From 81fbb463dd1ac7b510b8088f337aa28c47ac3dd7 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 7 Nov 2016 15:16:18 +1000 Subject: [PATCH] Don't count weapons available in the map as hidden --- qcsrc/client/hud/panel/scoreboard.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/client/hud/panel/scoreboard.qc b/qcsrc/client/hud/panel/scoreboard.qc index ef68e21b2..6283ed6d2 100644 --- a/qcsrc/client/hud/panel/scoreboard.qc +++ b/qcsrc/client/hud/panel/scoreboard.qc @@ -1123,9 +1123,9 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) WepSet set = it.m_wepset; if (weapon_stats < 0) { - if (!(weapons_stat & set) && (it.spawnflags & WEP_FLAG_HIDDEN || it.spawnflags & WEP_FLAG_MUTATORBLOCKED)) + if (!(weapons_stat & set) && !(weapons_inmap & set) && ((it.spawnflags & WEP_FLAG_HIDDEN) || (it.spawnflags & WEP_FLAG_MUTATORBLOCKED))) nHidden += 1; - else if (!(weapons_stat & set || weapons_inmap & set)) + else if (!((weapons_stat & set) || (weapons_inmap & set))) ++disownedcnt; } }); @@ -1199,7 +1199,7 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) int weapon_stats = weapon_accuracy[i - WEP_FIRST]; WepSet set = it.m_wepset; - if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set)) + if (weapon_stats < 0 && !((weapons_stat & set) || (weapons_inmap & set))) continue; float weapon_alpha; -- 2.39.2