hunt.markdown @@ -22,8 +22,8 @@ Map Entities Helpful Hints and Tips ---------------------- -- Some maps can contain powerups like “[Strength](Strength)” or “[Shield](Shield)” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- [Binds](Binds) are very useful again to coordinate the team. +- Some maps can contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). They can be useful tools to win a match! +- [[Binds]] are very useful again to coordinate the team. List of Demos and Videos ------------------------ diff --git a/Last_Man_Standing.markdown b/Last_Man_Standing.markdown index 4292e30..e73c8c5 100644 --- a/Last_Man_Standing.markdown +++ b/Last_Man_Standing.markdown @@ -5,7 +5,7 @@ Last Man Standing (LMS) Object of the Game ------------------ -In LMS you start with a special amount of lives (9 by default) and with every weapon (except [Weapons](Mine Layer); [Weapons](HLAC); [Weapons](T.A.G. Seeker); [Weapons](Fireball); [Weapons](Grappling Hook); [Weapons](Port-O-Launch) and the [Weapons](@\#!%’n Tuba)). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. +In LMS you start with a special amount of lives (9 by default) and with every weapon (except [[Weapons|Mine Layer]]; [[Weapons|HLAC]]; [[Weapons|T.A.G. Seeker]]; [[Weapons|Fireball]]; [[Weapons|Grappling Hook]]; [[Weapons|Port-O-Launch]] and the [[Weapons|@\#!%’n Tuba]]). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. Map Entities ------------ diff --git a/Logo.markdown b/Logo.markdown index c363c98..d7e35b9 100644 --- a/Logo.markdown +++ b/Logo.markdown @@ -8,7 +8,7 @@ Official Logo Original Concepts ----------------- -- ~~z~~ [Concept_Art](Concept Art) +- ~~z~~ [[Concept Art]] - [Dokujisan](http://www.nullgaming.com/stuff/x/) - [Source for current official logo](http://www.nullgaming.com/stuff/x/source) - [Spaceman](http://leela.org.uk/xonotic/index.htm) diff --git a/Mapping-Introduction.markdown b/Mapping-Introduction.markdown index 3ce22c6..c535547 100644 --- a/Mapping-Introduction.markdown +++ b/Mapping-Introduction.markdown @@ -11,4 +11,4 @@ REQUIREMENTS also if the main site doesn’t have a download you can always get it from http://beta.xonotic.org/autobuild/ … username xonotic … password g-23 - time -0 [Mapping-Setup](mapping-Setup) \>\> +0 [[mapping-Setup]] \>\> diff --git a/Mapping-NetRadiant.markdown b/Mapping-NetRadiant.markdown index 8e00ef4..1388dcf 100644 --- a/Mapping-NetRadiant.markdown +++ b/Mapping-NetRadiant.markdown @@ -34,6 +34,6 @@ Basic controls for 3d view (although we havn’t put anything in it yet, so its \* rightclick triggers look mode \* while in look mode move the mouse to look around and the mousewheel to fly around the 3d scene -\<\< [Mapping-Setup](mapping-Setup) 2 [Mapping-FirstRoom](mapping-FirstRoom) \>\> +\<\< [[mapping-Setup]] 2 [[mapping-FirstRoom]] \>\> -… [Creating_Maps](Creating\_Maps) … +… [[Creating\_Maps]] … diff --git a/Mapping-Setup.markdown b/Mapping-Setup.markdown index ac63e2c..e5f74a2 100644 --- a/Mapping-Setup.markdown +++ b/Mapping-Setup.markdown @@ -45,6 +45,6 @@ editors note :: is this step required … im not sure —\> Now take the mapping When you first start up radiant it may ask where the install location is. Simply, point it to the install location. Then net radaint should start,and the lower right pane should have lists of texture packs. If there are no texture packs, then refer back to step 5. -\<\< [Mapping-Introduction](mapping-Introduction) 1 [Mapping-NetRadiant](mapping-NetRadiant) \>\> +\<\< [[mapping-Introduction]] 1 [[mapping-NetRadiant]] \>\> -… [Creating_Maps](Creating\_Maps) … +… [[Creating\_Maps]] … diff --git a/Mapping.markdown b/Mapping.markdown index 77794b8..0321446 100644 --- a/Mapping.markdown +++ b/Mapping.markdown @@ -1,29 +1,29 @@ Mapping ======= -- [Netradiant](Netradiant) The primary program that we use for mapping. The article inside covers installation of NetRadiant. +- [[Netradiant]] The primary program that we use for mapping. The article inside covers installation of NetRadiant. Basics of mapping - the NetRadiant handbook ------------------------------------------- -- [Basic_mapping_in_Radiant](Basic mapping in Radiant) - Basic manipulation techniques -- [Basic texturing](Basic texturing) - How to make the map look colorful and pretty -- [Patches](Patches) - When straight lines just don’t cut it -- [Lighting](Lighting) - And the Mapper said - let there be light! -- [Shaders](Shaders) - Some extra more twist to textures. If you’d like to, literally. -- [Entities](Entities) - Platforms, trains, speakers, new toys, new toys -- [Hinting](Hinting) - Hint: there are things that might better not be seen +- [[Basic mapping in Radiant]] - Basic manipulation techniques +- [[Basic texturing]] - How to make the map look colorful and pretty +- [[Patches]] - When straight lines just don’t cut it +- [[Lighting]] - And the Mapper said - let there be light! +- [[Shaders]] - Some extra more twist to textures. If you’d like to, literally. +- [[Entities]] - Platforms, trains, speakers, new toys, new toys +- [[Hinting]] - Hint: there are things that might better not be seen Game-type specific mapping -------------------------- -- [Deathmatch](Deathmatch) - Free-for-all -- [Team_Deathmatch](Team deathmatch) - I got you covered, mate. -- [CTF_-_Capture_the_flag](CTF - Capture the flag) - I got the flag, I GOT THE FLAG![]()! -- [Domination](Domination) - Divide et impera -- [Onslaught](Onslaught) - Now with vehicles! +- [[Deathmatch]] - Free-for-all +- [[Team deathmatch]] - I got you covered, mate. +- [[CTF - Capture the flag]] - I got the flag, I GOT THE FLAG![]()! +- [[Domination]] - Divide et impera +- [[Onslaught]] - Now with vehicles! ### Advanced mapping -- [WarpZones](WarpZones) - Creating WarpZones +- [[WarpZones]] - Creating WarpZones diff --git a/Maps.markdown b/Maps.markdown index 5004fb5..b4c7d6f 100644 --- a/Maps.markdown +++ b/Maps.markdown @@ -8,72 +8,72 @@ Afterslime ---------- " ![](http://pics.nexuizninjaz.com/images/6a4kwp6feddhv9ktycf_thumb.jpg) “:http://pics.nexuizninjaz.com/images/6a4kwp6feddhv9ktycf.jpg” ![](http://pics.nexuizninjaz.com/images/kdk8n1sudpej0ogrhkmz_thumb.jpg) “:http://pics.nexuizninjaz.com/images/kdk8n1sudpej0ogrhkmz.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: Medium sized indoor deathmatch map h2. Courtfun ” ![](http://pics.nexuizninjaz.com/images/7a3uhq6qnv0dzkqdx12z_thumb.jpg) “:http://pics.nexuizninjaz.com/images/7a3uhq6qnv0dzkqdx12z.jpg” ![](http://pics.nexuizninjaz.com/images/v0ep06psqjtnso74zm4t_thumb.jpg) “:http://pics.nexuizninjaz.com/images/v0ep06psqjtnso74zm4t.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”SavageX“:http://forums.xonotic.org/member.php?action=profile&uid=91,”Calinou“:http://forums.xonotic.org/member.php?action=profile&uid=524 **Description**: h2. Dance ” ![](http://pics.nexuizninjaz.com/images/6id08t6spggluwlkms9b_thumb.jpg) “:http://pics.nexuizninjaz.com/images/6id08t6spggluwlkms9b.jpg” ![](http://pics.nexuizninjaz.com/images/ropjquf01ktbmgp8r5tw_thumb.jpg) “:http://pics.nexuizninjaz.com/images/ropjquf01ktbmgp8r5tw.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”dublpaws“:http://forums.xonotic.org/member.php?action=profile&uid=81,”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29 **Description**: Very open, small sized CTF map floating above an ocean h2. Docking Station G-23 ” ![](http://pics.nexuizninjaz.com/images/syx3pnwgeftdm8gkgjc_thumb.jpg) “:http://pics.nexuizninjaz.com/images/syx3pnwgeftdm8gkgjc.jpg” ![](http://pics.nexuizninjaz.com/images/jdpzeulql042834gb69_thumb.jpg) “:http://pics.nexuizninjaz.com/images/jdpzeulql042834gb69.jpg -**Gamemodes**: [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”Moo“:http://forums.xonotic.org/member.php?action=profile&uid=31 **Description**: You and your expert team of soldiers have docked Docking Station G-23 for retrieving a package and letting no one stand in your way h2. Glow Plant ” ![](http://pics.nexuizninjaz.com/images/1peoczb7mnq1xqh0cs_thumb.jpg) “:http://pics.nexuizninjaz.com/images/1peoczb7mnq1xqh0cs.jpg” ![](http://pics.nexuizninjaz.com/images/u6jt9awfjkhni9u0oe5_thumb.jpg) “:http://pics.nexuizninjaz.com/images/u6jt9awfjkhni9u0oe5.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”tZork“:http://forums.xonotic.org/member.php?action=profile&uid=39,”Cuinnton“:http://forums.xonotic.org/member.php?action=profile&uid=61 **Description**: A nuclear power plant with a LOT of blue glowy stuff… h2. Leave’em Behind ” ![](http://pics.nexuizninjaz.com/images/hemahfpxj89mpgw6ub_thumb.jpg) “:http://pics.nexuizninjaz.com/images/hemahfpxj89mpgw6ub.jpg” ![](http://pics.nexuizninjaz.com/images/elh7krr4s179s4pdnucn_thumb.jpg) “:http://pics.nexuizninjaz.com/images/elh7krr4s179s4pdnucn.jpg -**Gamemodes**: [Race](Race) +**Gamemodes**: [[Race]] **Author**:”C.Brutail“:http://forums.xonotic.org/member.php?action=profile&uid=15,”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: A very small race map h2. Newtonian Nightmare ” ![](http://pics.nexuizninjaz.com/images/nmr3g0cwrwr95ecdr6j8_thumb.jpg) “:http://pics.nexuizninjaz.com/images/nmr3g0cwrwr95ecdr6j8.jpg” ![](http://pics.nexuizninjaz.com/images/9qjdz6ltz81ael3gyc5c_thumb.jpg) “:http://pics.nexuizninjaz.com/images/9qjdz6ltz81ael3gyc5c.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”C.Brutail“:http://forums.xonotic.org/member.php?action=profile&uid=15 **Description**: The modified physics of this orbiting battleground is Sir Isaac’s worst nightmare h2. Nexball Arena ” ![](http://pics.nexuizninjaz.com/images/pv20opnqa15d06uu9i6s_thumb.jpg) “:http://pics.nexuizninjaz.com/images/pv20opnqa15d06uu9i6s.jpg” ![](http://pics.nexuizninjaz.com/images/opaga2r507jphuw38ftr_thumb.jpg) “:http://pics.nexuizninjaz.com/images/opaga2r507jphuw38ftr.jpg -**Gamemodes**: [Nexball](Nexball) +**Gamemodes**: [[Nexball]] **Author**:”Revenant“:http://forums.xonotic.org/member.php?action=profile&uid=670,”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95,”tZork“:http://forums.xonotic.org/member.php?action=profile&uid=39,”C.Brutail“:http://forums.xonotic.org/member.php?action=profile&uid=15,”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29 **Description**: Small, simple, enclosed arena for finding out who’s the true nexball champion! No obstacles in the way… h2. Red Planet ” ![](http://pics.nexuizninjaz.com/images/o45wl5wvc92xszxkc35e_thumb.jpg) “:http://pics.nexuizninjaz.com/images/o45wl5wvc92xszxkc35e.jpg” ![](http://pics.nexuizninjaz.com/images/srkx6dw39u7tgeb708h_thumb.jpg) “:http://pics.nexuizninjaz.com/images/srkx6dw39u7tgeb708h.jpg -**Gamemodes**: [Arena](Arena); [Capture_the_Flag](Capture The Flag); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Nexball](Nexball); [Onslaught](Onslaught); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Capture the Flag|Capture The Flag]]; [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Nexball]]; [[Onslaught]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”Mircea Kitsune“:http://forums.xonotic.org/member.php?action=profile&uid=12,”Cuinnton“:http://forums.xonotic.org/member.php?action=profile&uid=61,”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29 **Description**: A large facility on a red dusty planet h2. Running Man ” ![](http://pics.nexuizninjaz.com/images/7ftovrfx13qdphesy0hu_thumb.jpg) “:http://pics.nexuizninjaz.com/images/7ftovrfx13qdphesy0hu.jpg” ![](http://pics.nexuizninjaz.com/images/sfok6oath5ijg5zdcih_thumb.jpg) “:http://pics.nexuizninjaz.com/images/sfok6oath5ijg5zdcih.jpg -**Gamemodes**: [Arena](Arena); [Capture_the_Flag](Capture The Flag); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Onslaught](Onslaught); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Capture the Flag|Capture The Flag]]; [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Onslaught]]; [[Rune|Runematch]] **Author**:”Strahlemann“:http://forums.xonotic.org/member.php?action=profile&uid=259,”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29 **Description**: Medium-sized, fast enclosed map supporting multiple gamemodes h2. Space Elevator ” ![](http://pics.nexuizninjaz.com/images/bjmr3issd2dho77amxw2_thumb.jpg) “:http://pics.nexuizninjaz.com/images/bjmr3issd2dho77amxw2.jpg” ![](http://pics.nexuizninjaz.com/images/hrxsa0tkrqjczh68w1qq_thumb.jpg) “:http://pics.nexuizninjaz.com/images/hrxsa0tkrqjczh68w1qq.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29,”Cuinnton“:http://forums.xonotic.org/member.php?action=profile&uid=61 **Description**: Medium sized CTF space floater h2. Stormkeep ” ![](http://pics.nexuizninjaz.com/images/26myfcu1os1g2n6k9hh_thumb.jpg) “:http://pics.nexuizninjaz.com/images/26myfcu1os1g2n6k9hh.jpg” ![](http://pics.nexuizninjaz.com/images/pc1lw4tnmpb0xsd2w61_thumb.jpg) “:http://pics.nexuizninjaz.com/images/pc1lw4tnmpb0xsd2w61.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Race](Race); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Race]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29,”tZork“:http://forums.xonotic.org/member.php?action=profile&uid=39,”SavageX“:http://forums.xonotic.org/member.php?action=profile&uid=91,”Strahlemann“:http://forums.xonotic.org/member.php?action=profile&uid=259, William Libert **Description**: Medium sized indoors map, well suited for team games h2. Techassault ” ![](http://pics.nexuizninjaz.com/images/8f3svn0gletr3h7fi4v8_thumb.jpg) “:http://pics.nexuizninjaz.com/images/8f3svn0gletr3h7fi4v8.jpg” ![](http://pics.nexuizninjaz.com/images/43669ti4u8zvhfvpr35a_thumb.jpg) “:http://pics.nexuizninjaz.com/images/43669ti4u8zvhfvpr35a.jpg -**Gamemodes**: [Assault](Assault) +**Gamemodes**: [[Assault]] **Author**:”SavageX“:http://forums.xonotic.org/member.php?action=profile&uid=91,”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: A medium-sized assault map h2. Xoylent ” ![](http://pics.nexuizninjaz.com/images/gk2qh1ehaklye1tja_thumb.jpg) “:http://pics.nexuizninjaz.com/images/gk2qh1ehaklye1tja.jpg” ![](http://pics.nexuizninjaz.com/images/vh8gd871tpj744ttk35_thumb.jpg) “:http://pics.nexuizninjaz.com/images/vh8gd871tpj744ttk35.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”sev“:http://forums.xonotic.org/member.php?action=profile&uid=46,”Strahlemann[:http://forums.xonotic.org/member.php?action=profile&uid=259 **Description**: A remake of Soylent @@ -83,296 +83,296 @@ p\>. Go to [Official Maps](http://dev.xonotic.org/projects/xonotic/wiki/Maps#Official-Maps) h2. 4Forts " ![](http://pics.nexuizninjaz.com/images/xtyayiavwt4n6eb50ki4_thumb.jpg) “:http://pics.nexuizninjaz.com/images/xtyayiavwt4n6eb50ki4.jpg” ![](http://pics.nexuizninjaz.com/images/w5fpg2lm8c84vlv2j1lc_thumb.jpg) “:http://pics.nexuizninjaz.com/images/w5fpg2lm8c84vlv2j1lc.jpg -**Gamemodes**: [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”O.I.B.“:http://forums.xonotic.org/member.php?action=profile&uid=99 **Descirption**: A murderball2002 remake h2. 8bit Arena ” ![](http://pics.nexuizninjaz.com/images/2dihj5bbmvrbp762wgyk_thumb.jpg) “:http://pics.nexuizninjaz.com/images/2dihj5bbmvrbp762wgyk.jpg” ![](http://pics.nexuizninjaz.com/images/rhvhyx4o7seld5odq4w1_thumb.jpg) “:http://pics.nexuizninjaz.com/images/rhvhyx4o7seld5odq4w1.jpg -**Gamemodes**: [Deathmatch](Deathmatch) +**Gamemodes**: [[Deathmatch]] **Author**:”C.Brutail“:http://forums.xonotic.org/member.php?action=profile&uid=15 **Description**: h2. Abandoned ” ![](http://pics.nexuizninjaz.com/images/sccehzm1flmiis95wqo_thumb.jpg) “:http://pics.nexuizninjaz.com/images/sccehzm1flmiis95wqo.jpg” ![](http://pics.nexuizninjaz.com/images/95epgbtx0nihrhmuzkh0_thumb.jpg) “:http://pics.nexuizninjaz.com/images/95epgbtx0nihrhmuzkh0.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: Abandoned orbital station h2. Above ” ![](http://pics.nexuizninjaz.com/images/p8seil4yzqnza2a8hth_thumb.jpg) “:http://pics.nexuizninjaz.com/images/p8seil4yzqnza2a8hth.jpg” ![](http://pics.nexuizninjaz.com/images/p3ji0pvu5dr1idof9uh_thumb.jpg) “:http://pics.nexuizninjaz.com/images/p3ji0pvu5dr1idof9uh.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: Don’t look down! h2. Above Extended ” ![](http://pics.nexuizninjaz.com/images/j95fkh1efou5jh1my3d8_thumb.jpg) “:http://pics.nexuizninjaz.com/images/j95fkh1efou5jh1my3d8.jpg” ![](http://pics.nexuizninjaz.com/images/aqdohtykn476t3hbzchm_thumb.jpg) “:http://pics.nexuizninjaz.com/images/aqdohtykn476t3hbzchm.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: Don’t look down! h2. Accident ” ![](http://pics.nexuizninjaz.com/images/1wd0t5lox0c0vp1sipf9_thumb.jpg) “:http://pics.nexuizninjaz.com/images/1wd0t5lox0c0vp1sipf9.jpg” ![](http://pics.nexuizninjaz.com/images/ial2qab9w3l6miu486g_thumb.jpg) “:http://pics.nexuizninjaz.com/images/ial2qab9w3l6miu486g.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Morphed“:http://forums.xonotic.org/member.php?action=profile&uid=8 **Description**: Symetrical CTF map h2. Aether ” ![](http://pics.nexuizninjaz.com/images/sr1zun0uqr7dvnzc1bx_thumb.jpg) “:http://pics.nexuizninjaz.com/images/sr1zun0uqr7dvnzc1bx.jpg” ![](http://pics.nexuizninjaz.com/images/hdm4to0zl11lmutnpf1r_thumb.jpg) “:http://pics.nexuizninjaz.com/images/hdm4to0zl11lmutnpf1r.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Key Hunt]]; [[Last Man Standing]]; [[Team Deathmatch]] **Author**:”nowego“:http://forums.xonotic.org/member.php?action=profile&uid=624, Tymo **Description**: Small and very fast Tourney map h2. Aggressor ” ![](http://pics.nexuizninjaz.com/images/pium4b3486up4bfc8lp9_thumb.jpg) “:http://pics.nexuizninjaz.com/images/pium4b3486up4bfc8lp9.jpg” ![](http://pics.nexuizninjaz.com/images/h4flv1ny9vo3ppsnc_thumb.jpg) “:http://pics.nexuizninjaz.com/images/h4flv1ny9vo3ppsnc.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Race](Race); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Domination]]; [[Keepaway]]; [[Last Man Standing]]; [[Race]]; [[Rune|Runematch]] **Author**:”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29, Tyrann,”Strahlemann“:http://forums.xonotic.org/member.php?action=profile&uid=259 **Description**: h2. Aneurysm ” ![](http://pics.nexuizninjaz.com/images/wj62coxu4kan26ndyxkw_thumb.jpg) “:http://pics.nexuizninjaz.com/images/wj62coxu4kan26ndyxkw.jpg” ![](http://pics.nexuizninjaz.com/images/pdvfkwsa768pfo8j7c7_thumb.jpg) “:http://pics.nexuizninjaz.com/images/pdvfkwsa768pfo8j7c7.jpg -**Gamemodes**: [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Clan Arena]]; [[Deathmatch]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”Strahlemann“:http://forums.xonotic.org/member.php?action=profile&uid=259,”atheros“:http://forums.xonotic.org/member.php?action=profile&uid=71 **Description**: A multiple arena map with complex flow h2. Apace ” ![](http://pics.nexuizninjaz.com/images/jdwddtcbrrsnogj6380k_thumb.jpg) “:http://pics.nexuizninjaz.com/images/jdwddtcbrrsnogj6380k.jpg” ![](http://pics.nexuizninjaz.com/images/lsfdte23yro2qmlusp2h_thumb.jpg) “:http://pics.nexuizninjaz.com/images/lsfdte23yro2qmlusp2h.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: CTF arena inside of a large spaceship h2. Aqueous ” ![](http://pics.nexuizninjaz.com/images/esivfo791qg1pwgh71bx_thumb.jpg) “:http://pics.nexuizninjaz.com/images/esivfo791qg1pwgh71bx.jpg” ![](http://pics.nexuizninjaz.com/images/x8hwqliucx30d0iotmg6_thumb.jpg) “:http://pics.nexuizninjaz.com/images/x8hwqliucx30d0iotmg6.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Race](Race); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Race]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”theShadow“:http://forums.xonotic.org/member.php?action=profile&uid=153 **Description**: Your watery grave h2. Arahia ” ![](http://pics.nexuizninjaz.com/images/afz6rth7kggt2z9s5_thumb.jpg) “:http://pics.nexuizninjaz.com/images/afz6rth7kggt2z9s5.jpg” ![](http://pics.nexuizninjaz.com/images/0zob36116o6tp3iae8no_thumb.jpg) “:http://pics.nexuizninjaz.com/images/0zob36116o6tp3iae8no.jpg -**Gamemodes**: [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Onslaught](Onslaught); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Onslaught]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”Morphed“:http://forums.xonotic.org/member.php?action=profile&uid=8 **Description**: Battleground on forgotten planet h2. Atelier ” ![](http://pics.nexuizninjaz.com/images/5iqmfw0kdkimfos2u8ht_thumb.jpg) “:http://pics.nexuizninjaz.com/images/5iqmfw0kdkimfos2u8ht.jpg” ![](http://pics.nexuizninjaz.com/images/ai8jw0ek6k1t2x4jrlv_thumb.jpg) “:http://pics.nexuizninjaz.com/images/ai8jw0ek6k1t2x4jrlv.jpg -**Gamemodes**: [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”ShadoW“:http://forums.xonotic.org/member.php?action=profile&uid=1235 **Description**: Large map, well suited for team games h2. Atomforge ” ![](http://pics.nexuizninjaz.com/images/juk4p9mhequ8zwz653w_thumb.jpg) “:http://pics.nexuizninjaz.com/images/juk4p9mhequ8zwz653w.jpg” ![](http://pics.nexuizninjaz.com/images/rpij5rk6siutn1vkmvg_thumb.jpg) “:http://pics.nexuizninjaz.com/images/rpij5rk6siutn1vkmvg.jpg -**Gamemodes** [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team Deathamtch](Team Deathamtch) +**Gamemodes** [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathamtch]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: Small, fast indoor DM map h2. Attic ” ![](http://pics.nexuizninjaz.com/images/cbmss2znwfmtzibpyz3_thumb.jpg) “:http://pics.nexuizninjaz.com/images/cbmss2znwfmtzibpyz3.jpg” ![](http://pics.nexuizninjaz.com/images/j8c621exbxuv3jtzvhsa_thumb.jpg) “:http://pics.nexuizninjaz.com/images/j8c621exbxuv3jtzvhsa.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag); [Onslaught](Onslaught) +**Gamemodes**: [[Capture the Flag|Capture The Flag]]; [[Onslaught]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: Large indoor CTF map h2. Azalea ” ![](http://pics.nexuizninjaz.com/images/i2q3kspalybhupcqdt0_thumb.jpg) “:http://pics.nexuizninjaz.com/images/i2q3kspalybhupcqdt0.jpg” ![](http://pics.nexuizninjaz.com/images/3j0859c660f30ozeii2_thumb.jpg) “:http://pics.nexuizninjaz.com/images/3j0859c660f30ozeii2.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: Small indoors map designed for 1v1 games h2. Azure ” ![](http://pics.nexuizninjaz.com/images/4b3j16i7tktlpp38i3e_thumb.jpg) “:http://pics.nexuizninjaz.com/images/4b3j16i7tktlpp38i3e.jpg” ![](http://pics.nexuizninjaz.com/images/nvc6eq2uvmjgvm0pury_thumb.jpg) “:http://pics.nexuizninjaz.com/images/nvc6eq2uvmjgvm0pury.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”kuniu the frogg“:http://forums.xonotic.org/member.php?action=profile&uid=184 **Description**: First map dude h2. Bio Labour ” ![](http://pics.nexuizninjaz.com/images/2ld4q9ma1b72vmwbyumy_thumb.jpg) “:http://pics.nexuizninjaz.com/images/2ld4q9ma1b72vmwbyumy.jpg” ![](http://pics.nexuizninjaz.com/images/lkvfbcptej9fyio7ytfz_thumb.jpg) “:http://pics.nexuizninjaz.com/images/lkvfbcptej9fyio7ytfz.jpg -**Gamemods**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Team_Deathmatch](Team Deathmatch) +**Gamemods**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Last Man Standing]]; [[Team Deathmatch]] **Author**:”Maddin“:http://forums.xonotic.org/member.php?action=profile&uid=1970 **Description**: Looks clean… but what are they doing here? h2. Bloodrage ” ![](http://pics.nexuizninjaz.com/images/3hfkg5oqxddlez1szq_thumb.jpg) “:http://pics.nexuizninjaz.com/images/3hfkg5oqxddlez1szq.jpg” ![](http://pics.nexuizninjaz.com/images/t8u2mhpe3ksom8ocf8b4_thumb.jpg) “:http://pics.nexuizninjaz.com/images/t8u2mhpe3ksom8ocf8b4.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: Small 1on1 map h2. Bloodrun ” ![](http://pics.nexuizninjaz.com/images/sfnwphmlaf4p9ablwyd7_thumb.jpg) “:http://pics.nexuizninjaz.com/images/sfnwphmlaf4p9ablwyd7.jpg” ![](http://pics.nexuizninjaz.com/images/wefjgjrt72ikc1sg6i5s_thumb.jpg) “:http://pics.nexuizninjaz.com/images/wefjgjrt72ikc1sg6i5s.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Keepaway]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”nifrek“:http://forums.xonotic.org/member.php?action=profile&uid=49 **Description**: Q1 remake h2. Bot Orchestra Stage ” ![](http://pics.nexuizninjaz.com/images/i0642xq9qhsutz5zibu_thumb.jpg) “:http://pics.nexuizninjaz.com/images/i0642xq9qhsutz5zibu.jpg” ![](http://pics.nexuizninjaz.com/images/vjrrj4yaf3qat7botipc_thumb.jpg) “:http://pics.nexuizninjaz.com/images/vjrrj4yaf3qat7botipc.jpg -**Gamemodes**: [Deathmatch](Deathmatch) +**Gamemodes**: [[Deathmatch]] **Author**:”divVerent“:http://forums.xonotic.org/member.php?action=profile&uid=4 **Description**: h2. Campgrounds ” ![](http://pics.nexuizninjaz.com/images/pu6t265zqtfmd1eeg55p_thumb.jpg) “:http://pics.nexuizninjaz.com/images/pu6t265zqtfmd1eeg55p.jpg” ![](http://pics.nexuizninjaz.com/images/fb5vev6pogoetj9zu374_thumb.jpg) “:http://pics.nexuizninjaz.com/images/fb5vev6pogoetj9zu374.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”FraNcoTirAdoR“:http://forums.xonotic.org/member.php?action=profile&uid=644 **Description**: h2. Claustrophobia ” ![](http://pics.nexuizninjaz.com/images/pz4eu5ajrc83q4yf95t_thumb.jpg) “:http://pics.nexuizninjaz.com/images/pz4eu5ajrc83q4yf95t.jpg” ![](http://pics.nexuizninjaz.com/images/jakjga41v2xnkhd9djy6_thumb.jpg) “:http://pics.nexuizninjaz.com/images/jakjga41v2xnkhd9djy6.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”theShadow“:http://forums.xonotic.org/member.php?action=profile&uid=153 **Description**: At the bottom of the ocean, no one can hear you scream as the walls close in around you h2. Concourse ” ![](http://pics.nexuizninjaz.com/images/yb9g1pnlp8tna9y1wrl_thumb.jpg) “:http://pics.nexuizninjaz.com/images/yb9g1pnlp8tna9y1wrl.jpg” ![](http://pics.nexuizninjaz.com/images/ffimbh9emvkosp92xwf_thumb.jpg) “:http://pics.nexuizninjaz.com/images/ffimbh9emvkosp92xwf.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”vede“:http://forums.xonotic.org/member.php?action=profile&uid=335 **Description**: A short, linear sci-fi-themed CTF/TDM map h2. Condemned Castles ” ![](http://pics.nexuizninjaz.com/images/c09llhcac64lu9saf0b4_thumb.jpg) “:http://pics.nexuizninjaz.com/images/c09llhcac64lu9saf0b4.jpg” ![](http://pics.nexuizninjaz.com/images/njjci5o32gphjhnoxdge_thumb.jpg) “:http://pics.nexuizninjaz.com/images/njjci5o32gphjhnoxdge.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Moo“:http://forums.xonotic.org/member.php?action=profile&uid=31 **Description**: A castle-based CTF map h2. Condenser ” ![](http://pics.nexuizninjaz.com/images/mpnenimc9tnnd0q8o0c_thumb.jpg) “:http://pics.nexuizninjaz.com/images/mpnenimc9tnnd0q8o0c.jpg” ![](http://pics.nexuizninjaz.com/images/ruin21n3u40d00we1yf_thumb.jpg) “:http://pics.nexuizninjaz.com/images/ruin21n3u40d00we1yf.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Cuinnton“:http://forums.xonotic.org/member.php?action=profile&uid=61 **Description**: h2. Constructed ” ![](http://pics.nexuizninjaz.com/images/qxoheud3a2dnr7xeq4vi_thumb.jpg) “:http://pics.nexuizninjaz.com/images/qxoheud3a2dnr7xeq4vi.jpg” ![](http://pics.nexuizninjaz.com/images/ivwvo9ac4my873ghruc_thumb.jpg) “:http://pics.nexuizninjaz.com/images/ivwvo9ac4my873ghruc.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Last Man Standing]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: Under construction h2. CyberParcour 01 ” ![](http://pics.nexuizninjaz.com/images/7ps4m8bw36znoiym7cfh_thumb.jpg) “:http://pics.nexuizninjaz.com/images/7ps4m8bw36znoiym7cfh.jpg” ![](http://pics.nexuizninjaz.com/images/d87ud6fasfhhw6w7gut_thumb.jpg) “:http://pics.nexuizninjaz.com/images/d87ud6fasfhhw6w7gut.jpg -**Gamemodes**: [Race_CTS](Race CTS) +**Gamemodes**: [[Race CTS]] **Author**:”sev“:http://forums.xonotic.org/member.php?action=profile&uid=46 **Description**: h2. CyberParcour 02 ” ![](http://pics.nexuizninjaz.com/images/2xt8x54bkk0ynrbrgkr2_thumb.jpg) “:http://pics.nexuizninjaz.com/images/9qdbe6jq0yey6lz25k\_thumb.jpg!” ![](http://pics.nexuizninjaz.com/images/9qdbe6jq0yey6lz25k_thumb.jpg) “:http://pics.nexuizninjaz.com/images/9qdbe6jq0yey6lz25k.jpg -**Gamemodes**: [Race_CTS](Race CTS) +**Gamemodes**: [[Race CTS]] **Author**:”sev“:http://forums.xonotic.org/member.php?action=profile&uid=46 **Description**: h2. CyberParcour 03 ” ![](http://pics.nexuizninjaz.com/images/d13jjd4cbws7wp3yudd6_thumb.jpg) “:http://pics.nexuizninjaz.com/images/d13jjd4cbws7wp3yudd6.jpg” ![](http://pics.nexuizninjaz.com/images/zdd8xdym0bbyn77uqqui_thumb.jpg) “:http://pics.nexuizninjaz.com/images/zdd8xdym0bbyn77uqqui.jpg -**Gamemodes**: [Race_CTS](Race CTS) +**Gamemodes**: [[Race CTS]] **Author**:”sev“:http://forums.xonotic.org/member.php?action=profile&uid=46 **Description**: h2. Darkzone ” ![](http://pics.nexuizninjaz.com/images/1rrodzom2j5i3htrbg35_thumb.jpg) “:http://pics.nexuizninjaz.com/images/1rrodzom2j5i3htrbg35.jpg” ![](http://pics.nexuizninjaz.com/images/hepi0j7kl2x90lwfcwp_thumb.jpg) “:http://pics.nexuizninjaz.com/images/hepi0j7kl2x90lwfcwp.jpg -**Gamemodes**: [Deathmatch](Deathmatch) +**Gamemodes**: [[Deathmatch]] **Author**:”SavageX“:http://forums.xonotic.org/member.php?action=profile&uid=91,”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: A remake of a classic h2. Darkzone ” ![](http://pics.nexuizninjaz.com/images/x7mdsv9rng9zeqe70j_thumb.jpg) “:http://pics.nexuizninjaz.com/images/x7mdsv9rng9zeqe70j.jpg” ![](http://pics.nexuizninjaz.com/images/4jjx8cf79g05w6yfdun_thumb.jpg) “:http://pics.nexuizninjaz.com/images/4jjx8cf79g05w6yfdun.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Keepaway]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”SavageX“:http://forums.xonotic.org/member.php?action=profile&uid=91,”DiaboliK“:http://forums.xonotic.org/member.php?action=profile&uid=14 **Description**: The Dark Zone returns h2. DarkzoneCTF ” ![](http://pics.nexuizninjaz.com/images/1kt54m3h755jg3llnr1r_thumb.jpg) “:http://pics.nexuizninjaz.com/images/1kt54m3h755jg3llnr1r.jpg” ![](http://pics.nexuizninjaz.com/images/fjbiltr7vsnnxoy538n_thumb.jpg) “:http://pics.nexuizninjaz.com/images/fjbiltr7vsnnxoy538n.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”vede“:http://forums.xonotic.org/member.php?action=profile&uid=335 **Description**: Remake of DarkzoneCTF for Xonotic h2. Death51 ” ![](http://pics.nexuizninjaz.com/images/ikhwr8v5q1vfw2ddmwbp_thumb.jpg) “:http://pics.nexuizninjaz.com/images/ikhwr8v5q1vfw2ddmwbp.jpg” ![](http://pics.nexuizninjaz.com/images/psoc8wlr7y8pr3xjdkqc_thumb.jpg) “:http://pics.nexuizninjaz.com/images/psoc8wlr7y8pr3xjdkqc.jpg -**Gamemodes**: [Arena](Arena); [Capture_the_Flag](Capture The Flag); [Deathmatch](Deathmatch); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Nexball](Nexball); [Onslaught](Onslaught); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Capture the Flag|Capture The Flag]]; [[Deathmatch]]; [[Key Hunt]]; [[Last Man Standing]]; [[Nexball]]; [[Onslaught]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”FiShMaN“:http://forums.xonotic.org/member.php?action=profile&uid=899 **Description**: Um, a map for most gametypes. Mainly ONS. HAVE FUN! h2. Desert Factory ” ![](http://pics.nexuizninjaz.com/images/oavemxh32niz6scub2l0_thumb.jpg) “:http://pics.nexuizninjaz.com/images/oavemxh32niz6scub2l0.jpg” ![](http://pics.nexuizninjaz.com/images/h3mhlfrcz68eg5ptp4t_thumb.jpg) “:http://pics.nexuizninjaz.com/images/h3mhlfrcz68eg5ptp4t.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Last Man Standing]]; [[Team Deathmatch]] **Author**:”sev“:http://forums.xonotic.org/member.php?action=profile&uid=46 **Description**: An abandonend factory in the desert h2. Dominate Santa ” ![](http://pics.nexuizninjaz.com/images/4edkb2h6ul0gf55pq89l_thumb.jpg) “:http://pics.nexuizninjaz.com/images/4edkb2h6ul0gf55pq89l.jpg” ![](http://pics.nexuizninjaz.com/images/jyyakyt8jmvcjhsig_thumb.jpg) “:http://pics.nexuizninjaz.com/images/jyyakyt8jmvcjhsig.jpg -**Gamemodes**: [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag) +**Gamemodes**: [[Deathmatch]]; [[Domination]]; [[Freeze Tag]] **Author**:”C.Brutail“:http://forums.xonotic.org/member.php?action=profile&uid=15 **Description**: X-Mas Themed holiday fun map h2. Downer ” ![](http://pics.nexuizninjaz.com/images/2y8gzp2taztklj53p9u_thumb.jpg) “:http://pics.nexuizninjaz.com/images/2y8gzp2taztklj53p9u.jpg” ![](http://pics.nexuizninjaz.com/images/vepmmzquoeted1ih6r2i_thumb.jpg) “:http://pics.nexuizninjaz.com/images/vepmmzquoeted1ih6r2i.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95,”SavageX“:http://forums.xonotic.org/member.php?action=profile&uid=91, Munyul Verminard **Description**: Downer from Nexuiz remade h2. Downward ” ![](http://pics.nexuizninjaz.com/images/oivyg1etp7ps9qmj9gke_thumb.jpg) “:http://pics.nexuizninjaz.com/images/oivyg1etp7ps9qmj9gke.jpg” ![](http://pics.nexuizninjaz.com/images/p722dh5nhhbhv5f24sj_thumb.jpg) “:http://pics.nexuizninjaz.com/images/p722dh5nhhbhv5f24sj.jpg -**Gamemodes**: [Deathmatch](Deathmatch) +**Gamemodes**: [[Deathmatch]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: Home sweet home h2. Duster ” ![](http://pics.nexuizninjaz.com/images/6ns2omvjt8qwvtq8i6j_thumb.jpg) “:http://pics.nexuizninjaz.com/images/6ns2omvjt8qwvtq8i6j.jpg” ![](http://pics.nexuizninjaz.com/images/06xul8tmo8kxkfm4il_thumb.jpg) “:http://pics.nexuizninjaz.com/images/06xul8tmo8kxkfm4il.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”SavageX“:http://forums.xonotic.org/member.php?action=profile&uid=91 **Description**: h2. Equinox ” ![](http://pics.nexuizninjaz.com/images/qf9fg90xismfenitnpm_thumb.jpg) “:http://pics.nexuizninjaz.com/images/qf9fg90xismfenitnpm.jpg” ![](http://pics.nexuizninjaz.com/images/buhowwb0zprwlaccm3_thumb.jpg) “:http://pics.nexuizninjaz.com/images/buhowwb0zprwlaccm3.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”MintOX“:http://forums.xonotic.org/member.php?action=profile&uid=310 **Description**: Futuristic Space Style Level h2. Escher ” ![](http://pics.nexuizninjaz.com/images/7nhx82it8oh3eastxg3_thumb.jpg) “:http://pics.nexuizninjaz.com/images/7nhx82it8oh3eastxg3.jpg” ![](http://pics.nexuizninjaz.com/images/5uu3tu9pv16x9b2kvqd_thumb.jpg) “:http://pics.nexuizninjaz.com/images/5uu3tu9pv16x9b2kvqd.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Vael“:http://forums.xonotic.org/member.php?action=profile&uid=133 **Description**: h2. Euclidean FAIL ” ![](http://pics.nexuizninjaz.com/images/uypsh2gtd0m302pea0zy_thumb.jpg) “:http://pics.nexuizninjaz.com/images/uypsh2gtd0m302pea0zy.jpg” ![](http://pics.nexuizninjaz.com/images/p9201wcm09zp0djzas_thumb.jpg) “:http://pics.nexuizninjaz.com/images/p9201wcm09zp0djzas.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”divVerent“:http://forums.xonotic.org/member.php?action=profile&uid=4 **Description**: WarpZone example map h2. Evilspace ” ![](http://pics.nexuizninjaz.com/images/3er0rsu4s5lnxirdwd7d_thumb.jpg) “:http://pics.nexuizninjaz.com/images/3er0rsu4s5lnxirdwd7d.jpg” ![](http://pics.nexuizninjaz.com/images/69c0oss4uvjuvzgtmdi8_thumb.jpg) “:http://pics.nexuizninjaz.com/images/69c0oss4uvjuvzgtmdi8.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95,”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29, EviLair **Description**: Evil,evil,evil… h2. Evilspace2 ” ![](http://pics.nexuizninjaz.com/images/3fp180pku1ezi1jtq227_thumb.jpg) “:http://pics.nexuizninjaz.com/images/3fp180pku1ezi1jtq227.jpg” ![](http://pics.nexuizninjaz.com/images/yjeu6vnpl4ljhlbzlv71_thumb.jpg) “:http://pics.nexuizninjaz.com/images/yjeu6vnpl4ljhlbzlv71.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: h2. Facility 114 ” ![](http://pics.nexuizninjaz.com/images/221tpuhh04q1e8jta102_thumb.jpg) “:http://pics.nexuizninjaz.com/images/221tpuhh04q1e8jta102.jpg” ![](http://pics.nexuizninjaz.com/images/s8eixl8upfb2h7uk2rn_thumb.jpg) “:http://pics.nexuizninjaz.com/images/s8eixl8upfb2h7uk2rn.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Last Man Standing]] **Author**:”Moo“:http://forums.xonotic.org/member.php?action=profile&uid=31 **Description**: h2. Facing Worlds Nox ” ![](http://pics.nexuizninjaz.com/images/u03bhtx6z5ri2kz2odo4_thumb.jpg) “:http://pics.nexuizninjaz.com/images/u03bhtx6z5ri2kz2odo4.jpg” ![](http://pics.nexuizninjaz.com/images/lxfqdulc69b5wgstxrq_thumb.jpg) “:http://pics.nexuizninjaz.com/images/lxfqdulc69b5wgstxrq.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”divVerent“:http://forums.xonotic.org/member.php?action=profile&uid=4,”C.Brutail“:http://forums.xonotic.org/member.php?action=profile&uid=15 **Description**: Who doesn’t know this sniper hell? h2. Final Rage ” ![](http://pics.nexuizninjaz.com/images/nmkpgetfu5j30mqwusc9_thumb.jpg) “:http://pics.nexuizninjaz.com/images/nmkpgetfu5j30mqwusc9.jpg” ![](http://pics.nexuizninjaz.com/images/3ayi2na7v713glls4u1g_thumb.jpg) “:http://pics.nexuizninjaz.com/images/3ayi2na7v713glls4u1g.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**: Munyul Verminard,”tZork“:http://forums.xonotic.org/member.php?action=profile&uid=39 **Description**: Small map with brutal fast vertical action h2. First Blood ” ![](http://pics.nexuizninjaz.com/images/42n5whvi5wbcnl3r6yf_thumb.jpg) “:http://pics.nexuizninjaz.com/images/42n5whvi5wbcnl3r6yf.jpg” ![](http://pics.nexuizninjaz.com/images/5qg20ygt5qhlmfqpdo19_thumb.jpg) “:http://pics.nexuizninjaz.com/images/5qg20ygt5qhlmfqpdo19.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”rainerzufalldererste“:http://forums.xonotic.org/member.php?action=profile&uid=94 **Description**: Small Egypt CTF Map h2. Further In The Past ” ![](http://pics.nexuizninjaz.com/images/yeww98to1sg421lkkt_thumb.jpg) “:http://pics.nexuizninjaz.com/images/yeww98to1sg421lkkt.jpg” ![](http://pics.nexuizninjaz.com/images/c6dopsty3betsmog3kp3_thumb.jpg) “:http://pics.nexuizninjaz.com/images/c6dopsty3betsmog3kp3.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Last Man Standing]] **Author**:”C.Brutail“:http://forums.xonotic.org/member.php?action=profile&uid=15 **Description**: h2. Gaia ” ![](http://pics.nexuizninjaz.com/images/sjkpkfoxth0sisedux9_thumb.jpg) “:http://pics.nexuizninjaz.com/images/sjkpkfoxth0sisedux9.jpg” ![](http://pics.nexuizninjaz.com/images/dubbr2mabiazz2iqvipt_thumb.jpg) “:http://pics.nexuizninjaz.com/images/dubbr2mabiazz2iqvipt.jpg -**Gamemodes**: [Deathmatch](Deathmatch); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Deathmatch]]; [[Keepaway]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”theShadow“:http://forums.xonotic.org/member.php?action=profile&uid=153 **Description**: An outdoor map h2. Geoplanetary ” ![](http://pics.nexuizninjaz.com/images/wyxg9ssdvk8c854g76o_thumb.jpg) “:http://pics.nexuizninjaz.com/images/wyxg9ssdvk8c854g76o.jpg” ![](http://pics.nexuizninjaz.com/images/aw3s7t4p3fx8bdzwsvy3_thumb.jpg) “:http://pics.nexuizninjaz.com/images/aw3s7t4p3fx8bdzwsvy3.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”MintOX“:http://forums.xonotic.org/member.php?action=profile&uid=310 **Description**: h2. Gforce ” ![](http://pics.nexuizninjaz.com/images/pcp0jwcvoht1g0t3n1fk_thumb.jpg) “:http://pics.nexuizninjaz.com/images/pcp0jwcvoht1g0t3n1fk.jpg” ![](http://pics.nexuizninjaz.com/images/3qdtuz47lado8jw1idcg_thumb.jpg) “:http://pics.nexuizninjaz.com/images/3qdtuz47lado8jw1idcg.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: A big ground complex h2. Gravitron ” ![](http://pics.nexuizninjaz.com/images/wbkdc5niqec9wdsfaxm_thumb.jpg) “:http://pics.nexuizninjaz.com/images/wbkdc5niqec9wdsfaxm.jpg” ![](http://pics.nexuizninjaz.com/images/bdjh8c69s6t1we217v7_thumb.jpg) “:http://pics.nexuizninjaz.com/images/bdjh8c69s6t1we217v7.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag); [Domination](Domination); [Freeze_Tag](Freeze Tag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]]; [[Domination]]; [[Freeze Tag]] **Author**:”O.I.B.“:http://forums.xonotic.org/member.php?action=profile&uid=99 h2. Great Wall Revamped ” ![](http://pics.nexuizninjaz.com/images/0oqh5ivsfj4trwydp7i_thumb.jpg) “:http://pics.nexuizninjaz.com/images/0oqh5ivsfj4trwydp7i.jpg” ![](http://pics.nexuizninjaz.com/images/3n92uecgydfoohyhs98j_thumb.jpg) “:http://pics.nexuizninjaz.com/images/3n92uecgydfoohyhs98j.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Mario“:http://forums.xonotic.org/member.php?action=profile&uid=1258 **Description**: Greatwall\_remix with Xonotic feel h2. Heart ” ![](http://pics.nexuizninjaz.com/images/7l1b8po2fbs5v10cwsa8_thumb.jpg) “:http://pics.nexuizninjaz.com/images/7l1b8po2fbs5v10cwsa8.jpg” ![](http://pics.nexuizninjaz.com/images/jnavom5mqz803nxzpiep_thumb.jpg) “:http://pics.nexuizninjaz.com/images/jnavom5mqz803nxzpiep.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: Just cold iron… h2. Heavy Metal ” ![](http://pics.nexuizninjaz.com/images/g64mx68u2v4kx2v0hu_thumb.jpg) “:http://pics.nexuizninjaz.com/images/g64mx68u2v4kx2v0hu.jpg” ![](http://pics.nexuizninjaz.com/images/s9fijrpobtnudb3jcsjo_thumb.jpg) “:http://pics.nexuizninjaz.com/images/s9fijrpobtnudb3jcsjo.jpg -**Gamemodes**: [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Last Man Standing]]; [[Team Deathmatch]] **Author**:”Maddin“:http://forums.xonotic.org/member.php?action=profile&uid=1970 **Description**: Die for Metal! h2. Hook Race ” ![](http://pics.nexuizninjaz.com/images/ier77zbp5fmibi6nyahc_thumb.jpg) “:http://pics.nexuizninjaz.com/images/ier77zbp5fmibi6nyahc.jpg” ![](http://pics.nexuizninjaz.com/images/s9pl9lqjz6f14f7yqh2_thumb.jpg) “:http://pics.nexuizninjaz.com/images/s9pl9lqjz6f14f7yqh2.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Race_CTS](Race CTS); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Capture the Flag|Capture The Flag]]; [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Race CTS]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**: Clueless Newbie **Description**: CTF race map - use the hook! h2. Hydrophobia ” ![](http://pics.nexuizninjaz.com/images/eved49sm67iffmvhdg6b_thumb.jpg) “:http://pics.nexuizninjaz.com/images/eved49sm67iffmvhdg6b.jpg” ![](http://pics.nexuizninjaz.com/images/zy8xq54ysl76npz7f0gn_thumb.jpg) “:http://pics.nexuizninjaz.com/images/zy8xq54ysl76npz7f0gn.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: Rusty, really rusty h2. Hypercube ” ![](http://pics.nexuizninjaz.com/images/yuzc0xhpe3l3sopcd2up_thumb.jpg) “:http://pics.nexuizninjaz.com/images/yuzc0xhpe3l3sopcd2up.jpg” ![](http://pics.nexuizninjaz.com/images/iouj7bhs4zighz4za5_thumb.jpg) “:http://pics.nexuizninjaz.com/images/iouj7bhs4zighz4za5.jpg -**Gamemodes**: [Arena](Arena); [Capture_the_Flag](Capture The Flag); [Clan_Arena](Clan Arena); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Capture the Flag|Capture The Flag]]; [[Clan Arena]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”accident“:http://forums.xonotic.org/member.php?action=profile&uid=179 **Description**: Exploded view Hypercube w/o any 4-D nonsense :~~) h2. Imogen @@ -607,7 +607,7 @@ h2. Tarx **Description**: Rusty station in air~~ very open map h2. Temple City ” ![](http://pics.nexuizninjaz.com/images/eprbvbnf6qk0cy143tmx_thumb.jpg) “:http://pics.nexuizninjaz.com/images/eprbvbnf6qk0cy143tmx.jpg” ![](http://pics.nexuizninjaz.com/images/1jwtz2uwk7p9b8maz370_thumb.jpg) “:http://pics.nexuizninjaz.com/images/1jwtz2uwk7p9b8maz370.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag); [Deathmatch](Deathmatch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Capture the Flag|Capture The Flag]]; [[Deathmatch]]; [[Team Deathmatch]] **Author**:”*para](http://forums.xonotic.org/member.php?action=profile&uid=362) **Description**: Big Simple textured Space floater @@ -615,77 +615,77 @@ Terminal -------- " ![](http://pics.nexuizninjaz.com/images/cwinh2la8e6h5fgwc1jn_thumb.jpg) “:http://pics.nexuizninjaz.com/images/cwinh2la8e6h5fgwc1jn.jpg” ![](http://pics.nexuizninjaz.com/images/4fr1wlltqe9cxqzewwoz_thumb.jpg) “:http://pics.nexuizninjaz.com/images/4fr1wlltqe9cxqzewwoz.jpg -**Gamemodes**: [Race_CTS](Race CTS) +**Gamemodes**: [[Race CTS]] **Author**:”FruitieX“:http://forums.xonotic.org/member.php?action=profile&uid=29 **Description**: A very simple nexrun map, where your strafing skills will be tested up to terminal velocity h2. THAD ” ![](http://pics.nexuizninjaz.com/images/8kcgngrsmckc4cwmb9_thumb.jpg) “:http://pics.nexuizninjaz.com/images/8kcgngrsmckc4cwmb9.jpg” ![](http://pics.nexuizninjaz.com/images/1vvj1xkq0wst1r00pfbr_thumb.jpg) “:http://pics.nexuizninjaz.com/images/1vvj1xkq0wst1r00pfbr.jpg -**Gamemodes**: [Arena](Arena); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”Strahlemann“:http://forums.xonotic.org/member.php?action=profile&uid=259 **Description**: h2. The Sewer ” ![](http://pics.nexuizninjaz.com/images/dc0u9ouch9h9vzqfevay_thumb.jpg) “:http://pics.nexuizninjaz.com/images/dc0u9ouch9h9vzqfevay.jpg” ![](http://pics.nexuizninjaz.com/images/r02fnjmeugbbhtsaqn0_thumb.jpg) “:http://pics.nexuizninjaz.com/images/r02fnjmeugbbhtsaqn0.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**”theShadow“:http://forums.xonotic.org/member.php?action=profile&uid=153 **Description**: Violent conflict in the cramped waterworks h2. The Yard ” ![](http://pics.nexuizninjaz.com/images/zg91n6p33p3q6lu0uq_thumb.jpg) “:http://pics.nexuizninjaz.com/images/zg91n6p33p3q6lu0uq.jpg” ![](http://pics.nexuizninjaz.com/images/6zvnus055yls10aapzk7_thumb.jpg) “:http://pics.nexuizninjaz.com/images/6zvnus055yls10aapzk7.jpg -**Gamemodes**: [Deathmatch](Deathmatch); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Deathmatch]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: q3dm17ish h2. Tomb ” ![](http://pics.nexuizninjaz.com/images/v7eph2m84857cstvhy5_thumb.jpg) “:http://pics.nexuizninjaz.com/images/v7eph2m84857cstvhy5.jpg” ![](http://pics.nexuizninjaz.com/images/d16xyxdyri6gwdqm9q6u_thumb.jpg) “:http://pics.nexuizninjaz.com/images/d16xyxdyri6gwdqm9q6u.jpg -**Gamemodes**: [Arena](Arena); [Capture_the_Flag](Capture The Flag); [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Domination](Domination); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Onslaught](Onslaught); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Arena]]; [[Capture the Flag|Capture The Flag]]; [[Clan Arena]]; [[Deathmatch]]; [[Domination]]; [[Key Hunt]]; [[Last Man Standing]]; [[Onslaught]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”Mircea Kitsune“:http://forums.xonotic.org/member.php?action=profile&uid=12 **Description**: A small arena h2. Trust Reloaded ” ![](http://pics.nexuizninjaz.com/images/kdvx5doijmdpmqjdvhe_thumb.jpg) “:http://pics.nexuizninjaz.com/images/kdvx5doijmdpmqjdvhe.jpg” ![](http://pics.nexuizninjaz.com/images/23ymo3rapgvtadboc3_thumb.jpg) “:http://pics.nexuizninjaz.com/images/23ymo3rapgvtadboc3.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”dublpaws“:http://forums.xonotic.org/member.php?action=profile&uid=81,”Debugger“:http://forums.xonotic.org/member.php?action=profile&uid=222 **Description**: Lost in nothingness h2. Unsealed Trial ” ![](http://pics.nexuizninjaz.com/images/7vvdvl5hj7fbqoda0sx_thumb.jpg) “:http://pics.nexuizninjaz.com/images/7vvdvl5hj7fbqoda0sx.jpg” ![](http://pics.nexuizninjaz.com/images/rwxsgvndfkhg5tapzgmu_thumb.jpg) “:http://pics.nexuizninjaz.com/images/rwxsgvndfkhg5tapzgmu.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”Morphed“:http://forums.xonotic.org/member.php?action=profile&uid=8 **Description**: Vehicle carnage h2. Vector Wars ” ![](http://pics.nexuizninjaz.com/images/mf2y18g9zge63hsp7cq_thumb.jpg) “:http://pics.nexuizninjaz.com/images/mf2y18g9zge63hsp7cq.jpg” ![](http://pics.nexuizninjaz.com/images/4dkxajzmykaq0gnjw7ad_thumb.jpg) “:http://pics.nexuizninjaz.com/images/4dkxajzmykaq0gnjw7ad.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”fabzor3“:http://forums.xonotic.org/member.php?action=profile&uid=43,”Cuinnton“:http://forums.xonotic.org/member.php?action=profile&uid=61 **Description**: 8th gen aussie CTF map h2. Vehicing Worlds Nox ” ![](http://pics.nexuizninjaz.com/images/j1x8gtbail9w47q6ruyy_thumb.jpg) “:http://pics.nexuizninjaz.com/images/j1x8gtbail9w47q6ruyy.jpg” ![](http://pics.nexuizninjaz.com/images/vyhqza4zv2qx48fqlvt_thumb.jpg) “:http://pics.nexuizninjaz.com/images/vyhqza4zv2qx48fqlvt.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”divVerent“:http://forums.xonotic.org/member.php?action=profile&uid=4,”C.Brutail“:http://forums.xonotic.org/member.php?action=profile&uid=15 **Description**: Who doesn’t know this sniper hell? h2. Vorix ” ![](http://pics.nexuizninjaz.com/images/tzixjln8hmn765ipvo52_thumb.jpg) “:http://pics.nexuizninjaz.com/images/tzixjln8hmn765ipvo52.jpg” ![](http://pics.nexuizninjaz.com/images/0mknloyf1ncftgbyz7og_thumb.jpg) “:http://pics.nexuizninjaz.com/images/0mknloyf1ncftgbyz7og.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag) +**Gamemodes**: [[Capture the Flag|Capture The Flag]] **Author**:”It’s Me“:http://forums.xonotic.org/member.php?action=profile&uid=373 **Description**: This is Vorix! h2. Wacka Wacka ” ![](http://pics.nexuizninjaz.com/images/rcthgtad6dviy1qqjxe_thumb.jpg) “:http://pics.nexuizninjaz.com/images/rcthgtad6dviy1qqjxe.jpg” ![](http://pics.nexuizninjaz.com/images/o2el4shpdutmmwzdmg1a_thumb.jpg) “:http://pics.nexuizninjaz.com/images/o2el4shpdutmmwzdmg1a.jpg -**Gamemodes**: [Clan_Arena](Clan Arena); [Deathmatch](Deathmatch); [Freeze_Tag](Freeze Tag); [Keepaway](Keepaway); [Key_Hunt](Key Hunt); [Last_Man_Standing](Last Man Standing); [Rune](Runematch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Clan Arena]]; [[Deathmatch]]; [[Freeze Tag]]; [[Keepaway]]; [[Key Hunt]]; [[Last Man Standing]]; [[Rune|Runematch]]; [[Team Deathmatch]] **Author**:”divVerent“:http://forums.xonotic.org/member.php?action=profile&uid=4,”Cortez“:http://forums.xonotic.org/member.php?action=profile&uid=95 **Description**: h2. Warfare ” ![](http://pics.nexuizninjaz.com/images/uvsa29309pzm0zxliz_thumb.jpg) “:http://pics.nexuizninjaz.com/images/uvsa29309pzm0zxliz.jpg” ![](http://pics.nexuizninjaz.com/images/szsn6lvxoqar5c0suvo_thumb.jpg) “:http://pics.nexuizninjaz.com/images/szsn6lvxoqar5c0suvo.jpg -**Gamemodes**: [Arena](Arena); [Deathmatch](Deathmatch); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Arena]]; [[Deathmatch]]; [[Keepaway]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**: Tymo **Description**: Medium sized map with a central area h2. X-Evilspaceremix ” ![](http://pics.nexuizninjaz.com/images/7ja01icfpm02bnuh13ae_thumb.jpg) “:http://pics.nexuizninjaz.com/images/7ja01icfpm02bnuh13ae.jpg” ![](http://pics.nexuizninjaz.com/images/4ozhs6lqnw68x63zrm7v_thumb.jpg) “:http://pics.nexuizninjaz.com/images/4ozhs6lqnw68x63zrm7v.jpg -**Gamemodes**: [Deathmatch](Deathmatch); [Last_Man_Standing](Last Man Standing); [Team_Deathmatch](Team Deathmatch); [Rune](Runematch) +**Gamemodes**: [[Deathmatch]]; [[Last Man Standing]]; [[Team Deathmatch]]; [[Rune|Runematch]] **Author**:”Leeloo“:http://forums.xonotic.org/member.php?action=profile&uid=1280 **Description**: Remake of Evilspaceremix h2. X-Stei6 ” ![](http://pics.nexuizninjaz.com/images/9oxfl4lo6oqm38m37vyx_thumb.jpg) “:http://pics.nexuizninjaz.com/images/9oxfl4lo6oqm38m37vyx.jpg” ![](http://pics.nexuizninjaz.com/images/tdkuwcxjxhjtt7yc8auz_thumb.jpg) “:http://pics.nexuizninjaz.com/images/tdkuwcxjxhjtt7yc8auz.jpg -**Gamemodes**: [Deathmatch](Deathmatch); [Keepaway](Keepaway); [Last_Man_Standing](Last Man Standing); [Rune](Runematch) +**Gamemodes**: [[Deathmatch]]; [[Keepaway]]; [[Last Man Standing]]; [[Rune|Runematch]] **Author**:”Leeloo“:http://forums.xonotic.org/member.php?action=profile&uid=1280 **Description**: Remake of the Q3A space map by Stei h2. Xtinyworld ” ![](http://pics.nexuizninjaz.com/images/0lemxxr8f15kl1yejhv_thumb.jpg) “:http://pics.nexuizninjaz.com/images/0lemxxr8f15kl1yejhv.jpg” ![](http://pics.nexuizninjaz.com/images/2erkfk8dmbkvhakwlyt4_thumb.jpg) “:http://pics.nexuizninjaz.com/images/2erkfk8dmbkvhakwlyt4.jpg -**Gamemodes**: [Capture_the_Flag](Capture The Flag); [Deathmatch](Deathmatch); [Team_Deathmatch](Team Deathmatch) +**Gamemodes**: [[Capture the Flag|Capture The Flag]]; [[Deathmatch]]; [[Team Deathmatch]] **Author**:”Creation“:http://forums.xonotic.org/member.php?action=profile&uid=1040 **Description**: Fast paced newbie map diff --git a/MinstaGib.markdown b/MinstaGib.markdown index f3a0ff6..c479f0c 100644 --- a/MinstaGib.markdown +++ b/MinstaGib.markdown @@ -4,15 +4,15 @@ MinstaGib Mutator: Overview -------- -Typically known as “instagib” in most other arena shooters, MinstaGib replaces all weaponry with the [Weapons\#MinstaNex](MinstaNex). It is a powerful hitscan weapon that will immediately kill the target player in one shot. MinstaGib is a popular mutator that mixes well with almost all gamemodes and may be included in many Xonotic servers. When participating in a MinstaGib match, one must have particularly good aim and conserve shots whenever possible. +Typically known as “instagib” in most other arena shooters, MinstaGib replaces all weaponry with the [[Weapons\#MinstaNex|MinstaNex]]. It is a powerful hitscan weapon that will immediately kill the target player in one shot. MinstaGib is a popular mutator that mixes well with almost all gamemodes and may be included in many Xonotic servers. When participating in a MinstaGib match, one must have particularly good aim and conserve shots whenever possible. Mutator Details --------------- - MinstaNex weapon information: - *Primary fire*: Instant-kill beam; has a **\~1 second** recharge time, so aim wisely. - - *Secondary fire*: [Weapons\#Laser](Laser). Can be used for laserjumping or pushing other players off the map. - - *Ammunition*: [Items\#Cells](Cells) + - *Secondary fire*: [[Weapons\#Laser|Laser]]. Can be used for laserjumping or pushing other players off the map. + - *Ammunition*: [[Items\#Cells|Cells]] - Power cell ammunition may be difficult to find on some maps, but can be picked up readily from a downed player. - *Never* run out of ammunition during a match! You will die and lose 1 point from your score should you go without ammo for **10 seconds**. diff --git a/Modelling.markdown b/Modelling.markdown index da62c95..a55d5c2 100644 --- a/Modelling.markdown +++ b/Modelling.markdown @@ -5,7 +5,7 @@ Modeling \> \> h3. Before You Start \> \> \> \* use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested. \> \> \> \* use the duck\_bbox.blend in order to see the size that your model should be when crouching. -\> \> \> \* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player\_Model\_Spec) +\> \> \> \* for more information on bbox size refer to div0’s model specs [[Player\_Model\_Spec]] \> \> \> \* naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra\_norm.tga, umbra\_gloss.tga, (need to add more) \> \> h3. Before exporting \> \> \> \* you must assign material to your model. Select your model in object mode. Press F5. Look for the MA box and type the name of your model for example umbra. diff --git a/Music.markdown b/Music.markdown index 22c0730..9198408 100644 --- a/Music.markdown +++ b/Music.markdown @@ -62,7 +62,7 @@ Links ----- - Licensing - - Our [Legal](Legal) wiki page + - Our [[Legal]] wiki page - http://wiki.creativecommons.org/GarageBand - Tools - OpenMPT http://www.lpchip.com/modplug diff --git a/Netradiant.markdown b/Netradiant.markdown index a1a7134..5f0ea8a 100644 --- a/Netradiant.markdown +++ b/Netradiant.markdown @@ -8,13 +8,13 @@ p=. ![](logo.jpg) ![](>radiant.jpg) -- [Netradiant](NetRadiant) -- [Download NetRadiant](Download NetRadiant) -- [Additional map editor features](Additional map editor features) -- [Additional map compiler features](Additional map compiler features) -- [Complete_list_of_entity_keys](Complete list of entity keys) -- [Complete_list_of_command_line_parameters](Complete list of command line parameters) -- [Complete_list_of_shader_keywords](Complete list of shader keywords) +- [[NetRadiant]] +- [[Download NetRadiant]] +- [[Additional map editor features]] +- [[Additional map compiler features]] +- [[Complete list of entity keys]] +- [[Complete list of command line parameters]] +- [[Complete list of shader keywords]] NetRadiant is a fork of the well-known map editor for Q3 based games, [GtkRadiant 1.5](http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/branches/1.5/). The focus is put on stabilizing and bugfixing the included map compiler, q3map2, so it can become a reliable tool for map authors. diff --git a/Old_Creating_Maps.markdown b/Old_Creating_Maps.markdown index b0318c1..8c5a947 100644 --- a/Old_Creating_Maps.markdown +++ b/Old_Creating_Maps.markdown @@ -7,16 +7,16 @@ Old Creating Maps Introduction ------------ -Creating maps requires the [Netradiant](Netradiant), a gtkradiant based mapping program that generates .bsp files compiled by q3map2. It helps to have a [well packaged map](well packaged map) while reading through this article. +Creating maps requires the [[Netradiant]], a gtkradiant based mapping program that generates .bsp files compiled by q3map2. It helps to have a [[well packaged map]] while reading through this article. Using Netradiant ---------------- -NetRadiant is a fork of the popular Quake-based game editor, GtkRadiant, if you have familiarity with that software or another derivative of it, this For more information and more in-depth specifics, refer to the [Netradiant](Netradiant) page. +NetRadiant is a fork of the popular Quake-based game editor, GtkRadiant, if you have familiarity with that software or another derivative of it, this For more information and more in-depth specifics, refer to the [[Netradiant]] page. ### Compiling from Source -NetRadiant is included with the git checkout from the [Repository_Access](repository). On a Linux/UNIX system, the basic technique for building is to change to your **./xonotic/netradiant** directory and use ‘make’ to compile it. Resolve any dependencies. The binary file is located in **./xonotic/netradiant/install**, ‘radiant.x86’. +NetRadiant is included with the git checkout from the [[Repository Access|repository]]. On a Linux/UNIX system, the basic technique for building is to change to your **./xonotic/netradiant** directory and use ‘make’ to compile it. Resolve any dependencies. The binary file is located in **./xonotic/netradiant/install**, ‘radiant.x86’. *directions to compile on windows \_ h3. Builds @@ -73,7 +73,7 @@ maps/textures/tutorial-world/wall\_2.tga Testing Maps ------------ -You can compile your map locally or on the build server. The build server (requires [Repository_Access](Repository Access)) requires a .mapoptions file. For more info check ask in \#xonotic.editing on irc.quakenet.org +You can compile your map locally or on the build server. The build server (requires [[Repository Access]]) requires a .mapoptions file. For more info check ask in \#xonotic.editing on irc.quakenet.org Maps on Servers --------------- @@ -93,6 +93,6 @@ Help \#xonotic.editing on irc.quakenet.org http://forums.xonotic.org -[Création_de_cartes](Français) +[[Création de cartes|Français]] -\<\< [Creating_Maps](Creating\_Maps) +\<\< [[Creating\_Maps]] diff --git a/Race_CTS.markdown b/Race_CTS.markdown index 5c3cd88..1b68466 100644 --- a/Race_CTS.markdown +++ b/Race_CTS.markdown @@ -4,7 +4,7 @@ Race CTS (= Complete The Stage) Object of the Game ------------------ -This is an advanced mode of [Race](Race). Difference here is that you - instead of running laps - have to reach the finish. The player who sets the fastest time wins after the time is over. +This is an advanced mode of [[Race]]. Difference here is that you - instead of running laps - have to reach the finish. The player who sets the fastest time wins after the time is over. Map Entities ------------ @@ -14,7 +14,7 @@ Map Entities Helpful Hints and Tips ---------------------- -- The physics are different in Race CTS if a server runs the mod ‘[Xonotic Pro Mode](Xonotic Pro Mode)’. +- The physics are different in Race CTS if a server runs the mod ‘[[Xonotic Pro Mode]]’. - You can’t push (/frag) other players like in Race. List of Demos and Videos diff --git a/Repository_Access.markdown b/Repository_Access.markdown index 1e46e6d..ce49279 100644 --- a/Repository_Access.markdown +++ b/Repository_Access.markdown @@ -5,9 +5,9 @@ Repository Access Xonotic uses several Git repositories. There’s a helper script in the main repository to aid in checking out all relevant repositories and help you with building and running Xonotic. The repository also contains several branches next to the stable “master” branch. So if you’re interested in the progress of a certain feature, or want to help or create a new one, you can checkout the appropriate branch. -For information on how to obtain write access, skip down to the “[Repository Access\#Contributing-and-getting-write-access](Getting write access)” section. +For information on how to obtain write access, skip down to the “[[Repository Access\#Contributing-and-getting-write-access|Getting write access]]” section. -For more information about Git we have a [Git](Git) page on the wiki [Git](here). +For more information about Git we have a [[Git]] page on the wiki [[Git|here]]. Setting up the development environment -------------------------------------- @@ -140,7 +140,7 @@ Further git information About tracking remote branches: http://www.gitready.com/beginner/2009/03/09/remote-tracking-branches.html -This wiki’s [Git](Git) page. +This wiki’s [[Git]] page. A tutorial for SVN users: http://git-scm.org/course/svn.html diff --git a/Sidebar.markdown b/Sidebar.markdown index 7d06e2c..ea54020 100644 --- a/Sidebar.markdown +++ b/Sidebar.markdown @@ -1,11 +1,11 @@ ### Quick Resources -[Repository_Access](Repository Access) -[Faq](Frequently Asked Questions) -[Introduction_to_QuakeC](QuakeC) -[Git](Git) -[Art_Roadmap](Art Roadmap) -[Logo](Xonotic Logo) +[[Repository Access]] +[[Faq|Frequently Asked Questions]] +[[Introduction to QuakeC|QuakeC]] +[[Git]] +[[Art Roadmap]] +[[Logo|Xonotic Logo]] ### Recently Changed Pages diff --git a/Sound_FX.markdown b/Sound_FX.markdown index c371ca4..a6d6749 100644 --- a/Sound_FX.markdown +++ b/Sound_FX.markdown @@ -4,6 +4,6 @@ Sound FX New placeholder for Sound FX page (Previous one was apparently deleted) -Needed: guidelines for Sound FX similar to the [Music](Music) page. +Needed: guidelines for Sound FX similar to the [[Music]] page. -In the meantime, view the [Sound_FX_contributions](Sound FX contributions) page. +In the meantime, view the [[Sound FX contributions]] page. diff --git a/Sound_FX_contributions.markdown b/Sound_FX_contributions.markdown index 3a8c7d3..edd07be 100644 --- a/Sound_FX_contributions.markdown +++ b/Sound_FX_contributions.markdown @@ -4,7 +4,7 @@ Sound FX contributions Contributions ------------- -(This was copied from the [Music contributors](Music contributors) page and modified. Needs more refinement.) +(This was copied from the [[Music contributors]] page and modified. Needs more refinement.) |Foley Artist|Sound Pack|Status|Notes| |------------|----------|------|-----| diff --git a/Team_Deathmatch.markdown b/Team_Deathmatch.markdown index ae5453c..b6ac684 100644 --- a/Team_Deathmatch.markdown +++ b/Team_Deathmatch.markdown @@ -4,7 +4,7 @@ Team Deathmatch (TDM) Object of the Game ------------------ -The gameplay of Team Deathmatch (TDM) is very similar to [Deathmatch](Deathmatch (DM)), but the players are divided into two teams (Red and Blue) and are pitted against each other. Here, teammates may need to communicate with one another to ensure victory. +The gameplay of Team Deathmatch (TDM) is very similar to [[Deathmatch|Deathmatch (DM)]], but the players are divided into two teams (Red and Blue) and are pitted against each other. Here, teammates may need to communicate with one another to ensure victory. \* Each kill you make (known in-game as a **frag**) awards your player 1 point. \* You will lose 1 point if you **suicide** (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon). \* You will lose 1 point should you frag a teammate, otherwise known as **Friendly Fire** (*NOTE: Only if the match has FF enabled*). @@ -15,7 +15,7 @@ Map Entities - **Weapons** - These can be picked up from various places around the map or from a downed player. - **Ammo** - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells. -- **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain powerups like “[Strength](Strength)” or “[Shield](Shield)” (which usually spawn every 2 minutes). +- **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). Helpful Hints and Tips ---------------------- @@ -23,7 +23,7 @@ Helpful Hints and Tips - Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target. - If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match! - Keep your suicides at a minimum. Your point counter *can* enter into the negatives, so always avoid self-injury. -- Using team [binds](binds) like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence. +- Using team [[binds]] like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence. List of Demos and Videos ------------------------ diff --git a/Tech_Conglomerate.markdown b/Tech_Conglomerate.markdown index 149c520..be18513 100644 --- a/Tech_Conglomerate.markdown +++ b/Tech_Conglomerate.markdown @@ -4,7 +4,7 @@ Tech Conglomerate Date: Future Region: Andromeda Galaxy -[PDF script](https://www.dropbox.com/s/ge0q9sc9n8ekh3y/script.pdf), [Tech_Conglomerate_Script](Wiki formatted version). PDF script can be newer at times. +[PDF script](https://www.dropbox.com/s/ge0q9sc9n8ekh3y/script.pdf), [[Tech Conglomerate Script|Wiki formatted version]]. PDF script can be newer at times. Story outline ------------- @@ -91,7 +91,7 @@ Factions - However, player could also specify factional allegiance (resistance is a “pacifist” movement, so factions put aside differences) - Not sure how they can figure in the “Oppressor” campaign (redshirts killed quickly in the beginning of some battles?) -- Factions may be adopted from the [Close_to_home](Close to Home) scenario or invented anew +- Factions may be adopted from the [[Close to Home]] scenario or invented anew - Only difference between factions is player models Note: Colors of factions are subject to change depending on which faction is in which mission (we can have at most three other factions besides the player’s faction). diff --git a/home.markdown b/home.markdown index 3e32540..aff080a 100644 --- a/home.markdown +++ b/home.markdown @@ -8,130 +8,130 @@ This is a wiki / development system where we can gather information for the futu Project ------- -- [Faq](Frequently Asked Questions) -- [Pr](Public Relations) -- Check out our [Plan](Project Plan) so far -- [Organizational_Structure](Organizational Structure) -- [Roles](Roles and Skills) of contributing community members -- [IRC](IRC channels) -- [Community_development](Community development) planning -- [Legal](Licensing / Legal) -- [Announcements](Announcements) +- [[Faq|Frequently Asked Questions]] +- [Pr][Public Relations] +- Check out our [[plan|Project Plan]] so far +- [[Organizational Structure]] +- [[Roles|Roles and Skills]] of contributing community members +- [[IRC|IRC channels]] +- [[Community development]] planning +- [[Legal|Licensing / Legal]] +- [[Announcements]] - [Roadmap to v1](http://dev.xonotic.org/versions/show/3) -- [Repository_Access](Repository Access) (how to compile from git) (see also [Git](Git)) -- [Website](Website) Plannning -- [Xonotic_compatibility_pack](Xonotic compatibility pack) a small pk3 that will rebrand a default Nexuiz install -- Notes from brainstorming [Names](ideas for names) -- [Hardware_Requirements](Hardware Requirements) +- [[Repository Access]] (how to compile from git) (see also [[Git]]) +- [[Website]] Plannning +- [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install +- Notes from brainstorming [[names|ideas for names]] +- [[Hardware Requirements]] Gameplay -------- -- [Halogene's_Newbie_Corner](HALOGENE'S NEWBIE CORNER) - - [Halogene's Newbie Corner\#Movement](Movement) - - [Halogene's Newbie Corner\#Bunny Hopping](Bunny Hopping) - - [Halogene's Newbie Corner\#Laser Jumping](Laser Jumping) - - [Halogene's Newbie Corner\#Wall Lasering](Wall Lasering) - - [Halogene's Newbie Corner\#Ramp Jumping](Ramp Jumping) - - [Halogene's Newbie Corner\#Weapons](Weapons) - - [Halogene's Newbie Corner\#Laser](Laser) - - [Halogene's Newbie Corner\#Shotgun](Shotgun) - - [Halogene's Newbie Corner\#Machinegun/Uzi](Machinegun/Uzi) - - [Halogene's Newbie Corner\#Mortar](Mortar) - - [Halogene's Newbie Corner\#Electro](Electro) - - [Halogene's Newbie Corner\#Crylink](Crylink) - - [Halogene's Newbie Corner\#Nex](Nex) - - [Halogene's Newbie Corner\#Hagar](Hagar) - - [Halogene's Newbie Corner\#Rocket Launcher](Rocket Launcher) - - [Halogene's Newbie Corner\#Gameplay Tricks](Gameplay Tricks) - - [Halogene's Newbie Corner\#Weapon Comboing](Weapon Comboing) - - [Halogene's Newbie Corner\#Keyboard Setup](Keyboard Setup) - - [Halogene's Newbie Corner\#Splash Damage Travels Through Walls](Splash Damage Travels Through Walls) - - [Halogene's Newbie Corner\#Stay Healthy](Stay Healthy) - - [Halogene's Newbie Corner\#Listen](Listen) - - [Halogene's Newbie Corner\#Console ABC](Console ABC) - - [Halogene's Newbie Corner\#Optimizing Perception](Optimizing Perception) - - [Halogene's Newbie Corner\#Visuals](Visuals) - - [Halogene's Newbie Corner\#Damage Blur](Damage Blur) - - [Halogene's Newbie Corner\#Field of View](Field of View) - - [Halogene's Newbie Corner\#Visible Players](Visible Players) - - [Halogene's Newbie Corner\#Reducing Effects](Reducing Effects) - - [Halogene's Newbie Corner\#Picmip and Simple Items](Picmip and Simple Items) - - [Halogene's Newbie Corner\#Crosshair](Crosshair) - - [Halogene's Newbie Corner\#Fine Tuning](Fine Tuning) - - [Halogene's Newbie Corner\#Audio](Audio) +- [[Halogene's Newbie Corner|HALOGENE'S NEWBIE CORNER]] + - [[Halogene's Newbie Corner\#Movement|Movement]] + - [[Halogene's Newbie Corner\#Bunny Hopping|Bunny Hopping]] + - [[Halogene's Newbie Corner\#Laser Jumping|Laser Jumping]] + - [[Halogene's Newbie Corner\#Wall Lasering|Wall Lasering]] + - [[Halogene's Newbie Corner\#Ramp Jumping|Ramp Jumping]] + - [[Halogene's Newbie Corner\#Weapons|Weapons]] + - [[Halogene's Newbie Corner\#Laser|Laser]] + - [[Halogene's Newbie Corner\#Shotgun|Shotgun]] + - [[Halogene's Newbie Corner\#Machinegun/Uzi|Machinegun/Uzi]] + - [[Halogene's Newbie Corner\#Mortar|Mortar]] + - [[Halogene's Newbie Corner\#Electro|Electro]] + - [[Halogene's Newbie Corner\#Crylink|Crylink]] + - [[Halogene's Newbie Corner\#Nex|Nex]] + - [[Halogene's Newbie Corner\#Hagar|Hagar]] + - [[Halogene's Newbie Corner\#Rocket Launcher|Rocket Launcher]] + - [[Halogene's Newbie Corner\#Gameplay Tricks|Gameplay Tricks]] + - [[Halogene's Newbie Corner\#Weapon Comboing|Weapon Comboing]] + - [[Halogene's Newbie Corner\#Keyboard Setup|Keyboard Setup]] + - [[Halogene's Newbie Corner\#Splash Damage Travels Through Walls|Splash Damage Travels Through Walls]] + - [[Halogene's Newbie Corner\#Stay Healthy|Stay Healthy]] + - [[Halogene's Newbie Corner\#Listen|Listen]] + - [[Halogene's Newbie Corner\#Console ABC|Console ABC]] + - [[Halogene's Newbie Corner\#Optimizing Perception|Optimizing Perception]] + - [[Halogene's Newbie Corner\#Visuals|Visuals]] + - [[Halogene's Newbie Corner\#Damage Blur|Damage Blur]] + - [[Halogene's Newbie Corner\#Field of View|Field of View]] + - [[Halogene's Newbie Corner\#Visible Players|Visible Players]] + - [[Halogene's Newbie Corner\#Reducing Effects|Reducing Effects]] + - [[Halogene's Newbie Corner\#Picmip and Simple Items|Picmip and Simple Items]] + - [[Halogene's Newbie Corner\#Crosshair|Crosshair]] + - [[Halogene's Newbie Corner\#Fine Tuning|Fine Tuning]] + - [[Halogene's Newbie Corner\#Audio|Audio]] - Game Mechanics - - [Impulse_map](Impulse map) - - [Items](Items) - - [Maps](Maps) - - [Players](Players) - - [Vehicles](Vehicles) - - [Weapons](Weapons) + - [[Impulse map]] + - [[Items]] + - [[Maps]] + - [[Players]] + - [[Vehicles]] + - [[Weapons]] - Gamemodes - - [Arena](Arena) - - [Assault](Assault) - - [Capture_the_Flag](Capture The Flag) - - [Clan_Arena](Clan Arena) - - [Deathmatch](Deathmatch) - - [1v1_Duel](1v1 Duel) - - [Domination](Domination) - - [Freeze_Tag](Freeze Tag) - - [Keepaway](Keepaway) - - [Key_Hunt](Key Hunt) - - [Last_Man_Standing](Last Man Standing) - - [Nexball](Nexball) - - [Onslaught](Onslaught) - - [Race](Race) - - [Race_CTS](Race CTS) - - [Rune](Runematch) - - [Team_Deathmatch](Team Deathmatch) - - [Conquest](Conquest) + - [[Arena]] + - [[Assault]] + - [[Capture the Flag|Capture The Flag]] + - [[Clan Arena]] + - [[Deathmatch]] + - [[1v1\_Duel|1v1 Duel]] + - [[Domination]] + - [[Freeze Tag]] + - [[Keepaway]] + - [[Key Hunt]] + - [[Last Man Standing]] + - [[Nexball]] + - [[Onslaught]] + - [[Race]] + - [[Race CTS]] + - [[Rune|Runematch]] + - [[Team Deathmatch]] + - [[Conquest]] - Mutators - - [Dodging](Dodging) - - [Midair](Midair) - - [Vampire](Vampire) - - [Blood Loss](Blood Loss) - - [Low Gravity](Low Gravity) - - [Cloak](Cloak) - - [Relics](Relics) - - [Weapon Arena](Weapon Arena) - - [Grappling_Hook](Grappling Hook) - - [Jet Pack](Jet Pack) - - [Rocket Flying](Rocket Flying) - - [Pinata](Pinata) - - [Weapons Stay](Weapons Stay) - - [MinstaGib](MinstaGib) - - [NIX](NIX) + - [[Dodging]] + - [[Midair]] + - [[Vampire]] + - [[Blood Loss]] + - [[Low Gravity]] + - [[Cloak]] + - [[Relics]] + - [[Weapon Arena]] + - [[Grappling Hook]] + - [[Jet Pack]] + - [[Rocket Flying]] + - [[Pinata]] + - [[Weapons Stay]] + - [[MinstaGib]] + - [[NIX]] - Misc - - [Demo_Camera](Camera for demos explained) - - [Xonotic_Bot_Orchestra](Xonotic Bot Orchestra) + - [[Demo Camera|Camera for demos explained]] + - [[Xonotic Bot Orchestra]] Art & Media ----------- -- [Art_Roadmap](Art Roadmap) -- [Artistic_Style](Artistic Style) -- [Logo](Xonotic Logo) -- [Maps_Makeover](Maps Makeover) -- [Weapons_Makeover](Weapons Makeover) - - [NamesWeapons](New weapon names discussion) -- [2d art](2d art) -- [Music](Music) - - [Music_contributions](Music contributions) -- [Sound_FX](Sound FX) - - [Sound_FX_contributions](Sound FX contributions) +- [[Art Roadmap]] +- [[Artistic Style]] +- [[Logo|Xonotic Logo]] +- [[Maps Makeover]] +- [[Weapons Makeover]] + - [[NamesWeapons|New weapon names discussion]] +- [[2d art]] +- [[Music]] + - [[Music contributions]] +- [[Sound FX]] + - [[Sound FX contributions]] - Story Themes - - [Close_to_home](Close to home) - - [Tech_Conglomerate](Tech Conglomerate) + - [[Close to home]] + - [[Tech Conglomerate]] Additional Engine References ---------------------------- -- [Darkplaces_Parameters](Darkplaces Parameters) +- [[Darkplaces Parameters]] Editing ------- @@ -139,24 +139,24 @@ Editing In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc - Programming - - [Introduction_to_QuakeC](Introduction to QuakeC) + - [[Introduction to QuakeC]] - [DarkPlaces Wiki](http://dpwiki.slipgateconstruct.com/) - [QuakeC Specifications v1.0](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm) - [QuakeC tutorials](http://www.inside3d.com/tutorials.php) at inside3d.com - - [NewQC](NewQC) - Possible changes regarding QC (compiler, syntax, ...) - -- [Modeling](Modeling) - - [Textures](Textures know-how) - - [Normal_Maps](Normal Maps know-how) - - [Polycounts](Polygon count) on Weapons and Models - - [Framegroups](.framegroups) file (allow self playing animations) know-how - - [Voices_and_sounds](.sounds) file (player model sounds) know-how - - [Dpmodel](How to compile dpm models) - - [Weaponsystem](How to make weapons) - - How to get an animated mesh from [Blender_to_dpm](Blender to DPM) + - [[NewQC]] - Possible changes regarding QC (compiler, syntax, ...) + +- [[Modeling]] + - [[Textures|Textures know-how]] + - [[Normal Maps|Normal Maps know-how]] + - [[Polycounts|Polygon count]] on Weapons and Models + - [[framegroups|.framegroups]] file (allow self playing animations) know-how + - [[Voices and sounds|.sounds]] file (player model sounds) know-how + - [[dpmodel|How to compile dpm models]] + - [[Weaponsystem|How to make weapons]] + - How to get an animated mesh from [[Blender to DPM]] - [Inter-Quake Model (IQM) Format](http://lee.fov120.com/iqm/) - - [Player_Model_Spec](Player Model Spec) - - [Blender_to_IQM](Blender to IQM) + - [[Player Model Spec]] + - [[Blender to IQM]] - Texturing - Tutorials [1](http://www.cgtextures.com/content.php?action=tutorials) @@ -166,18 +166,18 @@ In this section you will find helpful information about editing Xonotic in gener - [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/) - Configuration - - [Democapture](Capturing video clips and using the demo camera) - - [Git](Git) + - [[democapture|Capturing video clips and using the demo camera]] + - [[Git]] -- [Mapping](Mapping) - - [Creating_Maps](Creating Maps) - - [Mapper_resources](Mapper resources) +- [[Mapping]] + - [[Creating Maps]] + - [[Mapper resources]] - [Map naming convention](http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330) References ---------- -- [Git](Git) +- [[Git]] - [Redmine Wiki formatting](http://www.redmine.org/wiki/1/RedmineTextFormatting) -- [Forbidden_disposable_e-mail_providers](Forbidden disposable e-mail providers) +- [[Forbidden disposable e-mail providers]] -- 2.39.2